It's the year 2042, and war has broken out between the US and Russia. But are these superpowers really the key players in the conflict, or are there other forces hiding behind the scenes, pulling their strings? Journalist Mitahli Reed uncovers leaked audio from a battle in the German town of Görlitz, sitting on the Polish border. In a shocking expose, she reveals things are not all they seem among the hazard zones. Tune in to the Reed Report to discover the truth. Get the REAL background behind the infamous No-Pats. Listen to this standalone audio short story, set in the World of Battlefield 2042. ESRB RATING: Mature 17+ with Violence, Blood, Strong Language © 2021 Electronic Arts Inc. EA, the EA logo, the DICE logo, Ripple Effect Studios and Battlefield are trademarks from Electronic Arts Inc.
The World of Battlefield 2042 podcast offers an intriguing and detailed exploration of the game's world and story. As a fan of the Battlefield franchise, I was excited to dive into this podcast and learn more about the futuristic setting of Battlefield 2042.
One of the best aspects of this podcast is its ability to thoroughly delve into the world-building aspect of the game. The hosts provide extensive background information on the story, discussing how it is based on a future prediction of today's modern politics. They also emphasize the role of climate change as a root cause for many issues in the world of 2042. This in-depth analysis adds an immersive layer to the game, making it feel more realistic and believable.
Furthermore, the podcast does an excellent job highlighting how the game breaks away from historical constraints and allows developers to fully embrace their creativity. By having their own world to create instead of being bound by historical events, Battlefield 2042 has limitless possibilities. This opens up exciting opportunities for unique gameplay experiences and fresh narratives that are not restricted by real-world events.
On the downside, one aspect that may disappoint some listeners is the lack of a single-player campaign in Battlefield 2042. While the podcast acknowledges this disappointment, they do applaud the developers for focusing on other methods of world-building. However, for those who enjoy single-player campaigns as part of their gaming experience, this omission may be seen as a drawback.
In conclusion, The World of Battlefield 2042 podcast provides an engaging and comprehensive exploration of the game's world and story. Through extensive world-building discussions, it offers valuable insights into how climate change shapes society in 2042. Though some may be disappointed by the lack of a single-player campaign in Battlefield 2042, overall, this podcast succeeds in immersing listeners in a captivating future vision through its insightful analysis. Whether you're a die-hard fan or just curious about the game's world, this podcast is definitely worth a listen.
Today the team is joined by long-time Battlefield fan and content creator: Squid G! As we prepared for a Season 7 preview livestream together, we chatted about Squid's passion for Battlefield and creating content.00:16 - Intro01:15 - Visiting DICE04:15 - About Squid G10:30 - Favorite Battlefield12:45 - Portal and Squid G's Chaos18:00 - Favorite Specialist21:15 - Favorite 2042 map29:55 - Favorite Battlefield map33:30 - Favorite content clip37:40 - Getting into content creation45:20 - Community and final thoughtsContact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield. Hosted on Acast. See acast.com/privacy for more information.
Today we sat down with members of the Battlefield 2042 team to talk about our favorite Season 7 content and its creation, such as the new map: Haven, the new vehicle: XFAD-4 Draugr, new weapons, and more!00:20 - Intro01:01 - Season 7 origins02:53 - New map: Haven07:22 - New vehicle: XFAD-4 Draugr32:18 - New gadget: Predator SRAW39:07 - Stadium Map43:04 - Final thoughtsContact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.www.battlefield.com Hosted on Acast. See acast.com/privacy for more information.
Today we're sitting down with the full Battlefield Community Team to introduce ourselves, talk more about our role, and how we stay connected with our Battlefield players.00:20 - Intro01:20 - Meet the team04:23 - Community Management12:40 - Connecting devs and players25:00 - Capturing feedback 30:44 - Favorite parts about Community Management44:45 - Final thoughts47:35 - Outro Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield. Hosted on Acast. See acast.com/privacy for more information.
Season's greetings from the Battlefield team as the year comes to a close. Thank you for joining us on the Battlefield this year! We wish you and your squad all the best, and we'll see you in 2024.Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield. Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) together with Adán Rodriguez (Game Designer - Weapons) and Ross Darvill (Design Director) review the current state of weapon gameplay in Season 6, and which changes are upcoming in the next game update.00:20 - Intro02:55 - State of weapons gameplay18:14 - Recap of vehicle changes39:56 - Upcoming 6.2 changes 48:15 - Wishlist for future changes53:03 - OutroContact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield. Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) together with Eddie (Game Designer - Vehicles) and Ross Darvill (Design Director) review the current state of vehicle gameplay in Season 6, which changes are upcoming in the next game update, and answer vehicle related questions from the Community. 00:20 - Intro02:27 - State of vehicle gameplay11:30 - Recap of vehicle changes26:28 - Upcoming 6.2 changes 29:16 - Q&A37:46 - OutroContact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield. Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) together with Joe Puralewski (Narrative Lead) and Manuel Llanes (Creative Director) are joined by Comet307 for another Community Spotlight! We'll learn more about Comet's passion for writing, the Battlefield narrative, how he is connected to the Community, and his work on the Exodus Archives fan-site.00:20 - Intro03:25 - Meet Comet30712:30 - The Exodus Archives27:10 - Narrative Q&A40:19 - Final thoughtsContact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield. Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined by Raunaq Singh - Game Mode Designer and Martin Kopparhed - Associate Game Design Director, to talk about the gameplay and design of the Dark Protocol, and Killswitch Limited Time Event and game mode - available for all Battlefield 2042 players on October 31!00:16 - Intro02:55 - Dark Protocol Event05:05 - Killswitch Game Mode10:30 - Event design20:30 - Memorable design moments27:50 - Cookie of the week30:28 - OutroContact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield. Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined by Producers Nika Bender and Bruce Brodie to talk about everything that's new in Battlefield 2042's Season 6: Dark Creations. In this new Season you'll find a new map, 3 new weapons, 2 new gadgets, a new vehicle as well as a new Battle Pass, many improvements to gameplay and more to come!00:20 - Intro02:40 - Season 6: Dark Creations overview05:18 - New map: Redacted12:10 - New weapons: VHX D3, L9CZ, G42814:10 - New gadgets: Ammo & Medical Pouch14:45 - New vehicle: YUV-2 “Pondhawk”22:15 - New Battle Pass24:55 - Quality of life improvements32:15 - Cookie of the week35:35 - OutroContact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield. Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined by Mikael Karnell (Lead Environment Artist), Gabriel Sanchez (Level Designer) and Joel Zakrisson (Environment Artist) to discuss the gameplay and creation of the Season 6: Dark Creations new map, Redacted.00:20 - Intro02:25 - Redacted overview03:50 - Inspiration for Redacted08:55 - Design and gameplay25:47 - Art and research44:10 - Cookie of the week48:35 - OutroContact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield. Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined by Torbis for another Community Spotlight! In this episode we get to know our community member Torbis as we talk through his journey as a Battlefield player.00:20 - Intro05:10 - Battlefield memories11:19 - Favorite Battlefield content16:00 - Content creation22:45 - Playing with the Community26:10 - Battlefield 2042 feedback32:30 - Cookie of the week34:40 - OutroContact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield. Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined by LoganTheBrawler for the first Community Spotlight. In this episode we'll talk about Battlefield from the perspective of the players, and get to know Logan as a member of the community.00:30 - Episode Intro02:30 - About Logan03:25 - Content Creation07:30 - CLAW Community11:40 - Gaming charity work16:30 - Physical Claw meetup18:25 - Cookie of the week21:05 - Favorite Battlefield content24:27 - Battlefield 2042 feedback26:00 - OutroContact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.www.battlefield.com Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined Ryan McArthur (Senior Producer) and Bruce Brodie (Producer) for a review of the team's journey as we head into Battlefield 2042's Redux, and a short preview of what's next for Season 6.00:20 - Intro01:20 - Redux03:15 - Season 6 expectations05:40 - The team's journey10:00 - Redux schedule14:05 - Control15:24 - Quality of Life improvements21:25 - Cookie of the week22:58 - OutroContact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.www.battlefield.com Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined by Bruce Brodie (Producer) and Nika Bender (Producer) to talk about the upcoming Battlefield 2042: Redux period.00:20 - Intro 03:28 - Redux Overview04:55 - Modes09:00 - Rewards12:40 - Gameplay improvements24:00 - Cookie of the weekContact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.www.battlefield.com Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined by Shashank Uchil (Lead Level Designer) to discuss the completion of reworking all Battlefield launch maps, alongside the arrival of the improved version of Hourglass 2.0 in the next game update. 00:18 - Intro 01:20 - Maps team retrospective07:30 - Map rework recap18:00 - Hourglass 2.0 overview28:50 - Favorite map35:00 - Final thoughts36:49 - Cookie of the weekContact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.www.battlefield.com Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined by Afshin Fahlstrom (Game Designer) and Martin Kopparhed (Design Director) to talk about the Season 5 Arkangel Directive Event, and the new limited-time Control game mode.00:20 - Intro02:07 - The Arkangel Directive overview03:25 - Control overview21:45 - Design and development of Control36:46 - Cookie of the weekContact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.www.battlefield.com Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined once again by Michael Hartin (Narrative Design Director) and Joe Puralewski (Narrative Lead) for a short narrative Q&A on questions submitted by the community.00:20 - Intro02:50 - Q&A overview03:34 - Was Reclaimed always set in Zlín, Czechia?04:59 - How does the narrative team select the location for the next map?06:44 - Is it narrative first, or gameplay first?10:16 - Is it a conscious choice to bring in reappearing names such as Tombstone squad?11:54 - Does the team leave many things open to interpretation by choice?13:50 - When and why did the team decide to move ahead 5 years between Season 4 and 5?16:30 - Is the Battlefield 4 Final Stand DLC cannon?17:12 - Do you have a favorite character?19:24 - Is the full story planned ahead of time?20:30 - Are there any plans to update the Specialist bios with the 5 year gap between Season 4 and 5?21:40 - Can you talk more about the narrative team's processes when dealing with a story this comprehensive?24:41 - Will we ever see a Lore section in-game?25:33 - Will we see more cameos from previous Battlefield games?Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.www.battlefield.com Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined by Michael Hartin (Associate Narrative Design Director) and Joe Puralewski (Narrative Lead) to discuss the story and writing process for Battlefield 2042.00:20 - Intro01:58 - What does the Narrative Team do at DICE?06:51 - Telling stories in a multiplayer game10:10 - Favorite story moments?17:27 - Where can you learn more about 2042's story?26:46 - The writing process30:32 - Building characters35:40 - Keeping characters authentic40:22 - Recap of 2042's story so far46:49 - Cookie of the weekContact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.www.battlefield.com Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined by Kevin Moore (Technical Director), Sean Merson (Producer) and Erik Pomerleau (Release Manager) for a behind the scenes overview where we discuss how our teams update our Battlefield games in a Live Service environment.00:21 - Intro03:40 - Game updating process overview12:08 - Planning for game updates17:35 - Testing game updates20:23 - Updating without downtime25:15 - Different types of updates28:19 - Quality of life updates32:21 - Bug fixing overview34:53 - Live service tweaks39:33 - Season 5 release overview55:02 - Cookie of the weekContact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.www.battlefield.com Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined by Alexander Formoso (Game Designer), and Jaime de la Puente Boal (Game Designer) to discuss everything that's new in Season 5: New Dawn.01:53 - Vault Weapon improvements03:50 - Dozer and Irish changes05:32 - Squad Management, Squad Orders05:57 - Reworking Vehicle loadouts06:55 - Season 5 Battle Pass07:23 - New map: Reclaimed12:51 - New weapons: XCE Barm GEW-46, BFP.50 16:31 - Weapon balance changes22:43 - New gadgets: Spring Grenade, Anti-Tank Grenade, Mini Grenade28:38 - Map rework: Hourglass 29:28 - Cookie of the weekContact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.www.battlefield.com Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined by Ali Kaporchali (Producer), Ross Darvill (Design Director) and Jim Fagerlund (Game Designer) to discuss how we're reworking the loadouts for all vehicles in Season 5, alongside further vehicle Quality of Life changes.00:24 - Intro, Ali01:07 - Vehicle loadout rework overview05:20 - Intro, Jim and Ross06:00 - Vehicle loadout rework details21:48 - Jet improvements26:07 - Bolte and LATV4 vehicle changes29:46 - Stationary Anti-Air31:38 - Cookie of the weekContact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.www.battlefield.com Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined by Ali Kaporchali (Producer), Jac Carlsson (Game Designer) and Jaime de la Puente Boal (Game Designer) to discuss the Quality of Life changes coming to Dozer and Irish during Season 5.00:19 - Intro01:30 - Soldier camera movement07:55 - Irish Changes16:47 - Dozer changes27:05 - Dozer and Irish summary30:33 - Cookie of the weekContact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.www.battlefield.com Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined by Isabelle Grimborg (Game Designer) and Qassim Obeid (Development Manager) to discuss the new Squad Management and Squad Orders features in Season 5.00:21 – Intro01:58 – Squad Management, Season 4 review03:10 – Squad Management, Season 5 preview11:15 – Squad Orders15:50 – Cookie of the weekContact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.www.battlefield.com Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined by Alexander Formoso (Weapons Game Designer) to discuss the changes coming to Vault Weapons during Season 5.00:21 – Intro01:00 – Season 5 QoL preview01:39 – Vault Weapon attachments06:10 – Attachment balance08:48 – Attachment rollout12:53 – Gameplay expectations14:55 – Universal weapon skins17:10 – Vault weapon balance21:29 – Season 5 weapon teaser22:23 – Cookie of the week24:26 – OutroContact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield. Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined by Matthias Wagner (Lead Game Mode Designer) and Raunaq Sokhi (Game Designer) for Season 2 of Inside Battlefield. In this episode, members of the team reflect upon the launch of Update 4.1.0 and discuss what to expect with the Mid Season Event, Leviathan Rising.00:42 - Guest introduction03:59 - Shutdown21:32 - Team Process30:51 - Cookie of the week33:01 - Design Process56:14 - OutroContact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield. www.battlefield.com Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined by Nika Bender (Producer) and Amo Mostofi (Producer) to discuss the release of Season 4: Eleventh Hour for Battlefield 2042, and to answer listener questions!00:20 - Intro01:37 - Weekly radar02:32 - Season 4 Reception07:44 - Q&A Start07:52 - All-chat09:37 - Breakthrough in Portal11:23 - Transport Helicopter Balance12:45 - XP in Solo/Co-op?19:48 - Assist Counts as Kill25:11 - Vault Weapon Skins & Attachments26:18 - Thermal Scopes for Tanks28:35 - Future Gadgets30:31 - Favorite Developer Moments40:16 - Season 4 Mid-Season Event42:22 - Cookie of the Week45:57 - Squad Management47:03 - Medical and Ammo Crates49:07 - Multi-Flag Sectors on Maps53:09 - End of Round56:06 - OutroContact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield.www.battlefield.com Hosted on Acast. See acast.com/privacy for more information.
Tom Straatman (Community Manager) is joined by Alexia Christofi (Producer) and Alexander Formoso (Game Designer - Weapons) and Jaime de la Puente Boal (Game Designer) for a deep dive on what's new in Season 4: Eleventh Hour for Battlefield 2042. They'll chat about the new Map, Specialist, Vehicle, Weapons, Gadget and more! 00:18 - Introductions 05:00 - Weekly Radar 06:29 - Map: Flashpoint 11:48 - Specialist: Camila Blasco 19:00 - Vehicle: CAV-Brawler 21:08 - Weapons: AC9, RM68, RPT-31, Super 500 29:58 - Gadget: SPH Explosive Launcher 33:40 - Cookie of the Week 37:36 - Season 4 Battle Pass 40:41 - Changes & Improvements 49:11 - Outro Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield. www.battlefield.com
Tom Straatman (Community Manager) is joined by Kit Eklof (Producer) and Shashank Uchil (Lead Level Designer) to discuss how we have designed, built and reworked Battlefield 2042 maps. 00:20 - Intro 01:43 - Weekly Radar 02:48 - Launch maps 09:52 - Season maps 20:19 - Container memes 21:40 - Spearhead 34:55 - How we build maps 46:01 - Cookie of the week 47:58 - Map reworks 64:04 - Outro Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield. www.battlefield.com
Tom Straatman (Community Manager) is joined by Ben Walke (Producer) and Alexander Formoso (Game Designer - Weapons) to discuss design and balance for the Weapons of Battlefield 2042 as we head towards the release of Season 4. Chapter Notes: 00:19 – Intro 01:55 – Weekly radar 03:17 – Weapon Balance 07:00 – Weapons Meta 09:08 – Weapon Proficiencies 19:08 – Weapon Attachments, Drum Magazines 22:45 – Vault weapons 32:40 – Choosing Feature Designs 39:24 – Cookie of the Week 47:55 – Team Collaboration 51:00 – Season 4 53:22 – Final Thoughts 56:18 – Outro Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield. www.battlefield.com
Tom Straatman (Community Manager) is joined by Nika Bender (Producer) and Amo Mostofi (Producer) to discuss the recent Update 3.2 for Battlefield 2042 and take a whole bunch of listener questions! To read more about the Core Feedback overview around map design in Battlefield 2042 mentioned by Tom in the Episode, please visit the Community section of our website. Chapter Notes: 00:00 - Introduction 04:18 - Q&A Overview 05:17 - Q&A Start 05:25 - Priorities for developing new content 10:23 - Who is your favorite Battlefield 2042 character 18:27 - Penguins 24:16 - Specialist balance 27:28 - Discarded and Hourglass Reworks 32:16 - Tutorial and Match Intro flow 37:48 - Helicopters in Breakthrough 39:06 - Cookie of the week 40:54 - Philosophy behind new features 42:52 - Continuation of 2042's narrative 43:18 - Breakthrough 128 44:25 - Pineapple on Pizza, yes/no 48:20 - Outro Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield. www.battlefield.com
Tom Straatman (Community Manager) is joined by Florian Le Bihan (Lead Game Designer) and Jac Carlsson (Game Designer) to discuss Update 3.2 for Battlefield 2042, headlined by the Breakaway map re-work, the Return to the Class System, Thermal Scopes, Vault Weapons, and More! Chapter Notes: 00:00 - Introduction 03:20 - Weekly Radar 10:15 - Breakaway Map Rework 20:55 - Thermal Scopes 25:57 - Active Protection 28:47 - Below Radar 32:02 - Vault Weapons 40:41 - Cookie of the Week 41:25 - Outro Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield. www.battlefield.com
Tom Straatman (Community Manager) is joined by Florian Le Bihan (Lead Game Designer) and Oliver Andersen (Software Engineer) to discuss the Return to the Class System coming later in January as part of Update 3.2 for Battlefield 2042. Dev Notes - Return to the Class System Blog now available on the Battlefield website. Chapter Notes: 00:00 - Introduction 02:57 - Weekly Radar 05:02 - Return to the Class System Discussion 49:24 - Expectations 52:08 - Recap and Outro Contact us at podcast@battlefield.com, or @Battlefield on Twitter and Instagram using #InsideBattlefield. www.battlefield.com
It's the year 2042, and war has just broken out between the US and Russia. But are they really the key players in the conflict, or are there other forces hiding behind the scenes? Tune in to the Reed Report to discover the truth in this standalone audio short story, set in the World of Battlefield 2042, including the REAL background behind the infamous No-Pats. Download the transcript for your language here: United States: http://x.ea.com/70167 United Kingdom: http://x.ea.com/70168 Australia: http://x.ea.com/70169 France: http://x.ea.com/70170 Deutschland: http://x.ea.com/70171 España: http://x.ea.com/70172 Italia: http://x.ea.com/70173 México: http://x.ea.com/70174 Polska: http://x.ea.com/70176 Россия: http://x.ea.com/70178 Brasil: http://x.ea.com/70179 日本: http://x.ea.com/70180 대한민국: http://x.ea.com/70182 العربية: http://x.ea.com/70183 简体中文: http://x.ea.com/70185 繁體中文: http://x.ea.com/70186 ESRB RATING: Mature 17+ with Violence, Blood, Strong Language © 2021 Electronic Arts Inc. EA, the EA logo, the DICE logo, Ripple Effect Studios and Battlefield are trademarks from Electronic Arts Inc.