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Inky, Devin, and Lizy are joined by illustrator and concept artist Claire Hummel for a discussion on character design! Claire may be best known for her work on games like Half-Life: Alyx and Bioshock Infinite. So you can probably imagine how excited we were to talk about both her work in the games industry, and the larger question of how to best design characters for your worlds and stories. Inky linktr.ee/inkythoughts Devin linktr.ee/DevinPigman Lizy @Lizy_Br Claire linktr.ee/shoomlah Edited by mattvarley.
Neopets, a kid-friendly site from the early 2000s that let users raise digital pets and play games with them, has fallen far from its peak popularity. The nostalgic luster of it also seems to be fading, following the site's recent failed attempt at Neopet NFTs—not to mention its years-old, mostly broken user interface. On today's show, Madison and Allegra look back at the happier times of Neopia past, discussing their early experiences on the site and exactly how it's grown, or not, with the times. Then they interview concept artist Claire Hummel about her teenage years interning at the site, the creative freedom the staff used to have, and why nobody could ever get enough Neopoints to buy all those cool items. Podcast production by Daniel Schroeder and Derek John. Learn more about your ad choices. Visit megaphone.fm/adchoices
Neopets, a kid-friendly site from the early 2000s that let users raise digital pets and play games with them, has fallen far from its peak popularity. The nostalgic luster of it also seems to be fading, following the site's recent failed attempt at Neopet NFTs—not to mention its years-old, mostly broken user interface. On today's show, Madison and Allegra look back at the happier times of Neopia past, discussing their early experiences on the site and exactly how it's grown, or not, with the times. Then they interview concept artist Claire Hummel about her teenage years interning at the site, the creative freedom the staff used to have, and why nobody could ever get enough Neopoints to buy all those cool items. Podcast production by Daniel Schroeder and Derek John. Learn more about your ad choices. Visit megaphone.fm/adchoices
Neopets, a kid-friendly site from the early 2000s that let users raise digital pets and play games with them, has fallen far from its peak popularity. The nostalgic luster of it also seems to be fading, following the site's recent failed attempt at Neopet NFTs—not to mention its years-old, mostly broken user interface. On today's show, Madison and Allegra look back at the happier times of Neopia past, discussing their early experiences on the site and exactly how it's grown, or not, with the times. Then they interview concept artist Claire Hummel about her teenage years interning at the site, the creative freedom the staff used to have, and why nobody could ever get enough Neopoints to buy all those cool items. Podcast production by Daniel Schroeder and Derek John. Learn more about your ad choices. Visit megaphone.fm/adchoices
In today's episode Max, Nick and James are joined by the super talented Claire Hummel! Art director and Illustrator extraordinaire, to discuss their relationship with their audience and how it affects them in their personal work. There is also an in-depth discussion about Riven, a game James knows nothing about. You can follow Claire Hummel at: @shoomlah --- Contact us at: Hello@negativespacepod.com Follow us on Twitter: https://twitter.com/NegSpacePod Music by Francisco Ojeda: https://www.instagram.com/ojedabass/
We're back again this month with Heli (theatre and performance costume designer, most recently a costume and character designer for Remedy’s Control and the upcoming Crossfire 2. Also worked on Mirages for Kroma Productions, and EGO CURE for Aalto University)and Claire (currently an art director at Valve, previously an artist and associate production designer for Microsoft Studios on a ton of Kinect games, Fable Legends, Sunset Overdrive, Powerstar Golf, and more. Also the production designer for Westworld VR) to talk about why costume design as a specialized role isn’t more common in games, the narrative features of costume design, differences with fashion design, research, building costumes for worlds less-based in reality, the problem of flowing clothes, working with the non-monetary budgets of video games (memory, processing power, etc), not holding back on your first draft, their most important collaborators, iteration, pitching ideas that may be too “out there,” the hardest costume they’ve designed (that they can talk about), knowing when something’s done, how non-costume designers can learn more about costume design, mundane costume design, work/life balance, and how can writers make costume designers’ lives easier.Our guests on the InternetClaire’s Twitter and Website.Heli’s Website and Artstation.Stuff We Talked AboutMarvelous DesignerLA NoireThe Art of Manipulating Fabric by Colette WolffUncharted: The Lost LegacyBayonettaOur theme music was created by Isabella Ness, and our logo was created by Lily Nishita.
And when Alexander saw the breadth of his domain, he wept for there were no more worlds to conquer. SPIKES FOOTBALL That's right! We made it to FIFTY episodes, and to help celebrate such a monumental achievement in podcasting, we snuck a couple of past guests in through the back door for a victory lap. Which guests, you ask? How about takes a somewhat deep breath, Carrie Patel, Tyler J. Hutchison, Laura Michet, Richard Lemarchand, Sarah Elmaleh, Jon Paquette, Brendon Chung, Cat Manning, Kate Dollarhyde, Eric Stirpe, Janina Gavankar, Ben Esposito, Claire Hummel, Graham Reznick, Ryan Benno, AND Molly Maloney? So what, you say? Well, what if I told you we talked with them about the main things students should know about interactive storytelling, how it's OK to be silly, storytelling confessions, extreme programming, whether game stories can be apolitical, what the differences between a good collaborator and a great one are (and how to work with a bad one), favorite underappreciated bits in games, anything they'd do differently with their past work, things you might not need to worry about with your storytelling, major influences, the Bon Appetit Test Kitchen, auteurism in games, the greatness of Yakuza 0, stuff they've worked on that they wish people appreciated more, and so! Much! More! I mean, do you see how long this episode is?! ROUND ONE Our guests on the Internet Laura's Twitter and Website, and you should check out Pathologic 2 Carrie's Twitter, and you should check out The Outer Worlds Tyler's Twitter Richard's Twitter and Website Stuff We Talked About Ep 45: Molly Maloney & Eric Stirpe Mass Effect 2 Thinking with Type by Ellen Lupton The Doves Type® Revival Doom (2016) Mario is Missing! The Trust Equation ROUND TWO (begins at 49:35) Our guests on the Internet Sarah's Twitter, and you should check out Afterparty and GamDev.World Jon's Twitter Brendon's Twitter, Website, and you should check out Skin Deep Cat's Twitter, Website, and you should check out Pathologic 2 Stuff We Talked About The Sims 2 Alien: Isolation The Curse of Monkey Island Oxenfree Super Mario Odyssey Civilization VI Ico The menu from Medal of Honor (1999) Honeysuckle by Cat Manning Collaborative Approaches to Getting Great VO Performances (if you have GDC vault access, you can find it there!) Where the Water Tastes Like Wine ROUND THREE (begins at 1:42:12) Our guests on the Internet Eric's Twitter Janina's Twitter, and you should check out Stucco Kate's Twitter Ben's Twitter, Website, and you should check out Donut County Stuff We Talked About Joanna Newsom mewithoutYou Samuel R. Delany Jeff VanderMeer The Secret of Monkey Island Van Cliburn Portal 2 The Bon Appétit Test Kitchen ROUND FOUR (begins at 2:36:27) Our guests on the Internet Ryan's Twitter, and you should check out The Environment Art Podcast Claire's Twitter, Website, and you should check out In the Valley of the Gods Molly's Twitter, and you should check out Yakuza 0 and Return of the Obra Dinn Graham's Twitter, and you should check out Deadwax and Visitations with Elijah Wood and Daniel Noah Stuff We Talked About Red Dead Redemption 2 Yakuza 0 Undertale Firewatch Mother 3 The Walking Dead Season 1 Guardians of the Galaxy: The Telltale Series Until Dawn Westworld VR Experience Our theme music was composed by Isabella Ness, and our logo was created by Lily Nishita.
We're taking a big ol' swan dive into character design and concept art on this week's episode, and so we're SUPER lucky to have Ashley (formerly a Concept Artist on The Last of Us: Left Behind, and since then she's worked on Uncharted 4: A Thief's End as Lead Character Concept Artist, as well as the upcoming The Last of Us Part II) and Claire (formerly an Artist and Associate Production Designer for Microsoft Studios, where she worked on a bunch of Kinect games, Fable Legends, Sunset Overdrive, Powerstar Golf, and more. She also was the Production Designer for Westworld VR, and currently works as the Art Director on In the Valley of Gods for Campo Santo/Valve) joining us to talk about the misconceptions around what a concept artist does, how they each approach character design, what they want from the writers/creative director when they're starting out with designing one, working for the project instead of yourself, how they know when they're done, the importance of taking breaks and having personal projects, how to achieve good storytelling and character work through costuming, how "real" you can push things before it becomes so novel for players that they're distracted by it, cloth sims: the final frontier of video game character design, making art for VR, major influences, how to create characters that are lifelike and not superficial, the secret to navigating creative disagreements successfully, the importance of failing and making mistakes, which game stories they've responded to recently, and MORE! Our Guests on the Internet Ashley on Twitter and Instagram. Claire on Twitter and her Website. Stuff We Talked About James Gurney In the Valley of the Gods Mary Zophres The Order: 1886 Isao Oishi Layers of Fear Hilda Art and Fear: Observations on the Perils (and Rewards) of Artmaking by David Bayles & Ted Orland Horizon Zero Dawn Night in the Woods Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
We got to the girl andalite book!!! Is there anything more relatable than one of her first """missions""" on earth just consisting of slamming a bunch of jelly beans and flipping out at the mall? You gotta taste those mouth pleasures while you can before the inevitable reveal of your nefarious plan. We understand. We talk this all out with the excellent Claire Hummel (@shoomlah, www.shoomlah.com/) at about 40 mins in, if you would like to skip ahead to that! Also tiny tiny warning: we curse a lil bit during that convo in case you are listening with kids! We got too excited about those morph kid memories. Intro music is a clip from "All of Us"(freemusicarchive.org/music/Eric_Ski…04_-_all_of_us) and outro music is a clip from "We Are The Resistors" (freemusicarchive.org/music/Eric_Ski…_the_resistors) both are by Eric Skiff(freemusicarchive.org/music/Eric_Skiff/), available under CC BY 3.0. (creativecommons.org/licenses/by/3.0/#)
My guest this week is the beautiful and multi-talented Claire Hummel. Here are her words: Songs for everything...songs that change your life & your mind. I have had a jewelry & basically random Jill of all trades company for 15 years. Repairing everything from chandeliers to fancy dog collars. If I haven't done it I'll figure out how to do it. You need music that inspires you to keep working. I like to keep busy & love to learn. My midwest roots are important to me. I guess you could say I have multiple skill passions. My inspiration for life is the people around me, my friends who blow my mind everyday. I am lucky to be surrounded by such beauty and I draw my strength from those who also create. I like to repair things that one feels might be gone forever. Giving new life to something takes time and with time I need music...all kinds of music. Every moment of your day can be shaped by what you are hearing. A trip to the grocery store might turn into a life changing event if you hear the right jam.1. Written by Brendan Hangauer/Sung by Adrianne DeLanda - Far Away 2. Songs: Ohia - Captain Badass 3. Grateful Dead - Brown Eyed Woman 4. The Kinks - This Time Tomorrow 5. Woods - Shepherd 6. Uncle Tupelo - New Madrid 7. Built to Spill - Liar 8. Tori Amos - Cornflake Girl 9. Cat Power - I Don't Blame You 10. Emmylou Harris - Where Will I Be11. Bright Eyes/Neva Dinova - Spring Cleaning
Sam's been talking about it non-stop and finally the episode has arrived! Joined by fellow Revolutionary War enthusiast Claire Hummel, the two talk all about Broadway's latest sensation - Hamilton!
Sam has a pleasantly giddy conversation with Claire Hummel. The two talk about Disney, historical costuming, and then pretty much geek out over animation. Claire's website: http://clairehummel.com/ deviantArt: http://shoomlah.deviantart.com/ Tumblr: http://shoomlah.tumblr.com/ Twitter: https://twitter.com/shoomlah
From a packed room at San Diego Comic-Con 2014, we present the How to be a Nerd for a Living panel with guest speakers Lee Joyner (director of admissions, Cinema Makeup School); Tom Kurzanski (art director, TeeFury); Claire Hummel (production designer, HBO); Pat Loika (host, Loikamania Podcast); Brad Herman (lead product designer, DreamWorks Animation); and Karen Hallion (illustrator and T-shirt/apparel designer). Want to work in a fandom-related industry you're passionate about, but not sure where to start? These professionals discuss careers within gaming, film, comics, illustration, podcasting, and more. Our speakers share their career-building experiences. Topics include training, online resources, networking, and tactics to use (and avoid) for breaking into your dream industry. Moderated by Nerd For A Living's Wendy Buske.
We open up this podcast with a lively review of the new game from Irrational Games , BioShock: Infinite. Joining Trip and Russell for the review are Claire Hummel, who did some visual development for the game, and renowned game journalist Lisa Foiles. As if that wasn't enough, Brian Kesinger returns to our podcast to give us the scoop on his new book, "Walking Your Octopus".
This week we're trying something new, something exciting! On the weekend of March 8-10 The League of S.T.E.A.M. was in Tucson, AZ to participate as entertainers at Wild Wild West Con II. While we were there, we set up our microphones and recorded our first "live" podcast. Gathered around were Glenn, Trip, Robin and Russell who were joined by Claire Hummel and Justinian Stanislaus the Emperor of the Red Fork Empire. Ryan McMann, Owner and CEO of WWWCII stopped in to say hello, as did John Strangeway. All throughout the podcast, we took questions and had discussions with our fantastic audience!
Claire Hummel, renowned illustrator and the artist behind the cover to our Volume One DVD, is our special guest this week. San Diego Comic Con 2011 is our topic!