Podcasts about Donkey Kong Country

1994 video game

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Speljuntan
298. Den svenska modellen

Speljuntan

Play Episode Listen Later Sep 23, 2026 58:10


I öster, där solen går upp, finns nu ett helt nytt avsnitt av Speljuntan. I det pratar vi om glatt AI-användande, strejk i godisfabriken och om att axla huvudrollen i någon annans karriärskulmen. När dammet lagt sig tittar tre generaler ut över slagfältet och går igenom vad som spelats sen sist (som man ju gör?!). Susanne har varit pusselanalfabet i avantgardistiska Phonopolis. Elisabeth har dualwieldat AAA; klorna ute i Marvel's Wolverine och schackhjärnan på i Fire Emblem: Fortune's Weave. Anton å sin sida har passat spelfacklan vidare och grävt fram sin SNES från källaren, blåst i kassetten och känt sitt föräldrahjärta slå ett par extra slag. Vill du få generalernas hjärtan att slå? Gå in som patreon och stötta Speljuntan på www.speljuntan.se Spel som nämns i avsnittet: Professor Layton and the New World of Steam, Candy Crush Saga, OD (Knock), Physint, Death Stranding, Phonopolis, Machinarium, Marvel's Wolverine, Marvel's Spiderman-spelen, Fire Emblem: Fortune's Weave, Fire Emblem: Three Houses, Persona 5, Metaphor: ReFantazio, Super Mario Kart, Donkey Kong Country, Roblox, Half Life 2, World of Warcraft Tidskoder: (00:47) Personliga frågan (01:08) Spelnyheter (21:10) Reklam (21:40) Spelintryck

The Game Deflators
The Game Deflators E412 | $200 to Build the Perfect Collection — What Did We Pick?

The Game Deflators

Play Episode Listen Later Sep 21, 2026 55:04


The Game Deflators pick the greatest platformers ever then each builds a $200 ideal collection, balancing nostalgia and value in gaming. Chapters: 00:00 Introduction to Platformers and Budgeting Games 01:14 Super Mario All-Stars Plus World 06:14 Ratchet and Clank 10:57 Sly Cooper 13:02 Donkey Kong Country 3 16:36 Mario 64 19:33 Crash Bandicoot 22:34 Spyro 26:21 GRIS 29:17 Castlevania 32:36 Rayman Legends 36:29 Speedrunners 2 39:36 Little Big Planet 44:20 Sonic Mega Collection 46:55 Inside/Limbo 51:08 Screen Bound John and Ryan kick off the episode by debating their picks for the top platformer games in video game history. From timeless staples like Super Mario and Donkey Kong to cult favorites like Sly Cooper. Along the way, they provided current pricing breakdowns and shared why each game resonates with them, blending personal passion with collector insight. Each host receives $200 to compile their ideal video game collection. They walk through their strategies, explain the titles they prioritized, and break down how they balanced nostalgia and value. It's a fun exercise in budget collecting that highlights the different ways gamers approach building a library. Find us on TheGameDeflators.com Twitter - www.twitter.com/GameDeflators Facebook - www.facebook.com/TheGameDeflators Instagram - www.instagram.com/thegamedeflators The views and opinions expressed on this channel are solely those of the author. The content within these recordings are property of their respective Designers, Writers, Creators, Owners, Organizations, Companies and Producers. Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted. Permission for intro and outro music provided by Matthew Huffaker http://www.youtube.com/user/teknoaxe 2_25_18

The Kongversation: Donkey Kong Universe Discussion
1436 - Spotlight: Donkey Kong Country 3 (Game Boy Advance)

The Kongversation: Donkey Kong Universe Discussion

Play Episode Listen Later Sep 15, 2026 168:55


Kiddy Kong fanatic Joy Content returns to the show to discuss the 2005 Game Boy Advance remake of Donkey Kong Country 3! Rare's finest final and finest installment in the GBA trilogy, it gave the world a new Brothers Bear, a new boss, an entire new world, and a brand-new soundtrack from David Wise! Learn more about how this handheld river eventually flowed from Rare straight into Retro Studios, setting up an entirely new era of Donkey Kong Country!

Rejugando
Rejugando con David Canela Aquellos Maravillosos Años 1995 y 1998

Rejugando

Play Episode Listen Later Sep 15, 2026 103:16


En este nuevo episodio de **Rejugando: Aquellos Maravillosos Años** nos sentamos con David Canela, diseñador, director de videojuegos y una de las figuras que mejor pueden contar desde dentro cómo ha evolucionado la industria española del videojuego durante las últimas décadas. Una conversación que empieza viajando a **1995 y 1998**, dos años fundamentales para David como jugador, y que termina convirtiéndose en un auténtico recorrido por la historia reciente del desarrollo de videojuegos en España. **1995: Super Nintendo, recreativas y los primeros grandes recuerdos** David nos cuenta cómo consiguió su Super Nintendo después de ahorrar 25.000 pesetas, sus primeros juegos —Mario All-Stars, Fatal Fury Special y Earthworm Jim 2— y cómo tener un amigo trabajando en un videoclub podía convertirse, literalmente, en disponer de un auténtico *dealer* de videojuegos. Hablamos deChrono Trigger, Yoshi's Island, Donkey Kong Country 2, Rayman, Panzer Dragoon, Mortal Kombat 3, Virtua Fighter 2 y muchos más. También repasamos la música, el cine y la televisión de mediados de los 90, desde Robert Miles hasta Friends, Expediente X, Médico de Familia o Farmacia de Guardia. Y, por supuesto, aparece uno de los grandes recuerdos de aquella época: Dragon Ball Z: Super Butoden 2, los cartuchos para jugar a versiones japonesas, los trucos transmitidos de amigo a amigo y ese código que muchos llevamos grabado en la memoria muscular. **1998: el año en el que todo explotó** La segunda fecha elegida por David es 1998, y aquí la lista de clásicos resulta sencillamente descomunal: **The Legend of Zelda: Ocarina of Time, Metal Gear Solid, Half-Life, Resident Evil 2, Gran Turismo, StarCraft, Banjo-Kazooie, Tekken 3, Grim Fandango, Baldur's Gate...** Un repaso a un año irrepetible y a cómo se vivían entonces los lanzamientos, las esperas, las importaciones y el descubrimiento de nuevas generaciones de videojuegos. David recuerda especialmente aquel verano en el que consiguió su **PlayStation**, el mando DualShock, las demos de las revistas y, finalmente, **Final Fantasy VII**, un juego que terminaría marcando profundamente su relación con los videojuegos. ️ **De programador a diseñador y director** Pero esta entrevista va mucho más allá de la nostalgia. David Canela repasa sus comienzos en el desarrollo, su formación como ingeniero informático, uno de los primeros másteres de desarrollo de videojuegos y su evolución desde la programación hacia el **game design, level design y dirección**. Hablamos de proyectos cancelados como **Cops**, de lo que realmente se aprende cuando un videojuego no llega a publicarse y de las dificultades de trabajar entre programación y diseño. También aparecen sus experiencias en **Gameloft**, Real Football, el desarrollo para Facebook, proyectos para móviles y otros trabajos que muestran una realidad de la industria que pocas veces vemos desde fuera. **Rime: cuatro años para hacer realidad un proyecto especial** David nos cuenta cómo vivió el desarrollo de **Rime**, las discusiones internas, las dudas sobre el ritmo y la recepción que tendría un juego tan particular y pausado. Una parte especialmente interesante para conocer qué ocurre dentro de un estudio cuando un proyecto en el que llevas años trabajando está a punto de llegar al público. ☁️ **Google Stadia, Gylt y League of Legends** También hablamos de **Gylt**, del salto a la dirección y de lo que supuso desarrollar un videojuego para **Google Stadia**. David explica qué cree que hizo mal Google con Stadia y reflexiona sobre los modelos de negocio, la paciencia de las grandes compañías y el futuro de la industria. Después llega otra experiencia enorme: trabajar con una licencia como **League of Legends** en **Song of Nunu**, y lo que supone desarrollar dentro de un universo con millones de jugadores. **Tuned In: una televisión maldita y el nuevo proyecto de David Canela** La parte más actual de la entrevista nos lleva hasta **Vercore Games** y su nuevo proyecto, **Tuned In**. Un videojuego de terror nacido de una idea tan sencilla como inquietante: **una televisión maldita que atrapa a quien la enciende y utiliza sus propios traumas para torturarlo**. David nos explica cómo nació el concepto, la inspiración en las antiguas televisiones de tubo y aquellas historias sobre señales misteriosas que aparecían al sintonizar determinados canales. Pero la propuesta va mucho más allá: decisiones narrativas, diferentes finales, minijuegos y una mecánica construida alrededor de unos controles extremadamente sencillos. Y sí: hablamos también de la espectacular televisión de madera que el equipo llevó a Gamescom, convertida literalmente en el mando del videojuego. El prólogo de Tuned In ya está disponible gratuitamente en Steam y el equipo trabaja con la vista puesta en un lanzamiento previsto para 2027. **La industria del videojuego, antes y ahora** En la recta final hablamos de algo que da para otra entrevista entera: ¿está mejor la industria ahora que cuando nos enamoramos de los videojuegos? David reflexiona sobre el avance tecnológico, la pérdida de impacto de los saltos generacionales, la proliferación del modelo free-to-play, la creatividad, el riesgo y esa sensación de descubrimiento que acompañaba a juegos como Metal Gear Solid, Resident Evil o Super Mario World. Y terminamos con nuestras preguntas rápidas: juegos favoritos, bandas sonoras, videojuegos que abandonó, juegos que ha terminado decenas de veces, placeres culpables, títulos que borraría de su memoria y, por supuesto, qué videojuego haría David Canela si tuviera libertad absoluta, 30 personas y cuatro años de presupuesto. Una conversación larga, personal y llena de historias sobre videojuegos, desarrollo, industria, nostalgia y futuro. Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

AwesomeCast: Tech and Gadget Talk
AwesomeCast 794: Xbox Discs Go Digital, Gamescom's AI Problem, $100K Keyboards & Retro Tech

AwesomeCast: Tech and Gadget Talk

Play Episode Listen Later Sep 2, 2026 63:48


How do you preserve physical video games in a world increasingly designed around downloads? How much would you pay for a really good keyboard? And what exactly happens when you sort the Nintendo Switch store from cheapest to most expensive? Those questions—and several much stranger ones—come up on AwesomeCast 794 with Sorg, Katie Dudas, and Dave Podnar. Xbox Finds a New Use for the Game Disc One of the episode's biggest discussions centers on Microsoft's Xbox Discs to Digital initiative. The concept offers an interesting middle ground between physical and digital ownership. A supported Xbox disc can be authenticated and connected to a player's digital library, potentially giving players digital access while the disc itself continues to function as the transferable proof of ownership. That last part is important. If the disc is sold and authenticated by somebody else, the digital access moves with it. For Sorg, who has stacks of Xbox One games and a console with a failed optical drive, this could solve a very practical problem. It also opens possibilities for finding inexpensive used Xbox games at stores such as GameStop and turning them into accessible digital titles. There are still questions surrounding Xbox 360 compatibility, licensing, sports games, delisted games and publisher participation, but it is a fascinating attempt to bridge two very different eras of game ownership. https://news.xbox.com/en-us/2026/08/26/your-discs-now-also-digital/?ocid=Platform_soc_omc_xbo_fb_Photo_lrn_8.26.2 Gamers Say They Want Physical Games. Are They Buying Them? That question carries directly into this week's ChachiSays Video Game Minute. Chachi points to figures showing U.S. spending on physical video games falling to levels not seen since physical-game statistics began being tracked in 1995. Nintendo represented a sizable portion of the remaining physical market. The contradiction is hard to ignore: gamers regularly criticize publishers for abandoning physical media, but those products need enough buyers to justify continuing to manufacture and distribute them. https://www.tomshardware.com/video-games/console-gaming/us-console-sales-fall-39-percent-in-july-as-memory-costs-push-average-price-to-542 Generative AI Comes to Gamescom Chachi also discusses reports of generative AI being used during development of multiple titles connected to Gamescom 2026. The larger concern is not simply whether AI tools exist inside game development. The segment focuses on how companies disclose that use, what work the systems replace, and whether developers are being transparent with their audiences. Project Zeta, Aion 2, Train Sim World 7, Crimson Desert and Crazy Taxi: World Tour are among the games brought up during the discussion. https://kotaku.com/opening-night-live-2026-genai-slop-games-geoff-keighley-2000728477 Roku City Quietly Remembers Three Entertainment Icons Katie highlights a much more thoughtful use of technology: the little visual Easter eggs hidden inside Roku City. The screensaver incorporated imagery referencing Dolly Parton and Tim Curry along with an Optimus Prime-inspired tribute to Peter Cullen. That leads the crew into memories of Cullen's massive voice-acting career and the strange experience of realizing, years later, just how many familiar childhood characters were voiced by the same small group of performers. https://www.instagram.com/p/DcrPR8alYG3/?img_index=1 From Hubble to the Nancy Grace Roman Space Telescope Dave's Awesome History segment turns toward NASA and astronomer Nancy Grace Roman. Roman played an important role in pushing space-based astronomy forward, helping lay the groundwork for what ultimately became the Hubble Space Telescope. The telescope carrying her name represents another enormous leap in what astronomers can observe. The hosts discuss its much wider field of view, the search for exoplanets, dark matter and dark energy, as well as the unusual orbital environments used by major observatories. https://www.planetary.org/articles/the-nancy-grace-roman-space-telescope-launch It's Already LEGO Advent Calendar Season Katie has an annual public-service announcement: if you want a particular Advent Calendar, buy it when you see it. LEGO's 2026 calendars are already appearing, including traditional Christmas offerings alongside Star Wars, Marvel and Disney sets. Waiting until December is how you end up frantically checking every store in town for the one calendar somebody decided they absolutely had to have. https://www.lego.com/en-us/search?q=advent%20calendar%202026&suggestion=true The $100,000 Keyboard Dave then discovers a corner of technology that makes even premium mechanical keyboards look inexpensive. A social video begins with keyboards priced in the hundreds of dollars, moves into models costing thousands, and eventually reaches one sitting around the $100,000 mark. At that point, calling something a “computer accessory” may no longer adequately explain what is happening. https://www.facebook.com/reel/1593262308558803 Brütal Legend Honors Tim Curry for 666 Minutes Double Fine found an extremely appropriate way to honor Tim Curry by making Brütal Legend free for 666 minutes. The Xbox 360-era heavy-metal adventure stars Jack Black and features Curry among its memorable cast. Sorg recently returned to the game and found that, despite showing its age in places, it remains surprisingly enjoyable. https://www.ign.com/articles/double-fine-productions-makes-brutal-legend-free-for-666-minutes-to-honor-tim-curry?link_source=ta_first_comment&taid=6a905803b9a113000189638d&utm_campaign=trueAnthem:+Trending+Content&utm_medium=trueAnthem&utm_source=facebook Donkey Kong Country: CGI From Another Time Speaking of things that have aged differently, Sorg rediscovers the computer-animated Donkey Kong Country television series from the late 1990s. The show provides an incredible time capsule of early television CGI: stiff animation, questionable lip synchronization and character models that can occasionally drift into nightmare territory. And yet there is something fascinating about seeing what creators were able to accomplish with 1990s rendering technology. https://www.youtube.com/watch?v=WWpI4vahfIY Sort the Nintendo eShop From Cheap to Expensive. You Have Been Warned. There is another kind of digital archaeology available right now. Go to the Nintendo Switch store. Sort everything from lowest price to highest. Start scrolling. The result is a journey through inexpensive retro games, indie releases, zombie games, cat games, simulators, dating games, suspiciously AI-looking artwork and enough shovelware to keep the AwesomeCast crew entertained far longer than expected. There are legitimate bargains hiding in the pile—but finding them is part of the adventure. https://www.nintendo.com/us/store/sales-and-deals/#show=0&p=1&sort=pa&f=priceRangeFilter&priceRangeFilter=%240+-+%244.99 Commodore 64 Meets Cyberpunk The episode's final major retro-tech rabbit hole comes courtesy of a Cyberpunk-themed Commodore 64. The unusual crossover sends Katie and Dave back into memories of the original beige Commodore machines, while Dave recalls using GEOS for word processing and schoolwork long before the modern Windows experience became standard. https://commodore.net/store/commodore64/ Plus: Giant Medals, Slow USB-C Cables and Video Game Wrestling Dave also shows off the giant magnetic medals earned through the Pro Football Hall of Fame virtual race series. https://runsignup.com/Race/OH/Canton/HOFRaceSeries Katie introduces what may become a recurring feature, “What Is Katie Labeling Now?”, after discovering one of her USB-C cables was charging her laptop dramatically slower than the others. And before any of that, the crew revisits Sorgstock and its real-life video game wrestling match, where the performers recreated all of the awkward movement, button mashing, missed attacks and controller confusion of playing a wrestling game when nobody remembers the controls. From the future of game ownership to 1980s computers and $100,000 keyboards, AwesomeCast 794 once again proves there is always something wonderfully strange happening in technology.

Sorgatron Media Master Feed
AwesomeCast 794: Xbox Discs Go Digital, Gamescom's AI Problem, $100K Keyboards & Retro Tech

Sorgatron Media Master Feed

Play Episode Listen Later Sep 2, 2026 63:48


How do you preserve physical video games in a world increasingly designed around downloads? How much would you pay for a really good keyboard? And what exactly happens when you sort the Nintendo Switch store from cheapest to most expensive? Those questions—and several much stranger ones—come up on AwesomeCast 794 with Sorg, Katie Dudas, and Dave Podnar. Xbox Finds a New Use for the Game Disc One of the episode's biggest discussions centers on Microsoft's Xbox Discs to Digital initiative. The concept offers an interesting middle ground between physical and digital ownership. A supported Xbox disc can be authenticated and connected to a player's digital library, potentially giving players digital access while the disc itself continues to function as the transferable proof of ownership. That last part is important. If the disc is sold and authenticated by somebody else, the digital access moves with it. For Sorg, who has stacks of Xbox One games and a console with a failed optical drive, this could solve a very practical problem. It also opens possibilities for finding inexpensive used Xbox games at stores such as GameStop and turning them into accessible digital titles. There are still questions surrounding Xbox 360 compatibility, licensing, sports games, delisted games and publisher participation, but it is a fascinating attempt to bridge two very different eras of game ownership. https://news.xbox.com/en-us/2026/08/26/your-discs-now-also-digital/?ocid=Platform_soc_omc_xbo_fb_Photo_lrn_8.26.2 Gamers Say They Want Physical Games. Are They Buying Them? That question carries directly into this week's ChachiSays Video Game Minute. Chachi points to figures showing U.S. spending on physical video games falling to levels not seen since physical-game statistics began being tracked in 1995. Nintendo represented a sizable portion of the remaining physical market. The contradiction is hard to ignore: gamers regularly criticize publishers for abandoning physical media, but those products need enough buyers to justify continuing to manufacture and distribute them. https://www.tomshardware.com/video-games/console-gaming/us-console-sales-fall-39-percent-in-july-as-memory-costs-push-average-price-to-542 Generative AI Comes to Gamescom Chachi also discusses reports of generative AI being used during development of multiple titles connected to Gamescom 2026. The larger concern is not simply whether AI tools exist inside game development. The segment focuses on how companies disclose that use, what work the systems replace, and whether developers are being transparent with their audiences. Project Zeta, Aion 2, Train Sim World 7, Crimson Desert and Crazy Taxi: World Tour are among the games brought up during the discussion. https://kotaku.com/opening-night-live-2026-genai-slop-games-geoff-keighley-2000728477 Roku City Quietly Remembers Three Entertainment Icons Katie highlights a much more thoughtful use of technology: the little visual Easter eggs hidden inside Roku City. The screensaver incorporated imagery referencing Dolly Parton and Tim Curry along with an Optimus Prime-inspired tribute to Peter Cullen. That leads the crew into memories of Cullen's massive voice-acting career and the strange experience of realizing, years later, just how many familiar childhood characters were voiced by the same small group of performers. https://www.instagram.com/p/DcrPR8alYG3/?img_index=1 From Hubble to the Nancy Grace Roman Space Telescope Dave's Awesome History segment turns toward NASA and astronomer Nancy Grace Roman. Roman played an important role in pushing space-based astronomy forward, helping lay the groundwork for what ultimately became the Hubble Space Telescope. The telescope carrying her name represents another enormous leap in what astronomers can observe. The hosts discuss its much wider field of view, the search for exoplanets, dark matter and dark energy, as well as the unusual orbital environments used by major observatories. https://www.planetary.org/articles/the-nancy-grace-roman-space-telescope-launch It's Already LEGO Advent Calendar Season Katie has an annual public-service announcement: if you want a particular Advent Calendar, buy it when you see it. LEGO's 2026 calendars are already appearing, including traditional Christmas offerings alongside Star Wars, Marvel and Disney sets. Waiting until December is how you end up frantically checking every store in town for the one calendar somebody decided they absolutely had to have. https://www.lego.com/en-us/search?q=advent%20calendar%202026&suggestion=true The $100,000 Keyboard Dave then discovers a corner of technology that makes even premium mechanical keyboards look inexpensive. A social video begins with keyboards priced in the hundreds of dollars, moves into models costing thousands, and eventually reaches one sitting around the $100,000 mark. At that point, calling something a “computer accessory” may no longer adequately explain what is happening. https://www.facebook.com/reel/1593262308558803 Brütal Legend Honors Tim Curry for 666 Minutes Double Fine found an extremely appropriate way to honor Tim Curry by making Brütal Legend free for 666 minutes. The Xbox 360-era heavy-metal adventure stars Jack Black and features Curry among its memorable cast. Sorg recently returned to the game and found that, despite showing its age in places, it remains surprisingly enjoyable. https://www.ign.com/articles/double-fine-productions-makes-brutal-legend-free-for-666-minutes-to-honor-tim-curry?link_source=ta_first_comment&taid=6a905803b9a113000189638d&utm_campaign=trueAnthem:+Trending+Content&utm_medium=trueAnthem&utm_source=facebook Donkey Kong Country: CGI From Another Time Speaking of things that have aged differently, Sorg rediscovers the computer-animated Donkey Kong Country television series from the late 1990s. The show provides an incredible time capsule of early television CGI: stiff animation, questionable lip synchronization and character models that can occasionally drift into nightmare territory. And yet there is something fascinating about seeing what creators were able to accomplish with 1990s rendering technology. https://www.youtube.com/watch?v=WWpI4vahfIY Sort the Nintendo eShop From Cheap to Expensive. You Have Been Warned. There is another kind of digital archaeology available right now. Go to the Nintendo Switch store. Sort everything from lowest price to highest. Start scrolling. The result is a journey through inexpensive retro games, indie releases, zombie games, cat games, simulators, dating games, suspiciously AI-looking artwork and enough shovelware to keep the AwesomeCast crew entertained far longer than expected. There are legitimate bargains hiding in the pile—but finding them is part of the adventure. https://www.nintendo.com/us/store/sales-and-deals/#show=0&p=1&sort=pa&f=priceRangeFilter&priceRangeFilter=%240+-+%244.99 Commodore 64 Meets Cyberpunk The episode's final major retro-tech rabbit hole comes courtesy of a Cyberpunk-themed Commodore 64. The unusual crossover sends Katie and Dave back into memories of the original beige Commodore machines, while Dave recalls using GEOS for word processing and schoolwork long before the modern Windows experience became standard. https://commodore.net/store/commodore64/ Plus: Giant Medals, Slow USB-C Cables and Video Game Wrestling Dave also shows off the giant magnetic medals earned through the Pro Football Hall of Fame virtual race series. https://runsignup.com/Race/OH/Canton/HOFRaceSeries Katie introduces what may become a recurring feature, “What Is Katie Labeling Now?”, after discovering one of her USB-C cables was charging her laptop dramatically slower than the others. And before any of that, the crew revisits Sorgstock and its real-life video game wrestling match, where the performers recreated all of the awkward movement, button mashing, missed attacks and controller confusion of playing a wrestling game when nobody remembers the controls. From the future of game ownership to 1980s computers and $100,000 keyboards, AwesomeCast 794 once again proves there is always something wonderfully strange happening in technology.

IGN.com - Daily Fix (Video)
GTA 6 First Gameplay Details Reveal the Return of RPG Mechanics - IGN Daily Fix

IGN.com - Daily Fix (Video)

Play Episode Listen Later Aug 27, 2026


In today's Daily Fix:The first (official) gameplay details for Grand Theft Auto 6 have been revealed, and if you're a fan of GTA San Andreas, you'll feel right at home in the latest entry. RPG-like mechanics for sleep, eating, exercise, and more will be making a return in GTA 6, and they will have a visible effect on your character. More will be announced when the game gets its first gameplay deep dive on Netflix later today. And XBOX CEO Asha Sharma touched how the upcoming Project Helix console will handle the physical games question. Plus we venture into Donkey Kong Country inside Super Nintendo World at Universal Epic Universe at Universal Orlando Resort to take a look at Mine Cart Madness.Presented by Universal Orlando Resort, and its newest theme park, Universal Epic Universe.

Hall Of Gamers Podcast
226 - Sprung a Leek

Hall Of Gamers Podcast

Play Episode Listen Later Aug 24, 2026 131:20


Welcome to Episode 226 of the Xbox Hall of Gamers Podcast! This week we talk about hackers holding GTA 6 hostage, what it takes to play Donkey Kong Country in 2026, and how difficult it is to work with guinea pigs. Every week, we discuss all things achievement hunting, Xbox news, and exclusive interviews with individuals across the Xbox Community. Hosted by Neomaster (Mat), and a rotating cast of co-hosts Shadowless (Cameron), Keo (Keo), Firehawk (Shane) Reptar (Jake) and AudreyChar (Char) we welcome you to the Xbox Hall of Gamers!Keep up to date with the show and join our community on our Discord: https://discord.gg/gWzJymRStrHelp support the show by joining our Patreon: https://www.patreon.com/hallofgamersIntro and Outro music produced by Sam Gibbs: https://www.fiverr.com/s/ZmXRpQQ

Bit Harmony: A Videogame Music Podcast
Donkey Kong Country: Tropical Freeze

Bit Harmony: A Videogame Music Podcast

Play Episode Listen Later Aug 23, 2026 199:38


When you loaded up an episode of a videogame music podcast dedicated to Donkey Kong Country: Tropical Freeze, you probably (rightly) expected a David Wise glazefest. But you almost certainly didn't expect an emotional deep dive into environmental messaging. You didn't expect that we'd turn heel on Diddy Kong to celebrate Monkey Bae.(00:00) Intro(18:46) Housekeeping(25:07) Sean Capri Presents the State of the Nintendo Music Address(40:46) Donkey Kong Country Tropical Freeze(2:40:05) YouTube Comment Oversharing Corner(2:51:38) Voicemails(3:07:24) Patron shoutouts(3:09:55) Haikus & outro✉️ Send email to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠bitharmonypod@gmail.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

The Kit & Krysta Podcast
236: How Rare Redesigned Donkey Kong & Created Diddy Kong ft. Kevin Bayliss

The Kit & Krysta Podcast

Play Episode Listen Later Aug 20, 2026 145:04


Thank you to Notion for sponsoring this episode! Go to http://www.notion.com/kitandkrysta and try out Notion today!Thank you to CashApp for sponsoring this episode! Download Cash App Today: https://capl.onelink.me/vFut/vtl4t6ru Cash App is a financial services platform, not a bank. Banking services provided by Cash App's bank partner(s). Prepaid debit cards issued by Sutton Bank, Member FDIC. See terms and conditions at https://cash.app/legal/us/en-us/card-agreement. Direct Deposit, Overdraft Coverage and Discounts provided by Cash App, a Block, Inc. brand. Visit http://cash.app/legal/podcast  for full disclosures.*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*Hello and welcome to episode 236 of the Kit & Krysta Podcast! We have another amazing guest this week - Kevin Bayliss. Kevin is a former Rare artist/character designer and is the person that designed Donkey Kong for Donkey Kong Country and he also created Diddy Kong! WOW! Kevin has so many amazing stories to share about his time at Rare and we can't wait for you all to hear it. Also in this episode, there are even more Zelda 40th Anniversary leaks and huge news for Kingdom Hearts 4. All this and more is coming right up. 0:00 - Special Guest month continues13:54 - Welcome Kevin Bayliss1:21:48 - News news news1:57:01 - Games we're playingFollow Us! https://www.patreon.com/kitandkrystahttps://twitter.com/kitandkrystahttps://www.tiktok.com/@kitandkrystahttps://www.instagram.com/kitandkrysta/http://www.facebook.com/kitandkrysta/https://bsky.app/profile/kitandkrysta.bsky.social-Kit & Krysta

The Kongversation: Donkey Kong Universe Discussion
1431 - What Makes Donkey Kong Feel like Donkey Kong?

The Kongversation: Donkey Kong Universe Discussion

Play Episode Listen Later Aug 18, 2026 240:47


Pyrrhic Kong (Designing For) returns to the show to try to find the commonality that makes the modern Donkey Kong character so appealing to generations of fans. Is there any consistency in the portrayal and gameplay mechanics of the heir to the 1980s arcade legend? Did what Rare intend for the character hold up over the years? Can we make sense of the times the character felt lost? And why has Bananza's depiction of DK been so pleasing to the majority of his fans?

De week met XBNL: Xbox en games in Nederland
Review - Zijn we nog steeds apetrots op Donkey Kong Country?

De week met XBNL: Xbox en games in Nederland

Play Episode Listen Later Aug 14, 2026 16:27


Het is 1994 als Donkey Kong Country op de SNES verschijnt. Rare krijgt de kans om Nintendo's bekende aap nieuw leven in te blazen en doet dat op een manier die destijds behoorlijk indrukwekkend was. Met zijn opvallende graphics, herkenbare soundtrack en uitdagende platformactie groeit de game uit tot een van de grote klassiekers van […]

Teaser Talk
Killstreak Interview: GTA 6, Video Game Metal and Their Horror Album

Teaser Talk

Play Episode Listen Later Aug 3, 2026 14:41


Killstreak joins host Hollie Nicole at Inkcarceration Festival for a hilarious, high-energy interview blending metal, video games, haunted prison stories, and one unforgettable festival evacuation.After surviving Inkcarceration's Code Red and taking shelter inside the Ohio State Reformatory, the Ohio band shares its claustrophobic prison experience and a chilling story involving a sudden temperature drop and mysterious orbs. The group also reacts to the surprising history of the famous Shawshank Redemption filming location.Then it is game on as Killstreak breaks down “S.O.L.,” its Grand Theft Auto 6-inspired collaboration with ten56. The band reveals what the title stands for and explains how its albums are built around video game subgenres, including first-person shooters, fantasy games, and an upcoming horror era inspired by Resident Evil, Silent Hill, Devil May Cry, Castlevania, The Last of Us, and Luigi's Mansion.Plus, hear the band debate Zelda, Super Mario Bros., Donkey Kong Country, and Mario Tennis before teasing an experimental new song that may stretch eight to ten minutes.Press play for heavy music, gaming nostalgia, haunted prison chaos, festival stories, and a seriously intriguing glimpse at Killstreak's next album!

JJ Meets World
Super Punch-Out, The Good Son, and Macaulay Culkin's Dark Side | JJMW-E506

JJ Meets World

Play Episode Listen Later Jul 20, 2026 26:46


In this episode of JJ Meets World, JJ and Tucker take a nostalgic, chaotic trip through Super Nintendo games, Super Punch-Out, '90s child stars, Macaulay Culkin, Elijah Wood, The Good Son, Richie Rich, The Pagemaster, Streets of Rage, Donkey Kong Country, and morbid family humor. The episode begins with a friendly debate about Super Punch-Out for the Super Nintendo, including Gabby Jay knockout times, Nintendo Power dreams, Chrissy Gordon's impossible six-second record, and whether JJ and Tucker should create a 48-hour leaderboard challenge with screenshots, matching Nintendo Switch hardware, and an Applebee's prize for the winner. From there, JJ and Tucker talk about retro gaming, SNES controllers for Nintendo Switch Online, classic arcade-style pattern recognition, Mike Tyson's Punch-Out, Streets of Rage, Teenage Mutant Ninja Turtles: Turtles in Time, Sunset Riders, Donkey Kong Country, and the strange cultural stereotypes baked into some classic video game characters. Then the conversation takes a sharp turn into The Good Son, the 1993 psychological thriller starring Macaulay Culkin and Elijah Wood. JJ walks Tucker through the movie's disturbing plot, including Henry's manipulation, Mr. Highway, the crossbow, the ice-skating scene, the bathtub revelation, the cliff ending, and the brutal final choice between saving a nephew or a son. JJ and Tucker also discuss why The Good Son was controversial in the 1990s, how Macaulay Culkin's father reportedly helped push him into the role after Home Alone 2, and why audiences were anxious about seeing one of the world's most famous child actors play a child killer. That leads into a bigger conversation about child star fame, including Macaulay Culkin, Elijah Wood, Daniel Radcliffe, Jonathan Taylor Thomas, Abigail Breslin, Mickey Rooney, Shirley Temple, and what it means for a kid actor to become a full cultural phenomenon. The episode wraps with memories of Richie Rich, The Pagemaster, the "Dad not found" computer line, dead-parent humor, rejected Christmas card ideas, and the weirdly healing power of making a very dark joke with exactly the right person.

Nerd Cave Retro
NCR Rewind Ep. 32

Nerd Cave Retro

Play Episode Listen Later Jul 17, 2026 45:00


*This episode was originally published on April 3, 2017* "Donkey Kong Country 2"Jason & Derek discuss the announcement of the Starcraft Remastered game, and Derek reviews the SNES classic Donkey Kong Country 2: Diddy's Kong Quest.--To get your very own ad free RSS feed to use in the podcatcher of your choice and early access to all extra monthly content: www.patreon.com/nerdcaveretro–Leave us a voice message at voicecast.app/ncr–Email us at nerdcaveretro@gmail.com--www.nerdcaveretro.com --Check out our merch: www.ncrmerch.com –Follow us on all social media platforms: @nerdcaveretro, @Derek_Diamond @JayFunktastic--Use our code "NCR" at checkout at www.brezcoffeeco.com for 10% off your order! -- To watch the archived videos or join in Live every Monday at 6 pm central: www.youtube.com/@jayfunktastic. Hosted on Acast. See acast.com/privacy for more information.

Entre Deux Parties
Donkey Kong Country, Nintendo Music - Entre Deux Parties #106

Entre Deux Parties

Play Episode Listen Later Jul 14, 2026 127:23


Cette semaine, on se remet sur le piton en essayant d'oublier les nouvelles des dernières semaines concernant Sony et Xbox, tout en ayant une pensée pour nos collègues chez Bethesda Montréal. On discute aussi des regrettés Sam Neil et Satoru Iwata, alors que ce dernier avait quand même prédit la situation actuelle de l'industrie. Pour se remonter le moral, je vous parle de l'application Nintendo Music, qui m'a permis de tourner la page sur Spotify grâce à son catalogue bien garni des classiques de Koji Kondo et cie! Puis en impressions rétro, on retourne en 1993 avec Donkey Kong Country, le chef-d'œuvre de platforming signé Rare qui a dominé le début de la guerre du 32-bits à lui seul! Est-ce que le jeu est encore intéressant aujourd'hui ou est-ce que son look époustouflant pour l'époque ne tient plus la route? En question, on discute beaucoup de DKC et sa musique, mais aussi de mes fruits préférés, des rumeurs à l'époque du N64, de ma collection, Christopher Nolan, Switch 2 et bien plus encore! Bonne écoute! Diffusion originale: le 13 juillet 2026► Pour nous supporter et accéder à du contenu exclusif: https://ko-fi.com/fredgemus ► Vous pouvez aussi nous suivre et laisser une note positive: C'est gratuit et le meilleur encouragement! ► Écoutez nous en direct au https://www.twitch.tv/elgemusio ► Pour suivre tous mes projets et m'encourager, visitez le https://fredgemus.com/ ► Rejoignez notre communauté Le HUB sur Discord: https://discord.gg/qPDEaYqzXt ► Musique par Rubis Desrenards. Découvrez le ici: linktr.ee/rudyberhnard► Montage et diffusion en audio: Fanie Grégoire au www.fanie.ca

The Kongversation: Donkey Kong Universe Discussion
1426 - 45 Years of Donkey Kong

The Kongversation: Donkey Kong Universe Discussion

Play Episode Listen Later Jul 10, 2026 128:14


Broadcast live on https://www.twitch.tv/dkvine on July 9th, 2026, Hyle and Dustin honor the 45th anniversary of the original Donkey Kong game! We discuss ho the series has rebuilt itself since the 40th anniversary, while examining how Donkey Kong Bananza has helped recontextualize the arcade roots with the Donkey Kong Country games. Then we ask what do the next 45 years look like for the franchise, sharing some bold predictions between now and 2071!

Vai Logar Hoje?
Episódio 260 #Gold • Donkey Kong Country - Uma Obra Prima em 16 Bits

Vai Logar Hoje?

Play Episode Listen Later Jul 3, 2026 141:27


Donkey Kong Country não foi apenas um jogo, foi o milagre técnico que provou que o Super Nintendo ainda era o rei em uma era de transição. Ao transformar um vilão clássico dos arcades em um herói carismático, a Rare e a Nintendo entregaram uma jornada visualmente revolucionária, vibrante e mecanicamente impecável.Neste episódio, atravessamos selvas, minas e geleiras para discutir como gráficos pré-renderizados mudaram a indústria para sempre. Exploramos a genialidade imersiva da trilha sonora de David Wise, as mecânicas de ritmo e precisão que definem o gameplay, e os bastidores de um desenvolvimento insano que levou o hardware de 16 bits ao seu limite absoluto.Prepare seus barris, cuide do seu estoque de bananas e cuidado para não ser mordido por um jacaré pelo caminho. Afinal, nem toda lenda precisa de 32 bits para ser imortal.E aí… vai fazer 101% na Ilha Kong hoje?--------------------------------------------------------------------O Vai Logar Hoje? é um podcast dedicado ao universo dos videogames e ao cotidiano dos hosts Erick e Marko.Você pode acompanhar o VLH nas principais plataformas:Spotify: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://open.spotify.com/show/5FyK9NuRJnPIbwI7ncPSBB⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Apple Podcasts: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://podcasts.apple.com/us/podcast/vai-logar-hoje/id1529269985⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Siga também as redes sociais do podcast e faça parte da comunidade:Instagram: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://instagram.com/vailogarhoje⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠YouTube: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/@VaiLogarHoje⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Website oficial: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://www.vailogarhoje.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Apoie o projeto e tenha acesso a conteúdos exclusivos:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://apoia.se/vaiapoiarhoje⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Para entrar em contato, enviar sugestões ou propostas, utilize o e-mail oficial: vailogarhoje@outlook.com

Reportage culture
L'exposition «Video Games & Music»: l'univers du gaming raconté par le son

Reportage culture

Play Episode Listen Later Jun 26, 2026 4:16


En 2006 en France, le ministère de la Culture reconnaissait les jeux vidéo comme la dixième forme d'expression artistique. Vingt ans plus tard, la Philharmonie de Paris leur consacre une exposition, « Video Games & Music », qui retrace l'histoire de la musique de jeux vidéo devenue un phénomène mondial en à peine un demi-siècle. De simples « bips » dans le jeu Pong, de la pop dans Just Dance, de l'opéra dans Final Fantasy, Beethoven dans Resident Evil ou encore les Daft Punk dans Fortnite… La « Video Games & Music », ou VGM pour les connaisseurs, dépasse largement le simple divertissement. Elle incarne une culture du jeu vidéo partagée entre générations et à travers le monde. À la Philharmonie de Paris, l'exposition « Video Games & Music » présente consoles de jeux, dessins de personnages, instruments, portraits de compositeurs, mais aussi vingt-neuf jeux jouables pour le public. La musicologue et archiviste Fanny Rebillard, co-commissaire de l'exposition : « L'objectif, ça a été vraiment de ne laisser personne dehors, d'essayer de parler à la fois aux fans qui ont une connaissance très fine du jeu vidéo, et de la musique, parce qu'on sait que ces gens existent et qu'ils ont très envie de voir leur connaissance reconnue et célébrée. Mais on a aussi voulu s'adresser aux personnes qui accompagnent ces fans ou qui ont un intérêt, une curiosité pour le jeu vidéo, qui se disent : "Tiens, c'est bizarre, pour moi la musique de jeu vidéo, c'est des bips, bips insupportables, qu'est-ce qu'on peut avoir à dire là-dessus ?" » Difficile à définir comme un genre musical tant elle est plurielle. La musique de jeux vidéo va des ambiances contemplatives électro aux mélodies symphoniques, en passant par le rap, le rock ou le « chiptune », ces sons synthétisés en temps réel créés par les puces sonores des consoles. À lire aussi«Video Games & Music», une exposition sur la musique de jeux vidéo L'univers du gaming sans cesse redéfini par le son Dès 1985, le compositeur Koji Kondo introduit une musique interactive dans le jeu Super Mario Bros. Une mélodie principale quand le personnage de Mario court, des arpèges quand il grandit, un glissando ascendant quand il rebondit sur un ennemi et une cadence conclusive pour la ligne d'arrivée. Une prouesse technique à une époque où la technologie restait limitée.  « La plus grosse problématique, c'était le fait qu'il y avait très peu d'outils pour visualiser. Par exemple, le fait de prendre un clavier MIDI et de le brancher à un ordinateur, ça n'existait pas. Donc, eux, ils avaient leur piano d'un côté, leur clavier, et ensuite, ils devaient tout programmer. Donc, ils devaient connaître le langage hexadécimal, le basique, tous les langages de programmation qui ont émergé à cette époque. C'était un travail que David Wise, le compositeur de Donkey Kong Country, raconte d'ailleurs dans l'exposition. C'est-à-dire qu'il y a un morceau, « Aquatic Ambience », qui est un de ses tubes, encore aujourd'hui c'est planétaire, et ça lui a pris cinq semaines de saisir les données », explique Fanny Rebillet. Pensée comme un jeu vidéo, la scénographie de l'exposition laisse les visiteurs libres de choisir leur progression d'une salle à l'autre, d'un monde virtuel à l'autre. Une manière de célébrer la « Video Games & Music » comme un patrimoine culturel contemporain, alors que quarante millions de Français se déclaraient joueurs en 2025. À lire aussiMorocco Gaming Expo: l'imaginaire marocain infuse dans les jeux vidéo locaux

featured Wiki of the Day

fWotD Episode 3339: Donkey Kong Welcome to featured Wiki of the Day, your daily dose of knowledge from Wikipedia's finest articles.The featured article for Friday, 26 June 2026, is Donkey Kong.Donkey Kong is a video game series and media franchise created by the Japanese game designer Shigeru Miyamoto for Nintendo. It follows the adventures of Donkey Kong, a large, powerful gorilla, and other members of the Kong family of simians. Donkey Kong games include the original arcade game trilogy by Nintendo R&D1; the Donkey Kong Country series by Rare and Retro Studios; and the Mario vs. Donkey Kong series by Nintendo Software Technology. Various studios have developed spin-offs in genres such as edutainment, puzzle, racing, and rhythm. The franchise also incorporates animation, printed media, theme parks, and merchandise.Miyamoto designed the original 1981 Donkey Kong to repurpose unsold arcade cabinets following the failure of Radar Scope (1980). It was a major success and was followed by the sequels Donkey Kong Jr. (1982) and Donkey Kong 3 (1983). Nintendo placed the franchise on a hiatus as it shifted focus to the spin-off Mario franchise. Rare's 1994 reboot, the Super Nintendo Entertainment System (SNES) game Donkey Kong Country, reestablished Donkey Kong as a major Nintendo franchise. Rare developed Donkey Kong games for the SNES, Game Boy, and Nintendo 64 until it was acquired by Microsoft in 2002; subsequent games were developed by Nintendo, Retro Studios, Namco and Paon. After Donkey Kong Country: Tropical Freeze (2014), the franchise went on another hiatus until Donkey Kong Bananza (2025).The main Donkey Kong games are platform games in which the player must reach the end of a level. Donkey Kong appears as the antagonist or protagonist; his role alternates between games. The original games featured a small cast of characters, including Donkey Kong, Mario, and Pauline. Rare's games expanded the cast with friendly Kongs alongside the Kremlings, an army of antagonistic crocodiles led by Donkey Kong's nemesis King K. Rool. Mario, the protagonist of the 1981 game, became Nintendo's mascot and the star of the Mario franchise, and Donkey Kong characters appear in Mario games such as Mario Kart, Mario Party, and Mario Tennis. Donkey Kong characters also feature in crossover games such as Mario & Sonic and Super Smash Bros.Outside of video games, the franchise includes the animated series Donkey Kong Country (1996–2000), a themed area in Super Nintendo World at Universal's theme parks, soundtrack albums, and Lego construction toys. Donkey Kong is one of Nintendo's bestselling franchises, with more than 65 million copies sold by 2021. The original game was Nintendo's first major international success; it rescued Nintendo of America from a financial crisis, and established it as a prominent force in the video game industry. The franchise has pioneered or popularized concepts such as in-game storytelling and pre-rendered graphics, inspired other games (including clones), and influenced popular culture.This recording reflects the Wikipedia text as of 00:16 UTC on Friday, 26 June 2026.For the full current version of the article, see Donkey Kong on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Bluesky at @wikioftheday.com.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm standard Aditi.

The Kongversation: Donkey Kong Universe Discussion
1421 - DK Challenge First Impressions

The Kongversation: Donkey Kong Universe Discussion

Play Episode Listen Later Jun 21, 2026 125:33


It's DK Vine on DK Challenge! Hyle and Dustin discuss the time-limited Switch 2 event for Nintendo Switch Online members, swapping stories about the most difficult of the lot and asking if this counts as an actual Donkey Kong game. And if it does, where and how does it fit into the lore of the Donkey Kong Universe? (Yes, Hyle has a long-winded answer.)

99Vidas - Nostalgia e Videogames
99Vidas 725 - Os Melhores Jogos de Videogame de 1995

99Vidas - Nostalgia e Videogames

Play Episode Listen Later Jun 19, 2026 104:33


Essa semana, ⁠Jurandir Filho⁠, ⁠Felipe Mesquita⁠, ⁠Evandro de Freitas⁠ e ⁠Bruno Carvalho⁠ batem um papo sobre os melhores jogos lançados no ano de 1995! Como de costume, também relembramos tudo o que rolava nos cinemas, nas músicas, nos esportes e na televisão durante um dos anos mais importantes da década de 90.Entre os grandes destaques estão "Chrono Trigger", "Donkey Kong Country 2", "Yoshi's Island", "Twisted Metal", "Wipeout", "Command & Conquer", "Rayman", "Virtua Fighter 2", "Destruction Derby", "Mortal Kombat 3" e muitos outros clássicos que ajudaram a definir uma geração de jogadores.Esse é mais um podcast da nossa série ⁠Os Melhores Jogos⁠!⭐ Quer mais 99Vidas? Apoie e escute + de 400 episódios exclusivos. Assine agora em ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠99vidas.com.br/bonus⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Acompanhe o 99Vidas:➡️ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Site⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Instagram⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Twitter⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ | ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Youtube⁠

Bits, Chips and Flipped Scripts
Bits, Chips and Flipped Scripts Ep 50- Donkey Kong Country 2

Bits, Chips and Flipped Scripts

Play Episode Listen Later Jun 1, 2026 121:53


Episode 50 is here! Cam and Dusa set sail to save everyone's favorite hairy daddy while reminicing about how far they've come as a podcast. Hope ya'll enjoy the late night energy of this one. Our Flipped Script: What if Dixie was a ninja? Intermission: 1:10: - 1:31: Suggested Topics: Ooked in the Dooker, OUGH, It's the 90s, They Had a Deal, Donkey Kong Land 2, Donkey Kong is the Princess, Doinkey Koing, Diddy's Faster, Thank You Strongbad, Ai Medusa, Suggested Topics, Apologies to Melvin  

The Kongversation: Donkey Kong Universe Discussion
1414 - Character Witness: Enguarde

The Kongversation: Donkey Kong Universe Discussion

Play Episode Listen Later May 31, 2026 195:55


It's the life and tides of Enguarde the swordfish! The Kongs' reliable underwater stead has spent decades experiencing coral quarrel, and Hyle and Dustin finally sum up his journey by serving as his Character Witness! It's all of his game appearances, all of his cameos, and all of the references made to him across the extended Donkey Kong Universe!

Nintendo Cartridge Society
Pictonico! Announced (News from 5/19/26)

Nintendo Cartridge Society

Play Episode Listen Later May 19, 2026 70:27


Nintendo surprises everyone with the announcement of Pictonico!, a new free-to-start mobile game from Intelligent Systems that turns your photos into minigames. Patrick and Mark dare to ask the question on everyone's minds: including photos of their butts? Plus, a new Switch 2 choose-your-game bundle in North America, the Zelda movie's release date moves up (slightly), and more.The guys also talk about:Patrick returning to Donkey Kong Country 2 & 3 and the weirdness of DKC 2.Mark's continued adventures in Super Mario Bros. Wonder multiplayer.Has Nintendo moved to Thursday updates for the Nintendo Music app?The surprise drop of 5 additional Virtual Boy games on NSO.Reports of Nintendo entering the Indian market next year.Nintendo confirms their attendance at Gamescom.LEGO Nintendo sets reaching end-of-life.A new demo for Adventures of Elliot: The Millennium Tales.Moss: The Forgotten Relic, previously a VR title, announced for consoles and PC.SUPPORT US ON PATREON: https://www.patreon.com/nintendocartridgesocietyFRIEND US ON SWITCH / SWITCH 2Patrick: SW-1401-2882-4137Mark: SW-8112-0583-0050

The Kongversation: Donkey Kong Universe Discussion
1412 - The DKU ReDraftee 2026 Analysis

The Kongversation: Donkey Kong Universe Discussion

Play Episode Listen Later May 19, 2026 134:27


What were the ReSultees of 2026's DKU ReDraftee? Hyle, Jeff, and Mitchell meet up to analyze their picks on episode 1410, then find out who the DK Vine's Patrons voted as having the winning teams! When it comes to the games of the DKU and its 3D worlds, which host is most in touch with the fandom?

The Kongversation: Donkey Kong Universe Discussion
1410 - The DKU ReDraftee 2026 Special

The Kongversation: Donkey Kong Universe Discussion

Play Episode Listen Later May 5, 2026 150:41


The DKU Draft returns for its third year! And are 3D platformers having a moment? They are. Looking to finally topple the Jeff Dynasty, Hyle and Mitchell hope that they'll have the right picks when the three teams draft the best lineup of DKU 3D platformer worlds! Then, the trio once again attempts to draft the most popular lineup of DKU games! All games are eligible to be drafted, including newcomers Donkey Kong Bananza, Mario Kart World, and more!

The Kongversation: Donkey Kong Universe Discussion
1409 - Casting Call: The Donkey Kong Movie

The Kongversation: Donkey Kong Universe Discussion

Play Episode Listen Later Apr 28, 2026 154:26


Hyle and Jeff cast the upcoming Donkey Kong movie from Illumination and Nintendo! Which Hollywood celebrities and comedians can capably fill the shoes, neckties, prehensile tails, and golden belly armor of the Donkey Kong series' stable of characters?

Random Nintendo Podcast
Randomer Nintendo 82: Getting Rotisserie Chickened

Random Nintendo Podcast

Play Episode Listen Later Apr 15, 2026 163:05


This episode of Randomer Nintendo goes beyond the Mushroom Kingdom in every sense. We travel to space and back with multiple viewings of the Super Mario Galaxy Movie, discussing our likes, dislikes, its box office performance, and everything in between. We also travel to the theme park capital of the world, Orlando! Hear our tales from Disney World, Universal’s Epic Universe, and not just the Super Nintendo World within it, but specifically its Donkey Kong Country expansion. It all adds up to a show nearly as jam-packed as the Mario Galaxy Movie itself! What did you think of Mario’s second cinematic outing? Comment and let us know. If you enjoy the show, be sure to subscribe to us on Apple Podcasts, Spotify, Amazon Music, YouTube, or your favorite podcast app. You can also follow us on Twitter @RandomNintendo. Here go we! Topics [0:14] Super Mario Galaxy Movie impressions [0:58] Super Mario Galaxy Movie at the box office [1:28] Visiting Disney World [1:49] Visiting Universal Orlando [2:13] Visiting Super Nintendo World

CoasterRadio.com: The Original Theme Park Podcast
Epic Universe - 20 Years of Coaster Radio Paid Off Today

CoasterRadio.com: The Original Theme Park Podcast

Play Episode Listen Later Mar 13, 2026 105:24


It finally happened. After years of aerial photographs, land speculation, and breathless anticipation, Mike and EB walk through the gates of Universal Epic Universe — and it does not disappoint.   Well, mostly. Stardust Racers is still closed, Yoshi's Adventure is aggressively just a Yoshi that meanders, and someone on Twitter says the whole thing might need to be torn down. But other than that? Top five park day. Tom from Louisville said so himself, and Tom from Louisville has been to a lot of parks.   Mike and EB go portal by portal through the whole thing — 1920s Paris at Ministry of Magic (280-minute wait; they waited 20. We said what we said.), Le Cirque Arcanus with the magic tent that's bigger on the inside, Bowser's Challenge being better than advertised, Donkey Kong Country being exactly as fun as a cartoon mine cart should be, Hiccup's Wing Gliders being a surprise contender for ride of the trip, and Monsters Unchained delivering actual honest-to-God jump scares in a theme park.   They also discovered that the Burning Blade Tavern serves drinks in a beaker with what may or may not be microplastics in it. It was delicious.   Plus: Seven Six Flags parks are sold for $342 million — less than the cost of a highway overpass. Disney's parks get a new worldwide president, and they hope he lives long enough to be a hero. Muppet Vision 3D is going to VR, a decision that exactly zero people are satisfied with. And Barracuda Strike opens at SeaWorld San Antonio — the family invert where the artwork shows the track going underwater, but the track does not go underwater.

WaveBack Music Podcast
WaveBack Episode 193: Donkey Kong Country 2 - Diddy's Kong Quest

WaveBack Music Podcast

Play Episode Listen Later Mar 11, 2026 101:41


Show Notes Matt and Kris board the nefarious pirate ship of Kaptain K Rool to listen to the spectacular tunes of Donkey Kong Country 2: Diddy's Kong Quest!  Useful Links Donkey Kong Country 2 David Wise Social Stuff WaveBack Discord Support us on Patreon WaveBack Facebook Geekade Facebook Twitter Instagram YouTube Twitch Website

What Are Your Three? A Channel 3 Podcast

jsnydes502 comes on the show to chat their three: Donkey Kong Country 2: Diddy's Kong Quest, Halo Reach, and LTTP + SM (a think our hosts learn about real time). You can find our guest's links at channel3.gg/jsnydes502Our hosts' links can be found at⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ channel3.gg/rey ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠and⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ channel3.gg/dan⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠The show is Executive Produced by Channel 3 Founder Joel Willis who can be found at⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ channel3.gg/joel⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Our theme song is provided by Castor Garden. Find all of their tracks on Bandcamp by simply going to ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠c3.gg/castorgardenmusic⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ or find all of their links at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠channnel3.gg/castorgarden⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠About Channel3.gg: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠channel3.gg⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ is social networking built from the ground up for gamers. Sure you can do all the stuff like on the old social medias like post pictures, videos, comments and the like. Channel 3 is so much more than that though. It takes the social media experience and game-ifies it. Made a great post that someone likes (1-ups) or respawns? You earn XP experience points that level you up. New levels mean chances to win tickets for physical prizes, earn digital flair for your profile, and more. Additionally there are weekly events hosted by Channel 3 that let the community unwind and kick back with a little friendly competition. Sure, you want to win but it's more about hanging out and the vibes. These events are hosted on C3's Twitch Channel and also earn XP for participants. XP can also be earned for completing quests-questions related to games and being a gamer, challenges where you go forth and complete a task in a game, rating & reviewing games and systems, creating specifically themed lists of games and more. You can find Channel 3 in both the Android and Apple App Stores or at ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠c3.gg/app⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠

Underplayed
093 - Windswept, Big Hops, & Yooka-Laylee and the Impossible Lair

Underplayed

Play Episode Listen Later Mar 3, 2026 93:11


Look, it's a Donkey Kong Country, it's a top-down Zelda, it's... a spin-off to Yooka-Laylee? We stand at the base of Capital B's eponymous challenge with no choice but to crack open some magical books for protection. Hopefully y'all don't mind your literature getting messy, because these chapters become damp with water, thick with smog, and gooey with honey.This is Underplayed, where Bo_Po and DiscoCola review indie games of all kinds!Timestamps00:00 - Start10:13 - DiscoCola's Secret Game30:42 - Bo_Po's Secret Game48:38 - Featured Game: Yooka-Laylee and the Impossible LairFind us on Twitch!Underplayed: ⁠⁠https://www.twitch.tv/underplayedpodcast⁠⁠Bo_Po: ⁠⁠https://www.twitch.tv/bo__po⁠⁠DiscoCola: ⁠⁠https://www.twitch.tv/discocola⁠⁠Find us on Bluesky!Underplayed: https://bsky.app/profile/underplayedpod.bsky.social⁠⁠Bo_Po: ⁠⁠https://bsky.app/profile/bo-po.bsky.social⁠⁠DiscoCola: ⁠⁠https://bsky.app/profile/discocola.bsky.social⁠⁠Find us on Instagram!Underplayed: ⁠⁠https://www.instagram.com/underplayedpod/⁠⁠Find us on Threads!Underplayed: ⁠⁠https://www.threads.net/@underplayedpod⁠⁠Find us on Backloggd!Bo_Po: ⁠⁠https://www.backloggd.com/u/bo_po/⁠⁠DiscoCola: ⁠⁠https://www.backloggd.com/u/discocola/⁠⁠

Hacker Public Radio
HPR4582: Hackerpublic Radio New Years Eve Show 2026 Episode 1

Hacker Public Radio

Play Episode Listen Later Feb 24, 2026


This show has been flagged as Explicit by the host. Hackerpublic Radio New Years Eve Show 2026 Episode 1 Facebook https://www.facebook.com/ LinkedIn linkedin.com/ Matrix https://matrix.org/ Twitter / X https://x.com/home Telegram https://telegram.org/ Mastadon https://joinmastodon.org/ India https://www.incredibleindia.gov.in/en Poland https://www.poland.travel/en/ Hacker Public Radio https://hackerpublicradio.org/ Mumble https://www.mumble.info/ Linux Lugcast https://linuxlugcast.com/ Jitsi https://jitsi.org/ Ton Roosendaal (former Blender CEO) https://en.wikipedia.org/wiki/Ton_Roosendaal https://www.blender.org/press/blender-foundation-announces-new-board-and-executive-director/ Linus Torvalds https://github.com/torvalds Hack A Day https://hackaday.com/ Terry Pratchett https://terrypratchett.com/ UTC https://www.timeanddate.com/time/aboututc.html DMCA https://www.eff.org/issues/dmca Spotify https://open.spotify.com/ Youtube https://www.youtube.com/ Peertube https://joinpeertube.org/ Day Trading https://www.investopedia.com/articles/trading/05/011705.asp https://www.nerdwallet.com/investing/best/online-brokers-platforms-for-day-trading Ogg Camp https://www.oggcamp.org/ FosDem https://fosdem.org/2026/ Brussels https://www.visit.brussels/en/visitors Ohio Linux Fest https://olfconference.org/ Jacksonville, Florida https://www.visitjacksonville.com/ Ebike https://www.bikeradar.com/advice/buyers-guides/what-is-an-electric-bike Electric Scooter https://engineerfix.com/what-is-an-electric-scooter-and-how-does-it-work/ Elliptical https://ellipticalking.com/what-is-an-elliptical/ Panera Bread https://www.panerabread.com/ Tech and Coffee https://techandcoffee.info/ HTC Phones https://www.htc.com/us/smartphones-learn/ Apple https://www.apple.com/ Windows https://www.microsoft.com/en-us/windows LG https://www.lg.com/us/ 2FA (2 Factor Authentication) https://www.investopedia.com/terms/t/twofactor-authentication-2fa.asp Symantec VIP https://vip.symantec.com/ Android https://www.android.com/ Discord https://discord.com/ NewPipe https://newpipe.net/ iCloud https://www.icloud.com/ Bloomberg Terminal https://www.bloomberg.com/professional/terminal-introduction/ Linux Mint https://linuxmint.com/ Suse https://www.suse.com/ EndeavourOS https://endeavouros.com/ Pop OS https://system76.com/pop/ Debian https://www.debian.org/ Red Hat https://www.redhat.com/en EB / Electronics Boutique / EB Games) https://en.wikipedia.org/wiki/EB_Games RockBox https://www.rockbox.org/ Hi Fi Walker https://hifiwalker.com/ MPEG https://www.mpeg.org/ MP3 https://www.magix.com/us/music-editing/audio-formats/mp3/ MicroSD Card https://www.businessinsider.com/reference/what-is-a-micro-sd-card RSS Feed https://en.wikipedia.org/wiki/RSS https://www.reddit.com/r/explainlikeimfive/comments/15kfcsm/eli5_what_is_rss_feed_and_how_is_it_useful/ YouTube DL https://ytdl-org.github.io/youtube-dl/index.html Jupiter Extras Podcast https://www.jupiterbroadcasting.com/show/jupiter-extras/ Late Night Linux Podcast https://latenightlinux.com/ Sound Show Podcast https://grokipedia.com/page/the_sound_show Linux Lugcast https://linuxlugcast.com/ Tux Jam https://tuxjam.otherside.network/ Hacker Public Radio https://hackerpublicradio.org/ 3D Printing https://3dprinting.com/what-is-3d-printing/ Raspberry Pi https://www.raspberrypi.com/ Nextcloud https://nextcloud.com/ Jellyfin https://jellyfin.org/ DVD Ripping https://www.tomshardware.com/software/how-to-rip-your-dvds-with-handbrake-preserve-your-dvd-library-before-bit-rot-claims-another-victim Port Forwarding https://www.noip.com/support/knowledgebase/general-port-forwarding-guide NginX https://nginx.org/ LiquidSoap https://www.liquidsoap.info/doc-dev/ IceCast https://icecast.org/ DYN DNS https://account.dyn.com/ Etherpad https://etherpad.org/ Audio Bookshelf https://www.audiobookshelf.org/ Funk Whale https://www.funkwhale.audio/ Pixel Art https://www.sandromaglione.com/articles/getting-started-with-pixel-art Aseprite https://www.aseprite.org/ Krita https://krita.org/en/ RPG Maker https://www.rpgmakerweb.com/ Stable Diffusion https://stablediffusionweb.com/ GIMP https://www.gimp.org/ Balatro https://www.playbalatro.com/ Magic The Gathering Balatro MOD https://balatromods.miraheze.org/wiki/Magic:_the_Jokering Yoshi https://www.mariowiki.com/Yoshi Gungeon (Enter the Gungeon) https://enterthegungeon.fandom.com/wiki/Enter_the_Gungeon_Wiki Clover Pit https://store.steampowered.com/app/3314790/CloverPit/ Trackball https://www.techtarget.com/whatis/definition/trackball Humble Bundle https://www.humblebundle.com/ Dungeons / Dungeons II / Dungeons III http://www.realmforgestudios.com/ Deltarune https://deltarune.com/ Undertale https://undertale.com/ DNS https://www.cloudflare.com/learning/dns/what-is-dns/ Universal Studios https://www.universalorlando.com/web/en/us/theme-parks/universal-studios-florida Electric Blanket https://www.silentnight.co.uk/blog/guides/tips-for-using-your-electric-blanket Electric Vests https://www.fieldandstream.com/outdoor-gear/hunting/hunting-apparel-and-accessories/best-heated-vests LG Neckband Headphones https://www.lg.com/us/neckbands/view-all Lotus Notes https://en.wikipedia.org/wiki/HCL_Notes John Deer https://www.deere.com/en/ Dairy Queen https://www.dairyqueen.com/en-us/ Alco (retail store) https://en.wikipedia.org/wiki/ALCO_Stores AMI Pro https://www.computinghistory.org.uk/det/18775/Ami-Pro-for-Windows/ Disgraphia https://my.clevelandclinic.org/health/diseases/23294-dysgraphia Cursive https://brainspring.com/orton-gillingham-weekly/what-is-cursive-why-is-it-used/ SUNLU Wood PLA https://store.sunlu.com/collections/wood/products/optimized-wood-pla-3d-printer-filament-1kg-optimized-and-upgraded-wood-texture Hobby Lobby https://www.hobbylobby.com/ Hobby Lobby Branded PLA https://www.hobbylobby.com/crafts-hobbies/kids-crafts-activities/arts-crafts-supplies/white---3d-printing-filament/p/81250151 Hot End https://e3d-online.com/blogs/news/anatomy-of-a-hotend 2.5 GB Network Switch https://www.servethehome.com/the-ultimate-cheap-2-5gbe-switch-mega-round-up-buyers-guide-qnap-netgear-hasivo-mokerlink-trendnet-zyxel-tp-link/ fsck https://linux.die.net/man/8/fsck ProxMox https://www.proxmox.com/en/ Open Media Vault https://www.openmediavault.org/ Readarr https://github.com/Readarr/Readarr RSYNC https://linux.die.net/man/1/rsync Mario Kart T Shirt https://www.nintendo.com/us/store/products/mario-kart-jersey-t-shirt-119900-1/ Super Nintendo World https://www.universalorlando.com/web/en/us/epic-universe/worlds/super-nintendo-world Mario Kart Ride (Universal Studios - Super Nintendo World) https://www.universalorlando.com/web/en/us/things-to-do/rides-attractions/mario-kart-bowsers-challenge Donkey Kong Country (Universal Studios - Super Nintendo World) https://www.zeldadungeon.net/forum/threads/donkey-kong-themed-area-to-open-at-usj-dec-11-2024.77660/ Donkey Kong Country (video game) https://donkeykong.fandom.com/wiki/Donkey_Kong_Country Mario Games https://nintendo.fandom.com/wiki/List_of_Mario_games Mario World 2 https://www.mariowiki.com/Super_Mario_World_2:_Yoshi%27s_Island Harry Potter Ride https://www.universalorlando.com/web/en/us/things-to-do/rides-attractions/harry-potter-and-the-forbidden-journey Hagrid's Magical Creatures Motorbike Adventure https://www.universalorlando.com/web/en/us/things-to-do/rides-attractions/hagrids-magical-creatures-motorbike-adventure Harry Potter Wands https://www.universalorlando.com/web/en/us/things-to-do/shopping/potter-wands Harry Potter Wand Holder (3D printable) https://makerworld.com/en/models/917744-wand-stand-harry-potter#profileId-879432 Bronze PLA https://www.hatchbox3d.com/products/3d-pla-1kg1-75-brnz Linux Mint https://linuxmint.com/ Clem (Linux Mint) https://blog.linuxmint.com/?author=1 New Harry Potter TV Show https://www.teenvogue.com/story/harry-potter-tv-reboot-hbo-everything-you-need-to-know JK Rowling https://www.jkrowling.com/ HBO https://www.hbomax.com/ Iraq https://www.state.gov/countries-areas/iraq Arcane Casebook (Author - Dan Willis) https://www.goodreads.com/series/259903-arcane-casebook Altered Carbon (Book) https://elitistbookreviews.com/2018/04/05/altered-carbon/ Arcanum Unbounded (Author - Brandon Sanderson) https://www.brandonsanderson.com/blogs/blog/introducing-arcanum-unbounded Amazon Music https://music.amazon.com/?referrer=https%3A%2F%2Fwww.google.com%2F Richard Pryor https://www.richardpryor.com/ John Pinette https://www.dead-frog.com/comedians/comic/john-pinette Stormlight Archive https://www.brandonsanderson.com/pages/the-stormlight-archive-series Mistborn Saga https://www.brandonsanderson.com/pages/the-mistborn-saga-the-original-trilogy The Last Airbender https://avatar.fandom.com/wiki/Avatar:_The_Last_Airbender Wax and Wayne https://www.brandonsanderson.com/pages/the-mistborn-saga-the-wax-wayne-series Tress And The Emerald Sea https://www.brandonsanderson.com/pages/standalones-cosmere Isles of the Amber Dark Legion https://www.brandonsanderson.com/pages/collections-non-cosmere Wheel of Time (Sanderson books) https://www.brandonsanderson.com/pages/the-wheel-of-time-series Sunreach https://www.brandonsanderson.com/pages/skyward-flight Benedict Jacka https://benedictjacka.co.uk/ Project Hail Mary (Andy Weir) https://andyweirauthor.com/#project-hail-mary The Martian (Andy Weir) https://andyweirauthor.com/#the-martian Artemis (Andy Weir) https://andyweirauthor.com/#artemis Libby https://libbyapp.com/interview/welcome#doYouHaveACard Analog Hole https://en.wikipedia.org/wiki/Analog_hole Provide feedback on this episode.

Video Game Newsroom Time Machine

Japan goes after arcades, Nintendo's Famicon gets its first licensee & Gamers come together online These stories and many more on this episode of the VGNRTM! This episode we will look back at the biggest stories in and around the video game industry in October 1994.  As always, we'll mostly be using magazine cover dates, and those are of course always a bit behind the actual events. Alex Smith of They Create Worlds is our cohost.  Check out his podcast here: https://www.theycreateworlds.com/ and order his book here: https://www.theycreateworlds.com/book Get us on your mobile device: Android:  https://www.google.com/podcasts?feed=aHR0cHM6Ly92aWRlb2dhbWVuZXdzcm9vbXRpbWVtYWNoaW5lLmxpYnN5bi5jb20vcnNz iOS:      https://podcasts.apple.com/de/podcast/video-game-newsroom-time-machine And if you like what we are doing here at the podcast, don't forget to like us on your podcasting app of choice, YouTube, and/or support us on patreon! https://www.patreon.com/VGNRTM Send comments on Mastodon @videogamenewsroomtimemachine@oldbytes.space Or twitter @videogamenewsr2 Or Instagram https://www.instagram.com/vgnrtm Or videogamenewsroomtimemachine@gmail.com Links: If you don't see all the links, find them here:      7 Minutes in Heaven: Mortal Kombat 2 (SNES, Genesis, Game Gear, Game Boy) Video Version: https://youtu.be/KI-X2NobWF0     https://www.mobygames.com/game/600/mortal-kombat-ii/ Corrections: September 1994 Ep - https://youtu.be/CvMg_FUb3p0 Ethan's fine site The History of How We Play: https://thehistoryofhowweplay.wordpress.com/     https://www.imdb.com/title/tt0131646/     https://www.mobygames.com/company/8/software-toolworks-inc-the/     Console Wars Readthrough - https://youtu.be/wYhpTBPXZkI     LGR Never Obsolete PC - https://www.youtube.com/watch?v=qQo0yOqOb_4     George Morrow -      Krzysztof Kieslowski - https://www.imdb.com/name/nm0001425/      1994     Nintendo caves to E3     Nintendo of America to attend E3 show in Los Angeles, Business Wire, October 4, 1994, Tuesday CES interactive postponed     Nintendo of America to attend E3 show in Los Angeles, Business Wire, October 4, 1994, Tuesday Nintendo lowers investor expectations     NINTENDO TO SEE 2ND SALES, PROFIT DROPS, Jiji Press Ticker Service, OCTOBER 4, 1994, TUESDAY     Nintendo revises FY '94 performance downward, Report From Japan, October 5, 1994          Nintendo sales, profits to post 2nd yearly fall,The Daily Yomiuri, October 5, 1994, Wednesday     Nikkei lower on new issue worries, Financial Times (London,England), October 5, 1994, Wednesday, London, Section: World Stock Markets (Asia Pacific); Pg. 41, Byline: By EMIKO TERAZONO           SEGA HITS '94 LOW ON TSE,Jiji Press Ticker Service,OCTOBER 4, 1994, ,TUESDAY Thornton warns of UK video game market decline     THORNTON ISSUES WARNING AS VIDEO GAMES SALES PLUMMET, The Guardian (London), October 6, 1994, Section: THE GUARDIAN , CITY PAGE; Pg. 19 CentreGold buys Core     CentreGold picks up Core, The Independent (London), October 27, 1994, Thursday, Section: BUSINESS & CITY PAGE; Page 42 Convergance  is the name of the game     Merging on The Information Superhighway The New Comfort Zone Where Public Meets Private - Correction Appended,  The New York Times, Correction Appended, Distribution: Home Design MagazineHome Design Magazine, Section: Section 6; ; Section 6; Part 2; Page 40; Page 21; Column 3; Column 2; Home Design MagazineHome, Design Magazine ; Part 2; ; Column 3; Column 2;Byline: By Phil Patton; By JULIE V. IOVINE     "Media Futures: SRI denounces superhighway claims, Financial Times (London,England), October 31, 1994, Monday, Section: Pg. 13 Length: 507 words, Byline: By RAYMOND SNODDY"     https://en.wikipedia.org/wiki/IBM_Simon Microsoft to buy Intuit     Microsoft To Acquire Intuit, Shareholder Sues, Newsbytes News Network, October 14, 1994        https://en.wikipedia.org/wiki/Microsoft_Money        BUSINESS TECHNOLOGY; Banks Going Interactive to Fend Off New Rivals, The New York Times, October 19, 1994, Wednesday, Late Edition - Final, Distribution: Financial Desk, Section: Section D; ; Section D; Page 1; Column 3; Financial Desk ; Column 3; First Virtual Holdings brings banking into cyberspace         A Credit Card for On-Line Sprees, New York Times (National Edition), October 15, 1994, Business and Industry, Section: Pg. Y17; Vol. 144; No. 49,850; ISSN: 0362-4331    https://www.pcmag.com/encyclopedia/term/first-virtual        https://en.wikipedia.org/wiki/Einar_Stefferud     HOME SHOPPING NETWORK STORE LAUNCH ON PRODIGY SUCCESSFUL, PR Newswire, October 18, 1994, Tuesday - 10:04 Eastern Time, Section: Financial News MicroTime Media is bringing ads to games     Media: Watch out Sonic, the admen are coming; Maggie Brown meets the founder of an advertising agency that is putting commercials into computer games, The Independent (London), October 18, 1994, Tuesday, Section: MEDIA PAGE; Page 29         https://danielbobroff.com/     https://www.mobygames.com/game/1777/push-over/     https://www.mobygames.com/game/581/james-pond-2-codename-robocod/ Dreamworks announced     Spielberg, Katzenberg, Geffen Troika Launch Entertainment Venture. The Associated Press. October 13, 1994, Thursday, PM cycle. Section: Business News. Byline: By JOHN HORN, AP Entertainment Writer     https://archive.org/details/menwhowouldbekin0000lapo Sega expands Model 2 offerings     https://archive.org/details/edge-013-october-1994/page/10/mode/1up?view=theater     https://segaretro.org/Sega_Model_2 Namco's Empire of Egg ups the ante     https://archive.org/details/edge-013-october-1994/page/16/mode/1up?view=theater     https://en.wikipedia.org/wiki/Wonder_Eggs Sega VR parks coming to Canada     --The Business Report--, Broadcast News (BN), October 25, 1994 Tuesday         https://en.wikipedia.org/wiki/Playdium         https://web.archive.org/web/19970223190650/http://www.playdium.com/      Aussie arcades go family friendly     ARCADE GAMES ARRIVE, The Courier Mail (Australia), October 30, 1994 Sunday, 2 - STATE, Section: Pg. 13, Byline: VEITCH C      Next Gen battle lines drawn at Japan Electronics Show     Next-Generation Game Machines Battle at Japan Electronics Show, The Associated Press, October 4, 1994, Tuesday, AM cycle, Section: Business News, Byline: By DAVID THURBER, Associated Press Writer     https://archive.org/details/GamePro_Issue_063_October_1994 pp178     JVC to Enter Video Game Machine Market Through Sega OEM, Japan Industrial Journal, October 5, 1994         https://segaretro.org/JVC        JVC to market Sega's Saturn video game machines, Japan Economic Newswire, OCTOBER 24, 1994, MONDAY, Dateline: TOKYO, Oct. 24 Kyodo       https://segaretro.org/Sega_Saturn#Models Sega announces Saturn launch price     Sega to sell new generation of video game machines, Japan Economic Newswire, OCTOBER 7, 1994, FRIDAY     SEGA SHARES FALL BELOW 5,000 YEN ON TSE,Jiji Press Ticker Service, OCTOBER 17, 1994, MONDAY, Dateline: TOKYO, OCT. 17         SEGA HITS NEW 1994 LOW ON TSE, Jiji Press Ticker Service, OCTOBER 24, 1994, MONDAY, Dateline: TOKYO, OCT. 24         Shanghai A shares decline by 8.1 per cent, Financial Times (London,England), October 27, 1994, Thursday, Section: World Stock Markets (Asia Pacific);,pg. 49, Byline: By EMIKO TERAZONO     https://archive.org/details/edge-013-october-1994/page/9/mode/1up?view=theater        https://archive.org/details/edge-013-october-1994/page/7/mode/1up?view=theater Matsushita announces cheaper 3DO     Matsushita introduces cheaper game machine, The Daily Yomiuri, October 21, 1994, Friday, Byline: Yomiuri Shimbun     https://archive.org/details/egm-2-october-1994/page/n39/mode/1up Sony announces PSX price     Sony to Launch New Video Game Machine, Associated Press Worldstream, October 27, 1994; Thursday 08:44 Eastern Time         Sony to introduce next-generation video game machine, Report From Japan, October 28, 1994 NEC reveals PC-FX launch date and price     NEC joins video game war, Agence France Presse -- English, October 31, 1994 05:54 Eastern Time 3DO to charge developers $3 fee     3DO kicks off holiday season with aggressive national advertising campaign, Business Wire, October 21, 1994, Friday 3DO devs revolt     3DO FACES REVOLT BY GAME DEVELOPERS OVER FEE TO CUT MANUFACTURERS' LOSSES, WALL STREET JOURNAL, October 24, 1994, Monday, Section: Section B; Page 3, Column 1, Byline: BY JIM CARLTON Toys R Us to stock Jaguar     Toys R Us stocks up on Jaguar, the world's first 64-bit video game system; Atari launches multi-million dollar marketing campaign for Jaguar, Business Wire, October 10, 1994, Monday         https://youtu.be/ndcTWeaVbLQ?si=kX5qo8st8oPI1wT0     https://archive.org/details/GamePro_Issue_063_October_1994 pp178        https://songbird-productions.com/jagdomain/jvmfaq.html Nintendo retakes 16 bit crown     "Nintendo Retakes 16-Bit Sales Crown, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), October 28, 1994, Business and Industry Section: Pg. B3; Vol. LXXVI; No. 11; ISSN: 0099-966" Nintendo nixes Play it Loud campaign     PLAY IT GONE, ADWEEK, October 31, 1994, Western Advertising News Edition     https://youtu.be/FArjEUhBgP4?si=JkfYhRH8hkeB8-_M Nintendo mails out 2 million video cassettes     Mario Homes in on D-Base, Ad Day, October 10, 1994, Section: DMK; Pg. 14, Byline: By Terry Lefton        https://youtu.be/Rv_YCSbWP78?si=jYmiIbfLxG87xjbv         Video game king invades cyberspace jungle; Nintendo of America enters the information super highway to launch Donkey Kong Country, Business Wire, October 13, 1994, Thursday         Nintendo Is Expecting Revenue From Game To Top $100 Million, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), October 26, 1994, Business and Industry, Section: Pg. B12; Vol. 224; No. 82; ISSN: 0099-9660     NINTENDO'S BIGGEST EVER GAMES LAUNCH AND BRITAIN IS AHEAD OF THE REST., PR Newswire Europe, October 28, 1994, Origin Universal News Services Limited, 1994, Section: GENERAL AND CITY NEWS Acclaims gets Marvel license     TCI may form Acclaim alliance, United Press International, October 19, 1994, Wednesday, BC cycle, Section: Domestic News, Dateline: ENGLEWOOD, Colo., Oct. 19 TCI buys into Acclaim     TCI to buy 10 percent of Acclaim, United Press International, October 20, 1994, Thursday, BC cycle, Section: Domestic News, Dateline: ENGLEWOOD, Colo., Oct. 20 Virtuality is virtually everywhere     Atari plans to put virtual reality into home computer games, The Sunday Times (London), October 30, 1994, Sunday, Section: Features, Byline: Steve Boxer        https://upload.wikimedia.org/wikipedia/commons/9/95/Project_Elysium_pg_1.jpg       https://en.wikipedia.org/wiki/Sega_VR        Atari joins forces with Virtuality to offer home virtual reality games by,Christmas 1995, Business Wire, October 25, 1994, Tuesday     https://en.namu.wiki/w/%EC%A0%84%EB%87%8C%EC%A0%84%EA%B8%B0%20%EB%84%B7%20%EB%A8%B8%ED%81%AC     Laser Quest transforms itself to push virtual reality 'tag' game, The Financial Post (Toronto, Canada), October 15, 1994, Saturday,WEEKLY EDITION, Section: SECTION 4, SPECIAL REPORT: COMPUTERS; Pg. C26; PROFILE, Byline: Johanna Powell ESRB announces rating milestone     ENTERTAINMENT SOFTWARE RATING BOARD ANNOU CES 100 INTERACTIVE ENTERTAINMENT PRODUCTS RATED IN FIRST MONTH, PR Newswire, October 5, 1994, Wednesday - 19:40 Eastern Time      RSAC rates Doom     CONSUMER SOFTWARE RATING SYSTEM RECEIVING STRONG INDUSTRY SUPPORT, PR Newswire, October 6, 1994, Thursday - 07:00 Eastern Time Sega breaks budget records         Video, Playback, October 10, 1994, Section: Pg.VI-1, byline: Laura Pratt      Mobile phones set to be hot Xmas item in UK     And only 75 shopping days to go . . ., The Independent (London), October 9, 1994, Sunday, Section: HOME NEWS PAGE; Page 6 Bible goes Gameboy         Game Boy offers competition to Gideons, St. Petersburg Times (Florida), October 8, 1994, Saturday, City Edition, Section: CITY TIMES; Religion; Pg. 8          October 10th is Doomsday      DOOM II: Hell On Earth now available, Business Wire, October 10, 1994, Monday     Doom II' video game rates an 'M', USA TODAY, October 11, 1994, Tuesday, FINAL EDITION, Section: LIFE; Pg. 1D IBM falls to 4th place among Aptiva sell out     "IBM Sells Out New Aptiva PC Shortage May Cost Millions in Potential Revenue, Wall Street Journal (3 Star, Eastern (Princeton, NJ) Edition), October 7, 1994, Business and Industry, Section: Pg. B4; Vol. 224; No. 69; ISSN: 0099-9660"     TECHNO-POP; PCs Embrace Mass Market Promos, Partners, Ad Day, October 17, 1994, Section: PROMOTIONS; Pg. 1, Byline: By Karen Benezra and Gerry Khermouch     IBM GETS BACK TO ITS ROOTS, The Australian Financial Review, October 24, 1994 Monday, Late Edition, Section: INFORMATION TECHNOLOGY; Pg. 40, Byline: DAVID CROWE Packard Bell rises to 3rd place in PC biz     Packard Bell's Surpirsing PC Rise, New York Times (National Edition), October 12, 1994, Business and Industry, Section: Pg. C1     https://vintage-packard-bell.fandom.com/wiki/Spectria_610_AN        https://en.wikipedia.org/wiki/Packard_Bell Microsoft Revenues jump!         Computer Update, The Independent (London), October 24, 1994, Monday, Section: NETWORK PAGE; Page 27, Byline: TIM JACKSON     Microsoft's Gates Heads Richest Americans List, Newsbytes, October 3, 1994, Monday, Section: NEWS Build to Order PCs boom     THE GLOBAL GUARD: THE INFORMATION REVOLUTION; The young pretenders ready to stake their claim, The Guardian (London), October 20, 1994, Section: THE GUARDIAN FEATURES PAGE; Pg. T15 Hyundai and DLT see PC-to-TV as the future of multimedia     Display Research In Technology Pact With Hyundai, Newsbytes, October 4, 1994, Tuesday, Section: NEWS, Dateline: KWAI CHUNG, HONG KONG FMV goes software only     Full-motion, full-screen realism without MPEG chips in GameTek's Quarantine CD-ROM, using Duck TrueMotion video, Business Wire, October 10, 1994, Monday     https://wiki.multimedia.cx/index.php/Duck_TrueMotion_1          https://segaretro.org/TrueMotion Mindscape buys SSI     MINDSCAPE, INC. ACQUIRES STRATEGIC SIMULATIONS, INC.; ACQUISITION STRENGTHENS ENTERTAINMENT DEVELOPMENT, EFFORTS, PR Newswire, October 20, 1994, Thursday - 08:16 Eastern Time, Section: Financial News Corel gets into games     Corel decides to spread its software bets around; Company moves, aggressively into new markets, The Ottawa Citizen, October 8, 1994, Saturday, FINAL EDITION, Section: BUSINESS; Pg. E1          https://www.mobygames.com/company/2075/cascade-parent-limited/ Will Wright working on Project X     Meet Mr. SimCity, Newsweek, October 24, 1994 , UNITED STATES EDITION, Section: Pg. 48, Byline: BARBARA KANTROWITZ Politicians are concerned about the internet     "Ottawa seeks advice about privacy Information highway raises new questions, paper says, The Toronto Star, October 15, 1994, Saturday, FINAL EDITION, Section: BUSINESS; Pg. C3, Byline: BY ROBERT BREHL TORONTO STARPRIVACY RIGHTS CANADA COMPUTER TELECOMMUNICATIONS            Regulator may police culture at infohighway phone booths, The Ottawa Citizen, October 1, 1994, Saturday, FINAL EDITION, Section: BUSINESS; Pg. D1, Byline: ALANA KAINZ; CITIZEN" College kids are becoming email  junkies     "On campus, there's a letter in the e-mail, USA TODAY, October 5, 1994, Wednesday, FINAL EDITION, Section: LIFE; Pg. 6D; Education, Byline: Karla Price            Internet the focus of Calgary computer sho Calgary Herald (Alberta, Canada), October 6, 1994, Thursday, FINAL EDITION, Section: COMPUTERS; Pg. D10, Byline: MEL DUVALL"     Commercial services: where content is king, The Toronto Star, October 27, 1994, Thursday, METRO EDITION, Section: FAST FORWARD; Pg. J2 Compuserve to open service to the Internet     DRIVE FOR INFORMATION, The Courier Mail (Australia), October 25, 1994 Tuesday, 2 - FIRST WITH THE NEWS, Section: Pg. 34, Byline: COX P Apple to Cyberdog it     Secret Apple Cyberdog unleashed on Internet, USA TODAY, October 24, 1994, Monday, FINAL EDITION, Section: MONEY; Pg. 1B, Byline: James Kim         https://en.wikipedia.org/wiki/OpenDoc         https://en.wikipedia.org/wiki/Cyberdog      The file format of the web is still in doubt     Dial-a-catalog, Forbes, October 10, 1994, Section: ON THE COVER; Computers/Communications; Pg. 126, Byline: By David C. Churbuck Cybersquatting demo'd     Computer Update, The Independent (London), October 24, 1994, Monday, Section: NETWORK PAGE; Page 27, Byline: TIM JACKSON Maryland's Sailor Project sees expansion need     TESTIMONY OCTOBER 4, 1994 BARBARA G. SMITH ON BEHALF OF MARYLAND'S SAILOR PROJECT HOUSE SCIENCE/SCIENCE INTERNET ACCESS, Federal Document Clearing House Congressional Testimony, October 4, 1994, Tuesday, Section: CAPITOL HILL HEARING TESTIMONY      Pearson buys Future     PEARSON BUYS FUTURE PUBLISHING FOR 52.5 MLN STG: 2, Extel Examiner, October 24, 1994, Monday - 08:25 Eastern Time, Section: Company News; Takeovers and Acquisitions Ziff family sells Ziff Davis     ZIFF FAMILY SELLS ZIFF-DAVIS PUBLISHING COMPANY TO FORSTMANN LITTLE FOR $1.4 BILLION, PR Newswire, October 27, 1994, Thursday - 12:52 Eastern Time Ziff Davis launches Family PC     NEW COMPUTER MAGAZINE APPEALS TO FAMILIES, The Columbian (Vancouver, A.), October 09, 1994, Sunday, Section: Money; Byline: By MICHAEL J. HIMOWITZ The Baltimore Sun Computer Living breaks records in Australia     Computer Living Largest Launch In Australian History, Newsbytes News Network, October 21, 1994     PC USERS RESUME AFFAIR WITH MAGS, Philadelphia Daily News, October 28, 1994 Friday PM EDITION, Section: BUSINESS , MONEYTALK; Pg. 75, Byline: Michael Connor, Reuters      Supreme Court won't review Game Genie case     No Headline In Original, WALL STREET JOURNAL, October 13, 1994, Thursday, Section: Section B; Page 2, Column 4 Mario Paint suit dismissed     Nintendo claims victory in inventor's patent suit, The Toronto Star, October 15, 1994, Saturday, FINAL EDITION, Section: BUSINESS; Pg. C7          NINTENDO PREVAILS IN PATENT INFRINGEMENT CASE, PR Newswire, October 14, 1994, Friday - 11:00 Eastern Time, Section: Financial News      Jail time first for software pirate     https://www.tampabay.com/archive/1994/08/22/software-pirate-is-first-to-get-prison-time/         https://archive.org/details/PC-Player-German-Magazine-1994-10/page/n15/mode/2up Nintendo donates to epilepsy research     Nintendo to help study video-epilepsy link, The Daily Yomiuri, October 15, 1994, Saturday, Byline: Yomiuri Shimbun      UK to begin game preservation     SuperMario and Aladdin meet Marlon Brando; The National Film and Television Archive, preserver of artistic heritage, is planning a collection of video games. Nick Wray reports, The Independent (London), October 10, 1994, Monday, Section: NETWORK PAGE; Page 24, Byline: NICK WRAY Home office furniture goes upscale     COMPUTER STATIONS GO HIGH-STYLE HOME-ENTERTAINMENT SYSTEMS AND WORK PODS HIGHLIGHTED AT SHOW. / WANT A LOUIS XV ARMOIRE FOR YOUR TELEVISION SET AND SEREO AND VCR? JUST LIKE THOSE IN,THE 18TH-CENTURY FRENCH COURT?, The Philadelphia Inquirer, October 21, 1994 Friday FINAL EDITION, Section: FEATURES MAGAZINE: HOME & DESIGN; Pg. E01, Byline: Susan Caba, INQUIRER STAFF WRITER Taco Bell gameifies employee performance     Users eye game technology to spice up service, Computerworld, October 10, 1994, Section: NEWS; MULTIMEDIA; Pg. 24, Byline: Suruchi Mohan; CW Staff MK Album     https://archive.org/details/Electronic_Gaming_Monthly_63_October_1994_U/page/n157/mode/1up?view=theater MK Live coming to an arena near you     Fishof Producing $2.5 Million Mortal Kombat Arena Show, Amusement Business, October 31, 1994, Business and Industry, Section: Pg. 14; Vol. 106; No. 43; ISSN: 0003-2344, Byline: Susan Ray          https://en.wikipedia.org/wiki/Mortal_Kombat:_Live_Tour Raul Julia RIP     Puerto Rico to salute late actor Raul Julia, USA TODAY, October 25, 1994, Tuesday, FINAL EDITION, Section: LIFE; Pg. 1D, Byline: Ann Oldenburg Quote of the month:      CBS is No. 1 with older viewers, but other networks say 'So what?' The Gazette (Montreal, Quebec), October 2, 1994, Sunday, FINAL EDITION, Section: ENTERTAINMENT: SHOWCASE; Pg. F4, byline: ED BARK; DALLAS MORNING NEWS Recommended Links: The History of How We Play: https://thehistoryofhowweplay.wordpress.com/ Gaming Alexandria: https://www.gamingalexandria.com/wp/ They Create Worlds: https://tcwpodcast.podbean.com/ Digital Antiquarian: https://www.filfre.net/ The Arcade Blogger: https://arcadeblogger.com/ Retro Asylum: http://retroasylum.com/category/all-posts/ Retro Game Squad: http://retrogamesquad.libsyn.com/ Playthrough Podcast: https://playthroughpod.com/ Retromags.com: https://www.retromags.com/ Games That Weren't - https://www.gamesthatwerent.com/ Sound Effects by Ethan Johnson of History of How We Play. Copyright Karl Kuras

Brothers and Boss Battles
Episode 052: 2D Platformer Brodown

Brothers and Boss Battles

Play Episode Listen Later Feb 11, 2026 47:37


We've discussed three great 2D Platformers over the past few weeks. Now its time for Celeste, Mega Man 2, and Donkey Kong Country to enter the Brodown arena. Which one will emerge as the victor?Let us know which is your favorite by dropping a comment on one of our social media platforms.Follow us onX @BrosBossBattlesYouTube @BrosBossBattlesInstagram @BrosBossBattleshttps://brothersandbossbattles.com/

The Computer Game Show
488: Pixelated Mess

The Computer Game Show

Play Episode Listen Later Feb 11, 2026 144:39


This week: Everything announced at last week's Nintendo Direct Partner Showcase, Switch finally surpasses the Nintendo DS to become Nintendo's best-selling console, Valve updates hardware launch timing due to component pricing, and AMD suggests the next-gen Xbox will arrive in 2027. Also: poor game-playing conditions, comparing ourselves to game characters, healthy food, odd gaming habits, angry gaming, favourite ice levels in games, and more! Games Discussed: Pragmata, Baby Steps, Battlefield 6, Donkey Kong Country, Arc Raiders. SUPPORT Patreon CONTACT Website Discord Bluesky Threads Instagram Facebook FOLLOW TCGS on Bluesky David on Bluesky Sean on Bluesky Mat on Bluesky James on Bluesky WATCH Twitch YouTube LISTEN Spotify Apple Podcasts Pocket Casts CREDITS Music by Nick Parton Art by Dave Chong

4 quarts d'heure
Avant d'être à son prime hivernal Ft. Manon Bril

4 quarts d'heure

Play Episode Listen Later Feb 10, 2026 63:21


Cette semaine, on donne des noms à des trucs on roule sur le monde et on s'intéresse aux gens avant d'hiberner. Pour écouter le 5ème Quarts d'Heure, abonnez-vous à Supercast comme ceci : https://4quartsdheure.supercast.com/Abonnez-vous à 4 Quarts d'Heure sur votre plateforme préférée : https://tr.ee/MEaR8W9S9GLes ups et les downs :Le rollercoaster de Louise : recevoir un vélo à NoëlLe up de Manon : être à son primeLe down d'Alix : vouloir être fascinée par les GENSLe up de Camille : devenir CamibernatusEt retrouvez notre invitée Manon sur instagramDans cet épisode, on parle de : ces hommes : Nathan Fielder : Loris Giuliano - John Wilsonce film : Hibernatusces jeux vidéos : Tomtom & Nana ; Alexandra Lederman 4 ; Donkey Kong Country ; Cesar III ; The settlersSuivez-nous sur Instagram :4 Quarts d'Heure : @4quartsdheureLouise : @petrouchka_Alix : @alixmrtnCamille : @camille.lorenteL'équipe de prod :Au montage de cet épisode Alphonse GausslinAu mixage et à la prod Zu Aux réseaux Coline Jamaitet merci à Acast pour le studio Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.

Brothers and Boss Battles
Episode 051: Donkey Kong Country

Brothers and Boss Battles

Play Episode Listen Later Jan 28, 2026 58:34


We have one more game to discuss in our 2D platformer category and that game is Donkey Kong Country, developed by Rare and released in 1994 for the Super Nintendo. Donkey Kong Country is a critically acclaimed title that re-established Donkey Kong as a major Nintendo franchise. It received perfect scores from many reviewers but do we agree with the masses? Listen now to hear our thoughts!For the poll this week the brothers are asking which animal buddy from Donkey Kong Country would you rather have on your side - Rambi the Rhinoceros, Engarde the Swordfish, or Winky the Frog?Follow us onX @BrosBossBattlesYouTube @BrosBossBattlesInstagram @BrosBossBattleshttps://brothersandbossbattles.com/

Authorized Novelizations Podcast
Donkey Kong Country 2 by Michael Teitelbaum (w/ Dan Friesen)

Authorized Novelizations Podcast

Play Episode Listen Later Jan 5, 2026 83:18


Dan Friesen's back. DK's back. Dixie Kong is here. We're having a ball.heck out Dan's podcast Knowledge Fight: https://knowledgefight.com/Check out Dan's substack: https://stackies.substack.com/Join our new Community Chat on Patreon! : ⁠⁠⁠⁠⁠⁠⁠⁠https://www.patreon.com/c/authorizedpod⁠⁠⁠⁠⁠⁠⁠⁠Leave us a 5-star review!: ⁠⁠⁠⁠⁠⁠⁠⁠https://podcasts.apple.com/us/podcast/authorized-novelizations-podcast/id1581002450⁠⁠⁠⁠⁠⁠⁠⁠Follow us on Letterboxd:  letterboxd.com/AOverbye/  letterboxd.com/hsblechman/  

Authorized Novelizations Podcast
Donkey Kong Country by Michael Teitelbaum ( w/ Dan Friesen )

Authorized Novelizations Podcast

Play Episode Listen Later Jan 1, 2026 73:20


Happy New Year! At long last, the video game season begins. We had Dan Friesen on to talk about growing up with Donkey Kong Country, as well as the emotional arcs of this book for babies. Check out Dan's podcast Knowledge Fight: https://knowledgefight.com/Check out Dan's substack: https://stackies.substack.com/Join our new Community Chat on Patreon! : ⁠⁠⁠⁠⁠⁠⁠https://www.patreon.com/c/authorizedpod⁠⁠⁠⁠⁠⁠⁠Leave us a 5-star review!: ⁠⁠⁠⁠⁠⁠⁠https://podcasts.apple.com/us/podcast/authorized-novelizations-podcast/id1581002450⁠⁠⁠⁠⁠⁠⁠Follow us on Letterboxd:  letterboxd.com/AOverbye/  letterboxd.com/hsblechman/  

The Stone Age Gamer Podcast
SAG Podcast 598: Don't Make Me Think This Way

The Stone Age Gamer Podcast

Play Episode Listen Later Dec 26, 2025 110:28


Show Notes On this week's podcast, Dan and Kris bring you the final 10 20 30 40 of 2025! Was it finally a big month for the Jaguar and 3DO? Did Sega have anything to answer Nintendo's Donkey Kong Country 2? Was 1985 still a complete wash? Let's find out! Then, in Week Old News, AI continues to be everywhere, making everything it touches demonstrably worse, Nintendo finally wins a really old lawsuit, and the SuperSega saga finally comes to its inevitable conclusiuon. Finally, in the Checkpoint, Dan finally learns to cook, while Kris makes a lot of cookies and plays Dadish 4. He also played the Final Fantasy VII demo, and completely forgot to talk about it on the show. Oops. Enjoy! Useful Links Support us on Patreon StoneAgeGamer.com The Gratuitous Rainbow Spectrum Safe at Home Rescue Shoot the Moon Stitches Art of Angela Dean's Substack SAG's theme Song “Squared Roots” by Banjo Guy Ollie Social Stuff Join us on Discord! Stone Age Gamer YouTube Twitch Geekade Facebook Stone Age Gamer Facebook Geekade Twitter Stone Age Gamer Twitter Geekade Instagram Stone Age Gamer Instagram YouTube Geekade Contact Us

Remember The Game? Retro Gaming Podcast
Remember The Game? #358 - Donkey Kong Country (Part II)

Remember The Game? Retro Gaming Podcast

Play Episode Listen Later Dec 17, 2025 102:45


Are you on social media? Of course you are. So follow us! Twitter: @MemberTheGameInstagram: @MemberTheGameTwitch.tv/MemberTheGameYoutube.com/RememberTheGameFacebook.com/RememberTheGamePodcastTikTok.com/@MemberTheGameAnd if you want access to hundreds of bonus (ad-free) podcasts, along with multiple new shows EVERY WEEK, consider showing us some love over at Patreon. Subscriptions start at just $3/month, and 5% of our patreon income every month will be donated to our 24 hour Extra-Life charity stream at the end of the year!Patreon.com/RememberTheGameAnd you can check out Captain N's Retrotopia Podcast here:https://retrotopiapodcast.podbean.com/It's pretty well known 'round these parts that Super Mario World is royalty in my eye(s), but Donkey Kong Country sits right beside it. This is my go-to Christmas game, it's a masterpiece, and in a lot of ways it's superior to Mario's SNES work.You all know how this game works. You play as Donkey and Diddy Kong, you're trying to get your bananas back, and you jump in a lot of barrels. The platforming in DKC is superb, the music is fire, and the level variety keeps the game fresh the whole way through.And the graphics? Get outta here...Captain N of the Retrotopia podcast joins me this week and we had a great time talking a great game. I don't know how anyone with a soul could not love this game, and aside from a couple minor gripes, we spent most of our hour together about just how special of game this is.And before we get stuck in barrels, I put together another edition of the Infamous Intro!This week someone brings up a promise I made re: Ecco the Dolphin, we talk about the must-play PS5 titles for anyone getting a system for Christmas this year, and if 'Blank Man' was a robot master, what would he be all about?Plus we play another round of 'Play One, Remake One, Erase One', too! This one features 3 retro titles developed by Rare: Blast Corps, Battletoads in Battlemaniacs, and Killer Instinct.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

The Kongversation: Donkey Kong Universe Discussion
1351 - Tiers of a Kong: Donkey Kong Country 2

The Kongversation: Donkey Kong Universe Discussion

Play Episode Listen Later Dec 16, 2025 212:47


Out of the 24 (Krocodile) core, singular characters in the game, how does the cast of Donkey Kong Country 2 rank? Hyle and Jeff put the Kongs, Animal Buddies, Bosses, and other errant notables of Diddy's Kong Quest through Tier Maker to see how they stack up to each other... using only the criteria of their performance and presentation up to that point in history!

sean combs tiers bosses donkey kong country kongs kong quest rareware kongversation
The Kongversation: Donkey Kong Universe Discussion
1349 - Manual Transmission: Donkey Kong Country 2

The Kongversation: Donkey Kong Universe Discussion

Play Episode Listen Later Dec 9, 2025 212:08


Just as Donkey Kong Country 2: Diddy's Kong Quest improved on the original in numerous ways, so too did its classic instruction booklet! Once again written by Nintendo of America's Dan Owsen, with story by Rare newcomer Leigh Loveday, it's 30-plus pages of immersive table setting and subversive tablecloth pulling!

america nintendo rare sean combs donkey kong country manual transmission kong quest nintendo of america rareware cranky kong kongversation
90s Disney
78 - Mikey's Christmas WDW Trip Report Birthday Spectacular

90s Disney

Play Episode Listen Later Dec 9, 2025 64:37


It's a very special holiday episode of 90s Disney as we celebrate both the Christmas season and Mikey's birthday with a full Walt Disney World trip report! Join AJ, Mike, and Chris as they unwrap a whirlwind week of festive experiences across the parks and resorts. Mike kicks off the trip at the brand-new Polynesian tower, a first look inside the Pirates of the Caribbean–themed lounge, Beak & Barrel, live jazz at Scat Cat's Lounge, and and Jollywood Nights at Disney's Hollywood Studios. Mike also makes time for a visit to Epic Universe, checking out Donkey Kong Country, Celestial Park, rooftop drinks at the Grand Helios Hotel, and a standout dining experience at The Atlantic.The trip comes to a magical close at EPCOT with the Candlelight Processional, this time narrated by the incredible Susan Egan — Belle from Broadway and Megara from Disney's Hercules. All that, plus listener emails about future Disney bar concepts, how theme parks balance story and spectacle, standout holiday traditions, and the eternal joys of the PeopleMover. Celebrate the season, the magic, and Mikey's birthday with this festive trip through Walt Disney World!00:00 Introduction and Host Introductions01:06 Birthday Celebrations and Travel Updates01:55 Disney World Trip Overview02:52 Polynesian Resort Experience08:33 Dining at Tony's Town Square Restaurant10:27 Jingle Cruise and Other Attractions11:34 Pirates of the Caribbean Themed Bar15:32 Port Orleans French Quarter Stay18:41 Animal Kingdom Adventures21:56 Hollywood Studios Jolly Nights27:50 Epic Universe Day32:57 Tasty Treats and Theme Park Snacks33:14 Harry Potter Show and Park Updates33:49 Epcot Adventures and Christmas Overlays36:02 Dining Experiences and Character Meals38:03 Candlelight Processional and Evening Festivities38:35 Exploring Epcot's Food and Drinks43:42 Magic Kingdom and Resort Relaxation46:06 Disney Bar Concepts and Listener EmailsFollow UsBlue Sky | Twitter/X | Facebook | Threads | @90sdisneypodcastEmail: 90sDisneyPodcast@gmail.com

99Vidas - Nostalgia e Videogames
99Vidas 698 - Donkey Kong Country 3, o jogo mais injustiçado da trilogia!

99Vidas - Nostalgia e Videogames

Play Episode Listen Later Dec 6, 2025 81:48


Jurandir Filho, Felipe Mesquita, Evandro de Freitas e Bruno Carvalho batem um papo sobre "Donkey Kong Country 3: Dixie Kong's Double Trouble!". O jogo é, sem dúvida, o capítulo mais injustiçado da trilogia clássica de jogos da franquia. Lançado em 1996, ele chegou tarde ao Super Nintendo, praticamente quando todos os holofotes já estavam voltados para o recém-nascido Nintendo 64 e para a febre tecnológica que vinham junto com ele. E isso, mais do que qualquer outra coisa, é o motivo principal de o jogo ter sido tão subestimado na época e até hoje.Apesar de carregar o peso de suceder dois clássicos gigantes, o terceiro jogo da série foi recebido com um certo ar de “cansaço” pelo público. Muitos não entenderam que a Rare estava, na verdade, tentando refinar e expandir a fórmula, não apenas repeti-la. O fato é que a direção de arte de DKC3 é uma das mais vibrantes da trilogia. O jogo aposta em cenários menos óbvios: florestas outonais, lagoas profundas, serrarias, usinas, fábricas abandonadas e até regiões montanhosas. É um jogo que parece outro capítulo da série, não só uma reedição dos anteriores.Ele é o título mais subestimado da trilogia e um dos melhores platformers do Super Nintendo.Esse é mais um episódio da nossa série Remakes!===NORDVPN | Tenha uma conexão segura e acesso conteúdos do mundo inteiro! https://nordvpn.com/99vidasALURA | Ressaca da Black Friday??! Toma aí 20% de desconto na sua assinatura! É grande oportunidade para transformar a sua carreira tech!! https://alura.com.br/99vidas

The Kongversation: Donkey Kong Universe Discussion
1348 - 30 Years of Donkey Kong Country 2

The Kongversation: Donkey Kong Universe Discussion

Play Episode Listen Later Dec 2, 2025 194:19


Celebrating three decades of Donkey Kong Country 2: Diddy's Kong Quest! Hyle and Dustin discuss how the second Donkey Kong Country game still holds up to this day, now made ever more relevant thanks to Donkey Kong Bananza.

sean combs donkey kong country kong quest rareware kongversation
Great Pop Culture Debate
Best Super Nintendo Game

Great Pop Culture Debate

Play Episode Listen Later Nov 25, 2025 46:46


Nintendo reignited the home video-game market with the Nintendo Entertainment System in the 1980s, but by the early 90s the Japanese game company found itself in an unexpected position: Player 2. The 1989 arrival of both Sega Genesis and Turbo Graphx 16 – more powerful machines, with aggressive marketing campaigns positioning themselves as the “radical” upstarts – officially kicked off the first wave of the console wars. Nintendo would answer with 1991's Super Nintendo, a sleek machine that would eventually be home to a slate of eye-popping games. Jumping from 8 bits to 16 encouraged developers to push the bounds of creativity. While the system would be unseated by the N64 after a mere five years, the SNES library features what are considered to be among the best entries in the company's line-up of original IP. So get ready to play with SUPER power as the Great Pop Culture Debate looks back at the Best Super Nintendo Game.Games discussed: Super Mario World, Legend of Zelda: A Link to the Past, Chrono Trigger, Super Metroid, Final Fantasy III (Final Fantasy VI), Donkey Kong Country, Super Mario Kart, Mega Man X, Super Mario RPG, Teenage Mutant Ninja Turtles IV: Turtles in Time, Street Fighter II Turbo, Donkey Kong Country 2, Final Fantasy II (Final Fantasy IV), Secret of Mana, Super Mario World 2: Yoshi's Island, Super Castlevania IVJoin host Eric Rezsnyak, GPCD panelists Curtis Creekmore and David Silbert (of the Punished Backlog), and guest panelist Erik Slader from the Super Switch Club podcast as they discuss and debate 16 of the most awesome Super Nintendo games.For the warm-up to this episode, in which we discuss even more Super Nintendo games that didn't make the bracket, become a Patreon supporter of the podcast today.Episode CreditsHost: ⁠Eric Rezsnyak⁠Panelists: ⁠Curtis Creekmore⁠, ⁠David Silbert⁠Special Guest: ⁠Erik Slader, Super Switch Club Podcast⁠Producer: ⁠Bob Erlenback⁠ Editor: ⁠Bob Erlenback⁠Theme Music: “Dance to My Tune” by Marc Torch#nintendo #supernintendo #snes #snesgames #snesgaming #videogames #supermarioworld #supermarioworld2yoshisisland #zelda #legendofzelda #alinktothepast #zeldalinktothepast #supercastlevania4 #finalfantasy #finalfantasyiii #finalfantasyii #donkeykong #donkeykongcountry #donkeykongcountry2diddyskongquest #supermariokart #mariokart #supermetroid #metroid #megaman #megamanx #streetfighter2 #chronotrigger #secretofmana #supermariorpg #tmnt #tmnt4 #videogames #90s #90sgamer #90sgamesSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Old Gamer‘s Almanac
Donkey Kong Country 2 (1995)

Old Gamer‘s Almanac

Play Episode Listen Later Nov 21, 2025 82:57


This week Hunter and Shelton are in the monkey zone in our first of two weeks of Donkey Kong centered talks! To see the most up to version of The OGA 100, visit https://bckl.gg/oHm4 Music by nightcorey. https://soundcloud.com/nightcorey  Consider contributing to our show on Patreon. (https://www.patreon.com/oldgamersalmanac) Email us your thoughts on the ongoing list at oldgamersalmanac(at)gmail(dot)com. Or come talk to us on our Discord. (https://discord.gg/ASG2YpyfPx)