POPULARITY
Episódio 3, o quarto episódio, do podcast Gamegesis Diáspora, para divulgação do projeto Gamegesis. Nesse episódio apresentamos como a Academia tem utilizado os conceitos de definições instrumentais e utilitárias para ajudar a promover definições de compreensão acadêmicas de jogos. Nesse processo discutimos as propostas de Espen Aarseth, a Taxonomia de Lindley, a definição de Jesper Juul e Gonzalo Frasca, os projetos de José P Zagal, a proposta de não definição de Gordon Calleja, a definição do grupo Ludes, da UFRJ, a atual situação de jogos de computador e o trabalho em busca de uma definição, além de uma situação preocupante, apontada por Jaako Stenros. Bibliografia: - https://www.gamedeveloper.com/design/game-taxonomies-a-high-level-framework-for-game-analysis-and-design - Jesper Juul: Half Real - Jesper Juul: The Art of Failuer - Gonzalo Frasca: Play the Message, Play the Game (Tese) - José P. Zagal: Ludoliteracy - Gordon Calleja: The Word Game: The Ontology of an Undefinable Object - Jaako Stenros: The Game Definition Game: A Review - Rafaello Bergonse: Fifty Years on, What Exactly is a Videogame? An Essentialistic Definitional Approach - Jonne Arjoranta: How to Define Games and Why We Need To
El tercer episodio de Ludens ha contado con la participación de David Ferragut y Alfonso García. David es graduado en Humanidades y está doctorándose con una investigación sobre cine y filosofía, lo que le permite hacer incursiones muy interesantes al terreno de los Game Studies. Alfonso es graduado en filosofía por la Universitat de Barcelona y en administración y dirección de empresas por ESADE, y en estos momentos es miembro del grupo de investigación LOGOS (Research Group in Analytic Philosophy). Ambos editaron hace poco Ensayos y Errores. Arte, ciencia y filosofía en los videojuegos (2019), una compilación de ensayos que giran en torno a la pregunta: “¿qué es un videojuego? Repasamos sus lineas de trabajo relacionadas con Game Studies, nos ponemos (algo) filosóficos y contamos alguna que otra anécdota.Además de contar con su presencia, estad atentos al desarrollo de la charla porque la generosidad de David y Alfonso puede hacer que alguno de vosotros se lleve algo a casa.- David Ferragut - Contacto - davidferragut[at]riseup[dot]net- Alfonso García - Perfil - http://www.ub.edu/grc_logos/alfonso-garcia-lapena- [Libro] Ensayos y errores. Arte, ciencia y filosofía en los videojuegos - https://editorialanaitgames.com/producto/ensayos-y-errores-arte-ciencia-y-filosofia-en-los-videojuegos/- [Noticia] Nace DiGRA Spain -https://medium.com/game-studies-españa/nace-digra-spain-195a3b5b6186- [Artículo] Espen Aarseth, A narrative theory of games - https://www.researchgate.net/publication/254006015_A_narrative_theory_of_games- [Documental]How Videogames Changed the World (2013) - https://www.filmaffinity.com/es/film676999.html- [Libro] Alessio Ceccherelli, Oltre la morte. Per una mediologia del videogioco - https://www.amazon.es/Oltre-morte-mediologia-videogioco-Mediologie/dp/8820740796- [Videojuego] Xain'd Sleena - https://en.wikipedia.org/wiki/Xain%27d_Sleena- [Videojuego] Spring Ninja - Gameplay - https://www.youtube.com/watch?v=inyhixQI_Tk&ab_channel=rrvirus- Deja un comentario en la página del episodio - https://www.spreaker.com/user/lozanoalejandro/ludens-episodio-3- Créditos del tema introductorio: Ryan Andersen - Synthwave https://freemusicarchive.org/music/Ryan_Andersen
After a short review of Cybertext, by Espen Aarseth, we traverse the desert and discover the apartment-dwellers' secret. That secret proceeds to kick us in the face. Join the discussion, watch the playthrough, or find a torn book or two, plus other crafting/reading material, at videogameacademia.org. Music this time comes from the OST. Thanks for listening.
We check out Espen Aarseth’s classic Cybertext. Follow Ranged Touch on Twitter. Follow CMRN on Twitter. Follow Michael on Twitter. Come hang out in our Discord channel. Support this showContinue reading16 – Aarseth – Cybertext
První, čeho si v kodaňské kanceláři herního vědce Espena Aarsetha všimnete, je velká nástěnná mapa z české hry Day-Z. Když mluví, cítíte, že ho ani po dlouhé kariéře neopustilo hráčské nadšení. Aarseth patří k zakladatelům herních studií, je šéfredaktorem odborného časopisu Game Studies a jednou z nejvlivnějších postav oboru. Mluvili jsme s ním o tom, proč herní vědce zajímá i římské koloseum a jaký smysl akademický výzkum her má.
Espen Aarseth, professor in Game Studies, is the Head of the Center of Computer Games Research at IT University of Copenhagen and the founding editor-in-chief of the journal Game Studies. We talk to Espen about founding computer games research as an academic discipline, the Games study programme at ITU, what a game is (entertainment? sports? waste of time? cultural artefact? social activity? storytelling? shared illusion?), PewDiePie, how the established narratological concepts of literary theory succeed or fail in describing games, playing The Hobbit over a landline phone in the 1980s, and Dungeons & Dragons.Recorded on 12 October 2017.
Espen Aarseth, professor in Game Studies, is the Head of the Center of Computer Games Research at IT University of Copenhagen and the founding editor-in-chief of the journal Game Studies. We talk to Espen about founding computer games research as an academic discipline, the Games study programme at ITU, what a game is (entertainment? sports? waste of time? cultural artefact? social activity? storytelling? shared illusion?), PewDiePie, how the established narratological concepts of literary theory succeed or fail in describing games, playing The Hobbit over a landline phone in the 1980s, and Dungeons & Dragons.Recorded on 12 October 2017.
Psykologiprofessor Svend Brinkmann var ivrig computerspiller som ung. Siden har han truffet en bevidst beslutning om at styre helt uden om tidsrøveriet og også prøve at dosere sine børns forbrug. Men måske er det en forkert tilgang? Danmarks første professor i spil, Espen Aarseth fra IT-Universitetet, går i "Brinkmann på P1" i rette med de negative forestillinger om digitale spil og spil i det hele taget. Undervejs afliver han en del af Svend Brinkmanns fordomme og betænkeligheder. Vært: Psykologiprofessor Svend Brinkmann. Tilrettelægger: Carsten Nielsen.