POPULARITY
Want some high-impact, low-cost cards that you can run in ANY deck? You've come to the right place! It's time for another 10 for $10, where we bring you 10 cards you can pick up for a grand total of $10. This time, all those cards are colorless! But just because they don't have any color doesn't mean they won't have a huge impact on the board. So come on in and bring a crisp 10 dollar bill! -------- BE A GUEST ON GAME KNIGHTS! Think you have what it takes to become a Game Knight? Then don't miss your chance to appear as a guest on the show! If selected, we'll fly you out to sunny Los Angeles to meet the Command Zone crew, get knighted, and show off your Commander chops on the next fan episode of the show! For details on how to audition, plus rules and restrictions, follow the link: https://commandzone.com/audition/ -------- Support the show and become a Patron! Be a part of our community, receive awesome rewards, and more! https://www.patreon.com/commandzone -------- WHATNOT: Win a PS5 or Final Fantasy Collector BOX when we go live on Oct 23 at 2pm Pacific! Plus, get a free $15 on us off your first purchase on Whatnot when you sign up at: https://whatnot.com/invite/command #whatnotpartner RIDGE: Upgrade your wallet today! Get 10% Off @Ridge with code COMMAND at: https://www.Ridge.com/COMMAND #Ridgepod SHOPIFY: Power your business with Shopify. Start your one-dollar-per-month trial period today by going to: https://www.shopify.com/tcz -------- CARD KINGDOM: The Command Zone is sponsored by Card Kingdom! If you want to receive your cards in one safe package and experience the best customer service, make sure to order your Magic cards, sealed product, accessories, and more at Card Kingdom: http://www.cardkingdom.com/command ARCHIDEKT: Discover, build, catalog, and playtest on Archidekt, the deck-building website that makes it easy to brew brand new lists or manage your old favorites. Go to http://www.archidekt.com/commandzone to get started today! ULTRA PRO: Huge thanks to Ultra PRO for sponsoring this episode! Be sure to check out their amazing APEX sleeves and super classy MANA 8 product line. If you want to keep your cards protected and support the show, visit: https://ultrapro.com/command -------- Relevant Links: List of 10 Colorless Cards for $10: https://archidekt.com/decks/16597248/cz_704_10_colorless_cards_for_10 Jake Boss: Twitter: @JakeBossMTG Bluesky: @jakeboss.bsky.social Instagram: @jakebossmtg Duel of the Fans | Game Knights 81: https://youtu.be/I5FfGXFx3pk?si=MhYngz6Njp6xcGEC We Built FINAL FANTASY Decks! | Extra Turns 60: https://youtu.be/Wgj8okznDLw?si=SqOnrirXSmhv6fRm DJ - Jumbo Commander: YouTube: @JumboCommander Extra Turns 03 w/ Mark Rosewater & Evan from Make-A-Wish: https://youtu.be/oRYaOKJmMlw?si=EsFTHvi9ncDRVA6E Commander Legends | Game Knights 40: https://youtu.be/latDzZF5yFE?si=cYr5S1BuD0YjDFzj Game Knights Live GRAND PRIX w/Ally Beardsley | MagicCon Chicago 2025: https://youtu.be/nGYkyp8bl4Y?si=cUWzFtXxcY6IpYhx -------- Follow us on TikTok: @thecommandzone Follow us on Instagram: @CommandCast Follow us on Bluesky: @commandcast.bsky.social Follow us on Twitter: @CommandCast @JoshLeeKwai @jfwong @wachelreeks Follow us on Facebook: https://www.facebook.com/commandcast/ Email us: commandzonecast@gmail.com -------- Commander Rules and Ban List: https://magic.wizards.com/en/banned-restricted-list -------- Learn more about your ad choices. Visit podcastchoices.com/adchoices
This is part three of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.
This podcast talks about the history of the proliferate mechanic.
This week on The Game Deflators, John and Ryan kick things off with their latest gaming pickups and a spoiler-filled discussion of Silent Hill f. The guys break down the ending and share whether it lived up to the series' legacy—or left them scratching their heads. Next, it's on to Magic: The Gathering, where recent comments from Mark Rosewater have reignited debate around Universes Beyond. Is Hasbro enriching the game with crossovers—or forcing them down players' throats? Then the duo unpacks the buzz around a potential Nintendo hack. What's the story, and how could it impact gamers and developers alike? Finally, they dive into a retro horror gem with a review of Siren on PS2. Does this stealth-heavy survival title still deliver the scares, or has time dulled its edge? 00:00 Introduction to the Game Deflators Podcast 01:09 Gaming Pickups and Equipment 07:18 Silent Hill F: Gameplay and Story Analysis 27:14 Gaming Nostalgia and Spooky Season 31:55 Magic: The Gathering's Universes Beyond Controversy 44:09 The Future of Universes Beyond and Crossovers 52:54 Magic Card Collecting and Pricing 55:01 Nintendo Hacked: Implications for the Gaming Industry 01:01:55 Siren: A Deep Dive into Gameplay and Mechanics 01:17:29 Final Thoughts on Game Pricing and Value Want more Game Deflators content? Find us at www.thegamedeflators.com Find us on Social Media Twitter @GameDeflators Instagram @TheGameDeflators Facebook @TheGameDeflators YouTube @The Game Deflators Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18
This podcast is part one of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.
This is part two of three going over my talk from MagicCon: Atlanta looking at the top 20 most influential Magic expansions of all time.
View all cards mentioned in this episodeAndy and Anthony talk about the last year in Magic and, in broad strokes, where they think the game stands from a design and product perspective. They start with Mark Rosewater's own annual retrospective and talk about wether or not they agree on his take on the past year's sets.Discussed in this episode:Mark Rosewater's 2025 State of Design ArticlePack One Slick Ones - Episode #18 - Having a Healthy Relationship with Magic, Especially Outside of CubeGeneral Apathy on YouTubeOrnithological Studies Secret LairIf you'd like to show your support for the show, please consider backing Lucky Paper on Patreon or leaving us a review on iTunes or wherever you listen.Check us out on Twitch and YouTube for paper Cube gameplay.You can find the hosts' Cubes on Cube Cobra:Andy's “Bun Magic” CubeAnthony's “Regular” CubeYou can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:Lucky PaperPO Box 4855Baltimore, MD 21211Musical production by DJ James Nasty.Timestamps0:00 - Intro05:48 - State of Design 202528:05 - The end of "hat" sets?46:48 - Meditations on Fandom Culture50:01 - State of Design Lighting Round
This podcast is a look back at the early creatures that only cost one mana.
I just got back from MagicCon Atlanta, and in this podcast, I talk all about it.
This podcast is another in my quest to talk about every Magic expansion. This time I talk about the third set in the Champions of Kamigawa block, Saviors of Kamigawa.
In this podcast, I talk about the things I have to do to prepare for an upcoming MagicCon (in this case, MagicCon Atlanta).
This week on The Marvelists, Peter and Eddie are joined by the legendary Magic: The Gathering head designer, Mark Rosewater! Join the trio as they dive deep into the upcoming Spider-Man themed set, dropping September 26th. The conversation is an absolute untap—with Rosewater sharing insider details, behind-the-scenes stories, and even a few cheeky spoilers about the exciting new mechanics and iconic Spider-Man characters making their way into the multiverse of Magic. From the web-slinging mechanics to the swinging art design, Mark explains how the world of Marvel and Magic collide in this special set, bringing together two beloved universes in a way fans have never seen before. Will Spider-Man's iconic wall-crawling powers translate to a brand new mechanic? How did the team decide which characters would be featured? Carl Stiglich also joins the fun as a special guest co-host, bringing his MTG expertise and fan-fueled enthusiasm to the conversation. Whether you're a Magic fan looking for the scoop on this crossover event or a Marvelite eager to see Spider-Man in Magic form, this episode has you covered! So grab your deck, draw your cards, and get ready for a swingin' good time in this must-listen episode before the Spider-Man set hits the shelves on September 26th!
This podcast is another in my quest to cover every Magic expansion.
In this podcast, I talk about the times we returned to settings that we'd already visited.
In this podcast, I talk about a specific aspect of the color pie and how modern design requires that we care about it.
This podcast is about the most hated mechanic in the history of Magic, ante.
In this podcast, I sit down with Corey Bowen, the lead set designer of Magic: The Gathering® | Marvel's Spider-Man, to talk about the set's design.
This podcast is a companion to my three-part Making Magic series on the history of tokens. You can read the third and final column on Monday, September 8.
In this podcast, I talk about a key component of design: set structure.
In my podcast on Igniting the Spark (the new Magic documentary), I talked about doing a podcast that covered something the documentary didn't. How did Magic grow from a one hundred million-dollar game to a billion-dollar game?
A documentary about how Magic debuted at Gen Con. I had the pleasure of participating in it, and this podcast talks all about that.
This is another podcast in my ongoing quest to record a podcast about every expansion. This episode is all about Prophecy, the third set in the Mercadian Masques block.
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Nemesis, the second set in the Mercadian Masques block.
Every year, I write a "State of Design" column where I talk about how I feel the last year of Magic design went. This year's column starts with Bloomburrow and goes through Magic: The Gathering®—FINAL FANTASY™. With six sets to talk about, I ended up having a pretty lengthy article, so I made a supplementary podcast where I walk through every new mechanic to give my thoughts on how they went.
Magic is made not by a single designer but by a large group of people. In this podcast, I talk about how that affects game design.
This is another podcast in my ongoing quest to record a podcast about every expansion. This podcast is all about Mercadian Masques.
Today on the podcast, we take a peek at the exciting premiere of Marvel Studios' The Fantastic Four: First Steps as we hear from Pedro Pascal, Vanessa Kirby, Ebon Moss-Bachrach, and Joseph Quinn from the red carpet (1:10). Plus, we spotlight Senior Paralegal for Marvel Studios' Legal and Business Affairs, Matt Gilbert (7:01). And finally, we get the latest from Magic: The Gathering's Max McCall, Sarah Wassell, Mark Rosewater, and Jadine Klomparens as they share the behind-the-scenes creation of the Magic: The Gathering | Marvel's Spider-Man set (14:33). All time codes are approximate. Learn more about your ad choices. Visit podcastchoices.com/adchoices
The very nature of a trading card game is that it's always evolving. In today's podcast, I talk about what that means for Magic design.
In this podcast, I talk all about my trip to this year's San Diego Comic-Con.
In this podcast, I sit down with Andrew Brown, the set lead designer of Edge of Eternities, to talk about the making of the set.
In this podcast, I see if I can talk for 30 minutes about the Magic card back. (Hint: I did it.)
In this podcast, I sit down with Ethan Fleischer, the vision design lead for Edge of Eternities, to talk about the making of the set.
In this podcast, I talk about an R&D expression, "The juice isn't worth the squeeze."
This podcast explores how each of the colors interacts with enchantments.
In this podcast, I walk through the history of how we've used colorless in design.
In this podcast, I talk about how it's not enough for a mechanic to be good in a vacuum.
This podcast explores how each of the colors interacts with creatures.
This podcast explores how each of the colors interacts with artifacts.
In this podcast, I talk about the use of repeat mechanics on singular card designs.
I recently wrote a three-part article about the history of typal themes in Magic. This is my podcast on the topic.
In this podcast, I answer a question from my blog about how we decide when to name and not name mechanics.
In this podcast, I talk all about Stronghold (the second expansion of the Tempest block).
In this podcast, I talk all about Exodus (the third expansion of the Tempest block).
In this podcast, I sit down with the lead designer of Magic: The Gathering®—FINAL FANTASY™ to talk about the set's design.
In this podcast, I talk about a concept called futureproofing where we design mechanics to better enable us to use them in the future.
We design a lot of mechanics. Most don't make it to print. Why? That's my topic for this podcast.
This podcast talks about a tool we use to playtest new mechanics.
Someone on my blog asked me if I ever designed any Magic formats. It turns out that I have, so I spent a podcast episode talking about them.
In this episode, I walk through many of the design issues that occur during vision design.
In this podcast, I talk about times we decided to reuse mechanics and times we chose to tweak mechanics into something new.