Podcasts about Magnavox Odyssey

First commercial home video game console

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Magnavox Odyssey

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Best podcasts about Magnavox Odyssey

Latest podcast episodes about Magnavox Odyssey

New England on a Pedestal
023. The Gamer of Manchester

New England on a Pedestal

Play Episode Listen Later May 13, 2025 11:00 Transcription Available


We take a seat along the banks of the Merrimack River in Manchester NH where we meet the Father of the ...

Retroist Podcast - A Retro Podcast
Retroist Podcast Episode 339 (Magnavox Odyssey 2)

Retroist Podcast - A Retro Podcast

Play Episode Listen Later Apr 11, 2025 29:52


The Magnavox Odyssey 2 was a contender early on in the video game console world. It had a lot going for it, but it was up against a gaming juggernaut, the Atari 2600, and just couldn't keep up. Still it is a memorable system and worth spending some time remembering. So, on todays, show I will talk about this often overlooked gaming console. I begin by talking about my childhood encounter with the Odyssey came about because of a case of mistaken identity. It was a magical find and surprising highlight of a few family visits that were to follow. Then I move onto the console itself, discussing its predecessor, creator, development, games, accessories, and much more. I also sprinkle a good amount of retro audio into the show and return to reading a little bit from the paper. Nothing excessive, but it a few highlights from around the time of the console's release. This included another pop culture TV event that I think was worth mentioning. We have had a lot of consoles that failed. Ones that didn't last long, but I believe by all measures, the Odyssey 2 was a success. That is why I think it is a shame that not enough people have heard of it or have forgotten it. So please join me while I share the history and some information about Magnavox Geewhizbang console, the Odyssey 2.

Game Changers
Newsletter: Evolution of Console Business Models

Game Changers

Play Episode Listen Later Apr 4, 2025 5:22


In this episode of Game Changers, Jackson Vaughan breaks down the evolution of console business models—from the Magnavox Odyssey's one-time hardware sale in the 1970s to today's mix of subscriptions, digital storefronts, and cloud gaming. Along the way, we explore how the introduction of game cartridges sparked the rise of third-party developers, how Nintendo's 30% licensing fee shaped the modern industry, and why console makers began selling hardware at a loss to win long-term loyalty. With Xbox, PlayStation, and Nintendo now deploying distinct strategies—cloud-first, ecosystem-focused, or exclusive-driven—the business of consoles is more complex than ever. What does the future hold? Portability, mobile connectivity, and new monetization models may be just the beginning. Liked what you heard? Subscribe for weekly newsletter episodes!

Go To Market Grit
#229 Former CEO Activision Blizzard, Bobby Kotick w/ Bing Gordon: Change the Game

Go To Market Grit

Play Episode Listen Later Feb 10, 2025 119:32


Guest: Bobby Kotick, former CEO of Activision Blizzard; and Bing Gordon, general partner at Kleiner PerkinsIn 2020, when President Trump signed the executive order that would ban TikTok in the U.S., Bobby Kotick called his old friend Steven Mnuchin. The former Secretary of the Treasury told him that, if TikTok's U.S. operations were to be sold to an American company, Microsoft would be the only bidder.A couple calls later, he reached ByteDance founder and CEO Zhang Yiming, who said he'd rather sell to Bobby than Microsoft. Concerned about his ability to get the deal done solo, Bobby called Microsoft CEO Satya Nadella and offered to make a joint bid. Nadella declined, but added, “ if the deal doesn't get done, we should sit down and talk about us buying Activision.” TikTok currently remains Chinese-owned, but three years later, Microsoft paid $75 billion for Activision Blizzard.Chapters:Mentioned in this episode: Harvard-Westlake School, Alison Ressler, Vivendi, Berkshire Hathaway, Bruce Hack and Arnaud de Puyfontaine, John Riccitiello and EA, Call of Duty, Bizarre Creations, Atari, Apple II, Commodore 64, Jean-Louis Gassée, Apple Lisa, Howard Lincoln, Philips, Magnavox Odyssey, Sutter Hill Ventures, Infocom and Zork, Toys-R-Us, Howard Hughes, E. Parry Thomas, Sun Valley, Thom Weisel, William Morris Endeavor, Guitar Hero, Davidson & Associates, Michael Morhaime, Allen Adham, World of Warcraft, Medal of Honor, Steven Spielberg, Michael Crichton, Chris Roberts, Overwatch, Tencent, Time Warner, Jeff Bewkes, Sheryl Sandberg, Lean In, Lina Khan, Samsung, Elon Musk, James L. Jones, UFC, E. Floyd Kvamme, Toy Story 2, Procter & Gamble, Ron Doornik, John Lasseter, Xerox PARC, Shigeru Miyamoto, Satoru Iwata, Goldeneye 007, James Bond, Barbara Broccoli, Oculus, Apple Vision Pro, Bill Gates, Steve Ballmer, Sam Altman, Mustafa Suleyman, Spotify, Candy Crush Saga, Disney, Phil Spencer, Clarence Avant and Motown Records. Links:Connect with BobbyTwitterLinkedInConnect with BingTwitterLinkedInConnect with JoubinTwitterLinkedInEmail: grit@kleinerperkins.com Learn more about Kleiner PerkinsThis episode was edited by Eric Johnson from LightningPod.fm

Tageschronik
Heute vor 53 Jahren: Produktionsstart der Magnavox Odyssey

Tageschronik

Play Episode Listen Later Jan 27, 2025 4:33


Heutzutage gibt es verschiedene Videospiel-Konsolen, wie etwa die Playstation, die Xbox oder auch die Nintendo Switch. Angefangen hat alles aber mit drei leuchtenden Punkten auf dem Fernsehbildschirm, als 1972 mit der Odyssey die aller erste Videospielkonsole auf den Markt kam.

Auf ein Bier von Gamespodcast.de
10 Jahre Klüger: GOTYs, Ralph Baer & The Game Awards (Weihnachtsgeschenk für alle)

Auf ein Bier von Gamespodcast.de

Play Episode Listen Later Dec 26, 2024 152:50


Weihnachten steht vor der Tür, die Zeit der Harmonie! Der perfekte Moment also, für ein Geoff-Keighley-Hatefest! Außerdem sprechen wir über Videospiel-Pionier Ralph Baer und die Entstehung der ersten Videospielkonsole, der Magnavox Odyssey. Und dann geht's natürlich auch noch raus auf das frostbedeckte Feld, wo die hübschesten GOTYs des Jahres 2014 glücklich im Schnee tollen. Wenn wir alle ganz still sind, kommen vielleicht ein paar von ihnen zu uns rüber und lassen sich ihre schnuffelnden Schnäuzchen streicheln! Timecodes: 00:00:00 - Einleitung 00:02:29 - Spiele des Jahres 2014 00:27:57 - Die Game Awards mit Geoff Keighley 01:31:55 - Leben und Wirken des Erfinders der Videospiele 02:02:24 - Spiel des Monats 02:23:09 - Empfehlungen

The Drinking Corner
Retro Gaming History

The Drinking Corner

Play Episode Listen Later Dec 12, 2024 123:46


Ryunn Eldred takes Mr. Retro, ItsYaBoi and Razgriz the BossFoss down a timeline of gaming consoles starting with the 1972 Magnavox Odyssey to the 2006 Wii as they visit every game console and memories they may or may not have of them.#podcast #gaming #gameconsoles #retrogaming– Follow Ryunn Eldred on YouTube @ https://youtube.com/@RyunnEldred– Follow Ryunn Eldred's Facebook Page @ Ryunn Eldred | Red Bluff CA | Facebook– Follow Ryunn Eldred on Twitter @ Ryunn Eldred (@RyunnEldred) / Twitter– Follow Ryunn Eldred on Instagram @ Ryunn Eldred (@ryunneldred) • Instagram photos and videos– Follow Ryunn Eldred on Tumblr @ Tumblr– Follow Ryunn Eldred on Reddit @ u/RyunnEldred https://www.reddit.com/user/RyunnEldred/– Follow The NerdgazmicGoodfellas on YouTube @https://youtube.com/@nerdgazmicgoodfellas– Follow The NerdgazmicGoodfellas's Podcast on Reddit @ r/TheDrinkingCorner TheDrinkingCorner (reddit.com)– Follow The_Boss_Foss on Youtube: https://www.youtube.com/channel/UCq_jsdb9UkVWRlc2PSVpk4Q – Follow The_Boss_Foss on Twitch: The_Boss_Foss - Twitch– Follow KordzikowskiPlayz on Twitch @ https://www.twitch.tv/kordzikowskiplayz – Ryunn Eldred Outro Song – Dub Zap by Gunnar Olsen– NerdgazmicGoodfellas Outro Song –Savior by Telecasted

Citation Needed

Pong is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released on 29 November 1972. It is one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement.

BarCode
Cyborg

BarCode

Play Episode Listen Later Oct 7, 2024 69:58 Transcription Available


Len Noe, the world's first transhumanist hacker, takes us on a captivating journey from his days as a black hat hacker to becoming a leader in ethical hacking. His natural curiosity pushed him to explore the fusion of man and machine through the use of implantable tech. This episode focuses on transhumanism, highlighting both the philosophy and the real-world impact that are redefining what it means to be human in the digital era.Len shares his personal and professional evolution, describing the cutting-edge technologies that allow him to boost human abilities through cybernetics. He explores the future of biohacking, touching on the legal, ethical, and social questions raised by integrating tech into our bodies. From the potential security risks to the thrill of becoming a cyborg, Len offers a clear look at a future where technology and humanity are more closely connected than ever before.TIMESTAMPS: 0:16 - Exploring Transhumanism and Cybersecurity with Len, the Transhumanist Hacker 5:24 - A Gen Xer's Journey Through the Evolution of Computers 12:01 - From Outlaw to Cybersecurity: A Journey of Transformation 19:05 - Exploring Transhumanism and Its Philosophical Divergence 21:49 - Pioneering Biohacking and Implantable Technology Innovations 35:53 - The Painful Process of Implant Procedures Without Anesthesia 39:54 - Body Modification and the Search for a Skilled Mechanic 42:43 - Advanced Implant Technology for Security and Cyber Attacks 52:23 - The Future of Augmented Humans and Technological Integration 1:06:10 - Unique Bars, Cybersecurity Themes, and Signature DrinksSYMLINKSDangerous Things - https://dangerousthings.comWebsite where Len purchased implantable technology for biohacking.Grindhouse Wetware - https://en.wikipedia.org/wiki/Grindhouse_WetwareHistorical reference to the pioneering group that developed consumer-grade implantable technology and led the biohacking movement.Pineapple Tangaroa (Body Mechanic) - https://www.austintattoo.com/pineapple-tangaroa.htmlPineapple is Len's body mechanic based in Austin, TX, specializing in body modifications like RFID and NFC implants.Magnavox Odyssey 2 - https://en.wikipedia.org/wiki/Magnavox_Odyssey%C2%B2Len's first gaming system, sparking his curiosity in technology.Newsweek Article (Tesla Key Implant) - https://www.newsweek.com/man-implants-chip-unlock-tesla-wave-1478879Newsweek published an article about Pineapple Tangaroa implanting a Tesla car key into a human.FM-2030 (Cryonics Pioneer) - https://en.wikipedia.org/wiki/FM-2030FM-2030 was a key figure in the cryonics movement and transhumanism.Rich Lee (DIY Cyborg) - https://golden.com/wiki/Rich_Lee_(Biohacker)Rich Lee is known for his biohacking experiments, including magnetic ear implants and the Lovetron 9000 device.RSA Conference - https://www.rsaconference.comOne of the major cybersecurity conferences where Len has presented.DEF CON (Biohacking Village) - CONNECT WITH USwww.barcodesecurity.comBecome a SponsorFollow us on LinkedInTweet us at @BarCodeSecurityEmail us at info@barcodesecurity.com

Game Kast
Hoeveel console generaties zijn er? – Game Kast #220

Game Kast

Play Episode Listen Later Oct 5, 2024 106:34


Game Kast, de beste gaming podcast van de Magnavox Odyssey tot de PlayStation 5, presenteert: De 9 generaties van de video game consoles! 00:00 Intro 01:10 Nieuws 02:02 jNoxx speelt 09:43 Espe speelt 20:03 Game Kast LIVE op UNWRAP 23:56 Jerre speelt 36:28 CONSOLE GENERATIONS intro 39:34 1ste generatie 45:03 2de generatie 51:10 3de generatie 58:50 4de generatie 1:09:38 5e generatie 1:19:12 6e generatie 1:23:52 7e generatie 1:32:43 8e generatie 1:37:24 9e generatie KOOP MERCH: ▶ https://game-kast-shop.fourthwall.com JOIN DE DISCORD: ▶ https://discord.gg/Y6Buz8VCU7 VOLG GAME KAST: ▶ https://twitter.com/gamekastpodcast ▶ https://www.instagram.com/gamekast/ ▶ https://www.threads.net/@gamekast ▶ https://www.tiktok.com/@gamekast ▶ https://www.facebook.com/GameKastPodcast ▶ https://gamekast.be Bedankt om te luisteren! En vergeet niet Jerre zijn games te kopen! ▶ Steam: https://store.steampowered.com/app/1248140/Trailer_Trashers/ ▶ Nintendo: https://www.nintendo.be/nl/Games/Nintendo-Switch-download-software/Trailer-Trashers-1740700.html

Scandalous Games
The NCAA Video Game Lawsuits, Part 3: A history of college sports video games (1992-2013)

Scandalous Games

Play Episode Listen Later Oct 1, 2024 78:05


Historian Kevin Impellizeri shares a story of a video game controversy to his friends: Kate Lynch and Phil Thomas. We start actually talking about video games by diving into 20 years of college sports themed video games and how everybody seemed to make money on them but the players. Plus, the first installment of "Scandalous Games Sportschat!"Topics discussed include: An unprompted rant about Tim Tebow, Dick Vitale's merch game is on point, Stephen Hawking: color commentator, Phil is introduced to the magic of ESPN NFL 2K5, and how many Rutgers snuggies is too much?For more on Ski Festival, the recently uncovered Magnavox Odyssey skiing game, see: Donovan Harrell, "You can now play a rare, unreleased video game from the 70s, thanks to a Pitt lab," PIttwire, https://www.pitt.edu/pittwire/features-articles/magnavox-odyssey-ski-festival-recreated. Theme Music: Occam's Sikhweee by Sikh Knowledge (Free Music Archive: https://bit.ly/33G4sLO), used under CC BY-NC-SA 3.0 US (https://bit.ly/33JXogQ) More info, including show notes and sources at http://scandalousgamespodcast.wordpress.com.  Be sure to also check out Andy and Phil's new podcast where they re-watch the 1990s animated series Beast Wars: Transformers, called So...We Were Talking About Beast Wars, wherever you get your podcasts!

O X do Controle
XdC Doc #10 - A segunda geração de consoles

O X do Controle

Play Episode Listen Later Sep 17, 2024 45:49


Neste O X do Controle Doc, Guilherme Dias e Bruna Penilhas pesquisam um tema a fundo e trazem o conteúdo em uma pegada mais documental, mas com comentários sobre os eventos abordados.  Em pauta: a segunda leva de consoles de videogame trouxe uma série de inovações transformadoras como os microprocessadores e os cartuchos, que ofereciam uma biblioteca diversas de jogos. A consequência disso foi o segmento de jogos eletrônicos se tornando uma indústria de verdade nesse período. Da geração anterior, empresas como Atari e Magnavox retornaram, mas outras companhias como a Mattel também resolveram entrar na onda para conseguir sua fatia desse novo negócio em expansão. MARCAÇÕES DE TEMPO (00:00) - Abertura (08:58) - Atari 2600, Channel F, Magnavox Odyssey 2 (Philips Odyssey) (17:16) - ColecoVision, Intellivision, Tommy Talarico (25:49) - O sucesso do Atari 2600 (37:35) - Nintendo e o futuro (44:01) - Encerramento CRÉDITOS: Apresentação: Guilherme Dias e Bruna Penilhas Roteiro: Guilherme Dias Edição: Yoshi Ohashi Thumbnail: Lucas Ferreira Seja apoiador | YouTube | Twitter | Instagram | Tik Tok Nossas plataformas Contato: contato@xdocontrole.com

Riesgo Existencial
NT375.2 - 444 consolas conectadas a una sola pantalla

Riesgo Existencial

Play Episode Listen Later Aug 21, 2024 0:43


En noticias para gamers, un jugador de Arabia Saudíta obtuvo el record Guiness al conectar 444 consolas de juegos a una sola pantalla. Ibrahim Al-Nasser se dio cuenta de que tenía un montón de consolas las cuales no podía usar a menos que desconectara una para hacer lugar para otra, así que se le ocurrió conectar más de 30 switchs RCA, más de 12 switches de HDMI y una configuración y manejo de cables optimizada. Entre las consolas hay desde un Magnavox Odyssey, lanzada en 1972, hasta un Play Station 5 Slim del 2023.

Piltch Point (Audio)
Retro Gaming: Exploring Classic Consoles and Unique Controllers - Episode 332

Piltch Point (Audio)

Play Episode Listen Later Aug 18, 2024 36:28


Retro gaming is making a comeback, and it's not just for nostalgia's sake. Avram Piltch discusses his son's interest in retro games and how it has sparked a renewed interest in old consoles and games. Avram's son, who is only 12 years old, is more interested in retro games than in the latest games. He watches videos about old games, quizzes his father on trivia about old consoles and games, and gets excited about playing old games in their original format.Retro gaming is in the spotlightAvram discusses his visit to a retro game festival in New York, where he shares pictures of his son looking at old consoles and games. The festival had every major console in historical order, starting from the Magnavox Odyssey, and attendees could play on them. Avram also came across a tool called Taz bot, which automates gameplay on certain old consoles like the GameCube. This tool allows players to program joystick moves and button presses to play the perfect game.While some may question the purpose of using a tool like Taz bot to automate gameplay, it highlights the growing interest in retro gaming and the desire to experience old games in new ways. The festival also featured old consoles like the RCA Studio II, Atari Lynx, PSP, Xbox 360, and original Game Boy, showcasing the variety of retro gaming options available.One of the key reasons for the resurgence of retro gaming is the unique experience it offers. Playing old games on original consoles and CRT TVs provides a different feel and look compared to modern gaming setups. Additionally, there is a sense of nostalgia and appreciation for the history of gaming that comes with playing retro games.Furthermore, retro gaming is not just about reliving the past but also about preserving gaming history. Events like retro game festivals and tools like Taz bot help keep old consoles and games alive for future generations to enjoy. The interest in retro gaming is not limited to older gamers but is also seen in younger generations like Avram's son, who are discovering the charm of old games.Old school gaming nostalgia festIn addition, Avram discusses a wide range of gaming devices, from the Space Ace and Dragon's Lair DVD games to the Virtual Boy and N64 playing Banjo-Kazooie. He also highlights unique consoles like the Game Tank, a homebrew console with its own set of games and cartridges, and the Dreamcast with its quirky peripherals like the fishing rod game.One of the most interesting aspects of the event was old educational systems like the Socrates and Sega pods, as well as handheld games like Merlin. The hosts also explore the evolution of gaming technology, from the Commodore PET and K-Pro computers to the Amstrad with its tape drive built into the keyboard.Avram and Scott share their experiences playing retro games and exploring the history of gaming, highlighting the creativity and innovation of early game developers. They also discuss the appeal of retro gaming for both seasoned gamers and newcomers, emphasizing the nostalgia and sense of nostalgia that comes with revisiting classic games and consoles.Controller matters for retro gamingAvram and Scott discuss the importance of controllers in retro gaming. They highlight the significance of using the original controllers that were designed for specific gaming consoles, as opposed to using modern controllers or emulators. They emphasize that the controller matters greatly in the gaming experience, as it affects the feel and gameplay of the retro games.Avram mentions examples of retro gaming controllers, such as the Atari joystick and the wheel controller for Atari Pong games. He discusses how the design and functionality of these controllers contribute to the overall gaming experience and how using the original controllers can enhance the nostalgia and authenticity of playing retro games.Additionally, the pair touches upon the idea of modifying retro gaming controllers to work with modern devices, such as installing USB connections in the controllers to use them with newer gaming systems. They explore the technical aspects of retrofitting retro controllers and the potential challenges involved in the process.Furthermore, Scott discusses the significance of Nintendo releasing wireless NES and SNES controllers for the Switch to enhance the gameplay experience of playing classic games on modern consoles. He emphasizes that the design and functionality of the controllers are integral to the gaming experience and that using the original controllers can enhance the overall gameplay and nostalgia of retro gaming.

De Danske Guardians - en Destiny podcast
Special - Top 10 konsoller nogensinde!

De Danske Guardians - en Destiny podcast

Play Episode Listen Later Aug 4, 2024 196:30


Hvad er de 10 bedste konsoller nogensinde lavet? Lyt med i denne helt specielle episode af Arkaden, hvor vi sammen skal blive enige om en helt unik top 10-liste. I 1972 udkom den første konsol (The Magnavox Odyssey), og siden har mange fulgt. Nogle af de mere legendariske er Atari 2600, Sega Genesis, Nintendo Entertainment System, Xbox og naturligvis PlayStation. Faktisk er vi lige nu i den niende konsolgeneration. Men hvilke 10 konsoller er vores favoritter? Det er, hvad vi skal finde ud af. I kender de klassiske Arkaden-regler. Vi præsenterer hver vores individuelle top 10-lister, og så skal vi sammen blive enige om en officiel liste. Det bliver en nostalgisk gennemgang af minder, og vi gør det som altid i godt selskab. I denne episode medvirker Jørgen Bjørn, Mark Elsberg og Morten Urup. Glæd jer og del gerne jeres yndlingskonsoller nogensinde. Tusind tak fordi du lytter med.

Ol' Dirty Basement
Vintage Gaming Review: From Atari 2600 to Commodore 64 – Reliving Childhood Memories and Digital Adventures

Ol' Dirty Basement

Play Episode Play 21 sec Highlight Listen Later Jul 29, 2024 54:22 Transcription Available


"Send us a Fan Mail Text Message"How did the Atari 2600 shape your childhood? Join us on a heartfelt journey through the golden age of gaming, where we share our earliest encounters with classic systems like the Atari 2600, ColecoVision, and Intellivision. Relive the excitement of discovering timeless games such as Pac-Man, Pitfall, and Yars' Revenge. We'll transport you back to the days of vibrant arcades, dedicated players, and the unforgettable impact these experiences had on us. Plus, get ready for future episodes featuring special guests who share our passion for vintage gaming.Wonder how the Commodore 64 fostered friendships and digital adventures in its heyday? We recount the unique challenges and joys of early home computing, from navigating bulletin board systems to swapping game disks with friends. Hear our special guest Sheiby reminisce about the camaraderie and early digital escapades that defined our formative years. This segment captures the essence of early home computing, highlighting the cultural shift from simple consoles to more advanced systems, and how these experiences left a lasting influence on our lives.Ever wonder how gaming evolved from the Magnavox Odyssey to the NES and beyond? We trace the evolution of console gaming, touching on significant milestones like the video game crash of 1983 and the iconic rise of the NES. Reminisce with us about classic Sega Genesis titles and the mid-90s boom of PC gaming, including fascinating stories like the development of the Power Glove. As we wrap up, we reflect on how these beloved games and systems defined a generation, and invite you to stay connected with us on social media under the handle Ol' Dirty Basement to keep the nostalgia alive.Support the Show.Sounds:https://freesound.org/people/frodeims/sounds/666222/ Door openinghttps://freesound.org/people/Sami_Hiltunen/sounds/527187/ Eerie intro music https://freesound.org/people/jack126guy/sounds/361346/ Slot machinehttps://freesound.org/people/Zott820/sounds/209578/ Cash registerhttps://freesound.org/people/Exchanger/sounds/415504/ Fun Facts Jingle Thanks to The Tsunami Experiment for the theme music!!Check them out hereSUPPORT US AT https://www.buzzsprout.com/1984311/supporters/newMERCH STORE https://ol-dirty-basement.creator-spring.comFind us at the following https://oldirtybasement.buzzsprout.com WEBSITE ...

Archeologia Informatica
AI 10x07: Storia del Philips Videopac G7000 - Una console che sembra un computer

Archeologia Informatica

Play Episode Listen Later Jun 17, 2024 10:03


Breve puntata realizzata in occasione di un video per il canale Survival Hacking di Davide Gatti dove con la scusa di una riparazione di una console Videopac il nostro Carlo Santagostino ce ne illustra brevemente la storia. Il Videopac era una console per videogiochi commercializzata dalla Philips a partire dal 1978.Videopac era il nome per il mercato europeo della console Magnavox Odyssey² prodotta per contrastare le allora appena uscite console con cartucce ROM intercambiabili come Fairchild Channel F e Atari 2600. Una storia interessante per la terza più diffusa console al mondo di quel periodo pioneristico posto tra la fine degli anni settanta e i primissimi anni ottanta dove nasceva e si definiva il neonato mercato videoludico.Non mi resta che augurarvi BUON ASCOLTO e mi raccomando seguiteci su tutti i nostri canali!Diventa un supporter di questo podcast: https://www.spreaker.com/podcast/archeologia-informatica--1679776/support.

The ESPORTS In Education Podcast
Season 2: Episode 5: Gaming Consoles...A History

The ESPORTS In Education Podcast

Play Episode Listen Later Jun 10, 2024 76:30


Summary In this episode, Mario and Erick discuss the timeline of different consoles released since the 1970s. They start with the Magnavox Odyssey, the first gaming console released in 1972, and then move on to the Home Pong, Atari 2600, and Nintendo Entertainment System (NES). They also talk about the Sega Genesis, Game Boy, Super Nintendo Entertainment System (SNES), and Sony PlayStation. They share their personal experiences with these consoles and discuss their impact on the video game industry. The conversation methodically reviews the evolution of gaming consoles, covering the Nintendo 3DS, PlayStation 1, Nintendo 64, Sega Saturn, PlayStation 2, Xbox, PlayStation 3, and Nintendo Wii. The Nintendo 3DS introduced 3D gaming without the need for glasses and was backwards compatible with the DS. The PlayStation 1 and Nintendo 64 were competitors, with the PS1 dominating the market. The PlayStation 2 was a revolutionary console with a built-in DVD player and backward compatibility. The Xbox introduced online play and the infamous red ring of death. The PlayStation 3 featured Blu-ray technology and iconic games like God of War and Uncharted. The Nintendo Wii brought motion-controlled gaming and backward compatibility with GameCube games. In this conversation, the hosts discuss various gaming consoles, including the PlayStation, Xbox, and Nintendo Switch. They highlight the advancements in graphics, processing power, and features of each console. The hosts also share their favorite games and experiences with these consoles. They touch on the nostalgia factor of classic games like Centipede and discuss the importance of inclusivity in the gaming industry. Overall, the conversation provides insights into the evolution of gaming consoles and the impact they have had on the gaming community. --- Send in a voice message: https://podcasters.spotify.com/pod/show/esports-in-education-podc/message

Retro Computing Roundtable
RCR Episode 272: int age=0;

Retro Computing Roundtable

Play Episode Listen Later May 25, 2024


Panelists: Paul Hagstrom (hosting), Quinn Dunki, Blake Patterson, and Carrington Vanston Topic: 1972 1972 brought us C (good enough for us), Pong, Magnavox Odyssey, and more. Topic/Feedback links: Retro Computing News: Vintage Computer(-related) commercials: Retro Computing Gift Idea: Auction Picks: A2Stream file: Feedback/Discussion: Intro / Closing Song: Back to Oz by John XShow audio files … Continue reading RCR Episode 272: int age=0; →

AZ Tech Roundtable 2.0
History of Gaming Consoles From Atari to Nintendo to Playstation - AZ TRT S05 EP18 (233) 5-5-2024

AZ Tech Roundtable 2.0

Play Episode Listen Later May 10, 2024 25:40


History of Gaming Consoles From Atari to Nintendo to Playstation  -       AZ TRT S05 EP18 (233) 5-5-2024    What We Learned This Week: Odyssey by Magnavox, first home gaming system Atari created both Home Pong & then Atari 2600 Nintendo Game Systems - NES, Wii, Switch + Super Mario Bros & Legend of Zelda games Sega Genesis & Sonic game, Sony Playstation, Microsoft Xbox   Guest: Ben B     Notes:   Main Consoles – Name, Distributer, release Year & some sales #'s   1st Gen Odyssey from Magnavox 1972 Homepong from Atari 1975 Atari 2600 1977     2nd Gen Intellivision 1980 Colecovision 1980 Atari 5200   *Crash of 1983   3rd Gen Famicon – Nintendo in Japan 1983 NES Nintendo 1985 61 mil Sega master System 1986 Atari 7800     4th Gen Gameboy Nintendo 1989 115 mil   Sega Genesis 1989 35 mil Atari Lynx Super famicon 1990 Super Nintendo 1991     5th Gen Sony Playstation - 1994 100 mil PS 2 2000 158 mil   6th Gen Nintendo 64 1996 Sega Dreamcast Microsoft Xbox 2001   Gameboy Advance 2001 Ganecube 2001   7th Gen Playstation Portable PSP 2004 Nintendo DS Nintendo Wii 2006 100 mil + Xbox 360 2005 80 mil PS 3 2006 80 mil   8th Gen RDS 2011 PS 4 2013 Xbox 2013   9th Gen Nintendo Switch 2017 Microsoft Xbox X & S 2020 Sony Playstation 5 2020       Failures – Comodore CDTV 25k Atari Jaguar 100k Nintendo Virtual Boy 1995 770k Sega Saturn 1999 9 mil ? Wii U 2012 13 mil     More Info: https://en.wikipedia.org/wiki/Magnavox_Odyssey   https://en.wikipedia.org/wiki/Nintendo_Entertainment_System   https://en.wikipedia.org/wiki/Atari_2600     Sources: The Game Console 2.0: A Photographic History from Atari to Xbox by Evan Amos https://www.amazon.com/Game-Console-2-0-Photographic-History/ https://nostarch.com/game-console-20 Revised and updated since the first edition's celebrated 2018 release, The Game Console 2.0 is an even bigger archival collection of vividly detailed photos of more than 100 video-game consoles. This ultimate archive of gaming history spans five decades and nine distinct generations, chronologically covering everything from market leaders to outright failures, and tracing the gaming industry's rise, fall, and monumental resurgence. The book's 2nd edition features more classic game consoles and computers, a section on retro gaming in the modern era, and dozens of new entries — including super-rare finds, such the Unisonic Champion 2711, and the latest ninth-generation consoles. You'll find coverage of legendary systems like the Magnavox Odyssey, Atari 2600, NES, and the Commodore 64; systems from the ‘90s and 2000s; modern consoles like the Nintendo Switch, Xbox Series X|S, and PlayStation 5; and consoles you never knew existed. Get a unique peek at the hardware powering the world's most iconic video-game systems with The Game Console 2.0 — the perfect gift for geeks of all stripes and every gamer's must-have coffee-table book. Author Bio  Evan Amos is a video game photographer and historian, whose contributions to the public domain comprise the ultimate visual reference for every generation of consoles. His work has appeared in hundreds of articles, YouTube videos, and popular media outlets like Kotaku. He is also the creator and curator of the Vanamo Online Game Museum, home to the most accessible, widely used digital preservation archive in the video game realm.   Toys That Built America https://www.history.com/shows/the-toys-that-built-america   How Super Mario Helped Nintendo Conquer the Video Game World Originally a second banana character in 'Donkey Kong' in 1981, Mario went on to conquer the video game world.   https://www.history.com/news/super-mario-history-nintendo-donkey-kong-facts excerpt: "Donkey Kong" was a huge success, but the company did not take their hands off the joystick and celebrate their win. They quickly developed and released a sequel named "Donkey Kong Jr.," which featured the son of Donkey Kong attempting to rescue his father from the evil clutches of the character formerly known as Jumpman, but now named Mario. Despite Mario being the “bad guy” (for the first and only time in his career), the game was another huge success for Nintendo.  In 1983, Mario finally got a chance to be the star, when he and his brother Luigi (now billed as plumbers from New York) were tasked with defeating numerous creatures attempting to rise from the sewers of their beloved city in the successful arcade game "Mario Bros." On July 15, 1983, Nintendo (and Mario) leaped out of the arcade and into millions of living rooms for the first time, with the release of the home console Family Computer (Famicom for short) in Japan. Sales soared domestically, and after a year of market testing in select U.S. locations, the Nintendo Entertainment System—renamed and redesigned for the American market—was released nationwide in September of 1986. The system launched with 17 available games, including a new game featuring everyone's favorite plumber: "Super Mario Bros." By 1988, Nintendo had a stranglehold on the American console market, and thanks to the automatic inclusion of "Super Mario Bros" with later versions of the NES, the connection between character and company was reinforced.   More: 5 of the Most Influential Early Video Games 'Pong,' 'Space Invaders' and 'Pac-Man' helped spawn a juggernaut industry.   https://www.history.com/news/top-early-home-video-games-pong-pacman excerpt: “Pong” may not have been the first home video game, but it was the first major video game hit—one that launched the Atari home console dynasty and, arguably, an entire industry. Atari founder and “Pong” creator Nolan Bushnell and his partner Ted Dabney had had a surprise juggernaut in 1972 with the arcade version of the game, which had improved on the basic “Table Tennis” concept by adding sound, scoring and spin. Magnavox sued for copyright infringement; Atari settled by paying an exclusive licensing fee. They then adapted it for home play. First sold exclusively in Sears as a limited edition Sears-branded console, Atari's home “Pong” became one of the retail giant's best-selling items of the 1975 holiday season. Atari soon released its own branded version of “Pong,” helping to popularize its 2600 gaming console (launched in 1977), which became the most popular home game machine of its era, selling some 30 million units before being discontinued in 1992. Bushnell sold Atari to Warner Communications for $28 million and went on to found more than 20 companies, including Chuck E. Cheese.     Tech Topic: https://brt-show.libsyn.com/category/Tech-Startup-VC-Cybersecurity-Energy-Science   Best of Tech: https://brt-show.libsyn.com/size/5/?search=best+of+tech     Investing Topic: https://brt-show.libsyn.com/category/Investing-Stocks-Bonds-Retirement     ‘Best Of' Topic: https://brt-show.libsyn.com/category/Best+of+BRT     Thanks for Listening. Please Subscribe to the BRT Podcast.     AZ Tech Roundtable 2.0 with Matt Battaglia The show where Entrepreneurs, Top Executives, Founders, and Investors come to share insights about the future of business.  AZ TRT 2.0 looks at the new trends in business, & how classic industries are evolving.  Common Topics Discussed: Startups, Founders, Funds & Venture Capital, Business, Entrepreneurship, Biotech, Blockchain / Crypto, Executive Comp, Investing, Stocks, Real Estate + Alternative Investments, and more…    AZ TRT Podcast Home Page: http://aztrtshow.com/ ‘Best Of' AZ TRT Podcast: Click Here Podcast on Google: Click Here Podcast on Spotify: Click Here                    More Info: https://www.economicknight.com/azpodcast/ KFNX Info: https://1100kfnx.com/weekend-featured-shows/   Disclaimer: The views and opinions expressed in this program are those of the Hosts, Guests and Speakers, and do not necessarily reflect the views or positions of any entities they represent (or affiliates, members, managers, employees or partners), or any Station, Podcast Platform, Website or Social Media that this show may air on. All information provided is for educational and entertainment purposes. Nothing said on this program should be considered advice or recommendations in: business, legal, real estate, crypto, tax accounting, investment, etc. Always seek the advice of a professional in all business ventures, including but not limited to: investments, tax, loans, legal, accounting, real estate, crypto, contracts, sales, marketing, other business arrangements, etc.  

Video Game Newsroom Time Machine

Jack Tramiel leaves Commodore, Apple advertises the Mac & Amstrad enters the home computer market   These stories and many more on this episode of the VGNRTM   This episode we will look back at the biggest stories in and around the video game industry in January 1984. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events.   Alex Smith of They Create Worlds is our cohost. Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Alex's Humble Bundle Inclusion: https://www.humblebundle.com/books/game-architecture-worldbuilding-and-ai-taylor-francis-books   Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine   And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM   Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com   Links: Complete Links for this episode can be found here: https://www.patreon.com/posts/100014130   7 Minutes in Heaven: Moon Dust Video Version: https://www.patreon.com/posts/100007281 https://www.jaronlanier.com/ https://www.mobygames.com/game/47859/moondust/   Corrections: December 1983 Ep - https://www.patreon.com/posts/december-1983-98325214 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/     1974: D&D is released https://twitter.com/GameResearch_E/status/1751283969583141097?t=_dYbQapJicUWEGYRO-0Q8g&s=03 https://en.wikipedia.org/wiki/Dungeons_%26_Dragons   Blue Sky operators catch Pong fever https://www.newspapers.com/article/the-san-francisco-examiner-blue-sky-oper/94003918/ https://www.newspapers.com/article/the-evening-independent-fraudulent-order/94006031/   Atari sells Syzygy https://archive.org/details/cashbox35unse_30/page/53/mode/1up https://en.wikipedia.org/wiki/Atari   Odyssey begins to get noticed https://www.newspapers.com/article/honolulu-star-bulletin-magnavox-odyssey/81646620/ https://www.newspapers.com/article/the-gazette-magnavox-odyssey-profile/94005725/ The Times-Picayune, January 5 1974, Section 1, pg. 9 https://en.wikipedia.org/wiki/Magnavox_Odyssey https://en.wikipedia.org/wiki/Elvis_(1968_TV_program)   Despite funding cuts, high schools continue to add computers https://www.nytimes.com/1974/01/16/archives/computers-flourish-as-classroom-tools-by-victor-k-mcelheny-high.html https://en.wikipedia.org/wiki/Minicomputer   HP introduces programmable pocket calculator https://www.nytimes.com/1974/01/17/archives/hewlettpackard-markets-pocket-calculator-doing-computers-job-many.html https://en.wikipedia.org/wiki/HP-65   Watson Jr. steps down Computerworld Jan 9, 1974, pg. 1,2 https://en.wikipedia.org/wiki/Thomas_J._Watson_Jr. https://en.wikipedia.org/wiki/Thomas_J._Watson   Japan braces for oil embargo triggered downturn https://www.nytimes.com/1974/01/06/archives/in-japan-oil-may-expose-ills-of-growth-japan-haunted-by-growth-ills.html   Computer animation conference to feature at 2nd Annual New York animation festival https://www.nytimes.com/1974/01/09/archives/screen-2d-animation-festival-begins.html https://www.youtube.com/watch?v=SgCxCZNkQ9E   1984 meets suburban gridlock in kids book https://www.nytimes.com/1974/01/13/archives/three-novels-one-by-an-american-from-england-by-dee-wells-285-pp.html https://archive.org/details/endlesspavement00jack/mode/2up?view=theater   Travelers Insurance Co adopts SSNs Computerworld Jan. 16, 1974 pg. 1   1984: Chuck E Cheese grows up https://archive.org/details/Video_Games_Volume_2_Number_04_1984-01_Pumpkin_Press_US/page/n13/mode/2up https://chucke.fandom.com/wiki/Wolfman_Zapp   Chuck E Cheese isn't Bushnell's only restaurant edeavor https://www.nytimes.com/1984/01/07/us/restaurantf-has-recipe-for-multimillion-dollar-computer-deals.html https://www.eastbaytimes.com/2017/12/19/silicon-valleys-power-restaurant-lion-compass-closing-after-35-years/   Unlicensed arcade shutters after killing https://www.nytimes.com/1984/01/06/nyregion/a-video-arcade-the-city-fought-suddenly-closed.html   Nintendo sees profits drop (January 17, 1984). The Japan Economic Journal. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-23K0-000H-H02Y-00000-00&context=1516831.   As the smoke clears, the realities of the year of the Crash begin to emerge... https://www.nytimes.com/1984/01/10/business/sigh-of-relief-on-video-games.html https://youtu.be/lE3OqJdzP74?si=mipAfE5i-E2OqcWT   Game Retailers hit hard https://www.nytimes.com/1984/01/10/business/sigh-of-relief-on-video-games.html   Mattel takes second place in list of biggest stock market losers of 1983 https://www.nytimes.com/1984/01/03/business/memorable-83-market-moves.html https://www.nytimes.com/1984/01/20/business/market-place-gains-losses-in-new-issues.html https://en.wikipedia.org/wiki/Michael_Milken   Mattel reports further losses Toys Hobbies & Crafts January 1984   Industry predicts Mattel's exit https://www.nytimes.com/1984/01/10/business/sigh-of-relief-on-video-games.html https://www.youtube.com/watch?v=ckCtXK2Gdh0&t=1s   Murdoch announces intent to buy big stake in Warner https://www.nytimes.com/1984/01/04/business/new-warner-try-by-murdoch.html https://www.nytimes.com/1984/01/08/business/the-battle-for-survival-at-warner.html https://www.newspapers.com/article/the-los-angeles-times-rupert-murdoch-att/69260875/ https://archive.org/details/cashbox45unse_30/page/n7/mode/1up?q=murdoch https://www.newspapers.com/article/the-los-angeles-times-rupert-murdoch-att/69260894/ https://www.nytimes.com/1984/01/19/business/warner-2-way-tv-cutbacks.html   Coleco announces losses https://www.nytimes.com/1984/01/10/business/4th-quarter-loss-seen-by-coleco.html https://en.wikipedia.org/wiki/Coleco_Adam   MB closes GCE Toy and Hobby World, January 1984. https://en.wikipedia.org/wiki/Vectrex   Imagic turns freelance computer entertainer page 152 https://www.mobygames.com/game/3929/star-wars/credits/atari-2600/   game cancelations continue to mount computer entertainer page 147   Sega signs deal with Broderbund (January 17, 1984). Sega and Broderbund form software team. The Japan Economic Journal. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-23K0-000H-H01R-00000-00&context=1516831. https://www.mobygames.com/game/243/lode-runner/screenshots/sg-1000/   Video tape and compact discs wow at CES https://www.nytimes.com/1984/01/09/business/company-news-in-electronics-optimism-and-worry.html https://archive.org/details/cashbox45unse_30/page/n6/mode/1up   Commodore introduces the 264 and 364 https://www.nytimes.com/1984/01/09/business/computer-makers-new-mood.html https://archive.org/details/popular-computing-weekly-1984-01-12 https://en.wikipedia.org/wiki/Commodore_Plus/4 https://en.wikipedia.org/wiki/Commodore_16   Jack resigns https://www.nytimes.com/1984/01/14/business/founder-of-commodore-resigns-unexpectedly.html https://archive.org/details/popular-computing-weekly-1984-01-19/mode/2up?view=theater https://www.nytimes.com/1984/01/16/business/commodore-executive-rift-denied.html https://archive.org/details/forbes131janforb/page/n355/mode/2up?view=theater   Marshall Smith named new head of Commodore https://archive.org/details/popular-computing-weekly-1984-01-26/mode/1up   Game selling terminal competition heats up https://www.nytimes.com/1984/01/12/business/technology-new-software-delivery-ideas.html https://www.digitpress.com/library/manuals/atari2600/meltdown_draft.pdf   Palmtex launches PVS https://archive.org/details/popular-computing-weekly-1984-01-26/page/n4/mode/1up https://en.wikipedia.org/wiki/Palmtex_Portable_Videogame_System https://archive.org/details/Electronic_Games_Volume_02_Number_11_1984-01_Reese_Communications_US/page/n17/mode/2up   1984 won't be like 1984 https://en.wikipedia.org/wiki/1984_(advertisement)   Sinclair Introduces the QL https://archive.org/details/popular-computing-weekly-1984-01-12 https://archive.org/details/popular-computing-weekly-1984-01-19/mode/1up?view=theater https://archive.org/details/popular-computing-weekly-1984-01-19/page/n13/mode/1up https://en.wikipedia.org/wiki/Motorola_68008   Amstrad announces home computer https://archive.org/details/popular-computing-weekly-1984-01-05   Inmos promotes their Transputer https://archive.org/details/eu_BYTE-1984-01_OCR/page/n11/mode/1up?view=theater https://en.wikipedia.org/wiki/Transputer   Sierra teases 3rd generation adventure game computer entertainer page 151 https://en.wikipedia.org/wiki/King%27s_Quest   Warner buys into First Star computer entertainer page 151 https://en.wikipedia.org/wiki/First_Star_Software https://www.mobygames.com/game/4632/boulder-dash/   Developers eager for the PCJr give Adam the cold shoulder computer entertainer page 151 https://en.wikipedia.org/wiki/IBM_PCjr   MECC goes Commodore Ahoy Jan. 1984 pg. 13 https://www.mobygames.com/game/company:936/platform:c64/sort:-date/page:1/   Ahoy! magazine premieres Ahoy Jan. 1984 CPU Jan. 1984 - http://www.kultmags.com/mags.php?folder=Q1BVLzE5ODQ=   Baby Bells are coming for you, modem users https://archive.org/details/kilobaudmagazine-1984-01/page/n25/mode/1up   SCOTUS hears "Beta Max" case https://archive.org/details/cashbox45unse_30/page/n13/mode/1up https://en.wikipedia.org/wiki/Sony_Corp._of_America_v._Universal_City_Studios,_Inc.   Nintendo beats Universal https://archive.org/details/cashbox46unse/page/31/mode/1up (JANUARY 6, 1984, FRIDAY). UNIVERSAL APPEALS VIDEO GAME TRADEMARK CASE AGAINST NINTENDO. Copyright 1984 Jiji Press Ltd.Jiji Press Ticker Service. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3SJD-P2P0-001B-N0JD-00000-00&context=1516831. https://en.wikipedia.org/wiki/Universal_City_Studios,_Inc._v._Nintendo_Co.,_Ltd. https://www.imdb.com/title/tt0074751/?ref_=fn_al_tt_2   Software copyright debate heads to showdown in Japan (January 24, 1984). CLASH WITH MITI THAT ADVOCATES 'PROGRAM RIGHT' LAW; Copyright law can protect programmings: Cultural Agency. The Japan Economic Journal. https://advance.lexis.com/api/document?collection=news&id=urn:contentItem:3S8H-23F0-000H-H51C-00000-00&context=1516831.   Former Atari employees sue https://archive.org/details/Electronic_Games_Volume_02_Number_11_1984-01_Reese_Communications_US/page/n17/mode/2up   Computer Trade Association files stolen https://archive.org/details/popular-computing-weekly-1984-01-05/page/n4/mode/1up   The Great White North will teach yanks about computers, eh? https://www.youtube.com/@bitsandbytestvo https://www.nytimes.com/1984/01/30/arts/12-lessons-for-novices-in-computers.html   Atari signs deal with Androbot https://www.nytimes.com/1984/01/10/business/atari-licensing-pact.html   Learning with Leeper cover art sets Sierra standards https://archive.org/details/CreativeComputingbetterScan198401/page/n108/mode/1up   Barbera spills the beans on Pacman TV show https://archive.org/details/Electronic_Games_Volume_02_Number_11_1984-01_Reese_Communications_US/page/n17/mode/2up https://en.wikipedia.org/wiki/Pac-Man_(TV_series)   Mattel airlifts toys Playthings, January 1984   TSR gets new management https://archive.org/details/MicroAdventurer03-Jan84/page/n5/mode/1up https://en.wikipedia.org/wiki/Gary_Gygax#Leaving_TSR http://playingattheworld.blogspot.com/   Quotes of the Month: William Grubb, chairman of Imagic at CES told the NYT: "For this industry, 1983 was the year of humility." https://www.nytimes.com/1984/01/10/business/sigh-of-relief-on-video-games.html   Arnold Greenberg, president of Coleco at CES, told the NYT, when discussing defective Coleco Adams: "You still hear a few horror stories but they are almost all about machines that were shipped a while ago and just recently put on the shelves." https://www.nytimes.com/1984/01/10/business/4th-quarter-loss-seen-by-coleco.html   A spokeswoman for CBS Electronics, when asked about the massive number of unsold carts still sitting in the retail pipeline: "We hope retailes can be rid of most of their excess inventory by the first quarter of 1984. Overall retailers reported an excellent Christmas season adn hopefully this will help towards a fresh start in 1984." Toy and Hobby World, January 1984.     Recommended Links:   The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/     Sound Effects by Ethan Johnson of History of How We Play.     Copyright Karl Kuras      

La Orden De La Noche Podcast
JUEGOS MENTALES, Videojuegos Misteriosos, MENSAJES OCULTOS en Juegos - Cap#31 La Orden De La Noche

La Orden De La Noche Podcast

Play Episode Listen Later Feb 27, 2024 93:53


En este nuevo episodio de La Orden De La Noche Podcast, nos adentramos en el fascinante mundo de los juegos mentales, explorando sus orígenes desde los inicios de los videojuegos hasta su evolución actual. ¿Se han utilizado los videojuegos para controlar la mente, y cuál es su verdadera finalidad? Comenzamos recordando los humildes comienzos de los videojuegos, cuando los primeros juegos eran simples líneas y formas en pantallas de televisión. Hablamos sobre la increíble mente de Alan Turing y su visión de lo que podrían ser los primeros videojuegos. Descubrimos cómo Douglas programó algunos de los primeros juegos y cómo Artur Samuel nos asombró con su juego de ajedrez de inteligencia artificial. En 1962, el mundo cambió con la llegada de Space Warl, un juego revolucionario que combinaba ciencia, física e ingeniería, desarrollado por Steve Russell. Exploramos la historia de Nolan Bushnell, el visionario creador de ATARI, y su impacto en la industria de los videojuegos. Además, no podemos olvidar a Bill Pitts, el distribuidor de Space Warl que lo convirtió en el pionero Galaxy Game en los arcades. Ralph Baer y la Magnavox Odyssey también tienen un lugar en esta historia, siendo los precursores de las consolas de videojuegos en nuestros hogares. Pero no todo es historia en este episodio. Nos aventuramos en el misterioso mundo de los mensajes ocultos en los juegos, incluyendo el enigma de The Yummer en el juego de Bob Esponja. Desde la leyenda de la Máquina Misteriosa Polybius hasta los avances tecnológicos con el Apple Vision, exploramos cómo los videojuegos han evolucionado más allá de lo que podríamos haber imaginado. Únete a nosotros mientras desentrañamos los secretos y las historias detrás de estos juegos que han capturado nuestra imaginación y han desafiado nuestras mentes. ¡Prepárate para sumergirte en el intrincado mundo de los juegos mentales en este nuevo episodio de La Orden De La Noche Podcast!Distribuido por Genuina Media

Day One Patch Podcast
The Origin of Video Games, Streaming Services on the App Store, Microsoft Cancels New Blizzard Game

Day One Patch Podcast

Play Episode Listen Later Jan 28, 2024 90:10


Pong and Atari are known for being pioneers of the video game industry, but they weren't the first. This week we discussed some of these early video games including Tennis for Two and the Magnavox Odyssey. Apple has finally opened the App Store up for video game streaming services. Previously, apps like Xbox Game Pass were blocked by the App Stores' policies because each and every video game included in the Game Pass collection would need to be Apple approved. This red tape has now been removed, opening the door for Game Pass, GeForce Now, and other services. Microsoft has cancelled a new Blizzard survival game that was in development after 6 years of development, alongside a flurry of layoffs that resulted in 1900 people being let go (8% of the gaming division's staff).

Timeline (5.000 ans d'Histoire)
5mn d'Histoire / L'Histoire du jeu vidéo - Une histoire en marche

Timeline (5.000 ans d'Histoire)

Play Episode Listen Later Jul 1, 2023 4:36


Vous écoutez le podcast "5 minutes d'Histoire", notre émission quotidienne gratuite pour tous. Si cela vous a plu, retrouvez plus 300 podcasts d'une heure environ "Timeline 5.000 ans d'Histoire" pour seulement 2€ par mois sans publicité, avec une nouvelle émission chaque semaine : https://m.audiomeans.fr/s/S-tavkjvmo Chaque mois, l'équipe de « Timeline, 5.000 ans d'Histoire » vous propose un ou plusieurs dossiers thématiques "5 minutes d'Histoire" sous la forme de 7 à 40 capsules quotidiennes de 5 minutes. Pour les grands comme les plus petits, passionnés ou intéressés, ces dossiers vous permettront d'en apprendre plus sur les 5.000 ans qui font l'Histoire. Cette semaine, "5 minutes d'Histoire" vous propose « L'Histoire du jeu vidéo »

Timeline (5.000 ans d'Histoire)
5mn d'Histoire / L'Histoire du jeu vidéo - La guerre des consoles

Timeline (5.000 ans d'Histoire)

Play Episode Listen Later Jun 30, 2023 5:09


Vous écoutez le podcast "5 minutes d'Histoire", notre émission quotidienne gratuite pour tous. Si cela vous a plu, retrouvez plus 300 podcasts d'une heure environ "Timeline 5.000 ans d'Histoire" pour seulement 2€ par mois sans publicité, avec une nouvelle émission chaque semaine : https://m.audiomeans.fr/s/S-tavkjvmo Chaque mois, l'équipe de « Timeline, 5.000 ans d'Histoire » vous propose un ou plusieurs dossiers thématiques "5 minutes d'Histoire" sous la forme de 7 à 40 capsules quotidiennes de 5 minutes. Pour les grands comme les plus petits, passionnés ou intéressés, ces dossiers vous permettront d'en apprendre plus sur les 5.000 ans qui font l'Histoire. Cette semaine, "5 minutes d'Histoire" vous propose « L'Histoire du jeu vidéo »

Timeline (5.000 ans d'Histoire)
5mn d'Histoire / L'Histoire du jeu vidéo - La revolution Playstation

Timeline (5.000 ans d'Histoire)

Play Episode Listen Later Jun 29, 2023 5:52


Vous écoutez le podcast "5 minutes d'Histoire", notre émission quotidienne gratuite pour tous. Si cela vous a plu, retrouvez plus 300 podcasts d'une heure environ "Timeline 5.000 ans d'Histoire" pour seulement 2€ par mois sans publicité, avec une nouvelle émission chaque semaine : https://m.audiomeans.fr/s/S-tavkjvmo Chaque mois, l'équipe de « Timeline, 5.000 ans d'Histoire » vous propose un ou plusieurs dossiers thématiques "5 minutes d'Histoire" sous la forme de 7 à 40 capsules quotidiennes de 5 minutes. Pour les grands comme les plus petits, passionnés ou intéressés, ces dossiers vous permettront d'en apprendre plus sur les 5.000 ans qui font l'Histoire. Cette semaine, "5 minutes d'Histoire" vous propose « L'Histoire du jeu vidéo »

Timeline (5.000 ans d'Histoire)
5mn d'Histoire / L'Histoire du jeu vidéo - Nintendo, le sauveur venu d'orient

Timeline (5.000 ans d'Histoire)

Play Episode Listen Later Jun 28, 2023 4:39


Vous écoutez le podcast "5 minutes d'Histoire", notre émission quotidienne gratuite pour tous. Si cela vous a plu, retrouvez plus 300 podcasts d'une heure environ "Timeline 5.000 ans d'Histoire" pour seulement 2€ par mois sans publicité, avec une nouvelle émission chaque semaine : https://m.audiomeans.fr/s/S-tavkjvmo Chaque mois, l'équipe de « Timeline, 5.000 ans d'Histoire » vous propose un ou plusieurs dossiers thématiques "5 minutes d'Histoire" sous la forme de 7 à 40 capsules quotidiennes de 5 minutes. Pour les grands comme les plus petits, passionnés ou intéressés, ces dossiers vous permettront d'en apprendre plus sur les 5.000 ans qui font l'Histoire. Cette semaine, "5 minutes d'Histoire" vous propose « L'Histoire du jeu vidéo »

Timeline (5.000 ans d'Histoire)
5mn d'Histoire / L'Histoire du jeu vidéo - La blessure narcissique : le crack de 1983

Timeline (5.000 ans d'Histoire)

Play Episode Listen Later Jun 27, 2023 3:56


Vous écoutez le podcast "5 minutes d'Histoire", notre émission quotidienne gratuite pour tous. Si cela vous a plu, retrouvez plus 300 podcasts d'une heure environ "Timeline 5.000 ans d'Histoire" pour seulement 2€ par mois sans publicité, avec une nouvelle émission chaque semaine : https://m.audiomeans.fr/s/S-tavkjvmo Chaque mois, l'équipe de « Timeline, 5.000 ans d'Histoire » vous propose un ou plusieurs dossiers thématiques "5 minutes d'Histoire" sous la forme de 7 à 40 capsules quotidiennes de 5 minutes. Pour les grands comme les plus petits, passionnés ou intéressés, ces dossiers vous permettront d'en apprendre plus sur les 5.000 ans qui font l'Histoire. Cette semaine, "5 minutes d'Histoire" vous propose « L'Histoire du jeu vidéo »

Timeline (5.000 ans d'Histoire)
5mn d'Histoire / L'Histoire du jeu vidéo - L'Arcade change la donne

Timeline (5.000 ans d'Histoire)

Play Episode Listen Later Jun 26, 2023 5:12


Vous écoutez le podcast "5 minutes d'Histoire", notre émission quotidienne gratuite pour tous. Si cela vous a plu, retrouvez plus 300 podcasts d'une heure environ "Timeline 5.000 ans d'Histoire" pour seulement 2€ par mois sans publicité, avec une nouvelle émission chaque semaine : https://m.audiomeans.fr/s/S-tavkjvmo Chaque mois, l'équipe de « Timeline, 5.000 ans d'Histoire » vous propose un ou plusieurs dossiers thématiques "5 minutes d'Histoire" sous la forme de 7 à 40 capsules quotidiennes de 5 minutes. Pour les grands comme les plus petits, passionnés ou intéressés, ces dossiers vous permettront d'en apprendre plus sur les 5.000 ans qui font l'Histoire. Cette semaine, "5 minutes d'Histoire" vous propose « L'Histoire du jeu vidéo »

Timeline (5.000 ans d'Histoire)
5mn d'Histoire / L'Histoire du jeu vidéo - Les pères fondateurs

Timeline (5.000 ans d'Histoire)

Play Episode Listen Later Jun 25, 2023 5:17


Vous écoutez le podcast "5 minutes d'Histoire", notre émission quotidienne gratuite pour tous. Si cela vous a plu, retrouvez plus 300 podcasts d'une heure environ "Timeline 5.000 ans d'Histoire" pour seulement 2€ par mois sans publicité, avec une nouvelle émission chaque semaine : https://m.audiomeans.fr/s/S-tavkjvmo Chaque mois, l'équipe de « Timeline, 5.000 ans d'Histoire » vous propose un ou plusieurs dossiers thématiques "5 minutes d'Histoire" sous la forme de 7 à 40 capsules quotidiennes de 5 minutes. Pour les grands comme les plus petits, passionnés ou intéressés, ces dossiers vous permettront d'en apprendre plus sur les 5.000 ans qui font l'Histoire. Cette semaine, "5 minutes d'Histoire" vous propose « L'Histoire du jeu vidéo »

The 42cast
The 42cast Episode 184: Odyssey Now

The 42cast

Play Episode Listen Later Jun 13, 2023


The 42cast is proud to welcome members of the Odyssey Now project to our show! Odyssey Now investigates, educates, and develops information and hardware regarding the Magnavox Odyssey, the very first video game console. The Odyssey is 50 years old, so we thought it would be a great idea to highlight the tremendous work that... The post The 42cast Episode 184: Odyssey Now appeared first on The 42cast.

ESO Network – The ESO Network
The 42cast Episode 184: Odyssey Now

ESO Network – The ESO Network

Play Episode Listen Later Jun 13, 2023 98:27


The 42cast is proud to welcome members of the Odyssey Now project to our show! Odyssey Now investigates, educates, and develops information and hardware regarding the Magnavox Odyssey, the very first video game console. The Odyssey is 50 years old, so we thought it would be a great idea to highlight the tremendous work that … The 42cast Episode 184: Odyssey Now Read More » The post The 42cast Episode 184: Odyssey Now appeared first on The ESO Network.

FM4 Spielkultur
Extraleben: 50 Jahre Games

FM4 Spielkultur

Play Episode Listen Later Dec 2, 2022 49:17


2022 feiert die digitale Spielkultur unter anderem 50 Jahre Atari und 40 Jahre Commodore 64. Wie attraktiv ist Games-Geschichte heute, wann ist und wann wird was und warum retro, und wie groß ist der Markt mit der ludischen Nostalgie? Michaela Pichler, Rainer Sigl und Robert Glashüttner sind in einer neuen Ausgabe des Games-Kränzchens FM4 Extraleben auf historischer Spurensuche. Außerdem eine wichtige Ergänzung, die wir bei der Aufnahme schändlich übersehen haben: 1972 ist auch das Magnavox Odyssey erschienen, die tatsächlich erste kommerzielle Videospielkonsole der Welt!

The Past and The Curious: A History Podcast for Kids and Families

Ralph Baer fled Nazi Germany and settled in America where he eventually created the first home video game console, known as the Magnavox Odyssey. Not long after Ralph's creation, Jerry Lawson, a Black computer engineer, built on that idea and lead the team that created the first video game cartridge. Both men have very interesting lives, and are a huge part of gaming history. Things they did changed your life!

Gaming Gaiden
6 - Jeremy Blaustein Interview

Gaming Gaiden

Play Episode Listen Later Nov 21, 2022 118:06


Join us for a conversation with long-time translator and current CEO of Dragonbaby, Jeremy Blaustein. Explore with us the point of diminishing returns in gaming tech while learning about the "Mary, marry, merry" test, the versatility of the Magnavox Odyssey, and the comics that influenced Jeremy's writing! | Ninja Art Attribution: https://www.freepik.com/vectors/ninja-logo Ninja logo vector created by freepik - www.freepik.com Music from Kawaii! - Bad Snacks | Royalty Free Music - No Copyright Music https://www.youtube.com/watch?v=OXf8_Ft9-Lc --- Send in a voice message: https://podcasters.spotify.com/pod/show/gaminggaidenpodcast/message

Hobby Talks
477: История игровых консолей

Hobby Talks

Play Episode Listen Later Nov 2, 2022 151:57


В этом выпуске мы рассказываем историю игровых консолей - о родоначальнице MagnaVox Odyssey и несчастной o Fairchild Channel F, о Dendy и Sega Megadrive, о войне консолей и их дурном влиянии на ПК-игры в 2000-ые, о GameBoy и Nintendo Switch.

Video Game Newsroom Time Machine

Magnavox Odyssey goes on sale VCS games grow up Atari's 5200 bets on classics These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in September 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Ethan from the The History of How We Play is our cohost. You can find his other fine retrogaming work here: https://thehistoryofhowweplay.wordpress.com/ or https://twitter.com/GameResearch_E Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Cytron Masters Video Version: https://www.patreon.com/posts/72623378 https://www.mobygames.com/game/cytron-masters https://www.mobygames.com/developer/sheet/view/developerId,8515/ Joel Billings - SSI - https://www.patreon.com/posts/36827469 Corrections: August 1982 Ep - https://www.patreon.com/posts/july-1982-70742832 https://en.wikipedia.org/wiki/Atari_2600_hardware https://www.bhamwiki.com/w/Aladdin%27s_Castle https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game) https://www.mobygames.com/game/atari-2600/communist-mutants-from-space https://en.wikipedia.org/wiki/Atari_ST https://en.wikipedia.org/wiki/GEM_(desktop_environment) Leonard Tramiel - Part 2 - Atari - https://www.patreon.com/posts/71643153 https://en.wikipedia.org/wiki/IBM_Personal_Computer https://en.wikipedia.org/wiki/Framebuffer https://en.wikipedia.org/wiki/Corn_nut#CornNuts Mitsubishi Luma Video Phone - https://www.youtube.com/watch?v=oJgBhesWdfg https://www.technologizer.com/2012/02/12/atari-oddities/9/ https://en.wikipedia.org/wiki/Larry_Kaplan 1972 Magnavox goes on sale https://www.newspapers.com/clip/94004237/magnavox-odyssey-showing-at-car/ Magnavox's Odyssey 50th Anniversary Special - https://www.patreon.com/posts/72485867 Time Out incorporates https://www.newspapers.com/clip/73836916/time-out-family-amusement-center/ https://arcadeblogger.com/2017/08/18/time-out-arcade-amazing-classic-arcade-pictures/ https://thehistoryofhowweplay.wordpress.com/2021/11/29/why-computer-space-was-a-success/ 1982 New penalties for copyright infringement signed into law Replay Septmeber 1982 pg. 9 Play Meter September 15, 1982 pg. 15 https://www.youtube.com/watch?v=kGb7ZbEa0e8 https://www.amazon.de/-/en/Myron-Sugerman-ebook/dp/B0773ZWFTJ https://youtu.be/tvZgqYGEqR0 Restrictions, fee hikes, permits, and bans... Games People Pay September 4, 11, 18 Distributors aren't accepting trade ins Play Meter September 15, 1982 pg. 18, 10 https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc04/slides/everything_you_need_to.pdf Atari Coin-Op cuts manpower https://archive.org/details/arcade_express_v1n4/page/n2/mode/1up Stern gets out of pinball Play Meter September 1982 pg. 29 https://www.mobygames.com/company/stern-electronics-inc https://en.wikipedia.org/wiki/Stern_(game_company) RePlay adds conversion kits to their annual equipment guide Replay Septmeber 1982 pg. 3 https://en.wikipedia.org/wiki/Video_game_conversion https://www.mobygames.com/game/arcade/mr-do Zaxxon ad goes national Play Meter September 1982 pg. 36 https://youtu.be/u3NUO2GFGAI Sega brings 3D to the arcade Replay September 1982 pg. 26 https://youtu.be/6Z6PJ6sOmXg https://www.mobygames.com/game/subroc-3-d https://www.mobygames.com/game/turbo Bushnell to return to game making Games People Pay September 18, 1982 pg. 1 https://archive.org/details/arcade_express_v1n4/page/n3/mode/1up Roger Hector - Atari, Disney, Sega, Namco, Sente - https://www.patreon.com/posts/72058794 https://www.mobygames.com/company/bally-sente-inc Pacman screen breaks https://archive.org/details/video-games-player-volume-1-number-1-fall-1982/page/n8/mode/1up https://pacman.fandom.com/wiki/Map_256_Glitch Midway sues Pacman guide book makers Replay September 1982 pg. 25 https://casetext.com/case/ty-inc-v-publications-international Games People Pay September 4, 1982 pg. 1 Pacman cartoon debuts Replay Septmeber 1982 pg. 20 https://youtu.be/t-Ex3Ce1KNU https://youtu.be/oNyXYPhnUIs https://youtu.be/Q84HUwBJPxk https://en.wikipedia.org/wiki/Pac-Land Coleco breaks quarterly earnings record Playthings September 1982 pg. 11 https://en.wikipedia.org/wiki/Coleco Colecovision gets nearly half a million orders Toy & Hobby World September 1982 https://en.wikipedia.org/wiki/ColecoVision Atari bets on classics while Coleco taps into the arcades https://archive.org/details/arcade_express_v1n3/mode/1up https://www.mobygames.com/browse/games/atari-5200/1982/ https://www.mobygames.com/browse/games/colecovision/1982/ Atari announces 2600 emulator for 5200 https://archive.org/details/arcade_express_v1n3/mode/1up https://web.archive.org/web/20170513013736/http://www.atarimuseum.com/videogames/consoles/5200/cx55.html Intellivision 2 announced https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://en.wikipedia.org/wiki/Intellivision#Intellivision_II Mattel drops Intellivision Keyboard Toy & Hobby World September 1982 https://retroconsoles.fandom.com/wiki/Keyboard_Component Milton Bradley buys GCE Toy & Hobby World September 1982 https://archive.org/details/arcade_express_v1n3/mode/1up Parker Brothers predicts $200 million in video game sales Toy & Hobby World September 1982 Tom Dusenberry - Parker Brothers - Hasbro - Atari - https://www.patreon.com/posts/42807419 Games by Apollo expands https://archive.org/details/arcade_express_v1n4/mode/1up https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://www.mobygames.com/company/apollo-inc https://gamehistory.org/wabbit/ https://www.mobygames.com/company/spectravideo-international-ltd Mattel ships defective carts https://archive.org/details/arcade_express_v1n4/mode/1up https://www.mobygames.com/company/mattel-electronics Porn comes to the VCS Games People Pay September 4, pg. 2 https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://www.mobygames.com/company/mystique https://www.mobygames.com/company/jhm-limited https://kotaku.com/porno-hustlers-of-the-atari-age-1847622176 https://en.wikipedia.org/wiki/Troma_Entertainment Horror comes to the VCS https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://en.wikipedia.org/wiki/Wizard_Video#History https://www.mobygames.com/company/wizard-video-games Advertising seen as key to video game sales Toy & Hobby World September 1982 Michael Katz Part Part 1 - Coleco - Epyx - Mattel - https://www.patreon.com/posts/35169258 Data Age gives away free audio record https://archive.org/details/arcade_express_v1n4/page/n2/mode/1up https://en.wikipedia.org/wiki/Craig_Huxley https://www.discogs.com/release/4773502-No-Artist-Mindscape https://www.mobygames.com/company/data-age-inc https://youtu.be/un-nOHXKGrk Bruce Davis named VP of Legal Affairs for Imagic https://archive.org/details/arcade_express_v1n4/page/n4/mode/1up https://en.wikipedia.org/wiki/Godwin%27s_law https://en.wikipedia.org/wiki/Bruce_Davis_(video_game_industry) Atari teams up with McDonald's https://archive.org/details/Atari_Coin_Connection_Volume_6_Number_7_September-October_1982/page/n1/mode/1up https://www.youtube.com/watch?v=Qrsrn-fMHcw Palmtex gets Game & Watch rights Toy & Hobby World September 1982 https://en.wikipedia.org/wiki/Game_%26_Watch TI rebate hits stocks Toys Hobbies and Crafts September 1982 pg. 14 https://en.wikipedia.org/wiki/TI-99/4A Commodore cuts wholesale prices https://archive.org/details/arcade_express_v1n4/page/n3/mode/1up https://en.wikipedia.org/wiki/VIC-20 Leonard Tramiel - Part 1 - Commodore - https://www.patreon.com/posts/leonard-tramiel-69195513 Intel introduces the 286 https://archive.org/details/eu_BYTE-1982-09_OCR/page/n61/mode/1up https://en.wikipedia.org/wiki/Intel_80286 MSDos is the new CPM https://archive.org/details/eu_BYTE-1982-09_OCR/page/n63/mode/1up https://archive.org/details/eu_BYTE-1982-09_OCR/page/n496/mode/1up https://books.google.de/books?id=BzAEAAAAMBAJ&printsec=frontcover&dq=infoworld+sept+1982&hl=de&sa=X&ved=2ahUKEwitz4i9tKD6AhUL7aQKHQZXDNcQ6AF6BAgKEAI#v=onepage&q=infoworld%20sept%201982&f=false pg. 12 https://classictech.wordpress.com/2021/08/26/vector-graphic-vector-4-dual-processor-system/ https://en.wikipedia.org/wiki/IBM_PC_compatible#Non-compatible_MS-DOS_computers:_Workalikes Tandy expands beyond Radio Shack https://archive.org/details/1982-09-compute-magazine/page/n7/mode/1up https://en.wikipedia.org/wiki/TRS-80 https://en.wikipedia.org/wiki/TRS-80_Color_Computer Atari teases new computer https://www.newspapers.com/clip/62343859/profile-on-atari/ https://en.wikipedia.org/wiki/Atari_8-bit_family https://en.wikipedia.org/wiki/Atari_8-bit_family#600XL_and_800XL Matushita introduces the 3 inch floppy https://archive.org/details/eu_BYTE-1982-09_OCR/page/n59/mode/1up https://en.wikipedia.org/wiki/Floppy_disk_variants#compact_floppy https://en.wikipedia.org/wiki/Amstrad_CPC Creative Software buys Broderbund licenses https://archive.org/details/arcade_express_v1n4/page/n2/mode/1up https://www.mobygames.com/company/creative-software-inc https://www.mobygames.com/company/brderbund-software-inc https://en.wikipedia.org/wiki/Epyx_Fast_Load IBM Charlie Chaplin ads appear https://archive.org/details/CreativeComputing1982-09/page/n25/mode/2up https://youtu.be/kQT_YCBb9ao The Games Network wants your games https://archive.org/details/Computer_Gaming_World_Issue_2.5/Computer_Gaming_World_Issue_2.5/page/n26/mode/1up http://tgn-inc.com/ First Star Software announced https://archive.org/details/1982-09-compute-magazine/page/n144/mode/1up https://www.mobygames.com/company/first-star-software-inc https://www.mobygames.com/game-group/boulder-dash-series On-Line Systems changes its name https://www.mobygames.com/company/sierra-entertainment-inc Gamestar announces solo Football https://archive.org/details/arcade_express_v1n4/page/n1/mode/1up https://www.patreon.com/posts/72097282 Brian Fargo releases the Demon's Forge https://archive.org/details/Computer_Gaming_World_Issue_2.5/Computer_Gaming_World_Issue_2.5/page/n41/mode/1up https://www.mobygames.com/game/demons-forge https://www.mobygames.com/game/hunted-the-demons-forge Invisiclues premiere https://archive.org/details/softalkv3n01sep1982/page/91/mode/1up Michael Dornbrook Part 1 - Infocom - https://www.patreon.com/posts/44335732 Milton Bradley takes games analog Toy & Hobby World September 1982 https://boardgamegeek.com/boardgame/4907/pac-man-game https://boardgamegeek.com/boardgame/6598/frogger https://boardgamegeek.com/boardgame/6731/donkey-kong Video game magazine boom hits Games People Pay September 4, pg. 5 https://archive.org/details/joystik_magazine https://archive.org/details/vidiotmagazine_202003/Vidiot%2001%20%28Sep-Oct%201982%29%20Premiere%20Collector%27s%20Issue/ https://archive.org/search.php?query=subject%3A%22Videogaming+Illustrated%22 https://twitter.com/GameResearch_E/status/1551241458069504001 D&D movie in the works Toys Hobbie sand Crafts September 1982 https://www.imdb.com/name/nm0063953/?ref_=fn_al_nm_2 https://www.escapistmagazine.com/inside-the-lost-1980s-dungeons-dragons-movie-gary-gygax-loved/ https://en.wikipedia.org/wiki/Dungeons_%26_Dragons_(film_series) ET merch anticipation is great Playthings September 1982 pg. 20 Toy & hobby World September 1982 https://www.ebay.de/itm/252701971251 https://www.mobygames.com/game/donkey-kong/cover-art/gameCoverId,242550/ Toys Hobbies and Crafts September 1982 pg. 18 https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial https://en.wikipedia.org/wiki/The_Dukes_of_Hazzard#Casting_of_Coy_and_Vance Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM  

Video Game Newsroom Time Machine
Magnavox Odyssey Special

Video Game Newsroom Time Machine

Play Episode Listen Later Sep 26, 2022 195:25


50 years ago, television manufacturer Magnavox launched a revolutionary new device that allowed users, for the first time, to manipulate the images on their home television sets.  How did this technological wonder come to be?  How did its development evolve?  Find out with our own resident Warden of the Department of Corrections, Ethan Johnson.   Links: https://www.mobygames.com/game/super-breakout/cover-art/gameCoverId,20988/ https://restaurant-ingthroughhistory.com/2014/07/13/the-browning-of-mcdonalds/ https://en.wikipedia.org/wiki/Magnavox_Odyssey https://twitter.com/j_ljunggren/status/1573688288661180416 https://en.wikipedia.org/wiki/Breakout_(video_game) https://thehistoryofhowweplay.wordpress.com/2022/09/16/the-first-video-game-console-a-new-history/   Timeline: August 31, 1966 - Baer conceptualizes the TV Gaming Display.     -He was supposedly in New York and was meeting somebody before going back up to New Hampshire.   September 1, 1966 - “Disclosure Backup DATA - TVGD” is drafted by Ralph Baer, witnessed by Bob Solomon.     -Game types: Action games, board games, artistic games, instructional games, board chase games     -”Example: ‘Steering' a wheel to control random drift of color (hue) over the CRT face”     -Pumping game mentioned     -”Bar, line, or dot generation - players control selective blanking, blinking, color coding of lines, bars, dots, fields via generator”   September 6, 1966 - TV Mode Data Entry Device, witnessed by Bob Solomon, Baer mocks up a schematic of the basic technical idea of driving signals to the screen.     -”Etch-a-sketch” drawing gives misleading impression of the vision of the system at present   December 1966 - Mocking up of screen splitting   December 20, 1966 - Herbert Campman approves the exploration of TVGD, “NBDA - Low Cost TV Data Entry Devices”     -$2000 for development, $500 for materials   January 2, 1967 - Robert Solomon joins “TVTY - NBD”     -His mockups show the screen split into even grids via an overlay or of two lines crossing each other like a cursor   February 6, 1967 - Robert Tremblay writes a schematic.   February 11, 1967 - “Discussion w/ R. Solomon Future planning - TV Gaming”     -Heathkit generator being used for driving objects, “to allow generation of a vertical bar, movable across the TV CRT face, & adjustable color”     -Modulator is set to Channel 3     -Next objective is to split the tv into two independent colors     -Pumping contest mentioned   February 12, 1967 - “List of possible games” using horizontal split of the screen, best illustration of their possibilities at this time     -Scoring, Bucket Filling, Game Timer, Skill Games     -Joystick controller sketched   February 17, 1967 - Bill Harrison sketches up electronics for the gun controller, “Odd-Even TV Game”   May 2, 1967 - Harrison writes up a spec on how TV color and video signals work     -Indicates them going back to square one     -Subsequent days see a number of schematics   May 4, 1967 - “TV Gaming”, illustration of split screen idea -“One major problem exist due to the inability to pass a 60 cps square through the picture tube. [...] This is at least partially due to poor low frequency response of the Heath IG-62.”   May 8, 1967 - “TV Generator” custom hardware for running through the Heath generator.     -Tested first on a RCA Model GH 560W   May 9, 1967 - Various game elements are toyed around with     -Diagrams for two pots to act as a “joystick” and a different implementation of the pumping game     -”1 Sound, 2 Pot [Circle drawing] Color Wheel, 3 Bars Vert & Hor”   May 10, 1967 - “Misc. Ideas for T.V.G.” by Bill Rusch to Ralph Baer     -1. Picture Drawing, pots or joysticks plus buttons for choosing color, “Need memory scheme, of course”     -2. Car Steering, movable road, top down or first person     -3. “Same as 2, but skiing”     -4. Chase Game, “Use ships, dots ot probably best two old “dog fighting” type WWI planes… or, up-to-date, plane and missile… or ship and torpedo.”     -5. Maze Game, “if hits line of maze, “rat” disappears and reappears back at the starting point”     -6. Rotating Spiral, “Maybe have 2nd player control instantaneous rotation speed”     -7. Racing game, disappearing if touching bounds, “if car in rear runs into car in front, rear offending car disappears and other one wins”     -8. “Roulette” (in quotations), with arrow at the top of the wheel     -9. “Baseball” Guessing Game, different colored strips, “Batter selects strip in which bat will appear. Pitch pushes “pitch” button, bell rings and ball appears on screen [...] If both appear in same strip, “HIT” Sign flashes [...] otherwise, “Strike” lights up.”     -10. Baseball “Skill Game” #1, “As above, except “ball” stays on for brief period only”     -11. “Map” Game - 1 or 2 Players, “”Teacher” (Player #1 or the “machine”) pushes button which lights up one state and starts timer displayed on screen”, timed with right and wrong buttons     -12. “Tracer Bullet Shooting Game”, player adjust briefly flashing bullets with the joystick to hit a plane then timer stops, “Could also make into single player game by having planes' movements controlled automatically and semi-randomly”     -13. “Baseball Skill Game” #2, selectable skill levels, pitching game Holy Baseballs, Batman!”     -14. Skeet Shooting #1, similar to plane game     -15. ESP Game, players try to guess each other's numbers represented by colors (showing that they couldn't do alphanumerics)     -16. “Hares and Hounds” Game, hares are numerous and small and move quickly whereas hounds are large and move slowly     -17. “Bullfight”, same as above with singular dots and using color for the cape     -18. “Soccer, Hockey, Polo, etc.”, would have team number players, “When displayed ball (puck, etc.) is touched by a man it moves in direction man was going”     -19. Skeet (Airplane) Shooting #2, “Probably best to have “stored” random target program so each player gets same choice of targets for score comparison”     -20. Golf Putting, two controls for choosing angle and power of the ball     -21. “Horse Racing”, another guessing game with color, features the bell again, “Note: The above would make an interesting “Non-TV” Board Game… perhaps could sell idea to someone like Parker Brothers”     -Pings Baer, J Mason, Bill Rusch, and Bob Solomon   May 15, 1967 - Games listed include a game with a telephone dial using the bar up the screen method, and a double bar graph game     -”To Produce Moveable Dot”, “To Produce Lines” outlines   May 16, 1967 - Several games outlined     -1st game, “Pumping Contest”, with a board featuring two buttons. Player one presses the fill the bucket, player two presses to lower the bucket.     -2nd game, “Firefighter's Pump Test”, color shifts from red to blue as player uses a two-sided pump mechanism. Interestingly the controller is atop a similar one to the pumping contest controller with “S2 not used” suggesting a modular controller.     -3rd game, “Color Catching Contest”. Players have to stop a cycling color on the screen that they call out. A variation using a “Flywheel or phonograph turntable” with a stop button, players have to select their color on the turning device after selecting the color on the overlay. Players have a +30/-30 score table on the overlay.     -4th game, “Roulette”. Physical roulette wheel, same as color guessing game. Implies color may switch on screen according to where the ball is on the reel.     -TVG #5, “Car Ride (Race)”. Shifting driving game with special controller. Includes a wheel, a shift, and an accelerator. Harrison suggests giving player 2 control of the shifting road via a joystick.   May 18, 1967 - First game of “Pumping Contest” is played.     -”Winners name will be withheld”   May 19, 1967 - “Car Ride” may be successfully implemented     -May 22, Baer suggests it be made two player who both use joysticks rather than the drive setup.   May 24, 1967 - “TV Generator”, successful production of two independent spots.   May 31, 1967 - Attempts to add on-TV audio. Schematic is crossed out for unknown reason.   June 1, 1967 - Ralph Baer toys with a checkerboard chase game with obstacles. Subsequent pages show maze-like design patterns.     -Bill Harrison toys with circular switches for changing game functionality and audio again.   June 5, 1967 - “Target Shooting Game” is revived. Gun barrel is made with a cardboard tube with a photocell at the other end.   June 7, 1967 - Archives two independent dots, a line, and a color background. Both background and one dot are green.     -Only able to switch between two colors for things like the Color game, green and blue.   June 14 - “Cludge” introduced for generating random numbers through “a digitally coded card is inserted in the dismatchy”.     -Use of “cludge”, an MIT hacker term.     -Said it would be a way to player a monopoly-type game.   June 14/15 1967 - Presentation of the games and funding proposal.     -14th show for Herbert Campman, 15th show for Royden Sanders, Harold Pope, and D Chisholm -Proposal for “Special Display Techniques”, “To investigate the feasibility of using Raster Scan Displays for low-data-rate graphic display applications”    -Requires three engineers, six techs, and 0-3 admins.         -Expected completion in January 1968. Design Aug-Sept, Breadboarding Sept-December, Final Report in January -Total budget of $17,240 -”Summary of Major Games”     -”Chess Board Game”, chase game where the player can only move orthogonally.     -”Fox Hunt”, three player game with fox, hunter, and scorekeeper. Fox is red.     -”Fox & Hounds Chase”, two players with three hounds and one fox. Fox tries to get from upper right to lower left.     -”Target Shooting”, stationary or moving targets     -”Color Guessing Game”, physical spinner and score kept with TV     -”Bucket Filling Game”, Pumping Contest   June 15, 1967 - “Items for Coverage” new list of games ideas     -”Analogic (Sleep Inducing) Application”, pattern generator, would have an automatic TV shutoff.     -”Child & Adult Psychology Test”, building blocks, “Textile, wallpaper design generation”     -”Warship vs Torpedo Boat”, animated streak flies towards the warship. IMPORTANT     -”Use of phonograph record to explain game”, prior use of cassette tape.     -”Target Shooting”, given new feature targets. “Add Sound, Limit Ammunition Available, Adjustable Sights”     -”Drawing Games”, said to use “optical memory”. Would have a phosphorescent painted overlay “For use in dark room only”     -Plan to use a phonograph to alter the game state     -A game for learning binary   June 15, 1967 - “Alternate Course for TV Game”, reordering of the technology     -So much happening on this day indicates a worry over the project future.   June 16, 1967 - Circuit card concept presented by Bill Harrison, cards essentially act the same as pin connectors would   June 17, 1967 - “TV Gaming - Status Report & Brief Review of TVG Applications”     -1. Decision of separate unit or integrated into TV set, “Note: Type 1A above could be provided in KIT form” (with a rectangle around KIT form)     -2. They would build a stand alone unit, circuit cards for Target Shooting and Chess games specifically     -3. A full list of applications: “Games for Entertainment, Skill, Chance, Artistic Games, Instructional Games, Bar graphs and lines, Card Games, Sports Games, Wargames, Probability games/study, Clinical Psychology Tool, Analogic”         -”Special effects” including disappearing, blinking, and phonograph/tape recording   July 7, 1967 - When the next batch of documents pick up.     -Parts testing, a switch to monochrome, focus on the light gun.   August 3, 1967 - Harrison conducts a test of the power with batteries.     -Giant RCA 9 volt battery.   September 15, 1967 - R&D Plan, summary     -Notes on approach and scope         -”Paper study and demonstration of applications for reaction and feedback”         -”Attempt circuit simplifications, aiming toward cost dedication”         -”Find source of contact overlays”         -”Create additional minimum cost functions for increased versatility” What could this mean?         -”Creation additional applications for system”     -New cost estimate of $8101, running through November         -”Develop added applications for existing equipment”         -”Modify equipment for added applications”         -”Demonstrate equipment and rework applications”   September 29, 1967 - Bill Rusch begins to try and come up with more applications for the two hardware dots.   October 4, 1967 - Special Sales Order for TVG project.     -Ralph Baer, Equipment Design, William Rusch, Task Manager. No Harrison.     -Pings a huge number of people in the company for the first time   October 10, 1967 - Harrison plays around with field shapes, not as complicated as the mazes but with rectangular variations.   October 12, 1967 - Bill Rusch works on circuit simplification.   October 18, 1967 - “Moving Spot for TVG”, the idea of something which could bounce around various spots on the screen. The spots would be predetermined and controlled via a push button to cycle through the various spots.     -First idea was a batting game which would send the ball back to its thrown position     -Second idea was Ping Pong, “coincidence” is introduced     -”Gun Ping Pong” as a target shooting game with predetermined paths set by off screen dots   October 31, 1967 - “TV Gaming Device” schematics are drawn up.     Game Sequence (10 games): Checker Games, Chase Games, Ping Pong, Hockey, Volly Ball, Checkers with Obstacle, Hand Ball, Target Shooting, Pumping Game, Golf   November 3, 1967 - William Rusch proposing circular ball for a soccer game   November 7, 1967 - Monthly status report by Bill Rusch for October, “A new system concept has been implemented. It offers cost savings and permits new classes of applications.”   November 15, 1967 - “Create New Fields” by Rusch, paths and tracks for games like racing, ‘collision' games (like orbiting planet lines), and missile game.   November 20, 1967 - Checkerboard generation by Rusch, Pool and golf game ideas with ricochet shots   November 21, 1967 - With a “Breakthru” that appears to be a trigger of the coincidence circuit, Rusch comes up with a list of several “APPLICATIONS”     -Pool, Ping Pong (with direction and speed determined by player object), Soccer, Ping Pong (over a center net, like TfT), “Ski Ball”, “Golf shot to elevated green”, Football Kick (forward facing), “Golf Putting Several (dark) holes”, “Better Football (Field Goal) Kick” (side view), Soccer/Hockey, Race Car with bumping vehicles, Volley Ball, “Doubles Ping Pong or Tennis), Golf with Five Spots     -Implementation of shadows     -”Penny Arcade Hockey” with spinning shapes as the bats, similar to Chicago Coins' Goalee   December 4, 1967 - More illustrated game ideas by Rusch. New semi star-like shape to represent player     -”Ball on a Band/Balloon Bounce”, bouncing a ball off a paddle to see how many times it can be hit     -”Dart Throwing” with gravitational pull     -”Basket Shooting”, 1 or 2 players     -”Plane + Ship Shooting + Bombing”, plane circles above and bombs hip below. Both move on set paths.     -”Two Planes shooting at each other”, basically Jet Fighter     -”RACE GAME with Int. joysticks, Obstacles and Bouncing!”, bouncing around an environment with walls     -”Boxing”, rudimentary humans, undecided if top or bottom view     -”Handball”, bounces off sides of the screen and drains on bottom     -”Pinball Game”, gains points if it hits dots on overlays as it ricochets. Drains through black box on overlay.     “Hands Off Bounce-Chase”, players bounce around until they collide with each other, marking the time   December 6-12 1967 - Harrison and Rusch investigate pool and hockey. Initially the circuits seem to be a no go, but success is reported on the 12.   December 13, 1967 - Rusch proposes new TVG ideas     -”Ouija Board TV set Game”     -”Puzzles - kids can ‘build' pictures with visual multi-shaped ‘blocks' etc” Demonstration visual is a pentomino         -Rusch outlines a vase-like figure “Silhouette”     -”Puppet Shows”     -Presuming a battery powered TV, ”Cheap Radar for Boats? Car tuner etc, In Planes?”   December 18, 1967 - “Mirror system on piano, organ”   December 20, 1967 - Other Rusch ideas     -”Combine TV and Telephone”     -”Shooting Galley with moving ducks and spinning hills”     -”Use TV as Oscilloscope”   January 2, 1968 - Report for December 1967     -”Additional operating modes (rebounding, shrinking target size) display circuitry was developed and demonstrated”     -Patent applications to be submitted   January 4, 1968 - Rusch, “MUST PERSEVERE FOR CREATIVE IDEAS”   January 11, 1968 - Harison to do list for gun, now in its rifle form     -”Finish pistol”     -”Put function from PC board into chassis”     -Photocell sync   January 17, 1968 - “Cost Estimate (Electronics Only)” by Harrison     -”Gun, $2.60”     -”Antenna Crowbar, $.51”     -”3 spot function box, $12.00”, 24 transistors, 1 Silicon controlled rectifier, 1 photocell, 1 inductive pick-up coil, 8 thin potentiometers, 8 long shaft potentiometers, 30 diodes, 60 resistors, 20 capacitores, 8 electrolytic capacitors. 161 parts, 10 individual parts.     -Total, $15.11   January 18, 1968 to February 19 - Meetings with Teleprompter/CATV about licensing the device.   January 26, 1968 - “CATV Demo Box”, for using a direct broadcast signal   January 31, 1968 - Herbert Campman issues a stop order for the project   February 20, 1968 - Harrison works on gun electronics     -Indications by numbering on the documents suggests there may have been other interim activity on either side   August 11, 1968 - Harrison resumes schematic work     -Creates general layouts for their functionality at present         -Includes generation of several spot types: Round ball, a diamond shape, the star-like shape, a vertical rounded rectangle, and a wide rounded rectangle   September 6-17, 1968 - Harrison is given the task to use Rusch's circuits to do five important functions:     -”Video ?”, “Coincidence detectors”, “Gated Differentiator”, “Wall Bounce”, “DMV Voltage Controlled”   October 26, 1968 - “LIST OF GAMES Playable w/ Various Configuations ”Games are prepared split into four categories. 2 spots with coincidence, 3 spots with reciprocate, 3 spots with Net/Wall line, 3 spots + ball and coincidence     -”Overlay Checker Games, Maze Games”     -”Chase Games”     -”Ping Pong, w/o net, w/ net”     -”Hockey (with overlay goals)     -”Handball, single handed, doubles”     -”Gun Games (gun added), single spot stationary or manually moved, ball intercept (auto or manual)”'     -”Golf Putting Game”     -Color still a noted feature of system   January 1969 - Noted as an approximate date, new games list     -”Handball”, “Ping Pong”, “Volley Ball”, “Hockey”, “Golf Putting”, “checkers Games”, “Chase”, “Target”, “Pumping Game”, “Coed Square Games - Add code generator”     -Controller with two potentiometers and one button is created     -Games currently toggled with a switch         -”1st position - table tennis or hockey”         -”2nd position - Chase or Overlay games + rifle”         -”3rd position - Hand Ball (incomplete)”   January 14, 1969 - Meeting with RCA.   March 1969 - New “TVG - DigBox” “Conservative estimate” of parts and price     -Without two players, case, controllers, gun, or connectors     -$12.65 total. 35 diodes, 30 transistors, 90 resistors, 1 silicon controlled rectifier, 10 large capacitors, 15 small capacitors, 10 potentiometers, 1 PC Board   March 10, 1969 - Meeting with Zenith.   March 12, 1969 - Meeting with GE.   March 18, 1969 - Meeting with Sylvania.   April 2, 1969 - Meeting with RCA.   May 7, 1969 - Meeting with GE.   May 26, 1969 - “Hockey ADD ON for TVG” by Bill Rusch     -Would allow for ball to move in the direction of the hit, with velocity, and bounce off walls     -Two separate generators for square and round ball spots     -Cost $12.00 for the electronics, plus $5.00 for the joysticks   May 28, 1969 - Meeting with GE and a representative from the Institute for Analytical Research.   May 29, 1969 - “Round Spot for TVG ??” by Harrison, seeming to express disbelief that they are still trying     Meeting with Motorola. (Warwick was demonstrated to at some point and Sony was considered, if not strictly demonstrated)   July 1970 - Magnavox representatives, encouraged by Bill Enders formerly of RCA, come for a demonstration of the Brown Box.   August 26, 1970 - Baer and Lou Etlinger travel to Magnavox's headquarters in Fort Wayne to demonstrate the Brown Box.   1971 - Bill Harrison creates a game list with the logic gates denoted as well as a currently unused color switch     -Ping Pong. Hockey, Hand Ball, “Volley Ball (also checkers with obstacle)”, “Pumping Game ?”, Target Shooting, Chase Game, Checker Games, Golf Putting, Code Gen   March 11th, 1971 - Sanders and Magnavox sign their initial licensing agreement for the technology of the Brown Box.   March 30, 1971 - Visit to Magnavox in Fort Wayne report by Baer     -In attendance: Gerry Martin (Console Product Dev), Bob Sanders (VP Engineering), Bob Wiles (Color TV Product Mfg), Bob Grant (TV Engineer Manager), Paul Knauer (Chief Color TV Engineer), George Kent (Section Chief, Color TV Engineering), Clarence Graef (Color Engineer), Gene Kile (Manager of Design), Clyde “Wiley” Welbaum (Design Director)     -Baer went with Kile and Welbaum. Harrison met with Kanuer, Kent, Graef, and Grant.         -Baer group was taped, 4 hour discussion         -”It was pointed out that product introduction in the TV business occurs in April & May”, unlikely for 1972     -”There was a positive attitude displayed by all attendees to the demo and at subsequent sessions with the exception of Bob Saunders who refused to enter into the spirit of the TV, as he did on our prior visit - cannot ‘read' his real position as yet.”     -”All parties recognize the need for an engineering team supported by at least one non-engineering, creative, imaginative software man”     -The control would have two controllers with 4-6 ft wires, use circuit cards, to look like a portable cassette recorder   June 10, 1971 - Bill Harrison does more schematics on “Chroma Gen for Magnavox”   June 28, 1971 - Harrison produces notes on a Magnavox meeting     -”gun not so good”     -Meeting happening in New York to discuss saleability of machine, marketing of the games such as names and whatnot     -George Kent is optimistic   July 20, 1971 - “Skill-O-Vision” by Bob Wiles outlines their plans for a market test     -Idea was discussed in San Diego with a man named Ken Crane     -Test would be conducted from Monday the 26 to Thursday the 29th     -Bob Wiles, Clarence Graef, and Vern Parnell would demonstrate the device   Provided Questionnaire outlines both a script and a set of questions     -”Under no circumstances will the electronic games impair your television reception”     -Game cards are used, English control is implemented, Reset button     -Games are Ping Pong, Checkerboard I, States and Capitals, Baseball, Rifle Range Questions, filled out in a California and a Michigan (October) test, 82 respondents:     -Interest         -89% Very much     -Like and dislike         -Top likes: competitive, Unique, Educational     -Preference of game card or a dial selector     -Demographic: Adults, Teens, Preteends, Grade Schoolers, Preschoolers         -Adults     -Other toys     -”Do you Presently Own a Color TV Set?”         -78% yes     -Preference on Skill-O-Vision name         -65% like     -”Would you buy this product if it were offered for sale at $75? If no, what price do you think the product should sell for?”         -80% yes     -Married or single     -Age of head of house     -Education level of head of house     -Income bracket   October 1971 - A decision is made to market the console   October 15, 1971 - Robert Fritsche memo on Skill-O-Vision, interprets data from the initial tests to push for family marketing and a new name   February 2nd, 1972 - Magnavox signs the final agreement to put the Brown Box system out on the market imminently.   April 25, 1972 - Odyssey patents accepted.   May 3, 1972 - The first Magnavox Profit Caravan show is held in Phoenix, Arizona.   May 23-25, 1972 - The Magnavox show in Burlingame.   August 1, 1972 - Another agreement is signed between Magnavox and Sanders.   September 1972 - Odyssey from Magnavox is released.     -Materials and labor costs are $35 for the console, $99.95 general cost.   November 28, 1972 - Robert Fritsche sends out a memo about Odyssey survey cards, letters, and interesting reports on Odyssey's use     -LA Air Traffic Control purchased two units for a training program with modification     -Veterans Administration in NY (Bioengineering Research Service), created qudrapalegic accessible version with a microswitch behind the head     -University of Kentucky testing motor responses with two units     -Optometrist in NJ, “He has modified the conditions under which Odyssey is used to better develop binocular, hand-eye, and other ocular skills.”     -High schools to use Odyssey in “Visual Training programs”     -”Head Start” in Maryland studying Odyssey   November 27, 1972 - A Bally lawyer calls Magnavox over the question of licensing     -Magnavox says they are not current in the position to designate sub-licensees.   April 1973 - Magnavox begins sending out legal probes.     -Terms of license are 7% on net sales, $5000 advance, no less than $1000 per year.         -Later reduced to 6% and $500 minimum.   April 15, 1974 - Bally files suit in New York, Magnavox files suit in Chicago. The former files for invalidation of the patents, the other files for infringement.     -Seeburg Industries Inc, The Seeburg Corporation, Williams Electronics Inc, World Wide Distributors are added.   September 1974 - Magnavox bought by Philips.   July 1975 - Atari files suit against Magnavox for invalidation.     -Quickly incorporated into the main case.   September 1975 - Sears gets added due to Home Pong.   January 1976 - Standard license agreement     -$100,000 advance     -5% for the first 250,000 units     -4% for the second 250,000 units     -3% in excess of 500,000 units   June 1976 - Atari, Bally, and Sears settle.     -Atari licensing agreement. $1.5 million in installments. 4% first 20,000 units, 3% after.     -”ATARI hereby grants to MAGNAVOX and SANDERS, subject to the reservations [...] a fully paid non-exclusive license to make, have made, use, sell and lease LICENSED PRODUCTS under the ATARI PATENTS, without the right to sublicense. ATARI further grants to MAGNAVOX and to SANDERS an option to grant non-exclusive sublicenses in foreign countries outside the United States under ATARI PATENTS provided that a payment is made to ATARI of 1% of the Net selling Price of the sub-licensed products.”   January 1977 - Initial case finalized in Magnavox's favor.   September 1977 - APF Electronics, Unisonic, Executive Games, URL, Taito America, Control Sales, Jewel Co, Osco Drug, Turn-Style, Jay-Kay Distributors, K-Mart, Bennet Bros, Venture Electronic International all sued by Magnavox.     -Fairchild, Allied Leisure, and Radio Shack also sued.     -Appears to be piecemealed off in settlements.     -URL does go bankrupt and Magnavox sues for settlement.   1978 - Bally is sued again over Bally Professional Arcade.   1980 - Magnavox v Mattel is filed     -Ends in 1982 after a 9 day trial, settlement at the 11th hour.     -Establishes precedent for programmable games.   1982 - Magnavox v Activision   1982 - APF and MIT jointly sue Magnavox     -Bolkow patents   1984 - Bally sued AGAIN   1986 - Magnavox v Nintendo     -Over both the original patents and the light gun   1992 - Magnavox v Sega of America   1993 - American Vending Sales, Inc, Atlas Distributing, Inc, Capcom U.S.A. Inc, Coin Machine Corporation of America, Data East U.S.A. Inc, Konami America Inc, Leland Corporation, Romstar Inc, Snk Corporation of America, Temco, Inc, Tradewest Inc, World Wide Distributors Inc, Taito America Corporation sued.   February 15, 1994 - “Konami agreed to pay North American Philips $495,000.  This amount represented a 3% royalty for each game Konami sold between June 1987 and April 1989 that incorporated the patented device”  

Retro Game Club
Asteroids, Super Mario Kart - The Magnavox Odyssey is 50

Retro Game Club

Play Episode Listen Later Sep 19, 2022 77:32


Season 4 Episode 19 Episode 130 News: Hardware USB2PCE Adapter Available for Pre-Order N64 BlueRetro BT Controller Receiver with Memory Pak Fixel's 3DO FZ-1 Optical Drive Emulator Reviewed Homebrew, ROM hacks & emulation Advanced NES ROM Utility - Split / Expand / Patch / Fix Checksum  SQUAREBOI IS THE DIY GAME BOY CART YOU'VE ALWAYS WANTED Doom Quake running on things Classic FPS 'Quake' ported to Apple Watch Other odd or interesting things Access Glitch Worlds in Super Mario Bros. via NES Tennis We Spoke With the Last Person Standing in the Floppy Disk Business Topic:  Magnavox Odyssey is 50 Game Club Discussion: Asteroids Super Mario Kart   New Game Club Games: Teenage Mutant Ninja Turtles TMNT Tournament Fighters   Game Club Link Tree Game Club Master List Retro Game Club Discord Bumpers: Raftronaut, Inverse Phase  Facebook, Twitter, and  Instagram managed by: Zach   ===========================================   #retro #retrogames #retrogaming #videogames #classiccomputing #N64 #Nintendo #3DO #NES #GameBoy #Quake #SuperMario #FloppyDisk #Arcade #Asteroids #SuperMarioKart #MarioKart #SNES #TMNT #TeenageMutantNinjaTurtles #Genesis #MegaDrive #AppleWatch #Magnavox #Odyssey #MarioKart

featured Wiki of the Day
Magnavox Odyssey

featured Wiki of the Day

Play Episode Listen Later Sep 12, 2022 3:11


Episode 1956: Our featured article of the day is Magnavox Odyssey.

Video Game Newsroom Time Machine

Copyright is coming for UK pirates Computers invade Toys R Us New York bans arcades but not peep shows These stories and many more on this episode of the VGNRTM This episode we will look back at the biggest stories in and around the video game industry in August 1982. As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Mads from the Retro Asylum is our cohost. You can find his other fine podcasts here: http://retroasylum.com and https://playthroughpod.com/ Get us on your mobile device: Android: https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS: https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: 7 Minutes in Heaven: Kangaroo Video Version: https://www.patreon.com/posts/71537593 https://www.mobygames.com/game/arcade/kangaroo Corrections: July 1982 Ep - https://www.patreon.com/posts/july-1982-70742832 https://strategywiki.org/wiki/Bradley_Trainer Historic Nerd video: https://youtu.be/nNpQyk3trR0 Gauntlet ad: https://www.youtube.com/watch?v=oVJVxbaR5XM Dig Dug commercial - https://youtu.be/NfWq5AFxSr8 Michael Katz Part 2 - Atari - Coleco - https://www.patreon.com/posts/63732329 Michael Katz Part Part 1 - Coleco - Epyx - Mattel - https://www.patreon.com/posts/35169258 https://en.wikipedia.org/wiki/The_Secret_of_NIMH 1982: Coin ops come to grocery stores Play Meter August 15, pg. 35 Coin-Op hits summer duldrums Replay August 19982, pg. 3 Replay August 19982, pg. 5 Jim Trucano - AMOA - https://www.patreon.com/posts/48912975 Restrictions, restrictions, restrictions everywhere! Play Meter, Replay, Games People Pay. Games People Pay August 28, 1982, pg. 10 Castle Park enters the family entertainment center fray Replay August 19982, pg. 18, 50 https://www.youtube.com/watch?v=s3fw3iYJ_TY https://www.youtube.com/watch?v=AHxnzDngIt4 Replay August 19982, pg. 32 https://en.wikipedia.org/wiki/Tron Aladdin's castle branches into food Replay August 19982, pg. 18 Play Meter August 15, pg. 38 https://twitter.com/ArcadeDreamsDoc/status/1396130014526156807 Bally goes high end with Tom Foolery Replay August 19982, pg. 54 https://www.imdb.com/title/tt1950799/?ref_=fn_al_tt_1 https://youtu.be/6Pkq_eBHXJ4 August 1981 Jump - https://www.patreon.com/posts/august-1981-55291660 Beefsteak Charlie's tries games Arcade Express August 30, 1982 pg. 2 https://en.wikipedia.org/wiki/Beefsteak_Charlie%27s Summer CES sees massive video game presence Playthings August 1982, pg. 43 https://en.wikipedia.org/wiki/Atari_5200 Playthings magazine editor tells toy retailers to jump on video game bandwagon Playthings August 1982 Michael Katz Part 2 - Atari - Coleco - https://www.patreon.com/posts/63732329 Michael Katz Part Part 1 - Coleco - Epyx - Mattel - https://www.patreon.com/posts/35169258 Atari slashes price of 5200 Arcade Express August 30, 1982 pg. 3 https://en.wikipedia.org/wiki/Atari_5200 https://en.wikipedia.org/wiki/ColecoVision Intellivision offers $50 rebate Arcade Express August 30, 1982 pg. 4 https://en.wikipedia.org/wiki/Intellivision Atari gets ET rights https://www.nytimes.com/1982/08/19/business/atari-gets-et-rights.html?searchResultPosition=2 https://en.wikipedia.org/wiki/E.T._the_Extra-Terrestrial_(video_game) Coleco recalls Donkey Kong carts Arcade Express August 30, 1982, pg. 1 https://www.mobygames.com/game/atari-2600/donkey-kong Arcadia wants to Supercharge the VCS Playthings August 1982, pg. 43 https://en.wikipedia.org/wiki/Starpath_Supercharger https://www.mobygames.com/game/communist-mutants-from-space https://en.wikipedia.org/wiki/PlayCable https://en.wikipedia.org/wiki/Famicom_Disk_System https://en.wikipedia.org/wiki/Sega_Channel Philips announces Odyssey3 https://archive.org/details/videogaming-illustrated-august-1982/page/13/mode/1up https://en.wikipedia.org/wiki/Magnavox_Odyssey_2 PDI announces console games Arcade Express August 30, 1982 pg. 4 https://www.mobygames.com/company/program-design-inc CommaVid joins VCS cart fray The Video Game Update August 1982 https://www.mobygames.com/company/commavid-inc Lucasfilm enters VCS market Playthings August 1982, pg. 43 CBS to distribute Colecovision internationally Playthings August 1982 Counterfeiting hits home market Playthings August 1982 TI heats up price war https://www.nytimes.com/1982/08/04/business/home-computer-rebate-is-offered.html?searchResultPosition=4 https://archive.org/details/popular-computing-weekly-1982-08-19/page/n4/mode/1up https://en.wikipedia.org/wiki/TI-99/4A Atari announces $50 price cut at CES https://archive.org/details/1982-08-compute-magazine/page/n19/mode/1up https://en.wikipedia.org/wiki/Atari_8-bit_family Tandy closes out 4k CoCo https://archive.org/details/popular-computing-weekly-1982-08-19/page/n4/mode/1up https://en.wikipedia.org/wiki/TRS-80_Color_Computer Toys R Us begins to carry computers https://archive.org/details/1982-08-compute-magazine/page/n7/mode/1up https://en.wikipedia.org/wiki/Toys_%22R%22_Us Everyone wants to make it to retail https://archive.org/details/byte-magazine-1982-08/page/n446/mode/1up Timex launches souped up ZX81 https://archive.org/details/byte-magazine-1982-08/page/n444/mode/1up https://en.wikipedia.org/wiki/ZX81 Sony introduces SMC-70 https://archive.org/details/popular-computing-weekly-1982-08-05/page/n4/mode/1up https://en.wikipedia.org/wiki/Sony_SMC-70 IBM PC sales expected to rise https://archive.org/details/byte-magazine-1982-08/page/n444/mode/1up https://en.wikipedia.org/wiki/IBM_Personal_Computer Apple profits for the year rise https://archive.org/details/byte-magazine-1982-08/page/n444/mode/1up https://en.wikipedia.org/wiki/ComputerLand https://en.wikipedia.org/wiki/Apple_II https://en.wikipedia.org/wiki/Apple_III https://en.wikipedia.org/wiki/Apple_Lisa https://en.wikipedia.org/wiki/Macintosh UK Government announces micros for schools scheme https://archive.org/details/popular-computing-weekly-1982-08-05/page/n4/mode/1up https://archive.org/details/popular-computing-weekly-1982-08-12/page/n4/mode/1up https://en.wikipedia.org/wiki/LINK_480Z https://en.wikipedia.org/wiki/ZX_Spectrum https://en.wikipedia.org/wiki/BBC_Micro New York shuts down arcades but not peep shows Play Meter August 1, pg. 19 Sega wins UK court battle Play Meter August 15, pg. 24 https://archive.org/details/popular-computing-weekly-1982-08-05/page/n12/mode/1up Atari extends copyright fight internationally https://archive.org/details/popular-computing-weekly-1982-08-26/page/n3/mode/2up https://www.mobygames.com/game/vic-20/vic-men https://www.mobygames.com/game/vic-20/pac-man Astrocade sues Atari & Commodore Arcade Express August 30, 1982, pg. 1 https://archive.org/details/ballyalley_Press_Release_Patent_Infringement https://books.google.de/books?id=ZTAEAAAAMBAJ&pg=PA1&lpg=PA1&dq=astrocade+lawsuit+commodore&source=bl&ots=e07mUP1sEM&sig=ACfU3U2ZAsFdARGqjVKnm3KWAhgSlx_26A&hl=en&sa=X&ved=2ahUKEwiEgIzy1PD5AhVmQPEDHUK4CI8Q6AF6BAgdEAM#v=onepage&q=astrocade%20lawsuit%20commodore&f=false https://portal.unifiedpatents.com/patents/patent/US-4296930-A https://patents.google.com/patent/US4301503A/en https://archive.org/details/creativecomputing-1982-08/page/n12/mode/1up Cornnuts sues Midway Replay August 1982 pg. 68 https://www.sfgate.com/food/article/Bay-Area-history-of-Corn-Nuts-Oakland-snack-16194249.php Games People Pay August 21, 1982 pg. 2 Atari starts new research lab Replay August 19982, pg. 21 The Games Channel wants to take epic gaming online Replay August 19982, pg. 66 http://tgn-inc.com/ https://larryjdunlap.com/meet-larry/ Steve Wozniak announces the Us Festival https://archive.org/details/Micro_NO._51_1982-08_Micro_Ink_US/page/n8/mode/1up https://en.wikipedia.org/wiki/US_Festival Larry Kaplan leaves Activision Arcade Express August 30, 1982 pg. 4 https://en.wikipedia.org/wiki/Amiga https://en.wikipedia.org/wiki/IMac Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras Find out on the VGNRTM tron, atari, coinop, castlepark, pacman, crash, atari5200, intellivision, colecovision, donkeykong, supercharger, vcs, odyssey2, lucasfilm, smc70, apple, sega, astrocade, commodore, amiga, activision    

A Trip Down Memory Card Lane
Ep.105 – Let's Go Back to the Beginning

A Trip Down Memory Card Lane

Play Episode Listen Later Sep 1, 2022 53:22


As we start Year 3 of podcasting, we're learning all about the very 1st commercial video game console, the Magnavox Odyssey. We'll start with the career of its creator, Ralph Baer, now known as the father of video games. Our discussion will then focus on the console itself, how it was made, and what it was exactly. Afterwards, we'll talk about, aside from being a console, what it gave to the gaming community. Finally, we'll briefly look at other consoles in the 1st generation.   Join us for a historical trip down Memory Card Lane.

TechTimeRadio
On TechTime with Nathan Mumm, With Facebook's recent struggles Microsoft is looking to take over. The UK put up the world's most sophisticated drone superhighway. James Riddle explains how Animals & Technology are working together. Air Date 7

TechTimeRadio

Play Episode Listen Later Jul 20, 2022 55:38


Join us on TechTime Radio with Nathan Mumm, the show that makes you go "Hummmm" Technology news of the week for July 17th - July 23rd, 2022. Microsoft to take on Facebook head-on. Is META starting to crumble? How did the UK set up to have the world's most extensive automated drone superhighway? Amazon Targets Fake Review Fraudsters on Facebook, and do you sometimes subscribe to a news feed or content and then cancel the same day? If so, you're not alone. We have James Riddle joining us to talk about animals, the science and technology behind some interesting critters, and how they might help us fight the war against cancer. We have Gwen Way back with Gadgets and Gear. In addition, we have our standard features, including "This Week in Technology," | "Mike's Mesmerizing Moment," and, of course, our "Pick of the Day" whiskey tasting. We might even have a "Nugget of the Week" if we do not run out of time. So, sit back, raise a glass, and welcome to TechTime with Nathan Mumm. Episode 110: Starts at 1:37--- [Now on Today's Show]: Starts at 3:40--- [Top Stories in The First Five Minutes]: Starts at 7:46Microsoft to take on Facebook head-on in the workspace. - https://tinyurl.com/442x5hnm The UK is set to have the world's biggest automated drone superhighway  https://tinyurl.com/2p9xmhe4 Amazon Targets Fake Review Fraudsters on social media - https://tinyurl.com/5mr9wm6x Subscription sleepers, ghosting apps after you signup the same day - https://tinyurl.com/4ne3unbj --- [Pick of the Day - Whiskey Tasting Review]: Starts at 18:50Four Roses Small Batch Select | 104 Proof | $64.95 --- [Ask the Expert with James Riddle]: Starts at 22:11  James Riddle talks about cancer research and technology with animals --- [This Week in Technology]: Starts at 36:50July 17, 1970 - The Odyssey Ralph Baer demonstrates the video game system he invented, simply called the “Brown Box”, to Magnavox engineering, production, and marketing management in Ft Wayne, IN. Previously Baer had demoed the Brown Box to many other TV manufacturers including RCA, GE, Zenith, Sylvania, and Magnavox themselves without any licensing agreements. A licensing agreement with RCA was written but canceled in March of that year. It was this demo with Magnavox's VP of Marketing present that would eventually lead to the creation of the first home video game system, the Magnavox Odyssey, and the birth of the video game industry. --- [Marc's Mumbles Whiskey Details]: Starts at 40:52--- [Gadgets and Gear (with Gwen Way)]: Starts at 42:56ONE Pro Portable Tire Inflator - 4X Faster and Extra Smart on Kickstarter --- [Mike's Mesmerizing Moment brought to us by StoriCoffee®]: Starts at 49:12--- [Nugget of the Week]: Start at 52:12Reshow Cassette Player – Portable Tape Player Captures MP3 Audio Music via USB – Compatible with Laptops and Personal Computers – Convert Walkman Tape Cassettes to iPod Format --- [Pick of the Day]: Starts at 53:21Four Roses Small Batch Select | 104 Proof | $64.95 Mike: Thumbs Up Nathan: Thumbs Up

Pixel Gaiden Gaming Podcast
Episode 82 - Do Beer Goggles Work On Games? + 6 Good 80s Arcade Games For Modern Kids

Pixel Gaiden Gaming Podcast

Play Episode Listen Later May 15, 2022 158:26


We're back for Episode 82! In this episode Cody and Eric catch up on the news + 6 Good 80s Arcade Games Modern Kids Will Like We are doing news for the first monthly episode and then "catching up" later in the month.   Episode Guide ------------------- 5:48 - Quick Questions 17:41 - Errata 22:26 - Patreons 27:29 - Eric's Take 51:53 - Tea Time With Tim 1:04:40 - News 1:52:58 - 6 Good Games   News -     (Tim) C64 release bonanza! - Out this month are some awesome C64 games and previews  Empire Strikes Back C64 Fan version from MegaStyle -   40 years after the Atari and Intellivision games were released, Megastyle is now proud to present to you: The Commodore 64 fan version of the original Parker Brothers game "Empire Strikes Back". We have tried to remake the Atari 2600 version into a Commodore 64 version, but also added our own touch to the game.  https://megastyle.itch.io/esb-by-megastyle  NEW RALLY-X (news item from Indie Retro News) - The original game Rally-X was an overhead maze game released in the 1980's by Namco in which you drove around a maze like screen collecting flags for a high score and avoiding other cars or well play placed rocks. This latest version however by Jake79 is not only coming on really nicely and sounds fantastic even at this preview stage, but the game is well on its way to completion, and we may have a final version in the near future.  http://www.indieretronews.com/2022/05/new-rally-x-arcade-conversion-of-rally.html  Download - https://www.dropbox.com/s/s402tkv784yjh8i/rallyx64v035.prg?dl=0  Munchkin 64 - Re-live Munchkin, the classical maze-eater (also known as K.C. Munchkin on the Magnavox Odyssey 2) ported to the legendary 8-bit computer Commodore 64 by Pretzel Logic   Comes packed not only with the original game (including random mazes and maze editor), but also ten user mazes and an arcade version with 96 different levels, 58 mazes and new challenges for Munchkin along the way.  https://pretzel-logic.itch.io/munchkin64  (Cody) http://www.indieretronews.com/2022/05/this-upcoming-pinball-game-for-ti-994a.html  (Eric) - Scorch - A Scorched Earth clone gets another preview for the Atari XL/XE  http://www.indieretronews.com/2022/05/scorch-scorched-earth-clone-gets.html  (Cody) Atari gets out of Atari Coin and its Hotel Chain Idea  https://www.globenewswire.com/news-release/2022/03/30/2413274/0/en/Atari-announces-the-termination-of-its-relationships-with-Crypto-Blockchain-Industries.html  (Eric) This spaceship shoot 'em up is kinda like Vampire Survivors - https://www.rockpapershotgun.com/this-spaceship-shoot-em-up-is-kinda-like-vampire-survivors    (Eric) Switch controlelr that promises never to drift? - https://www.nintendolife.com/news/2022/05/meet-the-switch-controller-that-promises-no-drifting-ever    (Cody) Remote Life R-Type style shmup to release on consoles May 27th.  https://store.steampowered.com/app/1126420/REMOTE_LIFE/    (Eric)  - SD based Dreamcast VMU? Hellz Yeah! - https://www.retrorgb.com/vm2-a-sd-card-based-dreamcast-vmu-announced.html  (Cody) It's Official, Metroid Dread Is The Best-Selling Game In The Metroid Series https://www.nintendolife.com/news/2022/05/its-official-metroid-dread-is-the-best-selling-game-in-the-metroid-series  (Cody)  Playdate Console Review  (Cody) Any SteamDeck reviews you have heard?    (Eric) - The Great Giana PETSCII Sisters gets a release on the C64!  http://www.indieretronews.com/2022/04/the-great-giana-petscii-sisters-gets.html  (Cody) https://www.nintendolife.com/news/2022/05/after-the-game-boy-like-gameshell-clockwork-pis-next-trick-is-a-computer-you-build-yourself  (Eric) - Review: RAD2X Is The Only HDMI Cable You Need For Your Retro Consoles  https://www.nintendolife.com/reviews/rad2x-is-the-only-hdmi-cable-you-need-for-your-retro-consoles  (Cody) NEWS OF THE WIERD  https://retrododo.com/golden-nintendo-wii/    Please give us a review on Apple Podcasts! Thanks for listening! You can always reach us at podcast@pixelgaiden.com. Send us an email if we missed anything in the show notes you need. You can now support us on Patreon.  Thank you to Henrik Ladefoged, Roy Fielding, Matthew Ackerman, Josh Malone, Daniel James, 10MARC, Eric Sandgren, David Motowylak, Retro Gamer Nation, Maciej Sosnowski, Paradroyd, RAM OK ROM OK, Mitsoyama, David Vincent, Ant Stiller, Mr. Toast, Jason Holland, Mark Scott, AmiWest,  and Paul Jacobson for making this show possible through their generous donation to the show.

G3 Podcast
PlayStation's First Party Blunder - E1.5

G3 Podcast

Play Episode Listen Later Nov 11, 2021 22:57


In this exclusive half episode, the crew discusses PlayStations reversal on Horizon Forbidden West's upgrade price plan and Xbox's decision to announce future title, Elder Scrolls VI as exclusive to Xbox platforms. Discussion includes: #PlayStation #Xbox #Horizon #HorizonForbiddenWest #PS4 #PS5 #XboxSeriesS #XboxSeriesX #XboxSmartDelivery #SmartDelivery #XboxPlayAnywhere #ElderScrolls #ElderScrollsVI #XboxGamePass Follow us on Twitter https://twitter.com/podcast_g3 Join the Discord community by visiting https://discord.gg/wwBw6hGs Support us on Patreon at https://www.patreon.com/G3Podcast The G3 Podcast is a show 'For Gamers By Gamers' where we discuss the news, reviews and culture surrounding video games. Gaming's Greatest Generation attempts to cover all our experiences in the medium, whether you played games on the Magnavox Odyssey or currently play on the latest consoles, PC or mobile platforms. Video games are a unifying artform and our aim is to champion them as the greatest form of interactive entertainment. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app --- Send in a voice message: https://anchor.fm/podcast-g3/message Support this podcast: https://anchor.fm/podcast-g3/support

ILLUSTRI SCONOSCIUTI
CONSOLE | La scatola di Ralph Baer

ILLUSTRI SCONOSCIUTI

Play Episode Listen Later Sep 29, 2021 15:53


Ralph Baer io me lo immagino un po' così. Come la pagina che non hai letto sul grande libro dei computer e dei videogiochi. Lì, tra le righe dimenticate resta la storia della sua impresa, perché Baer inventò, nel 1972, il Magnavox Odyssey, la prima console casalinga per videogiochi.

The Casual Hour
Episode 207 - Deep Dive: Pack-In Games

The Casual Hour

Play Episode Listen Later Feb 12, 2021 56:30


This Week on The Casual Hour… It's time for another Casual Hour Deep Dive! This month Johnny takes us through the long history of the pack-in game, and how important a role they played in the making or breaking of a new piece of gaming hardware. From Pong on the Magnavox Odyssey to Astro's Playroom on the Playstation 5, we cover them all. At least all the ones that matter. And what's the point of assembling a list if you don't arbitrarily determine a winner at the end? To wrap things up Johnny, Bobby and Chase each pick what they think is the greatest pack-in of all time. Who will win? Tune in and find out! We're On Twitch! Twitch.tv/thecasualhour Schedule: M&F 10:30PM CST W 7:30PM CST Let's Talk! We love fan mail, send us some! thecasualhour@gmail.com You can follow our show on Twitter at: @thecasualhour Enjoy what we have to say? Please leave us a review! The Casual Hour is: Bobby Pease - Host - Twitter: @bobbypease | Website: www.Lumberjacksmack.com Chase Koeneke - Co-host - Twitter: @chase_koeneke | Website: www.gamersonthego.com Johnny Amizich - Co-host - Twitter @jamizich Love our theme music? It was created by Patric Brown. You can follow his antics on twitter @insaneanalog or check out more of his music and download our theme at www.insaneanalog.com If you are enjoying what we do and would like to further support us you can do so by making a monthly contribution through Anchor! --- Support this podcast: https://anchor.fm/thecasualhour/support

The MADEcast
Frank Cifaldi

The MADEcast

Play Episode Listen Later Nov 19, 2020 32:28


This week the podcast gets groovy! We have very special guest Frank Cifaldi of the Video Game History Foundation on to talk about the 1970s and the Magnavox Odyssey. And as always, enjoy some video game news and recommendations from our lovely hosts.

The MADEcast
Ancient History

The MADEcast

Play Episode Listen Later Nov 12, 2020 31:22


This week we get a whirlwind tour of early gaming history, from bagatelles and pinball to arcades and Tennis for Two. Then we get into “personal” computers, Spacewar! and the start of the 70s with the Magnavox Odyssey. Some video game news and chat rounds out this week's episode.

The History of Video Games
1977 - PC-50x

The History of Video Games

Play Episode Listen Later Jun 17, 2020 67:02


This week we take a look at two large consoles; Atari's Ultra Pong and General Instrument's 8610 chip. We also talk the PC-50x series of consoles and how it takes a lot from the original Magnavox Odyssey!Website - https://historyvgpodcast.wixsite.com/historyofvideogamingTwitter - https://twitter.com/HistoryofVideo1Email - historyvgpodcast@gmail.comHosts - Ben & WesMusic - Arranged and recorded by BenCan you guess this week's transition music?