A podcast about tabletop miniature games
In this episode of d6 minutes, the companion podcast to Dice Over Everything, we talk about What Infinity N5 faction we'd most want removed if we had the power, and what to do while waiting for new editions.
In this episode of Dice Over Everything, with a new year bringing in new editions and trying new games, we talk about how you might go about choosing a faction for a new game (or maybe trying another faction in the game you already play).
In this episode of d6 minutes, the companion podcast to Dice Over Everything, we talk about what we've been working on, Limited Editions, and the N5 unit that got the worst change.
In this episode of Infinity N5, we give our first impressions on the new version of Infinity N5!
In this episode of d6 minutes, the companion podcast to Dice Over Everything, we talk about what we've been doing hobby wise, and then check on whether grim dark is cool, and whether having options for minis is important when getting into a new kit.
In this episode of Dice Over Everything, we finally get to some introspection on the last year, and celebrate all the greatest parts - as well as looking forward to what's to come in 2025.
Happy New Year! As we prepare our year retro, we talk about the Right Size of Resin Printers for Beginners, and the Minimum Number of Games per month we want to play in 2025
In this episode of Dice Over Everything, we talk about the new version of Dropfleet Commander, Dropfleet 2.0 - Our history with the game, and the new, good, bad and what we think after trying it out.
In this episode of D6 Minutes, the companion podcast to Dice Over Everything, we talk about the release of Dropfleet 2.0, and when you should throw out new rulebooks.
In this episode of Dice Over Everything, we talk about Long Frostgrave Campaigns - which are the best? For beginners? Experts? And more. We deep dive all 3 of Frostgraves long campaigns, and give you our thoughts having played them all.
In this episode of d6 minutes (the companion podcast for Dice Over Everything), we talk about what we've been working on, and what army we might choose if we decide to go into Age of Sigmar Spearhead.
Sorry for being late, but in this podcast we talk about Fantasy Races in Wargames - why do they exist? And why those ones? Is it all just because of Tolkien? We go through it, despite some of our deep distaste of elves.
In this episode of d6 minutes, the companion podcast to Dice Over Everything where we choose a bunch of topics and talk about them for as long as the dice decide, we talk about - Infinity N5 excitement (new game!), Scheduling Paint Times, and the Best Storage solutions for terrain.
In this episode of Dice Over Everything, we talk about what we'd want in a Perfect Pirate Game - Setting, rules, mechanics, a campaign - and how it might factor into Alan's entry into the One Box Wargame Challenge. You can check out the game on The Rules of Carnage Discord, under 'Buccaneers Bluff'.
It's d6 minutes, our companion podcast to Dice Over Everything - This week we talk about what we've been up to, the idea of Sunday Gaming Brunch, and our Favourite Warcrow Factions.
In this episode of Dice Over Everything, we talk about some of our favourite games - that died. Why did they die, and how did we move on? How are we prepared for when the Spectre of Miniature Game death raises its head - and what does Death of a Miniature Game even mean?
In this episode of d6 minutes, the companion podcast to Dice over Everything, we talk about collecting Special Paint Sets, Dropping Cash on Untested Games, and games having weird symbols on dice.
With all these games releasing and re-releasing, we talk about the dangers of a new edition, and while it has a lot of potential, how it can kill a game - How did X-Wing and Warmachine fumble things, and how can AOS and Warmachine avoid this today?
In this episode of d6 minutes, the companion podcast to Dice Over Everything, we talk about what we've been doing hobby wise, FDM Printers for Terrain, and What part of the Hobby we'd choose to keep doing, when live gets really busy.
We're back! In this episode we talk about Planning Wargaming Army Projects, and also talk about our new, slower release schedule (once a month for Dice Over Everything, instead of once every 2 weeks, plus once a month for d6 minutes).
In this episode of D6 Minutes, we talk about as ever what we've been up to, the new paint lines we will be trying this year, and the Minimum Miniature Size we think makes sense to play with.
It's the last Lesson for Frostgrave 101, so it's time to look through ALL the spells, the schools, and more. We summarize all the Wizard Schools and list the top 3 of spells, schools, monsters, and more. It's the Frostgrave Awards at Dice Over Everything!
In this episode of D6 Minutes, the companion podcast to Dice Over Everything, we talk about how many projects you should do at once, and what we think is the next Big Genre.
In this episode of Dice Over Everything, we go over Adepticon, and the great time it is, plus our thoughts on what makes it so great!
In this episode of D6 Minutes, the companion podcast to Dice Over Everything, we talk about Relic Blade, our changing opinions on metallics, and painting the edges of Pre Painted Terrain.
In this episode of Dice Over Everything, we are back with Frostgrave 101 - The final school, The Witch. This is one of our personal favourites, as we give our opinions on the schools' spells and a good stack of spells to start with.
In this episode of d6 minutes, we talk about if the 2-10 dollar games on Wargame Vaults would be purchasable, and What we think of Sculpted Smoke and Flame on Miniatures (Cough, Dark Angels Cough).
In this episode of Dice Over Everything, we talk about Terrain - does it stop people from getting into the hobby?
In this episode of d6 minutes, the companion podcast to Dice Over Everything, where we talk about topics for as long as the dice decide, we look at how long our backlog is, whether there are good mini games that came from video games, and what we think about Zine Formats for Miniature Games.
It's Lesson 11 of Frostgrave 101, as we go through the Thaumaturge School for Frostgrave Second Edition! Our favourite spells, our least favourite spells, and what kind of starter warband we'd create, this is the penulatimate school to go through!
In this episode of d6 minutes, the companion podcast to Dice Over Everything, we talk about what we've been doing, and then we talk about whether GW is a Monopoly or not.
In this episode of Dice Over Everything, we talk about one of our favourite games, and the new game mode they have just released - Infinity Reinforcements. Is it good, bad? Unredeemable trash? Is there things we would change? Let's find out!
In this episode of d6 minutes, the companion podcast of Dice Over Everything, we talk about what we're most looking forward to at Adepticon, whether arcs modelled on bases is good, and what makes a Skirmish World interesting.
We're back with Frostgrave 101, talking about The Summoner School. We'er almost wrapped up with going over the schools, but this one is definitely a fav of Frostgrave players around. Check out our ratings for the spells, some cool builds, and our overall rating of this classic Wizard archtype.
In this episode of D6 Minutes, the companion podcast to Dice Over Everything, we talk about what we're looking forward to in 2024, Whether Webstore Exclusive Models are Okay, and if we'd play Frostgrave in a convention.
In this episode of Dice Over Everything, we talk about the differences between Wargames that have light story (fluff), and Heavy, deep story, such as Warhammer 40k, and what the gains are from either. Which is better? How much fluff is the right amount?
In this episode of D6 Minutes, we talk about how big lots of minis should be when sold, The worst Starter Boxes, and we discuss thoughts on why Zombicide made it.
In this episode of Dice Over Everything we're back with Frostgrave 101 - This time, we're breaking down The Soothsayer School - Rating their spells, good spells to take with them, and what a good starting Soothsayer warband would look like.
In this episode of d6 Minutes, the companion podcast to Dice Over Everything, we go over what we've been doing hobby wise, how many units are too much, and a Frostgrave Elementalist Wall looks like.
It's the end of the year, and so in dice over everything we're reviewing the year! What was good, what was awesome, and what made us sad. Join us as we break down 2023.
In this episode of D6 Minutes, the companion podcast to Dice Over Everything, we talk about the gaming and hobby stuff we've been doing, along with which colour is better - Green Vs Yellow, and What We are tempted to buy when we see major discounts, such as during the recently passed Black Friday.
In this episode of Dice Over Everything, we're back with Frostgrave 101 - Going over the next wizard school - The Sigilist! What spells are good, what spells could be better? We go over all of them as well as a couple of starting builds we would do with them.
In this episode of d6 minutes, the companion podcast to Dice Over Everything, we talk about what we've been up to, how many sculpts are enough in armies, whether customizable armies or unique missions are more important, and the age old question - what is better, Red Or Blue?
In this episode of Dice Over Everything we talk about the base on which all wargames are played - The Board! Back in our day, we used to play on veritable giant boards that couldn't fit in my apartment these days - but it seems tables have been shrinking ever since.
In this episode of d6 Minutes, the companion podcast to Dice over Everything, we talk about what we've been up to hobby-wise, a short bit about Infinity Reinforcements, and Also whether the GW OP release followed by Nerfs cycle helps rein in Power Gamers - or contributes to them.
In this episode, we continue our Frostgrave 101 series. This time, we go through The Necromancer School, and rate its spells, from S to F. We throw together ideas for a starting Necromancer and what makes them great (or not).
In this episode of D6 minutes, the companion podcast to Dice Over Everything, we talk about what we've been up to hobby wise, and whether we should wear gloves while painting.
In this episode of Dice Over Everything, we talk about the 'Fluff' - the story surrounding our games, what makes the worlds we fight in come alive - and how important they are for our favourite wargames. Is Fluff the secret sauce?
In this episode of d6 minutes, the companion podcast to Dice Over Everything, we talk a bunch of topics for as long as the dice decided. We talk about Actions as a Resource, and the Ethics of 3D Scanning and Printing.
In this episode of Dice Over Everything, we continue Frostgrave 101 - this time, we go in depth and rate one of our favourites - The Illusionist!
In this episode of d6 minutes, the companion podcast to Dice Over Everything, we talk about on which side the fancy symbol on fancy dice should be on, and of course, what we've been doing in the hobby.