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A 25-year industry veteran, Rob has worked on over 100 published games. For 14 years, Rob was at Hasbro Games, where he worked on Risk 2210 AD, Axis & Allies Pacific, Betrayal at House on the Hill, Star Wars Epic Duels, Heroscape, Clue DVD, Clue Harry Potter, Risk Star Wars, Risk Lord of the Rings, and many more. He was editor of Trivial Pursuit for 8 years and ran the editorial department for 1.His last game with Hasbro was Risk Legacy, which led into a solo career whose games include Pandemic Legacy (Seasons 1, 2, and 0), Seafall, Mountains of Madness, Ultimate Werewolf Legacy, Cthulhu: Death May Die, and Betrayal Legacy.Since 2016, Rob has also been the Chief Restoration Officer at Restoration Games, a publisher whose goal it is to bring all the best out-of-print boardgames back to life. Restoration has published Downforce, Stop Thief!, Indulgence, Dinosaur Tea Party, Fireball Island, Return to Dark Tower, and over a dozen games in the Unmatched line.Rob has been a professor of Game Design at Hampshire College and NYU, has contributed articles to various books on game design, and has been a speaker at dozens of conferences.You can learn more about Restoration Games at: restorationgames.comFOLLOW US ON: Facebook: https://www.facebook.com/groups/boardgamebingeInstagram: https://www.instagram.com/boardgamebingepodcast/ Twitter: https://www.twitter.com/boardgamebingeWHERE TO FIND OUR PODCAST:Spotify: https://open.spotify.com/show/5RJbdkguebb3MSLAatZr7riHeart Radio: https://www.iheart.com/podcast/269-board-game-binge-72500104/Tune In: https://tunein.com/embed/player/p1344218/Google Podcasts: https://podcasts.google.com/feed/aHR0cHM6Ly9mZWVkcy5jYXB0aXZhdGUuZm0vYm9hcmRnYW1lYmluZ2U=Apple Podcasts: https://podcasts.apple.com/ca/podcast/board-game-binge/id1522623033Visit Our Websites: Board Game Binge: https://boardgamebinge.com/Tin Robot Games: https://tinrobotgames.comElixir Board Games: https://www.elixirboardgames.com/our-gamesBoard Game Design Course: https://boardgamedesigncourse.com/
Reviews of Motor City, Rollercoaster Rush, Hickory Dickory and so much more. Featured review: Northgard: Uncharted Lands by Studio H; Board game discussion starts at 23:00. https://bluepegpinkpeg.com/ep239. Thank you to our sponsors: Queen Games, Grand Gamers Guild, and AEG. Timestamps: 23:00 -Motor City; 34:01- Hickory Dickory; 41:12- Rollercoaster Rush; 48:30-Ultimate Werewolf Legacy.
In episode 239, the Pegs discuss Secret Santa, ATONEMENT, Piranha Pig Con, a trash mystery, public domain, and soccer in Catan. review Motor City, Hickory Dickory, Roller Coast Rush, and Ultimate Werewolf Legacy. deep dive Northgard Uncharted Lands.
*Ominous wolf howl* Are you a werewolf? Are you a villager? If you said yes to either of these questions then join us on this week's episode as we discuss the classic social deduction game, Ultimate Werewolf, with a legacy twist!
First up, we hunt for victory as a pack in Ultimate Werewolf LegacyNext, our strategies take flight to make the points soar in WingspanAnd lastly, the old west gets wild as we strike out and defend our claims in The Cattlemen Ultimate Werewolf Legacy Designed by: Ted Alspach, Rob DaviauPublished by: Bézier Games (2018)Players: 9 […]
The gang talks about deception in board games and their experiences in an 8 month long game of Ultimate Werewolf Legacy.
Ryan is your host, Chad your Vanna White, and Adam your lucky contestant as we strap in for another round of Create! That! Game! Chad brings up a random mechanic, theme, and victory condition (thanks to boardgamizer.com) and while Ryan explains the mechanic and a few of its best games, Adam comes up with a sales pitch for the next big board game success! After we've successfully drained Adam of his last ounce of creativity we discuss a few recent plays, including Ultimate Werewolf Legacy, Factory Funner, Sarah's Vision, and more!
Adam, Ryan and Chad take a few moments to discuss the role of narrative and story in modern board games. Whether it's a static story or a collection of random events, storywriting has taken more of a prominent role in board game design. We discuss if we think the tales written in-between the mechanics actually add anything to a game's value, and highlight a few good and not-so-good examples in the hobby. We close the show with a few games we've been playing lately, including Between Two Castles of Mad King Ludwig, Gloomhaven, Treasure Island, Just One, Ultimate Werewolf Legacy, Comanauts, and more!
Ryan, Adam and Chad discuss replayability in the world of board games. What does it mean for a board game to be considered replayable? Are there certain mechanics or genres that produce games that are more replayable than others? Do expansions help or hinder the issue? We also discuss a few of our recent plays, including Samurai, Gizmos, Tyrants of the Underdark, Railroad Ink, Gloomhaven, Ultimate Werewolf Legacy, and more!
We're getting ready for Pax this week and wanted to do something a little longer than the typical weekly episode, so we've revisited one of our more popular episodes from last year, reviewing the BGG Top 100. To kick things off, we share our Question of the Week, courtesy of listener, Chris Jarvis, Would you rather see more licensed boardgames of big IPs from other media, such as film or video games, or do you prefer the hobby to build its own worlds and characters, like Near and Far, Forbidden Desert/Sky etc? Next up, we look at our acquisition disorders. Anthony kicks things off with Pandemic: Fall of Rome and then Chris looks at Luna, TMG's new Deluxified edition. At the table this week, Anthony reviews Santa's Workshop and Colonies for Terraforming Mars, while Chris looks at Ultimate Werewolf Legacy and a dice tower from Altruistic. Finally, we dig back into the BGG Top 100, comparing it to where it was in October, 2017, and sharing whether we think the games on it now should rise, stay where they are or fall down the list. Look for predictions episode in January too when we'll speculate on which 2018 games will work their way into the list in the next 12 months. Question of the Week: 6:31 Acquisition Disorders: 9:55 Santa's Workshop Review: 16:55 Terraforming Mars Colonies Review: 22:40 Ultimate Werewolf Legacy Review: 29:42 Altruistic Dice Tower Review: 34:35 BGG Top 100: Rise or Fall: 35:50 If you haven’t yet, be sure to connect with us on Facebook (www.facebook.com/boardgamersanonymous), Twitter (http://twitter.com/bgapodcast), and on our website (www.boardgamersanonymous.com). You can support the show as well by donating on Patreon (www.patreon.com/bga), or using our Amazon affiliate link.
Chad, Adam and Ryan discuss "big games in small boxes" - those games that surprise you with their strategic complexity relative to the smaller-than-normal packaging. Is it possible to get the same level of satisfaction from a card game as a plastic-filled behemoth? Is replayability proportional to the number of components? Does size really matter? We discuss these topics and more! The second half features A Fake Artist Goes to New York, a big social deduction game in a box the size of your hand. This drawing game gets everyone involved with its approachable theme and ease of play, and doesn't require any artistic skills short of drawing a line for players to contribute. Find out what we think! Finally we wrap up with some games we've played and want to play, including Ultimate Werewolf Legacy, Pandemic Legacy Season 1, Neanderthal, Discover: Lands Unknown, and more! Don't forget to get your entries in for our Brass: Birmingham giveaway! Details buried in the episode somewhere. Photo Credit: https://boardgamegeek.com/image/4251729/fake-artist-goes-new-york
What is a game you've grown to hate? Join Sean, Alan, and even Chestbeard on this zero episode. New to the podcast? This is a great place to start. Learn all about Table Talk, Interaction Satisfaction, Knighting Knaves, Sponsor Spot, and other regular Tuesday Knight Podcast segments. Music Attribution: Sneaky Snitch by Kevin MacLeod Fairytale Waltz by Kevin MacLeod Set Adrift by Daniel Birch Severe Tire Damage by Kevin MacLeod Divertissement by Kevin MacLeod Dub Pirate Boat by mildtape Special Thanks to: Our knaves, knights, and knobles, Tyler Brown Delton Brack and the B-Team (William Anderson, Logan Jenkins, and more!)
To what lengths do you go to keep your players engaged? Sean and Alan discuss their time in Portland, Oregon for XOXO Fest. They also talk games, dogs, and listen to a Werewolf knave-to-knight submission. Music Attribution: Cracked Nut Suite by Podington Bear Clip Attribution: "Drag Brunch - SNL" from Saturday Night Live YouTube channel. Sponsor: thegamecrafter.com
Gen Con 2018 is almost upon us, and we're counting down the games we're most excited to check out! We also talk about Vikings, and Navegador. 01:43 - Spiel des Jahres 03:10 - Vikings 07:45 - Navegador 10:15 - Gen Con 2018 Preview 13:50 - Piepmatz 16:13 - Welcome To ... 19:01 - Dice Fishing: Roll and Catch 20:26 - Ultimate Werewolf Legacy 23:18 - Coimbra 25:24 - Lost Cities: Rivals 27:19 - Pikoko 29:29 - Wendake 31:30 - Nyctophobia 34:03 - Yellow & Yangtze 36:27 - Detective: A Modern Crime Board Game 39:07 - Gizmos 41:03 - Newton 44:23 - Warhammer 40,000: Kill Team 52:30 - Teotihuacan: City of Gods 53:26 - Hyperspace
Is it ethical to publish a game similar to another one? @TedAlspach defends his choice to release Werewords, and game similar to @oinkgms release of Insider. Ted also gives advice on exhibiting at Essen, gives details on Ultimate Werewolf Legacy, describes his personal history making @beziergames, and also talks about how the gaming world is similar to the world of illegal drugs. Music Attribution: Chipstep by Shan Ivers Sexy by Bensound Impact Prelude by Kevin MacLeod Polka by Sarah Rasines