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Welcome to Dev Game Club, where this week we catch up on our mail bag and tackle a ton of different topics. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: catching up on the mail bag, kind words, jumping down onto back of a Chardalyn Dragon, the most important bowling bowl in the universe, frames for playing games, when are you playing the game, going deep on a game and joining its community, moments of discovery, reflections on the 'cast, how we approach our play, what you miss when you play and what you look up later, communities around game, responsive move sets, where you put your investment in development, learning the move sets, invading and being invaded, having a manager, getting way deeper into the game, the stress levels of the game, adventure mode, the Very Pouty Bard, the stress levels of this game, sunk cost fallacy, the weight of continuing a game, expecting not to get too deep in the game. Games, people, and influences mentioned or discussed: Dwarf Fortress, Kodie Martin, Super Mario 64, John Romero, Vampire: The Masquerade, Brian Mitsoda, Collin "The Shots" James Tiberius Tsougas, Diablo, EverQuest, PlayStation, David Brevik, Dungeons & Dragons, Troy Mashburn, 343 Industries, Brian Taylor, Alien, Final Fantasy IX, Nier: Automata, OliverUV, Jason Grinblat, Freehold Games, Boatmurdered, Dark Souls, Kruggsmash, Tarn and Zach Adams, Eve Online, Frog Fractions, Brenda Romero, Train (board game), Sea of Thieves, Valheim, Roll20, Johnny "Pockets" Grattan, Minecraft, Legend of Zelda, Jeff Cannata, World of Warcraft, The Dungeon Run, LucasArts, Game Theory Group, Harley Baldwin White-Wiedow, The Walking Dead, Videogame Atlas: Mapping Interactive Worlds, Assassin's Creed, Luke Caspar Pearson, Sandra Youkhana, Keza MacDonald, Jason Killingsworth, YOU DIED, Michael Justice, FROM Software, Namco Bandai, Skyrim, Jeffool, Artimage, X-COM, Pong, Kingdom Hearts, Demons's Souls, Civilization, Magic: The Gathering, Flight of the Conchords, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: New game series! Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @timlongojr and @devgameclub DevGameClub@gmail.com
Tarn and his brother Zach are the brains behind Dwarf Fortress and the community that rose around it.Dr. Tarn Adams received a math PhD, but left his post-doc because he was too busy making games. A bug created the statue Planepacked, a massive structure that contained the entire history of the world as well as 73 copies of the statue itself.Many people, including one of our hosts, found out about Dwarf Fortress through a Let's Play session in a fortress called Boatmurdered. If you want a more human readable version of Dwarf Fortress, you can wishlist it on Steam or use one of the Lazy Newb packs.
Tarn and his brother Zach are the brains behind Dwarf Fortress and the community that rose around it.Dr. Tarn Adams received a math PhD, but left his post-doc because he was too busy making games. A bug created the statue Planepacked, a massive structure that contained the entire history of the world as well as 73 copies of the statue itself.Many people, including one of our hosts, found out about Dwarf Fortress through a Let's Play session in a fortress called Boatmurdered. If you want a more human readable version of Dwarf Fortress, you can wishlist it on Steam or use one of the Lazy Newb packs.
We keep laughing until we completely break down. Explicit. -The Voice before the Void Choice Bits from “Boatmurdered” Evilslug, TouretteDog, mariguana, Keyboard Fox, Locus, and StarkRavingMad Let's Play Succession Game: Dwarf Fortress (Slaves to Armok: God of Blood Chapter II: … Continue reading →
Character Creation and Evolution. With the launch of Fallout 4, it's the perfect time to discuss characters and character creation. Ben, Zack, and Chris have plenty to say about character builds, from Fallout to Skyrim to Mass Effect, and the ways that a narrative can influence a player's character creation experience. After that, we bring tabletop games into focus, and the ways a character can grow and expand and change as time passes, and as they live through new experiences. Then Chris brings up Dwarf Fortress, and all bets are completely off -- you'll have to listen in for yourself! Discussed today: Dwarf Fortress, Bay 12 Games http://www.bay12games.com/dwarves/ Boatmurdered, a Dwarf Fortress Letâ??s Play http://lparchive.org/Dwarf-Fortress-Boatmurdered/Introduction/ Hosts Ben Lee Chris Loe Zack McQueen Editor / Producer Ben Lee Executive Producers Mike Fatum Jarys Maragopoulos Logo Design Sarah Wiener (sarahwiener-art.com) Theme "Crunk Knight", Kevin MacLeod (incompetech.com) For more podcasts, videos, news, and assorted geekery, check out aceofgeeks.net!
Jon and Adam chat about the finer things in life. Wrassling, video games, news, internet conspiracies, justice, and we delve deeper into the sordid tale of the once mighty fortress of Boatmurdered. Don't Pull the Lever dwarf fortress,don't pull the lever, John cena, WWE,boatmurdered,levers,zoe quinn,internet,conspiracies,video games,nintendo,3ds,wii u,
Jon and Adam talk bout vid games. Adam's new addiction, WWE news, and everything from Satanic monuments to band hazing, and the mysterious case of the Jewoobs. Jewoobs,John Cena,World of Warcraft,video games,Cesaro,Brock Lesnar,Satan,Boatmurdered,devil,Oklahoma,monument,kickstarter,Night Trap
Adam and Jon talk about Guardians of the Galaxy, WWE (Adam's new addiction), video gaming news (EA Access, Playstation Plus august titles, hatoful boyfriend). And quite a bit more. We also begin the epic tale that is the sad story of boatmurdered. Enjoy.... or Coldsteel the Hedgheg will mirder u! Treatxactly! Guardians of the Galaxy,Chris Pratt,Zoe Saldana,Dave Bautista,Vin Diesel,Bradley Cooper,EA,WWE,John Cena,hatoful boyfriend,boatmurdered,dwarf fortress,forboding elephants,hedgeheg