Podcasts about mobile design

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Best podcasts about mobile design

Latest podcast episodes about mobile design

Desperately Learning English - Faster Business English Emigrate Canada, UK - Coach Mark In Manila
How To Instantly Monetize TikTok, YouTube, Substack, Medium & Make Money Online #shorts

Desperately Learning English - Faster Business English Emigrate Canada, UK - Coach Mark In Manila

Play Episode Listen Later Feb 15, 2023 5:15


#makemoneyonline ►Join FREE & start making money from all these travel affiliate programs today: ⁠⁠https://www.travelpayouts.com/?marker=429337⁠⁠ Watch my full 1 minute YouTube video here ⁠⁠https://youtube.com/shorts/49SDivwgJM0⁠⁠ to see how easy this is! Buy me coffee https://ko-fi.com/coachmarkinmanila⁠⁠⁠  ► Skillshare: Simply click my link now and use code AFF30D23: https://skillshare.eqcm.net/c/3607852/1600825/4650?coupon=AFF30D23 to get a full 30 DAYS FREE access to ALL Creative Masterclasses to enable you to ace making money online without paying a cent! ► Get my How To Talk To Anyone App. Pre-register for FREE now: ⁠⁠https://coachmarkinmanilanlpcoaching.company.site/Pre-Launch-Interest-Coach-Mark-In-Manila-Confidently-Speak-To-Anyone-IELTS-Interviews-Medics-Lawyers-Parents-Editions-English-Coaching-App-p546159797⁠⁠ ► You need a high quality company logo as unique as your brand, medical or legal practice. Collaborate with professional logo designers to create stunning, high-impact logos, sites etc that leave memorable impressions and are copyright protected - unlike anything built with AI! Web & Mobile Design, Logo & Identity, Business & Advertising Enjoy $35 off with my link: ⁠⁠https://crowdspring.com/partner/promo/logodesigntapfiliate35/?ref=coachmarkinmanila⁠⁠ ► Book your 30 min FREE Zoom Consultation⁠⁠ https://calendly.com/initialimpactcoaching/pre-paid-30-minute-advanced-coaching-session⁠⁠ ► Looking for cheap flights worldwide with cash back to your wallet? Cashback on tickets - make flights up to 5% cheaper Cashback on hotels - save up to 10% on your stays Get an extra 10% off WayAway Plus with my link: ⁠⁠https://wayaway.tp.st/DyQihLpD⁠⁠ ► Avoid high roaming bills when you fly overseas. With eSIMs from Airalo, you download and install a digital data pack for 200+ countries/regions and get connected anywhere in the world as soon as you land: ⁠⁠https://tp.st/8KCGYxXC ⁠⁠ I'm Coach Mark In Manila. ESL English, Career, Immigration and Wealth Creation Coach - Book 1-1 Coaching: ⁠⁠https://coachmarkinmanilanlpcoaching.company.site⁠⁠ ► Get your hands on my selected books - 10% goes to support local independent bookshops / 10% to establish my Spencer's Stars Street Kids Foundation here in the Philippines ➜ ⁠⁠https://bookshop.org/shop/coachmarkinmanila⁠⁠ ► WELCOME TO MY WORLD! I am a British NLP led mindset and quantum attraction coach, marketeer, thought-leader, published writer, pod-caster, YouTuber, motivational speaker, ESL, career, wealth and immigration coach, multi-company director and your best friend! Here to help as many people worldwide gain the money, health, love, career, joy and freedom you deserve. I upload new content every week about: ➜ How to Make Money Online ➜ Property Investments ➜ Personal Health & Fitness ➜Business Creation & Entrepreneurship ➜ Growing Trends ➜ Social Media Growth ➜ Self Improvement / ESL English / Immigration For Career / Wealth Mindset Need my help? Chat: https://t.me/eslbusinessenglishexperts LEGAL: My programs, videos, audios, articles and seminars are for entertainment / coaching support purposes. Any earnings or income representations are only aspirational statements of your earning potential. There is no guarantee that you'll receive the same or any results. As with anything in life results depend entirely on your work ethic, experience, etc. There is a risk with any business. I am neither a financial advisor, medical or legal expert and nothing I share should be considered legal, financial or medical advice. Please carry out your own due diligence. Links you might click could be affiliate links, therefore, please assume that I might receive a commission if you take an action. This costs you nothing - I receive this commission from the affiliate provider. By engaging with me, my site, content elsewhere or other links to third parties you agree to these terms and hold Coach Mark In Manila and all other sub trading names free of any liability. --- Send in a voice message: https://podcasters.spotify.com/pod/show/markinmanilacamblyesl/message

UncleRob, Everybody's Mentor
Ep 46. MARTIN HAIEK - "David Bowie, Craft Beer & An Office Space Revolution"

UncleRob, Everybody's Mentor

Play Episode Listen Later Oct 5, 2022 37:54


In this episode, Rob and Ileana are joined by, Martin Haiek, the dynamic young CEO/CO-founder of Around, Latin America's largest network of subscription based dedicated workspaces. He talks to us from the kitchen space of the company's Mexico City Headquarters where he shares insights into their journey from ideation, through multiple relaunches, a global pandemic, rapid client growth and venture capital raising. He helps our audience understand the rapidly changing "Future of Work" and how his customers are telling him they expect office spaces to serve their needs today and in the future, and he describes a market in which ultimate flexibility with an array of options is the key. Ileana explores Martin's really unique founder journey... from his world travels, studies and recording in a Berlin music studio made famous by David Bowie, to launching a Craft Brewery in Buenos Aires and moving to Mexico. This episode is a very human, relatable conversation that'll be interesting to you no matter your role in the entrepreneurial economy. Martin was Born and raised in Argentina, He studied Economics in Buenos Aires and Berlin and completed a Mobile Design and Development program at Hyper Island in Sweden. Martin had the opportunity of traveling and getting to see firsthand so many countries and diverse cultures in such a short period of time — he says his most valued experiences include recording at the same Berlin-based studio where David Bowie recorded, and launching one of the first craft beer brands in Buenos Aires. Prior to Around, he worked with and advised more than 150+ startups and throughout his early career, he consistently saw "office space" as a main problem when growing their teams. Feel free to follow and engage with MARTÍN here: LinkedIn: https://www.linkedin.com/in/martinhaiek/ Instagram: https://www.instagram.com/martin.haiek/ Website: https://around.to We're so grateful to you, our growing audience of entrepreneurs, investors, builders, influencers and those interested in the entrepreneurial economies of Latin America and the under-represented entrepreneurial communities in the USA! Plug in, relax and enjoy some Spanish, English and a fun dose of spanglish as always. We're here to help inspire, educate and empower you, so that you can build the future! ¡Salud y gracias!, Mentors Today's Team --- Send in a voice message: https://anchor.fm/mentorstoday/message

Trendyol Tech Podcasts
Selam Ekip - E23 - UX/UI Mobile

Trendyol Tech Podcasts

Play Episode Listen Later Jun 8, 2022 35:41


Konuklar: Buse Yılmaz, Hilal Üzer 23. bölümümüzde konuğumuz UX/UI ekibinin mobil tarafı oldu. Bu programda uygulamaları daha akıcı kullanmamızı sağlayan UX/UI ekibinin bir geliştirmenin tasarımını yaparken arka tarafta nasıl süreçlerden geçtiğini, UX/UI Researcher'ların ekipteki önemini ve çok daha fazlasını konuştuk!

CX Detectives
The Move to Mobile with Alexie Harper and Ori Ratner, Chief Product Officer and Chief Technology Officer of the Quantic School of Business and Technology

CX Detectives

Play Episode Listen Later Feb 16, 2022 41:18


This episode features an interview with Alexie Harper and Ori Ratner. Alexie is the Chief Product Officer and Ori is the Chief Technology Officer at the Quantic School of Business and Technology. And they are also both Co-Founders. In this episode, Alexie and Ori talk about keys to designing an engaging UX, challenging learners with real-world scenarios, and how to leave students feeling like they've made meaningful progress in their studies.Quotes*”At the time the buzzword was ‘The Attention Economy.' When we were identifying what was missing in education, we quickly zeroed in on the fact that motivation is a big part of it. And to solve that motivation problem, you're competing with non-education products. In the early days, when folks would ask us about our competitors, we would joke that Facebook and Twitter were our primary competitors, not the schools. So we just recognized that mobile is where students were living at that point. And so we had to be there, too.” - Ori Ratner*”When you're designing an [educational] experience, you have to get out of the learner's way as much as possible. And anything you do that adds a little bit of cognitive load or unnecessary cognitive load, the learners feel it, and you'll see that in the churn.” - Ori Ratner*”We create standard learning lessons that walk the learners through the material. They're very interactive experiences, so every eight seconds, the students should be interacting with the software in some way. And then we quiz them on the material we want them to learn at the end. And the lessons are designed to be story-based, focusing on what does it really look like to be working as a data analyst or someone in finance?” - Alexie HarperTime Stamps*[0:08] The Case of the Move to Mobile*[0:38] Introducing Alexie Harper and Ori Ratner, Chief Product Officer and Chief Technology Officer at the Quantic School of Business and Technology*[8:53] Evidence #1: Format of material is outdated*[20:40] Evidence #2: Visual design is clunky and cumbersome*[27:05] Evidence #3: No incentive to motivate users*[37:27] Debrief*[38:30] HGS PubBioAlexie Harper is the Chief Product Officer and Ori Ratner is the Chief Technology Officer at the Quantic School of Business and Technology. They are also both Co-Founders. Alexie was previously Director of R&D and a senior researcher at Rosetta Stone, and a travel writer and editor for Let's Go Inc. And Ori was previously a director of software development and the software architect at Rosetta Stone.Thank you to our friendsThis podcast is brought to you by HGS. A global leader in optimizing the customer experience lifecycle, digital transformation, and business process management, HGS is helping its clients become more competitive every day. Learn more at hgs.cx.Links:Connect with Alexie on LinkedInConnect with Ori on LinkedInCheck out the Quantic School of Business and TechnologyConnect with Lyssa on LinkedInCheck out HGS

Behind the Cloud: A Salesforce Architect’s Podcast Mini-Series
006: Behind The Cloud: Modern Web and Mobile Design

Behind the Cloud: A Salesforce Architect’s Podcast Mini-Series

Play Episode Listen Later Sep 16, 2021 31:24


Modern web and mobile design have the potential to be complicated and confusing. However, as architects, they are areas in which you need to have a solid grasp. Understanding them will allow you to provide architectural solutions that truly meet the needs of your users and customers. This is why we are covering everything you need to know about modern web and mobile design in this episode. Joining me to do so are two amazing Product Managers. Kevin Hill is the VP of Product Management and Sue Berry is the Director of Product Management for Mobile Platform. Both have worked extensively with mobile apps and design along with a variety of tools. Throughout our conversation today, we go through everything from the basics to complex concepts regarding how architects should consider building products on the web and mobile. Kevin and Sue explain all of these topics extremely well so tune in to learn it all from them.   Show Highlights: What it means to design and build on the modern web. How the landscape for mobile design has changed over the years. Why Salesforce invests so much in web standards. Why Salesforce is a part of the governing body of JavaScript. How architects should design and build applications for the best mobile experience. How to use SDK tools when building mobile apps. How mobile UI has improved integration and the ease of working within Salesforce. Advice for new developers. Whether you should rewrite old code or build new functionality. How Mobile Publisher can help you with branding and publishing mobile apps. What's coming up for modern web and mobile design.   Subscribe and Review We would really appreciate it if you left us an Apple Podcasts review. Reviews help others discover and learn what our show is all about.   If you enjoyed this episode, we've created a PDF that has all of the key information for you from the episode. Just go to the episode page at [enter link here] to download it.   Supporting Resources: Salesforce AppExchange: Agile Accelerator Mobile Developer Center Trailblazer Community Group: Mobile Tools Kevin on Twitter Sue on Twitter   Episode Credits If you like this podcast and are thinking of creating your own, consider talking to my producer, Danny Ozment. He helps thought leaders, influencers, executives, HR professionals, recruiters, lawyers, realtors, bloggers, coaches, and authors create, launch, and produce podcasts that grow their business and impact the world. Find out more at https://emeraldcitypro.com

React Native Radio
RNR 206 - Designing a React Native app with Justin Huskey and Jenna Fucci

React Native Radio

Play Episode Listen Later Aug 4, 2021 46:19


This episode brought to you by Infinite Red! Infinite Red is a premier React Native design and development agency located in the USA. With five years of React Native experience and deep roots in the React Native community (hosts of Chain React and the React Native Newsletter), Infinite Red is the best choice for your next React Native app.Helpful Links:SketchA great blog post from InVision on design systemsConnect With Us!React Native Radio: @ReactNativeRdioInfinite Red Designers: Twitter, Dribbble, InstagramHarris - @nomadicspoonJamon - @jamonholmgrenJon Major - @jonmajorcRobin - @robin_heinze

UBC News World
22apps Launches Updated Drag & Drop Mobile Design Platform For Business Growth

UBC News World

Play Episode Listen Later Jun 1, 2021 2:07


If you want to reach more customers, engage your audience, and build your brand, you need to leverage mobile technology. Check out this easy app design service at: https://22apps.com/secret/?ref=651 (22apps)

Capturing The Intangibles
Episode 16 - Mobile design movement

Capturing The Intangibles

Play Episode Listen Later Mar 12, 2021 44:19


Are we hitting the intended mark, or perhaps was this a deeper technology conversation after all?

Null Pointers
31: Responsive Mobile Design

Null Pointers

Play Episode Listen Later Dec 16, 2020 34:58


It's great that all the technologies in the world now let us write once and run anywhere. But how does that work for designs? In this episode, we are talking about responsive mobile design. Did we ever deal with it? How do we feel about it and how to go about it? All of this and Xboxes, a bit of F# and advent beer calendars too! And what's with Mark and his tiny fingers...?

Null Pointers
7: Mobile Design: Going in style

Null Pointers

Play Episode Listen Later Jul 1, 2020 33:55


After sharing our thoughts on the news from Apples WWDC 2020 event - including our take on the new macOS design and icons, we will pick Stevens brain on how to approach designing a mobile app. What are the things to be aware of and what tools do we use. Also, a good design is not only what meets the eye but should also keep in mind how to enable to use the app for visually impaired users.

Command Z Podcast
Episodio 39: Xiomara Figueroa & Lincy Ayala | Women in Tech, Diversity and Inclusion

Command Z Podcast

Play Episode Listen Later Mar 26, 2020 56:19


3 razones por las cuales debes darle play al episodio Escucha la diversidad de mujeres que nos inspiran en diversas industriasIdentifica qué pueden aportar las mujeres al mundo tech Aprende cómo otras mujeres han crecido en la industria de la tecnología. Conoce a Lincy Ayala & Xiomara Figueroa Lincy Ayala is Co-Founder and CEO of BookSloth is a web developer with a passion for design. Over the last years, she's worked with several companies and organizations as a freelance developer and designer. Her work has included designing responsive and interactive designing website layouts, mobile apps, user experiences, and physical products, among many others. Her technical experience includes knowledge in UX/UI Design, Web and Mobile Design, prototyping tools and project managing software. When she's not busy working, you'll find her cuddled up reading a good book. Xiomara Figueroa is Co-Founder and Mobile Engineer of BookSloth. She considers herself deeply committed to diversity in tech and education. That led her to co-found Include Girls, a student-led non-profit organization for women in STEM fields. She attributed her community-driven attitude to her fellowship with CODE2040, a non-profit organization that supports Black and Latinxs in tech. Since then she has focused her work on building with technology and giving back to the community by serving as a mentor and role model. En nuestra conversación con Lincy & Xiomara

Travel Massive Podcast
Episode #32 - Pec from Hopper on mobile design for flights at Dublin TravelMassive DESIGN HERO

Travel Massive Podcast

Play Episode Listen Later Nov 21, 2019 41:37


We chat with Pec (Pierre-Etienne Corriveau), Product Design Lead from Hopper, the Montreal-based flight search app, interviewed by Silvia Amaduzzi from Travelport Digital. Pec talks all things design, design strategy and about the unique choices Hopper makes every day to deliver delightfulness in mobile software development in the travel industry. Learn more about this event on our blog at travelmassive.com Thanks to event sponsor Deem for making this event happen. Welcome to the Travel Massive podcast, an interview series with travel industry change-makers and pioneers, sharing their stories and insights. Your host in this episode is Kevin O'Shaughnessy, co-founder of CityHook.com and a chapter leader of Dublin Travel Massive. If you enjoyed this episode or you would like to submit feedback, please email podcast@travelmassive.com

Lyft Mobile
Mobile Design System

Lyft Mobile

Play Episode Listen Later Feb 13, 2019 26:00


Sam Soffes joins Adam and Ben to talk about how Lyft designs its applications with a focus on consistency. Also boat-cars. Transcript Mobile Design System with Sam Soffes Transcript Show Notes Sam Soff.es's personal website Sam on Twitter Lyft/xiblint on github: A tool for linting storyboard and xib files Atom.io code editor Boat cars Adam on Twitter Ben on Twitter Jobs at Lyft

Design Chat with Josh
Episode 15: Dos and Don’ts of Mobile Design

Design Chat with Josh

Play Episode Listen Later Dec 21, 2018 33:06


In this episode I share some do’s and don’ts I’ve learned about mobile design this year. --- This episode is sponsored by · Anchor: The easiest way to make a podcast. https://anchor.fm/app Support this podcast: https://anchor.fm/joshuareach/support

DIGITAL LEADERSHIP | GENIUS ALLIANCE
Mobile First - Marketingstrategien für das Smartphone

DIGITAL LEADERSHIP | GENIUS ALLIANCE

Play Episode Listen Later Jan 23, 2018 11:52


  Mobile is King   Längst greifen mehr Menschen von mobilen Endgeräten als von stationären auf das Internet zu. Shopping, Kommunikation und Unterhaltung findet überwiegend auf Smartphones und Tablets statt und nicht wenige Menschen schauen sich abends auf der Couch ihre Lieblingsserien oder YouTube Clips lieber auf dem kleinen Smartphone an als auf dem, mittlerweile ja auch längst internetfähigen, Fernsehgerät.   Für Unternehmen besteht also die Herausforderung darin, ihre Angebote so zu gestalten, dass die komplette Customer Journey reibungslos und erlebnisreich mobil stattfinden kann. Angefangen bei Websites die auch auf mobilen Endgeräten eine gute User-Experience bieten, über firmeneigene Apps bis hin zu Push-Notifications und anderen Angeboten gilt es, den Kunden in seinen mobilen Nutzungsgewohnheiten zu erreichen und bei Laune zu halten.   Optimale User-Experience   Bei der Entwicklung von mobilen Marketingstrategien ist grundsätzlich zu bedenken, dass die Aufmerksamkeitsspanne der mobilen Surfer extrem niedrig ist. Werden die gewünschten Ergebnisse nicht umgehend geliefert oder die User-Experience durch Pop-ups oder andere als störend empfundene Faktoren zu stark beeinträchtigt, ist die Wahrscheinlichkeit hoch, dass der Nutzer abspringt und sich woanders umschaut. Um dies zu verhindern, lohnt es sich den Ist-Zustand des mobilen Angebotes zu analysieren oder geplante Angebote im Vorfeld möglichst mobil-freundlich anzugehen. Hierbei können folgende Fragen helfen: Wie kann ich den Kunden unmittelbar abholen, wenn er die Seite zum ersten Mal besucht? Welche Informationen benötigt er und wie kann man sie präzise und ansprechend darstellen? Wie muss die Seite inhaltlich aufgebaut sein, dass sich der Kunde auch mobil schnell zurecht findet und auf möglichst kurzen Wegen sein Ziel erreicht? Welchen überflüssigen Ballast kann man reduzieren, um eine gute Performance und kurze Ladezeiten zu erreichen? Welche Banner oder Pop-ups sind eventuell eher störend als nutzbringend? Wie würde ich mir die Seite und die Bedienung wünschen, wenn ich selbst User wäre?   Mobile Design   Die Kunst im mobilen Marketing besteht eben auch darin, die Kunden auf kleinen Displays ebenso effektiv anzusprechen wie auf großen. Es gilt also ein Format zu finden, welches auf allen Endgeräten funktioniert. Besonders Logos und aufwendige Designs können dabei eine Herausforderung darstellen. Das Zauberwort heißt hier Responsive Design. Dieses reagiert flexibel auf unterschiedliche Endgeräte, unabhängig von der jeweiligen Auflösung. Allerdings werden dabei statt fester Pixelwerte, prozentuale verwendet, was eine absolute Kontrolle unmöglich macht. Das Response Design bedeutet zwar mehr Aufwand im Aufbau, lässt sich aber später einfacher pflegen und bietet eine gute Lösung um auf allen Displays gut auszusehen und eine hohe Usability zu gewährleisten.   Bei der Planung neuer Websites geht man heute meist nach dem Button-Up Prinzip vor. Das bedeutet, zunächst geht man von der Anwendung auf einem Smartphone aus und legt hierfür die wichtigsten Informationen und deren Darstellung fest. Bei der Optimierung bestehender Websites für die mobile Anwendung geht man in der Regel genau umgekehrt vor, mit dem Nachteil, dass so manch schwache Systeme oder bestimmte Browser nicht hinreichend berücksichtigt werden können. In jedem Fall ist es wichtig den User im Blick zu behalten. Unabhängig von Design und Technik sollte man sich die Frage zu stellen, welche Inhalte für den mobilen Nutzer absolute Priorität haben. User, die vom Smartphone auf eine Seite kommen, sind in der Regel unterwegs und wollen vielleicht schnell und einfach ihr konkretes Anliegen erledigen. Lange Texte, unnötige Hintergrundbilder und andere Elemente können dSupport the show (https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=2PU5W9H752VZJ&source=url)

Playmakers: The Game Industry Podcast
013: Inside a Mobile Design Consultancy with Adrian Crook

Playmakers: The Game Industry Podcast

Play Episode Listen Later Jul 18, 2017 49:20


Adrian Crook is an award-winning game design consultant with over 20 years’ experience in the social, casual, and core games sectors. He has produced and designed over two dozen products across platforms ranging from early Nintendo and Sega Genesis to PlayStation 1, PlayStation 2, PC, Xbox 360, Wii, Facebook, iOS, and Online. In 2006, Adrian was named Producer of the Year by the Canadian New Media Awards and his products have won numerous awards, including “Game of the Year.” In January 2008, Adrian founded Adrian Crook & Associates, a game design and strategy consultancy that has contributed to the success of over 90 valued international clients. Adrian’s experienced team is focused on social and mobile game design, gamification, business development, and startup growth strategy. Adrian is an advisor to several game industry firms and is currently a creative mentor at Execution Labs, a game incubator, and accelerator. He has given interviews on G4TV and other TV, print, and online news outlets, and has spoken as a social games expert at conferences such as GDC, SXSW, ICE, Casual Connect, INplay, and GameON: Finance.  Visit www.playmakerspodcast.com to get access to the full blog post for this episode and much more!

Aelacast
Aelacast #04 - Mobile design

Aelacast

Play Episode Listen Later Jun 12, 2017 53:39


Nesse episódio do Aelacast Felipe Melo (@felipemeloart), Jônatas Vieira (@jonsvl) e Matheus Santos (@vorjdux) conversaram sobre mobile design e todos os pontos relacionados. Será que é mais difícil pensar em interfaces menores? Escute o episódio e deixe seu comentário! Acompanhe nosso Twitter para participar do programa e enviar suas perguntas: http://twitter.com/aelaio

Business Coaching with Join Up Dots

Today's guest joining us on the Join Up Dots Podcast interview, is a man who since 2001 has had a fascination with coding and technology…..Mr Bobby Gill. Starting work as a QA Engineer for a company, which he quite readily admits that “I cant find the right words that could do any justice to my time here. 5 – 10 lines of blank text should more than suffice.” he moved steadily though a series of positions that filled his days with programming, and more than a bit of messing around. One company paid him, whilst Bobby joined a gang of eager programmers and developers to work on a slime basketball game….ok they didn't know they were paying him to do this, but hey more fool them, they should have managed a little bit closer I think. But when Microsoft took a chance on him, then things started getting serious, and he realised that the time of playing was coming to an end. Whizz forward a few years, and Bobby Gill is now the founder of Blue Label Labs, a New York based mobile design and development lab for iOS, Android and Windows Phone. So how has he done this? How did he take the leap of faith that allowed him to leave the corporate environment as an employee, and build his own business (one not focused on slime basketball I can only imagine) Well let's bring onto the show to start joining up dots, as we discuss the words of Steve Jobs with the one and only Bobby Gill.

Dev & Community Cast
Dev & Community Cast #002 – Mobile: Design de apps móveis com Nelson Vasconcelos

Dev & Community Cast

Play Episode Listen Later Sep 18, 2016 42:43


Episódio com o Nelson Vasconcelos, que é um dos experts em UX / UI do programa Google Experts e UX Lead Designer no Guia Bolso, onde conversamos sobre o processo de design de aplicativos móveis, os conceitos e diferenças (??) entre UI e UX, como se tornar um designer, ferramentas para desenho e prototipação, além de várias discussões muito interessante sobre modelos mentais, testes com usuários e muito mais. Essa é a primeira parte da conversa, que foi dividida em duas. No próximo episódio, iremos falar sobre Material Design. Então, aproveite essa parte do papo para entender melhor o processo de design e como melhorar isso no seu app. Links citados no episódio: * Sketch * InVision * Framer * The Homer: um carro totalmente projetado por Homer Simpson para o homem comum * O homem, seu filho e o burro

LendIt Rewind
Mobile Design Leaders in Fintech

LendIt Rewind

Play Episode Listen Later Apr 11, 2016 28:30


Mobile Design Leaders in Fintech at LendIt USA 2016

Hustle
The Art of Letting Others Have It Your Way (feat. Ryan Rumsey)

Hustle

Play Episode Listen Later Aug 31, 2015 32:22


So, you’re a great designer - but do you know how to listen, drive a conversation, and build consensus with your clients, company, or teams? Ryan Rumsey, the Director of Experience Design at Electronic Arts IT, hops in the Funsize studio to share his knowledge and experiences in persuasion and building consensus with stakeholders in the enterprise world. 1:00 Ryan discussing his role as Director of Experience Design at Electronic Arts IT and his expertise in Enterprise User Experience Design. He also gives us an overview of some of the things he did in his previous role at Apple. 3:15 Apple’s hush hush culture. It’s easy designing software for Apple employees because everyone at Apple only uses Apple products. 5:40 Rick talks about his experience working on enterprise design projects. Ryan discusses some of the dynamics of working in an enterprise environment and the art of selling your design work to your internal stakeholders. 7:00 We discuss Ryan’s new article “Influence and Design Success - The art of letting others have your way”. As a design leader, it’s rare to be able to take credit for the pixel level work. Your job is to motivate and inspire your team to push the envelope and produce great outcomes. Sometimes when you know you have the right answer you just can’t push it. You have to be the muse and let other believe the idea was theirs. Ryan gives us an example about a project where he struggled with the stakeholder. It’s hard to tell a client no or that they are wrong, especially when there’s data to support it. 9:10 Ryan teaches us an old improv technique from his former life as a professional actor called “Yes, and?”. The scenario is that you accept what anyone said and simply add to it so you can help drive a conversation. When a stakeholder provides a comment in the heat of the moment that you don’t agree with or know is wrong, it’s always best to let them know that you heard them and that you will take some time to consider it. When you come back to the table, remind them of the conversation they brought up and elaborate on how it inspired you to think about the problem deeper and in devising the solution to meet the need. “With your inspiration I was able to create this!” 12:00 It’s not a design exercise, it’s about understanding your team or stakeholders personality or character so you can can build consensus and get designs approved. 14:30 We aren’t using these tactics for bad or for personal best interests. It’s for the good of helping our clients and stakeholders achieve desired business outcomes and ultimately success with products people love. “Knowing the users and having empathy for them isn’t always going to resonate with them.” 16:00 Defending your work properly. Many of the people that tell you “no” or that you're wrong are highly successful individuals that get shit done. If you can help them get a win, then all of a sudden they will become a massive advocate. Your gut reaction is many times right but don’t just react or build. Take time to process. Learn to shut up and let things go. Let people know you heard and listened and that you’ll consider it. Instead of design lingo learn to use persuasive business words that business people understand. 18:30 How design teams can leverage these principles to build vision, consensus, plans, and designs that everyone can believe in. Use design thinking practices! Use principles and values to ensure you’re on the same page. If you don’t have any structure or framework it can be hard to know where to apply your creativity, and that makes for very dispersed shotgun approaches - and can end up focusing on things that actually might not need creativity. Hence, design language and UI frameworks. Creativity lives within structure. When things stop working, it’s time to look at your principles. “Principles are uncovered, not necessarily developed.” 23:00 Rick and Anthony discuss how we onboard new clients to introduce our new Client Partners to Funsize, our principles, process, and our company culture. 28:00 We couldn’t find that Staind video so please tweet us if you find it! 29:00 A sidebar conversation reminiscing about a punk rock era. 31:00 Hustle Podcast Season 1 conclusion and announcement of Season 2. Links Ryan Rumsey's Website Ryan Rumsey's Twitter Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Hustle
The Client-Agency Relationship (feat.Brandon Breitenbach)

Hustle

Play Episode Listen Later Aug 7, 2015 29:58


Brandon Breitenbach is the Co-Founder and CEO of Pare Booking, a kick ass digital product that’s changing the way musicians and artists book shows and get paid. Recently, Brandon stopped by the studio while visiting Funsize to discuss the history of our working relationship, how we made decisions, the process and tools we used and what the ideal client and design agency relationship can look and feel like. 2:00 Introduction to the Pare Booking's product and user experience. Pare Booking modernizes the process for musicians and artists to book shows, manage contracts, and get paid. 4:00 Brandon’s share's his music and music booking industry background. 4:47 How Funsize met Pare Booking. Brandon and Anthony talk about the history of how Pare Booking and Funsize found each other and how quickly we were able to get started. 6:25 Why Pare Booking chose to work with Funsize. Brandon talks about what it feels like to hire a design and development vendors. Joel Beukelman recommended they work with Funsize and Brandon trusted his friend and moved forward. You can usually tell at the first conversation if there’s a match between a client and an agency. You gotta follow your gut! 8:20 Phi talks about how awesome it is to be held accountable but also to have the breathing room and trust to move forward in making design decisions. 9:00 Brandon discusses his experience working relationship with Funsize. Phi shares how we used Sketch and Marvel, two completely new tools on this project, to maximize our effort and time, and how we crafted a unique design process to be able to design the MVP app in a very short period of time. 10:50 Clients are subject matter experts. Sometimes designers don’t always know “what’s best”. 11:40 A dream client is one that that has good taste. 12:30 We discuss conceptual design, atomic design, and how they were applied in the Pare Booking project. For Pare Booking, Funsize presented multiple concepts as screen designs supplemented with mood boards/style tiles to expand on the concepts voice, feel, and visual language. This is a good way to explore and create the personality of the brand or product, outside of just focusing on what it can look like. For Pare, this lets them see the scope of the “why” behind each concept. 15:19 “We didn’t have a brand or identity when we started this project...” 16:09 Brandon mentioned that 3 concepts was just the right amount. If we had delivered any more it would have been overwhelming for him. Brandon was playing golf (and left at the 16th hole!) when he reviewed our concepts for the first time. 17:10 Brandon and Anthony talk about what’s it’s like working together in an agile design engagement. What worked was the amount of communication and transparency Pare and Funsize had throughout the project. This resulted in a high amount of trust. Both companies did their part in getting each other what the other needed to be successful. 19:45 How Funsize uses [Pivotal Tracker to manage design sprints and transparency with our team, clients, and stakeholders. Keeping your team's best interest in mind while estimating design sprint stories will help create the best work possible. Pare has now adopted Pivotal Tracker as their internal product management tool. We recall [Hustle Season 1, Episode 7: "Death to Time Tracking", where we talked about how Funsize stopped time tracking and how Pivotal Tracker has been critical in allowing the client and agency relationship to flourish. 22:50 Pare Booking was the first project in which Funsize used Sketch 100% through the duration of the project from wireframes to finished design. Phi talks about the advantages of Sketch and how it helped meet our project objectives and save time. 25:00 Whether you use Photoshop or Sketch, having a system in place to dynamically design empowers the designer to make a change in the overall design without having to worry about accumulating unnecessary design debt. 26:19 “I will use Funsize as long as I possibly can.” 26:30 Pare’s iPhone app is launching in the Apple App store between August and September 2015. If you’re a touring musician, artist, or speaker, please check out www.parebooking.com and sign up for early access! 27:00 Check out Funsize's Pare Booking Dribble Collection to see what the Pare Booking design will look like. Also feel free to demo the Pare Marvel Prototype for a hands-on experience with the app's design and user experience. 27:40 Rick announces the wrap-up of Season 1 of the Hustle Podcast and what to expect in the upcoming second season of the podcast. Links Pare Booking's Web Site Pare Booking's Twitter Funsize's Pare Booking Dribbble Collection Funsize's Clickable Marvel Prototype Sketch for Screen Designers Photoshop now has multiple canvases! Marvel App for Prototyping Pivotal Tracker Thanks Joel Beukelman! Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Between | Screens Podcast
Corwin Harrell | Mobile Design | Key Differences | Tools Improve skills | Process

Between | Screens Podcast

Play Episode Listen Later May 12, 2015 19:26


Show notes: http://betweenscreens.fm/episodes/107

Hustle
Whose Job is UX? (feat. Peter Merholz)

Hustle

Play Episode Listen Later May 5, 2015 48:34


Show Notes: 0:55 Rick is back from paternity leave. His new son is awesome. 1:11 Joining us on this episode is the Senior Director of Design at Jawbone, friend of Funsize, and a hugely inspirational designer, Mr. Peter Merholz. 1:30 Anthony chronicles Peter's background with the international consulting firm, Adaptive Path, which is perhaps best known for championing "User Experience." 1:50 Fun Peter Merholz facts: Peter hired Funsize while at Groupon and was Funsize's first client. Thanks, Peter! He also coined the term 'blog'. 3:44 Fun fact about the new Up4 from Jawbone is that it can do NFC payments! 4:00 The theme for this episode was conceived following Peter's blog post "There's no such thing as UX design." 5:20 Don Norman, credited with the coining the term User Experience in the early 90s, created the User Experience Architect's office at Apple. 6:25 Initially, Adaptive Path considered themselves a user experience consultancy because no one else was talking about user experience at the time. The term "design" was an avoided term because designers were not involved in product strategy, often reduced to pixel pushers and production workers. 8:40 "User experience is an outcome, not a practice." - Peter Merholz. There are many contributing factors to good or bad user experience, but design is only one part of the whole. 9:32 User experience designers were actually interaction designers, information architects, or other designers cloaking themselves with the phrase because it sounded good. 11:11 Picking apart the concept of the "User Experience Designer." A litmus test for the viability of the "User Experience Designer" career path: How would one grow as a UX designer? What's that path or evolution look like? 14:20 The thing that we call "User Experience design" may fit in two buckets: 1) Product Management & 2) Design Execution. 15:00 A historic lapse in balanced Product Management may have generated "User Experience Design." 17:00 Product designers began to create a set of user research & persona development practices in order to ensure product strategy would not forget to acknowledge the user. 18:20 Strategically-minded designers can lead products as well as strategically-minded engineers or business persons. 21:55 If we do call "User Experience Designer" a profession, it would be best compared to a film director. 25:00 Anyone who tells you they've figured out how the formula for the perfect product team is lying to you. 25:50 Peter eventually left consulting because he found the relationship they had with clients wasn't leveraging his agency enough impact on final products. Peter effortlessly flips the interview around on Funsize to discuss how we ensure impact with clients and products. 28:00 Funsize discusses our team structures and project pacing. 29:25 We share about a tactical program we run called Special Ops, in which designers may do work that can help steer the product in the direction we believe it should go. Special Ops often strengthens our impact within the client organization. 32:00 We discuss pairing design teams with clients and the importance spreading out designer's velocity across more than one project at a time. No designer works alone! 33:45 We talk about the problems with in-house designers at product companies and how to avoid driving designers insane. 35:00 Peter discusses tactical hiring decisions and team formation at Groupon, to which he gives credit for stronger impact of designers and decisions. 38:30 We recall our discussion with our friends at Adobe, where we learned that there's two designers to 60+ engineers at Photoshop. 39:00 Peter recalls hiring outside design support while at Groupon. 42:15 We note how, for consultancies, it's becoming just as important to help the people and companies you work with hiring internal teams as it is to help them with needed design work. 43:00 Design teams in an organization are very different from other types of teams, and they shouldn't be structured or managed as though they were just another flavor of engineer, lest you want frustrated designers. 45:45 We're excited to meet up at Front Conference in Utah, coming up this summer. ###Links: There's no such thing as UX design" by Peter Merholz Peter on Twitter Peter's Blog Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Hustle
Android L (feat. Brian Griffey)

Hustle

Play Episode Listen Later Dec 12, 2014 33:03


Material Design Elevation Animations Adaptive Color Bar in chrome Lock screen notifications Compared to iOS notifications Android Wear Google Glass Watches Interactions with other devices and wearables favorite features Conclusion Now's a good time to switch to Android if you've been thinking about making the switch to iOS. Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

HackToStart
Hack To Start - Episode 7 - Tomas Laurinavicius

HackToStart

Play Episode Listen Later Oct 15, 2014 29:16


This is the seventh episode of Hack To Start. Your hosts, Franco Varriano (@FrancoVarriano) and Tyler Copeland (@TylerCopeland), speak with Tomas Laurinavincious(@Tomaslau), founder at Despreneur (@Despreneur) about building blog-based businesses, mobile design and travelling. Tomas is the co-author of The Mobile Design book and has started and sold several businesses and blogs. He's currently travelling the world, working on Refe and Despreneur.

hack mobile design tomas laurinavicius
Hustle
Neck Beards and Skinny Jeans (Cross-Over Episode with @thedirtshow)

Hustle

Play Episode Listen Later Jun 3, 2014 37:15


00:00 Introduction 02:15 The Designer Developer Relationship Today 06:51 Both Sides Of The Fence 12:29 Code & Color: An Example Of The Disconnect 15:37 Build An Experience Together, Not Apart 20:17 Tool Time: Design Tools For Developement 22:07 Geography Matters 25:01 Style Guide Problems And Some Solutions 27:52 Front End Developers For Native, Is There Such A Thing? 33:00 Changes In The Baseline 35:20 More On The Dirt The Dirt Links The Dirt Twitter: @thedirtshow Tim Twitter: @csskarma Mark Twitter: @markgrambau Fresh Tilled Soil Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Hustle
5: Design Vol 1

Hustle

Play Episode Listen Later May 16, 2014 47:01


0:00 Intro and News 11:31 Getting Into The flow 22.41 Design Tips and Resources 29:53 Sketch and The Missing Link 43:15 A Word On Organization Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Hustle
Product Designer's Toolbelt

Hustle

Play Episode Listen Later Apr 26, 2014 55:06


This episode covers the process product designers go through from getting a product started to scoping it, designing it, and managing it. Here's the outline: 00:00 News 12:00 Overview 19:11 Product strategy and UX 28:10 Conceptual design and visual design 36:14 Design management 39:23 Product mangagement vs project management 48:52 Conclusion and what's next for this podcast Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

MarketingExperiments.com Web Clinic Podcasts
Responsive Design Tested: What a recent experiment reveals about the potential ROI of mobile design

MarketingExperiments.com Web Clinic Podcasts

Play Episode Listen Later Jan 8, 2014


Most usability and design experts would agree that responsive design is an ideal solution for rendering webpages across multiple devices as users transition between desktops, tablets and mobile devices.

Hustle
Pricing

Hustle

Play Episode Listen Later Dec 19, 2013 65:59


Pricing is a tricky subject. So many of us have found our way along in the dark, without much help. In episode 3, we discuss pricing models as well as our own approach. We also talk about things we've learned from some very smart people who are experts on the subject. Show Notes 00:46 Yes, I Love Technology: News about new tech and how it relates to the mobiles. 11:51 Pricing: Not first date conversation. 13:41 Fixed Pricing 16:25 Value Based Pricing 26:08 Hourly Rate 35:10 Retainer Based Pricing 37:33 Pricing Resources 42:00 Funsize's Approach To Pricing 50:24 Common Pricing Questions Links Value Pricing with Dan Mall and Jason Blumer on the businessology show podcast Design is a Job by Mike Monteiro Q: How much does a mobile app cost? A: About as much as a car The Harvest Guide to Pricing by Harvest Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

Hustle
What is a Product Designer?

Hustle

Play Episode Listen Later Nov 22, 2013 41:07


The Evolution of a Mobile Product Designer Jobs pre-iPhone era The product designer craze Dribbble web to ui evolution A Product Designer Today It is a war finding good product designers "Acqu-hire" a product designer Finding your way into product design in the small start-up world Mobile Product Designers translate business goals into interactive designs A little about working in an agile environment. "Show early and often". The Might "M.V.P.", iteration on actual user feedback Agile products evolve with the times UX design is interaction design, User Experience is the end product Careers in Product Design Type of jobs: What kind of design do you want to do? Native or responsive, in-house or client services? What Funsize looks for in a Product Designer Take risks and learn how fail the right way. Visit the Funsize website Subscribe to The Funsize Digest Check out Funsize on Instagram

The Breaking Development Podcast
Understanding How Stuff Works Together With Stephanie Rieger with Stephanie Rieger

The Breaking Development Podcast

Play Episode Listen Later Oct 9, 2013 44:39


What if we could find the way to make native and web work, so well together, that the fact that they weren't equal didn't matter? Stephanie and I explore the intersection of native and web along with how to integrate them in a way that provides for a great user experience and much more.

The Breaking Development Podcast
Applications Are Holding Us Back with John Allsopp with John Allsopp

The Breaking Development Podcast

Play Episode Listen Later Aug 28, 2013 42:27


In todays podcast, Jim speaks with John Allsopp about the struggles of getting beyond print, the idea of installable applications, the lightweight feeling of the web and embracing the constraints of the web as a strength rather than a limitation. We briefly discuss offline applications and how the native application paradigm is holding us back from reaching the full potential of the web.

UX Australia Podcast: All presentations from 2009-2014

As the number of types of device grows, each with their own interaction model, designing and developing becomes more complex. How can you deliver a consistent interaction design across devices? With mobile design patterns.

The Breaking Development Podcast
The Ergonomics Of Software And Cross-device Design With Luke Wroblewski with Luke Wroblewski

The Breaking Development Podcast

Play Episode Listen Later May 29, 2013 34:02


Today Jim talks to Luke Wroblewski about cross-device design and the ergonomics of software. In today's world if your mobile strategy consists of deciding between web or native and you are still building for three categories: mobile, tablet and desktop, then today's episode is a must listen.

The Breaking Development Podcast
Pitfalls and Triumphs of the Cross-Screen Experience with Cameron Moll with Cameron Moll

The Breaking Development Podcast

Play Episode Listen Later May 8, 2013 58:11


Oh, the elusiveness of "One Web". And yet, increasingly users treat the web as one experience — add a product to your cart from your phone during the morning commute, and finish the transaction in the afternoon at work from your desktop computer. This presentation will examine what's required to present a consistent, delightful experience to users regardless of where the experience begins, continues, and ends. You'll learn to avoid development mistakes committed by even the most seasoned among us, and you'll see plenty of examples from teams big and small doing it right.

The Breaking Development Podcast
Mundane Computing with Josh Clark with Josh Clark

The Breaking Development Podcast

Play Episode Listen Later Mar 27, 2013 45:42


This week Jim talks to Josh Clark where we discuss designing for devices that don't have a rectangular slab of glass for touch interaction, un-social devices, and Internet connected refrigerators and so much more.

The Breaking Development Podcast
Responsive Web Design and Diamonds with Brad Frost with Brad Frost

The Breaking Development Podcast

Play Episode Listen Later Jan 31, 2013 35:56


This week we talk to Brad Frost about Responsive Web Design, project management, being an independent consultant and diamonds!

The Breaking Development Podcast
Native Apps are not the Future with Scott Jenson with Scott Jenson

The Breaking Development Podcast

Play Episode Listen Later Jan 16, 2013 39:01


This week we talk to Scott Jenson about the future of mobile, Internet of Things, connected devices, Internet connected toasters and infrastructure policy.

The Breaking Development Podcast
Micro Mobile Interactions with Luke Wroblewski

The Breaking Development Podcast

Play Episode Listen Later Dec 12, 2012 26:21


This week we talk to Luke Wroblewski about Polar, Micro mobile interactions, Beer and much more.

The Breaking Development Podcast
The Best Interface is No Interface with Golden Krishna

The Breaking Development Podcast

Play Episode Listen Later Sep 6, 2012 30:44


This week, Jeff talks to Golden Krishna about his belief that the best interface is no interface. We talk about the necessity of UI's and how modern technologies allow us to design interfaces that aren't interfaces at all.

Einstein & Sock Monkey
Episode 18: Heavily Mobile Focused

Einstein & Sock Monkey

Play Episode Listen Later Dec 3, 2011 54:13


We’re back after a month and half break with a massive pack of mobile news! We discuss a recent Adobe acquisition, the Kindle Fire, new advances in HTML5 that promise to make mobile development better, and how shopping on the iPad means you’re gonna buy more stuff! Enjoy! - Steve & Ron News Items: PhoneGap [...]

Einstein & Sock Monkey
Episode 17: Simple Diagrams

Einstein & Sock Monkey

Play Episode Listen Later Sep 16, 2011 71:18


We’re joined this week by Daniel McQuillen, a Air/Flex developer here in Fort Collins who built the Air application called Simple Diagrams http://www.simplediagrams.com/, it’s a tool used by many people including UX designers, education-types, and anyone who wants to get across complex ideas with simple diagrams. We do our normal news stuff, too, but we really loved talking to [...]

Einstein & Sock Monkey
Episode 16: One Less Thing

Einstein & Sock Monkey

Play Episode Listen Later Aug 31, 2011 57:38


Now that HP’s WebOS is going away, we all have one less thing to worry about!! (for better or worse) We discussed that, among a bunch of other things, with John Wolters (@jochenwolters) who stopped by for another AWESOME guest appearance before he headed back to Germany. Since we all end up having too much [...]

Einstein & Sock Monkey
Episode 15: iPhone-less

Einstein & Sock Monkey

Play Episode Listen Later Aug 11, 2011 64:39


Another fun episode of the web design world’s most lovable podcast! We return for our crystal anniversary episode (look it up, nerds) to talk about UX research on the iPad, some important mobile news, the Iconathon, more thoughts in the “native app” vs “web app” for the mobile world, and Ron gives us some really [...]

Einstein & Sock Monkey
Episode 14: Google Plus +

Einstein & Sock Monkey

Play Episode Listen Later Jul 27, 2011 65:10


We brought back Nick Armstrong (@IMNickArmstrong) for another awesome episode! Nick’s our resident social media expert, so we asked him to come give everyone the low-down on Google’s new social network: Google Plus! Nick had a lot of great information and even told us about features we didn’t know about. We also talked about Apple’s [...]

Einstein & Sock Monkey
Episode 13: The one where we talk a lot

Einstein & Sock Monkey

Play Episode Listen Later Jul 19, 2011 87:24


John Wolters (@jochenwolters) is back for round 2 – or 4 (whichever) either way, he’s awesome!  We decided to shorten the podcast just a bit and skip the “feature” section, only to wind up with the longest podcast to date!! But never fear, dear listener, it’s 1hr 27min of pure AWESOME! We go through the [...]

Einstein & Sock Monkey
Episode 12: Don’t mention the war!

Einstein & Sock Monkey

Play Episode Listen Later Jul 12, 2011 76:18


John Wolters (@jochenwolters) once again flies all the way from Germany JUST to grace us with his presence. Do we have good friends or WHAT? While he was here, he had great stuff to say about usability, iPhone web app prototyping, a new web image format (say it with me “weppppy”) and even got to [...]

Einstein & Sock Monkey
Episode 11: I Love Kale!

Einstein & Sock Monkey

Play Episode Listen Later Jun 2, 2011 68:32


Special guest Sarah Jane Griesemer (@savvysarahjane) joins us to chat about her love of kale (as in, the vegetable) and has a ton of great stuff to say about building communities, dealing with negative comments on your blog, and kale! We also discuss the news of the recently announced Google Wallet, YouTube turning 6, and [...]

Einstein & Sock Monkey
Episode 10: Undercover UX Design

Einstein & Sock Monkey

Play Episode Listen Later May 20, 2011 80:49


Not only did we get to sit down for a 30 minute interview with the ineffable Cennydd Bowles (UX Designer Extraordinaire) but we have some great discussion on the “cloud” (is it the same as the internet, or not?), some interesting mobile news, what the Google I/O conference means for you, and the return of [...]

Einstein & Sock Monkey
Episode 9: Real Web Fonts

Einstein & Sock Monkey

Play Episode Listen Later May 6, 2011 63:09


Getting good fonts on your website is easy for just about anyone – FINALLY! Ron gives a great explanation of the different ways to approach having more than “web safe fonts” on your site, and gives a review of a few of the more popular font services. Also news about Google Apps for Business, the [...]

Einstein & Sock Monkey
Episode 8: Working In Your Strata

Einstein & Sock Monkey

Play Episode Listen Later Apr 22, 2011 61:01


In this episode we wonder about IE10, what’s really the top mobile OS, and have an interview with Kevin Hoffman (@kevinmhoffman), one of the Experience Directors for Happy Cog. He gives us some insights into one of the country’s best known web design firms, talks about working at the right level, and explains how to [...]

Einstein & Sock Monkey
Episode 7: All Mobile All the Time

Einstein & Sock Monkey

Play Episode Listen Later Apr 8, 2011 75:13


We’re BACK!! After a brief hiatus, we’re back with a great mobile-centric episode of the podcast. Featuring a great interview with Josh Clark (@globalmoxie), author of “Tapworthy: Designing Great iPhone Apps” that Steve recorded at the IA Summit in Denver. We also have news about Google dropping QR codes, the uselessness of CAPTCHAs, and more! [...]

Doctype
Episode 8: jQTouch and Mobile Design

Doctype

Play Episode Listen Later Jan 17, 2010 7:21


Jim covers jQTouch, a plugin for jQuery that enables quick iPhone websites, and Nick talks about how to design for the small screen.

Web Directions Podcast
Gabriel White - Sensing context in mobile design

Web Directions Podcast

Play Episode Listen Later Oct 23, 2008 42:35


Mainstream mobile devices are being loaded with sensors. These devices can be used to create experiences that are tailored, adaptive and responsive to the way people live and work. Location-awareness allows devices to respond to place, networked address books enable socially rich communication experiences, and motion and gestural sensors empower designers to respond to context of use. All these elements are creating a ’sensitive ecosystem’; mobile devices that adapt gracefully to context and use. This presentation will explore some of the design and technology trends that are shaping design for mobile devices, show examples of devices and services that are starting to take advantage of these trends, then explain how designers need to rethink design problems to take advantage of this technological ground-shift. Gabriel is a seasoned interaction designer and world traveler. Currently Interaction Design Director at Punchcut in San Francisco, Gabriel was a Principal Designer at Frog Design, led design teams at Motorola China, visited Microsoft’s Research Lab in Beijing, and consulted in Australia. With ten years’ experience in the design industry and a deep understanding of the mobile space, Gabriel is passionate about creating meaningful products and services that help improve people’s lives. He has written for ACM Interactions Magazine, and publishes regularly through his mobile design blog, Small Surfaces. Gabriel was the interaction design lead for Motorola’s MotoFone, a phone designed specifically for poor, non-literate people in developing countries. Licensed as Creative Commons Attribution-No Derivative Works 3.0 (http://creativecommons.org/licenses/by-nd/3.0/).