Join amateur dungeon masters Carlos, Braeden, and Jordan in weekly conversations about role playing, game design, and community building. Tune in to hear: New! Echoes from the Outlands -- Where we provide our take on TTRPG news, tools, and trends for this hobby. Divining the DMG -- After years of playing the game, we're finally committing to reading at least one rulebook. Hear our thoughts in this semi-educational seminar for aspiring DMs. New! Talk of the Town -- The only place to find the sweetest gossip The Society is offering. Find out what your community is saying, join the conversation! Do you give Triple Advantage?
This week, we look at the new Avatar Legends TTRPG, discuss ways to invest money according to the DMG, and hear your submissions for toughest combat encounter.
On this week's episode of Triple Advantage, we finally get around to discussing the first of our music inspired adventures. Next, we use some downtime to talk about what happens between adventures. Finally, we look to what the future may have in store for us as we ask ourselves what kind of classes are missing from D&D.
With Jordan away for the week, Carlos and Braeden take a look at the latest announced sourcebook for D&D: Fizban's Treasury of Dragons.
This week on Triple Advantage, we wrap up a discussion around Strixhaven, look for traps in the DMG, and discuss our shortcomings as DMs.
This week, we look at the first two Strixhaven subclass options from the most recent Unearthed Arcana, discuss how to implement traps, and share your picks for the best Magic: The Gathering setting to make the jump to D&D.
On this week's episode of Triple Advantage, we dive into a storm of news with the Feywild, Strixhaven, and Exandria Unlimited. Next we complete our journey through the travel section of the Dungeon Master's Guide. Finally, we reminisce with the society about some of our favourite Critical Role moments.
This week on Triple Advantage, we check in on our new one-shot writing challenge, argue about underwater encounters, and check out the most shocking moments in our campaigns.
This week on Triple Advantage, we stumble our way into a new one-shot writing challenge, discuss urban dangers mentioned in the DMG, and look at your most intense moments in a campaign.
On this week's episode of Triple Advantage, we finally see light at the end of the tunnel as we anticipate in home games in the future. Next our divination tells us to fill out maps with settlements and buildings. Finally, we discuss some of the worst in character mistakes we have made to date.
This week on Triple Advantage, we discuss the big bads at the end of our campaigns, look at the dangers of the wilderness in the DMG, and discuss your coolest in-character moments.
This week on Triple Advantage, we look at the best ways to convey emotion when DMing through a computer screen, discuss weather patterns as defined by the DMG, and look at other DMs where you take your inspiration from.
On this week's episode of Triple Advantage, we give an update on the highly anticipated new setting for 5e, Auroboros, then we travel into the wilderness of the Dungeon Masters Guide, and we finish off with a discussion on classes we wish we could play.
Today on Triple Advantage, we look at the new draconic options for your characters available in the latest Unearthed Arcana, explore travel options in the DMG, and see what the craziest thing your DM has done is.
Jordan and Braeden sit down with friend of the show Elijah to discuss his feedback on our recent module, Into The Jaws Of The Mimic Queen.
This week on Triple Advantage, we look at the difference between soft and hard worldbuilding in a campaign, complain about the inclusion of portcullises in the Dungeon Master's Guide, and discuss your hot D&D takes.
On this week's episode of Triple Advantage we give an update on our home campaigns, prove the importance of walls and doors, and finally discuss the balance between planning and improvising a session.
This week on Triple Advantage, we discuss Auroboros, the new 5e setting from World of Warcraft designer Chris Metzen, look at creating dungeon ecology, and resort to yelling at each other about custom rulesets.
Carlos and Braeden sit down with Sean McRoberts, the creator and composer behind McRoMusic, a TTRPG-focused music project, to discuss his influences, creative process and upcoming projects.
This week on Triple Advantage, we shout out some awesome new projects we've found through the #SelfPromoSaturday trend on Twitter, look at what denizens can be found in your dungeon, and see what you have to say about customizing your spellcasting.
On this week's episode of Triple Advantage, we view the new zoo of UA races, delve into creating new dungeons, and show off some of our favourite homebrew monsters.
This week on Triple Advantage, we head back to Ravenloft while talking about the new sourcebook from Wizards, dicuss what makes a good villain, and see how you handle romance in your games.
On this week's Triple Advantage, we discuss how to add the Hex from WandaVision into your D&D campaign, look at the different subtypes of NPCs that you can create using the DMG, and discuss the worst things that we've ever done to player characters in our games.
On this week's episode of Triple Advantagec we discuss a subreddit on tools for your games, continue following the Dungeon Master's Guide through unique NPC's, and recount some of the strangest things found in the D&D world.
This week on Triple Advantage, we get spooky talking about the new gothic lineageoptions, Jordan gives us a seminar on how to build an NPC by the book (literally),and we discuss whether you prefer playing against smart or dumb creatures.
On this week's episode of Triple Advantage, we take a look at the missing elements from Tasha's character creation, finish up encounter creation in the DMG, and speak on the importance of music in your campaigns.
This week on Triple Advantage, we discuss ideas that we've “borrowed”from board games and video games for our campaigns, Jordan walks us throughbalancing combat encounters, and we look at your favorite settings to runadventures in.
On this week's episode of Triple Advantage, the gang looks at Candlekeep Mysteries, the newest announced release from Wizards of the Coast, discuss how to create meaningful encounters, and look at their favorite third-party supplements used in-game.
On this week's episode of Triple Advantage, we go shopping for our favourite parts of D&D, find more ways to complicate a campaign, and share our dreams for the future to come.
This week on Triple Advantage, we get SUPER meta talking about how we picture ourin-game worlds, Jordan creeps carefully into writing Intrigue campaigns, and wegather around the fire to discuss your favorite holiday-themed adventures.
On today's episode of Triple Advantage, we check in and see how each of our campaigns are doing. On Divining the DMG, we discuss how to run a mystery campaign. Finally, we discuss the campaigns that the members of the Society have wanted to run, but haven't been able to.
Join Jordan and guest host Matt as they interview Braeden about The Wasting Disease, our most ambitious module release yet! Featuring three full chapters, two complete subclasses and more, The Wasting Disease is available now from the Royal City Society on DM's Guild.
On this week's episode of Triple Advantage, lightning strikes us a third time, we encounter the bulk of event-based adventures in our divinations, and we share dreams of characters to come in our Talk of the Town.
On today's episode of Triple Advantage, Carlos leads another lightning round ofcharacter creation to celebrate Tasha's Cauldron of Everything, Jordan walks usthrough how to create event-based adventures, and we hear your thoughts on thebest characters you didn't create in this week's Talk of the Town.
Jordan did a thing! Join Braeden and guest host Matt as they ask Jordan about the Path of Destruction barbarian, the newest subclass release from the Royal City Society available now on DM's Guild.
In today's (impromptu) bonus action, Carlos leads Braeden and Jordan on a character creation lightning round based on the new subclasses found in Tasha's Cauldron of Everything.
On today's episode, we continue to speculate about the upcoming release, Tasha's Cauldron of Everything, discuss location-based adventures in Divining the DMG, and see what kind of evil characters or actions the players in our community have seen - or done!
On this week's episode of Triple Advantage, there is a new press release - the Darrington Press, that is. We then press on to our thoughts on adventure structures, and finally we wrap things up in a duel between martial and spellcasting classes.
Thisweek on Triple Advantage, Carlos walks us through Matt Mercer's newest subclasses,Jordan starts part 2 of the Dungeon Master's Guide, and we look at turninghorror movies into adventures for your table in this week's Talk of the Town.
On today's Triple Advantage, we go over the spooky titles on sale at DM's Guild, finish Part 1 of the DMG, and Braeden brings extra information on other game systems that our local community likes to play. *Please note, we are aware that there are some audio issues with Jordan's mic at around 38 minutes.
On this weeks episode of Triple Advantage, the echoes take us way outside the realm of 5e, law and order is reestablished as we wrap up the Outer Planes, and we discuss your favourite gods and patrons in this week;s Talk of the Town.
On this Triple Advantage bonus action, we sit down with David, the author of the new 5e module Into the Jaws of the Mimic Queen. We discuss the background of this module, his experience writing with the Royal City Society, his thoughts on theater of mind combat, and how he structures his campaigns.
This week on Triple Advantage, Carlos walks us through some data analysis on 5e character trends, Jordan gives us a Hell of a good time exploring the Outer Planes, and we hear what your favorite downtime activities are on this week's Talk of the Town.
On this episode of Triple Advantage, we discuss the frosty topics on DM's Guild, Jordan takes us down to some of the more spoopy planes, and we discuss what makes a good villain in this week's Talk of the Town. Note: this episode has been re-edited due to audio errors in the first 10 minutes.
On this week's episode of Triple Advantage, we scrape the frost off of the new sourcebook, carouse the chaos of the Outer Planes, and shake things up in a discussion on dice.
On today's Triple Advantage, Carlos walks us through DM's Guild trends and licensing information, Jordan begins our guided tour of the Outer Planes, and we listen to your opinions on whether homebrew or prewritten content is the way to go.
On today's episode of Triple Advantage, Carlos curates some curious Reddit threads, Jordan yeets us to the Outer Planes, and join the conversation on Talk of the Town as we share our favourite magical items!
On today's episode of Triple Advantage, join your hosts Carlos, Braeden and Jordan as we brew some discussions on Tasha's Cauldron of Everything, get shipwrecked in the Plane of Water, and go wild about our favourite Wild Shapes. As always, be sure to tune in to the discussion on our social media pages.
This week on Triple Advantage, we discuss the hottest new homebrew item, the Combat Wheelchair, in Echoes from the Outlands. Then we turn up the heat as we delve into the Plane of Fire in our continued divination of the DMG. Finally, hear what The Society's favourite classes are in the newest Talk of the Town.
Kicking off the new chapter in our amateur production D&D community. We're proud to present the first episode of Triple Advantage, Third Edition! We welcome a more polished show format spliced with even more hometown memes. On this episode we discuss the new unearthed arcana subclasses for bards and warlocks. Then, we learn about the plane of earth when we Divine the DMG. Make sure to join the Talk of the Town to get an inside scoop on the community's favourite monsters.
In our last episode of season 2, we discuss pacing in one-shots and long-form campaigns, look at the Plane of Air, and discuss whether when to break character as a DM.
On this bonus action we give our two cents on the DnD alignment chart. Although we don't agree on everything we think that it's a good discussion to have given the changes Wizards may be implementing in future editions of the game. Is alignment worth having at all? Find out our take in this bonus action!