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Spider-Man gets a roomie, Captain Britain. This week Ross gives you his take on Marve Team-Up issues 65 and 66. It's Captain Britain's US debut and it's comes from Chris Claremont and John Byrne. Two action pack comics. Spidey and the UK's greatest hero are captured by Arcade. Yes another first in the book. Please check this out on the Marvel App if you have it, as well as the Captain Britain comic from Marvel UK, all 39 issues. They are on the app as well. #podcast #comicbook #marvel #marvelcomics #Spiderman #CaptainBritain #MarvelUK #ChrisClaremont #JohnByrne #MarvelTeamUp
Murat Mutlu is the cofounder & CEO of the design platform Marvel and research platform Ballpark.INTERVIEW VIDEO:https://youtu.be/iXv4tqlL6vcARE YOU LOOKING TO JOIN A ROCKETSHIP STARTUP IN THE DESIGN SPACE?Check out Careers at Marvel - https://marvelapp.com/about-us#openpositionsCONNECT WITH MURAT MUTLUTwitter - https://twitter.com/mutlu82LinkedIn - https://www.linkedin.com/in/muratmutlu/CONNECT WITH MELinkedIn - https://www.linkedin.com/in/jayneil Twitter - https://twitter.com/jayneildalal
Just finished The Marvels Project Hardcover and had to give you my quick take on it. Another stunning story from Ed Brubaker and Steve Epting. They create the story of the early days of Marvel's superheroes at the onset of World War II. Thomas Halloway, the Golden Age Angel is our narrator takes us on an amazing journy. We aslo get glipses of other forgotten heroes The Phantom Bullet The Ferret The Thin Man The Firey Mask Mr. E Electro John Steele Hurricane. I leave you so you can go on the Marvel App and then google these heroes. Happy reading
I had a blast reading Marvel Team-Up #22 with Spider-Man and Hawkeye vs the Quasi-Motivational Destruct Organ, or Quasimodo for short. I really do love Hawkeye, he is my favorite Avenger and maybe my favorite comic charater of all time. Go on the Marvel App and give this fun little adventure a read. It is brought to by Len Wein, Sal Buscema, Frank Giocia, Dave Hunt, Glynis Wein, and editor Roy Thomas
Excelsior! This week Gary Educates David on one of the greatest comics to ever be written, X-Men: Dark Phoenix. We go deep into X-Men Lore to help David learn about Marvel's Merry Mutants! This may be the most serious episode ever! Gary takes X-Men very serious. You can read Dark Phoenix on the Marvel Unlimited App, or buy it on the Marvel App or Comixology App.Email Us at TheMiseducationofDavidandGary@gmail.comFollow us on Instagram:@Gaspatchojones@Homewreckingwhore@The_Miseducation_of_DandG_PodIf you love the show check out our Teepublic shop!https://www.teepublic.com/user/gaspatchojones
Each episode superhero authors, T.L. Heinrich and Jeremy Flagg rate comics and novels for the Pull List and present shows and movies for listeners to Geek Out over. For this episode’s Deep Dive, they’re delving into the powers behind the heroes, what makes for a good/bad/useless superhero ability. Geekorama is Produced by Superhero-Fiction.com https://www.superhero-fiction.com THE PULL LIST Jeremy - Age of Night - By Amanda Kahl Thanks to the Marvel App never seeming to work, I’ve decided to get my comic fix from one of my favorite indie creators. This has been an ongoing project since she was a student at Savannah College of Art & Design and I really like it for the fact it breaks out of the superhero genre. This European inspired story follows a ragtag group of travelers including a white mage, brawlers, thiefs, and a cute guy transformed into a cat. The dialogue at the start has a few clunky moments, but it finds its footing quickly. Best of all, if you’re a fan of webcomics, the story is available online for free at ageofnight.com. 4 out of 5 Capes. Trish - The Secret History of Wonder Woman by Jill Lepore- not just about the history of this iconic hero, Jill dives into the significance of her origins and legacy in regard to feminism, and society at large. This book is a true deep dive into this character. 5 out of 5 Capes. If you want more book suggestions stop by www.Superhero-Fiction.com and read our editorial reviews. GEEK OUTS Trish - Valley Girl (2020)- A spunky and fun remake of the 1983 film, this musical version has it all! Teen angst, a three song mashup at a Jazzercise studio and ALL the 80’s teen romance tropes you ever wanted. It’s fun. It’s light. Watch it and don’t take it too seriously. Jeremy - Titans Season 2 - The first season follows Raven’s emerging powers as the primary storyline, and ends at a horrible spot for a TV series. Unfortunately the story ends abruptly in season 2, but where the story goes from there is not only compelling, but a good dose of heroes in front and behind the scenes. Hefty amount of angst, but it felt appropriate for their situation. Come for Nightwing, stay for Wonder Girl swearing. I’d recommend and season three is set up to be even better! Deep Dive - Super Good, Super Bad, Super Useless General Pointers discussed in this podcast: Powers must somehow relate to the character, either by complimenting their personality or being in opposition to it Limitations are a must, none of this magically become stronger or defying the odds at the last second Highlight the ramifications of their abilities and what it means for their reality beyond the superhero world Mundane powers (even the lamest) can be made useful with creative problem solving - don’t rely on easy expectations Make useless abilities work for you within the context of the story, even the guy with blue skin has a story that enrich your world Visit Superhero-Fiction to Discover Uncanny Superhero Stories Subscribe to Geekorama to Stay Up-to-Date on All Things Superhero iTunes | Spotify | Podbean | Youtube Follow Superhero-Fiction on Social Media Superhero-Fiction Facebook Page | Superhero-Fiction Facebook Group Trish Heinrich – Facebook | Instagram Jeremy Flagg - Facebook | Instagram
Episode 6 Show Notes: Mentions: Marvel App https://marvelapp.com Invision https://www.invisionapp.com Zeplin https://zeplin.io Sketch https://www.sketch.com Image Optim https://imageoptim.com/mac Tiny JPG https://tinyjpg.com Apple App Store Guidelines https://developer.apple.com/app-store/review/guidelines/ Google Play Store Guidelines https://support.google.com/googleplay/android-developer/answer/1078870?hl=en Podcast Info: Listen on Apple Podcasts, Soundcloud, Stitcher, Spotify, and Spreaker. RSS feed (non-iTunes feed): https://uinarrative.libsyn.com/rss Don’t forget to subscribe, rate, and write a review because it’s the best way for me to know what you think about the show. Announcements: Join the UI Narrative Email Club to be the first to hear about weekly blog posts and exclusive podcast recaps. You can sign up at uinarrative.com/emailclub. Have you ever received bad feedback on your designs? Want clarity on how to decipher client and boss feedback to improve your designs? Learn more at uinarrative.com/gradingsystem. Let’s Connect: Have a question for me? Email me at hello@uinarrative.com. #uinarrative Instagram, Facebook, LinkedIn @uinarrative Twitter @uinarrativeco
Prototyping tool Marvel App needed a style guide to enforce brand consistency. Colm Tuite and Yavor Punchev advocate for single-purpose CSS classes. Read more »
This week Jon welcomes designer founder Murat Mutlu from Marvel App to discuss what it's like for a designer to leave the agency life behind and found a product company.It was great to hear about the journey, challenges and what the future has in store for this world class design tool. Marvel allows designers to turn their ideas into interactive prototypes that can be used to present and test.Find out more and sign up for Marvel AppFollow Marvel App on twitterFind us onlineJon Darke - @darkejonEvery Interaction - @everyinteract / www.everyinteraction.comMurat Mutlu - @mutlu82
So, you’re a great designer - but do you know how to listen, drive a conversation, and build consensus with your clients, company, or teams? Ryan Rumsey, the Director of Experience Design at Electronic Arts IT, hops in the Funsize studio to share his knowledge and experiences in persuasion and building consensus with stakeholders in the enterprise world. 1:00 Ryan discussing his role as Director of Experience Design at Electronic Arts IT and his expertise in Enterprise User Experience Design. He also gives us an overview of some of the things he did in his previous role at Apple. 3:15 Apple’s hush hush culture. It’s easy designing software for Apple employees because everyone at Apple only uses Apple products. 5:40 Rick talks about his experience working on enterprise design projects. Ryan discusses some of the dynamics of working in an enterprise environment and the art of selling your design work to your internal stakeholders. 7:00 We discuss Ryan’s new article “Influence and Design Success - The art of letting others have your way”. As a design leader, it’s rare to be able to take credit for the pixel level work. Your job is to motivate and inspire your team to push the envelope and produce great outcomes. Sometimes when you know you have the right answer you just can’t push it. You have to be the muse and let other believe the idea was theirs. Ryan gives us an example about a project where he struggled with the stakeholder. It’s hard to tell a client no or that they are wrong, especially when there’s data to support it. 9:10 Ryan teaches us an old improv technique from his former life as a professional actor called “Yes, and?”. The scenario is that you accept what anyone said and simply add to it so you can help drive a conversation. When a stakeholder provides a comment in the heat of the moment that you don’t agree with or know is wrong, it’s always best to let them know that you heard them and that you will take some time to consider it. When you come back to the table, remind them of the conversation they brought up and elaborate on how it inspired you to think about the problem deeper and in devising the solution to meet the need. “With your inspiration I was able to create this!” 12:00 It’s not a design exercise, it’s about understanding your team or stakeholders personality or character so you can can build consensus and get designs approved. 14:30 We aren’t using these tactics for bad or for personal best interests. It’s for the good of helping our clients and stakeholders achieve desired business outcomes and ultimately success with products people love. “Knowing the users and having empathy for them isn’t always going to resonate with them.” 16:00 Defending your work properly. Many of the people that tell you “no” or that you're wrong are highly successful individuals that get shit done. If you can help them get a win, then all of a sudden they will become a massive advocate. Your gut reaction is many times right but don’t just react or build. Take time to process. Learn to shut up and let things go. Let people know you heard and listened and that you’ll consider it. Instead of design lingo learn to use persuasive business words that business people understand. 18:30 How design teams can leverage these principles to build vision, consensus, plans, and designs that everyone can believe in. Use design thinking practices! Use principles and values to ensure you’re on the same page. If you don’t have any structure or framework it can be hard to know where to apply your creativity, and that makes for very dispersed shotgun approaches - and can end up focusing on things that actually might not need creativity. Hence, design language and UI frameworks. Creativity lives within structure. When things stop working, it’s time to look at your principles. “Principles are uncovered, not necessarily developed.” 23:00 Rick and Anthony discuss how we onboard new clients to introduce our new Client Partners to Funsize, our principles, process, and our company culture. 28:00 We couldn’t find that Staind video so please tweet us if you find it! 29:00 A sidebar conversation reminiscing about a punk rock era. 31:00 Hustle Podcast Season 1 conclusion and announcement of Season 2. Links Ryan Rumsey's Website Ryan Rumsey's Twitter Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram
Brandon Breitenbach is the Co-Founder and CEO of Pare Booking, a kick ass digital product that’s changing the way musicians and artists book shows and get paid. Recently, Brandon stopped by the studio while visiting Funsize to discuss the history of our working relationship, how we made decisions, the process and tools we used and what the ideal client and design agency relationship can look and feel like. 2:00 Introduction to the Pare Booking's product and user experience. Pare Booking modernizes the process for musicians and artists to book shows, manage contracts, and get paid. 4:00 Brandon’s share's his music and music booking industry background. 4:47 How Funsize met Pare Booking. Brandon and Anthony talk about the history of how Pare Booking and Funsize found each other and how quickly we were able to get started. 6:25 Why Pare Booking chose to work with Funsize. Brandon talks about what it feels like to hire a design and development vendors. Joel Beukelman recommended they work with Funsize and Brandon trusted his friend and moved forward. You can usually tell at the first conversation if there’s a match between a client and an agency. You gotta follow your gut! 8:20 Phi talks about how awesome it is to be held accountable but also to have the breathing room and trust to move forward in making design decisions. 9:00 Brandon discusses his experience working relationship with Funsize. Phi shares how we used Sketch and Marvel, two completely new tools on this project, to maximize our effort and time, and how we crafted a unique design process to be able to design the MVP app in a very short period of time. 10:50 Clients are subject matter experts. Sometimes designers don’t always know “what’s best”. 11:40 A dream client is one that that has good taste. 12:30 We discuss conceptual design, atomic design, and how they were applied in the Pare Booking project. For Pare Booking, Funsize presented multiple concepts as screen designs supplemented with mood boards/style tiles to expand on the concepts voice, feel, and visual language. This is a good way to explore and create the personality of the brand or product, outside of just focusing on what it can look like. For Pare, this lets them see the scope of the “why” behind each concept. 15:19 “We didn’t have a brand or identity when we started this project...” 16:09 Brandon mentioned that 3 concepts was just the right amount. If we had delivered any more it would have been overwhelming for him. Brandon was playing golf (and left at the 16th hole!) when he reviewed our concepts for the first time. 17:10 Brandon and Anthony talk about what’s it’s like working together in an agile design engagement. What worked was the amount of communication and transparency Pare and Funsize had throughout the project. This resulted in a high amount of trust. Both companies did their part in getting each other what the other needed to be successful. 19:45 How Funsize uses [Pivotal Tracker to manage design sprints and transparency with our team, clients, and stakeholders. Keeping your team's best interest in mind while estimating design sprint stories will help create the best work possible. Pare has now adopted Pivotal Tracker as their internal product management tool. We recall [Hustle Season 1, Episode 7: "Death to Time Tracking", where we talked about how Funsize stopped time tracking and how Pivotal Tracker has been critical in allowing the client and agency relationship to flourish. 22:50 Pare Booking was the first project in which Funsize used Sketch 100% through the duration of the project from wireframes to finished design. Phi talks about the advantages of Sketch and how it helped meet our project objectives and save time. 25:00 Whether you use Photoshop or Sketch, having a system in place to dynamically design empowers the designer to make a change in the overall design without having to worry about accumulating unnecessary design debt. 26:19 “I will use Funsize as long as I possibly can.” 26:30 Pare’s iPhone app is launching in the Apple App store between August and September 2015. If you’re a touring musician, artist, or speaker, please check out www.parebooking.com and sign up for early access! 27:00 Check out Funsize's Pare Booking Dribble Collection to see what the Pare Booking design will look like. Also feel free to demo the Pare Marvel Prototype for a hands-on experience with the app's design and user experience. 27:40 Rick announces the wrap-up of Season 1 of the Hustle Podcast and what to expect in the upcoming second season of the podcast. Links Pare Booking's Web Site Pare Booking's Twitter Funsize's Pare Booking Dribbble Collection Funsize's Clickable Marvel Prototype Sketch for Screen Designers Photoshop now has multiple canvases! Marvel App for Prototyping Pivotal Tracker Thanks Joel Beukelman! Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram
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In this episode of the show we start of with some news, before moving into the main discussion about Iron Man Noir Issue 3 and the Marvel App store. Please send your feed back to imfanpod@live.com and rate the show on iTunes.RDJ shopping for comics: http://www.superherohype.com/news/articles/102120-downey-jr-does-his-avengers-homeworkIron Man at Madam Tussoeds: http://www.madametussauds.com/London/NewsAndEvents/MarvelSuperHeroes4Dannounce/Default.aspx