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"The storm is both battleground and teacher. In the high storm's fury, we discovered not merely survival checks or combat mechanics, but the weight of choice. Humor became a shield, laughter our shardplate, as the Shardblade in hand revealed itself to be more than a weapon. Against the chasm fiend's relentless rhythm, the bond between friends became the only path to victory. The storm needs a guide. Ash Ely is that guide. Some stories wait for the storm to pass. Others demand a guide who will lead you into its very heart. A Game Master is more than a storyteller — they are a Shardbearer of narrative, a wielder of dice and destiny. Ash Ely is such a guide. On StartPlaying.Games, Ash shapes campaigns where camaraderie becomes steel and laughter binds tighter than plate. Their table is not just a game; it is a high storm of story, where each choice carries weight, and each player becomes part of something greater. If you seek tabletop RPG adventures, if you wish to test your courage in battle against chasm fiends, or to weave tales of character development, teamwork, and role-playing, then step into Ash's storm. The path begins here: StartPlaying.Games — Ash Ely "I saw how tactical decisions, combat strategies, and even failed dice rolls wrote a story more enduring than steel. This was no simple role-playing game; it was a tale of character development, teamwork, and storytelling woven into the very stormlight itself." — From the journals of a forgotten scout, on the eve of battle Shownotes This second half of the Stormlight Archive RPG actual play begins with grounding moments: life updates, the struggles of moving, and even the grudges of pets that mirror the stubbornness of men. These personal stories remind us that whether in Dungeons and Dragons, tabletop gaming, or life itself, the storms we weather shape who we become. The session then surges into epic tension. The looming high storm, the enigma of Shardblade bonding, and the terror of a chasm fiend boss fight create a crucible for both game mechanics and storytelling. Every player choice feels sharp, every dice roll a heartbeat. Humor, often chaotic, interlaces with danger, proving that friendship and camaraderie in role-playing games can hold fast even in the fiercest winds. The players grapple with combat strategies, team dynamics, and the consequences of their actions. Critical hits, failed rolls, and unexpected outcomes shift the battle's tide, while persuasion and leadership test not only the characters but the trust among players. Through it all, the narrative storytelling of the Stormlight Archive RPG shines — a reminder that fantasy adventures are not just about survival, but about the truths revealed when we choose together. Key Takeaways Life mirrors the game: Moving, pets, and family stories parallel the challenges of tabletop RPGs and character development. Humor in the storm: Laughter and camaraderie in role-playing games lighten even the heaviest encounters. Shardblades as destiny: Shardblade bonding and mechanics test both characters and players, demanding patience and commitment. The chasm fiend fight as crucible: A true boss monster encounter forces combat strategies and tactical decisions. Choice as stormlight: Every dice roll, persuasion attempt, and player choice illuminates the narrative. Friendship as armor: Teamwork and communication in RPGs are more powerful than steel. The rhythm of mechanics: Fast and slow turns, survival checks, and RPG game mechanics create tension and triumph. Story as aftermath: Critical hits, moral dilemmas, and unexpected alliances linger beyond the session, becoming part of the shared fantasy adventure. "A story is not complete until it is shared. Storms are faced together, and victories mean little without companions to witness them. If this tale has moved you — if the laughter, the choices, and the clash of Shardblade against chasm fiend struck true — then carry it outward. Tell a friend. Invite them to listen. Let them stand with us in the storm, dice in hand, part of the fellowship that makes role-playing more than a game. For in unity lies strength, and in shared story lies immortality." Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
"The storm is both battleground and teacher. In the high storm's fury, we discovered not merely survival checks or combat mechanics, but the weight of choice. Humor became a shield, laughter our shardplate, as the Shardblade in hand revealed itself to be more than a weapon. Against the chasm fiend's relentless rhythm, the bond between friends became the only path to victory. The storm needs a guide. Ash Ely is that guide. Some stories wait for the storm to pass. Others demand a guide who will lead you into its very heart. A Game Master is more than a storyteller — they are a Shardbearer of narrative, a wielder of dice and destiny. Ash Ely is such a guide. On StartPlaying.Games, Ash shapes campaigns where camaraderie becomes steel and laughter binds tighter than plate. Their table is not just a game; it is a high storm of story, where each choice carries weight, and each player becomes part of something greater. If you seek tabletop RPG adventures, if you wish to test your courage in battle against chasm fiends, or to weave tales of character development, teamwork, and role-playing, then step into Ash's storm. The path begins here: StartPlaying.Games — Ash Ely "I saw how tactical decisions, combat strategies, and even failed dice rolls wrote a story more enduring than steel. This was no simple role-playing game; it was a tale of character development, teamwork, and storytelling woven into the very stormlight itself." — From the journals of a forgotten scout, on the eve of battle Shownotes This second half of the Stormlight Archive RPG actual play begins with grounding moments: life updates, the struggles of moving, and even the grudges of pets that mirror the stubbornness of men. These personal stories remind us that whether in Dungeons and Dragons, tabletop gaming, or life itself, the storms we weather shape who we become. The session then surges into epic tension. The looming high storm, the enigma of Shardblade bonding, and the terror of a chasm fiend boss fight create a crucible for both game mechanics and storytelling. Every player choice feels sharp, every dice roll a heartbeat. Humor, often chaotic, interlaces with danger, proving that friendship and camaraderie in role-playing games can hold fast even in the fiercest winds. The players grapple with combat strategies, team dynamics, and the consequences of their actions. Critical hits, failed rolls, and unexpected outcomes shift the battle's tide, while persuasion and leadership test not only the characters but the trust among players. Through it all, the narrative storytelling of the Stormlight Archive RPG shines — a reminder that fantasy adventures are not just about survival, but about the truths revealed when we choose together. Key Takeaways Life mirrors the game: Moving, pets, and family stories parallel the challenges of tabletop RPGs and character development. Humor in the storm: Laughter and camaraderie in role-playing games lighten even the heaviest encounters. Shardblades as destiny: Shardblade bonding and mechanics test both characters and players, demanding patience and commitment. The chasm fiend fight as crucible: A true boss monster encounter forces combat strategies and tactical decisions. Choice as stormlight: Every dice roll, persuasion attempt, and player choice illuminates the narrative. Friendship as armor: Teamwork and communication in RPGs are more powerful than steel. The rhythm of mechanics: Fast and slow turns, survival checks, and RPG game mechanics create tension and triumph. Story as aftermath: Critical hits, moral dilemmas, and unexpected alliances linger beyond the session, becoming part of the shared fantasy adventure. "A story is not complete until it is shared. Storms are faced together, and victories mean little without companions to witness them. If this tale has moved you — if the laughter, the choices, and the clash of Shardblade against chasm fiend struck true — then carry it outward. Tell a friend. Invite them to listen. Let them stand with us in the storm, dice in hand, part of the fellowship that makes role-playing more than a game. For in unity lies strength, and in shared story lies immortality." Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Bad Dice are back! This first episode behind the mics in over 3 years and were are here with a review of the new Seraphon Battletome. Joined by Playtesters Jack and Paul, we dig into the new book and talk about lists that we have been running already. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app
We are Back! New episode up soon
Some but not all episodes here are N.S.F.W. you've been warned! a bit Rude & Rambunctious & sometimes kinda random? The Roll mongers crew get really Crass in the one lobby recording that started it all! Now we search for gold nuggets for laughs in our old archive of recordings along side new lobby chats, cause you never know just what might happen...sorry mom's of the world....and mine, this happened.Music: intro/outro "The game is on" by Ross Bugdenfiller "Exit the premises" by Kevin Macloedplus 15min segment on you tube"too Coll" Kevin Macleod
Secret Dungeons & Dragons nerd Scott confers with his Dungeon Master Brook Heath Bacon on art, architecture and the finer points of tabletop role-playing games.
Paul Murphy of Forge the Narrative joins me as a guest host this week. We talk GW news from Warhammer Fest, a bit of sad news with the passing of FW's Legend Alan Bligh, and some hobby and games played. Ben Curry of Bad Dice joins me to chat Chaos Dwarfs in AoS (Legion of Azgorh), TGA & his upcoming Blood & Glory event. The Track of Words takes the stage. Check them all out and enjoy! Time stamps 00:00 - 00:27 - intro 00:27 - 01:05 - Ben Curry of Bad Dice: Legion of Azgorh (Chaos Dwarfs) in AoS & Blood & Glory 01:05 - 01:37 - Track of Words RIP Alan Bligh https://www.warhammer-community.com/2017/05/27/alan-bligh/ Forge the Narrative forgethenarrative.net Bad Dice @baddice_podcast Blood & Glory http://baddice.co.uk/ Facebook group https://www.facebook.com/groups/AoSDawiZharr/ TGA tga.community Track of Words http://www.trackofwords.com/ Warhammer Fest live blog https://www.warhammer-community.com/2017/05/27/warhammer-fest-live-blog/ Imperial Truth: http://theimperialtruth.com/ Combat Phase aims to bring excellent resources to our listeners around the world. Here are some excellent sources, retailers and more to be sure to check out. Secret Weapon Miniatures enter code COMBATPHASE for 5% off http://secretweaponminiatures.com/ Front Line Gaming for painting needs https://www.flgpaintstudio.com/ Landmine www.ministomp.com Awesome 3-D printed items from Shapeways enter COMBATPHASE at checkout for free shipping off your first order www.shapways.com
Episode 9 - Ghur: The Celestial Vindicators and The Knights Excelsior in the Realm of Beasts In this episode we discover Ghur as we cover Warbeast by Gav Thorpe. We learn about the Realm of Beasts and get a better look at what it means to be Stormcast and the conflicting philosophies of Theuderis Silverhand and Arkas Warbeast as they strike against the Clans Pestilens. We will also be chatting with the Mr. Ben Curry of Bad Dice about community building and whatever else takes our fancy! Time stamps: 0:00:00 - Intro 0:14:25 - Community Phase: New podcasts, General's handbook, and TGA 0:28:17 - Story Phase: Warbeast by Gav Thorpe 2:20:53 - Hero Phase: You can us in the club, bottle fulla bub. 2:45:06 - Hobby Phase: Pondering the Realm of Beasts 2:57:15 - Campaign Phase: DIY battalions, time of war ideas 3:08:02 - Signoff. We'd love to hear from you! Leave us an iTunes Review - so more people can find us and get in on the fun. Drop us a line at mortalrealms@gmail.com Follow us on Twitter - Eric @stonemonkgamer and Davy @red_zeke
In this episode, Nate and Mike talk about the name change of the podcast (quite drastic!), go over the Bound By Blood Bowl Tournament (a team event), discuss Bad Dice versus Bad Coaching, give a shout out to Iron Golems (a new miniatures company using indiegogo),and discuss Blood Bowl 2! We also try out the censor bleeps for the first time! Thanks, Mike...
A very special Combat Phase intervention We talk news, games played, hobby and launch into our feature on coping with bad dice luck like Kenny is perpetually plagued with. Also ending sentences in a preposition. Robert helps Kenny to soldier on and actually helpful tips emerge from the conversation. If you have poor dice luck, this is the segment for you! Wall o' wonder: Frag Enjoy!