Scholars At Play is a podcast dedicated to the critical discussion of video games and their place in society and the academy.
Derek and Kyle sit down to talk about Derek's recently-completed dissertation "The Work of Nonfiction: Simulator Games in Germany." Derek talks about the history of simulator games, the specific simulators he studies, and what we can learn from games all about machines and work. Timestamps 0:00 - Intro 4:11 - Theory, text, and context in research 8:30 - Origins of the project and how it developed, brief history of simulator games 20:12 - Theories and methods of the project 37:33 - Examples of popular simulator games from the mid-2000s 45:05 - How do these "newer" simulator games break from or continue in the tradition of older simulator games? 58:11 - How do simulator games respond to contemporary transformations of work in the 21st century, and why did the simulator game genre become popular in German-speaking contexts? 1:17:50 - The limits of critique/suspicion in research, and a brief discussion about how gender and class under-gird simulator game realism.
Subscribe to Dodging Hollow on Soundcloud: https://soundcloud.com/dodging-hollow Edited intro music is "Day Bird" by Broke for Free, Creative Commons by attribution. Check out their music here: https://freemusicarchive.org/music/Broke_For_Free/Directionless_EP
The scholars may be physically distant, but that won't stop them from talking about all their quarantine gaming! Join us for an EXTRA long "What's In You System" where we talk about how our gaming has changed during the ongoing pandemic. ----------- Games Discussed: Final Fantasy Tactics, Final Fantasy VII Remake, Animal Crossing, Link Between Worlds, Euro Truck Simulator 2, Deep Space D6 ----------- Hosts: Derek Price: twitter.com/digital_derek Terrell Taylor: twitter.com/BlackSocrates Kyle Romero: twitter.com/E_Kyle_Romero ----------- Contact: email: scholarsatplaypodcast@gmail.com twitter: twitter.com/ScholarsAtPlay ----------- Music: "We Can Do It" by Visager (twitter.com/visagermusic)
-------------- Terrell leads Kyle and Derek on an exploration of the politics of failure and FromSoftware's Bloodborne (2015). They reflect on their own experiences with this challenging game and discuss how the game intersects with narratives of success and failure from different perspectives. Is the imperative to "git gud," common among hardcore fans of FromSoftware's games, an exclusionary, bootstrapping narrative all about personal success, or can we imagine a different politics (of success or failure) arising from FromSoftware's "harsh but fair" design paradigm? You'll have to listen to find out! -------------- Objects Discussed Game - Bloodborne (FromSoftware, 2015) Texts - Hudson - "In Bloodborne's brutal world, I found myself" (2015, Offworld.com) - Juul - "The Art of Failure: An Essay on the Pain of Playing Video Games" (2013, MIT Press) - "The Arts of Failure: Jack Halberstam in Conversation with Jesper Juul Moderated by Bonnie Ruberg" (2017, in: Queer Game Studies) -------------- Hosts Terrell Taylor - twitter.com/blacksocrates Derek Price - twitter.com/digital_derek Kyle Romero - twitter.com/E_Kyle_Romero -------------- Contact us! E-mail: scholarsatplaypodcast@gmail.com Twitter: twitter.com/ScholarsAtPlay scholarsatplay.net -------------- Special thanks: Visager (twitter.com/visagermusic) for the use of their song "We Can Do It," and our Distinguished Colleague Patreon supporters, including: Carol R. -------------- Support us on Patreon! patreon.com/scholarsatplay
-------------- Derek, Kyle, Curtis, and Sabeen have a conversation about the opportunities and challenges in using digital games to teach history. This episode was recorded live at "Learning at Play," a 1-day symposium on games for learning and social change which took place at Vanderbilt on 8 November 2019. For more on the event, see: https://cft.vanderbilt.edu/play/ -------------- Objects Discussed Games - Assassin’s Creed 2 (Ubisoft Montreal, 2009) - Attentat 1942 (Charles University, 2017) Texts - Gilbert - “‘Assassin’s Creed reminds us that history is human experience’: Students’ senses of empathy while playing a narrative video game” (2019, in: Theory & Research in Social Education) Objects Mentioned: - Komel: "ORIENTALISM IN ASSASSIN’S CREED: SELF-ORIENTALIZING THE ASSASSINS FROM FORERUNNERS OF MODERN TERRORISM INTO OCCIDENTALIZED HEROES" (2014) - Sisler: "Digital Arabs: Representation in Video Games" (2008) - Sisler: "Contested Memories of War in Czechoslovakia 38-89: Assassination: Designing a Serious Game on Contemporary History" (2016) -------------- Hosts Derek Price - twitter.com/digital_derek Kyle Romero - twitter.com/E_Kyle_Romero Curtis Maughan Sabeen Ahmed -------------- Contact us! E-mail: scholarsatplaypodcast@gmail.com Twitter: twitter.com/ScholarsAtPlay scholarsatplay.net -------------- Special thanks: Visager (twitter.com/visagermusic) for the use of their song "We Can Do It," and our Distinguished Colleague Patreon supporters, including: Carol R. -------------- Support us on Patreon! patreon.com/scholarsatplay
Episode 14 - Metagaming -------------- Derek, Kyle, and Terrell finally get it together and have a long, winding conversation about Dr. Stephanie Boluk and Dr. Patrick LeMieux's book "Metagaming" and the kinds of games we like to play with games. -------------- Objects Discussed Texts: - "Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames (Stephanie Boluk and Patrick LeMieux, 2017) (Meta)Games: - Heat Signature, Hitman (2016), Divinity Original Sin 2, FTL: Faster Than Light, The Pokemon Trading Card Game, -------------- Hosts Derek Price - twitter.com/digital_derek Terrell Taylor - twitter.com/BlackSocrates Kyle Romero - twitter.com/E_Kyle_Romero -------------- Contact us! E-mail: scholarsatplaypodcast@gmail.com Twitter: twitter.com/ScholarsAtPlay scholarsatplay.net -------------- Special thanks: Visager (twitter.com/visagermusic) for the use of their song "We Can Do It" and our Distinguished Colleague Patreon supporters, including: Carol R. -------------- Support us on Patreon! patreon.com/scholarsatplay
In a special episode, Derek sits down with Pascal Wagner (Language At Play, Polyneux, GAIN Magazin) to talk about their experiences at A MAZE 2019, an independent festival for games that happens every year in Berlin. They talk about the great games and talks they saw, as well as some games they had some more critical reactions to. See below for a more detailed list of what they talked about, and when. ----------- Timestamps 4:50 - A MAZE in general 11:20 - "The Game: The Game" (https://angelawashko.com/home.html) 25:18 - "Fantastic Fetus" (https://cyangmou.itch.io/fantastic-fetus) and other AMAZE talks 42:57 - Death Trash (http://deathtrash.com/) 44:10 - The Fermi Paradox (http://fermi-paradox.com/press/sheet.php?p=fermi%20paradox) 51:52 - Curious Expedition (https://curious-expedition.com/) ----------- Recommended Texts -Dom Ford ““eXplore, eXpand, eXploit, eXterminate”: Affective Writing of Postcolonial History and Education in Civilization V” (http://gamestudies.org/1602/articles/ford) -Johan Höglund - Electronic Empire: Orientalism Revisited in the Military Shooter (http://gamestudies.org/0801/articles/hoeglund) -Soraya Murray: “The Work of Postcolonial Game Studies in the Play of Culture” (https://olh.openlibhums.org/articles/10.16995/olh.285/) -Souvik Mukherjee - “Playing Subaltern: Video Games and Postcolonialism” (https://journals.sagepub.com/doi/abs/10.1177/1555412015627258) -Pascal Wagner - "Civilization, colonialism, and the misunderstanding of history" (https://languageatplay.de/2017/07/31/civilization-colonialism-and-the-misunderstanding-of-history/) ----------- Hosts: Derek Price: https://twitter.com/digital_derek Pascal Wagner: https://twitter.com/indieflock ----------- Contact: email: scholarsatplaypodcast@gmail.com twitter: twitter.com/ScholarsAtPlay ----------- Music: "We Can Do It" by Visager (twitter.com/visagermusic)
The Scholars are back! After traveling through time and space, Derek has finally reunited with his stateside counterparts, Kyle and Terrell, to catch up and see "What's In Your System?" We talk about what we've been playing over the last few months, especially Heat Signature, Castlevania (the games and the show), the diverging narratives of Warhammer, the (divisive) idea of proxies in Warhammer and Magic: The Gathering, and The Power 9. ----------- Hosts: Derek Price: twitter.com/digital_derek Terrell Taylor: twitter.com/BlackSocrates Kyle Romero: twitter.com/E_Kyle_Romero ----------- Contact: email: scholarsatplaypodcast@gmail.com twitter: twitter.com/ScholarsAtPlay ----------- Music: "We Can Do It" by Visager (twitter.com/visagermusic)
Content Warning: discussions of sexual abuse and assault -------------- Sabeen Ahmed returns to join us for an important discussion about the way Persona 5 handles sexual assault, abuse, and power, and how it feels to play Persona 5 in the middle of the #MeToo movement in the U.S. -------------- Objects Discussed Texts: - Against Interpretation (Susan Sontag, 1966) - The Predator and the Jokester (Lauren Berlant in “Where Freedom Starts: Sex, Power, Violence, #MeToo”, 2018) Games: - Persona 5 (Atlus, 2016 Japan, 2017 International) -------------- Hosts Derek Price - twitter.com/digital_derek Terrell Taylor - twitter.com/BlackSocrates Kyle Romero - twitter.com/E_Kyle_Romero Sabeen Ahmed -------------- Contact us! E-mail: scholarsatplaypodcast@gmail.com Twitter: twitter.com/ScholarsAtPlay scholarsatplay.net -------------- Special thanks: Visager (twitter.com/visagermusic) for the use of their song "The Plateau at Night," The Curb Center at Vanderbilt, HASTAC, and our Distinguished Colleague Patreon supporters, including: Carol R. Rebecca P. -------------- Support us on Patreon! patreon.com/scholarsatplay
This special episode is a recording of a digital colloquium that took place on April 16th, 2018. Sponsored by the Robert Penn Warren Center for the Humanities and the Center for Digital Humanities at Vanderbilt University, and organized by the RPW Seminar "Taking Play Seriously," this panel featured games industry vet Bill Harms (Mafia III, Infamous), games critic Dante Douglas (Paste, Polygon, Waypoint, and others), and games academic Dr. Adrienne Shaw (Temple University) discussing the idea of "(Making a) Difference in Gaming." In each of their short presentations, the panelists reflected on how, in the last few years, games cultures have negotiated difference in identity, representation, play, the workplace, and society at large, but also how games are making a difference in local, national, and transnational contexts (and what kind of difference they might be making). The colloquium concluded with a moderated Q&A session. -------------- Panelists Contact info (Twitter): Dante Douglas: @videodante Adrienne Shaw: @adrishaw William Harms: @wjharms -------------- Contact us! E-mail: scholarsatplaypodcast@gmail.com Twitter: twitter.com/ScholarsAtPlay scholarsatplay.net -------------- Special thanks: Visager (twitter.com/visagermusic) for the use of their song "The Plateau at Night," The Curb Center at Vanderbilt, and HASTAC. -------------- Support us on Patreon! patreon.com/scholarsatplay
Ted Dawson joins Derek, Kyle and Terrell to talk about what "The Anthropocene" and "ecocriticism" are, why they matter, and what we need to do to save the world. Well, at least in "The Fate of the World." -------------- Objects Discussed Texts: - "The Climate of History: Four Theses" (Dipesh Chakrabarty, 2009) - "Greenshifting Game Studies" (Hans-Joachim Backe, 2014) - "Live in Your World, Play in Ours”: Video Games, Critical Play, and the Environmental Humanities (Megan Condis, 2015) - "What's the Fate of the World?" (Graham Smith, 2010) Games: - Fate of the World (Red Redemption, 2011) - Thunderbird Strike (Dr. Elizabeth LaPensée, 2017) -------------- Hosts Derek Price - twitter.com/digital_derek Terrell Taylor - twitter.com/BlackSocrates Kyle Romero - twitter.com/E_Kyle_Romero Ted Dawson - twitter.com/germanisted -------------- Contact us! E-mail: scholarsatplaypodcast@gmail.com Twitter: twitter.com/ScholarsAtPlay scholarsatplay.net -------------- Special thanks: Visager (twitter.com/visagermusic) for the use of their song "The Plateau at Night," The Curb Center at Vanderbilt, HASTAC, and KYLE for editing this episode! -------------- Support us on Patreon! patreon.com/scholarsatplay
-------------- -Tired: Scholars at Play- -Wired: HISTORIANS AT PLAY- -In this episode, Kyle takes over and forces Derek and Terrell to talk about history and strategy games again. Joined by special guest Henry Gorman, History PhD candidate and lover of Paradox games, the four talk through what it means for games to be historical or to represent history, the various ways we can approach historical games critically, and the differences in how games like Crusader Kings 2, Civilization V, and Kingdom Come: Deliverance allow the player to engage with the possibility space of history.- - NOTE: This is part 2 of 2 - -------------- Objects Discussed -Adam Chapman, “Is Sid Meier’s Civilization History” Rethinking History 17:3 (2013), 312-333- -Adam Chapman, “Privileging Form Over Content: Analyzing Historical Video Games” Journal of Digital Humanities 1:2 (Spring, 2012)- -Crusader Kings 2 (Paradox Development Studios, 2012)- -Sid Meier's Civilization V (Firaxis Games, 2010)- -Kingdom Come: Deliverance (Warhorse Studios, 2018)- -------------- Hosts: Derek Price - twitter.com/digital_derek Terrell Taylor - twitter.com/BlackSocrates Kyle Romero - twitter.com/E_Kyle_Romero Henry Gorman - https://twitter.com/HGreyGorman -------------- Contact us! E-mail: scholarsatplaypodcast@gmail.com Twitter: twitter.com/ScholarsAtPlay -------------- Special thanks: The Curb Center for Art, Enterprise, and Public Policy at Vanderbilt University, HASTAC, and Visager (twitter.com/visagermusic) for the use of their song "The Plateau at Night"
-------------- -Tired: Scholars at Play- -Wired: HISTORIANS AT PLAY- -In this episode, Kyle takes over and forces Derek and Terrell to talk about history and strategy games again. Joined by special guest Henry Gorman, History PhD candidate and lover of Paradox games, the four talk through what it means for games to be historical or to represent history, the various ways we can approach historical games critically, and the differences in how games like Crusader Kings 2, Civilization V, and Kingdom Come: Deliverance allow the player to engage with the possibility space of history.- - NOTE: This is part 1 of 2 - -------------- Objects Discussed -Adam Chapman, “Is Sid Meier’s Civilization History” Rethinking History 17:3 (2013), 312-333- -Adam Chapman, “Privileging Form Over Content: Analyzing Historical Video Games” Journal of Digital Humanities 1:2 (Spring, 2012)- -Crusader Kings 2 (Paradox Development Studios, 2012)- -Sid Meier's Civilization V (Firaxis Games, 2010)- -Kingdom Come: Deliverance (Warhorse Studios, 2018)- -------------- Hosts: Derek Price - twitter.com/digital_derek Terrell Taylor - twitter.com/BlackSocrates Kyle Romero - twitter.com/E_Kyle_Romero Henry Gorman - https://twitter.com/HGreyGorman -------------- Contact us! E-mail: scholarsatplaypodcast@gmail.com Twitter: twitter.com/ScholarsAtPlay -------------- Special thanks: The Curb Center for Art, Enterprise, and Public Policy at Vanderbilt University, HASTAC, and Visager (twitter.com/visagermusic) for the use of their song "The Plateau at Night"
In this episode of What's In Your System?, Derek, Kyle, and Terrell talk about the new (and old) games they've been playing in the new year.
In the second half of our game of the year podcast series, Kyle, Derek, and Terrell talk about their Greatest Escape, the most "2017" game, SAP's Game of the Year, games we would recommend to each other, and the best games we didn't play. Also, if you're curious about our personal Top 5 lists, check them out on our website! http://scholarsatplay.net/category/goty-2017/
In Part 1 of our Games of the Year podcast series, we talk about the games we thought had the Biggest Impact, our favorite moments in games, and we play another of Qyle's Qrazy Quizzes!
In this episode, we answer some questions from listeners! We talk about powerlessness in horror games, loot boxes, the lack of variety in big-budget games, and much more! Plus, Kyle quizzes us on our knowledge of Metacritic's ranking algorithm... err, I mean, the Games of the Year from 2014 - 2016, and reveals the secrets of 'stairs money!'
In this episode, Derek, Terrell, and Kyle talk about Supermassive Game's 2015 horror hit "Until Dawn" and work through its relationship with the tropes and language of cinematic horror, as well as the game's "Butterfly Effect" system. Note: this episode DEFINITELY contains spoilers. You have been warned. ---------- Objects Discussed Texts: - Espen Aarseth, Cybertext (1997) - Alexander Galloway, Gaming: Essays on Algorithmic Culture (2006) - Boeing, G. 2016. “Visual Analysis of Nonlinear Dynamical Systems: Chaos, Fractals, Self-Similarity and the Limits of Prediction.” Systems, 4 (4), 37. doi:10.3390/systems4040037 Game: -Until Dawn (2015) -------------- Hosts Derek Price - twitter.com/digital_derek Terrell Taylor - twitter.com/BlackSocrates Kyle Romero - twitter.com/E_Kyle_Romero -------------- Contact us! E-mail: scholarsatplaypodcast@gmail.com Twitter: twitter.com/ScholarsAtPlay scholarsatplay.net --------------
In this extra-long, bonus, feature-length episode, special guest Sabeen Ahmed joins us for a discussion about how games intersect with contemporary political activism. We work through some of the regressive tendencies in modern gaming cultures, take up Bogost's idea of procedural rhetoric, and talk about how a few games from the recent #ResistJam might speak to our political moment and inform our political activity. We also take up the question of what resistance means for the left in 2017. ---------- Timestamps 00:00 - 04:37 - Introduction 04:37 - 20:10 - Politics in and around games 21:39 - 34:52 - Discussion of Bogost 35:57 - 49:29 - Pivotal 49:29 - 1:11:19 - Wake Up 1:11:19 - 1:32:25 - If Not Now, When? 1:32:25 - 1:48:30 - Discussion of Frost -------------- Objects Discussed Texts: - Chapter 1 of Persuasive Games (Ian Bogost, 2010) - All Worked Up and Nowhere To Go (Amber A’Lee Frost, 2017) Games: - If Not Now, When? (https://ravynn.itch.io/if-not-now-when) - Pivotal (https://jellymachete.itch.io/pivotal) - Wake Up (https://inverge-studios.itch.io/wake-up, Inverge Studios) -------------- Hosts Derek Price - twitter.com/digital_derek Terrell Taylor - twitter.com/BlackSocrates Kyle Romero - twitter.com/E_Kyle_Romero Sabeen Ahmed -------------- Contact us! E-mail: scholarsatplaypodcast@gmail.com Twitter: twitter.com/ScholarsAtPlay scholarsatplay.net -------------- Special thanks: Visager (twitter.com/visagermusic) for the use of their song "The Plateau at Night"
---What's In Your System? (WIYS) - Friday, August 18th, 2017--- It's Friday and we're chilling not 10 feet away from Kyle's glorious stairs and sharing our thoughts about loot-crate logic in PUBG and the differences/similarities between Breath of the Wild and Horizon Zero Dawn. We also debate the pronunciation of "verisimilitude" and regretfully announce that the First Annual Scholars At Play Corn Maze Festival will be cancelled because Kyle.
-------------- Objects Discussed Text: Introduction to “The Limits of Critique” (Rita Felski, 2015) Game: The Legend of Zelda: Breath of the Wild (Nintendo, 2017) Video(s): “Breath of the Wild: The Best Game Ever” (YT: Cool Ghosts, 2017) https://youtu.be/ZLRedgWqejo “Stuff That Bugs Me About the Thing Everyone Likes Right Now” (YT: Super Bunnyhop, 2017) https://youtu.be/gNLMDWZY6_A -------------- Hosts: Derek Price - twitter.com/digital_derek Terrell Taylor - twitter.com/BlackSocrates Kyle Romero - https://twitter.com/E_Kyle_Romero -------------- Contact us! E-mail: scholarsatplaypodcast(at)gmail.com Twitter: twitter.com/ScholarsAtPlay scholarsatplay.net -------------- Special thanks: Visager (twitter.com/visagermusic) for the use of their song "The Plateau at Night"
Enjoy this first (of hopefully many) standalone "What's In Your System?" We'll be releasing more of these shorter, more informal podcasts in the future, but DON'T WORRY we're still doing the longer thematic and academic/critical ones too. In this episode of WIYS we talk about our summers, One Weird Trick To Attract Female Pokemon, Hitman and Playerunknown's Battlegrounds, and MechWarrior Online, and we finally find out who the real Bad Boy of the podcast is...
-------------- Sections: What is Twine?/Kopas Introduction - 5:45 SABBAT - 32:50 Eden - 40:39 Even Cowgirls Bleed - 46:09 Bogost's piece - 53:50 What's in Your System? - 1:09:20 -------------- Objects Discussed Texts: Introduction to “Videogames for Humans” (Merritt Kopas, 2015), “Video Games are Better Without Stories” in The Atlantic (Ian Bogost, 2016) Games: Gaming Pixie's "Eden," Christine Love's "Even Cowgirls Bleed," Eva Problem's “SABBAT” -------------- Hosts: Derek Price - twitter.com/digital_derek Terrell Taylor - twitter.com/BlackSocrates Kyle Romero - https://twitter.com/E_Kyle_Romero Max Baumkel -------------- Contact us! E-mail: scholarsatplaypodcast(at)gmail.com Twitter: twitter.com/ScholarsAtPlay -------------- Special thanks: The Curb Center for Art, Enterprise, and Public Policy at Vanderbilt University (esp. Jay Clayton), HASTAC, and Visager (twitter.com/visagermusic) for the use of their song "The Plateau at Night"
Many thanks to our special guests Curtis Maughan and Pablo Abend! -------------- Sections (time = start of section): Guest Introductions - 1:57 Paper Summaries - 5:20 General Discussion - 17:42 Topic: Aesthetics, Surveillance, and Games - 56:13 What's in Your System? - 1:13:34 -------------- Objects Discussed Games: Orwell (2016), Watch Dogs I and II (2014, 2016), Pokemon Go (2016) -------------- Hosts: Derek Price - Twitter: https://twitter.com/digital_derek Terrell Taylor - Twitter: https://twitter.com/BlackSocrates Curtis Maughan - Email: cm@colognegamelab.de Pablo Abend - Email: pablo.abend@uni-siegen.de -------------- Contact us! E-mail: scholarsatplaypodcast(at)gmail.com Twitter: https://twitter.com/ScholarsAtPlay -------------- Special thanks: The Curb Center for Art, Enterprise, and Public Policy at Vanderbilt University (esp. Jay Clayton), HASTAC, the “Critical Gaming Project” @ University of Washington, especially Ed Chang, and Visager for the use of his song "The Plateau at Night" (check out more at their Free Music Archive page or on twitter at twitter.com/visagermusic)
Sections (time = start of section): Intro - 0:00 Civ 5 - 2:46 Schut Article - 20:45 Galloway Chapter - 39:42 What's in Your System? - 1:01:46 -------------- Objects Discussed Game: Sid Meier's Civilization 5 (2010) Articles: "Strategic Simulations and Our Past: The Bias of Computer Games in the Presentation of History" (Kevin Schut, 2007) "Allegories of Control" - 4th chapter from book “Gaming: Essays on Algorithmic Culture” (Alexander Galloway, 2006) -------------- Hosts: Derek Price - Twitter: https://twitter.com/digital_derek Terrell Taylor - Twitter: https://twitter.com/BlackSocrates Kyle Romero - Twitter: https://twitter.com/e_kyle_romero -------------- Contact us! E-mail: scholarsatplaypodcast(at)gmail.com Twitter: https://twitter.com/ScholarsAtPlay -------------- Special thanks: The Curb Center for Art, Enterprise, and Public Policy at Vanderbilt University (esp. Jay Clayton), HASTAC, the “Critical Gaming Project” @ University of Washington, especially Ed Chang, and Visager for the use of his song "The Plateau at Night" (check out more at their Free Music Archive page or on twitter at twitter.com/visagermusic)
Objects Discussed Game: Papers, Please (Lucas Pope, 2013) Review: Videogame Utopia: Passage Denied, a “Papers Please” review (Rui Craveirinha, 2014) Article: Ritualization of Regulation: The Enforcement of Chinese Exclusion in the United States and China (Adam McKeown) -------------- Hosts: Derek Price - Twitter: https://twitter.com/digital_derek Terrell Taylor - Twitter: https://twitter.com/BlackSocrates Kyle Romero - Twitter: https://twitter.com/e_kyle_romero -------------- Contact us! E-mail: scholarsatplaypodcast(at)gmail.com Twitter: https://twitter.com/ScholarsAtPlay -------------- Special thanks: The Curb Center for Art, Enterprise, and Public Policy at Vanderbilt University (esp. Jay Clayton), HASTAC, the “Critical Gaming Project” @ University of Washington, especially Ed Chang, and Visager for the use of his song "The Plateau at Night" (check out more at their Free Music Archive page or on twitter at twitter.com/visagermusic)
Objects Discussed Text: Ludonarrative Dissonance - (Clint Hocking) Game: Bioshock Video: "The Debate That Never Took Place" (Youtube: Errant Signal) -------------- Hosts: Derek Price - Twitter: (at)Digital_Derek Terrell Taylor - Twitter: (at)BlackSocrates Kyle Romero - Twitter: (at)e_kyle_romero -------------- Contact us! E-mail: scholarsatplaypodcast(at)gmail(dot)com Twitter: (at)ScholarsAtPlay -------------- Special thanks: The Curb Center for Art, Enterprise, and Public Policy at Vanderbilt University (esp. Jay Clayton), HASTAC, Adam Merki for technical help with audio set-up, editing, and mixing, the “Critical Gaming Project” @ University of Washington, especially Ed Chang, and Visager for the use of his song "The Plateau at Night" (check out more at their Free Music Archive page or on twitter at twitter.com/visagermusic)