Podcasts about Beyond Good

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Dev Game Club
DGC Ep 446: Deadly Premonition (part one)

Dev Game Club

Play Episode Listen Later Oct 8, 2025 70:46


Welcome to Dev Game Club, where this week we begin a new series on 2010's Deadly Premonition. We first set the game in its time, and talk a bit about Japanese creators breaking out and establishing more auteurist inclinations, before turning to the first part of the game. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Up to/through the police station Issues covered: announcement of our October schedule, singing reviews, 2010 in games, horror games or things in the space, the place in the console cycle, Tim's understanding of the game going in, an indie-developer feel, amortizing investment to earn out, a shift in Japanese development, a surprising game coming out of nowhere, the blogosphere, American pop culture, a difficult creator to follow, Dark Cooper, the HD transition and switch to widescreen, making UI for HD, the victim in the tree and all its symbology, the discipline of the first scene, quick cutting in cinema, York and Zach talking about Tom and Jerry, holding on uncanny valley faces with the la la song, chasing photorealistic faces, stereotypes, the long table beautifully framed, the difficulty of sustaining a Lynchian show, an open world game with driving, a schedule of events and a populace with routines, the connections between characters, a "yes" game, a town being a character, the frustration of the schedule, an open world town vs an open world forest, something being best as a game, making choices and the feelings you have making them, walking simulators and systemic richness, Brett and Tim differ, portals being aligned for you, level and systems design not talking. Games, people, and influences mentioned or discussed: Erik Wolpaw, Portal/Portal 2, Defeating Games for Charity, Alan Wake (series), Resident Evil 5, God of War III, BioShock 2, Halo: Reach, Super Mario Galaxy 2, Fallout: New Vegas, Civ V, Dead Rising 2 (and series), Metal Gear: Peacewalker, Starcraft II, Amnesia: Dark Descent, Limbo, Assassin's Creed: Brotherhood, Mass Effect 2, Red Dead Redemption, Darksiders, Heavy Rain, Danganronpa: Trigger Happy Havoc, Battle Royale, Swery65, Hidetaka Suehiro, Access Games, David Lynch, Twin Peaks, Aksys Games, Stephen King, Control, Remedy Entertainment, Fatal Frame, Suda51, Grasshopper Manufacture, 2K Games, Ken Levine, The Elder Scrolls (series), Neo Geo SNK, Hideo Kojima, Konami, Hironobu Sakaguchi, Shenmue, Clover/Platinum, CapCom, Killer 7, Viewtiful Joe, Gathering of Developers, Ion Storm, Shinji Mikami, Ninja Gaiden Black, Giant Bomb, PlayStation, Interstate '76, Naomi Watts, Beyond Good and Evil, Crystal Dynamics, Tom and Jerry, Quentin Tarantino, Top Gun, Sleep with Me (obliquely), Gilmore Girls, The Last of Us, Ashley Johnson, Juno, Elliot Page, The Shining, Batman, Northern Exposure, Mark Frost, The X-Files, Ashton Herrmann, The Red Strings Club, LucasArts, The Walking Dead, Gone Home, Dear Esther, No Man's Sky, Mike, Quake, Spelunky, Calamity Nolan, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: More of Deadly Premonition! Twitch: timlongojr and twinsunscorp  YouTube  Discord  DevGameClub@gmail.com 

GROOVELECTRIC: Downloadable Soul
Ready for the Fall

GROOVELECTRIC: Downloadable Soul

Play Episode Listen Later Oct 7, 2025 75:36


A rainy-day mix for all seasons. Donations, Merchandise, Newsletter, more: https://www.groovelectric.com Podrunner: Workout Music mixes: https://www.podrunner.com PLAYLIST 01. Pagano - Overture (Intro Mix) 02. Max Cooper - A Model of Reality (Tor Remix) 03. Magnus Brian, Bar Melodia - Keith 04. Dim Kelly, Lou Zweegers - The Order 05. Max Cooper, Kotomi - A Model of Reality (Deadly Custard Remix) 06. Alex H - Stay With Me (Dub Mix) 07. Mikas - Alliance 08. Mango, Dezza - Apartment in Agia Napa 09. Sultan + Shepard - Looking For (Extended Mix) 10. Ben Bohmer, Erin LeCount - Faithless 11. Yotto, Moone - Hollow (Extended Mix) 12. 2bnsn - Awakening 13. Amtrac - Arc on the Range 14. Above & Beyond - Good for Me (Above & Beyond Club Mix) 15. Maduk - Kings & Queens (Instrumental Mix) == Please support these artists == Music copyright the respective artists. All other material c2006, 2025 by Steve Boyett. For personal use only. All rights reserved. Any unauthorized copying editing, exhibition, sale, rental, exchange, public performance, or broadcast of this audio is prohibited. No part of Groovelectric or its website and associated content may be used or reproduced in any manner for the purpose of training artificial intelligence technologies or systems.

Leave A Light On Podcast
S3 Ep3- Melissa Harries - Beyond Good or Bad: Raising Kids in a Tech-Heavy World

Leave A Light On Podcast

Play Episode Listen Later Sep 30, 2025 54:40 Transcription Available


Send us a textWhat if the real question isn't “Is tech good or bad for kids?” but “How much, when, and to what end?” We sat down with Melissa Harries again, a psychologist with a sharp eye for evidence, to unpack what decades of research actually say about phones, gaming, and social media—and why the dose often makes the poison. Rather than fearmongering, we explore the markers that matter: sleep quality, school engagement, emotional regulation, and the social skills that only grow through real-world practice.Mel breaks down how dopamine-driven design keeps kids (and adults) hooked, why “just five more minutes” rarely works, and the simple leverage most families overlook: control the Wi‑Fi, not just the device. We get practical with black-and-white household rules that avoid grey-area arguments, term-by-term contracts that adapt as kids grow, and data caps that keep mobile access useful without undermining boundaries. We also confront the tough bits—cyberbullying, misread comments, the temptation to block instead of repair, and the reality that girls often face higher social media risks around body image and mood.This conversation looks beyond scare stories to what builds resilient, capable humans: boredom that sparks creativity, play that demands negotiation, and communities that agree on common-sense age limits so no child is the “only one” left out. Whether you're co-parenting across two homes or just exhausted after a long day, you'll find steps you can try tonight—devices out of bedrooms, scheduled internet off, notifications tamed—and a mindset shift from policing to coaching. If you're ready to swap power struggles for clear structure and more real-life wins, press play and join the conversation. If this helped, follow the show, share it with a friend, and leave a quick review to help others find it.Check out our socials on Instagram and Facebook at LeaveALightOnPodcast, and connect with us there.Share your stories with us and lets Leave a Light On

The Insert Credit Show
Ep. 407 - Generosity Friend, with Lucy James

The Insert Credit Show

Play Episode Listen Later Sep 22, 2025 61:38


Gamespot's Lucy James joins the panel to cover the Nintendo Direct, $100,000 collector's editions of games, and being friends with Sonic characters. Hosted by Alex Jaffe, with Frank Cifaldi, Ash Parrish, and Lucy James. Edited by Esper Quinn, original music by Kurt Feldman. Watch episodes with full video on YouTube Discuss this episode in the Insert Credit Forums SHOW NOTES: Metal Gear Solid Δ: Snake Eater CalorieMate Hideo Kojima Metal Gear Solid: The Twin Snakes Robert Redford Yuji Naka Diddy Kong Pathologic 2 The Darkness Silent Hill series Hollow Knight “For the Generosity friends. For the Innocent fighters. AS YOU……” Chainsaw Man 1: How about that Nintendo Direct? (04:10) Nintendo Direct 9.12.2025 Virtual Boy games are coming to Nintendo Switch Online Fight for glory in Fire Emblem: Fortune's Weave coming to the Switch 2 next year Metroid Prime 4 goes beyond, launching this December Nintendo Direct September 2025: all the news and trailers Super Mario Galaxy 2 Tomodachi Life: Living the Dream Virtual Boy Nintendo Labo Nintendo reveals replica Talking Flower Baby Yoda Bop It! Star Wars: The Mandalorian The Child Edition 2: What are the greatest acts of hubris in the history of game development? (11:03) Peter Molyneux WELL BAM there it is NFTs John Romero's Daikatana Doom HitRECord founder responds to backlash over crowdsourcing assets for Beyond Good and Evil 2 Rayman Origins Beyond Good & Evil Uncle Pey'j Helldivers II SmartGlass Game of Thrones Dark 3: When has a video game benefitted the most from the involvement of a celebrity? (17:16) Joseph Gordon-Levitt 50 Cent: Blood on the Sand Warhammer 40,000 Henry Cavill Curt Schilling Kingdoms of Amalur series Usher Just Dance series Dance Central 3 Samuel L. Jackson Grand Theft Auto: San Andreas Sean Connery 007: From Russia With Love Fortnite Call of Duty series Nicki Minaj Street Fighter series Nicki Minaj - Chun-Li Phil Collins Phil Collins animated biopic set in the world of Grand Theft Auto Robbie Williams Better Man (2024) Pharrell Williams Piece By Piece (2024) 4: What features would you include in a $100,000 collectors edition of a game? (23:25) The Legend of Zelda: Tears of the Kingdom Baldur's Gate III Todd Howard Randy Pitchford How Long To Beat Hollow Knight: Silksong IGN 5: SwirlTheNumber asks, could there ever be a good Garfield game? (31:00) Garfield Garfield Kart 2: All You Can Drift Cooking Mama series Nermal GarfieldEats Garfield licensees Gex Sonic Racing: CrossWorlds Hello Kitty Snoopy Mickey Mouse Castle of Illusion starring Mickey Mouse King Mickey Kingdom Hearts series Epic Mickey series Joker: Folie à Deux (2024) 6: What are some examples of video game writing you really love? (38:19) Grand Theft Auto V Franklin Clinton Grace Walker Wolfenstein: The New Order Debra Wilson Suicide Squad: Kill the Justice League Amanda Waller Joker Batman: Arkham Knight Paul Dini Harley Quinn Batman: the Animated Series Grand Theft Auto IV Dishonored Middle-earth: Shadow of Mordor Bashi Bazook: Morphoid Masher 7: Which video game character do you think you could be friends with, but would be the most difficult person in your friend group? (44:42) Sonic the Hedgehog Ryuji Persona 5 My Hero Academia Minoru Mineta Shadow the Hedgehog Rouge the Bat Knuckles the Echidna Miles “Tails” Prower Charmy Bee Cream the Rabbit Knuckles' Chaotix LIGHTNING ROUND: GameFAQ&As - Hollow Knight (50:34) Recommendations and Outro (54:42): Frank: Support your local PBS station Lucy: Jonathan Strange & Mr Norrell, GameSpot and Friends Per Second Ash: Anciliary Justice, 30 Minute Missions Jaffe: 52 Pickup, DC Action News This week's Insert Credit Show is brought to you by patrons like you. Thank you. This week's horrible buzzer was sent in by Matt McNeely. Thanks! To submit your own horrible buzzer, send an original recording no longer than two seconds in mp3 or wav format to show@insertcredit.com, and maybe we'll use it on the show! Subscribe: RSS, YouTube, Apple Podcasts, Spotify, and more!

Insert Credit Show
Ep. 407 - Generosity Friend, with Lucy James

Insert Credit Show

Play Episode Listen Later Sep 22, 2025 61:38


Gamespot's Lucy James joins the panel to cover the Nintendo Direct, $100,000 collector's editions of games, and being friends with Sonic characters. Hosted by Alex Jaffe, with Frank Cifaldi, Ash Parrish, and Lucy James. Edited by Esper Quinn, original music by Kurt Feldman. Watch episodes with full video on YouTube Discuss this episode in the Insert Credit Forums SHOW NOTES: Metal Gear Solid Δ: Snake Eater CalorieMate Hideo Kojima Metal Gear Solid: The Twin Snakes Robert Redford Yuji Naka Diddy Kong Pathologic 2 The Darkness Silent Hill series Hollow Knight “For the Generosity friends. For the Innocent fighters. AS YOU……” Chainsaw Man 1: How about that Nintendo Direct? (04:10) Nintendo Direct 9.12.2025 Virtual Boy games are coming to Nintendo Switch Online Fight for glory in Fire Emblem: Fortune's Weave coming to the Switch 2 next year Metroid Prime 4 goes beyond, launching this December Nintendo Direct September 2025: all the news and trailers Super Mario Galaxy 2 Tomodachi Life: Living the Dream Virtual Boy Nintendo Labo Nintendo reveals replica Talking Flower Baby Yoda Bop It! Star Wars: The Mandalorian The Child Edition 2: What are the greatest acts of hubris in the history of game development? (11:03) Peter Molyneux WELL BAM there it is NFTs John Romero's Daikatana Doom HitRECord founder responds to backlash over crowdsourcing assets for Beyond Good and Evil 2 Rayman Origins Beyond Good & Evil Uncle Pey'j Helldivers II SmartGlass Game of Thrones Dark 3: When has a video game benefitted the most from the involvement of a celebrity? (17:16) Joseph Gordon-Levitt 50 Cent: Blood on the Sand Warhammer 40,000 Henry Cavill Curt Schilling Kingdoms of Amalur series Usher Just Dance series Dance Central 3 Samuel L. Jackson Grand Theft Auto: San Andreas Sean Connery 007: From Russia With Love Fortnite Call of Duty series Nicki Minaj Street Fighter series Nicki Minaj - Chun-Li Phil Collins Phil Collins animated biopic set in the world of Grand Theft Auto Robbie Williams Better Man (2024) Pharrell Williams Piece By Piece (2024) 4: What features would you include in a $100,000 collectors edition of a game? (23:25) The Legend of Zelda: Tears of the Kingdom Baldur's Gate III Todd Howard Randy Pitchford How Long To Beat Hollow Knight: Silksong IGN 5: SwirlTheNumber asks, could there ever be a good Garfield game? (31:00) Garfield Garfield Kart 2: All You Can Drift Cooking Mama series Nermal GarfieldEats Garfield licensees Gex Sonic Racing: CrossWorlds Hello Kitty Snoopy Mickey Mouse Castle of Illusion starring Mickey Mouse King Mickey Kingdom Hearts series Epic Mickey series Joker: Folie à Deux (2024) 6: What are some examples of video game writing you really love? (38:19) Grand Theft Auto V Franklin Clinton Grace Walker Wolfenstein: The New Order Debra Wilson Suicide Squad: Kill the Justice League Amanda Waller Joker Batman: Arkham Knight Paul Dini Harley Quinn Batman: the Animated Series Grand Theft Auto IV Dishonored Middle-earth: Shadow of Mordor Bashi Bazook: Morphoid Masher 7: Which video game character do you think you could be friends with, but would be the most difficult person in your friend group? (44:42) Sonic the Hedgehog Ryuji Persona 5 My Hero Academia Minoru Mineta Shadow the Hedgehog Rouge the Bat Knuckles the Echidna Miles “Tails” Prower Charmy Bee Cream the Rabbit Knuckles' Chaotix LIGHTNING ROUND: GameFAQ&As - Hollow Knight (50:34) Recommendations and Outro (54:42): Frank: Support your local PBS station Lucy: Jonathan Strange & Mr Norrell, GameSpot and Friends Per Second Ash: Anciliary Justice, 30 Minute Missions Jaffe: 52 Pickup, DC Action News This week's Insert Credit Show is brought to you by patrons like you. Thank you. This week's horrible buzzer was sent in by Matt McNeely. Thanks! To submit your own horrible buzzer, send an original recording no longer than two seconds in mp3 or wav format to show@insertcredit.com, and maybe we'll use it on the show! Subscribe: RSS, YouTube, Apple Podcasts, Spotify, and more!

Life Church Green Bay
Beyond Good Teacher; Beyond

Life Church Green Bay

Play Episode Listen Later Sep 22, 2025 28:23


When someone in authority repeats themselves, you should listen. Pastor Dallas Cox examines Jesus' response to the rich man in Matthew 19.Scripture in this message: Matthew 19:16-23, Matthew 16:13-20, Mark 10:18, James 2:17-18, Mark 1:18, John 14:6Watch this message on YouTubeJust starting your Jesus journey? Let us know by filling out this form so we can connect with you personallyHello Card Tithes & OfferingsPlease consider giving to help us spread the life giving message of Jesus to the 920 and beyondGive Here --Follow Life Church on socialsLCGB Facebook LCGB Instagram LCGB YouTube

After the Affair
156. Beyond Good and Bad: Rethinking Your Feelings After Infidelity

After the Affair

Play Episode Listen Later Sep 17, 2025 22:16


In this reflective episode, Luke explores why some people feel easy and others feel impossible, and how much of that is shaped by our beliefs. Drawing on intuition/gut feeling, judgement, and old wounds, he unpacks how the brain filters reality, why we mistake interpretations for facts, and what changes when we separate feelings from the ego's instant verdict. This is a practical reset: notice the story, strip back to facts, and choose the response that serves you now. Key Takeaways Beliefs = repeated thoughts. We keep thinking something until it feels “true”, then stop questioning it. We don't feel what “they” make us feel; we feel our interpretation. Two people can meet the same person and have different reactions — that's the lens, not the person. Feelings aren't good or bad. They're wanted/unwanted and context-appropriate (e.g., grief is appropriate after loss). Ego labels them and pushes us to react/avoid. Old wounds get re-triggered. The body “remembers” past pain; current reactions can be echoes, not matches, to the present moment. Progress is easy to miss. If you never look back, you'll believe you haven't moved. Audit your changes. Power move: return to facts, question the narrative, and choose the response that helps Future-You. Try This (micro-exercises) Catch the cue: Notice “I can't / I don't / that's just who I am.” That's a belief flag. Fact filter: Write the bare facts of a trigger (no adjectives). Then write your story. Separate them. Clean slate check: If you'd never met this person/situation before, what else could be true? Feelings audit: Name what you feel, then ask: “Is this wanted here? If not, what's the smallest useful action?” Connect with Luke: Website: www.lifecoachluke.com Instagram: @mylifecoachluke Email: luke@lifecoachluke.com Join the After the Affair community at www.facebook.com/groups/aftertheaffaircommunity

LibriVox Audiobooks
The Genealogy of Morals

LibriVox Audiobooks

Play Episode Listen Later Sep 17, 2025 344:13


Support Our Cause at https://libri-vox.org/donateIn 1887, with the view of amplifying and completing certain new doctrines which he had merely sketched in Beyond Good and Evil (see especially Aphorism 260), Nietzsche published The Genealogy of Morals. This work is perhaps the least aphoristic, in form, of all Nietzsche's productions. For analytical power, more especially in those parts where Nietzsche examines the ascetic ideal, The Genealogy of Morals is unequalled by any other of his works; and, in the light which it throws upon the attitude of the ecclesiast to the man of resentment and misfortune, it is one of the most valuable contributions to sacerdotal psychology. (summary by the editor of the Samuel translation)Donate to LibriVox: https://libri-vox.org/donate

HAE Speaks
Episode 57: Beyond “Good Enough”: How One Patient Redefined HAE Control

HAE Speaks

Play Episode Listen Later Sep 16, 2025 24:39


In this episode, a patient shares her journey from undiagnosed Hereditary Angioedema (HAE) in childhood, through battles with severe attacks as an adult, to two years attack-free and counting due to a clinical trial with a new prophylactic treatment option, ANDEMBRY ® (garadacimab-gxii). She emphasizes resilience and the importance of exploring new treatment options, which has allowed her to live attack-free for the first time in decades.Her story is a testament to the power of not settling for “good enough” and the transformative impact of innovative treatments. Her doctor offers a medical perspective on the clinical impact of ANDEMBRY ®. Visit ANDEMBRY.com to learn more.Thank you to our sponsor: CSL Behring

Philosophies for Life
106: Are You Strong Or Weak? Nietzsche's Philosophy On True Strength (Existentialism)

Philosophies for Life

Play Episode Listen Later Sep 13, 2025 23:34


Are You Strong Or Weak? Nietzsche's Philosophy On True Strength (Existentialism). In this podcast we will talk about what truly makes you strong from the philosophy of Friedrich Nietzsche. Friedrich Nietzsche was one of the main precursors of existentialism who spoke about Will To Power. Are you truly in control of your life, or are you letting the world control you? Strength isn't just about muscles or toughness—it's about how you face life's challenges. German philosopher Friedrich Nietzsche believed that true strength lies in your mind, in your will to rise above fear, doubt, and mediocrity. The question is: Are you shaping your destiny? Or are you trapped in a cycle of excuses, letting life just happen to you? In his philosophy, Nietzsche talked about the concept called the Will to Power. This is the drive inside of us that pushes us to survive, do our best, and keep improving. It's about always trying to get better and being true to yourself. It's about overcoming your own challenges and fears. Nietzsche also talked about weakness. He said that weakness is the opposite of strength. Weakness is when people avoid challenges, stay in their comfort zones, and don't try to improve. He didn't like weakness because it stops people from becoming their best selves. In his book Beyond Good and Evil, Nietzsche explained two ways of thinking: master morality and slave morality. Master morality is the way strong people think. They believe in always trying to get better and becoming the best version of themselves. They don't just accept their problems - they face them and find ways to change their lives for the better. Slave morality is the way weak people think. They feel stuck, and instead of trying to change, they blame their problems on others or on bad luck. Nietzsche called them “slaves” because they don't have the strength to take control of their own lives. So, here's a question for you: Are you the master of your own life, or do you let outside influences control you? Do you feel stuck, or do you want to change and get better? In this video, we're going to talk about Nietzsche's ideas about strength, weakness, and the difference between master and slave thinking. We'll give you some ideas on how you can change and become the master of your own life. Let's get started! 01. Individuality vs. Conformity 02. Self-Overcoming vs. Passive Conformity 03. Pride vs. Victimhood 04. Creative Energy vs. Resentment and Justification 05. Life-Affirmation vs. Life-Denial I hope you enjoyed listening to this podcast and hope that this wisdom on will truly make you strong, from the philosophy of Friedrich Nietzsche will be helpful in your life.  Friedrich Nietzsche was a German philosopher, poet, essayist, and cultural critic. He is considered to be one of the most daring and greatest thinkers of all time. His writings on truth, morality, language, aesthetics, cultural theory, history, nihilism, power, consciousness, and the meaning of existence have exerted an enormous influence on Western philosophy and intellectual history. He was one of the biggest precursors of existentialism, which emphasizes the existence of the individual person as a free and responsible agent, determining their own development through acts of will. By his famous words “God is dead!”, Nietzsche moved the focus of philosophy from metaphysics to the material world and to the individual as a responsible person for his own life. Friedrich Nietzsche wrote several books like The Birth of a Tragedy,  Human, All Too Human, The Dawn, Thus Spoke Zarathustra, Beyond Good and Evil, Twilight of the Idols, The Will to Power, The Antichrist, and many more. His teachings have shaped the lives of many people; from psychologists to poets, dancers to social revolutionaries.

Darkly Splendid Abodes
Deep Dip: Nietzsche's 'History of Morals' (from Beyond Good & Evil)

Darkly Splendid Abodes

Play Episode Listen Later Sep 6, 2025 122:50


Crowley considered Friedrich Nietzsche a prophet and forerunner of Thelema, and Nietzsche looms large at a critical point of transition for Western philosophy. We'll dive into a chapter from his book Beyond Good & Evil that lays out the evolution of Western philosophy up to his day, and beyond.

The Alpha Male Coach Podcast
Episode 326: Beyond Good and Bad - Reclaiming Your Power As A Conscious Creator

The Alpha Male Coach Podcast

Play Episode Listen Later Aug 29, 2025 42:36


In this thought-provoking episode, listeners are invited to explore a radical perspective on human perception—one that challenges the deeply ingrained notions of good and bad. These long-standing concepts, often used to judge events, people, and experiences, are presented not as universal truths but as outdated mental frameworks that limit growth and understanding.The episode begins by examining how societies have historically relied on dualistic thinking to categorize life. Good and bad have been wielded as tools to control behavior, maintain order, and shape collective values. Yet, as consciousness evolves, these binary labels begin to reveal their limitations. They oversimplify reality, overlooking the complexity and nuance inherent in human experience. What once seemed necessary for survival may now hinder deeper awareness and higher forms of understanding.Listeners are guided through an exploration of how these polarizing concepts affect the way we interpret events in our own lives. When something happens, it is often judged immediately as positive or negative, right or wrong, success or failure. But what if these interpretations are not reflections of reality, but rather projections of conditioned thought? The episode delves into how this conditioning forms, how it influences emotional responses, and how it perpetuates cycles of judgment that keep individuals locked within rigid mental frameworks.Throughout the discussion, the conversation expands beyond individual psychology into a broader, more universal lens. By letting go of the archaic idea of good and bad, one begins to see life as a fluid unfolding - events occurring not with inherent moral value but as opportunities for growth, awareness, and conscious choice. This perspective does not deny the presence of challenge, discomfort, or consequence; rather, it reframes them, suggesting that what we once labeled as bad may simply be misunderstood, and what we call good may carry unseen costs.Listeners are invited to consider how releasing these outdated constructs opens the door to a more liberated way of being. Without the heavy weight of judgment, experiences can be met with curiosity instead of resistance, and responses can be shaped from clarity rather than fear. The episode emphasizes that evolving beyond good and bad does not lead to chaos or moral ambiguity; instead, it invites the development of discernment - a deeper, more intuitive understanding of action, consequence, and alignment with higher values.By the conclusion, the episode leaves its audience with a powerful invitation: to see the world not through the narrow lens of good versus bad, but through the expansive awareness of what is. Life becomes richer, more intricate, and far more meaningful when freed from archaic concepts that once served us but no longer reflect who we are becoming.

Classic Radio Theater with Wyatt Cox
Classic Radio 08-28-25 - Beyond Good and Evil, For the Birds, and Tumbleweed

Classic Radio Theater with Wyatt Cox

Play Episode Listen Later Aug 28, 2025 147:45 Transcription Available


Westerns and Crime on a ThursdayFirst,  a look at the events of the day.Then, Mystery in the Air starring Peter Lorre, originally broadcast August 28, 1947, 78 years ago, Beyond Good and Evil.  Lorre excelled in this outstanding summer series with works he selected himself!   An escaped convict kills a minister and takes his place in a small town while planning a bank robbery.Followed by Have Gun Will Travel starring John Dehner, originally broadcast August 28, 1960, 65 years ago, For The Birds.  Paladin undertakes to deliver an exotic pair of pea-fowl across the entire country. Can it be that easy?Then, Gunsmoke starring William Conrad, originally broadcast August 28, 1960, 65 years ago, Tumbleweed.  A professional hangman named Henry Maples comes to town with his own portable gallows. Simple minded Boog Wilson becomes his loyal friend...and shoots Doc! Followed by Night Watch starring Donn Reid, originally broadcast August 28, 1954, 71 years ago.  The first call: two women are fighting in a bar. They might be mother and daughter. An elderly movie actress has been hit by a car. A prowler has been caught in a backyard. Finally, Blackstone the Magic Detective starring Edwin Jerome as “the world's greatest living magician”, originally broadcast August 28, 1949, 76 years ago, The Criminal Who Caught Himself.  A German scientist in America is plagued by a Nazi saboteur. Thanks to Laurel for supporting our podcast by using the Buy Me a Coffee function at http://classicradio.streamIf you like what we do here, visit our friend Jay at http://radio.macinmind.com for great old-time radio shows 24 hours a day

Square Roots - THE Classic RPG Podcast
Beyond Good & Evil: Part 3 - Vanessa Learns How To Snap

Square Roots - THE Classic RPG Podcast

Play Episode Listen Later Aug 11, 2025 140:44


Beyond Good & Evil: Part 3 - Vanessa Learns How To Snap Square Roots - Episode 476 Quest Log: 0:36:15 Level Up: 1:54:16 Holy crow! Vanessa, Jim and Matthew have finished Beyond Good & Evil already! And now you can play through with them through the end of the first and last entry in Ubisoft's series, I think we can all agree that means that the one with the swearing monkeys isn't coming out. Also: * I Don't Know What Happens In This Episode * Jim Hasn't Edited It Yet This Week: Finish Beyond Good & Evil! Next Week: Get through Chapter 10 / leave the motel in Heavy Rain! Our Patreon: http://patreon.com/squarerootspodcast Thanks to Steven Morris for his awesome theme! You can find him at: https://bsky.app/profile/stevenmorrismusic.bsky.social and https://www.youtube.com/user/morrissteven Contact Square Roots! Twitter: @squarerootspod Facebook: https://www.facebook.com/groups/486022898258197/ Email: squarerootspodcast (at) gmail (dort) com

Film Disruptors Podcast
90. Kurt McClung: Worldbuilding, Communities and the Storyteller's Responsibility

Film Disruptors Podcast

Play Episode Listen Later Aug 7, 2025 65:42


In this episode of Future of Film, Alex Stolz speaks with worldbuilding pioneer Kurt McClung, a narrative designer whose “world-first” methodology has helped build over 100 fictional universes across AAA games, film, TV, animation, and transmedia. From major gmaing franchises such as Ghost Recon and Beyond Good & Evil 2 to original IPs in development for the screen, Kurt has worked at the intersection of storytelling, design, and audience engagement for over two decades. Kurt shares why the traditional focus on characters and plot is no longer enough and how starting with a flawed world, defined by a central metaphor or societal question, can unlock new creative possibilities and commercial longevity. But more than that, Kurt explores how powerful worlds don't just contain stories they create space for audience participation, debate, and community-building. With real world and practical examples, Kurt explains how worldbuilding is not just a storytelling tool, it's a strategic engine that can align creative teams, connect with real-world conversations and give audiences something they want to explore, contribute to, and advocate for. Whether you're developing a game, a TV series, or an immersive transmedia experience, this conversation offers essential insights into designing IP that's both creatively bold and culturally resonant. In this episode, you'll learn: - Why starting with a flawed world — not a character — leads to stronger stories - How to frame your world as a metaphor for a meaningful societal question - The three essential elements of a compelling narrative bible - How world-first storytelling creates alignment across large creative teams - Why audiences gather around problems, not plots and how to build a community around your story -Practical strategies for involving marketing and distribution early through theme-based outreach - How to design IP with built-in potential for audience expansion and participation About Kurt McClung Kurt McClung is a transmedia storyteller with a passion for epic inspirational experiences. He started his career writing graphic novels and interactive children's books, and then blossomed into videogames and recently television and cinema. He has worked on over on one hundred fictional worlds for more than forty studios as a Creator, Writer, Lead Writer, Script Doctor, Content Director, Narrative Designer and World Designer. A specialist of IP creation, narrative structure and world logic with an industrial engineering education, he builds fictional journeys like one would plan the construction of a work of architecture. He has developed his own set of creative vision tools, and has shared his passion teaching transmedia strategy, interactive script writing, world design and 360 narrative design in several universities and for master class circuits. He serves as narrative Content Director on several boards of game studios he helped found. Kurt is an excellent team builder and creative alignment lead, whether on small scale projects or those of AAA scale. He strives to give audiences a novel point of view, an “extra life”.

Square Roots - THE Classic RPG Podcast
Beyond Good & Evil: Part 2 - Colin Firth is the Dessert

Square Roots - THE Classic RPG Podcast

Play Episode Listen Later Aug 4, 2025 137:17


Beyond Good & Evil: Part 2 - Colin Firth is the Dessert Square Roots - Episode 475 Quest Log: 24:55 Level Up: 01:44:45 On this blockbusting episode of Square Roots, Vanessa, Jim and Matthew interrupt their examination of the premise of Mamma Mia! to discuss the Ubisoft classic action adventure game, Beyond Good & Evil! Also: * Vanessa Isn't Sure How To Pronounce Portcullis, Sue Perkins Is Disappointed * We Need a New Wolf * Lovett versus Lovitz * Menu Navigation: The Challenge of the Game * The Most Handsome Man Deserves to Go First in the Train * Anyone Wearing Green Lipstick Is Not Allowed to be Called Hot * The IRIS Network Substack This Week: Finish repairing the Beluga! Next Week: Finish Beyond Good & Evil! Our Patreon: http://patreon.com/squarerootspodcast Thanks to Steven Morris for his awesome theme! You can find him at: https://bsky.app/profile/stevenmorrismusic.bsky.social and https://www.youtube.com/user/morrissteven Contact Square Roots! Twitter: @squarerootspod Facebook: https://www.facebook.com/groups/486022898258197/ Email: squarerootspodcast (at) gmail (dort) com

Cafe Fandango
Ep566 (30/07/25): El Sackboy muerto de la suerte

Cafe Fandango

Play Episode Listen Later Jul 30, 2025 107:51


Luego de intentos de sobornos, extorsión y amenazas de Twitch, Café Fandango viene a salvar al gigante del streaming volviendo a grabar un episodio en vivo. En el episodio 566 lo tenés a Gus, a Edu y al chat que charlan sobre Gus que terminó el Halo 2 y arrancó el DLC del Outer Worlds mientras que Edu entierra a Cosme Futbolito para nunca jamás volver al Football Manager e inmediatamente volver al Football Manager, termina el Beyond Good and Evil y arranca y termina The Abandoned Planet. Después pasamos a las noticias: Square invita a los creadores de Clair Obscur a una hermosa boda roja, Microsoft da marcha atrás con el aumento de precio de sus juegos, Sony mejora la interoperabilidad de los joysticks de PS5, Nintendo aclara que Mario y Peach son solo amigos, y cerramos con el anuncio del Lego Game Boy y con la Pregunta Fandango, donde decoramos nuestra casa con las consolas más lindas.

Cafe Fandango
Ep565 (23/07/25): Civilization: Pitos y Flautas

Cafe Fandango

Play Episode Listen Later Jul 23, 2025 86:41


No es miércoles si no sale tu programa de chimentos favorito: Café Fandango, tu fuente de noticias de infidelidades, noticias picantes y separamientos. Esta semana hacemos algo un poco distinto y también hablamos de videojuegos, así que Edu te cuenta de que estuvo jugando al Legend of Mana, que empezó y terminó el Boxes: Lost Fragments y arrancó el Beyond Good and Evil Remastered. Gus por su lado, sigue comentando del Halo 2. Después pasamos a las noticias con un anuncio del Ex Fifa 2026, Steam se baja los pantalones con Visa y Mastercard en una manera absolutamente no sexual, el CEO de Ubisoft se queja de que su juego de Star Wars era de Star Wars y el Phasmophobia anuncia su versión 1.0 con el anuncio de Horror 2.0. Cerramos con la Pregunta Fandango donde recordamos expansiones o parches que se sintieron como juegos nuevos.

Square Roots - THE Classic RPG Podcast
Beyond Good & Evil: Part 1 - Donkula

Square Roots - THE Classic RPG Podcast

Play Episode Listen Later Jul 21, 2025 161:55


Beyond Good & Evil: Part 1 - Donkula Square Roots - Episode 473 Quest Log: 29:45 Level Up: 02:13:45 On this incredible first episode of Ubisoft's classic Black & White, Jim, Matt and Vanessa get to play the beloved Jade Empire. Wait. No. Okay it's Beyond Good & Evil, don't trust Matt's lies. Also: * Johnny's on BlueOrigin  * Script treatments * Square roots reacts to pig ranking * P'uncle * Touching pigs, touching sheep * Reenacting the movie Pig * Business Casual Podcasting This Week: Return to Iris headquarters after the factory in Beyond Good & Evil! Next Week: Finish repairing the Beluga! Our Patreon: http://patreon.com/squarerootspodcast Thanks to Steven Morris for his awesome theme! You can find him at: https://bsky.app/profile/stevenmorrismusic.bsky.social and https://www.youtube.com/user/morrissteven Contact Square Roots! Twitter: @squarerootspod Facebook: https://www.facebook.com/groups/486022898258197/ Email: squarerootspodcast (at) gmail (dort) com

Pride & Progress
Michel Foucault

Pride & Progress

Play Episode Listen Later Jul 12, 2025 56:11


Season 5, Episode 3This week we are joined by Dr Jack Bryne Stothard and Dr Ben Johnson to discuss the life and work of Michel Foucault.Michel Foucault (1926–1984) was a French philosopher, historian, social theorist, and literary critic, widely regarded as one of the most influential thinkers of the 20th century. His work explored the relationship between power, knowledge, and social institutions, and he challenged many traditional ideas about how societies function.Recommendations discussed in this episode:

The Death Dhamma Podcast
Beyond Good and Bad: Asking "May I Perceive This Differently?"

The Death Dhamma Podcast

Play Episode Listen Later Jun 23, 2025 16:55 Transcription Available


Margaret explores equanimity as the ability to perceive experiences without being dominated by visceral reactions. By embracing both the agreeable and disagreeable aspects of any situation, listeners can begin to foster a more balanced approach to life's challenges. The podcast also highlights a fascinating encounter between the Buddha and a Brahmin teacher, where the limitations of sensory perception are unveiled. Here, the Buddha demonstrates that simply avoiding sensory experiences does not equate to true development of faculties. Listeners will learn practical strategies for achieving rapid equanimity in the face of emotional upheaval. Just as droplets of water swiftly evaporate on a hot iron plate, so too can we learn to let go of our immediate emotional responses. Margaret emphasizes that this practice is especially relevant in today's rapidly changing world, providing tools to navigate personal and social complexities with a clearer perspective. Practical Application One actionable takeaway from this episode is the practice of consciously asking oneself, "May I see this differently?" when faced with strong emotional stimuli. This inquiry serves as a catalyst for shifting our perceptions and cultivating a more compassionate, flexible way of experiencing the world. Importantly, Margaret reassures listeners that equanimity is not about suppressing emotions—but rather about embracing them in a way that fosters peace and understanding.

The Speaking Club: Mastering the Art of Public Speaking
Beyond ‘Good': Creating Client Experiences That Stick in an AI World with Steven Van Belleghem - 319

The Speaking Club: Mastering the Art of Public Speaking

Play Episode Listen Later Jun 20, 2025 64:20


The business world is changing fast. AI is reshaping how customers search, buy, and connect — but most companies are still stuck in old habits, missing the human magic that actually builds loyalty. At the same time, too many businesses are confusing efficiency with excellence. They're chasing five-star reviews that may not mean what they think they do, and ticking boxes while their customers quietly drift away. My guest today, Steven Van Belleghem, has spent over a decade helping companies level up their customer experience — and he's here to show you how to stay relevant when "good" just doesn't cut it anymore. Steven is a bestselling author, global keynote speaker, and trusted advisor to brands that want to balance tech innovation with human connection.  He's also walked the talk on over 1,000 stages around the world, and has a refreshingly honest take on what it takes to create moments that matter — both in business and on stage. If you want to future-proof your brand, wow your customers, and connect with audiences in a way that gets remembered and rewarded… this episode is for you. What you'll discover: What's broken in how most companies connect with customers today (and how to fix it) What it really means to be "great" in a world where "good" is everywhere Why customer experience inflation is giving companies a dangerous false sense of security What today's customers want beyond just product and service – and how to give it to them Real-world examples of brands balancing digital convenience with human warmth How Steven built a global speaking career from a research job (and a Microsoft invite!) The surprising key to building lasting audience connection from the stage Whether AI, apps, or interactivity belong in live talks (and Steven's refreshingly honest take) Why you don't need to be flawless on stage to be unforgettable The #1 mindset shift that will help you speak with heart, not just polish Enjoy!   If you'd like to watch the interview on YouTube, you can do that here>>   All things Steven: Website: https://www.stevenvanbelleghem.com/ LinkedIn: https://www.linkedin.com/in/stevenvanbelleghem/ Books & Resources*: The Offer You Can't Refuse by Steven Van Belleghem Speaking Resources: Grab Your From Blank Page to Stage Guide and Nail the Topic for a Client Winning Talk Want to get better at finding and sharing your stories then check out our FREE Five Day Snackable Story Challenge   Thanks for listening!   To share your thoughts:                                                   Share this show on X, Facebook or LinkedIn. To help the show out: Leave an honest review at https://www.ratethispodcast.com/tsc Your ratings and reviews really help get the word out and I read each one. Subscribe on iTunes. *(please note if you use my link I get a small commission, but this does not affect your payment)  

The Parenting Reframe
Beyond 'Good' or 'Bad': The 3 Parental Reaction Blueprints

The Parenting Reframe

Play Episode Listen Later Jun 18, 2025 25:36


In this quick solo episode, I'm talking about a newsletter I wrote on Substack about reaction types. There are many different ways parents can react when their child becomes dysregulated, pushes against a boundary they have set, or throws a tantrum. Many of these reactions are rooted in the ways we were raised by our parents or the experiences we had as we grew up. Today, I'm going to talk about the three reaction types I encounter most frequently during my coaching with parents and working with families, and I'll also provide a bonus reaction type at the end of the episode.1. Hyper-Reactor or the Punisher The parent who will go from zero to 100 instantly and doesn't have the tools to regulate themselves.They feel discomfort because of their child's reaction to something they don't like. This may be rooted in an association from their own childhood, where they didn't feel safe expressing their own emotions. Sometimes this can feel like the child is being disrespectful to the parent. 2. Panicked ParentThe parent who knows to control their big emotions around their child who is struggling but they are terribly uncomfortable with the situation.This parent over explains the boundary or tries to justify the decision or offer other choices to make the situation better.This isn't perceived as a good thing by the dysregulated child, it just feels like more input and they cannot tolerate it. 3. The AdjustorThe parent who is an overthinker and is second guessing their boundaries all the time.When they go to hold a boundary and their child pushes back against it, they make adjustments to their boundary to avoid or stop dysregulation. This is a band aid approach to parenting because it doesn't teach kids how to tolerate frustration. Bonus Type: Avoidant ParentThe parent who doesn't have a hard time staying calm, but struggles so much to set a boundary, and avoids it at all costs. They are eggshell parenting and have crafted a perfect environment so their kids don't have to experience any sort of hardship. Avoidant parents shut down when their kids become dysregulated.Resources: Substack newsletter - Beyond ‘Good' or ‘Bad': The 3 Parental Reaction Blueprints: https://albiona.substack.com/p/beyond-good-or-bad-the-3-parentalPARR Workshop: https://stan.store/theparentingreframe/parrworkshopBe sure to sign up for my Substack newsletter for longer and more specialized parenting content: https://albiona.substack.com/ I hope you found this episode helpful; for more parenting tips, check out my website and blog for more information. https://theparentingreframe.com/Follow me on Instagram: https://www.instagram.com/theparentingreframe/Follow me on TikTok https://www.tiktok.com/@theparentingreframe 

Gamereactor TV - English
We spoke with Beyond Good & Evil 2's creative director at Nordic Game 25

Gamereactor TV - English

Play Episode Listen Later Jun 7, 2025 0:14


Gamereactor TV - Norge
We spoke with Beyond Good & Evil 2's creative director at Nordic Game 25

Gamereactor TV - Norge

Play Episode Listen Later Jun 7, 2025 0:14


Gamereactor TV - Italiano
We spoke with Beyond Good & Evil 2's creative director at Nordic Game 25

Gamereactor TV - Italiano

Play Episode Listen Later Jun 7, 2025 0:14


Gamereactor TV - Español
We spoke with Beyond Good & Evil 2's creative director at Nordic Game 25

Gamereactor TV - Español

Play Episode Listen Later Jun 7, 2025 0:14


Gamereactor TV - Inglês
We spoke with Beyond Good & Evil 2's creative director at Nordic Game 25

Gamereactor TV - Inglês

Play Episode Listen Later Jun 7, 2025 0:14


Gamereactor TV - English
Making a Dream a Reality - Beyond Good & Evil 2 Interview at Nordic Game 2025

Gamereactor TV - English

Play Episode Listen Later May 30, 2025 13:46


Gamereactor TV - Norge
Making a Dream a Reality - Beyond Good & Evil 2 Interview at Nordic Game 2025

Gamereactor TV - Norge

Play Episode Listen Later May 30, 2025 13:46


Gamereactor TV - Italiano
Making a Dream a Reality - Beyond Good & Evil 2 Interview at Nordic Game 2025

Gamereactor TV - Italiano

Play Episode Listen Later May 30, 2025 13:46


Gamereactor TV - Español
Making a Dream a Reality - Beyond Good & Evil 2 Interview at Nordic Game 2025

Gamereactor TV - Español

Play Episode Listen Later May 30, 2025 13:46


The Nietzsche Podcast
Response to Philosophy Tube

The Nietzsche Podcast

Play Episode Listen Later May 13, 2025 68:52


This episode is an upload to Spotify of my response to Abigail Thorn's "Was Nietzsche Woke?" video. This video was previously uploaded to Youtube.Watch me spend more time than the entire length of Abigail Thorn's video explaining why it is a superficial hit piece based on strained, bizarre arguments and outright false information. There are many "creative omissions" in Philosophy Tube's video, "Was Nietzsche Woke?": rather basic information about Nietzsche's life and his ideas is left out that would completely one's view of the information presented. In this rebuttal, we'll look at the statements in Nietzsche's own published works in Human, All Too Human (1878), Daybreak (1881), The Gay Science (1882), Beyond Good & Evil (1886) Ecce Homo (1888) & Twilight of Idols (1888) as well as selections from Nietzsche's letters, his essays, and unpublished notes assembled in Will to Power. Philosophy Tube's video relies almost entirely on secondary sources and clearly does not derive from a direct engagement with the actual texts. While I actually have read all of the primary source material, I also reference the following secondary sources in this video:The Legend of the Anti-Christ: A History by Stephen J. Vicchio (2009)Nietzsche, Philosopher, Psychologist, Antchrist by Walter Kaufmann (Fourth Edition, Princeton University Press, 1974)Nietzsche's Women: Beyond the Whip by Carol Diethe (2013, De Gruyter)I was also informed in my study by the biographies provided by Krell & Bates, as well as Curtis Cate and the work of Charlie Huenemann. Stephen Hicks' book, Nietzsche and the Nazis, while I disagree with it on many points, was also helpful in elucidating the difference between Nietzsche's view of Christianity versus that of the Nazis. Also, Robert Solomon helped contextualize the common views around eugenics in 19th century Europe.

Marketplace All-in-One
A muffin recipe that includes chocolate, blueberries and tariffs

Marketplace All-in-One

Play Episode Listen Later May 8, 2025 6:59


The "Marketplace Morning Report" team is cooking this morning. First, we hear from the CEO and founder of Beyond Good, a company known for its artisanal Madagascar vanilla and chocolate, about how tariffs are stirring up business. We also discover how import duties are riling the U.S. blueberry industry, which has a close relationship with processors and packagers in Canada. But first: why home prices and sizes are going down in some metro areas.

Marketplace Morning Report
A muffin recipe that includes chocolate, blueberries and tariffs

Marketplace Morning Report

Play Episode Listen Later May 8, 2025 6:59


The "Marketplace Morning Report" team is cooking this morning. First, we hear from the CEO and founder of Beyond Good, a company known for its artisanal Madagascar vanilla and chocolate, about how tariffs are stirring up business. We also discover how import duties are riling the U.S. blueberry industry, which has a close relationship with processors and packagers in Canada. But first: why home prices and sizes are going down in some metro areas.

The Train Rush
S04E04 - The Tracks of My Tears - 18 India

The Train Rush

Play Episode Listen Later May 6, 2025 142:42


Joe spent a delightful afternoon in 2014 visiting an ashram and Craig recently devoted a productive hour to digesting the canon of Western philosophy via Wikipedia. With their bona fides established, our hosts of the podcast present ruminations on 18 India, accompanied by suggestions for further thematic reading. 00:00:00 Being and Nothingness. 00:22:27 Simulacra and Simulation. 00:41:56 The Order of Things. 01:06:59 An Enquiry Concerning Human Understanding. 01:34:10 Critique of Practical Reason. 01:57:40 The Medium is the Message. 02:11:14 Beyond Good and Evil.

The Full Frontal Living™ Podcast with Lisa Carpenter
Why Your Self-Criticism Might Actually Be Your Secret Weapon

The Full Frontal Living™ Podcast with Lisa Carpenter

Play Episode Listen Later May 1, 2025 22:46


Welcome to another powerful episode of the Full Frontal Living Podcast with Lisa Carpenter! In episode 307, Lisa invites listeners to explore the depth of their inner world with the timeless fable of the two wolves, drawing on her own journey and her extensive coaching experience.Lisa shares both the classic and extended versions of the "Two Wolves" fable, unpacking how this story relates to our daily choices, emotions, and personal growth. Instead of seeing the “Dark Wolf” (our challenges, doubts, and tough emotions) as something to ignore, Lisa encourages us to acknowledge and understand both our dark and light sides. Ultimately, this episode is a powerful reminder that we all possess the incredible power to choose which parts of ourselves we nurture—but also how much richer life can be when we accept and learn from all of our internal experiences.Key Highlights:You Always Have a Choice: Lisa reminds us that the life we're living is the result of countless choices, both conscious and unconscious. Where we put our attention and energy—whether it's on positivity and growth or on negative thought loops—shapes our experience and outcomes.Beyond “Good” and “Bad” Sides: The extended version of the Two Wolves fable reveals that both our dark and light sides have gifts to offer. Instead of starving one side, we're invited to feed both, gaining courage, tenacity, compassion, and self-compassion in the process.Embracing All of Yourself: Lisa models how to integrate, value, and lovingly acknowledge every part of who we are—including the parts we often try to hide or suppress. This acceptance is where true peace, ease, and fulfillment are found.The Power to Change Your Story: Suffering and struggle may seem like our default settings, but by choosing to focus on what we want to create (rather than what we wish to avoid), we empower ourselves to change—and truly thrive.Real Transformation: Lisa's episode is not just theory; she shares personal examples and client experiences that show just how much is possible when we honor all of ourselves, create new habits, and choose courage over comfort.This episode is more than just a story; it's about the freedom that comes when you realize your power to choose and start integrating all parts of yourself. Lisa encourages you to reflect: How can you nurture both your dark and light wolves—and what could become possible if you do?Grab your earbuds, get cozy (or go out on a walk!), and let Lisa guide you to greater self-understanding and empowerment. Resources:To learn about Lisa's transformative "Reclamation" program, visit LisaCarpenter.ca/ReclamationLisa loves hearing feedback from her listeners! Share your thoughts, ah-ha moments, or questions.If this episode resonated with you, share it with a friend, and don't forget to rate and review Full Frontal Living wherever you listen to podcasts!

home—body podcast: conversations on astrology, intuition, creativity + healing

What if your courageous voice is hiding behind your fear of being a “bad person”?In this episode, grace explains how the sutra path of renunciation can leave us feeling unworthy and ashamed. And she explores how a tantra path can infuse our lives with more aliveness, worthiness and spiritual awareness.If R.I.P. Good Girl struck a chord, this one's for you.Tune in to walk the sacred path of both/and. Renouncing reality is a losing game if that is not authentically your path. — grace allerdice we discuss —why you feel bad trying to be goodSutra vs Tantrahow renunciation can lead to repression + shamegrace's journey “renouncing” social mediaalchemy, initiation + the process of transformationcultivating an orientation of “yes”nuancing our understanding of how “Good” and “Evil” relate to each other LINKSIf you enjoyed the episode, check out —R.I.P. Good GirlTransform your Guiltfrom Judgement to Mystery Mentioned in the episode—Join the waitlist for MA

Being Different with Liz Durham
Beyond Good Manners: Raising Kids to be Ready for Real Life

Being Different with Liz Durham

Play Episode Listen Later Apr 10, 2025 14:48


Today I'm unpacking what it really means to set ‘stretch goals' for myself and my kids—beyond just keeping them from turning into little jerks. Inspired by a recent convo, I'm reflecting on how we can prepare our children to be like Joshua—ready to take on God's plan, no matter where it points.From dealing with daily messes without losing our cool to thinking big about their futures, I'm exploring how embracing flexibility and readiness for change is crucial. This episode is all about pushing boundaries and preparing our kids to not only face the world but to make it better, wherever and however God calls them. Tune in for some straight talk on making life's unexpected turns work in our favor and why teaching our kids to adapt is the best way forward.- - - - - - - - - - -Liz Durham Instagram | WebsiteSubscribe Apple Podcast | SpotifyBeing Different with Liz Durham is a Palm Tree Pod Co. production

Adventure Game Hotspot Podcast
Legendary Adventure Game devs share INCREDIBLE insights

Adventure Game Hotspot Podcast

Play Episode Listen Later Mar 11, 2025 122:27


Join hosts Jack Allin Joshua Cleveland and special guests Francisco Gonzalez from Grundislav Games and Dave Gilbert from Wadjet Eye Games share their incredible knowledge and insights. Dive deep into the world of adventure game development, the challenges of marketing indie games, and the nuances of maintaining quality and creativity. The conversation highlights upcoming titles like Rosewater and Old Skies, their unique features, and the collaborative efforts behind them. We also discuss the broader industry landscape, tackling topics such as playtesting, game design philosophies, and the role of nostalgia in modern gaming. Don't miss our top five most anticipated games list and the engaging debates on the current state and future of adventure games.00:00 Old Skies Release Date Revealed00:48 Dave Gilbert and Francisco Gonzalez Game Releases01:56 Game Development Challenges15:07 Marketing and Publicity Strategies35:31 Rosewater: A New Adventure44:31 Reflecting on Game Development Journey45:41 The Pressure of Success and Expectations48:04 Introducing the New Game Concept48:28 Time Travel Adventures in Old Skies52:00 Collaborative Game Design Process53:56 Balancing Creativity and Feedback01:05:59 The Evolution of Adventure Games01:07:44 The Art and Emotional Impact of Games01:14:00 Challenges and Nostalgia in Game Development01:15:47 Marketing and Genre Perception01:32:06 A Six-Year-Old Joke01:32:53 Top Five Anticipated Games01:33:51 Excitement for GTA 601:35:10 Assassin's Creed Shadows Discussion01:37:22 Theropoft and Other Hidden Gems01:38:30 Beyond Good and Evil 2 Speculations01:39:47 Powerhoof's The Drifter01:40:10 Perfect Tides 2 and Fanfare Memories01:43:02 Indiana Jones Game Anticipation01:49:08 Deck of Haunts and Other Unique Games01:53:02 Honorable Mentions and Final Thoughts01:58:49 Closing Remarks and Contact InformationRosewater on Steam:https://store.steampowered.com/app/1226670/Rosewater/Old Skies on Steam:https://store.steampowered.com/app/1346360/Old_Skies/Follow us at: Web: adventuregamehotspot.comDiscord: https://discord.gg/ZUwXg7qwseFB: adventure Game HotspotIG: adventure_game_hotspotTwitter: @aghotspotThreads: adventure_game_hotspotMastodon: @AGH@mastodon.gamedev.placeBlueSky: @aghotspot.bsky.social#gamedeveloper #gamedev #adventuregame #indiegame

Dev Game Club
DGC Ep 421: Outcast (part four)

Dev Game Club

Play Episode Listen Later Mar 5, 2025 81:49


Welcome to Dev Game Club, where this week we complete our series on 1999's Outcast. We talk a bit about the end of the game, the challenge of plate-spinning, gadgets we missed out on for much of the game, and other topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Finished (Brett)... some more (Tim) Podcast breakdown: 00:47 Discussion 54:07 Break 54:36 Takeaways/Mailbag Issues covered: getting captured and losing your stuff, getting some ammo from your subquests, some of the other weapons, the silenced sniper tranquilizer, not fulfilling stealth, a difficult puzzle in the tree world, the deep sound puzzle of the forest world, getting one key from a complicated puzzle and then a physics puzzle, doing what you think is right for your goals, modest budgets vs today's indie and AAA, the lower development cost and the challenge of readability, making big hard decisions to collapse away a problem, market size, the delusion of ship when it's ready vs making what you can by the deadline, the podcast exposing us to some really great games, plate-spinning and tendrils spreading out, imagining the flowcharts, getting to the end of the Motazaar gauntlet, "your key is in another castle," the F-Link gadget and speeding play, the other gadgets, quest system being per-zone, story bits that cover the length of the game, "rules are meant to guide people, not contain them," narrative niceties, memorable and understandable NPCs, the two fishermen, NPC depth, greater empathy vs snark in Cutter Slade, describing the time shifty stuff, running through the story at the end of the game, a bold world structure, motivating and leveraging the connectivity, the voxel terrain, dynamic systems in play, the depth of the narrative space, legacies.    Games, people, and influences mentioned or discussed: Indiana Jones, Beyond Good and Evil, Anachronox, Unreal, Nintendo Switch, Breath of the Wild, Shadow of the Colossus, Assassin's Creed (series), Tomb Raider (series), Uncharted (series), Team Ico, Fbrccn, Infogrames, Appeal, Blizzard, Warcraft (series), Dwarf Fortress, The Last Express, The Crying Game, John Carter/A Princess of Mars, Delta Force, Anthony Gallegos, Rebel FM, mysterydip, Pong, Belmont, Mark Garcia, Jedi Starfighter, Republic Commando, Castlevania, Dark Souls 2, BioStats, CalamityNolan, Kirk Hamilton, Aaron Evers.  Next time: TBA! Links: The Ghost Racing Article Twitch: timlongojr Discord DevGameClub@gmail.com

What's Left of Philosophy
108 TEASER | Friedrich Nietzsche on Learning How to Live in a Dying Culture

What's Left of Philosophy

Play Episode Listen Later Feb 24, 2025 8:33


In this episode, we tackle Friedrich Nietzsche's Beyond Good and Evil. In this book, Nietzsche diagnoses the cultural pathologies of a Europe that no longer seems able to take risks and experiment with life. We discuss his account of nihilism, his aristocratic commitment to the breeding of new philosophers, and why it is important not to domesticate Nietzsche's critiques of morality. Along the way, we unpack what Nietzsche would think of philosophers today and why he thinks they have such a hard time finding the truth. Come learn the philosophy of the future before it's too late!This is just a short teaser of the full episode. To hear the rest, please subscribe to us on Patreon:patreon.com/leftofphilosophyReferences:Friedrich Nietzsche, Beyond Good and Evil: Prelude to the Philosophy of the Future, edited by Rolf-Peter Horstmann and Judith Norman, translated by Judith Norman (Cambridge: Cambridge University Press, 2019).Music:“Vintage Memories” by Schematist | schematist.bandcamp.com“My Space” by Overu | https://get.slip.stream/KqmvAN

Way Of The Truth Warrior Podcast
CANADA: You Need To Understand What Is Really Going On (Truth Warrior Live)

Way Of The Truth Warrior Podcast

Play Episode Listen Later Feb 18, 2025 146:50


“There is a point in the history of society when it becomes so pathologically soft and tender that among other things it sides even with those who harm it, criminals, and does this quite seriously and honestly. Punishing somehow seems unfair to it, and it is certain that imagining “punishment” and “being supposed to punish” hurts it, arouses fear in it. “Is it not enough to render him undangerous? Why still punish? Punishing itself is terrible.” With this question, herd morality, the morality of timidity, draws its ultimate consequence.”―Friedrich Nietzsche,Beyond Good and EvilLinks:Full Sam Cooper interview from yesterday:Port Cranes and Foreign InterferenceTrudeau was regularly briefed on foreign interference in elections, national security adviser saysWhy can't Canada convict any Chinese spies ?Seven scientists at top virus lab in Canada collaborated with ChinaChina's Economic Impact on CanadaCanada must stem the flow of fentanyl from China This is a public episode. If you'd like to discuss this with other subscribers or get access to bonus episodes, visit dwtruthwarrior.substack.com/subscribe

Dev Game Club
DGC Ep 419: Outcast (part two)

Dev Game Club

Play Episode Listen Later Feb 12, 2025 66:52


Welcome to Dev Game Club, where this week we continue our series on 1999's Outcast. Tim can't get enough of the voxels, and we dive a little bit into combat, mounts, and structure. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Mostly through Shamazaar Issues covered: revisiting Defeating Games for Charity, the work behind the event, launch of VGHF library, accepting the voxels, possible benefits of voxels, how to represent transfer, back to metaballs, generating noise in the voxels, collision and voxels, looking unlike other games of the time, leaving out polygons for the voxels to show through, avoiding the enemies vs blasting, apparent resource scarcity, weak stealth, projectile-based shooting, combat and missing all the time, enjoying dodging but hating missing, abstraction in games, enemies dropping guns that disappear, voice work, stand-out characters, having fun with the NPCs, not being too self-serious, investigating the twon-ha, the different aesthetics of European games, a flexible mount, stumbling on the quest log, skipping ahead in the knowledge tree, seeing games in the same family, a milieu or scene, what were the game inputs that got you to this game, coming at ideas from different directions, German dubbing, the voice of Pey'j, adding legitimization, the music.  Games, people, and influences mentioned or discussed: BioStats, Mark Garcia, Artimage, Final Fantasy VI, Video Game History Foundation, Phil Salvador, Minecraft, Starfighter, Steve Ash, Spore, System Shock 2, DOOM (1993), CliffyB, Chess, Annals of the Grand Historian, Arnold Schwarzeneggar, Bruce Willis, Halo, Dark Crystal, Beyond Good and Evil, Rayman, Ultima (series), Populous, Peter Molyneux, Sid Meier, Civilization (series), Vitor, Assassin's Creed (series), David Gasman, Star Wars, John Williams, Dark Souls 2, Kirk Hamilton, Aaron Evers. Next time: More Outcast Twitch: timlongojr Discord DevGameClub@gmail.com

Buddhism for Everyone with JoAnn Fox
Episode 202 - Beyond Good and Bad

Buddhism for Everyone with JoAnn Fox

Play Episode Listen Later Feb 3, 2025 37:24


What if you could instantly reduce stress, anxiety, and worry—not by changing your circumstances, but by changing how you see them? So much of our discomfort comes from labeling things as "good" or "bad," clinging to what we want and resisting what we don't. But what if these labels aren't inherently true? In this episode of Buddhism for Everyone, we'll explore the Buddhist teaching that nothing is truly good or bad on its own—it only appears that way based on our perspective. By understanding this, we gain the ability to meet life's challenges with wisdom, flexibility, and peace. So, if you've ever wished you could let go of stress, worry, or frustration over "bad" things happening, this episode is for you. Let's journey beyond good and bad—to a place of inner freedom. Him I call a brahmana, who, in this world, has transcended both ties good and evil; who is sorrowless and, being free from the taints of moral defilements, is pure. --Buddha, The Dhammapada, Verse 412 References and Links Buddha (1986).The Dhammapada: Verses and Stories. Translated by Daw Mya Tin, M.A. (Website). Edited by Editorial Committee, Burma Tipitaka Association Rangoon. Courtesy .of Nibbana.com. For free distribution only, as a gift of dhamma. Retrieved from https://www.tipitaka.net/tipitaka/dhp/verseload.php?verse=412 Je Tsongkhapa (2014). Great Treatise on the Stages of the Path to Enlightenment, by Je Tsongkhapa, Volume 3 (Kindle). Translated by the Lamrim Chenmo Translation Committee. Joshua Cutler, Editor-in-Chief, and Guy Newlan, Editor. Find us at the links below:  Facebook:https://www.facebook.com/Buddhismforeveryone Facebook Group:Join our private group at: https://www.facebook.com/groups/sanghatalk/ Instagram: https://www.instagram.com/buddhism.with.joann.fox X: @Joannfox77 To learn more about virtual classes with JoAnn Fox: Buddhist Study Program

Dev Game Club
DGC Ep 418: Outcast (part one)

Dev Game Club

Play Episode Listen Later Jan 30, 2025 72:29


Welcome to Dev Game Club, where this week we begin a new series on 1999's Outcast, from Appeal and Infogrames. We first talk about this past weekend's charity event, before setting the game in its time and discussing its early presentation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Through tutorial Issues covered: Defeating Games for Charity, variety of streamers, offerings to the foundation, the speedrun seed, commenting on our own game, more memories of Jedi Starfighter, how a developer sees a game vs a player, a big doodyhead, the crossover of European games, setting the game in its time, not fitting in with others of its time, a weird company in gaming history, not being sure what's in the game, a parody of 1980s action heroes, pop culture origins, proper noun soup and a lexicon, waking up in another place, doling out too much worldbuilding at once, othering non-Western cultures, building on golden era science fiction, exploring the starting area, lots of verbs, discovering by exploring, technically first person, lack of quest markers, manipulating voxel density, using voxels differently, using voxels as rendering and simulation vs rendering only, ray-tracing, advances in hardware and looking back on old research, constructive solid geometry and tessellation, finding limitations, popularity in other regions, big in Japan. Games, people, and influences mentioned or discussed: CalamityNolan, LostLake86, Robotspacer, N01sses, Sierra On-Line, Mystery House, Enchanted Scepters, Video Game History Foundation, Trespasser, Tower Song, Omega Intertainment, RPG Maker, Kerbal Space Program, Sol10, Kaeon, KyleAndError, Might and Magic, AgelessRPG, Minecraft, NES, Spelunky, mysterydip, Belmont, Andrew Kirmse, Chris Corry, SW: Starfighter (series), Daron Stinnett, June, Valheim, Dark Souls, Delta Force, Shenmue, System Shock2, Legacy of Kain: Soul Reaver, Planescape: Torment, Homeworld, Johnny "Pockets", Civilization, Populous, Tomb Raider, Nintendo, Mario 64, Ocarina of Time, Anachronox, Metal Gear Solid, Atari, GT Interactive, Microprose, Hasbro Interactive, Unreal, Rollercoaster Tycoon, Asteroids, Franck Sauer, Yann Robert, Yves Grolet, Lennie Moore, Beyond Good and Evil, Armageddon, Arnold Schwarzeneggar, Sylvester Stallone, The A-Team, Flash Gordon, John Carter of Mars, Edgar Rice Burroughs, David Lynch, Dune, Mass Effect, Stephen Donaldson, Octavia Butler, Star Wars, DOOM (1993), Morrowind, Stargate, Pat Sirk, Spore, The Lord of the Rings: Return to Moria, Red Faction, TRON, Enshrouded, Unity, Claudiu, Heroes of Might and Magic, LucasArts, Insomniac, Metroid (series), StarCraft, Uncharted 2, Kirk Hamilton, Aaron Evers, Mark Garcia.  Note: The term I was looking for and remembered at 2 in the morning was "metaballs" Next time: More Outcast Twitch: timlongojr Discord DevGameClub@gmail.com

Jimquisition
Podquisition 519: Unjust Desserts

Jimquisition

Play Episode Listen Later Dec 12, 2024 70:33


Whatever did they do to deserve this? Games we played this week include: Mighty Morphin' Power Rangers: Rita's Revenge (19:35) Satisfactory (25:40) Indiana Jones and the Great Circle (31:35) Metaphor Refantazio (42:00) Home Safety Hotline: Seasonal Worker Edition (45:30) The Thing: Remastered (50:25) --- News things talked about in this episode: Tencent in talks to acquire controlling share of Ubisoft (1:00:10) https://www.reuters.com/markets/deals/ubisoft-shareholders-talks-over-possible-buyout-terms-sources-say-2024-12-06/ Beyond Good & Evil 2 isn't done because the leadership can't decide what it is (44:20) https://www.eurogamer.net/beyond-good-evil-2s-troubled-development-due-to-passionate-managers-not-getting-along-says-creator-michel-ancel --- Buy official Jimquisition merchandise at https://thejimporium.com Find Laura at LauraKBuzz on Twitter, Twitch, YouTube, and Patreon. All her content goes on https://LauraKBuzz.com, and you can catch Access-Ability on YouTube every Friday. Follow Conrad at ConradZimmerman on Twitter/Instagram/BlueSky and check out his Patreon (https://patreon.com/fistshark). You can also peruse his anti-capitalist propaganda at https://mercenarycreative.com.

Scouting for Growth
Theo Lau: Unlocking Fintech Innovation and Inclusivity

Scouting for Growth

Play Episode Listen Later Nov 14, 2024 33:22


On this episode of the Scouting For Growth podcast, Sabine VdL talks to Theodora (Theo) Lau, the founder of Unconventional Ventures, where she spearheads efforts to create an ecosystem that brings financial institutions, startups, and venture capitalists to meet the diverse needs of consumers, particularly older adults and gig economy workers. In today's conversation, we'll delve into the evolving landscape of fintech, exploring the challenges and opportunities that lie ahead. Theo will share her insights on fostering corporate-startup collaborations, now called Venture Clienting, leveraging technology for social good, and building a more inclusive financial ecosystem. We'll also touch on her recent work, including her books "Beyond Good" and "Metaverse Economy," which explore the future of finance and the role of technology in shaping it. KEY TAKEAWAYS The world of FinTech is about money movement and how we get people from point A to point B. You got to a bank or online lender for a loan for a house, or saving up for your children for retirement, these are both moving from A to B. There are more player in this space over the last few years using technology and “super-apps” to allow access to micro-loans, access to insurance, saving money and paying people. What gets me really excited about AI isn't the ChatGPTs of the world, it's how we apply it and how we can change how we do things. For example, how do we use that to help small businesses? How can we create a connection between financial institutions and the people that they serve? Those are more interesting use cases that I'd like to see more.   A lot of people in the industry are very hung up on whether it is or isn't a bank. From a consumer perspective, they simply need a means to save or do ‘x'. From their perspective they're interfacing with an app, not a specific bank. The most important thing is that consumers are protected and not exposed to predatory measures/practices. Do I trust the entity that is giving me advice? Do I trust a faceless algorithm? How do I know they're acting on my best interests? For it to work I need to expose all of my financial interests to this tool, which goes back to trust. BEST MOMENTS ‘With things like Apple's savings account, why would people need a regular bank account?' ‘We need to focus on why consumers go a specific route and have the tools to help them spend responsibly.' ‘We all need information and we need to be more informed on where we are from a financial wellbeing perspective.' ‘It's really hard to create an AI to be a CFO in your pocket autopiloting your finances, we're not there yet but hopefully we will be.' ABOUT THE GUEST Theodora (Theo) Lau is a dynamic public speaker, writer, and startup advisor who is dedicated to inspiring innovation and enhancing consumer financial well-being. As the founder of Unconventional Ventures, Theo focuses on building and nurturing an ecosystem that includes financial institutions, corporations, entrepreneurs, and venture capitalists, all united to address the unmet needs of consumers, particularly older adults and gig economy workers. She has a strong commitment to supporting women and minority founders and regularly mentors and advises FinTech startups. LinkedIn ABOUT THE HOST Sabine is a corporate strategist turned entrepreneur. She is the CEO and Managing Partner of Alchemy Crew a venture lab that accelerates the curation, validation, & commercialization of new tech business models. Sabine is renowned within the insurance sector for building some of the most renowned tech startup accelerators around the world working with over 30 corporate insurers, accelerated over 100 startup ventures. Sabine is the co-editor of the bestseller The INSURTECH Book, a top 50 Women in Tech, a FinTech and InsurTech Influencer, an investor & multi-award winner. Twitter LinkedIn Instagram Facebook  TikTok Email Website