The RPGBOT.Podcast is a thoughtful and sometimes humorous discussion about tabletop RPGs, seeking to help players get the most out of tabletop games by examining game mechanics and related subjects with a deep, analytic focus. You can find more information at https://rpgbot.net/ - Analysis, tools, and instructional articles for tabletop RPGs. The RPGBOT.Podcast was developed by RPGBOT.net and produced in association with The Leisure Illuminati.

Somewhere in the multiverse, a cleric just whispered "I prepared Bless," and three dice immediately rolled higher out of pure fear. Because clerics aren't "the healbot," they're the divine Swiss Army knife: buffer, debuffer, front-liner, artillery, investigator, walking lie detector, and occasionally the person who politely asks a demon to leave and the demon actually does. Today we're building clerics from levels 1–10: how to pick your domain, what to prepare, how to stop wasting actions, and how to make your table say, "Wait… clerics can do that?" Show notes Cleric identity at levels 1–10: You're a full caster with armor, a strong action economy toolkit, and some of the best "party-wide value per spell slot" in the game. Choosing a Domain (Subclass) with intent What each domain wants to do in combat (frontline, blaster, controller, support, utility). How domain spells shape your "default prep list." The hidden question: "Do I want to solve problems with my action, my bonus action, or my reaction?" Ability scores and build priorities Wisdom as your engine (save DCs, prepared spells, key features). Constitution for concentration survivability. Strength vs Dexterity depending on armor and weapon plans. Armor, weapons, and "being accidentally hard to kill" Light/medium/heavy armor considerations. Shield math and when it's worth it. Weapon use: when it's a trap, when it's correct, and how cantrips change the calculus. Cantrips that actually matter Core combat cantrips (and why "I guess I'll swing my mace" is usually a cry for help). Utility cantrips that quietly win sessions. Spell preparation that doesn't make you cry Your "always-good" staples (buffs, heals, control, utility). How to prep for unknown adventuring days without over-prepping niche tools. Concentration discipline: the real cleric skill. Channel Divinity: use it early, use it often Turning Undead and its situational dominance. Domain Channel Divinity options as mid-tier power spikes. How Channel Divinity changes your "resource rhythm" between short rests. Level-by-level power spikes (1–10) L1: Domain + armor + Bless = "party performance enhancement plan" L2: Channel Divinity arrives (and suddenly your subclass has teeth) L3: 2nd-level spells broaden your problem-solving L5: 3rd-level spells are the "cleric becomes a headline" moment L6–8: subclass features + improved survivability + cantrip/weapon upgrades L9–10: 5th-level spells and consistent encounter impact Table role: how to be a cleric without becoming the babysitter Healing as a tool, not a lifestyle. Preventing damage and ending fights faster as the "real healing." Coordinating with your party so your buffs land where they matter. Key Takeaways Start with your cleric job description Pick one primary role and one secondary role: Support/Buffer (primary) + Controller (secondary) Frontline (primary) + Support (secondary) Blaster (primary) + Utility/Support (secondary) Most clerics get in trouble when they try to be all of these every round. Concentration is your true hit point total A cleric who keeps concentration up is a force multiplier. A cleric who drops it every other round is a very polite person wearing armor. Practical habits: Don't stack concentration spells in your head like a wishlist—pick one plan per fight. Invest in Con saves/survivability decisions early. Position like you're important (because you are). Your "default fight plan" should fit on an index card Example templates: Support opener: Concentration buff → sustain/position → emergency heal only when it flips the encounter. Control opener: Concentration control → maintain distance/cover → punish clustering. Frontline opener: Concentration buff/control → stand where enemies hate it → force bad choices. Healing is strongest when it changes the math right now In-combat healing shines when it: Prevents an ally from going down before they lose their next turn, Buys a crucial round of actions, Keeps a key damage dealer online, Or pairs with control/positioning to stop the "down-up-down" cycle. Otherwise, healing between fights (and prevention during fights) is often more efficient. Domain spells and Channel Divinity are your build's "signature moves" If you're not using your domain's unique tools regularly, you may have picked a domain whose play pattern you don't actually enjoy. Levels 1–10 clerics win by being the most consistent person at the table You don't need perfect optimization to be great—clerics reward: Reliable concentration, Smart positioning, Prepared spells that solve common problems, And knowing when to spend resources to swing an encounter. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Welcome to the RPGBOT.Podcast, where tonight we bravely attempt to eat the entire Dungeons & Dragons campaign setting menu in one sitting. No tie-ins, no supplements, no "this was technically in Dragon Magazine once" nonsense: just the official D&D settings, served tasting-menu style. From post-apocalyptic deserts where magic killed the planet, to punk fantasy with robot soldiers, to the setting so generic it's basically carbonated water, we're ranking, roasting, and reminiscing about the worlds that shaped tabletop roleplaying games. Grab your character sheet, loosen your belt, and prepare for Forgotten Realms Coke vs Greyhawk Pepsi discourse. Show Notes In this episode of the RPGBOT.Podcast, we review the official Dungeons & Dragons campaign settings created by Wizards of the Coast (excluding licensed tie-ins and sub-settings) to help players and Dungeon Masters understand what makes each world distinct. Rather than deep dives, this episode delivers a high-level overview of each D&D setting's tone, themes, and playstyle, helping listeners decide which campaign setting best fits their table. Campaign Settings Covered Birthright – A kingdom-management focused D&D setting where divine bloodlines grant rulers supernatural authority. Ideal for players who want politics, rulership, and domain-level play alongside traditional adventuring. Dark Sun – A grimdark, post-apocalyptic fantasy setting defined by ecological collapse, psionics, scarce resources, and moral ambiguity. One of D&D's darkest campaign settings. Dragonlance – Epic fantasy rooted in legendary novels, fallen gods, returning dragons, and mythic heroism. A classic D&D setting built around narrative arcs and world-shaking events. Eberron – A pulp fantasy and dungeon-punk setting where magic functions as technology. Airships, warforged, political intrigue, and post-war fallout define this highly popular D&D world. Forgotten Realms – The default D&D campaign setting for 5e. High-magic, high-fantasy, dense lore, iconic characters, and flexible adventure design make it the most widely recognized setting. Greyhawk – The original published D&D setting, emphasizing sword-and-sorcery, moral ambiguity, and classic fantasy roots tied to iconic spells and characters. Mystara – A simplified fantasy setting originally designed for Basic D&D, featuring lighter tone, fewer races, and a more approachable style for new or younger players. Nentir Vale – A minimalist fourth-edition setting designed as a flexible framework rather than a fully realized world—perfect for Dungeon Masters who prefer homebrew. Planescape – A multiversal setting centered on Sigil, the City of Doors. Philosophical factions, planar travel, cosmic weirdness, and reality-bending concepts define this fan-favorite. Ravenloft – Gothic horror fantasy featuring cursed domains, tragic villains, and psychological dread. A setting focused on atmosphere, consequences, and survival. Spelljammer – Space fantasy for D&D, blending swashbuckling adventure with crystal spheres, astral travel, and magical ships sailing between worlds. Key Takeaways Not all D&D campaign settings are designed for the same playstyle—some emphasize politics, others horror, survival, or pulp action. Forgotten Realms works as the most flexible and accessible default setting, especially for new players. Eberron stands out for its coherent worldbuilding and logical use of magic as technology. Dark Sun and Ravenloft require player buy-in due to their heavy themes and darker tone. Planescape offers unmatched freedom and philosophical depth but demands strong DM preparation. Nentir Vale exists primarily as a DM toolkit rather than a narrative world. Older settings like Greyhawk, Dragonlance, and Mystara remain relevant for groups seeking classic fantasy vibes or nostalgia-driven campaigns. Dungeon Masters should choose a setting that reinforces—not fights—the story they want to tell. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Have you ever opened a published TTRPG adventure, read three chapters in, and thought: "There is absolutely no way my players will do any of this"? Welcome to Adapting Published TTRPG Settings, where the RPGBOT crew explains why modules are suggestions, railroads are imaginary, and your Big Bad will absolutely die three sessions early because someone invented an arcane nuclear device. Whether you're running Dungeons & Dragons, Pathfinder 2e, or your favorite tabletop roleplaying game, this episode is all about how to customize published adventures, steal player backstories, break plots responsibly, and still pretend you planned it all from the beginning. Show Notes In this episode of the RPGBOT.Podcast, the hosts dive deep into adapting published TTRPG settings to better suit your table, your players, and the chaos they inevitably create. Drawing from years of experience running official D&D adventures, Pathfinder 2e campaigns, and homebrew nightmares, the team explains why no module survives first contact with players—and why that's a good thing. Topics include how to customize published adventures without breaking the story, when it's okay to railroad (yes, really), and how to balance sandbox freedom with guided play. The hosts discuss common pitfalls like breaking narrative continuity, accidentally ruining game mechanics, and losing focus when a side quest becomes the main plot. You'll also learn why player backstories, class features, and character goals are the best raw material for reshaping any tabletop RPG setting. Practical advice covers adding new villains, replacing weak encounters, cutting boring dungeons, and remixing iconic elements from other TTRPG adventures and settings. From fixing overly linear modules to turning side quests into emotional gut punches, this episode is a masterclass in adventure customization for Game Masters who want their campaigns to feel personal, memorable, and fun. Key Takeaways for Game Masters Published TTRPG adventures are guidelines, not gospel, and should be adapted to fit your players' interests and play style. There is a healthy middle ground between sandbox chaos and rigid railroading, often called a guided experience. Player backstories, goals, and class mechanics are the best tools for customizing published modules. It's easier to add content than remove it, but cutting boring or irrelevant sections is sometimes necessary. Breaking the story, mechanics, or balance can be fun—if you know what you're doing and why. Players don't remember plot holes; they remember closed narrative loops that make past actions feel meaningful. If a side quest becomes more fun than the main plot, promote it—your players will thank you. Every published TTRPG setting can support wildly different campaigns depending on how the GM adapts it. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Death in tabletop RPGs is a lot like a group project: everyone insists they're prepared for it, nobody actually reads the rules, and somehow it's always the wizard's fault. In this episode, the RPGBOT crew stares straight into the great beyond—death saves, dying conditions, resurrection magic, and those awkward moments when the cleric checks their spell slots and quietly says, "So… about that body." Whether your character goes out in a blaze of glory or bleeds out behind a crate because no one had an action left, we're breaking down how death really works at the table—and how to make it memorable instead of miserable. Show Notes Character death is one of the most emotionally charged—and mechanically misunderstood—parts of tabletop roleplaying games. In this episode of the RPGBOT.Podcast, the hosts dig into how death mechanics work across popular systems, why they often feel harsher (or softer) than intended, and how players and GMs can turn character death into a powerful storytelling moment instead of a buzzkill. The discussion covers death saves, dying conditions, instant death effects, and the role of healing magic in prolonging—or preventing—the inevitable. The crew examines how different RPG systems handle mortality, from forgiving safety nets to brutal attrition-based designs, and what those choices say about the kind of stories those games want to tell. Beyond raw mechanics, the episode explores meaningful death: heroic sacrifices, last stands, narrative consequences, and when resurrection magic enhances the story versus when it cheapens the moment. The hosts also share table-tested advice for GMs on foreshadowing danger, setting expectations, and making sure character death feels fair—even when it's devastating. If you've ever wondered whether death should be rare, frequent, reversible, or permanent—or why every party suddenly becomes a tactical mastermind the moment someone drops to zero HP—this episode is for you. Key Takeaways Death mechanics shape tone. How a system handles dying directly affects whether the game feels heroic, gritty, or forgiving. Death saves are drama engines. They create tension, spotlight teamwork, and often reveal who really read their character sheet. Instant death is rare—but memorable. When it happens, it should feel earned, telegraphed, or narratively significant. Resurrection is a storytelling tool. Bringing a character back should have consequences, costs, or complications to preserve emotional weight. Heroic sacrifice beats random loss. Deaths tied to player choice are almost always more satisfying than unlucky math. GM communication matters. Clear expectations about lethality prevent resentment and help players invest emotionally. Death doesn't end the story. It can launch new arcs, reshape the party, or permanently change the world. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Dragons are eternal. Gaming mice are not. In today's episode of the RPGBOT.Podcast, we survive cursed peripherals, catastrophic Kingdom turns, and at least one near-fatal werewolf encounter before finally turning our attention to the real reason we woke up before dawn: Paizo's Lost Omens: Draconic Codex. It's a book that asks the important questions—like "What if dragons were powered by magical traditions?", "What if dragons were made of swords?", and "What if a dragon respawned because you can't kill the joke?" Pour yourself a gallon of coffee and join us as we dig into archdragons, dragon gods, delight dragons, wish dragons, and more dragons than should legally fit in one hardcover. Show Notes In this episode, the RPGBOT crew reviews Lost Omens: Draconic Codex, Paizo's definitive Pathfinder Second Edition sourcebook for dragons. The discussion covers both lore and mechanics introduced in the Remaster era, highlighting how Pathfinder 2e has fully reinvented dragons to align with its four magical traditions: Arcane, Divine, Occult, and Primal . Covered Topics Include: Remastered Dragon Lore Pathfinder's clean break from chromatic/metallic dragons Dragons aligned to magical traditions instead of color Why these dragons feel "native" to PF2e mechanics Dragon Creation Myth & Dragon Gods Apsu, Dahak, Sarshalatu, and the draconic origin story Dragon gods, pantheons, edicts, and anathema Cleric and champion support for dragon-aligned worship Archdragons & Dragon Physiology New age category: Archdragon Young → Adult → Ancient → Arch progression Why archdragons emerge during times of conflict Expanded archdragon stat blocks for existing dragons Bestiary Highlights (So Many Dragons) - Over 40 dragon types, including: Delight Dragons (joy, bubbles, toys, and respawning punchlines) Mocking Dragons (laughing at your failures—mechanically) Wish Dragons (granting wishes with no ritual cost… interpreted by the dragon) Vorpal Dragons (made of swords, can decapitate you and leave you alive) Sage Dragons (dragon nerds who weaponize your secrets) Wyrm Wraiths (void-fueled undead dragon horrors) Player & GM Options Dragon-themed archetypes and ancestry options Dragonets as playable, pseudo-dragon-like companions Expanded kobold options New spells, magic items, and dragon contracts (mechanical pacts that actually matter) GM Tools & Campaign Hooks Dragons as quest-givers, gods, villains, and punchlines High-level storytelling with wish-granting dragons Using dragons as expressions of magical philosophy Key Takeaways Lost Omens: Draconic Codex fully redefines dragons for Pathfinder 2e, making them mechanically and narratively distinct from D&D while remaining iconic . The four magical traditions give dragons clearer identities, spell access, and story roles. Archdragons provide true level-21+ threats with campaign-defining presence. Dragons in this book are not just monsters—they're gods, philosophers, tricksters, wish-granters, and walking rules arguments. Player options (dragonets, archetypes, contracts) meaningfully support dragon-centric campaigns. This book is a must-own for Pathfinder 2e GMs, especially for high-level or lore-heavy games. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Welcome back to RPGBOT.Podcast, where Ash is a Top GM™, Tyler is still emotionally processing Bastions, and Randall has discovered that Eberron finally lets you live your best divorced-dad-with-a-houseboat fantasy. In Part 2 of our review of Eberron: Forge of the Artificer, we leave the artificer workshop behind and dive headfirst into dragonmarked intrigue, mobile bastions, noir detectives, political backstabbing, and the deeply dangerous question: "What if my base could walk?" This episode contains airships, crime fiction, economic monopolies, and at least one moment where we realize the answer to most Eberron problems is "build a bigger construct." Show Notes In RPGBOT.Podcast – Eberron: Forge of the Artificer (Part 2), the hosts continue their in-depth review of the book by shifting focus away from the artificer class and into the broader Eberron ecosystem. This episode examines the character options beyond artificers, including dragonmarked feats, reworked species, and the lore implications of opening dragonmarks to wider character concepts. From there, the discussion moves into Bastions, including mobile bases like airships, lightning rail trains, and ships—raising important questions about gameplay practicality, narrative freedom, and whether your party should legally be allowed to own a war machine. The back half of the episode explores Eberron's storytelling frameworks, including noir-inspired Sharn inquisitives, dragonmarked house intrigue, and campaign structures built around politics, monopolies, and inevitable wars. Key Takeaways Dragonmarks are the backbone of this book. If you like dragonmarked houses, intrigue, and economic power struggles, this chapter delivers in spades. New species updates are a big win. Warforged as constructs, kalashtar as aberrations, and revamped korovar (half-elves) meaningfully impact gameplay and spell interactions. Dragonmark feats heavily favor spellcasters. Martials should be cautious—many benefits scale best with spellcasting. Mobile Bastions are conceptually excellent and mechanically… messy. Airships, trains, and ships are cool, but DMs will need to smooth the edges. Eberron leans hard into genre play. Noir detective stories, Renaissance-style intrigue, and political drama are clearly supported. High-level play quietly breaks old Eberron assumptions. The book embraces higher-level NPCs and epic conflicts, even if it bends earlier canon. Everything eventually leads to war. Political intrigue, dragonmarked monopolies, and bastions all point toward large-scale conflict—and that's very on-brand for Eberron. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Show Notes Elementals are the walking embodiment of the four classic forces—fire, air, water, and earth—and they're one of the easiest monster families to drop into any campaign while still feeling mythic, dangerous, and thematically sharp. (Spotify) In this remastered episode, the RPGBOT crew digs into how to make elementals more than "a pile of hit points with a damage type"—including encounter roles, terrain design, and how to telegraph threats so your table feels challenged instead of cheap-shotted. What elementals are (in play): not just monsters, but mobile hazards and "terrain with teeth." Element-by-element encounter design: how fire/air/water/earth fights should feel different, even at the same CR/level band. Battlefield engineering: using smoke, wind, currents, collapsing ground, and difficult terrain to make elementals do elemental things. Player-facing tactics: reading resistances/immunities, avoiding trap damage types, and solving the encounter with positioning and control (not just DPR). GM toolbelt: telegraphing danger, escalating phases, and mixing minions/terrain so elementals don't devolve into a slog. Practical GM ideas you can steal immediately Fire: oxygen, visibility, spreading zones, panic movement (force decisions, not just damage). Air: verticality, forced movement, disarms/knockdowns, splitting the party without hard walls. Water: grapples, drowning pressure clocks, currents, "you can't stand where you want" fights. Earth: cover that changes, chokepoints that collapse, tremors, being pinned or isolated. Key Takeaways Elementals work best when the environment participates. If the room is a blank grid, elementals lose most of their identity. Make the "element" a problem to solve, not a damage type to resist. The memorable part is usually the smoke, the current, the sinkhole—not the stat block. Telegraph early, punish late. Give clear warnings (heat shimmer, rising wind, sudden undertow) so players can adapt before consequences spike. Different elements reward different counterplay. Fire wants spacing and line-of-sight management; water punishes isolation; air punishes clustering; earth punishes predictable lanes. Elementals shine in mixed encounters. Pair a "big elemental" with lesser hazards/minions so the fight has motion, decisions, and tempo. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Welcome back to RPGBOT.Podcast, where optimism is optional, feedback is weaponized, and today we're firing up the lightning rails straight into Eberron: Forge of the Artificer. This is Part 1 of our review, which means we're here to ask the most important questions first: Does this book actually understand artificers? Does it respect Eberron's magic-as-industry vibe? And will Ash rant about corporate design decisions like an angry warforged with a union card? Spoiler: yes. Probably several times. Grab your tool proficiencies and buckle up—this is Eberron, where magic is practical, progress has consequences, and feedback is delivered with a hammer. NOTE: WE GOT SEVERAL RULES WRONG IN THIS EPISODE. We recorded after an initial read of the book, and I hadn't had time to analyze things in depth, so we made several mistakes. Check our full Artificer class guide, which represents the more accurately. Show Notes In RPGBOT.Podcast – Eberron: Forge of the Artificer Part 1, the crew kicks off a deep-dive review of Wizards of the Coast's newest Eberron supplement, focusing on core themes, design intent, and early impressions rather than final verdicts. This episode sets the foundation for the full review by examining how Forge of the Artificer approaches Eberron's defining pillars: magical technology, artificer identity, pulp action, and noir-inspired worldbuilding. Along the way, the hosts reflect on feedback culture, creator intent, and how production environments shape the final product—because you can't talk about artificers without talking about how things are made. Covered in Part 1: First impressions of Eberron: Forge of the Artificer Artificers as a class fantasy vs. mechanical execution Eberron's "magic as infrastructure" philosophy Tone consistency with classic Eberron (pulp + noir) Early signs of passion vs. corporate checkbox design What this book signals for future D&D 2024 content This is a setup episode—laying groundwork, raising expectations, and sharpening knives for Part 2. Key Takeaways Eberron still lives or dies on tone. The book's success hinges on whether it treats magic as an economic force, not just spell flavor. Artificers need identity, not just options. New tools are exciting, but the real test is whether the class fantasy feels coherent and intentional. Design fingerprints matter. You can feel when a book is made with enthusiasm—and when it's made to hit a release window. This is a promising start, not a final judgment. Part 1 is about signals and foundations; Part 2 will be about payoff. Feedback culture comes full circle. The episode opens with feedback talk for a reason: the hosts apply that same lens to the book itself. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Show Notes The RPGBOT crew closes out Season 5 the only way they know how: with heartfelt gratitude, passionate rants, accidental comedy, and at least one derailment into pop culture discourse. In this end-of-year recap, Randall, Tyler, and Ash look back on a year of certified bangers, a few corporate-mandated stinkers, and the surprising joy of discovering that people are, in fact, listening. A lot of people. Like… three-quarters of a million downloads a lot. Along the way, the hosts reflect on: Why giving feedback is harder than it sounds (and why Josh should maybe just be hired already). How unionization, passion, and not hating your job might magically lead to better RPG books. The growth of RPGBOT from "30 listeners we personally harassed" to a thriving, weirdly wholesome community. The success of Quick Start / How to Play episodes for systems that are not D&D (and the relief that people actually want those). The birth and future of Other Worlds, where the same characters keep falling through genre portals like some kind of dice-based Sliders reboot. Big plans for 2026, including Numenera, Pulp Cthulhu, Cyberpunk, Blades in the Dark, Dragonbane, Starfinder, and the eternal quest to finally do Star Wars without the universe collapsing. Charity streams, especially the Old Gods of Appalachia fundraiser for MD Anderson, and why that one hit especially close to home. A completely unnecessary but spirited debate about Stranger Things, narrative stakes, and which beloved characters absolutely should have died (allegedly). The episode ends exactly as you'd expect: Tyler's brain breaks when the outro script is violated, identities are swapped, BlueSky handles are mangled, someone accidentally says "sub-sex" instead of "success," and the podcast briefly achieves true chaos before stumbling lovingly into 2026. If you like tabletop RPGs when they're fun—and you like listening to three people who clearly enjoy making them fun—this episode is a warm, messy thank-you note to everyone who made 2025 possible. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

In this remastered episode of the RPGBOT.Podcast, we continue to shine a spotlight on building one of the most intriguing classes in the game: the Rogue. With their sneaky tactics and manipulative ways, Rogues add an essential element of mystery and cunning to any adventuring party. Join us as we break down the key components of building a successful Rogue character, and learn how to level up your game with this second part of our two-part series on Rogues. HANDBOOKS FROM RPGBOT.net Rogue 5e: DnD 5th Edition Class Guide - RPGBOT Rogue Subclass Breakdown Rogue Races Breakdown DnD 5e Rogue Subclasses Breakdown – Updated subclass assessments and improved advice Rogue Handbook: Pathfinder Class Guide Assassin Rogue Handbook: DnD 5e Subclass Guide DnD 5e - New Arcane Trickster Rogue Handbook Arcane Trickster Rogue Spells 5e: Guide to the Best Arcane Trickster Spells BG3 Rogue Handbook: Baldur's Gate 3 Class Guide DnD 5e - New Assassin Rogue Handbook The Rogue Handbook - DnD 3.5 Baldur's Gate 3 - New Warlock Handbook BG3 Warlock Handbook: Baldur's Gate 3 Class Guide DnD 5e Poisoner, Poison, and Poisoning: A Practical Guide DnD 5e – New Practical Guide to Poisoner, Poison and Poisoning RPGBOT.Podcast Episodes Fighters! Unleashing Your Inner Warrior - RPGBOT.Podcast Making Ingested And Absorbed Toxins In TTRPGs Fun Again If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Producer Dan @Lzr_illuminati

On this remastered episode of the RPGBOT.Podcast, we complete our 3-part series on Picking a TTRPG that is not DnD or Pathfinder by adventuring deep into the vast and thrilling universe of tabletop RPGs. From the spine-chilling cosmic horror of Alien RPG to the gritty nihilism of Death in Space, we're exploring the diverse themes of space exploration, teenage superheroes, cyberpunk chaos, and even the villainous fun of Necessary Evil. Join us as we tackle the art of balancing crunch with accessibility, dive into the rise of one-page RPGs for quick and chaotic adventures, and share tips on crafting immersive narratives that players will love. Whether you're a seasoned RPG fan or just starting your journey, this episode is packed with laughs, insights, and galactic-level inspiration. Summary In this action-packed episode, the hosts boldly go where no podcasters have gone before, diving into the endless void of tabletop RPGs. They tackle the cosmic horror of Alien RPG, the nihilistic beauty of Death in Space, and even dare to balance crunchiness with accessibility (spoiler: it's like herding space cats). From dark Imperium nihilism to Star Wars' Force-wielding antics, they traverse the galaxy of RPG themes, stopping only to admire the Cyberpunk neon and hack a Shadowrun corporate server. Marvel superheroes swing by, Necessary Evil villains cackle maniacally, and Masks' teen heroes roll for high school drama. Just when you think they're done, they reveal the rise of one-page RPGs—because why spend hours preparing when you can save the universe in 15 minutes? Grab your dice and your sense of humor, and tune in to explore the weird, wonderful, and wildly nerdy world of tabletop gaming. Links Almost everything below is an affiliate link and Tyler doesn't want to copy+paste this a zillion times Achtung Cthulhu Adventures in Rokugan Alien RPG ALIEN RPG - A review ALIEN RPG: Cinematic Scenario Cycle Review ALIEN RPG - RPGBOT.News S2E34 All Flesh Must Be Eaten Apocalypse World Battletech Bladerunner Call of Cthulhu Candela Obscura Colostle CY_BORG Cyberpunk Red Cypher Core Rulebook Death in Space Death in Space – A review Delta Green Doctor Who RPG Doctors and Daleks FFG Star Wars Fallout RPG Forbidden Lands Genesys Core Rulebook Imperium Maledictum Warhammer 40000 Roleplay: Imperium Maledictum - A Review Legend of the Five Rings Lord of the Rings Roleplay 5e Marvel Multiverse RPG Masks Mork Borg Mörk Borg - A Review Mörk Borg Cult: Heretic - A Zine Review Mörk Borg Cult: Heretic - RPGBOT.News S2E32 Numenera Old Gods of Appalachia Pirate Borg Pulp Cthulhu Ruins of Symbaroum Ruins of Symbaroum - A Review Ruins of Symbaroum - RPGBOT.News S2E46 Shadowdark RPGBOT.Podcast - ShadowDark RPG Adventure Designer Kelsey Dionne Shadowrun Symbaroum The One Ring 2e The One Ring 2nd Edition - A Review The Walking Dead RPG Vaesen Vaesen & the Mythic Britain and Ireland Expansion - A Review RPGBOT.Podcast - Zoe Franznick Reviews Free League's Vaesen Vampire: The Masquerade How to Play Vampire: The Masquerade Warhammer Fantasy Roleplay Werewolf: The Apocalypse SPOOKTOBER - HOW TO PLAY WEREWOLF Takeaways The RPG landscape offers incredible variety, with systems catering to every player preference. Unique mechanics, like stress systems in Alien RPG or the survival-focused gameplay of Death in Space, enhance tension and narrative depth. Cinematic scenarios and simplified resource management can elevate player engagement, while pre-generated characters and storytelling mechanics provide fresh dynamics for immersive gameplay. Exploring specific genres, like space horror, post-apocalyptic worlds, or teenage superhero drama in Masks, can help groups find the perfect game. Beloved franchises like Star Wars RPG and Marvel Multiverse capture iconic elements, while innovative hybrids like Cyberpunk and Shadowrun blend themes in exciting ways. Lesser-known RPGs often hide creative gems, and one-page RPGs stand out as quick, accessible options for introducing new players or enjoying fast-paced fun. Ultimately, balancing crunch with accessibility and understanding player preferences ensures a great tabletop experience for everyone. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

Ever wondered what beer chemistry, emo vampires, and broom mechanics have in common? Neither did we—until this episode of the RPGBOT.Podcast! We're diving deep into RPG madness, from the grimy charm of Shadow Dark to the chaos of Warhammer's magic (spoiler: it's messy). Then, we tackle Symbaroum, where sweeping is serious business, and Vison, the perfect game for overachieving detectives. Horror fans, brace yourselves! It's eldritch chills with Call of Cthulhu, slapstick terror with Pulp Cthulhu, and Appalachian nightmares with Old Gods of Appalachia. Oh, and don't forget Vampire: The Masquerade, where brooding has never been so stylish. Summary Join the RPGBOT hosts as they embark on a tabletop odyssey filled with epic quests, fermented wisdom, and dice-fueled shenanigans! In this episode, they sip on the heady brew of beer chemistry before stumbling into the Old-School Renaissance of Shadow Dark—where dungeons are grim, and death is always just a dice roll away. The adventure takes a quirky turn with Symbaroum, a game where sweeping mechanics finally get their moment in the spotlight, and spirals into the arcane depths of Warhammer Fantasy Roleplay's magic systems (spoiler: it's like herding chaotic cats). Mystery lovers, rejoice! They dissect Vison, an RPG that dares players to think—and maybe overthink—its clever puzzles. For horror fans, it's a double feature: Call of Cthulhu's sanity-shattering frights meet Pulp Cthulhu's lighthearted antics (think Indiana Jones with an eldritch twist). The hosts then dive fang-first into Vampire: The Masquerade and the brooding drama of World of Darkness, where players face the ultimate challenge: emo roleplay. To cap it off, the crew gets their candles snuffed out in Ten Candles and pulled into the spine-tingling Appalachian horrors of Old Gods of Appalachia. Whether you're rolling a nat 20 or a nat 1, this episode celebrates RPGs in all their weird, wonderful glory. Links Almost everything below is an affiliate link and Tyler doesn't want to copy+paste this a zillion times Achtung Cthulhu Adventures in Rokugan Alien RPG ALIEN RPG - A review ALIEN RPG: Cinematic Scenario Cycle Review ALIEN RPG - RPGBOT.News S2E34 All Flesh Must Be Eaten Apocalypse World Battletech Bladerunner Call of Cthulhu Candela Obscura Colostle CY_BORG Cyberpunk Red Cypher Core Rulebook Death in Space Death in Space – A review Delta Green Doctor Who RPG Doctors and Daleks FFG Star Wars Fallout RPG Forbidden Lands Genesys Core Rulebook Imperium Maledictum Warhammer 40000 Roleplay: Imperium Maledictum - A Review Legend of the Five Rings Lord of the Rings Roleplay 5e Marvel Multiverse RPG Masks Mork Borg Mörk Borg - A Review Mörk Borg Cult: Heretic - A Zine Review Mörk Borg Cult: Heretic - RPGBOT.News S2E32 Numenera Old Gods of Appalachia Pirate Borg Pulp Cthulhu Ruins of Symbaroum Ruins of Symbaroum - A Review Ruins of Symbaroum - RPGBOT.News S2E46 Shadowdark RPGBOT.Podcast - ShadowDark RPG Adventure Designer Kelsey Dionne Shadowrun Symbaroum The One Ring 2e The One Ring 2nd Edition - A Review The Walking Dead RPG Vaesen Vaesen & the Mythic Britain and Ireland Expansion - A Review RPGBOT.Podcast - Zoe Franznick Reviews Free League's Vaesen Vampire: The Masquerade How to Play Vampire: The Masquerade Warhammer Fantasy Roleplay Werewolf: The Apocalypse SPOOKTOBER - HOW TO PLAY WEREWOLF Episode Takeaways Game Mechanics & Themes Warhammer Fantasy Roleplay features a risky, intricate magic system and expansive character creation options. OSR games bring simplicity and nostalgia reminiscent of early D&D. SimBroom introduces corruption mechanics that shape gameplay. High-risk, high-reward gameplay boosts player engagement. RPGs offer unique themes and mechanics, expanding gameplay possibilities. Dragonbane lets players embody whimsical characters, like ducks. Shadow Dark thrives on time pressure and quick decision-making. Vison focuses on solving mysteries over combat, creating unique narratives. World of Darkness emphasizes personal horror and the burden of being a monster. Call of Cthulhu delivers cosmic horror with sanity mechanics, while Pulp Cthulhu adds action-oriented flair. Horror RPGs, like Old Gods of Appalachia and Ten Candles, use innovative mechanics to amplify tension. Dread, with its Jenga tower, brings suspense into the physical realm. Character Creation & Player Experience Brewing beer involves mastering sugar and fermentation processes. Transitioning from dungeon fantasy to darker themes in RPGs can challenge players. Vampire RPGs often introduce disempowerment and moral dilemmas, such as the dangerous Diablerie mechanic. Character survival in horror RPGs often hinges on player choices and narrative decisions. Game Selection & Exploration Selecting games often involves collaboration and even dice rolls. Exploring lesser-known RPGs enriches the gaming experience and storytelling. The RPG landscape is vast, with many innovative games to explore. Exploring different RPGs can enhance storytelling and player engagement. Resources & Community Engagement The chapter on mysteries in Vison's rulebook is a valuable resource for any TTRPG. Rubrics can help evaluate RPG mechanics and themes effectively. Community ratings and reviews play a key role in podcast growth. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

Farewell 2025, Hello 2026 As the dice finish rolling on 2025, we want to take a moment—before the initiative tracker resets—to say thank you. This year was packed with bold experiments, deep dives, hot takes, re-releases, masterclasses, actual plays, rule arguments that absolutely mattered, and more than a few moments where we stopped mid-recording and said, "Wait… does that actually work?" Thanks to you, the listeners, it did. In 2025, RPGBOT.Podcast explored new systems, revisited old favorites, broke down mechanics piece by piece, and kept doing what we love most: helping players, GMs, and curious rules-gremlins play better games. Whether you joined us for crunchy optimization, narrative tools, indie RPG spotlights, or chaotic actual-play energy, you helped make this year something special. We also saw the community grow—more voices, more perspectives, more people pulling up a chair at the virtual table. From longtime listeners who've been with us since the early days, to folks who found us for the first time this year: you're the reason we keep hitting "record." Now, we turn the page. 2026 is already shaping up to be something big. More deep dives. More experiments. More guests. More games that surprise us. More moments where the rules bend—and sometimes break—in interesting ways. We're bringing forward everything we learned in 2025, sharpening our tools, and rolling into the new year with fresh ideas, bigger plans, and the same love for tabletop roleplaying games that started this whole thing. So whether you're listening right now with friends, alone on a late-night walk, or prepping for your next session—thank you for making RPGBOT part of your year. Here's to new campaigns. Here's to better characters. Here's to smarter GMs, braver players, and stories that stick with us long after the dice are packed away. Happy New Year. Welcome to 2026. Let's roll. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

"Crunchy rules or simple vibes? Political intrigue or straight-up dungeon brawls? Survival in a dying world or low-power fantasy feels?" This remastered RPGBOT.Podcast dives into everything you love (and fear) about tabletop RPGs that aren't D&D or Pathfinder. From decision trees to help you find your perfect game match, to the storytelling magic of Powered by the Apocalypse, and the chaotic survival of Mork Borg, there's something for everyone if you're willing to look past what you already know. Tune in if you've ever wondered, "Is my game too crunchy, or am I just lazy?" Summary In this episode, the hosts take a deep dive into the diverse landscape of tabletop RPGs, offering a wealth of insights into various systems, mechanics, and themes. They introduce the concept of decision trees, a practical tool to help players identify RPGs that align with their preferences. The discussion covers the spectrum of complexity, from the intricate 'crunch' of detailed systems to the simplicity of more streamlined games. Key highlights include: The Cypher System and Genesis: An exploration of these versatile systems, focusing on their mechanics and adaptability to different genres. Powered by the Apocalypse Framework: A look at its elegant simplicity and flexibility, making it an excellent choice for narrative-driven campaigns. Legend of the Five Rings vs. Adventures in Rokugan: A comparison of political intrigue-focused gameplay with combat-centric mechanics, illustrating the range of experiences within fantasy RPGs. Mörk Borg: An examination of its dark, nihilistic themes, where traditional heroism gives way to survival in a grim and decaying world. The conversation also ventures into niche areas, such as the unique storytelling potential of solo RPGs, and highlights specific systems like Numenera, with its futuristic exploration themes, and One Ring 2E, celebrated for its low-power fantasy and rich Tolkien-inspired lore. The hosts emphasize the importance of understanding a game's mechanics and setting realistic expectations to maximize the enjoyment of any RPG experience. Links Almost everything below is an affiliate link and Tyler doesn't want to copy+paste this a zillion times Achtung Cthulhu Adventures in Rokugan Alien RPG ALIEN RPG - A review ALIEN RPG: Cinematic Scenario Cycle Review ALIEN RPG - RPGBOT.News S2E34 All Flesh Must Be Eaten Apocalypse World Battletech Bladerunner Call of Cthulhu Candela Obscura Colostle CY_BORG Cyberpunk Red Cypher Core Rulebook Death in Space Death in Space – A review Delta Green Doctor Who RPG Doctors and Daleks FFG Star Wars Fallout RPG Forbidden Lands Genesys Core Rulebook Imperium Maledictum Warhammer 40000 Roleplay: Imperium Maledictum - A Review Legend of the Five Rings Lord of the Rings Roleplay 5e Marvel Multiverse RPG Masks Mork Borg Mörk Borg - A Review Mörk Borg Cult: Heretic - A Zine Review Mörk Borg Cult: Heretic - RPGBOT.News S2E32 Numenera Old Gods of Appalachia Pirate Borg Pulp Cthulhu Ruins of Symbaroum Ruins of Symbaroum - A Review Ruins of Symbaroum - RPGBOT.News S2E46 Shadowdark RPGBOT.Podcast - ShadowDark RPG Adventure Designer Kelsey Dionne Shadowrun Symbaroum The One Ring 2e The One Ring 2nd Edition - A Review The Walking Dead RPG Vaesen Vaesen & the Mythic Britain and Ireland Expansion - A Review RPGBOT.Podcast - Zoe Franznick Reviews Free League's Vaesen Vampire: The Masquerade How to Play Vampire: The Masquerade Warhammer Fantasy Roleplay Werewolf: The Apocalypse SPOOKTOBER - HOW TO PLAY WEREWOLF Takeaways Tyler's Interests Tyler loves wizards and wants to be one. Game Mechanics and Decision-Making The decision tree helps players find suitable RPGs. "Crunch" refers to the interaction with game mechanics. The Captain Crunch scale measures game complexity. Understanding game mechanics enhances the RPG experience. RPG Systems The Cypher System is easy to learn and play. Genesis is a generic system based on Fantasy Flight's Star Wars. Powered by the Apocalypse is a versatile framework. Powered by the Apocalypse games are easy to learn. Fate is complex and math-heavy. The Year Zero Engine is simple yet effective. Solo RPGs can be rewarding experiences. Character Creation and Progression Character creation in RPGs can vary significantly. Character progression in One Ring 2E requires patience and strategy. Adjusting difficulty can enhance the gameplay experience. Thematic and Genre Elements Monster Hearts is popular in the LGBT community. Legend of the Five Rings emphasizes political intrigue (combat is discouraged). Merc Borg presents a nihilistic view of RPGs. Adventures in Rokugan is more combat-focused than its predecessor. Colossal is a unique solo RPG experience. Mercord uniquely advocates for real-world arson in its gameplay. Numenera presents a science fantasy setting a billion years in the future. Players in One Ring 2E are grounded, facing impossible odds. Exploring the themes of low-power fantasy can lead to rich storytelling. Gameplay Depth The intrusion system adds depth to gameplay. The Eye of Sauron and Gandalf rune add depth to gameplay. Solo play in One Ring 2E is well-implemented and enjoyable. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

You survived the one-shot. No one died permanently. Only some rules were misunderstood. Now comes the most dangerous phase of any tabletop experience: questions. In this episode, the RPGBOT crew sits down after the Pathfinder 2e one-shot to answer the things every new player asks—what worked, what didn't, what we forgot, and why Pathfinder 2e somehow makes rules discussions feel productive instead of like a rules-lawyer cage match. Pathfinder 2e Re-Releases! Perfect timing for learning, teaching, and holiday one-shots: RPGBOT is re-releasing our Pathfinder 2e Quickstart episodes for the 2025 holiday season! These remastered episodes are ideal for new players, GMs running demos, and groups revisiting PF2e after a long break—just in time to answer all those "wait, how does that work again?" questions. MATERIALS REFERENCED IN THIS EPISODE dScryb – Mobile Alchemy Shop (affiliate link) Pathfinder 2e Source Materials Pathfinder 2e Beginner Box (affiliate link) Pathfinder 2e Core Rulebook (affiliate link) Archives of Nethys Content from RPGBOT.Net Pathfinder 2e – How to Play Pathfinder 2e – Beginner Box Guide Previous Episodes of the RPGBOT.Podcast RPGBOT.Quickstart S3E6 – How to Play Pathfinder 2e – Part 1: Concepts and Themes RPGBOT.Quickstart S3E8 – How to Play Pathfinder 2e – Part 2: Character Creation How to Play Pathfinder 2e – Part 3: Oneshot Example Play – RPGBOT.Quickstart S3E56 Kingmaker for PF2 with Paizo Creative Director James Jacobs – RPGBOT.News S3E1 Paizo's Pathfinder Society Organized Play Coordinator Alex Speidel – RPGBOT.News S2E87 Other Stuff Rise of the Runelords In Part IV of the RPGBOT.Quickstart Pathfinder 2e series, we wrap up the one-shot example play with a post-game Q&A, answering the most common questions new players and GMs have after their first Pathfinder Second Edition session. This episode focuses on reflection, clarification, and practical advice drawn directly from actual gameplay. We revisit moments from the one-shot to explain how actions, reactions, conditions, and skill usage worked in practice, clarifying rules that are often misunderstood during early PF2e play. The discussion highlights how the three-action economy rewards thoughtful decisions, how teamwork improves outcomes, and what players should prioritize learning first versus what can wait. This episode is especially helpful for groups that have just finished a Pathfinder 2e one-shot, as it bridges the gap between reading the rules and truly understanding how the system feels at the table. By addressing common mistakes and "aha" moments, we help listeners gain confidence heading into longer PF2e campaigns. Key Takeaways Pathfinder 2e becomes clearer after seeing the rules in action. Post-game discussion is one of the best ways to learn PF2e. The three-action economy rewards planning and flexibility. New players commonly overlook reactions, conditions, and positioning. Teamwork and coordination matter more than individual optimization. One-shots are an excellent teaching tool for Pathfinder Second Edition. Confidence grows quickly once rules questions are addressed directly. Join the RPGBOT Patreon! Want to ask your Pathfinder 2e questions in real time? Join the RPGBOT Patreon and unlock: Access to RPGBOT.Podcast recording sessions, where patrons can listen and ask questions Ad-free RPGBOT.net articles, guides, and optimization content Ad-free recordings of the RPGBOT.Podcast Early access to remastered Pathfinder 2e episodes and exclusive discussions Support RPGBOT, sharpen your system mastery, and join the conversation behind the screen. Become a patron today! Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Every tabletop RPG player has had this thought at some point: "If I had one Wish, I could fix everything." And every Dungeon Master has had the immediate follow-up thought: "If you cast Wish, I'm fixing you." In this episode, the RPGBOT crew tackles the most powerful spell in the game—the one that can rewrite reality, end campaigns, summon divine attention, and turn a carefully planned epic into a rules argument that lasts longer than combat at level 17. Whether you're wishing for ultimate power, infinite gold, or just a snack because the barbarian is bored, we're here to explain how Wish actually works… and why your DM is already sweating. Wish is the most powerful spell in tabletop roleplaying games—and one of the most dangerous. In this episode of the RPGBOT.Podcast, we break down how Wish works across Dungeons & Dragons 3.5e, D&D 5e (2014 and 2024), Pathfinder 1e, and Pathfinder 2e, including its lore, mechanics, exploits, and why so many Game Masters fear it. We explore how Wish can replicate spells, rewrite reality, override divine power, and derail entire campaigns if mishandled. The discussion covers infamous loopholes like simulacrum chains, genie-granted wishes, ritual casting in Pathfinder 2e, and why Wish is often the reason high-level campaigns fall apart. Finally, we offer practical GM advice for handling Wish without ruining your game—whether you want it as a campaign capstone, a narrative ritual, or a controlled tool of world-changing magic. Show Notes In this episode of the RPGBOT.Podcast, the hosts take an in-depth look at Wish, the iconic reality-altering spell that defines high-level play in Dungeons & Dragons and Pathfinder. Often called the most powerful spell ever printed, Wish allows characters to replicate spells, heal allies, undo actions, reshape the world, and even challenge the gods themselves—at a steep narrative and mechanical cost. The episode begins with the lore of Wish, including its emergence after the fall of Netheril and its relationship to lost 10th-level magic. The hosts then compare how Wish functions mechanically across editions, from the expensive, tightly worded versions in D&D 3.5e and Pathfinder 1e, to the flexible but risky spellcasting in D&D 5e, and finally the radically redesigned Pathfinder 2e Wish ritual, which introduces casting time, interference, ritual checks, and failure states. A major focus is why Wish is so controversial for Game Masters. The discussion covers campaign-breaking outcomes, narrative paradoxes, infamous exploits like infinite simulacrum armies, and why many tables restrict or ban the spell outright. The hosts also examine genie-granted wishes, highlighting how Pathfinder 2e adds unique wish interpretations based on genie type—ranging from diplomatic and literal to malicious and destabilizing. The episode concludes with practical GM advice on how to handle Wish responsibly: limiting it to core effects, telegraphing consequences, using rituals instead of instant casting, and reframing Wish as a dramatic story event rather than an "I win" button. Key Takeaways Wish is widely considered the most powerful spell in tabletop RPGs, capable of rewriting reality itself. Different systems handle Wish very differently, with Pathfinder 2e's ritual system offering the strongest structural safeguards. In D&D 5e, spell duplication is the safest use of Wish; creative uses risk permanent loss of the spell. Wish is a major reason many GMs avoid or limit high-level campaigns. Genie-granted wishes introduce flavorful but dangerous interpretations, especially in Pathfinder 2e. Successful use of Wish requires clear GM communication, narrative foreshadowing, and player trust. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Nothing teaches a rules system faster than throwing it directly into danger. In this episode, the RPGBOT crew does exactly that by unleashing a Pathfinder 2e one-shot designed to show how the rules actually work when dice hit the table. Expect missed attacks, clever teamwork, rules "aha!" moments, and at least one situation where the three-action economy proves it is both elegant and mildly terrifying. Pathfinder 2e Re-Releases! Just in time for holiday one-shots, convention games, and introducing curious relatives to tabletop RPGs, RPGBOT is re-releasing our Pathfinder 2e Quickstart episodes for the 2025 holiday season! These remastered episodes are perfect for GMs running demos, players learning PF2e for the first time, and groups looking for a clean, rules-forward way to start adventuring. Show Notes In Part 3 of the RPGBOT.Quickstart series, we put Pathfinder Second Edition rules into action with a one-shot example play session designed specifically to teach the game through real gameplay. Instead of theory, this episode shows how Pathfinder 2e actions, reactions, skills, and combat mechanics function at the table when players are making real decisions under pressure. The episode walks listeners through initiative, movement, skill checks, and combat rounds, highlighting how the three-action economy creates meaningful tactical choices every turn. We discuss when to Strike, Step, Raise a Shield, Recall Knowledge, and use reactions—showing how Pathfinder 2e rewards teamwork and planning without bogging the game down. This example play is ideal for new players, GMs preparing a Pathfinder 2e one-shot, or anyone who wants to see how PF2e rules flow in practice. By hearing the rules applied in context, listeners gain confidence running or playing Pathfinder Second Edition at their own tables. Key Takeaways Pathfinder 2e is easiest to learn by seeing the rules in action. The three-action economy gives players flexibility and tactical depth. Positioning, teamwork, and smart action use matter more than raw damage. PF2e combat flows quickly once players understand actions and reactions. One-shots are an excellent way to teach Pathfinder Second Edition. Clear rules structure makes PF2e beginner-friendly when demonstrated properly. Example play bridges the gap between reading rules and playing confidently. Join the RPGBOT Patreon! Want to see how these episodes come together before they're released? Join the RPGBOT Patreon and get: Access to RPGBOT.Podcast recording sessions Ad-free RPGBOT.net articles and optimization guides Ad-free recordings of the RPGBOT.Podcast Early access to remastered Pathfinder 2e episodes and exclusive discussions Support RPGBOT, support great tabletop content, and join us behind the screen. Become a patron today! Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Character creation in Pathfinder 2e is like walking into a fantasy bakery: everything looks amazing, you want all of it, and somehow you leave with a perfectly balanced character instead of a chaotic pile of half-baked ideas. In this RPGBOT.Quickstart episode, we guide you through the PF2e character creation process step by step without analysis paralysis, spreadsheet-induced panic, or accidentally building a wizard who can't read their own spellbook. Pathfinder 2e Re-Releases! Just in time for cozy dice rolling and awkward family game nights, RPGBOT is re-releasing our Pathfinder 2e episodes for the 2025 holiday season! Whether you're onboarding new players, rebuilding old characters, or finally convincing your D&D group to try PF2e, our Quickstart Pathfinder 2e series is coming back to help you start strong and play smart. Show Notes In this episode of the RPGBOT.Quickstart series, we break down Pathfinder Second Edition character creation from start to finish, helping new and returning players understand how PF2e builds characters that are flexible, balanced, and deeply customizable. We walk through the full process: ancestry, background, class, ability boosts, skills, feats, and proficiencies, and explain how each choice shapes your character's role in the party. The discussion focuses on how Pathfinder 2e character creation differs from other tabletop RPG systems, emphasizing player choice at every stage without overwhelming complexity. We explain how ability scores are generated, why feats matter at level one, and how proficiency tiers influence long-term character growth. Whether you're building a frontline fighter, a cunning rogue, or a spellcaster with a carefully tuned spell list, this episode gives you the tools to make informed, confident decisions. If you're new to Pathfinder Second Edition or helping others get started, this episode serves as a clear, approachable character creation guide that sets you up for success before the first initiative roll. Key Takeaways Pathfinder 2e character creation is modular, flexible, and highly balanced. Ancestry, background, and class all provide meaningful mechanical benefits. Ability boosts replace traditional rolling, ensuring fair and effective characters. Feats at level one define character identity early in the game. Proficiency tiers shape how characters grow over time. PF2e supports strong character concepts without trap choices. A solid character foundation makes learning Pathfinder 2e much easier. Join the RPGBOT Patreon! Want to go deeper into Pathfinder 2e and beyond? Join the RPGBOT Patreon and unlock: Access to RPGBOT.Podcast recording sessions Ad-free RPGBOT.net articles and content Ad-free recordings of the RPGBOT.Podcast Early access to new episodes, remastered series, and exclusive discussions Support RPGBOT, sharpen your character builds, and help us keep making the tabletop content you love. Join the RPGBOT Patreon today! Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Ever wondered how many actions it takes to brew a cup of coffee in Pathfinder 2e? The RPGBOT crew did, and we're pretty sure we provoked an opportunity attack from the espresso machine. In this RPGBOT.Quickstart episode, we bravely tackle Pathfinder Second Edition, learn how to read a character sheet without summoning a demon, and maybe, just maybe, figure out what the heck a "reaction" actually is. Holiday Announcement – Pathfinder 2e Re-Releases! Big News! RPGBOT is re-releasing our Pathfinder Second Edition episodes during the 2025 holiday season! Whether you're brand-new to PF2e, teaching friends, or planning a holiday gaming binge, our remastered Quickstart series will help you jump right into battles, skill checks, and glorious crits! Show Notes In this introductory episode of the RPGBOT.Quickstart series, we take new players step-by-step into the rules and systems of Pathfinder Second Edition, focusing on what makes the game unique, approachable, and extremely rewarding even at level one. We explore the fundamental differences from other tabletop RPG systems, including the three-action economy, proficiency tiers, skills and training, and how to read your character sheet without consulting a wizard or cleric. Whether you're a brand-new player or transitioning from Dungeons & Dragons, our Pathfinder Second Edition beginner rules breakdown explains character creation, basic mechanics, and how to confidently walk into your first PF2e session without rolling a natural 1 on understanding the rules. We also look at how PF2e combat flows, what kinds of strategies matter, and how actions and reactions drive tactical gameplay. If you're curious about Pathfinder Second Edition, wanting a quickstart guide, or simply preparing your group for a brand-new campaign, this episode has the foundational tips you need to begin adventuring right away. Key Takeaways Pathfinder 2e uses a three-action economy, giving players tactical freedom. Proficiency matters—trained, expert, master, legendary all influence your rolls. Pathfinder 2e emphasizes tactical positioning and deliberate decision-making. Character creation focuses on choosing an ancestry, background, and class to determine strengths and abilities. Combat relies heavily on actions, reactions, and movement, making every turn meaningful. Pathfinder 2e is ideal for players seeking rich choices and balanced gameplay. The system is easy to learn with the right quickstart guidance—like this episode! Join the RPGBOT Patreon! Want even more Pathfinder goodness? Join the RPGBOT Patreon and get: Access to RPGBOT.Podcast recording sessions Ad-free versions of RPGBOT.net content Ad-free recordings of the RPGBOT.Podcast Early access to upcoming episodes and special PF2e content Support RPGBOT. Support great tabletop content. Become a patron today and join us behind the GM screen! Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Have you ever wished you could travel back in time, wield 10th-level spells, and tell ancient archmages that "no seriously, this is definitely going to end badly"? Well congratulations, this episode is for you! Today we explore Netheril's majestic flying cities, magical decadence, and the absolute worst urban-planning decision ever: putting time portals in extremely obvious places. Grab your arcane seatbelts; gravity is optional. RPGBOT Video Reviews on YouTube Heads-up, adventurers! RPGBOT review episodes may soon begin appearing in full video on YouTube. If you've ever wanted to see our horrified facial expressions while discussing Netheril's magical OSHA violations—this might be your moment. More information coming soon! Show Notes In this episode of the RPGBOT.Podcast, the hosts dive deep into Netheril's Fall, the newest official supplement set during the height (and imminent collapse) of the ancient Netherese Empire. The cast explores Netheril's lore, the rise of magical elitism, the role of 10th-level spells, and the unique position this supplement occupies as mainly a Dungeon Master resource rather than a player-option book. The crew also discusses the magical decadence of flying cities, the oppressive social structure of the High Netherese vs Low Netherese, and introduces magical anomalies that shape how DMs can run Netheril-era adventures. Meanwhile, Tyler, Randall, and Ash debate the biggest question: Should Netheril EVER be saved? Or is this empire truly doomed? Finally, the hosts explore the controversial time-gate mechanics that enable PCs to visit this legendary era. Is this an exciting campaign hook, or a plot hole the size of a mythallar? (Spoiler: opinions are strong.) Key Takeaways Netheril's Fall provides primarily DM-focused content, not player options The supplement covers flying cities, magical aristocracy, and Netherese history Time-travel mechanics are interesting—but potentially world-breaking for campaigns Magical anomalies and arcane hazards add unique adventure hooks Adventures include encounters in both floating cities and ground-level Nethereese settlements Strong lore content connects directly to Forgotten Realms history, Baldur's Gate 3, and classic D&D themes The supplement works best if treated as a mini-campaign or one-shot instead of long-term setting Join the RPGBOT Patreon Want even more deep-dive analysis, lore breakdowns, and behind-the-scenes discussions like this one? Join the RPGBOT Patreon! Patrons can attend RPGBOT.Podcast recording sessions live, get ad-free content on RPGBOT.net, and listen to ad-free recordings of every RPGBOT.Podcast episode. Support the show and help us keep producing content that levels up your tabletop experience. Join at: Patreon.com/RPGBOT Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Have you ever wondered what would happen if Baldur's Gate 3 romance options escaped into your tabletop rules? Today, we dive into Astarion's Book of Hungers, where vampires are sexy, feats are thirsty, and WotC's DLC pricing… is definitely giving "gaslight, gatekeep, vampire spawn." The team reviews the digital-only D&D supplement Astarion's Book of Hungers, a Baldur's Gate-themed 32-page add-on focused on vampires, Dhampir characters, feats, and mini-adventures, tied to Faerûn but clearly intended as DLC-style tabletop content. Highlights Dhampir species updated, but weakened from 2014 (loss of Deathless Nature, bite now unarmed strike). New backgrounds tied to vampire themes (Devotee, Survivor, Carouser) with strong roleplay hooks. Feat quality varies from flavorful to "why is this here" (looking at you, Bomber). Epic boons are thematically fun but situational. Bestiary mostly devils + vampire variants (Infernalist, Wardens). Two adventures, but they're basically the same fight twice set in Rat's Run Tavern. Show Notes In this episode of the RPGBOT.Podcast, the crew reviews Astarion's Book of Hungers, the digital-only supplement featuring the updated Dhampir species, vampire-flavored feats, new backgrounds, devil monsters, and two short adventures centered around the Rat's Run Tavern in Baldur's Gate. The hosts analyze the design changes, compare Dhampir options between the 2014 and 2024 rules, evaluate feat quality, and critique the DLC-like release strategy. They share lore details about Astarion, his abusive sire Kassador, and how Baldur's Gate 3 influenced this supplement's tone and art direction. Listeners get practical advice on when the rules matter, when the flavor shines, and whether this $15 digital release actually delivers value, or whether players are better off saving their money for bigger releases. Key Takeaways Dhampir changes are mechanical changes; same flavor, less abusable. New feats range from fun to unoptimized; several needed Unearthed Arcana playtesting. Bestiary is small but flavorful with devil-focused lore. Adventures feel duplicated and minimal. The value proposition feels overpriced for what's delivered. Strong warnings that this sets an unwelcome D&D DLC precedent. Join the RPGBOT Patreon If you enjoy episodes like this, join the RPGBOT Patreon, where you can: Listen to RPGBOT.Podcast recording sessions live Get ad-free RPGBOT.net content Listen to ad-free episodes of the podcast And be part of every critical fail, hot take, and vampire thirst moment (purely for research purposes, of course). Join the RPGBOT Patreon and support deep-dive TTRPG analysis with zero commercials interrupting your build planning. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Picture this: you've just rolled up to the dungeon entrance, everyone looks heroic… and then the rogue vanishes before initiative even begins. Classic. In this remastered RPGBOT.Podcast episode, we get delightfully sneaky about how to build the perfect scoundrel from level 1 through 10 without needing a 20-page backstory explaining why you stole the wizard's lunch (again). Show Notes In this episode of the RPGBOT.Podcast, the team takes a dagger-sharp dive into how to build and optimize a Dungeons & Dragons Rogue from the earliest levels through level 10. We unpack class features, subclass decisions, damage expectations, ability score priorities, and the irresistible allure of Sneak Attack. Whether you're a stealthy assassin, a charming thief, or just someone who really, really likes stabbing things once per round, but really hard, this episode will give you the tools you need to play a rogue that's both effective and memorable. We cover stealth fundamentals, combat math, common pitfalls, party synergy, and which subclass choices help you maximize your strengths (or make up for weaknesses). Whether you're planning to pick locks, disable traps, or carry the entire narrative while the rest of the table fails Perception checks, we've got you. HANDBOOKS FROM RPGBOT.net Rogue 5e: DnD 5th Edition Class Guide Rogue Subclass Breakdown Rogue Races Breakdown RPGBOT.Podcast Episodes Fighters! Unleashing Your Inner Warrior - RPGBOT.Podcast Key Takeaways Sneak Attack scales fast; plan your combat actions around enabling it every turn Rogues are defined by mobility and positioning: staying alive is step one to doing anything cool Expertise dramatically changes your skill roles—choose skills that matter beyond combat Subclass choice shapes your playstyle: Assassin, Thief, Arcane Trickster—each has unique tactical benefits Rogues thrive with teamwork; make friends with the party members who keep enemies occupied Cunning Action is one of the most powerful class features in early game combat Ability Score priorities are typically Dexterity first, Constitution second, then flavor to taste Your role isn't "hit things constantly", it's "hit things when it hurts most, steal the scene, and disappear" Liven up your winter with Startplaying.Games Winter nights are long and cold, so warm them up by playing a game on StartPlaying.Games! Whether you want to try a new system, learn to play a rogue, or find a great GM in your time zone, StartPlaying.Games can match you with real people and great adventures. Find your next table today and sneak into a campaign before anyone notices you were missing! Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

There's a mystical moment in every adventurer's life when you stare deeply into your character sheet, question every subclass you've ever loved, and think: "Is this really better… or did they just rename it again?" Welcome to the UA 2025 Subclass Update—where barbarians downgrade, fighters glow-up, monks chug things, and paladins summon skeletons with the enthusiasm of a dad discovering Bluetooth for the first time. Show Notes In this episode of the RPGBOT.Podcast, the team dives into the Unearthed Arcana 2025 Subclasses Update, a grab bag of returning classics and rebalanced favorites from the 2014 rules. Some subclasses got fresh polish; others… got "updates." Randall, Ash, and Tyler walk through each major subclass, offering analysis, jokes, and a metric ton of sandwich discourse. Covered Subclasses: Path of the Spiritual Guardian Barbarian – Once the iconic barb tank, now notably nerfed. The new "choose-your-effect" system softens its once-reliable battlefield control. Result: "Meh, but fixable." Path of the Storm Herald Barbarian – A clear upgrade with better scaling, damage options, and flexible aura selection. A quiet winner in this UA. Cavalier Fighter – Surprisingly buffed. Constant marking, battlefield lockdown, and double reactions at high level. The table unanimously loves the glow-up. Warrior of Intoxication Monk – Formerly Drunken Master. New Mystic Brews add fun, flavor, and chaos—but the name flops harder than spilled ale. The team unanimously prefers "Warrior of Libations." Oathbreaker Paladin – Now with better necromancy tools and improvements to Aura of Hate. Gains Conjure Undead to avoid relying on friendly necromancers. Not perfect, but more self-sufficient. Key Takeaways Spiritual Guardian took a noticeable hit, losing its fully reliable taunt-and-protect combo in favor of weaker pick-one options. Storm Herald received meaningful boosts, including scalable aura damage and flexible environment selection. Cavalier emerges as one of the strongest defenders in the UA thanks to unlimited marking and battlefield control. Warrior of Intoxication has fun ideas but clunky execution, suffering from naming issues and overly slow brew mechanics. Oathbreaker finally feels like a playable subclass on its own, thanks to Conjure Undead and improved aura integration. Overall: a mixed bag, but with more wins than losses—and lots of potential polish before the final books. Join the RPGBOT Patreon Love episodes like this? Want to shape them as they happen? Join the RPGBOT Patreon to: Listen LIVE to RPGBOT.Podcast recording sessions every week Access the entire RPGBOT.net catalog completely ad-free Enjoy ad-free recordings of the RPGBOT.Podcast Get early access to special projects, interviews, and deep-dive episodes Support the show, support the work, and help us keep producing the most detailed and ridiculous tabletop content on the internet. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati Time Stamps 1) 14:46.015 2) 30:59.032 3) 46:08.023

If you've ever wondered what happens when a D&D podcast accidentally becomes a Food Network special—complete with French Dips, Hot Wet Beef, Cubanos, Reubens, and enough sandwich-based emotional damage to fuel an entire barbarian subclass—this episode is for you. Before they even touch the book, the RPGBOT crew debates regional sandwiches with the same energy most people reserve for BBEGs. Then they finally tackle Part 3 of Heroes of Faerûn, where Barbarian ghosts get nerfed, Storm Heralds get swole, Cavaliers insist on riding horses in a system designed to kill horses, Monks get drunker than ever, and Oathbreakers get… surprisingly reasonable? Strap in. Bring snacks. Maybe bring a sandwich. Preferably not hot, wet, or beefy. Big news, adventurers—RPGBOT review videos may soon begin appearing in full on YouTube! That means the entire sandwich argument, every Futurama impression, every "did they REALLY rename Drunken Master to Warrior of Intoxication?" moment, all captured in glorious HD. Keep an eye on the RPGBOT YouTube channel—your long-form chaos may soon have a new home. Show Notes In this episode of the RPGBOT.Podcast, the crew dives into Part 3 of their comprehensive review of Forgotten Realms: Heroes of Faerûn, focusing on the D&D 2024 subclass updates for Barbarians, Fighters, Monks, and Paladins. The discussion opens with a riotous tangent about regional food, French Dip heresy, and the metaphysics of "hot wet beef"—a tonal masterpiece worthy of an entire episode on its own. Once they pivot into the book itself, the hosts begin analyzing the Path of the Spiritual Guardian, Storm Herald Barbarian, Cavalier Fighter, Warrior of Intoxication Monk, and Oathbreaker Paladin, comparing their 2014 designs to their 2024 updates. Barbarian: Path of the Spiritual Guardian The hosts dig into the mechanical overhaul of Spiritual Protectors, explaining how the powerful 2014 taunt effect has been split into selectable options—Distract, Protect, or bonus damage—resulting in a strict nerf despite added flexibility. The new capstone, Vengeful Spirits, grants extra attacks on high rolls, though the table questions whether the feature fits the subclass thematically. Barbarian: Path of the Storm Herald In contrast, the Storm Herald Barbarian receives across-the-board improvements. With damage scaling tied to Rage bonus, updated terrain options, and the ability to change environments every time they Rage, Storm Herald becomes far more flavorful and versatile than its 2014 version. Tundra's new ability to subtract damage rolls from enemies is highlighted as both weird and delightful. Fighter: Cavalier The Cavalier Fighter, historically tied to a mounted combat fantasy unsupported by the 5e ruleset, receives meaningful buffs. Unwavering Mark no longer has limited uses, Ferocious Charger gains a more dynamic battlefield role, and Vigilant Defender continues to shine with additional reactions. Despite no changes to the horse-related problem ("area effects still delete horses instantly"), the subclass gets promoted to "very playable." Monk: Warrior of Intoxication One of the most dramatically redesigned subclasses, the former Drunken Master is now the Warrior of Intoxication, centered around Mystic Brew, a full brewing system that allows monks to craft beverages like Cinnamon Dragon or Heavenly Spirit. The team debates the new mechanics, including potential abuse cases involving long rests and stacked brews, while applauding the creativity. The name, however, receives… near-universal disdain. Paladin: Oathbreaker The final subclass, the Oathbreaker Paladin, cleans up many mechanical issues from 2014. Control Undead becomes the more thematic Conjure Undead, Aura of Hate integrates more cleanly with Aura of Protection, and new spell options sharpen its identity. The crew notes that the subclass finally stands independently, without requiring a friendly necromancer to function. Throughout the episode, the hosts blend detailed mechanics analysis, design philosophy commentary, subclass balance comparisons, and their signature brand of comedy—including Futurama impressions, regional sandwich wars, and multiple live hot takes. Key Takeaways Path of the Spiritual Guardian Major redesign resulted in a strict mechanical nerf, splitting the 2014 taunt into weaker modular effects. Vengeful Spirits introduces extra attacks but feels thematically disconnected. Needs another design pass. Path of the Storm Herald Substantial quality-of-life upgrades, including Rage-based terrain switching and improved scaling. Desert, Sea, and Tundra each gain flavorful new mechanics. Considered one of the biggest winners of the 2024 subclass update. Cavalier Fighter Unwavering Mark and Ferocious Charger receive meaningful buffs. Still has the same "horse fragility" problem, but the subclass is otherwise extremely strong. Gains crowd-control and tanking tools that outperform Sentinel. Warrior of Intoxication One of the most overhauled subclasses in Heroes of Faerûn. Mystic Brew adds flavorful utility but suffers from action-economy bottlenecks. Multiple "default pick" beverages suggest it still needs tuning. Creative, fun, thematically wild—but the name is universally mocked. Oathbreaker Paladin Improved spell list, more thematic undead support, and better integration with core auras. Conjure Undead makes the subclass self-sufficient. Stronger and more coherent than the 2014 version. Join the RPGBOT Patreon If you've been enjoying our deep-dive breakdowns of Heroes of Faerûn, laughing through our subclass hot takes, or nodding solemnly during our very serious sandwich discourse, then you're exactly the kind of hero who belongs in the RPGBOT Patreon community. And here's the thing—if you'd already been a Patreon subscriber, you could have asked Keith Ammann your own questions live during our most recent Masterclass. Our patrons get real-time access not only to incredible guests like Keith, but also to Tyler, Randall, and Ash, asking questions, shaping discussions, and becoming part of the show as it happens. You also get ad-free episodes, early access, bonus content, and a seat at the virtual table for future live recordings. Join the RPGBOT Patreon today, and next time you won't just listen—you'll be part of the conversation. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Have you ever watched your players stare at a clue for 25 minutes, slowly realizing they're not unraveling a mystery, you're watching them invent a brand-new conspiracy theory? In today's remastered episode, we dive into the magical art of mystery design: how to build suspense, reveal secrets, and gently nudge players away from wildly incorrect guesses like "the butler did it" when you absolutely, definitely did not even put a butler in this campaign. Show Notes In this remastered RPGBOT.Podcast episode, the crew digs deep into the craft of creating and running tabletop RPG mysteries: from puzzle-heavy one-shots to sprawling, campaign-defining enigmas. We break down how mystery structure changes the way players interact with the world, how clues can guide without railroading, and why your players always suspect the guy with the most ominous accent (even when he's just a blacksmith). We walk through best practices for investigation adventures in systems like Dungeons & Dragons 5e, Pathfinder 2e, and other TTRPGs that thrive on intrigue. You'll learn how to balance player agency with narrative direction, how to keep mysteries from stalling, and how to use secrets, lies, and misdirection to build an unforgettable experience. We also cover the common pitfalls: clue scatter, dead-end thinking, mystery over-engineering, and the infamous "GM explains the entire plot because nobody figured it out." Plus, we share our favorite tools, techniques, and design frameworks for ensuring your mysteries feel clever rather than confusing. If you've ever wanted to run a mystery adventure that has players gasping instead of groaning, theorizing instead of floundering, and celebrating instead of crying over red herrings—this episode is your blueprint for success. Key Takeaways Designing Effective Mysteries Structure mysteries around clear goals, accessible clues, and multiple pathways to solve the problem. Use redundancy in clue placement—no single point of failure. Think in terms of "information flow," not "plot." Building Engaging Clues Clues should connect characters, locations, motives, and secrets. Make clues tactile (objects), social (NPC testimony), and environmental (scene details). Each clue should move the investigation forward, even if only slightly. Keeping Players Engaged Allow players to propose theories—even absurd ones—and gently redirect when needed. Encourage table talk, but not paralysis. Let players feel smart by validating partial insights, even if they're not perfect. Managing Mystery Mechanics Investigation checks should reveal information, not gatekeep it. Provide clues through multiple skills: Perception, Investigation, Society, Arcana, etc. Remember: failure shouldn't stop the mystery, only add texture. Building Tension and Payoff Pace reveals to maintain suspense. Use NPCs, factions, and motives as engines for twists. Craft an ending that feels earned, surprising but inevitable. Avoiding Common Pitfalls Don't require players to think exactly like you. Don't hide vital information behind a single roll. Don't write an ending before understanding how the players will approach the mystery. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

If you've ever wondered what happens when three grown adults argue passionately about grammar, moonbeams, seagulls, and the metaphysics of Strahd's horse, all before actually starting the podcast, this episode is for you. Join us as we journey into Heroes of Faerûn, where the subclasses are shiny, the Rangers are frosty, and the Fighters are apparently running a full unionized workplace. Grab your bag of rats (don't ask), center your Moonbeam, and enjoy the chaos. Show Notes In this episode of the RPGBOT.Podcast, the crew continues their deep-dive review of Dungeons & Dragons Heroes of Faerûn, the first major D&D 2024 splatbook offering new character options, subclasses, spells, epic boons, and setting lore. Building off Part 1's work, the hosts, Randall James, Tyler Kamstra, and Ash Ely, dig into the subclass content of the book with their usual combination of mechanical rigor, Shakespearean comedy, and at least one argument about whether it's a hero or an hero. The team analyzes each of the eight new Heroes of Faerûn subclasses, comparing their final published versions to the Unearthed Arcana playtests and to classic 2014 analogues: College of the Moon Bard blends druidic flavor with support-focused magic, teleportation, and weirdly effective Moonbeam healing loops involving birds and french fries. Knowledge Domain Cleric, updated from 2014, remains a powerhouse of divination, foresight, and skill mastery—Tyler's official religion. Banneret Fighter, once the Purple Dragon Knight, is reborn as a charismatic battlefield commander who turns every Second Wind and Action Surge into a team-wide buff. "This is our subclass, comrade." Oath of Noble Genies Paladin channels elemental smites, shifting resistances, and the magic of Earth, Air, Fire, and Water into a versatile new oath. Winterwalker Ranger arrives as a chilly striker specializing in cold damage, Hunter's Mark synergies, and making Frostraven Conservationists everywhere cry. Additional discussion previews the Sign of the Three Rogue, Spellfire Sorcery Sorcerer, and Bladesinger Wizard, with the team offering insights into where each subclass sits within the new 2024 design philosophy. Along the way, the hosts recount a dramatic Curse of Strahd in-game betrayal, debate 1990s kids' TV fever dreams, and reveal how a basket of fries can become an infinite healing engine. It's a glorious mess. It's D&D. It's RPGBOT. Materials References in This Episode Forgotten Realms: Adventures in Faerun (affiliate link) Forgotten Realms: Heroes of Faerun (affiliate link) Key Takeaways General Heroes of Faerûn is the first true D&D 2024 character-option splatbook, in the tradition of Xanathar's and Tasha's, packed with subclasses, feats, spells, and lore. The majority of subclasses saw significant nerfs from Unearthed Arcana, reinforcing WotC's new balance philosophy. College of the Moon Bard A hybrid support bard borrowing from druidic themes. Strong teleport-invisibility support, limited offensive tools, and a wild Moonbeam healing mechanic ripe for table shenanigans. Knowledge Domain Cleric A faithful update of the 2014 version. Expertise in two knowledge skills, powerful divination tools, short-rest spell economy, and endgame foresight. One of the strongest "planning" subclasses in D&D 2024. Banneret Fighter A complete reimagining of the Purple Dragon Knight, now an excellent party leader and tactical commander. Shares Second Wind healing, grants team-wide advantages, and enables coordinated movement and attacks through Action Surge. Simple to play, powerful in groups, great for new players wanting high impact. Oath of Noble Genies Paladin The "elements paladin," using Elemental Smites for flavorful battlefield control. Highly flexible and accessible, though spell list may feel inconsistent. Winterwalker Ranger Cold-focused striker with explosive damage potential toned down from UA. Hunter's Mark dependency remains but gains flavorful ice-themed tools. Solid, straightforward, and thematically cohesive. Overall Subclass diversity in Heroes of Faerûn sets a strong precedent for future 2024 design. Party-support subclasses (Banneret, Moon Bard) shine particularly bright. This book positions itself as the real launch point for 2024 character customization. Join the RPGBOT Patreon If you love deep-dive subclass analysis, mechanical breakdowns, and the occasional moonbeam-powered seagull disaster, consider supporting us on Patreon. You'll get ad-free episodes, early access, bonus content, and the deep satisfaction of knowing you helped make this show possible. Join the RPGBOT Patreon today and help us keep creating the content you love. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

What do you get when you mix 40 years of Dungeons & Dragons lore, a 288-page setting book, and three podcasters who can't agree on how to pronounce "Myth Drannor"? Chaos. Pure, lore-filled, map-crossing, Elminster-cheese-eating chaos. In this episode, the RPGBOT crew dives headlong into Forgotten Realms: Adventures in Faerûn, a sourcebook that's equal parts nostalgia trip and travel brochure for DMs who think "Sword Coast" is just too mainstream. Show Notes In this episode of the RPGBOT.Podcast, hosts Tyler Kamstra, Randall James, and Ash Ely crack open the 288-page Forgotten Realms: Adventures in Faerûn sourcebook from Wizards of the Coast, exploring what's new, what's reimagined, and what's just plain weird in the most iconic D&D setting of all time. Forgotten Realms: Heroes of Faerun (affiliate link) The crew discusses how the book merges setting material and short adventures, offering 51 one-shots that span the breadth of Faerûn, from the frozen wastes of Icewind Dale to the desert empires of Calimshan, and even the Fey-touched Moonshae Isles. Along the way, they highlight new DM tools, renown systems, and bastion support, while poking fun at typos, timeline contradictions, and the ever-mysterious fate of Karlach from Baldur's Gate 3. The review covers: How Adventures in Faerûn expands beyond the Sword Coast Adventurer's Guide to become a true campaign-scale setting book. 51 new adventures—mini-campaigns that span levels 1–13 across multiple regions. Deep dives into the Dalelands, Icewind Dale, Calimshan, and the Moonshae Isles, with highlights on lore, adventure hooks, and design philosophy. The new renown and bastion systems, adapted for Faerûn's cultures and factions. Smart mechanical updates for survival horror (Icewind Dale) and environmental challenges (Calim Desert lightning storms). A surprising technological twist in Calimshan, where "mechanical wonders" push the setting toward Eberron-style magitech. Philosophical debates on epic vs. heroic fantasy, timeline sanity, and whether the word "wonk" is, in fact, a real word. Key Takeaways A True Return to the Realms: Adventures in Faerûn successfully modernizes the Forgotten Realms setting for the 2024 ruleset while honoring 40+ years of D&D lore. Massive Replay Value: With 51 one-shot adventures and regional micro-campaigns, this book can sustain countless play sessions. DM-Friendly Design: The addition of DM Toolboxes, renown tables, and bastion options helps DMs run localized adventures or full-scale journeys across the continent. Lore for Every Taste: Whether you love the snowy peril of Icewind Dale, the sizzling intrigue of Calimshan, or the mythic eco-fantasy of the Moonshae Isles, there's a region tailored to your campaign style. Respectful Revisions: The update smartly removes dated elements (like Calimshan's old slavery lore) and replaces them with creative world-building and inclusive modernization. New Adventuring Philosophies: Players are encouraged to embrace "main character energy"—epic fantasy with unique character backstories tied to Faerûn's iconic legacy. Tyler Still Can't Spell: The first typo in the book arrives in the opening sentence—and the RPGBOT crew finds that deeply relatable. Join the RPGBOT Patreon If you enjoy deep dives into tabletop worlds, expert analysis of D&D mechanics, and chaotic lore debates about elves, cheese, and lightning sand—support the show on Patreon.com/RPGBOT. Members get ad-free episodes, behind-the-scenes discussions, and early access to new RPGBOT.Reviews. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

You ever look at your sword, then at the wizard's spellbook, and think "wait a minute, why does their magic missile hit harder than my greatsword?" Well, friends, today we fix that. We're diving deep into the art of the Fighter: the tank, the tactician, the unsung hero of every adventuring party. Sharpen your blades, tighten your greaves, and prepare to discover why hitting things really, truly is an art form. Show Notes In this episode of the RPGBOT.Podcast, the crew dives head-first into one of tabletop RPGs' most versatile and beloved classes: the Fighter. From mastering combat maneuvers to optimizing subclasses like Champion, Battlemaster, and Eldritch Knight, Tyler, Randall, and Ash break down what makes Fighters the cornerstone of Dungeons & Dragons and Pathfinder 2e alike. They cover how to build effective martial characters, balance offense vs. defense, and add flavor to roleplay beyond just swinging a sword. Whether you're a new player building your first character or a veteran min-maxer chasing the perfect attack roll, this episode will help you unleash your inner warrior and make every round of combat feel legendary. Key Takeaways Fighters are deceptively complex — easy to start, endlessly deep to master. Subclass choice defines flavor and playstyle, from the straightforward Champion to the tactical Battlemaster or arcane Eldritch Knight. Action economy is king — Fighters excel at leveraging extra attacks and bonus actions effectively. Feat selection matters — learn when to go Great Weapon Master, Sharpshooter, or Dual Wielder. Roleplay opportunities abound — even "simple" Fighters can have rich motivations and heroic depth. Pathfinder 2e Fighters get strong defensive options and customizable feats that reward strategic planning. Optimization tip: balance Strength/Dexterity investment with survivability; raw numbers aren't everything. Team synergy makes Fighters shine—working with spellcasters and support characters amplifies their battlefield control. Join the RPGBOT Patreon Love what you hear? Support the show and level up your RPGBOT experience by joining us on Patreon.com/RPGBOT! Get ad-free episodes, behind-the-scenes discussions, and exclusive access to live recordings with Tyler, Randall, and Ash—plus bonus content for the truly dedicated tacticians out there. Your support helps us keep bringing you the best in tabletop gaming advice, optimization guides, and chaotic banter every week. So grab your dice, polish your armor, and join the RPGBOT adventuring party today! Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

You know that moment when your fighter drops their sword, pulls a crossbow, reloads, drinks a potion, and still has the audacity to say "I attack"? Yeah, this episode's for you. The RPGBOT crew tackles the ancient art of drawing a weapon, a rule so universally ignored that half your table just gasped realizing it has rules. Join Tyler, Randall, and Ash as they descend into the action-economy abyss to figure out when, how, and why your adventurer is technically unarmed. Join the RPGBOT Patreon Want to listen ad-free, catch live recordings, and watch Ash slowly lose his sanity as Randall invents new ways to break Pathfinder 2e? Join the RPGBOT Patreon today. You'll support our work and unlock behind-the-scenes chaos, exclusive Q&A sessions, and bonus content for game masters and players alike. Show Notes In this episode of the RPGBOT.Podcast, Tyler Kamstra leads Randall James and Ash Ely on an unexpectedly deep exploration of the rules and philosophy of drawing a weapon across Dungeons & Dragons 3.5e, Pathfinder 1e, Pathfinder 2e (Remaster), and D&D 5e. The crew debates whether drawing weapons adds realism, tension, or just unnecessary math to the game. Along the way, they uncover the shocking truth that Pathfinder 2e's remaster quietly changed the Interact action, making it possible to swap items in one action without littering the battlefield with dropped swords. They also revisit old edition quirks like Base Attack Bonus (BAB), Quick Draw feats, reload mechanics, ammunition management, and why 3.5e thought wizards might ever draw a dagger. Expect jokes about pizza, plantains, Foundry VTT sponsorships, and Randall's insistence that pork rinds are the amateur cracklins of the RPG world. Whether you're a Pathfinder purist, a D&D veteran, or just someone who's ever forgotten to "draw your weapon before you attack," this episode delivers insight, laughter, and the occasional existential crisis over action economy. Key Takeaways Drawing a Weapon Actually Matters: In Pathfinder 2e Remaster, the Interact action now lets you swap items — finally freeing players from the "drop your sword" meta. D&D 3.5e Was Simulating Pain: Early editions punished level-1 characters for daring to pull out a sword. D&D 5e Basically Shrugged: The free item interaction rule was so buried and incomplete that nobody ever enforced it. Quick Draw Remains King: In both 3.5 and PF2e, Quick Draw feats remain the ultimate tool for GISH builds and thrown-weapon enjoyers. Foundry VTT Is the True Hero: Foundry automatically handles elevation, distance, and now even angular math — proving that maybe software can love you back. Balance Through Action Economy: PF2e's strict weapon-draw and reload rules balance martial and spellcasting characters, preventing martial supremacy in early rounds. Ash Is Mad About the Remaster: Discovering the "swap" rule mid-episode triggers a live existential meltdown. Randall Still Thinks Pizza is a Weapon: …and may be right. Read More on RPGBOT.net If you want to optimize your characters, master the Pathfinder 2e remaster, or finally understand why the action economy hates you, head over to RPGBOT.net. You'll find detailed guides on character optimization, mechanics deep dives, and edition-spanning analysis — all written by the same nerds who argued for 30 minutes about whether a Totino's pizza counts as a magical item. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Somewhere in the galaxy, a radioactive dragon just wants a hug. Unfortunately, it kills everyone it touches. Welcome to Starfinder 2e, where your best friends are undead, your space pirates have tricorn hats, and your digital ghosts won't log off. The RPGBOT crew dives into Paizo's new Alien Core, exploring the weirdest monsters, creepiest factions, and why Paradox 17 knows you're listening right now. Play Paizo Games with Ash Ely Want to explore the horrors of Paradox 17 or negotiate with an Abyssium dragon who just wants a friend? Book a game with Ash Ely on StartPlaying.games and experience Starfinder 2e, Pathfinder 2e, or your favorite tabletop RPGs with a professional GM who knows every monster in the book, probably because they created a few. Show Notes In this episode of the RPGBOT.Podcast, hosts Randall James, Tyler Kamstra, and Ash Ely dive into Starfinder 2e's Alien Core, the first major bestiary of Paizo's new edition. They unpack factions, dragons, and otherworldly horrors, comparing it to Pathfinder 2e's Monster Core while exploring how easily these creatures can jump between systems. Materials References in This Episode Starfinder 2e Alien Core (affiliate link) RPGBOT.Podcast Episodes Starfinder Galaxy Guide Starfinder GM Core Starfinder Player Core Key Takeaways Alien Core is Starfinder 2e's Monster Manual, but weirder, smarter, and full of story inspiration. Factions like the Corpse Fleet and Dominion of the Black make excellent recurring villains. The new dragons embody four magical traditions and range from tragic to terrifying. Undead get a sci-fi twist—digital ghosts, irradiated zombies, and vacuum-frozen nightmares. Paradox 17 is pure cosmic horror genius, perfect for high-level campaigns. Even Pathfinder GMs should buy Alien Core—the compatibility is seamless, and the storytelling potential immense. Paizo proves again why they're the gold standard for deep, mechanically rich monster design. Read More at RPGBOT.net Want to optimize your next Starfinder or Pathfinder character? Check out RPGBOT.net for in-depth guides, optimization breakdowns, and articles on game mechanics, build theory, and storytelling tools for every TTRPG player or GM. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Ever chased a glowing orb through three dungeons, only to find out it's just... a really fancy paperweight? Congratulations, you've met a MacGuffin! This week, the RPGBOT crew dissects the mysterious art of the object that drives your players forward, whether it's the One Ring, the Orb of Shiny Plot Device, or the legendary Sandwich of Ultimate Power. Grab your notes, your dice, and your vague sense of purpose, because we're going beyond the plot twist. Randall James' Melancon Before you roll for insight, roll on over to Amazon and grab Randall James' novella Melancon—a hauntingly beautiful story that pairs perfectly with a rainy game night and a cup of something strong. Support an indie author, dive into a darkly poetic world, and show Randall some love. Show Notes In this episode of the RPGBOT.Podcast, Tyler, Randall, and Ash dive deep into the narrative tool that keeps players moving: the MacGuffin. Whether it's a cursed relic, a kidnapped noble, or a mysterious prophecy, MacGuffins are storytelling fuel for Dungeon Masters and Game Masters across systems like Dungeons & Dragons and Pathfinder 2e. The hosts unpack what makes a good MacGuffin (and what makes a lazy one), explore how player agency and motivation interact with narrative devices, and share practical tips for integrating MacGuffins into campaigns without making them feel hollow or forced. Expect examples from movies, famous campaigns, and some spicy opinions on whether The Deck of Many Things is secretly the best—or worst—MacGuffin ever written. Key Takeaways A MacGuffin isn't the story—it's the spark. It gets the party moving, but your players should define what it means. Player motivation matters. Tie your MacGuffin to personal stakes or relationships to avoid "fetch quest fatigue." Use narrative misdirection wisely. A twist should feel earned, not like a reroll on your own plot. Every system benefits from good pacing. Pathfinder 2e, D&D 5e, or your favorite indie TTRPG—MacGuffins can unify a campaign arc when used thoughtfully. Don't overcomplicate it. Sometimes, the shiny rock is just a shiny rock… until the players make it legendary. Support Indie Creators This holiday season, put your gold pieces where your heart is: support independent tabletop roleplaying game creators. Buy a zine, back a small Kickstarter, gift a module, or leave a review for your favorite indie game. Every little gesture helps the storytellers who keep our tables full of wonder, chaos, and laughter. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Ever had a game session so draining that even your dice lose levels? In this episode, the RPGBOT crew resurrects one of D&D's most dreaded mechanics: energy drain, and the undead horrors that made it famous. From the White Box to Pathfinder 2e, Tyler, Randall, and Ash relive decades of pain, permanent debuffs, and emotional damage, all in the name of understanding why we're so glad energy drain is (mostly) dead. Grab your holy symbol, chug a potion, and prepare for a nostalgic necrotic nosedive. Join the RPGBOT Patreon If you want to keep your creative energy undrained, support the RPGBOT.Podcast on Patreon. Patrons get ad-free episodes, early access to our Masterclass recordings, and exclusive bonus content from Tyler, Randall, and Ash. Join us today at patreon.com/rpgbot — and help keep our hit points (and our humor) at full strength. Show Notes The RPGBOT crew takes a dark, funny journey through the history of energy drain — one of tabletop RPGs' most punishing and misunderstood mechanics. Starting with OD&D's dreaded Wight, they trace how "losing levels" evolved across editions — from instant death in AD&D to hit point maximum reduction in D&D 5e and drained conditions in Pathfinder 2e. Along the way, Ash shares stories from her Ravenloft campaign, Tyler explains why undead needed to be terrifying, and Randall asks the eternal question: "Did anyone actually have fun with this rule?" Covered Topics: How energy drain first appeared in the OD&D White Box The connection between Wights, vampires, and permanent level loss Why AD&D and 3.5 made energy drain one of the most hated mechanics ever Pathfinder 1e and the dawn of "negative levels" D&D 5e's kinder, gentler approach — max HP reduction instead of level loss Pathfinder 2e's drained and doomed conditions, and how they replace energy drain The evolution of innervation and life drain spells How modern systems preserve undead flavor without destroying players' progress A philosophical question: Should tabletop games hurt this much? Plus: a tangent about Dark Souls, Bloodborne, and how much punishment is too much Mentioned Creatures & Mechanics: Wight, Vampire Spawn, Shadow, Ghoul, Varghoul Innervation / Enervation spell Negative levels, Hit Point Maximum reduction, Drained condition Resurrection penalties in 3.5e and Pathfinder 1e Afflictions, Fortitude saves, and Constitution death spirals Key Takeaways Energy drain began as a brutally punishing mechanic — losing levels in OD&D and AD&D could erase hours of play progress instantly. Pathfinder 1e softened the blow with temporary negative levels, while still terrifying players with math-heavy penalties. 5e and PF2 modernized the concept into simpler, narratively cleaner effects like HP maximum reduction or the drained condition. Undead identity survived — even as the math got easier, the flavor of losing your vitality to a vampire or wight remained iconic. Players prefer tension over punishment. Modern systems preserve danger without making players rage-quit. Energy drain mechanics reflect evolving design philosophy — from simulationist suffering to storytelling sustainability. DM takeaway: Make undead scary through story and tension, not through math that kills fun. How to Play Holidays This Christmas season, while you're recovering from your own levels of exhaustion, the RPGBOT.Podcast is re-releasing our "How to Play" Series for Pathfinder 2e — perfect for new players and GMs ready to explore the system over the holiday break. And if your friends are just starting out in Dungeons & Dragons, introduce them to the Remastered Series of How to Play Dungeons & Dragons from RPGBOT.Podcast. Whether you're new to Pathfinder, new to D&D, or just want to survive another undead encounter, these episodes are your ultimate player's guide. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Ever accidentally make a deal with the devil in a three-piece suit, get hit in the face with canned soup, and still manage to save an Appalachian town from a coal-eating mountain? The RPGBOT crew did, and somehow, it's not even the weirdest part of their charity stream. Grab your molasses taffy, kiss your dynamite goodbye, and prepare for the most chaotic train robbery–slash–exorcism this side of the Blue Ridge. It's the Old Gods of Appalachia finale, and nobody's walking away clean. Support MD Anderson Cancer Research This series raised funds for the MD Anderson Cancer Research Center, one of the world's leading hospitals dedicated to ending cancer through research, treatment, and education. The fight doesn't stop when the dice stop rolling. You can continue that mission right now by visiting https://mdanderson.donordrive.com/participants/9351 to give what you can. Every contribution supports life-saving work and honors those who continue the battle against cancer every day. Because together, we can help make cancer history. In Part 1, Jessie and Isaiah arrived in Williams Holler, where labor, faith, and eldritch horror were all part of the same sermon. In Part 2, the pair unearthed cursed coal, Tommyknockers, and a very bad reason to keep digging. In Part 3, they barely escaped the mines—only to find not-deer, haunted orchards, and a preacher whose god might be listening a little too closely. Now, in Part 4, it all comes crashing down—literally. Our heroes steal a train, strike a deal with a devil in a suit, and decide the only way to save Williams Holler is to blow the mountain itself to hell. With flaming undead, eldritch roots, and GM-donated chaos (plus one extremely aggressive can of Campbell's Chunky Soup), this finale is a combustible mix of tension, sacrifice, and Appalachian legend. Highlights include: Jessie and Isaiah team up with Jam for one final run into the mines. A mysterious Railroad Man appears, offering a deal with infernal fine print. The players literally hijack a train to ram into a coal-fed, living mountain. The long-awaited Giant GM Intrusion arrives—turning the mountain into a wrestling ring for titans. The crew makes emotional sacrifices as Jam races to plant dynamite before it's too late. Reverend Timit returns—with canned soup as his chosen weapon of faith. The mountain collapses, salvation comes at a cost, and the town must decide what living free really means. The episode wraps with heartfelt thanks to donors, reflections on Cypher System mechanics, and a moving reminder of why these charity events matter. Key Takeaways Chaos is the point – Trains, devils, and GM intrusions combine into one unforgettable finale. The Cypher System encourages cinematic storytelling – Fast, flexible, and fueled by narrative moments over crunch. Community storytelling makes charity shine – Every donation shaped the game, creating real-time chaos and connection. Emotional stakes matter – Jessie, Isaiah, and Jam's story lands because it balances horror with heart. The mountain is more than a monster – It's a metaphor for endurance, corruption, and the cost of labor. Reverend Timit's soup throws deserve their own rulebook. The crew raised over $1,000 for cancer research – Proof that gaming communities can make a real-world difference. Shout Out to the Old Gods and Monte Cook Games Special thanks to Steve Shell, Cam Collins, and the DeepNerd Media team for creating Old Gods of Appalachia, and to Monte Cook Games for crafting the Old Gods of Appalachia Roleplaying Game that makes this Appalachian nightmare come alive at the table. Experience it yourself: Listen to the award-winning Old Gods of Appalachia podcast at OldGodsofAppalachia.com Buy the RPG from Monte Cook Games: montecookgames.com/old-gods-of-appalachia-rpg Play your own story of coal, faith, and fire—and see how long you can survive the holler. The mountain may have fallen, but the Old Gods are far from silent. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Ever want to turn into a giant octopus just to ruin a pirate's day? Or turn into a squirrel just to steal your party's rations? On this week's RPGBOT.Podcast, we dive into the wild world of Wild Shape, from tactical bear hugs to flying reconnaissance pigeons. Spoilers: size matters, and no, nobody knows how many hit points a badger has without googling it. Old Gods of Appalachia RPG Stream Now on YouTube The wait is over. RPGBOT's full video stream of the Old Gods of Appalachia charity game is now rolling out on YouTube. Head over to the RPGBOT YouTube channel to relive the Appalachian horror, dice rolls, and deeply questionable character decisions in glorious widescreen format. Show Notes In this episode of the RPGBOT.Podcast, the crew unpacks the power and potential of Wild Shape in Dungeons & Dragons 5e. Whether you're playing a Circle of the Moon powerhouse or a nature-loving spellcaster who just wants to turn into a fish when things get rough, the episode explores how to choose the right form in combat, exploration, social encounters, and everything in between. You'll learn which beasts shine at different levels, how damage resistance and hit point pools can change a battle, and when it's better to be utility-focused instead of combat-ready. The discussion also highlights how Wild Shape synergizes with spellcasting, feat choices, and party composition for optimized Druid builds. MATERIALS REFERENCED IN THIS EPISODE RPGBOT.net Articles Wild Shape: A Practical Guide - DnD 5e - RPGBOT Wild Shape: A Practical Guide - PF2 Druid Handbook - Pathfinder - RPGBOT Druid Archetypes Breakdown - Pathfinder - RPGBOT Druid Handbook: PF2 Class Guide - RPGBOT Druid 5e: DnD 5th Edition Class Guide - RPGBOT RPGBOT.Podcast Episodes Familiars, or Why You Shouldn't Throw the Housecat at a Kobold Other References Fingies Key Takeaways Wild Shape isn't just about being a tanky bear. There's a form for every occasion—combat, scouting, infiltration, utility, and more. Circle of the Moon Druids dominate early-level combat, but all Druids can use Wild Shape creatively at any tier of play. Consider your party's needs before choosing your form. Sometimes turning into a giant eagle is more useful than mauling goblins as a dire wolf. Study the stat blocks. The best Wild Shape Druids know their options ahead of time and keep a "beast cheat sheet" at the ready. Spellcasting and Wild Shape can play nicely together, especially with the right feats and subclass abilities. Did you enjoy this deep dive into Druid mastery? Support more episodes like this by joining the RPGBOT Patreon. Patrons get access to ad-free episodes, live recordings, bonus content, and more. Become part of the RPGBOT community today and help us keep delivering top-tier tabletop RPG insights. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Ever looked at a monster stat block and thought, "That's cool… but what if it was full of wasp parasites, haunted by Victorian metaphors, and could bend reality like a jaded demigod?" Well buckle in, because Keith Ammann—monster maestro and author of Making Enemies—is back to teach us how to create RPG nightmares smarter than your party's wizard, sneakier than a rogue with reliable talent, and more layered than a Dark Souls boss. Buy Keith's Books Keith Ammann's books, including The Monsters Know What They're Doing, Live to Tell the Tale, How to Defend Your Lair, and now Making Enemies, are all available through your friendly local game store or online via your favorite bookseller. Find more at themonstersknow.com—and level up every system at your table. Get your own copy of Making Enemies and start building smarter monsters today! Support local shops first, but if they don't have it in stock? Use the affiliate link in our show notes and help us keep the show going too! Buy it here! (affiliate link) Show Notes The Monsters Know author Keith Ammann returns for his third masterclass to discuss his new book, Making Enemies. We explore everything from designing creatures with realistic biological traits, to metaphorical monsters rooted in culture, to how to mess with your most OP players using quirks and weaknesses. Keith breaks down monster creation for five game systems: D&D 5e, Pathfinder 2e, Cypher System, Call of Cthulhu, and Shadowdark—and why your eldritch beast might benefit from wasp logic or a cursed Victorian metaphor. Making Enemies (affiliate link) Keith Ammann TheMonstersKnow.com Keith's Existing Books The Monsters Know What You're Doing (affiliate link) Live to Tell the Tale (affiliate link) MOAR The Monsters Know What You're Doing (affiliate link) How to Defend Your Lair (affiliate link) RPGBOT.Podcast Episodes KEITH AMMANN STRIKES BACK (Remastered) How to Defend Your Lair with Keith Ammann MOAR The Monsters Know What They're Doing with Keith Ammann Key Takeaways Making Enemies works as both a practical toolkit and a design philosophy for creating smarter, more thematic monsters in tabletop RPGs—across multiple systems from D&D to Cypher. Keith talks about using real-world biology and evolution (think wasps, cephalopods, and parasitoids) to create monsters that defy typical humanoid/mammal tropes. It's unsettling... and that's the point. Monsters as metaphors: Your horrors can represent societal fears, personal anxieties, or moral dilemmas—but choose stories your table wants to confront and conquer, not retraumatize. Phased monsters (like Dark Souls bosses) add tactical and narrative depth—now adapted for multiple RPG systems and not just legendary D&D bosses. Weaknesses and Quirks: Make monsters memorable by letting players discover and exploit lore-backed vulnerabilities—not just AC and HP pools. Magic in Monster Design: Keith breaks down four ways monsters wield magic—spellcasting, innate magic, psionics, and reality-bending—each with different narrative implications. Listen Back: Previous Keith Ammann Episodes You can hear Keith talk more about monster decision-making, smart combat encounters, and defeating TPK machines like a pro in our earlier interviews: Masterclass #1 – The Monsters Know What They're Doing Masterclass #2 – How to Defend Your Lair Bonus – Combat Tactics, Intelligence Checks, and Mastering Boss Fights Catch up on all Keith episodes at RPGBOT.net/podcast or wherever you get your shows. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

It's a day of celebration in the RPGBOT multiverse—because Keith Ammann has just released his new book, Making Enemies! To mark the occasion, we're reopening the vaults and re-releasing one of our all-time favorite episodes: Keith Ammann Strikes Back. Join us as we revisit Keith's tactical genius, his deep-dive into creature combat, and the strategic secrets every GM should have at their fingertips. Listen now to get your mind battle-ready—because we're gearing up for a brand-new masterclass with Keith all about Making Enemies, and trust us… you'll want to be prepared. If your monsters fight like confused toddlers and your villain's lair has all the security of a roadside inn, you need this episode—Keith Ammann is back on the RPGBOT.Podcast to help you terrorize your players properly! The RPGBOT.Podcast is back with a new episode, revisiting our masterclasses with Keith Ammann. This time, we're taking a deep dive into MOAR! The Monsters Know What They're Doing and How to Defend Your Lair. We'll explore monsters that actually use smart tactics, lairs so well-defended they'll make your rogue give up, and strategies that will completely change the way you run combat. If you've ever wondered why your villains keep getting steamrolled, this episode is for you. Tune in now before your next dungeon fight turns into an existential crisis. LINKS Keith Ammann How to Defend Your Lair (affiliate link) TheMonstersKnow.com Keith's Existing Books The Monsters Know What You're Doing (affiliate link) MOAR The Monsters Know What You're Doing (affiliate link) Live to Tell the Tale (affiliate link) RPGBOT.Podcast Episodes RPGBOT.News – MOAR The Monsters Know What They're Doing with Keith Ammann Other Stuff Gamehole Con If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati

Ever outrun a demon deer with too many teeth, watched a mine explode for reasons you definitely didn't cause, and then discovered a whistle that works like a horror movie pause button? No? Then you haven't listened to Part 3 of the Old Gods of Appalachia charity stream, where the RPGBOT crew learns the hard way that in Williams Holler, even the local wildlife deserves a GM intrusion. Support MD Anderson Your donation today could help save someone's tomorrow. The RPGBOT team streamed this series to support the MD Anderson Cancer Research Center, a world leader in cancer treatment, research, and prevention. You can continue that mission right now by visiting https://mdanderson.donordrive.com/participants/9351. Every dollar fights for better treatments and a future free of cancer. In Part 1, Jessie and Isaiah arrived in Williams Holler and learned two things: the town is (1) deeply superstitious, and (2) definitely full of supernatural creatures. After a chilly sermon and a backyard horror encounter, the party descended into the mine for "community service." In Part 2, things got darker underground—literally and metaphorically. Armed with lanterns, folk tales, and a little moonshine, the group met Tommyknockers, broke into an ancient part of the mine, found cursed artifacts, and narrowly escaped through collapsing tunnels. Now, in Part 3, they face what's waiting above ground: hungry not-deer, orchard-bound protections, and a whole new misunderstanding about what they unleashed beneath the mountain. Let's grab our rifles, run uphill, and hope Jam's whistle can save us again. Show Notes Recorded live as part of a charity stream benefiting MD Anderson Cancer Research, this episode continues the flight for survival through Old Gods of Appalachia, using the Cypher System. As Jessie, Isaiah, and Jam escape through the woods, they're hunted by not one but two things that are not deer—abominations with antlers, claws, and too many reasons to drag trespassers back into the mountain. Episode highlights include: Clue the dog becoming the true MVP A silent whistle that scares off eldritch horrors Evidence that the orchard is protected by something older, and possibly hungrier, than anything underground Jessie's moment of terror in the creek, reminding us how trauma echoes The return of Mr. T and his legendary rifle skills Hard questions about why ancient boundaries were broken—and who (or what) wants to mend them Key Takeaways Environmental horror works best when nothing is safe – Water, dirt, light, and air all become points of tension. Player intrusions build cinematic moments – The ability to introduce surprise allies or repel enemies makes scenes feel like horror films. Animals matter – Clue the dog's ferocity creates bond and bravery, giving the party both plot and emotional stakes. The orchard hints at deeper power – Something about the trees turns horrors away, but no one knows if it's a shield or a cage. Group trauma drives the narrative – Jessie's flashback and Isaiah's guilt contextualize the horror on a personal level, not just a cosmic one. Mr. T is officially the coolest person in Williams Holler – Long rifles, gold chains, dead-eyed deer standoffs: what more do you want? Shout Out to the Old Gods and Monte Cook Games Huge thanks once again to Steve Shell, Cam Collins, and the entire DeepNerd Media team for creating Old Gods of Appalachia, and to Monte Cook Games for bringing the series to the table with the Old Gods of Appalachia Roleplaying Game. To experience this world for yourself: Listen to Old Gods of Appalachia wherever you get your podcasts Buy the RPG at montecookgames.com/old-gods-of-appalachia-rpg Bring some "not a deer" terror into your next campaign The Old Gods are whispering. Let them in—in your ears, and at your table. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Ever had that moment when you realize your party has been talking to the same "new guy" for weeks... but no one can remember his name? Welcome to the world of the False Hydra, the D&D monster that gaslights your characters harder than a reality TV producer. Join the RPGBOT crew as they peel back the layers of this memory-munching menace and ask the big questions: how did we miss this thing, and is it too late to blame the bard? Show Notes In this episode of the RPGBOT.Podcast, we unravel the mystery of the False Hydra, a terrifying and unforgettable (ironically) monster from the world of Dungeons & Dragons. Known for its eerie ability to manipulate memory and perception, the False Hydra is a favorite among Dungeon Masters looking to inject psychological horror into their campaigns. The hosts discuss how to introduce the False Hydra into your tabletop RPG campaign, explore the creature's disturbing lore, and offer practical tips for roleplaying terrifying monsters. They share advice on how to design suspenseful encounters, how to pace scenes using the False Hydra's memory-altering abilities, and how to keep your players on their toes without losing them entirely to existential dread. Whether you're building a mystery-laden campaign or just looking for fresh monsters to terrify your adventurers, this episode is packed with insights on how the False Hydra can reshape your game world, and possibly your players' trust in NPCs forever. Key Takeaways The False Hydra is a monster that alters player character memories, making it an ideal choice for mystery-themed RPG campaigns. It uniquely blends psychological horror with traditional Dungeons & Dragons encounters. Roleplaying the False Hydra well involves pacing, dramatic reveals, and managing player paranoia. The creature is a powerful tool for Dungeon Masters who want to explore unconventional storytelling structures. Adding monsters like the False Hydra can create a compelling shift in tone, altering how players interact with the game world. Tips include using background music, shifting NPC behaviors, and introducing new "facts" mid-session to keep the players guessing. Ash Ely, Gamemaster on Startplaying.games If you're ready to experience mind-bending monsters like the False Hydra in your own campaign, hire Ash Ely to run a game for you on StartPlaying.games. Ash specializes in weaving unforgettable stories and unforgettable horrors... or are they just what he wants you to remember? Book Ash Ely today and level up your tabletop experience. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Ad Free Listening on the RPGBOT Patreon Want more episodes like this, plus early access, live recordings, or ad-free listening? Join our Patreon at patreon.com/rpgbot and help us keep the mics on (and the ghosts at bay). Every little bit helps us roll with advantage! Show Notes In this episode of the RPGBOT.Podcast, the crew dives deep into Ghosts in tabletop RPGs—both as monsters and as masterful storytelling tools. From the mechanics of possession and rejuvenation to the raw narrative potential of ghost encounters, Tyler, Randall, and Ash explore how ghosts have changed across editions of Dungeons & Dragons and Pathfinder 2e, and what makes them so uniquely haunting at the table. The RPGBOT crew kicks things off with a hilariously chaotic session involving the Deck of Many Things—complete with birthday gifts, legendary armor, spontaneous Feywild portals, and even a Strahd ventriloquist doll that summons a sorrow sworn. From there, they dive into what exactly defines a ghost in RPGs, how it differs from related undead like poltergeists and banshees, and how various game systems handle them. The hosts break down 5e's ghost mechanics, including the often-overlooked possession rules, wisdom saves against horrifying visages, and the now-removed aging effect. They also contrast ghosts in Pathfinder 2e, touching on templates, telekinetic assaults, and rejuvenation mechanics that bring them back after destruction. Along the way, they explore how to homebrew ghost encounters, emphasizing NPC potential, unfinished business as story hooks, and the role of safety tools when handling possession and tragic backstories. Key Takeaways Ghosts are more than incorporeal monsters—they're great vehicles for storytelling and emotional stakes. Possession is a powerful narrative and mechanical tool, but requires trust, consent, and player agency. Ghost rejuvenation mechanics in PF2e make them durable story elements rather than one-and-done foes. Using ghosts as NPCs or tragic quest-givers deepens the campaign world and encourages non-combat solutions. Cosmic horror, ghostly bargains, and unfinished business can dramatically raise the stakes of your story. Try dScryb for Ghostly Flavor! Looking to bring your ghost encounters to life—or unlife? Check out dScryb.com for rich, system-neutral descriptive text and soundscapes that make every haunting feel real. Use code RPGBOT at checkout for 5% off your first subscription and unlock the narrative power of evocative boxed text. Perfect for your next possession scene or haunted house crawl! Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Have you ever gotten up for a full day's work in a haunted coal mine and thought, "Boy, I really hope that bird in a cage doesn't stop singing and doom us all"? No? Then you clearly weren't with the RPGBOT crew in Part 2 of our Old Gods of Appalachia charity stream—where coal dust has claws, headlamps are your best friend, and it turns out you can get shot-in-the-foot vibes without ever firing a gun. Buckle up, y'all. Things are getting deep, dark, and very dusty. Support MD Anderson Cancer Research Before we go further, remember: this campaign was part of a live charity event supporting MD Anderson Cancer Center, one of the top cancer hospitals in the world. Their mission is simple but critical: end cancer for patients everywhere through advanced research, treatment, and compassionate care. You can still make a difference. Donate today at https://mdanderson.donordrive.com/participants/9351 — every dollar helps bring hope, healing, and lifesaving treatment to real people in the fight for their lives. Previously, on the RPGBOT charity stream: Jessie and Isaiah arrived in Williams Holler—an Appalachian company town where coal mine doom meets fire-eyed-almost-deer and fatal sermons about salvation through suffering. After a run-in with a not-deer and a meet-and-greet with Mister T and his questionable Applejack theology, our heroes found themselves deep in the mines for mandatory community service, hammering rocks for redemption. Episode 2 picks up right where we left off: with moonshiner chaos, clumsy pickaxe injuries, Tommyknocker rituals, and a collapsing mine shaft that proves this town is as deadly belowground as it is above. In this episode of the RPGBOT Podcast, the gang digs deeper into Old Gods of Appalachia—both narratively and literally—as they're sent into the bowels of the Williams Holler coal mine to "earn their keep" under the watchful eye of foreman Josh CC. Join Jessie and Isaiah as they: Learn about Tommyknockers—ghostly Appalachian mine spirits who love pennies and hate eye contact. Perform citation-needed rituals involving canaries, fish bits, and whispered thanks. Fail basic pickaxe maneuvers (looking at you, Isaiah) and experience the dark gift of GM intrusions, brought to you by generous donors. Discover strange, ancient artifacts deep underground—hint: they might belong to the town's ominous apple orchard daughter. Encounter a creature that definitely isn't a dog made of coal and bad vibes. Try desperately to outrun physics, collapse, and tiny angry men with stone axes through lightless tunnels. All while raising money for MD Anderson Cancer Research, whose work helps real people—unlike some podcast characters we could name. Key Takeaways Horror is better underground: Claustrophobic tunnels, unstable lanterns, and monster-dust dogs? That's premium Appalachian fear. Cypher System shines in survival tension: Speed and might rolls build both narrative and actual sweat. Tommyknockers are the coal miner's cryptid: They warn you with knocks—if you leave them snacks and don't embarrass them. GM intrusions are extra spicy during charity games: The more you donate, the more you make the players quietly panic. Jessie can shoot, quip, and pull people out of holes: The perfect outlaw protagonist energy. This mine is getting worse by the minute: Strange artifacts, broken elevators, dead canaries? It's all very "maybe we leave now." Basket of weird fruit: The orchard, Mr. T, and a thing calling itself "the green" are part of a cosmic tug-of-war that's barely begun. Thank You to the Old Gods and Monte Cook A huge thank-you to Steve Shell, Cam Collins, and the DeepNerd Media team for creating the masterwork that is Old Gods of Appalachia. Their audio drama is the gold standard of Appalachian horror storytelling—and the Old Gods of Appalachia Roleplaying Game, built on Monte Cook Games' Cypher System, brings that dread to your table with terrifying finesse. Want to experience this world for yourself? Listen to Old Gods of Appalachia wherever you get your podcasts Buy the RPG at montecookgames.com/old-gods-of-appalachia-rpg Bring some "not a deer" terror into your next campaign Let the Old Gods whisper you home. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Have you ever stared at your D&D character sheet, wondering if you picked the right fighting style, and suddenly felt like someone out there was judging you? That's because they were—and it was your DM, silently counting how many times you could've picked Defense instead of Dueling. But worry not, because in this episode, we're unlocking your character's true martial potential faster than a fighter can Action Surge after a long rest. Join the RPGBOT Patreon Want to hear Tyler, Randall, and Ash critique character builds in real-time, or maybe even share your hottest takes live? Join the RPGBOT Patreon today. You'll get ad-free episodes, access to live recordings, bonus content, and maybe even the secret to getting the most out of the Two-Weapon Fighting style without regretting your life choices. Show Notes In this episode of the RPGBOT.Podcast, the hosts take a deep dive into fighting styles in Dungeons & Dragons, unpacking how these choices can optimize your martial build and define your character's combat identity. They explore the classic styles available to Fighters, Rangers, and Paladins, and evaluate how each style synergizes with class features, feats, and weapon choices—especially in the new landscape of D&D 2024. They analyze popular choices like Dueling, Great Weapon Fighting, Archery, Defense, and why Protection either makes you the party MVP or the target of everyone's complaints. Along the way, they offer practical advice on build planning, weapon synergies, narrative flavor, and how fighting styles impact your role in combat and the party dynamic. Whether you're building a min-maxed Fighter, a divine smiting machine Paladin, or a bow-wielding Ranger with dreams of Legolas-tier accuracy, this episode arms you with the knowledge to bring out your character's best in the battlefield. Key Takeaways Fighting styles are a crucial decision point for martial characters like Fighters, Paladins, and Rangers in Dungeons & Dragons, defining your combat specialty. Different styles fit different builds and playstyles. Archery is amazing for ranged builds, while Dueling and Great Weapon Fighting shine for melee smiters and strikers. Some fighting styles synergize with specific feats or class features, especially in D&D 2024 where changes may affect how much value you get from styles like Two-Weapon Fighting. Optimization matters—Defense may look boring, but +1 AC goes a long way in making your character survivable, especially at low levels. Don't forget the roleplaying opportunities: the story behind your fighting style can give your character depth beyond combat efficiency. Loved this conversation about martial mastery? Like and subscribe to the RPGBOT.Podcast on your favorite podcast platform to stay up to date with the latest D&D strategy, character building tips, and tabletop RPG goodness. And remember—your build matters, but listening to this podcast might just give you the edge you need to crit in both combat and creativity.

Ever wondered what happens when you cross a high-fantasy campaign setting, a Louisiana bayou, and a magical eel with moonshine for blood? The RPGBOT crew found out the hard way when they sat down with Drew Foulke, the founder of Norse Foundry and Hexed Publishing, to talk about his new system-agnostic roleplaying world: Titanskeep. It's a world where gods and titans feud like divorced parents with cosmic custody issues, and adventurers are just trying to survive long enough to figure out whether the lich-titan is actually the good guy. Join the RPGBOT Patreon Want to hear episodes like this ad-free and before anyone else? Join the RPGBOT Patreon today. Get early access to recordings, bonus discussions, and the chance to listen live as Tyler, Randall, and Ash interview RPG creators like Drew Foulke, Keith Baker, and more. Your support helps keep the dice rolling (and the Billy Eels wiggling). Show Notes In this episode of the RPGBOT.Podcast, hosts Randall James, Tyler Kamstra, and Ash Ely sit down with Drew Foulke, founder of Norse Foundry and Hexed Publishing, to explore the upcoming Titanskeep campaign setting — a high-fantasy, system-agnostic world designed for Dungeons & Dragons (5e/2024), Pathfinder 2e, and beyond. Titanskeep, set in the living world of Kalidor, pits gods against titans in a divine power struggle that reshapes the world's fate. Players can join guilds, align with deities, or swear loyalty to mighty titans — and every choice changes the ongoing narrative. Built to support convention-based raid events, local game store play, and ongoing modular releases, Titanskeep promises a living campaign ecosystem that evolves through player decisions. Drew discusses Hexed Publishing's approach to system-agnostic design, collaboration with industry legends like Ed Greenwood, Keith Baker, B. Dave Walters, and Deven Rue, and his goal of producing a constantly supported RPG world rather than a one-and-done campaign book. Tyler shares his own experience designing monsters for the Houdan region, a New Orleans-meets-Venice bayou crawling with illusion-magic, giant bugs, and the now-legendary Billy Eel — complete with random mutations and "moonshine in its veins." Throughout the conversation, the hosts and Drew dive into: The challenge of creating a 5e and Pathfinder 2e compatible RPG setting. The use of guild systems, living world events, and player-driven raids. The design philosophy of Norse Foundry: making dice and props that players actually use. The plan for Titanskeep's Kickstarter (October 2026), free Patreon content, and playtesting rewards. The future of Hexed Publishing, from Gazetteers to modular adventure paths, and how community playtesting shapes their development. Key Takeaways System-Agnostic Design: Titanskeep bridges 5e, 2024 D&D, and Pathfinder 2e, with future support for systems like Daggerheart, Savage Worlds, and Fate. High Fantasy, Low Tech: Magic drives Titanskeep's world; technology exists only where titans allow it. Living World Structure: Players influence world events through guilds, deities, and Titan allegiance — shaping global outcomes. Convention Integration: The setting includes a raid-style convention system, where multiple tables impact shared encounters and titanic battles. Collaborative Worldbuilding: Drew enlisted industry veterans like Ed Greenwood, Keith Baker, B. Dave Walters, Jay Foster, Deven Rue, and Crystal Sully. Player Rewards: Free adventures, Patreon-exclusive ancestries, and physical props (like keys, pins, and holy symbols) connect the digital world to your table. The Billy Eel Legacy: A chaotic creature from the Houdan region, proof that player imagination and worldbuilding can get delightfully weird. Ongoing Support: Titanskeep isn't a single book — it's a long-term evolving campaign world with modules, Gazetteers, and live play updates. Community-Driven Playtesting: Players providing feedback can win $50 Norse Foundry gift cards. Kickstarter 2026: The official launch of Titanskeep will include free metal D20s for backers from the Patreon or newsletter list. Explore Titanskeep & Norse Foundry Ready to step into a world where gods and titans wage endless war — and you might just become one? Visit Titanskeep.com and join the Patreon at patreon.com/HextRPG for free playtest content, ancestries, and adventures. Check out Norse Foundry for premium metal dice, RPG accessories, and updates on upcoming Titanskeep Kickstarter 2026 releases. Support the creators, roll some legendary dice, and remember — if your eel starts sweating moonshine, maybe it's time to roll for Constitution. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

The RPGBOT crew descends into the haunted hollers of Appalachia—where faith, fire, and coal run deep, and the locals don't much care for outsiders asking questions. Between GM intrusions, cursed deer, and whiskey-soaked theology, our heroes quickly learn that in Old Gods of Appalachia, salvation's a dangerous business. Welcome to the mines, y'all—hope you brought your holy water and your lucky charm. Support the MD Anderson Cancer Center If you're looking to make a meaningful impact today, please consider donating to MD Anderson. Your gift supports cutting-edge cancer research, world-class patient care, and education & prevention efforts — all part of their mission to "Make Cancer History®." MD Anderson Cancer Center MD Anderson treats patients from around the globe, advances new therapies through clinical trials, and drives programs that prevent cancer before it starts.

You know that moment when your players spend ten minutes searching a room, roll a 5, and you sigh before saying, "You find… nothing"? Yeah, we're done with that. In this episode, the RPGBOT crew grabs the Dungeon Master's Guide by the binding and asks the real questions: Why are searches so boring, and why do your players keep looting every chair leg like it's the Ark of the Covenant? It's time to make treasure exciting again — and maybe throw in a cursed spoon or two for good measure. Show Notes In this episode of the RPGBOT.Podcast, the hosts dive into using random treasure and how to make it fun. Not ready for the burden of homebrewing every magical baubel the players find? Still want treasure to feel cool and exciting instead of handing out 2d4 silver pieces? Grab a random treasure table and listen in. They cover: How to curate random treasures so rewards feel tailored, not tacked on. Procedural generation and OSR-style loot tables for DMs who want surprise without chaos. The psychology of reward design—why a potion of healing can feel more exciting than a +1 sword. How Pathfinder 2e's treasure parcel system solves common D&D loot issues. Turning random loot into story hooks that feed back into your worldbuilding. Whether you're running a gritty hexcrawl, a dungeon delve, or a modern urban fantasy, you'll walk away with tools to hoard of treasure hoards and make every treasure feel earned. Key Takeaways Roll less, describe more. Replace meaningless Perception checks with interactive exploration and sensory clues. Random doesn't mean meaningless. Curate your treasure tables around your campaign's themes. Passive Perception is your pacing tool. Use it to keep exploration snappy without robbing players of agency. Economy matters. Gold, consumables, and downtime rewards all affect campaign health. Player engagement > item rarity. Surprise players with creativity, not just loot value. Procedural tools save prep time. Random tables and generators can be incredible when you understand their purpose. Reward discovery, not just dice. Make your players feel clever when they find something hidden — even if you planned it all along. If you've ever caught yourself saying "You find nothing," it's time to level up your DM game. Head to RPGBOT.net for guides on treasure design, reward pacing, and exploration mechanics, and don't forget to subscribe to the RPGBOT.Podcast on your favorite platform. Rate and review to help other GMs find the show — and maybe, just maybe, help us all stop handing out 17 identical potions of healing. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Ever had that moment when you realize you've become the "veteran adventurer" in your own party? The RPGBOT crew sure has. In this episode, we channel that energy straight into the Unearthed Arcana Arcane Subclasses, dissecting the Enchanter, Necromancer, and Transmuter Wizards from D&D 2024. Expect laughter, existential dread, and a healthy dose of spell slot math as we ask the real question: Can Wizards of the Coast enchant us again, or are we just too old for these saving throws? Show Notes In this episode of the RPGBOT.Podcast, the hosts continue their deep dive into the Unearthed Arcana Arcane Subclasses playtest for Dungeons and Dragons (D&D 2024). They explore the evolution of several wizard subclasses: the Enchanter Wizard, Necromancer Wizard, and Transmuter Wizard, and analyze how these changes impact gameplay mechanics, class balance, and overall player experience. The discussion begins on a lighthearted note, as the hosts reflect on aging and nostalgia through stories about concerts and generational shifts in music. This leads naturally into a conversation about how nostalgia and design evolution shape our experiences with tabletop RPGs like D&D. From there, the hosts dig into the details of the Unearthed Arcana wizard subclasses: The Enchanter Wizard's new enchantment mechanics spark a conversation about free will, consent, and how these ethical themes play out in gameplay. The Necromancer Wizard gets a significant rework, with temporary hit points for undead minions, exploding skeleton mechanics, and other game design improvements that enhance tactical and thematic play. The Transmuter Wizard's Transmuter Stone, polymorph mechanics, and restoration spells see meaningful updates that make the subclass more versatile and rewarding to play. Throughout the episode, the hosts consider the balance between fun and mechanics, chain reaction gameplay, and hit dice damage calculations, all while highlighting how Wizards of the Coast is actively listening to player feedback in shaping the upcoming D&D 2024 rules. If you love D&D class analysis, wizard subclass deep dives, and thoughtful conversations about game design and player engagement, this episode of the RPGBOT Podcast is a must-listen. Key Takeaways Feeling nostalgic? The hosts open with a candid reflection on aging, concerts, and how nostalgia connects to our love of gaming. The Enchanter Wizard subclass has evolved to offer richer roleplay opportunities and more engaging mechanics—but not without debate around split enchantment and ethical implications. The Necromancer Wizard gains thematic depth with undead minion improvements, temporary hit points, and a delightfully destructive exploding undead mechanic. The Transmuter Wizard subclass sees significant improvements—its Transmuter Stone now provides more tactical flexibility, while polymorph and restoration mechanics enhance its role in party support. Hit dice and chain reaction gameplay significantly affect how damage and encounters unfold, underscoring the importance of thoughtful class balancing. The Unearthed Arcana playtest demonstrates Wizards of the Coast's responsiveness to player feedback and commitment to refining D&D 2024 subclass design. The hosts highlight that balancing fun vs. optimization remains key to an enjoyable Dungeons and Dragons experience. Ultimately, this discussion celebrates both nostalgia and innovation in tabletop RPG design, showing how evolving rules can breathe new life into classic classes. If this episode made you laugh, groan, or question your saving throws, then cast Subscribe as a ritual spell and join us every week for more deep dives into D&D 2024 and beyond. Head to RPGBOT.net for our full class guides, optimization breakdowns, and Unearthed Arcana analyses. Want to hear episodes like this live? Join the RPGBOT Patreon to listen in during recording sessions, chat with the hosts, and share your own tales of necromantic nostalgia. And while you're at it, drop us a rating and review on your favorite podcast platform—it's the best way to help other adventurers find the show. After all, even a veteran Wizard needs a little Inspiration now and then. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Nothing says Dungeons & Dragons like a heated debate over baseball stats and spell slots. Before diving into Unearthed Arcana updates, the RPGBOT crew takes a wild detour through the world of snacks, sports, and sore losers. Tyler shows off his prized Seattle Sounders memorabilia, Ash relives the heartbreak of a bad inning, and Randall celebrates the Cubs like they just crit a dragon. Then, in true RPGBOT fashion, the conversation magically transforms into an analysis of the Arcane Archer subclass—because when life throws curveballs, we cast Magic Missile. Help Creators Roll a Natural 20 Hey listeners! Before we start slinging arrows and conjuring elementals, remember: your ratings and reviews are the Inspiration Points of podcasting. Whether on Apple Podcasts, Spotify, or wherever you listen, take a moment to rate, review, and share RPGBOT.Podcast. Every five-star review powers our continued quest for knowledge, chaos, and crunchy D&D rules analysis. And yes, Randall's giving away loot—because adventurers who leave reviews always find better treasure. Show Notes In this episode, the RPGBOT crew slides from sports talk to spellcraft in record time. After sharing their favorite baseball rivalries—including Red Sox vs. Yankees heartbreaks and the Cubs' long-awaited triumph—they pitch a new conversation: Dungeons & Dragons Unearthed Arcana updates for Arcane Archer, Tattooed Warrior, and Conjurer Wizard. The hosts analyze the Arcane Archer subclass redesign, exploring how ranged attacks now interact with spells and how the subclass feels more satisfying to play in D&D 5e. They then unpack the Tattooed Warrior—a mystical martial archetype that trades spellcasting for permanent magical ink, bringing new abilities like Beast Tattoos and Celestial Tattoos into play. Finally, they summon up the Conjurer Wizard subclass, praising the new Durable Summons and Splintered Summons mechanics that make conjuration magic both tactical and terrifying. The group discusses the ongoing struggle for martial class balance in D&D 5e, the Weapon Mastery updates coming in 2024, and the limitations of customization in tabletop RPGs compared to other systems. Despite the in-depth mechanics, the humor never fades—Tyler laments his dice luck, Ash declares summoning “a sport,” and Randall insists that snacks are the foundation of all creative builds. Key Takeaways The Arcane Archer Unearthed Arcana update finally gives martial ranged classes something to cheer about. Tattooed Warrior's redesign focuses on unique, flavorful combat options without relying on spells. Conjurer Wizard subclass updates—especially Durable Summons and Splintered Summons—enhance battlefield control and flexibility. Martial vs. spellcaster balance remains a point of debate, though Weapon Mastery in 2024 shows promise. Customization in D&D 5e is still more limited than in systems like Pathfinder 2e or Starfinder 2e. Listener reviews and engagement are vital to helping independent RPG podcasts thrive. The RPGBOT crew proves that humor, rivalry, and camaraderie make even a mechanics-heavy discussion worth the listen. “Get in the Game” Next time you're watching the big game, grab your dice bag. Draft your own fantasy team of Arcane Archers, Tattooed Warriors, and Conjurer Wizards—because the only thing better than a walk-off home run is landing a critical hit from 600 feet away. Play ball, roll initiative, and remember: no one likes a foul ball… unless it's a fireball. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Cold Open It's the end of the world as we know it—and the party's still arguing about who's carrying the rations. In this episode of the RPGBOT.Podcast, we prepare for the Fall of Humanity the only way we know how: by taking notes, rolling dice, and arguing about whose apocalypse prep list includes “50 feet of rope” and whose just says “vibes.” Whether your campaign ends with zombies, eldritch gods, or a total collapse of civilization, we're here to help you face the end times like true heroes—confused, underprepared, and hilariously optimistic. The RPGBOT.net Christmast Gift Recommendation Are Coming! Fall is in the air, and that means two things: pumpkin spice and impending doom in your campaign notes. But before the frost settles and your dice freeze in place, don't forget—the annual RPGBOT.net Christmas Gift Recommendations are just around the corner. We've scoured the multiverse to find the best gifts for your favorite gamer, GM, and dice-hoarding friend, so keep an eye on RPGBOT.net for the upcoming list! Show Notes In this episode, the RPGBOT crew explores how to prepare for the fall of humanity in tabletop RPGs—and how to do it with style, panic, and at least one functioning flashlight. We dive into post-apocalyptic campaign design, survival mechanics, and how to create compelling worldbuilding after the apocalypse that still leaves room for hope, laughter, and player chaos. We discuss how to run post-apocalyptic campaigns in D&D, Pathfinder, or other TTRPG systems, how to integrate survival challenges and resource scarcity into storytelling, and how to design meaningful player choices in settings where civilization has completely collapsed. Expect dark humor, dramatic flair, and at least one debate about whether your cleric can purify canned beans. This episode is packed with game master advice on creating factions, managing tone in grimdark worlds, and finding emotional balance between despair and determination. We'll also talk about how to keep your players invested in a setting that's literally falling apart around them—because even after the world ends, you still need teamwork, trust, and a good initiative roll. Topics Covered: How to run post-apocalyptic campaigns in D&D or Pathfinder Preparing players for civilization collapse and survival challenges Building believable factions after the fall of humanity Integrating scarcity, resource management, and desperation into storytelling Balancing tone and tension in grimdark and survival RPGs Creating hope and emotional stakes in despair-driven worlds Using worldbuilding to reinforce narrative consequences Why the end of the world is the perfect time to make new friends (and enemies) Key Takeaways Survival is more than hit points. Post-apocalyptic storytelling shines when moral dilemmas and emotional endurance matter as much as physical survival. Factions are the new nations. The fall of humanity gives rise to new power structures, ideologies, and conflicts that define your worldbuilding. Hope matters. Even in despair-driven worlds, small acts of kindness or faith can make your campaign unforgettable. Tone is everything. Knowing when to inject humor—or withhold it—keeps players engaged and the story grounded. Scarcity drives creativity. Limiting resources forces inventive problem-solving and adds depth to gameplay. Player agency is crucial. The choices your characters make when everything is lost reveal who they truly are. And While You're Thinking About Gifts! While you're thinking about the perfect gifts for your favorite gamers, don't overlook Randall's novella Malecon—a thoughtful, evocative story about identity, reflection, and finding light in the darkness. It's the perfect stocking stuffer for anyone who loves a good narrative arc—and it pairs nicely with a warm drink and the quiet hum of a dying generator. Pick up Malecon today, and remind yourself that even after the end of the world, good stories endure.

What happens when Dungeons & Dragons decides to give psionics another shot? The RPGBOT.Podcast dives headfirst into the Unearthed Arcana Psion Update—an experiment in psychic power, spell mechanics, and a whole lot of questionable design choices. From the disappointing Life Inversion Field to the glorious chaos of Psychic Scream, the crew breaks down what works, what doesn't, and what might just melt your brain. Join the RPGBOT Patreon Want to listen live as the RPGBOT.Podcast records new Masterclass episodes with tabletop legends like Keith Amman? Join the RPGBOT Patreon and get behind-the-scenes access to discussions, early content drops, and the chance to ask questions during live tapings. Patreon supporters help shape the future of RPGBOT's deep dives into D&D, Pathfinder, and other TTRPG systems. Show Notes In this second half of the RPGBOT.Podcast review of Wizards of the Coast's Unearthed Arcana Psion Update, the hosts dissect the expanded spell list and the mechanics that define the psionic experience. The conversation begins with casual banter—complete with birthday wishes for Randall's mom—before diving deep into D&D's psychic frontier. Each spell gets the RPGBOT treatment, with careful attention to balance, design, and playability. The hosts critique heavy hitters like Abidalzim's Horrid Wilting, explore new mechanics in Bleeding Darkness and Ectoplasmic Trail, and question whether Ego Whip deserves a spot in anyone's spellbook. They also highlight bright spots like Enemies Abound and Intellect Fortress, praising their clarity and efficiency. The discussion doesn't shy away from tough critiques—Life Inversion Field and Life Siphon both fall flat, while the nerf to Mental Prison earns collective groans. Yet, redemption arrives in the form of Psionic Blast and Psychic Scream, which the hosts hail as excellent examples of balanced, high-impact design. Along the way, they examine how intelligence saving throws affect game balance, the evolution of psionics in D&D 5e, and the potential for homebrew fixes. Whether you're a dungeon master looking to integrate psionics or a player hunting for the next big spell combo, this episode offers insight, humor, and deep-cut analysis that only RPGBOT can deliver. Key Takeaways Abidalzim's Horrid Wilting remains underwhelming, suffering from outdated mechanics. Bleeding Darkness and Ectoplasmic Trail raise confusion about their effects and visuals. Ego Whip is compared to Silvery Barbs but feels weaker in execution. Enemies Abound and Intellect Fortress stand out as clear, effective designs. Life Inversion Field and Life Siphon fail to live up to their thematic potential. Mental Prison has been toned down, losing much of its utility. Psionic Blast and Psychic Scream emerge as the strongest new spells. Rolotham's Psychic Lance remains a problematic favorite for DMs. Healing spells in combat continue to suffer from low efficiency. Intelligence saving throws risk skewing spell balance toward niche builds. Telekinetic Crush introduces a new dynamic for psychic damage dealers. The hosts explore spell synergy and suggest tweaks to improve design consistency across psionic abilities. Buy Keith Amman's New Book! Before you wrap your mind around psionics, grab something that's guaranteed to sharpen your tactical instincts—Keith Amman's new book, Making Enemies. It's the perfect gift for DMs, tacticians, and anyone who loves the art of monster strategy. Order it now and surprise your gamer friends this Christmas with the best tool a Game Master can have. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

When you stare too long into the darkness, sometimes the darkness stares back—and then asks about your dice pool. In this episode, the RPGBOT.Podcast team sits down to answer your burning questions about Hunter: The Reckoning, exploring the mechanics, the danger system, and how desperation turns ordinary people into extraordinary survivors in the World of Darkness. Listen to More “How to Play” Episodes If you're enjoying our dive into Hunter: The Reckoning, don't forget that the RPGBOT.Podcast has a full library of “How to Play” episodes. From character creation deep dives to storytelling techniques, our series covers everything you need to master the rules and refine your table craft across dozens of RPG systems. Check them out wherever you get your podcasts or at RPGBOT.net. In this episode, the RPGBOT.Podcast team returns to the streets of the World of Darkness to tackle your questions about Hunter: The Reckoning 5th Edition. We explore the tension-filled systems that make this RPG shine—how desperation and danger drive character decisions, how touchstones shape humanity, and how advancement challenges players to think beyond combat. Whether you're a seasoned storyteller or a new recruit in the Vigil, this conversation breaks down how to make every session more immersive, terrifying, and narratively rich. From balancing narrative structure and GM adaptability to handling willpower, character death, and supernatural threats, the hosts share insights from their own gameplay experiences. The discussion emphasizes how the game rewards creative problem-solving, highlights the cost of recklessness, and reminds us that survival in the World of Darkness is never guaranteed—but the story is always worth telling. Key Takeaways Comfort and Familiarity: Players familiar with World of Darkness mechanics will find Hunter: The Reckoning intuitive and adaptable. Character Creation Depth: Builds are diverse, allowing players to create unique characters tied to strong personal motivations. Strategic Gameplay: The system encourages planning, investigation, and social maneuvering over brute force. Desperation and Danger: These twin systems heighten tension, push risk-taking, and shape the tone of each session. Touchstones Matter: These connections to humanity define character motivation and are key to long-term survival. Advancement and Pacing: Growth is deliberate, rewarding sustained engagement and narrative reflection. Narrative Engagement: Player investment in the story directly affects the tone and momentum of play. Recklessness as a Theme: The system tempts players toward dangerous choices, reinforcing the tone of moral decay and survival. Party Synergy: Character variety encourages complementary roles and interdependent strategies. Storytelling is Core: The emotional and thematic narrative remains the heart of any World of Darkness game. Join the RPGBOT Patreon If you want to listen live as we record episodes of the RPGBOT.Podcast—complete with unfiltered insights, in-jokes, and behind-the-scenes discussion—join the RPGBOT.Patreon. Patrons can tune in every Sunday and Tuesday to hear episodes as they're recorded, interact with the hosts, and become part of the creative process. Support the show, help us grow, and experience the RPGBOT.Podcast in real time. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

You know that moment when your players say, “We want to be the bad guys”? Yeah, this is the episode where we let them. Pull up your black cloaks, pour a glass of something red (preferably not from the paladin), and join us as we wander into the mists of the Domains of Dread—where even your dice fear to roll. Spooktober Returns! It's Spooktober on the RPGBOT.Podcast, and the shadows are thick with story hooks! Whether you're brewing up your own Ravenloft horror campaign or just love watching your players question their morality, we've got the perfect tricks and treats for your tabletop this season. Catch all Spooktober episodes wherever you listen to podcasts, and be sure to leave us a review—if you dare. Show Notes In this chilling episode of the RPGBOT.Podcast, the hosts descend into the Domains of Dread, exploring what it takes to create a Dungeons & Dragons campaign centered on irredeemably evil characters. From the tortured moors of Ravenloft to homebrewed horror realms, they discuss how to balance story tension, sustain player engagement, and manage moral complexity in games that venture beyond good and evil. Topics include: Campaign Design for Evil Characters – Building motivation and narrative cohesion for villainous parties without descending into chaos. Moral Ambiguity in RPGs – Turning “evil” from caricature into compelling character arcs. The Art of Gothic Horror – Using atmosphere, pacing, and dread to make fear part of the gameplay loop. Domains of Dread in 5e – Exploring Ravenloft, the Darklords, and what makes each domain a reflection of its master's sin. Fear and Power Dynamics – Leveraging fear mechanics and temptation systems to reinforce the campaign's tone. Session Zero for Evil Campaigns – Establishing safety tools and boundaries before diving into depravity. The discussion blends humor, horror, and hard-earned DM wisdom—making this an essential listen for anyone who's ever wondered what would happen if their party actually joined Strahd's HR department. Key Takeaways Evil Doesn't Mean Chaotic – The most compelling villains have goals, loyalties, and internal logic; chaos for chaos' sake burns out fast. Atmosphere Is a Mechanic – In horror RPGs, tone-setting is as crucial as initiative rolls. Lighting, music, and description carry mechanical weight. Safety Tools Are Sacred – Lines and veils aren't optional—they're essential in games exploring darkness and corruption. The World Reflects the Villains – Domains of Dread are metaphors in motion; the land mirrors its Darklord's sins and failures. Power Has a Cost – The higher your characters climb, the closer they draw to their own damnation. Let Players Build the Horror – Player backstories, vices, and obsessions fuel the dread better than any monster stat block. Evil Campaigns Need Boundaries – Trust, tone, and transparency keep the horror immersive, not harmful. Visit the Domains of the Living If this episode sent a chill down your spine (and it should have), then do something warm: visit RPGBOT.net for guides, tools, and advice to make your next horror campaign unforgettable. And when you're done weaving nightmares, tell your friends about the RPGBOT.Podcast—because nothing spreads fear like word of mouth. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati

Somewhere between the high deserts of New Mexico and the psychic wastelands of Unearthed Arcana, the RPGBOT crew discovered two great truths: Albuquerque has better tacos than Los Angeles, and psionics might finally make sense in Dungeons & Dragons. We know some of you thought the Psion episode was lost forever (vanished into the Astral Plane or eaten by a mind flayer), but good news! The missing RPGBOT.Podcast episode on the Psion Unearthed Arcana has been recovered and is now live on your favorite podcatcher. Catch up and join the conversation before your DM rewrites the subclass again. Show Notes In this episode, the RPGBOT.Podcast team takes a psychic deep dive into the latest Unearthed Arcana update to the Psion class for Dungeons & Dragons. Between discussions of New Mexico's high desert climate, Albuquerque's local cuisine, and Taos skiing, the crew explores how psionics, multiclassing, and new subclass mechanics are reshaping D&D's design space. Listeners will hear insights on how Wizards of the Coast reworked the Scion (now Psion) class, making psionic energy and subclass features more flexible and accessible. From the Metamorph's Fleshweaver feature to the Psychonetic's telekinesis and the Telepath's support abilities, the team analyzes gameplay impact, balance, and flavor. The discussion also touches on the rebalancing of level 20 features, improvements to psionic spellcasting, and how multiclassing interacts with hit dice mechanics. As always, the hosts bring humor, personal stories, and some surprising local insight from their rediscovery of Albuquerque's food culture—because apparently, “better tacos” is a universal truth worth multiclassing for. Key Takeaways Unearthed Arcana brings a refined Psion to D&D, improving class balance, subclass diversity, and psionic flavor. Psionic energy mechanics now scale smoothly across levels and subclass paths. The Metamorph subclass gains major survivability boosts with its Fleshweaver feature. The Psychonetic subclass emphasizes mobility, telekinesis, and damage versatility. The Telepath subclass leans into party support, battlefield control, and communication. Level 20 features expand psionic dice and late-game impact without overwhelming balance. Multiclassing with Psion no longer punishes hit dice mechanics, making hybrid builds more viable. New Mexico's food culture, from Albuquerque green chile to Taos tacos, inspires reflection on community and quality—much like balanced game design. Listener engagement continues to be key: reviews and ratings help keep RPGBOT's brainwaves strong. Wizards of the Coast's open development process hints at more innovative subclasses and psionic expansions ahead. Visit the Land of Enchantment If this episode left your mind buzzing like a psychic storm, channel that energy into a trip to the beautiful state of New Mexico. Explore the ski slopes of Taos, savor Albuquerque's legendary tacos, and discover why the Land of Enchantment is the perfect place to rest, recharge, and maybe even roll a few dice under the desert stars. We invite the State of New Mexico to sponsor the RPGBOT.Podcast and help us share the Land of Enchantment's stunning landscapes, vibrant food culture, and adventurous spirit with tabletop gamers around the world. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati