This is a place where Dungeon Masters, Game Masters, Judges and more can come learn and level up their gaming! Whether you play Dungeons & Dragons, Call of Cthulhu, Star Wars, Star Trek and other roleplaying games, this podcast is for you. You can learn m
Are Cthulhu stories becoming to cliche in your roleplaying games? Are we losing what is making Cthulhu scary? And how? Matt, Manny and special guest James Droucker look into the mythology of Cthulhu and what makes a roleplaying game like Dungeons & Dragons, Pathfinder, Call of Cthulhu and Delta Green horrific.
There comes a time when all Dungeon Masters and Game Masters want to make new monsters for their adventures. We talk about ideas and inspirations for creating horrifying monsters for your Dungeons & Dragons or Pathfinder game, and more!
Dragons are iconic in fantasy roleplaying games. When were they first introduced? What are some of the best roleplaying books about dragons? What are some of the most famous books and movies about dragons. Matt & Manny discuss what makes dragons special.
We talk to legendary Dungeons & Dragons editor and writer Tim Kask about Curse of the Weaver Queen, currently on Kickstarter, as well as how modules should be played, alignment and more!
Game Masters, do you have problems keeping your players' attention when you are running a campaign? Manny, Matt and RJ share their tips and tricks of how they keep their players focused and invested in their adventures together.
What does a Dungeon Master do if their party is filled with murderhobos? And what exactly are murder hobos? Manny, Matt, and Seth debate about how dungeon and game masters can solve this problem and what lessons you can learn from running that type of session.
Game Masters Manny, Matt, Randall and treasure-seeker Seth share ways to make magic potions more original and exciting for roleplaying gaming adventures.
Matt and Seth talk to Marc Bruner and Terry Olson of Goodman Games to talk about their Kickstarter, DCC Dying Earth, based on the popular sci-fi novels by Jack Vance. Hear us talk everything about this project, from the magic system to the unique verbage of the novels and so much more!
Matt & Seth discuss hit points in tabletop roleplaying games, starting with its origins in Chainmail to Dungeons & Dragons, and what we can do to make the rules of hit points better for gaming.
The Really Dicey Team discuss the popular Dungeons & Dragons magic item, The Deck of Many Things, including its history and their experiences using the deck in their campaigns and adventures.
We speak to Chris Doyle and Rick Maffei, two members of Goodman Games' team who are reincarnating the classic Dungeon & Dragons' module, The Temple of Elemental Evil. Hear how they are restructuring the classic game for fans of the old D&D system as well as having a separate conversion book for fans of Fifth Edition Dungeons & Dragons.
Manny, Matt & Seth discuss magic systems from different roleplaying games and debate which game has the best and worst magic systems and why! From Dungeon Crawl Classics To Dungeons & Dragons to Mage The Ascension, we cover all sorts of different games' magic systems.
Manny, Matt & Seth discuss cursed magic items. Are they really necessary and is there a good way to use them in roleplaying games? Could they be helpful or hurtful to your Dungeons & Dragons or Pathfinder games?
Manny, Matt, Scott and Peter talk about recreating the excitement of exploration to our players whether they are in a dungeon in a fantasy setting or a lost station floating in space. We speak about player participation, recycling materials from modules, and how to deal with making new setting materials on the spot. If you would like to find out more about us, check us out at www.reallydicey.com
Manny, Matt & Seth discuss the art of designing and being creative with traps and puzzles for your dungeons so that it doesn't harm your roleplaying games. This episode is a must if you are struggling with building traps for your Dungeons & Dragons campaign or OSR game. You can find more exciting and informative content on our Really Dicey Youtube channel.
Game Masters Manny, Matt, Peter and Scott discuss creative ways for dungeon masters and game masters to construct unique and fun cities for their RPG campaigns.
Manny & Matt discuss one of the greatest cartoons from the 1980s, the Dungeons & Dragons cartoon series. Hear us discuss why we loved this series, as well as favorite episodes, character discussions, story ideas, and why this show will continue to endure. You can find more of our content at www.reallydicey.com.
Manny, Matt, Max and Roll With Babs discuss why it's important for game masters to have the tools they need to communicate with their players, especially if they are players the game master has never worked with before. And if you are playing a horror game with new or experienced players, it's important you explain to them on how you define "horror."
Nerdburger Con is an online tabletop gaming convention happening on August 14-16, 2020 and we talk to organizer Craig Campbell about why you should be a part of this amazing event! Website: https://www.nerdburgergames.com/nerdburger-con Get the event program here: https://bit.ly/3hjLn6L Sign up for events here: https://discord.gg/KnMjeVc
In this episode of Really Dicey's podcast for Dungeon and Game Masters, we talk about to set up a game at a convention and how different it is from running a game at home or with your regular gamers. If you love Dungeons & Dragons or a similar system and want to try running a game at a convention, you will love this episode. Also support Tabletop.Events with buying a badge for Con Of Champions at the end of May! Here's the link: https://tabletop.events/conventions/con-of-champions
Matt & Manny discuss the techniques needed to run a horror adventure in a roleplaying game. Whether you play Call of Cthulhu, Vampire The Masquerade or Dungeons & Dragons, if you are looking for ways to increase tension and excitement in your rpgs, then this episode is really for you.
In the third episode of Really Dicey's podcast for Dungeon and Game Masters, we talk about the controversial roles of a game master and how it affects the game and its players. Whether it's Dungeons & Dragons or Call of Cthulhu, this episode is for you.
In the second episode of Really Dicey's podcast for Dungeon and Game Masters, we talk about the best two advice we can give to newbies and how it's made running our games spectacular.
Check out our podcast's first episode, made by Game Masters for Game Masters, about what first step is crucial for other GMs or Dungeon Masters need to do first before they start their tabletop roleplaying game.