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After having done some research, we know we need to get into the Cathedral of Epiphenomena to find a sect of Urgathoan worshipers called The Secret Eaters. We elicit the help of a great faction and Kortash Kain to help. We then head deep down into the boney basements of the church.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the showSupport the show
We enter into an investigation as we try to gain enough knowledge to not only know what to do, but convince the powers that be that we should be allowed to act. We're eventually led to the Temple of Epiphenomena... doot doo do doo do.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
We finish searching the glass shop where we chased an enemy and found several more. From there we return to the Sinner's Suite and start gathering information. Turns out, there's some more problems we'll have to deal with.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
Having killed the running wraith, we investigate the building to which it fled. We happen across and old friend, and decide to say hello.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
We scramble through the crowded streets and districts of Mechitar, capital city of Geb, in pursuit of a fleeing wraith. At least some of us complete eventually catch up, following our quarry into a stained glass factory.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
We go meet with Kortash Kaine, who decides he wants to go for a stroll. This leads to a strange incident at the docks.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
We finally finish up the Tower of Gnawed Bones, looting and leaving. We then plan our next moves as Blood Lords during some down time.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
We've finally come to the end of The Tower of Gnawed Bones, but it isn't going down with out a huge, knock down, drag out, wild fight. Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
We're facing off against a monstrous monster and some ghoulish ghouls in the Tower of Gnawed bones. Luckily we've brought some thorny thorns, healy heals, armory armor, and... psychedelic psionics? Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
Still in the Tower of Gnawed Bones, we find ourselves in combat with a frenemy. We look around and find some interesting things, before meeting up with some more serious enemies.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
We're in the Tower of Gnawed Bones, fighting some ne'er-do-well ghouls. Kix makes friends with one of their prisoners and we try to rescue said prisoner. This goes about how one might expect.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
Here is part 2 of the conversation that I had with Jason Wiebe to discuss The Adventure Path. We continue to share our similar experience during the D&D 3.0/3.5, Pathfinder 1 days and discuss our experience with Paizo's Iconic Adventure Paths. Also, Jason & I have another mutual Metal Minute. This one - pick a metal song and outline an Adventure! The Paizo Adventure Path: https://paizo.com/store/pathfinder/adventures/adventurePath Cover clip art by Amy Lee Rodriguez. You can send me a message (voice or text) via a DM on Discord, as an attachment to my email (gmologist@gmail.com) or to my Speakpipe account: https://www.speakpipe.com/TheGmologistPresents
We go in through the front door. Following a request from Kortash, we bust into a chapel/hideout to fuck shit up. This is exactly what happens.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
I am joined by Jason Wiebe to discuss The Adventure Path. We shared similar experience during the D&D 3.0/3.5, Pathfinder 1 days and discuss our experience with Paizo's Iconic Adventure Paths. Also, Jason & I have a mutual Metal Minute. The Paizo Adventure Path: https://paizo.com/store/pathfinder/adventures/adventurePath Cover clip art by Amy Lee Rodriguez. You can send me a message (voice or text) via a DM on Discord, as an attachment to my email (gmologist@gmail.com) or to my Speakpipe account: https://www.speakpipe.com/TheGmologistPresents
After clearing out our new residence, then fighting devils to assist Kix in becoming a Lich, we go over our level 12 upgrades. We do some maintenance, and go meet with the diplomat and very dangerous ghoul, Kortash Khain. Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
We've cleared out our new home, and have some important business to get down to. Kix has a plan, but he's playing a dangerous game with a powerful opponent. Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
We're still in our new suite in Mechitar, clearing out the traps and hazards left by its previous Blood Lord resident. Along the way we discover some interesting information with dangerous implications.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
Now officially Blood Lords, we do a bit of house keeping, before going to our new home to do a whole lot more house keeping. The previous occupant left some pretty badass decor, but some of it is pretty dangerous.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
After concluding business in Grey Dirge, we head to Mechitar as a full group. We get settled in and go to our meeting. The Ghost King is not there, and instead we are given a... parade float to decorate. Ok, I guess. After some shenanigans the actual meeting with Geb is on, and we get promoted.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
Kix takes a couple mental health days, then kindly decides to allow the campaign to continue but un-petrifying the rest of us. We meet back up with Bedlis, and receive a summons to Mechitar. We take care of some business and prepare to head to the big city. Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
We finish up in Gristle Hall, looting what meager things VampIron Tavia had, and gathering more evidence to incriminate Kemnebi. As we exit, we meet an old ally who has new plans for us. Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
We explore the remaining rooms of Gristle Hall, facing down a few enemies as we go. We solve the remaining riddle and come face to face with Vampire Iron Tavia, the one we've been chasing after this entire book. The end of book three draws nigh.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
We encounter a big fossil monster in a greenhouse, which ends up being less cool than it sounds. We continue looking for information and, along the way, destroying potentially dangerous statues as we go.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
Arius, having gotten served in a dance battle, welcomes the development to just a battle battle. The enemies are persistent, but can't do much to us. We move into a library where we learn some bombshell info before aggravating an impressive fossil.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
We've reached Gristle Hall, but there's some defenses we must first get past. Once we do, we move into the manor where we discover some shadowy walls of great power. Kix wants them. We also find a party!Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
We find the medusa, Karenza, and learn some information from her. We head out to a place called Gristle Hall, where Iron Tavia went to. We know this place has some importance, having found a picture of it quite a while back. The road there, however, isn't without danger.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the Show.
Our nice tea time is interrupted by some guests being rather rude. As our hosts dejectedly cancel further tea, we begin exploring the home looking for our wayward host. We have a few more encounters with her little friends, which goes well until it doesn't.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the Show.
We finish up business in the Greenblades camp, whom we've just slaughtered. We rest a bit, then follow a calling Shaira had in a dream. The Champion of Urgathoa does some pretty Urgathoan shit, and we all hit level 10. From there we head to the house of Karensa the Medusa, where we find some unexpected... friends?Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the Show.
Under cover of night, we've snuck up on the Greendblade's camp. We have one goal in mind; kill them all.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the Show.
While Kix races to save Shaira, Arius and SD race to kill some fuckers. Not everything goes well, though, and we find ourselves low on resources and HP. Later, we plan our next move and decide to go on the attack.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the Show.
Due to some technical difficulties, we skip ahead a bit. We find ourselves trying to trick the Greenblades into an ambush. When the time comes, turns out they were expecting an ambush, and had their own counter-ambush ready. Meanwhile, Sundrinker is Am Bush.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the Show.
We're in a cave fighting the bad guys... or rather, we're the bad guys fighting the good guys. It's combat, violence, and proper evil within.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the Show.
What's this? An extra episode?! As a treat to mark reaching 200 eps we sat down with none other than James Jacobs, Creative Director at Paizo. James was one of the architects of the Age of Worms and we talk about how that adventure was conceived and produced and the history of the Adventure Path … Continue reading Bonus Episode – Talking Loud and Clear →
(00:00) Show Open (02:09) Intro (05:44) Overall Thoughts on the Adventure Path (28:43) Cosmic Plans (43:15) Secrets (50:36) Improving Mission Depth and Gravitas (01:14:15) Final Thoughts Looking for ways to support the show? Check out our...
We arrive at a lake in the middle of the Field of Maidens. We find the destroyed remnants of wagons. We are soon accosted by hungry ghoulies who want nothing more than to eat good friend Kix. We do our best not to let them, with less than fully successful results.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the Show.
We prepare for what seems to be another fight right on the heels of the last one, but turns out to be something else. We have a lot to go check out in this Field of Maidens, and it's less devoid of life than we'd expected.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the Show.
We finish up our business in The City of Hollow Flesh, and head out with Seldeg Bedlis on the trail of Iron Tavia. This leads us to The Field of Maidens; an old battleground filled with petrified soldiers. We explore a bit, and inevitably, some trouble comes calling. Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the Show.
We engage in a combat within a maze of hallways, which is pretty cool. We investigate this old temple turned shelter, and learn about a type of vampire that's very hard to pronounce. All of this gives us more clues about Iron Tavia, which we take to our old "friend" Bedliss. Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the Show.
We descend into the undermarket of Hollow Flesh. It seems to be an abandoned chapel, and those who've taken up residence aren't having a good day. It gets worse when we arrive, though. Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the Show.Support the Show.
Jenny Jarzabsk joins Alex and James to look high and wide at Starfinder 1e’s swan song release, the Mechageddon! hardcover Adventure Path. Listen Now! (mp3)
We make our way to the Hollow Flesh market. Once there we gather info and do some buying and selling. We follow clues to some steps that lead to the undermarket, but there's some guardians in the way.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the Show.
We deal with the aftermath of discovering the various plots in Thornhearth. The group is split on some issues, and a bit of light inter-party subterfuge rears its head. We say our goodbyes, some in disguise, and regroup with Bedlis to head South.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
Today, Sam, Tyler, and Ryan explore the city where it all began! Of course we mean Sandpoint, the location of Paizo's first Adventure Path. Join them as they talk about its founding from a small mercantile league, a storied lighthouse that is more than meets the eye, and why you should always be suspicious of seemingly nice birdwatchers! Continuing the exploration of Golarion, the Campaign Setting for the Pathfinder Roleplaying Game by Paizo Inc. Website: TabletopTravelGuide.com Email: TabletopTravelGuidePodcast@gmail.com Instagram: @TabletopTravelGuide Patreon: Tabletop Travel Guide Podcast Theme Music By: Raymond Gramke
Welcome to another episode of Perspective Checks where I sit down with a friend in the TTRPG world and discuss a topic of their choice! This time I'm joined by a fellow podcaster and GM who I respect and listen to constantly - Adam Kelly of The STF Network! The Strange Table Fellows have a whole lot of shows and content for you to enjoy, but we talk about the massive 3 Adventure Path kitbash Adam and friends put together to form the story of the Apollo Protection Agency, as well as his other experiences in gaming and the music world. Adam was so easy to talk to and really cares about community in the creative scene. He gives great advice about running or playing in your home games, tips if you're thinking about podcasting, and has more than a few spot on analogies that show his background in music and TTRPG skills go hand in hand. Find more of the STF Network on their website, join their Discord, subscribe to their podcast feeds, and maybe I'll see you at STFConline! Where to Follow Rene Plays Games: Instagram | Facebook | Twitter/X | Threads | DMs After Dark email: RenePlaysGamesPod@gmail.com Music in the Episode: Theme Song written & produced by Dan Pomfret | @danfrombothbands
We continue to explore the estate of the missing Benefactor, and his fate becomes more and more clear. It seems we're going to need to clean up a lot of his messes here. But what of our target, Iron Tavia?Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
We go into the small town of Thornhearth where we meet some of the locals and ascertain some of what's going on. Lucan decides it's time to become a Baron or something and acts accordingly. We enter a seemingly abandoned mansion, or is it?Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
Deep in the heart of the cottage, we face off against a bloody monstrosity. From there, thigs go somewhat back to normal. We pack up and head out to our next destination, and along the way meet some down-on-their-luck folk, in need of a vampire.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
We continue investigating the cottage of Iron Tavia, which is now inhabited by a friendly if annoyed div. Nothing is as it seems, as Kix and Lucan start having memory issues. We find ourselves delving deeper into the shadows.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
We get prepped and follow spymaster Seldeg Bhedlis into the Axen Wood, back towards the cottage of Iron Tavia. When we get there, things are a bit strange, and we all feel uneasy about this being the place where Swany's character died, and also the place where Swany's character died. Gosh, I sure hope Swany's character doesn't die.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show
We clean up loose ends in Yled before packing up and making the long journey back to The Theatre of Sin in Greydirge. Once there we hold a celebratory dinner. We then take about a month of down time and statecraft. Things take a turn when we receive an intimidating visitor.Get more great MNmaxed and PF2E content on our YouTubeTalk to us and other MNmaxed listeners in DiscordTo support MNmaxed, check out our PatreonAdditional audio is provided by TabletopAudio.comSupport the show