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Daggerheart launches its first adventure module Kickstarter set in the eldritch city of Drakkenheim! The Blood Hunter also finds its way into Daggerheart while D&D revives Xanathar's subclasses through Unearthed Arcana.Delve into the Dungeons of Drakkenheim: Daggerheart - https://ghostfiregaming.com/GGYT_DKDH_2025_10_210Email your questions to podcast@ghostfiregaming.comBen: @TheBenByrneDael: @DailyDaelJames: @jamesjhaeckShawn: @shawnmerwinEditor: @ZsDante Topics:00:00 - Intro01:08 - Min/Maxing combos06:32 - Daggerheart's first adventure16:43 - Blood Hunter in Daggerheart21:38 - Unearth Arcana: Subclasses38:17 - D&D's new T&C's45:32 - Tariff relief?46:42 - Making Con adventures fun
Ever had that moment when you realize you've become the "veteran adventurer" in your own party? The RPGBOT crew sure has. In this episode, we channel that energy straight into the Unearthed Arcana Arcane Subclasses, dissecting the Enchanter, Necromancer, and Transmuter Wizards from D&D 2024. Expect laughter, existential dread, and a healthy dose of spell slot math as we ask the real question: Can Wizards of the Coast enchant us again, or are we just too old for these saving throws? Show Notes In this episode of the RPGBOT.Podcast, the hosts continue their deep dive into the Unearthed Arcana Arcane Subclasses playtest for Dungeons and Dragons (D&D 2024). They explore the evolution of several wizard subclasses: the Enchanter Wizard, Necromancer Wizard, and Transmuter Wizard, and analyze how these changes impact gameplay mechanics, class balance, and overall player experience. The discussion begins on a lighthearted note, as the hosts reflect on aging and nostalgia through stories about concerts and generational shifts in music. This leads naturally into a conversation about how nostalgia and design evolution shape our experiences with tabletop RPGs like D&D. From there, the hosts dig into the details of the Unearthed Arcana wizard subclasses: The Enchanter Wizard's new enchantment mechanics spark a conversation about free will, consent, and how these ethical themes play out in gameplay. The Necromancer Wizard gets a significant rework, with temporary hit points for undead minions, exploding skeleton mechanics, and other game design improvements that enhance tactical and thematic play. The Transmuter Wizard's Transmuter Stone, polymorph mechanics, and restoration spells see meaningful updates that make the subclass more versatile and rewarding to play. Throughout the episode, the hosts consider the balance between fun and mechanics, chain reaction gameplay, and hit dice damage calculations, all while highlighting how Wizards of the Coast is actively listening to player feedback in shaping the upcoming D&D 2024 rules. If you love D&D class analysis, wizard subclass deep dives, and thoughtful conversations about game design and player engagement, this episode of the RPGBOT Podcast is a must-listen. Key Takeaways Feeling nostalgic? The hosts open with a candid reflection on aging, concerts, and how nostalgia connects to our love of gaming. The Enchanter Wizard subclass has evolved to offer richer roleplay opportunities and more engaging mechanics—but not without debate around split enchantment and ethical implications. The Necromancer Wizard gains thematic depth with undead minion improvements, temporary hit points, and a delightfully destructive exploding undead mechanic. The Transmuter Wizard subclass sees significant improvements—its Transmuter Stone now provides more tactical flexibility, while polymorph and restoration mechanics enhance its role in party support. Hit dice and chain reaction gameplay significantly affect how damage and encounters unfold, underscoring the importance of thoughtful class balancing. The Unearthed Arcana playtest demonstrates Wizards of the Coast's responsiveness to player feedback and commitment to refining D&D 2024 subclass design. The hosts highlight that balancing fun vs. optimization remains key to an enjoyable Dungeons and Dragons experience. Ultimately, this discussion celebrates both nostalgia and innovation in tabletop RPG design, showing how evolving rules can breathe new life into classic classes. If this episode made you laugh, groan, or question your saving throws, then cast Subscribe as a ritual spell and join us every week for more deep dives into D&D 2024 and beyond. Head to RPGBOT.net for our full class guides, optimization breakdowns, and Unearthed Arcana analyses. Want to hear episodes like this live? Join the RPGBOT Patreon to listen in during recording sessions, chat with the hosts, and share your own tales of necromantic nostalgia. And while you're at it, drop us a rating and review on your favorite podcast platform—it's the best way to help other adventurers find the show. After all, even a veteran Wizard needs a little Inspiration now and then. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Ever had that moment when you realize you've become the "veteran adventurer" in your own party? The RPGBOT crew sure has. In this episode, we channel that energy straight into the Unearthed Arcana Arcane Subclasses, dissecting the Enchanter, Necromancer, and Transmuter Wizards from D&D 2024. Expect laughter, existential dread, and a healthy dose of spell slot math as we ask the real question: Can Wizards of the Coast enchant us again, or are we just too old for these saving throws? Show Notes In this episode of the RPGBOT.Podcast, the hosts continue their deep dive into the Unearthed Arcana Arcane Subclasses playtest for Dungeons and Dragons (D&D 2024). They explore the evolution of several wizard subclasses: the Enchanter Wizard, Necromancer Wizard, and Transmuter Wizard, and analyze how these changes impact gameplay mechanics, class balance, and overall player experience. The discussion begins on a lighthearted note, as the hosts reflect on aging and nostalgia through stories about concerts and generational shifts in music. This leads naturally into a conversation about how nostalgia and design evolution shape our experiences with tabletop RPGs like D&D. From there, the hosts dig into the details of the Unearthed Arcana wizard subclasses: The Enchanter Wizard's new enchantment mechanics spark a conversation about free will, consent, and how these ethical themes play out in gameplay. The Necromancer Wizard gets a significant rework, with temporary hit points for undead minions, exploding skeleton mechanics, and other game design improvements that enhance tactical and thematic play. The Transmuter Wizard's Transmuter Stone, polymorph mechanics, and restoration spells see meaningful updates that make the subclass more versatile and rewarding to play. Throughout the episode, the hosts consider the balance between fun and mechanics, chain reaction gameplay, and hit dice damage calculations, all while highlighting how Wizards of the Coast is actively listening to player feedback in shaping the upcoming D&D 2024 rules. If you love D&D class analysis, wizard subclass deep dives, and thoughtful conversations about game design and player engagement, this episode of the RPGBOT Podcast is a must-listen. Key Takeaways Feeling nostalgic? The hosts open with a candid reflection on aging, concerts, and how nostalgia connects to our love of gaming. The Enchanter Wizard subclass has evolved to offer richer roleplay opportunities and more engaging mechanics—but not without debate around split enchantment and ethical implications. The Necromancer Wizard gains thematic depth with undead minion improvements, temporary hit points, and a delightfully destructive exploding undead mechanic. The Transmuter Wizard subclass sees significant improvements—its Transmuter Stone now provides more tactical flexibility, while polymorph and restoration mechanics enhance its role in party support. Hit dice and chain reaction gameplay significantly affect how damage and encounters unfold, underscoring the importance of thoughtful class balancing. The Unearthed Arcana playtest demonstrates Wizards of the Coast's responsiveness to player feedback and commitment to refining D&D 2024 subclass design. The hosts highlight that balancing fun vs. optimization remains key to an enjoyable Dungeons and Dragons experience. Ultimately, this discussion celebrates both nostalgia and innovation in tabletop RPG design, showing how evolving rules can breathe new life into classic classes. If this episode made you laugh, groan, or question your saving throws, then cast Subscribe as a ritual spell and join us every week for more deep dives into D&D 2024 and beyond. Head to RPGBOT.net for our full class guides, optimization breakdowns, and Unearthed Arcana analyses. Want to hear episodes like this live? Join the RPGBOT Patreon to listen in during recording sessions, chat with the hosts, and share your own tales of necromantic nostalgia. And while you're at it, drop us a rating and review on your favorite podcast platform—it's the best way to help other adventurers find the show. After all, even a veteran Wizard needs a little Inspiration now and then. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Nothing says Dungeons & Dragons like a heated debate over baseball stats and spell slots. Before diving into Unearthed Arcana updates, the RPGBOT crew takes a wild detour through the world of snacks, sports, and sore losers. Tyler shows off his prized Seattle Sounders memorabilia, Ash relives the heartbreak of a bad inning, and Randall celebrates the Cubs like they just crit a dragon. Then, in true RPGBOT fashion, the conversation magically transforms into an analysis of the Arcane Archer subclass—because when life throws curveballs, we cast Magic Missile. Help Creators Roll a Natural 20 Hey listeners! Before we start slinging arrows and conjuring elementals, remember: your ratings and reviews are the Inspiration Points of podcasting. Whether on Apple Podcasts, Spotify, or wherever you listen, take a moment to rate, review, and share RPGBOT.Podcast. Every five-star review powers our continued quest for knowledge, chaos, and crunchy D&D rules analysis. And yes, Randall's giving away loot—because adventurers who leave reviews always find better treasure. Show Notes In this episode, the RPGBOT crew slides from sports talk to spellcraft in record time. After sharing their favorite baseball rivalries—including Red Sox vs. Yankees heartbreaks and the Cubs' long-awaited triumph—they pitch a new conversation: Dungeons & Dragons Unearthed Arcana updates for Arcane Archer, Tattooed Warrior, and Conjurer Wizard. The hosts analyze the Arcane Archer subclass redesign, exploring how ranged attacks now interact with spells and how the subclass feels more satisfying to play in D&D 5e. They then unpack the Tattooed Warrior—a mystical martial archetype that trades spellcasting for permanent magical ink, bringing new abilities like Beast Tattoos and Celestial Tattoos into play. Finally, they summon up the Conjurer Wizard subclass, praising the new Durable Summons and Splintered Summons mechanics that make conjuration magic both tactical and terrifying. The group discusses the ongoing struggle for martial class balance in D&D 5e, the Weapon Mastery updates coming in 2024, and the limitations of customization in tabletop RPGs compared to other systems. Despite the in-depth mechanics, the humor never fades—Tyler laments his dice luck, Ash declares summoning “a sport,” and Randall insists that snacks are the foundation of all creative builds. Key Takeaways The Arcane Archer Unearthed Arcana update finally gives martial ranged classes something to cheer about. Tattooed Warrior's redesign focuses on unique, flavorful combat options without relying on spells. Conjurer Wizard subclass updates—especially Durable Summons and Splintered Summons—enhance battlefield control and flexibility. Martial vs. spellcaster balance remains a point of debate, though Weapon Mastery in 2024 shows promise. Customization in D&D 5e is still more limited than in systems like Pathfinder 2e or Starfinder 2e. Listener reviews and engagement are vital to helping independent RPG podcasts thrive. The RPGBOT crew proves that humor, rivalry, and camaraderie make even a mechanics-heavy discussion worth the listen. “Get in the Game” Next time you're watching the big game, grab your dice bag. Draft your own fantasy team of Arcane Archers, Tattooed Warriors, and Conjurer Wizards—because the only thing better than a walk-off home run is landing a critical hit from 600 feet away. Play ball, roll initiative, and remember: no one likes a foul ball… unless it's a fireball. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Nothing says Dungeons & Dragons like a heated debate over baseball stats and spell slots. Before diving into Unearthed Arcana updates, the RPGBOT crew takes a wild detour through the world of snacks, sports, and sore losers. Tyler shows off his prized Seattle Sounders memorabilia, Ash relives the heartbreak of a bad inning, and Randall celebrates the Cubs like they just crit a dragon. Then, in true RPGBOT fashion, the conversation magically transforms into an analysis of the Arcane Archer subclass—because when life throws curveballs, we cast Magic Missile. Help Creators Roll a Natural 20 Hey listeners! Before we start slinging arrows and conjuring elementals, remember: your ratings and reviews are the Inspiration Points of podcasting. Whether on Apple Podcasts, Spotify, or wherever you listen, take a moment to rate, review, and share RPGBOT.Podcast. Every five-star review powers our continued quest for knowledge, chaos, and crunchy D&D rules analysis. And yes, Randall's giving away loot—because adventurers who leave reviews always find better treasure. Show Notes In this episode, the RPGBOT crew slides from sports talk to spellcraft in record time. After sharing their favorite baseball rivalries—including Red Sox vs. Yankees heartbreaks and the Cubs' long-awaited triumph—they pitch a new conversation: Dungeons & Dragons Unearthed Arcana updates for Arcane Archer, Tattooed Warrior, and Conjurer Wizard. The hosts analyze the Arcane Archer subclass redesign, exploring how ranged attacks now interact with spells and how the subclass feels more satisfying to play in D&D 5e. They then unpack the Tattooed Warrior—a mystical martial archetype that trades spellcasting for permanent magical ink, bringing new abilities like Beast Tattoos and Celestial Tattoos into play. Finally, they summon up the Conjurer Wizard subclass, praising the new Durable Summons and Splintered Summons mechanics that make conjuration magic both tactical and terrifying. The group discusses the ongoing struggle for martial class balance in D&D 5e, the Weapon Mastery updates coming in 2024, and the limitations of customization in tabletop RPGs compared to other systems. Despite the in-depth mechanics, the humor never fades—Tyler laments his dice luck, Ash declares summoning "a sport," and Randall insists that snacks are the foundation of all creative builds. Key Takeaways The Arcane Archer Unearthed Arcana update finally gives martial ranged classes something to cheer about. Tattooed Warrior's redesign focuses on unique, flavorful combat options without relying on spells. Conjurer Wizard subclass updates—especially Durable Summons and Splintered Summons—enhance battlefield control and flexibility. Martial vs. spellcaster balance remains a point of debate, though Weapon Mastery in 2024 shows promise. Customization in D&D 5e is still more limited than in systems like Pathfinder 2e or Starfinder 2e. Listener reviews and engagement are vital to helping independent RPG podcasts thrive. The RPGBOT crew proves that humor, rivalry, and camaraderie make even a mechanics-heavy discussion worth the listen. "Get in the Game" Next time you're watching the big game, grab your dice bag. Draft your own fantasy team of Arcane Archers, Tattooed Warriors, and Conjurer Wizards—because the only thing better than a walk-off home run is landing a critical hit from 600 feet away. Play ball, roll initiative, and remember: no one likes a foul ball… unless it's a fireball. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
What happens when Dungeons & Dragons decides to give psionics another shot? The RPGBOT.Podcast dives headfirst into the Unearthed Arcana Psion Update—an experiment in psychic power, spell mechanics, and a whole lot of questionable design choices. From the disappointing Life Inversion Field to the glorious chaos of Psychic Scream, the crew breaks down what works, what doesn't, and what might just melt your brain. Join the RPGBOT Patreon Want to listen live as the RPGBOT.Podcast records new Masterclass episodes with tabletop legends like Keith Amman? Join the RPGBOT Patreon and get behind-the-scenes access to discussions, early content drops, and the chance to ask questions during live tapings. Patreon supporters help shape the future of RPGBOT's deep dives into D&D, Pathfinder, and other TTRPG systems. Show Notes In this second half of the RPGBOT.Podcast review of Wizards of the Coast's Unearthed Arcana Psion Update, the hosts dissect the expanded spell list and the mechanics that define the psionic experience. The conversation begins with casual banter—complete with birthday wishes for Randall's mom—before diving deep into D&D's psychic frontier. Each spell gets the RPGBOT treatment, with careful attention to balance, design, and playability. The hosts critique heavy hitters like Abidalzim's Horrid Wilting, explore new mechanics in Bleeding Darkness and Ectoplasmic Trail, and question whether Ego Whip deserves a spot in anyone's spellbook. They also highlight bright spots like Enemies Abound and Intellect Fortress, praising their clarity and efficiency. The discussion doesn't shy away from tough critiques—Life Inversion Field and Life Siphon both fall flat, while the nerf to Mental Prison earns collective groans. Yet, redemption arrives in the form of Psionic Blast and Psychic Scream, which the hosts hail as excellent examples of balanced, high-impact design. Along the way, they examine how intelligence saving throws affect game balance, the evolution of psionics in D&D 5e, and the potential for homebrew fixes. Whether you're a dungeon master looking to integrate psionics or a player hunting for the next big spell combo, this episode offers insight, humor, and deep-cut analysis that only RPGBOT can deliver. Key Takeaways Abidalzim's Horrid Wilting remains underwhelming, suffering from outdated mechanics. Bleeding Darkness and Ectoplasmic Trail raise confusion about their effects and visuals. Ego Whip is compared to Silvery Barbs but feels weaker in execution. Enemies Abound and Intellect Fortress stand out as clear, effective designs. Life Inversion Field and Life Siphon fail to live up to their thematic potential. Mental Prison has been toned down, losing much of its utility. Psionic Blast and Psychic Scream emerge as the strongest new spells. Rolotham's Psychic Lance remains a problematic favorite for DMs. Healing spells in combat continue to suffer from low efficiency. Intelligence saving throws risk skewing spell balance toward niche builds. Telekinetic Crush introduces a new dynamic for psychic damage dealers. The hosts explore spell synergy and suggest tweaks to improve design consistency across psionic abilities. Buy Keith Amman's New Book! Before you wrap your mind around psionics, grab something that's guaranteed to sharpen your tactical instincts—Keith Amman's new book, Making Enemies. It's the perfect gift for DMs, tacticians, and anyone who loves the art of monster strategy. Order it now and surprise your gamer friends this Christmas with the best tool a Game Master can have. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
What happens when Dungeons & Dragons decides to give psionics another shot? The RPGBOT.Podcast dives headfirst into the Unearthed Arcana Psion Update: an experiment in psychic power, spell mechanics, and a whole lot of questionable design choices. From the disappointing Life Inversion Field to the glorious chaos of Psychic Scream, the crew breaks down what works, what doesn't, and what might just melt your brain. Join the RPGBOT Patreon Want to listen live as the RPGBOT.Podcast records new Masterclass episodes with tabletop legends like Keith Amman? Join the RPGBOT Patreon and get behind-the-scenes access to discussions, early content drops, and the chance to ask questions during live tapings. Patreon supporters help shape the future of RPGBOT's deep dives into D&D, Pathfinder, and other TTRPG systems. Show Notes In this second half of the RPGBOT.Podcast review of Wizards of the Coast's Unearthed Arcana Psion Update, the hosts dissect the expanded spell list and the mechanics that define the psionic experience. The conversation begins with casual banter (complete with birthday wishes for Randall's mom) before diving deep into D&D's psychic frontier. Each spell gets the RPGBOT treatment, with careful attention to balance, design, and playability. The hosts critique heavy hitters like Abidalzim's Horrid Wilting, explore new mechanics in Bleeding Darkness and Ectoplasmic Trail, and question whether Ego Whip deserves a spot in anyone's spellbook. They also highlight bright spots like Enemies Abound and Intellect Fortress, praising their clarity and efficiency. The discussion doesn't shy away from tough critiques: Life Inversion Field and Life Siphon both fall flat, while the nerf to Mental Prison earns collective groans. Yet, redemption arrives in the form of Psionic Blast and Psychic Scream, which the hosts hail as excellent examples of balanced, high-impact design. Along the way, they examine how intelligence saving throws affect game balance, the evolution of psionics in D&D 5e, and the potential for homebrew fixes. Whether you're a dungeon master looking to integrate psionics or a player hunting for the next big spell combo, this episode offers insight, humor, and deep-cut analysis that only RPGBOT can deliver. Key Takeaways Abidalzim's Horrid Wilting remains underwhelming, suffering from outdated mechanics. Bleeding Darkness and Ectoplasmic Trail raise confusion about their effects and visuals. Ego Whip is compared to Silvery Barbs but feels weaker in execution. Enemies Abound and Intellect Fortress stand out as clear, effective designs. Life Inversion Field and Life Siphon fail to live up to their thematic potential. Mental Prison has been toned down, losing much of its utility. Psionic Blast and Psychic Scream emerge as the strongest new spells. Rolotham's Psychic Lance remains a problematic favorite for DMs. Healing spells in combat continue to suffer from low efficiency. Intelligence saving throws risk skewing spell balance toward niche builds. Telekinetic Crush introduces a new dynamic for psychic damage dealers. The hosts explore spell synergy and suggest tweaks to improve design consistency across psionic abilities. Buy Keith Amman's New Book! Before you wrap your mind around psionics, grab something that's guaranteed to sharpen your tactical instincts—Keith Amman's new book, Making Enemies. It's the perfect gift for DMs, tacticians, and anyone who loves the art of monster strategy. Order it now and surprise your gamer friends this Christmas with the best tool a Game Master can have. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Somewhere between the high deserts of New Mexico and the psychic wastelands of Unearthed Arcana, the RPGBOT crew discovered two great truths: Albuquerque has better tacos than Los Angeles, and psionics might finally make sense in Dungeons & Dragons. We know some of you thought the Psion episode was lost forever (vanished into the Astral Plane or eaten by a mind flayer), but good news! The missing RPGBOT.Podcast episode on the Psion Unearthed Arcana has been recovered and is now live on your favorite podcatcher. Catch up and join the conversation before your DM rewrites the subclass again. Show Notes In this episode, the RPGBOT.Podcast team takes a psychic deep dive into the latest Unearthed Arcana update to the Psion class for Dungeons & Dragons. Between discussions of New Mexico's high desert climate, Albuquerque's local cuisine, and Taos skiing, the crew explores how psionics, multiclassing, and new subclass mechanics are reshaping D&D's design space. Listeners will hear insights on how Wizards of the Coast reworked the Scion (now Psion) class, making psionic energy and subclass features more flexible and accessible. From the Metamorph's Fleshweaver feature to the Psychonetic's telekinesis and the Telepath's support abilities, the team analyzes gameplay impact, balance, and flavor. The discussion also touches on the rebalancing of level 20 features, improvements to psionic spellcasting, and how multiclassing interacts with hit dice mechanics. As always, the hosts bring humor, personal stories, and some surprising local insight from their rediscovery of Albuquerque's food culture—because apparently, “better tacos” is a universal truth worth multiclassing for. Key Takeaways Unearthed Arcana brings a refined Psion to D&D, improving class balance, subclass diversity, and psionic flavor. Psionic energy mechanics now scale smoothly across levels and subclass paths. The Metamorph subclass gains major survivability boosts with its Fleshweaver feature. The Psychonetic subclass emphasizes mobility, telekinesis, and damage versatility. The Telepath subclass leans into party support, battlefield control, and communication. Level 20 features expand psionic dice and late-game impact without overwhelming balance. Multiclassing with Psion no longer punishes hit dice mechanics, making hybrid builds more viable. New Mexico's food culture, from Albuquerque green chile to Taos tacos, inspires reflection on community and quality—much like balanced game design. Listener engagement continues to be key: reviews and ratings help keep RPGBOT's brainwaves strong. Wizards of the Coast's open development process hints at more innovative subclasses and psionic expansions ahead. Visit the Land of Enchantment If this episode left your mind buzzing like a psychic storm, channel that energy into a trip to the beautiful state of New Mexico. Explore the ski slopes of Taos, savor Albuquerque's legendary tacos, and discover why the Land of Enchantment is the perfect place to rest, recharge, and maybe even roll a few dice under the desert stars. We invite the State of New Mexico to sponsor the RPGBOT.Podcast and help us share the Land of Enchantment's stunning landscapes, vibrant food culture, and adventurous spirit with tabletop gamers around the world. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Somewhere between the high deserts of New Mexico and the psychic wastelands of Unearthed Arcana, the RPGBOT crew discovered two great truths: Albuquerque has better tacos than Los Angeles, and psionics might finally make sense in Dungeons & Dragons. We know some of you thought the Psion episode was lost forever (vanished into the Astral Plane or eaten by a mind flayer), but good news! The missing RPGBOT.Podcast episode on the Psion Unearthed Arcana has been recovered and is now live on your favorite podcatcher. Catch up and join the conversation before your DM rewrites the subclass again. Show Notes In this episode, the RPGBOT.Podcast team takes a psychic deep dive into the latest Unearthed Arcana update to the Psion class for Dungeons & Dragons. Between discussions of New Mexico's high desert climate, Albuquerque's local cuisine, and Taos skiing, the crew explores how psionics, multiclassing, and new subclass mechanics are reshaping D&D's design space. Listeners will hear insights on how Wizards of the Coast reworked the Scion (now Psion) class, making psionic energy and subclass features more flexible and accessible. From the Metamorph's Fleshweaver feature to the Psychonetic's telekinesis and the Telepath's support abilities, the team analyzes gameplay impact, balance, and flavor. The discussion also touches on the rebalancing of level 20 features, improvements to psionic spellcasting, and how multiclassing interacts with hit dice mechanics. As always, the hosts bring humor, personal stories, and some surprising local insight from their rediscovery of Albuquerque's food culture—because apparently, "better tacos" is a universal truth worth multiclassing for. Key Takeaways Unearthed Arcana brings a refined Psion to D&D, improving class balance, subclass diversity, and psionic flavor. Psionic energy mechanics now scale smoothly across levels and subclass paths. The Metamorph subclass gains major survivability boosts with its Fleshweaver feature. The Psychonetic subclass emphasizes mobility, telekinesis, and damage versatility. The Telepath subclass leans into party support, battlefield control, and communication. Level 20 features expand psionic dice and late-game impact without overwhelming balance. Multiclassing with Psion no longer punishes hit dice mechanics, making hybrid builds more viable. New Mexico's food culture, from Albuquerque green chile to Taos tacos, inspires reflection on community and quality—much like balanced game design. Listener engagement continues to be key: reviews and ratings help keep RPGBOT's brainwaves strong. Wizards of the Coast's open development process hints at more innovative subclasses and psionic expansions ahead. Visit the Land of Enchantment If this episode left your mind buzzing like a psychic storm, channel that energy into a trip to the beautiful state of New Mexico. Explore the ski slopes of Taos, savor Albuquerque's legendary tacos, and discover why the Land of Enchantment is the perfect place to rest, recharge, and maybe even roll a few dice under the desert stars. We invite the State of New Mexico to sponsor the RPGBOT.Podcast and help us share the Land of Enchantment's stunning landscapes, vibrant food culture, and adventurous spirit with tabletop gamers around the world. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
I was once again joined by friend of the show, Shannon Appelcline, the author of the "Designers & Dragons" series, Free Trader Beowulf about the history of Traveller, and now the soon to be crowdfunded Designers and Dragons Origins, a four book series that delves into the history of how each TSR product up til 1995 came to be. Backerkit:https://www.backerkit.com/call_to_action/0477a26f-723e-4d2f-8f11-74cdc007daf1/landingFrom the birth of roleplaying to the discovery of the Forgotten Realms, from the rise of Basic D&D to the fall of Mystara, historian Shannon Appelcline brings you the Story of OD&D, BD&D, and AD&D 1e in Designers & Dragons: Origins.This massive 4-volume set covers the history behind each and every product released by TSR for OD&D, AD&D 1e, and Basic D&D.Unearthed Arcana, the legendary orange-covered B3, the super-rare Up the Garden Path. It's all here.The books are comprehensive in scope, but each entry is cleanly, clearly structured to be easily digestible. Find out for yourself in our free preview on DriveThruRPG:https://www.drivethrurpg.com/en/product/539723/designers-dragons-origins-secret-door#DnD #OSR #ttrpg
BIG IMPORTANT NOTE: This episode covers the first UA Psion version. We have an upcoming episode discussing the updated version. Wizards of the Coast is back at it again with another Unearthed Arcana, this time dropping the Psion class on our laps. It's psionics, but not like you've ever seen before—or maybe exactly like you've seen before if you remember the Mystic. Is this bold new innovation, or are we just telepathically dragging a corpse of old ideas across the table? Either way, we've got thoughts, strong feelings, and maybe some psychic damage to hand out.” Join the RPGBOT Discord Looking for a place to debate game mechanics, share your homebrew subclasses, or complain about the Telepath subclass with like-minded nerds? The RPGBOT.Discord is your new psionic hive mind. Join our community, ask rules questions, swap builds, and chat directly with the RPGBOT team. Come for the optimization, stay for the memes. Show Notes Note that we recorded this episode for the first UA Psion and it didn't get through the release queue until we got the updated UA. Stay tuned for another round of Psion discussion! In this episode of the RPGBOT.Podcast, we dive into Wizards of the Coast's latest Unearthed Arcana release: the Psion class, the long-awaited return of psionics to Dungeons & Dragons. The hosts break down the mechanics, subclasses, and overall design philosophy, while debating whether psionics should feel truly distinct from traditional spellcasting. From reclaiming language in gaming communities to cancel culture in tabletop RPGs, we go beyond crunch to talk about the culture of gaming itself. Along the way, we unpack how resource management systems can either enhance or bog down gameplay, and why community feedback is essential in shaping Unearthed Arcana content. The Psion's subclasses get a critical spotlight: The Metamorph subclass shines as a creative standout (though oddly misplaced). The Psywarper and Psykinetic subclasses leave us underwhelmed and wishing for more. The Telepath subclass earns the dubious honor of “worst in show,” with lackluster mechanics and little to inspire players. The verdict? Psionics in D&D need innovation, not imitation. The Psion is a step in the right direction, but its mode resource system and subclass design need reevaluation to deliver the unique identity players crave. Key Takeaways Reclaiming language matters: language in RPGs reflects broader culture, and reclaiming terms can empower communities. Cancel culture impacts tabletop: even beloved creators and mechanics can suddenly face backlash. Psionics should feel distinct: the Psion class needs stronger separation from traditional spellcasting. Resource management is tricky: the mode pool system is seen as overly complex and clunky. Community feedback is critical: Unearthed Arcana exists to refine designs, and this playtest needs serious revision. Subclass performance varies widely: Metamorph is a bright spot, while Cywarper, Psykinetic, and especially Telepath fall flat. Innovation drives class design: breaking free from spell slot mechanics could create exciting new possibilities. Class identity is essential: without uniqueness, psionics risk feeling like “just another caster.” Hope for the future: the hosts remain optimistic that psionics can evolve into something fresh and balanced in future iterations. Support Friends of the Podcast If you like what we do, support the folks who make the tabletop RPG community stronger: DM Adamantine – Book unforgettable professional GM sessions on StartPlaying.games. DungeonFlow.app – Level up your campaign prep with smart tools for encounters, traps, and dungeon building. TTRPG Creators & Friends – From indie developers to community artists, support the people making your games richer and more fun. By supporting our friends, you're helping keep the tabletop ecosystem thriving. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
BIG IMPORTANT NOTE: This episode covers the first UA Psion version. We have an upcoming episode discussing the updated version. Wizards of the Coast is back at it again with another Unearthed Arcana, this time dropping the Psion class on our laps. It's psionics, but not like you've ever seen before—or maybe exactly like you've seen before if you remember the Mystic. Is this bold new innovation, or are we just telepathically dragging a corpse of old ideas across the table? Either way, we've got thoughts, strong feelings, and maybe some psychic damage to hand out." Join the RPGBOT Discord Looking for a place to debate game mechanics, share your homebrew subclasses, or complain about the Telepath subclass with like-minded nerds? The RPGBOT.Discord is your new psionic hive mind. Join our community, ask rules questions, swap builds, and chat directly with the RPGBOT team. Come for the optimization, stay for the memes. Show Notes Note that we recorded this episode for the first UA Psion and it didn't get through the release queue until we got the updated UA. Stay tuned for another round of Psion discussion! In this episode of the RPGBOT.Podcast, we dive into Wizards of the Coast's latest Unearthed Arcana release: the Psion class, the long-awaited return of psionics to Dungeons & Dragons. The hosts break down the mechanics, subclasses, and overall design philosophy, while debating whether psionics should feel truly distinct from traditional spellcasting. From reclaiming language in gaming communities to cancel culture in tabletop RPGs, we go beyond crunch to talk about the culture of gaming itself. Along the way, we unpack how resource management systems can either enhance or bog down gameplay, and why community feedback is essential in shaping Unearthed Arcana content. The Psion's subclasses get a critical spotlight: The Metamorph subclass shines as a creative standout (though oddly misplaced). The Psywarper and Psykinetic subclasses leave us underwhelmed and wishing for more. The Telepath subclass earns the dubious honor of "worst in show," with lackluster mechanics and little to inspire players. The verdict? Psionics in D&D need innovation, not imitation. The Psion is a step in the right direction, but its mode resource system and subclass design need reevaluation to deliver the unique identity players crave. Key Takeaways Reclaiming language matters: language in RPGs reflects broader culture, and reclaiming terms can empower communities. Cancel culture impacts tabletop: even beloved creators and mechanics can suddenly face backlash. Psionics should feel distinct: the Psion class needs stronger separation from traditional spellcasting. Resource management is tricky: the mode pool system is seen as overly complex and clunky. Community feedback is critical: Unearthed Arcana exists to refine designs, and this playtest needs serious revision. Subclass performance varies widely: Metamorph is a bright spot, while Cywarper, Psykinetic, and especially Telepath fall flat. Innovation drives class design: breaking free from spell slot mechanics could create exciting new possibilities. Class identity is essential: without uniqueness, psionics risk feeling like "just another caster." Hope for the future: the hosts remain optimistic that psionics can evolve into something fresh and balanced in future iterations. Support Friends of the Podcast If you like what we do, support the folks who make the tabletop RPG community stronger: DM Adamantine – Book unforgettable professional GM sessions on StartPlaying.games. DungeonFlow.app – Level up your campaign prep with smart tools for encounters, traps, and dungeon building. TTRPG Creators & Friends – From indie developers to community artists, support the people making your games richer and more fun. By supporting our friends, you're helping keep the tabletop ecosystem thriving. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Darrington Press attracts HUGE 3rd party talent like the Dungeon Dudes, who announce Dungeons of Drakkenheim: Daggerheart. The Mighty Nein on Amazon gets a launch date, WotC want MOAR D&D video games, and a new 5e 2024 Psion drops in Unearthed Arcana.Delve into the Dungeons of Drakkenheim: Daggerheart - https://ghostfiregaming.com/GGYT_DKDH_2025_10_210Sign up to play at PAX Aus: https://ghostfiregaming.odoo.com/eventsEmail your questions to podcast@ghostfiregaming.comBen: @TheBenByrneJames: @jamesjhaeckMonty: @montycmartinKelly: @kaiinreallifeEditor: @ZsDante Topics:00:00 - Intro01:18 - Writing TTRPG worlds10:56 - Daggerheart in Drakkenheim!27:00 - Mighty Nein launch date38:57 - PAX Aus & Gamehole Con41:12 - MORE D&D video games43:00 - Kickstarter United strike44:32 - Unearthed Arcana: Psion
Is Unearthed Arcana becoming a problem for WotC? Has 5e 2024 finally gotten the Arcane Archer right? Which D&D edition is the most expensive? What are your thoughts on homebrew?RACE to get Torque Borg by clicking THIS LINK! https://www.kickstarter.com/projects/977140613/torque-borg-a-wasteland-rpg?ref=1fwvx3Email your questions to podcast@ghostfiregaming.comBen: @TheBenByrneDael: @DailyDaelJames: @jamesjhaeckShawn: @shawnmerwinEditor: @ZsDante Topics:00:00 - Reasons to play TTRPG's06:29 - Unearthed Arcana (again!)18:19 - Torque Borg22:48 - Most expensive D&D edition?33:04 - TTRPG in the EU retail market39:57 - Thoughts on homebrew?
Critical Role isn't using Daggerheart for Campaign 4! There are a lot of good business reasons for that, but there's still an element of poor planning there that's hard to overlook. WotC's new Unearthed Arcana is an air raid siren telling us that they're planning a Dark Sun release, likely in 2026. This is a huge change from perceived sentiments a couple of years ago that the setting was "too problematic" to get a 5E conversion. Did Crawford, Perkins, and Lanzillo leaving Dungeons & Dragons have anything to do with this shift in opinion? Check us out on Patreon (http://www.patreon.com/goblinsgrowlers) for bonus Deep Dive videos along with early access to the podcast, and original gaming content. Telephone, Telegraph, Tell a Friend about the Goblins and Growlers Podcast. → Bonus episodes and early access on Patreon (http://patreon.com/goblinsgrowlers) → Subscribe to our monthly gaming newsletter (https://goblinsandgrowlers.beehiiv.com/subscribe) → Join the Goblins and Growlers Discord (http://bit.ly/goblindiscord) LISTEN, RATE, AND SUBSCRIBE! If you like the show, please tell a friend about it. And if you want to tell more people, then please leave us a review on Apple Podcasts and/or your podcatcher of choice. You can find and/or support us at all the places below: https://patreon.com/goblinsgrowlers https://facebook.com/GoblinsAndGrowlers https://goblinsandgrowlers.podbean.com (and basically any other podcatcher) https://quidproroll.podbean.com (our sister podcast, the best narrative play)
Subclases Apocalípticas en D&D: Unearthed Arcana 2024 El mundo se desmorona. La magia se corrompe. Los héroes ya no luchan por la gloria… sino por sobrevivir. En el séptimo Unearthed Arcana de 2024, Wizards of the Coast nos sumerge en un escenario donde la esperanza es escasa y el poder tiene un precio. ¿Qué son las Subclases Apocalípticas? Estas nuevas opciones de personaje están diseñadas para ambientaciones post-apocalípticas, mundos devastados por guerras, magia descontrolada o tiranos psiónicos. Pero también pueden añadir un toque oscuro y dramático a cualquier campaña tradicional. Druida – Círculo de la Preservación Protector de lo que queda del mundo natural. Crea zonas seguras que curan y fortalecen a sus aliados. Siempre preparado con hechizos restaurativos. Guerrero – Gladiador Usa movimientos brutales y carismáticos en combate. Domina propiedades de armas para realizar combos espectaculares. Hechicero – Hechicería Profanada Sifona energía vital del entorno (¡y de sí mismo!) para potenciar sus conjuros. Puede gastar dados de golpe para aumentar el daño mágico. Representa una magia corrupta y peligrosa. Brujo – Patrón Rey Hechicero Su poder proviene de una entidad psiónica tiránica. Gana habilidades de control mental y manipulación. Ideal para campañas con temática de dominio y rebelión. Diseño y Filosofía Según los diseñadores Wesley Schneider y Makenzie De Armas, estas subclases exploran temas como la corrupción, la resiliencia y el sacrificio. Cada una está pensada para contar historias intensas, donde los personajes enfrentan no solo enemigos, sino también el colapso de todo lo que conocen Música de Uppbeat: License code: DSJHNLFTIRWBKXPO Música de Youtube
Ryan and Ben dig into the new Unearthed Arcana of Apocalyptic Subclasses then discuss differing goals between PCs. Community Pages: Critical Role Campaign 4 details; Designer Insights from Unearthed Arcana: Apocalyptic Subclasses; Todd Kenreck's UA breakdown; Apocalyptic Subclass UA PDF; Grim Hollow D&D Beyond Bundle; Todd Kenreck's preview of Tales of Woodcreek; Silver Dragon Games' … Continue reading "Episode 141 – Apocalyptic Subclasses and Differing PC Goals"
Hydra fights, Dark Sun dilemmas, Unearthed Arcana chaos—what could go wrong? Want more Unearthed Arcana deep dives? The RPGBOT.Podcast has you covered. You can find our backlog of episodes on every major podcast platform, where we break down the latest D&D playtest material and show you how to wrangle it into your campaigns without summoning your own TPK. Show Notes In this episode, the RPGBOT.Podcast crew saddles up for an apocalyptic romp through Pathfinder Hydra encounters, the gritty survival world of Dark Sun, and the latest Unearthed Arcana subclasses. We start by revisiting a Hydra battle that demanded every ounce of tactical brilliance (and a fair bit of screaming). From there, we dive deep into Dark Sun—where scarcity, moral dilemmas, and Mad Max vibes dominate play. The hosts then dig into new subclass content: the eco-warrior Circle of Preservation Druid, the crowd-pleasing Gladiator Fighter, the life-siphoning Defiled Sorcerer, and the fear-driven Sorcerer King. Along the way, we tackle the eternal question of whether Strength is viable for Intimidation, explore multi-classing optimization, and share DM tips for balancing player knowledge with campaign secrets. It's a mix of theorycrafting, subclass reviews, and a healthy dose of comedy—because what's Dark Sun without a laugh before the water runs out? Key Takeaways Hydra encounters in Pathfinder = epic, sweaty, and strategy-heavy. Dark Sun campaigns bring unique challenges: scarcity, moral dilemmas, and Mad Max vibes. Circle of Preservation Druids = conservationists with a vengeance. Gladiator Fighters use charisma as a weapon (and crowd engagement as a combat mechanic). Defiled Sorcerers introduce life-draining spellcasting mechanics. Sorcerer King subclasses lean into control, fear, and psionics. Strength for intimidation is officially fun again. Multi-classing optimization remains a go-to for tactical players. Campaign success = good mechanics + solid DM/Player communication. Subclass excitement shows Unearthed Arcana is moving in a promising direction. If you enjoyed this episode, like and subscribe to the RPGBOT.Podcast on your favorite platform. Share it with your tabletop roleplaying friends—because nothing says friendship like convincing them to fight a Hydra in Dark Sun with only a rusty dagger and a half-baked subclass build. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Hydra fights, Dark Sun dilemmas, Unearthed Arcana chaos—what could go wrong? Want more Unearthed Arcana deep dives? The RPGBOT.Podcast has you covered. You can find our backlog of episodes on every major podcast platform, where we break down the latest D&D playtest material and show you how to wrangle it into your campaigns without summoning your own TPK. Show Notes In this episode, the RPGBOT.Podcast crew saddles up for an apocalyptic romp through Pathfinder Hydra encounters, the gritty survival world of Dark Sun, and the latest Unearthed Arcana subclasses. We start by revisiting a Hydra battle that demanded every ounce of tactical brilliance (and a fair bit of screaming). From there, we dive deep into Dark Sun—where scarcity, moral dilemmas, and Mad Max vibes dominate play. The hosts then dig into new subclass content: the eco-warrior Circle of Preservation Druid, the crowd-pleasing Gladiator Fighter, the life-siphoning Defiled Sorcerer, and the fear-driven Sorcerer King. Along the way, we tackle the eternal question of whether Strength is viable for Intimidation, explore multi-classing optimization, and share DM tips for balancing player knowledge with campaign secrets. It's a mix of theorycrafting, subclass reviews, and a healthy dose of comedy—because what's Dark Sun without a laugh before the water runs out? Key Takeaways Hydra encounters in Pathfinder = epic, sweaty, and strategy-heavy. Dark Sun campaigns bring unique challenges: scarcity, moral dilemmas, and Mad Max vibes. Circle of Preservation Druids = conservationists with a vengeance. Gladiator Fighters use charisma as a weapon (and crowd engagement as a combat mechanic). Defiled Sorcerers introduce life-draining spellcasting mechanics. Sorcerer King subclasses lean into control, fear, and psionics. Strength for intimidation is officially fun again. Multi-classing optimization remains a go-to for tactical players. Campaign success = good mechanics + solid DM/Player communication. Subclass excitement shows Unearthed Arcana is moving in a promising direction. If you enjoyed this episode, like and subscribe to the RPGBOT.Podcast on your favorite platform. Share it with your tabletop roleplaying friends—because nothing says friendship like convincing them to fight a Hydra in Dark Sun with only a rusty dagger and a half-baked subclass build. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Why NOBODY predicted Critical Role would choose D&D over Daggerheart! And what does a West Marches style campaign mean for Campaign 4? We also invoke the dreaded name of Dark Sun!Get the Grim Hollow Player's Guide on D&D Beyond! https://ghostfiregaming.com/GGYT_GHPG_2025_2_204Email your questions to podcast@ghostfiregaming.comBen: @TheBenByrneDael: @DailyDaelShawn: @shawnmerwinJames: @jamesjhaeckEditor: @ZsDante Topics:00:00 - Intro01:16 - A Lorecast actual play?05:16 - Critical Role choose D&D!18:20 - Critical Role and West Marches32:06 - Grim Hollow launches on D&D Beyond!35:52 - Unearthed Arcana hints at Dark Sun
TPK'd by Boredom: The Unearthed Arcana Wizard Review You Didn't Know You Needed (But Absolutely Deserved) This episode is sponsored by Dungeonflow.app — your one-stop shop for prepping tabletop RPGs without needing a Philosopher's Stone or a necromantic ritual. Whether you're building combat encounters, crafting creepy room descriptions, or generating traps that scream "this is absolutely a mimic," DungeonFlow helps you get from “session prep” to “actual fun” faster than a wizard can say Teleport. Try it today and let your players think you actually planned all that chaos. Show Notes: In this second arcane-infused episode of our Unearthed Arcana 2025 Arcane Subclass Review, the RPGBOT.Podcast crew digs into the grimy, glittery, and occasionally disappointing world of Wizard subclasses in Dungeons & Dragons. With a recent brush with TPK in Pathfinder fresh in their minds, the hosts pivot hard into analyzing how these newest subclass offerings stack up in the evolving landscape of tabletop RPG mechanics. We cover the Necromancer and Transmuter in painstaking detail—because someone had to—and explore what happens when spellcasting flavor is buried under generic mechanics. You'll hear: Our collective lamentation over how the 2014 Necromancer outshines its 2025 counterpart like a lich at a zombie-themed talent show. Thoughts on summoning mechanics and why “quantity over quality” isn't cutting it in modern RPG gameplay. How enchantment magic still feels like it belongs in the villain starter pack, and whether that stigma is deserved. A breakdown of the Transmuter's identity crisis—do we really need another subclass pretending to be Fullmetal Alchemist Lite? The case for letting polymorphing shine, and why Split Transmutation sounds way cooler than it actually is. A not-so-gentle rant about teleportation fatigue—yes, it's cool, but must every subclass get a blink-and-you're-there feature? Why holding a spellbook to use subclass features feels like the worst homework assignment in tabletop gaming. And, of course, a discussion on the balance between fun and mechanics, the impact of community feedback, and the ever-ongoing quest for innovative gameplay design in D&D and beyond. Unearthed Arcana: Arcane Subclasses Content from RPGBOT.net UA: Arcane Subclasses Review Key Takeaways: Preparation matters—whether you're avoiding a TPK or building a viable subclass. Necromancers deserve unique summons, not recycled skeletons with a new paint job. Enchantment continues to struggle with its PR campaign. It's not always evil, but it's rarely exciting. Summoning mechanics need a redesign that favors creativity and flavor over sheer volume. Teleportation overload is turning arcane subclasses into a game of magical leapfrog. Holding your spellbook to unlock powers is a mechanic best left in the "Why?" folder. The 2014 Necromancer had more thematic weight and better gameplay synergy. The Transmuter subclass lacks a clear identity and desperately needs a polymorph glow-up. Wondrous Enhancement is a rare bright spot, making Enhance Ability actually feel worth casting. Overall, the Unearthed Arcana material feels like wasted potential—players crave excitement, not just another stack of mechanics. Community feedback is essential—without it, subclasses like these risk fading into obscurity like a wizard failing a concentration check. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
TPK'd by Boredom: The Unearthed Arcana Wizard Review You Didn't Know You Needed (But Absolutely Deserved) This episode is sponsored by Dungeonflow.app — your one-stop shop for prepping tabletop RPGs without needing a Philosopher's Stone or a necromantic ritual. Whether you're building combat encounters, crafting creepy room descriptions, or generating traps that scream "this is absolutely a mimic," DungeonFlow helps you get from “session prep” to “actual fun” faster than a wizard can say Teleport. Try it today and let your players think you actually planned all that chaos. Show Notes: In this second arcane-infused episode of our Unearthed Arcana 2025 Arcane Subclass Review, the RPGBOT.Podcast crew digs into the grimy, glittery, and occasionally disappointing world of Wizard subclasses in Dungeons & Dragons. With a recent brush with TPK in Pathfinder fresh in their minds, the hosts pivot hard into analyzing how these newest subclass offerings stack up in the evolving landscape of tabletop RPG mechanics. We cover the Necromancer and Transmuter in painstaking detail—because someone had to—and explore what happens when spellcasting flavor is buried under generic mechanics. You'll hear: Our collective lamentation over how the 2014 Necromancer outshines its 2025 counterpart like a lich at a zombie-themed talent show. Thoughts on summoning mechanics and why “quantity over quality” isn't cutting it in modern RPG gameplay. How enchantment magic still feels like it belongs in the villain starter pack, and whether that stigma is deserved. A breakdown of the Transmuter's identity crisis—do we really need another subclass pretending to be Fullmetal Alchemist Lite? The case for letting polymorphing shine, and why Split Transmutation sounds way cooler than it actually is. A not-so-gentle rant about teleportation fatigue—yes, it's cool, but must every subclass get a blink-and-you're-there feature? Why holding a spellbook to use subclass features feels like the worst homework assignment in tabletop gaming. And, of course, a discussion on the balance between fun and mechanics, the impact of community feedback, and the ever-ongoing quest for innovative gameplay design in D&D and beyond. Unearthed Arcana: Arcane Subclasses Content from RPGBOT.net UA: Arcane Subclasses Review Key Takeaways: Preparation matters—whether you're avoiding a TPK or building a viable subclass. Necromancers deserve unique summons, not recycled skeletons with a new paint job. Enchantment continues to struggle with its PR campaign. It's not always evil, but it's rarely exciting. Summoning mechanics need a redesign that favors creativity and flavor over sheer volume. Teleportation overload is turning arcane subclasses into a game of magical leapfrog. Holding your spellbook to unlock powers is a mechanic best left in the "Why?" folder. The 2014 Necromancer had more thematic weight and better gameplay synergy. The Transmuter subclass lacks a clear identity and desperately needs a polymorph glow-up. Wondrous Enhancement is a rare bright spot, making Enhance Ability actually feel worth casting. Overall, the Unearthed Arcana material feels like wasted potential—players crave excitement, not just another stack of mechanics. Community feedback is essential—without it, subclasses like these risk fading into obscurity like a wizard failing a concentration check. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Hexblades, Tattoos, and AI—Oh My! The Unearthed Arcana Subclass Roast Begins! This episode of the RPGBOT.Podcast is sponsored by our friends at DungeonFlow.app — the fastest way to go from “I have five minutes to prep” to “My players think I'm a genius.” Generate dungeons, traps, room descriptions, and now combat encounters with just a few clicks. It's like having a magical AI intern that doesn't eat your snacks or argue about flanking rules. Check it out today! In this episode, the RPGBOT crew puts on their wizard hats and dives face-first into the latest batch of Unearthed Arcana content from Wizards of the Coast. What's on the menu? A buffet of subclasses that range from “pretty okay” to “who let this out of playtesting?” The team kicks things off by discussing the role of AI in gaming, including its growing influence, its potential for humor, and whether it can generate a subclass that doesn't suck (spoiler: jury's still out). Then, the hosts dive into some of the new arcane-themed subclass options currently in public playtest. From the Arcana Domain Cleric's handy new toolkit to the Arcane Archer's complete renovation (now with fewer reasons to cry), they explore the good, the bad, and the “seriously, why does the Tattooed Warrior Monk need a short rest for this?” They also take aim at the Ancestral Sorcery subclass, which is trying to make "spiritual déjà vu" a core mechanic. Meanwhile, everyone wrestles with the realization that the once-iconic Hexblade may have lost its edge (both literally and figuratively). Finally, the crew speculates wildly (as tradition demands) about future D&D releases, including whether Elminster is due for a gritty reboot and if spellcasters can finally just have one subclass that doesn't explode under scrutiny. Unearthed Arcana: Arcane Subclasses Content from RPGBOT.net UA: Arcane Subclasses Review Key Takeaways: AI in TTRPGs can enhance gameplay—and jokes—when used well. The Arcana Domain Cleric gets quality-of-life boosts that feel earned and fun. Arcane Archer is no longer just sad Legolas with homework; resource management changes help a lot. Tattooed Warrior Monk has style points but flops on execution—it's got big “cool tattoo, bro” energy with little payoff. Ancestral Sorcery adds flavor but not much else—do sorcerers really need more ancestry? Balancing class features is hard, but essential to avoid power creep or boredom. The Hexblade, once a fan favorite, now feels more like “that guy who peaked in 5E launch week.” Passive features are fine, but active abilities are what keep players engaged. Concentration mechanics continue to frustrate spellcasters everywhere. (Can we please have a nap?) Player feedback is shaping the next generation of D&D—keep yelling (constructively). The crew remains hopeful about future releases, including a potential return to iconic characters like Elminster. Want a second helping of subclass critiques and wizard-fueled speculation? Stay tuned for Part 2! If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Hexblades, Tattoos, and AI—Oh My! The Unearthed Arcana Subclass Roast Begins! This episode of the RPGBOT.Podcast is sponsored by our friends at DungeonFlow.app — the fastest way to go from “I have five minutes to prep” to “My players think I'm a genius.” Generate dungeons, traps, room descriptions, and now combat encounters with just a few clicks. It's like having a magical AI intern that doesn't eat your snacks or argue about flanking rules. Check it out today! In this episode, the RPGBOT crew puts on their wizard hats and dives face-first into the latest batch of Unearthed Arcana content from Wizards of the Coast. What's on the menu? A buffet of subclasses that range from “pretty okay” to “who let this out of playtesting?” The team kicks things off by discussing the role of AI in gaming, including its growing influence, its potential for humor, and whether it can generate a subclass that doesn't suck (spoiler: jury's still out). Then, the hosts dive into some of the new arcane-themed subclass options currently in public playtest. From the Arcana Domain Cleric's handy new toolkit to the Arcane Archer's complete renovation (now with fewer reasons to cry), they explore the good, the bad, and the “seriously, why does the Tattooed Warrior Monk need a short rest for this?” They also take aim at the Ancestral Sorcery subclass, which is trying to make "spiritual déjà vu" a core mechanic. Meanwhile, everyone wrestles with the realization that the once-iconic Hexblade may have lost its edge (both literally and figuratively). Finally, the crew speculates wildly (as tradition demands) about future D&D releases, including whether Elminster is due for a gritty reboot and if spellcasters can finally just have one subclass that doesn't explode under scrutiny. Unearthed Arcana: Arcane Subclasses Content from RPGBOT.net UA: Arcane Subclasses Review Key Takeaways: AI in TTRPGs can enhance gameplay—and jokes—when used well. The Arcana Domain Cleric gets quality-of-life boosts that feel earned and fun. Arcane Archer is no longer just sad Legolas with homework; resource management changes help a lot. Tattooed Warrior Monk has style points but flops on execution—it's got big “cool tattoo, bro” energy with little payoff. Ancestral Sorcery adds flavor but not much else—do sorcerers really need more ancestry? Balancing class features is hard, but essential to avoid power creep or boredom. The Hexblade, once a fan favorite, now feels more like “that guy who peaked in 5E launch week.” Passive features are fine, but active abilities are what keep players engaged. Concentration mechanics continue to frustrate spellcasters everywhere. (Can we please have a nap?) Player feedback is shaping the next generation of D&D—keep yelling (constructively). The crew remains hopeful about future releases, including a potential return to iconic characters like Elminster. Want a second helping of subclass critiques and wizard-fueled speculation? Stay tuned for Part 2! If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Subclases del Horror: Unearthed Arcana trae horror al Manual del jugador 2024 El horror ha invadido los pasillos del multiverso... Wizards of the Coast ha revelado una nueva tanda de subclases en Unearthed Arcana, diseñadas para quienes desean aventuras más oscuras, escalofriantes y sobrenaturales en Dungeons & Dragons. Basadas en la próxima edición de reglas del Player's Handbook 2024, estas opciones transforman a tus héroes en seres dignos de leyendas góticas. Artificer: Reanimator Inspirado en clásicos como Frankenstein, este artificiero combina magia y ciencia para levantar sirvientes hechos de cadáveres. Además de darles vida, puede absorber rayos para curarlos y mejorarlos. Ranger: Hollow Warden Una mezcla de protector y ente sombrío. Al marcar enemigos con Hunter's Mark, el guardabosques se transforma en una criatura regenerativa con habilidades sobrenaturales. Subclases Revisadas para el Horror Bard: College of Spirits Ahora más controlable, este bardo canaliza espíritus para otorgar bendiciones o maldiciones. Puedes elegir el espíritu en vez de depender del azar. Cleric: Grave Domain Más herramientas para proteger a los vivos y castigar a los no muertos. Ideal para jugadores que quieran ser la última línea entre el alma y la tumba. Rogue: Phantom Recibe recuerdos y trinkets de almas automáticamente. Su vínculo con los muertos se vuelve más constante y útil. Sorcerer: Shadow Magic Puede invocar no muertos sin gastar espacios de conjuro y accede a hechizos temáticos más versátiles. Warlock: Hexblade & Undead Patron Ambos se centran más en el terror psicológico que en el combate directo. El Hexblade lanza hex gratis, mientras que el Undead obtiene mejoras brutales como vuelo y curación pasiva. Música de Uppbeat: License code: DSJHNLFTIRWBKXPO Música de Youtube
Weekly live stream covering D&D news.Streamed live on July 3, 2025.Chat with us in the Official Discord Server: https://discord.gg/AjvtemjSupport the channel at https://www.patreon.com/Roguewatson
Daggerheart releases two new classes into playtesting, triggering a heated rules debate over moons! Meanwhile, another Unearthed Arcana brings the Necromancer Wizard and Hexblade Warlock back to D&D 2024.Email your questions to podcast@ghostfiregaming.comBen: @TheBenByrneDael: @DailyDaelJames: @jamesjhaeckShawn: @shawnmerwinEditor: @ZsDante Topics:00:00 - Intro01:14 - What is an Undead?06:04 - Unearthed Arcana subclasses23:11 - The missing Todd in the room24:50 - New Daggerheart playtest46:09 - Tabletop Workers United47:23 - Taking GM notes
The endcap to Season 2 is an exclusive interview w/ former TSR designer, and current Elder Scrolls Online Senior Writer, Jeff Grubb. Jeff Grubb is an award-winning author, game designer, and world-builder. His extensive credits include AD&D's Monster Manual II, Marvel Super Heroes game system, Unearthed Arcana, Manual of the Planes (1st ed.), Spelljammer, Al-Qadim, Tempest Feud, Urban Arcana, and has contributed and assisted on many more. He is the author of numerous short stories for the Dragonlance, Forgotten Realms, Ravenloft, and Thieves World settings. He is the author of Azure Bonds, The Wyvern's Spur, and the Song of the Saurials. He was also written novels set in the Dragonlance, Forgotten Realms, Warcraft, Starcraft, and Magic: the Gathering worlds. We were immensely grateful that he took the time out of his busy schedule to sit down and talk to us a bit about the early days of TSR, the creation of Dragonlance, his contributions to Dungeons & Dragons and more. About ⅔ of the way through the interview Jeff's cat, Kia, shows up and demands some attention. We have attempted to remove as much of their meows as possible, but you may hear some in the background. The megadungeon Jeff and his friends are currently going through in their own DnD game is The Forbidden Caverns of Archaia. More information on that here: https://www.drivethrurpg.com/en/product/399432/the-forbidden-caverns-of-archaia Content warning - N/A You can find us at: Jonathon - https://bsky.app/profile/falselogic.bsky.social Shivam - https://bsky.app/profile/shivambhatt.bsky.social Casual Magic w/ Shivam Bhatt - https://casualmagic.libsyn.com/ Shivam & Wheeler Love Magic - https://sites.libsyn.com/460224 Facebook - https://www.facebook.com/groups/1147877956611082 Discord - https://discord.gg/MM7nEwgmZv You can find Jeff Grubb at: https://grubbstreet.blogspot.com/ We now have a Patreon for those who want to support the podcast! Benefits include seeing the show notes and getting a shout out. Details @ https://www.patreon.com/ChroniclesofDragonlancePodcast Intro/Outro music: Winter Night by Alexander Nakarada
Livestreaming as always today at 2pm UK time (9am ET)! This week we'll be talking about the arcane subclasses in Unearthed Arcana, how Evil Hat's Tomb Raider RPG got cancelled due to creative differences, Origins Game Fair attendance figures and awards, Daggerheart, Rebel Scum, and more! New D&D Unearthed Arcana Reveals Seven Arcane Subclasses Dragon Delves Dedicated to Chris Perkins D&D Version of Boardgame Horrified Coming In August WizKids to Release Adult Blue Dragon Figure Based on Dragon Delves Tomb Raider RPG Cancelled For Creative Differences Daggerheart Releases Another Round of Playtesting, Including Two New Classes Origins Game Fair Confirms 19K Attendees in 2025 Yazeba's Bed & Breakfast Is The Origin Award Winning RPG Product Shadows Over Sol Rebel Scum
This week, we're going over the brand new class, The Psion! This was released recently in the newest edition of Unearthed Arcana by D&D. A class that specializes on psionic powers has been heavily requested by the community for years and years, and it's finally here! And don't worry, it's more than just telepathy and telekinesis! And remember to give us 5 Stars ⭐️⭐️⭐️⭐️⭐️ AND a positive review! This helps us so much! Tell your friends! --------------------------- Reach out to us at Soyouwannabeadm@gmail.com And CLICK HERE to support us on Patreon, chat with us on Discord, follow us on TikTok, Instagram, Twitch, and more! WE HAVE MERCH! Click the link above!
The Psion class is in the current Unearthed Arcana for Dungeons and Dragons 5.5 so the guys take a look at it. Jay also presents a scenario that all game masters should learn how to run better. Also Ravenloft audio books and a D&D AirBnB that shouldn't exist.
A surprised Unearthed Arcana launches the Psion back into D&D! Wizards of the Coast inks an new video game publishing deal, while Baldur's Gate 3 goes Pathfinder 2e. Should TTRPG players git gud?Hunt for Monsters of Drakkenheim on D&D Beyond: https://marketplace.dndbeyond.com/category/DB4KDB0Q1Wizards of the Coast signs deal with Giant Skull: https://newsroom.hasbro.com/news-releases/news-release-details/wizards-coast-announces-exclusive-publishing-agreement-giantEmail your questions to podcast@ghostfiregaming.comBen: @TheBenByrneDael: @DailyDaelJames: @jamesjhaeckShawn: @shawnmerwinEditor: @ZsDante Topics:00:00 - Intro01:15 - Best TTRPG settings06:53 - The Psion Unearthed Arcana22:36 - Monsters of Drakkenheim24:56 - New WotC video game?32:17 - BG3's Pathfinder mod34:05 - Does player skill matter in a TTRPG?
Ryan and Ben dig into the Unearthed Arcana release of the Psion, then discuss ways to mix Alt Fantasy and High Fantasy by adding new technologies. Community Pages: Unearthed Arcana The Psion video; Unearthed Arcana The Psion PDF; SRD conversion; Project Sigil miniatures. Socials: Discord; Bluesky; Ryan's Bluesky; Ben's Bluesky
New horror subclasses just dropped, and we're here to reanimate them, roast them, and regret reading the action economy aloud. Support our friends at DungeonFlow, because your dungeon shouldn't look like it was sketched during a Zoom call. Unearthed Arcana: Horror Subclasses Show Notes In this episode, the RPGBOT crew proves that horror isn't just for the subclasses—it's also in trying to sync microphones. After wrestling with some haunted audio gremlins, the hosts dive headfirst into the latest Unearthed Arcana drop from Wizards of the Coast, which brings a trio of spooky new subclass options to the D&D table. First up: the Artificer Reanimator, which asks the important question, “What if your sidekick was a science experiment?” With mechanics that feel like equal parts Frankenstein and Excel spreadsheet, the gang unpacks the subclass's vibes, power level, and general corpse-hugging potential. Next, they dig into the Hollow Warden Ranger, a subclass so reliant on Hunter's Mark that it might as well come with a branded tattoo. Spoiler: there's one way to build it, and WotC really wants you to take that path. The group debates its narrow design, interesting healing mechanics, and whether you can actually play it without needing a second concentration slot stapled to your forehead. Then it's time for a séance with the Grave Domain Cleric and College of Spirits Bard—both bearing mechanical changes that sparked nostalgia, mild rage, and Bardic action economy debates worthy of a dissertation. Turns out when you nerf old faves, the ghosts of playtesters past come back to haunt you. The discussion also wanders into Ravenloft's LaMortia, Van Richten's Guide, and the tragic identity crisis of the Hexblade Warlock, who still isn't quite sure what they're supposed to be when they grow up. With a healthy dose of snark, love, and grief over lost subclass features, the crew gives their full take on what works, what doesn't, and what still smells faintly of necromantic glue. Key Takeaways The real horror was the audio levels we fixed along the way. The Artificer Reanimator is what happens when a necromancer raids Home Depot. Reanimator gameplay is cool and crunchy—but don't ask how it stacks up next to Necromancers unless you want a debate. Ranger's Hollow Warden is basically "Concentration: The Subclass." There is exactly one way to build it—and if you deviate, your damage goes to a farm upstate. Players are not thrilled about the subclass being chained to Hunter's Mark. Healing-through-hitting is a new mechanic that kind of slaps, literally. New auras = new damage toys. But still… it's all wrapped around Hunter's Mark like clingfilm. Grave Cleric and College of Spirits Bard have been redesigned, and not everyone's happy about their new wardrobe. The action economy is still Bard's greatest horror story. Hexblade Warlock is having a full-blown identity crisis and might need a long rest… or therapy. Undead Warlock is both buffed and nerfed, which is somehow the most D&D thing imaginable. Ravenloft still slaps. LaMortia is creepy, cold, and full of subclass inspiration. Player feedback is a literal mechanic now—give it, or don't complain when your subclass becomes unrecognizable. Game design needs to stop making subclasses feel like assembly instructions from IKEA. Weapon Mastery and auras may help salvage narrow builds, but only just. Multiclassing into Nature Cleric can make your Ranger feel like it got invited to the cool kids' table. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
New horror subclasses just dropped, and we're here to reanimate them, roast them, and regret reading the action economy aloud. Support our friends at DungeonFlow, because your dungeon shouldn't look like it was sketched during a Zoom call. Unearthed Arcana: Horror Subclasses Show Notes In this episode, the RPGBOT crew proves that horror isn't just for the subclasses—it's also in trying to sync microphones. After wrestling with some haunted audio gremlins, the hosts dive headfirst into the latest Unearthed Arcana drop from Wizards of the Coast, which brings a trio of spooky new subclass options to the D&D table. First up: the Artificer Reanimator, which asks the important question, “What if your sidekick was a science experiment?” With mechanics that feel like equal parts Frankenstein and Excel spreadsheet, the gang unpacks the subclass's vibes, power level, and general corpse-hugging potential. Next, they dig into the Hollow Warden Ranger, a subclass so reliant on Hunter's Mark that it might as well come with a branded tattoo. Spoiler: there's one way to build it, and WotC really wants you to take that path. The group debates its narrow design, interesting healing mechanics, and whether you can actually play it without needing a second concentration slot stapled to your forehead. Then it's time for a séance with the Grave Domain Cleric and College of Spirits Bard—both bearing mechanical changes that sparked nostalgia, mild rage, and Bardic action economy debates worthy of a dissertation. Turns out when you nerf old faves, the ghosts of playtesters past come back to haunt you. The discussion also wanders into Ravenloft's LaMortia, Van Richten's Guide, and the tragic identity crisis of the Hexblade Warlock, who still isn't quite sure what they're supposed to be when they grow up. With a healthy dose of snark, love, and grief over lost subclass features, the crew gives their full take on what works, what doesn't, and what still smells faintly of necromantic glue. Key Takeaways The real horror was the audio levels we fixed along the way. The Artificer Reanimator is what happens when a necromancer raids Home Depot. Reanimator gameplay is cool and crunchy—but don't ask how it stacks up next to Necromancers unless you want a debate. Ranger's Hollow Warden is basically "Concentration: The Subclass." There is exactly one way to build it—and if you deviate, your damage goes to a farm upstate. Players are not thrilled about the subclass being chained to Hunter's Mark. Healing-through-hitting is a new mechanic that kind of slaps, literally. New auras = new damage toys. But still… it's all wrapped around Hunter's Mark like clingfilm. Grave Cleric and College of Spirits Bard have been redesigned, and not everyone's happy about their new wardrobe. The action economy is still Bard's greatest horror story. Hexblade Warlock is having a full-blown identity crisis and might need a long rest… or therapy. Undead Warlock is both buffed and nerfed, which is somehow the most D&D thing imaginable. Ravenloft still slaps. LaMortia is creepy, cold, and full of subclass inspiration. Player feedback is a literal mechanic now—give it, or don't complain when your subclass becomes unrecognizable. Game design needs to stop making subclasses feel like assembly instructions from IKEA. Weapon Mastery and auras may help salvage narrow builds, but only just. Multiclassing into Nature Cleric can make your Ranger feel like it got invited to the cool kids' table. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
The second half of the Dungeons & Dragons Unearthed Arcana this week. A look at the Hexblade Warlock and the Shadow Sorceror will make some fans happy. Also Skyraiders of Abarax and a look at Against the Darkmaster by Open Ended Games.
D&D 2024 unleashes new Horror Subclasses like the Artificer Reanimator in the latest Unearthed Arcana. But how frightening can 5e be? Plus there's a sneak peak at the new Eberron book and why TTRPG publishers might be pulling out of Gen Con?Click to enter the Lairs of Etharis D&D Beyond giveaway: https://forms.gle/kyNDnZBxGjBJA65r7Check out Lairs of Etharis on D&D Beyond, here: https://marketplace.dndbeyond.com/settings/SRC-00130Email your questions to podcast@ghostfiregaming.comBen: @TheBenByrneDael: @DailyDaelJames: @jamesjhaeckShawn: @shawnmerwinEditor: @ZsDante Topics:00:00 - Intro00:48 - Favorite type of horror07:54 - Horror subclasses UA26:43 - Eberron: Forge of the Artificer42:56 - TTRPG publisher pulls out of Gen Con49:03 - What's a bandit lord?54:46 - Humanoid villains
This week is a look at Dungeons and Dragons latest Unearthed Arcana, which focuses on Horror Sub-classes. Also some Goodman Games and Judges Guild issues. Lastly who wins between 100 commoners and 1 Gorilla. Nobody wins. That's who.
Livestreamed as always on Friday at 2pm UK time (9am ET)! This week we'll be talking about the new horror subclasses in Unearthed Arcana, a preview of Daggerheart's ranger, and talking about Goodman Games' partnership with a problematic company. D&D Eberron: Race for the Crab Temple Coming to PAX East Dungeons & Dragons Announces Horror Subclasses Unearthed Arcana You Can Now Pre-order Eberron: Forge of the Artificer Eberron: Forge of the Artificer to Be Priced at $29.99 Pathfinder Treasure Vaults (Remaster) Updates A Ton Of Magic Gear Goodman Games Revives Relationship With Anti-Semitic Publisher For New City State Kickstarter Daggerheart Reveals Ranger Class Preview (Exclusive) We're Not Coming To Gencon This Year RPG Party: GameFound partners with DriveThruRPG and some publishers Heroes of Might and Magic TTRPG Lazlo's Cubed Crypt Into the Woods
Ever wanted to play an Artificer so obsessed with maps that they can literally teleport via doodles, yet still somehow get lost? Buckle up, because the Cartographer subclass is here to turn your D&D campaign into a magical GPS adventure—complete with rerouting, questionable shortcuts, and the occasional teleportation mishap straight into a dragon's lair! Episode Summary In this thrilling episode of the RPGBOT.Podcast, the hosts embark on a magical journey through the latest Unearthed Arcana updates for the Artificer class, complete with a hearty dose of laughter and debate. They begin by dissecting the major changes to the Artificer's core mechanics and subclass features, including an in-depth look at the newest addition to the Artificer family: the Cartographer subclass—because what every adventuring party really needs is a sentient GPS that may or may not lead them into a pit of doom. The discussion unfolds with an analysis of the Adventures Atlas, a magical mapping system that aims to redefine exploration mechanics but also raises questions about just how useful a glowing, teleporting map can be in the middle of combat. Can you really fight a dragon while scribbling out escape routes? The hosts weigh in. From there, the conversation pivots to a much larger topic—the role of exploration in 5e. The hosts argue whether modern D&D has devalued travel and survival mechanics and whether subclasses like the Cartographer can bring back the golden age of navigating with actual consequences (hint: probably not, but it's fun to dream). Not stopping at Artificer updates, the episode veers into Dragon Marks, magic items, and character customization, with the hosts debating whether Dragon Marks should get a modern refresh or stay as the Eberron-exclusive party trick they've always been. They also dig into the Mark of Healing, Potent Dragon Mark, and the Boon of Sibiris, contemplating the power levels of these abilities and whether they introduce game-breaking (or at least table-flipping) potential. Lastly, the hosts share game-mastering wisdom and some truly absurd personal anecdotes, proving once again that no amount of Unearthed Arcana can prevent players from doing completely unexpected things. Key Takeaways Artificer updates: The Artificer class gets some noteworthy enhancements, including a revamped subclass and fresh spells that improve its versatility. Cartographer subclass: Magical maps and teleportation mechanics open new possibilities, but the subclass may still struggle to compete with stronger Artificer options. Exploration in 5e: The discussion highlights how D&D 5e has gradually moved away from meaningful travel mechanics, raising the question of whether exploration can make a comeback. Teleportation tactics: The Cartographer's teleportation abilities could be a game-changer in combat, offering strategic mobility for quick positioning and battlefield control. Dragon Marks reimagined: The debate over whether Dragon Marks should receive updates to fit modern D&D leads to a broader discussion about character diversity and flexibility. Magic items and balance: The hosts critique how newer magic items often overshadow classic ones, potentially making certain features obsolete. Healing and spellcasting feats: Mark of Healing and Greater Mark of Healing provide significant cleric-like abilities to other classes, while the Boon of Sibiris introduces high-level spellcasting power without using spell slots. RPG learning curve: The hosts share practical advice for navigating new RPG systems, from focusing on key sections of rulebooks to embracing the inevitable chaos of a first session. Game Master struggles: Balancing player agency, new rules, and campaign consistency is an ongoing challenge—but one that leads to some of the most hilarious moments at the table. If you've ever wondered whether a magical map can solve all your problems (spoiler: it can't) or if the Artificer is finally getting the love it deserves, this episode is for you. Grab your compass (or just ask your party's wizard for a Teleport spell), and dive into the latest Unearthed Arcana discussion! If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Ever wanted to play an Artificer so obsessed with maps that they can literally teleport via doodles, yet still somehow get lost? Buckle up, because the Cartographer subclass is here to turn your D&D campaign into a magical GPS adventure—complete with rerouting, questionable shortcuts, and the occasional teleportation mishap straight into a dragon's lair! Episode Summary In this thrilling episode of the RPGBOT.Podcast, the hosts embark on a magical journey through the latest Unearthed Arcana updates for the Artificer class, complete with a hearty dose of laughter and debate. They begin by dissecting the major changes to the Artificer's core mechanics and subclass features, including an in-depth look at the newest addition to the Artificer family: the Cartographer subclass—because what every adventuring party really needs is a sentient GPS that may or may not lead them into a pit of doom. The discussion unfolds with an analysis of the Adventures Atlas, a magical mapping system that aims to redefine exploration mechanics but also raises questions about just how useful a glowing, teleporting map can be in the middle of combat. Can you really fight a dragon while scribbling out escape routes? The hosts weigh in. From there, the conversation pivots to a much larger topic—the role of exploration in 5e. The hosts argue whether modern D&D has devalued travel and survival mechanics and whether subclasses like the Cartographer can bring back the golden age of navigating with actual consequences (hint: probably not, but it's fun to dream). Not stopping at Artificer updates, the episode veers into Dragon Marks, magic items, and character customization, with the hosts debating whether Dragon Marks should get a modern refresh or stay as the Eberron-exclusive party trick they've always been. They also dig into the Mark of Healing, Potent Dragon Mark, and the Boon of Sibiris, contemplating the power levels of these abilities and whether they introduce game-breaking (or at least table-flipping) potential. Lastly, the hosts share game-mastering wisdom and some truly absurd personal anecdotes, proving once again that no amount of Unearthed Arcana can prevent players from doing completely unexpected things. Key Takeaways Artificer updates: The Artificer class gets some noteworthy enhancements, including a revamped subclass and fresh spells that improve its versatility. Cartographer subclass: Magical maps and teleportation mechanics open new possibilities, but the subclass may still struggle to compete with stronger Artificer options. Exploration in 5e: The discussion highlights how D&D 5e has gradually moved away from meaningful travel mechanics, raising the question of whether exploration can make a comeback. Teleportation tactics: The Cartographer's teleportation abilities could be a game-changer in combat, offering strategic mobility for quick positioning and battlefield control. Dragon Marks reimagined: The debate over whether Dragon Marks should receive updates to fit modern D&D leads to a broader discussion about character diversity and flexibility. Magic items and balance: The hosts critique how newer magic items often overshadow classic ones, potentially making certain features obsolete. Healing and spellcasting feats: Mark of Healing and Greater Mark of Healing provide significant cleric-like abilities to other classes, while the Boon of Sibiris introduces high-level spellcasting power without using spell slots. RPG learning curve: The hosts share practical advice for navigating new RPG systems, from focusing on key sections of rulebooks to embracing the inevitable chaos of a first session. Game Master struggles: Balancing player agency, new rules, and campaign consistency is an ongoing challenge—but one that leads to some of the most hilarious moments at the table. If you've ever wondered whether a magical map can solve all your problems (spoiler: it can't) or if the Artificer is finally getting the love it deserves, this episode is for you. Grab your compass (or just ask your party's wizard for a Teleport spell), and dive into the latest Unearthed Arcana discussion! If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
In this episode, the RPGBOT.Podcast hosts discuss the latest Unearthed Arcana release and its potential implications for the upcoming Forgotten Realms Player's Guide. The hosts speculate on new and revised subclasses, examining how these additions and modifications impact gameplay balance and character building. The discussion covers the changes to the Knowledge Domain Cleric, which has received significant buffs in the 2024 rules. The updated spell lists provide more utility options, and Mind Magic introduces spell slot-free casting, increasing versatility. However, the introduction of setting floors for checks sparks debate about whether it undermines core rolling mechanics. Additionally, they explore revisions to the Purple Dragon Knight, which has undergone significant changes. The new features resemble those of the Drake Warden, and the introduction of the Amethyst Dragon Companion adds a fresh dynamic to gameplay. The hosts analyze the viability of these changes and how they may shape future class interactions. Links DnDBeyond Key Takeaways: Unearthed Arcana releases spark speculation about new and revised subclasses, hinting at potential shifts in game balance. Knowledge Domain Clerics receive significant buffs in the 2024 rules, including expanded spell lists and spell slot-free casting via Mind Magic. Setting minimum check values remains a debated mechanic, with some arguing it disrupts gameplay balance. The Purple Dragon Knight sees major improvements, with new features resembling those of the Drake Warden and introducing the Amethyst Dragon Companion. Rallying Surge provides tactical advantages, further improving the subclass's viability. Community engagement and discussion around Unearthed Arcana updates help shape player perspectives on game design choices. This episode provides an in-depth analysis of upcoming Unearthed Arcana content, offering insights into potential gameplay changes and subclass adjustments. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
This week is the rest of the Unearthed Arcana for Dungeons & Dragons new edition. Bladesingers are still good. Also the Superb Owlbear. Guard your game day snacks.
If Clerics can outsmart Wizards, Fighters get pet dragons, and Bladesingers are still ridiculously overpowered—has D&D officially lost its mind? The new episode of the RPGBOT.Podcast is live! This week, we ask the hard-hitting questions—should Clerics be smarter than Wizards? Do Fighters deserve pet dragons? And has the Bladesinger finally reached levels of power where even the gods are filing complaints? Join us for heated debates, unnecessary tangents, and the kind of overanalysis that would make a rules lawyer weep. Listen now before Wizards of the Coast patches reality. Links DnDBeyond Episode Summary In this whirlwind episode, the hosts embark on a rollercoaster of topics ranging from the perils of rogue socks in the laundry to the existential nightmare of troubleshooting wired internet connections. Between these real-life boss battles, they somehow manage to talk about Dungeons & Dragons. The latest Unearthed Arcana release is scrutinized with the fervor of scholars deciphering ancient texts—except these texts involve subclasses with confusing names and power levels that may or may not break the game. The hosts dissect the freshly buffed Knowledge Domain Cleric, marveling at its new spell lists and the power of Mind Magic, which essentially lets Clerics moonlight as Wizards without all that pesky spell-slot management. They also ponder whether setting floors on ability checks is a stroke of genius or an affront to the sacred chaos of rolling dice. Next, they turn their attention to the Purple Dragon Knight, a class previously dismissed as the fantasy equivalent of soggy toast. With new features resembling the Drake Warden and the introduction of an Amethyst Dragon Companion (because dragons make everything cooler), this once-ignored subclass suddenly has tactical depth. The hosts debate whether it's finally worth playing or if it remains the equivalent of a participation trophy for Fighters. Finally, the Bladesinger Wizard takes center stage, dazzling with its high-powered, glass-cannon energy. The hosts discuss its absurd combat effectiveness, its revamped Song of Defense mechanic, and its continued ability to make DMs question their life choices. They also consider whether Steel Wind Strike is a spell or just an excuse for Wizards to roleplay as anime protagonists. All of this is wrapped up with heated opinions, terrible jokes, and an unwavering commitment to finding the perfect balance between power and design—except when it comes to Bladesingers, because apparently, they're just unstoppable. Key Takeaways The Bladesinger Wizard is so strong it probably multiclasses into itself. Laundry disasters are real, and they don't discriminate. Unearthed Arcana is like a D&D loot box—exciting, unpredictable, and possibly game-breaking. Technical difficulties are the true final boss of podcasting. Knowledge Clerics can now out-Wizard Wizards in intelligence checks, which feels… illegal. Setting a floor for ability checks is either genius or blasphemy, depending on how much you enjoy suffering. The Purple Dragon Knight is no longer D&D's equivalent of a sad birthday party. Adding a dragon companion instantly makes any class 300% cooler. Song of Defense makes Bladesingers even more unkillable, which will surely delight players and frustrate DMs. The hosts are equal parts analysts and comedians, which is why this episode feels like a chaotic, but delightful, deep dive into D&D mechanics. If you love high-level theorycrafting, chaotic energy, and the occasional rant about internet cables, this episode is a must-listen.
Thanks to the latest Unearthed Arcana, we are traveling to Cormyr! We take a look at the history and origins of this mighty nation (how DID it get the name the Land of the Purple Dragon?) as well as take a look at its people and its military force, strengthened by its War Wizards and its Purple Dragon Knights! DnD Lorecast Discord | DnD Lorecast swag First Look at Lore TA Shaun's next book, the first ever Solomon Kane novel Unearthed Arcana - Forgotten Realms Subclasses Free Digital DnDBeyond adventure Homebrew Corner: Mutants of the Vast Swamp Equip your own adventures: D&D 5th Edition Starter Set: https://amzn.to/2WgZX6O D&D 5th Edition Players Handbook: https://amzn.to/3iRtcH4 D&D 5th Ed Monster's Manual: https://amzn.to/2Eeh8Qp 38 Fantasy Miniatures: https://amzn.to/34kh6kX Awesome Looking Dice Sets: https://amzn.to/3aHFwpM Links: Lore TA Shaun's second novel, The Dissonance, is out NOW Pantheon/PRH! Buy it ANYWHERE books are sold! And pick up Shaun's Conan the Barbarian ebook short story, also available now! Fandom University - Sergio and Shaun's OTHER nerdy podcast! Multi-episodes arcs deep-diving into various nerdy topics Check out all the socials right here: https://linktr.ee/dndlorecast And send us a note! Email us at dndlorecast@gmail.com ROBOTSRADIO.net - Smart Shows for Interesting People. Explore all the awesome shows on the network. Robots Radio Network Discord: discord.gg/JXKfVhM Learn more about your ad choices. Visit megaphone.fm/adchoices
Amidst the Monster Manual news, Wizards of the Coast announce as new Unearthed Arcana, a new Starter Set: Heroes of the Borderlands, new setting guides, and a free D&D 5e adventure! Can we convince James to like Dinosaurs? Check out A Time Traveler's Guide to Dinosaur Hunting: https://www.kickstarter.com/projects/splatteredink/a-time-travelers-guide-to-dinosaur-hunting?ref=6p3q3u Email your questions to podcast@ghostfiregaming.com Ben: @TheBenByrne Dael: @dailydael James: @jamesjhaeck Shawn: @shawnmerwin Editor: @ZsDante Topics: 00:00 - Intro 01:08 - Monster Manual 2025 06:32 - A free 5e adventure 12:19 - D&D movie sequel? 13:57 - Our favorite dinosaurs 22:31 - End of Critical Role Era? 32:36 - All D&D 2025 releases 34:26 - Eberron: Forge of the Artificer 40:00 - Starter Set: Heroes of the Borderlands 45:10 - Return to the Forgotten Realms 48:18 - Greyhawk Organized play 52:11 - Unearthed Arcana: Subclasses
The guys dive into the Unearthed Arcana for Dungeons & Dragons. Winter Walker and Purple Dragon Knight are on the list and the guys have opinions. Also a look at Imagine Magazine.
The Alchemist subclass has leveled up its potion game, proving you can now brew life-saving elixirs faster than most of us can make a cup of coffee. Meanwhile, the Armorer subclass is out here making Dreadnought armor that essentially says, "I'm big, I'm bad, and I take up two squares now." The real drama, though, lies in the rules chaos of pulling, pushing, and grappling mechanics. It turns out grappling is now about as effective as arguing with your DM, and brain extractions have been upgraded to dark comedy gold. But hey, the Artillerist got an upgrade, so you can still blow stuff up while debating whether guns belong in your magical fantasy world. Spoiler: Someone's Homunculus Roomba is going to have to clean up the mess. Tune in for the laughs, stay for the puns, and remember: one day, Vicious Mockery might become a bonus action, and then no adventurer's ego will be safe. Links Eberron: Rising from the Last War (affiliate link) Tasha's Cauldron of Everything (affiliate link) Unearthed Arcana: Revised Artificer Melancon: A Grimoire Tale (affiliate link) https://www.somanyrobots.com/s/Spellbound-Sea-Sample.pdf Summary and Takeaways In this hilarious deep-dive into Dungeons & Dragons' Unearthed Arcana, the hosts embark on a chaotic yet insightful exploration of all things Artificer. The episode begins with a lively discussion of the revamped Alchemist subclass, where the once-mediocre healer is now brewing elixirs that can practically bring characters back from the brink of death—or at least keep them upright long enough to face their next poor life choice. Potions are now crafted faster than ever, which might explain why Alchemists seem perpetually caffeinated. Shifting gears, the hosts don their metaphorical armor (and probably some literal helmets) to dissect the updated Armorer subclass. With options like Dreadnought armor, which makes you bigger and scarier in combat, and Perfected Armor, which adds a splash of damage and utility, there's something for everyone—unless you liked the old customization options, in which case, condolences. The new armor replication system is simpler, but as one host laments, "simplicity is the enemy of shiny customization." Things take a turn for the absurd as the conversation veers into gameplay mechanics. Pulling and pushing creatures might sound straightforward, but apparently, it's a one-way ticket to rules-lawyering chaos. Grappling, once a staple of wrestling matches gone awry, now feels about as effective as trying to hug a gelatinous cube. And then there's the unforgettable mention of "character brain extraction," which the hosts agree is equal parts horrifying and comedy gold, depending on which side of the dice you're on. Next, the spotlight shines on the Artillerist subclass, which has undergone upgrades that make it deadlier—and debatably more explosive—than ever. This sparks a lively debate about the coexistence of magic and technology in fantasy worlds, with one host arguing for the poetic elegance of wands and the other championing the raw, chaotic energy of boomsticks. Meanwhile, Battlesmith fans will be pleased to know the Steel Defender is now more useful, although one host quips, "It still won't do your taxes." The humor continues with a look at the Homunculus spell, a new addition to the Artificer arsenal that lets players conjure a small, slightly unsettling creature to assist in adventures. One host imagines it as "a glorified Roomba with attitude," while the other is already brainstorming scenarios where the Homunculus saves the day—or ruins it spectacularly. The episode rounds off with a mailbag segment tackling the question: which cantrips should become bonus actions? This sparks a flurry of debate, with one host suggesting Firebolt could add some sizzle to multi-action rounds and the other lamenting that bonus-action Vicious Mockery would lead to endless pun wars at the table. Throughout the episode, the hosts share their hopes, dreams, and mixed feelings about the future of D&D. They long for innovative subclasses, yearn for a return to the rich settings of Eberron, and urge designers to embrace the weird, wonderful flavor that makes the game magical. All this is delivered with a heaping dose of humor, proving once again that no matter how complex the rules or contentious the changes, the real joy of D&D is in laughing through it all with friends. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
Get ready, adventurers, because the RPGBOT.Podcast is diving deep into the latest Unearthed Arcana for D&D 2024. This time, it's all about the Artificer, and the updates are so game-changing they might just qualify as magical tinkering on steroids. We're breaking down the Drain Magic Item ability—yes, the Artificer can now convert magic items into spell slots, effectively turning "resourceful" into an art form. The new rules for infusions and the Replicate Magic Item feature let you conjure common magic items at level 2, while rare ones have to wait until level 14. Battlesmith fans might be mourning a few losses, but the class's overall versatility is better than ever. In this episode, we talk about what works, what feels awkward, and why features like Right Tool for the Job might need a little extra fine-tuning. We also dig into why the Artificer has solidified its place as the Swiss Army Knife of adventuring, ready to save the day with creativity and clever mechanics. Don't miss this discussion—whether you're here for the strategic breakdown or just want to laugh at our attempts to pronounce "homunculus" correctly. Tune in now wherever you get your podcasts! Summary In this episode, the hosts tinker with the latest Unearthed Arcana release from Wizards of the Coast, spotlighting the Artificer class updates for Dungeons & Dragons 2024. They break down the changes to spellcasting mechanics, the revamped Infusion feature, and the flashy new "Drain Magic Item" ability, pondering how these tweaks might supercharge Battlesmiths and reshape gameplay strategy. The conversation doesn't stop at mechanics—they explore what the updates mean for character development, subclass diversity, and the art of outsmarting your DM with magical gadgetry. Along the way, they examine how the Artificer's changes align with broader trends in D&D design, share thoughts on the class's evolution, and speculate on future possibilities (spoiler: more subclasses, please). If you've ever wondered how to balance a bag of holding full of spell-storing items or why concentration mechanics are your worst enemy, this episode is for you. Tune in, and discover how the Artificer's shiny new toolkit might just redefine your next adventure! Links Eberron: Rising from the Last War (affiliate link) Tasha's Cauldron of Everything (affiliate link) Unearthed Arcana: Revised Artificer Melancon: A Grimoire Tale (affiliate link) Other Stuff https://www.somanyrobots.com/s/Spellbound-Sea-Sample.pdf Episode Takeaways In this episode, the hosts delve into the latest Unearthed Arcana updates for the Artificer class in Dungeons & Dragons 2024. They explore the significant changes introduced in the playtest, focusing on how these updates impact gameplay and the class's overall role in the game. Key features like the new Drain Magic Item ability stand out, allowing Artificers to convert magic items into spell slots, adding a strategic layer to their utility. Other updates include adjustments to Replicate Magic Item, which now allows Artificers to create any common magic item starting at level 2, while delaying access to rare items until level 14 for better balance. The ability to change cantrips on a long rest has been extended to Artificers, increasing their adaptability in various scenarios. Meanwhile, the changes to spellcasting focus require infused items, creating new considerations for character planning. The hosts also discuss the potential downsides of the revisions, such as the removal of certain options for Battlesmiths and the diminished utility of Right Tool for the Job. They emphasize how these updates reflect a broader effort to refine and modernize the class while noting the mixed player reception. The conversation highlights the importance of clear mechanics, balanced features, and rewarding gameplay experiences, especially as players evaluate the Artificer's evolving toolkit. While the updates show promise, the hosts agree that more refinement is needed to ensure the class remains engaging and versatile, particularly through the introduction of new subclasses and impactful capstone abilities. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
On this episode, Richard & Tyler discuss D&D's Unearthed Arcana playtest for the Artificer! Artificer Playtest: https://tinyurl.com/43rc4d9z https://youtu.be/90uO9uuagPk?si=LlFwcP5raZGEENTc Welcome to True Strike, a podcast for tabletop nerds. Each Tuesday, listen in while two friends discuss their completely unwarranted opinions about all things tabletop. Topics vary each week from D&D and Daggerheart, to whatever TTRPG or board game they happen to be playing! Hosts: Richard Cullen/Tyler Worthey Song by: WILDJOE1