Podcasts about startplaying

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Best podcasts about startplaying

Latest podcast episodes about startplaying

The RPGBOT.Podcast
OPTIMIZING D&D 2024 WARLOCKS II - Blasting, Bards, and Bad Decisions with Gabe Greenspan

The RPGBOT.Podcast

Play Episode Listen Later Aug 4, 2025 69:22


Warlocks, Mystic Arcanum, and Our Deeply Cursed MySpace Past – Now Optimized for Maximum Emotional Damage! Tired of forgetting what Tyler said about multiclassing back in 2021? Want to relive the glory days of your favorite hot takes, Warlock rants, and deeply cursed jokes? Good news! RPGBOT.net is proud to announce that archived episodes of the RPGBOT.Podcast are now available on YouTube. That's right—every mispronounced spell, every wizard tangent, every moment of Tyler realizing he's said something horrible is now accessible. Search “RPGBOT Podcast” on YouTube and hit that play button like it owes you an Eldritch Invocation. A huge thanks to our guest, Gabe Greenspan — actor, writer, professional chaos gremlin, and the only person brave enough to optimize Warlocks and still talk about MySpace unironically. Gabe's insight runs as deep as his playlist is unhinged, and if you enjoyed this episode, you need to check out his other work: Total Party Skill – where razor-sharp theorycraft collides with chaotic actual play Tabletop Tunes – the ultimate soundtrack for your bard, your boss fights, or your brooding warlock vibes And learn more about Gabe at gabegreenspan.com, where the comedy's punchy, the projects are plentiful, and the bio page probably isn't haunted. Probably. Because let's be honest—every optimized Warlock deserves a killer theme song and a guest appearance from someone cooler than their DM. Show Notes This episode, we go from Dial-Up to Die-Resonance. The RPGBOT crew welcomes back Gabe Greenspan for part 2 of the Warlock optimization series using the D&D 2024 ruleset. After a brief trip down memory lane to the pixelated glory of MySpace Top 8s and AIM away messages, the conversation dives headfirst into Warlock mechanics from level 10 all the way to 20. Tyler, Randall, and Ash—plus Gabe—discuss spell selection, Mystic Arcanum picks, Eldritch Invocations, and the emotional weight of choosing your level 20 capstone. There's an alarming amount of love for spells that make you omnipresent, and maybe a bit too much nostalgia for the early internet. You'll laugh, you'll optimize, and you might question your teenage social media presence. From the philosophical (“What does it mean to be a Warlock?”) to the practical (“Why is Misty Step still doing so much work?”), this episode gives you the strategy, humor, and memes you need to build a Warlock that slaps—whether you're blasting, hexing, or sipping potions made of regret. Key Takeaways MySpace Trauma is Real: The team explores how early internet experiences shaped their current personalities... and also their spell lists. Spell Selection Is Everything: Choosing the right spells is like curating your Top 8—deeply personal, slightly toxic, and possibly game-breaking. Mystic Arcanum = Late Game Power: Learn which spells will turn your Warlock from “mysterious loner” into “arcane juggernaut.” Leveling with Purpose: Level 10 through 20 contains major decision points that define how your Warlock handles endgame content, narrative moments, and group synergy. Multiclass Temptations: Warlocks continue to be the gateway class for players who want to dip a toe in every magical pond. Warlock 2024 Is Glowing Up: The new rules breathe life into a class that was already beloved. Now it's leaner, meaner, and finally makes sense at higher levels. Meta Humor + Mechanics = RPGBOT: Balancing crunchy optimization with existential jokes is our specialty—and also the entire episode. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
OPTIMIZING D&D 2024 WARLOCKS II - Blasting, Bards, and Bad Decisions with Gabe Greenspan

RPGBOT.Podcast

Play Episode Listen Later Aug 4, 2025 69:22


Warlocks, Mystic Arcanum, and Our Deeply Cursed MySpace Past – Now Optimized for Maximum Emotional Damage! Tired of forgetting what Tyler said about multiclassing back in 2021? Want to relive the glory days of your favorite hot takes, Warlock rants, and deeply cursed jokes? Good news! RPGBOT.net is proud to announce that archived episodes of the RPGBOT.Podcast are now available on YouTube. That's right—every mispronounced spell, every wizard tangent, every moment of Tyler realizing he's said something horrible is now accessible. Search “RPGBOT Podcast” on YouTube and hit that play button like it owes you an Eldritch Invocation. A huge thanks to our guest, Gabe Greenspan — actor, writer, professional chaos gremlin, and the only person brave enough to optimize Warlocks and still talk about MySpace unironically. Gabe's insight runs as deep as his playlist is unhinged, and if you enjoyed this episode, you need to check out his other work: Total Party Skill – where razor-sharp theorycraft collides with chaotic actual play Tabletop Tunes – the ultimate soundtrack for your bard, your boss fights, or your brooding warlock vibes And learn more about Gabe at gabegreenspan.com, where the comedy's punchy, the projects are plentiful, and the bio page probably isn't haunted. Probably. Because let's be honest—every optimized Warlock deserves a killer theme song and a guest appearance from someone cooler than their DM. Show Notes This episode, we go from Dial-Up to Die-Resonance. The RPGBOT crew welcomes back Gabe Greenspan for part 2 of the Warlock optimization series using the D&D 2024 ruleset. After a brief trip down memory lane to the pixelated glory of MySpace Top 8s and AIM away messages, the conversation dives headfirst into Warlock mechanics from level 10 all the way to 20. Tyler, Randall, and Ash—plus Gabe—discuss spell selection, Mystic Arcanum picks, Eldritch Invocations, and the emotional weight of choosing your level 20 capstone. There's an alarming amount of love for spells that make you omnipresent, and maybe a bit too much nostalgia for the early internet. You'll laugh, you'll optimize, and you might question your teenage social media presence. From the philosophical (“What does it mean to be a Warlock?”) to the practical (“Why is Misty Step still doing so much work?”), this episode gives you the strategy, humor, and memes you need to build a Warlock that slaps—whether you're blasting, hexing, or sipping potions made of regret. Key Takeaways MySpace Trauma is Real: The team explores how early internet experiences shaped their current personalities... and also their spell lists. Spell Selection Is Everything: Choosing the right spells is like curating your Top 8—deeply personal, slightly toxic, and possibly game-breaking. Mystic Arcanum = Late Game Power: Learn which spells will turn your Warlock from “mysterious loner” into “arcane juggernaut.” Leveling with Purpose: Level 10 through 20 contains major decision points that define how your Warlock handles endgame content, narrative moments, and group synergy. Multiclass Temptations: Warlocks continue to be the gateway class for players who want to dip a toe in every magical pond. Warlock 2024 Is Glowing Up: The new rules breathe life into a class that was already beloved. Now it's leaner, meaner, and finally makes sense at higher levels. Meta Humor + Mechanics = RPGBOT: Balancing crunchy optimization with existential jokes is our specialty—and also the entire episode. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
JUMPING REMASTERED - Like physics class, but with swords and poor impulse control

The RPGBOT.Podcast

Play Episode Listen Later Aug 2, 2025 66:20


We're Not Saying You Should Jump… But Here's How to Survive When You Inevitably Do RPGBOT.net Presents Past Mistakes in Glorious 1080p Want to see how deep the rules rabbit hole really goes? Or maybe you just miss hearing Tyler's voice explain gravity damage like it's a TED Talk about falling down stairs. Either way, rejoice! Past episodes of the RPGBOT.Podcast are now available on YouTube. That's right—you can watch us talk about jumping in TTRPGs while quietly judging our dice rolls and decisions. Head to YouTube and search RPGBOT.Podcast, or visit RPGBOT.net to catch up on all the physics-defying, rules-lawyering, gravity-defying goodness. Show Notes – Jumping (Yes, Really) In this remastered episode of the RPGBOT.Podcast, the gang takes a long, hard leap into the mechanics of jumping in tabletop role-playing games. Whether you're trying to cross a chasm, leap onto a moving cart, or just escape your problems with a dramatic rooftop exit, this episode breaks down how jumping actually works—and how it should work—across Dungeons & Dragons and Pathfinder systems. Tyler, Randall, and Ash discuss the rules-as-written, the rules-as-abused, and the physics-as-ignored, covering how different systems treat vertical leaps, long jumps, and gravity's cruel embrace. Expect intense debates on standing jumps, running starts, and whether barbarians are just kangaroos in plate mail. And yes, Tyler did the math. Again. Key Takeaways: D&D 5e's jump rules are deceptively simple, which means players either forget they exist or completely break them with Strength scores that shouldn't be legal. Pathfinder 2e offers more structured mechanics, but the math still gets wild when people start asking how fast someone can fall upward. Movement matters. A running start can double your jump distance—unless you forgot you're wearing heavy armor and just did a faceplant off a ledge. Gravity always wins. Unless you're a monk, a bird, or someone with Feather Fall queued up like an escape clause. Vertical jumps are not your friend. Want to leap 10 feet straight up? Better bring a ladder or a wizard. Fall damage is a harsh mistress. DMs often improvise gravity as punishment for clever ideas. Ash thinks jumping is overrated. Also, he doesn't trust horses. This is probably unrelated, but important. Randall's Rule of Cool: If a cinematic leap sounds awesome, do it—and then figure out the rules after you land. Tyler's Law of Calculated Regret: Always check your jump distance before describing your character leaping across a 30-foot canyon. DMs should know the jump rules—but also know when to throw them out the window like a rogue with a running start and nothing to lose. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
JUMPING REMASTERED - Like physics class, but with swords and poor impulse control

RPGBOT.Podcast

Play Episode Listen Later Aug 2, 2025 66:20


We're Not Saying You Should Jump… But Here's How to Survive When You Inevitably Do RPGBOT.net Presents Past Mistakes in Glorious 1080p Want to see how deep the rules rabbit hole really goes? Or maybe you just miss hearing Tyler's voice explain gravity damage like it's a TED Talk about falling down stairs. Either way, rejoice! Past episodes of the RPGBOT.Podcast are now available on YouTube. That's right—you can watch us talk about jumping in TTRPGs while quietly judging our dice rolls and decisions. Head to YouTube and search RPGBOT.Podcast, or visit RPGBOT.net to catch up on all the physics-defying, rules-lawyering, gravity-defying goodness. Show Notes – Jumping (Yes, Really) In this remastered episode of the RPGBOT.Podcast, the gang takes a long, hard leap into the mechanics of jumping in tabletop role-playing games. Whether you're trying to cross a chasm, leap onto a moving cart, or just escape your problems with a dramatic rooftop exit, this episode breaks down how jumping actually works—and how it should work—across Dungeons & Dragons and Pathfinder systems. Tyler, Randall, and Ash discuss the rules-as-written, the rules-as-abused, and the physics-as-ignored, covering how different systems treat vertical leaps, long jumps, and gravity's cruel embrace. Expect intense debates on standing jumps, running starts, and whether barbarians are just kangaroos in plate mail. And yes, Tyler did the math. Again. Key Takeaways: D&D 5e's jump rules are deceptively simple, which means players either forget they exist or completely break them with Strength scores that shouldn't be legal. Pathfinder 2e offers more structured mechanics, but the math still gets wild when people start asking how fast someone can fall upward. Movement matters. A running start can double your jump distance—unless you forgot you're wearing heavy armor and just did a faceplant off a ledge. Gravity always wins. Unless you're a monk, a bird, or someone with Feather Fall queued up like an escape clause. Vertical jumps are not your friend. Want to leap 10 feet straight up? Better bring a ladder or a wizard. Fall damage is a harsh mistress. DMs often improvise gravity as punishment for clever ideas. Ash thinks jumping is overrated. Also, he doesn't trust horses. This is probably unrelated, but important. Randall's Rule of Cool: If a cinematic leap sounds awesome, do it—and then figure out the rules after you land. Tyler's Law of Calculated Regret: Always check your jump distance before describing your character leaping across a 30-foot canyon. DMs should know the jump rules—but also know when to throw them out the window like a rogue with a running start and nothing to lose. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
OPTIMIZING D&D 2024 WARLOCKS I - Making Deals with Devils... and also with Gabe Greenspan

The RPGBOT.Podcast

Play Episode Listen Later Jul 31, 2025 59:07


A warlock, a podcaster, and a spider walk into a subclass draft. Guess which one survives? Tired of forgetting what Tyler said about multiclassing back in 2021? Want to relive the glory days of your favorite hot takes, Warlock rants, and deeply cursed jokes? Good news! RPGBOT.net is proud to announce that archived episodes of the RPGBOT.Podcast are now available on YouTube. That's right—every mispronounced spell, every wizard tangent, every moment of Tyler realizing he's said something horrible is now visually accessible. Search “RPGBOT Podcast” on YouTube and hit that play button like it owes you an Eldritch Invocation. A huge thanks to our guest, Gabe Greenspan — actor, writer, professional chaos gremlin, and the only person brave enough to optimize Warlocks and still talk about MySpace unironically. Gabe's insight runs as deep as his playlist is unhinged, and if you enjoyed this episode, you need to check out his other work: Total Party Skill – where razor-sharp theorycraft collides with chaotic actual play Tabletop Tunes – the ultimate soundtrack for your bard, your boss fights, or your brooding warlock vibes Because let's be honest—every optimized Warlock deserves a killer theme song and a guest appearance from someone cooler than their DM. Episode Notes In this episode of the RPGBOT.Podcast, the crew dives headfirst into the infernal depths of Warlock optimization using the 2024 D&D rules—and they bring backup. Special guest Gabe Greenspan, co-host of Total Party Skill, joins Tyler, Randall, and Ash for a warlock subclass draft with high stakes, dark bargains, and more tactical wizardry than your average infernal patron would allow. The team begins with an inside look at their podcast dynamics (spoiler: there's a countdown and Tyler's fear of spiders) before summoning Gabe to the virtual table. What follows is a strategic subclass showdown where each host selects Warlock builds using the updated 2024 rules. Along the way, they explore new features like Magical Cunning, enhanced invocations like Agonizing Blast (yes, you can double dip), and freshly buffed staples like Fiendish Vigor. They highlight the tactical benefits of spells like Bane, Fairy Fire, and Protection from Evil and Good, while also emphasizing the narrative fun of backgrounds, species, and Awakened Mind-fueled party banter. If you've ever wanted to optimize a Warlock who can hide in plain sight, strike fear into the hearts of fiends, and psychically text their party mid-fight, this episode's for you. Steinhardt's Guide to the Eldritch Hunt Sublime (the band) Key Takeaways Gabe Greenspan brings big optimizer energy and podcast finesse to the table. Tyler really hates spiders. Like, a lot. You can take Agonizing Blast more than once in the 2024 rules, and yes, it's worth it. Fiendish Vigor got a glow-up and now comes preloaded with better survivability. Bane is lowkey busted now—enemy saves are easier to tank in the new rules. Invisibility-on-demand is real, thanks to improved invocations. Warlocks can now customize their playstyle far more than in previous editions. Party synergy matters, especially when everyone is making dark deals for spell slots. Spell selection is more important than ever, with crowd control and tactical choices front and center. The team shares character backstories that range from whimsical to unhinged (looking at you, TORTAL). Character drafts are a great way to explore subclass features in a fun and collaborative format. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
OPTIMIZING D&D 2024 WARLOCKS I - Making Deals with Devils... and also with Gabe Greenspan

RPGBOT.Podcast

Play Episode Listen Later Jul 31, 2025 59:07


A warlock, a podcaster, and a spider walk into a subclass draft. Guess which one survives? Tired of forgetting what Tyler said about multiclassing back in 2021? Want to relive the glory days of your favorite hot takes, Warlock rants, and deeply cursed jokes? Good news! RPGBOT.net is proud to announce that archived episodes of the RPGBOT.Podcast are now available on YouTube. That's right—every mispronounced spell, every wizard tangent, every moment of Tyler realizing he's said something horrible is now visually accessible. Search “RPGBOT Podcast” on YouTube and hit that play button like it owes you an Eldritch Invocation. A huge thanks to our guest, Gabe Greenspan — actor, writer, professional chaos gremlin, and the only person brave enough to optimize Warlocks and still talk about MySpace unironically. Gabe's insight runs as deep as his playlist is unhinged, and if you enjoyed this episode, you need to check out his other work: Total Party Skill – where razor-sharp theorycraft collides with chaotic actual play Tabletop Tunes – the ultimate soundtrack for your bard, your boss fights, or your brooding warlock vibes Because let's be honest—every optimized Warlock deserves a killer theme song and a guest appearance from someone cooler than their DM. Episode Notes In this episode of the RPGBOT.Podcast, the crew dives headfirst into the infernal depths of Warlock optimization using the 2024 D&D rules—and they bring backup. Special guest Gabe Greenspan, co-host of Total Party Skill, joins Tyler, Randall, and Ash for a warlock subclass draft with high stakes, dark bargains, and more tactical wizardry than your average infernal patron would allow. The team begins with an inside look at their podcast dynamics (spoiler: there's a countdown and Tyler's fear of spiders) before summoning Gabe to the virtual table. What follows is a strategic subclass showdown where each host selects Warlock builds using the updated 2024 rules. Along the way, they explore new features like Magical Cunning, enhanced invocations like Agonizing Blast (yes, you can double dip), and freshly buffed staples like Fiendish Vigor. They highlight the tactical benefits of spells like Bane, Fairy Fire, and Protection from Evil and Good, while also emphasizing the narrative fun of backgrounds, species, and Awakened Mind-fueled party banter. If you've ever wanted to optimize a Warlock who can hide in plain sight, strike fear into the hearts of fiends, and psychically text their party mid-fight, this episode's for you. Steinhardt's Guide to the Eldritch Hunt Sublime (the band) Key Takeaways Gabe Greenspan brings big optimizer energy and podcast finesse to the table. Tyler really hates spiders. Like, a lot. You can take Agonizing Blast more than once in the 2024 rules, and yes, it's worth it. Fiendish Vigor got a glow-up and now comes preloaded with better survivability. Bane is lowkey busted now—enemy saves are easier to tank in the new rules. Invisibility-on-demand is real, thanks to improved invocations. Warlocks can now customize their playstyle far more than in previous editions. Party synergy matters, especially when everyone is making dark deals for spell slots. Spell selection is more important than ever, with crowd control and tactical choices front and center. The team shares character backstories that range from whimsical to unhinged (looking at you, TORTAL). Character drafts are a great way to explore subclass features in a fun and collaborative format. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
UNEARTHED ARCANA 2025 ARCANE SUBCLASSES 2 - Wizarding Responsibly, A Work in Progress

The RPGBOT.Podcast

Play Episode Listen Later Jul 28, 2025 78:31


TPK'd by Boredom: The Unearthed Arcana Wizard Review You Didn't Know You Needed (But Absolutely Deserved) This episode is sponsored by Dungeonflow.app — your one-stop shop for prepping tabletop RPGs without needing a Philosopher's Stone or a necromantic ritual. Whether you're building combat encounters, crafting creepy room descriptions, or generating traps that scream "this is absolutely a mimic," DungeonFlow helps you get from “session prep” to “actual fun” faster than a wizard can say Teleport. Try it today and let your players think you actually planned all that chaos. Show Notes: In this second arcane-infused episode of our Unearthed Arcana 2025 Arcane Subclass Review, the RPGBOT.Podcast crew digs into the grimy, glittery, and occasionally disappointing world of Wizard subclasses in Dungeons & Dragons. With a recent brush with TPK in Pathfinder fresh in their minds, the hosts pivot hard into analyzing how these newest subclass offerings stack up in the evolving landscape of tabletop RPG mechanics. We cover the Necromancer and Transmuter in painstaking detail—because someone had to—and explore what happens when spellcasting flavor is buried under generic mechanics. You'll hear: Our collective lamentation over how the 2014 Necromancer outshines its 2025 counterpart like a lich at a zombie-themed talent show. Thoughts on summoning mechanics and why “quantity over quality” isn't cutting it in modern RPG gameplay. How enchantment magic still feels like it belongs in the villain starter pack, and whether that stigma is deserved. A breakdown of the Transmuter's identity crisis—do we really need another subclass pretending to be Fullmetal Alchemist Lite? The case for letting polymorphing shine, and why Split Transmutation sounds way cooler than it actually is. A not-so-gentle rant about teleportation fatigue—yes, it's cool, but must every subclass get a blink-and-you're-there feature? Why holding a spellbook to use subclass features feels like the worst homework assignment in tabletop gaming. And, of course, a discussion on the balance between fun and mechanics, the impact of community feedback, and the ever-ongoing quest for innovative gameplay design in D&D and beyond. Unearthed Arcana: Arcane Subclasses Content from RPGBOT.net UA: Arcane Subclasses Review Key Takeaways: Preparation matters—whether you're avoiding a TPK or building a viable subclass. Necromancers deserve unique summons, not recycled skeletons with a new paint job. Enchantment continues to struggle with its PR campaign. It's not always evil, but it's rarely exciting. Summoning mechanics need a redesign that favors creativity and flavor over sheer volume. Teleportation overload is turning arcane subclasses into a game of magical leapfrog. Holding your spellbook to unlock powers is a mechanic best left in the "Why?" folder. The 2014 Necromancer had more thematic weight and better gameplay synergy. The Transmuter subclass lacks a clear identity and desperately needs a polymorph glow-up. Wondrous Enhancement is a rare bright spot, making Enhance Ability actually feel worth casting. Overall, the Unearthed Arcana material feels like wasted potential—players crave excitement, not just another stack of mechanics. Community feedback is essential—without it, subclasses like these risk fading into obscurity like a wizard failing a concentration check. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
UNEARTHED ARCANA 2025 ARCANE SUBCLASSES 2 - Wizarding Responsibly, A Work in Progress

RPGBOT.Podcast

Play Episode Listen Later Jul 28, 2025 78:31


TPK'd by Boredom: The Unearthed Arcana Wizard Review You Didn't Know You Needed (But Absolutely Deserved) This episode is sponsored by Dungeonflow.app — your one-stop shop for prepping tabletop RPGs without needing a Philosopher's Stone or a necromantic ritual. Whether you're building combat encounters, crafting creepy room descriptions, or generating traps that scream "this is absolutely a mimic," DungeonFlow helps you get from “session prep” to “actual fun” faster than a wizard can say Teleport. Try it today and let your players think you actually planned all that chaos. Show Notes: In this second arcane-infused episode of our Unearthed Arcana 2025 Arcane Subclass Review, the RPGBOT.Podcast crew digs into the grimy, glittery, and occasionally disappointing world of Wizard subclasses in Dungeons & Dragons. With a recent brush with TPK in Pathfinder fresh in their minds, the hosts pivot hard into analyzing how these newest subclass offerings stack up in the evolving landscape of tabletop RPG mechanics. We cover the Necromancer and Transmuter in painstaking detail—because someone had to—and explore what happens when spellcasting flavor is buried under generic mechanics. You'll hear: Our collective lamentation over how the 2014 Necromancer outshines its 2025 counterpart like a lich at a zombie-themed talent show. Thoughts on summoning mechanics and why “quantity over quality” isn't cutting it in modern RPG gameplay. How enchantment magic still feels like it belongs in the villain starter pack, and whether that stigma is deserved. A breakdown of the Transmuter's identity crisis—do we really need another subclass pretending to be Fullmetal Alchemist Lite? The case for letting polymorphing shine, and why Split Transmutation sounds way cooler than it actually is. A not-so-gentle rant about teleportation fatigue—yes, it's cool, but must every subclass get a blink-and-you're-there feature? Why holding a spellbook to use subclass features feels like the worst homework assignment in tabletop gaming. And, of course, a discussion on the balance between fun and mechanics, the impact of community feedback, and the ever-ongoing quest for innovative gameplay design in D&D and beyond. Unearthed Arcana: Arcane Subclasses Content from RPGBOT.net UA: Arcane Subclasses Review Key Takeaways: Preparation matters—whether you're avoiding a TPK or building a viable subclass. Necromancers deserve unique summons, not recycled skeletons with a new paint job. Enchantment continues to struggle with its PR campaign. It's not always evil, but it's rarely exciting. Summoning mechanics need a redesign that favors creativity and flavor over sheer volume. Teleportation overload is turning arcane subclasses into a game of magical leapfrog. Holding your spellbook to unlock powers is a mechanic best left in the "Why?" folder. The 2014 Necromancer had more thematic weight and better gameplay synergy. The Transmuter subclass lacks a clear identity and desperately needs a polymorph glow-up. Wondrous Enhancement is a rare bright spot, making Enhance Ability actually feel worth casting. Overall, the Unearthed Arcana material feels like wasted potential—players crave excitement, not just another stack of mechanics. Community feedback is essential—without it, subclasses like these risk fading into obscurity like a wizard failing a concentration check. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
KNOWLEDGE SKILLS Remastered - Know thy enemy—or at least what page it's on in the Monster Manual

The RPGBOT.Podcast

Play Episode Listen Later Jul 26, 2025 59:12


Knowledge skills: because sometimes knowing what's in the dungeon is more important than knowing how to kill it. In this episode, the RPGBOT.Podcast crew breaks down the often-overlooked but mechanically vital Knowledge skills in tabletop RPGs like Dungeons & Dragons and Pathfinder. The gang explores how these skills function in the game, how they've changed over editions, and why your party's lore nerd is secretly carrying your campaign. They explore how Knowledge checks can enrich worldbuilding, deepen immersion, and add mechanical weight to player choices. Whether you're identifying a creature, recalling ancient lore, or flexing your Arcana at a smug wizard, the right knowledge at the right time can mean the difference between survival and a total party kill. The episode also dives into how different systems handle knowledge, including Pathfinder 1e's granular Knowledge skills, D&D 5e's streamlined Intelligence-based skills, and how GMs can reward players for investing in information-gathering instead of just smiting things with swords or spells. Key Takeaways: Knowledge skills are essential for both roleplay depth and mechanical advantage. They can be undervalued by players but are a powerful tool when supported by the GM. Systems vary widely in how they handle knowledge – make sure to know what's available to you. GMs should reward curiosity and learning with story reveals, tactical insight, and world connection. Players who invest in knowledge can shift the direction of the story, avoid deadly fights, and impress powerful NPCs. Lore-focused characters add richness and versatility to any party—especially in exploration-heavy campaigns. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
KNOWLEDGE SKILLS Remastered - Know thy enemy—or at least what page it's on in the Monster Manual

RPGBOT.Podcast

Play Episode Listen Later Jul 26, 2025 59:12


Knowledge skills: because sometimes knowing what's in the dungeon is more important than knowing how to kill it. In this episode, the RPGBOT.Podcast crew breaks down the often-overlooked but mechanically vital Knowledge skills in tabletop RPGs like Dungeons & Dragons and Pathfinder. The gang explores how these skills function in the game, how they've changed over editions, and why your party's lore nerd is secretly carrying your campaign. They explore how Knowledge checks can enrich worldbuilding, deepen immersion, and add mechanical weight to player choices. Whether you're identifying a creature, recalling ancient lore, or flexing your Arcana at a smug wizard, the right knowledge at the right time can mean the difference between survival and a total party kill. The episode also dives into how different systems handle knowledge, including Pathfinder 1e's granular Knowledge skills, D&D 5e's streamlined Intelligence-based skills, and how GMs can reward players for investing in information-gathering instead of just smiting things with swords or spells. Key Takeaways: Knowledge skills are essential for both roleplay depth and mechanical advantage. They can be undervalued by players but are a powerful tool when supported by the GM. Systems vary widely in how they handle knowledge – make sure to know what's available to you. GMs should reward curiosity and learning with story reveals, tactical insight, and world connection. Players who invest in knowledge can shift the direction of the story, avoid deadly fights, and impress powerful NPCs. Lore-focused characters add richness and versatility to any party—especially in exploration-heavy campaigns. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Do Dragons Dream Of Scorched Sheep? - A Dungeons & Dragons Podcast

Under the spider temple the party come face to face with The Listener and discover its true natureIf you want to learn to play D&D, Gadget is running beginner's sessions on Startplaying.Games. Take a seat at his table and check out what he's got to offer: Professional Game Master - Gadget | StartPlayingCONTACT USModern Escapism are creating Brilliant Podcasts | PatreonEmailInstagramBlueskyDiscordTwitchTikTokCheck out our other podcasts:Modern Escapismhttps://shows.acast.com/smashthatglasshttps://shows.acast.com/deepdiveloungeYou can also follow us individually at:BiggieGadgetStigCandyOodlesThis episode was written, produced and edited by GadgetSupport this show http://supporter.acast.com/scorchedsheep. Hosted on Acast. See acast.com/privacy for more information.

The RPGBOT.Podcast
UNEARTHED ARCANA 2025 ARCANE SUBCLASSES 1 - Part Excitement, Part Therapy Session

The RPGBOT.Podcast

Play Episode Listen Later Jul 24, 2025 69:40


Hexblades, Tattoos, and AI—Oh My! The Unearthed Arcana Subclass Roast Begins! This episode of the RPGBOT.Podcast is sponsored by our friends at DungeonFlow.app — the fastest way to go from “I have five minutes to prep” to “My players think I'm a genius.” Generate dungeons, traps, room descriptions, and now combat encounters with just a few clicks. It's like having a magical AI intern that doesn't eat your snacks or argue about flanking rules. Check it out today! In this episode, the RPGBOT crew puts on their wizard hats and dives face-first into the latest batch of Unearthed Arcana content from Wizards of the Coast. What's on the menu? A buffet of subclasses that range from “pretty okay” to “who let this out of playtesting?” The team kicks things off by discussing the role of AI in gaming, including its growing influence, its potential for humor, and whether it can generate a subclass that doesn't suck (spoiler: jury's still out). Then, the hosts dive into some of the new arcane-themed subclass options currently in public playtest. From the Arcana Domain Cleric's handy new toolkit to the Arcane Archer's complete renovation (now with fewer reasons to cry), they explore the good, the bad, and the “seriously, why does the Tattooed Warrior Monk need a short rest for this?” They also take aim at the Ancestral Sorcery subclass, which is trying to make "spiritual déjà vu" a core mechanic. Meanwhile, everyone wrestles with the realization that the once-iconic Hexblade may have lost its edge (both literally and figuratively). Finally, the crew speculates wildly (as tradition demands) about future D&D releases, including whether Elminster is due for a gritty reboot and if spellcasters can finally just have one subclass that doesn't explode under scrutiny. Unearthed Arcana: Arcane Subclasses Content from RPGBOT.net UA: Arcane Subclasses Review Key Takeaways: AI in TTRPGs can enhance gameplay—and jokes—when used well. The Arcana Domain Cleric gets quality-of-life boosts that feel earned and fun. Arcane Archer is no longer just sad Legolas with homework; resource management changes help a lot. Tattooed Warrior Monk has style points but flops on execution—it's got big “cool tattoo, bro” energy with little payoff. Ancestral Sorcery adds flavor but not much else—do sorcerers really need more ancestry? Balancing class features is hard, but essential to avoid power creep or boredom. The Hexblade, once a fan favorite, now feels more like “that guy who peaked in 5E launch week.” Passive features are fine, but active abilities are what keep players engaged. Concentration mechanics continue to frustrate spellcasters everywhere. (Can we please have a nap?) Player feedback is shaping the next generation of D&D—keep yelling (constructively). The crew remains hopeful about future releases, including a potential return to iconic characters like Elminster. Want a second helping of subclass critiques and wizard-fueled speculation? Stay tuned for Part 2! If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
UNEARTHED ARCANA 2025 ARCANE SUBCLASSES 1 - Part Excitement, Part Therapy Session

RPGBOT.Podcast

Play Episode Listen Later Jul 24, 2025 69:40


Hexblades, Tattoos, and AI—Oh My! The Unearthed Arcana Subclass Roast Begins! This episode of the RPGBOT.Podcast is sponsored by our friends at DungeonFlow.app — the fastest way to go from “I have five minutes to prep” to “My players think I'm a genius.” Generate dungeons, traps, room descriptions, and now combat encounters with just a few clicks. It's like having a magical AI intern that doesn't eat your snacks or argue about flanking rules. Check it out today! In this episode, the RPGBOT crew puts on their wizard hats and dives face-first into the latest batch of Unearthed Arcana content from Wizards of the Coast. What's on the menu? A buffet of subclasses that range from “pretty okay” to “who let this out of playtesting?” The team kicks things off by discussing the role of AI in gaming, including its growing influence, its potential for humor, and whether it can generate a subclass that doesn't suck (spoiler: jury's still out). Then, the hosts dive into some of the new arcane-themed subclass options currently in public playtest. From the Arcana Domain Cleric's handy new toolkit to the Arcane Archer's complete renovation (now with fewer reasons to cry), they explore the good, the bad, and the “seriously, why does the Tattooed Warrior Monk need a short rest for this?” They also take aim at the Ancestral Sorcery subclass, which is trying to make "spiritual déjà vu" a core mechanic. Meanwhile, everyone wrestles with the realization that the once-iconic Hexblade may have lost its edge (both literally and figuratively). Finally, the crew speculates wildly (as tradition demands) about future D&D releases, including whether Elminster is due for a gritty reboot and if spellcasters can finally just have one subclass that doesn't explode under scrutiny. Unearthed Arcana: Arcane Subclasses Content from RPGBOT.net UA: Arcane Subclasses Review Key Takeaways: AI in TTRPGs can enhance gameplay—and jokes—when used well. The Arcana Domain Cleric gets quality-of-life boosts that feel earned and fun. Arcane Archer is no longer just sad Legolas with homework; resource management changes help a lot. Tattooed Warrior Monk has style points but flops on execution—it's got big “cool tattoo, bro” energy with little payoff. Ancestral Sorcery adds flavor but not much else—do sorcerers really need more ancestry? Balancing class features is hard, but essential to avoid power creep or boredom. The Hexblade, once a fan favorite, now feels more like “that guy who peaked in 5E launch week.” Passive features are fine, but active abilities are what keep players engaged. Concentration mechanics continue to frustrate spellcasters everywhere. (Can we please have a nap?) Player feedback is shaping the next generation of D&D—keep yelling (constructively). The crew remains hopeful about future releases, including a potential return to iconic characters like Elminster. Want a second helping of subclass critiques and wizard-fueled speculation? Stay tuned for Part 2! If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
DAGGERHEART: HOW TO PLAY WRAP UP - Theater Kid with Swords: Feelings without Spreadsheets

The RPGBOT.Podcast

Play Episode Listen Later Jul 21, 2025 35:54


Daggerheart: the warm hug of fantasy RPGs—if hugs came with dramatic backstories and emotional damage. This episode of the RPGBOT.Podcast is sponsored by DungeonFlow.app — the fastest, easiest way to prep your next tabletop session. Whether you're building a dungeon, brewing an encounter, or generating the perfect trap to ruin your players' plans, DungeonFlow has you covered. Sign up today and make map prep faster than a bard's pickup line. In this final episode of the RPGBOT.Podcast's How to Play Daggerheart series, the crew takes a heartfelt and hilarious look back at everything they've learned about Darrington Press's narrative-forward RPG system. From character creation to combat chaos, hope and fear mechanics, and the quirky little swamp village where their adventure took root, the team unpacks what makes Daggerheart such a compelling system—especially for first-time players, roleplay enthusiasts, and GMs who love big feelings with their big swords. The discussion touches on the system's player-friendly mechanics, open storytelling potential, and how Daggerheart reimagines fantasy tropes through a lens of collaboration, emotion, and crunchy (but not too crunchy) dice pools. They reflect on the actual play, their favorite moments, and the ways the system encourages creativity without overwhelming newcomers. If you've ever wanted a system that feels like a stage play one minute and a chaotic improv show the next, this one's for you. Daggerheart (affiliate link) Critical Role - Age of Umbra Content from RPGBOT.net Daggerheart Review Key Takeaways: Daggerheart is ideal for first-time TTRPG players thanks to its narrative-driven, rules-light approach and clearly structured character creation. The game's Hope and Fear dice mechanic adds emotional stakes and cinematic tension to every roll, encouraging players to think about character motivation and drama. Combat is fluid, cinematic, and intentionally collaborative, with mechanics that reward creativity and teamwork rather than pure damage output. The system uses Domain and Experience cards to shape both mechanical choices and character arcs—an innovative twist on traditional leveling systems. Character creation is flexible but approachable, giving players space to express creativity without the paralysis of overwhelming options. The system excels in storytelling-focused play, making it ideal for players who want to lean into emotional arcs, moral complexity, or soap opera-level plot twists. The actual play portion of the series showed how much potential there is for improvisation, character development, and table-wide chaos (the good kind). Daggerheart's tone is welcoming, inclusive, and imaginative—making it an excellent gateway for younger players, theater kids, recovering rules lawyers, and anyone who wants to feel something at the table. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
DAGGERHEART: HOW TO PLAY WRAP UP - Theater Kid with Swords: Feelings without Spreadsheets

RPGBOT.Podcast

Play Episode Listen Later Jul 21, 2025 35:54


Daggerheart: the warm hug of fantasy RPGs—if hugs came with dramatic backstories and emotional damage. This episode of the RPGBOT.Podcast is sponsored by DungeonFlow.app — the fastest, easiest way to prep your next tabletop session. Whether you're building a dungeon, brewing an encounter, or generating the perfect trap to ruin your players' plans, DungeonFlow has you covered. Sign up today and make map prep faster than a bard's pickup line. In this final episode of the RPGBOT.Podcast's How to Play Daggerheart series, the crew takes a heartfelt and hilarious look back at everything they've learned about Darrington Press's narrative-forward RPG system. From character creation to combat chaos, hope and fear mechanics, and the quirky little swamp village where their adventure took root, the team unpacks what makes Daggerheart such a compelling system—especially for first-time players, roleplay enthusiasts, and GMs who love big feelings with their big swords. The discussion touches on the system's player-friendly mechanics, open storytelling potential, and how Daggerheart reimagines fantasy tropes through a lens of collaboration, emotion, and crunchy (but not too crunchy) dice pools. They reflect on the actual play, their favorite moments, and the ways the system encourages creativity without overwhelming newcomers. If you've ever wanted a system that feels like a stage play one minute and a chaotic improv show the next, this one's for you. Daggerheart (affiliate link) Critical Role - Age of Umbra Content from RPGBOT.net Daggerheart Review Key Takeaways: Daggerheart is ideal for first-time TTRPG players thanks to its narrative-driven, rules-light approach and clearly structured character creation. The game's Hope and Fear dice mechanic adds emotional stakes and cinematic tension to every roll, encouraging players to think about character motivation and drama. Combat is fluid, cinematic, and intentionally collaborative, with mechanics that reward creativity and teamwork rather than pure damage output. The system uses Domain and Experience cards to shape both mechanical choices and character arcs—an innovative twist on traditional leveling systems. Character creation is flexible but approachable, giving players space to express creativity without the paralysis of overwhelming options. The system excels in storytelling-focused play, making it ideal for players who want to lean into emotional arcs, moral complexity, or soap opera-level plot twists. The actual play portion of the series showed how much potential there is for improvisation, character development, and table-wide chaos (the good kind). Daggerheart's tone is welcoming, inclusive, and imaginative—making it an excellent gateway for younger players, theater kids, recovering rules lawyers, and anyone who wants to feel something at the table. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Dreamslayer Studios: RPG Podcast
NOIR03 - Dark Alleys - Episode 3 - That Voodoo That You Do

Dreamslayer Studios: RPG Podcast

Play Episode Listen Later Jul 19, 2025 173:47


The Reclaimers face off with Calypso and the Black Talon at the Blackwood and Sons Funeral Emporium and discover the potential culprit behind the missing persons cases plaguing the Island of Manhattan. Unfortunately, during the process one of their own goes missing, and the trail leads them to the doorstep of The Hellfire Club. The Reclaimers from In the Shadow of Evil and In the Mouth of Madness find themselves on the planet Noir in Marvel Galaxies after an incursion destroyed their reality. Want to hear the full intro song by Bombshell? Here's the link! https://youtu.be/nRHFs4ljz_QCheck out the new Horror Compendium for Everyday Heroes brought to you exclusively by Dreamslayer Studios! https://www.drivethrurpg.com/en/product/512154/requiem-a-horror-compendium-for-everyday-heroesFeaturing players from Startplaying.gamesLike what you see? Support us on Patreon at https://www.patreon.com/DreamslayerStudiosPick up your Dreamslayer Merch at https://www.teepublic.com/user/dreamslayer-studiosCheck out our website at https://dreamslayerstudios.renderforestsites.com/Join us on Facebook at https://www.facebook.com/dreamslayerstudios.entertainment/A Marvel Superheroes FASERIP RPG Actual PlayAdditional Music from this episode may be provided by Dark Fantasy Studio or Monument Studios. Thanks to our monthly supporters Staci Teter Artalis Jonathan Morton Oraxsis Laura Shepherd Clint Byrd Michael Brightbill

The RPGBOT.Podcast
GM'ING FOR KIDS Remastered - A Masterclass with David Lemke

The RPGBOT.Podcast

Play Episode Listen Later Jul 19, 2025 52:29


Grab your juice boxes and initiative trackers—it's time to run D&D for the most chaotic party of all: children. In this RPGBOT.Masterclass Remastered episode, the hosts are joined by educator and Dungeon Master David Lemke, who shares his expertise on running tabletop RPGs—particularly Dungeons & Dragons—for children. The conversation blends pedagogical insight with practical game mastering advice, offering tools, tips, and examples from David's real-world experience leading kid-friendly adventures. From session structure and tone to safety and engagement strategies, this episode equips GMs of all levels with the knowledge they need to run rewarding, responsible games for younger players. David Lemke DnD Adventure Club RPGBOT.Podcast Episodes DnD Adventure Club w/David Lemke – RPGBOT.News S3E58 RPGBOT.Podcast Bonus Episode – The Wild Beyond the Witchlight Topics Covered How running D&D for kids differs from traditional adult tables The benefits of TTRPGs for child development and social growth Building age-appropriate adventures with clear stakes and structure Using repetition and scaffolding for younger players' comprehension Managing attention spans and behavior without losing the fun Tips for introducing mechanics gradually over time Player safety, parental involvement, and appropriate content Teaching narrative agency and consequences in a kid-friendly way Group management in mixed-age or mixed-skill settings Customizing rulesets to better fit young players' needs Dealing with disruptive players and setting table expectations Tools, props, and miniatures that help children stay engaged Encouraging creativity without overwhelming new players Favorite stories and learning moments from David's past games Key Questions Answered How do you start a new D&D group for kids who've never played before? What kinds of monsters, settings, and themes work best for young adventurers? What house rules or simplifications can help keep the game moving smoothly? What are the educational benefits of playing D&D as a child? Key Takeaways Structure and Consistency Are Crucial Children thrive with predictable session formats, recurring NPCs, and simple mechanics introduced in layers. Fun Comes First Prioritize engagement and joy. Mechanics can wait—story, agency, and laughter are more important than perfect rules compliance. Rules Can Be Training Wheels Simplified rulesets or modified stat blocks help children feel empowered without cognitive overload. Session Length Matters Games for younger players are typically best kept to 60–90 minutes, with physical movement or breaks built in. Age-Appropriate Themes Tone down horror, violence, and complex moral ambiguity. Focus on problem-solving, teamwork, and simple, heroic stakes. Incorporate Physicality Props, dice towers, maps, and miniatures provide tactile feedback and keep attention focused. Safety Tools Aren't Just for Adults Use check-ins, “stop” mechanics, and clear expectations for behavior to build a safe, inclusive table. Behavior = Feedback Disruptive behavior is often a sign that the pacing or content needs adjusting, not that the child is “bad at D&D.” Parental Involvement Helps Keeping parents informed and engaged (or even including them at the table) helps build trust and supports continuity. Roleplay Builds Life Skills Improv, empathy, decision-making, and consequence are all transferable life lessons baked into the game. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
GM'ING FOR KIDS Remastered - A Masterclass with David Lemke

RPGBOT.Podcast

Play Episode Listen Later Jul 19, 2025 52:29


Grab your juice boxes and initiative trackers—it's time to run D&D for the most chaotic party of all: children. In this RPGBOT.Masterclass Remastered episode, the hosts are joined by educator and Dungeon Master David Lemke, who shares his expertise on running tabletop RPGs—particularly Dungeons & Dragons—for children. The conversation blends pedagogical insight with practical game mastering advice, offering tools, tips, and examples from David's real-world experience leading kid-friendly adventures. From session structure and tone to safety and engagement strategies, this episode equips GMs of all levels with the knowledge they need to run rewarding, responsible games for younger players. David Lemke DnD Adventure Club RPGBOT.Podcast Episodes DnD Adventure Club w/David Lemke – RPGBOT.News S3E58 RPGBOT.Podcast Bonus Episode – The Wild Beyond the Witchlight Topics Covered How running D&D for kids differs from traditional adult tables The benefits of TTRPGs for child development and social growth Building age-appropriate adventures with clear stakes and structure Using repetition and scaffolding for younger players' comprehension Managing attention spans and behavior without losing the fun Tips for introducing mechanics gradually over time Player safety, parental involvement, and appropriate content Teaching narrative agency and consequences in a kid-friendly way Group management in mixed-age or mixed-skill settings Customizing rulesets to better fit young players' needs Dealing with disruptive players and setting table expectations Tools, props, and miniatures that help children stay engaged Encouraging creativity without overwhelming new players Favorite stories and learning moments from David's past games Key Questions Answered How do you start a new D&D group for kids who've never played before? What kinds of monsters, settings, and themes work best for young adventurers? What house rules or simplifications can help keep the game moving smoothly? What are the educational benefits of playing D&D as a child? Key Takeaways Structure and Consistency Are Crucial Children thrive with predictable session formats, recurring NPCs, and simple mechanics introduced in layers. Fun Comes First Prioritize engagement and joy. Mechanics can wait—story, agency, and laughter are more important than perfect rules compliance. Rules Can Be Training Wheels Simplified rulesets or modified stat blocks help children feel empowered without cognitive overload. Session Length Matters Games for younger players are typically best kept to 60–90 minutes, with physical movement or breaks built in. Age-Appropriate Themes Tone down horror, violence, and complex moral ambiguity. Focus on problem-solving, teamwork, and simple, heroic stakes. Incorporate Physicality Props, dice towers, maps, and miniatures provide tactile feedback and keep attention focused. Safety Tools Aren't Just for Adults Use check-ins, “stop” mechanics, and clear expectations for behavior to build a safe, inclusive table. Behavior = Feedback Disruptive behavior is often a sign that the pacing or content needs adjusting, not that the child is “bad at D&D.” Parental Involvement Helps Keeping parents informed and engaged (or even including them at the table) helps build trust and supports continuity. Roleplay Builds Life Skills Improv, empathy, decision-making, and consequence are all transferable life lessons baked into the game. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
DAGGERHEART: HOW TO PLAY ACTUAL PLAY - This Swamp Ain't Big Enough for All Our Bad Decisions

The RPGBOT.Podcast

Play Episode Listen Later Jul 17, 2025 112:11


Attention-Grabbing One-Liner: Ever accidentally summon an ancient mage, turn a wooden snake into a god, and commit light-hearted organ donation—all before lunch? Welcome to Daggerheart. A Huge Thank You to Our Sponsor: This episode of The RPGBOT.Podcast is proudly sponsored by DungeonFlow.app — the tool that makes prepping your next chaotic campaign way easier than bargaining with ancient swamp mages. From random traps to tactical encounter builders, DungeonFlow has everything you need to keep your GMing fast, fun, and possibly slightly cursed. Try it today! Episode Notes Join the RPGBOT crew as they dive sword-first into the murky waters of Daggerheart's rules, roleplay, and swamp-based shenanigans. This actual play episode showcases the team testing Daggerheart's unique mechanics in a live game—featuring moral dilemmas, tactical combat, team-based chaos, and the kind of questionable decisions you only get when players are given narrative power and access to enchanted loot. Daggerheart (affiliate link) Critical Role - Age of Umbra Content from RPGBOT.net Daggerheart Review Highlights include: Negotiating with an ancient imprisoned mage (because “what could go wrong?”). Infusing weapons with magical properties because ✨bling matters✨. Fighting fog, minions, and morally ambiguous dryads. Unleashing tag-team combos like it's a fantasy WWE match. Accidentally awakening a possibly divine wooden snake by giving it a literal heart. Debating whether looting enemy corpses is an ethical gray area or just Tuesday. Solving problems the old-fashioned way: violence, herbs, and interpretive dance. Reflecting on the game with a level of seriousness that lasts approximately 12 seconds. Key Takeaways: Ancient Mage Released: Because nothing says “trustworthy” like a centuries-old imprisoned spellcaster. Swamp Drama: The players defend a village from Haven soldiers and other damp threats. Infused Gear: Players can juice up weapons and armor with magical effects via questionable bargains. Battle Zoo Love: Shoutout to Pathfinder's third-party content and how it inspires new mechanics. Daggerheart Mechanics: Features player-driven combat, Unstoppable traits, and creative problem-solving. Fog of War, Literally: Environmental factors like fog actually mess with attacks—yay realism! Minion Management: Teamwork makes the goblins go down faster. Critical Hits Matter: One good roll can flip the whole fight. Combo Moves: Tag team attacks let players flex teamwork and flair. Loot = Plot: Bodies contain clues, and sometimes… friendship? Marching Orders Reveal Future Trouble™. Healing Flower Quest: A mission to save a life turns into a swamp-based therapy session. Dryad Dilemma: Morality gets tested when forest spirits demand payment. Snake Saga: A wooden snake transforms into a mythic being. It's weird. It's magical. It's peak Daggerheart. Humor-Driven Storytelling: The jokes are just as sharp as the weapons. Character Reflection: Players engage deeply with their characters (and each other). Narrative + Tactics: The sweet spot of story-driven mayhem. Next time on RPGBOT: Will the wooden snake return for vengeance or brunch? Will the swamp ever dry out? And most importantly—who still has the mage's phone number? Tune in to find out. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
DAGGERHEART: HOW TO PLAY ACTUAL PLAY - This Swamp Ain't Big Enough for All Our Bad Decisions

RPGBOT.Podcast

Play Episode Listen Later Jul 17, 2025 112:11


Attention-Grabbing One-Liner: Ever accidentally summon an ancient mage, turn a wooden snake into a god, and commit light-hearted organ donation—all before lunch? Welcome to Daggerheart. A Huge Thank You to Our Sponsor: This episode of The RPGBOT.Podcast is proudly sponsored by DungeonFlow.app — the tool that makes prepping your next chaotic campaign way easier than bargaining with ancient swamp mages. From random traps to tactical encounter builders, DungeonFlow has everything you need to keep your GMing fast, fun, and possibly slightly cursed. Try it today! Episode Notes Join the RPGBOT crew as they dive sword-first into the murky waters of Daggerheart's rules, roleplay, and swamp-based shenanigans. This actual play episode showcases the team testing Daggerheart's unique mechanics in a live game—featuring moral dilemmas, tactical combat, team-based chaos, and the kind of questionable decisions you only get when players are given narrative power and access to enchanted loot. Daggerheart (affiliate link) Critical Role - Age of Umbra Content from RPGBOT.net Daggerheart Review Highlights include: Negotiating with an ancient imprisoned mage (because “what could go wrong?”). Infusing weapons with magical properties because ✨bling matters✨. Fighting fog, minions, and morally ambiguous dryads. Unleashing tag-team combos like it's a fantasy WWE match. Accidentally awakening a possibly divine wooden snake by giving it a literal heart. Debating whether looting enemy corpses is an ethical gray area or just Tuesday. Solving problems the old-fashioned way: violence, herbs, and interpretive dance. Reflecting on the game with a level of seriousness that lasts approximately 12 seconds. Key Takeaways: Ancient Mage Released: Because nothing says “trustworthy” like a centuries-old imprisoned spellcaster. Swamp Drama: The players defend a village from Haven soldiers and other damp threats. Infused Gear: Players can juice up weapons and armor with magical effects via questionable bargains. Battle Zoo Love: Shoutout to Pathfinder's third-party content and how it inspires new mechanics. Daggerheart Mechanics: Features player-driven combat, Unstoppable traits, and creative problem-solving. Fog of War, Literally: Environmental factors like fog actually mess with attacks—yay realism! Minion Management: Teamwork makes the goblins go down faster. Critical Hits Matter: One good roll can flip the whole fight. Combo Moves: Tag team attacks let players flex teamwork and flair. Loot = Plot: Bodies contain clues, and sometimes… friendship? Marching Orders Reveal Future Trouble™. Healing Flower Quest: A mission to save a life turns into a swamp-based therapy session. Dryad Dilemma: Morality gets tested when forest spirits demand payment. Snake Saga: A wooden snake transforms into a mythic being. It's weird. It's magical. It's peak Daggerheart. Humor-Driven Storytelling: The jokes are just as sharp as the weapons. Character Reflection: Players engage deeply with their characters (and each other). Narrative + Tactics: The sweet spot of story-driven mayhem. Next time on RPGBOT: Will the wooden snake return for vengeance or brunch? Will the swamp ever dry out? And most importantly—who still has the mage's phone number? Tune in to find out. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
DAGGERHEART: HOW TO PLAY CHARACTER CREATION - Roll Stats, Choose a Class, Cry About Your Backstory

The RPGBOT.Podcast

Play Episode Listen Later Jul 14, 2025 46:48


Funny First Line to Hook Listeners: Ever wonder what would happen if D&D and a therapy session had a magical woodland baby? Welcome to character creation in Daggerheart. Thank You to Our Sponsor – DungeonFlow.app: This episode of the RPGBOT.Podcast is proudly sponsored by DungeonFlow.app — your new favorite GM tool for organizing campaigns, generating traps, and describing suspiciously pulsing potted plants. Whether you're prepping a one-shot or wrangling a West Marches campaign, DungeonFlow makes your life easier, faster, and way less covered in metaphorical blood. Try it now and streamline your prep time before the rogue does something you'll regret. Show Notes – RPGBOT.Podcast: “Build-a-Hero Workshop: Daggerheart Character Creation” Episode Summary: In this episode, the RPGBOT crew rolls up their sleeves and jumps into the nine-step character creation process for Daggerheart, the new tabletop RPG from Darrington Press. They walk through each step with equal parts clarity and chaos, covering class selection, ancestry, traits, and all the crunchy bits that make your character unique. With plenty of laughs, in-character riffing, and mechanical breakdowns, this episode offers both a how-to guide and a preview of the joy of storytelling in Daggerheart. By the end, the hosts have fully built their heroes—and maybe a few existential crises. Daggerheart (affiliate link) Critical Role - Age of Umbra Content from RPGBOT.net Daggerheart Review Key Takeaways: Daggerheart's Nine-Step Process: Character creation is broken into a clean, accessible nine-step structure. Each phase builds both mechanics and narrative. Start With Class: Your class defines your role and primary skills—think of it as the “what do you do” in the adventuring world. Ancestry Without Number Crunch: Ancestries offer flavorful features and cultural context, but they don't mess with your ability scores. Community Ties Matter: Your character's community gives you story hooks, motivations, and plenty of fuel for roleplaying. Traits are Your Stats: These determine how good you are at doing stuff—like lifting, lying, or surviving a GM's spite. Get That Gear: Equipment isn't just for show—it helps define your combat style and survival options. Background Brings the Drama: Who were you before this? Backgrounds add emotional weight and goals. Experience Evolves You: Characters can earn and spend XP to grow, change, and regret that one time they fought a horse. Domain Cards Add Spice: These magical-ish cards provide unique abilities that distinguish your character's style and vibe. Set the Stage with a Campaign Frame: The final step helps align character concepts with the world and tone of the campaign, whether you're playing light-hearted fantasy or grimdark grief therapy. Additional Notes: Expect a focus on hope and fear mechanics in future episodes—Daggerheart leans into emotional storytelling. The system encourages creative freedom and personal storytelling over min-maxing. If you love theater kid energy and rules-light structure, Daggerheart may be your next RPG obsession. Listen now to hear the team craft heroes, crack jokes, and figure out whether a raccoon bard fits the campaign frame. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
DAGGERHEART: HOW TO PLAY CHARACTER CREATION - Roll Stats, Choose a Class, Cry About Your Backstory

RPGBOT.Podcast

Play Episode Listen Later Jul 14, 2025 46:48


Funny First Line to Hook Listeners: Ever wonder what would happen if D&D and a therapy session had a magical woodland baby? Welcome to character creation in Daggerheart. Thank You to Our Sponsor – DungeonFlow.app: This episode of the RPGBOT.Podcast is proudly sponsored by DungeonFlow.app — your new favorite GM tool for organizing campaigns, generating traps, and describing suspiciously pulsing potted plants. Whether you're prepping a one-shot or wrangling a West Marches campaign, DungeonFlow makes your life easier, faster, and way less covered in metaphorical blood. Try it now and streamline your prep time before the rogue does something you'll regret. Show Notes – RPGBOT.Podcast: “Build-a-Hero Workshop: Daggerheart Character Creation” Episode Summary: In this episode, the RPGBOT crew rolls up their sleeves and jumps into the nine-step character creation process for Daggerheart, the new tabletop RPG from Darrington Press. They walk through each step with equal parts clarity and chaos, covering class selection, ancestry, traits, and all the crunchy bits that make your character unique. With plenty of laughs, in-character riffing, and mechanical breakdowns, this episode offers both a how-to guide and a preview of the joy of storytelling in Daggerheart. By the end, the hosts have fully built their heroes—and maybe a few existential crises. Daggerheart (affiliate link) Critical Role - Age of Umbra Content from RPGBOT.net Daggerheart Review Key Takeaways: Daggerheart's Nine-Step Process: Character creation is broken into a clean, accessible nine-step structure. Each phase builds both mechanics and narrative. Start With Class: Your class defines your role and primary skills—think of it as the “what do you do” in the adventuring world. Ancestry Without Number Crunch: Ancestries offer flavorful features and cultural context, but they don't mess with your ability scores. Community Ties Matter: Your character's community gives you story hooks, motivations, and plenty of fuel for roleplaying. Traits are Your Stats: These determine how good you are at doing stuff—like lifting, lying, or surviving a GM's spite. Get That Gear: Equipment isn't just for show—it helps define your combat style and survival options. Background Brings the Drama: Who were you before this? Backgrounds add emotional weight and goals. Experience Evolves You: Characters can earn and spend XP to grow, change, and regret that one time they fought a horse. Domain Cards Add Spice: These magical-ish cards provide unique abilities that distinguish your character's style and vibe. Set the Stage with a Campaign Frame: The final step helps align character concepts with the world and tone of the campaign, whether you're playing light-hearted fantasy or grimdark grief therapy. Additional Notes: Expect a focus on hope and fear mechanics in future episodes—Daggerheart leans into emotional storytelling. The system encourages creative freedom and personal storytelling over min-maxing. If you love theater kid energy and rules-light structure, Daggerheart may be your next RPG obsession. Listen now to hear the team craft heroes, crack jokes, and figure out whether a raccoon bard fits the campaign frame. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
SHINKICKING Remastered - Managing Difficulty and Tone in Combat RP

The RPGBOT.Podcast

Play Episode Listen Later Jul 12, 2025 63:51


Ever accidentally traumatize your party during a goblin ambush? We did—so we made a whole episode about it. In this remastered episode, the RPGBOT crew rolls initiative on one of the most delicate balancing acts in tabletop role-playing games: how to manage difficulty and tone in combat scenarios. Whether you're a GM trying to run a gritty, high-stakes survival encounter or a player who just wants to dropkick goblins and crack jokes, this conversation explores how to harmonize challenge with narrative tone. The hosts unpack the psychology of danger, why tension doesn't always mean TPKs, and how even a good old-fashioned shinkick can feel appropriately heroic… or humiliating. They discuss combat pacing, how encounter design shapes the story, and how to use or avoid mechanical lethality to maintain player investment without disrupting tone. From slapstick to soul-crushing, the crew shares real-play examples and tools for aligning your combat difficulty with your table's emotional goals. Special thanks to Stubbenz for the idea for this episode RPGBOT.Podcast Episodes RPGBOT.Podcast S2E7 – Random Encounters Mörk Borg Cult: Heretic – RPGBOT.News S2E32 RPGBOT.News – MOAR The Monsters Know What They're Doing with Keith Ammann How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95 Other Stuff DnD 5e – Practical Guidet to Doom-Style DnD Combat Topics Covered: What is "shinkicking" in combat RP? A metaphor for unnecessarily brutal or tone-discordant moments in combat that break immersion or fun. Tone vs. Challenge: Aligning encounter difficulty with campaign tone (grimdark, heroic, comedic, etc.) When a tough fight feels earned versus when it feels like punishment How comedic or whimsical games can still have meaningful consequences Combat Design Fundamentals: Action economy and player agency Telegraphing danger vs. ambush mechanics The role of pacing and player morale in combat design The Danger Dial: When to turn the heat up for drama When to pull punches to keep the tone light Avoiding tonal whiplash: don't drop horror into a Muppet movie campaign DM Tools and Techniques: Using terrain, objectives, and non-lethal consequences Building tension without overwhelming Letting players feel clever rather than just lucky Player Perspective: How difficulty impacts character expression How to engage tone-conscious players in lethal fights Encouraging tone-setting through narration and description Funny and Real Examples: Times the hosts accidentally (or intentionally) broke tone When a joke fight got real—or a real fight turned into a running gag Key Takeaways Tone and difficulty must be balanced intentionally. A hard fight in a serious campaign feels very different than the same fight in a cartoonish or comedic setting. Challenge doesn't mean constant risk of death. Strategic design can create tension without always threatening character mortality. Telegraphing is critical. Players respond better to difficulty when they can see it coming and prepare accordingly. Don't let tone drift accidentally. Maintain narrative cohesion—know when a gritty beat enhances the story and when it undermines the vibe. Make combat emotionally resonant, not just mechanically hard. Personal stakes, consequences, and narrative weight can be more impactful than raw damage numbers. Player tone is part of table tone. Encouraging players to engage with the narrative tone helps reinforce consistency during combat. Not every moment needs to be epic. Allow room for levity, slapstick, or small-scale drama to humanize your game and make epic moments shine brighter. Shinkicking is avoidable. Unless you're trying to ruin someone's day, there are better ways to raise the stakes. Call to Action Want to run better combat and avoid emotional shinkicks? Share your favorite “wrong tone, wrong time” stories on social media and tag @RPGBOTDOTNET. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
SHINKICKING Remastered - Managing Difficulty and Tone in Combat RP

RPGBOT.Podcast

Play Episode Listen Later Jul 12, 2025 63:51


Ever accidentally traumatize your party during a goblin ambush? We did—so we made a whole episode about it. In this remastered episode, the RPGBOT crew rolls initiative on one of the most delicate balancing acts in tabletop role-playing games: how to manage difficulty and tone in combat scenarios. Whether you're a GM trying to run a gritty, high-stakes survival encounter or a player who just wants to dropkick goblins and crack jokes, this conversation explores how to harmonize challenge with narrative tone. The hosts unpack the psychology of danger, why tension doesn't always mean TPKs, and how even a good old-fashioned shinkick can feel appropriately heroic… or humiliating. They discuss combat pacing, how encounter design shapes the story, and how to use or avoid mechanical lethality to maintain player investment without disrupting tone. From slapstick to soul-crushing, the crew shares real-play examples and tools for aligning your combat difficulty with your table's emotional goals. Special thanks to Stubbenz for the idea for this episode RPGBOT.Podcast Episodes RPGBOT.Podcast S2E7 – Random Encounters Mörk Borg Cult: Heretic – RPGBOT.News S2E32 RPGBOT.News – MOAR The Monsters Know What They're Doing with Keith Ammann How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95 Other Stuff DnD 5e – Practical Guidet to Doom-Style DnD Combat Topics Covered: What is "shinkicking" in combat RP? A metaphor for unnecessarily brutal or tone-discordant moments in combat that break immersion or fun. Tone vs. Challenge: Aligning encounter difficulty with campaign tone (grimdark, heroic, comedic, etc.) When a tough fight feels earned versus when it feels like punishment How comedic or whimsical games can still have meaningful consequences Combat Design Fundamentals: Action economy and player agency Telegraphing danger vs. ambush mechanics The role of pacing and player morale in combat design The Danger Dial: When to turn the heat up for drama When to pull punches to keep the tone light Avoiding tonal whiplash: don't drop horror into a Muppet movie campaign DM Tools and Techniques: Using terrain, objectives, and non-lethal consequences Building tension without overwhelming Letting players feel clever rather than just lucky Player Perspective: How difficulty impacts character expression How to engage tone-conscious players in lethal fights Encouraging tone-setting through narration and description Funny and Real Examples: Times the hosts accidentally (or intentionally) broke tone When a joke fight got real—or a real fight turned into a running gag Key Takeaways Tone and difficulty must be balanced intentionally. A hard fight in a serious campaign feels very different than the same fight in a cartoonish or comedic setting. Challenge doesn't mean constant risk of death. Strategic design can create tension without always threatening character mortality. Telegraphing is critical. Players respond better to difficulty when they can see it coming and prepare accordingly. Don't let tone drift accidentally. Maintain narrative cohesion—know when a gritty beat enhances the story and when it undermines the vibe. Make combat emotionally resonant, not just mechanically hard. Personal stakes, consequences, and narrative weight can be more impactful than raw damage numbers. Player tone is part of table tone. Encouraging players to engage with the narrative tone helps reinforce consistency during combat. Not every moment needs to be epic. Allow room for levity, slapstick, or small-scale drama to humanize your game and make epic moments shine brighter. Shinkicking is avoidable. Unless you're trying to ruin someone's day, there are better ways to raise the stakes. Call to Action Want to run better combat and avoid emotional shinkicks? Share your favorite “wrong tone, wrong time” stories on social media and tag @RPGBOTDOTNET. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
DAGGERHEART: HOW TO PLAY CONCEPTS AND THEMES - Cue the Spotlight, We're Monologuing Through Combat

The RPGBOT.Podcast

Play Episode Listen Later Jul 10, 2025 82:28


We upgraded Foundry, discovered a few surprise “features,” and then dove headfirst into the hope-and-fear-fueled mayhem of Daggerheart—join us for mechanics, emotions, and at least one character death that felt really personal. This episode of the RPGBOT.Podcast is sponsored by DungeonFlow.app, your one-stop shop for streamlining game prep and powering up your sessions. Whether you're navigating Daggerheart's emotional economy or just trying to remember what room had the spiky floor trap, DungeonFlow has your back. With encounter builders, random traps, and mood-setting room descriptions, it's like having a co-GM who doesn't argue about initiative order. Sign up now at DungeonFlow.app and take your table from chaos to controlled chaos. In this episode of the RPGBOT.Podcast, the crew kicks things off with a heroic tale of bravery: upgrading Foundry to version 13. With great power comes great mod compatibility checks—but hey, the new features are worth the hiccups! Once the tech dust settles, the gang dives into Daggerheart, the shiny new TTRPG from the folks at Darrington Press. From hit points and stress to hope, fear, and “please don't let me die here,” the team explores Daggerheart's unique approach to narrative and mechanics. They debate the crunchy bits, the soft edges, and the places where player creativity takes center stage. Along the way, they find just enough time to question the currency system, roast the movement rules (with love), and embrace the initiative mechanic that requires actual trust. Scary stuff. Key Takeaways: Foundry v13 brings new power to your table—but double-check those mods before you click "update." Daggerheart's mechanics are fueled by hope and fear, which is either brilliant or a therapy session waiting to happen. The resting system adds strategic depth without slowing the narrative. Resource management includes stress and HP, because feelings matter. Tiered play defines your character's journey, from barely surviving to epic storytelling. Armor rules with damage thresholds add depth—but not so much math you'll need a spreadsheet. Equipment tiers create clear gear progression, and swords still go “stab.” The initiative system promotes teamwork by letting players choose who goes next. Trust issues? Might wanna talk about that. The death system gives players dramatic, meaningful choices—finally, death with flair. The system is setting-agnostic, perfect for fantasy, sci-fi, post-apocalyptic baking contests, or whatever you're into. Movement mechanics could use polish, but if you've ever argued over diagonals in D&D, you'll feel right at home. Tune in for mechanics, drama, heartfelt dice rolls—and yes, a very suspicious shrub. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
DAGGERHEART: HOW TO PLAY CONCEPTS AND THEMES - Cue the Spotlight, We're Monologuing Through Combat

RPGBOT.Podcast

Play Episode Listen Later Jul 10, 2025 82:28


We upgraded Foundry, discovered a few surprise “features,” and then dove headfirst into the hope-and-fear-fueled mayhem of Daggerheart—join us for mechanics, emotions, and at least one character death that felt really personal. This episode of the RPGBOT.Podcast is sponsored by DungeonFlow.app, your one-stop shop for streamlining game prep and powering up your sessions. Whether you're navigating Daggerheart's emotional economy or just trying to remember what room had the spiky floor trap, DungeonFlow has your back. With encounter builders, random traps, and mood-setting room descriptions, it's like having a co-GM who doesn't argue about initiative order. Sign up now at DungeonFlow.app and take your table from chaos to controlled chaos. In this episode of the RPGBOT.Podcast, the crew kicks things off with a heroic tale of bravery: upgrading Foundry to version 13. With great power comes great mod compatibility checks—but hey, the new features are worth the hiccups! Once the tech dust settles, the gang dives into Daggerheart, the shiny new TTRPG from the folks at Darrington Press. From hit points and stress to hope, fear, and “please don't let me die here,” the team explores Daggerheart's unique approach to narrative and mechanics. They debate the crunchy bits, the soft edges, and the places where player creativity takes center stage. Along the way, they find just enough time to question the currency system, roast the movement rules (with love), and embrace the initiative mechanic that requires actual trust. Scary stuff. Key Takeaways: Foundry v13 brings new power to your table—but double-check those mods before you click "update." Daggerheart's mechanics are fueled by hope and fear, which is either brilliant or a therapy session waiting to happen. The resting system adds strategic depth without slowing the narrative. Resource management includes stress and HP, because feelings matter. Tiered play defines your character's journey, from barely surviving to epic storytelling. Armor rules with damage thresholds add depth—but not so much math you'll need a spreadsheet. Equipment tiers create clear gear progression, and swords still go “stab.” The initiative system promotes teamwork by letting players choose who goes next. Trust issues? Might wanna talk about that. The death system gives players dramatic, meaningful choices—finally, death with flair. The system is setting-agnostic, perfect for fantasy, sci-fi, post-apocalyptic baking contests, or whatever you're into. Movement mechanics could use polish, but if you've ever argued over diagonals in D&D, you'll feel right at home. Tune in for mechanics, drama, heartfelt dice rolls—and yes, a very suspicious shrub. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Dreamslayer Studios: RPG Podcast
NOIR02 - Dark Alleys - Episode 2 - Workin' the Night Shift

Dreamslayer Studios: RPG Podcast

Play Episode Listen Later Jul 7, 2025 152:20


The Reclaimers continue their search for Felicia Hardy's gal-pal after their dock-side zombie battle on the East End of the Isle of Manhattan. After a brief interlude and education with The Night Nurse, Claire Temple, The Reclaimers head over to Harlem to investigate the Blackwell and Son's Funeral Emporium. But their investigation is stalled with the interference of The Night Shift.The Reclaimers from In the Shadow of Evil and In the Mouth of Madness find themselves on the planet Noir in Marvel Galaxies after an incursion destroyed their reality. Want to hear the full intro song by Bombshell? Here's the link! https://youtu.be/nRHFs4ljz_QCheck out the new Horror Compendium for Everyday Heroes brought to you exclusively by Dreamslayer Studios! https://www.drivethrurpg.com/en/product/512154/requiem-a-horror-compendium-for-everyday-heroesFeaturing players from Startplaying.gamesLike what you see? Support us on Patreon at https://www.patreon.com/DreamslayerStudiosPick up your Dreamslayer Merch at https://www.teepublic.com/user/dreamslayer-studiosCheck out our website at https://dreamslayerstudios.renderforestsites.com/Join us on Facebook at https://www.facebook.com/dreamslayerstudios.entertainment/A Marvel Superheroes FASERIP RPG Actual PlayAdditional Music from this episode may be provided by Dark Fantasy Studio or Monument Studios. Thanks to our monthly supporters Staci Teter Artalis Jonathan Morton Oraxsis Laura Shepherd Clint Byrd Michael Brightbill

The RPGBOT.Podcast
SHADOWFELL - Get Your Gloom On

The RPGBOT.Podcast

Play Episode Listen Later Jul 7, 2025 61:05


What if your depression had hit points and could punch back? Welcome to the Shadowfell. Huge thanks to DungeonFlow.app for sponsoring this episode—because even in the Shadowfell, your dungeon prep shouldn't be a nightmare. Sign up today at DungeonFlow.app and start building better encounters, faster. It's free to try, easy to use, and unlike the Shadowfell... it won't drain your soul. In this laughably bleak episode, the RPGBOT crew takes a torch (dimly lit, flickering with existential dread) and dives headfirst into the Shadowfell—D&D's very own Plane of Gloom, where your hopes go to die and the sun never texts you back. The hosts unpack the lore, the gloomcore aesthetics, and the mechanics of navigating this dreary dimension. From emo elf-goths to soul-sucking murder ghosts, they explore the Shadowfell's rich tapestry of despair with their trademark mix of irreverent humor and actual, useful advice. They cover Shadowfell travel tips (spoiler: don't forget your psychic damage buffer), notable creatures like Nightwalkers and Sorrow Sworn, and character options like the Shadar-Kai, for when you want your rogue to have a nose ring and chronic emotional detachment. Also: haunted vacation spots, deific edgelords, and a call for better horror monsters in D&D. Because the real horror is boring stat blocks. Book of Ebon Tides, Kobold Press (affiliate link) Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Shadowfell Pathfinder Wiki Archives of Nethys Key Takeaways The Shadowfell is the emo cousin of the Feywild – Think sad trees, gray skies, and your bard journaling about “the void.” Stranger Things is Shadowfell-adjacent – The Upside Down is basically what happens when Vecna fails upward. How to get there – Use Shadow Crossings, dark rituals, or emotionally devastating breakups. Character options abound – Play a Shadar-Kai for teleporting angst or a Fetchling for stylish gloom-chic. Sorrow Sworn are weaponized sadness – They literally punch you with feelings. Therapy not included. Nightwalkers? Nope. – These CR nightmares are like walking voids of death, and not in a metaphorical way. Dark Powers are... mysterious? – Like your crush from high school who only wore black and spoke in riddles. Char, Queen of Shadow – She's hot, terrifying, and probably has a playlist full of Evanescence. Shadowfell Tourism – Visit Evernight! Stay at the Tower of Loss! Bring your own light source and will to live. D&D needs better horror monsters – Less "zombie #87", more “this thing screams in your brain and smells like your mom's regret.” Understanding the Shadowfell makes games richer – Misery loves roleplay. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

RPGBOT.Podcast
SHADOWFELL - Get Your Gloom On

RPGBOT.Podcast

Play Episode Listen Later Jul 7, 2025 61:05


What if your depression had hit points and could punch back? Welcome to the Shadowfell. Huge thanks to DungeonFlow.app for sponsoring this episode—because even in the Shadowfell, your dungeon prep shouldn't be a nightmare. Sign up today at DungeonFlow.app and start building better encounters, faster. It's free to try, easy to use, and unlike the Shadowfell... it won't drain your soul. In this laughably bleak episode, the RPGBOT crew takes a torch (dimly lit, flickering with existential dread) and dives headfirst into the Shadowfell—D&D's very own Plane of Gloom, where your hopes go to die and the sun never texts you back. The hosts unpack the lore, the gloomcore aesthetics, and the mechanics of navigating this dreary dimension. From emo elf-goths to soul-sucking murder ghosts, they explore the Shadowfell's rich tapestry of despair with their trademark mix of irreverent humor and actual, useful advice. They cover Shadowfell travel tips (spoiler: don't forget your psychic damage buffer), notable creatures like Nightwalkers and Sorrow Sworn, and character options like the Shadar-Kai, for when you want your rogue to have a nose ring and chronic emotional detachment. Also: haunted vacation spots, deific edgelords, and a call for better horror monsters in D&D. Because the real horror is boring stat blocks. Book of Ebon Tides, Kobold Press (affiliate link) Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Shadowfell Pathfinder Wiki Archives of Nethys Key Takeaways The Shadowfell is the emo cousin of the Feywild – Think sad trees, gray skies, and your bard journaling about “the void.” Stranger Things is Shadowfell-adjacent – The Upside Down is basically what happens when Vecna fails upward. How to get there – Use Shadow Crossings, dark rituals, or emotionally devastating breakups. Character options abound – Play a Shadar-Kai for teleporting angst or a Fetchling for stylish gloom-chic. Sorrow Sworn are weaponized sadness – They literally punch you with feelings. Therapy not included. Nightwalkers? Nope. – These CR nightmares are like walking voids of death, and not in a metaphorical way. Dark Powers are... mysterious? – Like your crush from high school who only wore black and spoke in riddles. Char, Queen of Shadow – She's hot, terrifying, and probably has a playlist full of Evanescence. Shadowfell Tourism – Visit Evernight! Stay at the Tower of Loss! Bring your own light source and will to live. D&D needs better horror monsters – Less "zombie #87", more “this thing screams in your brain and smells like your mom's regret.” Understanding the Shadowfell makes games richer – Misery loves roleplay. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

The RPGBOT.Podcast
LIGHT AND DARKNESS Remastered - Because apparently no one packs torches anymore...

The RPGBOT.Podcast

Play Episode Listen Later Jul 5, 2025 63:47


If you've ever wondered why your dungeon feels less like a terrifying crawl through the dark and more like a grayscale video game, this episode shines a light on everything wrong—and weird—about darkvision. In this remastered and updated episode of the RPGBOT.Podcast, the hosts revisit one of their most debated topics: how vision mechanics function in tabletop RPGs, especially Dungeons & Dragons and Pathfinder. They dive deep into how different systems handle lighting, visibility, and the ever-confusing rules around darkvision. The episode unpacks the practical and narrative implications of light and darkness on exploration, combat, and roleplay—while also poking fun at the sheer absurdity of adventurers who can see in total darkness but never think to bring a lantern. Whether you're a rules lawyer, a narrative-driven GM, or just someone who's tired of arguing over torches, this episode casts a light on what works, what doesn't, and how to make vision mechanics better at your table. Key Discussion Points: Darkvision is Overused Most fantasy races have darkvision, which undermines the significance of light sources and ambient visibility mechanics in dungeon crawls and wilderness travel. Darkness Isn't a Binary The hosts break down how various RPG systems treat “darkness” as either full concealment or simply a lighting condition—highlighting how this impacts realism and gameplay clarity. Low-Light Vision, Infrared, and Blindsight There's a whirlwind of different vision types across systems. The crew discusses how these interact with rules as written, and how easily they're misinterpreted or misused. Narrative Consequences of Light Lighting impacts tone, mood, and narrative. A well-placed torch can heighten suspense; a spell like Darkness can reshape a battlefield. Mechanical Consequences Fighting in dim light? You might have disadvantage. No vision in magical darkness? Better hope someone brought See Invisibility or Devil's Sight. The hosts detail how to make vision a tactical element again. The “Human Tax” Playing a human or other race without darkvision often feels like a penalty, rather than a tradeoff. The crew discusses how to rebalance the lighting meta to make non-darkvision races feel less punished. Solutions for GMs From clever dungeon design to creative lighting rules, the team suggests practical strategies for making light and darkness relevant again—without slowing down the game. The Meta Problem Darkvision often becomes an assumed default at many tables. The episode closes with a call to reevaluate assumptions and bring tension back to the dark. Key Takeaways: Darkvision is often poorly explained, inconsistently applied, and over-relied upon. Making light meaningful again requires buy-in from both players and GMs. Vision types beyond darkvision (like tremorsense or truesight) are powerful tools—but can be balance-breaking if unchecked. Lighting should be a storytelling element as well as a mechanical tool. Consider adding environmental challenges, magical lighting effects, and vision-blocking terrain to elevate encounters. Don't be afraid to reward clever lighting solutions or punish parties who ignore visibility as a tactical factor. A torchlit dungeon is more exciting than one where everyone sees perfectly in grayscale. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
LIGHT AND DARKNESS Remastered - Because apparently no one packs torches anymore...

RPGBOT.Podcast

Play Episode Listen Later Jul 5, 2025 63:47


If you've ever wondered why your dungeon feels less like a terrifying crawl through the dark and more like a grayscale video game, this episode shines a light on everything wrong—and weird—about darkvision. In this remastered and updated episode of the RPGBOT.Podcast, the hosts revisit one of their most debated topics: how vision mechanics function in tabletop RPGs, especially Dungeons & Dragons and Pathfinder. They dive deep into how different systems handle lighting, visibility, and the ever-confusing rules around darkvision. The episode unpacks the practical and narrative implications of light and darkness on exploration, combat, and roleplay—while also poking fun at the sheer absurdity of adventurers who can see in total darkness but never think to bring a lantern. Whether you're a rules lawyer, a narrative-driven GM, or just someone who's tired of arguing over torches, this episode casts a light on what works, what doesn't, and how to make vision mechanics better at your table. Key Discussion Points: Darkvision is Overused Most fantasy races have darkvision, which undermines the significance of light sources and ambient visibility mechanics in dungeon crawls and wilderness travel. Darkness Isn't a Binary The hosts break down how various RPG systems treat “darkness” as either full concealment or simply a lighting condition—highlighting how this impacts realism and gameplay clarity. Low-Light Vision, Infrared, and Blindsight There's a whirlwind of different vision types across systems. The crew discusses how these interact with rules as written, and how easily they're misinterpreted or misused. Narrative Consequences of Light Lighting impacts tone, mood, and narrative. A well-placed torch can heighten suspense; a spell like Darkness can reshape a battlefield. Mechanical Consequences Fighting in dim light? You might have disadvantage. No vision in magical darkness? Better hope someone brought See Invisibility or Devil's Sight. The hosts detail how to make vision a tactical element again. The “Human Tax” Playing a human or other race without darkvision often feels like a penalty, rather than a tradeoff. The crew discusses how to rebalance the lighting meta to make non-darkvision races feel less punished. Solutions for GMs From clever dungeon design to creative lighting rules, the team suggests practical strategies for making light and darkness relevant again—without slowing down the game. The Meta Problem Darkvision often becomes an assumed default at many tables. The episode closes with a call to reevaluate assumptions and bring tension back to the dark. Key Takeaways: Darkvision is often poorly explained, inconsistently applied, and over-relied upon. Making light meaningful again requires buy-in from both players and GMs. Vision types beyond darkvision (like tremorsense or truesight) are powerful tools—but can be balance-breaking if unchecked. Lighting should be a storytelling element as well as a mechanical tool. Consider adding environmental challenges, magical lighting effects, and vision-blocking terrain to elevate encounters. Don't be afraid to reward clever lighting solutions or punish parties who ignore visibility as a tactical factor. A torchlit dungeon is more exciting than one where everyone sees perfectly in grayscale. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
WARHAMMER FANTASY ROLE PLAY Part IV: Review - Fate, Fortune, and Fragile Line Between Hero and Corpse

The RPGBOT.Podcast

Play Episode Listen Later Jul 3, 2025 66:12


Come for the Skaven, stay because you failed your bribery check and now you're wanted for heresy. Want to Join the Adventure? If you're craving chaos, corruption, and career advancement (in-game, of course), join Ash Ely's West Marches campaign on StartPlaying.games. Explore the treacherous roads, clash blades with the forces of corruption, and roll the bones in the grimdark world of Warhammer Fantasy. Whether you're a grizzled veteran or fresh meat for the dice gods, Ash has a seat at the table for you. Show Notes: In this episode of the RPGBOT.Podcast, the hosts venture deeper into the grim and perilous world of Warhammer Fantasy Roleplay. The conversation centers on how chance, mechanics, and narrative intertwine to create memorable and brutal gaming experiences. From unlucky dice rolls to warpstone corruption, the hosts unpack the intricate systems that shape character arcs, decision-making, and party dynamics. The discussion kicks off with a recap of the latest Elite Quest and its far-reaching consequences. As the players navigate dangerous terrain, social encounters, and the ever-present threat of death, they reflect on how randomness and risk shape both success and failure in meaningful ways. The hosts also explore the psychological toll of bad luck, the math behind randomness, and the emotional highs of roleplaying through adversity. Tying all of it together is a breakdown of Warhammer's signature mechanics: deadly combat, the role of Fate and Fortune, bribery and sin, and how religion and corruption guide a character's evolution. The conversation reveals how complex mechanics—when well understood—enhance immersion and storytelling at the table. Key Takeaways: The Elite Quest showcases how player decisions carry lasting consequences in Warhammer Fantasy. Luck isn't just flavor—it's a central mechanic that can define a character's fate. Players experience randomness differently depending on how dice rolls or generators are used, which can affect perceptions of fairness. Failure often leads to stronger roleplaying opportunities than success. Warhammer's social systems and bribery mechanics add tension and strategy to every interaction. Combat is brutally realistic, rewarding planning and punishing recklessness. Warpstone and the threat of corruption introduce moral and mechanical complications. Degrees of success and failure enrich the storytelling process by adding nuance to outcomes. Interacting with NPCs meaningfully influences player choices and world development. Understanding the game's mechanics, especially around risk management, is essential to enjoyable play. The Fate and Fortune system provides a safety net, but strategic use is crucial. Character Talents can drive unique and hilarious roleplay decisions. Religion, sin points, and moral consequences give depth to character arcs. Career advancement encourages players to evolve their characters narratively and mechanically. The Skaven hierarchy is complex and important to gameplay and setting immersion. Warhammer's economic systems may be intentionally frustrating to reflect the setting's grim realism. Accents and cultural misunderstandings (in-character) can lead to entertaining and awkward situations. A strong sense of gaming community adds to the emotional impact of each session. Audience engagement—both live and post-show—sparks thoughtful discussion and feedback.   If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

RPGBOT.Podcast
WARHAMMER FANTASY ROLE PLAY Part IV: Review - Fate, Fortune, and Fragile Line Between Hero and Corpse

RPGBOT.Podcast

Play Episode Listen Later Jul 3, 2025 66:12


Come for the Skaven, stay because you failed your bribery check and now you're wanted for heresy. Want to Join the Adventure? If you're craving chaos, corruption, and career advancement (in-game, of course), join Ash Ely's West Marches campaign on StartPlaying.games. Explore the treacherous roads, clash blades with the forces of corruption, and roll the bones in the grimdark world of Warhammer Fantasy. Whether you're a grizzled veteran or fresh meat for the dice gods, Ash has a seat at the table for you. Show Notes: In this episode of the RPGBOT.Podcast, the hosts venture deeper into the grim and perilous world of Warhammer Fantasy Roleplay. The conversation centers on how chance, mechanics, and narrative intertwine to create memorable and brutal gaming experiences. From unlucky dice rolls to warpstone corruption, the hosts unpack the intricate systems that shape character arcs, decision-making, and party dynamics. The discussion kicks off with a recap of the latest Elite Quest and its far-reaching consequences. As the players navigate dangerous terrain, social encounters, and the ever-present threat of death, they reflect on how randomness and risk shape both success and failure in meaningful ways. The hosts also explore the psychological toll of bad luck, the math behind randomness, and the emotional highs of roleplaying through adversity. Tying all of it together is a breakdown of Warhammer's signature mechanics: deadly combat, the role of Fate and Fortune, bribery and sin, and how religion and corruption guide a character's evolution. The conversation reveals how complex mechanics—when well understood—enhance immersion and storytelling at the table. Key Takeaways: The Elite Quest showcases how player decisions carry lasting consequences in Warhammer Fantasy. Luck isn't just flavor—it's a central mechanic that can define a character's fate. Players experience randomness differently depending on how dice rolls or generators are used, which can affect perceptions of fairness. Failure often leads to stronger roleplaying opportunities than success. Warhammer's social systems and bribery mechanics add tension and strategy to every interaction. Combat is brutally realistic, rewarding planning and punishing recklessness. Warpstone and the threat of corruption introduce moral and mechanical complications. Degrees of success and failure enrich the storytelling process by adding nuance to outcomes. Interacting with NPCs meaningfully influences player choices and world development. Understanding the game's mechanics, especially around risk management, is essential to enjoyable play. The Fate and Fortune system provides a safety net, but strategic use is crucial. Character Talents can drive unique and hilarious roleplay decisions. Religion, sin points, and moral consequences give depth to character arcs. Career advancement encourages players to evolve their characters narratively and mechanically. The Skaven hierarchy is complex and important to gameplay and setting immersion. Warhammer's economic systems may be intentionally frustrating to reflect the setting's grim realism. Accents and cultural misunderstandings (in-character) can lead to entertaining and awkward situations. A strong sense of gaming community adds to the emotional impact of each session. Audience engagement—both live and post-show—sparks thoughtful discussion and feedback.   If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

The RPGBOT.Podcast
WARHAMMER FANTASY ROLE PLAY Pt III: Example Play - Bring Gloves, Trust No One, and Never Sniff the Daisies

The RPGBOT.Podcast

Play Episode Listen Later Jun 30, 2025 89:50


If you've ever asked, “How do I actually play Warhammer Fantasy Role Play?”—this episode is your crash course, chaos crash cart, and comedy club all rolled into one. Grab your dice, pack your herbs, and don't forget your gloves. Things are about to get weird in the woods. Thank you to our sponsor, DM Adamantine! If you're ready to play with an expert GM in a one-of-a-kind setting, check out Dungeon Master Adamantine at dungeonmasteradamantine.com or find him on StartPlaying for custom sessions in Greece or online! In this episode of the RPGBOT.Podcast, the crew dives headfirst into the brutal, baroque, and frequently blood-soaked world of Warhammer Fantasy Role Play (WFRP). If you're curious how to actually play this wonderfully grim system, this episode is your map through the muck. Starting from character creation and setting expectations, all the way to navigating the forest of chaos (literally), the group explores what makes WFRP so distinct: the constant tension between survival and corruption, competition and camaraderie, comedy and catastrophe. The party's in-character quest for the rare herb Bitterknot becomes the perfect showcase for WFRP's mechanics and tone. Along the way, they meet eccentric NPCs, battle chaos-touched creatures, and argue about gloves—a classic day in the Empire. Whether you're a grizzled veteran of the Old World or thinking about picking up the dice for the first time, this episode shows you how to embrace the grit, gallows humor, and genuine strategy of Warhammer Fantasy. Key Takeaways Setting & Tone Warhammer presents a grim, dangerous world filled with corruption, chaos, and questionable hygiene. Altdorf acts as a central hub for player activity and plot progression. Survival, suspicion, and dark humor are essential ingredients to the game's tone. Character & Story Characters come with detailed backstories that influence gameplay decisions. The party dynamic (rivals for a master's favor) fuels roleplaying opportunities and in-game tension. Motivations matter—success often depends on how well characters leverage their personal goals. Low resources and high stakes force creative problem-solving and resource management. The Quest for Bitterknot The search for the rare herb Bitterknot ties together exploration, negotiation, and danger. Players interact with memorable NPCs like the allergy-prone Old Marla and helpful friend Kruger. Preparation, like acquiring gloves and supplies, plays a huge role in staying alive. Exploration & Conflict The Blood Pine Woods are filled with beastmen, warp-tainted terrain, and the occasional dead horse. Exploration includes clue-finding (claw marks, glowing signs) and evasion through stealth. Highwaymen introduce social conflict, resolved through intimidation or diplomacy. Combat & Mechanics Initiative rolls set the pace; positioning and terrain influence the outcomes. Combat emphasizes both tactical planning and the chaos of dice-driven randomness. Environmental strategy can be key to survival. Warpstone introduces a risk-reward dilemma: magical power at the cost of corruption and mutation. Corruption & Consequences Corruption checks protect characters from warping into something... less than human. Warpstone may grant power, but repeated use can change characters in dramatic ways. Decisions in combat and exploration ripple through the story and character arcs. Humor & Group Dynamics Unexpected moments like daisy allergies and potion mishaps add levity to grim adventures. Player banter and team dynamics are essential to the fun and flavor of the game. Return to Altdorf provides a moment of reflection—and the kind of closure only WFRP can offer. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Anywhere But Now
The Joy of GMing w Special Guest Sam Dunnewold!

Anywhere But Now

Play Episode Listen Later Jun 30, 2025 76:51


In this episode, Casey Jones chats with award-winning tabletop designer and mastermind behind the Dice Exploder Podcast, Sam Dunnewold! Together, we dive into:• the ins and outs of creating (and naming) a timeless sci-fi TTRPG• breaking down game mechanics one-by-one• the essence of a great heist game• prioritizing the creative process when you have a whole list of ideasWhether you're a game designer, podcaster, or a creative of any kind, you'll find fresh inspiration in this stimulating conversation.

RPGBOT.Podcast
WARHAMMER FANTASY ROLE PLAY Pt III: Example Play - Bring Gloves, Trust No One, and Never Sniff the Daisies

RPGBOT.Podcast

Play Episode Listen Later Jun 30, 2025 89:50


If you've ever asked, “How do I actually play Warhammer Fantasy Role Play?”—this episode is your crash course, chaos crash cart, and comedy club all rolled into one. Grab your dice, pack your herbs, and don't forget your gloves. Things are about to get weird in the woods. Thank you to our sponsor, DM Adamantine! If you're ready to play with an expert GM in a one-of-a-kind setting, check out Dungeon Master Adamantine at dungeonmasteradamantine.com or find him on StartPlaying for custom sessions in Greece or online! In this episode of the RPGBOT.Podcast, the crew dives headfirst into the brutal, baroque, and frequently blood-soaked world of Warhammer Fantasy Role Play (WFRP). If you're curious how to actually play this wonderfully grim system, this episode is your map through the muck. Starting from character creation and setting expectations, all the way to navigating the forest of chaos (literally), the group explores what makes WFRP so distinct: the constant tension between survival and corruption, competition and camaraderie, comedy and catastrophe. The party's in-character quest for the rare herb Bitterknot becomes the perfect showcase for WFRP's mechanics and tone. Along the way, they meet eccentric NPCs, battle chaos-touched creatures, and argue about gloves—a classic day in the Empire. Whether you're a grizzled veteran of the Old World or thinking about picking up the dice for the first time, this episode shows you how to embrace the grit, gallows humor, and genuine strategy of Warhammer Fantasy. Key Takeaways Setting & Tone Warhammer presents a grim, dangerous world filled with corruption, chaos, and questionable hygiene. Altdorf acts as a central hub for player activity and plot progression. Survival, suspicion, and dark humor are essential ingredients to the game's tone. Character & Story Characters come with detailed backstories that influence gameplay decisions. The party dynamic (rivals for a master's favor) fuels roleplaying opportunities and in-game tension. Motivations matter—success often depends on how well characters leverage their personal goals. Low resources and high stakes force creative problem-solving and resource management. The Quest for Bitterknot The search for the rare herb Bitterknot ties together exploration, negotiation, and danger. Players interact with memorable NPCs like the allergy-prone Old Marla and helpful friend Kruger. Preparation, like acquiring gloves and supplies, plays a huge role in staying alive. Exploration & Conflict The Blood Pine Woods are filled with beastmen, warp-tainted terrain, and the occasional dead horse. Exploration includes clue-finding (claw marks, glowing signs) and evasion through stealth. Highwaymen introduce social conflict, resolved through intimidation or diplomacy. Combat & Mechanics Initiative rolls set the pace; positioning and terrain influence the outcomes. Combat emphasizes both tactical planning and the chaos of dice-driven randomness. Environmental strategy can be key to survival. Warpstone introduces a risk-reward dilemma: magical power at the cost of corruption and mutation. Corruption & Consequences Corruption checks protect characters from warping into something... less than human. Warpstone may grant power, but repeated use can change characters in dramatic ways. Decisions in combat and exploration ripple through the story and character arcs. Humor & Group Dynamics Unexpected moments like daisy allergies and potion mishaps add levity to grim adventures. Player banter and team dynamics are essential to the fun and flavor of the game. Return to Altdorf provides a moment of reflection—and the kind of closure only WFRP can offer. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
DEITIES Remastered - Divine powers, celestial politics, and heresy to keep things interesting.

The RPGBOT.Podcast

Play Episode Listen Later Jun 28, 2025 54:29


Ever wondered what happens when your cleric starts a cult, your paladin questions their god, and your podcast host thinks he is one? Tune in and find out. In this episode, the RPGBOT.Podcast crew dives deep into the divine—and the deranged—as they tackle the topic of religion in tabletop RPGs. From the celestial bureaucracy of the Forgotten Realms to Pathfinder's heavily codified pantheon, the hosts examine how religion shapes settings, drives character motivation, and complicates moral choices. The discussion explores the roles of deities, demigods, and divine casters, while also indulging in some theological tomfoolery—particularly Randall's growing obsession with founding his own religion (again). The team debates the practicality of divine mandates, the game balance implications of cleric subclasses, and the power fantasy baked into faith-based character classes. The conversation also touches on real-world mythology, the narrative utility of gods behaving badly, and the delicate balance between satire, reverence, and good storytelling. They offer advice for players looking to roleplay pious characters, and for GMs aiming to weave religion into their campaigns without derailing the plot—or sparking a holy war at the table. Heroforge (affiliate link) RPGBOT.Podcast Episodes RPGBOT.Podcast Episode 6 – The Tarrasque Keith Baker on Eberron – RPGBOT.Masterclass S3E3 Fate of the Norns – RPGBOT.News S3E33 Uncaged Goddesses – RPGBOT.News S2E85 Content from RPGBOT.net DnD 5e – New Multiclass Build Handbook: Bugbear-y Me In Damage Other Stuff Call of Cthulhu DragonLance: Shadow of the Dragon Queen (affiliate link) Eberron Forgotten Realms Key Topics Covered What is religion in RPGs, really? A look at how deities and religious systems function mechanically, thematically, and narratively in TTRPGs. Clerics, paladins, and divine magic users Breaking down how divine spellcasting differs from arcane, and why worship matters when you're trying to resurrect someone. Pantheon building for GMs Advice on how to craft believable deities, religious orders, and mythologies without creating a 500-page cosmology document. Pathfinder vs. D&D: Theological Smackdown Comparing how each system handles religion, from domain mechanics to deity portfolios. Randall's "cult" update A recurring segment where Randall outlines the tenets of his latest personal religion, now featuring more bureaucracy and glowing robes. Real-world inspiration Drawing from world mythologies—Greek, Norse, Egyptian, and more—to inform homebrew pantheons and religious conflict. How to roleplay faith without being a jerk The dos and don'ts of playing religious characters respectfully and effectively, whether they're humble missionaries or fire-and-brimstone zealots. Religion as a plot device Using divine conflict, prophecy, and religious institutions to drive compelling story arcs and moral dilemmas. Key Takeaways Religion in RPGs should serve the story, not dominate it unless you're running a full-on holy crusade campaign (in which case, go nuts). Clerics and paladins aren't just healbots and smite machines—their connection to a divine force can be a powerful roleplay and plot development tool. Pathfinder 2E provides more mechanical granularity for divine casters, including strict deity rules, domains, and edicts, while D&D 5E often leaves more interpretive space. Don't be afraid to create your own gods—as long as the players buy in, custom pantheons can be more meaningful than official lore. Faith can be funny, dramatic, or both—as Randall proves, religion doesn't always have to be serious to be significant. Avoid real-world controversy by keeping fantasy religion grounded in the game world, and respecting your table's comfort levels. NPC clergy can serve as guides, foils, or villains—well-developed religious characters can offer a moral compass or a righteous threat. Religious conflict can enhance drama—whether it's interfaith strife, fallen paladins, or rogue prophets with too much divine backing. Closing Thoughts Divine intervention is just another storytelling tool—sometimes it's literal lightning bolts, and sometimes it's a quiet moment of purpose for your character. Use it well, and you'll find that gods can add more than just healing spells to your game. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
DEITIES Remastered - Divine powers, celestial politics, and heresy to keep things interesting.

RPGBOT.Podcast

Play Episode Listen Later Jun 28, 2025 54:29


Ever wondered what happens when your cleric starts a cult, your paladin questions their god, and your podcast host thinks he is one? Tune in and find out. In this episode, the RPGBOT.Podcast crew dives deep into the divine—and the deranged—as they tackle the topic of religion in tabletop RPGs. From the celestial bureaucracy of the Forgotten Realms to Pathfinder's heavily codified pantheon, the hosts examine how religion shapes settings, drives character motivation, and complicates moral choices. The discussion explores the roles of deities, demigods, and divine casters, while also indulging in some theological tomfoolery—particularly Randall's growing obsession with founding his own religion (again). The team debates the practicality of divine mandates, the game balance implications of cleric subclasses, and the power fantasy baked into faith-based character classes. The conversation also touches on real-world mythology, the narrative utility of gods behaving badly, and the delicate balance between satire, reverence, and good storytelling. They offer advice for players looking to roleplay pious characters, and for GMs aiming to weave religion into their campaigns without derailing the plot—or sparking a holy war at the table. Heroforge (affiliate link) RPGBOT.Podcast Episodes RPGBOT.Podcast Episode 6 – The Tarrasque Keith Baker on Eberron – RPGBOT.Masterclass S3E3 Fate of the Norns – RPGBOT.News S3E33 Uncaged Goddesses – RPGBOT.News S2E85 Content from RPGBOT.net DnD 5e – New Multiclass Build Handbook: Bugbear-y Me In Damage Other Stuff Call of Cthulhu DragonLance: Shadow of the Dragon Queen (affiliate link) Eberron Forgotten Realms Key Topics Covered What is religion in RPGs, really? A look at how deities and religious systems function mechanically, thematically, and narratively in TTRPGs. Clerics, paladins, and divine magic users Breaking down how divine spellcasting differs from arcane, and why worship matters when you're trying to resurrect someone. Pantheon building for GMs Advice on how to craft believable deities, religious orders, and mythologies without creating a 500-page cosmology document. Pathfinder vs. D&D: Theological Smackdown Comparing how each system handles religion, from domain mechanics to deity portfolios. Randall's "cult" update A recurring segment where Randall outlines the tenets of his latest personal religion, now featuring more bureaucracy and glowing robes. Real-world inspiration Drawing from world mythologies—Greek, Norse, Egyptian, and more—to inform homebrew pantheons and religious conflict. How to roleplay faith without being a jerk The dos and don'ts of playing religious characters respectfully and effectively, whether they're humble missionaries or fire-and-brimstone zealots. Religion as a plot device Using divine conflict, prophecy, and religious institutions to drive compelling story arcs and moral dilemmas. Key Takeaways Religion in RPGs should serve the story, not dominate it unless you're running a full-on holy crusade campaign (in which case, go nuts). Clerics and paladins aren't just healbots and smite machines—their connection to a divine force can be a powerful roleplay and plot development tool. Pathfinder 2E provides more mechanical granularity for divine casters, including strict deity rules, domains, and edicts, while D&D 5E often leaves more interpretive space. Don't be afraid to create your own gods—as long as the players buy in, custom pantheons can be more meaningful than official lore. Faith can be funny, dramatic, or both—as Randall proves, religion doesn't always have to be serious to be significant. Avoid real-world controversy by keeping fantasy religion grounded in the game world, and respecting your table's comfort levels. NPC clergy can serve as guides, foils, or villains—well-developed religious characters can offer a moral compass or a righteous threat. Religious conflict can enhance drama—whether it's interfaith strife, fallen paladins, or rogue prophets with too much divine backing. Closing Thoughts Divine intervention is just another storytelling tool—sometimes it's literal lightning bolts, and sometimes it's a quiet moment of purpose for your character. Use it well, and you'll find that gods can add more than just healing spells to your game. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
PLANE OF ARBOREA - Where vibes are chaotic, food is suspicious, and trees hold grudges

The RPGBOT.Podcast

Play Episode Listen Later Jun 26, 2025 67:42


If you've ever wanted to party in a magical forest where the trees are judging you and the weather is trying to kill you, this is your episode. A massive thank you to Dungeon Master Adamantine for sponsoring this episode! Whether you want to explore mythic Athens in person or dive into the underdark from your living room, Nick Fotopoulos—aka DM Adamantine—runs unforgettable sessions across systems including D&D, Call of Cthulhu, and Vampire: The Masquerade. Book a game with him at his website or at StartPlaying. Episode Summary: In this episode of the RPGBOT.Podcast, the crew ascends to the upper planes—specifically Arborea, the chaotic good realm of unfiltered passion, overflowing food, and wildly unpredictable weather. The discussion kicks off with character dynamics in tabletop RPGs, including the joys of playing support roles (bards get a lot of love), and meanders gloriously into an exploration of Arborea's distinct layers and their mythic, emotional, and environmental weight. From the fertile lands of Arvandor to the infinite-but-three-feet-deep ocean of Aqualore, and the ruin-scattered, chalk-dusted dunes of Mithardir, the hosts explore what it means to live—or afterlive—in Arborea. They compare the plane to California, invoke the chaotic energy of a 24/7 frat party to describe Sylvania, and debate whether your party name really matters. Along the way, you'll encounter sentient forests, eldritch food carts, mysterious spiriters, and a lot of strong opinions about weather patterns and campaign storytelling. Heros' Feast (affiliate link) 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Arborea RPGBOT.Podcast Episodes The Abyss Archeron Arcadia The Beastlands Bytopia Carceri Celestia The Ethereal Plane The Feywild Hell Part 1 Hell Part 2 Limbo Mechanus Pandemonium Key Takeaways: Support Characters Shine: Playing bards and support-focused characters can be extremely rewarding, both narratively and mechanically. Arborea's Alignment: As a Chaotic Good plane, Arborea thrives on passion, impulse, and idealism—but it's not without danger. Oaths Matter: Making promises in Arborea might have magical or moral weight. Break them at your peril. Arvandor = Abundance: This lush and fertile layer feels like a divine Whole Foods. It's the breadbasket of the Outer Planes. Weather Gone Wild: You may experience thunderstorms, lightning, or perpetual sunlight—all in a matter of minutes. Ecology and Afterlife: Arborea is home to Eladrin, elven petitioners, and protective nature spirits. It might be your final resting place... or party destination. Aqualore: Vast ocean, but only three feet deep. Still wet, still weird. Sea elves abound, but not much else. Mithardir: A lifeless chalk desert haunted by ruins of fallen gods and vicious storms. Adventure hooks lie buried under sand. Nautilus: A floating trade hub where adventurers can find deep-sea gear—and probably a weird side quest. Sylvania: A kaleidoscopic chaos realm where every moment is a party and nothing makes sense. It's Animal House with cosmic consequences. Party Names: Whether you're “Team Fireball” or “The Drunken Disciples of Kord,” a good name makes recaps easier and sets the campaign tone. Pop Culture Comparisons: Arborea is described as California, Sylvania is Vegas meets Coachella, and the Widow's Henge might be Top Chef meets eldritch horror. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
PLANE OF ARBOREA - Where vibes are chaotic, food is suspicious, and trees hold grudges

RPGBOT.Podcast

Play Episode Listen Later Jun 26, 2025 67:42


If you've ever wanted to party in a magical forest where the trees are judging you and the weather is trying to kill you, this is your episode. A massive thank you to Dungeon Master Adamantine for sponsoring this episode! Whether you want to explore mythic Athens in person or dive into the underdark from your living room, Nick Fotopoulos—aka DM Adamantine—runs unforgettable sessions across systems including D&D, Call of Cthulhu, and Vampire: The Masquerade. Book a game with him at his website or at StartPlaying. Episode Summary: In this episode of the RPGBOT.Podcast, the crew ascends to the upper planes—specifically Arborea, the chaotic good realm of unfiltered passion, overflowing food, and wildly unpredictable weather. The discussion kicks off with character dynamics in tabletop RPGs, including the joys of playing support roles (bards get a lot of love), and meanders gloriously into an exploration of Arborea's distinct layers and their mythic, emotional, and environmental weight. From the fertile lands of Arvandor to the infinite-but-three-feet-deep ocean of Aqualore, and the ruin-scattered, chalk-dusted dunes of Mithardir, the hosts explore what it means to live—or afterlive—in Arborea. They compare the plane to California, invoke the chaotic energy of a 24/7 frat party to describe Sylvania, and debate whether your party name really matters. Along the way, you'll encounter sentient forests, eldritch food carts, mysterious spiriters, and a lot of strong opinions about weather patterns and campaign storytelling. Heros' Feast (affiliate link) 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Arborea RPGBOT.Podcast Episodes The Abyss Archeron Arcadia The Beastlands Bytopia Carceri Celestia The Ethereal Plane The Feywild Hell Part 1 Hell Part 2 Limbo Mechanus Pandemonium Key Takeaways: Support Characters Shine: Playing bards and support-focused characters can be extremely rewarding, both narratively and mechanically. Arborea's Alignment: As a Chaotic Good plane, Arborea thrives on passion, impulse, and idealism—but it's not without danger. Oaths Matter: Making promises in Arborea might have magical or moral weight. Break them at your peril. Arvandor = Abundance: This lush and fertile layer feels like a divine Whole Foods. It's the breadbasket of the Outer Planes. Weather Gone Wild: You may experience thunderstorms, lightning, or perpetual sunlight—all in a matter of minutes. Ecology and Afterlife: Arborea is home to Eladrin, elven petitioners, and protective nature spirits. It might be your final resting place... or party destination. Aqualore: Vast ocean, but only three feet deep. Still wet, still weird. Sea elves abound, but not much else. Mithardir: A lifeless chalk desert haunted by ruins of fallen gods and vicious storms. Adventure hooks lie buried under sand. Nautilus: A floating trade hub where adventurers can find deep-sea gear—and probably a weird side quest. Sylvania: A kaleidoscopic chaos realm where every moment is a party and nothing makes sense. It's Animal House with cosmic consequences. Party Names: Whether you're “Team Fireball” or “The Drunken Disciples of Kord,” a good name makes recaps easier and sets the campaign tone. Pop Culture Comparisons: Arborea is described as California, Sylvania is Vegas meets Coachella, and the Widow's Henge might be Top Chef meets eldritch horror. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
RETRAINING - Because your first draft was a dumpster fire...

The RPGBOT.Podcast

Play Episode Listen Later Jun 23, 2025 53:07


Ever pick a feat so bad it made your character question their entire existence? Good news—this episode is your mulligan. Need a professional GM to help you respec your party's chaos into a compelling narrative? Book a session with the one and only Dungeon Master Adamantine! Whether you're in Athens, Greece, connecting online, or just looking to combine your vacation with a dragon-slaying adventure, DM Adamantine is your go-to Game Master for high-quality TTRPG sessions in D&D, Call of Cthulhu, Vampire: The Masquerade, and more. Find your next unforgettable adventure at www.dungeonmasteradamantine.com or book sessions at StartPlaying.games/gm/dmadamantine. In this episode of the RPGBOT.Podcast, the hosts embrace change—literally—as they dive deep into the concept of retraining mechanics in tabletop RPGs like Dungeons & Dragons 5E and Pathfinder 2E. But before the character sheet gets erased, they kick things off with a nerdy detour into Neverwinter Nights 2: Enhanced Edition, share opinions on the Resident Evil franchise, and wax nostalgic about the golden age of gaming. Then the core conversation begins: What do you do when the feat you picked at Level 3 turns out to be hot garbage? Or when your barbarian realizes Intelligence isn't just a dump stat—it's a lifestyle choice? That's where retraining comes in. The hosts discuss why retraining is essential for both new and experienced players, the narrative and mechanical implications of character do-overs, and how GMs can avoid turning the process into a bureaucratic nightmare. They compare systems, critique design philosophies, and remind everyone that flexibility is key to fun. If you've ever regretted your build, re-specced mid-campaign, or wanted to take a mulligan on your bard's flute proficiency, this episode is for you. PF2 Retraining on Archives of Nethys Neverwinter Nights 2 (Affiliate Link) Strongholds and Followers Dimension20 NaddPod Slither Film Cornetto Trilogy Bojack Horseman Tedd Lasso Key Takeaways Retraining is essential for helping players adapt to new strategies, party dynamics, or just plain regret. Pathfinder 2E offers clear, structured retraining rules that make it easy to respec without breaking immersion. D&D 5E, by contrast, provides limited retraining options, often requiring house rules to fill in the gaps. Retraining is especially useful for new players who don't yet grasp the long-term consequences of build choices. Costs for retraining—whether time, gold, or in-world narrative—should be clear but not punitive. The “burden of knowledge” can be overwhelming; good retraining systems ease that pressure. Character development should be fluid, allowing for organic growth and change over time. Retraining can include skills, feats, class features, and even languages, though learning Infernal overnight might stretch believability. Tone shifting—from serious to humorous or vice versa—is an important skill for both players and GMs. Humor should act as a pressure release, not a tonal whiplash. Matching your group's emotional energy and narrative expectations is vital for a good game session. Every table should discuss retraining rules upfront, so expectations are clear and rerolls don't become courtroom dramas. Even Call of Cthulhu has unique retraining mechanics that focus on realism and narrative trauma—proof that every game handles it differently. Retraining mechanics support player agency, increase campaign longevity, and ultimately make the game more fun. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

RPGBOT.Podcast
RETRAINING - Because your first draft was a dumpster fire...

RPGBOT.Podcast

Play Episode Listen Later Jun 23, 2025 53:07


Ever pick a feat so bad it made your character question their entire existence? Good news—this episode is your mulligan. Need a professional GM to help you respec your party's chaos into a compelling narrative? Book a session with the one and only Dungeon Master Adamantine! Whether you're in Athens, Greece, connecting online, or just looking to combine your vacation with a dragon-slaying adventure, DM Adamantine is your go-to Game Master for high-quality TTRPG sessions in D&D, Call of Cthulhu, Vampire: The Masquerade, and more. Find your next unforgettable adventure at www.dungeonmasteradamantine.com or book sessions at StartPlaying.games/gm/dmadamantine. In this episode of the RPGBOT.Podcast, the hosts embrace change—literally—as they dive deep into the concept of retraining mechanics in tabletop RPGs like Dungeons & Dragons 5E and Pathfinder 2E. But before the character sheet gets erased, they kick things off with a nerdy detour into Neverwinter Nights 2: Enhanced Edition, share opinions on the Resident Evil franchise, and wax nostalgic about the golden age of gaming. Then the core conversation begins: What do you do when the feat you picked at Level 3 turns out to be hot garbage? Or when your barbarian realizes Intelligence isn't just a dump stat—it's a lifestyle choice? That's where retraining comes in. The hosts discuss why retraining is essential for both new and experienced players, the narrative and mechanical implications of character do-overs, and how GMs can avoid turning the process into a bureaucratic nightmare. They compare systems, critique design philosophies, and remind everyone that flexibility is key to fun. If you've ever regretted your build, re-specced mid-campaign, or wanted to take a mulligan on your bard's flute proficiency, this episode is for you. PF2 Retraining on Archives of Nethys Neverwinter Nights 2 (Affiliate Link) Strongholds and Followers Dimension20 NaddPod Slither Film Cornetto Trilogy Bojack Horseman Tedd Lasso Key Takeaways Retraining is essential for helping players adapt to new strategies, party dynamics, or just plain regret. Pathfinder 2E offers clear, structured retraining rules that make it easy to respec without breaking immersion. D&D 5E, by contrast, provides limited retraining options, often requiring house rules to fill in the gaps. Retraining is especially useful for new players who don't yet grasp the long-term consequences of build choices. Costs for retraining—whether time, gold, or in-world narrative—should be clear but not punitive. The “burden of knowledge” can be overwhelming; good retraining systems ease that pressure. Character development should be fluid, allowing for organic growth and change over time. Retraining can include skills, feats, class features, and even languages, though learning Infernal overnight might stretch believability. Tone shifting—from serious to humorous or vice versa—is an important skill for both players and GMs. Humor should act as a pressure release, not a tonal whiplash. Matching your group's emotional energy and narrative expectations is vital for a good game session. Every table should discuss retraining rules upfront, so expectations are clear and rerolls don't become courtroom dramas. Even Call of Cthulhu has unique retraining mechanics that focus on realism and narrative trauma—proof that every game handles it differently. Retraining mechanics support player agency, increase campaign longevity, and ultimately make the game more fun. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

The RPGBOT.Podcast
FIRE Remastered - When the Torches Come Out, the Rules Go Up in Flames

The RPGBOT.Podcast

Play Episode Listen Later Jun 21, 2025 61:55


Want to know how one spark can ruin a dungeon, a campaign, and your DM's will to live? Light up this episode and find out. Need a game that burns brighter than your last TPK? Book a session with DM Adamantine at dungeonmasteradamantine.com or find him on StartPlaying: startplaying.games/gm/dmadamantine. In this scorching episode of the RPGBOT.Podcast, the team throws gasoline on the topic of fire in tabletop RPGs—then promptly fails their Reflex save. What starts as a conversation about lighting a torch quickly turns into a flaming whirlwind of rules, tactics, and creative chaos. The hosts explore the many layers of how fire is used in games—from setting ambiance with a cozy campfire to leveling an entire goblin village with an ill-advised Fireball. They break down how different systems handle fire damage, ongoing effects, and the often-overlooked consequences like smoke inhalation, visibility loss, and your ranger's hair catching fire. They debate the difference between magical and mundane fire, argue about whether a flaming sword cooks enemies or just looks cool, and discuss how to weaponize your environment (spoiler: the answer is always "start a fire"). You'll also get a peek into the chaotic neutral minds of players who think "we burn it down" is a viable solution to every social encounter. And yes, someone definitely asks, "How flammable is a gelatinous cube?" Whether you're a DM trying to keep your players from razing your lovingly crafted tavern or a player wondering how many flasks of oil you can strap to a badger before initiative rolls—this episode brings the heat. Key Takeaways: Fire is more than just damage: Light, visibility, intimidation, and panic can all stem from a single spark. Environmental fire is your friend… or a really vengeful enemy: Setting things on fire can alter the battlefield dramatically—but so can smoke choking everyone out. Fire effects stack: Heat, flames, smoke, and structural damage all interact in messy, crunchy ways. Don't forget to track them—or just wing it and blame it on the wizard. System-specific differences matter: Pathfinder and D&D treat fire differently—especially when it comes to ongoing damage, saving throws, and magical fire resistance. Magical fire bends the rules: Flaming Sphere follows you. Wall of Fire ruins friendships. Hellish Rebuke makes everyone suspicious of your warlock. Realistic consequences are hilarious and horrifying: Fires attract attention, collapse buildings, and create very bad PR for adventuring parties. Players will always find creative fire-based chaos: Including but not limited to: oil barrel trebuchets, flaming goats, and the "Molotov Kobold Cocktail." As always, communication with your DM is key: Especially before you torch the local orphanage because it "looked suspicious."

Dreamslayer Studios: RPG Podcast
NOIR01 - Dark Alleys - Episode 1- A Dame Walks Into a Bar

Dreamslayer Studios: RPG Podcast

Play Episode Listen Later Jun 19, 2025 172:32


Welcome to Noir - a Marvel Galaxies crossover with In the Shadow of Evil and In the Mouth of Madness. The Reclaimers are paranormal investigators that work out of the Bleeker Street Sanctum - a jazz club that is a front for their more important work on the Isle of Manhattan. A new case walks into the Sanctum under the guise of a beautiful thief by the name of Felicia Hardy. A friend has gone missing and there are signs of dark forces at play surrounding her disappearance. The Reclaimers from In the Shadow of Evil and In the Mouth of Madness find themselves on the planet Noir in Marvel Galaxies after an incursion destroyed their reality. Want to hear the full intro song by Bombshell? Here's the link! https://youtu.be/nRHFs4ljz_QCheck out the new Horror Compendium for Everyday Heroes brought to you exclusively by Dreamslayer Studios! https://www.drivethrurpg.com/en/product/512154/requiem-a-horror-compendium-for-everyday-heroesFeaturing players from Startplaying.gamesLike what you see? Support us on Patreon at https://www.patreon.com/DreamslayerStudiosPick up your Dreamslayer Merch at https://www.teepublic.com/user/dreamslayer-studiosCheck out our website at https://dreamslayerstudios.renderforestsites.com/Join us on Facebook at https://www.facebook.com/dreamslayerstudios.entertainment/A Marvel Superheroes FASERIP RPG Actual PlayAdditional Music from this episode may be provided by Monument Studios. Thanks to our monthly supporters Staci Teter Artalis Jonathan Morton Oraxsis Laura Shepherd Clint Byrd Michael Brightbill

The RPGBOT.Podcast
WARHAMMER FANTASY ROLEPLAY Pt II: How to Accidentally Create a War Criminal

The RPGBOT.Podcast

Play Episode Listen Later Jun 19, 2025 56:24


In this episode of the RPGBOT.Podcast the team learns how to build a Warhammer character that's equal parts tragic backstory, terrible life choices, and statistically improbable survival! Want to roll dice in a Greek villa, vanquish monsters in the shadow of the Acropolis, or experience horror, myth, and mayhem online or in-person? Book your next legendary session with Dungeon Master Adamantine at www.dungeonmasteradamantine.com or find him at startplaying.games/gm/dmadamantine. You bring the characters—he'll bring the chaos. In this episode, the hosts brave the stormy chaos of Michigan weather and minor audio goblins to dive deep into Warhammer Fantasy Roleplay character creation. From choosing your species to deciding whether your character is motivated by vengeance, coin, or the sweet smell of Middenheim sausage, the gang walks through every gritty, grimdark, and occasionally hilarious step of crafting a Warhammer persona. Whether you're rolling a rat catcher with dreams of knighthood or a noble elf who is definitely not judging the humans, this episode is your roadmap to making a character that lives, breathes, and probably dies violently in the Old World. What We Talked About (Between Coughs and Cackles) Michigan Weather Attacks Again: A brief detour into real-life weather horror before we get into fantasy horror. Species Selection – AKA “So You Want to Be a Goblin?” Humans get all the talents (and none of the respect). Dwarves are magically allergic. Species choice directly affects talents, skills, and your odds of surviving past session one. Attributes and Talents: Why it matters if your character is strong, smart, or just very good at gossip. Random rolls can turn a future hero into a chaotic gremlin with a heart of gold (or just halitosis). Skills: Basic vs. Advanced (and How to Not Die by Failing a Perception Check): Not all skills are created equal, and sometimes “Swim” really matters. Advancing your character's skills is key to surviving rats, cultists, and angry cows. Careers and Equipment: Your career defines your gear, your class skills, and whether you start with a sword or a dead ferret. Equipment makes a big difference—especially when one character has armor and another has… hope. Backstory, Motivation, and Ambition: Motivation adds depth. Like onions. Or ogres. Ambitions can be personal, professional, or deeply petty. XP bonuses reward you for actually having character goals, so “revenge on Barry the Baker” might just be worth it. Names, Physical Traits, and Psychological Flavor: A name can reveal your culture… or just make the DM sigh. Physical and psychological quirks bring your character to life—or at least make them memorable when they die. Party Dynamics and Relationships: What happens when your elf hates your dwarf and your priest keeps judging everyone? Exploring how party tensions, bromances, and grudges make the game world richer (and weirder). The Final Ingredient: Humor and Collaboration: Why character creation should be as fun as the game itself. You don't build a hero alone—you do it with friends, dice, and questionable life choices. Key Takeaways Species isn't just fluff—it shapes your whole character experience. Skills are life. Pick wisely, and don't forget “Perception” exists. Talents can turn a bland character into a legendary weirdo. Backstory + motivation = juicy roleplay and extra XP. Random rolls aren't a curse—they're an opportunity to improvise hilariously. Psychological traits help characters feel real (and often unstable). Your party is your story's emotional core—and chaotic powder keg. Character creation is where the game really begins. Embrace the madness. Be strategic. Be creative. Be weird. It's Warhammer, after all. Listen if You've Ever Wondered… How to build a character that could actually survive in the Warhammer universe. What to do when you accidentally roll “terrified of the color red.” Why “pet rat” is both an equipment choice and a career path. If being a barber-surgeon really counts as a heroic class. (Spoiler: It does. Somehow.) Links Warhammer Fantasy Roleplay Core Rulebook (affiliate link) Find a GM on StartPlaying.games Support the Show If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

The RPGBOT.Podcast
WARHAMMER FANTASY ROLEPLAY Pt I: Empire Problems Require Empire Solutions

The RPGBOT.Podcast

Play Episode Listen Later Jun 16, 2025 77:28


Want to survive your first Warhammer Fantasy game without getting eaten by a goblin or arrested for fashion crimes? This episode teaches you the grimdark basics—judgy elves included. Big thanks to our sponsor, Dungeon Master Adamantine—the only GM who can run a perfect session and pronounce "Naggaroth" correctly on the first try. If you want to play D&D, Call of Cthulhu, Vampire: The Masquerade, or any other TTRPG—whether you're in Greece, online, or just chaos-curious—book your game at dungeonmasteradamantine.com or find him on StartPlaying. Show Notes: In this gloriously grimdark episode, the RPGBOT crew celebrates both personal victories and narrative tragedy—because nothing says Pride like running a half marathon and being emotionally wrecked by Warhammer Fantasy Roleplay lore. The crew dives deep into the richly depressing world of Warhammer Fantasy, from the human-centric politics of the Empire to the lizard-brained logic of the Slann. They explore the setting's clashing cultures, catastrophic corruption mechanics, and the unfortunate magical side effects of wearing the wrong outfit. Expect heated discussions on dwarf grudges, elf egos, undead management tips, and why your bright pink tunic might just get you killed during spellcasting. The conversation also gets tactical as they unpack dungeon design do's and don'ts, from the elegance of the Five Room Dungeon to the emotional trauma that is Tomb of Horrors. Spoiler alert: don't design your dungeon like a video game unless your players are part AI and emotionally numb. This episode is equal parts war-torn exposition and mechanics breakdown, with a healthy helping of sarcastic celebration. Key Takeaways: Pride is powerful. So is finishing a half marathon. So is a vampire count on a zombie dragon. Warhammer Fantasy Roleplay is what happens when early modern Europe and cosmic horror have a very messy divorce. The Empire: Best place to be human, worst place to not pay your taxes. Bretonnia: Where chivalry and classism come with matching banners. Kislev: Frostpunk with bears and chaos cultists. Dark Elves: If Hot Topic and human sacrifice had a baby. Warhammer Fantasy ≠ Warhammer 40K. This one has fewer space marines, more diseases. Elves are superior—just ask them. The Old World is “Europe but cursed.” The New World is “Colonialism but with dinosaurs.” Dwarves: Have grudges, will travel (underground). Lizardmen: Technically the good guys, if you like ancient prophecy and no interpersonal skills. Greenskins: Orcs, goblins, and the chaos-fueled frat party that never ends. Skaven: Backstabbing rat anarchists who somehow built a nuclear weapons program. Undead: Vampires rule the night; Tomb Kings rule the day (and resent the living). Chaos: The multiversal HR violation that unites us all. Your class and career determine your fate, like high school but with more mutations. Warhammer's magic system: Be fluent in death chants and fashion-forward or suffer the consequences. Psychology, fear, corruption, and disease aren't flavor—they're core mechanics. Color-coordination is literally rules-as-written. You can die for clashing. Spellcasting is hard. Miscasting is harder. Death by wardrobe malfunction is canon. Character progression is XP-based. Advancement is granular and glorious. Half-elves aren't a thing. Racial purity is, unfortunately, a cultural theme. Dungeon design should offer choices, not just punishment. Unless you're Tomb of Horrors. The Five Room Dungeon is a GM's best friend—tight, deadly, and endlessly adaptable. Don't copy video game dungeons. This isn't Skyrim and your players aren't NPCs. Listen now and learn why wearing a green sash while casting a red spell might kill you faster than a chaos spawn with an axe. Links Warhammer Fantasy Roleplay Core Rulebook (affiliate link) Find a GM on StartPlaying.games Support the Show If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
FAMILIARS (Remastered) - Why You Shouldn't Throw the House cat at a Kobold

The RPGBOT.Podcast

Play Episode Listen Later Jun 14, 2025 53:39


Ever wonder what happens when you give a wizard a housecat and poor impulse control? We did—and now the kobold population is down one. Need a Dungeon Master who can outwit your rogue, outdrink your barbarian, and out-Greek the gods themselves? Book DM Adamantine—Nick Fotopoulos, the myth, the legend, the man who once statted out a haunted souvlaki stand. Whether you're in Athens, on vacation, or hiding from your dice curse, Nick runs D&D, Call of Cthulhu, Vampire: The Masquerade, and more—online or in-person, tailored to your party's wildest dreams (or darkest regrets). Visit www.dungeonmasteradamantine.comor summon him directly at StartPlaying He's got minis, maps, madness—and yes, he's fluent in both Greek and goblin. Episode Summary In this episode of the RPGBOT.Podcast, the gang dives whiskers-first into the magical, mystical, and occasionally murderous world of familiars in tabletop RPGs. From Pathfinder to D&D and beyond, we examine what happens when your arcane support animal becomes the party MVP—or a tragic footnote in the kobold kill count. Ash tries to argue that the toad is a viable combat companion. Tyler reminds us that the hawk definitely doesn't have thumbs. Randall... well, Randall has a deeply concerning attachment to his fox, whom he insists is “just a little guy, your honor.” Expect practical advice, chaotic anecdotes, and passionate hot takes on why your next spellcaster should come with a built-in critter co-pilot. Key Takeaways Familiars are more than flavor: These aren't just spellbook-warming fluffballs—they can scout, deliver spells, and manipulate the action economy if you build them right. Pick the right pet for the job: Owls? Great for flyby tactics. Frogs? Great for... ambiance. Imp? Great for morally questionable espionage and tax evasion. Don't get them killed: Familiars may be magically bound, but they're emotionally expensive. Losing one mid-dungeon isn't just tragic—it's also a wasted action economy investment and possibly a therapy bill. In Pathfinder 2e: The familiar system is highly customizable—think of it like Build-A-Bear with spell slots. Choose abilities like "Deliver a Touch Spell" or "Can Lick Its Own Eyebrows" depending on your tactical goals. Familiars are not Pokémon: You cannot legally send them into battle for XP farming. You can, however, use them as adorable bait. The ethical line is blurry, but the kobolds are definitely distracted. Beware of DM interpretation: That squirrel familiar might be RAW legal, but if your DM hates rodents, you will be hunted by owlbears. Plan accordingly. You can give your familiar a name, but not a pension: Remember—if you're going to bond with the ferret that ferries fireballs, don't forget a cute name. (Suggestions include: Toast, Balthazar, LegallyDistinctPikachu.) If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
PF2e CLASS SELECTION 3 - Himbo Energy, Wicked Vibes, and Winglady Wisdom

The RPGBOT.Podcast

Play Episode Listen Later Jun 9, 2025 75:57


What do Pathfinder classes, Muppet horror, and himbo culture have in common? Absolutely nothing—so obviously we made a whole episode about it. Big thanks to Dungeon Master Adamantine for sponsoring this episode—if you want to roll dice in Greece with a professional GM who can out-roleplay Zeus himself, summon Nick at dungeonmasteradamantine.com or book him Startplaying: https://startplaying.games/gm/dmadamantine (but maybe not during a boss fight). In the third (and arguably most chaotic) installment of our deep dive into Pathfinder classes, the RPGBOT.Podcast crew goes full gremlin. Join Ash, Randall, and Tyler as they discuss the remastering of Pathfinder, family hijinks, the unexpected depth of 'himbo' culture, the musical Wicked, and how to reimagine Sesame Street as a TTRPG murder mystery. Also, yes—we talk about actual Pathfinder classes. Probably more than you'd expect given how much time we spend dunking on action economy and imagining eldritch Elmo. This episode features critical evaluations of the Animist, Exemplar, Gunslinger, Inventor, Kineticist, Magus, Psychic, Summoner, and Thaumaturge classes. Which ones are too complex for beginners? Which are secretly brilliant? Which would Kermit play? All this and more in an episode that sounds like it was brainstormed on a sticky note found in a Waffle House parking lot. Archives of Nethys (affiliate link) Sesame Street Content from RPGBOT.news PF2 Character Optimization RPGBOT.Podcast Episodes PF2 Starting Classes Part 1 PF2 Starting Classes Part 2 Dark Archive Review Guns and Gears Remastered Review Rage of Elements Review War of Immortals Review Key Takeaways The Vibes: Podcasting is hard. Podcasting while discussing Muppet horror fiction? Harder. Humor is a necessary survival skill—especially in family life and game design. Yes, you can enjoy Wicked without knowing the entire Wizard of Oz lore tree. Himbo culture is more than just muscles and charm—it's a way of life. Classy Evaluations: Animist – “What if your divine caster was also a spirit medium with an emotional support ghost?” Surprisingly elegant. Exemplar – A mythic powerhouse designed for epic-level play. Great if you like spreadsheets and divine empowerment. Gunslinger – Surprisingly tactical. Better than expected. Imagine Yosemite Sam, but with feat optimization. Inventor – Simple. Straightforward. Hits things with science. Ideal for players who want to cosplay as Iron Goblin. Kineticist – Offers power and flavor, but the mechanical complexity is dense. Approach with coffee and patience. Magus – Action economy is a problem. Looks amazing on paper, but in practice, it's like juggling flaming swords while solving a Rubik's Cube. Psychic – Big flavor, intimidating mechanics. Could be brilliant, could be brain-melting. Much like psychic powers, really. Summoner – You share HP with your pet kaiju. It's a relationship built on trust, trauma, and tactical retreat. Thaumaturge – A fan favorite. Big bag of tricks, satisfying mechanics, and good for players who like yelling “Your weakness is friendship!” Creative Chaos: Elmo as an unknowable horror from the Darkest House? Canon. Kermit the Frog: bard? gunslinger? morally neutral cleric? All viable builds. You can adapt Sesame Street to a Pathfinder game, but you probably shouldn't. But if you do, please invite us. Meta Moments: Some Paizo devs are probably listening. Hi! We love you. Please don't smite us. Podcast guests matter. Good ones make everything better. Bad ones get reincarnated as spellcasters with 3-action teleports and no way to cast them. The community continues to influence Paizo's design—your feedback does matter. Listener Homework Build a Thaumaturge with a Sesame Street theme. Bonus points for cursed items shaped like puppets. Try Wicked. Then stat out Elphaba as a Witch with the Hex trait. Ask yourself: Are you the himbo in your party? Complain about Magus' action economy online. It's tradition. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
ILLUSIONS (Remastered) - Everything is a lie and the mimic was a metaphor

The RPGBOT.Podcast

Play Episode Listen Later Jun 7, 2025 55:39


This week, we weaponize hallucinations, traumatize NPCs, and gaslight a guard dog—with illusions! Sure! Here's a funny and detailed set of show notes and key takeaways for the RPGBOT.Podcast episode titled: Show Notes: In this episode of the RPGBOT.Podcast, the gang goes full David Copperfield on your tabletop—except instead of sawing a lady in half, we're casting Phantasmal Force to convince the BBEG his pants are full of bees. Join Tyler, Ash, and Randall as they pull back the illusory curtain on deception magic and reveal the crunchy mechanics, chaotic strategies, and absolute tomfoolery you can unleash with illusion spells. Ever wonder how to make your players paranoid, your monsters confused, or your DM cry? Illusions are the Swiss Army knife of arcane nonsense, and this episode dives deep into the art of trickery. From classic misdirection to full-on psychic warfare, they explore the delicious line between “that's clever” and “that's not how the spell works.” And yes, we finally solve the age-old question: how does a low-INT dog sniff out the fake chicken? Spoiler: it involves a lot of arguing about the Investigation check. Key Takeaways: Illusions Are a Vibe, Not a Science: If it makes the GM squint at the rules, you're doing it right. "The Mind Believes It, So the Body Reacts": Phantasmal Force can't do real damage, but the psychic trauma of imaginary bees is very real. Silent Image Is the MVP: It's like Photoshop, but for breaking dungeon puzzles. Major Image = Major Problems: When in doubt, summon a dragon and walk away like it was someone else's idea. Smarter Creatures Are More Likely to Disbelieve... Or Overthink: That wizard didn't fail his save, he just really wanted the dragon to be real. Your Dog Is Meta-Gaming: If Fido's making Investigation checks, it's time to ask who's really running the campaign. The Best Illusion is the One You Don't Have to Explain: If they never touch the wall, they'll never know it's fake. Don't Use Illusions to Solve Every Problem: Actually, never mind. Do exactly that. Forever. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
PLANESCAPE POSTMORTEM 2 - Featuring Existential Dread, Multiversal Collapse, and a Quasit with a Lot of Opinions

The RPGBOT.Podcast

Play Episode Listen Later Jun 5, 2025 75:11


What do you get when you mix a disappearing god, a multiverse glitch, and a talking squirrel? Apparently, therapy. Show Notes: In this second helping of the Ash Ely Planescape Postmortem, the hosts dissect the juicy narrative meat of a campaign marinated in memory loss, Mind Flayers, and metaphysical trauma. From the desperate hunt for Orochalcum to the chaos of battling Cathraxus (yes, that Cathraxus), our hosts recount the highs, lows, and emotional collateral damage of storytelling across the planes. The episode dives deep into the decisions that shaped the campaign—like letting players talk to their other selves (always a great idea until it's not), negotiating with shady NPCs who definitely read the fine print, and exploring the emotional weight of being a dwarven sister with unresolved issues. Featuring Rattatosk mischief, back-alley conspiracies, a glitch in the multiverse, and the Lady of Pain pulling the ultimate disappearing act, this episode will remind you that sometimes the best part of tabletop games is just how weird, poignant, and gloriously off-rails they can get. Planescape: Adventures in the Multiverse (affiliate link) Ash on StartPlaying.games Wikipedia Cheris Perkins Jeremey Crawford Jonathan Tweet Mike Mearls Monte Cook DnDShorts Video Ash Voiced “The Golden Men” Monte Cook Games Numenera (affiliate link) Darkest House (affiliate link) Old Gods of Appalachia (affiliate link) Expedition 33 (affiliate link) Planescape: Torment RPGBOT.Podcast Episodes Planesczape Review Hadesz Key Takeaways: Yes, this is part two of the Planescape review. No, we're still not emotionally recovered. After Excelsior, the cast needed a palate cleanser. They got existential dread instead. Radar almost died. Ash almost killed him. Honestly, we all almost cried. Emotional damage: acquired. At least we had fun! (Said through tears.) “I can let you talk to your other incarnations.” – what could possibly go wrong? Always check your contracts. This is Planescape, not Disneyland. There was an argument, and yes, it was Ash's fault. “I want one of your incarnations.” – Excuse me?! Orochalcum: not just hard to spell, but apparently vital to reality. Glorium: where big things happen, and sometimes explode. Enter the Rattatosk, chaotic good(ish) squirrel gremlin. Tilia's emotional arc hit way too close to home. The Lady of Pain is gone—and that's everyone's problem. Fights get wild when the enemy is Cathraxus, bring backup. The dwarven sisters have more drama than a season finale. Mind Flayers: when one plot thread just isn't enough. The players' choices kept reshaping the story like a psychic Etch-A-Sketch. Zavik spilled the beans on a multiversal conspiracy. The last Modron March? Yeah, they got banished. Shemeshka is back. Of course she's back. There was a glitch. No, not in the Matrix. In reality. The Lady of Pain's rebirth was… a moment. Mazes are now graveyards for forgotten worlds. Thanks, Ash. The Gatekeeper's tragic past is a storytelling gut punch. Despite it all, hope kept showing up. Mostly uninvited. Final score: Lady of Pain sacrifices herself, players cry, and the DM retires (until next week). Final Thoughts: Planescape Part II delivers all the chaos, depth, and emotional wreckage you'd expect from a campaign where metaphysical squirrels share the stage with godlike beings and grief-laced mazes. Would play again. Would cry again. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati