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"The storm is both battleground and teacher. In the high storm's fury, we discovered not merely survival checks or combat mechanics, but the weight of choice. Humor became a shield, laughter our shardplate, as the Shardblade in hand revealed itself to be more than a weapon. Against the chasm fiend's relentless rhythm, the bond between friends became the only path to victory. The storm needs a guide. Ash Ely is that guide. Some stories wait for the storm to pass. Others demand a guide who will lead you into its very heart. A Game Master is more than a storyteller — they are a Shardbearer of narrative, a wielder of dice and destiny. Ash Ely is such a guide. On StartPlaying.Games, Ash shapes campaigns where camaraderie becomes steel and laughter binds tighter than plate. Their table is not just a game; it is a high storm of story, where each choice carries weight, and each player becomes part of something greater. If you seek tabletop RPG adventures, if you wish to test your courage in battle against chasm fiends, or to weave tales of character development, teamwork, and role-playing, then step into Ash's storm. The path begins here: StartPlaying.Games — Ash Ely "I saw how tactical decisions, combat strategies, and even failed dice rolls wrote a story more enduring than steel. This was no simple role-playing game; it was a tale of character development, teamwork, and storytelling woven into the very stormlight itself." — From the journals of a forgotten scout, on the eve of battle Shownotes This second half of the Stormlight Archive RPG actual play begins with grounding moments: life updates, the struggles of moving, and even the grudges of pets that mirror the stubbornness of men. These personal stories remind us that whether in Dungeons and Dragons, tabletop gaming, or life itself, the storms we weather shape who we become. The session then surges into epic tension. The looming high storm, the enigma of Shardblade bonding, and the terror of a chasm fiend boss fight create a crucible for both game mechanics and storytelling. Every player choice feels sharp, every dice roll a heartbeat. Humor, often chaotic, interlaces with danger, proving that friendship and camaraderie in role-playing games can hold fast even in the fiercest winds. The players grapple with combat strategies, team dynamics, and the consequences of their actions. Critical hits, failed rolls, and unexpected outcomes shift the battle's tide, while persuasion and leadership test not only the characters but the trust among players. Through it all, the narrative storytelling of the Stormlight Archive RPG shines — a reminder that fantasy adventures are not just about survival, but about the truths revealed when we choose together. Key Takeaways Life mirrors the game: Moving, pets, and family stories parallel the challenges of tabletop RPGs and character development. Humor in the storm: Laughter and camaraderie in role-playing games lighten even the heaviest encounters. Shardblades as destiny: Shardblade bonding and mechanics test both characters and players, demanding patience and commitment. The chasm fiend fight as crucible: A true boss monster encounter forces combat strategies and tactical decisions. Choice as stormlight: Every dice roll, persuasion attempt, and player choice illuminates the narrative. Friendship as armor: Teamwork and communication in RPGs are more powerful than steel. The rhythm of mechanics: Fast and slow turns, survival checks, and RPG game mechanics create tension and triumph. Story as aftermath: Critical hits, moral dilemmas, and unexpected alliances linger beyond the session, becoming part of the shared fantasy adventure. "A story is not complete until it is shared. Storms are faced together, and victories mean little without companions to witness them. If this tale has moved you — if the laughter, the choices, and the clash of Shardblade against chasm fiend struck true — then carry it outward. Tell a friend. Invite them to listen. Let them stand with us in the storm, dice in hand, part of the fellowship that makes role-playing more than a game. For in unity lies strength, and in shared story lies immortality." Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
As part of his series of interviews with professional GMs, Ben talked with Jacob Cordas. They also talk about their love of Harlem Unbound and Red Markets, teaching D&D players new ways to play, and why professional GMing on StartPlaying is a lot like managing an Etsy store. You can book Jacob for a game at StartPlaying.
Lo, from the stagnant mire there arose a croak most dreadful, heralding the advent of creatures born of chaos and slime. In this remastered Spooktober hour from 2023, we unmask the Slaad—horrible monsters of Dungeons & Dragons whose laughter curdles into terror. Hark, dear listeners, and let the tolling of the midnight bell stir your marrow— for once more the veil thins, and once more the chill breath of Spooktober draws near. The year wanes, the light falters, and in the gathering gloom we bid you prepare: the 2025 season of RPGBOT.Podcast's Spooktober is nearly upon us. Expect not merely tales of monsters, but phantasms of horror and mirth entwined; expect not idle chatter, but whispers of Dungeons and Dragons and tabletop RPG horrors, woven with the laughter of the damned and the counsel of the grave. Steel your heart, sharpen your dice, and ready your soul for the chaos to come— for in the creeping hours of October, we shall descend together once more into that grotesque carnival of terror and delight… and the monsters shall be waiting. Show Notes In this mournful season of Spooktober, the RPGBOT.Podcast hosts descend into the abyss to reveal the Slaad, one of the most horrible monsters in tabletop RPGs. From the dim vaults of Dungeons and Dragons lore and the infernal margins of the Pathfinder RPG, these chaos beasts emerge—creatures neither wholly comic nor wholly terrifying, but abominations caught between laughter and despair. The discussion charts the evolution of the Slaad lore in Dungeons and Dragons, tracing their spawn from earlier editions through to the present, while casting their warped shadows upon Pathfinder 2e Slaad monster analysis. Their essence is chaotic neutral vs. chaotic evil monsters in RPGs, shifting masks of unpredictability, forever croaking of corruption and madness. These horror monsters serve not only as combatants, but as symbols: infestation, decay, and the slow erosion of body and spirit. To Dungeon Masters yearning for the macabre, the hosts provide counsel on roleplaying tips for using Slaad in campaigns—how to balance absurdity with terror, how to weave dread into encounters, how to stage the crawling metamorphoses of flesh that birth new horrors. This is no idle musing, but a true Spooktober monster deep dive podcast, a lantern held aloft in the darkness for all who dare run horror themed creatures for D&D adventures. RPGBOT.Podcast Season 2 Episode 1 – Variant Rules RPGBOT.Podcast Season 2 Episode 2 – The Move Toward Inclusion in Tabletop Gaming Key Takeaways The Slaad are chaos incarnate, their essence shifting between chaotic neutral vs. chaotic evil monsters in RPGs. Their mark is body-horror most grotesque: infestation, spawning, and vile metamorphosis. They are the perfect choice for Spooktober monster deep dive podcasts and horror themed creatures for D&D adventures. The hosts trace Slaad lore in Dungeons and Dragons and expand into Pathfinder RPG differences. Practical roleplaying tips for using Slaad in campaigns show how to balance comedy with grotesque menace. The episode offers guidance on how to run Slaad encounters in TTRPGs, ensuring dread without monotony. These creatures become living metaphors: corruption, chaos, and despair, bound in the grotesque tapestry of fantasy lore. When placed in a campaign, the Slaad engrave themselves in memory, a croaking echo in the dark—an eternal reminder that in roleplaying games, the most horrible monsters linger long after dice have stilled. Now Go forth, dear traveler, and whisper in trembling tones to those you hold dear: Spooktober is coming. Let not your comrades remain unprepared for the horrors and laughter that await.Bid them gather round the flickering lantern, bid them tune their ears to the RPGBOT.Podcast, that together you may descend into the abyss of dice and dread. For what is terror, if not shared? What is laughter in the dark, if not echoed by many? Spread the word, spread the warning...tell your friends, your table, your fellowship: the season of fright returns, and none shall escape its shadow. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
In this wandering dissection of the 2025 Dungeons & Dragons Starter Set, the hosts circle through memory and mechanics, weighing cardboard against imagination, and finding, amid the tokens and rules, not a doorway into wonder but the echo of all the starter sets that came before, fuller, deeper, better. Starter Set: Heroes of the Borderlands (affiliate link) Randall has written Melancon, a novella that lingers like the dusk on a Southern porch, where memory and shadow wrestle in the same long sentence; you will read it in print upon Amazon, or hear it carried on Ash's voice in the audiobook, the cadence of the tale winding as though the story itself remembered you before you found it. Read Melancon: A Grimoire Tale (affiliate link) Show Notes There is a starter set, and though the box is new, the echoes within are old, older than dice or leveling mechanics, older than the crafting of character sheets and the fragile permanence of tokens, and it bears the mark of Wizards of the Coast as if that brand were a lineage stretching back to the dim histories of Dungeons and Dragons, and we, who have seen the 2024 starter set, the 2014, the 1983, and all the ones before that, sit and hold this one in our hands and feel the weight of it, and the hollowness, too. The hosts circle round like storytellers on a porch, voices interwoven, sometimes bantering, sometimes harsh in judgment, and they speak of game mechanics, of adventure design, of character creation, and of the difference between a board game's bones and the living marrow of a tabletop RPG. And as they speak, one sees the ghost of better boxes, more cohesive adventure modules, more patient stories. There is praise for the components—tokens and maps, the paper like a relic of promises—but criticism too, for what is an adventure review if not an elegy for what might have been? The adventure structure is straight as an arrow and as empty, the plot like a house without rooms, and though it may shelter the new player, it does not nourish them. And so the tale winds: the physical versus digital experience, the cruel disappointment of shallow design, the lingering hope that future offerings may redeem this one. It is the story of a set that wanted to be Dungeons & Dragons, but settled, instead, for something less. Key Takeaways The 2025 D&D Starter Set carries the name but not the soul of its predecessors; the history of D&D starter sets looms over it like a shadow. Its adventure modules are linear and lack the depth that breathes life into role-playing games. Though the physical components—tokens, sheets, crafted bits of board-game echo—serve their purpose, they cannot mask the thinness of the adventure design. Character creation and leveling mechanics receive mention but not reverence; they are steps without dance. The box is priced like a promise (“a $50 product”) but delivers less than it should. The hosts weigh the player experience and declare that better paths exist for those beginning their journey into Dungeons and Dragons. In comparing starter sets, the verdict is clear: this one feels less like a gateway into wonder and more like a door that does not open all the way. And so if you have followed us through this wandering road of tokens and rules and promises unkept, then carry it further: share this podcast with the ones at your own table, let them hear our voices as you have, and rate and review us upon the great digital ledgers—Apple Podcasts, Spotify, all the places where stories are measured not in pages but in stars and numbers—so that others, lost or searching, may stumble into this circle of talk and stay a while. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
The RPGBOT crew brave technical glitches, angry chasm fiends, and their own questionable tactics in the Stormlight Archive TTRPG—somehow surviving long enough to bond a Shardblade and argue about the rules. Want to roll dice with Ash Ely? You can! Ash is running games right now on StartPlaying.games — sign up to join his tables and bring your own chaos straight to the adventure. Show Notes What happens when a group of seasoned RPG players and podcasters try to explore the Stormlight Archive TTRPG gameplay while also fighting their greatest nemesis: technical difficulties? Chaos, laughter, and some surprisingly good strategy. In this episode, the RPGBOT crew dive into Brandon Sanderson's Cosmere RPG session and tackle everything from collaborative character creation to survival strategies in tabletop campaigns. Along the way, they explore the chasms of Roshar, narrowly avoid becoming lunch for a chasm fiend, and stumble their way into a Shardblade bonding that changes the party forever. This is not just a deep dive into fantasy adventure game mechanics and Cosmere lore, it's also a reminder that sometimes the biggest boss fight is your own internet connection. Expect plenty of table banter, a mix of strategy and combat in Stormlight Archive RPG, and the occasional rules lawyer moment when someone tries to figure out exactly how healing and recovery in RPG combat works mid-fight. If you've ever wanted to know how storytelling through Cosmere role-playing feels when the stakes are survival, or if you just enjoy hearing gamers yell “We did it!” after almost dying in the chasms, this episode is for you. Key Takeaways Technical difficulties are the real BBEG – even the most prepared podcasters get crit-hit by audio gremlins. Collaborative character creation isn't just fun; it sets up all the chaos and heroics that follow. Lore-driven gameplay in fantasy RPGs adds immersion and weight—knowing the world changes how you play it. Chasm fiend encounters in tabletop RPGs are terrifying, hilarious, and an excellent way to test teamwork. Combat in Stormlight Archive RPG is as much about strategy as it is about rolling well. Survival strategies in tabletop campaigns matter—sometimes “run away” is the best spell. Healing and recovery in RPG combat are clutch; without them, the only thing you're bonding with is the afterlife. Storytelling through Cosmere role-playing proves why Sanderson's worlds are so good for the tabletop. Shardblade bonding in role-playing games changes character dynamics—and makes players feel way cooler than they deserve. The unpredictability of RPGs keeps every session fresh, funny, and full of unexpected discoveries. Like what you heard? Support the show by sharing this episode with your fellow adventurers, leave us a review on your favorite podcast app, and don't forget to check out more RPG, Dungeons and Dragons, and Cosmere TTRPG content at RPGBOT.net. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
The RPGBOT crew brave technical glitches, angry chasm fiends, and their own questionable tactics in the Stormlight Archive TTRPG—somehow surviving long enough to bond a Shardblade and argue about the rules. Want to roll dice with Ash Ely? You can! Ash is running games right now on StartPlaying.games — sign up to join his tables and bring your own chaos straight to the adventure. Show Notes What happens when a group of seasoned RPG players and podcasters try to explore the Stormlight Archive TTRPG gameplay while also fighting their greatest nemesis: technical difficulties? Chaos, laughter, and some surprisingly good strategy. In this episode, the RPGBOT crew dive into Brandon Sanderson's Cosmere RPG session and tackle everything from collaborative character creation to survival strategies in tabletop campaigns. Along the way, they explore the chasms of Roshar, narrowly avoid becoming lunch for a chasm fiend, and stumble their way into a Shardblade bonding that changes the party forever. This is not just a deep dive into fantasy adventure game mechanics and Cosmere lore, it's also a reminder that sometimes the biggest boss fight is your own internet connection. Expect plenty of table banter, a mix of strategy and combat in Stormlight Archive RPG, and the occasional rules lawyer moment when someone tries to figure out exactly how healing and recovery in RPG combat works mid-fight. If you've ever wanted to know how storytelling through Cosmere role-playing feels when the stakes are survival, or if you just enjoy hearing gamers yell “We did it!” after almost dying in the chasms, this episode is for you. Key Takeaways Technical difficulties are the real BBEG – even the most prepared podcasters get crit-hit by audio gremlins. Collaborative character creation isn't just fun; it sets up all the chaos and heroics that follow. Lore-driven gameplay in fantasy RPGs adds immersion and weight—knowing the world changes how you play it. Chasm fiend encounters in tabletop RPGs are terrifying, hilarious, and an excellent way to test teamwork. Combat in Stormlight Archive RPG is as much about strategy as it is about rolling well. Survival strategies in tabletop campaigns matter—sometimes “run away” is the best spell. Healing and recovery in RPG combat are clutch; without them, the only thing you're bonding with is the afterlife. Storytelling through Cosmere role-playing proves why Sanderson's worlds are so good for the tabletop. Shardblade bonding in role-playing games changes character dynamics—and makes players feel way cooler than they deserve. The unpredictability of RPGs keeps every session fresh, funny, and full of unexpected discoveries. Like what you heard? Support the show by sharing this episode with your fellow adventurers, leave us a review on your favorite podcast app, and don't forget to check out more RPG, Dungeons and Dragons, and Cosmere TTRPG content at RPGBOT.net. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Lolth's Not Your Mom, But She's Definitely Disappointed in You Follow Ash Ely on social media for more tabletop mischief, hot takes, and behind-the-scenes RPGBOT energy. Want to do more than just listen? You can play in his games directly—Ash runs tables on StartPlaying.games where you can sign up, roll dice, and probably regret trusting that one suspicious NPC he voices just a little too well. Show Notes In this Spooktober installment, Tyler, Randall, and Ash descend into the Underdark to talk about everyone's favorite spider-themed frenemies: the drow. But don't expect a simple “they're all evil” hot take—this conversation is about how to use drow effectively and responsibly at the table. Highlights include: History lesson (with bite): From Scottish folklore to Gygax's caverns, the word “drow” has been through some things. The big problem: Why “evil by biology” is lazy design and a headache for modern tables. The fix: Treat drow as cultures, factions, and ideologies rather than one-note villains. Tactics and terror: How to make them scary with ambushes, traps, lair design, and coordinated squads instead of tired stereotypes. DM toolbox: Drow of the Underdark (3.5e) for rich lore and mechanical bits. Keith Ammann's The Monsters Know What They're Doing and MOAR for tactical framing. The RPGBOT Masterclass on How to Defend Your Lair for designing unforgettable encounters. Adventure seeds: Trade cartels, perpetual-darkness devices, and drow coup-plots that give your players moral choices beyond “roll initiative.” RPGBOT.Podcast Episodes How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95 How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95 Other Stuff Drow of the Underdark (3.5) (affiliate link) MOAR The Monsters Know What They're Doing (affiliate link) The Monsters Know What They're Doing (affiliate link) Key Takeaways Scary ≠ racist: Make drow terrifying by leaning on culture, politics, and goals—not skin color or species. Design like defenders: Build lairs that use elevation, darkness, traps, and chokepoints to punish rash adventurers. Run them as a team: Drow squads should coordinate roles like special ops, not fight as isolated stat blocks. Texture matters: Factionalize your drow societies—zealots, moderates, and opportunists—to create story oxygen. Bring the right books: Ammann's tactics, 3.5e's Drow of the Underdark, and RPGBOT's own lair-design masterclass turn “complicated” into “compelling.” If you enjoyed this dive into the Underdark, share the RPGBOT.Podcast with your gaming group. Tell your GM. Tell your rogue. Heck, tell that one friend who always wants to play a brooding elf in black leather. The more you spread the word, the more we can keep producing guides, laughs, and lair-defense strategies. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Lolth's Not Your Mom, But She's Definitely Disappointed in You Follow Ash Ely on social media for more tabletop mischief, hot takes, and behind-the-scenes RPGBOT energy. Want to do more than just listen? You can play in his games directly—Ash runs tables on StartPlaying.games where you can sign up, roll dice, and probably regret trusting that one suspicious NPC he voices just a little too well. Show Notes In this Spooktober installment, Tyler, Randall, and Ash descend into the Underdark to talk about everyone's favorite spider-themed frenemies: the drow. But don't expect a simple “they're all evil” hot take—this conversation is about how to use drow effectively and responsibly at the table. Highlights include: History lesson (with bite): From Scottish folklore to Gygax's caverns, the word “drow” has been through some things. The big problem: Why “evil by biology” is lazy design and a headache for modern tables. The fix: Treat drow as cultures, factions, and ideologies rather than one-note villains. Tactics and terror: How to make them scary with ambushes, traps, lair design, and coordinated squads instead of tired stereotypes. DM toolbox: Drow of the Underdark (3.5e) for rich lore and mechanical bits. Keith Ammann's The Monsters Know What They're Doing and MOAR for tactical framing. The RPGBOT Masterclass on How to Defend Your Lair for designing unforgettable encounters. Adventure seeds: Trade cartels, perpetual-darkness devices, and drow coup-plots that give your players moral choices beyond “roll initiative.” RPGBOT.Podcast Episodes How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95 How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95 Other Stuff Drow of the Underdark (3.5) (affiliate link) MOAR The Monsters Know What They're Doing (affiliate link) The Monsters Know What They're Doing (affiliate link) Key Takeaways Scary ≠ racist: Make drow terrifying by leaning on culture, politics, and goals—not skin color or species. Design like defenders: Build lairs that use elevation, darkness, traps, and chokepoints to punish rash adventurers. Run them as a team: Drow squads should coordinate roles like special ops, not fight as isolated stat blocks. Texture matters: Factionalize your drow societies—zealots, moderates, and opportunists—to create story oxygen. Bring the right books: Ammann's tactics, 3.5e's Drow of the Underdark, and RPGBOT's own lair-design masterclass turn “complicated” into “compelling.” If you enjoyed this dive into the Underdark, share the RPGBOT.Podcast with your gaming group. Tell your GM. Tell your rogue. Heck, tell that one friend who always wants to play a brooding elf in black leather. The more you spread the word, the more we can keep producing guides, laughs, and lair-defense strategies. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Do Dragons Dream Of Scorched Sheep? - A Dungeons & Dragons Podcast
The party discover a less than conventional way to travel around Greybar. They also have a bath.If you want to learn to play D&D, Gadget is running beginner's sessions on Startplaying.Games. Take a seat at his table and check out what he's got to offer: Professional Game Master - Gadget | StartPlayingCONTACT USModern Escapism are creating Brilliant Podcasts | PatreonEmailInstagramBlueskyDiscordTwitchTikTokCheck out our other podcasts:Modern Escapismhttps://shows.acast.com/smashthatglasshttps://shows.acast.com/deepdiveloungeYou can also follow us individually at:BiggieGadgetStigCandyOodlesThis episode was written, produced and edited by GadgetSupport this show http://supporter.acast.com/scorchedsheep. Hosted on Acast. See acast.com/privacy for more information.
Building Heroes, Breaking Dice, and Blaming Foundry VTT" (A deep dive into character creation for the Stormlight Archive RPG, with more heroic paths than your GM bargained for.) RPGBOT is now on TikTok with funny Tiny Videos. If you've ever wanted quick takes on tabletop gaming, absurd jokes about TTRPG character creation, or a one-minute guide to why your heroic path matters, we've got you covered. Find us on TikTok and share the chaos with your party. Show Notes In this episode of the RPGBOT.Podcast, the hosts dive into the nuts and bolts of Stormlight RPG character creation. Whether you're building in Foundry VTT, or just curious about the mechanics of the Stormlight Archive role-playing game, this episode covers everything from choosing ancestries and cultures to shaping heroic paths, distributing attributes, and developing personal goals. Along the way, expect plenty of humor, a few strong opinions about TTRPG character building, and some good-natured roasting of dice that never roll high enough. The crew emphasizes how collaborative character development in tabletop RPGs creates better stories, and why the Cosmere setting makes role-play more immersive. You'll hear practical insights into how ancestry and culture choices impact gameplay, why attributes and skills are essential for effective character building, and how heroic paths in the Stormlight Archive RPG add unique abilities and playstyles. Plus, they dig into why Foundry VTT tools for Stormlight RPG make the whole process smoother, even if you occasionally click the wrong button and accidentally delete your character sheet. Highlights include: Why role-playing games are secretly just an excuse for group storytelling. What it really means to define a character's personal goals beyond “survive.” How the Stormlight RPG offers character advancement beyond level 20, and why you'll need more caffeine if you try it mid-campaign. Why collaborative character creation in TTRPGs is the real key to having fun. Key Takeaways Character building is collaborative and creative, especially in the Stormlight Archive RPG. Foundry VTT enhances character creation with tools that make the process smoother and more engaging. Choosing ancestry and culture in tabletop RPGs significantly impacts gameplay and role-play. Heroic paths in the Stormlight RPG shape playstyle and unlock unique abilities. Attributes and skills for effective character building are essential for both new and seasoned players. Defining personal goals in character development provides depth and narrative hooks. The Stormlight RPG character creation guide demonstrates how players can evolve beyond level 20. Immersion in the Cosmere setting makes role-play more rewarding and hilarious. Call to Action If you enjoyed this discussion of Stormlight RPG character creation, share the episode with your friends in the gaming community. Post it in your tabletop gaming group chat, bring it up at your next TTRPG session, or recommend it to that one friend who always takes three hours to finalize their character sheet. Because building characters is better when you build them together. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Building Heroes, Breaking Dice, and Blaming Foundry VTT" (A deep dive into character creation for the Stormlight Archive RPG, with more heroic paths than your GM bargained for.) RPGBOT is now on TikTok with funny Tiny Videos. If you've ever wanted quick takes on tabletop gaming, absurd jokes about TTRPG character creation, or a one-minute guide to why your heroic path matters, we've got you covered. Find us on TikTok and share the chaos with your party. Show Notes In this episode of the RPGBOT.Podcast, the hosts dive into the nuts and bolts of Stormlight RPG character creation. Whether you're building in Foundry VTT, or just curious about the mechanics of the Stormlight Archive role-playing game, this episode covers everything from choosing ancestries and cultures to shaping heroic paths, distributing attributes, and developing personal goals. Along the way, expect plenty of humor, a few strong opinions about TTRPG character building, and some good-natured roasting of dice that never roll high enough. The crew emphasizes how collaborative character development in tabletop RPGs creates better stories, and why the Cosmere setting makes role-play more immersive. You'll hear practical insights into how ancestry and culture choices impact gameplay, why attributes and skills are essential for effective character building, and how heroic paths in the Stormlight Archive RPG add unique abilities and playstyles. Plus, they dig into why Foundry VTT tools for Stormlight RPG make the whole process smoother, even if you occasionally click the wrong button and accidentally delete your character sheet. Highlights include: Why role-playing games are secretly just an excuse for group storytelling. What it really means to define a character's personal goals beyond “survive.” How the Stormlight RPG offers character advancement beyond level 20, and why you'll need more caffeine if you try it mid-campaign. Why collaborative character creation in TTRPGs is the real key to having fun. Key Takeaways Character building is collaborative and creative, especially in the Stormlight Archive RPG. Foundry VTT enhances character creation with tools that make the process smoother and more engaging. Choosing ancestry and culture in tabletop RPGs significantly impacts gameplay and role-play. Heroic paths in the Stormlight RPG shape playstyle and unlock unique abilities. Attributes and skills for effective character building are essential for both new and seasoned players. Defining personal goals in character development provides depth and narrative hooks. The Stormlight RPG character creation guide demonstrates how players can evolve beyond level 20. Immersion in the Cosmere setting makes role-play more rewarding and hilarious. Call to Action If you enjoyed this discussion of Stormlight RPG character creation, share the episode with your friends in the gaming community. Post it in your tabletop gaming group chat, bring it up at your next TTRPG session, or recommend it to that one friend who always takes three hours to finalize their character sheet. Because building characters is better when you build them together. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Hydra fights, Dark Sun dilemmas, Unearthed Arcana chaos—what could go wrong? Want more Unearthed Arcana deep dives? The RPGBOT.Podcast has you covered. You can find our backlog of episodes on every major podcast platform, where we break down the latest D&D playtest material and show you how to wrangle it into your campaigns without summoning your own TPK. Show Notes In this episode, the RPGBOT.Podcast crew saddles up for an apocalyptic romp through Pathfinder Hydra encounters, the gritty survival world of Dark Sun, and the latest Unearthed Arcana subclasses. We start by revisiting a Hydra battle that demanded every ounce of tactical brilliance (and a fair bit of screaming). From there, we dive deep into Dark Sun—where scarcity, moral dilemmas, and Mad Max vibes dominate play. The hosts then dig into new subclass content: the eco-warrior Circle of Preservation Druid, the crowd-pleasing Gladiator Fighter, the life-siphoning Defiled Sorcerer, and the fear-driven Sorcerer King. Along the way, we tackle the eternal question of whether Strength is viable for Intimidation, explore multi-classing optimization, and share DM tips for balancing player knowledge with campaign secrets. It's a mix of theorycrafting, subclass reviews, and a healthy dose of comedy—because what's Dark Sun without a laugh before the water runs out? Key Takeaways Hydra encounters in Pathfinder = epic, sweaty, and strategy-heavy. Dark Sun campaigns bring unique challenges: scarcity, moral dilemmas, and Mad Max vibes. Circle of Preservation Druids = conservationists with a vengeance. Gladiator Fighters use charisma as a weapon (and crowd engagement as a combat mechanic). Defiled Sorcerers introduce life-draining spellcasting mechanics. Sorcerer King subclasses lean into control, fear, and psionics. Strength for intimidation is officially fun again. Multi-classing optimization remains a go-to for tactical players. Campaign success = good mechanics + solid DM/Player communication. Subclass excitement shows Unearthed Arcana is moving in a promising direction. If you enjoyed this episode, like and subscribe to the RPGBOT.Podcast on your favorite platform. Share it with your tabletop roleplaying friends—because nothing says friendship like convincing them to fight a Hydra in Dark Sun with only a rusty dagger and a half-baked subclass build. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Hydra fights, Dark Sun dilemmas, Unearthed Arcana chaos—what could go wrong? Want more Unearthed Arcana deep dives? The RPGBOT.Podcast has you covered. You can find our backlog of episodes on every major podcast platform, where we break down the latest D&D playtest material and show you how to wrangle it into your campaigns without summoning your own TPK. Show Notes In this episode, the RPGBOT.Podcast crew saddles up for an apocalyptic romp through Pathfinder Hydra encounters, the gritty survival world of Dark Sun, and the latest Unearthed Arcana subclasses. We start by revisiting a Hydra battle that demanded every ounce of tactical brilliance (and a fair bit of screaming). From there, we dive deep into Dark Sun—where scarcity, moral dilemmas, and Mad Max vibes dominate play. The hosts then dig into new subclass content: the eco-warrior Circle of Preservation Druid, the crowd-pleasing Gladiator Fighter, the life-siphoning Defiled Sorcerer, and the fear-driven Sorcerer King. Along the way, we tackle the eternal question of whether Strength is viable for Intimidation, explore multi-classing optimization, and share DM tips for balancing player knowledge with campaign secrets. It's a mix of theorycrafting, subclass reviews, and a healthy dose of comedy—because what's Dark Sun without a laugh before the water runs out? Key Takeaways Hydra encounters in Pathfinder = epic, sweaty, and strategy-heavy. Dark Sun campaigns bring unique challenges: scarcity, moral dilemmas, and Mad Max vibes. Circle of Preservation Druids = conservationists with a vengeance. Gladiator Fighters use charisma as a weapon (and crowd engagement as a combat mechanic). Defiled Sorcerers introduce life-draining spellcasting mechanics. Sorcerer King subclasses lean into control, fear, and psionics. Strength for intimidation is officially fun again. Multi-classing optimization remains a go-to for tactical players. Campaign success = good mechanics + solid DM/Player communication. Subclass excitement shows Unearthed Arcana is moving in a promising direction. If you enjoyed this episode, like and subscribe to the RPGBOT.Podcast on your favorite platform. Share it with your tabletop roleplaying friends—because nothing says friendship like convincing them to fight a Hydra in Dark Sun with only a rusty dagger and a half-baked subclass build. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Ben invited Matt from Warlock's Sanctum Games to discuss his work as a professional GM and his experience on the platform StartPlaying. We talked about the ups and downs of professional GMing, running games that aren't Dungeons & Dragons, building and managing a community of players and GMs, and StartPlaying as a creation of the Silicon Valley tech start-up pipeline. You can book Matt for a game at his StartPlaying page.
So Your Players Think They're Safe? Release the Aboleth! Want more Dungeons & Dragons monster tips, horror encounter design, and campaign advice? Visit RPGBOT.net—where real humans craft real tools for roleplayers and dungeon masters. Show Notes The RPGBOT.Podcast crew takes a deep dive into one of the most disturbing D&D monsters ever created: the Aboleth. These ancient aquatic horrors are more than slimy tentacle-fish—they're campaign-defining villains that bring cosmic horror, body horror, and psychological dread to any tabletop RPG. The hosts break down: How to use Aboleths in D&D campaigns as long-term masterminds instead of one-off encounters. Why their perfect memory makes Aboleths terrifying villains who can twist your world's history. The nastiest Aboleth lair actions and encounter design tactics to challenge even high-level adventurers. How to run underwater adventures in 5e without losing tension or immersion. Tips for roleplaying Aboleth thralls and the body-horror impact of their mucus-breathing curse. How to weave Aboleths into cosmic horror storylines that rival Lovecraftian nightmares. This episode blends mechanics, lore, and villain design into a perfect toolkit for dungeon masters who want to unleash aquatic monster encounters their players will never forget. Key Takeaways Aboleths are best used as campaign villains, not just combat encounters. Their lore and psychic abilities can reshape a world. Body horror is central—their mucus curse forces players to roleplay slime-breathing, making encounters unforgettable. Aboleths shine in cosmic horror campaigns where memory, paranoia, and legacy matter. Their lair actions and psychic domination make them one of the most dangerous aquatic monsters in TTRPGs. Dungeon masters can elevate horror games by pairing Aboleths with underwater settings, forgotten history, and long-term psychological threats. Ready to terrify your players? Subscribe to the RPGBOT.Podcast and visit RPGBOT.net for more D&D monster guides, tabletop RPG horror tips, and encounter design advice. Because nothing ruins game night quite like discovering your lungs now breathe slime. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
So Your Players Think They're Safe? Release the Aboleth! Want more Dungeons & Dragons monster tips, horror encounter design, and campaign advice? Visit RPGBOT.net—where real humans craft real tools for roleplayers and dungeon masters. Show Notes The RPGBOT.Podcast crew takes a deep dive into one of the most disturbing D&D monsters ever created: the Aboleth. These ancient aquatic horrors are more than slimy tentacle-fish—they're campaign-defining villains that bring cosmic horror, body horror, and psychological dread to any tabletop RPG. The hosts break down: How to use Aboleths in D&D campaigns as long-term masterminds instead of one-off encounters. Why their perfect memory makes Aboleths terrifying villains who can twist your world's history. The nastiest Aboleth lair actions and encounter design tactics to challenge even high-level adventurers. How to run underwater adventures in 5e without losing tension or immersion. Tips for roleplaying Aboleth thralls and the body-horror impact of their mucus-breathing curse. How to weave Aboleths into cosmic horror storylines that rival Lovecraftian nightmares. This episode blends mechanics, lore, and villain design into a perfect toolkit for dungeon masters who want to unleash aquatic monster encounters their players will never forget. Key Takeaways Aboleths are best used as campaign villains, not just combat encounters. Their lore and psychic abilities can reshape a world. Body horror is central—their mucus curse forces players to roleplay slime-breathing, making encounters unforgettable. Aboleths shine in cosmic horror campaigns where memory, paranoia, and legacy matter. Their lair actions and psychic domination make them one of the most dangerous aquatic monsters in TTRPGs. Dungeon masters can elevate horror games by pairing Aboleths with underwater settings, forgotten history, and long-term psychological threats. Ready to terrify your players? Subscribe to the RPGBOT.Podcast and visit RPGBOT.net for more D&D monster guides, tabletop RPG horror tips, and encounter design advice. Because nothing ruins game night quite like discovering your lungs now breathe slime. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Strap on your Shardplate and call your Spren—Episode 2 of our How to Play Stormlight Archive RPG series takes a lore-heavy dive into the Cosmere, exploring worldbuilding, Knights Radiant, and everything you need to roleplay in Roshar's storm-tossed setting. Our archive episodes of the RPGBOT.Podcast are now available on YouTube! Relive every tangent, deep dive, and Shardblade-sharpened insight while YouTube autoplay keeps you binging. Show Notes In this second episode of the Stormlight Archive RPG series, the RPGBOT crew explores the lore of Brandon Sanderson's Cosmere and how it translates into tabletop roleplaying games. If Episode 1 was about concepts and themes, Episode 2 is all about the deep cuts—ancient oaths, cosmic forces, and worldbuilding that makes campaigns shine. We discuss the Knights Radiant, their broken history, and the role of Heralds in shaping the moral landscape of the world. From the caste system of Alethi culture to the gender-based taboos that define everyday life, players will discover how to use social structures as storytelling tools. The conversation covers iconic magical elements like Shardblades and Shardplate, how Spren bonds give Radiants their powers, and the dangers of the Everstorm. We also dive into Shadesmere—the Cognitive Realm—and how it offers surreal roleplaying opportunities. Finally, we examine the influence of Honor, Cultivation, and Odium, and the shocking revelation that the Parshendi are the Voidbringers, reframing the conflict of Roshar in ways ripe for campaign drama. This is your guide to using Stormlight Archive lore in tabletop RPGs—whether you're designing your own system, adapting 5E, or just looking for inspiration to roleplay in the Cosmere. Key Takeaways Cosmere lore fuels storytelling: Stormlight Archive's worldbuilding is more than flavor—it's a blueprint for RPG campaigns. Alethi society and caste systems: Lighteyes vs. darkeyes and cultural taboos create ready-made roleplaying conflict. Heralds and Radiants in RPGs: Legendary figures and broken oaths inspire both heroic arcs and tragic backstories. Shardblades & Shardplate explained: More than magic gear—they're political, cultural, and narrative game-changers. Spren bonds in roleplaying: Spren are like emotional support familiars with snark—perfect for deep roleplay dynamics. Shadesmere and the Cognitive Realm: A surreal alternate plane for campaigns, complete with “dead-eyed” Shardblades. The Everstorm as a narrative clock: A looming apocalyptic threat that keeps tension high in every story. Honor, Cultivation, and Odium in RPG storytelling: Cosmic forces that anchor themes of growth, oaths, and destruction. Singers, Parshendi, and Voidbringers: Lore that reframes morality, turning NPCs into complex factions for campaigns. If you want to roleplay in the Stormlight Archive or bring Cosmere lore into your tabletop RPG, this episode is your deep dive into the storm. Listen now, then explore guides and mechanics at RPGBOT.net, where real humans craft real tools for roleplayers. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ Meet the Hosts: Tyler Kamstra – The tactical mind behind RPGBOT.net, Tyler sees the Pathfinder action economy like Neo sees the Matrix. Randall James – Technologist, lore enthusiast, and fully prepared to duel Peter Jackson over which LotR edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare. Fueled by sarcasm and sweet, sweet table-flipping energy. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Strap on your Shardplate and call your Spren—Episode 2 of our How to Play Stormlight Archive RPG series takes a lore-heavy dive into the Cosmere, exploring worldbuilding, Knights Radiant, and everything you need to roleplay in Roshar's storm-tossed setting. Our archive episodes of the RPGBOT.Podcast are now available on YouTube! Relive every tangent, deep dive, and Shardblade-sharpened insight while YouTube autoplay keeps you binging. Show Notes In this second episode of the Stormlight Archive RPG series, the RPGBOT crew explores the lore of Brandon Sanderson's Cosmere and how it translates into tabletop roleplaying games. If Episode 1 was about concepts and themes, Episode 2 is all about the deep cuts—ancient oaths, cosmic forces, and worldbuilding that makes campaigns shine. We discuss the Knights Radiant, their broken history, and the role of Heralds in shaping the moral landscape of the world. From the caste system of Alethi culture to the gender-based taboos that define everyday life, players will discover how to use social structures as storytelling tools. The conversation covers iconic magical elements like Shardblades and Shardplate, how Spren bonds give Radiants their powers, and the dangers of the Everstorm. We also dive into Shadesmere—the Cognitive Realm—and how it offers surreal roleplaying opportunities. Finally, we examine the influence of Honor, Cultivation, and Odium, and the shocking revelation that the Parshendi are the Voidbringers, reframing the conflict of Roshar in ways ripe for campaign drama. This is your guide to using Stormlight Archive lore in tabletop RPGs—whether you're designing your own system, adapting 5E, or just looking for inspiration to roleplay in the Cosmere. Key Takeaways Cosmere lore fuels storytelling: Stormlight Archive's worldbuilding is more than flavor—it's a blueprint for RPG campaigns. Alethi society and caste systems: Lighteyes vs. darkeyes and cultural taboos create ready-made roleplaying conflict. Heralds and Radiants in RPGs: Legendary figures and broken oaths inspire both heroic arcs and tragic backstories. Shardblades & Shardplate explained: More than magic gear—they're political, cultural, and narrative game-changers. Spren bonds in roleplaying: Spren are like emotional support familiars with snark—perfect for deep roleplay dynamics. Shadesmere and the Cognitive Realm: A surreal alternate plane for campaigns, complete with “dead-eyed” Shardblades. The Everstorm as a narrative clock: A looming apocalyptic threat that keeps tension high in every story. Honor, Cultivation, and Odium in RPG storytelling: Cosmic forces that anchor themes of growth, oaths, and destruction. Singers, Parshendi, and Voidbringers: Lore that reframes morality, turning NPCs into complex factions for campaigns. If you want to roleplay in the Stormlight Archive or bring Cosmere lore into your tabletop RPG, this episode is your deep dive into the storm. Listen now, then explore guides and mechanics at RPGBOT.net, where real humans craft real tools for roleplayers. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ Meet the Hosts: Tyler Kamstra – The tactical mind behind RPGBOT.net, Tyler sees the Pathfinder action economy like Neo sees the Matrix. Randall James – Technologist, lore enthusiast, and fully prepared to duel Peter Jackson over which LotR edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare. Fueled by sarcasm and sweet, sweet table-flipping energy. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Snacks, Ghosts, and Shardblades: How to Play Stormlight Archive RPG (Part I)” Because nothing says “epic fantasy” like kettle chips, Cajun cuisine, and the looming threat of narrative-driven permanent injuries. Want to dive deeper into tabletop roleplaying games? Whether you're a first-time player or a veteran rules lawyer, visit RPGBOT.net for guides, advice, and resources to make your games smarter, funnier, and way more effective. In this first installment of How to Play the Stormlight Archive RPG, the hosts take listeners on a whirlwind ride from snack aisle recommendations to Southern Gothic ghost stories before plunging headfirst into the mechanics of the Stormlight RPG. The episode opens with food talk—everything from dill pickle kettle chips and Louisiana's famous Zapp's Voodoo chips to gas station fried chicken and boudin blanc. With a dash of humor and cultural flavor, the conversation eases into spooky tales of Savannah and New Orleans before pivoting into the main course: the Stormlight RPG's unique mechanics. Listeners get an in-depth look at how the game emphasizes both strategic combat and narrative storytelling. From the mysterious plot die to heartbeat-linked Shardblade summoning, the mechanics elevate roleplay by weaving tension and consequence into every roll. Combat in Stormlight plays out with distinctive pacing—10-second rounds, strategic positioning, and careful maneuvering—creating a rhythm that rewards tactical play. The hosts also break down status effects, the permanence of injuries, and the recovery mechanics that keep characters on the razor's edge of risk and survival. The balance between crunch and narrative immersion is front and center, showing how this RPG captures the scope and stakes of Brandon Sanderson's Cosmere setting. Key Takeaways Snack wisdom: Dill pickle kettle chips and Zapp's Voodoo chips are peak gaming fuel; Chick-fil-A fries are their only redeeming quality. Food detour: Louisiana and New Orleans offer unforgettable culinary experiences—from gas station chicken to boudin blanc. Spooky vibes: Savannah earns the title of America's most haunted city, grounding the episode's Southern Gothic interlude. Plot die: A signature mechanic that introduces unexpected twists and narrative complications. Combat pacing: Unlike D&D's 6-second rounds, Stormlight's 10-second rounds encourage more complex decisions. Shardblades: Summoning is tied to the rhythm of heartbeats, adding tension to critical combat moments. Tactical movement: 25-foot standard speed, with penalties for firing ranged attacks up close. Status conditions: Meaningful and potentially crippling, shaping the flow of battle. Injury and death: Permanent injury or character death can raise narrative stakes dramatically. Rest and recovery: Players can restore health and focus through both solo recovery and tending to allies, creating teamwork-driven downtime. Design philosophy: Striking a balance between mechanical complexity and accessible storytelling makes the game compelling. Loved this discussion? Be sure to subscribe to the RPGBOT.Podcast, share the episode with your gaming group, and check out RPGBOT.net for more guides, insights, and tools to sharpen your tabletop adventures. And remember—next time you roll initiative, bring snacks that live up to your Shardblade. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ Meet the Hosts: Tyler Kamstra – The tactical mind behind RPGBOT.net, Tyler sees the Pathfinder action economy like Neo sees the Matrix. Randall James – Technologist, lore enthusiast, and fully prepared to duel Peter Jackson over which LotR edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare. Fueled by sarcasm and sweet, sweet table-flipping energy. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Snacks, Ghosts, and Shardblades: How to Play Stormlight Archive RPG (Part I)” Because nothing says “epic fantasy” like kettle chips, Cajun cuisine, and the looming threat of narrative-driven permanent injuries. Want to dive deeper into tabletop roleplaying games? Whether you're a first-time player or a veteran rules lawyer, visit RPGBOT.net for guides, advice, and resources to make your games smarter, funnier, and way more effective. In this first installment of How to Play the Stormlight Archive RPG, the hosts take listeners on a whirlwind ride from snack aisle recommendations to Southern Gothic ghost stories before plunging headfirst into the mechanics of the Stormlight RPG. The episode opens with food talk—everything from dill pickle kettle chips and Louisiana's famous Zapp's Voodoo chips to gas station fried chicken and boudin blanc. With a dash of humor and cultural flavor, the conversation eases into spooky tales of Savannah and New Orleans before pivoting into the main course: the Stormlight RPG's unique mechanics. Listeners get an in-depth look at how the game emphasizes both strategic combat and narrative storytelling. From the mysterious plot die to heartbeat-linked Shardblade summoning, the mechanics elevate roleplay by weaving tension and consequence into every roll. Combat in Stormlight plays out with distinctive pacing—10-second rounds, strategic positioning, and careful maneuvering—creating a rhythm that rewards tactical play. The hosts also break down status effects, the permanence of injuries, and the recovery mechanics that keep characters on the razor's edge of risk and survival. The balance between crunch and narrative immersion is front and center, showing how this RPG captures the scope and stakes of Brandon Sanderson's Cosmere setting. Key Takeaways Snack wisdom: Dill pickle kettle chips and Zapp's Voodoo chips are peak gaming fuel; Chick-fil-A fries are their only redeeming quality. Food detour: Louisiana and New Orleans offer unforgettable culinary experiences—from gas station chicken to boudin blanc. Spooky vibes: Savannah earns the title of America's most haunted city, grounding the episode's Southern Gothic interlude. Plot die: A signature mechanic that introduces unexpected twists and narrative complications. Combat pacing: Unlike D&D's 6-second rounds, Stormlight's 10-second rounds encourage more complex decisions. Shardblades: Summoning is tied to the rhythm of heartbeats, adding tension to critical combat moments. Tactical movement: 25-foot standard speed, with penalties for firing ranged attacks up close. Status conditions: Meaningful and potentially crippling, shaping the flow of battle. Injury and death: Permanent injury or character death can raise narrative stakes dramatically. Rest and recovery: Players can restore health and focus through both solo recovery and tending to allies, creating teamwork-driven downtime. Design philosophy: Striking a balance between mechanical complexity and accessible storytelling makes the game compelling. Loved this discussion? Be sure to subscribe to the RPGBOT.Podcast, share the episode with your gaming group, and check out RPGBOT.net for more guides, insights, and tools to sharpen your tabletop adventures. And remember—next time you roll initiative, bring snacks that live up to your Shardblade. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ Meet the Hosts: Tyler Kamstra – The tactical mind behind RPGBOT.net, Tyler sees the Pathfinder action economy like Neo sees the Matrix. Randall James – Technologist, lore enthusiast, and fully prepared to duel Peter Jackson over which LotR edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare. Fueled by sarcasm and sweet, sweet table-flipping energy. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Turning Your TTRPG Into a Chemically Enhanced Nightmare (for the Players, Not the GM) Missed an episode? Accidentally ingested a memory-erasing toxin? No worries! Archived episodes of the RPGBOT.Podcast are now available on YouTube. Binge the banter, savor the strategy, and relive every rules argument—now with video thumbnails. Show Notes Welcome to the episode where the RPGBOT.Podcast crew rolls a Constitution save against bad design decisions and fails—deliberately. In this delightfully dangerous deep dive, Tyler Kamstra, Randall James, and Ash Ely explore one of the most tragically underused tools in the Game Master's arsenal: poison. Not the “ha ha, you take 1d4 damage and feel kind of bad” kind—no, we're talking the really nasty stuff. The stuff that makes players sweat, forget what color their dice are, and suddenly develop a deep appreciation for the paladin's aura of protection. Join the crew as they: Dissect why poison is so often mechanically boring despite being conceptually metal. Share hilarious war stories about poorly-timed venomous traps and failed fortitude saves. Explore how different TTRPG systems handle poison: from D&D's "mild inconvenience" to Pathfinder's "goodbye, pancreas." Offer deliciously evil advice for GMs looking to flavor their campaigns with a little more toxic attitude. Brainstorm better mechanics for poisons that do more than just slap a couple HP off your barbarian and call it a day. Create fictional poisons on the fly—some of which should never be spoken of again. Looking at you, Ash's Spiteful Slime Surprise. Debate whether ingesting a cursed Hot Pocket counts as a magical poison effect (spoiler: it does, and it bypasses resistance). Key Takeaways: D&D poison mechanics are weaker than a kobold's slap fight. It's time for GMs to spice things up with custom creations. Pathfinder 2e offers a better structure, but still leaves room for homebrewed horrors. Poisons should be scary, situational, and strategic. They can shape encounters, plotlines, and even the economy. "Save or suck" poison effects? Lazy. Instead, give toxins progressive effects or interactable consequences. Players love meaningful danger. If your rogue wants to coat their dagger in acid-laced possum venom, let them—then make them regret it just a little. GM tip: If the party stops eating anything in-game, congratulations. You've weaponized cuisine. Bonus insight: Nothing ruins a tavern meal like realizing the stew is a dexterity check away from cardiac arrest. Call to Action: Feeling inspired to poison your friends in the most entertaining and legally safe way possible? Subscribe to the RPGBOT.Podcast wherever you listen, and check out our archives now on YouTube. Share the show, leave a review, and let us know your favorite toxin-laced TTRPG tales. Because nothing says “game night” like a little slow-acting doom in your fantasy casserole. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ Meet the Hosts: Tyler Kamstra – The tactical mind behind RPGBOT.net, Tyler sees the Pathfinder action economy like Neo sees the Matrix. Randall James – Technologist, lore enthusiast, and fully prepared to duel Peter Jackson over which LotR edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare. Fueled by sarcasm and sweet, sweet table-flipping energy. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Turning Your TTRPG Into a Chemically Enhanced Nightmare (for the Players, Not the GM) Missed an episode? Accidentally ingested a memory-erasing toxin? No worries! Archived episodes of the RPGBOT.Podcast are now available on YouTube. Binge the banter, savor the strategy, and relive every rules argument—now with video thumbnails. Show Notes Welcome to the episode where the RPGBOT.Podcast crew rolls a Constitution save against bad design decisions and fails—deliberately. In this delightfully dangerous deep dive, Tyler Kamstra, Randall James, and Ash Ely explore one of the most tragically underused tools in the Game Master's arsenal: poison. Not the “ha ha, you take 1d4 damage and feel kind of bad” kind—no, we're talking the really nasty stuff. The stuff that makes players sweat, forget what color their dice are, and suddenly develop a deep appreciation for the paladin's aura of protection. Join the crew as they: Dissect why poison is so often mechanically boring despite being conceptually metal. Share hilarious war stories about poorly-timed venomous traps and failed fortitude saves. Explore how different TTRPG systems handle poison: from D&D's "mild inconvenience" to Pathfinder's "goodbye, pancreas." Offer deliciously evil advice for GMs looking to flavor their campaigns with a little more toxic attitude. Brainstorm better mechanics for poisons that do more than just slap a couple HP off your barbarian and call it a day. Create fictional poisons on the fly—some of which should never be spoken of again. Looking at you, Ash's Spiteful Slime Surprise. Debate whether ingesting a cursed Hot Pocket counts as a magical poison effect (spoiler: it does, and it bypasses resistance). Key Takeaways: D&D poison mechanics are weaker than a kobold's slap fight. It's time for GMs to spice things up with custom creations. Pathfinder 2e offers a better structure, but still leaves room for homebrewed horrors. Poisons should be scary, situational, and strategic. They can shape encounters, plotlines, and even the economy. "Save or suck" poison effects? Lazy. Instead, give toxins progressive effects or interactable consequences. Players love meaningful danger. If your rogue wants to coat their dagger in acid-laced possum venom, let them—then make them regret it just a little. GM tip: If the party stops eating anything in-game, congratulations. You've weaponized cuisine. Bonus insight: Nothing ruins a tavern meal like realizing the stew is a dexterity check away from cardiac arrest. Call to Action: Feeling inspired to poison your friends in the most entertaining and legally safe way possible? Subscribe to the RPGBOT.Podcast wherever you listen, and check out our archives now on YouTube. Share the show, leave a review, and let us know your favorite toxin-laced TTRPG tales. Because nothing says “game night” like a little slow-acting doom in your fantasy casserole. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ Meet the Hosts: Tyler Kamstra – The tactical mind behind RPGBOT.net, Tyler sees the Pathfinder action economy like Neo sees the Matrix. Randall James – Technologist, lore enthusiast, and fully prepared to duel Peter Jackson over which LotR edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare. Fueled by sarcasm and sweet, sweet table-flipping energy. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Can You Survive a Highstorm with Just a Character Sheet and Poor Life Choices? We Tried the Cosmere RPG. Missed an episode? Don't worry—archive episodes of the RPGBOT.Podcast are now available to listen to on YouTube. Whether you're a veteran listener or just discovering us, you can now catch up on every rules breakdown, hot take, and character optimization deep dive. Just search for RPGBOT.Podcast on YouTube and hit subscribe! Show Notes: In this episode of the RPGBOT.Podcast, the hosts crack open the covers of Brotherwise Games' Cosmere RPG, diving headfirst into the Stormlight Handbook and World Guide. From spren to highstorms, the episode is packed with crunchy mechanics, deep lore, and just enough existential dread to make Brandon Sanderson proud. The gang begins with a brief height-based tangent (because no TTRPG is complete without weirdly tall characters), before delving into the key mechanical and narrative innovations of the system. Topics include: The Plot Die, a unique mechanic that lets narrative tension escalate like a Shardbearer duel. A look at the Personal Goals system, designed to reward character growth beyond “I punch it harder now.” The complexity curve compared to D&D 5e and Pathfinder—spoiler alert: this one's for the lore nerds and narrative junkies. Character creation as a journey through Roshar's cultures, forms, talents, and Radiant oaths. Magic systems in the Cosmere—ambitious to adapt, but steeped in storytelling potential. The fear of breaking someone else's toys when homebrewing in a tightly structured setting like the Cosmere. From audience engagement to the challenge of niche game design, the episode hits on what makes this RPG exciting, where it might fall flat for some players, and how deeply it leans into the lore-rich worlds of Brandon Sanderson's imagination. Cosmere RPG Way of Kings (affiliate link) Wu Chang RPGBOT.Podcast Episodes CRAFTING THE COSMERE w/ Andrew Fischer and Lydia Suen: Adapting Brandon Sanderson's Fantasy World into an Epic RPG Key Takeaways: The Cosmere RPG is rich in narrative design, rewarding players who invest deeply in character goals and world lore. Understanding the Cosmere is essential—newcomers may feel lost, while superfans will feel right at home. The Plot Die is an innovative mechanic that injects narrative control and surprise into gameplay. The system's mechanics echo other RPGs, but with enough unique twists to stand out. Character progression is closely tied to personal goals, not just combat or loot. The game leans hard into world-building, making Roshar feel alive and immersive. Homebrewing in the Cosmere can be intimidating, especially for GMs concerned about canon. This TTRPG is ideal for dedicated Sanderson fans, narrative-focused groups, and players who want an experience that feels emotionally and thematically weighty. RPGBOT.net and the RPGBOT.Podcast are made from 100% real humans, not processed generative AI paste. Our team thinks critically, jokes frequently, and sometimes argues about whether gelatinous cubes have a sense of fashion. We're proud of the content we create, because it's built on passion, research, and the occasional poorly-timed dad joke. Ready to explore more RPG deep dives, mechanics breakdowns, and ridiculous tangents? Head to RPGBOT.net for optimization guides, homebrew inspiration, and every episode of the RPGBOT.Podcast. Whether you're storming Roshar or surviving a tavern brawl, we've got your back. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ Meet the Hosts: Tyler Kamstra – The tactical mind behind RPGBOT.net, Tyler sees the Pathfinder action economy like Neo sees the Matrix. Randall James – Technologist, lore enthusiast, and fully prepared to duel Peter Jackson over which LotR edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare. Fueled by sarcasm and sweet, sweet table-flipping energy. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Can You Survive a Highstorm with Just a Character Sheet and Poor Life Choices? We Tried the Cosmere RPG. Missed an episode? Don't worry—archive episodes of the RPGBOT.Podcast are now available to listen to on YouTube. Whether you're a veteran listener or just discovering us, you can now catch up on every rules breakdown, hot take, and character optimization deep dive. Just search for RPGBOT.Podcast on YouTube and hit subscribe! Show Notes: In this episode of the RPGBOT.Podcast, the hosts crack open the covers of Brotherwise Games' Cosmere RPG, diving headfirst into the Stormlight Handbook and World Guide. From spren to highstorms, the episode is packed with crunchy mechanics, deep lore, and just enough existential dread to make Brandon Sanderson proud. The gang begins with a brief height-based tangent (because no TTRPG is complete without weirdly tall characters), before delving into the key mechanical and narrative innovations of the system. Topics include: The Plot Die, a unique mechanic that lets narrative tension escalate like a Shardbearer duel. A look at the Personal Goals system, designed to reward character growth beyond “I punch it harder now.” The complexity curve compared to D&D 5e and Pathfinder—spoiler alert: this one's for the lore nerds and narrative junkies. Character creation as a journey through Roshar's cultures, forms, talents, and Radiant oaths. Magic systems in the Cosmere—ambitious to adapt, but steeped in storytelling potential. The fear of breaking someone else's toys when homebrewing in a tightly structured setting like the Cosmere. From audience engagement to the challenge of niche game design, the episode hits on what makes this RPG exciting, where it might fall flat for some players, and how deeply it leans into the lore-rich worlds of Brandon Sanderson's imagination. Cosmere RPG Way of Kings (affiliate link) Wu Chang RPGBOT.Podcast Episodes CRAFTING THE COSMERE w/ Andrew Fischer and Lydia Suen: Adapting Brandon Sanderson's Fantasy World into an Epic RPG Key Takeaways: The Cosmere RPG is rich in narrative design, rewarding players who invest deeply in character goals and world lore. Understanding the Cosmere is essential—newcomers may feel lost, while superfans will feel right at home. The Plot Die is an innovative mechanic that injects narrative control and surprise into gameplay. The system's mechanics echo other RPGs, but with enough unique twists to stand out. Character progression is closely tied to personal goals, not just combat or loot. The game leans hard into world-building, making Roshar feel alive and immersive. Homebrewing in the Cosmere can be intimidating, especially for GMs concerned about canon. This TTRPG is ideal for dedicated Sanderson fans, narrative-focused groups, and players who want an experience that feels emotionally and thematically weighty. RPGBOT.net and the RPGBOT.Podcast are made from 100% real humans, not processed generative AI paste. Our team thinks critically, jokes frequently, and sometimes argues about whether gelatinous cubes have a sense of fashion. We're proud of the content we create, because it's built on passion, research, and the occasional poorly-timed dad joke. Ready to explore more RPG deep dives, mechanics breakdowns, and ridiculous tangents? Head to RPGBOT.net for optimization guides, homebrew inspiration, and every episode of the RPGBOT.Podcast. Whether you're storming Roshar or surviving a tavern brawl, we've got your back. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ Meet the Hosts: Tyler Kamstra – The tactical mind behind RPGBOT.net, Tyler sees the Pathfinder action economy like Neo sees the Matrix. Randall James – Technologist, lore enthusiast, and fully prepared to duel Peter Jackson over which LotR edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare. Fueled by sarcasm and sweet, sweet table-flipping energy. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome to Gehenna: It's Like Hell, but With Worse Real Estate and More Bureaucracy” Announcement: Missed an episode? Repent your sins and redeem yourself on YouTube, where archived episodes of The RPGBOT.Podcast are now available for your listening pleasure. Come for the laughs, stay for the existential dread. Show Notes – Episode Title: “Gehenna: Evil Slopes and Infernal Bureaucracy” Summary: In this infernal episode of the RPGBOT.Podcast, the hosts return from Gen Con only to plummet straight into the burning basalt slopes of Gehenna—a plane so depressing it makes the Shadowfell look like Disneyland. They dive into the lore of the plane's inhospitable geography, wildly impractical city design, and the kinds of inhabitants that only a sadistic game designer could love. Along the way, we meet Nymicry (a city that wants to eat you), the Tower of Arcana (where bureaucracy is tattooed into your skin), and the city of Portent (built on a corpse, because why not). The hosts explore the goddess of torture, debate whether the Rogue class needs therapy or just a rebrand, and try to answer the ultimate question: “Why would anyone go to Gehenna… on purpose?” 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Gehenna Ghengis Sean RPGBOT.Podcast Episodes The Abyss Archeron Arcadia The Beastlands Bytopia Carceri Celestia The Ethereal Plane The Feywild Hell Part 1 Hell Part 2 Limbo Mechanus Pandemonium The Shadowfell Key Takeaways: Gehenna is the DMV of the multiverse—agonizingly slow, unbearably hostile, and absolutely full of paperwork. Gen Con was great! Unlike Gehenna, which is a hostile volcanic rockslide with a bad attitude. Every layer of Gehenna slopes downward, because gravity hates you too. Nymicry is a mimic the size of a city, proving once again that your GM can be too creative. The Tower of Arcana is where contracts are etched into skin, because parchment is for cowards. Portent is a yugoloth-shaped city with a throne that whispers spoilers into your ear. The only native species are bar guests, who seem suspiciously like people who got stuck at Gen Con after dark. Leviatar, the goddess of torture, rules with cruelty and creativity—think “Hellraiser meets HR onboarding.” Torch is a city where crime is a feature, not a bug. Bonus: there's a blood swamp. Rogues are cool, but maybe need a PR team—they're mechanically solid but struggle to stand out. Gehenna is full of flavor, if your flavor is emotional suffering and lava. At RPGBOT.net and The RPGBOT.Podcast, our brains are made of real meat. We are not the fever dream of a rogue algorithm trying to understand humor. We are, tragically, real people—with dice in one hand and sarcasm in the other. RPGBOT: It's Soylent Green for the RPG crowd—made from actual humans, not generative AI. Want more planar deep-dives, class analysis, and volcanic despair? Visit RPGBOT.net for guides, breakdowns, and the kind of nerdy brilliance that even Gehenna can't melt. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ Meet the Hosts: Tyler Kamstra – The tactical mind behind RPGBOT.net, Tyler sees the Pathfinder action economy like Neo sees the Matrix. Randall James – Technologist, lore enthusiast, and fully prepared to duel Peter Jackson over which LotR edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare. Fueled by sarcasm and sweet, sweet table-flipping energy. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome to Gehenna: It's Like Hell, but With Worse Real Estate and More Bureaucracy” Announcement: Missed an episode? Repent your sins and redeem yourself on YouTube, where archived episodes of The RPGBOT.Podcast are now available for your listening pleasure. Come for the laughs, stay for the existential dread. Show Notes – Episode Title: “Gehenna: Evil Slopes and Infernal Bureaucracy” Summary: In this infernal episode of the RPGBOT.Podcast, the hosts return from Gen Con only to plummet straight into the burning basalt slopes of Gehenna—a plane so depressing it makes the Shadowfell look like Disneyland. They dive into the lore of the plane's inhospitable geography, wildly impractical city design, and the kinds of inhabitants that only a sadistic game designer could love. Along the way, we meet Nymicry (a city that wants to eat you), the Tower of Arcana (where bureaucracy is tattooed into your skin), and the city of Portent (built on a corpse, because why not). The hosts explore the goddess of torture, debate whether the Rogue class needs therapy or just a rebrand, and try to answer the ultimate question: “Why would anyone go to Gehenna… on purpose?” 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Gehenna Ghengis Sean RPGBOT.Podcast Episodes The Abyss Archeron Arcadia The Beastlands Bytopia Carceri Celestia The Ethereal Plane The Feywild Hell Part 1 Hell Part 2 Limbo Mechanus Pandemonium The Shadowfell Key Takeaways: Gehenna is the DMV of the multiverse—agonizingly slow, unbearably hostile, and absolutely full of paperwork. Gen Con was great! Unlike Gehenna, which is a hostile volcanic rockslide with a bad attitude. Every layer of Gehenna slopes downward, because gravity hates you too. Nymicry is a mimic the size of a city, proving once again that your GM can be too creative. The Tower of Arcana is where contracts are etched into skin, because parchment is for cowards. Portent is a yugoloth-shaped city with a throne that whispers spoilers into your ear. The only native species are bar guests, who seem suspiciously like people who got stuck at Gen Con after dark. Leviatar, the goddess of torture, rules with cruelty and creativity—think “Hellraiser meets HR onboarding.” Torch is a city where crime is a feature, not a bug. Bonus: there's a blood swamp. Rogues are cool, but maybe need a PR team—they're mechanically solid but struggle to stand out. Gehenna is full of flavor, if your flavor is emotional suffering and lava. At RPGBOT.net and The RPGBOT.Podcast, our brains are made of real meat. We are not the fever dream of a rogue algorithm trying to understand humor. We are, tragically, real people—with dice in one hand and sarcasm in the other. RPGBOT: It's Soylent Green for the RPG crowd—made from actual humans, not generative AI. Want more planar deep-dives, class analysis, and volcanic despair? Visit RPGBOT.net for guides, breakdowns, and the kind of nerdy brilliance that even Gehenna can't melt. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ Meet the Hosts: Tyler Kamstra – The tactical mind behind RPGBOT.net, Tyler sees the Pathfinder action economy like Neo sees the Matrix. Randall James – Technologist, lore enthusiast, and fully prepared to duel Peter Jackson over which LotR edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare. Fueled by sarcasm and sweet, sweet table-flipping energy. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Bask in the divine glow (and probably a few judgmental stares) as we ascend into the celestial tiers of tabletop gaming. Wings, halos, and passive-aggressive deities await. Did you miss out on our earlier, holier episodes? Good news! RPGBOT.net is now uploading archived episodes of the RPGBOT.Podcast to YouTube. That means you can binge our past wisdom, war crimes, and winged lectures while pretending to work or praying for better dice rolls. Subscribe now, and receive one free celestial side-eye from a planetar of your choice. SHOW NOTES Summary: The team cracks open the heavens and explores all things Celestial—those upper-planar beings with immaculate vibes and judgmental glowing eyes. From the serene beauty of devas to the bureaucratic nightmare of Inevitables, this episode dissects how Celestials work in your TTRPGs: their lore, how to use them as plot devices, and what happens when your party tries to seduce them (again). With their signature blend of encyclopedic knowledge and chaotic sarcasm, the RPGBOT crew explores: What even is a Celestial? (Hint: It's not just a cleric who moisturizes.) The pantheon of celestial creatures — from unicorns to couatls to things that make angels look like interns. How to use Celestials in your campaigns as guides, gatekeepers, or judgmental ex-boyfriends from the Upper Planes. Playing Celestial-adjacent characters without becoming the party's shining buzzkill. Why DMs love Celestials as moral speed bumps, divine errand runners, and "plot with wings." Alignments, ethics, and radiant damage—aka, “why your murderhobo has trust issues.” Campaign concepts involving Celestials: The angelic war in heaven, the paladin's divine caller ID, and the fallout from killing something with a name like "Seraph of Eternal Grace." KEY TAKEAWAYS: Celestials aren't just pretty faces with glowing swords—they can be plot-critical entities with vast powers and even vaster egos. They work great as moral foils, quest-givers, or that one NPC who insists on “just talking things out.” Radiant damage is what happens when light therapy goes wrong. Celestials in tabletop games should feel alien, awe-inspiring, and occasionally bureaucratic—like divine HR. If your party sees wings and decides to fight first, you might be the problem. The line between “savior” and “divine stalker” is thinner than an astral thread. Couatls are snakes that glow, fly, read your thoughts, and judge your fashion choices. Not all angels are good, not all demons are evil, and not all players understand subtlety. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Bask in the divine glow (and probably a few judgmental stares) as we ascend into the celestial tiers of tabletop gaming. Wings, halos, and passive-aggressive deities await. Did you miss out on our earlier, holier episodes? Good news! RPGBOT.net is now uploading archived episodes of the RPGBOT.Podcast to YouTube. That means you can binge our past wisdom, war crimes, and winged lectures while pretending to work or praying for better dice rolls. Subscribe now, and receive one free celestial side-eye from a planetar of your choice. SHOW NOTES Summary: The team cracks open the heavens and explores all things Celestial—those upper-planar beings with immaculate vibes and judgmental glowing eyes. From the serene beauty of devas to the bureaucratic nightmare of Inevitables, this episode dissects how Celestials work in your TTRPGs: their lore, how to use them as plot devices, and what happens when your party tries to seduce them (again). With their signature blend of encyclopedic knowledge and chaotic sarcasm, the RPGBOT crew explores: What even is a Celestial? (Hint: It's not just a cleric who moisturizes.) The pantheon of celestial creatures — from unicorns to couatls to things that make angels look like interns. How to use Celestials in your campaigns as guides, gatekeepers, or judgmental ex-boyfriends from the Upper Planes. Playing Celestial-adjacent characters without becoming the party's shining buzzkill. Why DMs love Celestials as moral speed bumps, divine errand runners, and "plot with wings." Alignments, ethics, and radiant damage—aka, “why your murderhobo has trust issues.” Campaign concepts involving Celestials: The angelic war in heaven, the paladin's divine caller ID, and the fallout from killing something with a name like "Seraph of Eternal Grace." KEY TAKEAWAYS: Celestials aren't just pretty faces with glowing swords—they can be plot-critical entities with vast powers and even vaster egos. They work great as moral foils, quest-givers, or that one NPC who insists on “just talking things out.” Radiant damage is what happens when light therapy goes wrong. Celestials in tabletop games should feel alien, awe-inspiring, and occasionally bureaucratic—like divine HR. If your party sees wings and decides to fight first, you might be the problem. The line between “savior” and “divine stalker” is thinner than an astral thread. Couatls are snakes that glow, fly, read your thoughts, and judge your fashion choices. Not all angels are good, not all demons are evil, and not all players understand subtlety. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Battlecry!, Bigatures, and the Tank Fallacy: Pathfinder 2e's New Expansion Yells Into the Void (And We Love It!) You can now listen to archive episodes of the RPGBOT.Podcast on YouTube! Catch up on past adventures, deep dives, and spicy takes—now just a click away. Show Notes: In this episode, Tyler Kamstra, Randall James, and Ash Ely sound the alarm for Battlecry!, the latest Pathfinder 2e expansion that drops more mechanics than a dwarven siege engine. The Commander class steals the spotlight, offering the kind of battlefield support that makes your bard feel inadequate. Meanwhile, the Guardian shows up to shout "Taunt!" like it's 2004, then dares you to punch it in the face. New ancestries like the Jotunborn get critiqued (spoiler: they're tall, but not necessarily compelling), and the hosts break down how Pathfinder continues to make tactical party play both crunchy and fun. Also: AI voice acting is ruining everything, and Tyler wants his dang bigatures back. PF2 Battlecry Paizo Blog: Diamond Bankruptcy Update West Virginia Radio Quiet Zone Key Takeaways: Radio Silence Zone: It's real, it's weird, and it's the perfect setting for your next post-apocalyptic one-shot. AI is coming for your dice: The rise of AI in creative industries has the hosts (rightfully) worried—and not just about the quality of CGI. Battlecry is awesome: It brings bold new options with the Commander and Guardian classes, plus new ancestries, archetypes, and updated warfare mechanics. The Commander Class: A tactician's dream—boost allies, manage actions, and scream commands like a fantasy Napoleon. The Guardian Class: Not a traditional tank, but it taunts like one. Understanding the “tank fallacy” is key to using this class well. Reactions matter: Timing is everything. Pathfinder's layered action economy shines even brighter with these new mechanics. New archetypes = spicy builds: There's a lot to chew on for optimizers and roleplayers alike. Magic items and warfare: Updated systems offer more fun without bogging the game down. Diamond Comics' bankruptcy: A reminder of how fragile RPG distribution really is. The LotR extended editions debate: Nobody is neutral. Randall might duel Ash in a Cracks of Doom showdown. Call to Action: If you're a Pathfinder player, Battlecry is more than just a shout—it's a full-blown battle hymn. Whether you're a tactical mastermind or just here for the yelling, grab a copy of Battlecry, roll up a Commander or Guardian, and make your table tremble. Don't forget to subscribe to the RPGBOT.Podcast wherever you get your podcasts, and check out our archive of episodes now available on YouTube! Whether you're catching up or diving deep, we've got all the crunchy game mechanics, hot takes, and spicy builds you crave. Listen, laugh, optimize. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ Meet the Hosts: Tyler Kamstra – The tactical mind behind RPGBOT.net, Tyler sees the Pathfinder action economy like Neo sees the Matrix. Randall James – Technologist, lore enthusiast, and fully prepared to duel Peter Jackson over which LotR edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare. Fueled by sarcasm and sweet, sweet table-flipping energy. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Battlecry!, Bigatures, and the Tank Fallacy: Pathfinder 2e's New Expansion Yells Into the Void (And We Love It!) You can now listen to archive episodes of the RPGBOT.Podcast on YouTube! Catch up on past adventures, deep dives, and spicy takes—now just a click away. Show Notes: In this episode, Tyler Kamstra, Randall James, and Ash Ely sound the alarm for Battlecry!, the latest Pathfinder 2e expansion that drops more mechanics than a dwarven siege engine. The Commander class steals the spotlight, offering the kind of battlefield support that makes your bard feel inadequate. Meanwhile, the Guardian shows up to shout "Taunt!" like it's 2004, then dares you to punch it in the face. New ancestries like the Jotunborn get critiqued (spoiler: they're tall, but not necessarily compelling), and the hosts break down how Pathfinder continues to make tactical party play both crunchy and fun. Also: AI voice acting is ruining everything, and Tyler wants his dang bigatures back. PF2 Battlecry Paizo Blog: Diamond Bankruptcy Update West Virginia Radio Quiet Zone Key Takeaways: Radio Silence Zone: It's real, it's weird, and it's the perfect setting for your next post-apocalyptic one-shot. AI is coming for your dice: The rise of AI in creative industries has the hosts (rightfully) worried—and not just about the quality of CGI. Battlecry is awesome: It brings bold new options with the Commander and Guardian classes, plus new ancestries, archetypes, and updated warfare mechanics. The Commander Class: A tactician's dream—boost allies, manage actions, and scream commands like a fantasy Napoleon. The Guardian Class: Not a traditional tank, but it taunts like one. Understanding the “tank fallacy” is key to using this class well. Reactions matter: Timing is everything. Pathfinder's layered action economy shines even brighter with these new mechanics. New archetypes = spicy builds: There's a lot to chew on for optimizers and roleplayers alike. Magic items and warfare: Updated systems offer more fun without bogging the game down. Diamond Comics' bankruptcy: A reminder of how fragile RPG distribution really is. The LotR extended editions debate: Nobody is neutral. Randall might duel Ash in a Cracks of Doom showdown. Call to Action: If you're a Pathfinder player, Battlecry is more than just a shout—it's a full-blown battle hymn. Whether you're a tactical mastermind or just here for the yelling, grab a copy of Battlecry, roll up a Commander or Guardian, and make your table tremble. Don't forget to subscribe to the RPGBOT.Podcast wherever you get your podcasts, and check out our archive of episodes now available on YouTube! Whether you're catching up or diving deep, we've got all the crunchy game mechanics, hot takes, and spicy builds you crave. Listen, laugh, optimize. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ Meet the Hosts: Tyler Kamstra – The tactical mind behind RPGBOT.net, Tyler sees the Pathfinder action economy like Neo sees the Matrix. Randall James – Technologist, lore enthusiast, and fully prepared to duel Peter Jackson over which LotR edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare. Fueled by sarcasm and sweet, sweet table-flipping energy. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Strap in, space cadets—we're about to hyperjump into a galaxy where healing is done with stickers, rats are adorable, and gravity is optional. Past episodes of the RPGBOT.Podcast are now available on YouTube! Revisit our greatest hits, deepest takes, and most unhinged tangents with your eyeballs and your earholes. Just search for “RPGBOT.Podcast” on YouTube or follow the links from RPGBOT.net to join the chaos chronologically. Episode Summary: In this cosmic critique, the RPGBOT crew beams aboard the Starfinder 2e Player Core, phasers set to “analysis.” Between Randall's family hijinks and Ash's surprise character death, we dive deep into the shiny new mechanics, ancestries, and classes of Paizo's sci-fi sequel. We break down the gear, the grit, and the glorious Vesk while exploring how the Pathfinder-compatible system tries to balance heavy armor with heavier expectations. Whether you're building a star-powered Solarian or arguing with your GM about mixing Mystics into your Pathfinder campaign, this episode explores how Starfinder 2e hits orbit and what could still use a systems check. Starfinder 2e Player Core Starfinder Galaxy Guide (affiliate link) Paizo Blog: Diamond Bankruptcy Update Content from RPGBOT.net Starfinder 2e Articles RPGBOT.Podcast Episodes Starfinder 2e Galaxy Guide Review Key Takeaways: Randall's Weekend: Begins with dad jokes and ends with accidental inspiration for a space opera. Ash's Casual Casualty: Reminds us that player death is just character growth…with extra paperwork. Starfinder 2e Overview: It's not Pathfinder in space—it's Pathfinder adjacent with lasers. New Ancestries: Vesk: Lizardfolk? Yes. Fashion icons in power armor? Also yes. Isoki: Ratfolk who are more adorable than lethal—until they're not. Core Classes Breakdown: Envoy: Space Bard meets morale manager. Mystic: Heals, hurls psychic blasts, looks mysterious in low lighting. Operative: Basically John Wick in zero-g. Solarian: Wields the power of the sun like it's a casual Tuesday. Soldier: Power armor, big guns, and bigger “pew pew” energy. Gear Mechanics: No more "+3 laser rifles." It's about quality tiers, not raw numbers. Healing System: Bye-bye potions, hello med patches. It's healing… but make it cyberpunk. Cross-Compatibility: Yes, Starfinder 2 and Pathfinder 2e can play nice—but only if your GM survives the sanity check. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Strap in, space cadets—we're about to hyperjump into a galaxy where healing is done with stickers, rats are adorable, and gravity is optional. Past episodes of the RPGBOT.Podcast are now available on YouTube! Revisit our greatest hits, deepest takes, and most unhinged tangents with your eyeballs and your earholes. Just search for “RPGBOT.Podcast” on YouTube or follow the links from RPGBOT.net to join the chaos chronologically. Episode Summary: In this cosmic critique, the RPGBOT crew beams aboard the Starfinder 2e Player Core, phasers set to “analysis.” Between Randall's family hijinks and Ash's surprise character death, we dive deep into the shiny new mechanics, ancestries, and classes of Paizo's sci-fi sequel. We break down the gear, the grit, and the glorious Vesk while exploring how the Pathfinder-compatible system tries to balance heavy armor with heavier expectations. Whether you're building a star-powered Solarian or arguing with your GM about mixing Mystics into your Pathfinder campaign, this episode explores how Starfinder 2e hits orbit and what could still use a systems check. Starfinder 2e Player Core Starfinder Galaxy Guide (affiliate link) Paizo Blog: Diamond Bankruptcy Update Content from RPGBOT.net Starfinder 2e Articles RPGBOT.Podcast Episodes Starfinder 2e Galaxy Guide Review Key Takeaways: Randall's Weekend: Begins with dad jokes and ends with accidental inspiration for a space opera. Ash's Casual Casualty: Reminds us that player death is just character growth…with extra paperwork. Starfinder 2e Overview: It's not Pathfinder in space—it's Pathfinder adjacent with lasers. New Ancestries: Vesk: Lizardfolk? Yes. Fashion icons in power armor? Also yes. Isoki: Ratfolk who are more adorable than lethal—until they're not. Core Classes Breakdown: Envoy: Space Bard meets morale manager. Mystic: Heals, hurls psychic blasts, looks mysterious in low lighting. Operative: Basically John Wick in zero-g. Solarian: Wields the power of the sun like it's a casual Tuesday. Soldier: Power armor, big guns, and bigger “pew pew” energy. Gear Mechanics: No more "+3 laser rifles." It's about quality tiers, not raw numbers. Healing System: Bye-bye potions, hello med patches. It's healing… but make it cyberpunk. Cross-Compatibility: Yes, Starfinder 2 and Pathfinder 2e can play nice—but only if your GM survives the sanity check. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Oops, All Corpses: Making TPKs Fun, Fair, and Hilariously Devastating Now on YouTube! That's right—RPGBOT.net is bringing the RPGBOT.Podcast archive to YouTube, so now you can re-live your favorite episodes or finally hear all the ones you missed while you were rolling death saves. Whether you're commuting, cooking, or crying over your latest character sheet, we've got you covered with full episodes, remastered for maximum tabletop chaos. Episode Notes In this hilariously grim episode, the RPGBOT.Podcast crew puts the "fun" back in "TPK." That's right—we're talking about Total Party Kills: when the dice betray you, the GM stops pulling punches, and your entire party is wiped out like yesterday's initiative order. Tyler, Randall, and Ash dissect the delicious disaster of a good ol' fashioned TPK—from the tactical errors that cause them to the storytelling opportunities they unlock. Whether your death was noble, stupid, or hilariously ironic, the gang's got hot takes and hard truths about why sometimes, failure is the most fun you can have with your character sheet still smoking. Also: funeral pyres, surviving by plot armor, and the one time someone definitely had it coming. RPGBOT.Pocast Episodes RPGBOT.Podcast Episode 10 – Horror RPGBOT.Podcast Episode 9 – Death RPGBOT.Podcast S2E10 – Session 0 Mörk Borg Cult: Heretic – RPGBOT.News S2E32 Fate of the Norns – RPGBOT.News S3E33 Doomed Forgotten Realms – RPGBOT.News S2E50 Content from RPGBOT.net Fate of the Norns – A Review DnD 5e – Practical Guide to Summoning Spells Other Stuff Leroy Jenkins Planescape: Torment Van Richten's Guide to Ravenloft (affiliate link) Topics Covered: What actually qualifies as a TPK (spoiler: one wizard running off doesn't count). When to kill 'em all—and when to fudge the dice. How to make character death meaningful and not just “you slipped in a trap again.” Player buy-in and embracing the end like a dramatic Shakespearean hero. GM tips for turning a TPK into a launchpad for the next arc (or next party). The glory of high-stakes gameplay—because sometimes, you really should fight the dragon at level 3. Key Takeaways: Not all TPKs are bad: A well-earned TPK can be an epic finale, a new beginning, or a group-wide punchline. Fairness matters: If you're going to kill the party, make sure they had a fighting chance—or at least a cool last stand. Story is king: A good TPK should feel like a narrative climax, not just a punishment for bad tactics (though sometimes it's both). Session Zero helps: Set expectations early—if your GM is a killer DM, your group should know they're not here for storytime with Elmo. Debrief after death: Processing character loss together helps the group move forward—and maybe even laugh about it. Use TPKs creatively: Whether as a tragic end, a heroic sacrifice, or the cursed prequel to the real campaign, lean into the drama. Reincarnation is a thing: In fantasy RPGs, death might not be the end—unless it really needs to be. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Oops, All Corpses: Making TPKs Fun, Fair, and Hilariously Devastating Now on YouTube! That's right—RPGBOT.net is bringing the RPGBOT.Podcast archive to YouTube, so now you can re-live your favorite episodes or finally hear all the ones you missed while you were rolling death saves. Whether you're commuting, cooking, or crying over your latest character sheet, we've got you covered with full episodes, remastered for maximum tabletop chaos. Episode Notes In this hilariously grim episode, the RPGBOT.Podcast crew puts the "fun" back in "TPK." That's right—we're talking about Total Party Kills: when the dice betray you, the GM stops pulling punches, and your entire party is wiped out like yesterday's initiative order. Tyler, Randall, and Ash dissect the delicious disaster of a good ol' fashioned TPK—from the tactical errors that cause them to the storytelling opportunities they unlock. Whether your death was noble, stupid, or hilariously ironic, the gang's got hot takes and hard truths about why sometimes, failure is the most fun you can have with your character sheet still smoking. Also: funeral pyres, surviving by plot armor, and the one time someone definitely had it coming. RPGBOT.Pocast Episodes RPGBOT.Podcast Episode 10 – Horror RPGBOT.Podcast Episode 9 – Death RPGBOT.Podcast S2E10 – Session 0 Mörk Borg Cult: Heretic – RPGBOT.News S2E32 Fate of the Norns – RPGBOT.News S3E33 Doomed Forgotten Realms – RPGBOT.News S2E50 Content from RPGBOT.net Fate of the Norns – A Review DnD 5e – Practical Guide to Summoning Spells Other Stuff Leroy Jenkins Planescape: Torment Van Richten's Guide to Ravenloft (affiliate link) Topics Covered: What actually qualifies as a TPK (spoiler: one wizard running off doesn't count). When to kill 'em all—and when to fudge the dice. How to make character death meaningful and not just “you slipped in a trap again.” Player buy-in and embracing the end like a dramatic Shakespearean hero. GM tips for turning a TPK into a launchpad for the next arc (or next party). The glory of high-stakes gameplay—because sometimes, you really should fight the dragon at level 3. Key Takeaways: Not all TPKs are bad: A well-earned TPK can be an epic finale, a new beginning, or a group-wide punchline. Fairness matters: If you're going to kill the party, make sure they had a fighting chance—or at least a cool last stand. Story is king: A good TPK should feel like a narrative climax, not just a punishment for bad tactics (though sometimes it's both). Session Zero helps: Set expectations early—if your GM is a killer DM, your group should know they're not here for storytime with Elmo. Debrief after death: Processing character loss together helps the group move forward—and maybe even laugh about it. Use TPKs creatively: Whether as a tragic end, a heroic sacrifice, or the cursed prequel to the real campaign, lean into the drama. Reincarnation is a thing: In fantasy RPGs, death might not be the end—unless it really needs to be. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
A candy dungeon, a dragon cult, and a bag that eats you—what could go wrong? You asked. We delved. You can now listen to past and present episodes of the RPGBOT.Podcast on YouTube! Whether you're deep cleaning your dice bag or prepping tonight's game, catch every optimization hot take and dragon-fueled derailment in high-def audio (and our beautiful logo in glorious static 1080p). Subscribe at YouTube.com/@RPGBOT — because dragons sound better at 1.25x speed. Episode Summary: The RPGBOT crew cracks open Dungeon Delves, the newest D&D 5E adventure anthology packed full of dragons, dungeons, and just enough whimsy to leave your party questioning reality. From solo player escapades to pastry-themed peril, the hosts review each of the anthology's adventures, exploring what works, what doesn't, and what got eaten by a Bag of Devouring. Spoiler alert: It's not just gear. Along the way, they celebrate user-friendly design, lament undercooked storylines, and argue over which dragon deserves to headline the next Broadway musical. Art and Arcana (affiliate link) Dragon Delves (affiliate link) Fizban's Treasury of Dragons (affiliate link) Key Takeaways: Adventure anthologies are great modular tools for GMs looking to plug-and-play without months of prep. Solo character adventures introduce exciting mechanical wrinkles and make a case for letting that one friend who always plays rogues just go for it. Hoard magic items are flavorful, fun, and make players feel very important. Art and layout are top-tier. Even the dragons look like they moisturize. Death at Sunset and The Will of Orcus are clear standouts—fun, well-paced, and full of dragon drama. A Copper for a Song and Sandstone City left the crew hungry for more danger and depth (and less polite puzzle-solving). Good adventure design balances meaningful player choices with challenge. Not every dungeon needs a TPK, but it should at least try. Remember: If a Bag of Devouring starts to wiggle, you're already dead. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
A candy dungeon, a dragon cult, and a bag that eats you—what could go wrong? You asked. We delved. You can now listen to past and present episodes of the RPGBOT.Podcast on YouTube! Whether you're deep cleaning your dice bag or prepping tonight's game, catch every optimization hot take and dragon-fueled derailment in high-def audio (and our beautiful logo in glorious static 1080p). Subscribe at YouTube.com/@RPGBOT — because dragons sound better at 1.25x speed. Episode Summary: The RPGBOT crew cracks open Dungeon Delves, the newest D&D 5E adventure anthology packed full of dragons, dungeons, and just enough whimsy to leave your party questioning reality. From solo player escapades to pastry-themed peril, the hosts review each of the anthology's adventures, exploring what works, what doesn't, and what got eaten by a Bag of Devouring. Spoiler alert: It's not just gear. Along the way, they celebrate user-friendly design, lament undercooked storylines, and argue over which dragon deserves to headline the next Broadway musical. Art and Arcana (affiliate link) Dragon Delves (affiliate link) Fizban's Treasury of Dragons (affiliate link) Key Takeaways: Adventure anthologies are great modular tools for GMs looking to plug-and-play without months of prep. Solo character adventures introduce exciting mechanical wrinkles and make a case for letting that one friend who always plays rogues just go for it. Hoard magic items are flavorful, fun, and make players feel very important. Art and layout are top-tier. Even the dragons look like they moisturize. Death at Sunset and The Will of Orcus are clear standouts—fun, well-paced, and full of dragon drama. A Copper for a Song and Sandstone City left the crew hungry for more danger and depth (and less polite puzzle-solving). Good adventure design balances meaningful player choices with challenge. Not every dungeon needs a TPK, but it should at least try. Remember: If a Bag of Devouring starts to wiggle, you're already dead. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Warlocks, Mystic Arcanum, and Our Deeply Cursed MySpace Past – Now Optimized for Maximum Emotional Damage! Tired of forgetting what Tyler said about multiclassing back in 2021? Want to relive the glory days of your favorite hot takes, Warlock rants, and deeply cursed jokes? Good news! RPGBOT.net is proud to announce that archived episodes of the RPGBOT.Podcast are now available on YouTube. That's right—every mispronounced spell, every wizard tangent, every moment of Tyler realizing he's said something horrible is now accessible. Search “RPGBOT Podcast” on YouTube and hit that play button like it owes you an Eldritch Invocation. A huge thanks to our guest, Gabe Greenspan — actor, writer, professional chaos gremlin, and the only person brave enough to optimize Warlocks and still talk about MySpace unironically. Gabe's insight runs as deep as his playlist is unhinged, and if you enjoyed this episode, you need to check out his other work: Total Party Skill – where razor-sharp theorycraft collides with chaotic actual play Tabletop Tunes – the ultimate soundtrack for your bard, your boss fights, or your brooding warlock vibes And learn more about Gabe at gabegreenspan.com, where the comedy's punchy, the projects are plentiful, and the bio page probably isn't haunted. Probably. Because let's be honest—every optimized Warlock deserves a killer theme song and a guest appearance from someone cooler than their DM. Show Notes This episode, we go from Dial-Up to Die-Resonance. The RPGBOT crew welcomes back Gabe Greenspan for part 2 of the Warlock optimization series using the D&D 2024 ruleset. After a brief trip down memory lane to the pixelated glory of MySpace Top 8s and AIM away messages, the conversation dives headfirst into Warlock mechanics from level 10 all the way to 20. Tyler, Randall, and Ash—plus Gabe—discuss spell selection, Mystic Arcanum picks, Eldritch Invocations, and the emotional weight of choosing your level 20 capstone. There's an alarming amount of love for spells that make you omnipresent, and maybe a bit too much nostalgia for the early internet. You'll laugh, you'll optimize, and you might question your teenage social media presence. From the philosophical (“What does it mean to be a Warlock?”) to the practical (“Why is Misty Step still doing so much work?”), this episode gives you the strategy, humor, and memes you need to build a Warlock that slaps—whether you're blasting, hexing, or sipping potions made of regret. Key Takeaways MySpace Trauma is Real: The team explores how early internet experiences shaped their current personalities... and also their spell lists. Spell Selection Is Everything: Choosing the right spells is like curating your Top 8—deeply personal, slightly toxic, and possibly game-breaking. Mystic Arcanum = Late Game Power: Learn which spells will turn your Warlock from “mysterious loner” into “arcane juggernaut.” Leveling with Purpose: Level 10 through 20 contains major decision points that define how your Warlock handles endgame content, narrative moments, and group synergy. Multiclass Temptations: Warlocks continue to be the gateway class for players who want to dip a toe in every magical pond. Warlock 2024 Is Glowing Up: The new rules breathe life into a class that was already beloved. Now it's leaner, meaner, and finally makes sense at higher levels. Meta Humor + Mechanics = RPGBOT: Balancing crunchy optimization with existential jokes is our specialty—and also the entire episode. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Warlocks, Mystic Arcanum, and Our Deeply Cursed MySpace Past – Now Optimized for Maximum Emotional Damage! Tired of forgetting what Tyler said about multiclassing back in 2021? Want to relive the glory days of your favorite hot takes, Warlock rants, and deeply cursed jokes? Good news! RPGBOT.net is proud to announce that archived episodes of the RPGBOT.Podcast are now available on YouTube. That's right—every mispronounced spell, every wizard tangent, every moment of Tyler realizing he's said something horrible is now accessible. Search “RPGBOT Podcast” on YouTube and hit that play button like it owes you an Eldritch Invocation. A huge thanks to our guest, Gabe Greenspan — actor, writer, professional chaos gremlin, and the only person brave enough to optimize Warlocks and still talk about MySpace unironically. Gabe's insight runs as deep as his playlist is unhinged, and if you enjoyed this episode, you need to check out his other work: Total Party Skill – where razor-sharp theorycraft collides with chaotic actual play Tabletop Tunes – the ultimate soundtrack for your bard, your boss fights, or your brooding warlock vibes And learn more about Gabe at gabegreenspan.com, where the comedy's punchy, the projects are plentiful, and the bio page probably isn't haunted. Probably. Because let's be honest—every optimized Warlock deserves a killer theme song and a guest appearance from someone cooler than their DM. Show Notes This episode, we go from Dial-Up to Die-Resonance. The RPGBOT crew welcomes back Gabe Greenspan for part 2 of the Warlock optimization series using the D&D 2024 ruleset. After a brief trip down memory lane to the pixelated glory of MySpace Top 8s and AIM away messages, the conversation dives headfirst into Warlock mechanics from level 10 all the way to 20. Tyler, Randall, and Ash—plus Gabe—discuss spell selection, Mystic Arcanum picks, Eldritch Invocations, and the emotional weight of choosing your level 20 capstone. There's an alarming amount of love for spells that make you omnipresent, and maybe a bit too much nostalgia for the early internet. You'll laugh, you'll optimize, and you might question your teenage social media presence. From the philosophical (“What does it mean to be a Warlock?”) to the practical (“Why is Misty Step still doing so much work?”), this episode gives you the strategy, humor, and memes you need to build a Warlock that slaps—whether you're blasting, hexing, or sipping potions made of regret. Key Takeaways MySpace Trauma is Real: The team explores how early internet experiences shaped their current personalities... and also their spell lists. Spell Selection Is Everything: Choosing the right spells is like curating your Top 8—deeply personal, slightly toxic, and possibly game-breaking. Mystic Arcanum = Late Game Power: Learn which spells will turn your Warlock from “mysterious loner” into “arcane juggernaut.” Leveling with Purpose: Level 10 through 20 contains major decision points that define how your Warlock handles endgame content, narrative moments, and group synergy. Multiclass Temptations: Warlocks continue to be the gateway class for players who want to dip a toe in every magical pond. Warlock 2024 Is Glowing Up: The new rules breathe life into a class that was already beloved. Now it's leaner, meaner, and finally makes sense at higher levels. Meta Humor + Mechanics = RPGBOT: Balancing crunchy optimization with existential jokes is our specialty—and also the entire episode. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
We're Not Saying You Should Jump… But Here's How to Survive When You Inevitably Do RPGBOT.net Presents Past Mistakes in Glorious 1080p Want to see how deep the rules rabbit hole really goes? Or maybe you just miss hearing Tyler's voice explain gravity damage like it's a TED Talk about falling down stairs. Either way, rejoice! Past episodes of the RPGBOT.Podcast are now available on YouTube. That's right—you can watch us talk about jumping in TTRPGs while quietly judging our dice rolls and decisions. Head to YouTube and search RPGBOT.Podcast, or visit RPGBOT.net to catch up on all the physics-defying, rules-lawyering, gravity-defying goodness. Show Notes – Jumping (Yes, Really) In this remastered episode of the RPGBOT.Podcast, the gang takes a long, hard leap into the mechanics of jumping in tabletop role-playing games. Whether you're trying to cross a chasm, leap onto a moving cart, or just escape your problems with a dramatic rooftop exit, this episode breaks down how jumping actually works—and how it should work—across Dungeons & Dragons and Pathfinder systems. Tyler, Randall, and Ash discuss the rules-as-written, the rules-as-abused, and the physics-as-ignored, covering how different systems treat vertical leaps, long jumps, and gravity's cruel embrace. Expect intense debates on standing jumps, running starts, and whether barbarians are just kangaroos in plate mail. And yes, Tyler did the math. Again. Key Takeaways: D&D 5e's jump rules are deceptively simple, which means players either forget they exist or completely break them with Strength scores that shouldn't be legal. Pathfinder 2e offers more structured mechanics, but the math still gets wild when people start asking how fast someone can fall upward. Movement matters. A running start can double your jump distance—unless you forgot you're wearing heavy armor and just did a faceplant off a ledge. Gravity always wins. Unless you're a monk, a bird, or someone with Feather Fall queued up like an escape clause. Vertical jumps are not your friend. Want to leap 10 feet straight up? Better bring a ladder or a wizard. Fall damage is a harsh mistress. DMs often improvise gravity as punishment for clever ideas. Ash thinks jumping is overrated. Also, he doesn't trust horses. This is probably unrelated, but important. Randall's Rule of Cool: If a cinematic leap sounds awesome, do it—and then figure out the rules after you land. Tyler's Law of Calculated Regret: Always check your jump distance before describing your character leaping across a 30-foot canyon. DMs should know the jump rules—but also know when to throw them out the window like a rogue with a running start and nothing to lose. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
We're Not Saying You Should Jump… But Here's How to Survive When You Inevitably Do RPGBOT.net Presents Past Mistakes in Glorious 1080p Want to see how deep the rules rabbit hole really goes? Or maybe you just miss hearing Tyler's voice explain gravity damage like it's a TED Talk about falling down stairs. Either way, rejoice! Past episodes of the RPGBOT.Podcast are now available on YouTube. That's right—you can watch us talk about jumping in TTRPGs while quietly judging our dice rolls and decisions. Head to YouTube and search RPGBOT.Podcast, or visit RPGBOT.net to catch up on all the physics-defying, rules-lawyering, gravity-defying goodness. Show Notes – Jumping (Yes, Really) In this remastered episode of the RPGBOT.Podcast, the gang takes a long, hard leap into the mechanics of jumping in tabletop role-playing games. Whether you're trying to cross a chasm, leap onto a moving cart, or just escape your problems with a dramatic rooftop exit, this episode breaks down how jumping actually works—and how it should work—across Dungeons & Dragons and Pathfinder systems. Tyler, Randall, and Ash discuss the rules-as-written, the rules-as-abused, and the physics-as-ignored, covering how different systems treat vertical leaps, long jumps, and gravity's cruel embrace. Expect intense debates on standing jumps, running starts, and whether barbarians are just kangaroos in plate mail. And yes, Tyler did the math. Again. Key Takeaways: D&D 5e's jump rules are deceptively simple, which means players either forget they exist or completely break them with Strength scores that shouldn't be legal. Pathfinder 2e offers more structured mechanics, but the math still gets wild when people start asking how fast someone can fall upward. Movement matters. A running start can double your jump distance—unless you forgot you're wearing heavy armor and just did a faceplant off a ledge. Gravity always wins. Unless you're a monk, a bird, or someone with Feather Fall queued up like an escape clause. Vertical jumps are not your friend. Want to leap 10 feet straight up? Better bring a ladder or a wizard. Fall damage is a harsh mistress. DMs often improvise gravity as punishment for clever ideas. Ash thinks jumping is overrated. Also, he doesn't trust horses. This is probably unrelated, but important. Randall's Rule of Cool: If a cinematic leap sounds awesome, do it—and then figure out the rules after you land. Tyler's Law of Calculated Regret: Always check your jump distance before describing your character leaping across a 30-foot canyon. DMs should know the jump rules—but also know when to throw them out the window like a rogue with a running start and nothing to lose. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
A warlock, a podcaster, and a spider walk into a subclass draft. Guess which one survives? Tired of forgetting what Tyler said about multiclassing back in 2021? Want to relive the glory days of your favorite hot takes, Warlock rants, and deeply cursed jokes? Good news! RPGBOT.net is proud to announce that archived episodes of the RPGBOT.Podcast are now available on YouTube. That's right—every mispronounced spell, every wizard tangent, every moment of Tyler realizing he's said something horrible is now visually accessible. Search “RPGBOT Podcast” on YouTube and hit that play button like it owes you an Eldritch Invocation. A huge thanks to our guest, Gabe Greenspan — actor, writer, professional chaos gremlin, and the only person brave enough to optimize Warlocks and still talk about MySpace unironically. Gabe's insight runs as deep as his playlist is unhinged, and if you enjoyed this episode, you need to check out his other work: Total Party Skill – where razor-sharp theorycraft collides with chaotic actual play Tabletop Tunes – the ultimate soundtrack for your bard, your boss fights, or your brooding warlock vibes Because let's be honest—every optimized Warlock deserves a killer theme song and a guest appearance from someone cooler than their DM. Episode Notes In this episode of the RPGBOT.Podcast, the crew dives headfirst into the infernal depths of Warlock optimization using the 2024 D&D rules—and they bring backup. Special guest Gabe Greenspan, co-host of Total Party Skill, joins Tyler, Randall, and Ash for a warlock subclass draft with high stakes, dark bargains, and more tactical wizardry than your average infernal patron would allow. The team begins with an inside look at their podcast dynamics (spoiler: there's a countdown and Tyler's fear of spiders) before summoning Gabe to the virtual table. What follows is a strategic subclass showdown where each host selects Warlock builds using the updated 2024 rules. Along the way, they explore new features like Magical Cunning, enhanced invocations like Agonizing Blast (yes, you can double dip), and freshly buffed staples like Fiendish Vigor. They highlight the tactical benefits of spells like Bane, Fairy Fire, and Protection from Evil and Good, while also emphasizing the narrative fun of backgrounds, species, and Awakened Mind-fueled party banter. If you've ever wanted to optimize a Warlock who can hide in plain sight, strike fear into the hearts of fiends, and psychically text their party mid-fight, this episode's for you. Steinhardt's Guide to the Eldritch Hunt Sublime (the band) Key Takeaways Gabe Greenspan brings big optimizer energy and podcast finesse to the table. Tyler really hates spiders. Like, a lot. You can take Agonizing Blast more than once in the 2024 rules, and yes, it's worth it. Fiendish Vigor got a glow-up and now comes preloaded with better survivability. Bane is lowkey busted now—enemy saves are easier to tank in the new rules. Invisibility-on-demand is real, thanks to improved invocations. Warlocks can now customize their playstyle far more than in previous editions. Party synergy matters, especially when everyone is making dark deals for spell slots. Spell selection is more important than ever, with crowd control and tactical choices front and center. The team shares character backstories that range from whimsical to unhinged (looking at you, TORTAL). Character drafts are a great way to explore subclass features in a fun and collaborative format. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
TPK'd by Boredom: The Unearthed Arcana Wizard Review You Didn't Know You Needed (But Absolutely Deserved) This episode is sponsored by Dungeonflow.app — your one-stop shop for prepping tabletop RPGs without needing a Philosopher's Stone or a necromantic ritual. Whether you're building combat encounters, crafting creepy room descriptions, or generating traps that scream "this is absolutely a mimic," DungeonFlow helps you get from “session prep” to “actual fun” faster than a wizard can say Teleport. Try it today and let your players think you actually planned all that chaos. Show Notes: In this second arcane-infused episode of our Unearthed Arcana 2025 Arcane Subclass Review, the RPGBOT.Podcast crew digs into the grimy, glittery, and occasionally disappointing world of Wizard subclasses in Dungeons & Dragons. With a recent brush with TPK in Pathfinder fresh in their minds, the hosts pivot hard into analyzing how these newest subclass offerings stack up in the evolving landscape of tabletop RPG mechanics. We cover the Necromancer and Transmuter in painstaking detail—because someone had to—and explore what happens when spellcasting flavor is buried under generic mechanics. You'll hear: Our collective lamentation over how the 2014 Necromancer outshines its 2025 counterpart like a lich at a zombie-themed talent show. Thoughts on summoning mechanics and why “quantity over quality” isn't cutting it in modern RPG gameplay. How enchantment magic still feels like it belongs in the villain starter pack, and whether that stigma is deserved. A breakdown of the Transmuter's identity crisis—do we really need another subclass pretending to be Fullmetal Alchemist Lite? The case for letting polymorphing shine, and why Split Transmutation sounds way cooler than it actually is. A not-so-gentle rant about teleportation fatigue—yes, it's cool, but must every subclass get a blink-and-you're-there feature? Why holding a spellbook to use subclass features feels like the worst homework assignment in tabletop gaming. And, of course, a discussion on the balance between fun and mechanics, the impact of community feedback, and the ever-ongoing quest for innovative gameplay design in D&D and beyond. Unearthed Arcana: Arcane Subclasses Content from RPGBOT.net UA: Arcane Subclasses Review Key Takeaways: Preparation matters—whether you're avoiding a TPK or building a viable subclass. Necromancers deserve unique summons, not recycled skeletons with a new paint job. Enchantment continues to struggle with its PR campaign. It's not always evil, but it's rarely exciting. Summoning mechanics need a redesign that favors creativity and flavor over sheer volume. Teleportation overload is turning arcane subclasses into a game of magical leapfrog. Holding your spellbook to unlock powers is a mechanic best left in the "Why?" folder. The 2014 Necromancer had more thematic weight and better gameplay synergy. The Transmuter subclass lacks a clear identity and desperately needs a polymorph glow-up. Wondrous Enhancement is a rare bright spot, making Enhance Ability actually feel worth casting. Overall, the Unearthed Arcana material feels like wasted potential—players crave excitement, not just another stack of mechanics. Community feedback is essential—without it, subclasses like these risk fading into obscurity like a wizard failing a concentration check. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Knowledge skills: because sometimes knowing what's in the dungeon is more important than knowing how to kill it. In this episode, the RPGBOT.Podcast crew breaks down the often-overlooked but mechanically vital Knowledge skills in tabletop RPGs like Dungeons & Dragons and Pathfinder. The gang explores how these skills function in the game, how they've changed over editions, and why your party's lore nerd is secretly carrying your campaign. They explore how Knowledge checks can enrich worldbuilding, deepen immersion, and add mechanical weight to player choices. Whether you're identifying a creature, recalling ancient lore, or flexing your Arcana at a smug wizard, the right knowledge at the right time can mean the difference between survival and a total party kill. The episode also dives into how different systems handle knowledge, including Pathfinder 1e's granular Knowledge skills, D&D 5e's streamlined Intelligence-based skills, and how GMs can reward players for investing in information-gathering instead of just smiting things with swords or spells. Key Takeaways: Knowledge skills are essential for both roleplay depth and mechanical advantage. They can be undervalued by players but are a powerful tool when supported by the GM. Systems vary widely in how they handle knowledge – make sure to know what's available to you. GMs should reward curiosity and learning with story reveals, tactical insight, and world connection. Players who invest in knowledge can shift the direction of the story, avoid deadly fights, and impress powerful NPCs. Lore-focused characters add richness and versatility to any party—especially in exploration-heavy campaigns. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Hexblades, Tattoos, and AI—Oh My! The Unearthed Arcana Subclass Roast Begins! This episode of the RPGBOT.Podcast is sponsored by our friends at DungeonFlow.app — the fastest way to go from “I have five minutes to prep” to “My players think I'm a genius.” Generate dungeons, traps, room descriptions, and now combat encounters with just a few clicks. It's like having a magical AI intern that doesn't eat your snacks or argue about flanking rules. Check it out today! In this episode, the RPGBOT crew puts on their wizard hats and dives face-first into the latest batch of Unearthed Arcana content from Wizards of the Coast. What's on the menu? A buffet of subclasses that range from “pretty okay” to “who let this out of playtesting?” The team kicks things off by discussing the role of AI in gaming, including its growing influence, its potential for humor, and whether it can generate a subclass that doesn't suck (spoiler: jury's still out). Then, the hosts dive into some of the new arcane-themed subclass options currently in public playtest. From the Arcana Domain Cleric's handy new toolkit to the Arcane Archer's complete renovation (now with fewer reasons to cry), they explore the good, the bad, and the “seriously, why does the Tattooed Warrior Monk need a short rest for this?” They also take aim at the Ancestral Sorcery subclass, which is trying to make "spiritual déjà vu" a core mechanic. Meanwhile, everyone wrestles with the realization that the once-iconic Hexblade may have lost its edge (both literally and figuratively). Finally, the crew speculates wildly (as tradition demands) about future D&D releases, including whether Elminster is due for a gritty reboot and if spellcasters can finally just have one subclass that doesn't explode under scrutiny. Unearthed Arcana: Arcane Subclasses Content from RPGBOT.net UA: Arcane Subclasses Review Key Takeaways: AI in TTRPGs can enhance gameplay—and jokes—when used well. The Arcana Domain Cleric gets quality-of-life boosts that feel earned and fun. Arcane Archer is no longer just sad Legolas with homework; resource management changes help a lot. Tattooed Warrior Monk has style points but flops on execution—it's got big “cool tattoo, bro” energy with little payoff. Ancestral Sorcery adds flavor but not much else—do sorcerers really need more ancestry? Balancing class features is hard, but essential to avoid power creep or boredom. The Hexblade, once a fan favorite, now feels more like “that guy who peaked in 5E launch week.” Passive features are fine, but active abilities are what keep players engaged. Concentration mechanics continue to frustrate spellcasters everywhere. (Can we please have a nap?) Player feedback is shaping the next generation of D&D—keep yelling (constructively). The crew remains hopeful about future releases, including a potential return to iconic characters like Elminster. Want a second helping of subclass critiques and wizard-fueled speculation? Stay tuned for Part 2! If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Daggerheart: the warm hug of fantasy RPGs—if hugs came with dramatic backstories and emotional damage. This episode of the RPGBOT.Podcast is sponsored by DungeonFlow.app — the fastest, easiest way to prep your next tabletop session. Whether you're building a dungeon, brewing an encounter, or generating the perfect trap to ruin your players' plans, DungeonFlow has you covered. Sign up today and make map prep faster than a bard's pickup line. In this final episode of the RPGBOT.Podcast's How to Play Daggerheart series, the crew takes a heartfelt and hilarious look back at everything they've learned about Darrington Press's narrative-forward RPG system. From character creation to combat chaos, hope and fear mechanics, and the quirky little swamp village where their adventure took root, the team unpacks what makes Daggerheart such a compelling system—especially for first-time players, roleplay enthusiasts, and GMs who love big feelings with their big swords. The discussion touches on the system's player-friendly mechanics, open storytelling potential, and how Daggerheart reimagines fantasy tropes through a lens of collaboration, emotion, and crunchy (but not too crunchy) dice pools. They reflect on the actual play, their favorite moments, and the ways the system encourages creativity without overwhelming newcomers. If you've ever wanted a system that feels like a stage play one minute and a chaotic improv show the next, this one's for you. Daggerheart (affiliate link) Critical Role - Age of Umbra Content from RPGBOT.net Daggerheart Review Key Takeaways: Daggerheart is ideal for first-time TTRPG players thanks to its narrative-driven, rules-light approach and clearly structured character creation. The game's Hope and Fear dice mechanic adds emotional stakes and cinematic tension to every roll, encouraging players to think about character motivation and drama. Combat is fluid, cinematic, and intentionally collaborative, with mechanics that reward creativity and teamwork rather than pure damage output. The system uses Domain and Experience cards to shape both mechanical choices and character arcs—an innovative twist on traditional leveling systems. Character creation is flexible but approachable, giving players space to express creativity without the paralysis of overwhelming options. The system excels in storytelling-focused play, making it ideal for players who want to lean into emotional arcs, moral complexity, or soap opera-level plot twists. The actual play portion of the series showed how much potential there is for improvisation, character development, and table-wide chaos (the good kind). Daggerheart's tone is welcoming, inclusive, and imaginative—making it an excellent gateway for younger players, theater kids, recovering rules lawyers, and anyone who wants to feel something at the table. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
The Reclaimers face off with Calypso and the Black Talon at the Blackwood and Sons Funeral Emporium and discover the potential culprit behind the missing persons cases plaguing the Island of Manhattan. Unfortunately, during the process one of their own goes missing, and the trail leads them to the doorstep of The Hellfire Club. The Reclaimers from In the Shadow of Evil and In the Mouth of Madness find themselves on the planet Noir in Marvel Galaxies after an incursion destroyed their reality. Want to hear the full intro song by Bombshell? Here's the link! https://youtu.be/nRHFs4ljz_QCheck out the new Horror Compendium for Everyday Heroes brought to you exclusively by Dreamslayer Studios! https://www.drivethrurpg.com/en/product/512154/requiem-a-horror-compendium-for-everyday-heroesFeaturing players from Startplaying.gamesLike what you see? Support us on Patreon at https://www.patreon.com/DreamslayerStudiosPick up your Dreamslayer Merch at https://www.teepublic.com/user/dreamslayer-studiosCheck out our website at https://dreamslayerstudios.renderforestsites.com/Join us on Facebook at https://www.facebook.com/dreamslayerstudios.entertainment/A Marvel Superheroes FASERIP RPG Actual PlayAdditional Music from this episode may be provided by Dark Fantasy Studio or Monument Studios. Thanks to our monthly supporters Staci Teter Artalis Jonathan Morton Oraxsis Laura Shepherd Clint Byrd Michael Brightbill
Grab your juice boxes and initiative trackers—it's time to run D&D for the most chaotic party of all: children. In this RPGBOT.Masterclass Remastered episode, the hosts are joined by educator and Dungeon Master David Lemke, who shares his expertise on running tabletop RPGs—particularly Dungeons & Dragons—for children. The conversation blends pedagogical insight with practical game mastering advice, offering tools, tips, and examples from David's real-world experience leading kid-friendly adventures. From session structure and tone to safety and engagement strategies, this episode equips GMs of all levels with the knowledge they need to run rewarding, responsible games for younger players. David Lemke DnD Adventure Club RPGBOT.Podcast Episodes DnD Adventure Club w/David Lemke – RPGBOT.News S3E58 RPGBOT.Podcast Bonus Episode – The Wild Beyond the Witchlight Topics Covered How running D&D for kids differs from traditional adult tables The benefits of TTRPGs for child development and social growth Building age-appropriate adventures with clear stakes and structure Using repetition and scaffolding for younger players' comprehension Managing attention spans and behavior without losing the fun Tips for introducing mechanics gradually over time Player safety, parental involvement, and appropriate content Teaching narrative agency and consequences in a kid-friendly way Group management in mixed-age or mixed-skill settings Customizing rulesets to better fit young players' needs Dealing with disruptive players and setting table expectations Tools, props, and miniatures that help children stay engaged Encouraging creativity without overwhelming new players Favorite stories and learning moments from David's past games Key Questions Answered How do you start a new D&D group for kids who've never played before? What kinds of monsters, settings, and themes work best for young adventurers? What house rules or simplifications can help keep the game moving smoothly? What are the educational benefits of playing D&D as a child? Key Takeaways Structure and Consistency Are Crucial Children thrive with predictable session formats, recurring NPCs, and simple mechanics introduced in layers. Fun Comes First Prioritize engagement and joy. Mechanics can wait—story, agency, and laughter are more important than perfect rules compliance. Rules Can Be Training Wheels Simplified rulesets or modified stat blocks help children feel empowered without cognitive overload. Session Length Matters Games for younger players are typically best kept to 60–90 minutes, with physical movement or breaks built in. Age-Appropriate Themes Tone down horror, violence, and complex moral ambiguity. Focus on problem-solving, teamwork, and simple, heroic stakes. Incorporate Physicality Props, dice towers, maps, and miniatures provide tactile feedback and keep attention focused. Safety Tools Aren't Just for Adults Use check-ins, “stop” mechanics, and clear expectations for behavior to build a safe, inclusive table. Behavior = Feedback Disruptive behavior is often a sign that the pacing or content needs adjusting, not that the child is “bad at D&D.” Parental Involvement Helps Keeping parents informed and engaged (or even including them at the table) helps build trust and supports continuity. Roleplay Builds Life Skills Improv, empathy, decision-making, and consequence are all transferable life lessons baked into the game. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Attention-Grabbing One-Liner: Ever accidentally summon an ancient mage, turn a wooden snake into a god, and commit light-hearted organ donation—all before lunch? Welcome to Daggerheart. A Huge Thank You to Our Sponsor: This episode of The RPGBOT.Podcast is proudly sponsored by DungeonFlow.app — the tool that makes prepping your next chaotic campaign way easier than bargaining with ancient swamp mages. From random traps to tactical encounter builders, DungeonFlow has everything you need to keep your GMing fast, fun, and possibly slightly cursed. Try it today! Episode Notes Join the RPGBOT crew as they dive sword-first into the murky waters of Daggerheart's rules, roleplay, and swamp-based shenanigans. This actual play episode showcases the team testing Daggerheart's unique mechanics in a live game—featuring moral dilemmas, tactical combat, team-based chaos, and the kind of questionable decisions you only get when players are given narrative power and access to enchanted loot. Daggerheart (affiliate link) Critical Role - Age of Umbra Content from RPGBOT.net Daggerheart Review Highlights include: Negotiating with an ancient imprisoned mage (because “what could go wrong?”). Infusing weapons with magical properties because ✨bling matters✨. Fighting fog, minions, and morally ambiguous dryads. Unleashing tag-team combos like it's a fantasy WWE match. Accidentally awakening a possibly divine wooden snake by giving it a literal heart. Debating whether looting enemy corpses is an ethical gray area or just Tuesday. Solving problems the old-fashioned way: violence, herbs, and interpretive dance. Reflecting on the game with a level of seriousness that lasts approximately 12 seconds. Key Takeaways: Ancient Mage Released: Because nothing says “trustworthy” like a centuries-old imprisoned spellcaster. Swamp Drama: The players defend a village from Haven soldiers and other damp threats. Infused Gear: Players can juice up weapons and armor with magical effects via questionable bargains. Battle Zoo Love: Shoutout to Pathfinder's third-party content and how it inspires new mechanics. Daggerheart Mechanics: Features player-driven combat, Unstoppable traits, and creative problem-solving. Fog of War, Literally: Environmental factors like fog actually mess with attacks—yay realism! Minion Management: Teamwork makes the goblins go down faster. Critical Hits Matter: One good roll can flip the whole fight. Combo Moves: Tag team attacks let players flex teamwork and flair. Loot = Plot: Bodies contain clues, and sometimes… friendship? Marching Orders Reveal Future Trouble™. Healing Flower Quest: A mission to save a life turns into a swamp-based therapy session. Dryad Dilemma: Morality gets tested when forest spirits demand payment. Snake Saga: A wooden snake transforms into a mythic being. It's weird. It's magical. It's peak Daggerheart. Humor-Driven Storytelling: The jokes are just as sharp as the weapons. Character Reflection: Players engage deeply with their characters (and each other). Narrative + Tactics: The sweet spot of story-driven mayhem. Next time on RPGBOT: Will the wooden snake return for vengeance or brunch? Will the swamp ever dry out? And most importantly—who still has the mage's phone number? Tune in to find out. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Funny First Line to Hook Listeners: Ever wonder what would happen if D&D and a therapy session had a magical woodland baby? Welcome to character creation in Daggerheart. Thank You to Our Sponsor – DungeonFlow.app: This episode of the RPGBOT.Podcast is proudly sponsored by DungeonFlow.app — your new favorite GM tool for organizing campaigns, generating traps, and describing suspiciously pulsing potted plants. Whether you're prepping a one-shot or wrangling a West Marches campaign, DungeonFlow makes your life easier, faster, and way less covered in metaphorical blood. Try it now and streamline your prep time before the rogue does something you'll regret. Show Notes – RPGBOT.Podcast: “Build-a-Hero Workshop: Daggerheart Character Creation” Episode Summary: In this episode, the RPGBOT crew rolls up their sleeves and jumps into the nine-step character creation process for Daggerheart, the new tabletop RPG from Darrington Press. They walk through each step with equal parts clarity and chaos, covering class selection, ancestry, traits, and all the crunchy bits that make your character unique. With plenty of laughs, in-character riffing, and mechanical breakdowns, this episode offers both a how-to guide and a preview of the joy of storytelling in Daggerheart. By the end, the hosts have fully built their heroes—and maybe a few existential crises. Daggerheart (affiliate link) Critical Role - Age of Umbra Content from RPGBOT.net Daggerheart Review Key Takeaways: Daggerheart's Nine-Step Process: Character creation is broken into a clean, accessible nine-step structure. Each phase builds both mechanics and narrative. Start With Class: Your class defines your role and primary skills—think of it as the “what do you do” in the adventuring world. Ancestry Without Number Crunch: Ancestries offer flavorful features and cultural context, but they don't mess with your ability scores. Community Ties Matter: Your character's community gives you story hooks, motivations, and plenty of fuel for roleplaying. Traits are Your Stats: These determine how good you are at doing stuff—like lifting, lying, or surviving a GM's spite. Get That Gear: Equipment isn't just for show—it helps define your combat style and survival options. Background Brings the Drama: Who were you before this? Backgrounds add emotional weight and goals. Experience Evolves You: Characters can earn and spend XP to grow, change, and regret that one time they fought a horse. Domain Cards Add Spice: These magical-ish cards provide unique abilities that distinguish your character's style and vibe. Set the Stage with a Campaign Frame: The final step helps align character concepts with the world and tone of the campaign, whether you're playing light-hearted fantasy or grimdark grief therapy. Additional Notes: Expect a focus on hope and fear mechanics in future episodes—Daggerheart leans into emotional storytelling. The system encourages creative freedom and personal storytelling over min-maxing. If you love theater kid energy and rules-light structure, Daggerheart may be your next RPG obsession. Listen now to hear the team craft heroes, crack jokes, and figure out whether a raccoon bard fits the campaign frame. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Ever accidentally traumatize your party during a goblin ambush? We did—so we made a whole episode about it. In this remastered episode, the RPGBOT crew rolls initiative on one of the most delicate balancing acts in tabletop role-playing games: how to manage difficulty and tone in combat scenarios. Whether you're a GM trying to run a gritty, high-stakes survival encounter or a player who just wants to dropkick goblins and crack jokes, this conversation explores how to harmonize challenge with narrative tone. The hosts unpack the psychology of danger, why tension doesn't always mean TPKs, and how even a good old-fashioned shinkick can feel appropriately heroic… or humiliating. They discuss combat pacing, how encounter design shapes the story, and how to use or avoid mechanical lethality to maintain player investment without disrupting tone. From slapstick to soul-crushing, the crew shares real-play examples and tools for aligning your combat difficulty with your table's emotional goals. Special thanks to Stubbenz for the idea for this episode RPGBOT.Podcast Episodes RPGBOT.Podcast S2E7 – Random Encounters Mörk Borg Cult: Heretic – RPGBOT.News S2E32 RPGBOT.News – MOAR The Monsters Know What They're Doing with Keith Ammann How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95 Other Stuff DnD 5e – Practical Guidet to Doom-Style DnD Combat Topics Covered: What is "shinkicking" in combat RP? A metaphor for unnecessarily brutal or tone-discordant moments in combat that break immersion or fun. Tone vs. Challenge: Aligning encounter difficulty with campaign tone (grimdark, heroic, comedic, etc.) When a tough fight feels earned versus when it feels like punishment How comedic or whimsical games can still have meaningful consequences Combat Design Fundamentals: Action economy and player agency Telegraphing danger vs. ambush mechanics The role of pacing and player morale in combat design The Danger Dial: When to turn the heat up for drama When to pull punches to keep the tone light Avoiding tonal whiplash: don't drop horror into a Muppet movie campaign DM Tools and Techniques: Using terrain, objectives, and non-lethal consequences Building tension without overwhelming Letting players feel clever rather than just lucky Player Perspective: How difficulty impacts character expression How to engage tone-conscious players in lethal fights Encouraging tone-setting through narration and description Funny and Real Examples: Times the hosts accidentally (or intentionally) broke tone When a joke fight got real—or a real fight turned into a running gag Key Takeaways Tone and difficulty must be balanced intentionally. A hard fight in a serious campaign feels very different than the same fight in a cartoonish or comedic setting. Challenge doesn't mean constant risk of death. Strategic design can create tension without always threatening character mortality. Telegraphing is critical. Players respond better to difficulty when they can see it coming and prepare accordingly. Don't let tone drift accidentally. Maintain narrative cohesion—know when a gritty beat enhances the story and when it undermines the vibe. Make combat emotionally resonant, not just mechanically hard. Personal stakes, consequences, and narrative weight can be more impactful than raw damage numbers. Player tone is part of table tone. Encouraging players to engage with the narrative tone helps reinforce consistency during combat. Not every moment needs to be epic. Allow room for levity, slapstick, or small-scale drama to humanize your game and make epic moments shine brighter. Shinkicking is avoidable. Unless you're trying to ruin someone's day, there are better ways to raise the stakes. Call to Action Want to run better combat and avoid emotional shinkicks? Share your favorite “wrong tone, wrong time” stories on social media and tag @RPGBOTDOTNET. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati