Creating Video Games (2014)

Creating Video Games (2014)

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Creating Video Games teaches creative design and production methods, having students work together in small teams to design, develop, and thoroughly test their own original digital games.

Philip Tan, Sara Verrilli, Richard Eberhardt, Andrew Haydn Grant


    • Dec 4, 2015 LATEST EPISODE
    • infrequent NEW EPISODES
    • 44m AVG DURATION
    • 46 EPISODES


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    Latest episodes from Creating Video Games (2014)

    Lecture 16: Team Dynamics

    Play Episode Listen Later Dec 4, 2015 43:17


    In this lecture, the professors discuss team dynamics in project management.

    Lecture 12: Project 3 Presentations, Project 4 Introduction (Small Game Project)

    Play Episode Listen Later Nov 19, 2015 136:42


    In this lecture, the students present their third project, and are introduced to the fourth project of the class.

    Lecture 10: UI and Usability

    Play Episode Listen Later Nov 19, 2015 88:29


    In this lecture, the professors discuss the principles of UI and usability in creating video games.

    Lecture 27: Final Presentations

    Play Episode Listen Later Nov 19, 2015 120:42


    In this lecture, the students deliver their final presentations.

    Lecture 17: Working with Artists (Guest Lecture by Luigi Guatieri)

    Play Episode Listen Later Nov 19, 2015 58:32


    In this guest lecture, Luigi Guatieri discusses visual artists in game development.

    Lecture 23: Team Discussions

    Play Episode Listen Later Nov 19, 2015 65:31


    In this lecture, the lecturers discuss with every group about their projects, including their working plans and issues they may have.

    Lecture 22: Cutting Features; Scope

    Play Episode Listen Later Nov 19, 2015 62:19


    In this lecture, the professors discuss project management and paring down features to fit the allotted project timeframe.

    Lecture 24: Running a Game Studio (Guest Lecture by Michael Carriere and Jenna Hoffstein)

    Play Episode Listen Later Nov 19, 2015 48:52


    In this lecture, Michael Carriere and Jenna Hoffstein from the Indie Game Collective discuss managing a game studio, through the perspective of the Indie Game Collective.

    Lecture 26: Final Presentation Rehearsals

    Play Episode Listen Later Nov 19, 2015 107:09


    In this lecture, the students rehearse their final presentations.

    Lecture 25: Getting Players to Your Game (Guest Lecture by Sean Baptiste)

    Play Episode Listen Later Nov 19, 2015 48:56


    In this lecture, Sean Baptiste from Firehose Games discusses promotion of video games.

    Lecture 11: Guest Lecture (EA) on Development and Best Practices

    Play Episode Listen Later Nov 19, 2015 64:11


    In this lecture, Tim Cowan of EA Games describes his experience in game development.

    Lecture 20: Writing in Games (Guest Lecture by Heather Albano and Laura Baldwin)

    Play Episode Listen Later Nov 19, 2015 57:48


    In this lecture, the guest lecturers discuss story and gameplay writing in video games.

    Lecture 18: Fiction and Narrative in Video Games

    Play Episode Listen Later Nov 19, 2015 60:55


    In this lecture, the professors discuss the development of video game stories.

    Lecture 19: Working with Sound Designers (Guest Lecture by Richard Ludlow and Andy Forsberg)

    Play Episode Listen Later Nov 19, 2015 49:37


    In this lecture, Richard Ludlow and Andy Forsberg from Hexany Audio discuss professional sound design for video games.

    Lecture 15: Guest Lecture (Scot Osterweil of MIT Game Lab)

    Play Episode Listen Later Nov 19, 2015 56:42


    In this lecture, Scot Osterweil of the MIT Game Lab describes his experience in games.

    lecture scot gamelab mit game lab
    Lecture 14: Aesthetics

    Play Episode Listen Later Nov 19, 2015 73:02


    In this lecture, the professors discuss aesthetics and polish in video games.

    Lecture 13: Serious Games, Simulation and Abstraction

    Play Episode Listen Later Nov 19, 2015 39:12


    In this lecture, the professors describe topics about game design, including freedoms of play and its applications.

    Lecture 7: Testing and Guest Lecture with Genevieve Conley of Riot Games

    Play Episode Listen Later Nov 19, 2015 82:08


    In this lecture, Genevieve Conley from Riot Games describes the process of game development.

    Lecture 9: Guest Lecture with SWERY of Access Games

    Play Episode Listen Later Nov 19, 2015 56:53


    In this lecture, SWERY from Access Games describes his experience in game development.

    Lecture 4: Project 2, Digital Prototype with Project Management

    Play Episode Listen Later Nov 19, 2015 44:55


    In this lecture, the professors introduce Project 2 of the class.

    Lecture 8: Project 2 Presentations, Project 3 (Digital Prototype II: User Interface)

    Play Episode Listen Later Nov 19, 2015 81:35


    In this lecture, the students present their second project, and are introduced to the third project of the class.

    Lecture 6: Agile Project Management

    Play Episode Listen Later Nov 19, 2015 104:40


    In this lecture, the professors continue discussing Agile project management.

    Lecture 5: Agile Software Development

    Play Episode Listen Later Nov 19, 2015 71:12


    In this lecture, the professors discuss Agile software development, and how it relates to project management.

    Lecture 1: Introduction

    Play Episode Listen Later Nov 19, 2015 137:33


    In this lecture, the professors introduce the course, explain the projects, and start to discuss the aspects of various games.

    Lecture 3: Game Engines

    Play Episode Listen Later Nov 19, 2015 56:05


    In this lecture, the professors discuss the role of game engines in creating video games.

    Lecture 2: Project 1, Low Fidelity Prototyping

    Play Episode Listen Later Nov 19, 2015 70:16


    In this lecture, the professors discuss the principles of prototyping in creating video games.

    Student Interview: Lenny Martinez

    Play Episode Listen Later Nov 19, 2015 5:25


    In this video, the Lenny Martinez describes his team's design brief, his role as a dialogue writer, their game's unique visual style, and what it was like to work with a client.

    student lenny martinez
    Client Interview: Pablo Suarez

    Play Episode Listen Later Nov 19, 2015 10:14


    In this video, Pablo Suarez reflects on the Red Cross/Red Crescent Climate Centre's partnership with students in CMS.611.

    From Pitch to Product: The Development of Hello Waves

    Play Episode Listen Later Oct 6, 2015 57:21


    A compilation of clips relevant to the final project "Hello Waves", including the initial project description, periodic development debriefs, play-testing, and final presentation.

    CMS.611J: Creating Video Games promo trailer

    Play Episode Listen Later Oct 6, 2015 1:53


    This video highlights the various features of the course publication, including video lectures, interviews, interactive video timeline, and playable games created by the students.

    Instructor Introduction: Richard Eberhardt

    Play Episode Listen Later Jun 3, 2015 10:00


    In this video, Richard Eberhardt discusses his role at MIT, games he's currently playing and making, what he's looking forward to about teaching CMS.611, and what he'd like to see in the future of games.

    Instructor Introduction: Sara Verrilli

    Play Episode Listen Later Jun 3, 2015 4:56


    In this video, Sara Verrilli discusses her role at MIT, games she's currently playing and making, what she's looking forward to about teaching CMS.611, and what she'd like to see in the future of games.

    Instructor Interview: Teaching Students How to Solve Creative Problems as Teams

    Play Episode Listen Later Jun 3, 2015 6:20


    In this video, the instructors discuss their objectives for student learning, the organization of the course, and how they support first-time designers.

    Instructor Interview: Sequencing Learning Experiences

    Play Episode Listen Later Jun 3, 2015 2:57


    In this video, the instructors discuss how the semester breakdown and the organization of different learning experiences.

    Instructor Interview: Refining the Course

    Play Episode Listen Later Jun 3, 2015 4:59


    In this video, the instructors discuss how they have refined the course over several semesters.

    Instructor Interview: Postmortem Analysis

    Play Episode Listen Later Jun 3, 2015 20:32


    In this video, the instructors and client provide engage in a postmortem analysis of their partnership.

    Student Interview: Tej Chajed

    Play Episode Listen Later Jun 3, 2015 4:52


    In this video, Tej Chajed describes his team's experience creating the network game, Snap!

    Student Interview: Lenny Martinez

    Play Episode Listen Later Jun 3, 2015 5:25


    In this video, the Lenny Martinez describes his team's design brief, his role as a dialogue writer, their game's unique visual style, and what it was like to work with a client.

    student lenny martinez
    Student Interview: Matthew Susskind

    Play Episode Listen Later Jun 3, 2015 6:45


    In this video, Matthew Susskind describes the challenges his team faced in creating their video game, Hello Waves.

    Instructor Introduction: Philip Tan

    Play Episode Listen Later Jun 3, 2015 2:15


    In this video, Philip Tan discusses his role at MIT, games he's currently playing and making, what he's looking forward to about teaching CMS.611, and what he'd like to see in the future of games.

    Instructor Interview: Teaching the Iterative Process

    Play Episode Listen Later Jun 3, 2015 6:53


    In this video, the instructors discuss how students engage in the iterative process through playtesting, agile project management, and through reflecting on their team dynamics.

    Student Interview: Miriam Prosnitz

    Play Episode Listen Later Jun 3, 2015 3:15


    In this video, Miriam Prosnitz share her reflections about what she learned in the class and her advice for educators facilitating similar courses.

    Instructor Introduction: Andrew Haydn Grant

    Play Episode Listen Later Jun 3, 2015 3:30


    In this video, Andrew Haydn Grant discusses his role at MIT, games he's currently playing and making, what he's looking forward to about teaching CMS.611, and what he'd like to see in the future of games.

    Instructor Interview: Fostering Diversity of Voices

    Play Episode Listen Later Jun 3, 2015 4:41


    In this video, the instructors discuss strategies they use to encourage women to stay enrolled and engaged in the course, in addition to how they attempt to foster a diversity of voices, in general, in the class.

    Instructor Interview: Assessing Students' Projects

    Play Episode Listen Later Jun 3, 2015 1:48


    In this video, the instructors discuss factors they consider when assessing students' projects, such as how well teams manage their projects, the degree to which the games meet the established criteria, and the depth of students' reflections.

    Instructor Interview: Advice for Educators

    Play Episode Listen Later Jun 3, 2015 1:25


    In this video, Philip Tan offers advice to educators facilitating a similar course.

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