Creating Video Games teaches creative design and production methods, having students work together in small teams to design, develop, and thoroughly test their own original digital games.
Philip Tan, Sara Verrilli, Richard Eberhardt, Andrew Haydn Grant
In this lecture, the professors discuss team dynamics in project management.
In this lecture, the students present their third project, and are introduced to the fourth project of the class.
In this lecture, the professors discuss the principles of UI and usability in creating video games.
In this lecture, the students deliver their final presentations.
In this guest lecture, Luigi Guatieri discusses visual artists in game development.
In this lecture, the lecturers discuss with every group about their projects, including their working plans and issues they may have.
In this lecture, the professors discuss project management and paring down features to fit the allotted project timeframe.
In this lecture, Michael Carriere and Jenna Hoffstein from the Indie Game Collective discuss managing a game studio, through the perspective of the Indie Game Collective.
In this lecture, the students rehearse their final presentations.
In this lecture, Sean Baptiste from Firehose Games discusses promotion of video games.
In this lecture, Tim Cowan of EA Games describes his experience in game development.
In this lecture, the guest lecturers discuss story and gameplay writing in video games.
In this lecture, the professors discuss the development of video game stories.
In this lecture, Richard Ludlow and Andy Forsberg from Hexany Audio discuss professional sound design for video games.
In this lecture, Scot Osterweil of the MIT Game Lab describes his experience in games.
In this lecture, the professors discuss aesthetics and polish in video games.
In this lecture, the professors describe topics about game design, including freedoms of play and its applications.
In this lecture, Genevieve Conley from Riot Games describes the process of game development.
In this lecture, SWERY from Access Games describes his experience in game development.
In this lecture, the professors introduce Project 2 of the class.
In this lecture, the students present their second project, and are introduced to the third project of the class.
In this lecture, the professors continue discussing Agile project management.
In this lecture, the professors discuss Agile software development, and how it relates to project management.
In this lecture, the professors introduce the course, explain the projects, and start to discuss the aspects of various games.
In this lecture, the professors discuss the role of game engines in creating video games.
In this lecture, the professors discuss the principles of prototyping in creating video games.
In this video, the Lenny Martinez describes his team's design brief, his role as a dialogue writer, their game's unique visual style, and what it was like to work with a client.
In this video, Pablo Suarez reflects on the Red Cross/Red Crescent Climate Centre's partnership with students in CMS.611.
A compilation of clips relevant to the final project "Hello Waves", including the initial project description, periodic development debriefs, play-testing, and final presentation.
This video highlights the various features of the course publication, including video lectures, interviews, interactive video timeline, and playable games created by the students.
In this video, Richard Eberhardt discusses his role at MIT, games he's currently playing and making, what he's looking forward to about teaching CMS.611, and what he'd like to see in the future of games.
In this video, Sara Verrilli discusses her role at MIT, games she's currently playing and making, what she's looking forward to about teaching CMS.611, and what she'd like to see in the future of games.
In this video, the instructors discuss their objectives for student learning, the organization of the course, and how they support first-time designers.
In this video, the instructors discuss how the semester breakdown and the organization of different learning experiences.
In this video, the instructors discuss how they have refined the course over several semesters.
In this video, the instructors and client provide engage in a postmortem analysis of their partnership.
In this video, Tej Chajed describes his team's experience creating the network game, Snap!
In this video, the Lenny Martinez describes his team's design brief, his role as a dialogue writer, their game's unique visual style, and what it was like to work with a client.
In this video, Matthew Susskind describes the challenges his team faced in creating their video game, Hello Waves.
In this video, Philip Tan discusses his role at MIT, games he's currently playing and making, what he's looking forward to about teaching CMS.611, and what he'd like to see in the future of games.
In this video, the instructors discuss how students engage in the iterative process through playtesting, agile project management, and through reflecting on their team dynamics.
In this video, Miriam Prosnitz share her reflections about what she learned in the class and her advice for educators facilitating similar courses.
In this video, Andrew Haydn Grant discusses his role at MIT, games he's currently playing and making, what he's looking forward to about teaching CMS.611, and what he'd like to see in the future of games.
In this video, the instructors discuss strategies they use to encourage women to stay enrolled and engaged in the course, in addition to how they attempt to foster a diversity of voices, in general, in the class.
In this video, the instructors discuss factors they consider when assessing students' projects, such as how well teams manage their projects, the degree to which the games meet the established criteria, and the depth of students' reflections.
In this video, Philip Tan offers advice to educators facilitating a similar course.