A podcast by David Wolinsky, Pippin Barr, and Mark Chains. Released one episode per week when each season is ready. (Subscribe to our newsletter to hear when new seasons are ready.) GAMETHING is a series of meditations, reactions, and responses to moments in videogames. They are ~things~ that aren'…
David Wolinsky, Pippin Barr, and Mark Chains
In which we come face-to-face with the shock of the Nuovo—until even that fades. And the nominees are...
In which we play Storyteller (2023), and stop us if you've heard this one before. ➿
In which we play Storyteller (2012), and decide who lives, who loves, and who solves their problems with a sword to the face.
In which we play Cosmic Top Secret (2018), and piece together a crumbling dad bod.
In which we play THAT NIGHT, STEEPED BY BLOOD RIVER (2020), forging our own signatures, driving in the mountains, and—is someone going to pick up the damn phone?!
In which we play SpyParty (2018), an asymmetric game of deception, precision, and the delicate art of not getting shot. ⌖
In which we introduce Season 10 of GAMETHING. We're trying out something new. Pre-order some trophy wax.
In which we play Titanic II: Orchestra for Dying at Sea (2022), and let the current take us.
In which we play and watch Five Nights at Freddy'ses (2014, 2023), take on the night shift, and don't even get to try the pizza.
In which we play and watch Dooms (1993, 2004, 2005, 2016), and confirm that somehow, it runs on not only a computer but also a DVD player.
In which we play and watch Pokémons (1996, 1997), and catch seven.
In which we play and watch Final Fantasy XIVs (2013, 2017), the “who's your daddy?” of Final Fantasies.
In which we play and watch Donkey Kongs Country (1994, 1997), but never find the Statue of Liberty.
In which we play and watch Warcrafts (1994, 2004-2024, 2016), and try to follow the plot through the fog of wars.
In which we play and watch Fallouts (1997, 2024), and among the ruins, ponder the dramatic weight of rummaging through lockers and roughing up wasteland toughs. ☢️
In which we play and watch Phoenix Wrights (2001, 2012), and have a series of great and litigious hair days. ⌚
In which we introduce Season 9 of GAMETHING. It's this, but that.
In which we finish off the roll. Pippin does not have a photographic memory. David contemplates the Kilroy of it all. These, and other GAMETHINGS.
In which we capture Afrika (2009), and safari on easy mode. David scrutinizes a hippo across a narrow abyss of non-comprehension. Pippin gives it up for an anti-capitalist giraffe. These, and other GAMETHINGS. Afrika was developed by Rhino Studios and published by Sony Computer Entertainment.
In which we capture theHunter: Call of the Wild (2017), and shoot the digital animals right into our screenshots folders. Pippin sneaks up on a smiling duck. David sees surveillance everywhere. These, and other GAMETHINGS. theHunter: Call of the Wild was developed and published by Expansive Worlds.
In which we capture Final Fantasy XV (2016), the "are we there yet?" of Final Fantasies. David ignores patricide and a resulting war to investigate a missing broom. Pippin only has eyes for Gladiolus. These, and other GAMETHINGS. Final Fantasy XV was developed by Square Enix Business Division 2 and published by Square Enix.
In which we capture Umurangi Generation (2020), and make a few bucks before the world ends. Pippin taps into his inner cave-painter. David pushes new artistic boundaries. These, and other GAMETHINGS. Umurangi Generation was developed by ORIGAME DIGITAL and published by ORIGAME DIGITAL and Playism.
In which we capture Fatal Frame (2002), and photowalk into a 1986 abyss. David tries to liven up the ol' Himuro Mansion with a splash of color. Pippin curses the scraps. These, and other GAMETHINGS. Fatal Frame was developed and published by Tecmo.
In which we capture Beyond Good & Evil (2003), join the resistance as a photojournalist, and then lose sight of what we're fighting for. Pippin finds Christina's World on Hillys. David squints at the subtitles. These, and other GAMETHINGS. Beyond Good & Evil was developed and published by Ubisoft.
In which we capture Pokémon Snap (1999), and keep our hands inside the important science vehicle at all times. David ponders systems of fruit. Pippin sings the Jigglypuff song. These, and other GAMETHINGS. Pokémon Snap was developed by HAL Laboratory and published by Nintendo.
In which we introduce Season 8 of GAMETHING. Say "cheese."
In which we capture Red Dead Online (2018), a West far Wilder than expected. Pippin is run over by a piano. David sells his soul for a nicer camera. These, and other GAMETHINGS. Red Dead Online was developed and published by Rockstar Games.
David plays Ecco the Dolphin, and other GAMETHINGS.
In which Pippin revisits preseason pick Ecco the Dolphin (1993) in a live radio-stream. Pippin stares into the interstitial water, reads the poetry, and makes it to the right hand side. These, and other GAMETHINGS. Ecco the Dolphin was developed by Appaloosa Interactive and published by Sega.
In which we finally hit the wall. Pippin falls from a great height. David gets tangled in the curtains. These, and other GAMETHINGS.