Podcasts about mit game lab

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Best podcasts about mit game lab

Latest podcast episodes about mit game lab

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Gaming, Live Streaming, eSports and Beyond, with T.L. Taylor

How do you like it so far?

Play Episode Listen Later Oct 18, 2024 83:38


In this episode, professors Colin and Henry, along with T.L. Taylor, Director of the MIT Game Lab, explore the rise of game studies as an academic field. Taylor shares her journey from studying virtual worlds in the 90s to becoming an expert in live streaming and eSports, shedding light on gaming's cultural impact and academic challenges.They delve into the interactive relationship between game designers and players, examining how games reflect socio-technical systems. The conversation also touches on eSports, its growth into a major profession, and the influence of game developers and venture capital.The episode wraps up with a discussion on the broader concept of play, including theme parks and the desire for "re-enchantment" in everyday life, highlighting the intersection of games, play, and self-expression.Here are some of the references from this episode, for those who want to dig a little deeper:Games MentionedEverquestWorld of Warcraft I Love BeesThe BeastImportant Concepts in GamesMulti-User Dungeons (MUDs)Massively Multiplayer Online Games (MMOs)MinmaxerT.L. Taylor publicationsWatch Me Play: Twitch and the Rise of Game Live StreamingRaising the Stakes: E-Sports and the Professionalization of Computer GamingPlay Between Worlds: Exploring Online Game CultureGames Matter (Knight Foundation)Other Research MentionedPew research on gaming, 2017Nancy Baym and Jean Burgess, Twitter: A Biography (hashtags as a user-generated intervention)Alice Marwick (networked harassment)Eric von Hippel (innovation)Jane McGonigal, Why I Love Bees: A Case Study in Collective IntelligenceChris Weaver, ‘Elder Scrolls 6': How the Series Became a Hit With Elderly GamersJean BeaudrillardBruno BettelheimOther MentionsTwitchTwitch Top Streamers 2024GamergateWorld Cyber GamesUSC EsportsUC Irvine EsportsSherry Turkle, also see Episode 89: Sherry Turkle on Empathy and the Narratives That Shape Our Lives, and her book Life on the ScreenCory Doctorow Down and Out in the Magic Kingdom ; also check out our previous Episode 45: “Radicalized” with Cory DoctorowCheck out our previous Episode 92: Disney Theme Parks with Rebecca Williams and Lauren SowaThis Is What U.S. Presidents Would Look Like With Mullets, According to AI (Newsweek)  ––––––––––––––––––––––––––––––Share your thoughts via Twitter with Henry, Colin and the How Do You Like It So Far? account! You can also email us at howdoyoulikeitsofarpodcast@gmail.com.Music:“In Time” by Dylan Emmett and “Spaceship” by Lesion X.In Time (Instrumental) by Dylan Emmet https://soundcloud.com/dylanemmetSpaceship by Lesion X https://soundcloud.com/lesionxbeatsCreative Commons — Attribution 3.0 Unported — CC BY 3.0Free Download / Stream: https://bit.ly/in-time-instrumentalFree Download / Stream: https://bit.ly/lesion-x-spaceshipMusic promoted by Audio Library https://youtu.be/AzYoVrMLa1Q––––––––––––––––––––––––––––––

Dreamvisions 7 Radio Network
Mind Health Matters with Dr Bernie Siegel

Dreamvisions 7 Radio Network

Play Episode Listen Later Sep 22, 2023 58:13


Wisdom of a Yogi: Lessons for Modern Seekers from Autobiography of a Yogi  with Rizwan Virk Yogananda's The Autobiography of a Yogi has been called “the book that changed a thousand lives.” Now it has been reimagined for the technological age by Rizwan Virk the founder of Play Labs at MIT. In Wisdom of a Yogi: Lessons for Modern Seekers from Autobiography of a Yogi (Bayview Books, June 2023 in partnership with Harper Collins Publishers India) Virk retells the Yogananda's stories of magic, mystery, and spiritual searching and brings them to a new generation.  Rizwan (“Riz”) Virk is a successful  entrepreneur, investor, futurist, bestselling author, video game industry pioneer, and indie film producer.     Riz received a B.S. in Computer Science  from MIT,  and a M.S. in Management from Stanford's GSB.  He is currently working on a PhD at ASU's College of Global Futures, researching metaverse and virtual worlds. Riz was the founder of Play Labs @ MIT, a startup accelerator held on campus at  the MIT Game Lab.   He also runs Bayview Labs and is a venture partner Griffin Gaming Partners, one of the largest gaming VC funds and is an advisor to Ridge Ventures.  Riz is an advisor to many startups, VC's, educational institutions, blockchain organizations and  private foundations. His interest and expertise ranges from startups/VC industry, video games/metaverse, blockchain/cryptocurrency, meditation/consciousness, simulation theory, UFOs/UAPs, the intersection of science, science fiction, religion and philosophy.   His podcast, The Simulated Universe explores many of these issues at the edge of science and science fiction. Riz is a prolific Silicon Valley angel investor, having invested in many startups including Tapjoy, Telltale Games, Discord, Funzio (sold to GREE), Pocket Gems, Moon Express, Theta Labs, Bitmovio, North Bay Solutions, One Billion Tech and many others.  His video games have included Tap Fish, Penny Dreadful: Demimonde and Grimm: Cards of Fate. Riz has produced many indie films (imdb link), including Thrive,  Sirius,  Knights of Badassdom, starring Peter Dinklage and Summer Glau, The CW's The Outpost, as well as adaptations of the works of Philip K. Dick and Ursula K. Le Guin. Riz's books include Startup Myths & Models, The Simulation Hypothesis, Zen Entrepreneurship, and Treasure Hunt: Follow Your Inner Clues to Find True Success, and The Simulated Multiverse. Riz has been featured in Inc. Magazine, The Boston Globe, The Wall Street Journal, Tech Crunch, Venture Beat, Vox.com,  Digital Trends, Hackernoon, NBC News.com, The Telegraph, BBC Science Focus, The Spectator and many other places. He speaks regularly on subjects such as startups, video games, the metaverse,  meditation and career success both in person and online. He has been interviewed extensively ranging from The Daily Show with Jon Stewart to Inside Edition Digital, Coast to Coast AM,  CBC's Tapestry, The History Channel and Gaia TV. He splits his time between  Mountain View, CA,  Cambridge, MA, and Tempe, AZ, depending on the time of year. Follow him @rizstanford, and https://www.zenentrepreneur.com/ Twitter: @rizstanford Facebook: www.facebook.com/zenentrepreneur ​Learn more about Dr. Bernie here:  http://berniesiegelmd.com/

My Best SHIFT
S1:E9: Your Privilege Is Showing (with Lillian Medville)

My Best SHIFT

Play Episode Play 58 sec Highlight Listen Later May 14, 2021 68:04


Chantée is joined by Lillian Medville to discuss how privilege shows up!________________________Lillian Medville is an artist, facilitator, and game designer who developed the “Your Privilege Is Showing” game framework and all variations (the AT HOME, the Perfectly Adequate Human Program, etc.) that allow for direct and personal conversations about privilege and equity, with the ultimate goal of enabling change. She has brought this work to SXSW (for 3 years in a row: 2017 to 2019), MIT Game Lab, Harvard School of Ed, Geffen Academy at UCLA, Berklee College of Music, The Humanist Hub, among others. Lillian works on projects related to social good, understanding the systems we live in, conscious emotional development, and permission to be exactly who you are.________________________SHOW NOTES + LINKS:We are grateful to Lillian for joining us. Check Lillian's TED Talk out https://youtu.be/R4b_ojKx6UI to learn more about her and the game “Your Privilege Is Showing”. To learn more about the various versions of “Your Privilege Is Showing” and her future endeavors visit her website, http://www.yourprivilegeisshowing.com. **Correction: We misattributed a quote to James Baldwin (0:53:59), when it was actually the famous Letter from Birmingham jail written by Martin Luther King, Jr.**Please show your support for the show in the form of a review, rating, like, follow and/or subscribe. It makes a huge difference with the algorithmic overlords!________________________INSPIRED ACTIONS/THOUGHTS FOR THIS EPISODE:How is your privilege showing?How are you contributing to making a change?How are you showing up in spaces?________________________SUPPORT US BY SUPPORTING OUR PARTNER(S)Buzzsprout - Following the link in the show notes let's Buzzsprout know we sent you, gets you a $20 Amazon gift card if you sign up for a paid plan, and helps support our show. https://www.buzzsprout.com/?referrer_id=1381600________________________THE DREAM TEAM -- CREDITSAudio Engineering & Music Composition: Dennis D. Johnson with Hitz Muzic Group, LLC (hitzmuzicgroup@gmail.com)Custom Art Work: Gibran K. McNeal with Mc. + Co. Creative, LLC (logos@gibran.design)Photography: R.J. with Peculiar Images by R.J. Paulk (rj@peculiarimages.us)Hair: Rob Fooks with Rob Fooks Hair Salon (rob@robfooks.com)Creative Director: Janae D. Johnson with Janae Danielle Consulting and Design (janaedanielleco@gmail.com)________________________If you take any of these actions, share them with us -- info@mybestshift.com. Mention My Best SHIFT Podcast in the subject line. AND brag online about your inspired actions/thoughts on social media using #MyBestSHIFT. We love feedback from our listeners -- info@mybestshift.com. 

AMFM247 Broadcasting Network
Dr Diane Hamilton Show - Rizwan Virk

AMFM247 Broadcasting Network

Play Episode Listen Later Jun 26, 2020 55:23


A graduate of MIT and Stanford, Rizwan (“Riz”) Virk is a successful entrepreneur, angel investor, bestselling author, video game industry pioneer, and independent film producer. Virk is the founder Play Labs @ MIT, a startup accelerator for playful technologies held on campus at the MIT Game Lab.

Board Gaming with Education
Episode 97 - Designing a Game for Academic Application and Appealing to a Game Hobbyists feat. Sam Mendez

Board Gaming with Education

Play Episode Listen Later May 18, 2020 37:30


In this week’s episode of Board Gaming with Education Dustin interviews Sam Mendez, a student at MIT studying Comparative Media and also the designer of the board game Unfundable. The two talk about Sam’s game that puts you in the shoes of a Public Health Researcher as you compete with colleagues for funding. We learn about Sam’s background in gaming and his experience with the MIT research groups, like The Game Lab, and their roles in introducing Sam to the academic side of game design. Sam then goes through his experiences with playtesting his game and the differences between developing for academic applications and developing to appeal to games hobbyists. Board Gaming with Education Updates- newsletter, YouTube - 1:27 Our Sponsor: Evolution: Education Edition Who is Sam Mendez? - 2:39 Sam Learns through Typing - 4:54 From Gamer to Designing Learning Games - 7:49 The MIT Game Lab - 10:59 Unfundable - 15:15 Development and Playtesting - 21:54 Last Words of Advice: Playtesting and Matching Outcomes - 28:29 Thumbs Up, Thumbs Down Rapid Fire Round - 32:19 Website: samuelanimates.com Unfundable: unfundable.fun Instagram: https://www.instagram.com/samuelanimates How can you support us? There are many free and paid ways to support the show. Be sure to check out our support page!  Support our podcast! Thank you to Purple Planet Music for the wonderful contribution of their song "Retro Gamer" for our Interview Segment. This song can be found in full on this music archive. Also, thank you to Kevin MacLeod (incompetech.com) for his creative commons 4.0 contribution of "Getting it Done" for our Thumbs Up, Thumbs Down Rapid Fire Round. Thank you to Dallas Welk, the editor of this episode! Always be sure to check out our show notes (website blog post) to read a recap of the episode topics and games mentioned in the episode. https://www.boardgamingwitheducation.com/sam-mendez

Ludology
Ludology Episode 197 - Empires Up In Arms

Ludology

Play Episode Listen Later Apr 7, 2019 46:35


Gil and Geoff welcome Mikael Jakobsson and Rick Eberhardt from the MIT Game Lab to discuss their research into colonial themes in board games, and the game design workshops they run in former colonial countries.

The Media Sport Podcast Series
Episode 22 – T.L. Taylor: The Rise and Significance of eSports

The Media Sport Podcast Series

Play Episode Listen Later Oct 31, 2016 30:02


Speaking via Skype, leading games studies scholar, T.L. Taylor (@ybika) from MIT Game Lab, explains why eSports matter in terms of social inclusion (the AnyKey Initiative – www.anykey.org/), fandom, and the rise of live streaming. We also discuss the history of eSports and their complicated relationship with other types of sporting competition.

Creating Video Games (2014)
Lecture 15: Guest Lecture (Scot Osterweil of MIT Game Lab)

Creating Video Games (2014)

Play Episode Listen Later Nov 19, 2015 56:42


In this lecture, Scot Osterweil of the MIT Game Lab describes his experience in games.

MIT Comparative Media Studies/Writing
MIT Alumni In The Game Industry

MIT Comparative Media Studies/Writing

Play Episode Listen Later Dec 3, 2013 97:57


MIT Students: Are you curious about how to get a job in the game industry as an MIT graduate? What kind of jobs can MIT prepare you for? What should you expect from your first job? The MIT Game Lab has invited a number of local MIT alumni in the game industry to talk about their experiences entering the industry. Panelists include: Ethan Fenn Fire Hose Games Ethan graduated in 2004 with a double major in Courses 18 and 21M. Soon after graduating he joined the team at Harmonix, where he worked as a programmer with an audio focus on several titles, including Karaoke Revolution Party, Guitar Hero, Guitar Hero II, and Rock Band. After a few years at Harmonix, he met Eitan Glinert, who had recently finished his graduate work at GAMBIT and was working on starting up a new game studio, Fire Hose Games. Naomi Hinchen Flash Programmer, Learning Games Network Naomi Hinchen graduated Course 6-3 in 2011 and finished her MEng in 2012. While at MIT, she was on the teams for Poikilia and The Snowfield at GAMBIT (now the MIT Game Lab). Until recently, she worked at Learning Games Network, primarily on the language learning game Xenos. Damián Isla President, co-founder, Moonshot Games Damián has been working on and writing about game technology for over a decade. He is president and co-founder of Moonshot Games, purveyors of fun and innovative mobile gaming fare. Before Moonshot, Damián was AI and Gameplay engineering lead at Bungie Studios, where he was responsible for the AI for the mega-hit first-person shooters Halo 2 and Halo 3. A leading expert in the field of Artificial Intelligence for Games, Damián has spoken on games, AI and character technology at the International Joint Conference on Artificial Intelligence (IJCAI), at the AI and Interactive Digital Entertainment Conference (AIIDE), and at Siggraph, and is a frequent speaker at the Game Developers Conference (GDC). Before joining the industry, Damián earned a Masters Degree with the Synthetic Characters group at the M.I.T. Media Lab. He holds a B.S. in Computer Science, also from M.I.T. Patrick Rodriguez Game Designer, Muzzy Lane Software Patrick Rodriguez graduated from MIT in 2012 with a degree in Comparative Media Studies. He now works for Muzzy Lane Software in Newburyport, MA, making educational/serious games. His most recent project is a corporate training game for a retail chain in mexico that trains employees how to talk with customers to recommend the best product for them. Rob Stokes Senior Level Designer, Harmonix Music Systems Rob grew up in Marshfield, MA, before heading off to MIT for undergrad. While there, Rob earned a B.S. in Aerospace Engineering, which has proven largely useless in his career, except when doing back-of-the-envelope terminal velocity calculations for space stations falling into the gravity wells of gas giants. After MIT, Rob attended the American Film Institute in LA, while he earned his MFA in writing. He next worked at Bungie for five years, working as a mission designer on Halo 2 and one of the design leads on Halo 3. He also led up the story development process for Halo 3 and got to do most of the early writing for missions and cinema tics. After Bungie, Rob co-founded a small startup called Moonshot Games, where he served as Creative Director. He currently works at Harmonix Music Systems in Cambridge, despite not being able to carry a tune, bust a move, or play chopsticks. Mark Sullivan Harmonix Music Systems Mark Sullivan has been working in the games industry for just over two years, during which time he’s been working as a gameplay programmer at Harmonix Music Systems on the 2014 title Fantasia: Music Evolved. Prior to that, he completed his undergrad in course 6 at MIT in 2010, and then his MEng in 2011. He worked as a UROP and eventually a research assistant at the Singapore-MIT GAMBIT Game Lab for most of his time at MIT, from Summer 2007 to Summer 2011.

MIT Comparative Media Studies/Writing
Todd Harper, "Let's Fight Like Gentlemen: The Culture Of Fighting Games"

MIT Comparative Media Studies/Writing

Play Episode Listen Later Oct 28, 2013 75:55


The culture of fighting games — digital games of competitive martial arts-style combat—is one of the most interesting and contentious of gamer subcultures. This talk examines the influences and norms of that community, including its spiritual and physical roots in the arcade, common gameplay practices, and how issues of ethnicity and gender collide with gamer identity in the ‘FGC’. Todd Harper is a researcher at the MIT Game Lab with a background in mass communication and cultural studies. His current research focuses on both competitive communities and their cultural norms, as well as queer and gender representation and issues in gaming culture.