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Social encounters can be intimidating for new Dungeon Masters — especially when you're not sure when to roll dice or how to make conversations meaningful. In this episode of The Bearded Nerd Podcast, Brian explains what a social encounter actually is, why NPC conversations sometimes fall flat, and how to make player interactions engaging and impactful. You'll learn: What defines a social encounter in D&D How to give NPCs clear motivations When to use persuasion checks How to add stakes and consequences Beginner-friendly tools for running conversations Perfect for new Dungeon Masters building confidence behind the screen. If you enjoyed this episode of the podcast, be sure to subscribe to the podcast and make sure to follow us here for more Dungeons & Dragons content. Keep Gaming!
Das hauseigene Musikmagazin im Radio Stadtfilter: von unserer Musikredaktion sorgfältig ausgesuchte Release-Perlen, Künstler:innen-Interviews und Festivalreflexionen. Diese Woche gibt es ein regelrechtes Takeover: Tober & Rémy Sax, immer gerne gesehene und ausgequatschte Gäste bei uns, sind nicht nur für ein Interview zu Gast, sondern auch für eine Live-Session. Vor einem Monat gaben sie ihren zweiten gemeinsamen Release heraus, die Wohnung der Love EP; in der Zwischenzeit gab's eine kleine aber feine U.K.-Tour und von Rémy schon die nächste Solo-Single. Nun machen es sich die Dungeon Masters in unserem Studio 2 ganz wohlig ungemütlich.
Welcome back to DM-Nastics - the gym for Dungeon Masters to work out their minds! Content: Things get weird and we love it! Inspiration: Weird Gods Exercise: Get Weird With Gods Supplement: Stranger Things: D&D: Tales from the Table Twitter: @DMs_Block DM Neal's @joatmoniac DM Celeste's @cconowitch BlueSky: @dmsblock.bsky.social Discord: https://bit.ly/DMBanter Intro/Outro provided by: @bomBARDedcast Check them out at bombardedcast.com
Hark and well met, noble Cabalists! Return ye now to the dust-laden tomes and candlelit halls of the Dungeon Master's Ludus, that ancient library of wisdom and whispered lore. On this day, the Lords gather in solemn counsel to ponder a matter most sacred to all who bear the mantle of Storycrafter - the elusive spark of inspiration. Come then, and let us speak of where ideas flare bright as dragonfire bringing forth sagas of brave heroes, dark ruins, and fearsome beasts.
Welcome to part twenty of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797 https://youtube.com/live/ygBqYsqSonQ Time Stamps: 0:00 Intro 1:00 Appendix H: Tricks Continued 5:40 Appendix I: Dungeon Dressing 13:30 Appendix J: Herbs, Spices and Medicinal Vegetables 21:25 Appendix K: Describing Magical Substances 23:50 Appendix L: Conjured Animals 26:11 Appendix M: Summoned Monsters 30:52 Appendix N: Inspirational and Educational Reading 34:33 Appendix O: Encumbrance of Standard Items 39:33 Appendix P: Creating a Party on the Spur of the Moment 45:57 Glossary 58:02 Afterword 1:01:25 Outro About the Advanced Dungeons & Dragons Dungeon Masters Guide The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find: Combat Matrices Encounter Tables Monster Attacks Alphabetically Listed Treasure and Magic Tables and Descriptions Gem Values by Type Random Wilderness Terrain Generation Random Dungeon Generation Suggestions on Game Mastering And a Whole Lot More! This excellent tome is a must for every Dungeon Master!
There are monsters in tabletop RPGs that exist to be fought, monsters that exist to be feared, and monsters that exist to make the Dungeon Master quietly whisper, "I hope you prepared spells with saving throws." Beholders fall squarely into that last category. This week on RPGBOT.Podcast, we're diving deep into Beholder-Kin — floating orbs of paranoia, laser violence, and architectural malpractice. From tiny gazers that exist solely to be annoying, to death tyrants that refuse to stay dead out of spite, we explore why beholders remain one of Dungeons & Dragons' most iconic, miserable, and tactically terrifying monsters. Along the way, we discuss dream-based reproduction, anti-magic cones, and why every beholder lair looks like it was designed to fail a building inspection on purpose. Show Notes Beholders are one of the oldest and most recognizable monsters in Dungeons & Dragons, and for good reason. They aren't just bags of hit points with flashy attacks — they're intelligent, paranoid, and cruel creatures that reshape both combat and storytelling the moment they appear in a campaign. In this episode, the hosts break down what defines beholders and their many variants, collectively known as Beholder-Kin, and why they're such effective villains across nearly every tier of play. The discussion starts with what makes beholders fundamentally different from other monsters. Their signature eye rays, combined with a central anti-magic eye, mean that fights against beholders rarely follow predictable patterns. Even experienced players are forced to react rather than execute clean plans. The randomness of eye rays creates chaos, but the creature's intelligence means that chaos is applied with intent — the rays may be random, but the targets absolutely are not. From there, the conversation expands into the many variants of Beholder-Kin found throughout D&D. Gazers, spectators, gauths, mind witnesses, beholder zombies, death kisses, and death tyrants all represent different expressions of the same alien biology. Each fills a distinct role, allowing Dungeon Masters to introduce beholder-themed encounters from the earliest levels all the way into high-tier play without losing flavor or threat. This flexibility is one of the reasons beholders remain so enduring in D&D design. Combat tactics play a major role in the episode, especially the importance of running beholders intelligently. A beholder that floats into melee range and trades bite attacks is a beholder being played incorrectly. These creatures thrive on distance, verticality, and environmental control. Their lairs are often carved with disintegration rays, filled with vertical shafts, traps, and contingency plans, and designed to punish creatures that rely on gravity. When played well, a beholder encounter feels less like a fair fight and more like surviving a hostile environment that actively hates you. The episode also dives into beholder lore and ecology, which somehow manages to be both fascinating and deeply unsettling. Earlier editions described grotesque physical reproduction, while modern D&D reframes beholder reproduction as a dream-based phenomenon where nightmares literally manifest new beholders into reality. This almost always results in immediate territorial violence, reinforcing the idea that beholders are incapable of peaceful coexistence — even with themselves. To balance the horror, the hosts also explore notable exceptions in D&D lore. Famous beholders like Xanathar embody tragic paranoia, while figures like Large Luigi — an omniscient beholder tavern owner in Spelljammer — prove that even reality-warping aberrations can choose hospitality over genocide. These examples highlight how beholders can serve not just as villains, but as unforgettable NPCs, information brokers, or narrative wild cards. The episode wraps by touching on player-facing options. While players can't normally play beholders, they can still interact with Beholder-Kin through warlock patrons, summoned spectators, or gazer familiars. Used carefully, these options let players brush up against beholder weirdness without completely breaking the game — though the temptation to do something irresponsible is always there. Key Takeaways Beholder-Kin work because they operate on multiple levels at once. Mechanically, they introduce chaos through randomized effects, but narratively they reward intelligent, ruthless play. A beholder encounter is never just about hit points — it's about positioning, preparation, and survival. These monsters scale exceptionally well across a campaign. From CR ½ gazers to CR 14 death tyrants, Beholder-Kin allow Dungeon Masters to introduce consistent themes without repeating the same fight. Each variant reinforces the core beholder identity while adding new tactical wrinkles. Lair design is not optional when using beholders. Their environments are an extension of their personality: vertical, hostile, and unapologetically unfair. A beholder fought on flat ground is missing half its threat. Finally, beholders remain iconic because they embody the strange heart of D&D. They're terrifying, absurd, overdesigned, and deeply committed to their own misery. Whether used as cosmic horror, dungeon boss, or omniscient bartender, Beholder-Kin remind us that sometimes the most memorable monsters are the ones that don't want to exist — but absolutely refuse to stop. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
There are monsters in tabletop RPGs that exist to be fought, monsters that exist to be feared, and monsters that exist to make the Dungeon Master quietly whisper, "I hope you prepared spells with saving throws." Beholders fall squarely into that last category. This week on RPGBOT.Podcast, we're diving deep into Beholder-Kin — floating orbs of paranoia, laser violence, and architectural malpractice. From tiny gazers that exist solely to be annoying, to death tyrants that refuse to stay dead out of spite, we explore why beholders remain one of Dungeons & Dragons' most iconic, miserable, and tactically terrifying monsters. Along the way, we discuss dream-based reproduction, anti-magic cones, and why every beholder lair looks like it was designed to fail a building inspection on purpose. Show Notes Beholders are one of the oldest and most recognizable monsters in Dungeons & Dragons, and for good reason. They aren't just bags of hit points with flashy attacks — they're intelligent, paranoid, and cruel creatures that reshape both combat and storytelling the moment they appear in a campaign. In this episode, the hosts break down what defines beholders and their many variants, collectively known as Beholder-Kin, and why they're such effective villains across nearly every tier of play. The discussion starts with what makes beholders fundamentally different from other monsters. Their signature eye rays, combined with a central anti-magic eye, mean that fights against beholders rarely follow predictable patterns. Even experienced players are forced to react rather than execute clean plans. The randomness of eye rays creates chaos, but the creature's intelligence means that chaos is applied with intent — the rays may be random, but the targets absolutely are not. From there, the conversation expands into the many variants of Beholder-Kin found throughout D&D. Gazers, spectators, gauths, mind witnesses, beholder zombies, death kisses, and death tyrants all represent different expressions of the same alien biology. Each fills a distinct role, allowing Dungeon Masters to introduce beholder-themed encounters from the earliest levels all the way into high-tier play without losing flavor or threat. This flexibility is one of the reasons beholders remain so enduring in D&D design. Combat tactics play a major role in the episode, especially the importance of running beholders intelligently. A beholder that floats into melee range and trades bite attacks is a beholder being played incorrectly. These creatures thrive on distance, verticality, and environmental control. Their lairs are often carved with disintegration rays, filled with vertical shafts, traps, and contingency plans, and designed to punish creatures that rely on gravity. When played well, a beholder encounter feels less like a fair fight and more like surviving a hostile environment that actively hates you. The episode also dives into beholder lore and ecology, which somehow manages to be both fascinating and deeply unsettling. Earlier editions described grotesque physical reproduction, while modern D&D reframes beholder reproduction as a dream-based phenomenon where nightmares literally manifest new beholders into reality. This almost always results in immediate territorial violence, reinforcing the idea that beholders are incapable of peaceful coexistence — even with themselves. To balance the horror, the hosts also explore notable exceptions in D&D lore. Famous beholders like Xanathar embody tragic paranoia, while figures like Large Luigi — an omniscient beholder tavern owner in Spelljammer — prove that even reality-warping aberrations can choose hospitality over genocide. These examples highlight how beholders can serve not just as villains, but as unforgettable NPCs, information brokers, or narrative wild cards. The episode wraps by touching on player-facing options. While players can't normally play beholders, they can still interact with Beholder-Kin through warlock patrons, summoned spectators, or gazer familiars. Used carefully, these options let players brush up against beholder weirdness without completely breaking the game — though the temptation to do something irresponsible is always there. Key Takeaways Beholder-Kin work because they operate on multiple levels at once. Mechanically, they introduce chaos through randomized effects, but narratively they reward intelligent, ruthless play. A beholder encounter is never just about hit points — it's about positioning, preparation, and survival. These monsters scale exceptionally well across a campaign. From CR ½ gazers to CR 14 death tyrants, Beholder-Kin allow Dungeon Masters to introduce consistent themes without repeating the same fight. Each variant reinforces the core beholder identity while adding new tactical wrinkles. Lair design is not optional when using beholders. Their environments are an extension of their personality: vertical, hostile, and unapologetically unfair. A beholder fought on flat ground is missing half its threat. Finally, beholders remain iconic because they embody the strange heart of D&D. They're terrifying, absurd, overdesigned, and deeply committed to their own misery. Whether used as cosmic horror, dungeon boss, or omniscient bartender, Beholder-Kin remind us that sometimes the most memorable monsters are the ones that don't want to exist — but absolutely refuse to stop. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Join us as we continue our @Dungeons & Dragons actual play of a heavily customized Tyranny of Dragons with this session twenty-one! You can buy Tyranny of Dragons here: https://amzn.to/3XJvuND https://youtube.com/live/nR79V39rDMU Time Stamp: 0:00 Intro 2:28 Chapter 6: Castle Naerytar Continued 2:01:23 Break 2:11:31 Chapter 6: Castle Naerytar Continued 3:56:51 Outro Cast of Characters Elemier of the Thornwood | Kagonesti Elf, 5th Level Paladin of Kiri-Jolith, Oath of Vengeance | Ryan Lucan Silvershaper | Solamnic Human, 5th Level Cleric of Mishakal, Life Domain | Austin K’thriss | Aurak Draconian, 5th Level Fighter, Psi Warrior | Robert/@emtman25 Gunnar Thorvald | Nordmaar Human, 5th Level Barbarian, Path of the Wild Heart | Chris Garrick Bloodmoor | Icewall Human, 5th Level Rogue/Fighter/Ranger | Gregory Seto Hoshiko | Ran-Eli Human, 5th Level Warlock, Great Old One Patron | Gabriel/@PensiveDream Game Setup Last time on Tyranny of Dragons: The heroes turned the tide on the crocodiles and then a shadow fell over the entire river. A massive dragon flew overhead, blocking out the sun momentarily and its sheer presence struck fear into the hearts of nearly everyone present, forcing them to panic and flee. After a bit of time, the heroes came back to their senses, but something changed in the Bakali. They began arguing with Snapjaw, and when they arrived at a river checkpoint, Snapjaw was taken by the Bakali guards. K'thriss and Elemier confronted the guards and tried to convince them to help. Bakali agreed but no one saw Snapjaw again. THey arrived at the Citadel of Karoc-Tor to find a massive encampment outside its walls. On one side the Bullywugs and on the other Bakali. The cult seems to be running things but the grunt work is completed by these two groups. With the appearance of a dragon, it has set everyone on edge. They send word back to Leosin Erlanthar, their Legion of Steele Akroatis or scout captain, then head toward the long houses. As Elemier tries to understand who is in charge of the Citadel when Rezmir is absent, the Bakali seem to ignore the question. There seems to be something off. They are led into the Citadel by Jamna and Garrith appearing as Bakali and are met inside by guards who show them to a room for recruits. After clearing it out they awoke cultists who were killed. In the morning the party began exploring the south western tower they were in, but Jamna went missing… About Tyranny of Dragons The Return of Tiamat An epic draconic adventure for levels 1-15 The forces of Tiamat, Queen of Evil Dragons, bring war to the Forgotten Realms. Led by the sinister Cult of the Dragon, an army of dragons and foul villains wage a merciless campaign to unleash their draconic god upon the world. Opposing them is a desperate alliance including the heroic Harpers and treacherous Zhentarim. This fragile coalition needs heroes to unite them and find ways to resist the draconic threat. Do you have the courage to stand against the Cult of the Dragon and the threat of Tiamat’s immortal tyranny? Jump Into Play with D&D Beyond Purchasing a digital copy of this book unlocks it for use in the D&D BEYOND compendium and toolset. D&D BEYOND is the official digital toolset for DUNGEONS & DRAGONS. Create characters in minutes, play directly on your character sheets with digital dice, and prep less and play more with Dungeon Master tools like the Encounter Builder and Combat Tracker. Unlock Maps, D&D BEYOND’s virtual tabletop, with a Master Tier subscription. Host game sessions on dozens of official maps, or make your own and use our player and monster tokens to take your gaming to the next level! New features: Adds 31 tyrannical monsters to use in the Encounter Builder to create & run organized battles for your party Wield 13 new magical items against the forces of Tiamat with a click of your character sheet A good beginner adventure for Dungeon Masters including rollable tables, detailed maps, and unique NPCs
Welcome to part nineteen of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797 https://youtube.com/live/xXRnFCQ-fTw Time Stamps: 0:00 Intro 1:00 Appendix C: Random Monster Encounters Continued 44:37 Appendix D: Random Generation of Creatures from the Lower Planes 50:47 Appendix E: Alphabetical Recapitulation of Monsters 52:05 Appendix F: Gambling 57:31 Appendix G: Traps 58:10 Appendix H: Tricks 1:00:08 Outro About the Advanced Dungeons & Dragons Dungeon Masters Guide The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find: Combat Matrices Encounter Tables Monster Attacks Alphabetically Listed Treasure and Magic Tables and Descriptions Gem Values by Type Random Wilderness Terrain Generation Random Dungeon Generation Suggestions on Game Mastering And a Whole Lot More! This excellent tome is a must for every Dungeon Master!
Improvisation is one of the most intimidating skills for new Game Masters. What happens when players ignore your prep, ask unexpected questions, or make choices you didn't plan for? In this episode of The Bearded Nerd Podcast, Brian breaks down how improvisation actually works for GMs, why it feels difficult at first, and how new Dungeon Masters can think on their feet without panic or railroading. This episode focuses on simple tools, practical frameworks, and real examples to help beginner GMs stay confident when sessions don't go according to plan. Topics Covered: Why improvisation feels scary for new GMs What improvisation really is (and isn't) How to respond logically to unexpected player choices Simple improv tools every GM can use How to keep the game moving without overthinking Perfect for new Game Masters running their first campaigns. Support the Podcast by subscribing and checking out this link
Welcome back to DM-Nastics - the gym for Dungeon Masters to work out their minds! Content: If you blink you'll miss it! Inspiration: 244: Blink Dogs Exercise: Don't Even Blink Supplement: Night Hunters Twitter: @DMs_Block DM Neal's @joatmoniac DM Celeste's @cconowitch BlueSky: @dmsblock.bsky.social Discord: https://bit.ly/DMBanter Intro/Outro provided by: @bomBARDedcast Check them out at bombardedcast.com
Welcome to part eighteen of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797 https://youtube.com/live/qrnuBVdI-UY Time Stamps 0:00 Intro 0:57 Treasure: Swords Continued 20:47 Treasure: Miscellaneous Weapons 29:55 Appendix A: Random Dungeon Generation 37:47 Appendix B: Random Wilderness Terrain 40:46 Appendix C: Random Monster Encounters 59:27 Outro About the Advanced Dungeons & Dragons Dungeon Masters Guide The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find: Combat Matrices Encounter Tables Monster Attacks Alphabetically Listed Treasure and Magic Tables and Descriptions Gem Values by Type Random Wilderness Terrain Generation Random Dungeon Generation Suggestions on Game Mastering And a Whole Lot More! This excellent tome is a must for every Dungeon Master!
You're listening to Bardtenders! In this episode of "The Mixing Glass", Mark McDonough talks about building local gaming communities, indie games, and the importance of inclusivity and creating safe spaces while playing tabletop games. ------------Mark McDonough has been playing tabletop role-playing games since the late 1980's. While he has played Dungeons & Dragons throughout the years, he also has a fondess for playing and a variety of other games including indie games!In 2020, Mark started organizing and running bi-weekly games of Dungeons & Dragons in cooperation with Babe, Games and Geeks and created the group Duval Dice and Dungeons. Duval Dice and Dungeons is a group that focuses on providing a safe spaces and experiences for women and LGBTQ+ where they play Dungeons & Dragons and other tabletop role-playing games. Their group officially started in October 2020 (during the height of the pandemic) at Lemonstreet Brewing Co. Over the last 5 years, they have built a community of players and Dungeon Masters. ----------Don't miss out on any of the action! Head to www.bardtender.com to stay up to date with all of the Bardtender content, find resources for mental and physical well-being, get access to education materials, and check out what all of our bards are up to!Support the show
Join us as we continue our @Dungeons & Dragons actual play of a heavily customized Tyranny of Dragons with this session twenty! You can buy Tyranny of Dragons here: https://amzn.to/3XJvuND https://youtube.com/live/R4DI-gj4Id0 Time Stamps: 0:00 Intro 3:38 Chapter 6: Castle Naerytar Continued 2:05:41 Break 2:17:53 Chapter 6: Castle Naerytar Continued 3:56:49 Outro Cast of Characters Elemier of the Thornwood | Kagonesti Elf, 5th Level Paladin of Kiri-Jolith, Oath of Vengeance | Ryan Lucan Silvershaper | Solamnic Human, 5th Level Cleric of Mishakal, Life Domain | Austin K’thriss | Aurak Draconian, 5th Level Fighter, Psi Warrior | Robert/@emtman25 Gunnar Thorvald | Nordmaar Human, 5th Level Barbarian, Path of the Wild Heart | Chris Garrick Bloodmoor | Icewall Human, 5th Level Rogue/Fighter/Ranger | Gregory Seto Hoshiko | Ran-Eli Human, 5th Level Warlock, Great Old One Patron | Gabriel/@PensiveDream Game Setup Last time on Tyranny of Dragons: As Jamna quickly figures out the heroes are getting into trouble in the middle of the night, she goes to create a distraction outside, pulling the majority of the laborers, guards and even Bog Luck out into the night. Lucan feels pulled in the direction of the store room by Mishakal, and discovers Elemier in the storeroom and the heroes finishing up combat with Bakali in the Strong Room! Jamna leans in as they are talking and lets them know that they need to get out of there before they all return. Turns out there is a secret tunnel! They follow it out and into the jungle, following a marked trail. After a day of traveling deeper into the jungle, they ran across some natural dangers, a shambling mound, and even quicksand before arriving at what seems to be a deserted camp. As they were investigating the camp, Bakali arrived and engaged in combat. The heroes plowed through them, and captured one. They discussed the area and their aversion to the cult, when the Bakali thought perhaps these heroes could assist his people in liberating themselves from the cultists. They end up working together and Snapjaw, the Bakali leader of sorts, leads the heroes toward the Citadel of Karac-Tor. En route they were attacked by more crocodiles than they have ever seen in person, it seems the swamp itself is trying to stop them. Will the heroes snake it out of the swamp alive? About Tyranny of Dragons The Return of Tiamat An epic draconic adventure for levels 1-15 The forces of Tiamat, Queen of Evil Dragons, bring war to the Forgotten Realms. Led by the sinister Cult of the Dragon, an army of dragons and foul villains wage a merciless campaign to unleash their draconic god upon the world. Opposing them is a desperate alliance including the heroic Harpers and treacherous Zhentarim. This fragile coalition needs heroes to unite them and find ways to resist the draconic threat. Do you have the courage to stand against the Cult of the Dragon and the threat of Tiamat’s immortal tyranny? Jump Into Play with D&D Beyond Purchasing a digital copy of this book unlocks it for use in the D&D BEYOND compendium and toolset. D&D BEYOND is the official digital toolset for DUNGEONS & DRAGONS. Create characters in minutes, play directly on your character sheets with digital dice, and prep less and play more with Dungeon Master tools like the Encounter Builder and Combat Tracker. Unlock Maps, D&D BEYOND’s virtual tabletop, with a Master Tier subscription. Host game sessions on dozens of official maps, or make your own and use our player and monster tokens to take your gaming to the next level! New features: Adds 31 tyrannical monsters to use in the Encounter Builder to create & run organized battles for your party Wield 13 new magical items against the forces of Tiamat with a click of your character sheet A good beginner adventure for Dungeon Masters including rollable tables, detailed maps, and unique NPCs
Welcome to the RPGBOT.Podcast, where tonight we bravely attempt to eat the entire Dungeons & Dragons campaign setting menu in one sitting. No tie-ins, no supplements, no "this was technically in Dragon Magazine once" nonsense: just the official D&D settings, served tasting-menu style. From post-apocalyptic deserts where magic killed the planet, to punk fantasy with robot soldiers, to the setting so generic it's basically carbonated water, we're ranking, roasting, and reminiscing about the worlds that shaped tabletop roleplaying games. Grab your character sheet, loosen your belt, and prepare for Forgotten Realms Coke vs Greyhawk Pepsi discourse. Show Notes In this episode of the RPGBOT.Podcast, we review the official Dungeons & Dragons campaign settings created by Wizards of the Coast (excluding licensed tie-ins and sub-settings) to help players and Dungeon Masters understand what makes each world distinct. Rather than deep dives, this episode delivers a high-level overview of each D&D setting's tone, themes, and playstyle, helping listeners decide which campaign setting best fits their table. Campaign Settings Covered Birthright – A kingdom-management focused D&D setting where divine bloodlines grant rulers supernatural authority. Ideal for players who want politics, rulership, and domain-level play alongside traditional adventuring. Dark Sun – A grimdark, post-apocalyptic fantasy setting defined by ecological collapse, psionics, scarce resources, and moral ambiguity. One of D&D's darkest campaign settings. Dragonlance – Epic fantasy rooted in legendary novels, fallen gods, returning dragons, and mythic heroism. A classic D&D setting built around narrative arcs and world-shaking events. Eberron – A pulp fantasy and dungeon-punk setting where magic functions as technology. Airships, warforged, political intrigue, and post-war fallout define this highly popular D&D world. Forgotten Realms – The default D&D campaign setting for 5e. High-magic, high-fantasy, dense lore, iconic characters, and flexible adventure design make it the most widely recognized setting. Greyhawk – The original published D&D setting, emphasizing sword-and-sorcery, moral ambiguity, and classic fantasy roots tied to iconic spells and characters. Mystara – A simplified fantasy setting originally designed for Basic D&D, featuring lighter tone, fewer races, and a more approachable style for new or younger players. Nentir Vale – A minimalist fourth-edition setting designed as a flexible framework rather than a fully realized world—perfect for Dungeon Masters who prefer homebrew. Planescape – A multiversal setting centered on Sigil, the City of Doors. Philosophical factions, planar travel, cosmic weirdness, and reality-bending concepts define this fan-favorite. Ravenloft – Gothic horror fantasy featuring cursed domains, tragic villains, and psychological dread. A setting focused on atmosphere, consequences, and survival. Spelljammer – Space fantasy for D&D, blending swashbuckling adventure with crystal spheres, astral travel, and magical ships sailing between worlds. Key Takeaways Not all D&D campaign settings are designed for the same playstyle—some emphasize politics, others horror, survival, or pulp action. Forgotten Realms works as the most flexible and accessible default setting, especially for new players. Eberron stands out for its coherent worldbuilding and logical use of magic as technology. Dark Sun and Ravenloft require player buy-in due to their heavy themes and darker tone. Planescape offers unmatched freedom and philosophical depth but demands strong DM preparation. Nentir Vale exists primarily as a DM toolkit rather than a narrative world. Older settings like Greyhawk, Dragonlance, and Mystara remain relevant for groups seeking classic fantasy vibes or nostalgia-driven campaigns. Dungeon Masters should choose a setting that reinforces—not fights—the story they want to tell. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome to part seventeen of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797 https://youtube.com/live/TtQwyAYdtgw Time Stamp: 0:00 Intro 0:59 Treasure: Miscellaneous Magic Continued 59:32 Outro About the Advanced Dungeons & Dragons Dungeon Masters Guide The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find: Combat Matrices Encounter Tables Monster Attacks Alphabetically Listed Treasure and Magic Tables and Descriptions Gem Values by Type Random Wilderness Terrain Generation Random Dungeon Generation Suggestions on Game Mastering And a Whole Lot More! This excellent tome is a must for every Dungeon Master!
Welcome to the RPGBOT.Podcast, where tonight we bravely attempt to eat the entire Dungeons & Dragons campaign setting menu in one sitting. No tie-ins, no supplements, no "this was technically in Dragon Magazine once" nonsense: just the official D&D settings, served tasting-menu style. From post-apocalyptic deserts where magic killed the planet, to punk fantasy with robot soldiers, to the setting so generic it's basically carbonated water, we're ranking, roasting, and reminiscing about the worlds that shaped tabletop roleplaying games. Grab your character sheet, loosen your belt, and prepare for Forgotten Realms Coke vs Greyhawk Pepsi discourse. Show Notes In this episode of the RPGBOT.Podcast, we review the official Dungeons & Dragons campaign settings created by Wizards of the Coast (excluding licensed tie-ins and sub-settings) to help players and Dungeon Masters understand what makes each world distinct. Rather than deep dives, this episode delivers a high-level overview of each D&D setting's tone, themes, and playstyle, helping listeners decide which campaign setting best fits their table. Campaign Settings Covered Birthright – A kingdom-management focused D&D setting where divine bloodlines grant rulers supernatural authority. Ideal for players who want politics, rulership, and domain-level play alongside traditional adventuring. Dark Sun – A grimdark, post-apocalyptic fantasy setting defined by ecological collapse, psionics, scarce resources, and moral ambiguity. One of D&D's darkest campaign settings. Dragonlance – Epic fantasy rooted in legendary novels, fallen gods, returning dragons, and mythic heroism. A classic D&D setting built around narrative arcs and world-shaking events. Eberron – A pulp fantasy and dungeon-punk setting where magic functions as technology. Airships, warforged, political intrigue, and post-war fallout define this highly popular D&D world. Forgotten Realms – The default D&D campaign setting for 5e. High-magic, high-fantasy, dense lore, iconic characters, and flexible adventure design make it the most widely recognized setting. Greyhawk – The original published D&D setting, emphasizing sword-and-sorcery, moral ambiguity, and classic fantasy roots tied to iconic spells and characters. Mystara – A simplified fantasy setting originally designed for Basic D&D, featuring lighter tone, fewer races, and a more approachable style for new or younger players. Nentir Vale – A minimalist fourth-edition setting designed as a flexible framework rather than a fully realized world—perfect for Dungeon Masters who prefer homebrew. Planescape – A multiversal setting centered on Sigil, the City of Doors. Philosophical factions, planar travel, cosmic weirdness, and reality-bending concepts define this fan-favorite. Ravenloft – Gothic horror fantasy featuring cursed domains, tragic villains, and psychological dread. A setting focused on atmosphere, consequences, and survival. Spelljammer – Space fantasy for D&D, blending swashbuckling adventure with crystal spheres, astral travel, and magical ships sailing between worlds. Key Takeaways Not all D&D campaign settings are designed for the same playstyle—some emphasize politics, others horror, survival, or pulp action. Forgotten Realms works as the most flexible and accessible default setting, especially for new players. Eberron stands out for its coherent worldbuilding and logical use of magic as technology. Dark Sun and Ravenloft require player buy-in due to their heavy themes and darker tone. Planescape offers unmatched freedom and philosophical depth but demands strong DM preparation. Nentir Vale exists primarily as a DM toolkit rather than a narrative world. Older settings like Greyhawk, Dragonlance, and Mystara remain relevant for groups seeking classic fantasy vibes or nostalgia-driven campaigns. Dungeon Masters should choose a setting that reinforces—not fights—the story they want to tell. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome to Dungeon Mastering 101, my Dungeon Mastering course based on over 30 years of experience. In this series I will share my failures and successes and the lessons learned along the way. In this episode, I will cover Core Foundations: Understanding Player Motivations. https://youtube.com/live/g-r-PdSim_Y Show Notes Intro Welcome to another DragonLance Saga, Dungeon Mastering 101 episode! It is Palast, Newkolt the 19th. My name is Adam, and today I am continuing my Dragonlance Gaming series all about Dungeon Mastering. You can have a beautifully designed world. Balanced encounters. Deep lore. And still have a table that feels bored. That's because players don't engage with content — they engage with what motivates them. If you've ever wondered why one player lights up during combat while another checks out, or why a puzzle excites one person and frustrates someone else, today's episode is for you. This is Dungeon Mastering 101, and today we're talking about Understanding Player Motivations. Don't forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance media and get $10 by signing up to StartPlaying.Games, using my affiliate links. All links are in the description below. Discussion Segment 1 — Why Motivation Matters More Than Mechanics Most new Dungeon Masters focus on rules mastery. But rules don't create engagement. Motivation does. Every player comes to the table looking for something different: excitement story mastery connection chaos When a game works, it's not because everyone wants the same thing — it's because the DM knows what each player wants and creates space for it. Understanding motivation turns guesswork into intention. Segment 2 — The DM101 Motivation Model (8 Types) Let's establish the framework. No player fits into only one category, but most players lean strongly toward one or two. These motivations are not labels — they are tools. The eight DM101 motivation types are: Combat Story Social Puzzle Power Discovery Character-Driven Chaos / Thrill Your job is not to please everyone all the time — it's to rotate spotlight intentionally. Segment 3 — Combat-Motivated Players Combat-motivated players want: tactical depth meaningful choices visible consequences They engage when: positioning matters enemies behave intelligently victories feel earned How to support them: Add terrain and objectives to fights Vary enemy tactics Let combat outcomes affect the story Combat players are not murderhobos — they are problem-solvers through conflict. Segment 4 — Story-Motivated Players Story-motivated players care about: narrative continuity themes cause and effect They engage when: choices matter long-term the world remembers what happened actions have moral weight How to support them: Reference past events Let NPCs evolve Show consequences over time These players want to feel like they're inside a living story, not a sequence of quests. Segment 5 — Social-Motivated Players Social players thrive on: roleplay conversation influence They engage when: NPCs feel real dialogue changes outcomes relationships matter How to support them: Give NPCs goals, not scripts Allow talking to replace fighting Let reputation shape the world Social players don't want to “win” conversations — they want to change people. Segment 6 — Puzzle-Motivated Players Puzzle players enjoy: logic riddles systems They engage when: problems have multiple solutions clues reward attention thinking beats brute force How to support them: Present mysteries, not just locks Offer layered clues Allow creative solutions Important note: Never lock progress behind a single puzzle solution — frustration kills momentum. Segment 7 — Power-Motivated Players Power players want: growth mastery competence They engage when: abilities matter progression feels meaningful success is visible How to support them: Let characters shine at what they're good at Use enemies that highlight strengths Tie advancement to narrative moments Power players aren't selfish — they're expressing fantasy fulfillment. Segment 8 — Discovery-Motivated Players Discovery players love: lore exploration secrets They engage when: the world feels deep curiosity is rewarded unanswered questions exist How to support them: Seed rumors and mysteries Hide lore in the environment Let exploration change understanding Discovery players make the world feel bigger. Segment 9 — Character-Driven Players Character-driven players focus on: identity personal growth internal conflict They engage when: backstory matters choices challenge beliefs arcs evolve naturally How to support them: Ask “What would this cost emotionally?” Tie personal stakes into larger events Let characters change These players are here for transformation. Segment 10 — Chaos / Thrill-Motivated Players Chaos players want: unpredictability excitement surprise They engage when: anything could happen rules bend for fun the table laughs How to support them: Embrace wild ideas occasionally Use unexpected twists Channel chaos, don't suppress it Chaos players provide energy — manage it, don't fight it. Segment 11 — Using Motivations to Tune Your Game Here's the practical application. For campaigns: Identify each player's top two motivations Make sure each appears regularly Avoid letting one dominate constantly For encounters: Mix motivations inside single scenes Add social choices to combat Hide lore inside puzzles Let chaos moments exist safely Balance is achieved over time, not per session. Segment 12 — The DM101 Mindset Shift Here's the core philosophy: Players aren't difficult — they're motivated differently. Once you understand that, frustration turns into clarity. You stop asking: “Why don't they care about this?” And start asking: “Who is this for?” That question changes everything. Outro And that's it for this episode of Dungeon Mastering 101, Core Foundations: Understanding Player Motivations! Do you have any tips or tricks based on your experience as a player or Dungeon Master? Was I off base on any of my suggestions? Feel free to email me at info@dlsaga.com or leave a comment below. Thank you for tuning in. Don't forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance Gaming materials, using my affiliate link. All links are in the description below. Thank you Creator Patron Aaron Hardy, Producer Patron Azrael, and Developer Patrons Chris Androu & Sam Ruiz! This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).
Penguin Random House is releasing two new interactive D&D Workbooks on May 5th, 2026: the Player's Workbook of Epic Adventures and the Dungeon Master’s Workbook of Worldbuilding. These companions to the revised core rulebooks offer exercises and prompts for character creation and campaign setting development, respectively. Arcalink’s new tech from CES 2026, including the Arcalink One, a small, expensive handheld gadget that displays a player’s digital character and spell animations, and Arca Studio, an AI-powered subscription software designed to help Dungeon Masters manage campaigns by recording sessions and generating word clouds of recurring in-game elements. The Lancer TTRPG, known for its mech combat and deep crunch, has grown into a major force in the community. Its unofficial hub, Pilot.Net, boasts over 58,000 members, making it one of the largest Discord communities for a single TTRPG outside of Dungeons & Dragons. Despite a slow release schedule of official supplements from Massif Press, the game's audience remains engaged, thanks to the continuous stream of high-quality third-party fan publications, such as the widely accepted Legionnaire supplement. Games Workshop (GW) has drawn a line in the sand regarding generative AI, with CEO Kevin Rountree announcing a “very cautious” internal policy that bans AI-generated content and its use in the company’s core “design processes,” which includes miniature sculpting, concept art, and rule writing. This restriction also extends to unauthorized use in GW-related competitions. Rountree noted that while a small number of senior managers are permitted to remain “inquisitive” about the tech, the overall intent is to protect GW’s intellectual property and reinforce its commitment to human creators through continued investment in its Warhammer Studio. #dnd #arcalink #lancerrpg #gamesworkshop Bob's Humble Bundle: https://humblebundleinc.sjv.io/K0roje Free Guild Ball Starter Set: https://steamforged.com/products/guild-ball-starter-kit Warmachine on MyMiniFactory: https://mmf.io/upturned Mantic Companion App: https://companion.manticgames.com/ Use our Referral code: MCTXEE Support us by Shopping at Miniature Market (afilliate link): https://miniature-market.sjv.io/K0yj7n Support Us by Shopping on DTRPG (afilliate link): https://www.drivethrurpg.com?affiliate_id=2081746 Matt’s DriveThruRPG Publications: https://www.drivethrurpg.com/browse.php?author=Matthew%20Robinson https://substack.com/@matthewrobinson3 Chris on social media: https://hyvemynd.itch.io/ Jeremy's Links: http://www.abusecartoons.com/ http://www.rcharvey.com Support Us on Patreon: https://www.patreon.com/upturnedtable Give us a tip on our livestream: https://streamlabs.com/upturnedtabletop/tip Donate or give us a tip on Paypal: https://www.paypal.com/ncp/payment/2754JZFW2QZU4 Intro song is “Chips” by KokoroNoMe https://kokoronome.bandcamp.com/
Welcome back to DM-Nastics - the gym for Dungeon Masters to work out their minds! Content: We dive into homebrew potions and talk AI for good measure Inspiration: Homebrewed Potion Ideas Exercise: Have A Potion On Me Supplement: Worldsmith.io Twitter: @DMs_Block DM Neal's @joatmoniac DM Celeste's @cconowitch BlueSky: @dmsblock.bsky.social Discord: https://bit.ly/DMBanter Intro/Outro provided by: @bomBARDedcast Check them out at bombardedcast.com
Hearken, O Cabalist, and attend these words drawn from dust-laden halls and candlelit vaults of memory. Welcome to the first chronicle of the reborn Dungeon Master's Ludus. On this day, the Lords of the Dungeon unseal the ancient tomes of wisdom, seeking to reveal the true art of fellowship between Game Master and players alike. Learn ways to forge adventuring companies bound by unity, tempered by trust, strengthened through cooperation, and guided by a shared yearning for the most glorious game that may be played. Huzzah!
Welcome to part sixteen of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797 https://youtube.com/live/2blD3M4BNM0 Time Stamps: 0:00 Intro 1:12 Treasure: Miscellaneous Magic Continued 59:41 Outro About the Advanced Dungeons & Dragons Dungeon Masters Guide The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find: Combat Matrices Encounter Tables Monster Attacks Alphabetically Listed Treasure and Magic Tables and Descriptions Gem Values by Type Random Wilderness Terrain Generation Random Dungeon Generation Suggestions on Game Mastering And a Whole Lot More! This excellent tome is a must for every Dungeon Master!
Welcome to Dungeon Mastering 101, my Dungeon Mastering course based on over 30 years of experience. In this series I will share my failures and successes and the lessons learned along the way. In this episode, I will cover Core Foundations: The Five Pillars of Running the Table. https://youtube.com/live/5Pq90qF-nYw Show Notes Intro Welcome to another DragonLance Saga, Dungeon Mastering 101 episode! It is Palast, Newkolt the 12th, my name is Adam, and today I am continuing my Dragonlance Gaming series all about Dungeon Mastering. Most new Dungeon Masters think a good session comes down to one thing: combat. But if every session is only a fight, players burn out. If there's no tension, the world feels flat. And if characters don't grow, the story doesn't stick. Running a great game isn't about doing one thing well — it's about balancing multiple forms of engagement. Today we're breaking down the Five Pillars of Running the Table, and how understanding them can transform the way you run your game. Welcome to Dungeon Mastering 101. Don't forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance media and get $10 by signing up to StartPlaying.Games, using my affiliate links. All links are in the description below. Discussion Segment 1 — The Table Is a System, Not a Scene Before we talk about the pillars themselves, we need to reset expectations. A D&D session is not a sequence of encounters. It is a dynamic system made up of: player motivations emotional energy pacing choice and consequence The Five Pillars are not rigid categories — they are lenses. They help you diagnose what a session needs right now. A balanced table feels alive because it shifts focus naturally. Segment 2 — Pillar One: Combat (Tension & Stakes) Combat is not just about tactics and damage. At its best, combat provides: urgency risk visible consequences cinematic payoff For new DMs: Combat should answer the question: What happens if the players fail? Short, meaningful fights are better than long, repetitive ones. Every combat should matter narratively or emotionally. Combat is the pressure cooker of the game — use it intentionally. Segment 3 — Pillar Two: Exploration (Curiosity & Discovery) Exploration is about giving players the freedom to investigate the world. This includes: physical travel dungeons wilderness mysteries environmental storytelling Exploration works when: choices lead to different outcomes information is earned the world reacts to curiosity For new DMs: You don't need maps for everything. Give players meaningful options, not exhaustive detail. Exploration feeds player agency. Segment 4 — Pillar Three: Social Interaction (Connection & Influence) Social interaction is where players test who their characters are. This pillar includes: roleplay negotiation deception persuasion alliances and rivalries Key points for new DMs: NPCs should have goals, not scripts. Let conversations change the world. Reward engagement, not just high rolls. Social scenes turn the world from a backdrop into a relationship. Segment 5 — Pillar Four: Downtime (Reflection & Growth) Downtime is often overlooked — and that's a mistake. Downtime allows: characters to reflect players to breathe consequences to settle the world to move For new DMs: Downtime doesn't need weeks of in-game time. A single evening, festival, or travel montage can count. Use downtime to highlight character priorities. Without downtime, the game becomes exhausting. Segment 6 — Pillar Five: Character Arcs (Meaning & Investment) Character arcs are the emotional backbone of the campaign. They answer: Why does this character care? What do they want? What challenges them personally? For new DMs: You don't need full backstory novels. Look for unresolved questions. Tie character choices to world consequences. When characters grow, players stay invested. Segment 7 — Balancing the Five Pillars You do not need all five pillars in every session. Instead: Rotate focus over multiple sessions. Watch player energy and shift accordingly. Use one pillar to support another. Examples: Exploration leads to combat. Social interaction creates future conflict. Downtime sets up character arcs. Balance is about awareness, not math. Segment 8 — The DM101 Mindset Behind the Pillars Here's the mindset shift that ties everything together: You are not delivering content —you are curating experiences. The Five Pillars exist to serve: player agency emotional pacing shared storytelling Your role is to notice what the table needs and provide the right pillar at the right time. Closing Takeaway Combat excites. Exploration invites. Social interaction connects. Downtime sustains. Character arcs endure. A great Dungeon Master doesn't master one pillar — they learn to balance all five. Once you understand these pillars, you stop asking, “What should happen next?”…and start asking, “What does this table need right now?” That is the heart of Dungeon Mastering 101. Outro And that's it for this episode of Dungeon Mastering 101, Core Foundations: The Five Pillars of Running the Table! Do you have any tips or tricks based on your experience as a player or Dungeon Master? Was I off base on any of my suggestions? Feel free to email me at info@dlsaga.com or leave a comment below. Thank you for tuning in. Don't forget to like and subscribe to this channel, ring the bell, and you can support this channel by becoming a Patron on Patreon, a Member of this YouTube channel, and you can pick up Dragonlance Gaming materials, using my affiliate link. All links are in the description below. Thank you Creator Patron Aaron Hardy and Developer Patron Chris Androu! This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).
Is your campaign's "big bad" just evil, or is there a hero beneath the monster? This episode dives into the age-old debate for Dungeon Masters: how important is a sympathetic backstory for a villain, and whether you should include complex antagonists in your game #rpg #ttrpg #dnd #pathfinder #gmtips #playertips #tabletop #roleplaying #villains Resources: Episode 180 - https://www.taking20podcast.com/e/ep-180-let-villains-be-villains/ Episode 235 - https://www.taking20podcast.com/e/ep-235-the-why-of-villains/ Episode 253 - https://www.taking20podcast.com/e/ep-253-recurring-villains/ Thor Skywalker - Why does everyone seem to love “Sympathetic Villains” - https://www.youtube.com/watch?v=VO2dBY8DPho Buy Me a Coffee! - ko-fi.com/taking20podcast www.taking20podcast.com Instagram - https://www.instagram.com/taking20podcast Facebook - https://www.facebook.com/taking20podcast Bluesky - https://bsky.app/profile/taking20podcast.bsky.social
Join us as we continue our @Dungeons & Dragons actual play of a heavily customized Tyranny of Dragons with this session nineteen! You can buy Tyranny of Dragons here: https://amzn.to/3XJvuND https://youtube.com/live/oDLH2mA2Q6A Time Stamps: 0:00 Intro 2:44 Chapter 5: Construction Ahead – Carnath Roadhouse Continued 20:52 Chapter 6: Castle Naerytar – Traveling to the Castle 1:53:56 Break 2:10:22 Chapter 6: Castle Naerytar – Traveling to the Castle Continued 3:53:18 Outro Cast of Characters Elemier of the Thornwood | Kagonesti Elf, 5th Level Paladin of Kiri-Jolith, Oath of Vengeance | Ryan Lucan Silvershaper | Solamnic Human, 5th Level Cleric of Mishakal, Life Domain | Austin K’thriss | Aurak Draconian, 5th Level Fighter, Psi Warrior | Robert/@emtman25 Gunnar Thorvald | Nordmaar Human, 5th Level Barbarian, Path of the Wild Heart | Chris Garrick Bloodmoor | Icewall Human, 5th Level Rogue/Fighter/Ranger | Gregory Seto Hoshiko | Ran-Eli Human, 5th Level Warlock, Great Old One Patron | Gabriel/@PensiveDream Game Setup Last time on Tyranny of Dragons: The heroes return to the caravan en route to Gander and Elowyn is near being strung up. At this point it seems the cult is ready to blame anyone for the death of their member even if it means manufacturing a reason. The heroes negotiate a solution to have her brought to Gander and turned over to the authorities. They make their way on this last leg of the trip and aside from regular road hazards and inclement weather, make it to Gander, finally. They let Elowyn go and she decides to head for the Temple of Paladine in Palanthas. The heroes meet up with Jamna and are all introduced to Seto. They decide to work together as they all are trying to discover more about the Cult and what they are planning with the stolen loot. The Cult's wagons are going to be headed East, and the heroes learn of Lord Winterholm starting a building campaign to rebuild the road from Winterholm to Gander. Construction is already underway and the heroes join up with the High Road Charter Company. They are ambushed on the way to Carnath House, the drop off point for tradesmen and supplies for the construction, and overcome the Bullywug's. Once at the roadhouse they realize some of the crates, specifically the cults’ loot crates are being stored in a secured area. The heroes deal with one furious cultist who calls out Gunner and as tensions are high, Bog Luck, the half-ogre who runs the construction effort, suggested Gunner retire to his room rather than have the cultists kill him. As Soto and Garrick discover a secret portal in the secure room, Bakali erupts from within. The heroes all come to help fight off the Bakali, but with the sounds of battle evident and the already high tension with the cultists, what will the heroes do? About Tyranny of Dragons The Return of Tiamat An epic draconic adventure for levels 1-15 The forces of Tiamat, Queen of Evil Dragons, bring war to the Forgotten Realms. Led by the sinister Cult of the Dragon, an army of dragons and foul villains wage a merciless campaign to unleash their draconic god upon the world. Opposing them is a desperate alliance including the heroic Harpers and treacherous Zhentarim. This fragile coalition needs heroes to unite them and find ways to resist the draconic threat. Do you have the courage to stand against the Cult of the Dragon and the threat of Tiamat’s immortal tyranny? Jump Into Play with D&D Beyond Purchasing a digital copy of this book unlocks it for use in the D&D BEYOND compendium and toolset. D&D BEYOND is the official digital toolset for DUNGEONS & DRAGONS. Create characters in minutes, play directly on your character sheets with digital dice, and prep less and play more with Dungeon Master tools like the Encounter Builder and Combat Tracker. Unlock Maps, D&D BEYOND’s virtual tabletop, with a Master Tier subscription. Host game sessions on dozens of official maps, or make your own and use our player and monster tokens to take your gaming to the next level! New features: Adds 31 tyrannical monsters to use in the Encounter Builder to create & run organized battles for your party Wield 13 new magical items against the forces of Tiamat with a click of your character sheet A good beginner adventure for Dungeon Masters including rollable tables, detailed maps, and unique NPCs
Welcome to part fifteen of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797 https://youtube.com/live/tA9owQw7hCU Time Stamps: 0:00 Intro 0:57 Treasure: Miscellaneous Magic Continued 58:54 Outro About the Advanced Dungeons & Dragons Dungeon Masters Guide The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find: Combat Matrices Encounter Tables Monster Attacks Alphabetically Listed Treasure and Magic Tables and Descriptions Gem Values by Type Random Wilderness Terrain Generation Random Dungeon Generation Suggestions on Game Mastering And a Whole Lot More! This excellent tome is a must for every Dungeon Master!
Welcome to part fourteen of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797 https://youtube.com/live/YnY4ShcPndE Time Stamps: 0:00 Intro 0:58 Treasure: Miscellaneous Magic Continued 59:35 Outro About the Advanced Dungeons & Dragons Dungeon Masters Guide The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find: Combat Matrices Encounter Tables Monster Attacks Alphabetically Listed Treasure and Magic Tables and Descriptions Gem Values by Type Random Wilderness Terrain Generation Random Dungeon Generation Suggestions on Game Mastering And a Whole Lot More! This excellent tome is a must for every Dungeon Master!
Keith Ammann is an ENNIE Award–winning writer based in Chicago. He's the author of several books of advice for fifth edition Dungeons & Dragons players, including The Monsters Know What They're Doing: Combat Tactics for Dungeon Masters, MOAR! Monsters Know What They're Doing, How to Defend Your Lair, and most recently Making Enemies: Monster Design Inspiration for Tabletop Roleplaying Games, as well as the blog The Monsters Know What They're Doing. He's been a role-playing gamer and game master for more than thirty years. He likes to play outwardly abrasive helpers, out-of-their-element helpers, and genuinely nice, helpful helpers. Mostly, though, he plays non-player characters. And monsters. Please check out these relevant links: Making Enemies: Monster Design Inspiration for Tabletop Roleplaying Games Spy & Owl The Monsters Know What They're Doing (blog) Welcome to Dice in Mind, a podcast hosted by Bradley Browne and Jason Kaufman to explore the intersection of life, games, science, music, philosophy, and creativity through interviews with leading creatives. All are welcome in this space. Royalty-free music "Night Jazz Beats" courtesy of flybirdaudio.
Join us as we continue our @Dungeons & Dragons actual play of a heavily customized Tyranny of Dragons with this session eighteen! You can buy Tyranny of Dragons here: https://amzn.to/3XJvuND https://youtube.com/live/Ub0FGy97SPM Time Stamps: 0:00 Intro 11:19 Chapter 4: On the Road – Life on the Road Continued 53:45 Chapter 5: Construction Ahead – Waterdeep 1:53:30 Chapter 5: Construction Ahead – Northbound, Again 2:00:51 Break 2:09:33 Chapter 5: Construction Ahead – Northbound, Again Continued 2:42:10 Chapter 5: Construction Ahead – Carnath Roadhouse 4:06:22 Outro Cast of Characters Elemier of the Thornwood | Kagonesti Elf, 4th Level Paladin of Kiri-Jolith, Oath of Vengeance | Ryan Elowyn | Kayolin Niedar Dwarf, 4th Level Cleric of Mishakal, Life Domain | Amy/@amyalys77 K’thriss | Aurak Draconian, 4th Level Fighter, Psi Warrior | Robert/@emtman25 Gunnar Thorvald | Nordmaar Human, 4th Level Barbarian, Path of the Wild Heart | Chris Garrick Bloodmoor | Icewall Human, 4th Level Rogue/Fighter/Ranger | Gregory Seto Hoshiko | Ran-Eli Human, 4th Level Warlock, Great Old One Patron | Gabriel/@PensiveDream Game Setup Last time on Tyranny of Dragons: As the heroes decide to chase after Li'High they run into the two doppelgangers from the caravan a week back. Then inadvertently wake an Ettin as Li'High communicates from the cliff that she wants K'thriss to join her. He tries to talk her down when another voice declares ownership of Li'High, and she disappears. The heroes do their best to track her to no avail. They decide to return and bury the corpse of Boros. Back at the caravan, Gunner notices one of the cultists recognizes him, and then points to a bracelet that a child has. Seemingly trying to start a problem, the cultists were let down as the heroes politely reclaim the bracelet and pay the travelers for it. That night, the cultists try to kill the party, but K'thriss informs on them, and the heroes overcome them. This does, however, create a problem. If they are known to be in the caravan still, the cultists might continue assassination attempts, alternatively, it also may blow up K'thriss' position. They decide to stay out of the caravan and follow to Witdel. Now at the town, a new hero joins the caravan, a Kagonesti paladin, a female gnome, and a male human with red tattoos he seems to be covering up on his head. This human joins the cultists caravan, and the gnome Jamna Gleamsilver offers to work with the heroes and the new Paladin, then a dead cultist body is found and the caravan, now under way to the next destination, is once again, in an upheaval. About Tyranny of Dragons The Return of Tiamat An epic draconic adventure for levels 1-15 The forces of Tiamat, Queen of Evil Dragons, bring war to the Forgotten Realms. Led by the sinister Cult of the Dragon, an army of dragons and foul villains wage a merciless campaign to unleash their draconic god upon the world. Opposing them is a desperate alliance including the heroic Harpers and treacherous Zhentarim. This fragile coalition needs heroes to unite them and find ways to resist the draconic threat. Do you have the courage to stand against the Cult of the Dragon and the threat of Tiamat’s immortal tyranny? Jump Into Play with D&D Beyond Purchasing a digital copy of this book unlocks it for use in the D&D BEYOND compendium and toolset. D&D BEYOND is the official digital toolset for DUNGEONS & DRAGONS. Create characters in minutes, play directly on your character sheets with digital dice, and prep less and play more with Dungeon Master tools like the Encounter Builder and Combat Tracker. Unlock Maps, D&D BEYOND’s virtual tabletop, with a Master Tier subscription. Host game sessions on dozens of official maps, or make your own and use our player and monster tokens to take your gaming to the next level! New features: Adds 31 tyrannical monsters to use in the Encounter Builder to create & run organized battles for your party Wield 13 new magical items against the forces of Tiamat with a click of your character sheet A good beginner adventure for Dungeon Masters including rollable tables, detailed maps, and unique NPCs
Welcome to part thirteen of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797 https://youtube.com/live/4vt_ee0p3bM Time Stamps: 0:00 Intro 0:51 Treasure: Rods Continued 36:38 Treasure: Miscellaneous Magic 59:17 Outro About the Advanced Dungeons & Dragons Dungeon Masters Guide The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find: Combat Matrices Encounter Tables Monster Attacks Alphabetically Listed Treasure and Magic Tables and Descriptions Gem Values by Type Random Wilderness Terrain Generation Random Dungeon Generation Suggestions on Game Mastering And a Whole Lot More! This excellent tome is a must for every Dungeon Master!
This one is just for the Dungeon Masters! Rob and Matt review the new gazetteer and/or campaign book for running games in the Forgotten Realms! Forgotten Realms: Adventures in Faerûn Music: Pac Div - Roll the Dice Follow Dungeon Master of None on Blue Sky: https://bsky.app/profile/dmofnone.bsky.social Join our Patreon for bonus episodes: https://www.patreon.com/DungeonMasterOfNone Join the DMofNone Discord!
This week we're going to be talking about Encounters without combat! D&D is a TTRPG system that pretty much focuses on combat. During our Class breakdown episodes, we've criticized certain classes for having so few out-of-combat abilities or feats. You can see the designers tried to fix some of this with certain 2024 changes, lookin' at you Barbarians! So today, let's talk about encounters that Dungeon Masters can use that don't involve combat as the only solution! Music by Epidemic Sound Use our Link to check out Epidemic Sound for all your music and sound effect needs. Gang, this has changed the game for us! Epidemic Sound Link And remember to give us 5 Stars ⭐️⭐️⭐️⭐️⭐️ AND a positive review! This helps us so much, so tell your friends! We have VIDEO now! Subscribe to our YouTube to see the podcast! And other content! --------------------------- And CLICK HERE to find links to our Patreon, Discord, YouTube, Twitch, TikTok, Instagram, and more! Email us at Soyouwannabeadm@gmail.com WE HAVE MERCH! Click the link above!
Welcome to part twelve of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797 https://youtube.com/live/pYeDSU2sB7Y Time Stamps: 0:00 Intro 1:34 Treasure: Potions Continued 11:10 Treasure: Scrolls 23:58 Treasure: Rings 54:41 Treasure: Rods 57:55 Outro About the Advanced Dungeons & Dragons Dungeon Masters Guide The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find: Combat Matrices Encounter Tables Monster Attacks Alphabetically Listed Treasure and Magic Tables and Descriptions Gem Values by Type Random Wilderness Terrain Generation Random Dungeon Generation Suggestions on Game Mastering And a Whole Lot More! This excellent tome is a must for every Dungeon Master!
Welcome back to DM-Nastics - the gym for Dungeon Masters to work out their minds! Content: We dive deep into curses and deep into the mind of a ruby dragon! Inspiration: Curses For Players Exercise: Curse You! Supplement: Enter Neurochateau Twitter: @DMs_Block DM Neal's @joatmoniac DM Celeste's @cconowitch BlueSky: @dmsblock.bsky.social Discord: https://bit.ly/DMBanter Intro/Outro provided by: @bomBARDedcast Check them out at bombardedcast.com
Join us as we continue our @Dungeons & Dragons actual play of a heavily customized Tyranny of Dragons with this session seventeen! You can buy Tyranny of Dragons here: https://amzn.to/3XJvuND https://youtube.com/live/rNl3dlnzbgo Time Stamps: 0:00 Intro 2:22 Interlude: A Mothers Love 1:54:45 Break 2:03:22 Interlude: A Mothers Love Continued 4:02:41 Outro Cast of Characters Elemier of the Thornwood | Kagonesti Elf, 4th Level Paladin of Kiri-Jolith, Oath of Vengeance | Ryan K’thriss | Aurak Draconian, 4th Level Fighter, Psi Warrior | Robert/@emtman25 Gunnar Thorvald | Nordmaar Human, 4th Level Barbarian, Path of the Wild Heart | Chris Garrick Bloodmoor | Icewall Human, 4th Level Rogue/Fighter/Ranger | Gregory Game Setup Last time on Tyranny of Dragons: As the heroes decide to chase after Li'High they run into the two doppelgangers from the caravan a week back. Then inadvertently wake an Ettin as Li'High communicates from the cliff that she wants K'thriss to join her. He tries to talk her down when another voice declares ownership of Li'High, and she disappears. The heroes do their best to track her to no avail. They decide to return and bury the corpse of Boros. Back at the caravan, Gunner notices one of the cultists recognizes him, and then points to a bracelet that a child has. Seemingly trying to start a problem, the cultists were let down as the heroes politely reclaim the bracelet and pay the travelers for it. That night, the cultists try to kill the party, but K'thriss informs on them, and the heroes overcome them. This does, however, create a problem. If they are known to be in the caravan still, the cultists might continue assassination attempts, alternatively, it also may blow up K'thriss' position. They decide to stay out of the caravan and follow to Witdel. Now at the town, a new hero joins the caravan, a Kagonesti paladin, a female gnome, and a male human with red tattoos he seems to be covering up on his head. This human joins the cultists caravan, and the gnome Jamna Gleamsilver offers to work with the heroes and the new Paladin, then a dead cultist body is found and the caravan, now under way to the next destination, it once again, in an upheaval. About Tyranny of Dragons The Return of Tiamat An epic draconic adventure for levels 1-15 The forces of Tiamat, Queen of Evil Dragons, bring war to the Forgotten Realms. Led by the sinister Cult of the Dragon, an army of dragons and foul villains wage a merciless campaign to unleash their draconic god upon the world. Opposing them is a desperate alliance including the heroic Harpers and treacherous Zhentarim. This fragile coalition needs heroes to unite them and find ways to resist the draconic threat. Do you have the courage to stand against the Cult of the Dragon and the threat of Tiamat’s immortal tyranny? Jump Into Play with D&D Beyond Purchasing a digital copy of this book unlocks it for use in the D&D BEYOND compendium and toolset. D&D BEYOND is the official digital toolset for DUNGEONS & DRAGONS. Create characters in minutes, play directly on your character sheets with digital dice, and prep less and play more with Dungeon Master tools like the Encounter Builder and Combat Tracker. Unlock Maps, D&D BEYOND’s virtual tabletop, with a Master Tier subscription. Host game sessions on dozens of official maps, or make your own and use our player and monster tokens to take your gaming to the next level! New features: Adds 31 tyrannical monsters to use in the Encounter Builder to create & run organized battles for your party Wield 13 new magical items against the forces of Tiamat with a click of your character sheet A good beginner adventure for Dungeon Masters including rollable tables, detailed maps, and unique NPCs
Welcome to the Order of Aesthetics News, LIVE! We are broadcasting directly from the Great Library of the Ages in Palanthas Alt Cataclius, and today we are discussing Warlock the video game, D&D Rules, Pathfinder Humble Bundle, and D&D History. https://youtube.com/live/gPdV6rN1160 Show Notes Intro Welcome to another DragonLance Saga, Order of Aesthetics News episode! It is Bakukal, Frostkolt the 12th. My name is Adam and today I was sifting through the Iconochronos and ran across this exciting bit of news. I would like to take a moment and thank the DLSaga YouTube members, and Patreon patrons and invite you to consider becoming a member or patron. You can even grab Dragonlance media using my affiliate links in the description below. Discussion What was that D&D Warlock game at The Game Awards? The studio answers our big questions https://www.polygon.com/warlock-dnd-game-tgas-trailer-explained-release/ Dungeon Masters, It’s Time To Stop Using These Rules In D&D Combat https://www.thegamer.com/dungeons-and-dragons-dnd-dungeon-masters-dm-rules-combat-dont-use/ If you’re bored of D&D, its biggest rival has discounted a treasure trove of books by over $440 https://www.gamesradar.com/tabletop-gaming/if-youre-bored-of-d-and-d-its-biggest-rival-has-discounted-a-treasure-trove-of-books-by-over-usd440/ When Dungeons & Dragons Cast Its Spell on 1980s America https://www.history.com/articles/dungeons-and-dragons-1980s-craze-controversy-explained Outro And that's it for this OA News episode! Will you try Warlock? What do you think of Pathfinder? And finally, what rules do you ignore in D&D? Feel free to email me at info@dlsaga.com or comment below. I would like to take a moment and remind you to subscribe to this YouTube channel, ring the bell to get notified about upcoming videos and click the like button. This all goes to help other Dragonlance fans learn about this channel and its content. Thank you Creator Patron Aaron Hardy and Developer Patron Chris Androu! This channel is all about celebrating the wonderful world of the Dragonlance Saga, and I hope you will join me in the celebration. Thank you for watching, this has been Adam with DragonLance Saga and until next time Slàinte mhath (slan-ge-var).
Welcome to part eleven of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797 https://youtube.com/live/sgiOUiNzObQ Time Stamps: 0:00 Intro 1:00 Magical Research: Fabrication of Magic Items, Including Potions and Scrolls 22:53 Magical Research: Non-Standard Magic Items 25:34 Use of Magic Items: Command Words 28:07 Use of Magic Items: Crystal Balls & Scrying 29:12 Use of Magic Items: Drinking Potions 30:49 Use of Magic Items: Applying Oils 31:16 Use of Magic Items: Potion Miscibility 33:21 Use of Magic Items: Energy Draining by Undead or Device 36:08 Treasure: Random Treasure Determination 47:48 Treasure: Explanations and Descriptions of Magic Items: Potions (III.A.) 59:15 Outro About the Advanced Dungeons & Dragons Dungeon Masters Guide The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find: Combat Matrices Encounter Tables Monster Attacks Alphabetically Listed Treasure and Magic Tables and Descriptions Gem Values by Type Random Wilderness Terrain Generation Random Dungeon Generation Suggestions on Game Mastering And a Whole Lot More! This excellent tome is a must for every Dungeon Master!
Welcome to part ten of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797 https://youtube.com/live/Ppbf1cTYHbI Time Stamps: 0:00 Intro 0:57 Construction & Siege: Siege Engines and Devices of War 14:10 Conducting the Game: Rolling the Dice and Control of the Game 17:49 Conducting the Game: Handling Troublesome Players 20:02 Conducting the Game: Integration of Experienced Players into an Existing Campaign 25:49 Conducting the Game: Multiple Characters for a Single Player 28:41 Conducting the Game: Intervention by Deities 32:43 Conducting the Game: The Ongoing Campaign 48:51 Magical Research: Creation of Holy/Unholy Water 53:17 Magical Research: Spell Research 1:02:36 Outro About the Advanced Dungeons & Dragons Dungeon Masters Guide The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find: Combat Matrices Encounter Tables Monster Attacks Alphabetically Listed Treasure and Magic Tables and Descriptions Gem Values by Type Random Wilderness Terrain Generation Random Dungeon Generation Suggestions on Game Mastering And a Whole Lot More! This excellent tome is a must for every Dungeon Master!
Have you ever wondered, "Should I start with a premade adventure or create my own?" or "What's the best way to learn dungeon mastering?" If these questions sound familiar, you're in the right place!In today's episode, we sit down with dungeon master and podcaster Vahid Qualls, host of the Dungeon Mastering is Easy podcast. We dive deep into the debate around premade versus homebrew content for new DMs, discussing how to build confidence behind the screen, develop your unique style, and create memorable experiences for your players. Whether you're a brand new DM or looking to refine your approach, these expert insights will help you take your campaigns to the next level.In this episode, you'll discover:The pros and cons of starting with premade adventuresHow to transition from published modules to homebrew contentTips for building DM confidence and finding your styleJoining us is host Nick Perron in conversation with Vahid Qualls. Together, they explore the art of learning to run immersive TTRPG games, covering everything from adventure preparation to developing your craft as a game master.LINKS!→ Tabletopped's website→ Patreon→ Instagram→ TwitterCheck us out on Patreon! We have a new monthly pod as well as behind the scenes clips that you can get on a secret Spotify feed! We will also be dropping some more treats from time to time!Theme music by Mitch Poulin Support and Subscribe to the Podcast!
Join us as we continue our @Dungeons & Dragons actual play of a heavily customized Tyranny of Dragons with this session sixteen! You can buy Tyranny of Dragons here: https://amzn.to/3XJvuND https://youtube.com/live/KbL4USL1Gew Time Stamps: 0:00 Intro 6:14 The Search for Li’High & The Burial of Boros 1:51:04 Chapter 4: On the Road – Life on the Road Continued 2:11:00 Break 2:19:24 Chapter 4: On the Road – Life on the Road Continued 3:58:06 Outro Cast of Characters Elemier of the Thornwood | Kagonesti Elf, 4th Level Paladin of Majere, Oath of Vengeance | Ryan Elowyn | Kayolin Niedar Dwarf, 4th Level Cleric of Mishakal, Life Domain | Amy/@amyalys77 K’thriss | Aurak Draconian, 4th Level Fighter, Psi Warrior | Robert/@emtman25 Gunnar Thorvald | Nordmaar Human, 4th Level Barbarian, Path of the Wild Heart | Chris Garrick Bloodmoor | Icewall Human, 4th Level Rogue/Fighter/Ranger | Gregory Game Setup Last time on Tyranny of Dragons: The rescued mother and daughter thanks our heroes and give Gunner a bracelet. Shortly thereafter, a Niedar dwarf named Francis offers to buy the bracelet and the heroes become very suspicious, interrogating and taunting him. He ends up leaving and approaches Gunner offering to buy it one last time, and when rejected, he moves on. Later that day a mysterious fire is started as Boros quickly puts it out. The heroes begin to grow suspicious, as if there is a connection between the dwarf, the cultists and the fire. The next morning Gunner discovers his bracelet missing, and they immediately grow suspicious that it must be the dwarf. They make a plan to confront him, but instead, Li'High reveals she took one of the parcels that fell out of the crashed caravan a week back and opening it reveals a necklace. They offer it to the dwarf, but he is not trusting of the heroes after the way they treated him, and increasingly as they continue to pester him. Li'High leaves into the wilderness by herself and renounces her god Habbakuk, desiring to worship Chemosh, but not knowing how to make the connection with the new god while she is on the road, and inadvertently is connected by Morgion. She rebukes him, and they all continue to a roadhouse where they eat. Some local adventurers are hired to guard their old wagon in the caravan. They search some of the wagons and mark the cultist wagons for future reference, then they continue on for a few days ending up in a brutally cold rainstorm. They arrive at another road house only to be turned away, and the hired adventurers refuse to help. Li'High breaks into the upper level and is contacted by Morgion again, and this time accepts. He creates a half-cask of diseased ale which is unable to be refused. Upon touching it, she contracts the fatal disease but is protected as an agent of Morgion. She murders the people in the inn, then sets it on fire. While it’s burning she steals food from the inn, tossing it to Boros who contracts the same disease and dies with his friends watching, too afraid to approach and help him, believing they were helpless. Li'High flees into the wilderness, consumed by sorrow and an unwilling agent of Morgion. About Tyranny of Dragons The Return of Tiamat An epic draconic adventure for levels 1-15 The forces of Tiamat, Queen of Evil Dragons, bring war to the Forgotten Realms. Led by the sinister Cult of the Dragon, an army of dragons and foul villains wage a merciless campaign to unleash their draconic god upon the world. Opposing them is a desperate alliance including the heroic Harpers and treacherous Zhentarim. This fragile coalition needs heroes to unite them and find ways to resist the draconic threat. Do you have the courage to stand against the Cult of the Dragon and the threat of Tiamat’s immortal tyranny? Jump Into Play with D&D Beyond Purchasing a digital copy of this book unlocks it for use in the D&D BEYOND compendium and toolset. D&D BEYOND is the official digital toolset for DUNGEONS & DRAGONS. Create characters in minutes, play directly on your character sheets with digital dice, and prep less and play more with Dungeon Master tools like the Encounter Builder and Combat Tracker. Unlock Maps, D&D BEYOND’s virtual tabletop, with a Master Tier subscription. Host game sessions on dozens of official maps, or make your own and use our player and monster tokens to take your gaming to the next level! New features: Adds 31 tyrannical monsters to use in the Encounter Builder to create & run organized battles for your party Wield 13 new magical items against the forces of Tiamat with a click of your character sheet A good beginner adventure for Dungeon Masters including rollable tables, detailed maps, and unique NPCs
Ever chased a glowing orb through three dungeons, only to find out it's just... a really fancy paperweight? Congratulations, you've met a MacGuffin! This week, the RPGBOT crew dissects the mysterious art of the object that drives your players forward, whether it's the One Ring, the Orb of Shiny Plot Device, or the legendary Sandwich of Ultimate Power. Grab your notes, your dice, and your vague sense of purpose, because we're going beyond the plot twist. Randall James' Melancon Before you roll for insight, roll on over to Amazon and grab Randall James' novella Melancon—a hauntingly beautiful story that pairs perfectly with a rainy game night and a cup of something strong. Support an indie author, dive into a darkly poetic world, and show Randall some love. Show Notes In this episode of the RPGBOT.Podcast, Tyler, Randall, and Ash dive deep into the narrative tool that keeps players moving: the MacGuffin. Whether it's a cursed relic, a kidnapped noble, or a mysterious prophecy, MacGuffins are storytelling fuel for Dungeon Masters and Game Masters across systems like Dungeons & Dragons and Pathfinder 2e. The hosts unpack what makes a good MacGuffin (and what makes a lazy one), explore how player agency and motivation interact with narrative devices, and share practical tips for integrating MacGuffins into campaigns without making them feel hollow or forced. Expect examples from movies, famous campaigns, and some spicy opinions on whether The Deck of Many Things is secretly the best—or worst—MacGuffin ever written. Key Takeaways A MacGuffin isn't the story—it's the spark. It gets the party moving, but your players should define what it means. Player motivation matters. Tie your MacGuffin to personal stakes or relationships to avoid "fetch quest fatigue." Use narrative misdirection wisely. A twist should feel earned, not like a reroll on your own plot. Every system benefits from good pacing. Pathfinder 2e, D&D 5e, or your favorite indie TTRPG—MacGuffins can unify a campaign arc when used thoughtfully. Don't overcomplicate it. Sometimes, the shiny rock is just a shiny rock… until the players make it legendary. Support Indie Creators This holiday season, put your gold pieces where your heart is: support independent tabletop roleplaying game creators. Buy a zine, back a small Kickstarter, gift a module, or leave a review for your favorite indie game. Every little gesture helps the storytellers who keep our tables full of wonder, chaos, and laughter. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Welcome to part nine of my Gaming AD&D: Dungeon Masters Guide Reading series where I rediscover Advanced Dungeons & Dragons with a live audience by reading the core rules. In this episode I will continue reading aloud the Advanced Dungeons & Dragons Dungeon Masters Guide by Gary Gygax, released in August 1979. Buy the Advanced Dungeons & Dragons Dungeon Masters Guide now: https://www.dmsguild.com/en/product/17004/dungeon-master-s-guide-1e?affiliate_id=50797 https://youtube.com/live/SdzEvdeAy9c?feature=share Time Stamps: 0:00 Intro 1:18 Non-Player Characters: Personae of Non-Player Characters 2:54 Adjustments to Ability Dice Rolls for Non-Player Characters 3:21 Facts Tables 3:29 Traits Tables 4:10 Facts 4:58 Traits 9:30 Non-Player Character Encounter/Offer Reaction Adjustments 9:45 Height and Weight Tables 10:00 Language Determination 11:04 Special Roles of the Dungeon Master 20:46 Hiring Non-Player Characters to Cast SPells or use Devices 25:28 Monsters and Organization 37:28 Use of Non-Human Troops 41:48 Humanoid Racial Preferences Table 43:47 Construction & Siege: Under Construction 43:31 Mining: Cubic Volume of Rock Per 8 Hours Labor Per Mine 48:20 Construction Time 50:40 Constructions 1:00:19 Outro About the Advanced Dungeons & Dragons Dungeon Masters Guide The 1st Edition Dungeon Master’s Guide is Back! Dungeon Masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables spread through many works. Too long have you had to use makeshift references trying to solve the problem. You now have a complete compilation of the most valuable material for your refereeing, the Dungeon Master’s Guide. Herein you will find: Combat Matrices Encounter Tables Monster Attacks Alphabetically Listed Treasure and Magic Tables and Descriptions Gem Values by Type Random Wilderness Terrain Generation Random Dungeon Generation Suggestions on Game Mastering And a Whole Lot More! This excellent tome is a must for every Dungeon Master!
Welcome back to DM-Nastics - the gym for Dungeon Masters to work out their minds! Content: We build a random loot table! Inspiration: Rewarding Your PCs Exercise: The Reward Is The Reward Lifting Partner: Jeff Stevens Twitter: @DMs_Block DM Neal's @joatmoniac DM Celeste's @cconowitch BlueSky: @dmsblock.bsky.social Discord: https://bit.ly/DMBanter Intro/Outro provided by: @bomBARDedcast Check them out at bombardedcast.com
This week we're going to be leading a workshop for Dungeon Masters on creating settings, making locations, filling the map with fun and interesting places to visit. This is the Build-A-World Workshop! We've done this on the Bonus Action already, but now we're here on the main pod to keep the good times rolling! This will be a LIVE experience. We may have an outline, but we will be randomly generating the tent poles keeping the circus tent up. So without further ado, get your cartographer's supplies, open that anthropology text book, and let's dive in! Music by Epidemic Sound Use our Link to check out Epidemic Sound for all your music and sound effect needs. Gang, this has changed the game for us! Epidemic Sound Link And remember to give us 5 Stars ⭐️⭐️⭐️⭐️⭐️ AND a positive review! This helps us so much, so tell your friends! We have VIDEO now! Subscribe to our YouTube to see the podcast! And other content! --------------------------- And CLICK HERE to find links to our Patreon, Discord, YouTube, Twitch, TikTok, Instagram, and more! Email us at Soyouwannabeadm@gmail.com WE HAVE MERCH! Click the link above!
Ever had that moment when you realize your party has been talking to the same "new guy" for weeks... but no one can remember his name? Welcome to the world of the False Hydra, the D&D monster that gaslights your characters harder than a reality TV producer. Join the RPGBOT crew as they peel back the layers of this memory-munching menace and ask the big questions: how did we miss this thing, and is it too late to blame the bard? Show Notes In this episode of the RPGBOT.Podcast, we unravel the mystery of the False Hydra, a terrifying and unforgettable (ironically) monster from the world of Dungeons & Dragons. Known for its eerie ability to manipulate memory and perception, the False Hydra is a favorite among Dungeon Masters looking to inject psychological horror into their campaigns. The hosts discuss how to introduce the False Hydra into your tabletop RPG campaign, explore the creature's disturbing lore, and offer practical tips for roleplaying terrifying monsters. They share advice on how to design suspenseful encounters, how to pace scenes using the False Hydra's memory-altering abilities, and how to keep your players on their toes without losing them entirely to existential dread. Whether you're building a mystery-laden campaign or just looking for fresh monsters to terrify your adventurers, this episode is packed with insights on how the False Hydra can reshape your game world, and possibly your players' trust in NPCs forever. Key Takeaways The False Hydra is a monster that alters player character memories, making it an ideal choice for mystery-themed RPG campaigns. It uniquely blends psychological horror with traditional Dungeons & Dragons encounters. Roleplaying the False Hydra well involves pacing, dramatic reveals, and managing player paranoia. The creature is a powerful tool for Dungeon Masters who want to explore unconventional storytelling structures. Adding monsters like the False Hydra can create a compelling shift in tone, altering how players interact with the game world. Tips include using background music, shifting NPC behaviors, and introducing new "facts" mid-session to keep the players guessing. Ash Ely, Gamemaster on Startplaying.games If you're ready to experience mind-bending monsters like the False Hydra in your own campaign, hire Ash Ely to run a game for you on StartPlaying.games. Ash specializes in weaving unforgettable stories and unforgettable horrors... or are they just what he wants you to remember? Book Ash Ely today and level up your tabletop experience. Welcome to the RPGBOT Podcast. If you love Dungeons & Dragons, Pathfinder, and tabletop RPGs, this is the podcast for you. Support the show for free: Rate and review us on Apple Podcasts, Spotify, or any podcast app. It helps new listeners find the best RPG podcast for D&D and Pathfinder players. Level up your experience: Join us on Patreon to unlock ad-free access to RPGBOT.net and the RPGBOT Podcast, chat with us and the community on the RPGBOT Discord, and jump into live-streamed RPG podcast recordings. Support while you shop: Use our Amazon affiliate link at https://amzn.to/3NwElxQ and help us keep building tools and guides for the RPG community. Meet the Hosts Tyler Kamstra – Master of mechanics, seeing the Pathfinder action economy like Neo in the Matrix. Randall James – Lore buff and technologist, always ready to debate which Lord of the Rings edition reigns supreme. Ash Ely – Resident cynic, chaos agent, and AI's worst nightmare, bringing pure table-flipping RPG podcast energy. Join the RPGBOT team where fantasy roleplaying meets real strategy, sarcasm, and community chaos. How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra BlueSky: @rpgbot.net TikTok: @RPGBOTDOTNET Ash Ely Professional Game Master on StartPlaying.Games BlueSky: @GravenAshes YouTube: @ashravenmedia Randall James BlueSky: @GrimoireRPG Amateurjack.com Read Melancon: A Grimoire Tale (affiliate link) Producer Dan @Lzr_illuminati
Greetings and salutations, noble travelers! Gather ye close and lend thine ears. Lord Bender doth regale us with tales of his grand Spelljammer campaign and the valorous exploits of his gallant Giff sailor. Thereafter, we entertain inquiries from our loyal listeners pondering such matters as what Dungeon Masters desire most from their adventurers, whether our hearts favor the grand houses of mass-market tomes or the humble artistry of indie works, and how much tomfoolery may be endured before patience wears thin. Enjoy the merriment of the hour!
Welcome back to DM-Nastics - the gym for Dungeon Masters to work out their minds! Content: We talk about some consumables that are absolutely worth the gold! Inspiration: Five Consumables That Are Worth the Gold Exercise: Totally Worth It! Light Bulb: AuroraAthenaeum Holy Water Twitter: @DMs_Block DM Neal's @joatmoniac DM Celeste's @cconowitch BlueSky: @dmsblock.bsky.social Discord: https://bit.ly/DMBanter Intro/Outro provided by: @bomBARDedcast Check them out at bombardedcast.com
Welcome back to DM-Nastics - the gym for Dungeon Masters to work out their minds! Content: We meet a new NPC from the world of Dayeimbe! Kuranur Inspiration: California's Gold Exercise: Dayeimbe's Gold Light Bulb: D20 Lock and Pick Set Twitter: @DMs_Block DM Neal's @joatmoniac DM Celeste's @cconowitch BlueSky: @dmsblock.bsky.social Discord: https://bit.ly/DMBanter Intro/Outro provided by: @bomBARDedcast Check them out at bombardedcast.com
Welcome back to DM-Nastics - the gym for Dungeon Masters to work out their minds! Content: We talk about spell combos that players are bound to try! Inspiration: Spell Combos To Surprise DMs Exercise: Wombo Combo! Light Bulb: A4 Dot Matrix Notebook Twitter: @DMs_Block DM Neal's @joatmoniac DM Celeste's @cconowitch BlueSky: @dmsblock.bsky.social Discord: https://bit.ly/DMBanter Intro/Outro provided by: @bomBARDedcast Check them out at bombardedcast.com
Welcome back to DM-Nastics - the gym for Dungeon Masters to work out their minds! Content: We talk about making a Sorcerous Society about undead dinosaurs! Inspiration: 239: Magics & Cultures (feat. JC Kang) Exercise: Dayeimbe March; Sorcerous Society Light Bulb: LitEnergy LED Copy Board Twitter: @DMs_Block DM Neal's @joatmoniac DM Celeste's @cconowitch BlueSky: @dmsblock.bsky.social Discord: https://bit.ly/DMBanter Intro/Outro provided by: @bomBARDedcast Check them out at bombardedcast.com