Podcasts about Mark Rosewater

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  • Jun 26, 2026LATEST
Mark Rosewater

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Best podcasts about Mark Rosewater

Latest podcast episodes about Mark Rosewater

Magic: The Gathering Drive to Work Podcast

In this episode, I talk about the pressures of changing things that have been the same for decades.

Magic: The Gathering Drive to Work Podcast

This episode is another in my series to talk about every Magic expansion. Here, I talk about Aether Revolt, the second set in the Kaladesh block.

Magic: The Gathering Drive to Work Podcast
#1358: Mood Swings Strategy

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jun 26, 2026 32:57


Here, I talk about the basic strategy when playing Mood Swings. To make sure everyone gets their full allotment of Magic design episodes, this episode is bonus content.

But Why Tho? the podcast
INTERVIEW: Talking Marvel and Magic with Lead Designer, Mark Rosewater

But Why Tho? the podcast

Play Episode Listen Later Jun 25, 2026 15:07


We sat down with Lead Vision Designer Mark Rosewater to discuss the design behind Magic: The Gathering's latest Universe's Beyond set, Marvel Super Heroes. From color choices to theme to navigating canon, Mark has insight on it all.

Magic: The Gathering Drive to Work Podcast
#1353: Emotional Response

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jun 19, 2026 36:41


In this episode, I cover one of the main goals of game design: to create specific emotional responses in the players.

Magic: The Gathering Drive to Work Podcast
#1354: Quirks of Limited Edition (Alpha)

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jun 19, 2026 29:21


In this episode, I talk about many of the weird elements of Magic's first set.

Magic: The Gathering Drive to Work Podcast
#1355: All the Mood Swings Cards, Part 5

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jun 19, 2026 34:44


This episode is part five of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

Magic: The Gathering Drive to Work Podcast
#1350: Marvel Super Heroes Design

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jun 12, 2026 30:12


In this episode, I talk about designing Magic: The Gathering® | Marvel Super Heroes.

Magic: The Gathering Drive to Work Podcast
#1351: My Trip to LA in 2026

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jun 12, 2026 29:43


I just returned from a trip to Los Angeles, California, where I went to a red carpet event celebrating Magic: The Gathering® | Marvel Super Heroes. I then spent three days doing interviews about the set at Summer Game Fest. This podcast talks all about that trip.

Magic: The Gathering Drive to Work Podcast
#1352: All the Mood Swings Cards, Part 4

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jun 12, 2026 31:22


This episode is part four of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

Magic: The Gathering Drive to Work Podcast
#1349: All the Mood Swings Cards, Part 3

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jun 5, 2026 31:10


This episode is part three of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

Magic: The Gathering Drive to Work Podcast
#1348: High Mana Value Spells, Part 2

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jun 5, 2026 31:23


This episode is part two of a two-part series where I talk about the designs of all the cards that have a mana value of 11 or higher.

Magic: The Gathering Drive to Work Podcast
#1347: High Mana Value Spells, Part 1

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Jun 5, 2026 29:53


This episode is part one of a two-part series where I talk about the designs of all the cards that have a mana value of 11 or higher.

Magic: The Gathering Drive to Work Podcast

In this episode, I talk about the pros and cons of the depth of Magic's gameplay.

Magic: The Gathering Drive to Work Podcast

In this episode, I talk about the history of one of Magic's greatest mechanics, landfall.

Magic: The Gathering Drive to Work Podcast
#1346: All the Mood Swings Cards, Part 2

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later May 29, 2026 31:03


This episode is part two of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

Magic: The Gathering Drive to Work Podcast
#1341: The Phyrexian War Arc

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later May 22, 2026 29:47


In this episode, I talk about putting together the larger story arc of the Phyrexian War storyline from Throne of Eldraine through March of the Machine.

Magic: The Gathering Drive to Work Podcast

What is "the rule"? Why does Magic have it? (It didn't always.)

Magic: The Gathering Drive to Work Podcast
#1343: All the Mood Swings Cards, Part 1

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later May 22, 2026 30:58


This episode is part one of a five-part series. In it, I go through every single Mood Swings card, in collectible number order, and talk about how they were designed, including many of the changes they went through and some strategic tips on how to play them. Note: This is a bonus episode for this week.

Magic: The Gathering Drive to Work Podcast

This episode is another in my series to talk about every Magic set release. Today, I discuss the third set in the original Theros block, Journey into Nyx.

Magic: The Gathering Drive to Work Podcast
#1340: The Design of Mood Swings

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later May 15, 2026 31:38


How did I make Mood Swings into a simple, fast-paced trading card game? This episode talks about my 28 years of iteration and, for those of you interested in how a person designs a game from scratch, walks through how I created the game.

Magic: The Gathering Drive to Work Podcast
#1337: MagicCon: Las Vegas 2026

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later May 8, 2026 32:38


In this episode, I talk about all about my adventures at MagicCon: Las Vegas 2026.

Magic: The Gathering Drive to Work Podcast
#1338: The History of Mood Swings

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later May 8, 2026 30:38


In 1998, I came up with the idea of a more accessible trading card game. That game is called Mood Swings and goes on sale starting June 1 on MagicSecretLair.com. This podcast talks about my 28-year journey to get it made.

Think Like A Game Designer
Mark Rosewater — Designing for Emotion, Embracing Complexity, and 28 Years of Iteration (#103)

Think Like A Game Designer

Play Episode Listen Later May 7, 2026 112:10


About MarkMark Rosewater is the Head Designer for Magic: The Gathering and one of the most influential voices in modern game design. With decades of experience shaping one of the most successful and enduring games in the world, Mark has led the design of countless sets and pioneered many of the systems that define Magic today. Known for his deep understanding of player psychology and his ability to translate complex ideas into elegant design, Mark has spent his career exploring what makes games resonate on an emotional level. In this episode, he shares hard-earned lessons about creativity, audience connection, and why great design starts with how you want players to feel.* Check out Mood Swings, a new game by Mark Rosewater* Making Magic* Magic: The Gathering Drive to Work Podcast* Mark Rosewater Tumblr* Mark Rosewater BskyJustin's Ah-Ha! MomentsWhy You Should Fear Indifference More Than Criticism: Strong negative reactions mean people care about your game. Indifference means it didn't land at all. The best games spark emotion, even when that emotion is mixed or uncomfortable.The Real Goal of Game Design Is Emotional Impact: Mechanics are only a means to an end. What players remember is how the game made them feel: tension, excitement, surprise, or triumph. The most effective designs start with the emotional experience and use mechanics to deliver it.Why Complexity Can Be a Strength When Used Correctly: Magic: The Gathering continues to grow as a game because of its depth and the space it offers for expansion. Yet the secret to a complex game is that it still needs enough clarity for new players to enter. When creating a game with complexity, the goal is to preserve what makes your game compelling while making it accessible.Show Notes“Good design is all about making wrong choices.” (00:11:17)Becoming a great designer requires exploring, testing, and discovering what doesn't work. Every wrong choice teaches you something. The faster you're willing to be decisive and commit to your ideas, the faster you get to something that actually works. Don't hesitate—commit and learn from it.“The data is so essential.” (00:20:50)Mark explains how much of Magic's success comes from constantly listening to players and analyzing behavior. There's no shortage of data (playtests, player feedback, sales trends, format popularity) but the challenge is knowing what to do with it. He says that data is all about finding patterns and understanding what's actually driving player behavior. Players will tell you what they like, but not always why. Part of the designer's job is to interpret those signals and turn them into better decisions about what to build next.“The idea essentially is can we sell somebody a basic game that is expandable if they want it to be expandable, but not if they don't.” (00:45:52)Here Mark is talking specifically about the structure of his new game. The goal is to create a complete experience out of the box, while still allowing for expansion over time. That's a difficult balance. If the base game feels incomplete, casual players drop off. If expansions feel unnecessary, engaged players lose interest.“I've had 28 years of iterative loops.” (01:12:33)Mark has been revisiting Mood Swings for nearly three decades, refining and rethinking it over time. While this is an extreme version of iteration, it highlights a broader truth, which is that some ideas take years to fully realize. Sometimes the idea for a game will evolve alongside your skills and perspective. The lesson is to hold onto ideas that matter, keep testing them, and recognize that the right version may only emerge much later.“If you can make your audience see themselves in your game, you will be very successful.” (01:30:17)Mark and I discuss how the way a game ties to a player's identity drives replayability. Systems like colors in Magic or classes and races in Dungeons & Dragons give players a way to express who they are through play. That sense of self-expression creates a deeper connection, turning the game into a space where players can explore different versions of themselves in a safe and meaningful way. This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit justingarydesign.substack.com/subscribe

Magic: The Gathering Drive to Work Podcast

This is another in my quest to do an episode on every Magic set release. This one is about the design of Born of the Gods, the second set in the Theros block.

Magic: The Gathering Drive to Work Podcast
#1336: The Importance of Goat Guy

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later May 1, 2026 31:38


Who is Goat Guy? Why is he important? There's only one way to find out.

Magic: The Gathering Drive to Work Podcast
#1333: Secrets of Strixhaven Creative with Lauren Bond

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Apr 24, 2026 31:26


In this episode, I sit down with Creative Lead Lauren Bond to talk about the worldbuilding of Secrets of Strixhaven.

Magic: The Gathering Drive to Work Podcast

In this episode, I talk about the role games can play in a person's identity and how that affects our approach to designing Magic.

Magic: The Gathering Drive to Work Podcast
#1331: Secrets of Strixhaven Set Design with Reggie Valk

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Apr 17, 2026 34:27


In this podcast, I sit down with Reggie Valk, set design lead for Secrets of Strixhaven, to talk about the set's design.

Magic: The Gathering Drive to Work Podcast

For eight years, I was in charge of overseeing final-day video production for the Pro Tour. In this podcast, I talk all about it.

Magic: The Gathering Drive to Work Podcast
#1329: Secrets of Strixhaven Design

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Apr 10, 2026 34:02


In this podcast, I talk about the design of Secrets of Strixhaven.

Magic: The Gathering Drive to Work Podcast

It's been over a decade since I did a podcast about Blogatog, my blog where I answer questions daily, so I felt it was time for a second podcast on it.

Magic: The Gathering Drive to Work Podcast

This podcast is all about how Magic design interacts with nostalgia.

Magic: The Gathering Drive to Work Podcast
#1326: How I Have Changed as a Designer

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Mar 27, 2026 33:34


Last year, I celebrated my 30th anniversary of working at Wizards of the Coast and on Magic. In this episode, I look back and explore how I've changed as a designer over the last three decades.

Magic: The Gathering Drive to Work Podcast
#1325: Secret Lair with Lindsey Bartell

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Mar 27, 2026 31:12


In this episode, I sit down with Senior Director Lindsey Bartell to talk about Secret Lair.

Magic: The Gathering Drive to Work Podcast

This podcast is another in my ongoing quest to talk about every Magic expansion. In it, I talk about the third set in the Scars of Mirrodin block, New Phyrexia.

Magic: The Gathering Drive to Work Podcast
#1323: Collector Numbers

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Mar 20, 2026 33:45


Do I have 30 minutes of content about collector numbers? It turns out I do.

Magic: The Gathering Drive to Work Podcast
#1321: Teenage Mutant Ninja Turtles with Eric Engelhard

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Mar 13, 2026 34:09


For this week's podcast, I sit down with Magic: The Gathering® | Teenage Mutant Ninja Turtles Lead Designer Eric Engelhard to talk about the set's design.

Magic: The Gathering Drive to Work Podcast
#1322: Stretching Boundaries

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Mar 13, 2026 33:44


In this podcast, I respond to a post that proposed Magic should "stick to its fantasy roots." As a Magic historian, I make the case that Magic has been stretching the boundaries of what fantasy is since Limited Edition (Alpha). For those who like deep dives into Magic history, this episode is for you.

Magic: The Gathering Drive to Work Podcast

This podcast is all about the journey of the energy mechanic, from its original inception during Mirrodin design all the way to its first appearance in Kaladesh and beyond.

Magic: The Gathering Drive to Work Podcast

One of our latest design processes involves a slideshow where we show off every card in an upcoming set and make final comments before everything is locked down. In this podcast, I talk all about the evolution of the slideshow.

Magic: The Gathering Drive to Work Podcast
#1317: The Magic Dojo with Frank Kusumoto

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Feb 27, 2026 33:40


The Magic Dojo was the very first major online gathering spot for the Magic community. In this podcast, I speak with its creator, Frank Kusumoto, to talk all about it.

Magic: The Gathering Drive to Work Podcast
#1318: Layering Your Mechanics

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Feb 27, 2026 36:50


This podcast is a companion to this year's "Nuts & Bolts" column. I talk all about how to slowly add mechanics to your set.

Magic: The Gathering Drive to Work Podcast

In this podcast, I talk about a core element of every design: making sure your creatures can get through and help the game end.

Magic: The Gathering Drive to Work Podcast
#1316: Mirrodin Besieged

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Feb 20, 2026 30:41


This podcast is another in my quest to record a podcast about every Magic expansion. This time, I talk about Mirrodin Besieged, the second set in the Scars of Mirrodin block and a set with one of the most unique Prereleases of all time.

Magic: The Gathering Drive to Work Podcast

Every year, my oldest daughter Rachel and I attend BroadwayCon, a convention dedicated to Broadway, and each year I make a podcast about it, taking all the things I learned and comparing them to Magic design. This podcast is about this year's trip.

Magic: The Gathering Drive to Work Podcast
#1313: Lorwyn Eclipsed Play Design with Jadine Klomparens

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Feb 13, 2026 29:52


In this podcast, I sit down with Jadine Klomparens, the play design lead for Lorwyn Eclipsed, to talk about how the set was structured and balanced.

Magic: The Gathering Drive to Work Podcast
#1311: Lorwyn Eclipsed Creative with Neale LaPlante Johnson

Magic: The Gathering Drive to Work Podcast

Play Episode Listen Later Feb 6, 2026 32:55


In this podcast, I sit down with Neale LaPlante Johnson, the creative lead of Lorwyn Eclipsed, to talk all about the worldbuilding for the set.

Magic: The Gathering Drive to Work Podcast

I spent eight years working on the Pro Tour overseeing the feature matches and final-day video coverage. Those eight years just happened to overlap with the greatest run in professional Magic where Pro Tour legend Kai Budde won seven Pro Tours in five years. This podcast honors Kai, who sadly passed away last week, talking all about that epic run.