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Cloverleaf Radio's host The Host with the Most Jimmy Falcon welcomes back Artist and Illustrator, Paul E. Niemeyer! Biography via animecons.com: Paul E. Niemeyer started his career in video game art by illustrating for industry legend P. Farris in the art department at Bally/Midway from 1982-1984. At Bally/Midway, Paul did art on games like Tapper, PacMan Plus, Super PacMan, Professor PacMan, TRON, Satan's Hollow, Spy Hunter, WACKO, and an endless, anonymous list of prototype games. In 1984, Paul went freelance and had a dual career as an designer/illustrator in the Chicago ad agencies, and a game art designer/illustrator for the video game community. Paul worked on a number of gaming projects as a freelancer, but none was more prestigious, or well known as Mortal Kombat. In 1992, Paul did the final illustrations of the Mortal Kombat logo and the artwork on the cabinet, control panels, and the header for MORTAL KOMBAT! Through out the 1990's, Paul worked on promotional campaigns for movie properties like Little Mermaid, Jurassic Park II, Men in Black, Demolition Man, to name a few, as well as a myriad of ad campaigns for international companies and corporations. In 2000, Paul helped start Eagle Games, where he was the creative director and designed & illustrated art for the games. In 2006, Paul opened a top 10 rated haunted attraction known as ABYSS Haunted House and ran it successfully until 2014. Since then, Paul designs and builds props for escape rooms, theme parks, haunted attractions and fests all over the world, as well as getting to meet all the fans of all those great games from so long ago! --- Support this podcast: https://podcasters.spotify.com/pod/show/jianetwork/support
This week on The Game Deflators podcast, John and Ryan chat with the most famous artist you've never heard of, Paul Niemeyer, to continue discussions about Paul's career and recent works with Premium Edition Games. Listen in as they dive into his work with Pop Cap games, Eagle Games and more. Capping off the episode, Ryan provides his first impression analysis of the new Legend of Zelda: Tears of the Kingdom for Nintendo Switch. Is the game worth the $70 price point, or is it just a Breath of the Wild clone? Want more Game Deflators content? Find us at www.thegamedeflators.com Find us on Social Media Twitter @GameDeflators Instagram @TheGameDeflators Facebook @TheGameDeflators YouTube @The Game Deflators Game Deflators Logo Created by J_Ricks_Art Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18
The Legendary games designer Glenn Drover Joins Phillip and Vic for a chat about all things gaming. http://www.forbiddengames.net/ Glenn Drover Glenn Drover was the founder and president of Eagle Games, Inc. from 2000 – 2006. During that time he ran the company while also designing and publishing several premium board games, including Railroad Tycoon, Age of Mythology, Conquest of the Empire 2, Sid Meier's Civilization, Attack!, Napoleon in Europe, War! Age of Imperialism, The American Civil War, and others. In 2007 under his private Tropical Games label, Glenn also designed and published Age of Empires III: The Age of Discovery, which enjoyed great commercial and critical success. In addition to board game design and publishing, Glenn has also had a successful career as a sales executive in the electronic gaming industry. Starting in 1990, Glenn had the opportunity to work with Sid Meier and Bruce Shelley at MicroProse, and during the following years, participated in the growth of some of the finest game publishers in the industry, including Maxis, Activision, and PopCap (where he met Jason).
I talk with Glenn Drover and discover that this founder of Forbidden Games has so, so, so much history with this industry. From seeing Gygax as a kid to founding Eagle (Now Eagle-Gryphon) Games. Check out their kickstarter for Raccoon Tyconn: The Fat Cat Expansion, up right now!LinksFat Cat Kickstarter - https://www.kickstarter.com/projects/954412004/raccoon-tycoon-the-fat-cat-expansionOur Site - www.cardboardherald.comOur Video Channel - https://www.youtube.com/TheCardboardHeraldOur Twitter - https://twitter.com/CardboardHeraldOur Patreon - https://www.patreon.com/user?u=9669551
In episode 28, Craig and Dave are joined by special guest, Matt Wolfe, the designer of Wombat Rescue, which is on Kickstarter right now from Eagle Games. Also in this episode, The boys give first impressions of The Metagame from Local No. 12, and X-Men Mutant Revolution from Wizkids Games. In Kickstarter news, they look at Middara from Succubus Publishing and Ether Wars from EtherDev, and lastly they talk about the nominees for this year's Spiel des Jahres. Show Times: The Metagame (Local No. 12): 2:45 Star Wars Edge of the Empire (FFG): 16:15 The End of the World Line (FFG): 17:15 X-Men Mutant Revolution (Wizkids): 19:15 Middara (Succubus): 31:45 Ether Wars (EtherDev): 35:30 Wombat Rescue (Eagle Games): 37:00 Spiel des Jahres 2015 Nominees: 38:30 Welcome to the Dungeon (Iello): 41:45 Interview with designer Matt Wolfe: 48:00
In our first episode from SaltCON 2015 we talk with Rick and Joanne Soued about their history, creation of Funagain Games, aquisition of Eagle Games, and creation of Gryphon Games. Rick spends much of the interview telling us about many of the current games available through their company including Tumblin-Dice, Through the Ages, Baseball Highlights 2045, and many more. We greatly enjoyed the time we spent with Rick and Joanne and hope to spend more time playing Eagle-Gryphon Games.
In this show, we talk about Pagoda, Justice League Strategy Game, Destination Neptune, Bruges, New Haven, and Dino Dice. A tale of horror is caused by us, and we give our top ten game from Eagle/Gryphon Games.
In this show, we talk about Pagoda, Justice League Strategy Game, Destination Neptune, Bruges, New Haven, and Dino Dice. A tale of horror is caused by us, and we give our top ten game from Eagle/Gryphon Games.
DJG finds Hand Forged Beauty, seeks The Secrets of the Lost Tomb, reveals the truth to Ron Greenfield, listens to some fine pickers with Nick DiSebastian, fights The Looking Glass Wars, submits a... Discover the artists, singers, producers, entrepreneurs, game developers, and inventors of the future at DJ Grandpa's Crib, the unofficial Kickstarter Podcast. With a fresh voice and inspiring interviews, this weekly podcast celebrates the creative genius in each of us. Don’t miss a single episode!
For our twenty-fourth episode, we talk to Keith Blume about his time with Eagle Games, Gryphon Games, and now Queen Games. We're back!!
Hoy hacemos una reseña de un juego de cartas que sigue la estela de su homónimo de mesa, Railways of the world Card Game, un juego diseñado por James Eastham y Steve Ellis de 2 a 4 jugadores y mas de media hora de duración, fue publicado en 2010 por Eagle Games y se puede conseguir en tiendas especializadas. El juego es la adaptación del juego de mesa Railways of the World, donde creamos ruta ferroviarias, mejoramos nuestra locomotora y entregamos los recursos que se van demandando en las ciudades.
In this episode of The State of Games, Dice mostly flies solo as he shares some special experiences, interviews and some gaming goodness and silliness from a recent trip to Origins Game Fair. Monkey rejoins him later in the podcast to wrap things up with a special announcement about a secret game project the duo have had in development since... oh, about two whole weeks now!
In this episode of the State of Games, Monkey and Dice revisit some of the controversy from episode 2 (The One About Naked People) as they ponder a board game age rating system, mowing down pedestrians in Road Kill Rally, psychedelic drug use in SmallWorld, and making cave babies in Stone Age. All this, plus their take on Pastiche, Survive! and building the Railways of the Word.
Spiele-Podcast Nr. 75: Railroad Tycoon - Das Brettspiel und Railways of the World (Eagle Games) - Es ist groß - wirklich groß
With Michael Stackpole, here's another episode of the Dice Tower! In this episode, we announce the winners of our contest for Darter, and listen to David Fair rave about Tichu. Moritz reviews a game, Jason tells us why multi player is no good, and Rick gives us the news as usual. Sam and I discuss the top ten games we don't play enough of; and the highlights of the show are an interview with Keith Blume from Eagle Games and Michael Stackpole talking about Origins. We have the show available in .mp3 format, which you can download below by right clicking the link below, and selecting "save link as".