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Decades of research prove that highways tear apart the physical fabric of our cities, segregating neighborhoods by race and income and making it harder for anyone outside a car to access the jobs, services and communities they rely on — at least if those things happen to be located on the other side of a dangerous road. But what impact do highways have on the invisible social fabric of our places — and does the internet provide a bridge between these disconnected communities, or only a digital mirror of the sharp divides that highways draw between our neighborhoods? Today on the Brake, we're talking to data science researcher Luca Maria Aiello from IT University of Copenhagen, who found a fascinating way to quantify exactly how much downtown highways disconnect our social networks, in addition to our sidewalk, bike lane and transit networks. And along the way, we discuss what those divisions cost us in social mobility, democratic cohesion, and real dollars and cents.
Is it cool to track your family members? Guest: Louise Barkhuus, visiting professor at Rutgers University and professor at the IT University of Copenhagen Learn more about your ad choices. Visit megaphone.fm/adchoices
Did Canada actually steal the American auto industry? Guest: Dr. Dimitry Anastakis, Professor and LR Wilson/RJ Currie Chair in Canadian Business History in the Dept. of History and Rotman School of Management at the University of Toronto Why are people buying so many seeds right now? Guest: Loki Wallace, Operations Manager of BC Eco Seed Co-Op Why is ex-Olympian Ryan Wedding on the FBI's Top 10 Most Wanted list? Guest: Calvi Leon, Reporter for the Toronto Star Who's Reported Extensively on the Case Is it safe to track your family with location services on apps? Guest: Louise Barkhuus, visiting professor at Rutgers University and professor at the IT University of Copenhagen What can we expect from Carney's leadership? Guest: Hamish Telford, Associate Professor of Political Science at the University of the Fraser Valley Learn more about your ad choices. Visit megaphone.fm/adchoices
Dr. Joe Kiniry (Mike's big brother) - is a Principal Scientist at a Portland, Oregon-based technology company called Galois. He’s also the Principled CEO and Chief Scientist of a Galois spin-out company called Free & Fair that works on high-assurance election technologies and services. Prior to joining Galois in 2014, Joe was a Full Professor at the Technical University of Denmark where he headed up the Software Engineering section. He also held a guest appointment at the IT University of Copenhagen, and has held permanent positions at four universities in Denmark, Ireland, and The Netherlands. Joe holds five advanced degrees, including a Ph.D. from Caltech.See omnystudio.com/listener for privacy information.
Sanna Marttila is a designer and researcher working now in IT University of Copenhagen, in Denmark. We talk in this interview on cultural infrastructures, on her work in OpenGLAM and Open Knowledge and overall how digital infrastructures can support participation in different contexts: cultural heritage and also decision making in the cities. This interview is part of the lists: D&D in English, Democracia y diseño, Infrastructures and Gobierno y diseño. The lists can be found in Spotify, in our website and in Youtube. This is the third episode of a series on Infrastructures. This is a series of 4 interviews to people based or coming from: Ireland, Finland, Denmark, and the United States. My main focus is in understanding the possible role of design in infrastructures. I started this enquiry interviewing designers involved in the development of services for other projects or based in other infrastructures. I wanted to ask them: what can we design in relation to the work of infrastructures? This series is part of the work I do for an EU project: IRISCC. Integrated Research Infrastructure Services for Climate Change Risks. In this project we will develop services using a co-design framework.
¿Sabes si eres un buen líder? Existen diferentes formas de ser un buen líder, pero todas comparten cuatro fundamentos: inteligencia emocional, escucha activa, metas claras y aprender del fracaso. En nuestro nuevo episodio, nuestros invitados expertos, Fernando Córdoba, director general de IT University, y José Miguel González Tamayo, director comercial en TERGUM, nos explican cómo implementar estos cuatro fundamentos para hacer crecer un emprendimiento, formar buenos grupos de trabajo y cumplir con nuestros objetivos. Al mismo tiempo, nos cuentan cómo se deben establecer las métricas para medir el desarrollo de una empresa y la productividad de las personas, contemplando diferentes factores tangibles e intangibles, así como el tamaño de la empresa. Recuerda visitarnos en nuestras distintas redes: YouTube: https://www.youtube.com/@tergumelpodcast1740 Facebook: https://www.facebook.com/tergumconsejeriaempresarial TikTok: https://www.tiktok.com/@tergum Instagram: https://www.instagram.com/tergum_oficial LinkedIn: https://www.linkedin.com/company/tergum-méxico/ SECCIONES: *Introducción (00:24) *Dificultades que enfrenta un buen líder (07:29) *El liderazgo es situacional (15:10) *Un líder no debe dar miedo (22:09) *Indicadores del crecimiento de una empresa (24:29) *Planeación estratégica de un modelo de negocio (31:10) *Características que hacen a un buen líder (34:58) *Funciones de un líder empresarial (44:31) *El fracaso es un maestro (55:49) *Cierre (1:08:24)
The podcast by project managers for project managers. Part one of our two-part conversation with Bent Flyvbjerg, delving into decoding megaprojects. Bent's research draws from a database of 16,000 megaprojects to extract valuable insights. Megaprojects are increasingly shaping our world, and Bent sheds light on both their successes and failures, aiming to provide lessons for future endeavors, big and small. Table of Contents 03:52 … “How Big Things Get Done.”06:25 … Examples of Mega Projects08:35 … Iron Law of Megaprojects10:23 … The Success Stories12:28 … Thinking from Right to Left14:44 … Frank Gehry's Leadership Principle18:42 … Ren Love's Projects from the Past21:12 … Think Slow and Act Fast26:23 … Guggenheim Bilbao vs. Sydney Opera House30:34 … Find Out More30:43 … Closing BENT FLYVBJERG: But we made a big effort of, you know, hoovering up all the success stories that we could find and see what we could learn from those and present that to the reader so that we actually, our intention with the book is that people can read this book, and they can start doing their projects better, based on the insights, both the data and the management leadership principles that people who were successful. So we deliberately sought out people and organizations that have a track record that they can actually deliver one project after another successfully. So it's not just luck. They weren't just lucky once. They actually have some kind of methodology, some kind of system, some kind of process that makes it possible for them to deliver success over and over. WENDY GROUNDS: You're listening to Manage This, the podcast by project managers for project managers. I'm your host, Wendy Grounds, and as always I'm joined here in the studio by the one and only Bill Yates. Before we dive in today's episode, we want to remind you to check out our website, Velociteach.com, where you can easily subscribe to the show so you never miss out on the latest insights and discussions. And if you enjoy what you hear, we'd love you to leave a comment on our website. Better yet, spread the word about us to your fellow project management enthusiasts. And you can also earn PDUs, your Professional Development Units, by listening to our podcast. BILL YATES: Looking for an easy and affordable way to maintain your certifications and get better at your job? Our PDU Passport is an all-access pass to every online PDU course in InSite. Take your pick from over 200 high-quality and engaging PDUs aligned to the Talent Triangle. Available when and where you are, with any connected device. WENDY GROUNDS: At Manage This, our focus is on sharing captivating stories of fascinating projects and engaging in conversations with experts who are reshaping the landscape of project management. And today is no different. We're thrilled to have the opportunity to speak with Bent Flyvbjerg. In fact, we're happy to announce that our conversation with actually Bent will span across two episodes. We enjoyed talking with Bent so much that we made the decision not to trim any content, but instead, to extend it across two episodes. Bent is the first BT Professor and Inaugural Chair of Major Program Management at Oxford University's Said Business School. And we asked him, and the BT stands for British Telecom Corporation. He's also the professor and chair in Major Program Management at IT University of Copenhagen. He has also received numerous honors and awards, including a knighthood and two Fulbright scholarships. His latest book is “How Big Things Get Done.” BILL YATES: Yes. Somebody recommended his book to me, and I purchased it and started reading it and then got hooked. The subtitle is “The Surprising Factors That Determine the Fate of Every Project, from Home Renovations to Space Exploration and Everything in Between.” Bent takes a database of 16,000 megaprojects and looks at their performance, and then extrapolates from that some key findings.
My guest in this episode is Veronika Cheplygina, Associate Professor at the IT University of Copenhagen in Denmark. We talk about machine learning and AI in medicine and Veronika brings a badly needed realism to the discussions. In the latter part of our conversation we also focus on the difficult and sometimes frustrating aspects of academic life. I enjoyed my discussion with Veronika and I hope you will, too.https://veronikach.com Veronika's home pagehttps://dasya.itu.dk The Data-Intensive Systems and Applications institute in Denmark DASYA https://purrlab.github.io Patterns Revisited Lab, part of DASYA Support the Show.Thank you for listening and your ongoing support. It means the world to us! Support the show on Patreon https://www.patreon.com/codeforthought Get in touch: Email mailto:code4thought@proton.me UK RSE Slack (ukrse.slack.com): @code4thought or @piddie US RSE Slack (usrse.slack.com): @Peter Schmidt Mastadon: https://fosstodon.org/@code4thought or @code4thought@fosstodon.org LinkedIn: https://www.linkedin.com/in/pweschmidt/ (personal Profile)LinkedIn: https://www.linkedin.com/company/codeforthought/ (Code for Thought Profile) This podcast is licensed under the Creative Commons Licence: https://creativecommons.org/licenses/by-sa/4.0/
As you make big plans for 2024, here's one of our most popular episodes from the past year featuring author and professor Bent Flyvbjerg talking about how he and his team studied more than 16,000 projects—from skyscrapers to Oscar-winning films—to learn the secrets of their success, and the common thread in their failures.THIS EPISODE'S GUEST:Bent FlyvbjergProfessor, Oxford University and IT University of CopenhagenBent Flyvbjerg is the first BT Professor at Oxford University and the VKR Professor at the IT University of Copenhagen, an economic geographer, and “the world's leading megaproject expert,” according to global accounting network KPMG. He has consulted on over one hundred projects costing $1 billion or more and has been knighted by the Queen of Denmark.
Why are only 8.5% of large projects completed on time and within budget? No matter what type of project you're involved in, whether it's home renovations or space exploration, this conversation promises a wealth of knowledge and insights.Bent Flyvbjerg is a professor at both Oxford University and the IT University of Copenhagen. He is also the author of several works, and his latest book is How Big Things Get Done: The Surprising Factors That Determine the Fate of Every Project, from Home Renovations to Space Exploration and Everything In Between.Bent and Greg delve into the influence of strategic misrepresentation on project outcomes and the often-overlooked power dynamics within organizations that wield considerable influence over a project's fate. They discuss fascinating case studies from the Sydney Opera House, Pixar's blockbusters, and Amazon's product development approach.*unSILOed Podcast is produced by University FM.*Episode Quotes:The more you allow your brain to work, the more biases you're going to have10:49: The more you allow your brain to work, the more biases you're going to have. If you're allowing your brain to work in this manner where it's trying to figure out things for this specific project, if you allow your brain to work in collecting data on similar projects, where it's an empirical fact that these data had the performance that they did and now you use this empirical fact as your base rates for what you're doing, then you're doing the right thing. Then you're thinking the right way. But if you're thinking the conventional way, where you're trying to understand things inside out, you understand your product from the inside without taking other projects into account that's when you open the doors for all these cognitive biases that we have—because you have to make everything up.11:31: The mind is very good at making things up, and that's what you have to be careful about when you are working on big investment decisions.The need for courses in power and politics 56:59: If you're working on anything big, you are going to be in an organization, even a small organization. There's power. Wherever people are gathering, there will be power issues. And if you haven't been trained in how to deal with them, I don't know how you can be effective in a power environment.Why is uniqueness bias dangerous? 09:40: Uniqueness bias is a pretty mean bias in the sense that it makes us ignore reality. If you think my project is unique, you have no reason to look at other projects and go out and search for knowledge about what happened in other projects because it's irrelevant per definition, as you think your project is unique, right? And that's really dangerous.On rationality and power54:25: I think that it's less legitimate to talk about power than it is to talk about rationality. So it's much easier. And, by the way, on a lot of the project types that we are talking about, including IT projects, there's a large dose of engineers, and of course, engineers are trained in rationality, talking about rationality, and making their projects rational. But on the big projects, engineers are actually working in political organizations. And again, whether they are private businesses or public government, there's politics in both kinds of organizations. And that means that there's pressure to do things in certain ways.Show Links:Recommended Resources:Cass SunsteinPlanning fallacyOptimism biasFalse-uniqueness effectFat-tailed distributionSkewnessKurtosisNassim Nicholas TalebDaniel KahnemanMandelbrot setSydney Opera HouseGuggenheim Museum BilbaoFrank GehryPixarSarbanes–Oxley ActAlbert O. HirschmanJørn UtzonAndrew WolstenholmeGuest Profile:Faculty Profile at OxfordBent Flyvbjerg on XBent Flyvbjerg on LinkedInHis Work:How Big Things Get DoneRationality and PowerThe Oxford Handbook of Megaproject ManagementMegaproject Planning and ManagementReal Social Science: Applied PhronesisPublic Sociology: Proceedings of the Anniversary ConferenceDecision-Making On Mega-Projects: Cost-Benefit Analysis, Planning and InnovationMegaprojects and Risk: An Anatomy of AmbitionMaking Social Science MatterGoogle Scholar PageMedium Articles
EPISODE 1728: In this KEEN ON show, Andrew talks to Bent Flyvbjerg, author of HOW BIG THINGS GET DONE, about the suprising factors that determine the fate of every project, from home renovations to space exploration Bent Flyvbjerg is the first BT Professor at Oxford University and the VKR Professor at the IT University of Copenhagen, an economist, and “the world's leading megaproject expert,” according to global accounting network KPMG. He has consulted on over one hundred projects costing $1 billion or more and has been knighted by the Queen of Denmark. Named as one of the "100 most connected men" by GQ magazine, Andrew Keen is amongst the world's best known broadcasters and commentators. In addition to presenting KEEN ON, he is the host of the long-running How To Fix Democracy show. He is also the author of four prescient books about digital technology: CULT OF THE AMATEUR, DIGITAL VERTIGO, THE INTERNET IS NOT THE ANSWER and HOW TO FIX THE FUTURE. Andrew lives in San Francisco, is married to Cassandra Knight, Google's VP of Litigation & Discovery, and has two grown children. Learn more about your ad choices. Visit megaphone.fm/adchoices
Why are major projects so often delayed and over budget? On this episode, I'm speaking to Bent Flyvbjerg, the author of 'How Big Things Get Done'.Bent s a Danish economic geographer. He was the First BT Professor and Inaugural Chair of Major Programme Management at Oxford University's Saïd Business School and is the Villum Kann Rasmussen Professor and Chair of Major Program Management at the IT University of CopenhagenOn the show, we discuss:The pivotal role of human risk in the execution of mega-projects, ranging from small tasks like kitchen remodelling to monumental endeavours like bridge construction.The significant influence of cognitive and power biases on the success or failure of these large-scale undertakings;The importance of simplicity in project governance for smooth execution;The role of data collection and storytelling in the success of mega-projects and how availability bias can shape perceptions;The unique challenges of conducting research in China, particularly in terms of data collection;The concept of human risk as a consistent thread in mega-project management;The strategy of reference star forecasting for making more accurate predictions by collecting data from similar projects;Warren Buffett's views on compound interest and how initial delays in a project can compound over time, leading to further delays;The concept of 'fat tails' and its impact on risk management in mega-projects;The importance of recognizing intelligent infrastructure principles when allocating infrastructure spending.You'll find Bent's faculty page here: https://www.ox.ac.uk/news-and-events/find-an-expert/professor-bent-flyvbjergHis book 'How Big Things Get Done': https://sites.prh.com/how-big-things-get-done-bookFind Bent on Twitter/X account: https://twitter.com/BentFlyvbjerg?His LinkedIn profile: https://linkedin.com/in/flyvbjerg/Links to his Papers: http://bit.ly/3YxVZVWBent's Speaker profile: http://bit.ly/41sd5W9Bent's Consulting profile: http://bit.ly/3kclBbH
Unravel the complexities of video game ethics as we embark on a dialogue with Dr. Leon Xiao, a distinguished expert at the crossroads of gaming and law. In this episode, we probe into the innovative ways gaming and law intersect, and how they shape the experience of game play. This episode helps us explore more pathways available in the gaming industry and asks us to think more creatively about how differing passions might intersect. Ready to learn more about our guest? Leon is a PhD Fellow at the IT University of Copenhagen. He also holds visiting appointments at Stanford Law School and the University of York's Computer Science Department. Leon researches video game law, particularly the regulation of loot boxes, a quasi-gambling monetisation mechanic in video games. He uses empirical legal research methods and is passionate about open science. Connect with our amazing guest online: https://twitter.com/LeonXiaoY https://sites.google.com/view/leon-xiao/ https://www.linkedin.com/in/leon-xiao/ Thanks to our amazing sponsor for making this conversation possible. Learn more about Daigon Esports. Would you like to learn more with Jeff and Tricia this year? Find out more about ways to learn with Shifting School: https://www.shiftingschools.com/learn
Read the full transcript here. Where does innovation come from? How common is it for "lone wolf" scientists to make large leaps in innovation by themselves? How can we imbue AIs with creativity? Or, conversely, how can we apply advances in AI creativity to our own personal creative processes? How do creative strategies that work well for individuals differ from creative strategies that work well for groups? To what extent are models like DALL-E and ChatGPT "creative"? Can machines love? Or can they only ever pretend to love? We've worried a fair bit about AI misalignment; but what should we do about the fact that so many humans are misaligned with humanity's own interests? What might it mean to be "reverent" towards science?Joel Lehman is a machine learning researcher interested in algorithmic creativity, AI safety, artificial life, and intersections of AI with psychology and philosophy. Most recently he was a research scientist at OpenAI co-leading the Open-Endedness team (studying algorithms that can innovate endlessly). Previously he was a founding member of Uber AI Labs, first employee of Geometric Intelligence (acquired by Uber), and a tenure track professor at the IT University of Copenhagen. He co-wrote with Kenneth Stanley a popular science book called Why Greatness Cannot Be Planned on what AI search algorithms imply for individual and societal accomplishment. Follow him on Twitter at @joelbot3000 or email him at lehman.154@gmail.com.Further reading:"Machine Love" by Joel Lehman [Read more]
In this episode, Nav's VP of Engineering, Gian Perrone, joins Amir Bormand to discuss organizational design and leadership styles. The discussion focuses on how leaders can adapt to the company's culture or change the organization to fit their leadership style. They discuss the importance of assessing the organization before making any changes and the potential pitfalls of imposing a leadership style that doesn't fit the company culture. Highlights [00:01:29] Adapting leadership style to organization. [00:05:21] New leaders and reorgs. [00:07:04] Change management in organizations. [00:10:23] Comms plan and collaboration. [00:14:43] Dealing with organizational change. Guest: Gian Perrone is the Head of Engineering at Nav. Before joining Nav, he served as an Engineering Lead at Square Banking, where he played a key role in launching various financial products. Before Square, he worked as a web developer at The Folio Society and a research programmer at the University of Waikato. He holds a BS and MS in Computer Science from the University of Waikato and a Ph.D. from the IT University of Copenhagen. With a decade of witnessing small business owners' financial challenges, Gian looks forward to simplifying business financing at Nav. He works from Milwaukee, adding to Nav's distributed team across 23 states. https://www.linkedin.com/in/gianp/ --- Thank you so much for checking out this episode of The Tech Trek, and we would appreciate it if you would take a minute to rate and review us on your favorite podcast player. Want to learn more about us? Head over at https://www.elevano.com Have questions or want to cover specific topics with our future guests? Please message me at https://www.linkedin.com/in/amirbormand (Amir Bormand)
My guest on today's podcast is Tom Bilyeu, a successful entrepreneur who built a billion-dollar company, Quest Nutrition before starting his media venture, Impact Theory. Tom's YouTube show has been a regular host to some of the brightest minds of our time, including Ray Dalio, Yuval Noah Harari, and Raoul Pal, to name a few. Tom is now building a super interesting Web3 gaming venture called Project Kyzen. In this podcast, we talk about everything from his creative process to AI and Web3 Gaming. I also wanted to let you know that Impact Theory has been kind enough to provide a special offer for our listeners where you can access the Impact Theory University courses. These courses empower you with the skills, mindset, and strategies you need to conquer your goals and create a lasting impact. Opt-in details below: Inpeak and Impact Theory partner to help unlock your potential at Impact Theory University. IT University, offers courses designed to empower you with the necessary skills for personal development and impact creation. As an ITU full-access student, enjoy: Tom Bilyeu's transformative on-demand classes. Bonus courses from cognition coach Jim Kwik, celebrity trainer Dolvett Quince, and ITU co-founder Lisa Bilyeu. Action-oriented workbooks to personalize your progress. Weekly live Q&A sessions and video calls with Tom. Community: Join student-led groups focused on productivity, health, Web3, leadership, and more. ITU Challenges: Engage in accountability exercises for lasting change. Upgrade to our monthly full-access subscription valued at $119 for only $99. Opt-in here: https://impacttheoryuniversity.com/inpeak-opt-in
Claudine TiercelinMétaphysique et philosophie de la connaissanceAnnée 2022-2023Colloque - Virtual and Augmented Realities: Epistemological and Metaphysical Issues : On the Limits of Successful VirtualizationIntervenant(s)Pawel Grabarczyk, IT University of CopenhagenRésuméIn my talk, I wish to explore the thesis of virtual realism and establish the limits of successful virtualization. The thesis of virtual realism states that virtual environments and objects are real (as opposed to fictional) and that some virtual objects can be treated as instantiations of the same category as their non-virtual counterparts. I agree with the first part of the thesis and suggest a variant I call "virtual physicalism". According to virtual physicalism, virtual objects are physical because they are a series of computer states. The second part of the thesis of virtual realism is more contentious as, apart from some well-known non-controversial examples, it is hard to say how far we can go with the virtualization of reality. I investigate this question and suggest some criteria for successful virtualization. According to my view virtual objects function as digital toys and do not require us to engage in pretend play or make-believe. As with non-virtual toys, they share many properties with objects they mimic. If they end up sharing enough properties and causal powers to be used instead of their non-virtual counterparts, they may be elevated to being instantiations of the same type of objects. The biggest obstacle for virtual objects to go through this "upgrade" process is the limitation of the causal powers of the computer states they are made of. For many virtual objects, this leads to isolation – they may be considered functionally equivalent to their non-virtual counterparts but only inside virtual environments. One way to diminish this inherent limitation is to make virtual environments important parts of reality. If they become persistent, widespread, and causally connected with non-virtual reality, the objects within them may become treated as genuine specialized versions of non-virtual objects, not just digital toys modeled on them. PrésentationVirtual Reality technology affords its users a strongly immersive and interactive experience of computer-generated environments, through a dedicated headset. With Augmented Reality devices, 3D computer-generated imagery is projected onto physical space, thereby "augmenting" the user's surroundings with an overlay of virtual entities. These "Extended Reality" (XR) technologies are likely to become a part of our everyday life in the near future. They also raise a host of fascinating issues, which have increasingly been discussed in the recent philosophical literature. This international conference will investigate the metaphysical and epistemological questions raised by XR technologies.Le colloque est intégralement en anglais et a eu lieu les 5 et 6 juin au Collège de France
Claudine TiercelinMétaphysique et philosophie de la connaissanceAnnée 2022-2023Colloque - Virtual and Augmented Realities: Epistemological and Metaphysical Issues : On the Limits of Successful VirtualizationIntervenant(s)Pawel Grabarczyk, IT University of CopenhagenRésuméIn my talk, I wish to explore the thesis of virtual realism and establish the limits of successful virtualization. The thesis of virtual realism states that virtual environments and objects are real (as opposed to fictional) and that some virtual objects can be treated as instantiations of the same category as their non-virtual counterparts. I agree with the first part of the thesis and suggest a variant I call "virtual physicalism". According to virtual physicalism, virtual objects are physical because they are a series of computer states. The second part of the thesis of virtual realism is more contentious as, apart from some well-known non-controversial examples, it is hard to say how far we can go with the virtualization of reality. I investigate this question and suggest some criteria for successful virtualization. According to my view virtual objects function as digital toys and do not require us to engage in pretend play or make-believe. As with non-virtual toys, they share many properties with objects they mimic. If they end up sharing enough properties and causal powers to be used instead of their non-virtual counterparts, they may be elevated to being instantiations of the same type of objects. The biggest obstacle for virtual objects to go through this "upgrade" process is the limitation of the causal powers of the computer states they are made of. For many virtual objects, this leads to isolation – they may be considered functionally equivalent to their non-virtual counterparts but only inside virtual environments. One way to diminish this inherent limitation is to make virtual environments important parts of reality. If they become persistent, widespread, and causally connected with non-virtual reality, the objects within them may become treated as genuine specialized versions of non-virtual objects, not just digital toys modeled on them. PrésentationVirtual Reality technology affords its users a strongly immersive and interactive experience of computer-generated environments, through a dedicated headset. With Augmented Reality devices, 3D computer-generated imagery is projected onto physical space, thereby "augmenting" the user's surroundings with an overlay of virtual entities. These "Extended Reality" (XR) technologies are likely to become a part of our everyday life in the near future. They also raise a host of fascinating issues, which have increasingly been discussed in the recent philosophical literature. This international conference will investigate the metaphysical and epistemological questions raised by XR technologies.Le colloque est intégralement en anglais et a eu lieu les 5 et 6 juin au Collège de France
Megaprojects are what take society forward, whether building new transport infrastructure, creating new technology networks or decarbonising the energy system. However, according to this month's guest on The Engineers Collective, across sectors and around the world, megaprojects almost always overrun their budgets and timescales. In this episode, NCE editor Claire Smith is joined by NCE reporter Rob Hakimian as they speak to Bent Flyvbjerg, the first ET professor of major programme management at Oxford University's Said Business School and professor of major programme management at IT University of Copenhagen. He is the most cited scholar in the world on megaprojects, having authored and edited 10 books, including his brand new one, How Things Get Done, which was co-authored with Dan Gardner. Having amassed a database of over 16,000 megaprojects of 25 types and from 130 countries, Flyvbjerg has found that only around 8.5% successfully meet their time and cost projections. He tells us about the most common failures, which often happen in the earliest stages such as planning and picking the right team. He also pinpoints the factors that drive success for megaprojects, such as governance and modularity. Bent explains the challenges using projects such the Elizabeth line and High Speed 2 in the UK. The conversation also touches on decarbonising the energy system, which Flyvbjerg considers the most important megaproject in the world. Finally, we ponder whether assessing megaprojects on how they match up against their time and cost projections is as important as judging them based on their outcomes. Listen now to hear about the best practice when approaching a big project – which Bent believes can also be applied to smaller schemes, as well as home tasks such as remodelling your kitchen.
Bent Flyvbjerg has a sobering statistic to share: 99.5% of major projects fail to deliver their targeted results on time and on budget. His new book How Big Things Get Done, coauthored with Dan Gardner, explores this phenomenon—from infrastructure projects to major sporting events to corporate transformations.Flyvbjerg, the first BT Professor of Major Programme Management at Oxford's Saïd Business School and VKR Professor of Major Program Management at the IT University of Copenhagen, is the world's foremost expert on megaproject management—a subject on which he has published prolifically.He recently joined Martin Reeves, Chairman of the BCG Henderson Institute, to discuss the patterns and drivers of the failure of big projects, as well as potential solutions that can help executives overcome these dramatic odds. For example, cognitive biases, particularly at the C-suite level, cause leaders to act too spontaneously—when they would be better off acting fast only after first thinking slowly and deliberately. They explore not only conventional project success but also how the thinking can be applied more broadly – from personal projects to climate change.Key topics discussed: 01:16 | The Iron Law of megaprojects04:03 | Patterns of failure09:02 | Solutions (think slow but act fast, think from right to left, reference class forecasting)17:28 | Continuous vs. episodic change20:47 | Tackling climate change: a megaproject?23:03 | Impact of technology25:46 | Practical recommendationsThis podcast uses the following third-party services for analysis: Chartable - https://chartable.com/privacy
Today, we talk about how big things get done. A ‘big thing' can mean a large infrastructure project, an IT project at work, or something in your personal life like a home renovation, a big adventure, or an event you're organising. The sad truth is, the vast majority – in fact, almost – big projects end up over budget, delayed, and they don't provide the planned benefits. This is something well-researched and backed up by data. It is the ‘Iron Law of Mega Projects' as you will hear. That's the bad news. The good news is that joining us on this episode of the podcast is Professor Bent Flyvbjerg who is the world's leading megaproject expert. Prof. Flyvbjerg teaches at the University of Oxford and the IT University of Copenhagen. He has consulted on over 100 megaprojects costing $1 billion or more and has been knighted by the Queen of Denmark. He is the co-author of the fantastic new book How Big Things Get Done – The Surprising Factors Behind Every Successful Project From Home Renovations to Space Exploration. Bent joins in what I think is a fabulous conversation in which he shares: · The Iron Law of Mega Projects; · Why projects ‘don't go wrong, they start wrong'; · Why projects are not goals in and of themselves and what we can learn from legendary architect Frank Gehry; · What the Tour de France teaches up about risk; · What lego has to do with all this; · Much more! Show notes: Prof Bent Flyvbjerg How Big Things Get Done Bent on LinkedIn Thinking, Fast and Slow Availability bias Frank Gehry Pixar The Bilbao Guggenheim The Sydney Opera House Reference Class Forecasting Robert Caro on LBJ and Robert Moses The Black Swan Madrid Metro SSRN Academia.edu _ _ _ _ _ _ Like what you heard? Subscribe and/or leave a rating and review on Apple Podcasts: http://apple.co/1PjLmK Subscribe on Stitcher: http://www.stitcher.com/podcast/all-things-risk/the-all-things-risk-podcast Subscribe on Soundcloud: https://soundcloud.com/ben-cattaneo Follow the podcast on Twitter: https://twitter.com/RiskThings Drop us a note: allthingsrisk@gmail.com _ _ _ _ _ _ _ _ _ _ _ _ _ _ _ Our free course module “How to Set Up Any Decision for Success” from our upcoming course How to Make Decisions With Calm and Confidence
Miguel Sicart is a play scholar and a Professor in the Department of Digital Design at the IT University of Copenhagen, where he is the Head of the Center for Digital Play. Miguel and I talk about game design and the agency of play. We also talk about how everything - humans and what we make - are in cultural conversation with each other. Hidden throughout the episode are a number of provocative moments worth listening for, as we discuss the monoculture of Silicon Valley, the capitalist nature of software and play as subversion. * * * * * * * * If you liked the episode, please like & subscribe to the show! Substack: https://gameoflifepod.substack.com/ Twitter: https://twitter.com/sophdeng Email: golifepod@gmail.com "Game of Life Podcast" is produced by Sophia Deng; visuals by Alonzo Felix; music is from Anchor. * * * * * * * * Timestamps (01:16) Miguel's Zoom backgrounds (10:18) Crash course on game design (18:04) Games in constant conversation with the world (19:58) How to build software (32:17) Play design and why play matters (39:53) AI (50:50) Agency of play (53:56) 2 final questions (56:13) Content recommendations for people in tech to be more expansive * * * * * * * * Miguel's recommendations - General Hey Robot by Frank Lantz (game) Presenter Slides (game) The Quiet Year (game) * * * * * * * * Miguel's recommendations - For tech people who want more liberal arts thinking Tech Won't Save Us (podcast) Master's Tools Will Never Dismantle the Master's House by Audre Lorde (book) Poetry of Wisława Szymborska Cat in an Empty Apartment by Wisława Szymborska (poetry) They Live (film) Or go to your local bookstore and buy a random book of poetry :)
Bent Flyvbjerg is the first BT Professor and inaugural Chair of Major Programme Management at Oxford University's Saïd Business School and the Villum Kann Rasmussen Professor and Chair in Major Program Management at the IT University of Copenhagen. He recently published a new book titled How Big Things Get Done, which breaks down the key elements of successful project management. In this episode, Professor Flyvbjerg discusses how he became interested in the execution and management of mega projects and how this has become a global phenomenon. He emphasizes that successful project management is not limited to big projects but applies equally to small projects such as house renovation or wedding planning. He also shares some of the most memorable and technically interesting projects he has studied, highlighting the importance of framing problems, leading complex projects, and building teams. Enjoy!
In this episode of the podcast, I talk to Thore Husfeldt about the impact of GPT on education. Thore is a Professor of Computer Science at the IT University of Copehagen, where he specialises in pretty technical algorithm-related research. He is also affiliated with Lund University in Sweden. Beyond his technical work, Thore is interested in ideas at the intersection of computer science, philosophy and educational theory. In our conversation, Thore outlines four models of what a university education is for, and considers how GPT disrupts these models. We then talk, in particular, about the 'signalling' theory of higher education and how technologies like GPT undercut the value of certain signals, and thereby undercut some forms of assessment. Since I am an educator, I really enjoyed this conversation, but I firmly believe there is much food for thought in it for everyone. You can download the episode here or listen below. You can also subscribe the podcast on Apple, Spotify, Google, Amazon or whatever your preferred service might be. #mc_embed_signup{background:#fff; clear:left; font:14px Helvetica,Arial,sans-serif; } /* Add your own MailChimp form style overrides in your site stylesheet or in this style block. We recommend moving this block and the preceding CSS link to the HEAD of your HTML file. */ Subscribe to the newsletter
My guest today is Bent Flyvbjerg, the first BT Professor and inaugural Chair of Major Programme Management at Oxford University's Saïd Business School and the Villum Kann Rasmussen Professor and Chair in Major Program Management at the IT University of Copenhagen. He has pioneered research in behavioral science, including power bias, strategic misrepresentation, optimism bias, the planning fallacy, and reference class forecasting. He is the founder and co-founder of a dozen highly successful research groups, degree programs, and startups. The topic is his book written with co-author Dan Gardner: How Big Things Get Done. In this episode of Trend Following Radio we discuss: The greatest achievement as an entrepreneur Identifying the psychology Perspective in an execution chasm Democracy The key to success Jump in! --- I'm MICHAEL COVEL, the host of TREND FOLLOWING RADIO, and I'm proud to have delivered 10+ million podcast listens since 2012. Investments, economics, psychology, politics, decision-making, human behavior, entrepreneurship and trend following are all passionately explored and debated on my show. To start? I'd like to give you a great piece of advice you can use in your life and trading journey… cut your losses! You will find much more about that philosophy here: https://www.trendfollowing.com/trend/ You can watch a free video here: https://www.trendfollowing.com/video/ Can't get enough of this episode? You can choose from my thousand plus episodes here: https://www.trendfollowing.com/podcast My social media platforms: Twitter: @covel Facebook: @trendfollowing LinkedIn: @covel Instagram: @mikecovel Hope you enjoy my never-ending podcast conversation!
My guest today is Bent Flyvbjerg, the first BT Professor and inaugural Chair of Major Programme Management at Oxford University's Saïd Business School and the Villum Kann Rasmussen Professor and Chair in Major Program Management at the IT University of Copenhagen. He has pioneered research in behavioral science, including power bias, strategic misrepresentation, optimism bias, the planning fallacy, and reference class forecasting. He is the founder and co-founder of a dozen highly successful research groups, degree programs, and startups. The topic is his book written with co-author Dan Gardner: How Big Things Get Done. In this episode of Trend Following Radio we discuss: The greatest achievement as an entrepreneur Identifying the psychology Perspective in an execution chasm Democracy The key to success Jump in! --- I'm MICHAEL COVEL, the host of TREND FOLLOWING RADIO, and I'm proud to have delivered 10+ million podcast listens since 2012. Investments, economics, psychology, politics, decision-making, human behavior, entrepreneurship and trend following are all passionately explored and debated on my show. To start? I'd like to give you a great piece of advice you can use in your life and trading journey… cut your losses! You will find much more about that philosophy here: https://www.trendfollowing.com/trend/ You can watch a free video here: https://www.trendfollowing.com/video/ Can't get enough of this episode? You can choose from my thousand plus episodes here: https://www.trendfollowing.com/podcast My social media platforms: Twitter: @covel Facebook: @trendfollowing LinkedIn: @covel Instagram: @mikecovel Hope you enjoy my never-ending podcast conversation!
¡Ya disponible el segundo episodio de la temporada de Ludens! Esta vez hablamos con Miguel Sicart (@miguelsicart) sobre multitud de temas. La conversación gira especialmente en torno a sus últimos trabajos, el estudio del juego desde los juegos (games) y lo lúdico (play) y la injerencia del juego en el capitalismo.[Publicaciones] Libros de Miguel Sicart en la web de la editorial del MIT Press - https://mitpress.mit.edu/author/miguel-sicart-9575/[Web] Web del Center for Digital Play de la IT University of Copenhagen (ITU) - https://digitalplay.itu.dk[Web] Web del curso PlayLab impartido por Miguel Sicart en la ITU - http://playlab.website[Artículo] Florence Smith Nicholls y Michael Cook, The Dark Souls of Archaeology: Recording Elden Ring - https://arxiv.org/abs/2204.10949[Artículo] María Lugones, Playfulness, "World"-Travelling, and Loving Perception - https://www.jstor.org/stable/3810013[Libro] David Graeber, The Utopia of Rules - https://www.mhpbooks.com/books/the-utopia-of-rules/[Juego de mesa] Lost Cities - https://devir.es/lost-cities[Videojuegos] Juegos de Kitty Horrorshow en itch.io - https://kittyhorrorshow.itch.io[Videojuego] Slay the Spire - https://www.megacrit.comCréditos del tema introductorio: Ryan Andersen - https://freemusicarchive.org/music/Ryan_Andersen
An airhacks.fm conversation with Jakob Jenkov (@jjenkov) about: the great Commodore 128, The Last Ninja game, starting to program Basic, Commodore Amiga 500, starting with Borland Pascal on a PC, optimising code with assembly and C, starting in IT University in Copenhagen, switching to Java, the catch up with Java, Java from the Source Sun books, performance tuning, one application per server, using the Silverstream application server, SIlverStream was acquired by Novell, WebObjects from Apple, building a logistics system for UPS with Java, what is a solution architect?, architect vs. designer, Jakob Jenkov tutorial page: jenkov.com, the LMAX disruptor, Martin Thompson performance work the EJB lambda talk: Hey Enterprise EJB Developers Now Is The Time To Go Serverless, AWS Lambda for enterprise applications, cloud complexity and portability, Infrastructure as Code with Java, using Java CDK for provisioning, quarkus and Micronaut cloud optimizations Jakob Jenkov on twitter: @jjenkov
For this episode, The Gateway will explore the impact blockchain technology has had on multiple facets of modern life. From tracking seafood freshness to conducting transactions overseeing millions in currency, the blockchain has been proclaimed as an integral element of revolutionary change around our planet. Has the blockchain accomplished these idealized shifts, or has it been integrated into traditional business strategies neutering the utopian outcomes once outlined?To help examine the past, present, and endlessly evolving future of the Blockchain, the Gateway is proud to welcome Dr. Christoph Mueller-Bloch, an Assistant Professor at ESSECS Business School where his research is primarily concerned with information systems governance and coordination , particularly in the context of blockchain and cryptocurrencies. Dr. Mueller-Bloch's work has been published in journals such as the Journal of the Association for Information Systems and Communications of the ACM. Dr. Mueller-Bloch holds a Ph.D. from the IT University of Copenhagen.
Joanna Saad-Sulonen is a professor in Service Design at the IT University of Copenhagen, in the co-design research group. She is interested in the topic of participation, particularly in how civic participation intersects with the design of digital services and technology. She has been working on understanding the possibilities for commons-based and communal IT as well as the processes of participatory IT design. She has studied how groups of self-organized citizens use information technologies, and what type of design work is at hand in such configurations. Her theoretical and conceptual framework draws from Scandinavian participatory design, design research, civic participation, the commons, and computer-supported collaborative work. She is working with concepts such as artifact ecologies, infrastructures/infrastructuring, and commons/commoning. She usually follows an ethnographic approach, often n combined with participatory design interventions, to collect rich qualitative data. This interview will be added to the lists: D&D in English, Investigación en diseño, Dinamarca y diseño, Finlandia y diseño, Diseño de servicios y Diseño y gobierno.
Your nice hosts bring deep topics to the clubhouse this week! Listen in as Stephen forgets the name of the Uncharted lead character (but remembers the voice actor), Ellen brings up Mass Effect many, many times and Mark describes more interesting tidbits about Widget Satchel's development.Serious Play ConferenceLumbearJack - YouTubeSlayers X: Terminal Aftermath: Vengance of the Slayer - SteamMax's award! - TwitterReed the Robotanist - Steam Here's a CableACE award. Parasocial Relationships 0:09:25 Ellen Burns-JohnsonIRLNarrativeParasocial Interaction - Wikipedia“The Player's Parasocial Interaction with Digital Entities” - Katrine Kavli, IT University in Copenhagen“Is It Weird for Adults to Have Imaginary Friends?” - Stephen Dubner and Angela Duckworth, No Stupid Questions“Tragic but true: how podcasters replaced our real friends” - Rachel Aroesti, The Guardian Narrative Pacing 0:45:21 Stephen McGregorGame DesignNarrative"Kurt Vonnegut on the 8 'shapes' of stories" - Stephen Johnson, Big Think
Your nice hosts bring deep topics to the clubhouse this week! Listen in as Stephen forgets the name of the Uncharted lead character (but remembers the voice actor), Ellen brings up Mass Effect many, many times and Mark describes more interesting tidbits about Widget Satchel's development.Serious Play ConferenceLumbearJack - YouTubeSlayers X: Terminal Aftermath: Vengance of the Slayer - SteamMax's award! - TwitterReed the Robotanist - Steam Here's a CableACE award. Parasocial Relationships 0:09:25 Ellen Burns-JohnsonIRLNarrativeParasocial Interaction - Wikipedia“The Player's Parasocial Interaction with Digital Entities” - Katrine Kavli, IT University in Copenhagen“Is It Weird for Adults to Have Imaginary Friends?” - Stephen Dubner and Angela Duckworth, No Stupid Questions“Tragic but true: how podcasters replaced our real friends” - Rachel Aroesti, The Guardian Narrative Pacing 0:45:21 Stephen McGregorGame DesignNarrative"Kurt Vonnegut on the 8 'shapes' of stories" - Stephen Johnson, Big Think
Here comes episode 19 and in this episode we explore Robert & Aske's recent research publication on virtual reality games and vaccination behaviours. We also talk through the role of VR in communicate complex issues and creating health behaviours, novel approaches to research subject recruitment methods, and the future role of gamification in pro-social behaviours for population health. Robert Böhm is Professor of Social and Economic Psychology at the University of Vienna in Austria and a part-time Professor of Applied Social Psychology and Behavioural Science at the University of Copenhagen, Denmark. He has a PhD in Psychology from the University of Jeyna and studied Psychology and Intercultural Communication at Chemnitz University of Technology. Aske Mottelson is Assistant Professor in Human-Centred Data Science at IT University of Copenhagen. He has a PhD in computer science from the University of Copenhagen where he completed his postdoc at the Department of Psychology. https://www.reuters.com/business/healthcare-pharmaceuticals/denmark-trial-uses-virtual-reality-game-boost-covid-vaccinations-2021-06-07/ http://robertboehm.info/ http://aske.mottelson.dk/
Nutan Limaye is an associate professor at IT University of Copenhagen and an internationally leading researcher in computational complexity. Nutan's research focus is on the most prestigious and fundamental questions in computer science, namely: which problems can be solved with limited computational resources? Her recent breakthrough result, with Srinivasan and Tavenas, received the best paper award at the Foundations of Computer Science conference in 2021 and shows that algebraic circuits of constant size require superpolynomial depth. We ask Nutan what these words even mean, and take a deep dive into the foundations of computer science. What are computational problems, computational models, algorithms, and how does one reason scientifically about such broad concepts? In particular, how does an impossibility result even make sense: how can one prove that a problem can never be solved, no matter how many clever ideas we (or anybody else) may have in the future? For more information: thore@itu.dk
Host Casandra Grundstrom is joined by special guest Associate Professor Joanna Saad-Sulonen. Joanna works at the Department of Digital Design at the IT University of Copenhagen in Denmark. Her interests include the intersections of participation, design of digital services and technologies, as well as civic participation. Empirically, she collects rich qualitative data through an ethnographic approach alongside participatory design interventions. She aims to draw attention to the ongoing need of ensuring citizens' agency and engagement in shaping their digital world. Joanna's research draws from the Scandinavian participatory design and computer supported collaborative work theories and she regularly publishes her participatory design research in related conferences and journals such as Science and Technology Studies and NordiCHI. In this episode, we continue our design theme episodes by unravelling participatory design (PD), the Scandinavian tradition and related roots to democratization, talking further about the many hats researchers wear during ethnographic research in PD, upscaling and the potential involvement of service design as part of a hybridized future in design research.References:Kaptelinin, V., & Bannon, L. J. (2012). Interaction design beyond the product: Creating technology-enhanced activity spaces. Human–Computer Interaction, 27(3), 277-309.Saad-Sulonen, J., De Götzen, A., Morelli, N., & Simeone, L. (2020, June). Service design and participatory design: time to join forces?. In Proceedings of the 16th Participatory Design Conference 2020-Participation (s) Otherwise-Volume 2 (pp. 76-81). Saad-Sulonen, J. C., & Horelli, L. (2010). The value of Community Informatics to participatory urban planning and design: a case-study in Helsinki. The Journal of Community Informatics, 6(2).Saad-Sulonen, J., Halskov, K., Huybrechts, L., Vines, J., Eriksson, E., & Karasti, H. (2015). Unfolding Participation. What do we mean by participation–conceptually and in practice. Aarhus Series on Human Centered Computing, 1(1), 4.Simonsen, J., & Robertson, T. (Eds.). (2013). Routledge international handbook of participatory design (Vol. 711). New York: Routledge.Participatory Design Conference - https://pdc2022.org/
Is decentralised machine learning the ultimate way forward in the field of AI and security? What hurdles do we still face and what will the model truly enable if we resolve them - this is what we discuss in full detail with Richard Chow from Intel and Fabrizio Biondi from Avast. Join more experts at Cybersec&AI Connected 2021 conference: https://cybersecai.com/About the guests:Richard Intro: Richard Chow is University Research Manager and Scientist in the University Research and Collaboration office within Intel Labs. He guides several of Intel's academic research centers in the areas of security, networking, autonomous systems, and machine learning. Fabrizio Intro: Fabrizio Biondi got his PhD in Computer Science from the IT University of Copenhagen in 2014 and became an assistant professor of cybersecurity in France in 2016. He joined Avast in 2019, first as Research Manager, later as Staff Scientist, and he has been leading many projects and patents at Avast. Resources shared in the podcast:Brain Tumor Research, Intel and University of Pennsylvania:https://intel.ly/2XBTAPAPrivate AI Collaborative Research Institute:https://www.private-ai.org/
This episode is the second in our current series on PhD applications. How do PhD programs in Europe differ from PhD programs in the US, and how should people decide between them? In this episode, we invite Barbara Plank (Professor at ITU, IT University of Copenhagen) and Gonçalo Correia (ELLIS PhD student at University of Lisbon and University of Amsterdam) to share their perspectives on this question. We start by talking about the main differences between pursuing a PhD in Europe and the US. We then talk about the application requirements for European PhD programs and factors to consider when deciding whether to apply in Europe or the US. We conclude by talking about the ELLIS PhD program, a relatively new program for PhD students that facilitates collaborations across Europe. ELLIS PhD program: https://ellis.eu/phd-postdoc (Application Deadline: November 15, 2021) Homepages: - Barbara Plank: https://bplank.github.io/ - Gonçalo Correia: https://goncalomcorreia.github.io/
What can NLP researchers learn from Human Computer Interaction (HCI) research? We chatted with Nanna Inie and Leon Derczynski to find out. We discussed HCI's research processes including methods of inquiry, the data annotation processes used in HCI, and how they are different from NLP, and the cognitive methods used in HCI for qualitative error analyses. We also briefly talked about the opportunities the field of HCI presents for NLP researchers. This discussion is based on the following paper: https://aclanthology.org/2021.hcinlp-1.16/ Nanna Inie is a postdoctoral researcher and Leon Derczynski is an associate professor in CS at the IT University of Copenhagen. The hosts for this episode are Ana Marasović and Pradeep Dasigi.
Miguel Sicart is an Associate Professor at the IT University, where he teaches play design. He is the author of The Ethics of Computer Games (The MIT Press, 2009), Beyond Choices (The MIT Press, 2013), and Play Matters (The MIT Press, 2014). His work combines the philosophy of technology, game studies, and design theory to try to make sense of play. His most recent research focuses on the nature of play in the software society, and on the ridiculous nature of all software.
Michele Coscia, an associate professor at IT University of Copenhagen by day, and by night, the author of the "Connecting Humanities" Blog for Network Science and "The Atlas for the Aspiring Network Scientist". Together we'll make history by telling the first network science joke in a podcast and lastly, we'll try to crack open the mystery behind Italian's obsession with Network Science and podcasts. SUBSCRIBE or review here: http://bit.ly/NETfrix_Review Transcripts are available on SNApod.net See you on the other side of NETfrix. #NetworkScience #DataScience #Podcast #SNA #SocialNetworkAnalysis #GraphTheory #ComputerScience #SocialPhysics #Statistics #Mathematics #SocialScience #Physics
Do you believe your tech company has a strong financial model?In this episode, Flavilla is joined by Sara Green. They will be discussing the key elements for developing strong financial models for your tech business.Sara is a serial entrepreneur, having launched her first company when she was just 16. Since then she started a number of companies as well as community organisations focused on entrepreneurship and innovation.Danish of origin, she earned her M.Sc. from IT University of Copenhagen and has since worked in both San Francisco and London firstly as a management consultant and later as an innovative entrepreneur.Not one to shy away from a challenge, her latest venture is as CEO for Canaree, which aims to simplify the world of finance by creating financial models, forecasts and much more for pre CFO startups.To connect with Sara, CLICK HERETo visit Canaree's website, CLICK HEREJoin Tech Brains Talk mailing list for more perks, CLICK HERETo find out more about 3 Colours Rule Agency, CLICK HERE
Joel Lehman was previously a founding member at Uber AI Labs and assistant professor at the IT University of Copenhagen. He's now a research scientist at OpenAI, where he focuses on open-endedness, reinforcement learning, and AI safety. Joel’s PhD dissertation introduced the novelty search algorithm. That work inspired him to write the popular science book, “Why Greatness Cannot Be Planned”, with his PhD advisor Ken Stanley, which discusses what evolutionary algorithms imply for how individuals and society should think about objectives. We discuss this and much more: - How discovering novelty search totally changed Joel’s philosophy of life - Sometimes, can you reach your objective more quickly by not trying to reach it? - How one might evolve intelligence - Why reinforcement learning is a natural framework for open-endedness
Tune in as we chat with Sara Green - Co-founder & CEO at Canaree. Sara is a serial entrepreneur, having launched her first company when she was just 16. Since then she started a number of companies as well as community organisations focused on entrepreneurship and innovation. Danish of origin, she earned her M.Sc. from IT University of Copenhagen and has since worked in both San Francisco and London firstly as a management consultant and later as an innovative entrepreneur. As an international public speaker, she enjoys sharing her passion about all things entrepreneurship and startups. She is actively involved in London's startup and technology scene, and is passionate about inspiring diversity in the startup ecosystem. Not one to shy away from a challenge, her latest venture is as CEO for Canaree, which aims to simplify the world of finance by creating financial models, forecasts and much more for pre CFO startups. Canaree is a software platform helping early stage companies understand their future finances better, ultimately helping more entrepreneurs succeed. We discuss: Hiring Head of Growth The journey to becoming a CEO Ditching spreadsheets What's on the roadmap And much more… P.S. We're not affiliated with these guys in any way, but they've been kind enough to drop our audience a 30% discount on their product by using the code: "spaceship". Honestly, an incredible product from what we can see, so definitely worth checking out if you're thinking financial planning & forecasting! This podcast is hosted by bluedropstudio.com a Digital Marketing & Creative Content Agency based in London, UK
Alessandro Canossa is an Associate Professor at The Royal Danish Academy of Fine Arts, Schools of Architecture, Design and Conservation. He is the Czar of Player Experience at modl.ai and has been straddling between the game industry and academia for many years. He has been an Assistant Professor at the IT University of Copenhagen, Associate Professor at Northeastern University in Boston and he's now at the Royal Danish Academy of Fine Arts. In his research, he employs psychological theories of personality, perception, motivation and emotion to design games with the purpose of investigating individual differences in behavior among users of digital entertainment. His research focuses heavily on these topics: a) developing behavioral analysis methods that are able to account for granular spatial and temporal events, avoiding aggregation; b) designing and developing visual analytics tools that can enable any stakeholder to produce user-driven content leveraging advanced statistics and machine learning. He was also Senior User Researcher and Data Scientist at Massive Entertainment a Ubisoft studio, where he enjoyed tremendously investigating occult behavioral patterns and novel player modeling approaches while identifying the best processes for transferring knowledge from academic research to industry practices. He's now involved with Modl.AI, a company providing AI services to the game industry, where he's exploring how to triangulate data-driven insights with surveys and lab observations to advance the field of predictive analytics.
Thoughtful discussion with Sebastian Risi, the co-direct the Robotics, Evolution, and Art Lab (REAL) at the IT University of Copenhagen. We spoke about Meta-Learning through Hebbian Plasticity and how the proposed approach can help soft robot autonomously learn to function and adapt to different morphology damages, I think that would be interesting for the concept of designing redundant soft robots. I hope you enjoy it :)
Nesse Episódio #3 do quadro de Técnicas do HiDev Podcast a gente conversou sobre Microsserviços com Jean Melo. Falamos sobre o que ele entende por uma arquitetura baseada em microsserviços, quais os prós e contras, quando o uso é adequado ou não, quais as tecnologias associadas à microsserviços e como elas se encaixam, além de responder várias perguntas e comentários dos ouvintes. Jean tem Doutorado pela IT University of Copenhagen na Dinamarca, e atualmente atua como engenheiro de software na startup Dixa também na Dinamarca. Quando terminar de escutar esse episódio dá um pulo lá no Episódio #3 do quadro de Trajetórias do HiDev Podcast. Lá conversamos sobre os vários e interessantes desafios vividos por Jean nos seus mais de 10 anos de experiência na computação. CONVIDADO: JEAN MELO [Twitter] [LinkedIn] [Site Pessoal] APRESENTADOR: Bruno Cartaxo [Twitter] DESTAQUES DO EPISÓDIO [01:51] Arquitetura monolítica [04:15] Arquitetura baseada em microsserviços [05:45] Experiência de Jean com microsserviços [07:20] Prós e contras de uma arquitetura baseada em microsserviços [10:45] Quando é e quando não é adequado adotar microsserviços [13:56] Boas práticas de desenvolvimento e organizacionais ao adotar microsserviços [19:14] Tecnologias associadas à microsserviços e como elas se encaixam [26:08] Respondendo perguntas e comentários dos ouvintes [26:29] Quão micro deve ser um microsserviço [29:55] Microsserviços foram um má ideia? [32:30] Aplicações open-source com uma arquitetura baseada em microsserviços [34:53] Como lidar com bancos de dados em uma arquitetura baseada em microsserviços [40:53] Complexidade ao ter múltiplas linguagens e tecnologias com microsserviços [45:50] Referências de material sobre microsserviços REFERÊNCIAS CITADAS NO EPISÓDIO [Blog] microservices.io - Chris Richardson [Livro] Microservices patterns - Chris Richardson [Livro] Building Microservices - Sam Newman
Nesse Episódio #3 do quadro de Trajetórias do HiDev Podcast a gente conversou com Jean Melo. Jean tem Doutorado pela IT University of Copenhagen na Dinamarca, além de ter tido um breve período como pesquisador visitante na Carnegie Mellon University, nos Estados Unidos, considerada a melhor universidade de computação do mundo. Atualmente ele atua como engenheiro de software na startup Dixa na Dinamarca. Falamos sobre os desafios de migrar de uma carreira acadêmica para um a carreira no mercado de desenvolvimento de software. O que motivou essa mudança e o que ganha um profissional do mercado em ter um doutorado, entre outras experiências super interessantes vividas por Jean. CONVIDADO: JEAN MELO [Twitter] [LinkedIn] [Site Pessoal] APRESENTADOR: Bruno Cartaxo [Twitter] DESTAQUES DO EPISÓDIO [01:19] RESUMO DA TRAJETÓRIA - Jean Melo [02:04] Pesquisas de Mestrado e Doutorado - Variabilidade em Linhas de Produto de Software com Diretivas de Pré-Processadores [07:40] Motivação para mudar de uma carreira acadêmica para o mercado [11:52] Diferenças e adaptações ao mudar de uma carreira acadêmica para o mercado [13:46] O que ganha um profissional do mercado em ter um mestrado/doutorado? Vale a pena? [18:28] Perguntas e comentários dos ouvintes [26:40] Experiência na Carnegie Mellon University nos Estados Unidos - Melhor Universidade de Computação do Mundo [29:48] Experiência de formação em vários lugares - Alagoas, Pernambuco, Dinamarca, Estados Unidos [33:15] Desafios de uma carreira fora do Brasil… Pensa em voltar para o Brasil? [38:10] Desafio que teve orgulho de vencer! [42:50] Como pensa os próximos passo da carreira? [44:12] NÃO ME ILUDO PELO ACASO! Situações que ocorreram na carreira por mero acaso [48:10] Referências de material sobre desenvolvimento de software REFERÊNCIAS CITADAS NO EPISÓDIO [Livro] The Pragmatic Programmer: From Journeyman to Master - Andrew Hunt, David Thomas [Livro] Code Complete - Steve McConnell [Livro] Refactoring: Improving the Design of Existing Code - Martin Fowler [Livro] Algorithms - Robert Sedgewick, Kevin Wayne [Série] Mr. Robot [Série] Silicon Valley [Podcast] Coding Blocks [Canal] Slidebean: Startups 101
Naveen, design is not a mere means to an end, but a means of inquiry and exploration of the nuances of human behaviour and experience. Naveen holds a Ph.D. in Interaction Design from IT-University of Copenhagen, Denmark, an M.Des in Industrial Design from IIT-Bombay, and a B.Arch from Vishveshwarya Technological University, India. Currently Naveen teaches at Shrishti School of Arts in Bangalore. His research is within the field of Human Computer Interaction (HCI) and User Experience Design.. Today we will try and understand his views on design and designing, in particular. You frimly beleive that design is an ongoing process. What is your definition of design? How has it changed over the course? Any milestones which made you realise that design is an ongoing process? What sort of process is "designing"? A linear? Cyclical? Forming a tree, either top down or bottom up approach? When do you stop designing? How do you set goals and milestones when you are considering it to be an ongoing process? The economist and political writer Thomas Sowell once wrote, There are no solutions, only trade-offs. How do you define trade-off? What are few parameters based on which you are willing to live with those few trade-offs in your solutions? Is this idea of "designing" scalable in this consumeristic market or should i say commoditised world? What are your thoughts about education in design? Is design a profession or is it a practice? What are few areas of research and development required in design in the Indian context? How can one go about exploring it? Designing with, not for (http://designbeku.in/) Ooloi Labs (http://ooloilabs.in/) Vikalpdesign (https://www.vikalpdesign.com/) Lakshmi Murthy, Industrial Design Centre , IIT Bombay (http://www.idc.iitb.ac.in/students/phd/Lakshmi_murthy.html) D'Source (http://www.dsource.in/)
The 6th episode was also recorded at the University of Southern Denmark, where my colleagues Hans Christian Jensen and Toke Riis Ebbesen from the Department of Design and Communication organized an open seminar on “Social Design and Fashion Mediation” as part of the Research Program in Design Culture. They invited two guest speakers: Synne Skjulstad, from Olso University in Norway, who gave a presentation on “Fashion Media: Memes and Trolling in the Age of Instagram,” and Lisbeth Klastrup, from the IT University of Copenhagen in Denmark, who presented on “Danish Design and Fan Communities on Instagram.”
Dr. Leon Derczynski, Assistant Professor of Computer Science at the IT University of Copenhagen, guests to discuss how natural language processing and computational linguistics can be applied to social media data. We break down several of Dr. Derczynski's EU-funded research projects, from detecting the informativeness of tweets in crisis communication to assessing the veracity of claims through comment patterns on Twitter and Reddit. Dr. Derczynski also shares his thoughts on machine learning, artificial intelligence, and deepfake detection.
As part of the Digital Graveyards Project, this episode focuses on a research trip attended by Dr. Yasmin Jiwani and her research assistant to the 4th Symposium of the International Death Online Research Network that was held at the University of Hull in England. This conversation features Dr. Stine Gotved, the co-founder of the Death Online Research Network, and a professor at the IT-University of Copenhagen with an interest in Internet Research specifically around death online and digital culture. In this episode, Stine explains how technology is used to speak about death and the value of openly talking about it. Credits: Sponsored by Concordia University Opening Music "Music for Bass Clarinet and Two Vibraphones" by Maxime Fillion (https://soundcloud.com/maxime_fillion_composer/) Opening sound effect by Trip Sound Music by Blue Dot Session under Creative Commons Audio Edit by Shanice Bernicky & Émilie Trudeau
Anders Nygaard og Qadar Ahmed studerer Global Buisness Informatics på IT-Universitetet, og så er de studiekammerater og udviklere af den nye musiktjeneste Limelight Music.I denne video fortæller Anders og Qadar om hvordan de startede Limeligt Music og hvilke planer de har for fremtiden.---A new music streaming app called Limelight Music helps record labels identify new upcoming talents in the music business. The app is created by Anders and Qadar, two just graduated bachelor students from the IT University of Copenhagen.In this video, they tell the story about how they got the idea to develop Limelight Music and what plans they have for the future.For more information: https://limelight-music.com
The LAVA Flow | Libertarian | Anarcho-capitalist | Voluntaryist | Agorist
Trump is gearing up for his new Space Force, which I like to call his Space Farce. Let's break this down a bit. What's in the News with stories on wrestler Kane wins again, your vote is useless, MDMA studies, TSA still sucks, and a fine for trash in a car. Finally, Statists Gonna State talking about Defense Distributed and their continuing battle against statists. This episode is brought to you by ZenCash, a cryptocurrency that infuses privacy, anonymity, and security done right. Also brought to you by Free Talk Live, providing you with fresh, pro-liberty content 7 days a week on more than 180 radio stations across the country. WHAT'S RUSTLING MY JIMMIES Do you want to talk about something beyond ridiculous? Fine. Let's talk about Trump's new Space Force. Now that is ridiculous. The U.S. Defense Department this week will take the first steps to create the Space Force, a new branch of the military ordered up by President Trump but not yet fully backed by Congress. In coming months, Defense Department leaders plan to stand up three of the four components of the new Space Force: a new combatant command for space, a new joint agency to buy satellites for the military, and a new warfighting community that draws space operators from all service branches. These sweeping changes — on par with the past decade's establishment of cyber forces — are the part the Pentagon can do without lawmakers' approval. WHAT'S IN THE NEWS In some interesting news,libertarian-leaning former World Wrestling Entertainment (WWE) world champion, Glenn Jacobs, known as “Kane” to pro-wrestling fans worldwide, won the mayoral race in Knox County, Tenn. running as a Republican. He secured the victory against Democratic nominee Linda Haney by a 2-to-1 margin. In your vote counts news, Hackers from around the world had the rare opportunity to crack election-style voting machines this weekend in Las Vegas -- and they didn't disappoint. After nearly an hour and a half, Carsten Schürmann, an associate professor with IT-University of Copenhagen, successfully cracked into a voting machine at Las Vegas' Defcon convention. In some good news, MDMA, which was banned by the Drug Enforcement Administration in 1985, could be available by prescription as soon as 2021. The rehabilitation of MDMA, a.k.a. "ecstasy" or "molly," is directly related to the rehabilitation of veterans who participated in a study that confirmed the drug's potential as a catalyst for catharsis. In TSA news, The US Transportation Security Administration (TSA) is facing criticism for secretly tracking Americans on flights. The "Quiet Skies" program reportedly uses an unknown algorithm to flag flyers without any criminal record for surveillance on domestic flights. In across the pond rubbish news, Roofer Stewart Gosling, 43, has been hit with a £300 fine after sandwich wrappers and crisp packets were found inside his work van. Waltham Forest Council workers told Mr. Gosling he was breaking the law for carrying the rubbish without permission when they carried out spot checks in east London. STATISTS GONNA STATE Statists all over the country are going nuts over Defense Distributed's downloadable digital blueprints for guns. Last week, Defense Distributed, the Texas nonprofit providing online schematics for producing firearms with a 3-D printer, agreed to temporarily block Pennsylvania Internet users from its website in an emergency hearing Sunday. The move followed threats of legal action from Pennsylvania's attorney general, Josh Shapiro. “These downloadable firearms were just about to be widely available online,” Shapiro said on Twitter. “It's an existential threat to our state and we stepped in to stop it. The site is — and will remain — dark throughout” Pennsylvania.
Roman Beck is professor of Business Informatics at IT University of Copenhagen and the head of the European Blockchain Center. We talk to Roman about blockchain, a cryptographically secure, distributed database technology sometimes called a “trust machine.” Blockchain applications include the cryptocurrency Bitcoin, as well as various ideas for ensuring trust across institutional boundaries, such as contracts. It may also serve as the conceptual infrastructure of the next generation Internet. Which are the main ideas underlying this technology, how does it makes us think differently about digital information, and what are the possibilities, challenges, promises, and threats of this technology?
Roman Beck is professor of Business Informatics at IT University of Copenhagen and the head of the European Blockchain Center. We talk to Roman about blockchain, a cryptographically secure, distributed database technology sometimes called a “trust machine.” Blockchain applications include the cryptocurrency Bitcoin, as well as various ideas for ensuring trust across institutional boundaries, such as contracts. It may also serve as the conceptual infrastructure of the next generation Internet. Which are the main ideas underlying this technology, how does it makes us think differently about digital information, and what are the possibilities, challenges, promises, and threats of this technology?
Watch the video about the StarCraft AI Workshop at IT-University of Copenhagen. Computers can beat humans in many games including Chess, Go and most arcade games. The next grand challenge for artificial intelligence (AI) is the real-time strategy game StarCraft. Earlier this year, Google DeepMind and Blizzard released an interface to StarCraft 2 that allows anyone with basic programming skills to build a program that can play the game. For more information: https://en.itu.dk/about-itu/calendar/events/2017/starcraft-ai-workshop_external
Please sign up for the Axios Newsletter to help promote the podcast! Check out the CAST IT podcast, hosted by Dr. Husfeldt. Dr. Husfeldt's talk on algorithms mentioned in the episode. Dr. Thore Husfeldt, Associate Professor in computer science at IT University of Copenhagen and Professor in computer science and Lund University, is an algorithms theorist who joins the show to discuss the implications of algorithms for politics and society. We discuss how the algorithms of Facebook and Google have developed over time, how machine learning works, the upcoming European Data Protection Regulation, and what all this means for democracy, politics, and society. About the Social Media and Politics Podcast: Social Media and Politics is a podcast bringing you innovative, first-hand insights into how social media is changing the political game. Subscribe for interviews and analysis with politicians, academics, and leading industry experts to get their take on how social media influences the ways we engage with politics and democracy. Social Media and Politics is hosted by Michael Bossetta, political scientist at the University of Copenhagen. Feedback, comments, and suggestions for future episodes are welcome to mjb@ifs.ku.dk.
Johan Farkas, Lecturer and Researcher at the IT University of Copenhagen, joins the show to discuss his research on "cloaked Facebook pages" that spread propaganda through false identities. We talk about how cloaked Facebook pages have been used in Denmark to spread hate speech about Muslims, how a Facebook group of activists formed to combat these accounts by reporting them to Facebook, and what Facebook's response to the reports actually was. We also get into fake news and post-truth democracy in the age of social media, and why these terms might not best describe the current media environment.
Espen Aarseth, professor in Game Studies, is the Head of the Center of Computer Games Research at IT University of Copenhagen and the founding editor-in-chief of the journal Game Studies. We talk to Espen about founding computer games research as an academic discipline, the Games study programme at ITU, what a game is (entertainment? sports? waste of time? cultural artefact? social activity? storytelling? shared illusion?), PewDiePie, how the established narratological concepts of literary theory succeed or fail in describing games, playing The Hobbit over a landline phone in the 1980s, and Dungeons & Dragons.Recorded on 12 October 2017.
Espen Aarseth, professor in Game Studies, is the Head of the Center of Computer Games Research at IT University of Copenhagen and the founding editor-in-chief of the journal Game Studies. We talk to Espen about founding computer games research as an academic discipline, the Games study programme at ITU, what a game is (entertainment? sports? waste of time? cultural artefact? social activity? storytelling? shared illusion?), PewDiePie, how the established narratological concepts of literary theory succeed or fail in describing games, playing The Hobbit over a landline phone in the 1980s, and Dungeons & Dragons.Recorded on 12 October 2017.
In early 2017, two independent research teams announced progress in artificial intelligence: Libratus from Carnagie Mellon University and DeepStack from University of Alberta. Computer programs are now able to beat the best human players in the two-player card game Heads-Up No Limit Texas’ Hold-Em Poker. But what are poker-playing bots? And how do they work work? In this podcast Thore Husfeldt talks to Associate Professor Troels Bjerre Lund, IT University of Copenhagen, a researcher in algorithmic game theory and a leading expert on artificial intelligence for poker.
In early 2017, two independent research teams announced progress in artificial intelligence: Libratus from Carnagie Mellon University and DeepStack from University of Alberta. Computer programs are now able to beat the best human players in the two-player card game Heads-Up No Limit Texas’ Hold-Em Poker. But what are poker-playing bots? And how do they work work? In this podcast Thore Husfeldt talks to Associate Professor Troels Bjerre Lund, IT University of Copenhagen, a researcher in algorithmic game theory and a leading expert on artificial intelligence for poker.
Lone Malmborg is an Associate Professor and heads the Interaction Design Research Group and the People and Computational Things Section at the IT University of Copenhagen in Denmark. She talks here about what is happening in Denmark and ITU around performance measures for academics. She reflects on the impacts of what gets counted and how counts get benchmarked and what this means then for things like publication strategies and stress levels. She also shares strategies that she has tried out in her own section to turn individual counts into cooperative activities, as well as her personal strategies. For summary and related links go to http://www.changingacademiclife.com
Welcome to a special bonus double episode of the Cultures of Energy podcast! This week we offer new perspectives on two countries—China and Denmark—that have become touchstones for contemporary debates over energy futures. But before all that serious business, Cymene explains why it's advisable to wear sunglasses underground. We then (7:57) talk to Michael Hathaway, an anthropologist from Simon Fraser University and author of Environmental Winds: Making the Global in Southwest China (University of California Press, 2013). Michael offers a different perspective on Chinese air pollution; we talk about wind as medium, metaphor and material force and about how the rise of environmental sensibility is changing politics and society in China today. What is China's role as a global citizen? Then (56:15) we welcome Brit Ross Winthereik to the Houston studio. Brit is based at the IT-University of Copenhagen where she organizes the Alien Energy project (http://alienenergy.dk/). With Brit, we talk about the history, complexity and contradictions of “green energy” in Denmark and learn about the secret history of Danish energy powerhouse Vestas. Brit makes a case for thinking about the environment at different scales and then discusses the Land Art Generator Initiative (http://landartgenerator.org) a project that seeks to make renewable energy beautiful.
Mathias study Global Business Informatics (BSc) at the IT University of Copenhagen. Mathias and his team (four other fellow students) want to win the CampusCup competition. A yearly event at the Emil Holms Kanal arranged by studens from ITU and KUA. Every year Mathias and his friends came in second place. This year they want to win the first prize. But first they have to fight 12 - 16 other teams by rowing a kajak across the canal, run 10 meters, chuck a beer and row back to where a team member will take over. The fastest team will be champion of CampusCup.Read more about the event and keep up-to-date on www.facebook.com/campus.cup.cphSign up with your team at: join@campuscup.dk
There are many opportunities to travel when you are a student at the IT University of Copenhagen. Sidsel is traveling together with her fellow student Thomas to Bolivia to research for her final bachelor assignment in Global Business Informatics. Global Business Informatics is a study programme (BSc) focusing on IT in an international and global context. Are you interested in traveling and think IT in a globalized world is exciting? Then check this link out: en.itu.dk/GBI
We live in the era of computation and play. Everywhere we look, there is a computer, translating the world around us into patterns for production of labor or consumption of entertainment. And now more than ever, we play everywhere: our work should be playful, as it should be our dieting, our love life, and even our leisure. We play as much as we can, in this world of computers. In this talk Sicart will look at the culture, aesthetics, and technological implications of play in the age of computers. He will propose a theory of play that includes the materiality of computation in its definition of the activity, and will suggest that our forms of playing with machines are both forms of surrendering to the pleasures of computation, and forms of creative resistance to the reduction of our worlds to computable events. Miguel Sicart is a games scholar based at the IT University of Copenhagen. For the last decade his research has focused on ethics and computer games, from a philosophical and design theory perspective. He has two books published: The Ethics of Computer Games; and Beyond Choices: The Design of Ethical Gameplay (MIT Press 2009, 2013). His current work focuses on playful design, and will be the subject of a new book called Play Matters (MIT Press, 2014). Miguel teaches game and play design, and his research is now focused on toys, materiality, and play.
The rise of e-sports signals a development in computer gaming well worth paying attention to. Not only are we witnessing the emergence and refinement of elite play in formalized competitive environments, but the growth of an industry around it — complete with team owners, league organizers, broadcasters, and corporate sponsors. Based on extensive qualitative research, this talk will explore the nature of professional computer game play as embodied, technical, and social practice. It will then situate these player performances within a broader context of various institutional actors that are also shaping how high-end competition is developing. In particular, it will look at issues around the ownership of e-sports playing fields, and the status of player action within them. T.L. Taylor is Associate Professor in the Center for Computer Games Research at the IT University of Copenhagen. She has been working in the field of internet and multi-user studies for over fifteen years and has published on topics such as play and experience in online worlds, values in design, intellectual property, co-creative practices, game software modification, avatars and online embodiment, gender and gaming, pervasive gaming, and e-sports. As a qualitative sociologist, her research looks at the socio-cultural aspects of network life and play. Her book Play Between Worlds: Exploring Online Game Culture (MIT Press, 2006) presented an ethnographic study of a popular massively multiplayer online game and her new book, Raising the Stakes: E-sports and the Professionalization of Computer Gaming (MIT Press, forthcoming March 2012) will be the first published scholarly monograph looking extensively at the rising phenomenon of high-end competitive computer game play. She is also a co-author (along with Tom Boellstorff, Bonnie Nardi, and Celia Pearce) on the soon to be published Ethnography and Virtual Worlds: A Handbook of Method (Princeton University Press, forthcoming summer 2012). Her website (including copies of many of her articles) can be found at tltaylor.com.
Chair: Jane Tompkins, Emerita, Duke "What Was Nature? Revisiting the Nexus of Science and Religion," Andrew Janiak, Duke "Contingencies of Science and Culture: Some Inspirations from Barbara Herrnstein Smith," Casper Bruun Jensen, IT University of Copenhagen "Reflections on Natural Reflections," Kate Hayles, Literature, Duke