Border inspector simulation adventure game
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Welcome to Dev Game Club, where this week we start a new series of explorations on the walking simulator, beginning with Gone Home. We set the game in its time, talk about possible real world experiences, and dive into its restraint and storytelling. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: All of Gone Home Issues covered: walking simulator coverage, the wave of indies and another wave, career changes, Fullbright's early history, leaving the big industry, the value of focus, location-based entertainments and shows, focusing on one thing, having constraints vs not, setting your own constraints, the spooky atmosphere but having restraint, imposing expectations from video games, visiting a previously unknown house, the Ouija board, a literal red hair-ing, stripping out all the video game-isms for interactivity, few mechanics, simple systems and using their few mechanics and verbs, experience-forward, Brett quizzes Tim, narrative richness, the ordering of collectible reading, leveraging non-linear storytelling, using period-appropriate communication, games that make Tim cry, the 90s of it all, letters vs email, waste paper baskets, a visual language and the use of consistency. Games, people, and influences mentioned or discussed: Death Stranding, Dear Esther, Firewatch, BioShock Infinite, Batman: Arkham Origins, GTA V, Tomb Raider (2013), Dead Rising 3, Dead Space 3, LoZ: A Link Between Worlds, The Last of Us, Beyond: Two Souls, AC IV: Black Flag, Rayman Legends, Splinter Cell: Blacklist, Battlefield IV, Payday 2, Outlast, Antichamber, The Stanley Parable, Papers Please, Brothers: A Tale of Two Sons, Starbreeze, Josef Fares, Hazelight Studios, It Takes Two, LucasArts, Clair Obscure: Expedition 33, Blue Prince, Animal Well, Balatro, 343 Studios, BioStats, Calamity Nolan, Tacoma, Indie Game: The Movie, Minerva's Den, Bioshock, Kate Craig, Carl Lumbly, 2K Marin, Hangar 13, Fallout: New Vegas, Morrowind, Sleep No More, Macbeth, Antenna Theater, Meow Wolf, George RR Martin, Control, Imagineering, Disney, Fez, X-Files, Resident Evil, Amnesia, Life Is Strange, Leaves of Grass, Hollow Knight, Pulp Fiction, Final Fantasy IX, Shadow of the Colossus, The Last of Us 2, Alien, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Dear Esther (2012) Links: Why Is Gone Home A Game? Twitch: timlongojr https://twitch.tv/timlongojr Discord https://t.co/h7jnG9J9lz DevGameClub@gmail.com mailto://devgameclub@gmail.com
Once a symbol of dystopian nightmares, these words now echo in schools, hospitals, and homes: targeting immigrants first, and the rest of us next…See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
We are fully in the stage of fascism were people get disappeared- and soon nobody will be safe- unless we all begin fighting back.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Hour 3 Audio from WGIG-AM and FM in Brunswick, GA
This week on Arcade, Uno gives an update on his Donkey Kong quest as he powers through Donkey Kong 64, and the guys check out the Papers Please-influenced indie hit, That's Not My Neighbour. Uno also shares his thoughts after his experience with Assassin's Creed: Shadows. Later on, the boys break down all the big gameplay showcases from the latest Nintendo Direct, including Metroid Prime 4: Beyond, Pokémon Legends: Z-A, Marvel: Cosmic Invasion, and plenty more surprises from the final wave of the Switch 1 era. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Great news, citizens of Podcastland! We no longer require a passport, access permit, work pass, diplomat authorization, or vaccine certificate to listen to our show. It's never been easier to enjoy indie game discussions (unless you're a wanted criminal).This is Underplayed, where Bo_Po and DiscoCola review indie games of all kinds!Timestamps00:00 - Start15:27 - DiscoCola's Secret Game38:54 - Bo_Po's Secret Game57:59 - Featured Game: Papers, PleaseFind us on Twitch!Underplayed: https://www.twitch.tv/underplayedpodcastBo_Po: https://www.twitch.tv/bo__poDiscoCola: https://www.twitch.tv/discocolaFind us on Bluesky!Underplayed: https://bsky.app/profile/underplayedpod.bsky.socialBo_Po: https://bsky.app/profile/bo-po.bsky.socialDiscoCola: https://bsky.app/profile/discocola.bsky.socialFind us on Instagram!Underplayed: https://www.instagram.com/underplayedpod/Find us on Threads!Underplayed: https://www.threads.net/@underplayedpodFind us on Backloggd!Bo_Po: https://www.backloggd.com/u/bo_po/DiscoCola: https://www.backloggd.com/u/DiscoCola/Find us on Twitter!Underplayed: https://twitter.com/underplayedpodBo_Po: https://twitter.com/bo_poDiscoCola: https://twitter.com/discocola
Rinnoviamo l'iniziativa dell'anno scorso chiacchierando per tre ore dei nostri giochi preferiti fra quelli a cui abbiamo giocato nel 2024 ma che sono usciti prima del 2024. L'elenco completo dei giochi di cui abbiamo parlato: Armored Core 6, The Case of the Golden Idol, Castlevania: Symphony of the Night, Dark Souls III, Dragonball Advanced Adventure, Elden Ring, Everything, God of War Ragnarok, Gran Turismo 7, Gravity Circuit, It Takes Two, The Legend of Zelda: Oracle of Ages, Lost in Play, Neon White, Outer Wilds, Papers Please, Pentiment, Pizza Tower, Pokemon Unbound, Star Wars: Jedi Survivor, Tetris 99, Uncharted 3: L'inganno di Drake, Uncharted: L'eredità perduta, We Were Here Buon ascolto! Soundtraccia: Odd Theme - Fabio Bortolotti / Tanaka - Alessandro Mucchi / Notti fotoniche - Fabio Bortolotti Vuoi darci una mano? Abbonati su Twitch: https://www.twitch.tv/outcastvideo Fai acquisti su Amazon: https://amzn.to/3pGObEq Fai acquisti su Fusion Retro Books: https://fusionretrobooks.com/?ref=pzxtr4vyfzsy Usa il codice outcastlive su Epic Games Store. Compra le nostre felpe e magliette: https://outcastlive.threadless.com/ Supportaci su Patreon: https://www.patreon.com/outcast?ty=h Supportaci con PayPal: https://www.paypal.com/donate/?hosted_button_id=K9TL85M7PDN4YLa pagina di Retroutcast
Cheyenne joins Ben this week to talk about a word that gets a lot of bad press, but in reality, it is a necessity in most activities involving progress and self-improvement. After conversing about what games they are playing (and discovering Ben's Hogwarts House), they dive right in to deep end and commence with the festivities. Topics explored: the “Epic Fail” meme, Tom Platz, CrossFit acronyms, the invention of Post-It Notes, John Cleese's speeches and educational videos, corporate culture, points of failure in engineering, stories about successes and failures in the academic settings, the roguelike and roguelite labels, and looping game mechanics. Games discussed this week are as follows—Dragon Age: The Veilguard, Infinity Nikki, Hogwarts Legacy, Uncle Chop's Rocket Shop, Papers Please, Plate Up, Baldur's Gate 3, Hades, Kenshi, Deathloop, Disco Elysium, Indigo Prophecy, Super Meat Boy, and Seaman. Finally, Ben and Cheyenne “tie a bow on it” with some words of wisdom and a couple of Spock references—the Star Trek character, not the pediatrician. *** 00:00:20 - A city of roses, serving up smiles, parking lot beatdown, Dragon Age: The Veilguard 00:02:35 - Mass Effect opinions, Ben likes the synthesis ending, Liara T'Soni, and Infiniti Nikki 00:06:40 - A cozy fashion battling platformer, getting homework at PAX, and impatient much? 00:08:48 - Thoughts on Hogwarts Legacy, mediocre story, and Cheyenne guesses Ben's house 00:11:11 - The new Indiana Jones game trailer, the nitty and the gritty, and a previous customer 00:13:01 - Ox Ford has a comma, Cheyenne's failure, person versus thing, and positive views 00:15:13 - The Google Ngram Viewer (no exceptions), the EPIC FAIL, and planking nostalgia 00:18:02 - The Tom Platz weightlifting philosophy, muscle building, and success through failure 00:20:53 - A tale of 3M's Post-It Notes, the John Cleese speech, and the Video Arts sales story 00:24:31 - The perception of mistakes in corporate culture, and the measure of an employee 00:28:17 - “In a world…,” Mr. Perfect's Plex, SPOFs and SPORs, and in failures in academia 00:32:20 - A bell curve, thoughts on grading, the architecture shoe, and teams on instruments 00:41:43 - Uncle Chop's Rocket Shop summary, 5 endings (not 4), and “not for all ages” humor 00:47:12 - Ben's least favorite descriptors, the rogue prefix, no barrels, and looping mechanics 00:52:00 - “Leveling” characters, weakness before strength, and broadening your knowledge 00:55:52 - Fireworks tampering, the thematics of failure, and “failure is preferred” scenarios 01:03:11 - Excessively difficult games, back to the rocket shop, wrapping up, and Star Trek *** Follow Two Vague on… Our website: https://www.twovaguepodcast.com On Instagram: https://www.instagram.com/two_vague_podcast On YouTube: https://www.youtube.com/@twovaguepodcast On Substack: https://twovaguepodcast.substack.com/ On Bluesky: https://bsky.app/profile/twovaguepodcast.com For show appearance and other inquiries, contact us at: twovaguepodcast@gmail.com -AND- …for all of your PRI and 2VP merch check out the Partly Robot Industries store at TEEPUBLIC! https://www.teepublic.com/user/partly-robot-industries *** References, Links, and Tags For more information on Infinity Nikki, check out the official website! https://infinitynikki.infoldgames.com/en For more information about Uncle Chop's Rocket Shop, developer Beard Envy Games, and publisher Kasedo Games… https://www.unclechops.com/ https://store.steampowered.com/app/1849790/Uncle_Chops_Rocket_Shop/ https://www.beardenvy.co.uk/ https://www.kasedogames.com/ #Podbean #DIYPodcast #ApplePodcast #VideoGames #Trivia #Comedy #Talkshow #2VP #TwoVaguePodcast #PodernFamily #InterviewShow #GamersofThreads #Gamer #PartlyRobot #PartlyRobotIndustries #TeePublic #InfinityNikki #KasedoGames #UncleChopsRocketShop #BeardEnvyGames
Frank starts the show joined by nationally-syndicated host Dominic Carter to talk about Pete Hegseth being sworn in as defense secretary. He then talks with Larry Schnapf, a New York lawyer who filed a federal lawsuit against President Biden and the National Archives, demanding release of all the still-classified assassination documents. They discuss Trump's decision on the Kennedy's assassination documents and government transparency. Frank discusses a case of a school principal stealing a gift card for $50 being turned into a full blown investigation. He then talks to JFK's alleged son and others regarding JFK's assassination documents and Pete Hegseth. He later gives the UFO Report on Chuck Schumer calling for Trump to disclose more information on UAPs. Frank starts the third hour with commendations for the week. He moves on to discuss International Holocaust Remembrance Day with Dr. Dan McMillan, a political expert, former Professor and Prosecutor. He's also the author of the book How Could This Happen: Explaining the Holocaust. Frank wraps up the show talking about the disappearance of the water bed. He is also joined by Noam Laden for News You Can Use. Learn more about your ad choices. Visit megaphone.fm/adchoices
Get used to hearing the phrase “Papers, please,” a metaphor for life under a police state. The mayor of Newark, NJ said federal officers raided a fish market without a warrant and began mass detainment of people who couldn't prove their citizenship—something many of us don't carry on us. At least one US veteran was illegally arrested. How long until that happens to American citizens in Wisconsin? Also: We'll talk to a Courier Newsroom colleague in Texas about this week's wild winter weather there. UpNorthNews with Pat Kreitlow airs on several stations across the Civic Media radio network, Monday through Friday from 6-8 am. Subscribe to the podcast to be sure not to miss out on a single episode! To learn more about the show and all of the programming across the Civic Media network, head over to https://civicmedia.us/shows to see the entire broadcast line up. Follow the show on Facebook, X, and Instagram to keep up with Pat & the show! Guest: Keya Vakil
Samla familjen, rätta till julflugan och slå er ner vid granen - det är dags att dela ut klappar. I tomtens säck ligger fyra hårda paket - men bara en av dem har gyllene papper. Det är dags för Speljuntan att utöka din backlogg. Den Gyllene Backloggen är Speljuntans egen kulturkanon, där vi listar de spel som du absolut inte får gå miste om (eller för evigt våndas över att du inte tagit tag i). Det är bara de mest intressanta, kreativa och nydanande av digitala mästerverk som får äntra den eftertraktade listan. Förfarandet är enkelt. Varje av Juntans generaler tar med varsitt spel, och likt ett gladiatorspel tampas de sen inför åhörarnas jubel tills bara ett spel återstår. Det spelet blir förevigat i gamingvärldens egen panteon - och gör andra storheter såsom Papers Please, Disco Elysium och Katamari Damacy sällskap. När dagens paket skakas kan fyra spel höras skramla omkring däri – Titanfall 2, Returnal, Braid och Persona 4 Golden. En av dem ska in i Den Gyllene Backloggen.
Vatileaks (or Vatican Document Leaks) caused a lot of trouble in Rome in 2012, leading directly (allegedly) to the Pope abdicating his office for the first time in centuries.Paolo Gabriele (papal butler) snuck documents to GianLuigi Nuzzi (Italian journalist) to expose the corruption of Archbishop Carlo Mario Vigano.The Holy See was burying sex scandals, bribery, home invasions, and overpriced home improvements and helicopter rides, and so much more. Did you know that canonizing a saint costs about half a million euros?Vatican Spokesman, Federico Lombardi, coined the term "Vati-Leaks." Since all this drama, a few changes have helped improve things, but much has yet to be done....Support us on Patreon or you can get our merch at Spreadshop. Join the Community on Discord. Learn more great religion factoids on Facebook and Instagram.
Take a trip to the glorious (maybe?) country of Arstotzka with the boys in this weeks episode covering 2013's check-em-up Papers, please. Papers, please puts you in the role of a border control officer checking passports, documents and other things before choosing wether or not to let these poor souls in to the fictional country of Arstotzka. Expect your heart strings to be pulled and your red REJECTED stamp to be pushed liberally. Click here for the list! SUPPORT US ON PATREON: https://patreon.com/thebonuspoints [£3/$4 tier = TBP Discord, Extra Credit Podcast and behind the scenes content] [£5/$6 tier = Early access, name in video of podcast, TBP Discord, Extra Credit Podcast and behind the scenes content] Blue Sky: https://bsky.app/profile/thebonuspoints.bsky.social Tiktok: https://tiktok.com/@thebonuspointsyt
Today Mary welcomes back David Bowen to discuss God's map and man's map, two different trajectories altogether. According to Ezekiel 5:5, Jerusalem is the center of the world. Can you imagine the uproar in this world if mapmakers followed the Bible's focus on this? But God's economy and man's are polar opposites, and so the war rages on. Psalm 2 tells us that those who would plot against God cause Him to laugh at their plans, but judgment awaits those who would rebel against His claims on their lives. We discuss Jerusalem from the media's perspective, then we go on to the UN's global pact and see if it has any sticking power; at this late hour, probably, but does anyone take the UN seriously? Finally we dig into the latest biometric tech as the world readies for a global ID eventually. Pastor, evangelist, teacher Dr. David Bowen joined the Lamb & Lion Ministries team in 2023 as their Teaching Evangelist. He also serves as a co-host on their Christ in Prophecy television program and travels to participate in prophecy conferences. He has been pastoring for thirty years and is the Founding and Senior Pastor of Standing Stones Community Church. Shameless plug for swag for our listeners/donors! https://www.redpillprints.com/stand-up-for-the-truth - Thanks for YOUR Support!
In this episode, Jordan Magnuson, Fulbright scholar at the Center for Digital Narrative, joins us for an interesting discussion about indie games. Jordan has a background in making video games from a very young age. Together with Scott, they discuss the crossover between games and poetry. Electronic Literature Organisation. n. d. “Electronic Literature Organisation”. https://eliterature.org/. Magnuson, Jordan. 2023. Game Poems: Videogame Design as Lyric Practice. Amherst College Press. Magnuson, Jordan. 2018. “Poetic Videogames”. https://www.poeticvideogames.com/about. Mojang Studios. 2011. Minecraft. Mossmouth. 2013. Spelunky. https://spelunkyworld.com/index.html. Pope, Lucas. 2013. Papers, Please. 3909. https://store.steampowered.com/app/239030/Papers_Please/.
Hot on the heels of our last episode where we declared the ultimate video game president, we've got another politically themed show - a deep look at the game Papers, Please! It's one of the most unique games that we've covered with a demand for attention to detail, quick decision making, and deep moral decisions. Oh, and do you remember those Spot the Difference games from when you were a kid? Did you like those? Then you'll love this! As most deep dives we spoil a lot of what this game has to offer, so if it begins to sounds interesting I recommend giving it a shot - it's $5 on mobile! Or you can also buy the physical Playstation Vita version for 20x that, if you so choose... So, grab your passport and your bribe money, and prepare to get detained at some point during this deep dive of Papers, Please!
Welcome to the Season 11 Episode 12 of the Cartridge Club! This month we're playing Papers, Please. ItsRocketSauce returns to host this discussion, and is joined by Kevin and Richard from Retro Fandango. Also, be sure to join us in September, when we'll be playing Days Gone. As always, follow along with the conversation every month on our community Discord. Interested in shirts, mugs, notebooks, or other gear featuring designs based on our Game of the Month selection? Check out our merch shop at https://www.teepublic.com/stores/cartridgeclub Don't forget to give our podcast a review on whatever podcast app that you use! If you're interested in supporting us and our community - and get to be involved in the selection of future games of the month - check out how at https://www.patreon.com/CartridgeClub Links to our Guests: Kevin | Twitter: @CanadianGrooves - Retro Fandango podcast Richard | Twitter: @TheRamVox Host: Ryan | Twitter: @itsRocketSauce Thumbnails by @Round_2_Gaming
Réservez votre place pour le 19 octobre ici (attention la confirmation pourrait arriver dans vos indésirables) : https://www.ticketleap.events/tickets/le-grand-rattrapage/le-grand-rattrapage-live-en-personneMerci à la gang du père à Will qui supporte le podcast sur Patreon https://www.patreon.com/legrandrattrapageLe Grand Rattrapage est un podcast où William Fradette et Josni Bélanger se tapent enfin les jeux vidéos qu'ils ont mis de côté depuis des années. En plus de partager leur expérience avec le jeu, ils se penchent sur sa création et son héritage.Aussi sur: Discord - discord.gg/UtX7utt98MTiktok - tiktok.com/@legrandrattrapageInstagram - instagram.com/le_grand_rattrapageAnimation 3D par GeneralMillsMusique par N'Doro : https://soundcloud.com/yarindoro
Comedian James Adomian joins Matt, Heather and Nick to discuss Lucas Pope's indie classic Papers, Please. They talk about how Papers, Please plays with the player's morality, how it is an example of video games as art, and more. Check out James Adomian's new comedy special Path of Most Resistance. Follow us on Twitter and Instagram @getplayedpod. Music by Ben Prunty benpruntymusic.com. Art by Duck Brigade duckbrigade.com. Check out our Anime watch-along podcast Get Anime'd and our complete Get Played, How Did This Get Played? and Premium DLC back catalogue only on patreon.com/getplayed. Join us on our Discord server here: https://discord.gg/getplayed Wanna leave us a voicemail? Call 616-2-PLAYED (616-275-2933) or write us an email at getplayedpod@gmail.com Advertise on Get Played via Gumball.fmSee Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Join the boys as they tackle their "re" review of Papers, Please by iconic developer Lucas Pope!Follow the podcast! Twitter, Instagram and TikTok @tfppodcasts
Ever wondered what it is like to be an immigrations officer is 1980's USSR? Then this is the game for you!
Is there a better ending to a Mario game? Tony and Jake ponder these questions and more in their discussion of 1992 Gameboy sequal Super Mario Land 2: 6 Golden Coins. We also talk about Unicorn Overlord, Papers Please, Viewfinder, Slay the Spire, Balatro, Tekken 8, Elden Ring, Mario Wonder. RIP Akira Toriyama Got a game suggestion? Reach out to us via Email or Twitch! Email: heyilikethatgame@gmail.com Twitch: twitch.tv/heyilikethatgame Heyilikethatgame.rocks #propagatethepod --- Support this podcast: https://podcasters.spotify.com/pod/show/hey-i-like-that-game/support
Colorado, you have a problem. Looks like you're just itching to legislate gun ownership into oblivion. Today I explore HB24-127 sponsored by Steven Woodrow, Iman Jodeh, and Chris Hansen. It sounds good on paper but ultimately is just "papers, please."S H O W N O T E SDenver7Colion NoirColorado HB24-1270 (Firearm Liability Insurance Requirement)New York State Rifle & Pistol Assn., Inc. v. Bruen (SCOTUS decision)EveryTownWait Song: Smoke RisingMusic by: CreatorMix.comVideo
Covid didn't kill Plachy, but it got close enough to look him in the eyes. Nevertheless, we are back with the next era of Bullshot. We play current video games now, like Papers Please. Discord: https://discord.gg/EHpsTkguxz
Palworld ist schon jetzt im Alpha- Release das erfolgreichste Survival- Spiel aller Zeiten (und nur einen Anruf von Nintendos Rechtsabteilung von der Abmahnung entfernt). Ist es aber vor allem auch das - Zitat Jochen - politischste Spiel seit "Papers Please"? Eine Satire? Ein subversiver Blick auf gängige Gameplay- Mechaniken? Und wenn ja: Wieviel Absicht steckt dahinter? Die Herren Peschke und Gebauer schauen sich das genauer an. Timecodes: 00:00:00 - Einstieg 00:11:25 - Worum geht es bei Palworld? 00:29:31 - Das politischste Spiel seit Papers Please 01:15:53 - Qualität des Spiels an sich 01:33:59 - Langzeitmotivation, Fazit, USK- Freigabe 01:46:52 - Wertschätzung
A deadly combat in close quarters. Can Dr. Craig overcome his fear and save Gordon or has their time ran out. ----more---- A bloody ripper of an episode this week, one of my favorites. The music is set a little louder this episode, enjoy the thrill ride! We recorded the final episodes a few weeks ago, it will be a pleasure taking this story to it's end. Thanks for all the support and the comments in the Discord and our Socials! CAST OF CHARACTERS: Warden | Andrew Gordon | John Rian | Josh Cameron | Sam Craig | Doug ----more---- SOCIAL Twitter: @nwtbugbear Facebook | YouTube | Instagram @NWTBPODCAST Patreon: https://www.patreon.com/NWTBPODCAST MUSIC "Gradient Descent Theme" by John S. © 2023 John S. All Rights Reserved. Music by Karl Casey @ White Bat Audio https://karlcasey.bandcamp.com Music: "Futuristic 1" by Alexander Nakarada (creatorchords.com) Licensed under Creative Commons BY Attribution 4.0 License https://creativecommons.org/licenses/by/4.0/ All other sounds and effects are sourced from https://freesound.org using the Creative Commons 0 License.
Alex and Derek discuss the "people" simulation game, Papers, Please. --- Support this podcast: https://podcasters.spotify.com/pod/show/finish-the-fight/support
Our friend Gary Weight has a brand new podcast that features first-person accounts and lesser-known stories from World War II. Your Papers Please is available NOW on this and other podcast platforms. Check out the first five episodes, and find a new one every two weeks.Apple: https://podcasts.apple.com/us/podcast/your-papers-please/id1697530688Spotify: https://open.spotify.com/show/0ZTxwMdZleJ7PKzgrYplzvAmazon Music: https://music.amazon.com/podcasts/83045c53-95cc-4868-89d8-0c64e033846c/your-papers-pleaseYouTube: https://www.youtube.com/channel/UCivfO43__E2CJTIfKZVvGJwPatreon: https://www.patreon.com/yourpapersplease
My guest today is the American designer of two of the most highly regarded experimental games yet made. He grew up in Virginia, where his interest in hobbyist robotics led him to study mechanical engineering at Virginia State University. At that time he started designing mods for Quake, which eventually led to a job at Naughty Dog where he worked on the first two games in the Uncharted series. In 2009 he left the studio and moved with his wife to Japan. It was while travelling abroad that my guest had the idea for a game involving a passport inspector. The result, Papers, Please, sold millions of copies and won several awards, including the grand prize at the Independent Game Festival. His next game, 2018's The Return of the Obra Dinn, cast players as an insurance adjustor for the East India Company trying to piece together the events that led to the destruction of one of its merchant ships and the crew's deaths. In a poll of industry experts for GQ magazine the game was named one of the greatest yet made. Thank you for listening to My Perfect Console. Please consider becoming a supporter; your small monthly donation will help to make the podcast sustainable for the long term, contributing toward the cost of equipment, editing, and hosting episodes. https://plus.acast.com/s/my-perfect-console. Hosted on Acast. See acast.com/privacy for more information.
This is the eighteenth episode of Games in the Glade, in which I discuss: the Mother Direct fan showcase, the Sonic Amatuer Game Expo, Super Mario Bros. Wonder, Little Nightmares 3, Red Dead Redemption, Devolver Digital, Papers Please, and Witchy Life Story. LINKS: Become a friend of the forest on my patreon: https://www.patreon.com/gamesintheglade My twitch channel, where I'm playing FFXIV, Tears of the Kingdom, and Pikmin 4 for the first time: https://www.twitch.tv/itsTina Little Nightmares 3 trailer: https://www.youtube.com/watch?v=XFHOsobwFrA Devolver Delayed Showcase: https://www.youtube.com/watch?v=kkvgkZH6hYc Red Dead Redemption 1 news: https://twitter.com/RockstarGames/status/1688552977508806656 Pope's Devlog for the Papers, Please LCD game: https://dukope.com/devlogs/papers-please/lcdplease/ Play the Papers, Please LCD game: https://dukope.itch.io/lcd-please 2023 Mother Direct Showcase: https://www.youtube.com/watch?v=izZ6IsE4EvU The Sonic Amateur Games Expo 2023: https://www.youtube.com/watch?v=rov4-sQuStU SAGE website: https://sagexpo.org/games.html Super Mario Bros Wonder Gameplay Reveal: https://www.youtube.com/watch?v=G0m_uNaSres Nintendo announces Charles Martinet's retirement as Mario: https://twitter.com/NintendoAmerica/status/1693624002982314108 Witchy Life Story: https://store.steampowered.com/app/1427340/Witchy_Life_Story/
08/24 All The New Links In This Weeks Cue (Free for all):: https://www.patreon.com/posts/08-24-all-new-in-88210300 iTunes: https://itunes.apple.com/us/podcast/podnutz-android-app-addicts/id388881293?mt=2# RSS: https://feeds.feedburner.com/androidappaddicts Show – http://podnutz.com/category/android-app-addicts/ Patreon: https://patreon.com/androidAppAddicts Live Video And Chat – https://podnutz.com/android-app-addicts-live/ Discord Link – https://discord.gg/sbeUC9b Email – aaa@podnutz.com Hosted by: Steve McLaughlin ? DoorToDoorGeek http://podnutz.com Josh https://podcastindex.org/podcast/4813919 Ivor Eric Arduini http://dinimedia.com ——— ———- Reddit !reddit https://lemmy.ml/c/reddit ———- ViMusic […]
Something Old, Something New, Something Borrowed, Something Brewed.
Talking points: Low T, Below Deck, Loss of Faith in Institutions, Mitch McConnel bugged out, Papers Please, TSA touched our dicks, Telemarketers, Top 5 actors, Kevin Spacey talk, Intermittent Fasting, 3rd Best Chinese Restaurants, Warhammer Swears, Sleeping criminals. Album: God Shuffled His Feet by the Crash Test Dummies. bless. --- Support this podcast: https://podcasters.spotify.com/pod/show/sosnsbsbpodcast/support
Na startu nového týdne pro vás samozřejmě máme další vidcast, ve kterém si Zdeněk s Petrem povídají o dojmech z filmové adaptace Gran Turisma, a pak oba přizvukují Honzovi při vzpomínání na dnes již značně proslavenou nezávislou hru Papers, Please. Ta oslavila 10 let, což je i v kombinaci s bonusy a dárky od designéra Lucase Popea dobrá příležitost, jak si ji připomenout. Seznam témat 00:00 - Start 11:41 - 10 let od vydání Papers, Please 37:28 - Dojmy z filmového Gran Turisma 1:05:46 - Závěrečný mišmaš
Welcome to "The Game Club Podcast," where Slade, Tim, and Joey gather to discuss and analyze the captivating world of "Papers Please." Join this dynamic trio as they embark on a journey through the bureaucratic challenges and moral dilemmas presented in this thought-provoking indie game. Slade, the master of immersion, takes listeners on a deep dive into the atmospheric and narrative-driven experience of "Papers Please." With his keen eye for detail, Slade explores the game's intricate mechanics, examining how they contribute to the player's emotional investment in the story. He unravels the ethical conundrums and tough decisions faced by the protagonist, shedding light on the game's social and political commentary. Tim, the strategist extraordinaire, brings his analytical prowess to the table as he dissects the gameplay mechanics of "Papers Please." With a passion for puzzle-solving and decision-making, Tim unravels the intricacies of the game's challenging tasks and explores the various strategies players can employ to navigate the ever-changing landscape of border control. His in-depth analysis provides valuable insights into the game's mechanics, offering listeners practical tips and tricks to succeed. Joey, the resident comedian, adds a touch of humor and lightheartedness to the podcast. Known for his witty remarks and infectious laughter, Joey brings levity to the serious themes of "Papers Please." His anecdotes and humorous observations provide a refreshing break from the intense discussions, while still offering a unique perspective on the game's mechanics and narrative. "The Game Club Podcast" is your go-to source for all things "Papers Please." Slade, Tim, and Joey engage in passionate debates, exploring the moral quandaries and ethical implications presented in the game. They dissect the narrative twists, unravel the hidden secrets, and share personal stories of their own experiences within the world of "Papers Please." Tune in to "The Game Club Podcast" as Slade, Tim, and Joey guide you through the bureaucratic maze of "Papers Please" and unravel the complexities of this critically acclaimed game. Get ready to delve into the challenging world of border control, where your decisions carry weight and every action has consequences. "The Game Club Podcast" is your passport to a captivating audio adventure!
We cap off our most recent crop of short films with...this thing. Kristian Nairn doesn't hold back this story but it certainly doesn't successfully tell its story.
Welcome to The Nonlinear Library, where we use Text-to-Speech software to convert the best writing from the Rationalist and EA communities into audio. This is: Papers, Please #1: Various Papers on Employment, Wages and Productivity, published by Zvi on May 22, 2023 on LessWrong. For a while, I've been keeping a bookmark folder called ‘Papers, Please' of all the papers I'd like to check out in the future. For those I do get to look at, I've compiled my observations, with the intent of making this another kind of roundup. I noticed a bunch of them were focused on questions of employment, wages and productivity, so it made sense to pull those out into a post, and stay on the lookout for similar groupings in the future as the section expands. If there is a central theme here, it is the outsized role of norms, expectations and comparisons in determining outcomes, as well as underlying differences, and how such considerations seem to be neglected in many of the papers. What interventions are implied, if any, although that is very much not the question I'm looking to ask here? Highly unfashionable ones. US labor market can be thought of as two and a half mostly distinct labor markets. Aggregate U.S. labor market dynamics are well approximated by a dual labor market supplemented with a third, predominantly, home-production segment. We uncover this structure by estimating a Hidden Markov Model, a machine-learning method. The different market segments are identified through (in-)equality constraints on labor market transition probabilities. This method yields time series of stocks and flows for the three segments for 1980-2021. Workers in the primary sector, who make up around 55 percent of the population, are almost always employed and rarely experience unemployment. The secondary sector, which constitutes 14 percent of the population, absorbs most of the short-run fluctuations, both at seasonal and business cycle frequencies. Workers in this segment experience six times higher turnover rates than those in the primary tier and are ten times more likely to be unemployed than their primary counterparts. The tertiary segment consists of workers who infrequently participate in the labor market but nevertheless experience unemployment when they try to enter the labor force. Our individual-level analysis shows that observable demographic characteristics only explain a small part of the cross-individual variation in segment membership. The combination of the aggregate and individual-level evidence we provide points to dualism in the U.S. labor market being an equilibrium division of labor, under labor market imperfections, that minimizes adjustment costs in response to predictable seasonal as well as unpredictable business cycle fluctuations. This seems right to me. If you can check off a standard set of boxes that make you capable of ‘normal work' and you are willing to accept what the market has on offer, you will be highly employable. When you lose one job, you will be able to find another. It would take quite a lot of AI automation or economic decline to change this. Whereas if you can't check enough of the boxes, and you have some incompatibility with the jobs on offer and can't find a niche that fixes this that you will accept, you will struggle. And it makes sense that there's mostly a sharp line between these two groups, with a third group that doesn't always want to work and is mostly in category two when they try. Note that a large majority of workers can check off the necessary boxes. This rules out anything too onerous, or the possession of an especially valuable skill, as a barrier to joining the first group. Is Pay Transparency Good? In some ways yes, in some ways no. Here's the abstract. Countries around the world are enacting pay transparency policies to combat pay discrimination. 71% of OECD countries have done so since 2000. Most are enacting transparency horizontally, revealing pay between co-workers of similar seniority...
Welcome to Dev Game Club, where this week we continue our series on Plundered Hearts, the pirate romance text adventure, and also turning to a short bonus discussion about Twine games. We mostly discuss our takeaways before turning to the bonus discussion. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:18 Takeaways 51:02 Break 51:12 Bonus Discussion Issues covered: text adventure length, an introductory adventure and the audience it sought, being unable to market, a diversion to Rogue Legacy 2, finding a parser bug, game pack-ins, losing a thing to the parser, a garter on a crocodile, waiting and responding to player choice, playtesting internally, not knowing to wait, inventory combination vs revisiting every location you've missed, failure-driven games, piecing clues together through trial and error, choosing your verbs carefully, whether there are multiple solutions, the hostility of a trial-and-error design, subverting your genre through mechanics, Tim's life as a series of flow charts, a structure still used today, flow charts for puzzle steps, working back from a problem to the solution, responding to your players, using good writing to provide a rich experience, interesting work coming from diverse sources, being playful with text, Twine as an environment, what you can do with good writing and simple tools, text effects, the approachability of the tools, personal games, an experimental game and interpretation, the structure of "howling dogs," simulation aspects, commentary on games, the default response and the "that's interesting," poetic/evocative/allusive tone, being in a browser and the affordances, a commentary on the games industry, the anxiety-provoking games, feeling seen, being exactly spot-on, a learning tool, the value of constraints. Games, people, and influences mentioned or discussed: Dark Souls, Zork, Infocom, Byte, Nibble, EGM, Nintendo Power, Rogue Legacy 2, Halo, LucasArts, Day of the Tentacle, Emily Short, Counterfeit Monkey, Tim Schafer, Dave Grossman, Dungeons & Dragons, MYST, Space Quest, King's Quest, Reed Knight, Ron Gilbert, Peter Pan, Errol Flynn, Geena Davis, Cutthroat Island, Matthew Modine, Activision, A Series of Unfortunate Events, Chris Klimas, Hypercard, howling dogs, Porpentine, The Writer Will Do Something, Matthew Seiji Burns, Tom Bissell, Game Developer magazine, Magical Wasteland, IF Comp, Andrew Plotkin, Meg Jayanth, Richard Hofmeier, Papers Please, Hot Pockets, Mountain Dew, Warhammer, Frog Fractions, Universal Paperclips, Frank Lantz, HP Lovecraft, Melville, Shakespeare, Mark Laidlaw, Eliza, Zachtronics, Kirk Hamilton, Aaron Evers, Mark Garcia. Errors! It was not Papers, Please (which is also excellent and by Lucas Pope), but Cart Life that was by Richard Hofmeier Links: When You Say One Thing and Mean Your Motherboard Next time: ...?! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
How far are you willing to go for the cause? In this week's episode of Papers, Please Jared, Ky, and Ben discuss the finale of the game! They discuss the many different endings the game has, as well as whether or not the game is truly as empathetic as people seem to say it is. And Ben reveals his interstitial episode! Find all of our socials, our Patreon, as well as our discord server here! https://linktr.ee/PlayAlongPodcast Episodes of this podcast go up every Tuesday at 9 am PST Intro and outro music is done by https://boqeh.bandcamp.com
Dare you assassinate the man in red? In this week's episode of Papers, Please Jared, Ky, and Ben are asked to carry out a deadly task; assassinate the man in red, a key threat to the Ezic order. Tensions rise as Arstotzka begin confiscating their own citizens passports, and the boys are asked help out with a case of true love! Find all of our socials, our Patreon, as well as our discord server here! https://linktr.ee/PlayAlongPodcast Episodes of this podcast go up every Tuesday at 9 am PST Intro and outro music is done by https://boqeh.bandcamp.com Get Rec'd music by OSRBeatz3 https://soundcloud.com/osrsbeatz3/wii-shop-channel-trap-remix
Could there possibly be any more rules at this checkpoint? In this week's episode of Papers, Please Jared, Ky, and Ben are subjected to even more policies and rule at the checkpoint of Arstotzka. Sanctions lead to new policies, more terrorist attacks, and the Ezic Order ask the guys to do something drastic: kill an enemy of the Order! Find all of our socials, our Patreon, as well as our discord server here! https://linktr.ee/PlayAlongPodcast Episodes of this podcast go up every Tuesday at 9 am PST Intro and outro music is done by https://boqeh.bandcamp.com
Rick Wiles has some important news headlines to share with you today, plus a new perspective on a old parable in the Bible. First, Rick covers the globalists' plan to rolling out the beast system with the World Health Organization's blessing. He'll cover the White House's response on the G20's announcement to rollout this global digital vaccination passport. Plus, Rothschild's “former” employee Emmanuel Macron calls for the animals to be put in their zoo and for a single world order. Later on today's TruNews, Rick shares insightful perspective into the parable of the vinedressers, and explains how Zionists seek to steal the inheritance promised exclusively to the Son of God.Rick Wiles. Airdate 11/22/22A hilarious gift idea for Christmas 2022! Order your Fauci Elf! https://tru.news/faucielfIt's the Final Day! The day when Jesus Christ bursts into our dimension of time, space, and matter. You can order the second edition of Rick's book, Final Day. https://www.rickwiles.com/final-dayYou can partner with us by visiting TruNews.com/donate or by calling 1-800-576-2116 or by mail at PO Box 690069 Vero Beach, FL 32969.
How good are you with a tranq gun? ... This week Jared, Ky, and Ben continue their work as a border crossing agent in Papers, Please! The guys encounter even more restrictions on those who can enter, and begin to see where the game diverts for each player. Which one of the boys is offered an even bigger bribe? Which of the boys is arrested this week?! All this and more in episode 3 of Papers, Please! Find all of our socials, our Patreon, as well as our discord server here! https://linktr.ee/PlayAlongPodcast Episodes of this podcast go up every Tuesday at 9 am PST Intro and outro music is done by https://boqeh.bandcamp.com
In this episode of Papers, Please Jared, Ky, and Ben continue serving as a border crossing agent. The recent terror attack at the crossing has brought tougher measures in place for those looking to enter, and that begins to present some interesting ethical dilemmas. The guys are also presented with the chance to accept a 1000 credit bribe from an unknown source .... Find all of our socials, our Patreon, as well as our discord server here! https://linktr.ee/PlayAlongPodcast Episodes of this podcast go up every Tuesday at 9 am PST Intro and outro music is done by https://boqeh.bandcamp.com
Welcome to Dev Game Club, where this week we continue our series on Far Cry 2. We talk about some more systems in the game as we plan to play the descended versions and present our takeaways next week. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Midpoint (Brett) and more (Tim) Issues covered: gun loot and such in the ongoing series, the elimination of friction, putting the objective marker far from the quest giver, the efficiency of taking out a checkpoint, intrinsic rewards vs other intrinsic rewards, the gun aspects, everything being diagetic, driving with the map in your lap, everything is entropic including you, consistency of vision, cars and physics, the pinging audio in a Datsun-like car, putting the systems in the game, the length of system loops, wanting degradation/negative feedback to be because of something you did, forcing dramatic moments, the distinction of player initiation, malaria mechanics, progressing the game, pressures on the player for styles of play, being trained by faction gameplay, living your best murderous life, "No Russian," feeling black and white about the Jackal, a bold commitment to a backdrop, mad libbing the missions, a game meant to be played once, endangering your experience, everything is may-mays, early dynamic storytelling, slurs about the player, being edgy and gritty, not being able to feel the impact, thinness of representation, the limit of lived experiences, the messaging around Mass Effect, feeling too derivative, sci-fi soup, lack of ideology/motivation, resonating with the structure, player insertion, lack of narrowing of options, the series of grey decisions, being able to identify a franchise from just one scene. Games, people, and influences mentioned or discussed: Ghost Recon (series), Diablo, System Shock 2, Fallout (series), Breath of the Wild, Left 4 Dead, Gears of War, Reed Knight, Tim Ramsay, Republic Commando, The Dark Knight, Heath Ledger, Call of Duty (obliquely), Heart of Darkness, Apocalypse Now, Marlon Brando, Martin Sheen, The Witcher, Patrick Redding, Skyrim, The Walking Dead, Sean Vanaman, Jake Rodkin, The Lord of the Rings, Ian McKellen, Rocksteady, Arkham (series), Papers Please, Lucas Pope, Return of the Obra-Dinn, Dark Souls, The Honorable T. H. Isismyre Alname, Mass Effect, KotOR, Bioware, Star Wars, Star Trek, Jeff Cannata, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Far Cry 2+ Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Kirk, Maddy, and Jason grab their passports and get ready for a trip to Arztotska, the setting of Lucas Pope's brilliant 2013 game Papers, Please, which just came out for phones. They talk about the game's brilliant design, the moral questions it poses, and what it's ultimately trying to say. Who would've thought that being a border inspector could be so fun?One More Thing: Kirk: The RehearsalMaddy: Not Okay (2022)Jason: Long snappersLinks:The famous “Aaron Burr” Milk commercial from 1993: https://www.youtube.com/watch?v=znGJf1ZKnTUThe Papers, Please theme by Lucas PopeCaitlin Dickenson's 2022 Atlantic expose on the U.S. child separation policy: https://www.theatlantic.com/magazine/archive/2022/09/trump-administration-family-separation-policy-immigration/670604/Support Triple Click: http://maximumfun.org/joinBuy a Triple Click t-shirt: https://topatoco.com/collections/maximum-fun/products/maxf-tc-tclogo-shJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/