Podcast appearances and mentions of david wolinsky

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Best podcasts about david wolinsky

Latest podcast episodes about david wolinsky

Dev Game Club
DGC Ep 400: Bonus Interview with Tony Rowe

Dev Game Club

Play Episode Listen Later Aug 14, 2024 84:43


Welcome to Dev Game Club, where this week we revisit our series on Trespasser: The Lost World with an interview with Tony Rowe, who did QA on the title. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 00:49   Interview 1:13:20 Break 1:13:55 Outro Issues covered: time to take out the prehistoric trash, getting in, doubling up the QA team, the clay model of an island, having to rebuild the island, cutting a more open level, the empty plantation house, Microsoft Hiking Simulator, the bowling shirt, how long games took at the time, rising expectations, developing a software renderer, length of time and risk, entirely procedurally driving the critters, using a hill to escape a dinosaur, everything being a box, exploding physics boxes, choosing procedural animation, saying yes to too many things, a richer first person experience, locking the arm, emergent gameplay, a different context, building a separate demo level, overtime/double time/golden time, lack of friction, the floating plants, taking the blame, programming and managing at the same time, video game history and documenting game development, influences later, making it hard for game stores, dinosaur brains and subtlety, cranking up the anger, the importance of preservation, regressing bugs and test plans. Games, people, and influences mentioned or discussed: Star Wars, Call of Duty, Medal of Honor, Jurassic Park, Dreamworks, Electronic Arts, Spark Unlimited, LucasArts, Force Unleashed (series), First Assault, Drexel University, Greg Knight, Interweave, WayForward Technologies, Microshaft: Winblows 98, X-Fools, Star Warped, MYST, PYST, Parroty Interactive, Monopoly, Spielberg, Katzenberg, David Geffen, DOOM, Neverhood, Dark Forces, Skyrim, Indiana Jones and the Staff of Kings, PS3, Microsoft 360, Nintendo Wii, Nintendo DS, PSP, AMD, Quake, 3dfx Voodoo2, Dreamcast, PS2, Seamus Blackly, Looking Glass, Terranova: Strike Force Centauri, Richard Wyckoff, Austin Grossman, Andrew Grant, Tai-Fu, Small Soldiers, Crystal Dynamics, Noah Hughes, Kung Fu Panda, Unreal, Clive Barker's Undying, Fall Guys, 3D Studio MAX, Starfighter, Video Game History Foundation, Phil Salvador, Frank Cifaldi, UNESCO, Dinosaur Train, Terry Izumi, Clint Hocking, Far Cry 2, Half-Life 2, Octodad, Eidos, Spectre, Max Spielberg, Jet Lucas, Assassin's Creed, David Wolinsky, Apple ][, The Sims, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: TBA! Links:  David Wolinsky's Interview with Steven Horowitz Twitch: timlongojr Discord https://t.co/h7jnG9J9lz DevGameClub@gmail.com

Dev Game Club
DGC Ep 378: Alan Wake Bonus Interview with Sam Lake!

Dev Game Club

Play Episode Listen Later Feb 7, 2024 76:31


Welcome to Dev Game Club, where this week we return to our series on Alan Wake with a special interview with Sam Lake, Creative Director at Remedy Entertainment. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:52 Interview 1:02:20 Break 1:02:50 Outro Issues covered: getting started with PCs and TTRPGs, starting out as a writer, starting with a positive audience, Greyhawk/Temple of Elemental Evil, coming out of the demoscene, teaming up with Apogee, finding ways to insert story into games, selling the IP due to its success, knowing they'd have the ability to make something new, second album syndrome, concepting tons of ideas to make the dream game, themes that stuck around, wanting a flawed main character whose not an action hero, writing a story about the creative process, inspirations, post-modern writing and games, how to work within the grab bag of design elements, the sauna crew, making hard decisions, a sense of relief, retaining the story and thematic elements, pulling out a victory, having a different feel because of all the extra built stuff, supporting conflict and action, keeping character motivations in sync with player expectations, early game management, adding transmedia elements and tools, using voiceover to guide the player, integrating more video, the talk show, blending those elements well to expand the game world and character, extending the value of the Easter egg, making the connection between the games a surprise, the Remedy-Connected Universe, dreaming up characters with the actor in mind, the musical number, leveraging Easter eggs, Tim's streaming commitments. Games, people, and influences mentioned or discussed: Death Rally, Max Payne, Control, Commodore 64, Petri Järvilehto, Dungeons & Dragons, Apogee/3DRealms, Duke Nuke'em, George Broussard, Scott Miller, Dark Justice, Rockstar, Janos Flosser, Hitman, IO Interactive, Stephen King, On Writing, David Lynch, Twin Peaks, Paul Auster, Bret Easton Ellis, LOST, Hideo Kojima, Quantum Break, Matthew Porretta, Courtney Hope, Illka Villi, James McCaffrey, Old Gods of Asgard/Poets of the Fall, Tim Schafer, Ken Levine, BioShock, FireWatch, Gone Home, Sam & Max, David Wolinsky, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: ??? Notes: I did not edit out GameThing's Season 8 theme, since they have apparently already let people know that was what is coming next. Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com

Public Health On Call
714 - The Risks of Psychotic Symptoms With Cannabis Use in Younger People

Public Health On Call

Play Episode Listen Later Jan 31, 2024 16:15


With more widespread use of cannabis has come an uptick of reports of related psychotic symptoms, especially among youths and young adults. Dr. David Wolinsky, a psychiatrist at Johns Hopkins, talks with Stephanie Desmon about cannabis and the risk of psychosis and what is known (and not known) about how cannabinoids interact with our bodies. They also discuss who might be most at risk and some takeaways people can consider about cannabis use when the field of research is still so lacking about the benefits and risks.

Dev Game Club
DGC Ep 356: Eye of the Beholder (part one)

Dev Game Club

Play Episode Listen Later Jul 26, 2023 83:44


Welcome to Dev Game Club, where this week we begin a new series on 1991's Eye of the Beholder, from Westwood Studios and published by Strategic Simulations Inc. We set the game in its time before exploring its primary mechanics and the feel of being in this world. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: First level or two Issues covered: knowing who the evil is, tactical top down Gold Box, the opening cutscene, being amazed at how much they get into the Game Boy version of a Metroid game, lots of movie tie-ins, a wide variety of machines, lack of automap, being everything one wanted for a Forgotten Realms nerd, one of the ten games, semi real-time, living inside the depths of Waterdeep, a style of play which continues today, having to rest immediately, gaining information through audio, uncovering the whole map vs racing towards the goal, tournament play, losing is fun, the only way out is through, annotating a later map, interacting with the play space, accessibility and the mouse, contextualization and abstraction in game design, having to throw weapons in the world, how cool the audio is, using items to locate yourself, creating a party, crunchy spells, shout-outs to upcoming work, difficulty in the bosses in Metroid games then and now, games influencing games, getting the green light, justifying the game via the sweet spot of trends, why not just make this a Star Wars game, how green lighting changes with bigger franchises, games that changed our perspectives. Games, people, and influences mentioned or discussed: Gold Box games, Westwood Studios, Dune 2, A Link to the Past, Super Castlevania IV, SNES, Mega Man 4, Final Fantasy IV, Metroid II: Return of Samus (and Metroid series), Sonic the Hedgehog, Sega Genesis, Battletoads, Rare, Stamper Bros, Civilization, Another World, Space Quest IV, Monkey Island 2, Wing Commander 2, Hudson Hawk, Terminator 2, American Gladiators, Hunt for Red October, The Godfather, Amiga, PC-98, Atari ST, Commodore 64, Apple ][, Spectrum ZX, Amstrad, Questron, Disney, Legend of Kyrandia, Command and Conquer (series), Electronic Arts, Earth and Beyond, Louis Castle, Brett Sperry, Strategic Simulations Incorporated, Advanced Dungeons & Dragons, Pool of Radiance, The Ruins of Myth Drannor, Ultima (series), Wizardry (series), A Bard's Tale (series), Ultima Underworld, Dungeon Master, Dragon Warrior/Dragon Quest (series), Diablo, Wasteland, Temple of Elemental Evil, Legend of Grimrock, Etrian Odyssey (series), The Sinister Secret of Saltmarsh, The Tomb of Horrors, Infocom, Ocarina of Time, Rogue, Deluxe Paint, Baldur's Gate, Jarkko Sivula, Single Malt Apocalypse, Sierra, LucasArts, Wierd Tales, Amazing Stories, Tintin, Pippin Barr, David Wolinsky, Game Thing, The Stuff Games Are Made Of, Walker, Dark Souls, Nintendo, Skyrim, Breath of the Wild, Johnny Pockets, Mad Max, Full Throttle, Day of the Tentacle, Grim Fandango, Republic Commando, Sam and Max: Freelance Police, Bounty Hunter, RTX Red Rock, Gladius, PlayStation, Tomb Raider (series), Halo: Infinite, Quake, MYST, Lode Runner, Sabotage, Robotron 2084, Joust, Dark Forces, WoW Classic, Everquest, MUD, Ultima Online, Meridian 59, Adventure, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: more Eye of the Beholder! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord  DevGameClub@gmail.com

Dev Game Club
DGC Ep 352: Metroid Prime (part three)

Dev Game Club

Play Episode Listen Later Jun 21, 2023 73:09


Welcome to Dev Game Club, where this week we continue our series on 2002's Metroid Prime. We talk a bit about some favorite moments, the suit design, the visors, a bit of a grab bag of topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: wondering which creatures were in which games, wondering if the music is your canonical music, crab hands with chords, a non-ergonomic system, using the dog-ears, kibbitzing about controllers, being pulled ahead by inherent mystery, camera direction and half pipes, Tim brings up Artorias again, the moment of fiero, charging up the half-pipe, building up momentum, seeing some things with the thermal visor vs the x-ray visor, testing the player's abilities, serving the purpose of reinforcing play modes, the primordial morph ball, retuning game play for versions, the stress of bosses, relative challenge of bosses in Zelda games vs Metroid, lack of grinding, the variety of progression blockers, the stages of water, thinking you'll drain the water, changing water into not water, not keeping track of where there's water, the first person obscuring that water will be traversable, finding a good energy tank, a bit of a bug, peeling the onion as you have additional tools, seeing the grapple points, wanting better map information, map annoyances, a well set-up "puzzle," framing the camera well in the morph ball, opening up Metroid to the Breath of the Wild, desaturated colors, not missing the dual-stick feel, being able to lock on and pay attention to other things, lock-on facilitating guns as tools.  Games, people, and influences mentioned or discussed: Metal Gear Solid (series), Brainy Gamer podcast, Switch, Castlevania, Hollow Knight, Super Metroid, Dark Souls, Dead Cells, David Wolinsky, Pippin Barr, GameThing, Nintendo, Legend of Zelda (series), Link to the Past, Super Mario World, Alex Neuse, LucasArts, Metroid Fusion, Ernst Lubitsch ("Let the audience add up two plus two. They'll love you forever."), Breath of the Wild, Nintendo Wii, Dungeons & Dragons, The Dungeon Run, Steve Martin, Billy/The2ndQuest, Halo, Jonny Quest, Flight of the Conchords, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More Metroid Prime! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub Discord  DevGameClub@gmail.com

You Need To See This!
Drunken Master II (1994) w/ David Wolinsky

You Need To See This!

Play Episode Listen Later Mar 20, 2023 110:37


This week, Cozi tells his cousin David Wolinsky (GAMETHING, Don't Die) about the 1994 kung-fu comedy Drunken Master II! David hasn't seen any kung-fu films or Jackie Chan films, so this one's long overdue! Will David watch this Drunken Boxing epic directed by Chia-Liang Liu? Will YOU? Recommendations: David – Ted Lasso; Central Park; put Instant Coffee in yogurt; the horror videogame Anatomy Cozi – The Virtua Fighter video game series --- Support this podcast: https://anchor.fm/youneedtoseethis/support

Dev Game Club
DGC Ep 336: Plundered Hearts (part one)

Dev Game Club

Play Episode Listen Later Feb 1, 2023 69:18


Welcome to Dev Game Club, where this week we continue our mini theme of the flexibility of text. We examine the Infocom era by playing a late title, Plundered Hearts. We discuss some of the rougher aspects of the game and the mechanics of text adventures, including the facilities of the language and some of its modern descendants. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Tim (all), Brett (the first section) Issues covered: setting the game in its time, graphic adventures in the time, the death of Infocom, the variety of Infocom's game, Tim pulling his hair out, the cinematic nature of the game, some digressions on Deadline, extending the play through difficulty, saving the game, puzzles and wordplay, exploring the parser, accommodating the player, playing with tropes, Tim misses the boat, a bit of description of the parser and virtual machine, rooms and inventory, fore and aft vs north and south, abstraction and flexibility, restrictions, great graphics via visualization, the perfect run and the perfect score, the modern text adventure market, trigger warning for adult themes, a female protagonist, failure states, "a fate worse than death," a commentary about the dangers for women in the world, a game that she wanted to play, the context of the medium and the inherent danger of the world, having an impactful victory, Vermin's SL1 of Dark Souls, Pippin Barr and experimental games, Break Out and performance art, from Rogue to Diablo. Games, people, and influences mentioned or discussed: Rogue, Calamity Nolan, Reed Knight, TIE Fighter, Aaron Reed, Maniac Mansion, Sierra Online, Space Quest 2, Police Quest, Leisure Suit Larry, Nintendo/NES, Punch-Out, Final Fantasy, Sid Meier's Pirates!, Metroid, Legend of Zelda, Day of the Tentacle, Cornerstone, Zork, Deadline, Deathloop, The Lurking Horror, Ballyhoo, Moonmist, Leather Goddesses of Phobos, Hitchhiker's Guide to the Galaxy, Activision, Sea of Thieves, Amy Briggs, Agatha Christie, Murder She Wrote, Sleep No More, Colossal Cave Adventure, Apple ][, Volkswagon, Tim Schafer, Dave Grossman, Dark Souls, Tomb Raider, Choose Your Own Adventure, Fighting Fantasy, Sir Ian Livingstone, Ink/Inkle, Around the World in 80 Days, Sorcery (series), Heaven's Vault, I Have No Mouth and I Must Scream, Suspended, Brian Moriarty, A Mind Forever Voyaging, Dark Souls, Emily Short, Elsinore, Pirates of the Caribbean, verminthewepper, Pippin Barr, David Wolinsky, Marina Abramovich, The Artist Is Present, Kill.Screen, GameThing, Breakout, don't die, Father Beast, Diablo, Ragnarok Valhalla, Glenn Wichman, The Eggplant Show, Dave Brevik, Moria, Nethack, Oliver Uv, Brogue, Caves of Qud, Cogmind, Rogue Legacy 2, Mark Garcia, Kirk Hamilton, Aaron Evers. Next time: A bit of a bonus and takeaways! Errata: It's a babelfish, I can't believe I couldn't remember that Brett confused Astrologaster with Heaven's Vault (he was referring to the latter) Links: Interactive Fiction Database GameThing podcast! Pippin Barr's site Don't Die by David Wolinsky Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com

GAMETHING
Now that's a GAMETHING

GAMETHING

Play Episode Listen Later Aug 23, 2022 0:02


Now that's a GAMETHING by David Wolinsky, Pippin Barr, and Mark Chains

david wolinsky
The Blunder Years
Episode 1: David Wolinsky and "existential adriftness"

The Blunder Years

Play Episode Listen Later Sep 23, 2019 51:57


I came up with the idea for this podcast at a weird spot in my life, give or take. I've been mostly freelance since about November 2015, but I've had some bigger contracts or close to full-time engagements in that span that helped with the consistency of bill-paying and life-living. I had one of those from September 2018 until May 2019, and I lost it right around Memorial Day at the beginning of this summer. Since then I've been a mix of hustling and adrift. In this episode, the first of The Blunder Years podcast, David Wolinsky is going to call this “existential adriftness.” A lot of males go through it -- and women too -- and it's not commonly discussed as much as it should be. That was part of the reason I set out to even do this podcast. I'm probably not going to make much money off it, although down the road, let's hope. But I hope you'll see it as a series of interesting conversations about all the things that come into -- and out of -- our lives as we grow up and find ourselves. In this conversation, you'll hear about sitting in bathtubs drinking wine, getting free drinks at airport bars, golden retrievers wearing dress shirts, the two paths of life for a man over age 32, old man Improv, cricket emojis on lead generation efforts, whether work-life balance really exists, and whether your 30s are the period where you start to think you deserve more.

GAMETHING
Little Computer People (1985)

GAMETHING

Play Episode Listen Later Mar 7, 2019 4:49


Little Computer People (1985) by David Wolinsky, Pippin Barr, and Mark Chains

little computer people david wolinsky
GAMETHING
LISA (2014)

GAMETHING

Play Episode Listen Later Feb 28, 2019 5:04


LISA (2014) by David Wolinsky, Pippin Barr, and Mark Chains

david wolinsky
GAMETHING
Kentucky Route Zero Act I (2013)

GAMETHING

Play Episode Listen Later Feb 21, 2019 5:24


Kentucky Route Zero Act I (2013) by David Wolinsky, Pippin Barr, and Mark Chains

kentucky route zero act david wolinsky
GAMETHING
Jade Empire (2005)

GAMETHING

Play Episode Listen Later Feb 13, 2019 6:02


Jade Empire (2005) by David Wolinsky, Pippin Barr, and Mark Chains

jade empire david wolinsky
GAMETHING
International Jetpack Conference (2014)

GAMETHING

Play Episode Listen Later Feb 7, 2019 6:20


International Jetpack Conference (2014) by David Wolinsky, Pippin Barr, and Mark Chains

GAMETHING
Hexen (1995)

GAMETHING

Play Episode Listen Later Jan 31, 2019 5:59


Hexen (1995) by David Wolinsky, Pippin Barr, and Mark Chains

hexen david wolinsky
GAMETHING
Grand Theft Auto: Advance (2004)

GAMETHING

Play Episode Listen Later Jan 24, 2019 5:34


Grand Theft Auto: Advance (2004) by David Wolinsky, Pippin Barr, and Mark Chains

GAMETHING
F-Zero (1990)

GAMETHING

Play Episode Listen Later Oct 18, 2018 6:18


F-Zero (1990) by David Wolinsky, Pippin Barr, and Mark Chains

f zero david wolinsky
GAMETHING
Event[0] (2016)

GAMETHING

Play Episode Listen Later Oct 11, 2018 6:14


Event[0] (2016) by David Wolinsky, Pippin Barr, and Mark Chains

event david wolinsky
GAMETHING
Day in the Life (2017)

GAMETHING

Play Episode Listen Later Oct 4, 2018 5:54


Day in the Life (2017) by David Wolinsky, Pippin Barr, and Mark Chains

day in the life david wolinsky
GAMETHING
Counter-Strike: Global Offensive (2012)

GAMETHING

Play Episode Listen Later Sep 27, 2018 5:16


Counter-Strike: Global Offensive (2012) by David Wolinsky, Pippin Barr, and Mark Chains

GAMETHING
Bully (2006)

GAMETHING

Play Episode Listen Later Sep 20, 2018 6:19


Bully (2006) by David Wolinsky, Pippin Barr, and Mark Chains

bullies david wolinsky
GAMETHING
Alone in the Dark (1992)

GAMETHING

Play Episode Listen Later Sep 9, 2018 5:50


Alone in the Dark (1992) by David Wolinsky, Pippin Barr, and Mark Chains

Built to Play
Built in Review 2017: Make Bread, Pay Rent

Built to Play

Play Episode Listen Later Dec 31, 2017 59:31


We look back on a great year for video games in what happened to be a terrible year overall. Janine Hawkins, David Wolinsky, Yifat Shaik, Taylor Bai-Woo, Gabriel Zoltan-Johan, and Jonathan Ore join us for a conversation about what it means to make money in video games today.

built bread rent david wolinsky jonathan ore janine hawkins
Built to Play
Built in Review 2016: Grow Up

Built to Play

Play Episode Listen Later Dec 22, 2016 59:34


Built to Play brings together the Hand Eye Society, Gabby DaRienzo, David Wolinsky, Ried McCarter and Nadia Oxford to talk 2016

built grow up nadia oxford gabby darienzo david wolinsky
DLC
147: Do It Without Pausing

DLC

Play Episode Listen Later Oct 3, 2016 127:28


Jeff and Christian welcome David Wolinsky from nodontdie.com to the show this week to discuss No Man Sky false advertising issues, Twitch Prime, Bulletstorm Remastered, and more! 00:38:07 - The Playlist: Civilization 6, Forza Horizon 3, South Park Stick of Truth, Virginia 01:14:40 - VR Talk: Introducing VR, Viveport, PSVR anticipation 01:34:24 - Parting Gifts! 01:41:25 - BONUS CONTENT: Jeff hands-on with Dishonored 2 01:49:48 - BONUS CONTENT: Virginia SPOILER discussion

DLC
147: Do It Without Pausing

DLC

Play Episode Listen Later Oct 3, 2016 127:28


Jeff and Christian welcome David Wolinsky from nodontdie.com to the show this week to discuss No Man Sky false advertising issues, Twitch Prime, Bulletstorm Remastered, and more! 00:38:07 - The Playlist: Civilization 6, Forza Horizon 3, South Park Stick of Truth, Virginia 01:14:40 - VR Talk: Introducing VR, Viveport, PSVR anticipation 01:34:24 - Parting Gifts! 01:41:25 - BONUS CONTENT: Jeff hands-on with Dishonored 2 01:49:48 - BONUS CONTENT: Virginia SPOILER discussion

VODKA O'CLOCK
Ep 1620: David Wolinksy

VODKA O'CLOCK

Play Episode Listen Later Sep 26, 2016 77:15


DAVID WOLINSKY joins Vodka O'Clock to talk about his work as an entertainment journalist and public speaker on how video games and mental health intersect. To sponsor the show, go to Patreon.com/AmberUnmasked

david wolinsky
DOS Nostalgia Podcast
DOS Nostalgia Podcast #19 – Unusual DOOM WADs

DOS Nostalgia Podcast

Play Episode Listen Later May 25, 2016


David Wolinsky of Don’t Die joins me to discuss a handful of strange mods for vanilla DOOM. The mods we discuss include such things as 10,000 enemies, Ned Flanders, cyberdemons in pits, exploding barrels that follow the player, and many more. Things are about to get a little weird in Hell. Download MP3: http://www.dosnostalgia.com/podcast/dosnostalgia_ep19.mp3 Follow […]

Built to Play
Built in Review 1: Old Stories

Built to Play

Play Episode Listen Later Dec 31, 2015 54:17


Built to Play chats with Patrick O'Rouke and David Wolinsky about VR, the word Indie and the best games of 2015

Built to Play
Built to Play 60: Wins and Losses

Built to Play

Play Episode Listen Later May 26, 2015 55:38


We're all about the things we lose and the things we win when we play games, including Kiva Bay on Papo and Yo, Tom 7 on how artificial intelligence can be a sore loser, and David Wolinsky on the things we say to each other.

built losses papo david wolinsky kiva bay
The Geekbox
The Geekbox: Episode 171

The Geekbox

Play Episode Listen Later Jun 6, 2012 79:27


Where in we discuss E3 2012, press conferences, browsing the web on your Xbox 360, Wonderbook, Ubisoft boobies, the Wii U, using every mobile device in the world as a remote control, sports that sound like Star Wars characters, teleprompters, games vs. movies, PlayStation All-Stars Battle Royale, Microsoft All-Stars Battle Royale, sports team confusion, free-to-play Star Wars, console strategy games, Bulletstorm, Dark Souls, putting fists through monitors, and one of the most botched game reviews ever. Starring Ryan Scott, Karen Chu, Jeff Green, Eric Neigher, Aaron Simmer, and David Wolinsky.