Podcasts about startplaying

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Best podcasts about startplaying

Latest podcast episodes about startplaying

The RPGBOT.Podcast
HORROR SUBCLASSES - D&D UA 2025: Screams from the Spreadsheet

The RPGBOT.Podcast

Play Episode Listen Later May 29, 2025 69:03


New horror subclasses just dropped, and we're here to reanimate them, roast them, and regret reading the action economy aloud. Support our friends at DungeonFlow, because your dungeon shouldn't look like it was sketched during a Zoom call. Unearthed Arcana: Horror Subclasses Show Notes In this episode, the RPGBOT crew proves that horror isn't just for the subclasses—it's also in trying to sync microphones. After wrestling with some haunted audio gremlins, the hosts dive headfirst into the latest Unearthed Arcana drop from Wizards of the Coast, which brings a trio of spooky new subclass options to the D&D table. First up: the Artificer Reanimator, which asks the important question, “What if your sidekick was a science experiment?” With mechanics that feel like equal parts Frankenstein and Excel spreadsheet, the gang unpacks the subclass's vibes, power level, and general corpse-hugging potential. Next, they dig into the Hollow Warden Ranger, a subclass so reliant on Hunter's Mark that it might as well come with a branded tattoo. Spoiler: there's one way to build it, and WotC really wants you to take that path. The group debates its narrow design, interesting healing mechanics, and whether you can actually play it without needing a second concentration slot stapled to your forehead. Then it's time for a séance with the Grave Domain Cleric and College of Spirits Bard—both bearing mechanical changes that sparked nostalgia, mild rage, and Bardic action economy debates worthy of a dissertation. Turns out when you nerf old faves, the ghosts of playtesters past come back to haunt you. The discussion also wanders into Ravenloft's LaMortia, Van Richten's Guide, and the tragic identity crisis of the Hexblade Warlock, who still isn't quite sure what they're supposed to be when they grow up. With a healthy dose of snark, love, and grief over lost subclass features, the crew gives their full take on what works, what doesn't, and what still smells faintly of necromantic glue. Key Takeaways The real horror was the audio levels we fixed along the way. The Artificer Reanimator is what happens when a necromancer raids Home Depot. Reanimator gameplay is cool and crunchy—but don't ask how it stacks up next to Necromancers unless you want a debate. Ranger's Hollow Warden is basically "Concentration: The Subclass." There is exactly one way to build it—and if you deviate, your damage goes to a farm upstate. Players are not thrilled about the subclass being chained to Hunter's Mark. Healing-through-hitting is a new mechanic that kind of slaps, literally. New auras = new damage toys. But still… it's all wrapped around Hunter's Mark like clingfilm. Grave Cleric and College of Spirits Bard have been redesigned, and not everyone's happy about their new wardrobe. The action economy is still Bard's greatest horror story. Hexblade Warlock is having a full-blown identity crisis and might need a long rest… or therapy. Undead Warlock is both buffed and nerfed, which is somehow the most D&D thing imaginable. Ravenloft still slaps. LaMortia is creepy, cold, and full of subclass inspiration. Player feedback is a literal mechanic now—give it, or don't complain when your subclass becomes unrecognizable. Game design needs to stop making subclasses feel like assembly instructions from IKEA. Weapon Mastery and auras may help salvage narrow builds, but only just. Multiclassing into Nature Cleric can make your Ranger feel like it got invited to the cool kids' table. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
STARFINDER GALAXY GUIDE REVIEWED! - Space is Weird, Math is Hard, Let's Play Anyway

The RPGBOT.Podcast

Play Episode Listen Later May 26, 2025 74:13


Crack open your Core Rulebook, dump stat Charisma, and calibrate your resolve points—because it's time to roll initiative against entropy itself with the Starfinder Galaxy Guide, where space is weird, and the rules are weirder. This episode is brought to you by Dungeon Flow—because your players will never know you prepped their dungeon during the loading screen of Baldur's Gate 3. In this multidimensional episode of The RPGBOT.Podcast, the hosts open with an honest and humorous take on Mother's Day, Father's Day, and the emotional nuances surrounding both. The discussion then shifts into exciting news about their upcoming expansion on YouTube, underscoring the importance of consistency and community engagement in content creation. The heart of the episode dives deep into Paizo's Starfinder Galaxy Guide, with the hosts enthusiastically breaking down the lore, design, and imaginative potential of Starfinder's universe. From the cosmic horror of the Absurdity to the mechanical brilliance of new ancestries, this episode offers rich insight for both new players and veteran spacefarers. Starfinder 2e Galaxy Guide (affiliate link) Key Takeaways: Mother's Day gets more attention than Father's Day, and that's okay—maybe. Consistency is crucial to podcast and community growth, especially on platforms like YouTube. Personal challenges and humor can coexist, making space for honest conversations in nerd culture. The Starfinder Galaxy Guide offers exciting new content and structure for storytelling. The Gap remains a fascinating mystery driving Starfinder's lore. Absalom Station is the galaxy's heartbeat—narratively and thematically. The Absurdity introduces chaos and creativity into campaign design. Starfinder blends genres like horror, sci-fi, and fantasy in a way few systems can. New ancestries and backgrounds open doors to fresh character creation strategies. Cosmic horror and dystopian themes can be deeply engaging when done well. Characters like Sarkeesians and Vlaka bring unique narrative and mechanical twists. Patrons in Warlock-style pacts should have tangible narrative impact. RPG humor—yes, even bad fast food jokes—adds depth to the gaming table. Engaging with the community sparks creative inspiration and innovation. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

The RPGBOT.Podcast
EVIL CHARACTERS (Remastered) - Dubious (anti)heroics

The RPGBOT.Podcast

Play Episode Listen Later May 24, 2025 58:48


If your evil character isn't at least pretending to be helpful, they're not evil—they're just unemployed. In this episode of the RPGBOT.Podcast, the hosts dive deep into the dark, morally murky world of evil characters in tabletop RPGs. With Ash leading the charge, the conversation focuses on how to play a character with evil tendencies without destroying the game, the party, or your friendships. The hosts explore different shades of evil alignments, the narrative value of morally compromised PCs, and offer practical advice on how to maintain group cohesion when one of the players is clearly up to no good. From selfish rogues to power-hungry warlocks, the cast lays out the dos and don'ts of roleplaying antagonistic characters responsibly. This episode balances philosophical alignment discussion with real-world table etiquette, all while keeping things lighthearted, insightful, and occasionally disturbing in the best way. If you've ever wanted to play the villain—but not be one—this is your guide. Check out our Best of Season 1 and Best of Season 2 playlists! Get in on the DungeonFlow Beta at DungeonFlow.app MATERIALS REFERENCED IN THIS EPISODE RPGBOT.Podcast Episodes RPGBOT.Podcast S2E9 – Alignment (part 1 of 2) RPGBOT.Podcast S2E9 – Alignment (part 2 of 2) Content from RPGBOT.net Otherworldly Patrons and You – DnD 5e Dark Gifts or Distinctive Quirks? – DnD 5e Villains – RPGBOT.Podcast S2E58 Other Stuff Book of Vile Darkness (3e) (affiliate link) Monstrous Races (affiliate link) Tasha's Cauldron of Everything (affiliate link) Way of the Wicked (affiliate link) Key Takeaways: Evil characters can enhance a TTRPG story if they're crafted with intention and communication. Session Zero is the place to set expectations and make sure everyone is on board. A "safe sociopath" in-game should never be a real-life problem player. Evil characters should elevate the story—not just hog the spotlight or sow chaos. It's okay to play dark themes—but not at the cost of trust at the table. Redemption arcs and “gray morality” often make more compelling characters than cartoon villains. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
OTHER WORLDS 3 RECAP - The Great Pizza Debate

The RPGBOT.Podcast

Play Episode Listen Later May 22, 2025 80:02


From pizza to invisibility puzzles and rogue mechanics, Episode 3 of Other Worlds takes you on a whirlwind ride through culinary hot takes, heist mechanics, and the joys (and pains) of Pathfinder 2. In Episode 3 of Other Worlds, the RPGBOT.Podcast team serves up a delightfully chaotic mix of culinary hot takes and deep tabletop RPG insights. Randall makes a chicken Caesar abomination. Tyler admits that he enjoys pineapple on pizza. The pizza talk eventually turns toward more tabletop territory, but not before a quick anecdote about a friend with a professional pizza oven makes everyone jealous. Ash shares his experience playing a wizard and highlighting the fun and challenges of illusion magic. The group previews plans to explore illusion mechanics in more depth in future episodes. Discussion then turns to game mechanics, including the balance between free archetypes and dual class builds, the importance of managing action economy, and how subclass complexity impacts gameplay. The group emphasizes that building characters with narrative depth enhances both player experience and storytelling potential. The heart of the episode centers around the challenges and joys of running heists in tabletop RPGs. The hosts dissect session structure, the importance of player agency, and the need for improvisation when things go off the rails. They dive deep into puzzle design, stressing that puzzles should be solvable, intuitive, and satisfying—too much complexity can lead to player frustration or overthinking. Clear communication and thoughtful design go a long way, and incorporating player feedback, especially through tools like “Stars and Wishes,” can help refine future sessions. Combat encounters in Pathfinder 2 also get a thorough breakdown. The hosts explore the pitfalls of solo monster fights, creative ways to keep encounters engaging, and how action economy can make or break a battle. They also touch on podcasting-specific challenges—long, drawn-out combat sessions can be hard to follow in an audio format. Misunderstandings about rules, such as how the Rogue's Cunning Action or bonus actions work, are addressed, with a focus on how even small confusions can disrupt game flow. Wrapping up, the group looks ahead to the future of RPGBOT, reflecting on community engagement and the mysterious potential of DiceGoblin.net. They share personal stories and humorous moments from recent sessions, emphasizing that fun, friendship, and a bit of chaos are at the core of their shared love of tabletop games. Whether it's arguing over pizza or spell slots, Episode 3 delivers a mix of levity and insight that captures what makes the RPGBOT.Podcast such an entertaining listen. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
OTHER WORLDS 3 - Reflections, Revelations, and Really Weird Drinks

The RPGBOT.Podcast

Play Episode Listen Later May 19, 2025 95:55


This episode of the RPGBOT.Podcast is brought to you by Dungeon Flow. DungeonFlow.app – Because your dungeon deserves more than graph paper and panic. In Episode 3 of Other Worlds, the RPGBOT crew mixes magical mayhem with mundane mischief. What begins with a hilarious debate on olives and grooming spirals into a multi-layered roleplaying session filled with stealthy maneuvers, magical puzzles, and mirrored mysteries. The players explore the social dynamics of fantasy bartending, wrestle with illusions and invisibility, and uncover a portal to a parallel world that forces them to confront questions of identity and purpose. With spell-slinging, bug-smashing, and some surprisingly emotional moments, this session is a potent cocktail of humor, strategy, and heart. Act I – Table Talk and Tangents The gang opens with hot takes on olives, hair routines, and stream setups. Voice acting tips and character introductions set the stage for the session. A recap of recent events lays the groundwork for what's to come. Act II – Tavern Shenanigans The party takes on bartending duties in a fantasy setting. Hilarity ensues as they roleplay customer service and drink crafting. Pop culture references abound, and creative drink names fly freely. Act III – Into the Shadows Mechanics of invisibility and stealth are explored in detail. Characters face off against unexpected creepy-crawlies. Players rely on teamwork and clever spell use to stay ahead. Act IV – Puzzles and Portals The party investigates a strange magical lab and an ominous mirror. The reflection reveals a world where wilted flowers bloom—a symbol of deeper truths. Themes of rebirth, identity, and past lives emerge through character revelations. Act V – Combat and Consequence A climactic battle tests their knowledge of illusions, scaling, and bleed effects. One character finds themselves in dire straits, prompting an introspective moment. Post-combat reflection ties the adventure to personal growth and group strategy. Act VI – Looking Ahead The session ends with growing tension around a mysterious shard. Teasers hint at major developments in the next installment. Key Takeaways: Roleplaying & Narrative Themes Character development is central to immersion. Humor and personal storytelling enhance group dynamics. Rebirth, identity, and past lives enrich the campaign's emotional core. Game Mechanics & Strategy Invisibility, illusions, and persistent effects like bleed can dramatically shift combat. Understanding spellcasting and tactical positioning is essential in Pathfinder 2e. Puzzle-solving encourages creativity and teamwork. Meta & Production Insights Streaming setups and voice acting add value to the actual play experience. Pop culture references and inside jokes help build community among players and listeners. Notable Moments The mirror scene introduces a powerful narrative twist with metaphysical implications. Bug encounters add an unexpected physical challenge and comic relief. A familiar face across realities sparks emotional tension and philosophical debate. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
OTHER WORLDS 3 - Reflections, Revelations, and Really Weird Drinks

RPGBOT.Podcast

Play Episode Listen Later May 19, 2025 95:55


This episode of the RPGBOT.Podcast is brought to you by Dungeon Flow. DungeonFlow.app – Because your dungeon deserves more than graph paper and panic. In Episode 3 of Other Worlds, the RPGBOT crew mixes magical mayhem with mundane mischief. What begins with a hilarious debate on olives and grooming spirals into a multi-layered roleplaying session filled with stealthy maneuvers, magical puzzles, and mirrored mysteries. The players explore the social dynamics of fantasy bartending, wrestle with illusions and invisibility, and uncover a portal to a parallel world that forces them to confront questions of identity and purpose. With spell-slinging, bug-smashing, and some surprisingly emotional moments, this session is a potent cocktail of humor, strategy, and heart. Act I – Table Talk and Tangents The gang opens with hot takes on olives, hair routines, and stream setups. Voice acting tips and character introductions set the stage for the session. A recap of recent events lays the groundwork for what's to come. Act II – Tavern Shenanigans The party takes on bartending duties in a fantasy setting. Hilarity ensues as they roleplay customer service and drink crafting. Pop culture references abound, and creative drink names fly freely. Act III – Into the Shadows Mechanics of invisibility and stealth are explored in detail. Characters face off against unexpected creepy-crawlies. Players rely on teamwork and clever spell use to stay ahead. Act IV – Puzzles and Portals The party investigates a strange magical lab and an ominous mirror. The reflection reveals a world where wilted flowers bloom—a symbol of deeper truths. Themes of rebirth, identity, and past lives emerge through character revelations. Act V – Combat and Consequence A climactic battle tests their knowledge of illusions, scaling, and bleed effects. One character finds themselves in dire straits, prompting an introspective moment. Post-combat reflection ties the adventure to personal growth and group strategy. Act VI – Looking Ahead The session ends with growing tension around a mysterious shard. Teasers hint at major developments in the next installment. Key Takeaways: Roleplaying & Narrative Themes Character development is central to immersion. Humor and personal storytelling enhance group dynamics. Rebirth, identity, and past lives enrich the campaign's emotional core. Game Mechanics & Strategy Invisibility, illusions, and persistent effects like bleed can dramatically shift combat. Understanding spellcasting and tactical positioning is essential in Pathfinder 2e. Puzzle-solving encourages creativity and teamwork. Meta & Production Insights Streaming setups and voice acting add value to the actual play experience. Pop culture references and inside jokes help build community among players and listeners. Notable Moments The mirror scene introduces a powerful narrative twist with metaphysical implications. Bug encounters add an unexpected physical challenge and comic relief. A familiar face across realities sparks emotional tension and philosophical debate. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
LANGUAGES (Remastered) - Perfect for Parties that Talk First and Think Later

The RPGBOT.Podcast

Play Episode Listen Later May 17, 2025 57:27


In this episode of the RPGBOT.Podcast, the hosts dive deep into the often-overlooked tool of language in tabletop RPGs—how it shapes worlds, defines characters, and enhances immersion. Whether it's a dwarven curse word, a whispered draconic threat, or a gnomish pun that lands like a rock in a puddle, the power of language can turn a good campaign into an unforgettable one. The discussion explores the practical, narrative, and mechanical implications of language in TTRPGs like Dungeons & Dragons and Pathfinder. The hosts share ideas for incorporating multilingualism into your campaign setting, including how dialects, slang, coded speech, and nonverbal communication (like thieves' cant or secret signs) add flavor to your storytelling. They also delve into how languages can be used to gate knowledge, shape factions, spark conflict, and even fuel plotlines. In classic RPGBOT fashion, the conversation balances practical advice with ridiculous tangents, including misused languages at the table, accidentally offensive fantasy names, and the ever-important question: “What does Infernal really sound like when you're mad?” Create Dungeons in minutes not hours with DungeonFlow.app Check out our Best of Season 1 and Best of Season 2 playlists! dScryb – Comprehend Languages (affiliate link) RPGBOT.Podcast Episodes The Maniculum Podcast – RPGBOT.News S2E48 Other Stuff Maniculum Podcast Tuckernut Island Key Takeaways Languages Are Storytelling Tools Languages in TTRPGs are more than just flavor—they're worldbuilding elements that reflect history, culture, and power dynamics. Assigning specific languages to regions, races, or classes can deepen immersion and realism. Secret languages (like Thieves' Cant or Druidic) add intrigue and exclusivity, encouraging players to explore character backgrounds and factions. Mechanical Impacts of Language Choices Language proficiency can serve as a subtle mechanical gate to information, alliances, and plot hooks. Players fluent in a rare or ancient language may uncover hidden clues, decipher magical runes, or negotiate with forgotten factions. Spells like Comprehend Languages and Tongues are powerful narrative tools, not just utilities. In-Character Dialogue Builds World Flavor Accents, idioms, and invented slang enrich roleplay and bring authenticity to NPCs and PCs alike. Mixing real-world language quirks with fantasy cultures helps ground the audience while maintaining immersion. Overuse of “fantasy gibberish” can alienate players—balance creativity with clarity. GM Tips for Using Language Effectively Use language barriers sparingly to create tension or mystery without shutting down play. Allow PCs to learn languages over time, or treat linguistic study as a subplot or downtime activity. Develop regional dialects or jargon to distinguish cultures and classes of characters. Avoiding Pitfalls and Problematic Tropes Be mindful of real-world language and cultural analogues to avoid unintentional stereotyping. Don't overdo accents—what's fun for five minutes can be painful over five sessions. Avoid making entire plotlines hinge on a language barrier unless all players are equipped to engage with it. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
LANGUAGES (Remastered) - Perfect for Parties that Talk First and Think Later

RPGBOT.Podcast

Play Episode Listen Later May 17, 2025 57:27


In this episode of the RPGBOT.Podcast, the hosts dive deep into the often-overlooked tool of language in tabletop RPGs—how it shapes worlds, defines characters, and enhances immersion. Whether it's a dwarven curse word, a whispered draconic threat, or a gnomish pun that lands like a rock in a puddle, the power of language can turn a good campaign into an unforgettable one. The discussion explores the practical, narrative, and mechanical implications of language in TTRPGs like Dungeons & Dragons and Pathfinder. The hosts share ideas for incorporating multilingualism into your campaign setting, including how dialects, slang, coded speech, and nonverbal communication (like thieves' cant or secret signs) add flavor to your storytelling. They also delve into how languages can be used to gate knowledge, shape factions, spark conflict, and even fuel plotlines. In classic RPGBOT fashion, the conversation balances practical advice with ridiculous tangents, including misused languages at the table, accidentally offensive fantasy names, and the ever-important question: “What does Infernal really sound like when you're mad?” Create Dungeons in minutes not hours with DungeonFlow.app Check out our Best of Season 1 and Best of Season 2 playlists! dScryb – Comprehend Languages (affiliate link) RPGBOT.Podcast Episodes The Maniculum Podcast – RPGBOT.News S2E48 Other Stuff Maniculum Podcast Tuckernut Island Key Takeaways Languages Are Storytelling Tools Languages in TTRPGs are more than just flavor—they're worldbuilding elements that reflect history, culture, and power dynamics. Assigning specific languages to regions, races, or classes can deepen immersion and realism. Secret languages (like Thieves' Cant or Druidic) add intrigue and exclusivity, encouraging players to explore character backgrounds and factions. Mechanical Impacts of Language Choices Language proficiency can serve as a subtle mechanical gate to information, alliances, and plot hooks. Players fluent in a rare or ancient language may uncover hidden clues, decipher magical runes, or negotiate with forgotten factions. Spells like Comprehend Languages and Tongues are powerful narrative tools, not just utilities. In-Character Dialogue Builds World Flavor Accents, idioms, and invented slang enrich roleplay and bring authenticity to NPCs and PCs alike. Mixing real-world language quirks with fantasy cultures helps ground the audience while maintaining immersion. Overuse of “fantasy gibberish” can alienate players—balance creativity with clarity. GM Tips for Using Language Effectively Use language barriers sparingly to create tension or mystery without shutting down play. Allow PCs to learn languages over time, or treat linguistic study as a subplot or downtime activity. Develop regional dialects or jargon to distinguish cultures and classes of characters. Avoiding Pitfalls and Problematic Tropes Be mindful of real-world language and cultural analogues to avoid unintentional stereotyping. Don't overdo accents—what's fun for five minutes can be painful over five sessions. Avoid making entire plotlines hinge on a language barrier unless all players are equipped to engage with it. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
W40K IMPERIUM MALEDICTUM HTP 4 - Episode Recap and How to Play Discussion

The RPGBOT.Podcast

Play Episode Listen Later May 15, 2025 60:42


Ever wonder what happens when you mix dark gods, self-driving cars, and a dysfunctional team of grimdark misfits with questionable decision-making skills? Welcome to the Warhammer 40K actual play recap you didn't know you needed. Episode Summary In this delightfully chaotic recap, the RPGBOT crew careens through a whirlwind of topics, from the pending excitement of new Pathfinder 2 classes to the mechanized nightmare of self-driving job loss. But the star of the show? A deep dive into the ridiculous, horrifying, and sometimes oddly comedic world of Warhammer 40k: Imperium Maledictum. The gang reflects on their actual play experience, sharing insights on the warp-charged mechanics of psychic powers, the elegance (yes, really) of the d100 system, and the sweet spot between cosmic horror and laugh-out-loud party banter. Standout moments from characters like Scythia highlight how understanding mechanics and leaning into the absurd can lead to both strategic victories and glorious trainwrecks. Also: why your next campaign might just need a healthy dose of paranoia, failed rolls, and heretical banter. Imperium Maledictum Core Rulebook (affiliate link) RPGBOT Review Imperium Maledictum GM Screen (affiliate link) Imperium Maledictum Starter Set (affiliate link) RPGBOT.Podcast Episodes How to Play Imperium Maledictum Part 1 How to Play Imperium Maledictum Part 2 How to Play Imperium Maledictum Part 3 Key Takeaways Tabletop Revelations Pathfinder 2e is teasing new classes, which is great news for people who believe “too many options” is just a myth. Self-driving tech is getting smarter. Human drivers? Not so much. NPCs aren't just background noise—they're cannon fodder, moral compasses, and comedic relief. Warhammer Woes and Wins Warhammer 40K is not just grimdark—it's grim-snark. Psychic powers in Imperium Maledictum are just as likely to solve your problems as create new ones with warp-fueled explosions. The warp charge system is like gambling, but with more nosebleeds and moral consequences. D100 mechanics: Because nothing says “drama” like rolling a 97 when you needed a 10. Character creation in Warhammer is like writing your own Greek tragedy... but with more skulls. Gameplay Gold Humor thrives in darkness—especially when your team's best plan is “hope we survive.” Character traits are more than flavor text—they're fuel for absolute chaos. Encounter balance isn't just math; it's an artform, especially when your enemies can casually explode your squad. Actual play storytelling can (and should) embrace both horror and hilarity. Meta Moments Scythia proves that understanding your character can turn a minor scene into campaign legend. Chaotic mission execution? Still better than not having a plan at all. New players are often baffled by the absurdity of 40K—and then completely hooked by it. The crew's blend of mechanics mastery and storytelling madness creates a rich, laugh-filled narrative. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
W40K IMPERIUM MALEDICTUM HTP 4 - Episode Recap and How to Play Discussion

RPGBOT.Podcast

Play Episode Listen Later May 15, 2025 60:42


Ever wonder what happens when you mix dark gods, self-driving cars, and a dysfunctional team of grimdark misfits with questionable decision-making skills? Welcome to the Warhammer 40K actual play recap you didn't know you needed. Episode Summary In this delightfully chaotic recap, the RPGBOT crew careens through a whirlwind of topics, from the pending excitement of new Pathfinder 2 classes to the mechanized nightmare of self-driving job loss. But the star of the show? A deep dive into the ridiculous, horrifying, and sometimes oddly comedic world of Warhammer 40k: Imperium Maledictum. The gang reflects on their actual play experience, sharing insights on the warp-charged mechanics of psychic powers, the elegance (yes, really) of the d100 system, and the sweet spot between cosmic horror and laugh-out-loud party banter. Standout moments from characters like Scythia highlight how understanding mechanics and leaning into the absurd can lead to both strategic victories and glorious trainwrecks. Also: why your next campaign might just need a healthy dose of paranoia, failed rolls, and heretical banter. Imperium Maledictum Core Rulebook (affiliate link) RPGBOT Review Imperium Maledictum GM Screen (affiliate link) Imperium Maledictum Starter Set (affiliate link) RPGBOT.Podcast Episodes How to Play Imperium Maledictum Part 1 How to Play Imperium Maledictum Part 2 How to Play Imperium Maledictum Part 3 Key Takeaways Tabletop Revelations Pathfinder 2e is teasing new classes, which is great news for people who believe “too many options” is just a myth. Self-driving tech is getting smarter. Human drivers? Not so much. NPCs aren't just background noise—they're cannon fodder, moral compasses, and comedic relief. Warhammer Woes and Wins Warhammer 40K is not just grimdark—it's grim-snark. Psychic powers in Imperium Maledictum are just as likely to solve your problems as create new ones with warp-fueled explosions. The warp charge system is like gambling, but with more nosebleeds and moral consequences. D100 mechanics: Because nothing says “drama” like rolling a 97 when you needed a 10. Character creation in Warhammer is like writing your own Greek tragedy... but with more skulls. Gameplay Gold Humor thrives in darkness—especially when your team's best plan is “hope we survive.” Character traits are more than flavor text—they're fuel for absolute chaos. Encounter balance isn't just math; it's an artform, especially when your enemies can casually explode your squad. Actual play storytelling can (and should) embrace both horror and hilarity. Meta Moments Scythia proves that understanding your character can turn a minor scene into campaign legend. Chaotic mission execution? Still better than not having a plan at all. New players are often baffled by the absurdity of 40K—and then completely hooked by it. The crew's blend of mechanics mastery and storytelling madness creates a rich, laugh-filled narrative. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
W40K IMPERIUM MALEDICTUM - Shadows in the Hive Scarthias: An RPGBOT How to Play

The RPGBOT.Podcast

Play Episode Listen Later May 12, 2025 128:53


Ever wanted to see psychic bar fights, grenade-happy cultists, and heresy investigations go completely off the rails? Welcome to Hive Scarthias—hope you brought a bucket. In this explosive actual play episode of the RPGBOT.Podcast, our investigators dive headfirst into the grimdark world of Imperium Maledictum. Set in the smog-choked depths of Hive Scarthias, the team trades in their day jobs for a deadly mission to root out heresy—covertly, of course. With a tense bar encounter, a grenade-flavored cult reveal, psychic power mishaps, and a suspiciously significant bucket, this session blends tactical chaos with character-driven storytelling. From whispering in shadows to setting things on fire (intentionally or not), our party brings you drama, strategy, and a whole lot of dark humor. Whether you're here for the roleplay, the psychic duels, or the sheer narrative mayhem, this episode has something for every 40K fan and RPG lover alike. Links Imperium Maledictum Core Rulebook (affiliate link) RPGBOT Review Imperium Maledictum GM Screen (affiliate link) Imperium Maledictum Starter Set (affiliate link) RPGBOT.Podcast Episodes How to Play Imperium Maledictum Part 1 How to Play Imperium Maledictum Part 2 Setting & Atmosphere: Life in Hive Scarthias is tense, overcrowded, and dangerous. The Imperium's lost technology and cultural oddities shape every interaction. Even mundane objects carry weight—sometimes literally, sometimes heretically. Narrative & Roleplay: Characters begin with working-class lives but are pulled into a web of secrets. Motivations, personalities, and NPCs drive social tension and humor. Subtlety is key—until it isn't. Psychic Powers & Mechanics: Smite, Dread Presence, memory manipulation—psychic mastery turns the tide. Psychic mishaps create chaos and comedy. Powers affect both enemies and allies, often hilariously. Combat & Tactics: Combat is fast, deadly, and rules-heavy—in the best way. Initiative, movement zones, frenzy, and grenades collide in tactical madness. One grenade, one bucket, one heretic too many. Storytelling & Drama: Balancing horror and humor, the session captures the essence of Imperium Maledictum. Emotional tension runs high as secrets, hatred, and chaos come to a head. Your choices matter—and sometimes explode. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
W40K IMPERIUM MALEDICTUM - Shadows in the Hive Scarthias: An RPGBOT How to Play

RPGBOT.Podcast

Play Episode Listen Later May 12, 2025 128:53


Ever wanted to see psychic bar fights, grenade-happy cultists, and heresy investigations go completely off the rails? Welcome to Hive Scarthias—hope you brought a bucket. In this explosive actual play episode of the RPGBOT.Podcast, our investigators dive headfirst into the grimdark world of Imperium Maledictum. Set in the smog-choked depths of Hive Scarthias, the team trades in their day jobs for a deadly mission to root out heresy—covertly, of course. With a tense bar encounter, a grenade-flavored cult reveal, psychic power mishaps, and a suspiciously significant bucket, this session blends tactical chaos with character-driven storytelling. From whispering in shadows to setting things on fire (intentionally or not), our party brings you drama, strategy, and a whole lot of dark humor. Whether you're here for the roleplay, the psychic duels, or the sheer narrative mayhem, this episode has something for every 40K fan and RPG lover alike. Links Imperium Maledictum Core Rulebook (affiliate link) RPGBOT Review Imperium Maledictum GM Screen (affiliate link) Imperium Maledictum Starter Set (affiliate link) RPGBOT.Podcast Episodes How to Play Imperium Maledictum Part 1 How to Play Imperium Maledictum Part 2 Setting & Atmosphere: Life in Hive Scarthias is tense, overcrowded, and dangerous. The Imperium's lost technology and cultural oddities shape every interaction. Even mundane objects carry weight—sometimes literally, sometimes heretically. Narrative & Roleplay: Characters begin with working-class lives but are pulled into a web of secrets. Motivations, personalities, and NPCs drive social tension and humor. Subtlety is key—until it isn't. Psychic Powers & Mechanics: Smite, Dread Presence, memory manipulation—psychic mastery turns the tide. Psychic mishaps create chaos and comedy. Powers affect both enemies and allies, often hilariously. Combat & Tactics: Combat is fast, deadly, and rules-heavy—in the best way. Initiative, movement zones, frenzy, and grenades collide in tactical madness. One grenade, one bucket, one heretic too many. Storytelling & Drama: Balancing horror and humor, the session captures the essence of Imperium Maledictum. Emotional tension runs high as secrets, hatred, and chaos come to a head. Your choices matter—and sometimes explode. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
TOMB OF HORRORS Pt 2 (Remastered) - The Funhouse that Hates You

The RPGBOT.Podcast

Play Episode Listen Later May 10, 2025 57:36


Before narrative arcs, there was Acererak." Dive into Tomb of Horrors Part II and uncover how D&D's most infamous deathtrap shaped the game we love (and sometimes fear). In Part II of the RPGBOT.Podcast's deep dive into Tomb of Horrors, the hosts examine the legendary module not just as a harrowing dungeon crawl, but as a historical artifact that reflects the design philosophies, challenges, and mindset of early Dungeons & Dragons. The discussion unpacks how Tomb of Horrors shaped player expectations, influenced dungeon design, and helped define the adversarial relationship between dungeon masters and players in early editions. The episode also explores how Gary Gygax's approach to game balance, storytelling, and player mortality in Tomb of Horrors laid the groundwork for decades of D&D design choices—both embraced and rejected by later generations. RPGBOT.Podcast Episodes RPGBOT.podcast Episode 1 – DnD 5e's Investigation Skill RPGBOT.Podcast S2E11 – Puzzles Mörk Borg Cult: Heretic – RPGBOT.News S2E32 Part I Tomb of Horrors as a Window in DnD History – RPGBOT.Podcast S3E24 Other Stuff Dungeons of Dread (1e) (affiliate link) Return to the Tomb of Horrors (2e) (affiliate link) Tales from the Yawning Portal (5e) (affiliate link) Tomb of Horrors (3.5) (affiliate link) Tomb of Horrors (4e) (affiliate link) Topics Covered The origins of Tomb of Horrors and its role at early Gen Con tournaments Gary Gygax's design intent: weeding out overconfident high-level players How the module embodied the "DM vs. players" ethos of early D&D The difference between puzzle dungeons and modern story-driven design The use of traps as the main antagonist: Acererak's lair as a death machine Early D&D's emphasis on player skill over character skill The legacy of lethal design and its influence on modules and game systems How later editions of D&D tried to update or reinterpret Tomb of Horrors The cultural importance of Tomb of Horrors as a shared experience What this module tells us about the evolution of D&D's mechanics and tone Key Takeaways Gygax's Intentions Were Clear: Tomb of Horrors wasn't meant to be fair—it was a test. Gygax wanted to challenge players who thought their high-level characters made them invincible. The Real Villain is the Dungeon: Unlike other adventures with monsters and villains, Tomb of Horrors uses the environment itself—full of traps and tricks—as the main antagonist. Acererak is more of a concept than a boss fight. Old-School D&D Prioritized Player Ingenuity: Surviving the module required lateral thinking, note-taking, and paranoia. Modern players used to forgiving mechanics or narrative safety nets can find the module jarringly punishing. The Adversarial DM Was Once the Norm: Tomb of Horrors epitomizes an era where the Dungeon Master was a challenge to be overcome, not a collaborative storyteller. Player Death Was Expected—Even Celebrated: Mortality wasn't a failure, it was part of the game's drama. Character death drove table stories and became a badge of honor for those who survived. Modern Reimaginings Have Softened the Edges: Later versions (3e, 4e, 5e) of the module add story hooks and balanced mechanics but often struggle to retain the tension of the original. There's a tradeoff between accessibility and authenticity. It's a Snapshot of D&D's Origins: Tomb of Horrors is more than a dungeon—it's a reflection of how the earliest games were played, judged, and shared. Studying it offers insight into the roots of the entire hobby. Not for the Faint of Heart—Then or Now: The module remains infamous for a reason. While it can be fun, running or playing it still requires buy-in from everyone at the table that pain and death are part of the experience. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

RPGBOT.Podcast
TOMB OF HORRORS Pt 2 (Remastered) - The Funhouse that Hates You

RPGBOT.Podcast

Play Episode Listen Later May 10, 2025 57:36


Before narrative arcs, there was Acererak." Dive into Tomb of Horrors Part II and uncover how D&D's most infamous deathtrap shaped the game we love (and sometimes fear). In Part II of the RPGBOT.Podcast's deep dive into Tomb of Horrors, the hosts examine the legendary module not just as a harrowing dungeon crawl, but as a historical artifact that reflects the design philosophies, challenges, and mindset of early Dungeons & Dragons. The discussion unpacks how Tomb of Horrors shaped player expectations, influenced dungeon design, and helped define the adversarial relationship between dungeon masters and players in early editions. The episode also explores how Gary Gygax's approach to game balance, storytelling, and player mortality in Tomb of Horrors laid the groundwork for decades of D&D design choices—both embraced and rejected by later generations. RPGBOT.Podcast Episodes RPGBOT.podcast Episode 1 – DnD 5e's Investigation Skill RPGBOT.Podcast S2E11 – Puzzles Mörk Borg Cult: Heretic – RPGBOT.News S2E32 Part I Tomb of Horrors as a Window in DnD History – RPGBOT.Podcast S3E24 Other Stuff Dungeons of Dread (1e) (affiliate link) Return to the Tomb of Horrors (2e) (affiliate link) Tales from the Yawning Portal (5e) (affiliate link) Tomb of Horrors (3.5) (affiliate link) Tomb of Horrors (4e) (affiliate link) Topics Covered The origins of Tomb of Horrors and its role at early Gen Con tournaments Gary Gygax's design intent: weeding out overconfident high-level players How the module embodied the "DM vs. players" ethos of early D&D The difference between puzzle dungeons and modern story-driven design The use of traps as the main antagonist: Acererak's lair as a death machine Early D&D's emphasis on player skill over character skill The legacy of lethal design and its influence on modules and game systems How later editions of D&D tried to update or reinterpret Tomb of Horrors The cultural importance of Tomb of Horrors as a shared experience What this module tells us about the evolution of D&D's mechanics and tone Key Takeaways Gygax's Intentions Were Clear: Tomb of Horrors wasn't meant to be fair—it was a test. Gygax wanted to challenge players who thought their high-level characters made them invincible. The Real Villain is the Dungeon: Unlike other adventures with monsters and villains, Tomb of Horrors uses the environment itself—full of traps and tricks—as the main antagonist. Acererak is more of a concept than a boss fight. Old-School D&D Prioritized Player Ingenuity: Surviving the module required lateral thinking, note-taking, and paranoia. Modern players used to forgiving mechanics or narrative safety nets can find the module jarringly punishing. The Adversarial DM Was Once the Norm: Tomb of Horrors epitomizes an era where the Dungeon Master was a challenge to be overcome, not a collaborative storyteller. Player Death Was Expected—Even Celebrated: Mortality wasn't a failure, it was part of the game's drama. Character death drove table stories and became a badge of honor for those who survived. Modern Reimaginings Have Softened the Edges: Later versions (3e, 4e, 5e) of the module add story hooks and balanced mechanics but often struggle to retain the tension of the original. There's a tradeoff between accessibility and authenticity. It's a Snapshot of D&D's Origins: Tomb of Horrors is more than a dungeon—it's a reflection of how the earliest games were played, judged, and shared. Studying it offers insight into the roots of the entire hobby. Not for the Faint of Heart—Then or Now: The module remains infamous for a reason. While it can be fun, running or playing it still requires buy-in from everyone at the table that pain and death are part of the experience. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

The RPGBOT.Podcast
INTO THE WEST MARCHES - Player Driven Chaos and the Sandbox Frontier

The RPGBOT.Podcast

Play Episode Listen Later May 8, 2025 79:18


When your world's on fire, the schedule's in chaos, and the goblins are unionizing—welcome to West Marches. In this episode, Ash Ely and Tyler “RPGBOT” Kamstra venture deep into the untamed wilds of West Marches–style tabletop roleplaying games. With no regular party, no fixed storyline, and no safety net, they explore how this classic format redefines player agency and opens the door to truly dynamic storytelling. The hosts explain how to build a vibrant, reactive world filled with tension, consequence, and creative freedom. They also share tips for managing the behind-the-scenes chaos: prepping seasonal events, tracking a living timeline, and handling player-driven schedules without losing your mind. Along the way, they touch on the mechanical differences between Pathfinder 2 and D&D 5e in supporting exploration-based gameplay and share some clever ideas for managing treasure, experience gaps, and inevitable player death. The conversation expands to include updates on upcoming Pathfinder 2 spell list guides, their thoughts on reading vs. audiobooks, and why supporting local game stores is vital to the RPG community. As always, personal stories and sharp banter round out the episode, keeping things informative and entertaining. Links Hexploration on Archives of Nethys Mork Borg (affiliate link) Outdoor Survival PF2 GM Core (affiliate link) Shadowdark RPGBOT.Podcast Episodes Random Encounters If you want to get into a West Marches Campaign and join his personal Discord Server, contact Ash Ely at BlueSky: @GravenAshes  Key Takeaways West Marches Gameplay Design West Marches games emphasize flexible scheduling and nonlinear, player-driven adventures. The world is sandbox-style—no set party or plot—and players choose when and where to explore. Hex crawling and random encounters enhance exploration and inject unpredictability. A successful West Marches world is reactive, with consequences shaped by player choices. GM prep includes world timelines, seasons, and milestone-based time management. NPCs may be unreliable, adding narrative tension and misdirection. The format suits drop-in/drop-out play, allowing varied player participation. Players must prepare before sessions, as they drive the story. Storytelling and Worldbuilding The world should feel lived-in, with visible effects from past player actions. Incorporating pacing shifts and seasonal changes creates depth and realism. Building a sense of urgency can help motivate player decisions. Character death and level gaps must be handled carefully to maintain balance and satisfaction. Creative treasure systems can engage players more than traditional loot drops. System Considerations Pathfinder 2 excels at structured exploration, making it a strong choice for West Marches. D&D 5e is viable but may require tweaks for sandbox structure and time management. Community and Culture The hosts provide updates on upcoming Pathfinder 2 spell list guides. Audiobooks offer a practical way to enjoy fiction while multitasking. They tease an upcoming audiobook version of Randall's novella. Supporting local game stores is emphasized as critical to the health of the hobby. Listener engagement through reviews and shares helps sustain and grow the show. Ash and Tyler discuss personal struggles with reading and time, connecting with listeners on a relatable level. As always, the show mixes insightful advice with humor and camaraderie, the secret ingredients that keep listeners coming back. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

RPGBOT.Podcast
INTO THE WEST MARCHES - Player Driven Chaos and the Sandbox Frontier

RPGBOT.Podcast

Play Episode Listen Later May 8, 2025 79:18


When your world's on fire, the schedule's in chaos, and the goblins are unionizing—welcome to West Marches. In this episode, the hosts venture deep into the untamed wilds of West Marches–style tabletop roleplaying games. With no regular party, no fixed storyline, and no safety net, they explore how this classic format redefines player agency and opens the door to truly dynamic storytelling. The hosts explain how to build a vibrant, reactive world filled with tension, consequence, and creative freedom. They also share tips for managing the behind-the-scenes chaos: prepping seasonal events, tracking a living timeline, and handling player-driven schedules without losing your mind. Along the way, they touch on the mechanical differences between Pathfinder 2 and D&D 5e in supporting exploration-based gameplay and share some clever ideas for managing treasure, experience gaps, and inevitable player death. Links Hexploration on Archives of Nethys Mork Borg (affiliate link) Outdoor Survival PF2 GM Core (affiliate link) Shadowdark RPGBOT.Podcast Episodes Random Encounters If you want to get into a West Marches Campaign and join his personal Discord Server, contact Ash Ely at BlueSky: @GravenAshes  Key Takeaways West Marches Gameplay Design West Marches games emphasize flexible scheduling and nonlinear, player-driven adventures. The world is sandbox-style—no set party or plot—and players choose when and where to explore. Hex crawling and random encounters enhance exploration and inject unpredictability. A successful West Marches world is reactive, with consequences shaped by player choices. GM prep includes world timelines, seasons, and milestone-based time management. NPCs may be unreliable, adding narrative tension and misdirection. The format suits drop-in/drop-out play, allowing varied player participation. Players must prepare before sessions, as they drive the story. Storytelling and Worldbuilding The world should feel lived-in, with visible effects from past player actions. Incorporating pacing shifts and seasonal changes creates depth and realism. Building a sense of urgency can help motivate player decisions. Character death and level gaps must be handled carefully to maintain balance and satisfaction. Creative treasure systems can engage players more than traditional loot drops. System Considerations Pathfinder 2 excels at structured exploration, making it a strong choice for West Marches. D&D 5e is viable but may require tweaks for sandbox structure and time management. Community and Culture The hosts provide updates on upcoming Pathfinder 2 spell list guides. Audiobooks offer a practical way to enjoy fiction while multitasking. They tease an upcoming audiobook version of Randall's novella. Supporting local game stores is emphasized as critical to the health of the hobby. Listener engagement through reviews and shares helps sustain and grow the show. Ash and Tyler discuss personal struggles with reading and time, connecting with listeners on a relatable level. As always, the show mixes insightful advice with humor and camaraderie, the secret ingredients that keep listeners coming back. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati  

The RPGBOT.Podcast
FROM EMERALD CITY TO ELSEWHERE - The Wizards Walk Away

The RPGBOT.Podcast

Play Episode Listen Later May 5, 2025 86:39


This episode is sponsored by DungeonFlow.app. When the gods demand adventure, Dungeon Flow answers—summon your map now at DungeonFlow.app. In this wide-ranging and emotionally resonant episode, the RPGBOT.Podcast takes a sharp turn into the shifting foundations of the tabletop RPG industry, particularly the significant changes at Wizards of the Coast. With the recent retirements of longtime Dungeons & Dragons luminaries Chris Perkins and Jeremy Crawford, the hosts take a thoughtful look at the history of these figures, their legacy, and what their departure means for the game's future. The episode explores the consequences of Hasbro's increasing influence on creative decisions, the fallout from the OGL crisis, and the failure of initiatives like the Sigil VTT. Throughout, the hosts consider what lies ahead for D&D—whether the game will weather the storm of corporate missteps or if third-party publishers will seize the moment to redefine the RPG landscape. Amid uncertainty, one thing is clear: the future of the game will be shaped by both the community's response and the creative forces willing to strike out on their own. Key Takeaways The State of Dungeons & Dragons Chris Perkins and Jeremy Crawford, two of D&D's most influential figures, have stepped down. Perkins has worked on D&D since 1988, while Crawford helped shape 5e's identity. Their exit signals the end of a creative era and raises questions about who will lead next. Hasbro's increased focus on profitability has compromised creative freedom. The OGL crisis alienated fans and damaged trust in Wizards of the Coast. Sales of the 2024 Player's Handbook were record-breaking but still missed expectations. Shortages of physical books suggest logistical and planning issues. Industry and Community Impacts The Sigil VTT project, led by video game designers, failed to meet community needs. Layoffs and leadership changes have made the future of D&D increasingly uncertain. Many believe D&D is leaving its "golden age" and entering a phase of instability. Hasbro's corporate oversight has placed immense pressure on remaining design staff. Amanda (noted designer) is recognized as talented but remains controversial. The rise of third-party developers may usher in a more decentralized RPG scene. Players are growing more divided over recent content, pricing, and delivery models. The shift toward digital may alienate some fans and raise the cost of entry. Despite frustrations, many still wish D&D and its former designers well. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

RPGBOT.Podcast
FROM EMERALD CITY TO ELSEWHERE - The Wizards Walk Away

RPGBOT.Podcast

Play Episode Listen Later May 5, 2025 86:39


This episode is sponsored by DungeonFlow.app. When the gods demand adventure, Dungeon Flow answers—summon your map now at DungeonFlow.app. In this wide-ranging and emotionally resonant episode, the RPGBOT.Podcast takes a sharp turn into the shifting foundations of the tabletop RPG industry, particularly the significant changes at Wizards of the Coast. With the recent retirements of longtime Dungeons & Dragons luminaries Chris Perkins and Jeremy Crawford, the hosts take a thoughtful look at the history of these figures, their legacy, and what their departure means for the game's future. The episode explores the consequences of Hasbro's increasing influence on creative decisions, the fallout from the OGL crisis, and the failure of initiatives like the Sigil VTT. Throughout, the hosts consider what lies ahead for D&D—whether the game will weather the storm of corporate missteps or if third-party publishers will seize the moment to redefine the RPG landscape. Amid uncertainty, one thing is clear: the future of the game will be shaped by both the community's response and the creative forces willing to strike out on their own. Key Takeaways The State of Dungeons & Dragons Chris Perkins and Jeremy Crawford, two of D&D's most influential figures, have stepped down. Perkins has worked on D&D since 1988, while Crawford helped shape 5e's identity. Their exit signals the end of a creative era and raises questions about who will lead next. Hasbro's increased focus on profitability has compromised creative freedom. The OGL crisis alienated fans and damaged trust in Wizards of the Coast. Sales of the 2024 Player's Handbook were record-breaking but still missed expectations. Shortages of physical books suggest logistical and planning issues. Industry and Community Impacts The Sigil VTT project, led by video game designers, failed to meet community needs. Layoffs and leadership changes have made the future of D&D increasingly uncertain. Many believe D&D is leaving its "golden age" and entering a phase of instability. Hasbro's corporate oversight has placed immense pressure on remaining design staff. Amanda (noted designer) is recognized as talented but remains controversial. The rise of third-party developers may usher in a more decentralized RPG scene. Players are growing more divided over recent content, pricing, and delivery models. The shift toward digital may alienate some fans and raise the cost of entry. Despite frustrations, many still wish D&D and its former designers well. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
TOMB OF HORRORS Pt 1 (Remastered) - Welcome to the meat grinder

The RPGBOT.Podcast

Play Episode Listen Later May 3, 2025 56:07


In this episode, the RPGBOT.Podcast crew bravely (and foolishly) opens the first rusted gate into Tomb of Horrors, one of the deadliest and most legendary modules in tabletop RPG history. Originally written by Gary Gygax to humble overconfident players and their min-maxed murderhobos, the Tomb has become a rite of passage for generations of adventurers who thought they were smart. They weren't. The hosts dive into the legacy, design philosophy, and gameplay experience of Tomb of Horrors, from its origins in early tournament play to the sadistic joy it brings DMs and the crushing despair it brings players. They analyze why this deathtrap dungeon still matters today, how to survive it (hint: you won't), and what modern lessons GMs can learn from its brutal design. Spoiler alert: There are puzzles. There are traps. There is no mercy. The Origins of the Tomb Written by Gary Gygax in 1975 for tournament play at Origins I. Designed specifically to kill off characters run by smug powergamers. Later published in 1978 as S1: Tomb of Horrors, and updated across editions including 3E, 4E, 5E (Tales from the Yawning Portal), and even in Ready Player One. The Philosophy of Pain Tomb of Horrors isn't about combat—it's about punishing overconfidence. Encourages player skill over character sheet. You can't punch your way through this dungeon. A brutal mix of riddles, false doors, lethal traps, and one very smug demilich. Theater of Brutality Gygax's use of boxed text and riddles set a template for narrative traps. The party isn't just punished physically, but psychologically. “Congratulations, you poked the wrong wall and died instantly.” Puzzle Madness The module requires deep logic puzzles and metagame thinking. Hosts discuss how this creates a blend of escape room and psychological horror more than traditional dungeon crawling. Modern Takeaways How GMs can use elements of the Tomb to design clever traps and tests without just steamrolling players. Emphasizing consequence and caution in modern storytelling. How to prep your players for a game that isn't fair—and was never meant to be. Warning for Players If you're playing in a Tomb of Horrors game and haven't read it: TURN BACK NOW. The spoilers are real, the traps are real, and the deaths are personal. Spoiler Warning: This episode contains full spoilers for Tomb of Horrors. Listener discretion is advised unless you're the kind of player who thinks 10-foot poles are optional. They're not. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

RPGBOT.Podcast
TOMB OF HORRORS Pt 1 (Remastered) - Welcome to the meat grinder

RPGBOT.Podcast

Play Episode Listen Later May 3, 2025 56:07


In this episode, the RPGBOT.Podcast crew bravely (and foolishly) opens the first rusted gate into Tomb of Horrors, one of the deadliest and most legendary modules in tabletop RPG history. Originally written by Gary Gygax to humble overconfident players and their min-maxed murderhobos, the Tomb has become a rite of passage for generations of adventurers who thought they were smart. They weren't. The hosts dive into the legacy, design philosophy, and gameplay experience of Tomb of Horrors, from its origins in early tournament play to the sadistic joy it brings DMs and the crushing despair it brings players. They analyze why this deathtrap dungeon still matters today, how to survive it (hint: you won't), and what modern lessons GMs can learn from its brutal design. Spoiler alert: There are puzzles. There are traps. There is no mercy. The Origins of the Tomb Written by Gary Gygax in 1975 for tournament play at Origins I. Designed specifically to kill off characters run by smug powergamers. Later published in 1978 as S1: Tomb of Horrors, and updated across editions including 3E, 4E, 5E (Tales from the Yawning Portal), and even in Ready Player One. The Philosophy of Pain Tomb of Horrors isn't about combat—it's about punishing overconfidence. Encourages player skill over character sheet. You can't punch your way through this dungeon. A brutal mix of riddles, false doors, lethal traps, and one very smug demilich. Theater of Brutality Gygax's use of boxed text and riddles set a template for narrative traps. The party isn't just punished physically, but psychologically. “Congratulations, you poked the wrong wall and died instantly.” Puzzle Madness The module requires deep logic puzzles and metagame thinking. Hosts discuss how this creates a blend of escape room and psychological horror more than traditional dungeon crawling. Modern Takeaways How GMs can use elements of the Tomb to design clever traps and tests without just steamrolling players. Emphasizing consequence and caution in modern storytelling. How to prep your players for a game that isn't fair—and was never meant to be. Warning for Players If you're playing in a Tomb of Horrors game and haven't read it: TURN BACK NOW. The spoilers are real, the traps are real, and the deaths are personal. Spoiler Warning: This episode contains full spoilers for Tomb of Horrors. Listener discretion is advised unless you're the kind of player who thinks 10-foot poles are optional. They're not. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
YSGARD: Send us demons so we can kill them!

The RPGBOT.Podcast

Play Episode Listen Later May 1, 2025 90:23


In this riotously entertaining episode, the RPGBOT.Podcast crew embarks on a wild ride from the expressive chaos of Nicolas Cage's acting to the mythic battlegrounds of Ysgard, the Viking heaven of Norse mythology. Along the way, the hosts take pit stops in Glorium's rowdy streets, wander the dwarven stronghold of Nidavellir, and contemplate the celestial politics of Seluna and Shar. Whether you came for cinematic hot takes, planar travel lore, or tactical GM advice, this episode has something for everyone who enjoys myth-heavy mayhem and tactical improvisation. The crew dives into the layers of Ysgard's lore—from eternal battles and sentient giants to magical gate towns and celestial intrigue—blending serious worldbuilding with their signature humor. They also tackle the practical side of RPG combat, offering advice on reskinning monsters, navigating Challenge Ratings, and surviving those “oh no” moments behind the DM screen. So strap in for an episode that's part mythic deep-dive, part Cage-fueled comedy roast, and 100% tabletop chaos. Key Topics Covered: Character Creation & Acting Tangents The artistry of Nicolas Cage: method actor or chaos incarnate? Mark Wahlberg's variable performance range. Why bad movies sometimes make for great inspiration. RPG character creation as a narrative tool and personal expression. Deep Dive: Ysgard, the Plane of Eternal Battle Ysgard is Viking heaven: eternal war, mighty mead, and storytelling mayhem. The confusing yet compelling structure of Norse myth and its impact on D&D lore. Differences between Ysgard and Akaron: glory vs. order. Portals, planar access points, and the metaphysical bus schedules to Ysgard. The Rumelais: unique native creatures with mysterious motivations. Giants in Ysgard: smart, social, and surprisingly civilized. Gate Town Glorium: culture-rich, fire-giant-threatened, and narrative gold. Nidavellir: a dwarven and gnomish city-state with its own unique governance. Celestials and cosmology: the Lilin, transformed by Seluna, and the tension with Shar. Mythical Bits & Narrative Hooks Rattatosker the squirrel: more than a meme, he's a lore-bearing rodent of mischief. How players can plug their own stories into the mythic framework of Ysgard. Tirza of Glorium: adding drama, danger, or comic relief to planar campaigns. The Gates of the Moon: not just a poetic name, but a powerful location. GM Tools: Combat on the Fly Strategies for improvising combat encounters. Why reskinning monsters keeps players on their toes. Action economy: what it is and how it defines encounter flow. The truth about Challenge Ratings: more suggestion than science. Tools of the trade: stat blocks, encounter tables, and “The Monsters Know What They're Doing.” Practice makes prepared: why experience is the best GM teacher. Key Takeaways: Ysgard is ideal for chaotic good storytelling, player-driven plots, and epic themes. Norse myth is vague, fragmented, and rich with room for creative adaptation. Glorium offers fertile ground for exploration, politics, and conflict. DMs can elevate encounters by preparing loose frameworks and embracing improvisation. Even the most over-the-top topics (Nick Cage included) can lead to real storytelling gold. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

RPGBOT.Podcast
YSGARD: Send us demons so we can kill them!

RPGBOT.Podcast

Play Episode Listen Later May 1, 2025 90:23


In this riotously entertaining episode, the RPGBOT.Podcast crew embarks on a wild ride from the expressive chaos of Nicolas Cage's acting to the mythic battlegrounds of Ysgard, the Viking heaven of Norse mythology. Along the way, the hosts take pit stops in Glorium's rowdy streets, wander the dwarven stronghold of Nidavellir, and contemplate the celestial politics of Seluna and Shar. Whether you came for cinematic hot takes, planar travel lore, or tactical GM advice, this episode has something for everyone who enjoys myth-heavy mayhem and tactical improvisation. The crew dives into the layers of Ysgard's lore—from eternal battles and sentient giants to magical gate towns and celestial intrigue—blending serious worldbuilding with their signature humor. They also tackle the practical side of RPG combat, offering advice on reskinning monsters, navigating Challenge Ratings, and surviving those “oh no” moments behind the DM screen. So strap in for an episode that's part mythic deep-dive, part Cage-fueled comedy roast, and 100% tabletop chaos. Key Topics Covered: Character Creation & Acting Tangents The artistry of Nicolas Cage: method actor or chaos incarnate? Mark Wahlberg's variable performance range. Why bad movies sometimes make for great inspiration. RPG character creation as a narrative tool and personal expression. Deep Dive: Ysgard, the Plane of Eternal Battle Ysgard is Viking heaven: eternal war, mighty mead, and storytelling mayhem. The confusing yet compelling structure of Norse myth and its impact on D&D lore. Differences between Ysgard and Akaron: glory vs. order. Portals, planar access points, and the metaphysical bus schedules to Ysgard. The Rumelais: unique native creatures with mysterious motivations. Giants in Ysgard: smart, social, and surprisingly civilized. Gate Town Glorium: culture-rich, fire-giant-threatened, and narrative gold. Nidavellir: a dwarven and gnomish city-state with its own unique governance. Celestials and cosmology: the Lilin, transformed by Seluna, and the tension with Shar. Mythical Bits & Narrative Hooks Rattatosker the squirrel: more than a meme, he's a lore-bearing rodent of mischief. How players can plug their own stories into the mythic framework of Ysgard. Tirza of Glorium: adding drama, danger, or comic relief to planar campaigns. The Gates of the Moon: not just a poetic name, but a powerful location. GM Tools: Combat on the Fly Strategies for improvising combat encounters. Why reskinning monsters keeps players on their toes. Action economy: what it is and how it defines encounter flow. The truth about Challenge Ratings: more suggestion than science. Tools of the trade: stat blocks, encounter tables, and “The Monsters Know What They're Doing.” Practice makes prepared: why experience is the best GM teacher. Key Takeaways: Ysgard is ideal for chaotic good storytelling, player-driven plots, and epic themes. Norse myth is vague, fragmented, and rich with room for creative adaptation. Glorium offers fertile ground for exploration, politics, and conflict. DMs can elevate encounters by preparing loose frameworks and embracing improvisation. Even the most over-the-top topics (Nick Cage included) can lead to real storytelling gold. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
PF2e PLAYER CORE 2 - First Classes for the Brave (or Clueless)

The RPGBOT.Podcast

Play Episode Listen Later Apr 28, 2025 78:06


This episode is sponsored by DungeonFlow. Build epic dungeons in minutes with Dungeon Flow—no signup, no stress. Start now at DungeonFlow.app! In a sweeping odyssey from futuristic drone deliveries to ancient alcoholic beverages to gummy bear supremacy, the hosts embark on a chaotically charming journey. Along the way, they sprinkle in heroic (and sometimes tragic) roleplaying stories, before dive-bombing into the real main course: Pathfinder 2's Player Core 2 classes. From the Alchemist's "rocket science with acid" vibes to the Monk's "please read an entire pamphlet before punching" complexity, the crew hilariously (and honestly) rates which classes are gifts to new players... and which ones are straight-up hazing rituals. Spoiler: not every hero's journey starts with a Sorcerer, but it probably should. As always, this episode blends equal parts insight, sarcasm, and food-related fistfights to deliver pure, chaotic nerd energy. Player Core 2 (affiliate link) Key Takeaways: The Warm-Up Act: Technology and Booze The future is now, and it's filled with drones dropping off your liquor faster than your wizard drops concentration. Cultural drinks come with rich histories... and even richer hangovers. Drinking at the game table: historically accurate, questionably advisable. Gummy bears vs. chocolate: the ultimate alignment chart debate. Historical booze trivia > your high school history class. The Main Event: Pathfinder 2 Player Core 2 Class Gauntlet Alchemist The Alchemist is like chemistry homework... if your homework occasionally exploded. Verdict: Absolutely NOT beginner-friendly unless you really miss high school science fairs. Barbarian Smash good. Rules a little complicated. Smash anyway. Verdict: Good for new players who want to punch first and ask questions during the next rest. Champion Best AC progression in the game and still somehow has time to lecture you about morality. Verdict: A solid, shiny choice for beginners who like shields and judging people. Investigator You're playing Sherlock Holmes, but whether you're "BBC Sherlock" or "Muppets Sherlock" depends on your DM. Verdict: Great if your campaign actually cares about mysteries; confusing if it's mostly dungeon crawls. Monk "Simple" is not a word monks recognize unless you tattoo it onto your fist stance. Verdict: Skip for first-timers unless you enjoy flowcharts and stretching. Oracle Gain cosmic power...and a cosmic rash called a Curse. Verdict: Risky but spicy. Probably better once you know what the heck you're doing. Sorcerer Spells for days, minimal homework. Except for that "spontaneous casting" trapdoor. Verdict: Excellent for beginners who want to sling magic without feeling like they're filing taxes. Swashbuckler Fun, flashy, mechanically messy unless you really understand panache (and who among us truly does?). Verdict: Cool if you want to be stylish. Tricky if you think style points are automatic. Bonus Wisdom Orange means “good luck, you're on your own” on the RPGBOT rating scale. The Swashbuckler remaster fixes some major faceplants, but you still have to do homework. Action economy is the silent killer of joy — and most Swashbuckler builds. Automation (for Investigators) is your friend. Be the nerd who builds a database. Closing Thoughts: Picking the right class makes your first Pathfinder 2 game a dream instead of a slow descent into existential dread. Engaging with content creators (via likes, reviews, and ritual blood oaths) keeps the community alive. Food metaphors are the only way to survive complex TTRPG mechanics. Know your mechanics — or at least pretend really convincingly at the table. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

RPGBOT.Podcast
PF2e PLAYER CORE 2 - First Classes for the Brave (or Clueless)

RPGBOT.Podcast

Play Episode Listen Later Apr 28, 2025 78:06


This episode is sponsored by DungeonFlow. Build epic dungeons in minutes with Dungeon Flow—no signup, no stress. Start now at DungeonFlow.app! In a sweeping odyssey from futuristic drone deliveries to ancient alcoholic beverages to gummy bear supremacy, the hosts embark on a chaotically charming journey. Along the way, they sprinkle in heroic (and sometimes tragic) roleplaying stories, before dive-bombing into the real main course: Pathfinder 2's Player Core 2 classes. From the Alchemist's "rocket science with acid" vibes to the Monk's "please read an entire pamphlet before punching" complexity, the crew hilariously (and honestly) rates which classes are gifts to new players... and which ones are straight-up hazing rituals. Spoiler: not every hero's journey starts with a Sorcerer, but it probably should. As always, this episode blends equal parts insight, sarcasm, and food-related fistfights to deliver pure, chaotic nerd energy. Player Core 2 (affiliate link) Key Takeaways: The Warm-Up Act: Technology and Booze The future is now, and it's filled with drones dropping off your liquor faster than your wizard drops concentration. Cultural drinks come with rich histories... and even richer hangovers. Drinking at the game table: historically accurate, questionably advisable. Gummy bears vs. chocolate: the ultimate alignment chart debate. Historical booze trivia > your high school history class. The Main Event: Pathfinder 2 Player Core 2 Class Gauntlet Alchemist The Alchemist is like chemistry homework... if your homework occasionally exploded. Verdict: Absolutely NOT beginner-friendly unless you really miss high school science fairs. Barbarian Smash good. Rules a little complicated. Smash anyway. Verdict: Good for new players who want to punch first and ask questions during the next rest. Champion Best AC progression in the game and still somehow has time to lecture you about morality. Verdict: A solid, shiny choice for beginners who like shields and judging people. Investigator You're playing Sherlock Holmes, but whether you're "BBC Sherlock" or "Muppets Sherlock" depends on your DM. Verdict: Great if your campaign actually cares about mysteries; confusing if it's mostly dungeon crawls. Monk "Simple" is not a word monks recognize unless you tattoo it onto your fist stance. Verdict: Skip for first-timers unless you enjoy flowcharts and stretching. Oracle Gain cosmic power...and a cosmic rash called a Curse. Verdict: Risky but spicy. Probably better once you know what the heck you're doing. Sorcerer Spells for days, minimal homework. Except for that "spontaneous casting" trapdoor. Verdict: Excellent for beginners who want to sling magic without feeling like they're filing taxes. Swashbuckler Fun, flashy, mechanically messy unless you really understand panache (and who among us truly does?). Verdict: Cool if you want to be stylish. Tricky if you think style points are automatic. Bonus Wisdom Orange means “good luck, you're on your own” on the RPGBOT rating scale. The Swashbuckler remaster fixes some major faceplants, but you still have to do homework. Action economy is the silent killer of joy — and most Swashbuckler builds. Automation (for Investigators) is your friend. Be the nerd who builds a database. Closing Thoughts: Picking the right class makes your first Pathfinder 2 game a dream instead of a slow descent into existential dread. Engaging with content creators (via likes, reviews, and ritual blood oaths) keeps the community alive. Food metaphors are the only way to survive complex TTRPG mechanics. Know your mechanics — or at least pretend really convincingly at the table. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
PF2E CLASS SELECTION - It's actually quite simple

The RPGBOT.Podcast

Play Episode Listen Later Apr 24, 2025 80:02


Oh no, that is too many choices! How will anyone ever possibly pick a class for their first Pathfinder character? The RPGBOT.podcast team takes a look at the classes in Pathfinder 2e's Player Core 1 and discusses which classes are and aren't good choices for new players. Will Fighter fit? Cleric is certainly correct. But is Bard better? Can we come up with other alliteration for the classes? Apparently not! Materials Referenced in This Episode PF2 Player Core (affiliate link) Materials Referenced in This Episode PF2 Player Core (affiliate link) If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Dreamslayer Studios: RPG Podcast
ITMOM27 - In the Mouth of Madness - Episode 27 - The All-Seeing Eye

Dreamslayer Studios: RPG Podcast

Play Episode Listen Later Apr 23, 2025 113:45


After Drinking from the Well of Mimir, The Reclaimers see visions of the past, present and future. Everything is revealed to them - from the trials of early man to the machinations of a wayward son. The trickster god, Loki has his sights set on the Asgardian throne, and he is willing to deal with the devil to achieve his goal. Join us for the penultimate episode of In the Mouth of Madness - our heroes leave this episode forever changed. Featuring a special tie-in to Marvel Galaxies!Our original band of WWII Superheroes come together once more to combat the forces of the Axis Powers in part two of our In the Shadow of Evil campaign entitled In the Mouth of Madness. Check out the new Horror Compendium for Everyday Heroes brought to you exclusively by Dreamslayer Studios! https://www.drivethrurpg.com/en/product/512154/requiem-a-horror-compendium-for-everyday-heroesFeaturing players from Startplaying.gamesLike what you see? Support us on Patreon at https://www.patreon.com/DreamslayerStudiosPick up your Dreamslayer Merch at https://www.teepublic.com/user/dreamslayer-studios or https://dreamslayerstudios.creator-spring.com/Check out our website at https://dreamslayerstudios.renderforestsites.com/Join us on Facebook at https://www.facebook.com/dreamslayerstudios.entertainment/A Marvel Superheroes FASERIP RPG Actual PlayAdditional Music from this episode may be provided by Monument Studios and Dark Fantasy Studio. Thanks to our monthly supporters Staci Teter Artalis Jonathan Morton Oraxsis Laura Shepherd Clint Byrd Michael Brightbill

The RPGBOT.Podcast
PF2 NPC CORE - All Killer, No Filler!!!

The RPGBOT.Podcast

Play Episode Listen Later Apr 21, 2025 57:08


We rip open Pathfinder 2E's NPC Core like a loot chest at midnight—all killer, no filler, just gun-wielding witches, charming villains, and side characters spicy enough to steal the spotlight (and maybe your party's gold). #Pathfinder2E, #NPCCoreRules, #PF2GMFuel NPC Core (affiliate link) Show Notes In this episode, the RPGBOT crew opens up Pathfinder 2E's NPC Core and immediately gets lost in the endless possibilities of building bartenders who could solo a dragon and criminals with the fashion sense of a runway model. They dig into the  shockingly well-organized stat blocks, and the book's philosophy of making every town guard, blacksmith, or shady fence into a potential campaign highlight. The hosts explore how NPCs are no longer just glorified exposition dumpers or sacrificial goblin #3—they're diplomats, villains, witches with guns (yes, that's a thing), and essential storytelling tools that add flavor and chaos to any scene. Need someone to warn your party that they're about to die horribly? The NPC Core has a stat block for that. Want a non-combatant spy with more plot hooks than a pirate ship? It's in there too. They highlight how the book helps GMs create NPCs that aren't just throwaway extras but fully customizable agents of drama, comedy, or world-ending terror. From themed spell lists to the new relationship subsystem (think: dating sims, but with more stabbing), the crew dives into mechanics and storytelling tricks that make your NPCs actually matter. The episode crescendos in a live-build exercise where the hosts create an unforgettable NPC—part crime boss, part matchmaker, all chaos—and demonstrate how NPC Core can help any GM bring wild new energy to the table. Key Takeaways Monster Hunter Wilds: Yes, it influenced this book, and no, you don't need a 12-foot greatsword to enjoy it. Organized, Beautifully: Stat blocks so clean, you'll cry tears of efficiency. Non-Combatant, Not Non-Important: Some of the best NPCs don't fight—they ruin lives socially. Custom Archetypes Galore: Build a frogfolk librarian who also moonlights as a necromancer. No one can stop you. Gun Witch: Just... gun witch. You're welcome. Villains with Vibes: Give your BBEG a tragic backstory, a fashion-forward cloak, and a snarky catchphrase. Diplomacy is OP: Talking your way through an ambush is now a viable strategy—unless the dice hate you. Magical Shenanigans: Spells aren't just for combat—use them to cook, sneak, charm, or fake your own death for tax reasons. Advanced Relationship Mechanics: Because your players will romance the bartender, and now there's a chart for that. Sample Organizations: Pre-built groups so your GM notes don't look like the scribbles of a sleep-deprived conspiracy theorist. Themed Spell Lists: Pre-curated magic menus for fast flavor and fewer tears. NPC Advancement: Level up your innkeeper until they're ready for the final boss fight. The Connection Subsystem: Build emotional bonds, tragic betrayals, and passive-aggressive tea parties. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

RPGBOT.Podcast
PF2 NPC CORE - All Killer, No Filler!!!

RPGBOT.Podcast

Play Episode Listen Later Apr 21, 2025 57:08


We rip open Pathfinder 2E's NPC Core like a loot chest at midnight—all killer, no filler, just gun-wielding witches, charming villains, and side characters spicy enough to steal the spotlight (and maybe your party's gold). #Pathfinder2E, #NPCCoreRules, #PF2GMFuel NPC Core (affiliate link) Show Notes In this episode, the RPGBOT crew opens up Pathfinder 2E's NPC Core and immediately gets lost in the endless possibilities of building bartenders who could solo a dragon and criminals with the fashion sense of a runway model. They dig into the  shockingly well-organized stat blocks, and the book's philosophy of making every town guard, blacksmith, or shady fence into a potential campaign highlight. The hosts explore how NPCs are no longer just glorified exposition dumpers or sacrificial goblin #3—they're diplomats, villains, witches with guns (yes, that's a thing), and essential storytelling tools that add flavor and chaos to any scene. Need someone to warn your party that they're about to die horribly? The NPC Core has a stat block for that. Want a non-combatant spy with more plot hooks than a pirate ship? It's in there too. They highlight how the book helps GMs create NPCs that aren't just throwaway extras but fully customizable agents of drama, comedy, or world-ending terror. From themed spell lists to the new relationship subsystem (think: dating sims, but with more stabbing), the crew dives into mechanics and storytelling tricks that make your NPCs actually matter. The episode crescendos in a live-build exercise where the hosts create an unforgettable NPC—part crime boss, part matchmaker, all chaos—and demonstrate how NPC Core can help any GM bring wild new energy to the table. Key Takeaways Monster Hunter Wilds: Yes, it influenced this book, and no, you don't need a 12-foot greatsword to enjoy it. Organized, Beautifully: Stat blocks so clean, you'll cry tears of efficiency. Non-Combatant, Not Non-Important: Some of the best NPCs don't fight—they ruin lives socially. Custom Archetypes Galore: Build a frogfolk librarian who also moonlights as a necromancer. No one can stop you. Gun Witch: Just... gun witch. You're welcome. Villains with Vibes: Give your BBEG a tragic backstory, a fashion-forward cloak, and a snarky catchphrase. Diplomacy is OP: Talking your way through an ambush is now a viable strategy—unless the dice hate you. Magical Shenanigans: Spells aren't just for combat—use them to cook, sneak, charm, or fake your own death for tax reasons. Advanced Relationship Mechanics: Because your players will romance the bartender, and now there's a chart for that. Sample Organizations: Pre-built groups so your GM notes don't look like the scribbles of a sleep-deprived conspiracy theorist. Themed Spell Lists: Pre-curated magic menus for fast flavor and fewer tears. NPC Advancement: Level up your innkeeper until they're ready for the final boss fight. The Connection Subsystem: Build emotional bonds, tragic betrayals, and passive-aggressive tea parties. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
BUILDING UNDEAD CHARACTERS II (Remastered) - It's fun to be the life of the party...after you've lost yours

The RPGBOT.Podcast

Play Episode Listen Later Apr 19, 2025 57:37


Join us as we dig up the real secrets of playing undead—because dying was just the beginning! In this episode, the RPGBOT team continues their exploration of undead creatures in tabletop role-playing games (TTRPGs). Shifting focus to the player's perspective, they delve into strategies for combating undead, methods for befriending them, and approaches to portraying undead characters in gameplay. The discussion encompasses both mechanical aspects and narrative considerations, offering insights applicable to systems like Dungeons & Dragons 5e and Pathfinder. Links dScryb – Ghoul Paralyzes Players(affiliate link) RPGBOT.Podcast Episodes The Undead – A Guide to Incorporating Undead Creatures in TTRPGs – RPGBOT.Podcast S3E28 Content From RPGBOT.net Oathbreaker Paladin Handbook – DnD 5e DnD 5e – School of Necromancy Wizard Handbook Other Stuff Monstrous Races (affiliate link) Necromancin' Dancin' Thac0 1. Understanding Undead from a Player's Perspective Combat Strategies: Players should familiarize themselves with the unique abilities and weaknesses of various undead types to effectively engage them in battle.​RPGBOT+3RPGBOT+3Apple Podcasts+3 Role-Playing Undead Characters: Portraying undead characters requires thoughtful consideration of their motivations, behaviors, and interactions with the living.​ Alliances with Undead: The episode explores scenarios where players might ally with undead entities, discussing the narrative and mechanical implications of such choices.​ 2. Incorporating Undead into Gameplay Narrative Depth: Integrating undead elements can enrich the game's story, providing opportunities for complex character development and moral dilemmas.​ Mechanics and Balance: The hosts discuss how to maintain game balance when introducing undead characters or allies, ensuring that gameplay remains fair and engaging for all players. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

RPGBOT.Podcast
BUILDING UNDEAD CHARACTERS II (Remastered) - It's fun to be the life of the party...after you've lost yours

RPGBOT.Podcast

Play Episode Listen Later Apr 19, 2025 57:37


Join us as we dig up the real secrets of playing undead—because dying was just the beginning! In this episode, the RPGBOT team continues their exploration of undead creatures in tabletop role-playing games (TTRPGs). Shifting focus to the player's perspective, they delve into strategies for combating undead, methods for befriending them, and approaches to portraying undead characters in gameplay. The discussion encompasses both mechanical aspects and narrative considerations, offering insights applicable to systems like Dungeons & Dragons 5e and Pathfinder. Links dScryb – Ghoul Paralyzes Players(affiliate link) RPGBOT.Podcast Episodes The Undead – A Guide to Incorporating Undead Creatures in TTRPGs – RPGBOT.Podcast S3E28 Content From RPGBOT.net Oathbreaker Paladin Handbook – DnD 5e DnD 5e – School of Necromancy Wizard Handbook Other Stuff Monstrous Races (affiliate link) Necromancin' Dancin' Thac0 1. Understanding Undead from a Player's Perspective Combat Strategies: Players should familiarize themselves with the unique abilities and weaknesses of various undead types to effectively engage them in battle.​ Role-Playing Undead Characters: Portraying undead characters requires thoughtful consideration of their motivations, behaviors, and interactions with the living.​ Alliances with Undead: The episode explores scenarios where players might ally with undead entities, discussing the narrative and mechanical implications of such choices.​ 2. Incorporating Undead into Gameplay Narrative Depth: Integrating undead elements can enrich the game's story, providing opportunities for complex character development and moral dilemmas.​ Mechanics and Balance: The hosts discuss how to maintain game balance when introducing undead characters or allies, ensuring that gameplay remains fair and engaging for all players. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
W40K IMPERIUM MALEDICTUM - Creating a Character: Min-maxing in the name of the Emporer

The RPGBOT.Podcast

Play Episode Listen Later Apr 14, 2025 81:08


Stats, scars, and sarcasm—because in the Imperium, your character's death is just character development. Links Imperium Maledictum Core Rulebook (affiliate link) Starter Set (affiliate link) Imperium Maledictum Digitals on DriveThru (affiliate link) Show Notes In this episode, the RPGBOT.Podcast crew dives deep into the dark, dystopian world of Warhammer 40,000's Imperium Maledictum, focusing specifically on character creation and the mechanics that shape storytelling in this grimdark RPG. The hosts bring their trademark humor and insight as they recount personal anecdotes, character-building decisions, and the mechanical intricacies of designing a unique persona in this rich and brutal universe. From faction selection and patron influence to rolling characteristics and calculating wounds, this episode is a complete journey through the character creation process in Imperium Maledictum. The conversation moves between light-hearted banter and thoughtful critique, touching on both thematic elements like conflict and motivation, as well as gameplay fundamentals like initiative, divination, and equipment stats. As the hosts share their builds and choices, listeners are offered a behind-the-scenes look at how narrative and mechanics come together to create compelling characters ready to face heretics and horrors alike. Whether you're a seasoned Warhammer veteran or a newcomer exploring this latest entry in the 40k RPG family, this episode is packed with insights, laughs, and useful advice for anyone building characters in Imperium Maledictum. Key Takeaways Thematic Depth: Character creation in Imperium Maledictum goes beyond stats, emphasizing themes like conflict, motivation, and the influence of powerful patrons. Humor in Design: A lighthearted approach, filled with banter and in-jokes, adds levity to an otherwise grim setting, enhancing the collaborative spirit of RPGs. Patron Dynamics: Patrons are central to character development, directly impacting motivations, faction alignment, and access to resources. Origins & Factions: A character's origin and faction not only shape their narrative arc but also affect their skills, equipment, and role in the party. Mechanical Precision: Initiative is calculated using perception and agility; wounds are derived from strength, toughness, and willpower bonuses. Character Options: The game supports both rolled stats and point-buy systems, allowing flexibility in character creation. Role of Divination: Divination can influence a character's journey, even affecting experience point retention and growth. Skill & Talent Systems: Characters develop through experience points, which can be spent on talents, skill upgrades, and specializations. Armor & Equipment: Armor is essential to survivability, and gear varies by background. Equipment often includes quality modifiers. Narrative Engagement: Character goals and backstory directly influence gameplay and provide opportunities for side quests and roleplay. Collaborative Creation: The group highlights the fun and value of building characters together, creating a shared investment in the story. Unique Builds: From psykers to hardened enforcers, the flexibility of the system allows for creative, memorable character concepts. Ongoing Development: Character creation is just the beginning—growth and evolution continue through gameplay and story progression. Anticipation for Play: The episode concludes with the team's excitement to bring these characters into the game world, setting the stage for future heretic-hunting adventures. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

RPGBOT.Podcast
W40K IMPERIUM MALEDICTUM - Creating a Character: Min-maxing in the name of the Emporer

RPGBOT.Podcast

Play Episode Listen Later Apr 14, 2025 81:08


Stats, scars, and sarcasm—because in the Imperium, your character's death is just character development. Links Imperium Maledictum Core Rulebook (affiliate link) Starter Set (affiliate link) Imperium Maledictum Digitals on DriveThru (affiliate link) Show Notes In this episode, the RPGBOT.Podcast crew dives deep into the dark, dystopian world of Warhammer 40,000's Imperium Maledictum, focusing specifically on character creation and the mechanics that shape storytelling in this grimdark RPG. The hosts bring their trademark humor and insight as they recount personal anecdotes, character-building decisions, and the mechanical intricacies of designing a unique persona in this rich and brutal universe. From faction selection and patron influence to rolling characteristics and calculating wounds, this episode is a complete journey through the character creation process in Imperium Maledictum. The conversation moves between light-hearted banter and thoughtful critique, touching on both thematic elements like conflict and motivation, as well as gameplay fundamentals like initiative, divination, and equipment stats. As the hosts share their builds and choices, listeners are offered a behind-the-scenes look at how narrative and mechanics come together to create compelling characters ready to face heretics and horrors alike. Whether you're a seasoned Warhammer veteran or a newcomer exploring this latest entry in the 40k RPG family, this episode is packed with insights, laughs, and useful advice for anyone building characters in Imperium Maledictum. Key Takeaways Thematic Depth: Character creation in Imperium Maledictum goes beyond stats, emphasizing themes like conflict, motivation, and the influence of powerful patrons. Humor in Design: A lighthearted approach, filled with banter and in-jokes, adds levity to an otherwise grim setting, enhancing the collaborative spirit of RPGs. Patron Dynamics: Patrons are central to character development, directly impacting motivations, faction alignment, and access to resources. Origins & Factions: A character's origin and faction not only shape their narrative arc but also affect their skills, equipment, and role in the party. Mechanical Precision: Initiative is calculated using perception and agility; wounds are derived from strength, toughness, and willpower bonuses. Character Options: The game supports both rolled stats and point-buy systems, allowing flexibility in character creation. Role of Divination: Divination can influence a character's journey, even affecting experience point retention and growth. Skill & Talent Systems: Characters develop through experience points, which can be spent on talents, skill upgrades, and specializations. Armor & Equipment: Armor is essential to survivability, and gear varies by background. Equipment often includes quality modifiers. Narrative Engagement: Character goals and backstory directly influence gameplay and provide opportunities for side quests and roleplay. Collaborative Creation: The group highlights the fun and value of building characters together, creating a shared investment in the story. Unique Builds: From psykers to hardened enforcers, the flexibility of the system allows for creative, memorable character concepts. Ongoing Development: Character creation is just the beginning—growth and evolution continue through gameplay and story progression. Anticipation for Play: The episode concludes with the team's excitement to bring these characters into the game world, setting the stage for future heretic-hunting adventures. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
UNDEAD (Remastered) - Because sometimes the best minions are already dead

The RPGBOT.Podcast

Play Episode Listen Later Apr 12, 2025 58:26


We dive into the multifaceted role of undead creatures in tabletop role-playing games (TTRPGs). They explore the unique characteristics of undead from both storytelling and mechanical perspectives, offering insights on how to effectively integrate these entities into gameplay.​ Narrative Significance of Undead: The hosts discuss how undead creatures can enhance storytelling by introducing themes of horror, mystery, and moral ambiguity.​ They examine the symbolic meanings of various undead types, such as zombies representing loss of control or vampires embodying eternal temptation.​ Mechanical Aspects in Gameplay: An analysis of common traits among undead creatures, including immunities to certain conditions and the implications for player strategies.​ Considerations for Game Masters (GMs) on balancing encounters involving undead to maintain challenge without overwhelming players.​ Incorporating Undead into Campaigns: Tips for GMs on creating compelling undead villains or factions that align with the campaign's tone and setting.​ Ideas for plot hooks and adventures centered around undead themes, such as necromantic cults or haunted locales.​ Player Interaction with Undead: Strategies for players when facing undead adversaries, emphasizing the importance of knowledge about undead weaknesses and resistances.​ Discussion on character options and tools effective against undead, like specific spells or magical items.​ Materials Referenced: RPGBOT.Podcast Episodes RPGBOT.Podcast Episode 9 – Death DnD Goes to the Movies (Featuring Reviews of All Four Movies including Honor Among Thieves!) – RPGBOT.News S3E23 Other Stuff Brandon Sanderson Candlekeep Mysteries (affiliate link) Forgotten Realms How Orcus Stole Christmas (affiliate link) Key Takeaways: Undead creatures offer rich thematic and mechanical opportunities in TTRPGs, serving as versatile tools for storytelling and challenge creation.​ Understanding the lore and mechanics of undead can enhance both the GM's ability to craft engaging narratives and the players' capacity to interact meaningfully with these elements.​ Balancing the use of undead in campaigns requires careful consideration to ensure they contribute to the game's depth without disrupting its balance. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

RPGBOT.Podcast
UNDEAD (Remastered) - Because sometimes the best minions are already dead

RPGBOT.Podcast

Play Episode Listen Later Apr 12, 2025 58:26


We dive into the multifaceted role of undead creatures in tabletop role-playing games (TTRPGs). They explore the unique characteristics of undead from both storytelling and mechanical perspectives, offering insights on how to effectively integrate these entities into gameplay.​ Narrative Significance of Undead: The hosts discuss how undead creatures can enhance storytelling by introducing themes of horror, mystery, and moral ambiguity.​ They examine the symbolic meanings of various undead types, such as zombies representing loss of control or vampires embodying eternal temptation.​ Mechanical Aspects in Gameplay: An analysis of common traits among undead creatures, including immunities to certain conditions and the implications for player strategies.​ Considerations for Game Masters (GMs) on balancing encounters involving undead to maintain challenge without overwhelming players.​ Incorporating Undead into Campaigns: Tips for GMs on creating compelling undead villains or factions that align with the campaign's tone and setting.​ Ideas for plot hooks and adventures centered around undead themes, such as necromantic cults or haunted locales.​ Player Interaction with Undead: Strategies for players when facing undead adversaries, emphasizing the importance of knowledge about undead weaknesses and resistances.​ Discussion on character options and tools effective against undead, like specific spells or magical items.​ Materials Referenced: RPGBOT.Podcast Episodes RPGBOT.Podcast Episode 9 – Death DnD Goes to the Movies (Featuring Reviews of All Four Movies including Honor Among Thieves!) – RPGBOT.News S3E23 Other Stuff Brandon Sanderson Candlekeep Mysteries (affiliate link) Forgotten Realms How Orcus Stole Christmas (affiliate link) Key Takeaways: Undead creatures offer rich thematic and mechanical opportunities in TTRPGs, serving as versatile tools for storytelling and challenge creation.​ Understanding the lore and mechanics of undead can enhance both the GM's ability to craft engaging narratives and the players' capacity to interact meaningfully with these elements.​ Balancing the use of undead in campaigns requires careful consideration to ensure they contribute to the game's depth without disrupting its balance. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
WARHAMMER 40K IMPERIUM MALEDICTUM - An Introduction: Mutants, Mayhem, and Middle Management

The RPGBOT.Podcast

Play Episode Listen Later Apr 10, 2025 79:18


The RPGBOT.Podcast team dives headfirst into the chaos, corruption, and cosmic bureaucracy of Warhammer: 40,000 - Imperium Maledictum—where your worst day in HR is just the beginning. Links Imperium Maledictum Core Rulebook (affiliate link) Starter Set (affiliate link) Imperium Maledictum Digitals on DriveThru (affiliate link) In this episode, the RPGBOT hosts take a deep dive into the dark, dystopian world of Warhammer 40,000 through the lens of its RPG adaptation, Imperium Maledictum. The conversation blends humorous banter with insightful analysis, offering listeners both entertainment and education. The hosts start with an overview of the setting's lore, including the Emperor's role, the brutal nature of the Imperium, and the ever-present threat of Chaos. They explore the concept of Grimdark, the loss of advanced technology, and the unique role of the Eldar as twisted space elves. The discussion covers how these elements shape the game's tone and influence character creation. Further into the episode, the group breaks down the game's mechanics, including its D100 system, critical injuries, corruption and mutation, psychic powers, and the use of factions and patrons. They also touch on gameplay themes, such as horror, political intrigue, and the struggle of ordinary individuals caught in a merciless galaxy. Throughout the episode, the hosts celebrate the flexibility of Imperium Maledictum, brainstorming campaign ideas and character concepts, while emphasizing that storytelling and narrative immersion are central to the experience. Key Segments: 1. Warhammer 40K Lore Overview The Emperor's role as a guiding force in interstellar navigation. Humanity's decline in the face of ancient alien threats and rogue AI. The dark, magical nature of the Warp and the emergence of Chaos Gods. Eldar as corrupted, tragic analogs of fantasy elves. The Imperium as a bureaucratic and religious nightmare. 2. The Grimdark Tone “In the grim darkness of the far future, there is only war” – and it shows. Every victory feels like a loss; choices often have no good outcomes. The concept of technological regression and lost knowledge. Humanity's struggle framed as a desperate survival in an uncaring universe. 3. Game Mechanics Uses a D100 system with degrees of success for outcomes. Initiative is fixed, reducing bookkeeping during combat. Critical injuries, healing, and long-term character impact. Mutation and corruption as central elements—both physical and narrative. Psykers (psychic users) are powerful but dangerous to use. 4. Setting of Imperium Maledictum Focuses on the Mecarion Sector, conquered by Solar Mecarion. Earth (Terra) is portrayed as a decaying industrial monolith. Patrons (influential NPCs) shape missions and character growth. Factions within the Imperium provide unique gameplay hooks. 5. Themes and Campaign Ideas Encourages stories beyond combat—mystery, horror, political drama. Game supports both serious and comedic storytelling styles. Emphasis on ordinary characters in extraordinary situations. Ideas floated include office politics in a hive city and noir-style investigation Key Takeaways: Imperium Maledictum is a spiritual successor to Dark Heresy, steeped in lore and focused on immersive storytelling. The Emperor is vital not just spiritually, but also functionally, enabling warp travel. Warhammer 40K's aesthetics are intentionally excessive and impractical. The setting has shaped, and been shaped by, decades of science fiction and fantasy. Characters are vulnerable—critical injuries, mutation, and corruption are ever-present. Psykers function like wizards, with significant risks attached to their powers. Patrons and factions provide narrative depth and mission structure. Combat is strategic and punishing, but narrative drives the gameplay. The game encourages creativity in character creation, campaign themes, and tone. Scenarios can range from horror to satire, showcasing the game's flexibility. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

RPGBOT.Podcast
WARHAMMER 40K IMPERIUM MALEDICTUM - An Introduction: Mutants, Mayhem, and Middle Management

RPGBOT.Podcast

Play Episode Listen Later Apr 10, 2025 79:18


The RPGBOT.Podcast team dives headfirst into the chaos, corruption, and cosmic bureaucracy of Warhammer: 40,000 - Imperium Maledictum—where your worst day in HR is just the beginning. Links Imperium Maledictum Core Rulebook (affiliate link) Starter Set (affiliate link) Imperium Maledictum Digitals on DriveThru (affiliate link) In this episode, the RPGBOT hosts take a deep dive into the dark, dystopian world of Warhammer 40,000 through the lens of its RPG adaptation, Imperium Maledictum. The conversation blends humorous banter with insightful analysis, offering listeners both entertainment and education. The hosts start with an overview of the setting's lore, including the Emperor's role, the brutal nature of the Imperium, and the ever-present threat of Chaos. They explore the concept of Grimdark, the loss of advanced technology, and the unique role of the Eldar as twisted space elves. The discussion covers how these elements shape the game's tone and influence character creation. Further into the episode, the group breaks down the game's mechanics, including its D100 system, critical injuries, corruption and mutation, psychic powers, and the use of factions and patrons. They also touch on gameplay themes, such as horror, political intrigue, and the struggle of ordinary individuals caught in a merciless galaxy. Throughout the episode, the hosts celebrate the flexibility of Imperium Maledictum, brainstorming campaign ideas and character concepts, while emphasizing that storytelling and narrative immersion are central to the experience. Key Segments: 1. Warhammer 40K Lore Overview The Emperor's role as a guiding force in interstellar navigation. Humanity's decline in the face of ancient alien threats and rogue AI. The dark, magical nature of the Warp and the emergence of Chaos Gods. Eldar as corrupted, tragic analogs of fantasy elves. The Imperium as a bureaucratic and religious nightmare. 2. The Grimdark Tone “In the grim darkness of the far future, there is only war” – and it shows. Every victory feels like a loss; choices often have no good outcomes. The concept of technological regression and lost knowledge. Humanity's struggle framed as a desperate survival in an uncaring universe. 3. Game Mechanics Uses a D100 system with degrees of success for outcomes. Initiative is fixed, reducing bookkeeping during combat. Critical injuries, healing, and long-term character impact. Mutation and corruption as central elements—both physical and narrative. Psykers (psychic users) are powerful but dangerous to use. 4. Setting of Imperium Maledictum Focuses on the Mecarion Sector, conquered by Solar Mecarion. Earth (Terra) is portrayed as a decaying industrial monolith. Patrons (influential NPCs) shape missions and character growth. Factions within the Imperium provide unique gameplay hooks. 5. Themes and Campaign Ideas Encourages stories beyond combat—mystery, horror, political drama. Game supports both serious and comedic storytelling styles. Emphasis on ordinary characters in extraordinary situations. Ideas floated include office politics in a hive city and noir-style investigation Key Takeaways: Imperium Maledictum is a spiritual successor to Dark Heresy, steeped in lore and focused on immersive storytelling. The Emperor is vital not just spiritually, but also functionally, enabling warp travel. Warhammer 40K's aesthetics are intentionally excessive and impractical. The setting has shaped, and been shaped by, decades of science fiction and fantasy. Characters are vulnerable—critical injuries, mutation, and corruption are ever-present. Psykers function like wizards, with significant risks attached to their powers. Patrons and factions provide narrative depth and mission structure. Combat is strategic and punishing, but narrative drives the gameplay. The game encourages creativity in character creation, campaign themes, and tone. Scenarios can range from horror to satire, showcasing the game's flexibility. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
LOW STAT CHARACTERS - Low Stats, High Drama: Roleplaying Your Character's Flaws

The RPGBOT.Podcast

Play Episode Listen Later Apr 7, 2025 74:31


Ever rolled a 6 and thought your character was doomed? Think again. In this episode, the RPGBOT crew dives deep into the art of playing characters with low stats—and why it might just be the best decision you ever make at the table. From bumbling barbarians to clueless clerics and grumpy rogues who can't charm their way out of a paper bag, the hosts break down how weaknesses can drive unforgettable moments in storytelling and gameplay. We explore every major attribute—Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma—and how a “bad” roll can lead to brilliant roleplay. With examples pulled from pop culture, personal campaigns, and creative builds, this episode is a must-listen for players looking to level up their character depth. Whether you're new to TTRPGs or a veteran looking for inspiration, this episode will challenge the way you think about dump stats—and maybe even make you hope for a low roll next time. Links 2024 Player's Handbook (affiliate link) Rizz (short for Charisma) Key Takeaways: Weaknesses aren't a flaw—they're fuel for great storytelling. Dump stats offer unexpected roleplaying gold. Low Strength? You can still be the hero of the story. A clumsy, low-Dex character can shine with the right narrative. Constitution isn't just about HP—it affects how you play every scene. Intelligence can drive your character's logic, even when it's lacking. Low Wisdom can create characters who act before they think—with wild results. Charisma isn't about looks; it's about how your character moves through the world. Characters are defined by their challenges, not their stat bonuses. Every attribute is an opportunity for memorable moments—good or bad. Great roleplay comes from embracing the flaws, not ignoring them. Group dynamics matter—roleplaying low stats should uplift the table, not derail it. Collaboration with the DM can turn a dump stat into a story arc centerpiece. Relatable characters often come from a mix of strengths, flaws, and humanity. Examples like Rocket and Roy Kent show that depth doesn't require perfection. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

RPGBOT.Podcast
LOW STAT CHARACTERS - Low Stats, High Drama: Roleplaying Your Character's Flaws

RPGBOT.Podcast

Play Episode Listen Later Apr 7, 2025 74:31


Ever rolled a 6 and thought your character was doomed? Think again. In this episode, the RPGBOT crew dives deep into the art of playing characters with low stats—and why it might just be the best decision you ever make at the table. From bumbling barbarians to clueless clerics and grumpy rogues who can't charm their way out of a paper bag, the hosts break down how weaknesses can drive unforgettable moments in storytelling and gameplay. We explore every major attribute—Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma—and how a “bad” roll can lead to brilliant roleplay. With examples pulled from pop culture, personal campaigns, and creative builds, this episode is a must-listen for players looking to level up their character depth. Whether you're new to TTRPGs or a veteran looking for inspiration, this episode will challenge the way you think about dump stats—and maybe even make you hope for a low roll next time. Links 2024 Player's Handbook (affiliate link) Rizz (short for Charisma) Key Takeaways: Weaknesses aren't a flaw—they're fuel for great storytelling. Dump stats offer unexpected roleplaying gold. Low Strength? You can still be the hero of the story. A clumsy, low-Dex character can shine with the right narrative. Constitution isn't just about HP—it affects how you play every scene. Intelligence can drive your character's logic, even when it's lacking. Low Wisdom can create characters who act before they think—with wild results. Charisma isn't about looks; it's about how your character moves through the world. Characters are defined by their challenges, not their stat bonuses. Every attribute is an opportunity for memorable moments—good or bad. Great roleplay comes from embracing the flaws, not ignoring them. Group dynamics matter—roleplaying low stats should uplift the table, not derail it. Collaboration with the DM can turn a dump stat into a story arc centerpiece. Relatable characters often come from a mix of strengths, flaws, and humanity. Examples like Rocket and Roy Kent show that depth doesn't require perfection. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

Anywhere But Now
The Joy of GMing w Tom Watkin!

Anywhere But Now

Play Episode Listen Later Apr 6, 2025 67:54


In this episode, Casey Jones chats with Tom Watkin, the innovator behind Dungeons & Dragons at Work—a groundbreaking program that brings tabletop roleplay into the workplace to foster leadership, communication, and team growth.Together, they dive into:• How RPGs like D&D can develop real-world leadership skills• What a corporate D&D session actually looks like• Why Tom never scripts the ending of a story—and what that unlocks for players• The power of play in professional spacesWhether you're a Game Master, team leader, or storytelling enthusiast, you'll find fresh inspiration in this insightful conversation.

The RPGBOT.Podcast
MANAGING MAGICAL ITEMS (Remastered) - Bag of Holding, Brain of Forgetting

The RPGBOT.Podcast

Play Episode Listen Later Apr 5, 2025 50:36


Ever wonder how to give your players powerful loot without breaking your game (or your soul)? This episode has the answers—and a few cursed surprises. In this episode of the RPGBOT.Podcast, the crew delves into one of the most beloved aspects of tabletop roleplaying games—magical items. From balancing their distribution to enhancing narrative flavor, the team explores how to manage magical items effectively, whether you're a Dungeon Master trying to maintain game balance or a player eager to wield arcane power responsibly. Key Takeaways: Thoughtful magical item management keeps gameplay engaging and balanced. Item choice can enhance roleplay, story arcs, and mechanical synergy. Dungeon Masters should consider narrative consequences for powerful loot. Resources Mentioned: Dungeon Master's Guide (5e) RPGBOT.net's magic item guides and optimization articles Homebrew resources: D&D Beyond, GM Binder, The Homebrewery If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
CARCERI - Because Regular Hell Isn't Hardcore Enough

The RPGBOT.Podcast

Play Episode Listen Later Apr 3, 2025 63:02


What happens when the multiverse needs a place to stash its worst offenders? Enter Carcery, the D&D plane that's more sentence than setting. In this deep-dive episode, the RPGBOT crew cracks open the lore, layers, and lethal threats of Carcery—a prison plane where hope goes to die and escape is barely more than a myth. Explore the distinct environments of its six terrifying layers, from the overgrown deathtrap of the Scarlet Jungle to the soul-freezing expanse of Agathys. Discover the twisted ecosystem of beings who call this place home—whether they want to or not—including cursed creatures like the Varguile, the war-worn Shrieking Terror, and the manipulative aristocrats known as Demodans. The crew also journeys into the cursed gate town of Cursed, where fugitives rot and secrets fester. Learn about the arcane mechanics of entering (and barely escaping) this cruel dimension, and what it means for your next dark fantasy campaign. Whether you're looking to trap your players or unleash nightmares into your world, this episode is packed with insights, lore hooks, and storytelling fuel that turns Carcery into more than just a backdrop—it becomes the villain. Links 2014 Dungeon Master's Guide (affiliate link) 2024 Dungeon Master's Guide (affiliate link) Mordenkainen's Tome of Foes (affiliate link) Forgotten Realms Wiki - Carceri Stormwrack (DnD 3.5) (affiliate link) RPGBOT.Podcast Episodes The Abyss Archeron Arcadia The Beastlands Bytopia Celestia The Ethereal Plane The Feywild Hell Part 1 Hell Part 2 Limbo Mechanus Pandemonium Key Takeaways Carcery is D&D's ultimate prison plane—a multiversal Alcatraz where escape is nearly impossible. The structure includes six unique layers: Othrus (the “least bad”), Minethus, Colithus, Porphatys, and the frostbitten hell of Agathys. Travel is a nightmare: planetoids float independently, and the River Styx flows through them but offers no connection. Creatures within Carcery include: Varguile: cursed flying heads with grotesque powers. Demodans: cunning, cursed rulers of the plane, who avoid the Blood War and rebirth painfully if slain outside Carcery. Shrieking Terrors: monstrous weapons of war echoing the cruelty of the plane itself. Carcery connects to the multiverse but remains separate, with theoretical ties to various Prime worlds. The gate town of Cursed is a trap of its own: Slows movement and instills dread. Ruled by Shattor Demodan Villegas Bazangar. Home to bizarre residents like a green hag who manages the dump and a copper dragon in hiding. Lurks the Node, a Cranium Rat collective that trades secrets about the Lady of Pain. Escape is mythic—requiring rare spells, artifacts, or god-tier intervention. Even demons and devils avoid Carcery, a place so grim it makes the Blood War look inviting. Looking to bring a new kind of horror to your campaign? Carcery is a storytelling goldmine wrapped in despair. Whether your party's breaking in, breaking out, or just trying to survive, this episode will leave you cursed—in the best way. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

Dreamslayer Studios: RPG Podcast
ITMOM25 - In the Mouth of Madness - Episode 25 - Shuma-Gorath

Dreamslayer Studios: RPG Podcast

Play Episode Listen Later Apr 2, 2025 111:08


The Reclaimers face their most powerful enemy to date as Shuma-Gorath emerges from captivity in the mystic city of New Salem! The fate of the world hangs in the balance in a battle for the ages!Our original band of WWII Superheroes come together once more to combat the forces of the Axis Powers in part two of our In the Shadow of Evil campaign entitled In the Mouth of Madness. Check out the new Horror Compendium for Everyday Heroes brought to you exclusively by Dreamslayer Studios! https://www.drivethrurpg.com/en/product/512154/requiem-a-horror-compendium-for-everyday-heroesFeaturing players from Startplaying.gamesLike what you see? Support us on Patreon at https://www.patreon.com/DreamslayerStudiosPick up your Dreamslayer Merch at https://www.teepublic.com/user/dreamslayer-studios or https://dreamslayerstudios.creator-spring.com/Check out our website at https://dreamslayerstudios.renderforestsites.com/Join us on Facebook at https://www.facebook.com/dreamslayerstudios.entertainment/A Marvel Superheroes FASERIP RPG Actual PlayAdditional Music from this episode may provided by Monument Studios. Thanks to our monthly supporters Staci Teter Artalis Jonathan Morton Oraxsis Laura Shepherd Clint Byrd Michael Brightbill

Dreamslayer Studios: RPG Podcast
ITMOM26 - In the Mouth of Madness - Episode 26 - The Trial of Odin

Dreamslayer Studios: RPG Podcast

Play Episode Listen Later Apr 2, 2025 198:55


The Reclaimers journey to Asgard in hot pursuit of the trickster god, Loki and the Goddard Coin. They arrive only to be stopped in their tracks by the all-seeing Heimdall. Their presence unannounced, they must seek permission from the All-Father, Odin to continue their trek. The Trial of Odin begins here, and a series of great personal sacrifices must be made to uncover the truth.Our original band of WWII Superheroes come together once more to combat the forces of the Axis Powers in part two of our In the Shadow of Evil campaign entitled In the Mouth of Madness. Check out the new Horror Compendium for Everyday Heroes brought to you exclusively by Dreamslayer Studios! https://www.drivethrurpg.com/en/product/512154/requiem-a-horror-compendium-for-everyday-heroesFeaturing players from Startplaying.gamesLike what you see? Support us on Patreon at https://www.patreon.com/DreamslayerStudiosPick up your Dreamslayer Merch at https://www.teepublic.com/user/dreamslayer-studios or https://dreamslayerstudios.creator-spring.com/Check out our website at https://dreamslayerstudios.renderforestsites.com/Join us on Facebook at https://www.facebook.com/dreamslayerstudios.entertainment/A Marvel Superheroes FASERIP RPG Actual PlayAdditional Music from this episode may provided by Monument Studios. Thanks to our monthly supporters Staci Teter Artalis Jonathan Morton Oraxsis Laura Shepherd Clint Byrd Michael Brightbill

The RPGBOT.Podcast
MASTERING ACTION ECONOMY - Randomly generate an NPC your players will hate...

The RPGBOT.Podcast

Play Episode Listen Later Mar 30, 2025 58:14


Are your players constantly asking, “Can I do that on my turn?” Are you tired of DMs crying over bonus actions and stunned conditions? Do you wake up at night wondering if Pathfinder 2 just does it better? In this episode, we dive deep into the tactical jungle that is action economy in TTRPGs. From the stripped-down speed of 5E to the glorious chaos of Pathfinder 2's three-action system, we break down what works, what doesn't, and what might just break your game (in the best way). We cover: Why random encounters might be the most underrated tool in your GM toolbox. The real reason 5E's action economy feels like fighting with one hand tied behind your back. How Pathfinder 2 turned “You get 3 actions” into a strategy masterclass. What the Stormlight Archive RPG is doing that's weird... but kinda brilliant. Why status effects like stunned, slowed, and “oh no, not again” are actually game-defining. The math behind multiple attacks—and why it's both a blessing and a curse. How to level up your online roleplay with better gear, stronger communication, and less awkward silences. This isn't just crunch—it's a full-blown mechanics buffet, with hot takes, cooler heads, and a few unfiltered truths about what makes combat fun (or unbearable). If you've ever cared about how your character moves, strikes, or just desperately tries not to die in initiative order, this episode's for you. Tactical Takeaways from the RPGBOT.Podcast Random encounters create chaos—and legends. The action economy makes or breaks your game's strategy. 5E's simplicity can be limiting. Pathfinder 2 says: “Hold my initiative tracker.” Free actions are powerful. Use them like seasoning—sparingly but effectively. Multi-attack penalties exist for balance—but they still sting. Status conditions aren't just flavor text. They're battlefield game-changers. Pathfinder 2 isn't just complex—it's elegant, once you speak its crunchy language. Stormlight Archive RPG is a sleeper hit in action design. Want better online games? Start with better audio and stronger player connections. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
CONSUMABLE ITEMS (Remastered) - Scrolls, Snacks, and Sketchy Vials

The RPGBOT.Podcast

Play Episode Listen Later Mar 29, 2025 61:28


Why do heroes carry bags full of magical snacks, explosive flasks, and glowing goo—only to never use them until it's way too late? In this remastered episode of the RPGBOT.Podcast, we delve into the role and management of consumable items in tabletop role-playing games (TTRPGs), such as potions and scrolls. They explore strategies to make these items useful and engaging, emphasizing their importance as tools for players. Key Takeaways: Effective Management: Proper handling of consumable items can enhance gameplay by providing players with additional resources and strategic options. Player Engagement: Incorporating consumables thoughtfully can make them integral to the gaming experience, encouraging creative problem-solving. Resource Allocation: Deciding when and how to use consumables adds a layer of strategy, influencing the flow and outcome of encounters. Referenced Materials: RPGBOT.Podcast Episodes Treasure Vault for PF2 – RPGBOT.News S3E11 Gold – RPGBOT.Podcast S2E70 RPGBOT.Podcast Episode 11 – The Spooktober Halloween Spectacular Content from RPGBOT.net DnD 5e — Practical Guide to Poisoner, Poison and Poisoning Other Stuff dScryb: I Brew a Potion (affiliate link) Greetings Adventurers podcast For a comprehensive understanding and additional insights, listeners are encouraged to explore the full episode and the materials referenced. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
THE ORAL HISTORY OF THE POKÉMON JR ADVENTURE GAME

The RPGBOT.Podcast

Play Episode Listen Later Mar 27, 2025 49:18


Episode Summary In this episode, the RPGBOT hosts take a deep dive into the origin, design, and legacy of the Pokémon Jr. Adventure Game—a tabletop role-playing game released at the height of the Pokémon craze. Despite achieving strong initial sales, the game was ultimately considered a failure by its creators due to issues surrounding pricing, marketing strategy, and corporate oversight. The discussion navigates through the creative process behind the game, its design for a young audience, and how it served as many players' first introduction to TTRPGs. The episode also reflects on broader topics such as missed opportunities in the tabletop space, the tension between business decisions and creative intent, and what lessons developers and publishers can learn today. Links Bill Slavicsek, designer on Pokemon Jr. Adventure Game https://www.billslavicsek.com/  Youtube Interview about Pokemon Jr with A.A. Voigt Stan! (Steven “Stan” Brown), designer on Pokemon Jr. Adventure Game YouTube Interview with David Wise - Great discussion of the late days of TSR and the early days of D&D and Wizards of the Coast, including the d20 System+OGL era Wikipedia: Steven Stan Brown Pokemon Jr. on Archive.org Wikipedia: Pokemon Other Folks Mentioned in the Episode Ben Riggs, DnD historian https://www.writerbenriggs.com/  Brian Lewis, formerly in legal at WotC, now co-owner of Gen Con and a lawyer at Azoria Law, which manages the ORC license https://www.linkedin.com/in/brian-lewis-635b255/  Cindi Rice, brand manager at WotC from 1997-2001 https://www.linkedin.com/in/cindirice/ David Wise, director of WotC publishing group from 1997-2002 https://www.linkedin.com/in/davidwise-legal-communications/ Ryan Dancey, VP and brand manager at Wotc from 1997-2001 https://www.linkedin.com/in/rsdancey/  Main Discussion Points The Genesis of Pokémon Junior Inspired by Pokémon's massive popularity and the need for a child-friendly RPG Designed as a simple, parent-child bonding experience Game mechanics were intuitive and accessible for young children Game Development and Team Dynamics Created by a small, dedicated team Emphasis on storytelling and character interaction over complex mechanics Collaborative design process, shaped by focus groups and child feedback The Paradox of Success and Failure Launched with high expectations and massive initial orders Sold over 800,000 copies in the first year Despite strong sales, it was considered a commercial failure due to pricing and overproduction Marketing and Business Decisions Pricing was initially too high, hindering accessibility Internal sales team competition and lack of communication impacted distribution Marketing decisions were made independently of the designers' input The Impact and Legacy Planned expansions and sequels were ultimately shelved Nostalgia for the game remains strong, particularly among those introduced to RPGs through it Reflections on missed opportunities in extending the brand and community-building Broader Industry Implications Highlights the fragile balance between creativity and profit Demonstrates the importance of aligning marketing with product design Suggests future success depends on community engagement, smart strategy, and risk-taking Key Takeaways The Pokémon Jr. Adventure Game is a notable piece of RPG history despite its short lifespan. High sales numbers can mask deeper structural and strategic failures. Overestimation of demand and poor pricing strategies led to the game's early demise. Designers had little control over critical business decisions, including marketing and pricing. The game was meant to be a gateway for young players into the world of TTRPGs. Focus groups revealed that intuitive, non-text-dependent design was crucial for child audiences. Nostalgia plays a powerful role in how the game is remembered today. Internal company dynamics, including sales team competition, had real impacts on product success. Missed opportunities included additional product lines and long-term brand building. The industry must find ways to support innovation and community engagement to ensure future growth. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
OTHERWORLDS 2 EPISODE RECAP - Prophecies, Giant Beasts, and One Very Suspicious Egg

The RPGBOT.Podcast

Play Episode Listen Later Mar 24, 2025 61:18


Show Notes: In this episode, the hosts recap our latest session of our Other Worlds actual player series. Character development? Lore? Plot twists? We've got ‘em. We dig into our Inventor and Summoner builds, and try to pry some plot out of Randall. We wrap with some hype for an upcoming special on the Pokémon Junior Adventure Game—yes, that's real, and yes, we're absurdly excited. Key Takeaways (a.k.a. What We Learned While the GM Was Panicking): Character mechanics matter... unless you're a Summoner, in which case good luck. Monster Hunter RPGs: come for the gear, stay for the glorious chaos. James Bond can absolutely be an RPG—just add explosions and questionable ethics. Witcher 3: universally beloved. Everything else: divisive at best. Podcasting tip: prepare for the game; improvise the jokes. Summoners were OP until they weren't. RIP, synthesis. Inventors are great—if you enjoy downtime more than combat. Foundry can either be your best friend or a confusing digital labyrinth. Class balance: not just a suggestion, it's a survival mechanism. Long-term campaigns: where dreams and class regret both thrive. GMing under pressure = GMing while slowly melting inside. Inverting joysticks: a hill some gamers will die on. Multiverse storytelling: because one timeline just isn't messy enough. Twin films: two movies, one brain cell. Twitch streaming: like podcasting, but now you can see the panic. Character development is the soul of RPGs—or at least the part we pretend we had planned. Lore: the thing players ignore until it's suddenly relevant. Community interaction makes everything better, even if they heckle. Always debrief. Sometimes therapy isn't enough. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
SPELL UPCASTING - Remastered

The RPGBOT.Podcast

Play Episode Listen Later Mar 21, 2025 62:17


On this remastered Upcasting Spells episode of the RPGBOT.Podcast), the hosts delve into the mechanics and strategic applications of casting spells at higher levels in Dungeons & Dragons 5th Edition (DnD 5e) and Pathfinder 2nd Edition (PF2e). Understanding upcasting is essential for spellcasters aiming to maximize their effectiveness in various scenarios. Episode Highlights: Definition and Importance of Upcasting: The hosts explain that upcasting involves casting a spell using a higher-level spell slot than its base level, enhancing its effects. This mechanic allows spellcasters to adapt their magic to meet the demands of different combat and role-playing situations. Upcasting in DnD 5e: Damage Spells: Many damage-dealing spells, such as Inflict Wounds, gain additional damage dice when upcast, making them more potent against formidable foes. Healing Spells: Spells like Cure Wounds restore more hit points when cast with higher-level slots, providing crucial support during challenging encounters. Utility Spells: Certain spells, including Hold Person, can target more creatures when upcast, offering greater control over the battlefield. Upcasting in PF2e: Flexible Spellcasting: Unlike DnD 5e, PF2e allows spontaneous casters to cast spells at higher levels without prior preparation, offering adaptability in various situations. Signature Spells: Spontaneous casters can designate specific spells as signature spells, enabling them to cast these spells at any available spell level without needing to learn multiple versions. Scaling Effects: Many spells in PF2e, such as Heal, scale effectively with higher-level casting, maintaining their relevance throughout a character's progression. Strategic Considerations: Resource Management: The hosts discuss the importance of balancing the use of higher-level spell slots for upcasting against reserving them for high-level spells, emphasizing strategic resource allocation. Spell Selection: Choosing spells that scale well with upcasting can enhance a spellcaster's versatility and effectiveness in diverse scenarios. Materials Referenced: RPGBOT.Podcast Episodes: Dice Math – RPGBOT.Podcast S2E92 How to Defend Your Lair with Keith Ammann – RPGBOT.Masterclass S2E95 Kobold Press's Tome of Beasts 3 – RPGBOT.News S2E101 Kobold Press Tome of Heroes: the Wit and Wisdom of Brian Suskind – RPGBOT.News S2E53 Content from RPGBOT.net: Bardadin: The Portable Punching Bag – DnD 5e Practical Guide to Doom-Style DnD Combat – DnD 5e DnD 5e Resources: Player's Handbook (affiliate link) Big Bad Booklet by Hitpoint Press Other Resources: Lamentations of the Flame Princess (affiliate link) Roll20 Veins of the Earth If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT.Podcast
OTHER WORLDS 2 - AN RPGBOT.ADVENTURE - Prophecies, Giant Beasts, and One Very Suspicious Egg

The RPGBOT.Podcast

Play Episode Listen Later Mar 20, 2025 93:39


Continuing or Other Worlds adventure, we bring you an epic mix of strategy, storytelling, and sheer chaos, where heroic battles, mysterious eggs, and a prophecy about a giant beast somehow all make perfect sense—if you don't think too hard about it. Episode Summary: In this episode, the hosts dive into their Pathfinder adventure, focusing on character dynamics, thrilling battles, and the immersive experience of role-playing. The conversation includes humorous exchanges, reflections on previous gaming sessions, and a deep dive into the unfolding narrative of their adventure. Listeners are introduced to a fantastical story featuring a mysterious captain, an arena filled with cheering crowds, and an overarching prophecy that ties the characters to a battle against a formidable seventh beast. The hosts analyze the mechanics of their character roles, engage in strategic discussions, and uncover deeper narrative themes, including the significance of a mysterious egg and philosophical reflections on life and death. The episode highlights the players' creativity, humor, and teamwork as they prepare for an impending battle against insectoid creatures, leading to an action-packed encounter filled with tactical decisions and thrilling combat sequences. The session concludes with an intense showdown against a powerful adversary, where unique items like the Blight Bomb and the Eternal Eruption Bomb come into play. As the battle ends, the revelation of a mysterious Shard of Light leaves the players with more questions, setting the stage for future adventures. Key Takeaways: Narrative and Role-Playing Elements: Character creation influences both gameplay and storytelling. The prophecy of the seventh beast adds urgency to the players' quest. The mysterious egg serves as a key narrative symbol. The arena setting introduces a competitive and high-stakes atmosphere. Humor is a central element that enhances character dynamics and engagement. Character backstories influence current choices and interactions. Role-playing adds depth and immersion to the game world. Collaboration and Teamwork: Teamwork is crucial for overcoming in-game challenges. Communication among players enhances strategic decision-making. Collaborative storytelling strengthens immersion and engagement. Managing resources effectively ensures long-term survival. The balance between risk and reward shapes character progression. Thematic and Philosophical Reflections: Language barriers can create humorous and unexpected moments. Philosophical discussions add depth to character arcs and decision-making. Music can significantly impact the gaming atmosphere. The balance between humor and seriousness enriches the experience. Cliffhangers keep players and listeners invested in the unfolding story. This episode encapsulates the excitement, strategy, and camaraderie of tabletop RPGs, offering valuable insights for both new and experienced players. As the adventure continues, listeners can look forward to further exploration of the characters' fates and the unfolding mysteries within the world of Pathfinder. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

Dreamslayer Studios: RPG Podcast
ITMOM24 - In the Mouth of Madness - Episode 24 - Salem Seven

Dreamslayer Studios: RPG Podcast

Play Episode Listen Later Mar 12, 2025 179:33


In the humble abode of Agatha Harkness, The Reclaimers discuss the final leg of their mission and what the future may hold, both for the team and the world at large. A heavy weight has fallen on their shoulders and the outcome of this next confrontation may affect not only the outcome of the War, but the fate of this reality. Still unsure of what to do with the pieces of the Eden Mechanism, The Reclaimers with their new companion Indiana Jones are transported to confront Nicolas Scratch and the Salem Seven in the mystical city of New Salem.Our original band of WWII Superheroes come together once more to combat the forces of the Axis Powers in part two of our In the Shadow of Evil campaign entitled In the Mouth of Madness. Check out the new Horror Compendium for Everyday Heroes brought to you exclusively by Dreamslayer Studios! https://www.drivethrurpg.com/en/product/512154/requiem-a-horror-compendium-for-everyday-heroesFeaturing players from Startplaying.gamesLike what you see? Support us on Patreon at https://www.patreon.com/DreamslayerStudiosPick up your Dreamslayer Merch at https://www.teepublic.com/user/dreamslayer-studios or https://dreamslayerstudios.creator-spring.com/Check out our website at https://dreamslayerstudios.renderforestsites.com/Join us on Facebook at https://www.facebook.com/dreamslayerstudios.entertainment/A Marvel Superheroes FASERIP RPG Actual PlayAdditional Music from this episode may provided by Monument Studios. Thanks to our monthly supporters Adam Collins Shawn Pearce (FluffyAlpacaGM) Staci Teter Artalis Jonathan Morton Oraxsis Laura Shepherd Clint Byrd Michael Brightbill