Podcasts about startplaying

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Best podcasts about startplaying

Latest podcast episodes about startplaying

The RPGBOT.Podcast
DAGGERHEART: HOW TO PLAY CHARACTER CREATION - Roll Stats, Choose a Class, Cry About Your Backstory

The RPGBOT.Podcast

Play Episode Listen Later Jul 14, 2025 46:48


Funny First Line to Hook Listeners: Ever wonder what would happen if D&D and a therapy session had a magical woodland baby? Welcome to character creation in Daggerheart. Thank You to Our Sponsor – DungeonFlow.app: This episode of the RPGBOT.Podcast is proudly sponsored by DungeonFlow.app — your new favorite GM tool for organizing campaigns, generating traps, and describing suspiciously pulsing potted plants. Whether you're prepping a one-shot or wrangling a West Marches campaign, DungeonFlow makes your life easier, faster, and way less covered in metaphorical blood. Try it now and streamline your prep time before the rogue does something you'll regret. Show Notes – RPGBOT.Podcast: “Build-a-Hero Workshop: Daggerheart Character Creation” Episode Summary: In this episode, the RPGBOT crew rolls up their sleeves and jumps into the nine-step character creation process for Daggerheart, the new tabletop RPG from Darrington Press. They walk through each step with equal parts clarity and chaos, covering class selection, ancestry, traits, and all the crunchy bits that make your character unique. With plenty of laughs, in-character riffing, and mechanical breakdowns, this episode offers both a how-to guide and a preview of the joy of storytelling in Daggerheart. By the end, the hosts have fully built their heroes—and maybe a few existential crises. Daggerheart (affiliate link) Critical Role - Age of Umbra Content from RPGBOT.net Daggerheart Review Key Takeaways: Daggerheart's Nine-Step Process: Character creation is broken into a clean, accessible nine-step structure. Each phase builds both mechanics and narrative. Start With Class: Your class defines your role and primary skills—think of it as the “what do you do” in the adventuring world. Ancestry Without Number Crunch: Ancestries offer flavorful features and cultural context, but they don't mess with your ability scores. Community Ties Matter: Your character's community gives you story hooks, motivations, and plenty of fuel for roleplaying. Traits are Your Stats: These determine how good you are at doing stuff—like lifting, lying, or surviving a GM's spite. Get That Gear: Equipment isn't just for show—it helps define your combat style and survival options. Background Brings the Drama: Who were you before this? Backgrounds add emotional weight and goals. Experience Evolves You: Characters can earn and spend XP to grow, change, and regret that one time they fought a horse. Domain Cards Add Spice: These magical-ish cards provide unique abilities that distinguish your character's style and vibe. Set the Stage with a Campaign Frame: The final step helps align character concepts with the world and tone of the campaign, whether you're playing light-hearted fantasy or grimdark grief therapy. Additional Notes: Expect a focus on hope and fear mechanics in future episodes—Daggerheart leans into emotional storytelling. The system encourages creative freedom and personal storytelling over min-maxing. If you love theater kid energy and rules-light structure, Daggerheart may be your next RPG obsession. Listen now to hear the team craft heroes, crack jokes, and figure out whether a raccoon bard fits the campaign frame. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
DAGGERHEART: HOW TO PLAY CHARACTER CREATION - Roll Stats, Choose a Class, Cry About Your Backstory

RPGBOT.Podcast

Play Episode Listen Later Jul 14, 2025 46:48


Funny First Line to Hook Listeners: Ever wonder what would happen if D&D and a therapy session had a magical woodland baby? Welcome to character creation in Daggerheart. Thank You to Our Sponsor – DungeonFlow.app: This episode of the RPGBOT.Podcast is proudly sponsored by DungeonFlow.app — your new favorite GM tool for organizing campaigns, generating traps, and describing suspiciously pulsing potted plants. Whether you're prepping a one-shot or wrangling a West Marches campaign, DungeonFlow makes your life easier, faster, and way less covered in metaphorical blood. Try it now and streamline your prep time before the rogue does something you'll regret. Show Notes – RPGBOT.Podcast: “Build-a-Hero Workshop: Daggerheart Character Creation” Episode Summary: In this episode, the RPGBOT crew rolls up their sleeves and jumps into the nine-step character creation process for Daggerheart, the new tabletop RPG from Darrington Press. They walk through each step with equal parts clarity and chaos, covering class selection, ancestry, traits, and all the crunchy bits that make your character unique. With plenty of laughs, in-character riffing, and mechanical breakdowns, this episode offers both a how-to guide and a preview of the joy of storytelling in Daggerheart. By the end, the hosts have fully built their heroes—and maybe a few existential crises. Daggerheart (affiliate link) Critical Role - Age of Umbra Content from RPGBOT.net Daggerheart Review Key Takeaways: Daggerheart's Nine-Step Process: Character creation is broken into a clean, accessible nine-step structure. Each phase builds both mechanics and narrative. Start With Class: Your class defines your role and primary skills—think of it as the “what do you do” in the adventuring world. Ancestry Without Number Crunch: Ancestries offer flavorful features and cultural context, but they don't mess with your ability scores. Community Ties Matter: Your character's community gives you story hooks, motivations, and plenty of fuel for roleplaying. Traits are Your Stats: These determine how good you are at doing stuff—like lifting, lying, or surviving a GM's spite. Get That Gear: Equipment isn't just for show—it helps define your combat style and survival options. Background Brings the Drama: Who were you before this? Backgrounds add emotional weight and goals. Experience Evolves You: Characters can earn and spend XP to grow, change, and regret that one time they fought a horse. Domain Cards Add Spice: These magical-ish cards provide unique abilities that distinguish your character's style and vibe. Set the Stage with a Campaign Frame: The final step helps align character concepts with the world and tone of the campaign, whether you're playing light-hearted fantasy or grimdark grief therapy. Additional Notes: Expect a focus on hope and fear mechanics in future episodes—Daggerheart leans into emotional storytelling. The system encourages creative freedom and personal storytelling over min-maxing. If you love theater kid energy and rules-light structure, Daggerheart may be your next RPG obsession. Listen now to hear the team craft heroes, crack jokes, and figure out whether a raccoon bard fits the campaign frame. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
SHINKICKING Remastered - Managing Difficulty and Tone in Combat RP

The RPGBOT.Podcast

Play Episode Listen Later Jul 12, 2025 63:51


Ever accidentally traumatize your party during a goblin ambush? We did—so we made a whole episode about it. In this remastered episode, the RPGBOT crew rolls initiative on one of the most delicate balancing acts in tabletop role-playing games: how to manage difficulty and tone in combat scenarios. Whether you're a GM trying to run a gritty, high-stakes survival encounter or a player who just wants to dropkick goblins and crack jokes, this conversation explores how to harmonize challenge with narrative tone. The hosts unpack the psychology of danger, why tension doesn't always mean TPKs, and how even a good old-fashioned shinkick can feel appropriately heroic… or humiliating. They discuss combat pacing, how encounter design shapes the story, and how to use or avoid mechanical lethality to maintain player investment without disrupting tone. From slapstick to soul-crushing, the crew shares real-play examples and tools for aligning your combat difficulty with your table's emotional goals. Special thanks to Stubbenz for the idea for this episode RPGBOT.Podcast Episodes RPGBOT.Podcast S2E7 – Random Encounters Mörk Borg Cult: Heretic – RPGBOT.News S2E32 RPGBOT.News – MOAR The Monsters Know What They're Doing with Keith Ammann How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95 Other Stuff DnD 5e – Practical Guidet to Doom-Style DnD Combat Topics Covered: What is "shinkicking" in combat RP? A metaphor for unnecessarily brutal or tone-discordant moments in combat that break immersion or fun. Tone vs. Challenge: Aligning encounter difficulty with campaign tone (grimdark, heroic, comedic, etc.) When a tough fight feels earned versus when it feels like punishment How comedic or whimsical games can still have meaningful consequences Combat Design Fundamentals: Action economy and player agency Telegraphing danger vs. ambush mechanics The role of pacing and player morale in combat design The Danger Dial: When to turn the heat up for drama When to pull punches to keep the tone light Avoiding tonal whiplash: don't drop horror into a Muppet movie campaign DM Tools and Techniques: Using terrain, objectives, and non-lethal consequences Building tension without overwhelming Letting players feel clever rather than just lucky Player Perspective: How difficulty impacts character expression How to engage tone-conscious players in lethal fights Encouraging tone-setting through narration and description Funny and Real Examples: Times the hosts accidentally (or intentionally) broke tone When a joke fight got real—or a real fight turned into a running gag Key Takeaways Tone and difficulty must be balanced intentionally. A hard fight in a serious campaign feels very different than the same fight in a cartoonish or comedic setting. Challenge doesn't mean constant risk of death. Strategic design can create tension without always threatening character mortality. Telegraphing is critical. Players respond better to difficulty when they can see it coming and prepare accordingly. Don't let tone drift accidentally. Maintain narrative cohesion—know when a gritty beat enhances the story and when it undermines the vibe. Make combat emotionally resonant, not just mechanically hard. Personal stakes, consequences, and narrative weight can be more impactful than raw damage numbers. Player tone is part of table tone. Encouraging players to engage with the narrative tone helps reinforce consistency during combat. Not every moment needs to be epic. Allow room for levity, slapstick, or small-scale drama to humanize your game and make epic moments shine brighter. Shinkicking is avoidable. Unless you're trying to ruin someone's day, there are better ways to raise the stakes. Call to Action Want to run better combat and avoid emotional shinkicks? Share your favorite “wrong tone, wrong time” stories on social media and tag @RPGBOTDOTNET. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
SHINKICKING Remastered - Managing Difficulty and Tone in Combat RP

RPGBOT.Podcast

Play Episode Listen Later Jul 12, 2025 63:51


Ever accidentally traumatize your party during a goblin ambush? We did—so we made a whole episode about it. In this remastered episode, the RPGBOT crew rolls initiative on one of the most delicate balancing acts in tabletop role-playing games: how to manage difficulty and tone in combat scenarios. Whether you're a GM trying to run a gritty, high-stakes survival encounter or a player who just wants to dropkick goblins and crack jokes, this conversation explores how to harmonize challenge with narrative tone. The hosts unpack the psychology of danger, why tension doesn't always mean TPKs, and how even a good old-fashioned shinkick can feel appropriately heroic… or humiliating. They discuss combat pacing, how encounter design shapes the story, and how to use or avoid mechanical lethality to maintain player investment without disrupting tone. From slapstick to soul-crushing, the crew shares real-play examples and tools for aligning your combat difficulty with your table's emotional goals. Special thanks to Stubbenz for the idea for this episode RPGBOT.Podcast Episodes RPGBOT.Podcast S2E7 – Random Encounters Mörk Borg Cult: Heretic – RPGBOT.News S2E32 RPGBOT.News – MOAR The Monsters Know What They're Doing with Keith Ammann How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95 Other Stuff DnD 5e – Practical Guidet to Doom-Style DnD Combat Topics Covered: What is "shinkicking" in combat RP? A metaphor for unnecessarily brutal or tone-discordant moments in combat that break immersion or fun. Tone vs. Challenge: Aligning encounter difficulty with campaign tone (grimdark, heroic, comedic, etc.) When a tough fight feels earned versus when it feels like punishment How comedic or whimsical games can still have meaningful consequences Combat Design Fundamentals: Action economy and player agency Telegraphing danger vs. ambush mechanics The role of pacing and player morale in combat design The Danger Dial: When to turn the heat up for drama When to pull punches to keep the tone light Avoiding tonal whiplash: don't drop horror into a Muppet movie campaign DM Tools and Techniques: Using terrain, objectives, and non-lethal consequences Building tension without overwhelming Letting players feel clever rather than just lucky Player Perspective: How difficulty impacts character expression How to engage tone-conscious players in lethal fights Encouraging tone-setting through narration and description Funny and Real Examples: Times the hosts accidentally (or intentionally) broke tone When a joke fight got real—or a real fight turned into a running gag Key Takeaways Tone and difficulty must be balanced intentionally. A hard fight in a serious campaign feels very different than the same fight in a cartoonish or comedic setting. Challenge doesn't mean constant risk of death. Strategic design can create tension without always threatening character mortality. Telegraphing is critical. Players respond better to difficulty when they can see it coming and prepare accordingly. Don't let tone drift accidentally. Maintain narrative cohesion—know when a gritty beat enhances the story and when it undermines the vibe. Make combat emotionally resonant, not just mechanically hard. Personal stakes, consequences, and narrative weight can be more impactful than raw damage numbers. Player tone is part of table tone. Encouraging players to engage with the narrative tone helps reinforce consistency during combat. Not every moment needs to be epic. Allow room for levity, slapstick, or small-scale drama to humanize your game and make epic moments shine brighter. Shinkicking is avoidable. Unless you're trying to ruin someone's day, there are better ways to raise the stakes. Call to Action Want to run better combat and avoid emotional shinkicks? Share your favorite “wrong tone, wrong time” stories on social media and tag @RPGBOTDOTNET. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
DAGGERHEART: HOW TO PLAY CONCEPTS AND THEMES - Cue the Spotlight, We're Monologuing Through Combat

The RPGBOT.Podcast

Play Episode Listen Later Jul 10, 2025 82:28


We upgraded Foundry, discovered a few surprise “features,” and then dove headfirst into the hope-and-fear-fueled mayhem of Daggerheart—join us for mechanics, emotions, and at least one character death that felt really personal. This episode of the RPGBOT.Podcast is sponsored by DungeonFlow.app, your one-stop shop for streamlining game prep and powering up your sessions. Whether you're navigating Daggerheart's emotional economy or just trying to remember what room had the spiky floor trap, DungeonFlow has your back. With encounter builders, random traps, and mood-setting room descriptions, it's like having a co-GM who doesn't argue about initiative order. Sign up now at DungeonFlow.app and take your table from chaos to controlled chaos. In this episode of the RPGBOT.Podcast, the crew kicks things off with a heroic tale of bravery: upgrading Foundry to version 13. With great power comes great mod compatibility checks—but hey, the new features are worth the hiccups! Once the tech dust settles, the gang dives into Daggerheart, the shiny new TTRPG from the folks at Darrington Press. From hit points and stress to hope, fear, and “please don't let me die here,” the team explores Daggerheart's unique approach to narrative and mechanics. They debate the crunchy bits, the soft edges, and the places where player creativity takes center stage. Along the way, they find just enough time to question the currency system, roast the movement rules (with love), and embrace the initiative mechanic that requires actual trust. Scary stuff. Key Takeaways: Foundry v13 brings new power to your table—but double-check those mods before you click "update." Daggerheart's mechanics are fueled by hope and fear, which is either brilliant or a therapy session waiting to happen. The resting system adds strategic depth without slowing the narrative. Resource management includes stress and HP, because feelings matter. Tiered play defines your character's journey, from barely surviving to epic storytelling. Armor rules with damage thresholds add depth—but not so much math you'll need a spreadsheet. Equipment tiers create clear gear progression, and swords still go “stab.” The initiative system promotes teamwork by letting players choose who goes next. Trust issues? Might wanna talk about that. The death system gives players dramatic, meaningful choices—finally, death with flair. The system is setting-agnostic, perfect for fantasy, sci-fi, post-apocalyptic baking contests, or whatever you're into. Movement mechanics could use polish, but if you've ever argued over diagonals in D&D, you'll feel right at home. Tune in for mechanics, drama, heartfelt dice rolls—and yes, a very suspicious shrub. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
DAGGERHEART: HOW TO PLAY CONCEPTS AND THEMES - Cue the Spotlight, We're Monologuing Through Combat

RPGBOT.Podcast

Play Episode Listen Later Jul 10, 2025 82:28


We upgraded Foundry, discovered a few surprise “features,” and then dove headfirst into the hope-and-fear-fueled mayhem of Daggerheart—join us for mechanics, emotions, and at least one character death that felt really personal. This episode of the RPGBOT.Podcast is sponsored by DungeonFlow.app, your one-stop shop for streamlining game prep and powering up your sessions. Whether you're navigating Daggerheart's emotional economy or just trying to remember what room had the spiky floor trap, DungeonFlow has your back. With encounter builders, random traps, and mood-setting room descriptions, it's like having a co-GM who doesn't argue about initiative order. Sign up now at DungeonFlow.app and take your table from chaos to controlled chaos. In this episode of the RPGBOT.Podcast, the crew kicks things off with a heroic tale of bravery: upgrading Foundry to version 13. With great power comes great mod compatibility checks—but hey, the new features are worth the hiccups! Once the tech dust settles, the gang dives into Daggerheart, the shiny new TTRPG from the folks at Darrington Press. From hit points and stress to hope, fear, and “please don't let me die here,” the team explores Daggerheart's unique approach to narrative and mechanics. They debate the crunchy bits, the soft edges, and the places where player creativity takes center stage. Along the way, they find just enough time to question the currency system, roast the movement rules (with love), and embrace the initiative mechanic that requires actual trust. Scary stuff. Key Takeaways: Foundry v13 brings new power to your table—but double-check those mods before you click "update." Daggerheart's mechanics are fueled by hope and fear, which is either brilliant or a therapy session waiting to happen. The resting system adds strategic depth without slowing the narrative. Resource management includes stress and HP, because feelings matter. Tiered play defines your character's journey, from barely surviving to epic storytelling. Armor rules with damage thresholds add depth—but not so much math you'll need a spreadsheet. Equipment tiers create clear gear progression, and swords still go “stab.” The initiative system promotes teamwork by letting players choose who goes next. Trust issues? Might wanna talk about that. The death system gives players dramatic, meaningful choices—finally, death with flair. The system is setting-agnostic, perfect for fantasy, sci-fi, post-apocalyptic baking contests, or whatever you're into. Movement mechanics could use polish, but if you've ever argued over diagonals in D&D, you'll feel right at home. Tune in for mechanics, drama, heartfelt dice rolls—and yes, a very suspicious shrub. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Dreamslayer Studios: RPG Podcast
NOIR02 - Dark Alleys - Episode 2 - Workin' the Night Shift

Dreamslayer Studios: RPG Podcast

Play Episode Listen Later Jul 7, 2025 152:20


The Reclaimers continue their search for Felicia Hardy's gal-pal after their dock-side zombie battle on the East End of the Isle of Manhattan. After a brief interlude and education with The Night Nurse, Claire Temple, The Reclaimers head over to Harlem to investigate the Blackwell and Son's Funeral Emporium. But their investigation is stalled with the interference of The Night Shift.The Reclaimers from In the Shadow of Evil and In the Mouth of Madness find themselves on the planet Noir in Marvel Galaxies after an incursion destroyed their reality. Want to hear the full intro song by Bombshell? Here's the link! https://youtu.be/nRHFs4ljz_QCheck out the new Horror Compendium for Everyday Heroes brought to you exclusively by Dreamslayer Studios! https://www.drivethrurpg.com/en/product/512154/requiem-a-horror-compendium-for-everyday-heroesFeaturing players from Startplaying.gamesLike what you see? Support us on Patreon at https://www.patreon.com/DreamslayerStudiosPick up your Dreamslayer Merch at https://www.teepublic.com/user/dreamslayer-studiosCheck out our website at https://dreamslayerstudios.renderforestsites.com/Join us on Facebook at https://www.facebook.com/dreamslayerstudios.entertainment/A Marvel Superheroes FASERIP RPG Actual PlayAdditional Music from this episode may be provided by Dark Fantasy Studio or Monument Studios. Thanks to our monthly supporters Staci Teter Artalis Jonathan Morton Oraxsis Laura Shepherd Clint Byrd Michael Brightbill

The RPGBOT.Podcast
SHADOWFELL - Get Your Gloom On

The RPGBOT.Podcast

Play Episode Listen Later Jul 7, 2025 61:05


What if your depression had hit points and could punch back? Welcome to the Shadowfell. Huge thanks to DungeonFlow.app for sponsoring this episode—because even in the Shadowfell, your dungeon prep shouldn't be a nightmare. Sign up today at DungeonFlow.app and start building better encounters, faster. It's free to try, easy to use, and unlike the Shadowfell... it won't drain your soul. In this laughably bleak episode, the RPGBOT crew takes a torch (dimly lit, flickering with existential dread) and dives headfirst into the Shadowfell—D&D's very own Plane of Gloom, where your hopes go to die and the sun never texts you back. The hosts unpack the lore, the gloomcore aesthetics, and the mechanics of navigating this dreary dimension. From emo elf-goths to soul-sucking murder ghosts, they explore the Shadowfell's rich tapestry of despair with their trademark mix of irreverent humor and actual, useful advice. They cover Shadowfell travel tips (spoiler: don't forget your psychic damage buffer), notable creatures like Nightwalkers and Sorrow Sworn, and character options like the Shadar-Kai, for when you want your rogue to have a nose ring and chronic emotional detachment. Also: haunted vacation spots, deific edgelords, and a call for better horror monsters in D&D. Because the real horror is boring stat blocks. Book of Ebon Tides, Kobold Press (affiliate link) Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Shadowfell Pathfinder Wiki Archives of Nethys Key Takeaways The Shadowfell is the emo cousin of the Feywild – Think sad trees, gray skies, and your bard journaling about “the void.” Stranger Things is Shadowfell-adjacent – The Upside Down is basically what happens when Vecna fails upward. How to get there – Use Shadow Crossings, dark rituals, or emotionally devastating breakups. Character options abound – Play a Shadar-Kai for teleporting angst or a Fetchling for stylish gloom-chic. Sorrow Sworn are weaponized sadness – They literally punch you with feelings. Therapy not included. Nightwalkers? Nope. – These CR nightmares are like walking voids of death, and not in a metaphorical way. Dark Powers are... mysterious? – Like your crush from high school who only wore black and spoke in riddles. Char, Queen of Shadow – She's hot, terrifying, and probably has a playlist full of Evanescence. Shadowfell Tourism – Visit Evernight! Stay at the Tower of Loss! Bring your own light source and will to live. D&D needs better horror monsters – Less "zombie #87", more “this thing screams in your brain and smells like your mom's regret.” Understanding the Shadowfell makes games richer – Misery loves roleplay. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

RPGBOT.Podcast
SHADOWFELL - Get Your Gloom On

RPGBOT.Podcast

Play Episode Listen Later Jul 7, 2025 61:05


What if your depression had hit points and could punch back? Welcome to the Shadowfell. Huge thanks to DungeonFlow.app for sponsoring this episode—because even in the Shadowfell, your dungeon prep shouldn't be a nightmare. Sign up today at DungeonFlow.app and start building better encounters, faster. It's free to try, easy to use, and unlike the Shadowfell... it won't drain your soul. In this laughably bleak episode, the RPGBOT crew takes a torch (dimly lit, flickering with existential dread) and dives headfirst into the Shadowfell—D&D's very own Plane of Gloom, where your hopes go to die and the sun never texts you back. The hosts unpack the lore, the gloomcore aesthetics, and the mechanics of navigating this dreary dimension. From emo elf-goths to soul-sucking murder ghosts, they explore the Shadowfell's rich tapestry of despair with their trademark mix of irreverent humor and actual, useful advice. They cover Shadowfell travel tips (spoiler: don't forget your psychic damage buffer), notable creatures like Nightwalkers and Sorrow Sworn, and character options like the Shadar-Kai, for when you want your rogue to have a nose ring and chronic emotional detachment. Also: haunted vacation spots, deific edgelords, and a call for better horror monsters in D&D. Because the real horror is boring stat blocks. Book of Ebon Tides, Kobold Press (affiliate link) Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Shadowfell Pathfinder Wiki Archives of Nethys Key Takeaways The Shadowfell is the emo cousin of the Feywild – Think sad trees, gray skies, and your bard journaling about “the void.” Stranger Things is Shadowfell-adjacent – The Upside Down is basically what happens when Vecna fails upward. How to get there – Use Shadow Crossings, dark rituals, or emotionally devastating breakups. Character options abound – Play a Shadar-Kai for teleporting angst or a Fetchling for stylish gloom-chic. Sorrow Sworn are weaponized sadness – They literally punch you with feelings. Therapy not included. Nightwalkers? Nope. – These CR nightmares are like walking voids of death, and not in a metaphorical way. Dark Powers are... mysterious? – Like your crush from high school who only wore black and spoke in riddles. Char, Queen of Shadow – She's hot, terrifying, and probably has a playlist full of Evanescence. Shadowfell Tourism – Visit Evernight! Stay at the Tower of Loss! Bring your own light source and will to live. D&D needs better horror monsters – Less "zombie #87", more “this thing screams in your brain and smells like your mom's regret.” Understanding the Shadowfell makes games richer – Misery loves roleplay. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

The RPGBOT.Podcast
LIGHT AND DARKNESS Remastered - Because apparently no one packs torches anymore...

The RPGBOT.Podcast

Play Episode Listen Later Jul 5, 2025 63:47


If you've ever wondered why your dungeon feels less like a terrifying crawl through the dark and more like a grayscale video game, this episode shines a light on everything wrong—and weird—about darkvision. In this remastered and updated episode of the RPGBOT.Podcast, the hosts revisit one of their most debated topics: how vision mechanics function in tabletop RPGs, especially Dungeons & Dragons and Pathfinder. They dive deep into how different systems handle lighting, visibility, and the ever-confusing rules around darkvision. The episode unpacks the practical and narrative implications of light and darkness on exploration, combat, and roleplay—while also poking fun at the sheer absurdity of adventurers who can see in total darkness but never think to bring a lantern. Whether you're a rules lawyer, a narrative-driven GM, or just someone who's tired of arguing over torches, this episode casts a light on what works, what doesn't, and how to make vision mechanics better at your table. Key Discussion Points: Darkvision is Overused Most fantasy races have darkvision, which undermines the significance of light sources and ambient visibility mechanics in dungeon crawls and wilderness travel. Darkness Isn't a Binary The hosts break down how various RPG systems treat “darkness” as either full concealment or simply a lighting condition—highlighting how this impacts realism and gameplay clarity. Low-Light Vision, Infrared, and Blindsight There's a whirlwind of different vision types across systems. The crew discusses how these interact with rules as written, and how easily they're misinterpreted or misused. Narrative Consequences of Light Lighting impacts tone, mood, and narrative. A well-placed torch can heighten suspense; a spell like Darkness can reshape a battlefield. Mechanical Consequences Fighting in dim light? You might have disadvantage. No vision in magical darkness? Better hope someone brought See Invisibility or Devil's Sight. The hosts detail how to make vision a tactical element again. The “Human Tax” Playing a human or other race without darkvision often feels like a penalty, rather than a tradeoff. The crew discusses how to rebalance the lighting meta to make non-darkvision races feel less punished. Solutions for GMs From clever dungeon design to creative lighting rules, the team suggests practical strategies for making light and darkness relevant again—without slowing down the game. The Meta Problem Darkvision often becomes an assumed default at many tables. The episode closes with a call to reevaluate assumptions and bring tension back to the dark. Key Takeaways: Darkvision is often poorly explained, inconsistently applied, and over-relied upon. Making light meaningful again requires buy-in from both players and GMs. Vision types beyond darkvision (like tremorsense or truesight) are powerful tools—but can be balance-breaking if unchecked. Lighting should be a storytelling element as well as a mechanical tool. Consider adding environmental challenges, magical lighting effects, and vision-blocking terrain to elevate encounters. Don't be afraid to reward clever lighting solutions or punish parties who ignore visibility as a tactical factor. A torchlit dungeon is more exciting than one where everyone sees perfectly in grayscale. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
LIGHT AND DARKNESS Remastered - Because apparently no one packs torches anymore...

RPGBOT.Podcast

Play Episode Listen Later Jul 5, 2025 63:47


If you've ever wondered why your dungeon feels less like a terrifying crawl through the dark and more like a grayscale video game, this episode shines a light on everything wrong—and weird—about darkvision. In this remastered and updated episode of the RPGBOT.Podcast, the hosts revisit one of their most debated topics: how vision mechanics function in tabletop RPGs, especially Dungeons & Dragons and Pathfinder. They dive deep into how different systems handle lighting, visibility, and the ever-confusing rules around darkvision. The episode unpacks the practical and narrative implications of light and darkness on exploration, combat, and roleplay—while also poking fun at the sheer absurdity of adventurers who can see in total darkness but never think to bring a lantern. Whether you're a rules lawyer, a narrative-driven GM, or just someone who's tired of arguing over torches, this episode casts a light on what works, what doesn't, and how to make vision mechanics better at your table. Key Discussion Points: Darkvision is Overused Most fantasy races have darkvision, which undermines the significance of light sources and ambient visibility mechanics in dungeon crawls and wilderness travel. Darkness Isn't a Binary The hosts break down how various RPG systems treat “darkness” as either full concealment or simply a lighting condition—highlighting how this impacts realism and gameplay clarity. Low-Light Vision, Infrared, and Blindsight There's a whirlwind of different vision types across systems. The crew discusses how these interact with rules as written, and how easily they're misinterpreted or misused. Narrative Consequences of Light Lighting impacts tone, mood, and narrative. A well-placed torch can heighten suspense; a spell like Darkness can reshape a battlefield. Mechanical Consequences Fighting in dim light? You might have disadvantage. No vision in magical darkness? Better hope someone brought See Invisibility or Devil's Sight. The hosts detail how to make vision a tactical element again. The “Human Tax” Playing a human or other race without darkvision often feels like a penalty, rather than a tradeoff. The crew discusses how to rebalance the lighting meta to make non-darkvision races feel less punished. Solutions for GMs From clever dungeon design to creative lighting rules, the team suggests practical strategies for making light and darkness relevant again—without slowing down the game. The Meta Problem Darkvision often becomes an assumed default at many tables. The episode closes with a call to reevaluate assumptions and bring tension back to the dark. Key Takeaways: Darkvision is often poorly explained, inconsistently applied, and over-relied upon. Making light meaningful again requires buy-in from both players and GMs. Vision types beyond darkvision (like tremorsense or truesight) are powerful tools—but can be balance-breaking if unchecked. Lighting should be a storytelling element as well as a mechanical tool. Consider adding environmental challenges, magical lighting effects, and vision-blocking terrain to elevate encounters. Don't be afraid to reward clever lighting solutions or punish parties who ignore visibility as a tactical factor. A torchlit dungeon is more exciting than one where everyone sees perfectly in grayscale. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
WARHAMMER FANTASY ROLE PLAY Part IV: Review - Fate, Fortune, and Fragile Line Between Hero and Corpse

The RPGBOT.Podcast

Play Episode Listen Later Jul 3, 2025 66:12


Come for the Skaven, stay because you failed your bribery check and now you're wanted for heresy. Want to Join the Adventure? If you're craving chaos, corruption, and career advancement (in-game, of course), join Ash Ely's West Marches campaign on StartPlaying.games. Explore the treacherous roads, clash blades with the forces of corruption, and roll the bones in the grimdark world of Warhammer Fantasy. Whether you're a grizzled veteran or fresh meat for the dice gods, Ash has a seat at the table for you. Show Notes: In this episode of the RPGBOT.Podcast, the hosts venture deeper into the grim and perilous world of Warhammer Fantasy Roleplay. The conversation centers on how chance, mechanics, and narrative intertwine to create memorable and brutal gaming experiences. From unlucky dice rolls to warpstone corruption, the hosts unpack the intricate systems that shape character arcs, decision-making, and party dynamics. The discussion kicks off with a recap of the latest Elite Quest and its far-reaching consequences. As the players navigate dangerous terrain, social encounters, and the ever-present threat of death, they reflect on how randomness and risk shape both success and failure in meaningful ways. The hosts also explore the psychological toll of bad luck, the math behind randomness, and the emotional highs of roleplaying through adversity. Tying all of it together is a breakdown of Warhammer's signature mechanics: deadly combat, the role of Fate and Fortune, bribery and sin, and how religion and corruption guide a character's evolution. The conversation reveals how complex mechanics—when well understood—enhance immersion and storytelling at the table. Key Takeaways: The Elite Quest showcases how player decisions carry lasting consequences in Warhammer Fantasy. Luck isn't just flavor—it's a central mechanic that can define a character's fate. Players experience randomness differently depending on how dice rolls or generators are used, which can affect perceptions of fairness. Failure often leads to stronger roleplaying opportunities than success. Warhammer's social systems and bribery mechanics add tension and strategy to every interaction. Combat is brutally realistic, rewarding planning and punishing recklessness. Warpstone and the threat of corruption introduce moral and mechanical complications. Degrees of success and failure enrich the storytelling process by adding nuance to outcomes. Interacting with NPCs meaningfully influences player choices and world development. Understanding the game's mechanics, especially around risk management, is essential to enjoyable play. The Fate and Fortune system provides a safety net, but strategic use is crucial. Character Talents can drive unique and hilarious roleplay decisions. Religion, sin points, and moral consequences give depth to character arcs. Career advancement encourages players to evolve their characters narratively and mechanically. The Skaven hierarchy is complex and important to gameplay and setting immersion. Warhammer's economic systems may be intentionally frustrating to reflect the setting's grim realism. Accents and cultural misunderstandings (in-character) can lead to entertaining and awkward situations. A strong sense of gaming community adds to the emotional impact of each session. Audience engagement—both live and post-show—sparks thoughtful discussion and feedback.   If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

RPGBOT.Podcast
WARHAMMER FANTASY ROLE PLAY Part IV: Review - Fate, Fortune, and Fragile Line Between Hero and Corpse

RPGBOT.Podcast

Play Episode Listen Later Jul 3, 2025 66:12


Come for the Skaven, stay because you failed your bribery check and now you're wanted for heresy. Want to Join the Adventure? If you're craving chaos, corruption, and career advancement (in-game, of course), join Ash Ely's West Marches campaign on StartPlaying.games. Explore the treacherous roads, clash blades with the forces of corruption, and roll the bones in the grimdark world of Warhammer Fantasy. Whether you're a grizzled veteran or fresh meat for the dice gods, Ash has a seat at the table for you. Show Notes: In this episode of the RPGBOT.Podcast, the hosts venture deeper into the grim and perilous world of Warhammer Fantasy Roleplay. The conversation centers on how chance, mechanics, and narrative intertwine to create memorable and brutal gaming experiences. From unlucky dice rolls to warpstone corruption, the hosts unpack the intricate systems that shape character arcs, decision-making, and party dynamics. The discussion kicks off with a recap of the latest Elite Quest and its far-reaching consequences. As the players navigate dangerous terrain, social encounters, and the ever-present threat of death, they reflect on how randomness and risk shape both success and failure in meaningful ways. The hosts also explore the psychological toll of bad luck, the math behind randomness, and the emotional highs of roleplaying through adversity. Tying all of it together is a breakdown of Warhammer's signature mechanics: deadly combat, the role of Fate and Fortune, bribery and sin, and how religion and corruption guide a character's evolution. The conversation reveals how complex mechanics—when well understood—enhance immersion and storytelling at the table. Key Takeaways: The Elite Quest showcases how player decisions carry lasting consequences in Warhammer Fantasy. Luck isn't just flavor—it's a central mechanic that can define a character's fate. Players experience randomness differently depending on how dice rolls or generators are used, which can affect perceptions of fairness. Failure often leads to stronger roleplaying opportunities than success. Warhammer's social systems and bribery mechanics add tension and strategy to every interaction. Combat is brutally realistic, rewarding planning and punishing recklessness. Warpstone and the threat of corruption introduce moral and mechanical complications. Degrees of success and failure enrich the storytelling process by adding nuance to outcomes. Interacting with NPCs meaningfully influences player choices and world development. Understanding the game's mechanics, especially around risk management, is essential to enjoyable play. The Fate and Fortune system provides a safety net, but strategic use is crucial. Character Talents can drive unique and hilarious roleplay decisions. Religion, sin points, and moral consequences give depth to character arcs. Career advancement encourages players to evolve their characters narratively and mechanically. The Skaven hierarchy is complex and important to gameplay and setting immersion. Warhammer's economic systems may be intentionally frustrating to reflect the setting's grim realism. Accents and cultural misunderstandings (in-character) can lead to entertaining and awkward situations. A strong sense of gaming community adds to the emotional impact of each session. Audience engagement—both live and post-show—sparks thoughtful discussion and feedback.   If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

The RPGBOT.Podcast
WARHAMMER FANTASY ROLE PLAY Pt III: Example Play - Bring Gloves, Trust No One, and Never Sniff the Daisies

The RPGBOT.Podcast

Play Episode Listen Later Jun 30, 2025 89:50


If you've ever asked, “How do I actually play Warhammer Fantasy Role Play?”—this episode is your crash course, chaos crash cart, and comedy club all rolled into one. Grab your dice, pack your herbs, and don't forget your gloves. Things are about to get weird in the woods. Thank you to our sponsor, DM Adamantine! If you're ready to play with an expert GM in a one-of-a-kind setting, check out Dungeon Master Adamantine at dungeonmasteradamantine.com or find him on StartPlaying for custom sessions in Greece or online! In this episode of the RPGBOT.Podcast, the crew dives headfirst into the brutal, baroque, and frequently blood-soaked world of Warhammer Fantasy Role Play (WFRP). If you're curious how to actually play this wonderfully grim system, this episode is your map through the muck. Starting from character creation and setting expectations, all the way to navigating the forest of chaos (literally), the group explores what makes WFRP so distinct: the constant tension between survival and corruption, competition and camaraderie, comedy and catastrophe. The party's in-character quest for the rare herb Bitterknot becomes the perfect showcase for WFRP's mechanics and tone. Along the way, they meet eccentric NPCs, battle chaos-touched creatures, and argue about gloves—a classic day in the Empire. Whether you're a grizzled veteran of the Old World or thinking about picking up the dice for the first time, this episode shows you how to embrace the grit, gallows humor, and genuine strategy of Warhammer Fantasy. Key Takeaways Setting & Tone Warhammer presents a grim, dangerous world filled with corruption, chaos, and questionable hygiene. Altdorf acts as a central hub for player activity and plot progression. Survival, suspicion, and dark humor are essential ingredients to the game's tone. Character & Story Characters come with detailed backstories that influence gameplay decisions. The party dynamic (rivals for a master's favor) fuels roleplaying opportunities and in-game tension. Motivations matter—success often depends on how well characters leverage their personal goals. Low resources and high stakes force creative problem-solving and resource management. The Quest for Bitterknot The search for the rare herb Bitterknot ties together exploration, negotiation, and danger. Players interact with memorable NPCs like the allergy-prone Old Marla and helpful friend Kruger. Preparation, like acquiring gloves and supplies, plays a huge role in staying alive. Exploration & Conflict The Blood Pine Woods are filled with beastmen, warp-tainted terrain, and the occasional dead horse. Exploration includes clue-finding (claw marks, glowing signs) and evasion through stealth. Highwaymen introduce social conflict, resolved through intimidation or diplomacy. Combat & Mechanics Initiative rolls set the pace; positioning and terrain influence the outcomes. Combat emphasizes both tactical planning and the chaos of dice-driven randomness. Environmental strategy can be key to survival. Warpstone introduces a risk-reward dilemma: magical power at the cost of corruption and mutation. Corruption & Consequences Corruption checks protect characters from warping into something... less than human. Warpstone may grant power, but repeated use can change characters in dramatic ways. Decisions in combat and exploration ripple through the story and character arcs. Humor & Group Dynamics Unexpected moments like daisy allergies and potion mishaps add levity to grim adventures. Player banter and team dynamics are essential to the fun and flavor of the game. Return to Altdorf provides a moment of reflection—and the kind of closure only WFRP can offer. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Anywhere But Now
The Joy of GMing w Special Guest Sam Dunnewold!

Anywhere But Now

Play Episode Listen Later Jun 30, 2025 76:51


In this episode, Casey Jones chats with award-winning tabletop designer and mastermind behind the Dice Exploder Podcast, Sam Dunnewold! Together, we dive into:• the ins and outs of creating (and naming) a timeless sci-fi TTRPG• breaking down game mechanics one-by-one• the essence of a great heist game• prioritizing the creative process when you have a whole list of ideasWhether you're a game designer, podcaster, or a creative of any kind, you'll find fresh inspiration in this stimulating conversation.

RPGBOT.Podcast
WARHAMMER FANTASY ROLE PLAY Pt III: Example Play - Bring Gloves, Trust No One, and Never Sniff the Daisies

RPGBOT.Podcast

Play Episode Listen Later Jun 30, 2025 89:50


If you've ever asked, “How do I actually play Warhammer Fantasy Role Play?”—this episode is your crash course, chaos crash cart, and comedy club all rolled into one. Grab your dice, pack your herbs, and don't forget your gloves. Things are about to get weird in the woods. Thank you to our sponsor, DM Adamantine! If you're ready to play with an expert GM in a one-of-a-kind setting, check out Dungeon Master Adamantine at dungeonmasteradamantine.com or find him on StartPlaying for custom sessions in Greece or online! In this episode of the RPGBOT.Podcast, the crew dives headfirst into the brutal, baroque, and frequently blood-soaked world of Warhammer Fantasy Role Play (WFRP). If you're curious how to actually play this wonderfully grim system, this episode is your map through the muck. Starting from character creation and setting expectations, all the way to navigating the forest of chaos (literally), the group explores what makes WFRP so distinct: the constant tension between survival and corruption, competition and camaraderie, comedy and catastrophe. The party's in-character quest for the rare herb Bitterknot becomes the perfect showcase for WFRP's mechanics and tone. Along the way, they meet eccentric NPCs, battle chaos-touched creatures, and argue about gloves—a classic day in the Empire. Whether you're a grizzled veteran of the Old World or thinking about picking up the dice for the first time, this episode shows you how to embrace the grit, gallows humor, and genuine strategy of Warhammer Fantasy. Key Takeaways Setting & Tone Warhammer presents a grim, dangerous world filled with corruption, chaos, and questionable hygiene. Altdorf acts as a central hub for player activity and plot progression. Survival, suspicion, and dark humor are essential ingredients to the game's tone. Character & Story Characters come with detailed backstories that influence gameplay decisions. The party dynamic (rivals for a master's favor) fuels roleplaying opportunities and in-game tension. Motivations matter—success often depends on how well characters leverage their personal goals. Low resources and high stakes force creative problem-solving and resource management. The Quest for Bitterknot The search for the rare herb Bitterknot ties together exploration, negotiation, and danger. Players interact with memorable NPCs like the allergy-prone Old Marla and helpful friend Kruger. Preparation, like acquiring gloves and supplies, plays a huge role in staying alive. Exploration & Conflict The Blood Pine Woods are filled with beastmen, warp-tainted terrain, and the occasional dead horse. Exploration includes clue-finding (claw marks, glowing signs) and evasion through stealth. Highwaymen introduce social conflict, resolved through intimidation or diplomacy. Combat & Mechanics Initiative rolls set the pace; positioning and terrain influence the outcomes. Combat emphasizes both tactical planning and the chaos of dice-driven randomness. Environmental strategy can be key to survival. Warpstone introduces a risk-reward dilemma: magical power at the cost of corruption and mutation. Corruption & Consequences Corruption checks protect characters from warping into something... less than human. Warpstone may grant power, but repeated use can change characters in dramatic ways. Decisions in combat and exploration ripple through the story and character arcs. Humor & Group Dynamics Unexpected moments like daisy allergies and potion mishaps add levity to grim adventures. Player banter and team dynamics are essential to the fun and flavor of the game. Return to Altdorf provides a moment of reflection—and the kind of closure only WFRP can offer. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
DEITIES Remastered - Divine powers, celestial politics, and heresy to keep things interesting.

The RPGBOT.Podcast

Play Episode Listen Later Jun 28, 2025 54:29


Ever wondered what happens when your cleric starts a cult, your paladin questions their god, and your podcast host thinks he is one? Tune in and find out. In this episode, the RPGBOT.Podcast crew dives deep into the divine—and the deranged—as they tackle the topic of religion in tabletop RPGs. From the celestial bureaucracy of the Forgotten Realms to Pathfinder's heavily codified pantheon, the hosts examine how religion shapes settings, drives character motivation, and complicates moral choices. The discussion explores the roles of deities, demigods, and divine casters, while also indulging in some theological tomfoolery—particularly Randall's growing obsession with founding his own religion (again). The team debates the practicality of divine mandates, the game balance implications of cleric subclasses, and the power fantasy baked into faith-based character classes. The conversation also touches on real-world mythology, the narrative utility of gods behaving badly, and the delicate balance between satire, reverence, and good storytelling. They offer advice for players looking to roleplay pious characters, and for GMs aiming to weave religion into their campaigns without derailing the plot—or sparking a holy war at the table. Heroforge (affiliate link) RPGBOT.Podcast Episodes RPGBOT.Podcast Episode 6 – The Tarrasque Keith Baker on Eberron – RPGBOT.Masterclass S3E3 Fate of the Norns – RPGBOT.News S3E33 Uncaged Goddesses – RPGBOT.News S2E85 Content from RPGBOT.net DnD 5e – New Multiclass Build Handbook: Bugbear-y Me In Damage Other Stuff Call of Cthulhu DragonLance: Shadow of the Dragon Queen (affiliate link) Eberron Forgotten Realms Key Topics Covered What is religion in RPGs, really? A look at how deities and religious systems function mechanically, thematically, and narratively in TTRPGs. Clerics, paladins, and divine magic users Breaking down how divine spellcasting differs from arcane, and why worship matters when you're trying to resurrect someone. Pantheon building for GMs Advice on how to craft believable deities, religious orders, and mythologies without creating a 500-page cosmology document. Pathfinder vs. D&D: Theological Smackdown Comparing how each system handles religion, from domain mechanics to deity portfolios. Randall's "cult" update A recurring segment where Randall outlines the tenets of his latest personal religion, now featuring more bureaucracy and glowing robes. Real-world inspiration Drawing from world mythologies—Greek, Norse, Egyptian, and more—to inform homebrew pantheons and religious conflict. How to roleplay faith without being a jerk The dos and don'ts of playing religious characters respectfully and effectively, whether they're humble missionaries or fire-and-brimstone zealots. Religion as a plot device Using divine conflict, prophecy, and religious institutions to drive compelling story arcs and moral dilemmas. Key Takeaways Religion in RPGs should serve the story, not dominate it unless you're running a full-on holy crusade campaign (in which case, go nuts). Clerics and paladins aren't just healbots and smite machines—their connection to a divine force can be a powerful roleplay and plot development tool. Pathfinder 2E provides more mechanical granularity for divine casters, including strict deity rules, domains, and edicts, while D&D 5E often leaves more interpretive space. Don't be afraid to create your own gods—as long as the players buy in, custom pantheons can be more meaningful than official lore. Faith can be funny, dramatic, or both—as Randall proves, religion doesn't always have to be serious to be significant. Avoid real-world controversy by keeping fantasy religion grounded in the game world, and respecting your table's comfort levels. NPC clergy can serve as guides, foils, or villains—well-developed religious characters can offer a moral compass or a righteous threat. Religious conflict can enhance drama—whether it's interfaith strife, fallen paladins, or rogue prophets with too much divine backing. Closing Thoughts Divine intervention is just another storytelling tool—sometimes it's literal lightning bolts, and sometimes it's a quiet moment of purpose for your character. Use it well, and you'll find that gods can add more than just healing spells to your game. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
DEITIES Remastered - Divine powers, celestial politics, and heresy to keep things interesting.

RPGBOT.Podcast

Play Episode Listen Later Jun 28, 2025 54:29


Ever wondered what happens when your cleric starts a cult, your paladin questions their god, and your podcast host thinks he is one? Tune in and find out. In this episode, the RPGBOT.Podcast crew dives deep into the divine—and the deranged—as they tackle the topic of religion in tabletop RPGs. From the celestial bureaucracy of the Forgotten Realms to Pathfinder's heavily codified pantheon, the hosts examine how religion shapes settings, drives character motivation, and complicates moral choices. The discussion explores the roles of deities, demigods, and divine casters, while also indulging in some theological tomfoolery—particularly Randall's growing obsession with founding his own religion (again). The team debates the practicality of divine mandates, the game balance implications of cleric subclasses, and the power fantasy baked into faith-based character classes. The conversation also touches on real-world mythology, the narrative utility of gods behaving badly, and the delicate balance between satire, reverence, and good storytelling. They offer advice for players looking to roleplay pious characters, and for GMs aiming to weave religion into their campaigns without derailing the plot—or sparking a holy war at the table. Heroforge (affiliate link) RPGBOT.Podcast Episodes RPGBOT.Podcast Episode 6 – The Tarrasque Keith Baker on Eberron – RPGBOT.Masterclass S3E3 Fate of the Norns – RPGBOT.News S3E33 Uncaged Goddesses – RPGBOT.News S2E85 Content from RPGBOT.net DnD 5e – New Multiclass Build Handbook: Bugbear-y Me In Damage Other Stuff Call of Cthulhu DragonLance: Shadow of the Dragon Queen (affiliate link) Eberron Forgotten Realms Key Topics Covered What is religion in RPGs, really? A look at how deities and religious systems function mechanically, thematically, and narratively in TTRPGs. Clerics, paladins, and divine magic users Breaking down how divine spellcasting differs from arcane, and why worship matters when you're trying to resurrect someone. Pantheon building for GMs Advice on how to craft believable deities, religious orders, and mythologies without creating a 500-page cosmology document. Pathfinder vs. D&D: Theological Smackdown Comparing how each system handles religion, from domain mechanics to deity portfolios. Randall's "cult" update A recurring segment where Randall outlines the tenets of his latest personal religion, now featuring more bureaucracy and glowing robes. Real-world inspiration Drawing from world mythologies—Greek, Norse, Egyptian, and more—to inform homebrew pantheons and religious conflict. How to roleplay faith without being a jerk The dos and don'ts of playing religious characters respectfully and effectively, whether they're humble missionaries or fire-and-brimstone zealots. Religion as a plot device Using divine conflict, prophecy, and religious institutions to drive compelling story arcs and moral dilemmas. Key Takeaways Religion in RPGs should serve the story, not dominate it unless you're running a full-on holy crusade campaign (in which case, go nuts). Clerics and paladins aren't just healbots and smite machines—their connection to a divine force can be a powerful roleplay and plot development tool. Pathfinder 2E provides more mechanical granularity for divine casters, including strict deity rules, domains, and edicts, while D&D 5E often leaves more interpretive space. Don't be afraid to create your own gods—as long as the players buy in, custom pantheons can be more meaningful than official lore. Faith can be funny, dramatic, or both—as Randall proves, religion doesn't always have to be serious to be significant. Avoid real-world controversy by keeping fantasy religion grounded in the game world, and respecting your table's comfort levels. NPC clergy can serve as guides, foils, or villains—well-developed religious characters can offer a moral compass or a righteous threat. Religious conflict can enhance drama—whether it's interfaith strife, fallen paladins, or rogue prophets with too much divine backing. Closing Thoughts Divine intervention is just another storytelling tool—sometimes it's literal lightning bolts, and sometimes it's a quiet moment of purpose for your character. Use it well, and you'll find that gods can add more than just healing spells to your game. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Do Dragons Dream Of Scorched Sheep? - A Dungeons & Dragons Podcast

In the undercity of Xal'rathis, the party encounter the first victims of the curse...If you want to learn to play D&D, Gadget is running beginner's sessions on Startplaying.Games. Take a seat at his table and check out what he's got to offer: Professional Game Master - Gadget | StartPlayingCONTACT USModern Escapism are creating Brilliant Podcasts | PatreonEmailInstagramBlueskyDiscordTwitchTikTokCheck out our other podcasts:Modern Escapismhttps://shows.acast.com/smashthatglasshttps://shows.acast.com/deepdiveloungeYou can also follow us individually at:BiggieGadgetStigCandyOodlesThis episode was written, produced and edited by GadgetSupport this show http://supporter.acast.com/scorchedsheep. Hosted on Acast. See acast.com/privacy for more information.

The RPGBOT.Podcast
PLANE OF ARBOREA - Where vibes are chaotic, food is suspicious, and trees hold grudges

The RPGBOT.Podcast

Play Episode Listen Later Jun 26, 2025 67:42


If you've ever wanted to party in a magical forest where the trees are judging you and the weather is trying to kill you, this is your episode. A massive thank you to Dungeon Master Adamantine for sponsoring this episode! Whether you want to explore mythic Athens in person or dive into the underdark from your living room, Nick Fotopoulos—aka DM Adamantine—runs unforgettable sessions across systems including D&D, Call of Cthulhu, and Vampire: The Masquerade. Book a game with him at his website or at StartPlaying. Episode Summary: In this episode of the RPGBOT.Podcast, the crew ascends to the upper planes—specifically Arborea, the chaotic good realm of unfiltered passion, overflowing food, and wildly unpredictable weather. The discussion kicks off with character dynamics in tabletop RPGs, including the joys of playing support roles (bards get a lot of love), and meanders gloriously into an exploration of Arborea's distinct layers and their mythic, emotional, and environmental weight. From the fertile lands of Arvandor to the infinite-but-three-feet-deep ocean of Aqualore, and the ruin-scattered, chalk-dusted dunes of Mithardir, the hosts explore what it means to live—or afterlive—in Arborea. They compare the plane to California, invoke the chaotic energy of a 24/7 frat party to describe Sylvania, and debate whether your party name really matters. Along the way, you'll encounter sentient forests, eldritch food carts, mysterious spiriters, and a lot of strong opinions about weather patterns and campaign storytelling. Heros' Feast (affiliate link) 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Arborea RPGBOT.Podcast Episodes The Abyss Archeron Arcadia The Beastlands Bytopia Carceri Celestia The Ethereal Plane The Feywild Hell Part 1 Hell Part 2 Limbo Mechanus Pandemonium Key Takeaways: Support Characters Shine: Playing bards and support-focused characters can be extremely rewarding, both narratively and mechanically. Arborea's Alignment: As a Chaotic Good plane, Arborea thrives on passion, impulse, and idealism—but it's not without danger. Oaths Matter: Making promises in Arborea might have magical or moral weight. Break them at your peril. Arvandor = Abundance: This lush and fertile layer feels like a divine Whole Foods. It's the breadbasket of the Outer Planes. Weather Gone Wild: You may experience thunderstorms, lightning, or perpetual sunlight—all in a matter of minutes. Ecology and Afterlife: Arborea is home to Eladrin, elven petitioners, and protective nature spirits. It might be your final resting place... or party destination. Aqualore: Vast ocean, but only three feet deep. Still wet, still weird. Sea elves abound, but not much else. Mithardir: A lifeless chalk desert haunted by ruins of fallen gods and vicious storms. Adventure hooks lie buried under sand. Nautilus: A floating trade hub where adventurers can find deep-sea gear—and probably a weird side quest. Sylvania: A kaleidoscopic chaos realm where every moment is a party and nothing makes sense. It's Animal House with cosmic consequences. Party Names: Whether you're “Team Fireball” or “The Drunken Disciples of Kord,” a good name makes recaps easier and sets the campaign tone. Pop Culture Comparisons: Arborea is described as California, Sylvania is Vegas meets Coachella, and the Widow's Henge might be Top Chef meets eldritch horror. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
PLANE OF ARBOREA - Where vibes are chaotic, food is suspicious, and trees hold grudges

RPGBOT.Podcast

Play Episode Listen Later Jun 26, 2025 67:42


If you've ever wanted to party in a magical forest where the trees are judging you and the weather is trying to kill you, this is your episode. A massive thank you to Dungeon Master Adamantine for sponsoring this episode! Whether you want to explore mythic Athens in person or dive into the underdark from your living room, Nick Fotopoulos—aka DM Adamantine—runs unforgettable sessions across systems including D&D, Call of Cthulhu, and Vampire: The Masquerade. Book a game with him at his website or at StartPlaying. Episode Summary: In this episode of the RPGBOT.Podcast, the crew ascends to the upper planes—specifically Arborea, the chaotic good realm of unfiltered passion, overflowing food, and wildly unpredictable weather. The discussion kicks off with character dynamics in tabletop RPGs, including the joys of playing support roles (bards get a lot of love), and meanders gloriously into an exploration of Arborea's distinct layers and their mythic, emotional, and environmental weight. From the fertile lands of Arvandor to the infinite-but-three-feet-deep ocean of Aqualore, and the ruin-scattered, chalk-dusted dunes of Mithardir, the hosts explore what it means to live—or afterlive—in Arborea. They compare the plane to California, invoke the chaotic energy of a 24/7 frat party to describe Sylvania, and debate whether your party name really matters. Along the way, you'll encounter sentient forests, eldritch food carts, mysterious spiriters, and a lot of strong opinions about weather patterns and campaign storytelling. Heros' Feast (affiliate link) 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Arborea RPGBOT.Podcast Episodes The Abyss Archeron Arcadia The Beastlands Bytopia Carceri Celestia The Ethereal Plane The Feywild Hell Part 1 Hell Part 2 Limbo Mechanus Pandemonium Key Takeaways: Support Characters Shine: Playing bards and support-focused characters can be extremely rewarding, both narratively and mechanically. Arborea's Alignment: As a Chaotic Good plane, Arborea thrives on passion, impulse, and idealism—but it's not without danger. Oaths Matter: Making promises in Arborea might have magical or moral weight. Break them at your peril. Arvandor = Abundance: This lush and fertile layer feels like a divine Whole Foods. It's the breadbasket of the Outer Planes. Weather Gone Wild: You may experience thunderstorms, lightning, or perpetual sunlight—all in a matter of minutes. Ecology and Afterlife: Arborea is home to Eladrin, elven petitioners, and protective nature spirits. It might be your final resting place... or party destination. Aqualore: Vast ocean, but only three feet deep. Still wet, still weird. Sea elves abound, but not much else. Mithardir: A lifeless chalk desert haunted by ruins of fallen gods and vicious storms. Adventure hooks lie buried under sand. Nautilus: A floating trade hub where adventurers can find deep-sea gear—and probably a weird side quest. Sylvania: A kaleidoscopic chaos realm where every moment is a party and nothing makes sense. It's Animal House with cosmic consequences. Party Names: Whether you're “Team Fireball” or “The Drunken Disciples of Kord,” a good name makes recaps easier and sets the campaign tone. Pop Culture Comparisons: Arborea is described as California, Sylvania is Vegas meets Coachella, and the Widow's Henge might be Top Chef meets eldritch horror. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
RETRAINING - Because your first draft was a dumpster fire...

The RPGBOT.Podcast

Play Episode Listen Later Jun 23, 2025 53:07


Ever pick a feat so bad it made your character question their entire existence? Good news—this episode is your mulligan. Need a professional GM to help you respec your party's chaos into a compelling narrative? Book a session with the one and only Dungeon Master Adamantine! Whether you're in Athens, Greece, connecting online, or just looking to combine your vacation with a dragon-slaying adventure, DM Adamantine is your go-to Game Master for high-quality TTRPG sessions in D&D, Call of Cthulhu, Vampire: The Masquerade, and more. Find your next unforgettable adventure at www.dungeonmasteradamantine.com or book sessions at StartPlaying.games/gm/dmadamantine. In this episode of the RPGBOT.Podcast, the hosts embrace change—literally—as they dive deep into the concept of retraining mechanics in tabletop RPGs like Dungeons & Dragons 5E and Pathfinder 2E. But before the character sheet gets erased, they kick things off with a nerdy detour into Neverwinter Nights 2: Enhanced Edition, share opinions on the Resident Evil franchise, and wax nostalgic about the golden age of gaming. Then the core conversation begins: What do you do when the feat you picked at Level 3 turns out to be hot garbage? Or when your barbarian realizes Intelligence isn't just a dump stat—it's a lifestyle choice? That's where retraining comes in. The hosts discuss why retraining is essential for both new and experienced players, the narrative and mechanical implications of character do-overs, and how GMs can avoid turning the process into a bureaucratic nightmare. They compare systems, critique design philosophies, and remind everyone that flexibility is key to fun. If you've ever regretted your build, re-specced mid-campaign, or wanted to take a mulligan on your bard's flute proficiency, this episode is for you. PF2 Retraining on Archives of Nethys Neverwinter Nights 2 (Affiliate Link) Strongholds and Followers Dimension20 NaddPod Slither Film Cornetto Trilogy Bojack Horseman Tedd Lasso Key Takeaways Retraining is essential for helping players adapt to new strategies, party dynamics, or just plain regret. Pathfinder 2E offers clear, structured retraining rules that make it easy to respec without breaking immersion. D&D 5E, by contrast, provides limited retraining options, often requiring house rules to fill in the gaps. Retraining is especially useful for new players who don't yet grasp the long-term consequences of build choices. Costs for retraining—whether time, gold, or in-world narrative—should be clear but not punitive. The “burden of knowledge” can be overwhelming; good retraining systems ease that pressure. Character development should be fluid, allowing for organic growth and change over time. Retraining can include skills, feats, class features, and even languages, though learning Infernal overnight might stretch believability. Tone shifting—from serious to humorous or vice versa—is an important skill for both players and GMs. Humor should act as a pressure release, not a tonal whiplash. Matching your group's emotional energy and narrative expectations is vital for a good game session. Every table should discuss retraining rules upfront, so expectations are clear and rerolls don't become courtroom dramas. Even Call of Cthulhu has unique retraining mechanics that focus on realism and narrative trauma—proof that every game handles it differently. Retraining mechanics support player agency, increase campaign longevity, and ultimately make the game more fun. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

RPGBOT.Podcast
RETRAINING - Because your first draft was a dumpster fire...

RPGBOT.Podcast

Play Episode Listen Later Jun 23, 2025 53:07


Ever pick a feat so bad it made your character question their entire existence? Good news—this episode is your mulligan. Need a professional GM to help you respec your party's chaos into a compelling narrative? Book a session with the one and only Dungeon Master Adamantine! Whether you're in Athens, Greece, connecting online, or just looking to combine your vacation with a dragon-slaying adventure, DM Adamantine is your go-to Game Master for high-quality TTRPG sessions in D&D, Call of Cthulhu, Vampire: The Masquerade, and more. Find your next unforgettable adventure at www.dungeonmasteradamantine.com or book sessions at StartPlaying.games/gm/dmadamantine. In this episode of the RPGBOT.Podcast, the hosts embrace change—literally—as they dive deep into the concept of retraining mechanics in tabletop RPGs like Dungeons & Dragons 5E and Pathfinder 2E. But before the character sheet gets erased, they kick things off with a nerdy detour into Neverwinter Nights 2: Enhanced Edition, share opinions on the Resident Evil franchise, and wax nostalgic about the golden age of gaming. Then the core conversation begins: What do you do when the feat you picked at Level 3 turns out to be hot garbage? Or when your barbarian realizes Intelligence isn't just a dump stat—it's a lifestyle choice? That's where retraining comes in. The hosts discuss why retraining is essential for both new and experienced players, the narrative and mechanical implications of character do-overs, and how GMs can avoid turning the process into a bureaucratic nightmare. They compare systems, critique design philosophies, and remind everyone that flexibility is key to fun. If you've ever regretted your build, re-specced mid-campaign, or wanted to take a mulligan on your bard's flute proficiency, this episode is for you. PF2 Retraining on Archives of Nethys Neverwinter Nights 2 (Affiliate Link) Strongholds and Followers Dimension20 NaddPod Slither Film Cornetto Trilogy Bojack Horseman Tedd Lasso Key Takeaways Retraining is essential for helping players adapt to new strategies, party dynamics, or just plain regret. Pathfinder 2E offers clear, structured retraining rules that make it easy to respec without breaking immersion. D&D 5E, by contrast, provides limited retraining options, often requiring house rules to fill in the gaps. Retraining is especially useful for new players who don't yet grasp the long-term consequences of build choices. Costs for retraining—whether time, gold, or in-world narrative—should be clear but not punitive. The “burden of knowledge” can be overwhelming; good retraining systems ease that pressure. Character development should be fluid, allowing for organic growth and change over time. Retraining can include skills, feats, class features, and even languages, though learning Infernal overnight might stretch believability. Tone shifting—from serious to humorous or vice versa—is an important skill for both players and GMs. Humor should act as a pressure release, not a tonal whiplash. Matching your group's emotional energy and narrative expectations is vital for a good game session. Every table should discuss retraining rules upfront, so expectations are clear and rerolls don't become courtroom dramas. Even Call of Cthulhu has unique retraining mechanics that focus on realism and narrative trauma—proof that every game handles it differently. Retraining mechanics support player agency, increase campaign longevity, and ultimately make the game more fun. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

The RPGBOT.Podcast
FIRE Remastered - When the Torches Come Out, the Rules Go Up in Flames

The RPGBOT.Podcast

Play Episode Listen Later Jun 21, 2025 61:55


Want to know how one spark can ruin a dungeon, a campaign, and your DM's will to live? Light up this episode and find out. Need a game that burns brighter than your last TPK? Book a session with DM Adamantine at dungeonmasteradamantine.com or find him on StartPlaying: startplaying.games/gm/dmadamantine. In this scorching episode of the RPGBOT.Podcast, the team throws gasoline on the topic of fire in tabletop RPGs—then promptly fails their Reflex save. What starts as a conversation about lighting a torch quickly turns into a flaming whirlwind of rules, tactics, and creative chaos. The hosts explore the many layers of how fire is used in games—from setting ambiance with a cozy campfire to leveling an entire goblin village with an ill-advised Fireball. They break down how different systems handle fire damage, ongoing effects, and the often-overlooked consequences like smoke inhalation, visibility loss, and your ranger's hair catching fire. They debate the difference between magical and mundane fire, argue about whether a flaming sword cooks enemies or just looks cool, and discuss how to weaponize your environment (spoiler: the answer is always "start a fire"). You'll also get a peek into the chaotic neutral minds of players who think "we burn it down" is a viable solution to every social encounter. And yes, someone definitely asks, "How flammable is a gelatinous cube?" Whether you're a DM trying to keep your players from razing your lovingly crafted tavern or a player wondering how many flasks of oil you can strap to a badger before initiative rolls—this episode brings the heat. Key Takeaways: Fire is more than just damage: Light, visibility, intimidation, and panic can all stem from a single spark. Environmental fire is your friend… or a really vengeful enemy: Setting things on fire can alter the battlefield dramatically—but so can smoke choking everyone out. Fire effects stack: Heat, flames, smoke, and structural damage all interact in messy, crunchy ways. Don't forget to track them—or just wing it and blame it on the wizard. System-specific differences matter: Pathfinder and D&D treat fire differently—especially when it comes to ongoing damage, saving throws, and magical fire resistance. Magical fire bends the rules: Flaming Sphere follows you. Wall of Fire ruins friendships. Hellish Rebuke makes everyone suspicious of your warlock. Realistic consequences are hilarious and horrifying: Fires attract attention, collapse buildings, and create very bad PR for adventuring parties. Players will always find creative fire-based chaos: Including but not limited to: oil barrel trebuchets, flaming goats, and the "Molotov Kobold Cocktail." As always, communication with your DM is key: Especially before you torch the local orphanage because it "looked suspicious."

RPGBOT.Podcast
FIRE Remastered - When the Torches Come Out, the Rules Go Up in Flames

RPGBOT.Podcast

Play Episode Listen Later Jun 21, 2025 61:55


Want to know how one spark can ruin a dungeon, a campaign, and your DM's will to live? Light up this episode and find out. Need a game that burns brighter than your last TPK? Book a session with DM Adamantine at dungeonmasteradamantine.com or find him on StartPlaying: startplaying.games/gm/dmadamantine. In this scorching episode of the RPGBOT.Podcast, the team throws gasoline on the topic of fire in tabletop RPGs—then promptly fails their Reflex save. What starts as a conversation about lighting a torch quickly turns into a flaming whirlwind of rules, tactics, and creative chaos. The hosts explore the many layers of how fire is used in games—from setting ambiance with a cozy campfire to leveling an entire goblin village with an ill-advised Fireball. They break down how different systems handle fire damage, ongoing effects, and the often-overlooked consequences like smoke inhalation, visibility loss, and your ranger's hair catching fire. They debate the difference between magical and mundane fire, argue about whether a flaming sword cooks enemies or just looks cool, and discuss how to weaponize your environment (spoiler: the answer is always "start a fire"). You'll also get a peek into the chaotic neutral minds of players who think "we burn it down" is a viable solution to every social encounter. And yes, someone definitely asks, "How flammable is a gelatinous cube?" Whether you're a DM trying to keep your players from razing your lovingly crafted tavern or a player wondering how many flasks of oil you can strap to a badger before initiative rolls—this episode brings the heat. Key Takeaways: Fire is more than just damage: Light, visibility, intimidation, and panic can all stem from a single spark. Environmental fire is your friend… or a really vengeful enemy: Setting things on fire can alter the battlefield dramatically—but so can smoke choking everyone out. Fire effects stack: Heat, flames, smoke, and structural damage all interact in messy, crunchy ways. Don't forget to track them—or just wing it and blame it on the wizard. System-specific differences matter: Pathfinder and D&D treat fire differently—especially when it comes to ongoing damage, saving throws, and magical fire resistance. Magical fire bends the rules: Flaming Sphere follows you. Wall of Fire ruins friendships. Hellish Rebuke makes everyone suspicious of your warlock. Realistic consequences are hilarious and horrifying: Fires attract attention, collapse buildings, and create very bad PR for adventuring parties. Players will always find creative fire-based chaos: Including but not limited to: oil barrel trebuchets, flaming goats, and the "Molotov Kobold Cocktail." As always, communication with your DM is key: Especially before you torch the local orphanage because it "looked suspicious."

Dreamslayer Studios: RPG Podcast
NOIR01 - Dark Alleys - Episode 1- A Dame Walks Into a Bar

Dreamslayer Studios: RPG Podcast

Play Episode Listen Later Jun 19, 2025 172:32


Welcome to Noir - a Marvel Galaxies crossover with In the Shadow of Evil and In the Mouth of Madness. The Reclaimers are paranormal investigators that work out of the Bleeker Street Sanctum - a jazz club that is a front for their more important work on the Isle of Manhattan. A new case walks into the Sanctum under the guise of a beautiful thief by the name of Felicia Hardy. A friend has gone missing and there are signs of dark forces at play surrounding her disappearance. The Reclaimers from In the Shadow of Evil and In the Mouth of Madness find themselves on the planet Noir in Marvel Galaxies after an incursion destroyed their reality. Want to hear the full intro song by Bombshell? Here's the link! https://youtu.be/nRHFs4ljz_QCheck out the new Horror Compendium for Everyday Heroes brought to you exclusively by Dreamslayer Studios! https://www.drivethrurpg.com/en/product/512154/requiem-a-horror-compendium-for-everyday-heroesFeaturing players from Startplaying.gamesLike what you see? Support us on Patreon at https://www.patreon.com/DreamslayerStudiosPick up your Dreamslayer Merch at https://www.teepublic.com/user/dreamslayer-studiosCheck out our website at https://dreamslayerstudios.renderforestsites.com/Join us on Facebook at https://www.facebook.com/dreamslayerstudios.entertainment/A Marvel Superheroes FASERIP RPG Actual PlayAdditional Music from this episode may be provided by Monument Studios. Thanks to our monthly supporters Staci Teter Artalis Jonathan Morton Oraxsis Laura Shepherd Clint Byrd Michael Brightbill

The RPGBOT.Podcast
WARHAMMER FANTASY ROLEPLAY Pt II: How to Accidentally Create a War Criminal

The RPGBOT.Podcast

Play Episode Listen Later Jun 19, 2025 56:24


In this episode of the RPGBOT.Podcast the team learns how to build a Warhammer character that's equal parts tragic backstory, terrible life choices, and statistically improbable survival! Want to roll dice in a Greek villa, vanquish monsters in the shadow of the Acropolis, or experience horror, myth, and mayhem online or in-person? Book your next legendary session with Dungeon Master Adamantine at www.dungeonmasteradamantine.com or find him at startplaying.games/gm/dmadamantine. You bring the characters—he'll bring the chaos. In this episode, the hosts brave the stormy chaos of Michigan weather and minor audio goblins to dive deep into Warhammer Fantasy Roleplay character creation. From choosing your species to deciding whether your character is motivated by vengeance, coin, or the sweet smell of Middenheim sausage, the gang walks through every gritty, grimdark, and occasionally hilarious step of crafting a Warhammer persona. Whether you're rolling a rat catcher with dreams of knighthood or a noble elf who is definitely not judging the humans, this episode is your roadmap to making a character that lives, breathes, and probably dies violently in the Old World. What We Talked About (Between Coughs and Cackles) Michigan Weather Attacks Again: A brief detour into real-life weather horror before we get into fantasy horror. Species Selection – AKA “So You Want to Be a Goblin?” Humans get all the talents (and none of the respect). Dwarves are magically allergic. Species choice directly affects talents, skills, and your odds of surviving past session one. Attributes and Talents: Why it matters if your character is strong, smart, or just very good at gossip. Random rolls can turn a future hero into a chaotic gremlin with a heart of gold (or just halitosis). Skills: Basic vs. Advanced (and How to Not Die by Failing a Perception Check): Not all skills are created equal, and sometimes “Swim” really matters. Advancing your character's skills is key to surviving rats, cultists, and angry cows. Careers and Equipment: Your career defines your gear, your class skills, and whether you start with a sword or a dead ferret. Equipment makes a big difference—especially when one character has armor and another has… hope. Backstory, Motivation, and Ambition: Motivation adds depth. Like onions. Or ogres. Ambitions can be personal, professional, or deeply petty. XP bonuses reward you for actually having character goals, so “revenge on Barry the Baker” might just be worth it. Names, Physical Traits, and Psychological Flavor: A name can reveal your culture… or just make the DM sigh. Physical and psychological quirks bring your character to life—or at least make them memorable when they die. Party Dynamics and Relationships: What happens when your elf hates your dwarf and your priest keeps judging everyone? Exploring how party tensions, bromances, and grudges make the game world richer (and weirder). The Final Ingredient: Humor and Collaboration: Why character creation should be as fun as the game itself. You don't build a hero alone—you do it with friends, dice, and questionable life choices. Key Takeaways Species isn't just fluff—it shapes your whole character experience. Skills are life. Pick wisely, and don't forget “Perception” exists. Talents can turn a bland character into a legendary weirdo. Backstory + motivation = juicy roleplay and extra XP. Random rolls aren't a curse—they're an opportunity to improvise hilariously. Psychological traits help characters feel real (and often unstable). Your party is your story's emotional core—and chaotic powder keg. Character creation is where the game really begins. Embrace the madness. Be strategic. Be creative. Be weird. It's Warhammer, after all. Listen if You've Ever Wondered… How to build a character that could actually survive in the Warhammer universe. What to do when you accidentally roll “terrified of the color red.” Why “pet rat” is both an equipment choice and a career path. If being a barber-surgeon really counts as a heroic class. (Spoiler: It does. Somehow.) Links Warhammer Fantasy Roleplay Core Rulebook (affiliate link) Find a GM on StartPlaying.games Support the Show If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

RPGBOT.Podcast
WARHAMMER FANTASY ROLEPLAY Pt II: How to Accidentally Create a War Criminal

RPGBOT.Podcast

Play Episode Listen Later Jun 19, 2025 56:24


In this episode of the RPGBOT.Podcast the team learns how to build a Warhammer character that's equal parts tragic backstory, terrible life choices, and statistically improbable survival! Want to roll dice in a Greek villa, vanquish monsters in the shadow of the Acropolis, or experience horror, myth, and mayhem online or in-person? Book your next legendary session with Dungeon Master Adamantine at www.dungeonmasteradamantine.com or find him at startplaying.games/gm/dmadamantine. You bring the characters—he'll bring the chaos. In this episode, the hosts brave the stormy chaos of Michigan weather and minor audio goblins to dive deep into Warhammer Fantasy Roleplay character creation. From choosing your species to deciding whether your character is motivated by vengeance, coin, or the sweet smell of Middenheim sausage, the gang walks through every gritty, grimdark, and occasionally hilarious step of crafting a Warhammer persona. Whether you're rolling a rat catcher with dreams of knighthood or a noble elf who is definitely not judging the humans, this episode is your roadmap to making a character that lives, breathes, and probably dies violently in the Old World. What We Talked About (Between Coughs and Cackles) Michigan Weather Attacks Again: A brief detour into real-life weather horror before we get into fantasy horror. Species Selection – AKA “So You Want to Be a Goblin?” Humans get all the talents (and none of the respect). Dwarves are magically allergic. Species choice directly affects talents, skills, and your odds of surviving past session one. Attributes and Talents: Why it matters if your character is strong, smart, or just very good at gossip. Random rolls can turn a future hero into a chaotic gremlin with a heart of gold (or just halitosis). Skills: Basic vs. Advanced (and How to Not Die by Failing a Perception Check): Not all skills are created equal, and sometimes “Swim” really matters. Advancing your character's skills is key to surviving rats, cultists, and angry cows. Careers and Equipment: Your career defines your gear, your class skills, and whether you start with a sword or a dead ferret. Equipment makes a big difference—especially when one character has armor and another has… hope. Backstory, Motivation, and Ambition: Motivation adds depth. Like onions. Or ogres. Ambitions can be personal, professional, or deeply petty. XP bonuses reward you for actually having character goals, so “revenge on Barry the Baker” might just be worth it. Names, Physical Traits, and Psychological Flavor: A name can reveal your culture… or just make the DM sigh. Physical and psychological quirks bring your character to life—or at least make them memorable when they die. Party Dynamics and Relationships: What happens when your elf hates your dwarf and your priest keeps judging everyone? Exploring how party tensions, bromances, and grudges make the game world richer (and weirder). The Final Ingredient: Humor and Collaboration: Why character creation should be as fun as the game itself. You don't build a hero alone—you do it with friends, dice, and questionable life choices. Key Takeaways Species isn't just fluff—it shapes your whole character experience. Skills are life. Pick wisely, and don't forget “Perception” exists. Talents can turn a bland character into a legendary weirdo. Backstory + motivation = juicy roleplay and extra XP. Random rolls aren't a curse—they're an opportunity to improvise hilariously. Psychological traits help characters feel real (and often unstable). Your party is your story's emotional core—and chaotic powder keg. Character creation is where the game really begins. Embrace the madness. Be strategic. Be creative. Be weird. It's Warhammer, after all. Listen if You've Ever Wondered… How to build a character that could actually survive in the Warhammer universe. What to do when you accidentally roll “terrified of the color red.” Why “pet rat” is both an equipment choice and a career path. If being a barber-surgeon really counts as a heroic class. (Spoiler: It does. Somehow.) Links Warhammer Fantasy Roleplay Core Rulebook (affiliate link) Find a GM on StartPlaying.games Support the Show If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

The RPGBOT.Podcast
WARHAMMER FANTASY ROLEPLAY Pt I: Empire Problems Require Empire Solutions

The RPGBOT.Podcast

Play Episode Listen Later Jun 16, 2025 77:28


Want to survive your first Warhammer Fantasy game without getting eaten by a goblin or arrested for fashion crimes? This episode teaches you the grimdark basics—judgy elves included. Big thanks to our sponsor, Dungeon Master Adamantine—the only GM who can run a perfect session and pronounce "Naggaroth" correctly on the first try. If you want to play D&D, Call of Cthulhu, Vampire: The Masquerade, or any other TTRPG—whether you're in Greece, online, or just chaos-curious—book your game at dungeonmasteradamantine.com or find him on StartPlaying. Show Notes: In this gloriously grimdark episode, the RPGBOT crew celebrates both personal victories and narrative tragedy—because nothing says Pride like running a half marathon and being emotionally wrecked by Warhammer Fantasy Roleplay lore. The crew dives deep into the richly depressing world of Warhammer Fantasy, from the human-centric politics of the Empire to the lizard-brained logic of the Slann. They explore the setting's clashing cultures, catastrophic corruption mechanics, and the unfortunate magical side effects of wearing the wrong outfit. Expect heated discussions on dwarf grudges, elf egos, undead management tips, and why your bright pink tunic might just get you killed during spellcasting. The conversation also gets tactical as they unpack dungeon design do's and don'ts, from the elegance of the Five Room Dungeon to the emotional trauma that is Tomb of Horrors. Spoiler alert: don't design your dungeon like a video game unless your players are part AI and emotionally numb. This episode is equal parts war-torn exposition and mechanics breakdown, with a healthy helping of sarcastic celebration. Key Takeaways: Pride is powerful. So is finishing a half marathon. So is a vampire count on a zombie dragon. Warhammer Fantasy Roleplay is what happens when early modern Europe and cosmic horror have a very messy divorce. The Empire: Best place to be human, worst place to not pay your taxes. Bretonnia: Where chivalry and classism come with matching banners. Kislev: Frostpunk with bears and chaos cultists. Dark Elves: If Hot Topic and human sacrifice had a baby. Warhammer Fantasy ≠ Warhammer 40K. This one has fewer space marines, more diseases. Elves are superior—just ask them. The Old World is “Europe but cursed.” The New World is “Colonialism but with dinosaurs.” Dwarves: Have grudges, will travel (underground). Lizardmen: Technically the good guys, if you like ancient prophecy and no interpersonal skills. Greenskins: Orcs, goblins, and the chaos-fueled frat party that never ends. Skaven: Backstabbing rat anarchists who somehow built a nuclear weapons program. Undead: Vampires rule the night; Tomb Kings rule the day (and resent the living). Chaos: The multiversal HR violation that unites us all. Your class and career determine your fate, like high school but with more mutations. Warhammer's magic system: Be fluent in death chants and fashion-forward or suffer the consequences. Psychology, fear, corruption, and disease aren't flavor—they're core mechanics. Color-coordination is literally rules-as-written. You can die for clashing. Spellcasting is hard. Miscasting is harder. Death by wardrobe malfunction is canon. Character progression is XP-based. Advancement is granular and glorious. Half-elves aren't a thing. Racial purity is, unfortunately, a cultural theme. Dungeon design should offer choices, not just punishment. Unless you're Tomb of Horrors. The Five Room Dungeon is a GM's best friend—tight, deadly, and endlessly adaptable. Don't copy video game dungeons. This isn't Skyrim and your players aren't NPCs. Listen now and learn why wearing a green sash while casting a red spell might kill you faster than a chaos spawn with an axe. Links Warhammer Fantasy Roleplay Core Rulebook (affiliate link) Find a GM on StartPlaying.games Support the Show If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
WARHAMMER FANTASY ROLEPLAY Pt I: Empire Problems Require Empire Solutions

RPGBOT.Podcast

Play Episode Listen Later Jun 16, 2025 77:28


Want to survive your first Warhammer Fantasy game without getting eaten by a goblin or arrested for fashion crimes? This episode teaches you the grimdark basics—judgy elves included. Big thanks to our sponsor, Dungeon Master Adamantine—the only GM who can run a perfect session and pronounce "Naggaroth" correctly on the first try. If you want to play D&D, Call of Cthulhu, Vampire: The Masquerade, or any other TTRPG—whether you're in Greece, online, or just chaos-curious—book your game at dungeonmasteradamantine.com or find him on StartPlaying. Show Notes: In this gloriously grimdark episode, the RPGBOT crew celebrates both personal victories and narrative tragedy—because nothing says Pride like running a half marathon and being emotionally wrecked by Warhammer Fantasy Roleplay lore. The crew dives deep into the richly depressing world of Warhammer Fantasy, from the human-centric politics of the Empire to the lizard-brained logic of the Slann. They explore the setting's clashing cultures, catastrophic corruption mechanics, and the unfortunate magical side effects of wearing the wrong outfit. Expect heated discussions on dwarf grudges, elf egos, undead management tips, and why your bright pink tunic might just get you killed during spellcasting. The conversation also gets tactical as they unpack dungeon design do's and don'ts, from the elegance of the Five Room Dungeon to the emotional trauma that is Tomb of Horrors. Spoiler alert: don't design your dungeon like a video game unless your players are part AI and emotionally numb. This episode is equal parts war-torn exposition and mechanics breakdown, with a healthy helping of sarcastic celebration. Key Takeaways: Pride is powerful. So is finishing a half marathon. So is a vampire count on a zombie dragon. Warhammer Fantasy Roleplay is what happens when early modern Europe and cosmic horror have a very messy divorce. The Empire: Best place to be human, worst place to not pay your taxes. Bretonnia: Where chivalry and classism come with matching banners. Kislev: Frostpunk with bears and chaos cultists. Dark Elves: If Hot Topic and human sacrifice had a baby. Warhammer Fantasy ≠ Warhammer 40K. This one has fewer space marines, more diseases. Elves are superior—just ask them. The Old World is “Europe but cursed.” The New World is “Colonialism but with dinosaurs.” Dwarves: Have grudges, will travel (underground). Lizardmen: Technically the good guys, if you like ancient prophecy and no interpersonal skills. Greenskins: Orcs, goblins, and the chaos-fueled frat party that never ends. Skaven: Backstabbing rat anarchists who somehow built a nuclear weapons program. Undead: Vampires rule the night; Tomb Kings rule the day (and resent the living). Chaos: The multiversal HR violation that unites us all. Your class and career determine your fate, like high school but with more mutations. Warhammer's magic system: Be fluent in death chants and fashion-forward or suffer the consequences. Psychology, fear, corruption, and disease aren't flavor—they're core mechanics. Color-coordination is literally rules-as-written. You can die for clashing. Spellcasting is hard. Miscasting is harder. Death by wardrobe malfunction is canon. Character progression is XP-based. Advancement is granular and glorious. Half-elves aren't a thing. Racial purity is, unfortunately, a cultural theme. Dungeon design should offer choices, not just punishment. Unless you're Tomb of Horrors. The Five Room Dungeon is a GM's best friend—tight, deadly, and endlessly adaptable. Don't copy video game dungeons. This isn't Skyrim and your players aren't NPCs. Listen now and learn why wearing a green sash while casting a red spell might kill you faster than a chaos spawn with an axe. Links Warhammer Fantasy Roleplay Core Rulebook (affiliate link) Find a GM on StartPlaying.games Support the Show If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
FAMILIARS (Remastered) - Why You Shouldn't Throw the House cat at a Kobold

The RPGBOT.Podcast

Play Episode Listen Later Jun 14, 2025 53:39


Ever wonder what happens when you give a wizard a housecat and poor impulse control? We did—and now the kobold population is down one. Need a Dungeon Master who can outwit your rogue, outdrink your barbarian, and out-Greek the gods themselves? Book DM Adamantine—Nick Fotopoulos, the myth, the legend, the man who once statted out a haunted souvlaki stand. Whether you're in Athens, on vacation, or hiding from your dice curse, Nick runs D&D, Call of Cthulhu, Vampire: The Masquerade, and more—online or in-person, tailored to your party's wildest dreams (or darkest regrets). Visit www.dungeonmasteradamantine.comor summon him directly at StartPlaying He's got minis, maps, madness—and yes, he's fluent in both Greek and goblin. Episode Summary In this episode of the RPGBOT.Podcast, the gang dives whiskers-first into the magical, mystical, and occasionally murderous world of familiars in tabletop RPGs. From Pathfinder to D&D and beyond, we examine what happens when your arcane support animal becomes the party MVP—or a tragic footnote in the kobold kill count. Ash tries to argue that the toad is a viable combat companion. Tyler reminds us that the hawk definitely doesn't have thumbs. Randall... well, Randall has a deeply concerning attachment to his fox, whom he insists is “just a little guy, your honor.” Expect practical advice, chaotic anecdotes, and passionate hot takes on why your next spellcaster should come with a built-in critter co-pilot. Key Takeaways Familiars are more than flavor: These aren't just spellbook-warming fluffballs—they can scout, deliver spells, and manipulate the action economy if you build them right. Pick the right pet for the job: Owls? Great for flyby tactics. Frogs? Great for... ambiance. Imp? Great for morally questionable espionage and tax evasion. Don't get them killed: Familiars may be magically bound, but they're emotionally expensive. Losing one mid-dungeon isn't just tragic—it's also a wasted action economy investment and possibly a therapy bill. In Pathfinder 2e: The familiar system is highly customizable—think of it like Build-A-Bear with spell slots. Choose abilities like "Deliver a Touch Spell" or "Can Lick Its Own Eyebrows" depending on your tactical goals. Familiars are not Pokémon: You cannot legally send them into battle for XP farming. You can, however, use them as adorable bait. The ethical line is blurry, but the kobolds are definitely distracted. Beware of DM interpretation: That squirrel familiar might be RAW legal, but if your DM hates rodents, you will be hunted by owlbears. Plan accordingly. You can give your familiar a name, but not a pension: Remember—if you're going to bond with the ferret that ferries fireballs, don't forget a cute name. (Suggestions include: Toast, Balthazar, LegallyDistinctPikachu.) If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
FAMILIARS (Remastered) - Why You Shouldn't Throw the House cat at a Kobold

RPGBOT.Podcast

Play Episode Listen Later Jun 14, 2025 53:39


Ever wonder what happens when you give a wizard a housecat and poor impulse control? We did—and now the kobold population is down one. Need a Dungeon Master who can outwit your rogue, outdrink your barbarian, and out-Greek the gods themselves? Book DM Adamantine—Nick Fotopoulos, the myth, the legend, the man who once statted out a haunted souvlaki stand. Whether you're in Athens, on vacation, or hiding from your dice curse, Nick runs D&D, Call of Cthulhu, Vampire: The Masquerade, and more—online or in-person, tailored to your party's wildest dreams (or darkest regrets). Visit www.dungeonmasteradamantine.comor summon him directly at StartPlaying He's got minis, maps, madness—and yes, he's fluent in both Greek and goblin. Episode Summary In this episode of the RPGBOT.Podcast, the gang dives whiskers-first into the magical, mystical, and occasionally murderous world of familiars in tabletop RPGs. From Pathfinder to D&D and beyond, we examine what happens when your arcane support animal becomes the party MVP—or a tragic footnote in the kobold kill count. Ash tries to argue that the toad is a viable combat companion. Tyler reminds us that the hawk definitely doesn't have thumbs. Randall... well, Randall has a deeply concerning attachment to his fox, whom he insists is “just a little guy, your honor.” Expect practical advice, chaotic anecdotes, and passionate hot takes on why your next spellcaster should come with a built-in critter co-pilot. Key Takeaways Familiars are more than flavor: These aren't just spellbook-warming fluffballs—they can scout, deliver spells, and manipulate the action economy if you build them right. Pick the right pet for the job: Owls? Great for flyby tactics. Frogs? Great for... ambiance. Imp? Great for morally questionable espionage and tax evasion. Don't get them killed: Familiars may be magically bound, but they're emotionally expensive. Losing one mid-dungeon isn't just tragic—it's also a wasted action economy investment and possibly a therapy bill. In Pathfinder 2e: The familiar system is highly customizable—think of it like Build-A-Bear with spell slots. Choose abilities like "Deliver a Touch Spell" or "Can Lick Its Own Eyebrows" depending on your tactical goals. Familiars are not Pokémon: You cannot legally send them into battle for XP farming. You can, however, use them as adorable bait. The ethical line is blurry, but the kobolds are definitely distracted. Beware of DM interpretation: That squirrel familiar might be RAW legal, but if your DM hates rodents, you will be hunted by owlbears. Plan accordingly. You can give your familiar a name, but not a pension: Remember—if you're going to bond with the ferret that ferries fireballs, don't forget a cute name. (Suggestions include: Toast, Balthazar, LegallyDistinctPikachu.) If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
PF2e CLASS SELECTION 3 - Himbo Energy, Wicked Vibes, and Winglady Wisdom

The RPGBOT.Podcast

Play Episode Listen Later Jun 9, 2025 75:57


What do Pathfinder classes, Muppet horror, and himbo culture have in common? Absolutely nothing—so obviously we made a whole episode about it. Big thanks to Dungeon Master Adamantine for sponsoring this episode—if you want to roll dice in Greece with a professional GM who can out-roleplay Zeus himself, summon Nick at dungeonmasteradamantine.com or book him Startplaying: https://startplaying.games/gm/dmadamantine (but maybe not during a boss fight). In the third (and arguably most chaotic) installment of our deep dive into Pathfinder classes, the RPGBOT.Podcast crew goes full gremlin. Join Ash, Randall, and Tyler as they discuss the remastering of Pathfinder, family hijinks, the unexpected depth of 'himbo' culture, the musical Wicked, and how to reimagine Sesame Street as a TTRPG murder mystery. Also, yes—we talk about actual Pathfinder classes. Probably more than you'd expect given how much time we spend dunking on action economy and imagining eldritch Elmo. This episode features critical evaluations of the Animist, Exemplar, Gunslinger, Inventor, Kineticist, Magus, Psychic, Summoner, and Thaumaturge classes. Which ones are too complex for beginners? Which are secretly brilliant? Which would Kermit play? All this and more in an episode that sounds like it was brainstormed on a sticky note found in a Waffle House parking lot. Archives of Nethys (affiliate link) Sesame Street Content from RPGBOT.news PF2 Character Optimization RPGBOT.Podcast Episodes PF2 Starting Classes Part 1 PF2 Starting Classes Part 2 Dark Archive Review Guns and Gears Remastered Review Rage of Elements Review War of Immortals Review Key Takeaways The Vibes: Podcasting is hard. Podcasting while discussing Muppet horror fiction? Harder. Humor is a necessary survival skill—especially in family life and game design. Yes, you can enjoy Wicked without knowing the entire Wizard of Oz lore tree. Himbo culture is more than just muscles and charm—it's a way of life. Classy Evaluations: Animist – “What if your divine caster was also a spirit medium with an emotional support ghost?” Surprisingly elegant. Exemplar – A mythic powerhouse designed for epic-level play. Great if you like spreadsheets and divine empowerment. Gunslinger – Surprisingly tactical. Better than expected. Imagine Yosemite Sam, but with feat optimization. Inventor – Simple. Straightforward. Hits things with science. Ideal for players who want to cosplay as Iron Goblin. Kineticist – Offers power and flavor, but the mechanical complexity is dense. Approach with coffee and patience. Magus – Action economy is a problem. Looks amazing on paper, but in practice, it's like juggling flaming swords while solving a Rubik's Cube. Psychic – Big flavor, intimidating mechanics. Could be brilliant, could be brain-melting. Much like psychic powers, really. Summoner – You share HP with your pet kaiju. It's a relationship built on trust, trauma, and tactical retreat. Thaumaturge – A fan favorite. Big bag of tricks, satisfying mechanics, and good for players who like yelling “Your weakness is friendship!” Creative Chaos: Elmo as an unknowable horror from the Darkest House? Canon. Kermit the Frog: bard? gunslinger? morally neutral cleric? All viable builds. You can adapt Sesame Street to a Pathfinder game, but you probably shouldn't. But if you do, please invite us. Meta Moments: Some Paizo devs are probably listening. Hi! We love you. Please don't smite us. Podcast guests matter. Good ones make everything better. Bad ones get reincarnated as spellcasters with 3-action teleports and no way to cast them. The community continues to influence Paizo's design—your feedback does matter. Listener Homework Build a Thaumaturge with a Sesame Street theme. Bonus points for cursed items shaped like puppets. Try Wicked. Then stat out Elphaba as a Witch with the Hex trait. Ask yourself: Are you the himbo in your party? Complain about Magus' action economy online. It's tradition. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
PF2e CLASS SELECTION 3 - Himbo Energy, Wicked Vibes, and Winglady Wisdom

RPGBOT.Podcast

Play Episode Listen Later Jun 9, 2025 75:57


What do Pathfinder classes, Muppet horror, and himbo culture have in common? Absolutely nothing—so obviously we made a whole episode about it. Big thanks to Dungeon Master Adamantine for sponsoring this episode—if you want to roll dice in Greece with a professional GM who can out-roleplay Zeus himself, summon Nick at dungeonmasteradamantine.com or book him Startplaying: https://startplaying.games/gm/dmadamantine (but maybe not during a boss fight). In the third (and arguably most chaotic) installment of our deep dive into Pathfinder classes, the RPGBOT.Podcast crew goes full gremlin. Join Ash, Randall, and Tyler as they discuss the remastering of Pathfinder, family hijinks, the unexpected depth of 'himbo' culture, the musical Wicked, and how to reimagine Sesame Street as a TTRPG murder mystery. Also, yes—we talk about actual Pathfinder classes. Probably more than you'd expect given how much time we spend dunking on action economy and imagining eldritch Elmo. This episode features critical evaluations of the Animist, Exemplar, Gunslinger, Inventor, Kineticist, Magus, Psychic, Summoner, and Thaumaturge classes. Which ones are too complex for beginners? Which are secretly brilliant? Which would Kermit play? All this and more in an episode that sounds like it was brainstormed on a sticky note found in a Waffle House parking lot. Archives of Nethys (affiliate link) Sesame Street Content from RPGBOT.news PF2 Character Optimization RPGBOT.Podcast Episodes PF2 Starting Classes Part 1 PF2 Starting Classes Part 2 Dark Archive Review Guns and Gears Remastered Review Rage of Elements Review War of Immortals Review Key Takeaways The Vibes: Podcasting is hard. Podcasting while discussing Muppet horror fiction? Harder. Humor is a necessary survival skill—especially in family life and game design. Yes, you can enjoy Wicked without knowing the entire Wizard of Oz lore tree. Himbo culture is more than just muscles and charm—it's a way of life. Classy Evaluations: Animist – “What if your divine caster was also a spirit medium with an emotional support ghost?” Surprisingly elegant. Exemplar – A mythic powerhouse designed for epic-level play. Great if you like spreadsheets and divine empowerment. Gunslinger – Surprisingly tactical. Better than expected. Imagine Yosemite Sam, but with feat optimization. Inventor – Simple. Straightforward. Hits things with science. Ideal for players who want to cosplay as Iron Goblin. Kineticist – Offers power and flavor, but the mechanical complexity is dense. Approach with coffee and patience. Magus – Action economy is a problem. Looks amazing on paper, but in practice, it's like juggling flaming swords while solving a Rubik's Cube. Psychic – Big flavor, intimidating mechanics. Could be brilliant, could be brain-melting. Much like psychic powers, really. Summoner – You share HP with your pet kaiju. It's a relationship built on trust, trauma, and tactical retreat. Thaumaturge – A fan favorite. Big bag of tricks, satisfying mechanics, and good for players who like yelling “Your weakness is friendship!” Creative Chaos: Elmo as an unknowable horror from the Darkest House? Canon. Kermit the Frog: bard? gunslinger? morally neutral cleric? All viable builds. You can adapt Sesame Street to a Pathfinder game, but you probably shouldn't. But if you do, please invite us. Meta Moments: Some Paizo devs are probably listening. Hi! We love you. Please don't smite us. Podcast guests matter. Good ones make everything better. Bad ones get reincarnated as spellcasters with 3-action teleports and no way to cast them. The community continues to influence Paizo's design—your feedback does matter. Listener Homework Build a Thaumaturge with a Sesame Street theme. Bonus points for cursed items shaped like puppets. Try Wicked. Then stat out Elphaba as a Witch with the Hex trait. Ask yourself: Are you the himbo in your party? Complain about Magus' action economy online. It's tradition. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
ILLUSIONS (Remastered) - Everything is a lie and the mimic was a metaphor

The RPGBOT.Podcast

Play Episode Listen Later Jun 7, 2025 55:39


This week, we weaponize hallucinations, traumatize NPCs, and gaslight a guard dog—with illusions! Sure! Here's a funny and detailed set of show notes and key takeaways for the RPGBOT.Podcast episode titled: Show Notes: In this episode of the RPGBOT.Podcast, the gang goes full David Copperfield on your tabletop—except instead of sawing a lady in half, we're casting Phantasmal Force to convince the BBEG his pants are full of bees. Join Tyler, Ash, and Randall as they pull back the illusory curtain on deception magic and reveal the crunchy mechanics, chaotic strategies, and absolute tomfoolery you can unleash with illusion spells. Ever wonder how to make your players paranoid, your monsters confused, or your DM cry? Illusions are the Swiss Army knife of arcane nonsense, and this episode dives deep into the art of trickery. From classic misdirection to full-on psychic warfare, they explore the delicious line between “that's clever” and “that's not how the spell works.” And yes, we finally solve the age-old question: how does a low-INT dog sniff out the fake chicken? Spoiler: it involves a lot of arguing about the Investigation check. Key Takeaways: Illusions Are a Vibe, Not a Science: If it makes the GM squint at the rules, you're doing it right. "The Mind Believes It, So the Body Reacts": Phantasmal Force can't do real damage, but the psychic trauma of imaginary bees is very real. Silent Image Is the MVP: It's like Photoshop, but for breaking dungeon puzzles. Major Image = Major Problems: When in doubt, summon a dragon and walk away like it was someone else's idea. Smarter Creatures Are More Likely to Disbelieve... Or Overthink: That wizard didn't fail his save, he just really wanted the dragon to be real. Your Dog Is Meta-Gaming: If Fido's making Investigation checks, it's time to ask who's really running the campaign. The Best Illusion is the One You Don't Have to Explain: If they never touch the wall, they'll never know it's fake. Don't Use Illusions to Solve Every Problem: Actually, never mind. Do exactly that. Forever. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
ILLUSIONS (Remastered) - Everything is a lie and the mimic was a metaphor

RPGBOT.Podcast

Play Episode Listen Later Jun 7, 2025 55:39


This week, we weaponize hallucinations, traumatize NPCs, and gaslight a guard dog—with illusions! Sure! Here's a funny and detailed set of show notes and key takeaways for the RPGBOT.Podcast episode titled: Show Notes: In this episode of the RPGBOT.Podcast, the gang goes full David Copperfield on your tabletop—except instead of sawing a lady in half, we're casting Phantasmal Force to convince the BBEG his pants are full of bees. Join Tyler, Ash, and Randall as they pull back the illusory curtain on deception magic and reveal the crunchy mechanics, chaotic strategies, and absolute tomfoolery you can unleash with illusion spells. Ever wonder how to make your players paranoid, your monsters confused, or your DM cry? Illusions are the Swiss Army knife of arcane nonsense, and this episode dives deep into the art of trickery. From classic misdirection to full-on psychic warfare, they explore the delicious line between “that's clever” and “that's not how the spell works.” And yes, we finally solve the age-old question: how does a low-INT dog sniff out the fake chicken? Spoiler: it involves a lot of arguing about the Investigation check. Key Takeaways: Illusions Are a Vibe, Not a Science: If it makes the GM squint at the rules, you're doing it right. "The Mind Believes It, So the Body Reacts": Phantasmal Force can't do real damage, but the psychic trauma of imaginary bees is very real. Silent Image Is the MVP: It's like Photoshop, but for breaking dungeon puzzles. Major Image = Major Problems: When in doubt, summon a dragon and walk away like it was someone else's idea. Smarter Creatures Are More Likely to Disbelieve... Or Overthink: That wizard didn't fail his save, he just really wanted the dragon to be real. Your Dog Is Meta-Gaming: If Fido's making Investigation checks, it's time to ask who's really running the campaign. The Best Illusion is the One You Don't Have to Explain: If they never touch the wall, they'll never know it's fake. Don't Use Illusions to Solve Every Problem: Actually, never mind. Do exactly that. Forever. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
PLANESCAPE POSTMORTEM 2 - Featuring Existential Dread, Multiversal Collapse, and a Quasit with a Lot of Opinions

The RPGBOT.Podcast

Play Episode Listen Later Jun 5, 2025 75:11


What do you get when you mix a disappearing god, a multiverse glitch, and a talking squirrel? Apparently, therapy. Show Notes: In this second helping of the Ash Ely Planescape Postmortem, the hosts dissect the juicy narrative meat of a campaign marinated in memory loss, Mind Flayers, and metaphysical trauma. From the desperate hunt for Orochalcum to the chaos of battling Cathraxus (yes, that Cathraxus), our hosts recount the highs, lows, and emotional collateral damage of storytelling across the planes. The episode dives deep into the decisions that shaped the campaign—like letting players talk to their other selves (always a great idea until it's not), negotiating with shady NPCs who definitely read the fine print, and exploring the emotional weight of being a dwarven sister with unresolved issues. Featuring Rattatosk mischief, back-alley conspiracies, a glitch in the multiverse, and the Lady of Pain pulling the ultimate disappearing act, this episode will remind you that sometimes the best part of tabletop games is just how weird, poignant, and gloriously off-rails they can get. Planescape: Adventures in the Multiverse (affiliate link) Ash on StartPlaying.games Wikipedia Cheris Perkins Jeremey Crawford Jonathan Tweet Mike Mearls Monte Cook DnDShorts Video Ash Voiced “The Golden Men” Monte Cook Games Numenera (affiliate link) Darkest House (affiliate link) Old Gods of Appalachia (affiliate link) Expedition 33 (affiliate link) Planescape: Torment RPGBOT.Podcast Episodes Planesczape Review Hadesz Key Takeaways: Yes, this is part two of the Planescape review. No, we're still not emotionally recovered. After Excelsior, the cast needed a palate cleanser. They got existential dread instead. Radar almost died. Ash almost killed him. Honestly, we all almost cried. Emotional damage: acquired. At least we had fun! (Said through tears.) “I can let you talk to your other incarnations.” – what could possibly go wrong? Always check your contracts. This is Planescape, not Disneyland. There was an argument, and yes, it was Ash's fault. “I want one of your incarnations.” – Excuse me?! Orochalcum: not just hard to spell, but apparently vital to reality. Glorium: where big things happen, and sometimes explode. Enter the Rattatosk, chaotic good(ish) squirrel gremlin. Tilia's emotional arc hit way too close to home. The Lady of Pain is gone—and that's everyone's problem. Fights get wild when the enemy is Cathraxus, bring backup. The dwarven sisters have more drama than a season finale. Mind Flayers: when one plot thread just isn't enough. The players' choices kept reshaping the story like a psychic Etch-A-Sketch. Zavik spilled the beans on a multiversal conspiracy. The last Modron March? Yeah, they got banished. Shemeshka is back. Of course she's back. There was a glitch. No, not in the Matrix. In reality. The Lady of Pain's rebirth was… a moment. Mazes are now graveyards for forgotten worlds. Thanks, Ash. The Gatekeeper's tragic past is a storytelling gut punch. Despite it all, hope kept showing up. Mostly uninvited. Final score: Lady of Pain sacrifices herself, players cry, and the DM retires (until next week). Final Thoughts: Planescape Part II delivers all the chaos, depth, and emotional wreckage you'd expect from a campaign where metaphysical squirrels share the stage with godlike beings and grief-laced mazes. Would play again. Would cry again. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
PLANESCAPE POSTMORTEM 2 - Featuring Existential Dread, Multiversal Collapse, and a Quasit with a Lot of Opinions

RPGBOT.Podcast

Play Episode Listen Later Jun 5, 2025 75:11


What do you get when you mix a disappearing god, a multiverse glitch, and a talking squirrel? Apparently, therapy. Show Notes: In this second helping of the Ash Ely Planescape Postmortem, the hosts dissect the juicy narrative meat of a campaign marinated in memory loss, Mind Flayers, and metaphysical trauma. From the desperate hunt for Orochalcum to the chaos of battling Cathraxus (yes, that Cathraxus), our hosts recount the highs, lows, and emotional collateral damage of storytelling across the planes. The episode dives deep into the decisions that shaped the campaign—like letting players talk to their other selves (always a great idea until it's not), negotiating with shady NPCs who definitely read the fine print, and exploring the emotional weight of being a dwarven sister with unresolved issues. Featuring Rattatosk mischief, back-alley conspiracies, a glitch in the multiverse, and the Lady of Pain pulling the ultimate disappearing act, this episode will remind you that sometimes the best part of tabletop games is just how weird, poignant, and gloriously off-rails they can get. Planescape: Adventures in the Multiverse (affiliate link) Ash on StartPlaying.games Wikipedia Cheris Perkins Jeremey Crawford Jonathan Tweet Mike Mearls Monte Cook DnDShorts Video Ash Voiced “The Golden Men” Monte Cook Games Numenera (affiliate link) Darkest House (affiliate link) Old Gods of Appalachia (affiliate link) Expedition 33 (affiliate link) Planescape: Torment RPGBOT.Podcast Episodes Planesczape Review Hadesz Key Takeaways: Yes, this is part two of the Planescape review. No, we're still not emotionally recovered. After Excelsior, the cast needed a palate cleanser. They got existential dread instead. Radar almost died. Ash almost killed him. Honestly, we all almost cried. Emotional damage: acquired. At least we had fun! (Said through tears.) “I can let you talk to your other incarnations.” – what could possibly go wrong? Always check your contracts. This is Planescape, not Disneyland. There was an argument, and yes, it was Ash's fault. “I want one of your incarnations.” – Excuse me?! Orochalcum: not just hard to spell, but apparently vital to reality. Glorium: where big things happen, and sometimes explode. Enter the Rattatosk, chaotic good(ish) squirrel gremlin. Tilia's emotional arc hit way too close to home. The Lady of Pain is gone—and that's everyone's problem. Fights get wild when the enemy is Cathraxus, bring backup. The dwarven sisters have more drama than a season finale. Mind Flayers: when one plot thread just isn't enough. The players' choices kept reshaping the story like a psychic Etch-A-Sketch. Zavik spilled the beans on a multiversal conspiracy. The last Modron March? Yeah, they got banished. Shemeshka is back. Of course she's back. There was a glitch. No, not in the Matrix. In reality. The Lady of Pain's rebirth was… a moment. Mazes are now graveyards for forgotten worlds. Thanks, Ash. The Gatekeeper's tragic past is a storytelling gut punch. Despite it all, hope kept showing up. Mostly uninvited. Final score: Lady of Pain sacrifices herself, players cry, and the DM retires (until next week). Final Thoughts: Planescape Part II delivers all the chaos, depth, and emotional wreckage you'd expect from a campaign where metaphysical squirrels share the stage with godlike beings and grief-laced mazes. Would play again. Would cry again. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
PLANESCAPE, AN RPGBOT.POSTMORTEM - Asher's Weird, Wonderful Multiverse

The RPGBOT.Podcast

Play Episode Listen Later Jun 2, 2025 59:19


In this episode of the RPGBOT.Podcast, the hosts gather for a postmortem discussion on Ash Ely's recent Planescape campaign—a wild ride through the Outer Planes where philosophy hits like a fireball and bureaucracy is deadlier than any dragon. With plenty of laughs and genuine reflection, the crew discusses their favorite moments, mechanical experiments, player decisions, and the challenges of storytelling in a setting where time is subjective, death is optional, and your base of operations might just be a sentient castle. This is a deep-dive into what makes a great campaign weirdly wonderful, packed with practical advice for GMs and players alike. Planescape: Adventures in the Multiverse (affiliate link) Ash on StartPlaying.games Wikipedia Cheris Perkins Jeremey Crawford Jonathan Tweet Mike Mearls Monte Cook DnDShorts Video Ash Voiced “The Golden Men” Monte Cook Games Numenera (affiliate link) Darkest House (affiliate link) Old Gods of Appalachia (affiliate link) Expedition 33 (affiliate link) Planescape: Torment RPGBOT.Podcast Episodes Planescape Review Hades Key Takeaways: Podcast & Campaign Structure: The episode opens with classic banter and jokes, setting a relaxed and comedic tone. The use of audio files and soundboards added flavor to the podcast experience, paralleling the dynamic creativity of the campaign itself. Planescape Setting Insights: Sigil proved to be a difficult but rewarding setting, demanding intense creativity from the GM and strong player investment. The Bleak Cabal introduced complex moral and philosophical themes around nihilism and existentialism. Harmonium conflicts introduced tension and clear stakes, adding urgency to the narrative. Excelsior and Mindenheim presented contrasting moral dilemmas, emphasizing how planar alignments influence gameplay. Gameplay Mechanics: The game included unique mechanics such as reincarnation, highlighting Planescape's flair for the metaphysical. Gambling mechanics introduced at Fortune's Wheel made the campaign feel alive and added extra stakes. Random tables were used to enhance chaos, though they occasionally clashed with narrative flow. Time in the Outlands was deliberately nebulous—used as a story device rather than a linear tracker. Character & Roleplay: Ash Ely discussed character arcs, spotlighting the emotional growth and backstory payoffs that came through during play. Character death and rebirth were treated as storytelling tools, not just fail states. The castle base of operations became a central hub for player bonding and improvised roleplay. Downtime activities, such as research or dealing with extraplanar paperwork, added depth and fun. Player Agency & Story Design: Player choices mattered deeply, often shifting the trajectory of the campaign. Side quests organically evolved into major plotlines, highlighting the value of listening to player interests. Fetch quests and bureaucratic challenges became unexpectedly entertaining when paired with strong character voices. Homebrew content enriched the setting, especially when integrated into existing multiversal lore. Lessons & Reflections: Player engagement and feedback were vital in navigating the weirdness of Planescape. The group shared regrets and lessons learned, emphasizing the importance of flexibility and communication. The campaign reinforced that creativity and player trust are the heart of any great tabletop experience. Final Thoughts: Whether you're a veteran GM diving into planar politics or a curious player who wants to gamble with the Fates (literally), this episode offers a treasure trove of inspiration. The Planescape campaign may be over, but its echoes will bounce around the multiverse—and the RPGBOT cast's brains—for a long time to come.

RPGBOT.Podcast
PLANESCAPE, AN RPGBOT.POSTMORTEM - Asher's Weird, Wonderful Multiverse

RPGBOT.Podcast

Play Episode Listen Later Jun 2, 2025 59:19


In this episode of the RPGBOT.Podcast, the hosts gather for a postmortem discussion on Ash Ely's recent Planescape campaign—a wild ride through the Outer Planes where philosophy hits like a fireball and bureaucracy is deadlier than any dragon. With plenty of laughs and genuine reflection, the crew discusses their favorite moments, mechanical experiments, player decisions, and the challenges of storytelling in a setting where time is subjective, death is optional, and your base of operations might just be a sentient castle. This is a deep-dive into what makes a great campaign weirdly wonderful, packed with practical advice for GMs and players alike. Planescape: Adventures in the Multiverse (affiliate link) Ash on StartPlaying.games Wikipedia Cheris Perkins Jeremey Crawford Jonathan Tweet Mike Mearls Monte Cook DnDShorts Video Ash Voiced “The Golden Men” Monte Cook Games Numenera (affiliate link) Darkest House (affiliate link) Old Gods of Appalachia (affiliate link) Expedition 33 (affiliate link) Planescape: Torment RPGBOT.Podcast Episodes Planescape Review Hades Key Takeaways: Podcast & Campaign Structure: The episode opens with classic banter and jokes, setting a relaxed and comedic tone. The use of audio files and soundboards added flavor to the podcast experience, paralleling the dynamic creativity of the campaign itself. Planescape Setting Insights: Sigil proved to be a difficult but rewarding setting, demanding intense creativity from the GM and strong player investment. The Bleak Cabal introduced complex moral and philosophical themes around nihilism and existentialism. Harmonium conflicts introduced tension and clear stakes, adding urgency to the narrative. Excelsior and Mindenheim presented contrasting moral dilemmas, emphasizing how planar alignments influence gameplay. Gameplay Mechanics: The game included unique mechanics such as reincarnation, highlighting Planescape's flair for the metaphysical. Gambling mechanics introduced at Fortune's Wheel made the campaign feel alive and added extra stakes. Random tables were used to enhance chaos, though they occasionally clashed with narrative flow. Time in the Outlands was deliberately nebulous—used as a story device rather than a linear tracker. Character & Roleplay: Ash Ely discussed character arcs, spotlighting the emotional growth and backstory payoffs that came through during play. Character death and rebirth were treated as storytelling tools, not just fail states. The castle base of operations became a central hub for player bonding and improvised roleplay. Downtime activities, such as research or dealing with extraplanar paperwork, added depth and fun. Player Agency & Story Design: Player choices mattered deeply, often shifting the trajectory of the campaign. Side quests organically evolved into major plotlines, highlighting the value of listening to player interests. Fetch quests and bureaucratic challenges became unexpectedly entertaining when paired with strong character voices. Homebrew content enriched the setting, especially when integrated into existing multiversal lore. Lessons & Reflections: Player engagement and feedback were vital in navigating the weirdness of Planescape. The group shared regrets and lessons learned, emphasizing the importance of flexibility and communication. The campaign reinforced that creativity and player trust are the heart of any great tabletop experience. Final Thoughts: Whether you're a veteran GM diving into planar politics or a curious player who wants to gamble with the Fates (literally), this episode offers a treasure trove of inspiration. The Planescape campaign may be over, but its echoes will bounce around the multiverse—and the RPGBOT cast's brains—for a long time to come.

The RPGBOT.Podcast
ABBERATIONS: Nothing says 'Fun Game Night' like Psychic Trauma!

The RPGBOT.Podcast

Play Episode Listen Later May 31, 2025 55:57


In this Remastered Episode of the RPGBOT.Podcast, we summon the horrors that make your players ask, ‘Can I roll to nope?' In this episode, the RPGBOT.Podcast team delves into the weird, the squishy, and the utterly incomprehensible world of Aberrations—those delightful horrors that break the rules of reality and challenge players' expectations. From Mind Flayers to Gibbering Mouthers, the hosts explore how these creatures can be used to discomfort, disorient, and delight your game table. Whether you're looking to run a horror campaign, design a disturbing encounter, or just want to terrify your players with something that doesn't have a front or back, this episode will help you lean into the madness. Meeting an Ancient Aboleth – dScryb (affiliate link) RPGBOT.Podcast Episodes RPGBOT.Podcast Episode 10 – Horror Kobold Press Tome of Heroes: the Wit and Wisdom of Brian Suskind – RPGBOT.News S2E53 Journeys Through the Radiant Citadel – RPGBOT.News S2E57 Dice Math – RPGBOT.Podcast S2E92 Keith Baker on Eberron – RPGBOT.Masterclass S3E3 Keys from the Golden Vault – RPGBOT.News S3E17 The Undead – A Guide to Incorporating Undead Creatures in TTRPGs – RPGBOT.Podcast S3E28 The Undead II: A Guide for Role Playing Undead Creatures in TTRPGs – RPGBOT.Podcast S3E30 Content from RPGBOT.net Call of Cthulhu Starter Set – A Review Other Stuff Baldur's Gate Chaosium Basic Roleplaying System (affiliate link) Monstrous Races (affiliate link) Key Takeaways Aberrations thrive on unpredictability: Their alien logic and bizarre abilities create dynamic and disorienting encounters that force players to think outside the stat block. They are story tools, not just combatants: Aberrations can shape entire arcs, create cults, distort time and space, and redefine a campaign's tone. Use description and mechanics together: Emphasize the unnatural—describe how a Beholder's eye twitches in impossible ways, or how an Aboleth speaks directly into a PC's nightmares. Madness and corruption are your allies: Aberrations are best when they leave a lingering mark, be it psychic scars, corrupted NPCs, or twisted reality. Players should come prepared to counter tricks, not just tank hits: Aberrations reward clever tactics, good preparation, and understanding of their lore. Suggested Resources Volo's Guide to Monsters – Excellent for Mind Flayer and Beholder lore. Tasha's Cauldron of Everything – Optional rules for madness and tone setting. Spelljammer: Adventures in Space – For space aberrations and bizarre origin stories. Call of Cthulhu RPG – If you want to go full horror inspiration. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
ABBERATIONS: Nothing says 'Fun Game Night' like Psychic Trauma!

RPGBOT.Podcast

Play Episode Listen Later May 31, 2025 55:57


In this Remastered Episode of the RPGBOT.Podcast, we summon the horrors that make your players ask, ‘Can I roll to nope?' In this episode, the RPGBOT.Podcast team delves into the weird, the squishy, and the utterly incomprehensible world of Aberrations—those delightful horrors that break the rules of reality and challenge players' expectations. From Mind Flayers to Gibbering Mouthers, the hosts explore how these creatures can be used to discomfort, disorient, and delight your game table. Whether you're looking to run a horror campaign, design a disturbing encounter, or just want to terrify your players with something that doesn't have a front or back, this episode will help you lean into the madness. Meeting an Ancient Aboleth – dScryb (affiliate link) RPGBOT.Podcast Episodes RPGBOT.Podcast Episode 10 – Horror Kobold Press Tome of Heroes: the Wit and Wisdom of Brian Suskind – RPGBOT.News S2E53 Journeys Through the Radiant Citadel – RPGBOT.News S2E57 Dice Math – RPGBOT.Podcast S2E92 Keith Baker on Eberron – RPGBOT.Masterclass S3E3 Keys from the Golden Vault – RPGBOT.News S3E17 The Undead – A Guide to Incorporating Undead Creatures in TTRPGs – RPGBOT.Podcast S3E28 The Undead II: A Guide for Role Playing Undead Creatures in TTRPGs – RPGBOT.Podcast S3E30 Content from RPGBOT.net Call of Cthulhu Starter Set – A Review Other Stuff Baldur's Gate Chaosium Basic Roleplaying System (affiliate link) Monstrous Races (affiliate link) Key Takeaways Aberrations thrive on unpredictability: Their alien logic and bizarre abilities create dynamic and disorienting encounters that force players to think outside the stat block. They are story tools, not just combatants: Aberrations can shape entire arcs, create cults, distort time and space, and redefine a campaign's tone. Use description and mechanics together: Emphasize the unnatural—describe how a Beholder's eye twitches in impossible ways, or how an Aboleth speaks directly into a PC's nightmares. Madness and corruption are your allies: Aberrations are best when they leave a lingering mark, be it psychic scars, corrupted NPCs, or twisted reality. Players should come prepared to counter tricks, not just tank hits: Aberrations reward clever tactics, good preparation, and understanding of their lore. Suggested Resources Volo's Guide to Monsters – Excellent for Mind Flayer and Beholder lore. Tasha's Cauldron of Everything – Optional rules for madness and tone setting. Spelljammer: Adventures in Space – For space aberrations and bizarre origin stories. Call of Cthulhu RPG – If you want to go full horror inspiration. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
HORROR SUBCLASSES - D&D UA 2025: Screams from the Spreadsheet

The RPGBOT.Podcast

Play Episode Listen Later May 29, 2025 69:03


New horror subclasses just dropped, and we're here to reanimate them, roast them, and regret reading the action economy aloud. Support our friends at DungeonFlow, because your dungeon shouldn't look like it was sketched during a Zoom call. Unearthed Arcana: Horror Subclasses Show Notes In this episode, the RPGBOT crew proves that horror isn't just for the subclasses—it's also in trying to sync microphones. After wrestling with some haunted audio gremlins, the hosts dive headfirst into the latest Unearthed Arcana drop from Wizards of the Coast, which brings a trio of spooky new subclass options to the D&D table. First up: the Artificer Reanimator, which asks the important question, “What if your sidekick was a science experiment?” With mechanics that feel like equal parts Frankenstein and Excel spreadsheet, the gang unpacks the subclass's vibes, power level, and general corpse-hugging potential. Next, they dig into the Hollow Warden Ranger, a subclass so reliant on Hunter's Mark that it might as well come with a branded tattoo. Spoiler: there's one way to build it, and WotC really wants you to take that path. The group debates its narrow design, interesting healing mechanics, and whether you can actually play it without needing a second concentration slot stapled to your forehead. Then it's time for a séance with the Grave Domain Cleric and College of Spirits Bard—both bearing mechanical changes that sparked nostalgia, mild rage, and Bardic action economy debates worthy of a dissertation. Turns out when you nerf old faves, the ghosts of playtesters past come back to haunt you. The discussion also wanders into Ravenloft's LaMortia, Van Richten's Guide, and the tragic identity crisis of the Hexblade Warlock, who still isn't quite sure what they're supposed to be when they grow up. With a healthy dose of snark, love, and grief over lost subclass features, the crew gives their full take on what works, what doesn't, and what still smells faintly of necromantic glue. Key Takeaways The real horror was the audio levels we fixed along the way. The Artificer Reanimator is what happens when a necromancer raids Home Depot. Reanimator gameplay is cool and crunchy—but don't ask how it stacks up next to Necromancers unless you want a debate. Ranger's Hollow Warden is basically "Concentration: The Subclass." There is exactly one way to build it—and if you deviate, your damage goes to a farm upstate. Players are not thrilled about the subclass being chained to Hunter's Mark. Healing-through-hitting is a new mechanic that kind of slaps, literally. New auras = new damage toys. But still… it's all wrapped around Hunter's Mark like clingfilm. Grave Cleric and College of Spirits Bard have been redesigned, and not everyone's happy about their new wardrobe. The action economy is still Bard's greatest horror story. Hexblade Warlock is having a full-blown identity crisis and might need a long rest… or therapy. Undead Warlock is both buffed and nerfed, which is somehow the most D&D thing imaginable. Ravenloft still slaps. LaMortia is creepy, cold, and full of subclass inspiration. Player feedback is a literal mechanic now—give it, or don't complain when your subclass becomes unrecognizable. Game design needs to stop making subclasses feel like assembly instructions from IKEA. Weapon Mastery and auras may help salvage narrow builds, but only just. Multiclassing into Nature Cleric can make your Ranger feel like it got invited to the cool kids' table. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
STARFINDER GALAXY GUIDE REVIEWED! - Space is Weird, Math is Hard, Let's Play Anyway

The RPGBOT.Podcast

Play Episode Listen Later May 26, 2025 74:13


Crack open your Core Rulebook, dump stat Charisma, and calibrate your resolve points—because it's time to roll initiative against entropy itself with the Starfinder Galaxy Guide, where space is weird, and the rules are weirder. This episode is brought to you by Dungeon Flow—because your players will never know you prepped their dungeon during the loading screen of Baldur's Gate 3. In this multidimensional episode of The RPGBOT.Podcast, the hosts open with an honest and humorous take on Mother's Day, Father's Day, and the emotional nuances surrounding both. The discussion then shifts into exciting news about their upcoming expansion on YouTube, underscoring the importance of consistency and community engagement in content creation. The heart of the episode dives deep into Paizo's Starfinder Galaxy Guide, with the hosts enthusiastically breaking down the lore, design, and imaginative potential of Starfinder's universe. From the cosmic horror of the Absurdity to the mechanical brilliance of new ancestries, this episode offers rich insight for both new players and veteran spacefarers. Starfinder 2e Galaxy Guide (affiliate link) Key Takeaways: Mother's Day gets more attention than Father's Day, and that's okay—maybe. Consistency is crucial to podcast and community growth, especially on platforms like YouTube. Personal challenges and humor can coexist, making space for honest conversations in nerd culture. The Starfinder Galaxy Guide offers exciting new content and structure for storytelling. The Gap remains a fascinating mystery driving Starfinder's lore. Absalom Station is the galaxy's heartbeat—narratively and thematically. The Absurdity introduces chaos and creativity into campaign design. Starfinder blends genres like horror, sci-fi, and fantasy in a way few systems can. New ancestries and backgrounds open doors to fresh character creation strategies. Cosmic horror and dystopian themes can be deeply engaging when done well. Characters like Sarkeesians and Vlaka bring unique narrative and mechanical twists. Patrons in Warlock-style pacts should have tangible narrative impact. RPG humor—yes, even bad fast food jokes—adds depth to the gaming table. Engaging with the community sparks creative inspiration and innovation. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

The RPGBOT.Podcast
EVIL CHARACTERS (Remastered) - Dubious (anti)heroics

The RPGBOT.Podcast

Play Episode Listen Later May 24, 2025 58:48


If your evil character isn't at least pretending to be helpful, they're not evil—they're just unemployed. In this episode of the RPGBOT.Podcast, the hosts dive deep into the dark, morally murky world of evil characters in tabletop RPGs. With Ash leading the charge, the conversation focuses on how to play a character with evil tendencies without destroying the game, the party, or your friendships. The hosts explore different shades of evil alignments, the narrative value of morally compromised PCs, and offer practical advice on how to maintain group cohesion when one of the players is clearly up to no good. From selfish rogues to power-hungry warlocks, the cast lays out the dos and don'ts of roleplaying antagonistic characters responsibly. This episode balances philosophical alignment discussion with real-world table etiquette, all while keeping things lighthearted, insightful, and occasionally disturbing in the best way. If you've ever wanted to play the villain—but not be one—this is your guide. Check out our Best of Season 1 and Best of Season 2 playlists! Get in on the DungeonFlow Beta at DungeonFlow.app MATERIALS REFERENCED IN THIS EPISODE RPGBOT.Podcast Episodes RPGBOT.Podcast S2E9 – Alignment (part 1 of 2) RPGBOT.Podcast S2E9 – Alignment (part 2 of 2) Content from RPGBOT.net Otherworldly Patrons and You – DnD 5e Dark Gifts or Distinctive Quirks? – DnD 5e Villains – RPGBOT.Podcast S2E58 Other Stuff Book of Vile Darkness (3e) (affiliate link) Monstrous Races (affiliate link) Tasha's Cauldron of Everything (affiliate link) Way of the Wicked (affiliate link) Key Takeaways: Evil characters can enhance a TTRPG story if they're crafted with intention and communication. Session Zero is the place to set expectations and make sure everyone is on board. A "safe sociopath" in-game should never be a real-life problem player. Evil characters should elevate the story—not just hog the spotlight or sow chaos. It's okay to play dark themes—but not at the cost of trust at the table. Redemption arcs and “gray morality” often make more compelling characters than cartoon villains. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Dreamslayer Studios: RPG Podcast
ITMOM28 - In the Mouth of Madness - Episode 28 - The Annihilation Wave

Dreamslayer Studios: RPG Podcast

Play Episode Listen Later May 23, 2025 172:45


The Reclaimers' journey across the globe in search of the Eden Mechanism comes to a close as they face Loki and the High Evolutionary as the Negative Zone begins to seep through the cracks of reality. Something waits on the other side - Annihilus and his Annihilation Wave! Could this be the end of reality as we know it?Our original band of WWII Superheroes come together once more to combat the forces of the Axis Powers in part two of our In the Shadow of Evil campaign entitled In the Mouth of Madness. Check out the new Horror Compendium for Everyday Heroes brought to you exclusively by Dreamslayer Studios! https://www.drivethrurpg.com/en/product/512154/requiem-a-horror-compendium-for-everyday-heroesFeaturing players from Startplaying.gamesLike what you see? Support us on Patreon at https://www.patreon.com/DreamslayerStudiosPick up your Dreamslayer Merch at https://www.teepublic.com/user/dreamslayer-studiosCheck out our website at https://dreamslayerstudios.renderforestsites.com/Join us on Facebook at https://www.facebook.com/dreamslayerstudios.entertainment/A Marvel Superheroes FASERIP RPG Actual PlayAdditional Music from this episode may provided by Monument Studios. Thanks to our monthly supporters Staci Teter Artalis Jonathan Morton Oraxsis Laura Shepherd Clint Byrd Michael Brightbill

The RPGBOT.Podcast
OTHER WORLDS 3 RECAP - The Great Pizza Debate

The RPGBOT.Podcast

Play Episode Listen Later May 22, 2025 80:02


From pizza to invisibility puzzles and rogue mechanics, Episode 3 of Other Worlds takes you on a whirlwind ride through culinary hot takes, heist mechanics, and the joys (and pains) of Pathfinder 2. In Episode 3 of Other Worlds, the RPGBOT.Podcast team serves up a delightfully chaotic mix of culinary hot takes and deep tabletop RPG insights. Randall makes a chicken Caesar abomination. Tyler admits that he enjoys pineapple on pizza. The pizza talk eventually turns toward more tabletop territory, but not before a quick anecdote about a friend with a professional pizza oven makes everyone jealous. Ash shares his experience playing a wizard and highlighting the fun and challenges of illusion magic. The group previews plans to explore illusion mechanics in more depth in future episodes. Discussion then turns to game mechanics, including the balance between free archetypes and dual class builds, the importance of managing action economy, and how subclass complexity impacts gameplay. The group emphasizes that building characters with narrative depth enhances both player experience and storytelling potential. The heart of the episode centers around the challenges and joys of running heists in tabletop RPGs. The hosts dissect session structure, the importance of player agency, and the need for improvisation when things go off the rails. They dive deep into puzzle design, stressing that puzzles should be solvable, intuitive, and satisfying—too much complexity can lead to player frustration or overthinking. Clear communication and thoughtful design go a long way, and incorporating player feedback, especially through tools like “Stars and Wishes,” can help refine future sessions. Combat encounters in Pathfinder 2 also get a thorough breakdown. The hosts explore the pitfalls of solo monster fights, creative ways to keep encounters engaging, and how action economy can make or break a battle. They also touch on podcasting-specific challenges—long, drawn-out combat sessions can be hard to follow in an audio format. Misunderstandings about rules, such as how the Rogue's Cunning Action or bonus actions work, are addressed, with a focus on how even small confusions can disrupt game flow. Wrapping up, the group looks ahead to the future of RPGBOT, reflecting on community engagement and the mysterious potential of DiceGoblin.net. They share personal stories and humorous moments from recent sessions, emphasizing that fun, friendship, and a bit of chaos are at the core of their shared love of tabletop games. Whether it's arguing over pizza or spell slots, Episode 3 delivers a mix of levity and insight that captures what makes the RPGBOT.Podcast such an entertaining listen. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
OTHER WORLDS 3 - Reflections, Revelations, and Really Weird Drinks

The RPGBOT.Podcast

Play Episode Listen Later May 19, 2025 95:55


This episode of the RPGBOT.Podcast is brought to you by Dungeon Flow. DungeonFlow.app – Because your dungeon deserves more than graph paper and panic. In Episode 3 of Other Worlds, the RPGBOT crew mixes magical mayhem with mundane mischief. What begins with a hilarious debate on olives and grooming spirals into a multi-layered roleplaying session filled with stealthy maneuvers, magical puzzles, and mirrored mysteries. The players explore the social dynamics of fantasy bartending, wrestle with illusions and invisibility, and uncover a portal to a parallel world that forces them to confront questions of identity and purpose. With spell-slinging, bug-smashing, and some surprisingly emotional moments, this session is a potent cocktail of humor, strategy, and heart. Act I – Table Talk and Tangents The gang opens with hot takes on olives, hair routines, and stream setups. Voice acting tips and character introductions set the stage for the session. A recap of recent events lays the groundwork for what's to come. Act II – Tavern Shenanigans The party takes on bartending duties in a fantasy setting. Hilarity ensues as they roleplay customer service and drink crafting. Pop culture references abound, and creative drink names fly freely. Act III – Into the Shadows Mechanics of invisibility and stealth are explored in detail. Characters face off against unexpected creepy-crawlies. Players rely on teamwork and clever spell use to stay ahead. Act IV – Puzzles and Portals The party investigates a strange magical lab and an ominous mirror. The reflection reveals a world where wilted flowers bloom—a symbol of deeper truths. Themes of rebirth, identity, and past lives emerge through character revelations. Act V – Combat and Consequence A climactic battle tests their knowledge of illusions, scaling, and bleed effects. One character finds themselves in dire straits, prompting an introspective moment. Post-combat reflection ties the adventure to personal growth and group strategy. Act VI – Looking Ahead The session ends with growing tension around a mysterious shard. Teasers hint at major developments in the next installment. Key Takeaways: Roleplaying & Narrative Themes Character development is central to immersion. Humor and personal storytelling enhance group dynamics. Rebirth, identity, and past lives enrich the campaign's emotional core. Game Mechanics & Strategy Invisibility, illusions, and persistent effects like bleed can dramatically shift combat. Understanding spellcasting and tactical positioning is essential in Pathfinder 2e. Puzzle-solving encourages creativity and teamwork. Meta & Production Insights Streaming setups and voice acting add value to the actual play experience. Pop culture references and inside jokes help build community among players and listeners. Notable Moments The mirror scene introduces a powerful narrative twist with metaphysical implications. Bug encounters add an unexpected physical challenge and comic relief. A familiar face across realities sparks emotional tension and philosophical debate. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
LANGUAGES (Remastered) - Perfect for Parties that Talk First and Think Later

The RPGBOT.Podcast

Play Episode Listen Later May 17, 2025 57:27


In this episode of the RPGBOT.Podcast, the hosts dive deep into the often-overlooked tool of language in tabletop RPGs—how it shapes worlds, defines characters, and enhances immersion. Whether it's a dwarven curse word, a whispered draconic threat, or a gnomish pun that lands like a rock in a puddle, the power of language can turn a good campaign into an unforgettable one. The discussion explores the practical, narrative, and mechanical implications of language in TTRPGs like Dungeons & Dragons and Pathfinder. The hosts share ideas for incorporating multilingualism into your campaign setting, including how dialects, slang, coded speech, and nonverbal communication (like thieves' cant or secret signs) add flavor to your storytelling. They also delve into how languages can be used to gate knowledge, shape factions, spark conflict, and even fuel plotlines. In classic RPGBOT fashion, the conversation balances practical advice with ridiculous tangents, including misused languages at the table, accidentally offensive fantasy names, and the ever-important question: “What does Infernal really sound like when you're mad?” Create Dungeons in minutes not hours with DungeonFlow.app Check out our Best of Season 1 and Best of Season 2 playlists! dScryb – Comprehend Languages (affiliate link) RPGBOT.Podcast Episodes The Maniculum Podcast – RPGBOT.News S2E48 Other Stuff Maniculum Podcast Tuckernut Island Key Takeaways Languages Are Storytelling Tools Languages in TTRPGs are more than just flavor—they're worldbuilding elements that reflect history, culture, and power dynamics. Assigning specific languages to regions, races, or classes can deepen immersion and realism. Secret languages (like Thieves' Cant or Druidic) add intrigue and exclusivity, encouraging players to explore character backgrounds and factions. Mechanical Impacts of Language Choices Language proficiency can serve as a subtle mechanical gate to information, alliances, and plot hooks. Players fluent in a rare or ancient language may uncover hidden clues, decipher magical runes, or negotiate with forgotten factions. Spells like Comprehend Languages and Tongues are powerful narrative tools, not just utilities. In-Character Dialogue Builds World Flavor Accents, idioms, and invented slang enrich roleplay and bring authenticity to NPCs and PCs alike. Mixing real-world language quirks with fantasy cultures helps ground the audience while maintaining immersion. Overuse of “fantasy gibberish” can alienate players—balance creativity with clarity. GM Tips for Using Language Effectively Use language barriers sparingly to create tension or mystery without shutting down play. Allow PCs to learn languages over time, or treat linguistic study as a subplot or downtime activity. Develop regional dialects or jargon to distinguish cultures and classes of characters. Avoiding Pitfalls and Problematic Tropes Be mindful of real-world language and cultural analogues to avoid unintentional stereotyping. Don't overdo accents—what's fun for five minutes can be painful over five sessions. Avoid making entire plotlines hinge on a language barrier unless all players are equipped to engage with it. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
W40K IMPERIUM MALEDICTUM HTP 4 - Episode Recap and How to Play Discussion

The RPGBOT.Podcast

Play Episode Listen Later May 15, 2025 60:42


Ever wonder what happens when you mix dark gods, self-driving cars, and a dysfunctional team of grimdark misfits with questionable decision-making skills? Welcome to the Warhammer 40K actual play recap you didn't know you needed. Episode Summary In this delightfully chaotic recap, the RPGBOT crew careens through a whirlwind of topics, from the pending excitement of new Pathfinder 2 classes to the mechanized nightmare of self-driving job loss. But the star of the show? A deep dive into the ridiculous, horrifying, and sometimes oddly comedic world of Warhammer 40k: Imperium Maledictum. The gang reflects on their actual play experience, sharing insights on the warp-charged mechanics of psychic powers, the elegance (yes, really) of the d100 system, and the sweet spot between cosmic horror and laugh-out-loud party banter. Standout moments from characters like Scythia highlight how understanding mechanics and leaning into the absurd can lead to both strategic victories and glorious trainwrecks. Also: why your next campaign might just need a healthy dose of paranoia, failed rolls, and heretical banter. Imperium Maledictum Core Rulebook (affiliate link) RPGBOT Review Imperium Maledictum GM Screen (affiliate link) Imperium Maledictum Starter Set (affiliate link) RPGBOT.Podcast Episodes How to Play Imperium Maledictum Part 1 How to Play Imperium Maledictum Part 2 How to Play Imperium Maledictum Part 3 Key Takeaways Tabletop Revelations Pathfinder 2e is teasing new classes, which is great news for people who believe “too many options” is just a myth. Self-driving tech is getting smarter. Human drivers? Not so much. NPCs aren't just background noise—they're cannon fodder, moral compasses, and comedic relief. Warhammer Woes and Wins Warhammer 40K is not just grimdark—it's grim-snark. Psychic powers in Imperium Maledictum are just as likely to solve your problems as create new ones with warp-fueled explosions. The warp charge system is like gambling, but with more nosebleeds and moral consequences. D100 mechanics: Because nothing says “drama” like rolling a 97 when you needed a 10. Character creation in Warhammer is like writing your own Greek tragedy... but with more skulls. Gameplay Gold Humor thrives in darkness—especially when your team's best plan is “hope we survive.” Character traits are more than flavor text—they're fuel for absolute chaos. Encounter balance isn't just math; it's an artform, especially when your enemies can casually explode your squad. Actual play storytelling can (and should) embrace both horror and hilarity. Meta Moments Scythia proves that understanding your character can turn a minor scene into campaign legend. Chaotic mission execution? Still better than not having a plan at all. New players are often baffled by the absurdity of 40K—and then completely hooked by it. The crew's blend of mechanics mastery and storytelling madness creates a rich, laugh-filled narrative. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati