Podcasts about Passau

University town in Lower Bavaria, Germany

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Best podcasts about Passau

Latest podcast episodes about Passau

Podcast Bistum Passau
Ferienzeit - Buchtipps aus dem Domladen

Podcast Bistum Passau

Play Episode Listen Later Jul 30, 2025 7:52


Für die Ferienzeit haben wir Buchtipps aus dem Domladen in Passau. Die stellv. Leiterin Renate Pongratz hat für uns interessante Tipps ausgesucht und stellt sie uns kurz vor - vielleicht ist ja auch für Sie was dabei!

Schwarz & Rubey
Schauspiel in der Schweiz ist wie Fußball in Island I 75

Schwarz & Rubey

Play Episode Listen Later Jul 30, 2025 40:31


Wie auch letzten Sommer spielen unsere Helden am Zeltfest in Passau und wie auch letztes Jahr nehmen sie dort eine Folge auf. Winnie ist diesmal mit und sehr aufgeregt. Der CEO legt seinem Beisitzer gleich zu Beginn nahe, Unkraut zu jäten und die Hüfte zu mobilisieren. Manuel kämpft mit Sprachbarrieren und hat durch die Geschichte einer gemeinsamen Freundin sein Aggressionspotenzial wiedergefunden. Die Heldin ist diesmal eine 17-jährige Mathematikerin und die größte Angst darf auch wieder einmal Platz haben.

Podcast Bistum Passau
Interview zur Ferdinand Ulrich Tagung

Podcast Bistum Passau

Play Episode Listen Later Jul 29, 2025 17:01


Der Passauer Priester und Dogmatik-Professor Manuel Schlögl ist einer der Referenten bei der Tagung zur Philosophie von Ferdinand Ulrich in Passau von 12. bis 14. September. Unter dem Titel „Geschenktes Dasein – Ferdinand Ulrich und die Philosophie der Gabe“ wird das für Ulrich zentrale Thema der Gabe in den Blick genommen. Im Interview gibt Prof. Schlögl Einblick in die Themen und das Werk von Ferndinand Ulrich. (Bild: Wolfgang Krinninger)

History of the Germans
Ep. 202 - Arms and Armour

History of the Germans

Play Episode Listen Later Jul 24, 2025 35:50 Transcription Available


In 1550 Spanish court records show that the Augsburg armorer Kolman Helmschmied was paid an advance of 2,000 ducats for a full armour for king Philipp II. The final price for this piece was 3,000 ducats. At the same time Raphael could charge at max 170 ducats for an altarpiece. Even the Renaissances' best paid artist, Michelangelo received just 3,000 gold florins for the painting of the ceiling of the Sistine chapel. Armour, along with tapestries, were the most valuable artworks of the 15th and 16th century.That was just one set of armour made for the most powerful monarch of the time. But what about the thousands of soldiers he commanded, did they have armour? Oh yes they did. Not quite as sophisticated and certainly not as decorated, but they did. And where did these thousands of helmets and breast and back plates come from? From the same places where their prince's fancy metalwork came from, from Nürnberg and Augsburg. Their swords came from Passau and Solingen and their firearms from Suhl. How come these mostly southern Germn cities became the armories of Europe whose output clad the armies that fought the never-ending wars of the 15th, 16th and 17th century? How did they supersede Milan, the centre of weapons production in the preceding century in terms of quality, scale and availability, and create a tradition of metalworking and entrepreneurship that lasts until today?That is what we will look at in this episode.

New Books Network
Cameron Kunzelman, "The World is Born from Zero: Understanding Speculation and Video Games" (de Gruyter, 2022)

New Books Network

Play Episode Listen Later Jul 23, 2025 38:34


The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman (Mercer University, Macon, Georgia, USA) argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in Communications
Cameron Kunzelman, "The World is Born from Zero: Understanding Speculation and Video Games" (de Gruyter, 2022)

New Books in Communications

Play Episode Listen Later Jul 23, 2025 38:34


The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman (Mercer University, Macon, Georgia, USA) argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications

New Books in Popular Culture
Cameron Kunzelman, "The World is Born from Zero: Understanding Speculation and Video Games" (de Gruyter, 2022)

New Books in Popular Culture

Play Episode Listen Later Jul 23, 2025 38:34


The World is Born From Zero is an investigation into the relationship between video games and science fiction through the philosophy of speculation. Cameron Kunzelman (Mercer University, Macon, Georgia, USA) argues that the video game medium is centered on the evaluation and production of possible futures by following video game studies, media philosophy, and science fiction studies to their furthest reaches. Claiming that the best way to understand games is through rigorous formal analysis of their aesthetic strategies and the cultural context those strategies emerge from, Kunzelman investigates a diverse array of games like The Last of Us, VA-11 Hall-A, and Civilization VI in order to explore what science fiction video games can tell us about their genres, their ways of speculating, and how the medium of the video game does (or does not) direct us down experiential pathways that are both oppressive and liberatory. Taking a multidisciplinary look at these games, The World is Born From Zero offers a unique theorization of science fiction games that provides both science fiction studies and video game studies with new tools for thinking how this medium and mode inform each other. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture

Podcast Bistum Passau
50 Jahre Telefonseelsorge im Bistum Passau

Podcast Bistum Passau

Play Episode Listen Later Jul 21, 2025 21:45


Seit 50 Jahren gibt es im Bistum Passau die Telefonseelsorge. Und die ist heute genauso gefragt, wie damals. Rund um die Uhr – 24 Stunden - 7 Tage die Woche - ist dort jemand erreichbar. Und rund um die Uhr, wird dort auch angerufen. 50 Jahre Telefonseelsorge ist das Thema im Interview. 0800/ 111 0 222 ist übrigens die Nummer der Telefonseelsorge – wenn sie Hilfe brauchen. Anonym. Kompetent. Rund um die Uhr.

Podcast Bistum Passau
Bavarikon - Bistum Passau ist Teil der digitalen Schatzkammer Bayerns

Podcast Bistum Passau

Play Episode Listen Later Jul 21, 2025 21:17


Bavarikon ist das Internetportal des Freistaats Bayern zur Präsentation von Kunst-, Kultur- und Wissensschätzen aus Einrichtungen in Bayern. Beteiligt sind Archive, Bibliotheken und Museen sowie Institutionen der Landesverwaltung, der Denkmalpflege und der Wissenschaft. Mit dabei ist auch das Bistum Passau. Wir reden über bavarikon, was das Bistum Passau dort zeigt und die Beteiligung der Uni Passau - reinhören und noch mehr entdecken unter: www.bavarikon.de

New Books Network
James O'Connor, "Untitled Goose Game" (Boss Fight Books, 2025)

New Books Network

Play Episode Listen Later Jul 18, 2025 24:18


It's a beautiful day in the village, and you are a horrible goose, ready to wreak charming havoc on the weary locals. You'll ruin their gardens, invade their pub, and terrorize their children. What kind of scoundrels would make such a devious game? Before the critical acclaim, the tweets from celebrities, the major awards, the memes, the fan art, and the legion of players, Untitled Goose Game was just the goofy dream of House House, four friends in Melbourne, Australia. What began with a photo of a goose and the joking caption "Let's make a game about this" transformed into one of the wittiest and most stylish games of its generation. Through interviews with the creators and their co-conspirators, journalist and developer James O'Connor tells the story of how this indie megahit came to be, revealing how the team succeeded by evolving their friendship into an art practice, contributing to the wider Australian game development scene, trusting their own good taste, and never, ever naming their game. James O'Connor has been writing about games for most of his adult life. His work has been featured on IGN, GameSpot, Edge, and beloved Australian magazine institutions Hyper and PC PowerPlay. He has also worked as an academic, teacher, game developer, and in a handful of other roles around games. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in Communications
James O'Connor, "Untitled Goose Game" (Boss Fight Books, 2025)

New Books in Communications

Play Episode Listen Later Jul 18, 2025 24:18


It's a beautiful day in the village, and you are a horrible goose, ready to wreak charming havoc on the weary locals. You'll ruin their gardens, invade their pub, and terrorize their children. What kind of scoundrels would make such a devious game? Before the critical acclaim, the tweets from celebrities, the major awards, the memes, the fan art, and the legion of players, Untitled Goose Game was just the goofy dream of House House, four friends in Melbourne, Australia. What began with a photo of a goose and the joking caption "Let's make a game about this" transformed into one of the wittiest and most stylish games of its generation. Through interviews with the creators and their co-conspirators, journalist and developer James O'Connor tells the story of how this indie megahit came to be, revealing how the team succeeded by evolving their friendship into an art practice, contributing to the wider Australian game development scene, trusting their own good taste, and never, ever naming their game. James O'Connor has been writing about games for most of his adult life. His work has been featured on IGN, GameSpot, Edge, and beloved Australian magazine institutions Hyper and PC PowerPlay. He has also worked as an academic, teacher, game developer, and in a handful of other roles around games. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications

New Books in Popular Culture
James O'Connor, "Untitled Goose Game" (Boss Fight Books, 2025)

New Books in Popular Culture

Play Episode Listen Later Jul 18, 2025 24:18


It's a beautiful day in the village, and you are a horrible goose, ready to wreak charming havoc on the weary locals. You'll ruin their gardens, invade their pub, and terrorize their children. What kind of scoundrels would make such a devious game? Before the critical acclaim, the tweets from celebrities, the major awards, the memes, the fan art, and the legion of players, Untitled Goose Game was just the goofy dream of House House, four friends in Melbourne, Australia. What began with a photo of a goose and the joking caption "Let's make a game about this" transformed into one of the wittiest and most stylish games of its generation. Through interviews with the creators and their co-conspirators, journalist and developer James O'Connor tells the story of how this indie megahit came to be, revealing how the team succeeded by evolving their friendship into an art practice, contributing to the wider Australian game development scene, trusting their own good taste, and never, ever naming their game. James O'Connor has been writing about games for most of his adult life. His work has been featured on IGN, GameSpot, Edge, and beloved Australian magazine institutions Hyper and PC PowerPlay. He has also worked as an academic, teacher, game developer, and in a handful of other roles around games. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal TITEL kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture

B5 Thema des Tages
Eklat um Verfassungsrichterwahl: Was steckt dahinter?

B5 Thema des Tages

Play Episode Listen Later Jul 11, 2025 12:25


Eigentlich sollte der Deutsche Bundestag heute einen neuen Richter und zwei Richterinnen für das Bundesverfassungsgericht bestimmen - am Ende wurde kein Kandidat gewählt. Hintergrund ist ein Streit innerhalb der Abgeordneten über eine Bewerberin, den die SPD vorgeschlagen hat. Jetzt wurde die Wahl vorerst verschoben. Und was sagt es über den Zusammenhalt von Union und SPD als Koalitonspartner aus? Unsere Moderatorin Gabriele Gerlach hat hierfür mit dem Verfassungsrechtler Herr Professor Doktor Tristan Barczak von der Universität Passau gesprochen. Danach wagt unser Hauptstadtstudio-Korrespondent Tim Aßmann einen Blick in die Zukunft.

Major League Elevator - Führungskräfte sprechen über die Zukunft
# 49 Christian Dreßler CEO von Meiller Türen: "Man muss es einfach machen."

Major League Elevator - Führungskräfte sprechen über die Zukunft

Play Episode Listen Later Jul 9, 2025 83:21


In dieser Episode von Major League Elevator begrüßen Alexandra und Martin Christian Dressler, den Vorsitzenden und CEO von Meiler Aufzug Türen in München. Christian teilt seine persönliche und berufliche Reise, die ihn von einem BWL-Studium in Passau über Stationen bei Otis Deutschland und in der Türautomation bis an die Spitze des Traditionsunternehmens Meiler führte.In dieser Folge erfahren Sie:Christians Werdegang: Von seinen Anfängen in der Aufzugsbranche bei Otis, über seine Erfahrungen in der Türautomation und einem kurzen Ausflug in die Lebensmitteltechnik, bis hin zu seiner jetzigen Rolle bei Meiler Türen.Der Weg zu Meiler Türen: Wie Christian initiativ den Kontakt zu Meiler suchte und der Prozess der Übergabe von Herrn Nothaft ablief.Führungsphilosophie: Christian spricht über die Bedeutung von Vertrauen, Empathie und einer positiven Fehlerkultur in der Führung sowie die Wichtigkeit eines engagierten Teams.Teamarbeit in der Doppelspitze: Einblicke in die Zusammenarbeit mit Klaus Schaffner und wie sie gemeinsame Entscheidungen treffen.Digitalisierung mit Bedacht: Wie Meiler Türen die Digitalisierung vorantreibt, am Beispiel des MiDrive-Systems zur vorausschauenden Wartung von Türen, und die Herausforderungen bei der Akzeptanz durch Betreiber.Internationalisierungsstrategie: Meilers Pläne, die Präsenz in Europa auszubauen und die Relevanz von "Made in Germany" in globalen Märkten.Mittelstand vs. Konzern: Christians persönliche Meinung zur Entwicklung des deutschen Mittelstands und das Gleichgewicht in der Branche.Privates und Ausgleich: Wie Familie, Freunde und Hobbys ihm im Alltag Kraft und Erdung geben.Du hast Feedback, Themen- oder Gästevorschläge? Du erreichst uns über: podcast@uns.gmbhMartin & Alexandra Reichl: https://www.linkedin.com/in/martin-reichl/https://www.linkedin.com/in/alexandra-reichl/UNS GmbH: https://www.uns-gmbh.dehttps://www.facebook.com/unsgmbh.aufzughttps://www.instagram.com/uns_gmbh/https://www.linkedin.com/company/uns-gmbh/

Podcast Bistum Passau
FSJ im Bistum Passau

Podcast Bistum Passau

Play Episode Listen Later Jul 8, 2025 6:54


Das Freiwillige Soziale Jahr (FSJ) ist eine beliebte Möglichkeit für junge Menschen, sich gesellschaftlich zu engagieren, Erfahrungen zu sammeln, sich persönlich weiter zu entwickeln und seine Interessen auszuloten. Zwei junge Frauen machen derzeit ein FSJ im Bistum Passau.

Podcast Bistum Passau
Das RömerMuseum Kastell Boiotro in Passau

Podcast Bistum Passau

Play Episode Listen Later Jun 26, 2025 17:21


Wir erkunden heute ein Stück Passauer Stadtgeschichte und nehmen unter anderem das älteste Mauerwerk in Niederbayern in den Blick. Römische Spuren in Passau werden im RömerMuseum Kastell Boiotro in Passau lebendig. Mehr dazu im Interview.

Klassik aktuell
Europäische Wochen Passau: Interview mit Carsten Gerhard

Klassik aktuell

Play Episode Listen Later Jun 25, 2025 3:56


Mit Musik Menschen über die Grenzen hinweg verbinden: Die Festspiele "Europäische Wochen Passau" stehen traditionell für die europäische Völkerverständigung. Dafür gibt es heuer neben Sommerfeeling und musikalischen Ausflügen nach Tschechien und Oberösterreich auch einen kritischen Blick in Richtung Ukraine. Über das diesjährige Programm hat BR-KLASSIK mit dem Intendanten Carsten Gerhard gesprochen.

Podcast Bistum Passau
Friedenskonzert mit der Band Coexist

Podcast Bistum Passau

Play Episode Listen Later Jun 25, 2025 3:35


Konzert & Begegnung lautet das Motto des Friedenskonzerts am 19. Juli in der Unikirche St. Nikola in Passau. Im Interview spricht Doris Zauner vom Referat für Weltanschauungsfragen im Bistum Passau.

Klassik aktuell
Nachtkritik: "Lohengrin" in Passau

Klassik aktuell

Play Episode Listen Later Jun 23, 2025 3:30


Andere gehen bei Hitze an den See, er lieber in die Oper: Peter Jungblut. Am Wochenende war er in Passau und hat sich die "Lohengrin"-Inszenierung des Landestheaters Niederbayern angesehen.

New Books Network
Carly A. Kocurek and Matthew Payne, "Ultima and Worldbuilding in the Computer Role-Playing Game" (Amherst College Press, 2024)

New Books Network

Play Episode Listen Later Jun 20, 2025 30:12


Ultima and World-Building in the Computer Role-Playing Game (Amherst College Press, 2024) is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series' storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima's celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima's reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series' legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games' production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design. Carly A. Kocurek is professor of digital humanities and media studies at the Illinois Institute of Technology. She is the author of Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade (Minnesota, 2015) and Brenda Laurel: Pioneering Games for Girls (Bloomsbury, 2017).Matthew Thomas Payne is associate professor of ?lm, television, and theatre at the University of Notre Dame. He is the author of Playing War: Military Video Games after 9/11 (NYU Press, 2016), and is a co-editor of How to Play Video Games (NYU Press, 2019) and Joystick Soldiers: The Politics of Play in Military Video Games (Routledge, 2009). Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in Technology
Carly A. Kocurek and Matthew Payne, "Ultima and Worldbuilding in the Computer Role-Playing Game" (Amherst College Press, 2024)

New Books in Technology

Play Episode Listen Later Jun 20, 2025 30:12


Ultima and World-Building in the Computer Role-Playing Game (Amherst College Press, 2024) is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series' storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima's celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima's reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series' legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games' production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design. Carly A. Kocurek is professor of digital humanities and media studies at the Illinois Institute of Technology. She is the author of Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade (Minnesota, 2015) and Brenda Laurel: Pioneering Games for Girls (Bloomsbury, 2017).Matthew Thomas Payne is associate professor of ?lm, television, and theatre at the University of Notre Dame. He is the author of Playing War: Military Video Games after 9/11 (NYU Press, 2016), and is a co-editor of How to Play Video Games (NYU Press, 2019) and Joystick Soldiers: The Politics of Play in Military Video Games (Routledge, 2009). Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/technology

New Books in Popular Culture
Carly A. Kocurek and Matthew Payne, "Ultima and Worldbuilding in the Computer Role-Playing Game" (Amherst College Press, 2024)

New Books in Popular Culture

Play Episode Listen Later Jun 20, 2025 30:12


Ultima and World-Building in the Computer Role-Playing Game (Amherst College Press, 2024) is the first scholarly book to focus exclusively on the long-running Ultima series of computer role-playing games (RPG) and to assess its lasting impact on the RPG genre and video game industry. Through archival and popular media sources, examinations of fan communities, and the game itself, this book historicizes the games and their authors. By attending to the salient moments and sites of game creation throughout the series' storied past, authors Carly A. Kocurek and Matthew Thomas Payne detail the creative choices and structural forces that brought Ultima's celebrated brand of role-playing to fruition. This book first considers the contributions of series founder and lead designer, Richard Garriott, examining how his fame and notoriety as a pioneering computer game auteur shaped Ultima's reception and paved the way for the evolution of the series. Next, the authors retrace the steps that Garriott took in fusing analog, tabletop role-playing with his self-taught lessons in computer programming. Close textual analyses of Ultima I outline how its gameplay elements offered a foundational framework for subsequent innovations in design and storytelling. Moving beyond the game itself, the authors assess how marketing materials and physical collectibles amplified its immersive hold and how the series' legions of fans have preserved the series. Game designers, long-time gamers, and fans will enjoy digging into the games' production history and mechanics while media studies and game scholars will find Ultima and World-Building in the Computer Role-Playing Game a useful extension of inquiry into authorship, media history, and the role of fantasy in computer game design. Carly A. Kocurek is professor of digital humanities and media studies at the Illinois Institute of Technology. She is the author of Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade (Minnesota, 2015) and Brenda Laurel: Pioneering Games for Girls (Bloomsbury, 2017).Matthew Thomas Payne is associate professor of ?lm, television, and theatre at the University of Notre Dame. He is the author of Playing War: Military Video Games after 9/11 (NYU Press, 2016), and is a co-editor of How to Play Video Games (NYU Press, 2019) and Joystick Soldiers: The Politics of Play in Military Video Games (Routledge, 2009). Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture

Podcast Bistum Passau
Segne unsere Stadt! - Predigt von Bischof Oster zu Fronleichnam 2025

Podcast Bistum Passau

Play Episode Listen Later Jun 19, 2025 14:14


Städte von heute wie Passau als Verdichtungsräume von menschlichen Möglichkeiten, aber auch von Problemen: Darüber sprach Bischof Stefan Oster SDB in seiner Predigt zu Fronleichnam 2025 im Passauer Stephansdom. Trotz all unserer Verschiedenheit ist Christus derjenige, der uns alle miteinander verbindet – das Wahre, Gute und Schöne schlechthin, so seine Botschaft. „Mit ihm gehen wir hinaus!“ Hier die Predigt als Podcast zum Nachhören.

Podcast Bistum Passau
UNO-Vertreter besucht Flüchtlingszelt in Passau

Podcast Bistum Passau

Play Episode Listen Later Jun 16, 2025 4:04


In Passau steht im Dominnenhof ein Flüchtlingszelt der UNHCR – d.h. übersetzt: Flüchtlingskommissariat der Vereinten Nationen. Das Zelt wurde im Zuge des Hl. Jahres aufgestellt, um auf die Situation von Geflüchteten aufmerksam zu machen. Jetzt war der Pressesprecher und Abteilungsleiter der UNO-Flüchtlingshilfe Deutschland, Marius Tünte, in Passau zu Gast.

Landwirtschaft und Umwelt
Fotos auf dem Acker schießen: Keine gute Idee!

Landwirtschaft und Umwelt

Play Episode Listen Later Jun 15, 2025 23:31


Blütenpracht auf dem Acker: Warum Landwirten das Ärger bereitet (Von Lucia Hundbiß und Michael Ries) / Patient Wald: Die neue Waldzustandserhebung liegt vor (Von Katrin Aue) / Sich gegenseitig besser verstehen: Landwirte werden Jäger (Von Peter Allgaier) / Chemikalie TFA im Wasser: Was das für Folgen hat (Von Rebecca Reinhard) / Hitzecheck: Gelbe Karte für Landshut, Passau und Regensburg (Von Kathrin Unverdorben) / Gift-Angriff: Ein Ameisennest in Nabburg wurde zerstört (Von Doris Fenske) / Seltener Schmetterling: Die Suche nach dem Schwarzer Apollo (Von Ralph Wege) // Moderation: Doris Fenske

Die Dunkelkammer – Der Investigativ-Podcast
#196 Das 100-jährige Leben der Hermine Blumenstingl

Die Dunkelkammer – Der Investigativ-Podcast

Play Episode Listen Later Jun 14, 2025 33:47


Von Edith Meinhart. Hermine Blumenstingl, geborene Teply, feiert heuer ihren 100. Geburtstag. In welche Welt wurde sie hineingeboren? Wien, 1925: Die Habsburger Monarchie ist zerbrochen. Der Erste Weltkrieg vor sieben Jahren zu Ende gegangen. Als ihre Mutter an Leukämie stirbt, Adolf Hitler in Österreich einmarschiert und sie mit der Schulklasse am Ring steht und in der Menge den Arm zum Hitler-Gruß nicht hebt, weil sie denkt, dass dies ohnedies niemand merken würde "unter so viel Leut", ist sie 14 Jahre alt. Heute lebt sie in einem Altersheim in Passau. In dieser Episode blickt die Hundertjährige auf ein Frauenleben zurück, in dem sich viel Zeitgeschichte widerspiegelt. Sie erzählt von ihrer Liebe zum Orgelspiel, von einer unvergesslichen Lavendelseife und von den Briefen, die sie an einen unbekannten deutschen Soldaten geschrieben hat, der sich in ihre Schrift verliebte, in Frankreich in Gefangenschaft geriet und später ihr Mann wurde. // Die Dunkelkammer ist ein Stück Pressefreiheit.  Unabhängigen Journalismus kannst Du mit einer Mitgliedschaft via Steady unterstützen https://steady.page/de/die-dunkelkammer/about Vielen Dank! Michael Nikbakhsh im Namen des Dunkelkammer-Teams 

Podcast Bistum Passau
Märchenland! – Pfingstzeltlager in der Messerschmidmühle 2025

Podcast Bistum Passau

Play Episode Listen Later Jun 12, 2025 3:54


Märchenland! Unter diesem Motto steht das traditionelle Pfingstzeltlager vom 10. bis 13. Juni in der Messerschmidmühle bei Perlesreut. Rund einhundert Kinder und Jugendliche sind dabei und mit dem Orga-Team des Kirchlichen Jugendbüros Passau in diese märchenhafte Welt fernab des Alltags eingetaucht. Lagerolympiade und Spiele, Workshops, Lieder, Lagerfeuer uvm. stehen auf dem Programm. Stefanie Hintermayr war bei der spannenden Lagerolympiade dabei.

Tagesschau (512x288)
tagesschau 20:00 Uhr, 08.06.2025

Tagesschau (512x288)

Play Episode Listen Later Jun 8, 2025 16:53


Lebensmittelverteilung im Gazastreifen läuft nach zwei Tagen Pause wieder an, US-Präsident Trump mobilisiert nach teilweise gewaltsamen Protesten gegen Einwanderungsbehörde die Nationalgarde, Abschluss der "World Pride" in Washington, Polizei in München erschießt mit Messer bewaffnete Frau, Haftbefehl gegen Mann in Passau nach Autofahrt in Menschenmenge, Bundesinnenminister Dobfrindt plant Ausstattung der Bundespolizei mit Tasern, "Karneval der Kulturen" erreicht mit Umzug Höhepunkt in Berlin, Christinnen und Christen feiern Pfingsten, Hörfunk- und Fernsehmoderator Carlo von Tiedemann im Alter von 81 Jahren verstorben, Deutsche Fußballnationalmannschaft unterliegt Frankreich im Spiel um Platz drei in der Nations League, "Füchse Berlin" erstmal Deutscher Meister im Handball, Deutsche Erfolge bei der Europameisterschaft der Rhythmischen Sportgymnastik, Das Wetter Hinweis: Die Beiträge zum Thema "Nations League" und "Rhythmische Sportgymnastik" dürfen aus rechtlichen Gründen nicht auf tagesschau.de gezeigt werden.

Podcast Bistum Passau
Leiter der Caritas-Beratungsstelle für Kinder, Jugendliche und Eltern geht in den Ruhestand

Podcast Bistum Passau

Play Episode Listen Later Jun 3, 2025 23:08


30 Jahre hat Albert Meindl die Caritas-Beratungsstelle für Kinder, Jugendliche und Eltern in Passau geleitet. Zum 1. September geht er in Ruhestand. Im Gespräch blicken wir auf ein Berufsleben voller Herausforderungen, auf Familien im Wandel und auf das Glück der kleinen Erfolge. (Bild: Caritas Diözesanverband Passau)

New Books Network
Dave Cook, "Go Straight: The Ultimate Guide to Side-Scrolling Beat-'Em-Ups" (Bitmap Books, 2022)

New Books Network

Play Episode Listen Later May 31, 2025 19:26


Get ready for the fight of your life in Go Straight: The Ultimate Guide to Side-Scrolling Beat-'Em-Ups (Bitmap Books, 2022). Written by award-winning author Dave Cook, and opening with a foreword by legendary Double Dragon creator, Yoshihisa Kishimoto, this odyssey through bare-knuckle nostalgia features over 200 games spanning 37 years. At over 450 pages, Go Straight takes a deep dive into familiar beat-'em-up legends like Double Dragon, Golden Axe, Final Fight and Teenage Mutant Ninja Turtles, as well as delving into the more obscure brawlers you just have to try, like Denjin Makai, Shadow Force and Gaia Crusaders. As well as reviewing each game, Go Straight features hints, tips and guides to levels and enemies. The book is packed full of screenshots, sprites and level maps, all lovingly curated and presented to our usual high standards. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in Popular Culture
Dave Cook, "Go Straight: The Ultimate Guide to Side-Scrolling Beat-'Em-Ups" (Bitmap Books, 2022)

New Books in Popular Culture

Play Episode Listen Later May 31, 2025 19:26


Get ready for the fight of your life in Go Straight: The Ultimate Guide to Side-Scrolling Beat-'Em-Ups (Bitmap Books, 2022). Written by award-winning author Dave Cook, and opening with a foreword by legendary Double Dragon creator, Yoshihisa Kishimoto, this odyssey through bare-knuckle nostalgia features over 200 games spanning 37 years. At over 450 pages, Go Straight takes a deep dive into familiar beat-'em-up legends like Double Dragon, Golden Axe, Final Fight and Teenage Mutant Ninja Turtles, as well as delving into the more obscure brawlers you just have to try, like Denjin Makai, Shadow Force and Gaia Crusaders. As well as reviewing each game, Go Straight features hints, tips and guides to levels and enemies. The book is packed full of screenshots, sprites and level maps, all lovingly curated and presented to our usual high standards. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the HNU University of Applied Sciences Neu-Ulm, Germany, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture

Podcast Bistum Passau
Stadtpilgerprojekt am 01. Juni in Passau

Podcast Bistum Passau

Play Episode Listen Later May 22, 2025 28:07


Wir reden über die Ausbildung zum Pilgerwegbegleiter und ein ganz konkretes Stadtpilgerprojekt in Passau. Kursleiterin Magdalena Lummer und die Kursteilnehmer Andrew Otto und Jochen Jarzombek erzählen über den Kurs und das anstehende Pilgerprojekt, das Teil der Ausbildung ist. Am 01. Juni wird gepilgert. Herzliche Einladung!

Podcast Bistum Passau
Bischof trifft Hannes Burger

Podcast Bistum Passau

Play Episode Listen Later May 21, 2025 60:24


Für die dritte Folge seiner Reihe „Bischof trifft“ spricht der Passauer Bischof Stefan Oster SDB mit Hannes Burger, Journalist, Schriftsteller und langjährigem Texter für die Salvatorreden zum Politikerderblecken am Nockherberg. Sie diskutieren Fragen rund um das Zweite Vatikanische Konzil, die Unterscheidung von Gut und Böse, die verlorene Sichtbarkeit von Kirche sowie Burgers persönlichen Glauben, den seine Enkel regelmäßig auf die Probe stellen. „Hannes Burger ist eine echte Legende in mehrfacher Hinsicht, besonders als Journalist und als Humorist. Und als ich entdeckte, dass er aus unserem Bistum kommt und sogar mal ein Priesteramtskandidat bei uns war, dachte ich mir, dass es überaus interessant wäre, mit ihm über sein Leben und seinen Glauben zu sprechen." Hannes Burger (87) studierte Philosophie, Psychologie, Theologie, Bayerische Geschichte und Zeitungswissenschaft in Passau und München, zeitweise auch im Passauer Priesterseminar. Als Redakteur begann er 1961 bei der Münchner Katholischen Kirchenzeitung, 1968 wechselte er zur Süddeutschen Zeitung. Ab 1986 arbeitete er als freier Journalist und Kolumnist, seit 1990 als Bayernkorrespondent der Zeitung Die Welt. Zwischen 1982 und 2003 verfasste Hannes Burger die Reden am Nockherberg. Mit seinem Roman "Feichtenreut – Roman eines Dorfes" debütierte er 1971 als Schriftsteller. Es folgten mehr als zwanzig Bücher zu Themen wie Geschichte, Ökologie, Satire und seiner Heimat Bayern. Burger lebt im Bayerischen Wald. Oster betreibt als Bischof von Passau erfolgreich mehrere Social-Media-Kanäle. Allein auf YouTube erreicht er mit seinen Predigten, Katechesen und Wortmeldungen inzwischen mehr als 14.000 Abonnenten. In vorherigen Folgen der Reihe "Bischof trifft" sprach er mit Michael Kumpfmüller und Tobias Haberl. Die Folge mit Hannes Burger hat er bereits vor einem Jahr aufgezeichnet.

Podcast Bistum Passau
Maria-Hilf-Woche 2025 im Bistum Passau

Podcast Bistum Passau

Play Episode Listen Later May 12, 2025 10:57


Von 20. Juni bis 06. Juli wird im Bistum Passau die Maria-Hilf-Woche gefeiert. Es ist bereits die 10-te Festwoche zu Ehren der Gottesmutter. Ausrufung ist am 24. Mai, am Gedenktag „Maria, Hilfe der Christen“. Alle Infos auch auf der Bistums-Webseite unter: www.bistum-passau.de

New Books in Communications
Tracy Fullerton and Matthew Farber, "The Well-Read Game: On Playing Thoughtfully" (MIT Press, 2025)

New Books in Communications

Play Episode Listen Later May 11, 2025 33:08


How players evoke personal and subjective meanings through a new theory of player response.  In The Well-Read Game: On Playing Thoughtfully (MIT Press, 2025), Tracy Fullerton and Matthew Farber explore the experiences we have when we play games: not the outcomes of play or the aesthetics of formal game structures but the ephemeral and emotional experiences of being in play. These are the private stories we tell ourselves as we play, the questions we ask, and our reactions to the game's intent. These experiences are called “readings” because they involve so many of the aspects of engaging with literary, cinematic, and other expressive texts. A game that is experienced in such a way can be called “well-read,” rather than, or as well as, “well-played,” because of the personal, interpretive nature of that experience and the way in which it relates to our reading of texts of all kinds. The concept of the “well-read game” exists at the convergence of literary, media, and play theories—specifically, the works of Louise Rosenblatt's reader-response theory, Brian Upton's situational game theory, Tracy Fullerton's playcentric design theory, and Bernie DeKoven's well-played game philosophy. Each of these theories, from their own perspective, challenges notions of a separate, objective, or authorial meaning in a text and underscores the richness that arises from the varied responses of readers, who coauthor the meaning of each text through their active engagement with it. When taken together, these theories point to a richer understanding of what a game is and how we might better value our experiences with games to become more thoughtful readers of their essential meanings. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications

New Books in Popular Culture
Tracy Fullerton and Matthew Farber, "The Well-Read Game: On Playing Thoughtfully" (MIT Press, 2025)

New Books in Popular Culture

Play Episode Listen Later May 10, 2025 33:08


How players evoke personal and subjective meanings through a new theory of player response.  In The Well-Read Game: On Playing Thoughtfully (MIT Press, 2025), Tracy Fullerton and Matthew Farber explore the experiences we have when we play games: not the outcomes of play or the aesthetics of formal game structures but the ephemeral and emotional experiences of being in play. These are the private stories we tell ourselves as we play, the questions we ask, and our reactions to the game's intent. These experiences are called “readings” because they involve so many of the aspects of engaging with literary, cinematic, and other expressive texts. A game that is experienced in such a way can be called “well-read,” rather than, or as well as, “well-played,” because of the personal, interpretive nature of that experience and the way in which it relates to our reading of texts of all kinds. The concept of the “well-read game” exists at the convergence of literary, media, and play theories—specifically, the works of Louise Rosenblatt's reader-response theory, Brian Upton's situational game theory, Tracy Fullerton's playcentric design theory, and Bernie DeKoven's well-played game philosophy. Each of these theories, from their own perspective, challenges notions of a separate, objective, or authorial meaning in a text and underscores the richness that arises from the varied responses of readers, who coauthor the meaning of each text through their active engagement with it. When taken together, these theories point to a richer understanding of what a game is and how we might better value our experiences with games to become more thoughtful readers of their essential meanings. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/popular-culture

New Books Network
Tracy Fullerton and Matthew Farber, "The Well-Read Game: On Playing Thoughtfully" (MIT Press, 2025)

New Books Network

Play Episode Listen Later May 9, 2025 33:08


How players evoke personal and subjective meanings through a new theory of player response.  In The Well-Read Game: On Playing Thoughtfully (MIT Press, 2025), Tracy Fullerton and Matthew Farber explore the experiences we have when we play games: not the outcomes of play or the aesthetics of formal game structures but the ephemeral and emotional experiences of being in play. These are the private stories we tell ourselves as we play, the questions we ask, and our reactions to the game's intent. These experiences are called “readings” because they involve so many of the aspects of engaging with literary, cinematic, and other expressive texts. A game that is experienced in such a way can be called “well-read,” rather than, or as well as, “well-played,” because of the personal, interpretive nature of that experience and the way in which it relates to our reading of texts of all kinds. The concept of the “well-read game” exists at the convergence of literary, media, and play theories—specifically, the works of Louise Rosenblatt's reader-response theory, Brian Upton's situational game theory, Tracy Fullerton's playcentric design theory, and Bernie DeKoven's well-played game philosophy. Each of these theories, from their own perspective, challenges notions of a separate, objective, or authorial meaning in a text and underscores the richness that arises from the varied responses of readers, who coauthor the meaning of each text through their active engagement with it. When taken together, these theories point to a richer understanding of what a game is and how we might better value our experiences with games to become more thoughtful readers of their essential meanings. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

Podcast Bistum Passau
„23. Internationaler DJK-Domlauf“ am 18. Mai

Podcast Bistum Passau

Play Episode Listen Later May 7, 2025 6:10


Am 18. Mai findet in Passau der „23. Internationale DJK-Domlauf“ statt. Mehr dazu im Interview. (im Bild v.l. Siegfried Kapfer, Vorsitzender der DJK in der Diözese Passau, Schirmherr Bischof Stefan Oster SDB und DJK Geschäftsführer Philipp Roos)

Podcast Bistum Passau
„Imparando a volare – Fliegen lernen“ - Ausstellung in Spectrum Kirche Passau

Podcast Bistum Passau

Play Episode Listen Later May 6, 2025 2:22


„Fliegen lernen“ lautet der Titel der aktuellen Ausstellung in Spectrum Kirche Passau, die bis zum 31. Juli läuft. Sie zeigt ausgewählte Werke des italienischen Künstlers Armando Fettolini, der in seiner jüngsten Schaffensperiode mit teils hauchdünnem Papier gearbeitet hat. Stefanie Hintermayr hat mit KünstlerSeelsorger Bernhard Kirchgessner gesprochen und sich die Ausstellung genauer angesehen.

VoxTalks
S8 Ep22: Do superstar advisors create star students?

VoxTalks

Play Episode Listen Later Apr 25, 2025 23:09


Getting accepted to an elite PhD programme with a superstar advisor seems like “making it” if you want a research career in economics. But is it? How productive will those young, talented economists become? Half of elite economics PhDs from programmes at MIT, Harvard, Stanford and similar institutions publish next to nothing in the six years after they get their doctorate, and only 10% publish more than a paper or two. Josh Angrist of MIT & Marc Diederichs, University of Passau have studied what they call the economics PhD education production function at elite universities in the US. Tim Phillips asks them how, if these elite programmes are designed to create scholars who go on to publish their research consistently, can the institutions or their advisors do a better job of helping that to happen? Read about the research on VoxEU https://cepr.org/voxeu/columns/prolific-phd-advisors-are-no-guarantee-graduate-student-research-success

New Books Network
James Cartlidge, "The Rise of the Roguelite: Inside a Gaming Phenomenon" (CRC Press, 2025)

New Books Network

Play Episode Listen Later Apr 23, 2025 28:12


The Rise of the Roguelite: Inside a Gaming Phenomenon (CRC Press, 2025) analyzes the wave of roguelite games that have appeared over the past decade, putting them in historical context, informing readers about their development out of and relation to the roguelike genre that inspired them. The book includes discussions of the historical development and significance of roguelites, critical perspectives on topics such as gender, politics, philosophy, analyses of the influence of roguelikes on roguelites, and discussions of design and mechanics. This book will appeal to those wishing to study and learn more about the roguelites, games studies students and researchers, and game designers interested in this genre. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design and game studies at the University of Applied Sciences Neu-Ulm, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Let's face it, most of the popular podcasts out there are dumb. NBN features scholars (like you!), providing an enriching alternative to students. We partner with presses like Oxford, Princeton, and Cambridge to make academic research accessible to all. Please consider sharing the New Books Network with your students. Download this poster here to spread the word. Please share this interview on Instagram, LinkedIn, or Bluesky. Don't forget to subscribe to our Substack here to receive our weekly newsletter. 150 million lifetime downloads. Advertise on the New Books Network. Watch our promotional video. Learn how to make the most of our library. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

All Things Travel
Exploring the Danube River with AmaWaterways (Part 1)

All Things Travel

Play Episode Listen Later Apr 23, 2025 31:46 Transcription Available


Join travel advisors Ryan and Julie as they discuss Ryan's recent river cruise experience on AmaWaterways' Romantic Danube itinerary. In this episode, Ryan shares the first part of his journey, including his pre-cruise adventures in Munich, Germany, and his initial experiences aboard the ship.Episode Highlights:Ryan participated in AmaWaterways' "Seminar on the River" program, combining a typical river cruise experience with special training sessions for travel advisorsThe cruise sailed from Vilshofen, Germany to Budapest, Hungary on a 7-night journeyRyan discusses his pre-cruise stay in Munich, including hotel selection strategies and a food and beer walking tourDetailed insights about logistical considerations: currency exchange, phone service, language barriers, and jet lag managementTransportation from Munich to the embarkation point in Vilshofen via trainThe welcoming experience on the ship, including a special Oktoberfest celebration hosted by the town of VilshofenPort visits to Passau, Germany and Linz, Austria, with excursion options including Český Krumlov in the Czech RepublicDiscussion of AmaWaterways' included excursions and how they're organized into different activity levels (gentle, regular, and active)Ryan's experience traveling solo and how river cruising naturally facilitates making connections with other travelersAmaWaterways River Cruise Insights:Excursions are included in the cruise fare (with one exception in Vienna)Options to book pre/post cruise extensions in destinations like PragueThe logistics of booking air through the cruise line and transfer considerationsHow excursions are organized into small groups for a more intimate experienceWhy river cruising works well for solo travelersStay tuned for the next episode where Ryan will continue sharing his Danube River cruise experience, including shipboard life, dining, and more port adventures!Whether you're considering a river cruise or just curious about European travel, this episode offers valuable insights about planning, logistics, and making the most of your adventure.Want to cruise with Ryan and Julie in July 2025? Join our cruise with friends of the podcast (yes, that's you as a listener)! Check out the details: https://forms.gle/Jpikq82XPQS63v5N8Visit our website, allthingstravelpodcast.com, for freebies and more podcast info! Ready to plan your vacation? Most families are confused and overwhelmed when planning a vacation. We work with you to plan a trip perfect for your family. Saving you time, money, and stress! Visit our website www.allthingstravelpodcast.com and click on "Plan Your Next Vacation" Join the travel conversations and the fun in our Facebook Page and Instagram Page! Please share the show with your travel buddies!! Click this link and share the show! Never miss an episode and help us take you to the top with us by following and leaving a 5-Star review on your favorite podcasting app!

New Books Network
Milena Droumeva, "Playthrough Poetics: Gameplay as Research Method" (Amherst College Press, 2024)

New Books Network

Play Episode Listen Later Apr 12, 2025 32:57


Game streamers and live commentators are producing increasingly comprehensive analyses of gameplay, yet scholarship still tends to flatten the experiential media of video games into text for close reading. By shifting focus toward the immersiveness of video games, Playthrough Poetics: Gameplay as Research Method (Amherst, 2024) makes the case for gameplay as a necessary, alternate method. Contributors to this volume engage widely with the activity of play through autoethnographies, meta-analyses of self-broadcasting, new procedural methods like gamespace soundwalking, as well as the affective aspects of games research.  In doing so, they model new possibilities for academic players and gamers alike. Rigorous scholarship meets cultural practice in this innovative, multi-modal edited collection that includes video essays and offers transcripts of the playthroughs themselves. Readers (and viewers) will come away with a toolkit of models, case studies, and conceptual frameworks for analyzing video games through gameplay. This volume is a fresh return to the joy of play: the poetics of games as contemporary forms of storytelling and interactivity. With contributions from Ashlee Bird, Brandon Blackburn, Milena Droumeva, Kishonna Gray, Robyn Hope, Ben Scholl, Maria Sommers, Ashlyn Sparrow, Christine Tran, and Aaron Trammell. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in Communications
Milena Droumeva, "Playthrough Poetics: Gameplay as Research Method" (Amherst College Press, 2024)

New Books in Communications

Play Episode Listen Later Apr 12, 2025 32:57


Game streamers and live commentators are producing increasingly comprehensive analyses of gameplay, yet scholarship still tends to flatten the experiential media of video games into text for close reading. By shifting focus toward the immersiveness of video games, Playthrough Poetics: Gameplay as Research Method (Amherst, 2024) makes the case for gameplay as a necessary, alternate method. Contributors to this volume engage widely with the activity of play through autoethnographies, meta-analyses of self-broadcasting, new procedural methods like gamespace soundwalking, as well as the affective aspects of games research.  In doing so, they model new possibilities for academic players and gamers alike. Rigorous scholarship meets cultural practice in this innovative, multi-modal edited collection that includes video essays and offers transcripts of the playthroughs themselves. Readers (and viewers) will come away with a toolkit of models, case studies, and conceptual frameworks for analyzing video games through gameplay. This volume is a fresh return to the joy of play: the poetics of games as contemporary forms of storytelling and interactivity. With contributions from Ashlee Bird, Brandon Blackburn, Milena Droumeva, Kishonna Gray, Robyn Hope, Ben Scholl, Maria Sommers, Ashlyn Sparrow, Christine Tran, and Aaron Trammell. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/communications

New Books in Science, Technology, and Society
Milena Droumeva, "Playthrough Poetics: Gameplay as Research Method" (Amherst College Press, 2024)

New Books in Science, Technology, and Society

Play Episode Listen Later Apr 12, 2025 32:57


Game streamers and live commentators are producing increasingly comprehensive analyses of gameplay, yet scholarship still tends to flatten the experiential media of video games into text for close reading. By shifting focus toward the immersiveness of video games, Playthrough Poetics: Gameplay as Research Method (Amherst, 2024) makes the case for gameplay as a necessary, alternate method. Contributors to this volume engage widely with the activity of play through autoethnographies, meta-analyses of self-broadcasting, new procedural methods like gamespace soundwalking, as well as the affective aspects of games research.  In doing so, they model new possibilities for academic players and gamers alike. Rigorous scholarship meets cultural practice in this innovative, multi-modal edited collection that includes video essays and offers transcripts of the playthroughs themselves. Readers (and viewers) will come away with a toolkit of models, case studies, and conceptual frameworks for analyzing video games through gameplay. This volume is a fresh return to the joy of play: the poetics of games as contemporary forms of storytelling and interactivity. With contributions from Ashlee Bird, Brandon Blackburn, Milena Droumeva, Kishonna Gray, Robyn Hope, Ben Scholl, Maria Sommers, Ashlyn Sparrow, Christine Tran, and Aaron Trammell. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/science-technology-and-society

New Books Network
Blair Farrell, "The Avengers in Video Games" (McFarland, 2021)

New Books Network

Play Episode Listen Later Mar 5, 2025 40:13


For decades, Marvel Comics' superhero group the Avengers have captured the imagination of millions, whether in comics, multi-billion dollar grossing films or video games. Similar to the chronology of the Marvel Cinematic Universe, the Avengers video games first started with titles driven by single characters, like Iron Man, the Hulk, Thor and Captain America. Over time, the games grew to include more and more heroes, culminating in playing experiences that featured the Avengers assembled.  The Avengers in Video Games (McFarland, 2021) is the first-ever book assessing the video games starring "Earth's Mightiest Heroes." Featured games span consoles and platforms, from popular PlayStation and Xbox titles to an arcade game in danger of being lost to time. All video games are covered in depth, with each entry including game background and a detailed review from the author. Some game entries also include behind-the-scenes knowledge from the developers themselves, providing exclusive details on the Marvel video game universe. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books Network
Kyle Orland, "Minesweeper" (Boss Fight Books, 2023)

New Books Network

Play Episode Listen Later Mar 4, 2025 20:09


If you had some free time and a Windows PC in the 1990s, your mouse probably crawled its way to Minesweeper, an exciting watch-where-you-click puzzle game with a ticking clock and a ton of “just one more game” replayability. Originally sold as part of a “big box” bundle of simple games, Minesweeper became a cornerstone of the Windows experience when it was pre-installed with every copy of Windows 3.1 and decades of subsequent OS updates. Alongside fellow Windows gaming staple Solitaire, Minesweeper wound up on more devices than nearly any other video game in history. Sweeping through a minefield of explosive storylines, Journalist Kyle Orland reveals how Minesweeper caused an identity crisis within Microsoft, ensnared a certain Microsoft CEO with its addictive gameplay, dismayed panicky pundits, micromanagers, and legislators around the world, inspired a passionate competitive community that discovered how to break the game, and predicted the rise of casual gaming by nearly two decades. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in History
Kyle Orland, "Minesweeper" (Boss Fight Books, 2023)

New Books in History

Play Episode Listen Later Mar 4, 2025 20:09


If you had some free time and a Windows PC in the 1990s, your mouse probably crawled its way to Minesweeper, an exciting watch-where-you-click puzzle game with a ticking clock and a ton of “just one more game” replayability. Originally sold as part of a “big box” bundle of simple games, Minesweeper became a cornerstone of the Windows experience when it was pre-installed with every copy of Windows 3.1 and decades of subsequent OS updates. Alongside fellow Windows gaming staple Solitaire, Minesweeper wound up on more devices than nearly any other video game in history. Sweeping through a minefield of explosive storylines, Journalist Kyle Orland reveals how Minesweeper caused an identity crisis within Microsoft, ensnared a certain Microsoft CEO with its addictive gameplay, dismayed panicky pundits, micromanagers, and legislators around the world, inspired a passionate competitive community that discovered how to break the game, and predicted the rise of casual gaming by nearly two decades. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/history

New Books Network
Robert Houghton, "The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism" (Boydell & Brewer, 2024)

New Books Network

Play Episode Listen Later Mar 3, 2025 36:05


Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism (Boydell & Brewer, 2024) explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/new-books-network

New Books in History
Robert Houghton, "The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism" (Boydell & Brewer, 2024)

New Books in History

Play Episode Listen Later Mar 3, 2025 36:05


Games with a medieval setting are commercially lucrative and reach a truly massive audience. Moreover, they can engage their players in a manner that is not only different, but in certain aspects, more profound than traditional literary or cinematic forms of medievalism. However, although it is important to understand the versions of the Middle Ages presented by these games, how players engage with these medievalist worlds, and why particular representational trends emerge in this most modern medium, there has hitherto been little scholarship devoted to them. The Middle Ages in Computer Games: Ludic Approaches to the Medieval and Medievalism (Boydell & Brewer, 2024) explores the distinct nature of medievalism in digital games across a range of themes, from the portrayal of grotesque yet romantic conflict to conflicting depictions of the Church and religion. It likewise considers the distinctions between medievalist games and those of other periods, underlining their emphasis on fantasy, roleplay and hardcore elements, and their consequences for depictions of morality, race, gender and sexuality. Ultimately the book argues that while medievalist games are thoroughly influenced by medievalist and ludic tropes, they are nonetheless representative of a distinct new form of medievalism. It engages with the vast literature surrounding historical game studies, game design, and medievalism, and considers hundreds of games from across genres, from Assassin's Creed and Baldur's Gate to Crusader Kings and The Witcher series. In doing so, it provides a vital illustration of the state of the field and a cornerstone for future research and teaching. Rudolf Thomas Inderst (*1978) enjoys video games since 1985. He received a master's degree in political science, American cultural studies as well as contemporary and recent history from Ludwig-Maximilians-University, Munich and holds two PhDs in game studies (LMU & University of Passau). Currently, he's teaching as a professor for game design at the IU International University for Applied Science, has submitted his third dissertation at the University of Vechta, holds the position as lead editor at the online journal Titel kulturmagazin for the game section, hosts the German local radio show Replay Value and is editor of the weekly game research newsletter DiGRA D-A-CH Game Studies Watchlist. Learn more about your ad choices. Visit megaphone.fm/adchoices Support our show by becoming a premium member! https://newbooksnetwork.supportingcast.fm/history