Podcast appearances and mentions of John Romero

American video game designer

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John Romero

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Best podcasts about John Romero

Latest podcast episodes about John Romero

Pixel Perfect Videojuegos
E107 - GTA 6, Claire Obscur Expedition 33, Doom Dark Ages, Elden Ring Tarnished Edition, Gears of War Reloaded,

Pixel Perfect Videojuegos

Play Episode Listen Later May 7, 2025 158:22


Pixel Perfect Videojuegos, el programa de radio de ninguna radio, presenta el episodio 107 (07/05/2025). ¡Estamos en YouTube (@elpixelpodcast), TikTok, Spotify y Patreon (audio en 320kbps antes que nadie)! Agradecemos a nuestra pedazo de comunidad y damos la bienvenida a los nuevos patreons Carlos García Grancha y Pablo Fernández Cano. ¡Suscríbete y activa la campanita!Este podcast es muy especial, ya que contamos con un invitado de lujo: Raffa Valencia de Rejugando Podcast, con el que hablamos de su historia en el mundo de los videojuegos, y además, nos ayuda a repasar las noticias de actualidad.En Lo Más Fresco arrancamos con la noticia que ha dejado a medio mundo en shock: GTA 6 se retrasa a mayo de 2026. Rockstar prioriza la calidad sobre las prisas, pero el dolor es real. Eso sí, tras darnos un azotito de realidad, también nos da un regalito: compartimos y comentamos el segundo tráiler, capturado en PS5, donde se muestra un Vice City hiperdetallado con Jason y Lucia, NPCs con IA revolucionaria y un humor más ácido que nunca. ¿Lo mejor? Un mundo abierto sin pantallas de carga y parodias de redes sociales que prometen memes eternos. Eso sí: a saber qué precio lo sacan, y la espera hasta 2026 han dejado a la comunidad dividida entre la paciencia y la desesperación.Por otro lado, en Made in Japan viajamos a Retro Barna junto a Raffa Valencia que ha sido parte activa del evento. En Retro Barna se han reunido a leyendas como John Romero, uno de los creadores de Doom. También había zonas para probar clásicos de la época del 8086, Spectrum, Amstrad, e incluso torneos de Street Fighter 6 y hasta un karaoke temático, el ambiente fue una mezcla de nostalgia y locura. Para ello, también han colaborado gente como José Luis Sanz de Hecon con Pixels, Daniel Quesada de Hobby Consolas, Andreu de RM30, y Xavi de Ms-Dos Club.Como siempre, noticias de toda la actualidad: La industria vuelve a sorprendernos con Xbox subiendo precios de consolas y mandos (Series X a 600€), una jugada criticada tras caer sus ventas un 45%. Pero no todo es oscuridad: Clair Obscur: Expedition 33 brilla como el juego revelación del año (9.2 en Metacritic) y llega a Game Pass junto a Doom: The Dark Ages. Mientras, Gears of War Reloaded pierde su exclusividad y aterriza en PS5, y una filtración revela la ASUS ROG Ally "Xbox Edition", una portátil con Windows 11 y botón dedicado para Game Pass. En Switch 2, Elden Ring: Tarnished Edition confirma nuevas clases exclusivas, y muchas noticias más.Y para terminar, en Quemando Controles Raffa nos comparte exclusivas, como que ha podido jugar al nuevo Doom mientras que Nacho ya ha acabado con Kingdom Come Deliverance 2, ¡épico!, mientras Dani revive el terror de Resident Evil 7 y la velocidad de Mirror's Edge. Como siempre, cerramos leyendo vuestros comentarios y reaccionando en directo. ¡Gracias a los patreons, y a nuestra comunidad, y a todos los que hacéis posible este programa! Nos vemos en el episodio 108.Músicas: eFootball, Cyberpunk 207, Comix Zone, FIFA 21, Panzer Dragoon, Donkey Kong Country

Rejugando
Rejugando Todo sobre RetroBarcelona 2025

Rejugando

Play Episode Listen Later Apr 4, 2025 108:53


Entrevistamos a Carles Garcia, director de la RetroBarcelona para hablar de videojuegos y contar todos los eventos que tendrán lugar en La Farga de L'Hospitalet los dias 3 y 4 de Mayo. John Romero, creador de Doom, Guillem Caballé de Game40, Elesky, Tiavioli, Arcades con Mikado Center y Arcade Planet...DIRECTO DE REJUGANDO y mucho más. Entérate de todo Escucha el episodio completo en la app de iVoox, o descubre todo el catálogo de iVoox Originals

All Good Things with Jason Nash
Jason Looks at His Finances w/ Toddy Smith

All Good Things with Jason Nash

Play Episode Listen Later Mar 10, 2025 47:19


Join us today on the All Good Things podcast as Jason and Todd welcome  finance expert John Romero to look at Jason's finances and try and come up with some creative ways to fix them. Plus, what to do if you're credit card date, the way life insurance can actually make you money and how you can buy a G-Wagon and write it off. Check out my other podcast with my wife"The Smartest Girl in the World" https://open.spotify.com/show/68UKSGm1pBbHQddApB51eb Learn more about your ad choices. Visit podcastchoices.com/adchoices

The Fourth Curtain
Best of 2024

The Fourth Curtain

Play Episode Listen Later Feb 20, 2025 104:49 Transcription Available


In this week's episode we recap some of the best moments from Season 2, with John Romero on hits and misses, how Peter Molyneux makes a game, Ed Fries on Xbox's Valentines Day massacre, Warren Spector on how playstyle is everything and much more! 

FM4 Spielkultur
#149: Das Problem mit EA

FM4 Spielkultur

Play Episode Listen Later Feb 13, 2025 59:50


Warum hat der Games-Konzern EA seit Jahrzehnten so einen schlechten Ruf? Rainer Sigl und Robert Glashüttner führen einige Gründe dafür an. Anlass dafür ist die vermeintlich schlechte Performance von "Dragon Age: The Veilguard" sowie die vermurkste Neuauflage der ersten beiden Teile von "The Sims", die vor kurzem erschienen ist. Außerdem gibt es aktuelle Empfehlungen, und zwar zu "Blue Prince" (Demo), "Hole" und "The Stone of Madness". Auch mit dabei: eine Analyse zu toxischen Emotes und ein Hinweis auf die jüngste FM4 Spielekammerl-Show, wo es einen großartigen Pixel-Art-Workshop zu sehen gibt. (Folge #149) Sendungshinweis: FM4 Game Podcast, 13. Februar 2025, 0-1 Uhr.Links:- Blue Prince: store.steampowered.com/app/1569580/Blue_Prince/- Hole: store.steampowered.com/app/2971610/HOLE/- The Stone of Madness: fm4.orf.at- Interview mit John Romero: youtube.com/watch?v=sBOMxyuyQeQ- FM4 Spielekammerl-Show, Pixel-Art-Special: twitch.tv/videos/237955833

Xbox Expansion Pass
XEP Interview: John Romero on Doom, Doom: The Dark Ages, and Doom's Legacy

Xbox Expansion Pass

Play Episode Listen Later Jan 24, 2025 77:30


#Doom #JohnRomero #doomthedarkages Luke Lohr sits down with John Romero to discuss the legacy of Doom from the early days through to Doom: The Dark Ages. Romero sheds light on his career, his thoughts on the gaming industry, subscription services, and game development. Support XEP: https://www.patreon.com/XboxExpansionPass XEP Merch: https://wren-works.myshopify.com/collections/xbox-expansion-pass-merch The Xbox Expansion Pass (XEP) is a podcast dedicated to interpreting the goings on in the world of video games and analyzing how they impact the Xbox ecosystem. Luke Lohr and Captain Logun discuss various topics throughout the industry. The guests on the show are meant to help gamers expand their knowledge of the gaming industry. Blue Sky: @InsipidGhost | Threads: @InsipidGhost Contact: InsipidGhost@gmail.com Blue Sky: @CaptLogun | Threads: @Capt_Logun Keelhauled: A Sea of Thieves Podcast Please consider leaving a review on iTunes or Spotify. It is the best way to support the show. Thank you!

Dev Game Club
DGC Ep 417: Mailbag!

Dev Game Club

Play Episode Listen Later Jan 22, 2025 78:52


Welcome to Dev Game Club, where this week we are catching up on our mailbag! Let's face it, it's mostly about Minecraft, though we spend a lot of time on video game preservation. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Issues covered: the manananggal, Defeating Games for Charity, ownership of work materials, Tim's notes on the Discord Game Club interview with Phil Salvador, our own games disappearing, the value of libraries, preserving all games, copyright lawyers, the tension between corporations and preservationists, protecting children online, defending your kids, engaging with your kids over games, external references, limits on exploration interest, Tim and Brett disagree about whether Minecraft devs relied on the existence of a wiki, older version availability in Minecraft Java Edition, speedrunning Minecraft, modding and Minecraft, YouTube and Minecraft trajectories, Lego Fortnite's means of directing you, limited building or building towards story purposes, curbing anxiety, dating the Balrog.  Games, people, and influences mentioned or discussed: Dungeons & Dragons, Dark Matters/X-Files, Minecraft, CalamityNolan, Video Game History Foundation, KyleAndError, Hollow Knight, Kaeon, DuckTales, Trespasser, Tower Song, Pikmin, N0isses, Rocksmith, Robotspacer, Enchanted Scepters, Mystery House, Artimage, Jedi Starfighter, Katamari Damacy, BioStats, Phil Salvador, Midway/Bally, Nosferatu (1922/2024), Prince of Persia, Warcraft, The Sims, Tony Rowe, Microsoft, Bill Roper, Wil Wright, John Romero, Leo Tolstoy, Socrates, Frank Cifaldi, Nintendo, Tim Schafer, Double Fine, Devin Kelly-Sneed (P2 programmer), Joe Lieberman, Hillary Clinton, Joe Biden, Mickey Mouse/Disney, mysterydip, Roblox, Lego Fortnite, Just Dance, Ubisoft, Club Penguin, Luke Theriault, LostLake, Dwarf Fortress, Raymond, Mojang, Factorio, Satisfactory, Father Beast, Skyrim, Ben from Iowa, Dragon Quest Builders, The Lord of the Rings Return to Moria, The Long Dark, Pacific Drive, Valheim, Final Fantasy VI, Epic Games, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Our next game (whatever that may be) Defeating Games for Charity Twitch: timlongojr Discord DevGameClub@gmail.com

Gamereactor TV - English
John Romero comments on the viral version of Doom running on a pregnancy stick

Gamereactor TV - English

Play Episode Listen Later Nov 22, 2024 0:16


Gamereactor TV - Italiano
John Romero comments on the viral version of Doom running on a pregnancy stick

Gamereactor TV - Italiano

Play Episode Listen Later Nov 22, 2024 0:16


Gamereactor TV - Norge
John Romero comments on the viral version of Doom running on a pregnancy stick

Gamereactor TV - Norge

Play Episode Listen Later Nov 22, 2024 0:16


Gamereactor TV - Español
John Romero comments on the viral version of Doom running on a pregnancy stick

Gamereactor TV - Español

Play Episode Listen Later Nov 22, 2024 0:16


Gamereactor TV - Inglês
John Romero comments on the viral version of Doom running on a pregnancy stick

Gamereactor TV - Inglês

Play Episode Listen Later Nov 22, 2024 0:16


Gamereactor TV - English
Don't expect John Romero's new FPS for a few years

Gamereactor TV - English

Play Episode Listen Later Nov 21, 2024 0:16


Gamereactor TV - Italiano
Don't expect John Romero's new FPS for a few years

Gamereactor TV - Italiano

Play Episode Listen Later Nov 21, 2024 0:16


Gamereactor TV - Norge
Don't expect John Romero's new FPS for a few years

Gamereactor TV - Norge

Play Episode Listen Later Nov 21, 2024 0:16


Gamereactor TV - Español
Don't expect John Romero's new FPS for a few years

Gamereactor TV - Español

Play Episode Listen Later Nov 21, 2024 0:16


Gamereactor TV - Inglês
Don't expect John Romero's new FPS for a few years

Gamereactor TV - Inglês

Play Episode Listen Later Nov 21, 2024 0:16


Gamereactor TV - English
A Doom Guy under a hellish wind - John Romero DevGAMM Interview

Gamereactor TV - English

Play Episode Listen Later Nov 19, 2024 10:03


Gamereactor TV - Norge
A Doom Guy under a hellish wind - John Romero DevGAMM Interview

Gamereactor TV - Norge

Play Episode Listen Later Nov 19, 2024 10:03


Gamereactor TV - Italiano
A Doom Guy under a hellish wind - John Romero DevGAMM Interview

Gamereactor TV - Italiano

Play Episode Listen Later Nov 19, 2024 10:03


Gamereactor TV - Español
A Doom Guy under a hellish wind - John Romero DevGAMM Interview

Gamereactor TV - Español

Play Episode Listen Later Nov 19, 2024 10:03


Gamereactor TV - Inglês
A Doom Guy under a hellish wind - John Romero DevGAMM Interview

Gamereactor TV - Inglês

Play Episode Listen Later Nov 19, 2024 10:03


Engineering Kiosk
#146 Warum ist Doom so faszinierend für die Software-Entwicklung?

Engineering Kiosk

Play Episode Listen Later Oct 22, 2024 58:22


Doom - Das Spiel und warum es ein Engineering Meisterwerk istDas Spiel Doom beschäftigt viele Software-Entwickler*innen auch noch 31 Jahren nach seiner Veröffentlichung im Jahre 1993. Die Frage “Can it run Doom?” ist allgegenwärtig. Es ist eine Art Sport geworden, das Spiel auf jede Art von Device zu portieren. Doom läuft inzwischen auf einem John Deere Trecker, einem Satelliten und einem digitalen Schwangerschaftstest.Doch was macht dieses Spiel so interessant?Warum wird genau dieses Spiel für die Portierung genutzt?Welche bahnbrechenden Implementierungsdetails haben John Carmack, John Romero und das Team verbaut?Das war meine Ausgangsfrage. Das Resultat? Ein tiefes Loch voller Wow und WTF-Momente. Und diese Podcast-Episode. Es geht um Zufallszahlengeneratoren, Grafik-Engines, Doom-Fun-Facts, Doom Forks und wie du deinen eigenen Doom-Port erstellen kannst.Bonus: Ist es eine Herausforderung ein Device zu finden, das Doom nicht laufen lassen kann?Das schnelle Feedback zur Episode:

The Fourth Curtain
Warren Spector Gets the Keys to the Kingdom

The Fourth Curtain

Play Episode Listen Later Sep 26, 2024 89:23 Transcription Available


Our guest Warren Spector is the creative producer behind vastly influential games like Ultima Underworld, System Shock, Deus Ex and many others. Now working on (working title) Argos, he joins us to talk about the birth of the immersive sim, having amazing mentors and ways to start a game, this week!The conversation dives deep into Warren's career, discussing his design philosophy around player agency and choice, the history behind some of the most influential immersive sim games, and his experiences working at companies like Origin Systems, Ion Storm, and Disney. Warren shares behind-the-scenes stories about the development of Deus Ex, his transition from tabletop gaming to video games, and his collaborations with industry legends like Doug Church and John Romero. The episode also touches on Warren's current work with OtherSide Entertainment and his ambitious, upcoming project, Argos.Timestamped Highlights:[00:01:00] Warren discusses his design philosophy: player choice and agency.[00:02:30] Alex recalls working with Warren at Junction Point on Epic Mickey.[00:03:50] Aaron shares a humorous story about flubbing an interview with Warren during his early career.[00:10:00] Warren talks about his early work with TSR and Steve Jackson Games in the tabletop space.[00:12:00] Working on System Shock and the role of Looking Glass Studios.[00:18:00] Warren's transition from tabletop to video games and his early days at Origin Systems.[00:20:00] The creative process behind Deus Ex and Warren's work with Ion Storm.[00:24:00] Story of how John Romero offered Warren creative freedom at Ion Storm to make Deus Ex.[00:31:00] Warren shares his love for board games and his extensive library of books and car magazines.[00:39:00] Growing up in New York and his passion for film, leading to his career shift.[00:46:00] Warren's first exposure to Dungeons & Dragons in 1978, which profoundly influenced his game design philosophy.[00:53:00] His critique of games that lack meaningful player choice and why he strives to offer alternative solutions in his games.[01:00:00] A sneak peek into his new project at OtherSide Entertainment, Argos, though much remains under wraps.[01:05:00] Discussion about working with Disney and the creative challenges of designing Epic Mickey.[01:09:00] Alex and Warren reflect on their experiences working within Disney and the corporate dynamics.This episode is packed with gems on game design, industry insights, and entertaining stories from one of gaming's most celebrated designers.Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainEdited and mastered at https://noise-floor.comFeaturing the music track Liberation by 505

Scene World – The C64 NTSC/PAL Disk Magazine – Podcast
Ep. #199 - The Doom Guy Book with John Romero

Scene World – The C64 NTSC/PAL Disk Magazine – Podcast

Play Episode Listen Later Sep 24, 2024


This is a huge one! We are very proud and happy to welcome the one and only John Romero - the co-creator of Doom! In this episode of our podcast he is talking about his long-awaited autobiography 'Doom Guy: Life in First Person'. Tune in for gaming's original rock star! The interview section starts at minute 31:17 Enjoy!

iGaming Daily
Ep 354: Path to Lisbon - An iGaming creative exploration, with John Romero

iGaming Daily

Play Episode Listen Later Sep 23, 2024 25:19


Step into a keynote experience like no other in the final Path to Lisbon episode of iGaming Daily! As SBC Summit opens its doors this week, with many iGaming delegates traveling the Lisbon, iGaming Daily, sponsored by Optimove, thought the final episode should reflect on some of the highest profile guests. This comes no further than in the gaming world at the recent CasinoBeats Summit, where award winning game programmer and creator of DOOM, John Romero, held a creative exploration to transcend industries to offer a fresh perspective, weaving groundbreaking experiences from the past into a future where innovation knows no boundaries.To found out more about SBC Summit and to register for the event, click on the following link: - https://sbcevents.com/sbc-summit/Remember to check out Optimove at https://hubs.la/Q02gLC5L0 or go to Optimove.com/sbc to get your first month free when buying the industry's leading customer-loyalty service.

Rise and Play Podcast
135. Building Game Conferences With Love At DevGAMM

Rise and Play Podcast

Play Episode Listen Later Sep 17, 2024 40:31


⭐️ Exclusive partnership promotion: Get DevGAMM tickets 15% off with the promo code: devgamm15 ⭐️In this episode, Sophie welcomes Maria Chyrvona, the CEO of DevGAMM, to discuss the evolution of the gaming conference since its inception in Ukraine in 2008. They dive into the personal and professional experiences that shaped DevGAMM, including navigating the challenges of COVID-19 and the war in Ukraine. Maria shares insights into the organization of events, their business model, and the unique values that make DevGAMM's events feel like a community and personalized experience. Don't miss out on the upcoming DevGAMM Lisbon event on November 14-15, notable speakers including John Romero, and an exciting indie developer contest with cash prizes of $100,000! For more info, check the DevGAMM Awards 2024 info and how to submit your game.00:37 Guest Introduction: Maria from DevGAMM01:49 The Origins of DevGAMM07:59 Challenges and Resilience During the War In Ukraine17:26 Business Model and Event Organization24:42 Creating a Unique And Personalized Event Experience37:28 Upcoming DevGAMM Lisbon Event in November and Indie Game Awards Prize. Get event tickets 15% off with the promo code: devgamm15 44:20 Conclusion and Final Thoughts⭐️ Exclusive partnership promotion: Get DevGAMM tickets 15% off with the promo code: devgamm15 ⭐️Thanks for reading Rise and Play! Subscribe for free to receive new posts and support my work. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit riseandplay.substack.com

Tuned In
Field Report: 1300HP AWD EV | How To Tune An Electric Car with AEM.

Tuned In

Play Episode Listen Later Aug 20, 2024 15:24


What considerations go into tuning a 1300HP EV such as the Palatov D2EV?Use ‘PODCAST75' for $75 off your first HPA course here: https://hpcdmy.co/hpa-tuned-inWhile electric vehicles (EV's) have long been touted as the future of the performance world for a long time by many, the reality is between the costs, lack of aftermarket support and products that are not suited to motorsports have kept us waiting.Thanks to the likes of Cascadia Motion, AEM Performance Electronics and their team including John Romero, aftermarket control for EV applications is gaining traction and in this interview from PRI we dive into some of the equipment required, what the main considerations are for an EV tuning compared to internal combustion engine (ICE) applications for motorsport.Topics covered include the uniquely EV issues such as battery temperature related to output and how cooler isn't actually always better plus interestingly the difference between production line EVs like Teslas or Nissans Leafs and the way they DON'T manage this well. An AEM VCU can be used to give you power where and when you want it for motorsports applications by letting to focus on this aspect, and also even for a street application you will be able to 'tune' for longer battery life too.

Storie di videogame
La storia di Doom Pt. 2 - Appuntamento col fato

Storie di videogame

Play Episode Listen Later Jul 29, 2024 43:55


Con la seconda puntata dedicata alla storia dello sviluppo di Doom, entriamo nel vivo delle vicende di John Romero e John Carmack. Ormai stabilita nel nuovo quartier generale a Mesquite, Texas, id Software si approccia per la prima volta allo sviluppo di un gioco che sente completamente "suo", senza limiti di tempo o imposizioni di altro genere, e fermamente intenzionata a pubblicarsi in maniera totalmente indipendente. La magia scaturita dall'incontro dei due John raggiunge il suo apice, facendo succedere cose incredibili nello spazio di pochi mesi, al punto che per comprendere a fondo l'impatto del loro lavoro occorreranno anni, se non decenni. Allo stesso tempo, l'azienda inevitabilmente matura, e quella che era partita come l'avventura di un gruppo di persone mosse dalle stesse passioni e dalla determinazione nell'avere successo, diventa a tutti gli effetti un business milionario, con le conseguenze del caso. Tutto questo e molto altro nella seconda puntata della storia dello sviluppo di Doom. Se desiderate supportarmi: ko-fi.com/storiedivideogame Telegram @storiedivideogame Instagram @storiedivideogame email: storiedivideogamepodcast@gmail.com Bibliografia e disclaimer: https://medium.com/@storiedivideogamepodcast Learn more about your ad choices. Visit megaphone.fm/adchoices

Dev Game Club
DGC Ep 395: The Sims (part one)

Dev Game Club

Play Episode Listen Later Jul 3, 2024 69:34


Welcome to Dev Game Club, where this week we start a new series on 2000's The Sims. We first set the game in its time, and then turn almost immediately to what happened with our Sims. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: A couple of hours Issues covered: spiders and ant farms, last few episodes, our interview with Michel Ancel, games from 2000, all-time sales by brand, an expansion-pack driven business model, games that don't end, a precedent, building up to simulating people, our memories, jumping in without the manual, following the tutorial, talking about Bob and Betty Newbie, a little shade on the console version, what you learn in the tutorial, getting a job, roleplaying the newbies, being visited by the Goths, an interview with John Romero, another visit from the Goths, Tim diving into level design, making messes, options for reading, promoting experimentation, people eating all over the place, Bob and Betty dividing up labor, Bob the freeloader, the people in your neighborhood, horror movie on the TV, kids running in the streets, Mrs Goth collecting her child, the bed against the wall, building versus micromanaging, finding our own fun, comedy factory, inter-system friction, Maslow's hierarchy of needs, spinning the plates, "some dude got water everywhere," discussing how the pathfinding might work, keeping it clean, our Easter Egg, the Aw Jeez files. Games, people, and influences mentioned or discussed: BioStats, Calamity Nolan, Ben from Iowa, Mark Garcia, Michel Ancel, SW: Starfighter, Final Fantasy IX, Deus Ex, THPS 2, SSX, Perfect Dark, NOLF, Baldur's Gate 2, Vagrant Story, Diablo 2, Banjo-Tooie, Spyro: Year of the Dragon, Majora's Mask, Crazy Taxi, Counter-Strike, Thief II, PlayStation, Pokémon, Tetris, Assassin's Creed, Legos, Minecraft, FIFA, Grand Theft Auto, Call of Duty, Mario, Game Boy, Little Computer People, Seaman, Tamagotchi, Amiga, Atari, David Crane, Rich Gold, Pitfall!, Famicom, Will Wright, Raid on Bungeling Bay, Maxis, EA, Final Fantasy Tactics, Donald Pleasance, SimCity, Dwarf Fortress, John Romero, Spore, Mr Rogers, The Exorcist, George Lucas, Far Cry 2, Abraham Maslow, Dave K, Final Fantasy VI, Kirk Hamilton, Aaron Evers.  Next time: More The Sims! Twitch: timlongojr, Twitter/Threads/Insta: @devgameclub Discord DevGameClub@gmail.com

Storie di videogame
La Storia di Doom - I due John

Storie di videogame

Play Episode Listen Later Jun 17, 2024 39:56


Storie di Videogame è tra i finalisti degli Italian Podcast Awards 2024 nella categoria "Indie - Intrattenimento". Se desiderate contribuire con il vostro voto, potete farlo qui per la categoria premio del pubblico: https://bit.ly/SdVIlPod2024 Non sempre i momenti rivoluzionari sono spettacolari, plateali, anche solo memorabili. Il 20 settembre del 1990 l'industria del videogame è cambiata per sempre, eppure nessuno se n'è accorto, perlomeno non per diversi altri anni. In un angolo sperduto della Louisiana, un programmatore ventitreenne di nome John quel giorno ha avviato un floppy disk e ha deciso che i suoi contenuti erano molto più di un traguardo tecnologico. Eppure la nostra storia comincia molto prima, con due John che per una serie di coincidenze si incontrano e fanno scattare una magia irripetibile, che nulla può fermare. Insieme attraverseranno stati su stati, sfideranno tempeste e tormente di neve, trafugheranno PC di notte, lavoreranno senza sosta, uno per puro amore del codice, l'altro per l'irresistibile voglia di diventare milionario creando videogame leggendari. Questa non è solo la storia dello sviluppo di Doom. È anche, e soprattutto, l'incredibile storia di John Romero e John Carmack. Se desiderate supportarmi: ko-fi.com/storiedivideogame Telegram @storiedivideogame Instagram @storiedivideogame email: storiedivideogamepodcast@gmail.com Bibliografia e disclaimer: https://medium.com/@storiedivideogamepodcast Learn more about your ad choices. Visit megaphone.fm/adchoices

Nick's Nerd News
Episode 317: No longer in 8k

Nick's Nerd News

Play Episode Listen Later Jun 6, 2024 80:07


The GamesIndustry.biz Podcast
GI Microcast | The Not E3 2024 hype season begins

The GamesIndustry.biz Podcast

Play Episode Listen Later Jun 5, 2024 32:49


Welcome to the weekly GI Microcast giving you the latest in video games news. Join James Batchelor and Chris Dring where they give you their take on the biggest stories in video games. Never miss an episode and subscribe to the GI Microcast on all podcasting platforms and YouTube. Join them every Monday for more video games news.  This week, we discuss the annual array of showcases that are filling the void left by E3, starting with last week's State of Play from PlayStation. We discuss the highlights of Sony's presentation, as well as our expectations for the showcases ahead, including Summer Game Fest and Xbox. On the subject of Xbox, we also discuss the confirmation that Call of Duty: Black Ops 6 will be available via Game Pass at launch and why this might be the ultimate litmus test for video game subscriptions. Finally, we discuss the growing trend of screen adaptations for video game properties, with announcements for Amazon Prime Video's Like A Dragon series, Netflix's animated Minecraft show, and two adaptations of John Romero's autobiography Doom Guy. ► Newsletter sign-up - https://www.gamesindustry.biz/newsletters Learn more about your ad choices. Visit megaphone.fm/adchoices

The Free Cheese
The Free Cheese Episode 556: Daikatana

The Free Cheese

Play Episode Listen Later May 6, 2024 66:44


This week on The Free Cheese, we can't leave without our buddy Superfly. After reviewing and ranking Quake and Quake II over the last two seasons of the podcast, we follow it up John Romero's Daikatana. Wielding the titular weapon (as briefly as possible), we travel through time and fight the power before it ends us all.

Rozgrywka
Rozgrywka #294 - Daj Katanę

Rozgrywka

Play Episode Listen Later Mar 29, 2024 213:07


Odcinek w pełnym składzie, a w nim John Romero, Matrix, pierwsze wrażenia z Bearnarda, problem ze Steam i pożegnanie Akiry Toriyamy. GRY: Prince of Persia: The Lost Crown (1:50:27) Alone in the Dark (2:01:12) Outcast - A New Beginning (2:11:35) STAR WARS: Dark Forces Remaster (2:38:49) KULTURKA: Pętla(2:57:54) ZOSTAŃ MECENASEM SZTUKI NA PATRONITE ODCINEK KOMENTUJECIE TUTAJ! Jesteśmy na Spotify! Tu znajdziecie naszego Discorda. Profil facebookowy: Bądź na bieżąco! Grupa facebookowa: Komentuj, hejtuj, śmiej się z nami Chcecie napisać do nas maila? To piszcie tu: kontakt@rozgrywka.online! iTunes: Masz „ejpla”? Znajdziesz nas tutaj Muzyka w tle na podstawie Creative Commons License pochodzi z https://www.bensound.com/ albo z omawianych produkcji. Materiał reklamowy otrzymaliśmy od Ubisoft, GOG.COM, PLAION, Marchsreiter Communications, LucrumGames. Otrzymane pozycje oznaczamy jako materiał reklamowy zgodnie z rekomendacjami UOKiK, ale nie ma to żadnego wpływu na nasze opinie.

Dev Game Club
DGC Ep 383: Homeworld Bonus Interview with Alex Garden

Dev Game Club

Play Episode Listen Later Mar 20, 2024 78:28


Welcome to Dev Game Club, where this week we return to our series on Homeworld with an interview with special guest Alex Garden, who co-founded Relic and directed the title. We talk about the inception of the idea to the implementation difficulties and much more. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Podcast breakdown: 0:52    Interview 1:03:49 Break 1:04:24 Outro Comments Issues covered: the history of our guest, distributing pirated games, the cold intro, testing games, dropping out of high school, selling the company and working for some years, fixing someone else's bugs, the crystal sphere, "Spaghetti Ball," the lightning bolt, focusing on the loss, pulling together the team, a 50000-line demo, starting with multiplayer to demo, demoing for gods, "this has changed how I'll make games," not knowing how to tell stories in space, creating a reference for the ships, believing you can overcome the difficulties, finding your home and knowing you were in the right, the gravity of the situation and losing people, every life being precious, you are not the target audience, making the story and the gameplay the same, lack of dynamic range, one revolution multiple evolution, changing the licensor, ships with fantastic shapes and colors, the main ship and why it has that design, ship scale on LODs, a frequency domain audio engine, doing a lot procedurally, clock radios, joining the rebellion, what sticks with you today, trusting your vision, expectations smashed, the new game gods, trying to make designers rock stars, knowing your collaborators. Games, people, and influences mentioned or discussed: Madden (franchise), Triple Play, The Divide, PlayStation, Impossible Creatures, Warhammer 40K: Dawn of War, Company of Heroes, Nexon, Xbox Live, Zune, Zynga, US Robotics, Distinctive Software, Chris Taylor, Don Mattrick, Omar Sharif On Bridge, Where in the World is Carmen Sandiego, Sega Genesis, Beavis and Butthead, Conceptual Interface Devices, Luke Moloney, Radical Entertainment, Electronic Arts, NASA/JPL, Ptolemy, Battlestar Galactica, Jon Mavor, Greg McMartin, Scott Lynch, Sierra, Valve, Erin Daly, Rob Cunningham, Aaron Kambeitz, Jane Jensen, Rob Lowe, Roberta and Ken Williams, Peter Molyneux, Black & White, Wing Commander, Chris Roberts, Star Citizen, The Breakfast Club, Blizzard, Starcraft, Republic Commando, Games Workshop, Blur Entertainment, Chris Foss, Peter Elson, Monkey Island, Shane Alfreds, Deus Ex, Warren Spector, Harvey Smith, Tim Cain, Fallout, Ion Storm, Ken Levine, Cliff Bleszinski, Killcreek (Stevie Case), John Romero, Hal Barwood, Wil Wright, Tim Schafer, Larry Holland, Gabe Newell, American McGee, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: ??? Twitch: brettdouville or timlongojr, instagram:timlongojr, Twitter: @devgameclub Discord DevGameClub@gmail.com

Hot Button
Episode 108: Suck It Down - The History of Diakatana

Hot Button

Play Episode Listen Later Mar 8, 2024 135:50


This week John Romero is about to make you his bitch as we explore the troubled development and release of one of the largest high profile blunders ever to grace our industry. So join us as we hop back to the optimistic days of the mid 1990s and show you just where this epic sci-fi FPS, created by some of the biggest names in games, went horribly wrong.

Brad & Will Made a Tech Pod.
224: Heavy Metal Twenty-Something Swagger

Brad & Will Made a Tech Pod.

Play Episode Listen Later Mar 3, 2024 82:51


Book club returns this week, now that we've both read id Software founder John Romero's memoir, Doom Guy: Life in First Person. Join us for an extremely nerdy chat about Romero's early days as a teenage Apple II developer learning 6502 assembly, the pre-id team's blistering one-game-a-month output at Softdisk, technical innovations that led to id's most groundbreaking games, the internal strife that ultimately split the company, retrospective thoughts on a very different mid-'90s Doom 3 than the one we got later, and a bunch more.Pick up Doom Guy: https://www.amazon.com/Doom-Guy-Life-First-Person/dp/141975811XRomero's fan mail to Jordan Mechner: https://twitter.com/jmechner/status/1253777950299873283 Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod

Dev Game Club
DGC Ep 379: Another World 

Dev Game Club

Play Episode Listen Later Feb 14, 2024 71:11


Welcome to Dev Game Club, where this week we begin a little miniseries of games which heavily feature rotoscoping and different ways in which that technology is used, starting with Another World (1991). We set the game in its time, talk about rotoscoping, and discuss a lot about the world and games which seem descended from it. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Whole darn thing (well, almost, Tim) Issues covered: swinging back and forth in cages, starting and stopping the game, rotoscoping and some places it's been used, the basics of rotoscoping, how far Tim got in the past, baffling fluidity, echoes of other media, excellent character design, a "yes" game, other influences, thinking of this in terms of Mario, a cinematic moment, not making the movement a goal, choosing moments over systems, a fork in the lineage road, doing a project of this length solo, having a singular vision, hinting what you should pay attention to, the limits of tech and whether it can do anything for you, working on games that you wouldn't necessarily play. Games, people, and influences mentioned or discussed: Final Fantasy IX, Tomb Raider, Eric Chahi, Delphine Software, Flashback, Amiga, Final Fantasy IV/II, LoZ: Link to the Past, Super Mario World, Return of Samus, Sonic the Hedgehog, Sega Genesis, Monkey Island 2, Civilization, Prince of Persia, Commander Keen, Lord of the Rings, The Hobbit, Walt Disney, Richard Linklater, Waking Life, A Scanner Darkly, Keanu Reeves, Karateka, Ico, Metal Gear Solid, Tron, SpaceChem, Space Team, David Cage, Nintendo, Rare, MegaMan (series), Metroid, Castlevania: Symphony of the Night, Dragon's Lair, Don Bluth, mysterydip, id Software, DOOM (1993), Mike Fisher, Shenmue, Dreamcast, Madden (series), John Romero, Carlos, Kingdom Hearts III, Final Fantasy VI, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Some other rotoscoped game! Twitch: brettdouville or timlongojr, Insta: devgameclub, Threads: DevGameClub, Twitter: @devgameclub Discord DevGameClub@gmail.com

Founders
#337 Napoleon's Maxims and Strategy

Founders

Play Episode Listen Later Feb 5, 2024 60:31


What I learned from reading Roots of Strategy by Thomas R. Phillips and Napoleon and Modern War by Napoleon and Col. Lanza. ----Get access to the World's Most Valuable Notebook for Founders by investing in a subscription to Founders Notes----Come and build in-person relationships at the Founders Only conference----(0:01) Napoleon fought more battles than Alexander, Hannibal, and Caesar combined.(5:00) The Mind of Napoleon: A Selection of His Written and Spoken Words edited by J. Christopher Herold. (Founders #302)(7:00) Insull: The Rise and Fall of A Billionaire Utility Tycoon by Forrest McDonald. (Founders #336)(8:00) No one should believe more in your business than you do. If this is not the case you are in the wrong business.(11:00) If you do everything you will win.(13:00) Napoleon episodes: Napoleon: A Concise Biography by David Bell. (Founders #294) The Mind of Napoleon: A Selection of His Written and Spoken Words edited by J. Christopher Herold. (Founders #302) (14:00) What is the bigger number, five or one? One. One army, a real army, united behind one leader, with one purpose. A fist instead of 5 fingers. — Robert Baratheon in Game of Thrones (YouTube)(17:00) Keep your forces united. Be vulnerable at no point. Bear down with rapidity upon important points. These are the principles which insure victory.(17:00) Read over and over again the campaigns of Alexander, Hannibal, Caesar, Gustavus, Turenne, Eugene and Frederic. Make them your models. This is the only way to become a great general and to master the secrets of the art of war. With your own genius enlightened by this study, you will reject all maxims opposed to those of these great commanders. [If Napoleon was alive you know he'd listen to Founders podcast](20:00) The Tao of Charlie Munger by Charlie Munger and David Clark (Founders #295)(20:00) Advance orders tend to stifle initiative. A commander should be left free to adapt himself to circumstances as they occur.(23:00) The art of war consists in a well organized and conservative defense, coupled with an audacious and rapid offensive.(26:00) Ten people who yell make more noise than ten thousand who keep silent.(29:00) Long orders, which require much time to prepare, to read and to understand are the enemies of speed. Napoleon could issue orders of few sentences which clearly expressed his intentions and required little time to issue and to understand.(31:00) A great leader will resort to audacity.(32:00) “Alexander the Great thought, decided, and above all, moved swiftly. He appreciated the importance of speed and the terrifying surprises speed made possible. His enemies were always stunned and shocked by his arrival. He invented the blitzkrieg.”  — Heroes: From Alexander the Great and Julius Caesar to Churchill and de Gaulle by Paul Johnson. (Episode #226)(34:00) It is no harm to be too strong; it may be fatal to be too weak.(41:00) Napoleon on single threaded leadership: Once a campaign has been decided upon there should be no hesitation in appointing one commander to assure its success. When authority is divided, opinions and actions differ, and confusion and delay arises. A single chief proceeds with vigor; he is not delayed by necessity to confer.(42:00) Posess obstinate will.(43:00) Experience must be supplemented by study. No man's personal experience can be so inclusive as to warrant his disregarding the experiences of others. (This is a great reason why you should invest in a subscription to Founders Notes ) (44:00) It is profitable to study the campaigns of the great masters.(47:00) Skill consists in converging a mass of fire upon a single point. He that has the skill to bring a sudden, unexpected concentration of artillery to bear upon a selected point is sure to capture it. (A lesson from Peter Thiel: Don't divide your attention: focusing on one thing yields increasing returns for each unit of effort.)(49:00) All great captains have been diligent students [of history].----Get access to the World's Most Valuable Notebook for Founders by investing in a subscription to Founders Notes----“I have listened to every episode released and look forward to every episode that comes out. The only criticism I would have is that after each podcast I usually want to buy the book because I am interested so my poor wallet suffers. ” — GarethBe like Gareth. Buy a book: All the books featured on Founders Podcast

The Fourth Curtain
Making it Real with John Romero

The Fourth Curtain

Play Episode Listen Later Feb 1, 2024 69:30


The massively prolific John Romero made 86 games before the hit Castle Wolfenstein and follow-ups DOOM and Quake. Now working on a new shooter in Unreal, he speaks to us about work ethics, culture shocks and starting over, this week on The Fourth Curtain!Thank you for listening to our podcast all about videogames and the amazing people who bring them to life!Hosted by Alexander Seropian and Aaron MarroquinFind us at www.thefourthcurtain.comCome join the conversation at https://discord.gg/KWeGE4xHfeVideos available at https://www.youtube.com/@thefourthcurtainFollow us on twitter: @fourthcurtainFeaturing the music track Liberation by 505Please consider supporting the show by pre-registering for our Season Two Kickstarter at www.thefourthcurtain.com/kickstarter

Brad & Will Made a Tech Pod.
218: Products People Love

Brad & Will Made a Tech Pod.

Play Episode Listen Later Jan 21, 2024 63:54


Will unearthed a venerable SpaceOrb 360 in his garage recently, which sent us down a rabbit hole chasing all the weird, experimental input devices of the late '90s, back when everyone was just figuring out 3D control in the first-person shooter. Before we all standardized on mice and dual analog sticks, there were apparently a lot of different ways to Frankenstein together trackballs, dials, joints, hinges and more, and this week we try to catalog as much of it as we can.Notes for this ep, including pics and a bunch of links to all these devices (and some ongoing efforts to keep them working): https://docs.google.com/document/d/e/2PACX-1vT-lwdhF-FAZmBOaWimIr1ExIcNW0ZYy4plcw_BKtZA7xQB5c0ZLjxRbaTCSBv2wzJk4otzOhjXRTGt/pub Support the Pod! Contribute to the Tech Pod Patreon and get access to our booming Discord, a monthly bonus episode, your name in the credits, and other great benefits! You can support the show at: https://patreon.com/techpod

Go To Market Grit
Founder and Former CEO Drift, David Cancel: Never Trapped

Go To Market Grit

Play Episode Listen Later Jan 1, 2024 73:08


Guest: David Cancel, founder and former CEO of Drift; founder of ReyAfter HubSpot acquired his company Performable in 2011, David Cancel became his acquirer's Chief Product Officer — and didn't give any thought to how long he'd be in that role. When he started eyeing the exit a few years later, he was told that wasn't an option: HubSpot had already filed to go public, and an officer of the company leaving in the first 18 months would raise major red flags. “Maybe this is what's led me to be an entrepreneur,” David recalls. “I can never feel trapped … Someone telling me, ‘you can't leave,' I was like, boom. Switch went off in my head … and I was like, ‘I'm out.'” The filing was ultimately delayed and David was able to quit just before the IPO; one day later, he started his next company, Drift.In this episode, David and Joubin discuss the accountability of doing something, creating constraints, the Whitney Museum, imposter syndrome, Tony Hawk, John Romero, wandering without a map, conservative spending, Brian Halligan and Dharmesh Shah, Phil Jackson, the voices in your head, Shlomo Kramer, righteous independence, cancel culture and diversity, gut vs. data, and killing ideas with discipline.In this episode, we cover: Action and distractions (00:50) Observer and outsider (05:36) Advising entrepreneurs (11:18) “It has to be bigger” (13:23) David's new company, Rey (16:38) Remote vs. in-person work (21:24) Who David will hire first (25:39) Fundraising and bootstrapping (27:39) The timeline for Rey (31:48) Rebuilding Hubspot's code base (33:36) Leaving HubSpot at the IPO (42:54) “You're not done” (48:19) HubSpot's infamous exec meetings (54:44) David's hardest year and selling Drift (59:26) The upmarket mistake (01:03:13) Saying no to good ideas (01:08:12) What “grit” means to David (01:11:52) Links: Connect with David Twitter LinkedIn Connect with Joubin Twitter LinkedIn Email: grit@kleinerperkins.com  Learn more about Kleiner Perkins This episode was edited by Eric Johnson from LightningPod.fm

The History Hour
Doom and Danish brains

The History Hour

Play Episode Listen Later Dec 9, 2023 51:32


Max Pearson presents a collection of this week's Witness History episodes from the BBC World Service.We hear about two of the most influential computer games of the 1990s with their creators. John Romero was one of the developers of Doom and talks about the concept of a martian military base populated by zombie soldiers. Coder Jan Tian describes how his devotion to working on the football game FIFA 94 landed him in hospital. Our guest, The Guardian newspaper's video games editor Keza MacDonald, looks back on games which had a global impact.Also how in 1945, 10,000 brains were collected from dead psychiatric patients in Denmark. It is now thought to be the world's largest brain bank. We also find out how a group of right-wing army officers seized power in Greece in 1967 to stop the election of a social democratic government led by veteran politician George Papandreou.And 30 years on since the cult French film La Haine was released, its director Mathieu Kassovitz describes how it caught the attention of high profile politicians with its criticism of policing in France.Contributors: John Romero – Doom developer Jan Tian – FIFA 94 coder Keza MacDonald – video games editor, The Guardian Martin Wirenfeldt Nielsen – pathologist George Papandreou Jnr – former Greek Prime Minister Mathieu Kassovitz – film director(Photo: Brains stored in plastic buckets at the University of Southern Denmark. Credit: BBC)

Witness History
The release of DOOM

Witness History

Play Episode Listen Later Nov 6, 2023 9:57


In December 1993, the release of a new video game captivated gamers around the world. It was called DOOM. Set on a Martian military base overrun by zombified soldiers and demons, DOOM saw players take control of a nameless soldier called ‘The DOOM guy' as he fights the demonic enemies to stop them taking over Earth. The game was released at a time when violence in video games was big news and a topic of discussion in the United States Senate. CHECK Kurt Brookes speaks to John Romero, one of the game's developers, and remembers the release of what went on to become one of the most influential games ever. A Made in Manchester production for BBC World Service. (Photo: DOOM and its creator. Credit: BBC)

Noclip
MGS Collection & A Bunch of Indies

Noclip

Play Episode Listen Later Oct 27, 2023 85:44


The Halloween season continues on this week's episode featuring Vampires (in Baldur's Gate 3), Spider-Mans, Game Design books, and more! Spooky! Halloween Horror Nights: https://www.halloweenhorrornights.com/ Alaska Airlines Magic Mushrooms Man: https://www.nbcnews.com/news/us-news/-duty-alaska-airlines-pilot-accused-trying-shut-engines-wrestled-cockp-rcna121906 Spider-Man 2: https://www.playstation.com/en-us/games/marvels-spider-man-2/ Jusant: https://store.steampowered.com/app/1977170/Jusant/ Stretchmancer: https://ahchoo.itch.io/stretchmancer Baldur's Gate 3: https://store.steampowered.com/app/1086940/Baldurs_Gate_3/ Metal Gear Solid Collection Vol. 1: https://store.steampowered.com/sub/886313/ Stereogram: https://managore.itch.io/stereogram Challenges for Game Designers by Brenda Brathwaite and Ian Schreiber: https://www.amazon.ca/Challenges-Games-Designers-Non-Digital-Exercises/dp/1542453313 DOOM Guy Life in First-Person by John Romero: https://www.amazon.ca/Doom-Guy-Life-First-Person/dp/141975811X Wiki-How Red Ass Drawing: https://www.wikihow.com/images/thumb/2/20/Play-Wall-Ball-Step-7-Version-2.jpg/aid27084-v4-728px-Play-Wall-Ball-Step-7-Version-2.jpg.webp Documental: https://www.youtube.com/watch?v=IXR45T_7_pQ No Reaction Pie Hell: https://www.youtube.com/watch?v=DBohYFzmiBQ iTunes Page: https://itunes.apple.com/us/podcast/noclip/id1385062988 RSS Feed: http://noclippodcast.libsyn.com/rss Spotify: https://open.spotify.com/show/5XYk92ubrXpvPVk1lin4VB?si=JRAcPnlvQ0-YJWU9XiW9pg Soundcloud: https://soundcloud.com/noclippodcast Watch our docs: https://youtube.com/noclippodcast Podcast channel: https://www.youtube.com/channel/noclippodcast Learn About Noclip: https://www.noclip.video Become a Patron and get early access to new episodes: https://www.patreon.com/noclip Follow @noclipvideo on Twitter Chapters: 0:00:00 - Intro 0:06:14 - NHL 94 Documentary Update 0:09:10 - Halloween Horror Nights 0:13:52 - Alaska Air Troubles 0:20:48 - What IS Good Horror? 0:26:35 - Spider-Man 2 (2023) 0:32:06 - Jusant 0:34:40 - Stretchmancer 0:38:15 - Baldur's Gate 3 0:46:01 - Metal Gear Solid Collection Vol. 1 0:55:35 - Stereogram 1:00:28 - Book Recommendation: Challenges For Game Designers 1:09:59 - Q: Have you ever played Red Ass? 1:15:23 - Q: How goes the woodworking/Japanese? 1:17:49 - Documental 1:22:44 - Project Updates 1:23:05 - Sign Off

Geek's Guide to the Galaxy - A Science Fiction Podcast
546. John Romero, co-creator of Doom, Quake, and Wolfenstein 3D

Geek's Guide to the Galaxy - A Science Fiction Podcast

Play Episode Listen Later Jul 28, 2023 61:40


The James Altucher Show
Revolutionizing Gaming: The Legendary Creator of DOOM Speaks | John Romero

The James Altucher Show

Play Episode Listen Later Jul 25, 2023 59:37


Step into the world of legendary gaming as James Altucher sits down with none other than John Romero, the brilliant mind behind the groundbreaking first-person shooter, DOOM. Join us on this captivating episode of The James Altucher Show, as we delve into the fascinating journey of a visionary video game developer who revolutionized the gaming industry.For over three decades, FPS games have enthralled gamers worldwide, and DOOM stands tall as one of the pioneers that defined the genre. In this candid conversation, James reminisces about his exhilarating experiences with DOOM, which captured the hearts of millions with its unparalleled 3D graphics and immersive gameplay.John Romero takes us back to the inception of DOOM, sharing the challenges and triumphs he faced while creating this iconic masterpiece. Discover the secrets behind what makes a great game, as he imparts invaluable insights into the gaming business and industry, making this episode a must-listen for aspiring game developers.As a special treat, John Romero talks about his compelling book, Doom Guy: Life in First Person, offering a glimpse into the life of a gaming genius and the creative process that spawned a cultural phenomenon.Tune in to witness an engaging conversation filled with nostalgia, wisdom, and passion that continues to drive John Romero's indelible impact on the gaming world. Whether you're a seasoned gamer or simply curious about the magic behind the pixels, this episode will surely leave you inspired and entertained. Don't miss this rare opportunity to hear from the visionary mind behind DOOM, only on The James Altucher Show.-----------What to write and publish a book in 30 days? Go to JamesAltucherShow.com/writing to join James' writing intensive!What do YOU think of the show? Head to JamesAltucherShow.com/listeners and fill out a short survey that will help us better tailor the podcast to our audience!Are you interested in getting direct answers from James about your question on a podcast? Go to JamesAltucherShow.com/AskAltucher and send in your questions to be answered on the air!------------Visit Notepd.com to read our idea lists & sign up to create your own!My new book Skip the Line is out! Make sure you get a copy wherever books are sold!Join the You Should Run for President 2.0 Facebook Group, where we discuss why you should run for President.I write about all my podcasts! Check out the full post and learn what I learned at jamesaltucher.com/podcast.------------Thank you so much for listening! If you like this episode, please rate, review, and subscribe  to “The James Altucher Show” wherever you get your podcasts: Apple PodcastsStitcheriHeart RadioSpotifyFollow me on Social Media:YouTubeTwitterFacebook

The James Altucher Show
Revolutionizing Gaming: The Legendary Creator of DOOM Speaks | John Romero

The James Altucher Show

Play Episode Listen Later Jul 24, 2023 59:37 Transcription Available


Step into the world of legendary gaming as James Altucher sits down with none other than John Romero, the brilliant mind behind the groundbreaking first-person shooter, DOOM. Join us on this captivating episode of The James Altucher Show, as we delve into the fascinating journey of a visionary video game developer who revolutionized the gaming industry.For over three decades, FPS games have enthralled gamers worldwide, and DOOM stands tall as one of the pioneers that defined the genre. In this candid conversation, James reminisces about his exhilarating experiences with DOOM, which captured the hearts of millions with its unparalleled 3D graphics and immersive gameplay.John Romero takes us back to the inception of DOOM, sharing the challenges and triumphs he faced while creating this iconic masterpiece. Discover the secrets behind what makes a great game, as he imparts invaluable insights into the gaming business and industry, making this episode a must-listen for aspiring game developers.As a special treat, John Romero talks about his compelling book, Doom Guy: Life in First Person, offering a glimpse into the life of a gaming genius and the creative process that spawned a cultural phenomenon.Tune in to witness an engaging conversation filled with nostalgia, wisdom, and passion that continues to drive John Romero's indelible impact on the gaming world. Whether you're a seasoned gamer or simply curious about the magic behind the pixels, this episode will surely leave you inspired and entertained. Don't miss this rare opportunity to hear from the visionary mind behind DOOM, only on The James Altucher Show.-----------What to write and publish a book in 30 days? Go to JamesAltucherShow.com/writing to join James' writing intensive!What do YOU think of the show? Head to JamesAltucherShow.com/listeners and fill out a short survey that will help us better tailor the podcast to our audience!Are you interested in getting direct answers from James about your question on a podcast? Go to JamesAltucherShow.com/AskAltucher and send in your questions to be answered on the air!------------Visit Notepd.com to read our idea lists & sign up to create your own!My new book Skip the Line is out! Make sure you get a copy wherever books are sold!Join the You Should Run for President 2.0 Facebook Group, where we discuss why you should run for President.I write about all my podcasts! Check out the full post and learn what I learned at jamesaltucher.com/podcast.------------Thank you so much for listening! If you like this episode, please rate, review, and subscribe  to "The James Altucher Show" wherever you get your podcasts: Apple PodcastsStitcheriHeart RadioSpotifyFollow me on Social Media:YouTubeTwitterFacebook ------------What do YOU think of the show? Head to JamesAltucherShow.com/listeners and fill out a short survey that will help us better tailor the podcast to our audience!Are you interested in getting direct answers from James about your question on a podcast? Go to JamesAltucherShow.com/AskAltucher and send in your questions to be answered on the air!------------Visit Notepd.com to read our idea lists & sign up to create your own!My new book, Skip the Line, is out! Make sure you get a copy wherever books are sold!Join the You Should Run for President 2.0 Facebook Group, where we discuss why you should run for President.I write about all my podcasts! Check out the full post and learn what I learned at jamesaltuchershow.com------------Thank you so much for listening! If you like this episode, please rate, review, and subscribe to "The James Altucher Show" wherever you get your podcasts: Apple PodcastsiHeart RadioSpotifyFollow me on social media:YouTubeTwitterFacebookLinkedIn

The Tim Ferriss Show
#681: Doom Legend John Romero — The Path to Prolific Innovation and Making 130+ Games, How to Find the Soul of the Work, Audacious Ambition, and Building in Monk Mode

The Tim Ferriss Show

Play Episode Listen Later Jul 12, 2023 92:08


Brought to you by LinkedIn Jobs recruitment platform with 900M+ users, Helix Sleep premium mattresses, and AG1 all-in-one nutritional supplement. Computer and video game legend John Romero (@romero) has designed and published more than 130 games since his first sale at the age of 16. A teenage programming prodigy, his major achievements include co-inventing a series of revolutionary computer games—DOOM, Quake, Wolfenstein 3-D, and Commander Keen—that launched the industry's most popular genre, the first-person shooter.The memoir DOOM GUY: Life in First Person is his first book.Please enjoy!*This episode is brought to you by LinkedIn Jobs. Whether you are looking to hire now for a critical role or thinking about needs that you may have in the future, LinkedIn Jobs can help. LinkedIn screens candidates for the hard and soft skills you're looking for and puts your job in front of candidates looking for job opportunities that match what you have to offer.Using LinkedIn's active community of more than 900 million professionals worldwide, LinkedIn Jobs can help you find and hire the right person faster. When your business is ready to make that next hire, find the right person with LinkedIn Jobs. And now, you can post a job for free. Just visit LinkedIn.com/Tim.*This episode is also brought to you by AG1! I get asked all the time, “If you could use only one supplement, what would it be?” My answer is usually AG1, my all-in-one nutritional insurance. I recommended it in The 4-Hour Body in 2010 and did not get paid to do so. I do my best with nutrient-dense meals, of course, but AG1 further covers my bases with vitamins, minerals, and whole-food-sourced micronutrients that support gut health and the immune system. Right now, you'll get their Vitamin D Liquid Formula free with your first subscription purchase—a vital nutrient for a strong immune system and strong bones. Visit DrinkAG1.com/Tim to claim this special offer today and receive the free Vitamin D Liquid Formula (and 5 free AG1 travel packs) with your first subscription purchase! That's up to a one-year supply of Vitamin D as added value when you try their delicious and comprehensive all-in-one daily greens product.*This episode is also brought to you by Helix Sleep! Helix was selected as the best overall mattress of 2022 by GQ magazine, Wired, and Apartment Therapy. With Helix, there's a specific mattress to meet each and every body's unique comfort needs. Just take their quiz—only two minutes to complete—that matches your body type and sleep preferences to the perfect mattress for you. They have a 10-year warranty, and you get to try it out for a hundred nights, risk-free. They'll even pick it up from you if you don't love it. And now, Helix is offering 20% off all mattress orders plus two free pillows at HelixSleep.com/Tim.*For show notes and past guests on The Tim Ferriss Show, please visit tim.blog/podcast.For deals from sponsors of The Tim Ferriss Show, please visit tim.blog/podcast-sponsorsSign up for Tim's email newsletter (5-Bullet Friday) at tim.blog/friday.For transcripts of episodes, go to tim.blog/transcripts.Discover Tim's books: tim.blog/books.Follow Tim:Twitter: twitter.com/tferriss Instagram: instagram.com/timferrissYouTube: youtube.com/timferrissFacebook: facebook.com/timferriss LinkedIn: linkedin.com/in/timferrissPast guests on The Tim Ferriss Show include Jerry Seinfeld, Hugh Jackman, Dr. Jane Goodall, LeBron James, Kevin Hart, Doris Kearns Goodwin, Jamie Foxx, Matthew McConaughey, Esther Perel, Elizabeth Gilbert, Terry Crews, Sia, Yuval Noah Harari, Malcolm Gladwell, Madeleine Albright, Cheryl Strayed, Jim Collins, Mary Karr, Maria Popova, Sam Harris, Michael Phelps, Bob Iger, Edward Norton, Arnold Schwarzenegger, Neil Strauss, Ken Burns, Maria Sharapova, Marc Andreessen, Neil Gaiman, Neil de Grasse Tyson, Jocko Willink, Daniel Ek, Kelly Slater, Dr. Peter Attia, Seth Godin, Howard Marks, Dr. Brené Brown, Eric Schmidt, Michael Lewis, Joe Gebbia, Michael Pollan, Dr. Jordan Peterson, Vince Vaughn, Brian Koppelman, Ramit Sethi, Dax Shepard, Tony Robbins, Jim Dethmer, Dan Harris, Ray Dalio, Naval Ravikant, Vitalik Buterin, Elizabeth Lesser, Amanda Palmer, Katie Haun, Sir Richard Branson, Chuck Palahniuk, Arianna Huffington, Reid Hoffman, Bill Burr, Whitney Cummings, Rick Rubin, Dr. Vivek Murthy, Darren Aronofsky, Margaret Atwood, Mark Zuckerberg, Peter Thiel, Dr. Gabor Maté, Anne Lamott, Sarah Silverman, Dr. Andrew Huberman, and many more.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.