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In this episode, guest Casey Pike joins to chat about visualization for the film industry. Casey discusses the transition from viewing previsualization as a lesser form to appreciating its storytelling potential. He also talks about the technological advancements in real-time rendering engines, emphasizes the importance of decision-making in visualization, and the balance between previz and post viz. Time Stamps: 00:01:03 Casey chats about his early passion for movies and transition to visualization. 00:08:29 Adoption and evolution of real-time rendering engines, particularly Unreal Engine, for previsualization. 00:13:38 Discussion on the balance between speed and visual quality in previsualization, based on director's preferences and project requirements. 00:16:38 Different types of visualization work, including tech viz, pitch viz, and post viz, and their respective deliverables. 00:20:00 Explanation of post viz and its role in the filmmaking process, including its use in editing and VFX planning. 00:22:03 Temporary VFX shots for early screenings, editing decisions, and reducing the need for imagination. 00:23:14 Temporary VFX shots in test screenings, including previz shots and the purpose of postviz. 00:26:16 Use of Maya, Unreal, and After Effects for postviz, and the shift to remote work during COVID-19. 00:28:41 Postviz work location, virtual art department, and the impact of AI tools on the industry. 00:35:27 Exploration of AI tools, their impact on efficiency, and the potential for job replacement. 00:42:32 Relevance of Maya, Unreal, After Effects, and Substance Painter for aspiring visualization professionals. 00:46:30 Discussion on the essential skills for visualization, including camera attachment, helicopter speed, and car safety on film sets. 00:48:22 Observation of the increasing use of Blender in visualization and its accessibility for artists. 00:52:17 The importance of being a generalist in the visualization field and the diverse skills required for visualization tasks. 00:54:49 Exploration of the blurred line between visualization and VFX, their shared tools, and distinct purposes in film production. 00:59:57 Excitement about the adoption of real-time options in visualization and the consideration of their impact on project workflow. Connecting with the Guest: Website: www.halon.com LinkedIn: https://www.linkedin.com/in/casey-pyke-1697222b/ IMDB: https://www.imdb.com/name/nm4270845/ Connecting with CG Pro: Facebook: https://www.facebook.com/groups/becomecgpro Instagram: https://www.instagram.com/becomecgpro/ Website: https://www.becomecgpro.com/ Twitter: https://twitter.com/BecomeCGPro
In this episode of CG Talks DJ and Andrew interview Amiel, our GarageFarm.NET team Substance specialist, and content creator.We learn about the simplicity and also the huge power of Substance, and get valuable tips on how to get started and create CG materials like a pro.On top of that, we learn why you shouldn't keep your works on yourHDD even if you think they are not good enough and why Amiel considers himself rather a technical guy than an artist.Resources:Substance Painter - https://www.substance3d.com/products/substance-painter/ Substance Designer - https://www.substance3d.com/products/substance-designer/ Substance Alchemist - https://www.substance3d.com/products/substance-alchemist/ Substance Source - https://www.substance3d.com/products/substance-source/ Ambient occlusion - https://en.wikipedia.org/wiki/Ambient_occlusion Zbursh - https://pixologic.com/Iray , 3d view Substance Painter - https://www.youtube.com/watch?v=92ngIojcd5MSbar file and other formats - https://www.youtube.com/watch?v=vwn89RgGr_A Blender mask tools - https://www.youtube.com/watch?v=2Fk-6yKTzMU Quixel mixer - https://quixel.com/mixer ArmorPaint - https://armorpaint.org/ Wes McDermott - https://www.youtube.com/channel/UCoYBJMg934qT0NHLMU0tHrg Smart materials - https://www.youtube.com/watch?v=xppOU2y10Cs Substance baking maps - https://www.youtube.com/watch?v=srUXsAjD2xs WSD Gaming - https://acronym24.com/wsd-meaning-in-gaming/ Pbr validation - https://www.youtube.com/watch?v=gh2wROK7ceE Voronoi texture - https://docs.blender.org/manual/en/latest/render/shader_nodes/textures/voronoi.html Photogrammetry - https://en.wikipedia.org/wiki/Photogrammetry Houdini - https://www.sidefx.com/ Daniel Thiger Marmoset tutorial – https://www.youtube.com/watch?v=XZC6QkwxHRA Corridor Crew Terminator 2 remake - https://www.youtube.com/watch?v=YXehBx0Yc_w Avid - https://www.avid.com/ Davinci resolve - https://www.blackmagicdesign.com/pl/products/davinciresolve/ Tablet and substance - https://www.youtube.com/watch?v=RB-LzeT50pw Tips for painter Amiel tutorial - https://www.youtube.com/watch?v=bgquP-teXd0 Vertex painting decals blender - https://www.youtube.com/watch?v=NzzRr-VVYps Luxcore render seamless textures - https://luxcorerender.org/new-features-in-v2-5/ Corona seamless textures - https://www.youtube.com/watch?v=tKK0Pzw3sjM Substance animated textures - https://www.youtube.com/watch?v=weOAJVykMdg Exporting maps in different resolutions - https://www.youtube.com/watch?v=1IgMJsMR74w
This week I interview the incredible digital sculptor Gio Nakpil! Gio has worked on tons of blockbuster films and currently works on the Adobe Medium team. We talk about his childhood as a horror fan, his early desire to become a makeup effects artist, learning digital modeling, breaking into the digital animation business, working with Carlos Huante, getting out of the film industry after 12 years, his new job as the Adobe Medium evangelist, the exciting possibilities of using Adobe Medium and Substance Painter to create digital sculpture in VR (!!!) and lots more!!! I'm a recent convert to VR so I am SUPER EXCITED about the possibilities that Adobe Medium offers! This was such a fun interview and it really got me psyched to get back into digital artwork. Also a quick art life update and new subscribers. Interview starts at around 8:54 Lélia's Instagram: @lelia_wattez Lélia's Facebook: www.facebook.com/wattezlelia The Dark Art Society Podcast is produced by Chet Zar. Become an Official Member of the Dark Art Society: www.patreon.com/DarkArtSociety Chet’s Patreon: www.patreon.com/ChetZar The Dark Art Society Instagram: instagram.com/darkartsociety Official Dark Art Society Website: www.darkartsociety.com The Dark Art Society Podcast is now available in a variety of places, including the following platforms: SoundCloud: @darkartsociety iTunes: apple.co/2gMNUfM Stitcher: www.stitcher.com/s?fid=134626&refid=stpr Podbay: podbay.fm/show/1215146981 YouTube: bit.ly/2nNYPre DarkArtSociety.com Copyright Chet Zar LLC 2019
Watch For Docks After fixing the toilet seat, Troy turns back into 'Arjuna' to visit Boston again, but the weather is pretty bad so he stays home and works on Peace Island, an open-world adventure game about cats! In this episode, Arjuna walks you through his process as he retextures a dock for the game using industry-standard tools like Substance Painter. He also answers your Discord questions and talks about the Maine Video Game Devs Meetup, which he co-organizes Links of Interest Peace Island Patreon: https://www.patreon.com/PeaceIsland Screenshots mentioned in the episode can be found at ProbablyWork.com Peace Island Website: https://www.peaceislandgame.com/ Reference Video: https://www.youtube.com/watch?v=76a0dUn1lTo Gnomon Workshop Class: https://www.thegnomonworkshop.com/tutorials/designing-a-modular-environment-using-unreal List of Maine bands: https://www.pastemagazine.com/blogs/lists/2014/09/maine-bands-you-should-listen-to-now.html Peace Island Devmix: https://open.spotify.com/playlist/01uiR4x2OsIqg1vtPiGxd1 Neofeud, the game RoboG mentions in the podcast: https://store.steampowered.com/app/673850/Neofeud/ Maine Video Game Devs: https://www.meetup.com/Maine-Video-Game-Devs/ Plugies Follow Thoughts Cast on Twitter @ThoughtsCast Follow the elaborate Twitter account Evan made for "Arjuna" on Twitter @SuperArjunaButt Follow Evan Tolley on Twitter @SirRajaTah Network Stuff This podcast is a production of the We Can Make This Work (Probably) Network follow us below to keep up with this show and discover our many other podcasts! The place for those with questionable taste! ProbablyWork.com Twitter | Facebook | Instagram: @ProbablyWork Email: ProbablyWorkPod@gmail.com --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
ShowNotes AdobeMAX Adobe Fresco Substance Painter Photoshop for iPad Epic Quixel Epic傘下に。 UnrealEngine4.24 StationやめてGoogleにした話 RakuGakiBotの話 carole and tuesday overwatch2 聲の形 スコット・ロバートソンのHow to Render 第3世代Ryzen Threadripper AirPods Pro 今更スマホリングデビューした話 iRing Link ターミーネーター:ニュー・フェイト DEATH STRANDING 万物理論
Retrospektywa.com - podcast, w którym rozmawiamy o projektach!
Jak to jest być grafikiem w małym studiu gier niezależnych? Czym jest organizacja Kurki Collective i jak do niej dołączyć? Gościem odcinka jest Izabela Latak-Grzesik. -> Dobrowolne wsparcie podcastu.
'At satirizing pop-celebrity culture Ms. Tak is on the mark'. - Grace Glueck, The New York Times Elise Tak is a visual artist based in Brooklyn, New York. In her work she uses the imagery of film and popular culture to create a rich fictional and visionary world, while at the same time discussing contemporary, sociopolitical issues. Elise Tak works in both traditional media and in modern digital media using 3D software (such as Cinema4D, zBrush and several renderers) and image editors like Photoshop. By continually experimenting with new developments she continually pushes her own artistic skill to new limits. For over 30 years already she has dedicated herself to the creation of an ever-growing body of work, featuring the lives and careers of more than 10 fictional, yet ‘world famous’, movie actors. It is an intricate play between reality and fiction, between life and art, because whereas in the movies, real living actors create a false existence, in Tak’s work even these actors are pure fiction. Up to now Elise Tak has 'given birth' to 10 movie actors, with different ages and from different backgrounds. Their names are: Michael Okada, Thomas Kirby, Marian Xiao, Pete Banich, Marvin Dunbar, Forough Amirshahi, Jeni Wright, Roy Rebergen, Charlie Pep and Anita Carbajal. Elise Tak was born in the Netherlands and lives and works in Brooklyn, New York. Since the early 1990s her work has been shown in leading galleries, museums and art institutes like Museum Boijmans van Beuningen, Stedelijk Museum Bureau Amsterdam, Frans Hals Museum/De Hallen, Museum Helmond (The Netherlands); Palm Beach Institute of Contemporary Art (USA); Musée de Luxembourg, Musée d'Art Moderne Contemporain Strasbourg, FRAC Poitou-Charentes, Le Consortium (France). Articles on her work have appeared in The New York Times, Flash Art, Der Spiegel, Art Press and many more. In addition, she has several large-scale public art projects to her credit, commissioned by leading institutes in the field like SKOR Foundation for Art and Public Space and Stroom Den Haag, both in The Netherlands. Her animation short ‘Suicide Notes’ was produced in collaboration with the two-time Emmy-award winning composer Patricia Lee Stotter. Elise Tak was the projection designer for the play ‘Flashback’, which ran in a New York City theater in 2007. Her series of stills illustrating Gogol's ‘The Nose’ originally was made for the short film ‘Here's What I Like... Russian Literature. And Now I'll Tell You Why’, directed by Abigail Zealy Bess and written and conceived by Amy Staats. In 2019 she was the director of imagery and projection designer of the staged reading of the play ‘Paging Doctor Faustus’, written by Paul Genega and Patricia Lee Stotter and directed by Mary Chang. Elise Tak is also active as a curator. Het latest exhibition 'A New York State of Mind (Stories from the unusual suspects)' was shown at Cacaofabriek in Helmond, The Netherlands in 2018 and featured a selection of artists from New York. The book mentioned in the interview that she is reading is ‘Moment of Clarity’ by Lee Camp. (Lee Camp is a comedian who is sharply critical of the US political system and he can make the darkest of the dark funny). ‘Pent Up’ (1982) Marvin Dunbar as Green Peaz Digital 3D art, Cinema4D, Plugins 4D, zBrush, 3dCoat, Corona Render for Cinema4D, Affinity Photo © Elise Tak, 2019 Green Peaz is a Vietnam War combat veteran. Since Green Peaz has come home to Chicago, he has been suffering from paranoid delusions. Green Peaz is convinced that he is ‘The Savior’ of the city. Things get out of hand! ‘The Spirit of Not’ (2011) Charlie Pep as The Astronaut; and Marian Xiao, Forough Amirshahi, Jeni and Naomi Wright, Anita Carbajal as the five Spirits.Digital 3D art, C-print on paper, Cinema4D, Plugins 4D, zBrush, Substance Painter, Corona Render for Cinema4D, Affinity Photo, Luminar© Elise Tak, 2018. In his quest for signs of life on Saturn,
ShowNotes Substance Painter 2019.1 Kahawai: High-Quality Mobile Gaming Using GPU Offload PLAYERUNKNOWN’S BATTLEGROUNDS 世話やきキツネの仙狐さん 進撃のYさん Bose Soundbar700がAirplay2に対応した話 [読書の質を上げたい - その3] ビットプレイヤー
Nick is spending a night in Karazhan, Saveun is painting with some substance, and Blake is exploring the sky. This week we're talking, Hearthstone, Substance Painter, No Man's Sky, and Path of Exile