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Question for the ladies: How do you feel about your boyfriend or husband playing video games?
We talk to women about the debate on men playing video games, and whether or not it is unattractive.
In this episode, Ray Cochrane unpacks Anthropic’s Mythos model and the Treasury’s emergency meetings with Wall Street, then digs into Apple’s vibe-coding crackdown and a gaming-anxiety study that hit way too close to home. Also covered: Verge’s solid-state motorcycle, UBTech humanoid robot sales jumping 23-fold, Japan’s first osmotic power plant, Finland’s permanent nuclear waste vault, Ghostty landing in Ubuntu, Cloudflare’s EmDash CMS, and a Claude Code skill that talks like a caveman. – Want to start a podcast? It’s easy to get started! Sign up at Blubrry – Thinking of buying a Starlink? Use my link to support the show. Subscribe to the Newsletter. Email Ray if you want to get in touch! Like and Follow Geek News Central’s Facebook Page. Support my Show Sponsor: Best Godaddy Promo Codes Get 1Password Full Summary Cochrane opens the show by framing Anthropic’s new Mythos model as the AlphaGo moment for cybersecurity. From there, the episode moves through Apple’s pushback against AI-generated apps, a gaming anxiety study with a deeply personal hook, a series of “first to ship” energy and robotics wins out of Finland, China, and Japan, and several developer-tool stories that show how quickly the economics of software are shifting. Mythos, the Detection Ceiling, and Wall Street’s Emergency Response Anthropic’s Mythos model has Wall Street rattled. Operating autonomously, Mythos found and demonstrated the exploitation of a 27-year-old TCP SACK bug in OpenBSD, an operating system famous for being one of the most security-focused on the planet. Per Anthropic’s red team, over 99% of the vulnerabilities Mythos has identified remain unpatched. The researchers’ conclusion is blunt: “the moat in AI cybersecurity is the system, not the model.” The policy response moved fast. On April 7th, Treasury Secretary Bessent and Fed Chair Jerome Powell pulled the CEOs of Goldman Sachs, Citi, Bank of America, and Morgan Stanley into Treasury headquarters on short notice. All four banks are now testing Mythos internally. Treasury CIO Sam Corcos is also seeking direct access. Anthropic is gating distribution through Project Glasswing, a limited-access program with JPMorgan, Apple, Google, Microsoft, and Nvidia. Cochrane comes down firmly behind Anthropic’s gated approach. Because a 5.1-billion-parameter open model can apparently recover the core analysis chain for the OpenBSD flaw, this capability is not locked behind Frontier Compute. He wants the critical infrastructure hardened before the public gets keys. However, he also notes the bigger lesson is about human wisdom: people offloading all their thinking to AI lose out on the wisdom that makes any of these tools genuinely useful. Apple Bans Vibe Coding Apps from the App Store Apple has been quietly pushing back against what people are calling “vibe coding” apps. Replit, Vibecode, and an app called Anything all run AI models on the phone and produce working software that runs inside the host app. Apple cites Guideline 2.5.2, in effect since 2017, which requires apps to be self-contained. Replit and Vibecode had their App Store updates blocked. Anything was pulled in late March, briefly restored on April 3rd, and then pulled the same day again. The forcing function is volume. App Store submissions jumped 84% in a single quarter as vibe coding tools flooded Apple’s review queue with AI-generated apps. Cochrane thinks Apple is justified, given the security issues swirling around the Vibe coding ecosystem. Even a beautiful diamond gets lost in a sea of sand, and that flood is exactly what Apple is trying to manage. The company behind Anything is now pivoting to iMessage, desktop, and Android. Playing Video Games to Win Is Linked to Higher Anxiety Cochrane gets personal on this one. Through high school and his early 20s, he was deeply addicted to League of Legends. His dad teased him about it constantly. In the last few years of that addiction, his body would go ice cold and shake every ranked match before. His partner identified it as a panic attack. The moment that happened, he quit. Today, he no longer shakes. The new study lines up with his experience. Researchers Kayleigh Watters and Mikael Rubin at Palo Alto University analyzed a publicly available database of 13,464 adult gamers, most of whom primarily played League of Legends. Players who game to win show higher generalized anxiety but actually play fewer hours, since performance pressure pushes them out. Players who game to relax show strong links between social anxiety avoidance and more hours played. The study appeared in the Journal of Affective Disorders. The headline framing of “playing to win makes you anxious” misses the point. The real finding is more interesting: gaming for avoidance and gaming for competition are both warning signs, for different reasons. Cochrane notes that the League of Legends community’s toxicity has been a running joke for years, and this study suggests the game’s structure may have been manufacturing the anxiety that fueled it. Sponsor: GoDaddy Economy hosting is $6.99/month, WordPress hosting is $12.99/month, and domains are $11.99. Both hosting plans include a free domain, professional email, and SSL certificate. Go to geeknewscentral.com/godaddy for the best pricing and to directly support this independent show. Verge Motorcycle: World’s First Production All-Solid-State Battery Cochrane filled his tank for $60 today, which made this story land especially hard. His mom has driven electric for years and patiently manages a 90-mile real-world range. The next-generation answer is already shipping. Verge Motorcycles, a Finnish company, is the first production vehicle of any kind with an all-solid-state battery. Their 2026 bikes ship in Q1 with a pack from Donut Lab, another Finnish outfit spun out of Verge. The numbers are bonkers. The pack delivers an energy density of 400 Wh/kg, roughly double that of current Tesla cells. It sustains 100kW charging, hits full charge in about 5 minutes in the lab and 12 minutes on the actual bike, and the long-range version covers 600 kilometers (about 370 miles) per charge. Toyota, QuantumScape, and Samsung SDI have all been telling us that solid-state is coming in 2027 to 2030. A Finnish motorcycle company shipping in Q1 2026 just embarrassed them all. UBTech Humanoid Robot Sales Jump 23-Fold UBTech dropped its 2025 annual earnings on April 1st. Humanoid robot revenue hit 820 million yuan, roughly $119 million USD, up 2,203% from 35.6 million yuan the year before. Unit sales went from 3 robots in 2024 to 1,079 in 2025. Shares jumped 14% on the announcement. The customer list is a real industrial deployment: BYD, Foxconn, Geely, FAW-Volkswagen, and Audi. The flagship is the Walker S2, with UBTech targeting 5,000 units in 2026 and 10,000 in 2027. Cochrane is honest about what this means. He does not think we are heading for an extinction event, but worker displacement is a real concern. The US has no universal income or universal healthcare. The people affected are not white-collar managers. They are everyday line workers who already make the least on the ladder. Work efficiency reportedly doubles when these robots arrive, which is a company-side win, but the humans they replace are not getting half a year of gardening leave to retrain. He invites the listener to take on this one directly. Japan Switches On Asia’s First Osmotic Power Plant In August 2025, Fukuoka’s Seawater Desalination Center quietly opened Asia’s first osmotic power facility. It generates about 880,000 kilowatt-hours per year, enough for roughly 220 homes. It is only the second operational osmotic plant in the world, after Mariager, Denmark, in 2023. Osmotic generation uses a salinity gradient: fresh water on one side of a membrane, salt water on the other, and the pressure difference spins a turbine. The clever part is what Fukuoka does with desalination brine. Instead of regular seawater, the plant uses concentrated brine left over from the desalination process. This amplifies the salt gradient and squeezes more energy out of the same membrane. The result is a closed-loop partnership: the desalination facility produces drinking water and leaves brine behind, the osmotic plant turns the brine into electricity, and that electricity runs the desalination facility. Every desalination plant on Earth produces brine, so if Fukuoka’s co-located model works, the same pattern could be replicated across hundreds of plants worldwide. Japan’s Luna Ring Solar Moon Proposal Goes Viral Again Shimizu Corporation’s Luna Ring concept is making the rounds again. The pitch: a 6,800-mile belt of solar panels around the Moon’s equator, beaming microwave power back to Earth. Project lead Tetsuji Yoshida has long argued that a full ring could eliminate fossil fuel dependence entirely. The proposal first surfaced in 2013, has no funding, no government endorsement, and no concrete cost estimate. Shimizu has not put any active development behind it. Cochrane finds the concept fun every time it resurfaces. However, this would have to be a worldwide effort in the truest sense, with treaties, a new generation of launch economics, and microwave power transmission at a scale nobody has demonstrated. Beaming the power back to Earth has always been one of the biggest practical holdbacks. The Luna Ring is inspirational, but not shipping. Finland’s Onkalo Nuclear Waste Vault Opens Finland’s Onkalo facility is the world’s first permanent deep geologic repository for spent nuclear fuel. Operated by Posiva, the facility is buried about 430 meters down in 1.9-billion-year-old bedrock. It is designed to hold up to 6,500 tons of spent fuel and operate until the 2120s. The construction costs about €1 billion, with operating and closure adding roughly €4 billion more before the program is done. The catch is that radioactivity remains dangerous for hundreds of thousands of years. Edwin Lyman, director of nuclear power safety at the Union of Concerned Scientists, warned that the copper canisters will eventually corrode, with different scientific opinions on how fast. Geologic disposal remains “fraught with uncertainties,” and we have never validated an engineered system across a 100,000-year time frame. The bet is that the rock and copper outlast the radioactivity. Cochrane sees Onkalo as time-buying rather than a final answer. It is more of a bank holding spent fuel while science catches up. He prefers it to Japan’s ongoing approach of releasing tritium-treated water from Fukushima Daiichi into the Pacific, even though the dilution is well below WHO drinking water guidelines. Burying the waste in an insurmountable containment strikes him as the more honest answer to a problem nobody knows how to truly solve. Ghostty Terminal Lands in the Ubuntu Repos Ghostty 1.3.0 is now available in Ubuntu 26.04 LTS’s universe repository. The install is simply `sudo apt install ghostty`, no PPAs, no Snap, no Nix, no building from source. Ghostty was created by Mitchell Hashimoto, co-founder of HashiCorp. It is GPU-accelerated, uses native Swift on macOS and native GTK4 with libadwaita on Linux, and supports tabs, splits, profiles, ligatures, and the Kitty graphics protocol. Cochrane recently caught Hashimoto on a podcast, where he walked through his agentic coding workflow. Ghostty is being actively built using AI harnesses like Claude Code and Codex. Hashimoto told a story in which Codex fixed a six-month-old bug in 45 minutes, for a total API cost of $4.14. Personally, Cochrane uses WezTerm, but he is excited to see Ghostty become more widely available with a native UI rather than Electron. Borgo: Rethinking Go Using Rust Analytics India Magazine profiled Borgo, a programming language by developer Marco Sampellegrini (GitHub: alpacaaa). Borgo is statically typed with Rust-like syntax, but it compiles to Go and uses the Go runtime and garbage collector. It includes sum types (Option and Result), pattern matching, and full compatibility with existing Go packages. Notably, it removes Rust’s borrow checker and lifetimes entirely. Borgo is not new. It first appeared on Hacker News in 2023, with a RustLab talk in 2024. The 2026 angle is a renewed look at it through the lens of AI coding agents, since type-rich languages like Rust have been showing outsized productivity gains. Cochrane is a fan of Rust and stands by the borrow checker, but he enjoys these exploratory languages for what they reveal about what developers actually want. Caveman: A Claude Code Skill That Cuts 65% of Tokens Developer Julius Brussee built a Claude Code skill called Caveman that forces Claude to respond in stripped-down fragments. No articles, no “just,” no “really,” no pleasantries, no hedging. The tagline is “why use many token when few token do trick.” Across 10 real dev tasks, Caveman mode averaged 294 tokens per response, compared to 1,214 in normal mode. That is a 65% drop in output tokens. The project is MIT licensed with three intensity levels: lite, full, and ultra. Cochrane stumbled across the project online and shared it with a classmate who had been complaining about token costs. The classmate now insists that “the caveman is the only way to live.” Cochrane has not made the switch, but the bigger point lands. If a community plugin can cut 65% of tokens without correctness regressions, the labs are shipping verbose-by-default and charging users for the privilege. He suspects verbose output makes models feel more trustworthy, even when the token math says otherwise. Cloudflare Launches EmDash as a WordPress Successor Cloudflare released EmDash on April 9th, an open-source, MIT-licensed, TypeScript-based CMS pitched as the spiritual successor to WordPress. The big flex is that it was built in 60 days using AI coding agents. EmDash runs on Astro 6.0, either on Cloudflare’s edge platform or on a standard Node.js server. The plugin security model uses sandboxed Dynamic Workers with explicit permissions, addressing the architecture flaw that Cloudflare says causes 96% of WordPress vulnerabilities. Cochrane could not resist pointing out the irony of the name. The em dash has become the trademark giveaway that an AI was involved in writing. He has reservations about whether EmDash will succeed. WordPress is extremely hard to unseat, plenty of “WordPress killers” have come and gone, and the ecosystem is twenty-plus years deep. He is curious to see what comes next but not optimistic. Google Open-Sources the DESIGN.md Format Google Labs open-sourced the DESIGN.md format used by Stitch, their AI UI design tool. DESIGN.md is a declarative file capturing a project’s design system, colors, typography, and spacing in a way AI agents can read and apply. Cochrane has tried Stitch personally and finds it impressive at producing web designs. He has also seen DESIGN.md-style files already start appearing in repositories. He sees this kind of file becoming a new paradigm for agentic design, alongside robots.txt and llms.txt. However, he worries about a side effect. If everyone uses the same standardized format and the same AI tools, the web could become a homogeneous set of sites that all look the same. He is enthusiastic about the standardization but hopes designers continue to push for genuinely unique work. A 13-Liter PC With a Water Loop Built Into the Case Geeky Gadgets covered a build by “Visual Thinker”, a 13-liter mini-ITX case with custom SLA-printed water distribution plates built directly into the chassis. Instead of traditional soft tubing, plates channel coolant between the CPU and GPU blocks and are sealed with TPU and silicone molds. The case supports a full-size GPU and an SFX power supply. No thermal benchmarks, parts list, or pricing have been published. It is a one-off you cannot buy. Cochrane sees this as a sign of where PC building has gone in 2026. Modern mid-grade GPUs run nearly every recent game, so raw performance is no longer the differentiator. He likes seeing builders lean into design and craft rather than just stuffing the most powerful parts into a box. He admits he is the traditional type and built his own machine to maximize parts, but the design-first direction is a healthy evolution for the hobby. To close out the show, Cochrane recommends Pocket Casts as a podcast app. He finds it picks up new episodes very quickly. Big thanks to GoDaddy for over twenty years of keeping this show on the air, and a reminder that every promo code use is like writing a check to the show. The post Mythos: Cybersecurity’s AlphaGo Moment #1862 appeared first on Geek News Central.
Stupid News 6am 4-17-2026 …They Scammed Airbnb guests out of $8 million dollars …Grandmother found alive in bed playing video games …That's a dude in a bear suit!
In 2006, it was Halo 2 and a Mountain Dew Code Red. In 2026, it's Fortnite and an OLIPOP Shirley Temple. Some of us play video games on first dates, some play Video Games by Lana Del Rey, but we all love Dots Pretzels. All this and more on Good Children. Join us on Patreon! No filter. No notes. No pants (optional). New episodes drop Thursdays at 8PM EST: https://www.patreon.com/goodchildrenpodEDITOR: Kenzie Edmonson LISTEN: https://linktr.ee/goodchildren FOLLOW US ON INSTAGRAM: instagram.com/goodchildrenpod instagram.com/joehegyes instagram.com/andrewmuscarella FOLLOW US ON TIKTOK: tiktok.com/goodchildrenpod tiktok.com/bequietjoe tiktok.com/@andrew_musky Learn more about your ad choices. Visit podcastchoices.com/adchoices
Cooper's always know it but now he has evidence to back it up
What Fresh Hell: Laughing in the Face of Motherhood | Parenting Tips From Funny Moms
Amy and Margaret discuss two new studies on boys and their lives online—in social media and gaming—and how today's digital culture shapes boys' mental health, relationships, and ideas about their bodies and about masculinity. We discuss why gaming fills social and emotional needs for many boys, why the time spent may be of more concern than the content, and how parents can stay involved without over-policing. You'll learn practical ways to become an “ask-able” parent, set boundaries, and how to know whether their time spent online is more harmful than helpful. Here are links to some of the resources mentioned in the episode: Gottfried, Jeffrey & Sidoti, Olivia for Pew Research Center: Teens and Video Games Today Clair Cain Miller & Amy Fan for the NYT: “How Video Games Are Shaping a Generation of Boys, for Better and Worse” Oxford Internet Institute: “Violent Video Games Found Not to Be Associated with Adolescent Aggression Boston Children's Digital Wellness Lab: Pulse Survey: Digital Gaming and Social Interaction Claire Cain Miller for the NYT: It's Not Just a Feeling: Data Shows Boys and Young Men Are Falling Behind Federica Pallavicini et. al for Cyberpsychology, Behavior, and Social Networking: The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review Wenliang Su et. al for Computers in Human Behavior: Do men become addicted to internet gaming and women to social media? A meta-analysis examining gender-related differences in specific internet addiction Kirk M. Welker for JAMA: Video Games—Cognitive Help or Hindrance? Kara Alaimo for CNN Health: What your teenage son is really seeing on social media, according to new survey Common Sense Media: Boys & Gaming: What Parents Need to Know Fresh Take: Jean Twenge Why Kids Get Obsessed—And Why It's a Good Thing Laura Vanderkam's time-tracking spreadsheet Sign up for our newsletter to get monthly recs/goodies from us! We love the sponsors that make this show possible! You can always find all the special deals and codes for all our current sponsors on our website: https://www.whatfreshhellpodcast.com/p/promo-codes/ Get 50% Off Monarch Money, the all-in-one financial tool at www.monarchmoney.com/FRESH Ready to raise money-smart kids? Start now with your first month FREE at acornsearly.com/FRESH! Head to GigSalad.com and book some awesome talent for your next party, and let them know that What Fresh Hell sent you. boys and social media, boys and gaming, boys mental health, digital culture and masculinity, parenting boys online, raising boys in the digital age, video games and boys, healthy screen time for kids, social media effects on boys, parenting advice for tweens and teens, online friendships and gaming, emotional development in boys, helping boys navigate technology, positive masculinity, how to talk to kids about gaming, setting digital boundaries, boys body image online, supporting boys' wellbeing, parenting in the digital world, tech and teen mental health, What Fresh Hell podcast, mom friends, funny moms, parenting advice, parenting experts, parenting tips, mothers, families, parenting skills, parenting strategies, parenting styles, busy moms, self-help for moms, manage kid's behavior, teenager, tween, child development, family activities, family fun, parent child relationship, decluttering, kid-friendly, invisible workload, default parent Learn more about your ad choices. Visit podcastchoices.com/adchoices
HOUR 4- Who Is Playing Video Games, Takeaways and MORE full 572 Thu, 16 Oct 2025 15:42:00 +0000 wUGGTSNKN7T1hh1lNsRBjhHjJ2x6257P society & culture Klein/Ally Show: The Podcast society & culture HOUR 4- Who Is Playing Video Games, Takeaways and MORE Klein.Ally.Show on KROQ is more than just a "dynamic, irreverent morning radio show that mixes humor, pop culture, and unpredictable conversation with a heavy dose of realness." (but thanks for that quote anyway). Hosted by Klein, Ally, and a cast of weirdos (both on the team and from their audience), the show is known for its raw, offbeat style, offering a mix of sarcastic banter, candid interviews, and an unfiltered take on everything from culture to the chaos of everyday life. With a loyal, engaged fanbase and an addiction for pushing boundaries, the show delivers the perfect blend of humor and insight, all while keeping things fun, fresh, and sometimes a little bit illegal. 2024 © 2021 Audacy, Inc. Society & Culture False https://player.amperwavepodcasting.com
Teenage boys are now spending more time playing video games than they are at school, according to UK research from gambling addiction charity Ygam. They found boys aged 15 to 17 play 34 hours a week, which is roughly five hours a day. Stella O'Malley, Psychotherapist & Author joined Newstalk Breakfast to reflect on the findings and its implications
Get ready for chubs and substances. Join me as we virtually dive with seals and peer pressure flies into bad choices. — Support and sponsor this show! Venmo Tip Jar: @wellthatsinteresting Instagram: @wellthatsinterestingpod Bluesky: @wtipod Threads: @wellthatsinterestingpod Twitter: @wti_pod Listen on YouTube!! Oh, BTW. You're interesting. Email YOUR facts, stories, experiences... Nothing is too big or too small. I'll read it on the show: wellthatsinterestingpod@gmail.com WTI is a part of the Airwave Media podcast network! Visit AirwaveMedia.com to listen and subscribe to other incredible shows. Want to advertise your glorious product on WTI? Email me: wellthatsinterestingpod@gmail.com Learn more about your ad choices. Visit megaphone.fm/adchoices
Your teen's gaming habit might not be all bad. Video games can feel like a battleground for parents—but are they always a negative? In this episode, Dr. Lisa & Reena explore how gaming can help teens connect, learn, and unwind. Learn how to set boundaries without igniting power struggles and how to spot when gaming is helping (or hurting) your child's development. ________________ “Ask Lisa: The Psychology of Parenting” is the essential podcast for parents seeking expert guidance, tested strategies, and psychological insights on raising kids, especially tweens and teens. Join renowned clinical psychologist Dr. Lisa Damour and former journalist and mom of two Reena Ninan as they explore real-life parenting challenges. Looking to learn more about how to boost kids' resilience, build their confidence, or support their emotional well-being? Dr. Lisa and Reena have got you covered! Together they address listener questions about stress, anxiety, social media concerns, school pressures, and challenges in peer relationships. Each episode provides practical advice and science-backed solutions to help parents raise resilient, confident, and emotionally healthy kids. Tune in every week for the latest topics in parenting, child psychology, and family wellness. Get answers to your most pressing parenting questions. New episodes drop every Tuesday. Check out our Ask Lisa Podcast Playlists. Binge specific topics like Raising Sons, Staying Connected to Your Teen: https://www.youtube.com/@asklisapodcast/playlists ________________ Episode Keywords: screen time, video games and teens, tech parenting, parenting a gamer, gaming addiction, screen time rules, social skills and gaming, teen boys and video games Show Keywords: ask lisa podcast, dr lisa damour, reena ninan, psychology, parenting, podcast, teens, tweens, parenting teens, parenting tweens, teen parenting, tween parenting, parenting tips, parenting advice, positive parenting, parenting podcast, teen behavior, tween challenges, raising tweens, raising teens, parenting hacks, parenting help, family dynamics, kids podcast, mental health, teen mental health, attachment styles, emotional intelligence
Your teen's gaming habit might not be all bad. Video games can feel like a battleground for parents—but are they always a negative? In this episode, Dr. Lisa & Reena explore how gaming can help teens connect, learn, and unwind. Learn how to set boundaries without igniting power struggles and how to spot when gaming is helping (or hurting) your child's development. ________________ “Ask Lisa: The Psychology of Parenting” is the essential podcast for parents seeking expert guidance, tested strategies, and psychological insights on raising kids, especially tweens and teens. Join renowned clinical psychologist Dr. Lisa Damour and former journalist and mom of two Reena Ninan as they explore real-life parenting challenges. Looking to learn more about how to boost kids' resilience, build their confidence, or support their emotional well-being? Dr. Lisa and Reena have got you covered! Together they address listener questions about stress, anxiety, social media concerns, school pressures, and challenges in peer relationships. Each episode provides practical advice and science-backed solutions to help parents raise resilient, confident, and emotionally healthy kids. Tune in every week for the latest topics in parenting, child psychology, and family wellness. Get answers to your most pressing parenting questions. New episodes drop every Tuesday. Check out our Ask Lisa Podcast Playlists. Binge specific topics like Raising Sons, Staying Connected to Your Teen: https://www.youtube.com/@asklisapodcast/playlists ________________ Episode Keywords: screen time, video games and teens, tech parenting, parenting a gamer, gaming addiction, screen time rules, social skills and gaming, teen boys and video games Show Keywords: ask lisa podcast, dr lisa damour, reena ninan, psychology, parenting, podcast, teens, tweens, parenting teens, parenting tweens, teen parenting, tween parenting, parenting tips, parenting advice, positive parenting, parenting podcast, teen behavior, tween challenges, raising tweens, raising teens, parenting hacks, parenting help, family dynamics, kids podcast, mental health, teen mental health, attachment styles, emotional intelligence
PSA from The Drive: Playing Video Games Does NOT Make You Skinny! full 617 Wed, 18 Jun 2025 01:09:04 +0000 afRxZG40iSYKQAaRvZOQ2gbD50YosQSI nfl,mlb,nba,nfl news,texans,astros,rockets,mlb news,sports The Drive with Stoerner and Hughley nfl,mlb,nba,nfl news,texans,astros,rockets,mlb news,sports PSA from The Drive: Playing Video Games Does NOT Make You Skinny! 2-6PM M-F © 2025 Audacy, Inc. Sports False https://player.amperwavepod
how video games got expensive including consoles. Plus NBA possible free agents
Listen with FREE Interactive Transcript only on the RealLife App. In this episode, Izzy and Ethan explore how video games helped RealLife English team members learn real, everyday English. Discover three inspiring stories, learn why gaming is an underrated learning tool, and get recommendations for mobile games you can start using today. Plus, take a nostalgic trip with us through some classic games from our childhood! Show notes here. .......... Follow us on: RealLife English (YouTube) Learn English with TV Series (YouTube)
Fred asks if any dad has played video games while their partner gave birth to their child.See omnystudio.com/listener for privacy information.
The Fred Show crew had a photoshoot and Fred may have potentially met the love of his life! Plus, have you heard of dads bringing video games to the delivery room? Listen now!See omnystudio.com/listener for privacy information.
Jackson is back from Hawaii and Juice is DISPROPORTIONATELY mad at his job. patreon.com/itdangerpod
Listen to the full 7 am hour where we talk about Fred's problem with his food delivery service. We debate relationship drama on Stay or Go. Plus can Keke keep up her win streak in the Showbiz Showdown? Find out! See omnystudio.com/listener for privacy information.
“Ask Lisa: The Psychology of Parenting” is the essential podcast for parents seeking expert guidance, tested strategies, and psychological insights on raising kids, especially tweens and teens. Join renowned clinical psychologist Dr. Lisa Damour and former journalist and mom of two Reena Ninan as they explore real-life parenting challenges. Looking to learn more about how to boost kids' resilience, build their confidence, or support their emotional well-being? Dr. Lisa and Reena have got you covered! Together they address listener questions about stress, anxiety, social media concerns, school pressures, and challenges in peer relationships. Each episode provides practical advice and science-backed solutions to help parents raise resilient, confident, and emotionally healthy kids. Tune in every week for the latest topics in parenting, child psychology, and family wellness. Get answers to your most pressing parenting questions. New episodes drop every Tuesday. Check out our Ask Lisa Podcast Playlist. Binge specific topics like Raising Sons, Staying Connected to Your Teen: https://www.youtube.com/@asklisapodcast/playlists ________________ Are video games interfering with your child's social life, or could they be a secret weapon for connection and skill-building? In this episode, Dr. Lisa challenges parents' assumptions about gaming, revealing surprising benefits like spatial skill development and peer socialization while also addressing the critical importance of balancing screen time with real-world interactions. If your child is a gaming enthusiast or you're concerned about screen time, this episode provides nuanced, research-backed guidance for navigating the digital entertainment landscape. We want to hear from you! What's your biggest challenge with your child's video game habits? ________________ Episode Keywords: video games, socialization, family activities, sports, balance, technology, youth culture Show Keywords: ask lisa podcast, dr lisa damour, reena ninan, psychology, parenting, podcast, teens, tweens, parenting teens, parenting tweens, teen parenting, tween parenting, parenting tips, parenting advice, positive parenting, parenting podcast, teen behavior, tween challenges, raising tweens, raising teens, parenting hacks, parenting help, family dynamics, kids podcast, mental health, teen mental health, attachment styles, emotional intelligence
“Ask Lisa: The Psychology of Parenting” is the essential podcast for parents seeking expert guidance, tested strategies, and psychological insights on raising kids, especially tweens and teens. Join renowned clinical psychologist Dr. Lisa Damour and former journalist and mom of two Reena Ninan as they explore real-life parenting challenges. Looking to learn more about how to boost kids' resilience, build their confidence, or support their emotional well-being? Dr. Lisa and Reena have got you covered! Together they address listener questions about stress, anxiety, social media concerns, school pressures, and challenges in peer relationships. Each episode provides practical advice and science-backed solutions to help parents raise resilient, confident, and emotionally healthy kids. Tune in every week for the latest topics in parenting, child psychology, and family wellness. Get answers to your most pressing parenting questions. New episodes drop every Tuesday. Check out our Ask Lisa Podcast Playlist. Binge specific topics like Raising Sons, Staying Connected to Your Teen: https://www.youtube.com/@asklisapodcast/playlists ________________ Are video games interfering with your child's social life, or could they be a secret weapon for connection and skill-building? In this episode, Dr. Lisa challenges parents' assumptions about gaming, revealing surprising benefits like spatial skill development and peer socialization while also addressing the critical importance of balancing screen time with real-world interactions. If your child is a gaming enthusiast or you're concerned about screen time, this episode provides nuanced, research-backed guidance for navigating the digital entertainment landscape. We want to hear from you! What's your biggest challenge with your child's video game habits? ________________ Episode Keywords: video games, socialization, family activities, sports, balance, technology, youth culture Show Keywords: ask lisa podcast, dr lisa damour, reena ninan, psychology, parenting, podcast, teens, tweens, parenting teens, parenting tweens, teen parenting, tween parenting, parenting tips, parenting advice, positive parenting, parenting podcast, teen behavior, tween challenges, raising tweens, raising teens, parenting hacks, parenting help, family dynamics, kids podcast, mental health, teen mental health, attachment styles, emotional intelligence
In today's episode of Reddit Podcast, a wild Karen [summary of the story]. You won't believe how this one ends! Sit back, relax, and enjoy this binge-worthy Reddit podcast, featuring Karen freakouts, entitled people stories, and pro revenge tales.
WEDNESDAY HR 5 The K.O.D. - Want to play a old video game? Spring Break Monster Messages & Hot Takes
In this one, Eddie and Jerry talk Jerry's growing obsession with Marvel Rivals and how lame it is to talk trash playing video games... enjoy! Learn more about your ad choices. Visit megaphone.fm/adchoices
Can experimenting with game design increase our chances of finding a cure for cancer? Cancer is crafty, forcing us to be just as clever in our efforts to outfox it—and we've made excellent progress, but is it time for a new play in the playbook? In Gaming Cancer: How Building and Playing Video Games Can Accelerate Scientific Discovery (MIT Press, 2025), Jeff Yoshimi proposes a new approach to fighting an increasingly exhausting war. By putting the work of cancer research into the hands of nonspecialists, Yoshimi believes, we can accelerate the process of outgaming the disease once and for all. Gamers have already used “serious games” to discover new galaxies, digitize ancient texts, decode viruses, and solve theoretical problems in neuroscience. Cancer is a multilayered threat, and our best bet at overcoming it is via more minds working in concert. Gaming Cancer is an instruction manual for engineering games that motivate users to strain and sweat to find cancer cures. It integrates game design with research in cancer biology, data visualization techniques, and developments in cognitive science and AI while remaining sensitive to the limitations of citizen science and ethical concerns. Yoshimi sees in cutting-edge game technology the potential to educate and empower people to outwit cancer, an indirect route to richer science literacy that draws on the boundless resources of the mind. This book offers anyone invested in beating this seemingly intractable disease a concrete playbook that combines real science with creative vision in an effort to defeat the boss monster, cancer. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network
Can experimenting with game design increase our chances of finding a cure for cancer? Cancer is crafty, forcing us to be just as clever in our efforts to outfox it—and we've made excellent progress, but is it time for a new play in the playbook? In Gaming Cancer: How Building and Playing Video Games Can Accelerate Scientific Discovery (MIT Press, 2025), Jeff Yoshimi proposes a new approach to fighting an increasingly exhausting war. By putting the work of cancer research into the hands of nonspecialists, Yoshimi believes, we can accelerate the process of outgaming the disease once and for all. Gamers have already used “serious games” to discover new galaxies, digitize ancient texts, decode viruses, and solve theoretical problems in neuroscience. Cancer is a multilayered threat, and our best bet at overcoming it is via more minds working in concert. Gaming Cancer is an instruction manual for engineering games that motivate users to strain and sweat to find cancer cures. It integrates game design with research in cancer biology, data visualization techniques, and developments in cognitive science and AI while remaining sensitive to the limitations of citizen science and ethical concerns. Yoshimi sees in cutting-edge game technology the potential to educate and empower people to outwit cancer, an indirect route to richer science literacy that draws on the boundless resources of the mind. This book offers anyone invested in beating this seemingly intractable disease a concrete playbook that combines real science with creative vision in an effort to defeat the boss monster, cancer. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society
An innovative program through the Franklin County Office of Aging adds some new twists to the gaming experience.
An innovative program through the Franklin County Office of Aging adds some new twists to the gaming experience.
Boyfriend Won't Stop Playing Video Games... HUGE Mistake! | Reddit Stories PodcastWelcome to another episode of r/EntitledParents stories!Here on the mr redder podcast we read stories about entitled people, entitled parents, and am i the jerk stories with Karen.I'm a voice actor that narrates reddit stories. I record all of the VO and edit all videos myself. On this channel I play the roles of mr redder and Karen as we read reddit stories and discuss them. Story genres include entitled parents, revenge, malicious compliance, and AITA.Our videos include music under a Creative Commons license (CC BY-SA 3.0) and background footage from Pexels, under the Pexels license. Every Saturday we release a longer compilation video which includes some of our best stories from last year. Subscribe for daily uploads!
LEAVE A REVIEW if you liked this episode!! Let's Connect On Social Media! youtube.com/anthonyvicino twitter.com/anthonyvicino instagram.com/theanthonyvicino https://anthonyvicino.com Join an exclusive community of peak performers at Beyond the Apex University learning how to build a business, invest in real estate, and develop hyperfocus. www.beyondtheapex.com Learn More About Investing With Anthony Invictus Capital: www.invictusmultifamily.com Multifamily Investing Made Simple Podcast Passive Investing Made Simple Book: www.thepassiveinvestingbook.com
Responding to question from listeners about 2 Peter 3:8 where Peter says a thousand years are as one day and one day as a thousand years, how can we know the Bible we have is original and hasn't been corrupted, and how do we think about playing video games. Visit wwutt.com for all our videos!
Today we're talking about DEMOS by many people!Listen to Chase and Kim on Press Start!---Discussed in the episodeUrban Myth Dissolution CenterThis image30 BirdsRogue FlightOn XboxOn SwitchMiroHail to the RainbowLuma IslandSorry We're ClosedSilly Polly BeastBeastieballMandragoraScarlet Deer InnThe Edge of AllegoriaPlay WEBFISHING insteadMainFramesNeon BloodLiDAR Exploration ProgramKeep DrivingSilicon WastelandSet Yourself on FireStar VadersMyceliumToads of the Bayou---Visit our website!Support the show on Kofi!Follow us on Twitch!Follow the show on Bluesky!Check out The Worst Garbage Online!---Art by Tara CrawfordMusic by _amaranthineAdditional sounds by BoqehProduced and edited by AJ Fillari---Timecodes:(00:00) - Does Bowser is horny? (01:14) - What's that turtle compensating for? (02:16) - It's NextFest (two weeks ago) baby! (07:44) - Getting into it (08:12) - Urban Myth Dissolution Center (12:16) - 30 Birds (14:39) - Rogue Flight (18:14) - Miro (21:08) - Hail to the Rainbow (27:00) - Luma Island (32:42) - Sorry We're Closed (34:40) - Silly Polly Beast (37:34) - Beastieball (42:17) - Mandragora (45:43) - Scarlet Deer Inn (48:42) - The Edge of Allegoria (55:10) - MainFrames (58:25) - Neon Blood (01:03:12) - LiDAR Exploration Program (01:06:50) - Keep Driving (01:11:05) - Silicon Wasteland (01:14:30) - Set Yourself on Fire (01:21:13) - Star Vaders (01:26:05) - Mycelium (01:30:46) - Toads of the Bayou (01:35:00) - Video games???? (01:36:02) - It's the outro!
Playing Video Games May Actually Be Good For Your Brain bonus 23 Fri, 18 Oct 2024 00:31:52 +0000 LLOSo50QzuKLEJHkHCUamdcDCqVFoQ5D news,pop culture,comedy,society & culture The Mens Room Daily Podcast news,pop culture,comedy,society & culture Playing Video Games May Actually Be Good For Your Brain From sinners to saints, kings to commoners, rock stars and regular folks. Everyone is here and they're sharing their stories. Sit down and grab a beer with the men of The Mens Room. 2024 © 2021 Audacy, Inc. Society & Culture False https://player.amperwavepodcasting.co
In this episode of Breaking Through Glass Ceilings, Brian H Waters dives into a common debate – why do some women dislike when men play video games? Is it just a preference, or is there something deeper going on? We'll break down the reasons and discuss how gaming habits can affect relationships. Plus, we take a look at Lamar Jackson's new Gatorade commercial and whether or not it's a an automatic trip the Super Bowl. He also discusses Ellie the Elephant's new competition, and Stephen A Smith vs Sheryl Swoops Click here to subscribe to 6HM Production #VideoGames #Relationships #LamarJackson #Gatorade #NFL #BreakItDownWithBrianH #Gaming The Tears Behind My Smile: A Tribute to my brother, Michael A. Carroll, Sr. https://a.co/d/fJUV2Qv. Watch WWE Meets Pop Culture with Queen P.R. on @ThoseWrestlingGirlsPodcast https://www.youtube.com/watch?v=78oHHxmQwXA&list=PLDkOZ6IqZ8WjVsPoZQQse4y84fsm5SLwA Join us for an engaging discussion and share your thoughts in the comments below! Purchase a Breaking Through Glass Ceilings T-Shirt: https://bit.ly/BTGCShirts Create some of the best social clips using OPUS Clip. Be sure to click my link below https://www.opus.pro/?via=brianhwaters Save 10% off your purchase on Vertical Athletics by using the code BRIANHWATERS https://verticalathletics.com/discount/BRIANHWATERS?ref=brianhwaters24 Save 10% off Rogue Energy Drink https://rogueenergy.com/discount/BrianH?ref=wfGgU8WHQ98SUr Symphony of Balloons https://bit.ly/SYMPOBallonsForm and Subscribe to @meaganyvonnetv Visit BWatersProductions.com
Get ready for a wild episode of Pillow Talk! Host Ryan Pownall is joined by the beautiful Tru Kait. Co-hosting this episode is the one and only Mia Malkova. With lively discussions, plenty of laughs, and some unforgettable moments, this episode is sure to keep you hooked from start to finish. Don't miss out on this spicy-filled episode of Pillow Talk with Tru Kait and Mia Malkova!Check out our sponsors:*RK WITH MATES - FREE $10 PROMO CODE:https://linktr.ee/PillowtalkwithryanGET FREE $10 TO PLAY WITHEAT A BEAR | BONER BEARShttps://bit.ly/4fhQDXeGROW YOUR LOAD WITH POPSTARhttps://www.popstarlabs.com/pillowtalkJOIN OUR OFFICIAL DISCORD SERVER:https://discord.com/invite/kHXHhVtw23PILLOWTALK UNCENSORED:https://linktr.ee/pillowtalkwithryanSOCIALS:Tru Kaithttps://www.instagram.com/tru.kait/@tru.kaitMia Malkovahttps://www.instagram.com/miamalkova/@miamalkovaRyan Pownallhttps://www.instagram.com/itsryanpownall/@itsryanpownallEpisode 168- Producer Terry
Host on 99.9 The Fan in Raleigh, Adam Gold joins the show, to talk the latest around the Hurricanes off-season, including multiple trade rumors, he weights in on the Hornets draft pick, and talks about adults who play video games See omnystudio.com/listener for privacy information.
Sean and Solus talk about: (2:05) how he started rapping in elementary school, creating videos with his brother and experiences with graffiti artists (26:17) getting addicted to vaping on and off, Aliens, not liking to talk about ghosts being real, and why we love cartoons (47:14) getting into rock climbing because of a break up and how he continued climbing as a hobby (1:13:49) using stimulus checks to make music videos and pursuing a rap career Get 2 Know more about Solus IG- @solusthehappyhuman TikTok- @solusthehappyhuman https://open.spotify.com/artist/7htNebbiEgIIbvNdzg9kgL?si=0G-4KAG9QlqCRSORcLUATA https://music.apple.com/us/artist/solus-the-happy-human/1582368869 https://youtube.com/@solusthehappyhuman?si=sIepfCPtPjsHGX8U https://on.soundcloud.com/LeFGHEXQfgHBFmzr8 Follow the Getting 2 Know U Pod on Instagram, Twitter, and Facebook Help the Getting 2 Know U Pod upgrade our recording and sound equipment through our Patreon: https://www.patreon.com/getting2knowupod Support the Getting 2 Know U Pod by SUBSCRIBING, RATING, AND REVIEWING when you listen: Apple: https://podcasts.apple.com/us/podcast/getting-2-know-u-pod/id1502868247 Spotify: https://open.spotify.com/show/686ov3pdhcVVaN4PXZeMHA?si=hE_tJlSkRii-kaSGcJgLUw&nd=1 Podbean: https://getting2knowupod.podbean.com/
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We are getting older. But are we getting TOO old? Is that even a thing? Learn more about your ad choices. Visit megaphone.fm/adchoices
We are getting older. But are we getting TOO old? Is that even a thing? Learn more about your ad choices. Visit megaphone.fm/adchoices
We are getting older. But are we getting TOO old? Is that even a thing? Learn more about your ad choices. Visit megaphone.fm/adchoices
We are getting older. But are we getting TOO old? Is that even a thing? Learn more about your ad choices. Visit megaphone.fm/adchoices
The great Dave Cooper joined us at Advancing Prefab 2024. He brought plenty of energy and hard facts about the industry. Namely, there is a cool-factor with jobs when you're young. If you can go home and show off the unique things you're doing and building in a career, it's going to be a draw for the next generation. Once you have people on board, how do you keep them there? Culture. Culture. Culture. Tune in to see where the rest of the conversation went. Dave is a a home builder, vlogger and believer in the power of personal brand. He started creating video content to showcase the value of modular construction. Over time, he connected with industry leaders changing the way we build new homes, specifically in the offsite construction marketplace and regularly hosts the show Dave Cooper Live.
Join Game Theory Host MatPat as he explains how to teach video games to someone! *Credits:* Writers: Matthew Patrick, Tom Robinson and Mike Keenan (The Pokémon Biologist) Editors: Dan "Cybert" Seibert, Tyler Mascola, Warak, Pedro Freitas and Shannon (Bomb0i) Sound Designer: Yosi Berman
Barstool Radio is back and hosted by John Feitelberg, and Pat McAuliffe. Get inside and stir up the Barstool drama every day. Timecodes: 0:00 Kate had her baby 6:20 Gray Pat 14:30 Nicky Smokes calling his girlfriend / short guys 42:00 klemmer on video games 47:07 Calls 1:01:53 Dana had someone **** on his chest 1:12:00 Brittany Schmitt and Alex Bennett are hanging out Barstool Sports Invitational FAU vs. Loyola Chicago | Arizona State vs. Mississippi State November 8th 6pm https://www.wintrustarena.com/events/detail/barstool-sports-invitational-110823 Support our sponsor Stacker2 Energy Go to https://Stacker2.com/Barstool-Sports for your Barstool Bite Back Special. Get $5 bucks off your purchase OR $5 bucks worth of free product. Check out Barstool Sports for more: http://www.barstoolsports.com Follow Barstool Sports here: Facebook: https://facebook.com/barstoolsports Twitter: https://twitter.com/barstoolsports Instagram: http://instagram.com/barstoolsports #BarstoolRadio #BarstoolSports
We welcome Luke Rotvold once again as he makes his third appearance on the show. And today, his business partner Jake Landis tags along… Together, these two are known as the Viking Boys. Luke is the undisputed king of cold calling, having generated an impressive $3 million in revenue while just casually playing video games on their couch! Their success doesn't stop there; after discovering the ins and outs of wholesaling, they've ventured into exciting new projects like rentals, flips, and Airbnb. If you want to dominate the wholesaling business and have tons of fun while at it, this is your episode! To be the top player in your market by following the same tried and true program that helped the Viking Boys experience massive success, check out Brent's TTP Training Program today!----------Show notes:(1:25) Beginning of today's episode.(3:05) The core element of every business is being proactive.(5:49) It's possible! You can still make money while just playing video games on your couch.(9:19) On building their team and finding the right people.(10:56) Explaining the process they undergo when finding discounted deals.(19:43) From faith to fact: how to lock up deals like a machine.(21:41) The Viking boys break down one of their best cold calling deals.(29:39) Don't go out and spend your money, reinvest it!----------Resources:Who Not How by Dan Sullivan and Benjamin HardyThe Viking Boys Youtube ChannelListSourcePodioLuke on InstagramJake on InstagramTo speak with Brent or one of our other expert coaches call (281) 835-4201 or schedule your free discovery call here to learn about our mentorship programs and become part of the TribeGo to Wholesalingincgroup.com to become part of one of the fastest growing Facebook communities in the Wholesaling space. Get all of your burning Wholesaling questions answered, gain access to JV partnerships, and connect with other "success minded" Rhinos in the community.It's 100% free to join. The opportunities in this community are endless, what are you waiting for?
Amy's 12-year-old son wants to take a girl to the movies on a date! Find out what Amy thinks about it and if she'll let him go. Plus, Eddie's video of Lunchbox yelling at Abby has gone viral. Hear why it's causing some drama...Mailbag: A listener's wife thinks he's too old to be playing video games and that he shouldn't be playing them. He needs advice on how to convince his wife to be okay with him playing video games. We share our thoughts!See omnystudio.com/listener for privacy information.