Podcasts about Gamelab

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Best podcasts about Gamelab

Latest podcast episodes about Gamelab

The 5 Minute Basketball Coaching Podcast
Ep 1360 Is Your Summer Goal a Trophy or a Foundation? ( Part 2)

The 5 Minute Basketball Coaching Podcast

Play Episode Listen Later May 6, 2026 8:44


https://teachhoops.com/ In the world of high school and youth basketball, "Winning the Summer" is a bit of a paradox. While every coach's competitive DNA wants to see a "W" on the scoreboard, the summer circuit is actually your Program's Laboratory. If you win every game in June but fail to develop your bench or install your culture, you've actually lost the summer. To truly "win," you must approach these games with a Strategic Dual-Focus: you are competing to win the moment while simultaneously engineering the team you want to lead in January. In the regular season, your rotation is tight. In the summer, your rotation should be an experiment. To win long-term, you must put players in "stretch" positions. The Point-Forward Experiment: Let your athletic wing bring the ball up against pressure. The Bench-Leader Test: Play your 6th and 7th men with the second unit to see who emerges as a floor general. The Outcome: You might lose a June game by 4 points because a sophomore made a late turnover, but you've gained the "Data" needed to know who can handle the ball under pressure when the real season starts. Summer games are the perfect time to practice "Special Situations" that you don't want to teach for the first time in December. The "Last 2 Minutes" Drill: Regardless of the score, tell your team in a timeout that they are down by 3 with 45 seconds left. Force them to execute the "Foul or No Foul" strategy or run a specific SLOB (Side-Line Out of Bounds) play. The Result: You are building the "Collective IQ" of your roster. When they've solved these puzzles ten times in the summer, they won't panic when the playoffs arrive. Stop looking at the final score to determine if you won. Instead, look at your Efficiency Metrics. Use the summer to track Effective Field Goal Percentage, which accounts for the added value of the 3-point shot: If your $eFG%$ is high, but you lost because of "summer turnovers" or lazy transition defense, you know exactly what to fix in July. You are winning the "Efficiency Battle," which is a far better predictor of winter success than a June score. One of the most overlooked ways to "win" the summer is by Recruiting Your Own Building. Summer is the time to make basketball "The Place to Be." The Culture Hook: Organize a team BBQ after a shootout or a "Pool Recovery" session. The Connection: Use the lower-stakes environment to strengthen those non-basketball bonds. If your players leave the summer feeling like they are part of a brotherhood/sisterhood, you have won the most important battle of the year. Retention is the ultimate summer victory. Summer basketball strategy, winning summer league, basketball player development, high school basketball coaching, coaching lab, basketball analytics, $eFG%$, special situations in basketball, team culture, athletic leadership, "The Villanova Way," Jay Wright leadership, youth basketball development, coach unplugged, teach hoops, basketball success, mental toughness, program building. Show Notes1. The "Laboratory" Rotation2. Situational Mastery (The "End-of-Game" Lab)3. Measuring the "True" Win ($eFG%$)$$eFG% = frac{FGM + (0.5 times 3PM)}{FGA}$$Summer vs. Winter: The Strategic ShiftFeatureSummer Strategy (The Lab)Winter Strategy (The Mission)RotationsWide (10–12 players deep).Tight (7–8 players deep).Play CallingHigh experimentation; "Let them play."Targeted sets based on scouting.FocusIndividual growth and "Next Play" speed.Execution and game management.Success Metric$eFG%$ and "Energy Giver" counts.The Win-Loss Record.4. The "Wildcard": The Recruiting WinSEO Keywords Learn more about your ad choices. Visit podcastchoices.com/adchoices

The 5 Minute Basketball Coaching Podcast
Ep 1359 Is Your Summer Goal a Trophy or a Foundation? ( Part 1)

The 5 Minute Basketball Coaching Podcast

Play Episode Listen Later May 5, 2026 9:37


https://teachhoops.com/ In the world of high school and youth basketball, "Winning the Summer" is a bit of a paradox. While every coach's competitive DNA wants to see a "W" on the scoreboard, the summer circuit is actually your Program's Laboratory. If you win every game in June but fail to develop your bench or install your culture, you've actually lost the summer. To truly "win," you must approach these games with a Strategic Dual-Focus: you are competing to win the moment while simultaneously engineering the team you want to lead in January. In the regular season, your rotation is tight. In the summer, your rotation should be an experiment. To win long-term, you must put players in "stretch" positions. The Point-Forward Experiment: Let your athletic wing bring the ball up against pressure. The Bench-Leader Test: Play your 6th and 7th men with the second unit to see who emerges as a floor general. The Outcome: You might lose a June game by 4 points because a sophomore made a late turnover, but you've gained the "Data" needed to know who can handle the ball under pressure when the real season starts. Summer games are the perfect time to practice "Special Situations" that you don't want to teach for the first time in December. The "Last 2 Minutes" Drill: Regardless of the score, tell your team in a timeout that they are down by 3 with 45 seconds left. Force them to execute the "Foul or No Foul" strategy or run a specific SLOB (Side-Line Out of Bounds) play. The Result: You are building the "Collective IQ" of your roster. When they've solved these puzzles ten times in the summer, they won't panic when the playoffs arrive. Stop looking at the final score to determine if you won. Instead, look at your Efficiency Metrics. Use the summer to track Effective Field Goal Percentage, which accounts for the added value of the 3-point shot: If your $eFG%$ is high, but you lost because of "summer turnovers" or lazy transition defense, you know exactly what to fix in July. You are winning the "Efficiency Battle," which is a far better predictor of winter success than a June score. One of the most overlooked ways to "win" the summer is by Recruiting Your Own Building. Summer is the time to make basketball "The Place to Be." The Culture Hook: Organize a team BBQ after a shootout or a "Pool Recovery" session. The Connection: Use the lower-stakes environment to strengthen those non-basketball bonds. If your players leave the summer feeling like they are part of a brotherhood/sisterhood, you have won the most important battle of the year. Retention is the ultimate summer victory. Summer basketball strategy, winning summer league, basketball player development, high school basketball coaching, coaching lab, basketball analytics, $eFG%$, special situations in basketball, team culture, athletic leadership, "The Villanova Way," Jay Wright leadership, youth basketball development, coach unplugged, teach hoops, basketball success, mental toughness, program building. Show Notes1. The "Laboratory" Rotation2. Situational Mastery (The "End-of-Game" Lab)3. Measuring the "True" Win ($eFG%$)$$eFG% = frac{FGM + (0.5 times 3PM)}{FGA}$$Summer vs. Winter: The Strategic ShiftFeatureSummer Strategy (The Lab)Winter Strategy (The Mission)RotationsWide (10–12 players deep).Tight (7–8 players deep).Play CallingHigh experimentation; "Let them play."Targeted sets based on scouting.FocusIndividual growth and "Next Play" speed.Execution and game management.Success Metric$eFG%$ and "Energy Giver" counts.The Win-Loss Record.4. The "Wildcard": The Recruiting WinSEO Keywords Learn more about your ad choices. Visit podcastchoices.com/adchoices

The Spiel
Episode #466 - A Lab, A Cave, and a Playground

The Spiel

Play Episode Listen Later Mar 30, 2026 154:11


Doug Richardson makes a triumphant return as co-host for Season 21, PLUS three new segments: Game Lab with Lucio Rodriguez, Spiel-lunking the Game Cave with Brynn Symington, and The Playground with James Englehardt.

The Spiel - MP3 Version
Episode #466 - A Lab, A Cave, and a Playground

The Spiel - MP3 Version

Play Episode Listen Later Mar 30, 2026 154:11


Doug Richardson makes a triumphant return as co-host for Season 21, PLUS three new segments: Game Lab with Lucio Rodriguez, Spiel-lunking the Game Cave with Brynn Symington, and The Playground with James Englehardt.

Player: Engage
The Rules We Break: Eric Zimmerman on Game Design, Loops, and Culture

Player: Engage

Play Episode Listen Later Nov 11, 2025 73:49


Episode OverviewWhat does it really mean to design a game — and what can that teach us about culture, creativity, and even our daily lives? In this episode, Greg is joined by Eric Zimmerman, legendary game designer, professor at NYU's Game Center, and author of The Rules We Break. Eric's career spans from pioneering web-based multiplayer with Sissy Fight 2000 to co-founding GameLab and shaping Diner Dash, one of the most influential time-management games ever made.We dig into the fundamentals of game design, the ethics of addictive mechanics, the surprising history of Monopoly, and why prototyping isn't just for developers — it's a mindset for anyone building systems or communities.Joining us for this conversation is Lewis Ward, long-time industry analyst, who helps unpack Eric's insights with both sharp questions and nostalgia for 90s game culture.What You'll Learn in This Episode Iteration as a Superpower – Why prototyping is the start of design, not the end. Feedback Everywhere – How observing body language and engagement rhythms tells you more than analytics. Sissy Fight 2000 & Early Multiplayer – The “flame wars” era and lessons for today's online communities. Diner Dash's Secret – How a “casual” game ended up brutally difficult — and why that mattered. Loops Within Loops – What makes Balatro so compelling, and how game design patterns keep players hooked. Ethics & Addiction – Dark design patterns, dopamine hits, and the responsibility of game creators. The Rules We Break – How Eric uses hands-on exercises to teach design as a 21st-century literacy. The Real Monopoly Story – Why one of the world's most iconic games is often misunderstood.Resources & Links Eric Zimmerman's book: The Rules We Break Classic text: Rules of Play (Zimmerman & Salen) NYU Game Center: gamecenter.nyu.edu Follow Player Driven for more conversations: playerdriven.ioEpisode Chapters00:00 – Intro & Eric's background03:30 – Teaching game design & iteration13:30 – Sissy Fight 2000 & the flame war era21:00 – Diner Dash and the rise of “casual” games26:30 – Feedback loops, dopamine, and ethics42:00 – The Rules We Break: learning design through play50:30 – Monopoly, culture, and closing reflectionsCall to ActionEnjoyed this episode? Subscribe to Player Driven on Spotify, Apple Podcasts, or YouTube for more conversations at the intersection of games, business, and community. And visit playerdriven.io to explore more resources, clips, and insights from the show.

spotify culture teaching ethics nyu monopoly loops game design gamelab game center eric zimmerman lewis ward diner dash
Kölncampus
Das Cologne Game Lab auf der Gamescom 2025

Kölncampus

Play Episode Listen Later Aug 25, 2025 3:31


Controller-Redakteur Niklas hat mit Eric, einem der Organisatoren der diesjährigen Gamescom Ausstellung der TH Köln! Dort kann man nämlich nicht nur "Gaming" studieren, sondern auch welche entwickeln. Mehr dazu von Niklas! Als Randnotiz: Auch das Spiel "Tiny Bookshop" ist von Alumnis der TH Köln entwickelt worden und hat nun sogar einen Gamescom-Award erhalten.

Turkey Season
Dr. Marcus Lashley

Turkey Season

Play Episode Listen Later Aug 15, 2025 87:42


Paul sits down with University of Florida professor and wild turkey researcher Dr. Marcus “Dr. Disturbance” Lashley for a deep dive into the science, challenges, and hope for America's favorite game bird. From childhood turkey hunts in Alabama to leading groundbreaking research on hen survival, poult behavior, and habitat management, Dr. Lashley shares what the data says, what it doesn't say, and why “it depends” might be the most honest answer in wildlife biology. The two cover the Florida Wildlife Corridor, the state's unique cost-share habitat program, the role of private landowners, and the Game Lab's innovative captive poult project that's revealing surprising truths about turkey behavior. Passion, purpose, and a few laughs along the way—this is a must-listen for anyone invested in the future of the wild turkey. Learn more about your ad choices. Visit megaphone.fm/adchoices

Digital Podcast
Auf den Spuren der Demo-und Cracker-Szene

Digital Podcast

Play Episode Listen Later Dec 27, 2024 70:32


Wir beamen uns im Game Lab der ZHdK zurück in die 1980er-Jahre und sprechen mit René Bauer und Gleb Albert über die Cracker-Szene, aus der sich in den 90ern die Demo-Szene entwickelte. Wie diese Szene heute ist, erzählen uns Shana Marinitsch und Andry Joos. (00:02:00) Die Cracker-Szene (00:47:20) Die Demo-Szene

Silence on joue !
Gâchette Gauche #13 : Le jeu vidéo français en souffrance

Silence on joue !

Play Episode Listen Later Dec 3, 2024 106:15


Pour ce grand retour du rendez-vous de la presse spécialisée Jeux Vidéo, dans la première partie, nous échangeons autour de la situation actuelle du jeu vidéo en France. Entre plans sociaux, fermetures de studios et crises de confiance, ce n'est pas vraiment au beau fixe. On le sait, le secteur connaît une crise partout dans le monde depuis 2022, mais est-ce que ça explique tout ? Dans la seconde partie, nous parlons plus précisément du traitement de ces sujets par la presse spécialisée en compagnie de Boris Kriwicky, chercheur et auteur de La plume dans la Play (Presses Universitaires de Liège).Pour commenter cette émission, donner votre avis ou simplement discuter avec notre communauté, connectez-vous au serveur Discord de Silence on joue!Retrouvez Silence on Joue sur Twitch : https://www.twitch.tv/silenceonjoueSoutenez Silence on joue en vous abonnant à Libération avec notre offre spéciale à 6€ par mois : https://offre.liberation.fr/soj/Silence on joue ! c'est l'émission hebdo de jeux vidéo de Libération. «Gâchette Gauche» est animé par Erwan Cario, avec Julie Le Baron, rédactrice en chef de Canard PC, Gauthier Andres, journaliste et cofondateur d'Origami, Kevin Bitterlin, rédacteur en chef de JV accompagnés de Boris Krywicki, docteur en Information et Communication et membre du Liège Game Lab.CRÉDITSSilence on joue ! est un podcast de Libération animé par Erwan Cario. Cet épisode a été enregistré le 2 décembre 2024 sur Twitch. Réalisation : Erwan Cario. Générique : Marc Quatrociocchi. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.

Le Point J - RTS
C'est quoi, l'histoire des Pokémon ?

Le Point J - RTS

Play Episode Listen Later Dec 2, 2024 14:02


Les Pokémon cartonnent depuis près de 30 ans, et l'engouement se confirme avec le succès du jeu de cartes virtuelles Pokémon Pocket, sorti en octobre. Mais d'où viennent ces petits monstres ? Qu'est-ce qui en a fait la franchise la plus importante au monde ? Le Point J s'intéresse à leur histoire avec David Javet, co-fondateur du Game Lab de l'Unil et de l'EPFL et chercheur en études japonaises. Journaliste: Jessica Vial Réalisation: Sylvain Michel Nous écrire ou nous proposer des questions: +41 79 134 34 70 (WhatsApp) ou pointj@rts.ch

Gamereactor TV - English
An Unusual Path to Making Games - Under the Bed Gamelab Interview

Gamereactor TV - English

Play Episode Listen Later Nov 1, 2024 8:31


Gamereactor TV - English
We talk pioneering virtual reality and innovating with the technology with Odders Lab at Gamelab Nexus

Gamereactor TV - English

Play Episode Listen Later Nov 1, 2024 4:29


Gamereactor TV - English
Pixelatto tells us how to make a game about nothing mean everything at Gamelab Nexus

Gamereactor TV - English

Play Episode Listen Later Nov 1, 2024 6:05


nexus gamelab gamereactor
Gamereactor TV - Norge
An Unusual Path to Making Games - Under the Bed Gamelab Interview

Gamereactor TV - Norge

Play Episode Listen Later Nov 1, 2024 8:31


Gamereactor TV - Norge
Pixelatto tells us how to make a game about nothing mean everything at Gamelab Nexus

Gamereactor TV - Norge

Play Episode Listen Later Nov 1, 2024 6:05


nexus gamelab gamereactor
Gamereactor TV - Norge
We talk pioneering virtual reality and innovating with the technology with Odders Lab at Gamelab Nexus

Gamereactor TV - Norge

Play Episode Listen Later Nov 1, 2024 4:29


Gamereactor TV - Italiano
An Unusual Path to Making Games - Under the Bed Gamelab Interview

Gamereactor TV - Italiano

Play Episode Listen Later Nov 1, 2024 8:31


Gamereactor TV - Italiano
Pixelatto tells us how to make a game about nothing mean everything at Gamelab Nexus

Gamereactor TV - Italiano

Play Episode Listen Later Nov 1, 2024 6:05


nexus gamelab gamereactor
Gamereactor TV - Italiano
We talk pioneering virtual reality and innovating with the technology with Odders Lab at Gamelab Nexus

Gamereactor TV - Italiano

Play Episode Listen Later Nov 1, 2024 4:29


Gamereactor TV - Español
Pixelatto tells us how to make a game about nothing mean everything at Gamelab Nexus

Gamereactor TV - Español

Play Episode Listen Later Nov 1, 2024 6:05


nexus gamelab gamereactor
Gamereactor TV - Español
We talk pioneering virtual reality and innovating with the technology with Odders Lab at Gamelab Nexus

Gamereactor TV - Español

Play Episode Listen Later Nov 1, 2024 4:29


Gamereactor TV - Español
An Unusual Path to Making Games - Under the Bed Gamelab Interview

Gamereactor TV - Español

Play Episode Listen Later Nov 1, 2024 8:31


Gamereactor TV - Inglês
Pixelatto tells us how to make a game about nothing mean everything at Gamelab Nexus

Gamereactor TV - Inglês

Play Episode Listen Later Nov 1, 2024 6:05


nexus gamelab gamereactor
Gamereactor TV - Inglês
We talk pioneering virtual reality and innovating with the technology with Odders Lab at Gamelab Nexus

Gamereactor TV - Inglês

Play Episode Listen Later Nov 1, 2024 4:29


Gamereactor TV - Inglês
An Unusual Path to Making Games - Under the Bed Gamelab Interview

Gamereactor TV - Inglês

Play Episode Listen Later Nov 1, 2024 8:31


Gamereactor TV - English
An exclusive insight into the Gothic Remake and its Baroque artistic approach at Gamelab Nexus

Gamereactor TV - English

Play Episode Listen Later Oct 31, 2024 11:37


Gamereactor TV - Norge
An exclusive insight into the Gothic Remake and its Baroque artistic approach at Gamelab Nexus

Gamereactor TV - Norge

Play Episode Listen Later Oct 31, 2024 11:37


Gamereactor TV - Italiano
An exclusive insight into the Gothic Remake and its Baroque artistic approach at Gamelab Nexus

Gamereactor TV - Italiano

Play Episode Listen Later Oct 31, 2024 11:37


Gamereactor TV - Español
An exclusive insight into the Gothic Remake and its Baroque artistic approach at Gamelab Nexus

Gamereactor TV - Español

Play Episode Listen Later Oct 31, 2024 11:37


Gamereactor TV - Inglês
An exclusive insight into the Gothic Remake and its Baroque artistic approach at Gamelab Nexus

Gamereactor TV - Inglês

Play Episode Listen Later Oct 31, 2024 11:37


Gamereactor TV - English
Talking art, Lords of the Fallen and its sequel with Hexworks at Gamelab Nexus

Gamereactor TV - English

Play Episode Listen Later Oct 29, 2024 8:51


Gamereactor TV - Norge
Talking art, Lords of the Fallen and its sequel with Hexworks at Gamelab Nexus

Gamereactor TV - Norge

Play Episode Listen Later Oct 29, 2024 8:51


Gamereactor TV - Italiano
Talking art, Lords of the Fallen and its sequel with Hexworks at Gamelab Nexus

Gamereactor TV - Italiano

Play Episode Listen Later Oct 29, 2024 8:51


Gamereactor TV - Español
Talking art, Lords of the Fallen and its sequel with Hexworks at Gamelab Nexus

Gamereactor TV - Español

Play Episode Listen Later Oct 29, 2024 8:51


Gamereactor TV - Inglês
Talking art, Lords of the Fallen and its sequel with Hexworks at Gamelab Nexus

Gamereactor TV - Inglês

Play Episode Listen Later Oct 29, 2024 8:51


Gamereactor TV - English
From a Massive studio to Barcelona world-class development - A Gamelab Nexus Interview with Bespoke Pixel's David Polfeldt

Gamereactor TV - English

Play Episode Listen Later Oct 28, 2024 17:55


Gamereactor TV - Italiano
From a Massive studio to Barcelona world-class development - A Gamelab Nexus Interview with Bespoke Pixel's David Polfeldt

Gamereactor TV - Italiano

Play Episode Listen Later Oct 28, 2024 17:55


Gamereactor TV - Norge
From a Massive studio to Barcelona world-class development - A Gamelab Nexus Interview with Bespoke Pixel's David Polfeldt

Gamereactor TV - Norge

Play Episode Listen Later Oct 28, 2024 17:55


Gamereactor TV - Español
From a Massive studio to Barcelona world-class development - A Gamelab Nexus Interview with Bespoke Pixel's David Polfeldt

Gamereactor TV - Español

Play Episode Listen Later Oct 28, 2024 17:55


Gamereactor TV - Inglês
From a Massive studio to Barcelona world-class development - A Gamelab Nexus Interview with Bespoke Pixel's David Polfeldt

Gamereactor TV - Inglês

Play Episode Listen Later Oct 28, 2024 17:55


Insert Moin
Backrooms, Poolrooms, Lost Places - Vortrag über Liminale Räume in Horrorspielen (Gamelab TU Dortmund)

Insert Moin

Play Episode Listen Later Oct 8, 2024 83:23


Leer und doch vertraut wirkende Räume, die etwas abstraktes an sich haben, künstliche Beleuchtung und kein Ausgang in Sicht - Liminal Spaces haben diese und noch einige andere Eigenschaften, die vollumfassend zu erklären aber vielen Personen noch schwer fällt. Diese Räume zwischen abstraktem Alptraum und Nostalgie sind in der Pandemie populär geworden, und seitdem sehen wir sie öfter in Horrorspielen. Tatsächlich sind Liminal Spaces, die man als "Schwellenräume" übersetzen kann, aber ein viel älteres Phänomenen, das in der Filmwelt von Regisseuren wie Stanley Kubrik oder David Lynch perfektioniert wurde. Videospiele und Urban Exploring (Urbex) geben diesen Räumen aber aktuell einen neuen Twist.Micha wurde vom Gamelab der Technischen Universität Dortmund eingeladen, um über Liminal Spaces zu sprechen. Der Vortrag fand im Rahmen des Hauptseminars "Playing (in) the Dark – Introduction to Horror Video Games" statt und richtet sich an alle Interessierte der Game Studies. Es war also eine öffentliche Veranstaltung und jeder zu Vortrag kommen.Der Cast ist eine Aufzeichnung des Vortrages. Hilfreich ist vielleicht, parallel diese Bilder anzuschauen, die u.a. aus dem Subreddit zu Liminal Spaces stammen: https://www.reddit.com/r/LiminalSpace/ Ein Videoessay zum Thema wird es später im Jahr auf Micha's Horrorkanal geben: https://www.youtube.com/@FrighteningDeWenn ihr ausprobieren wollt, ob Liminal Spaces bei euch eine Wirkung auslösen, gibt es diese drei tollen Spiele auf Steam, die Micha euch empfehlen kann:- The Complex: Found Footage: https://store.steampowered.com/app/1942120/The_Complex_Found_Footage/- Pools: https://store.steampowered.com/app/2663530/POOLS/- NaissanceE: https://store.steampowered.com/app/265690/NaissanceE/ Hosted on Acast. See acast.com/privacy for more information.

Forum - La 1ere
Le grand débat - Jeux vidéo: la Suisse protège-t-elle suffisamment les jeunes?

Forum - La 1ere

Play Episode Listen Later Oct 19, 2023 18:19


Débat entre Camille Robert, co-secrétaire générale du GREA, Nicolas Akladios, vice-président de la faitière des éditeurs, distributeurs et développeurs de jeux vidéo en Suisse, et Yannick Rochat, co-fondateur du GameLab à l'UNIL.

Gamereactor TV - English
Gamelab Barcelona 2023 - Pier 01 Update with David

Gamereactor TV - English

Play Episode Listen Later Jul 3, 2023 0:50


barcelona gamelab gamereactor