Current Campaign: Back to the Dresden Files RPG setting for the second installment of the Cleveland Campaign. This one titled "Rituals"
Tom, Scott, Mike, Michael, Bob, Jim, Jonathon, Rachel, and Thomas
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Listeners of Knights of the Night Actual Play Podcast that love the show mention:The Knights of the Night Actual Play Podcast is a highly entertaining and engaging podcast that is worth checking out for fans of RPGs, especially Dresden Files/Fate or World of Darkness. The podcast features excellent storytelling, well-developed characters, and NPCs that add depth to the overall experience. One of the standout aspects of this podcast is the editing, which is superbly done with added sound effects and music that enhance the immersion and make it feel like a professional radio drama.
One of the best aspects of this podcast is the quality of storytelling and roleplaying. The players are skilled in their craft and know how to create compelling narratives that keep listeners hooked. The stories are well-crafted with just enough structure to provide a hook while still allowing for player influence and agency. The GMs/storytellers are to be commended for their ability to create dynamic and engaging campaigns.
The editing in this podcast is top-notch, with minimal background chatter and noise, making for a smooth listening experience. The addition of sound effects and music further adds to the immersion and helps set the tone for each scene. The attention to detail in editing shows that a lot of care goes into producing each episode.
It's difficult to find any major flaws or negatives about this podcast. However, some listeners may prefer more humor or lighter moments in their actual play podcasts, as Knights of the Night tends to have a more serious tone overall. Additionally, some listeners may not be familiar with all of the game systems being played, which could potentially be confusing at times.
In conclusion, The Knights of the Night Actual Play Podcast is a highly recommended show for fans of RPGs who enjoy immersive storytelling, compelling characters, and well-developed campaigns. The editing is superbly done, adding to the overall quality of each episode. Whether you're familiar with all of the game systems being played or not, this podcast offers an enjoyable listening experience that will keep you coming back for more.
The party regroups and discuss with the boss about the next mission
SWe finally have some spare time, to do what we think is important.
Time to start gathering / dealing with dangerous corrupted citizens
The battle is over, but there is some things we have to deal with
Two opponent leaders with unique powers, a frightful battle
We travel deeper and meet two.. possibly three enemies
Current Battle is over, now.. how do we deal with this person we defeated?
scThe Battle ends, but in what way?scscsc
dDeeper we go into the basement which is like a dungeon
Can we make our way through a door..
Another battle starts, this is not a safe area in our capital
Deal with someone we didn't kill, and a... door
We enter the Frolicking Nymph Bathhouse, searching for possible evil creatures/people who shouldn't be in our city.
We head off to possibly save some city members
Melody, Alder, and Brother Byron head to the Southwinds Trading Company to confront Rild. Then, the Fists return to Temerity, where something feels very wrong.
The crew returns to the capital and shares their accomplishments of the last mission. And then there is another assignment..
Dealing with a few issues befoe returning to the capital
We start heading back to the capital, but we have a few things to resolve first..
We talk about what we are going to do for DnD
The full review of Blades in the Dark sessions, and discussions of listeners comments and questions Jim H's recordings -https://www.youtube.com/playlist?list=PLPaM3tCGNag9BlXEQA9kD-k8dhAOTlIY9
The last half of our last recording of this storyline
The first half of our last recording of this storyline
jjThoughts, planning and beginning of the final mission (for this season) hj
Downtime events can be as complicated as assassinations
Tesslyn meets an old friend for drinks, then reconvenes with the gang to discuss future plans.
And now we have to decide what to do with a flying boat
We now have control of this rare flying boat. But.. a decision to make about murder.
Dealing with an unsual person in a flying boat
Sneak into a rich party and a duel happens... wait, including one of us?
In a tower of rich powerful people. All pretending we belong there in different ways
Planning to all go to a part - and possibly kill someone
Solve it? Free play and investigation to our next score
Solve it? Yes we can - but wait, Free the trapped and become the trapped
Heat makes thing bad, can we solve it?
Some relaxing, some meetings and cleaning up
Down time. Recovering from jail.
Stuck in jail and things go very bad
Drop them off to the jail. Such an easy thing to do and then it all went bad
We research how sending one of us to jail will work.
How to get someone out of jail? Get into jail..
Crew exerience, crew upgrade and some down time.
Additional researches is needed. Information can be very important. But meanwhile, Bizy deals with replacing and acting like a powerful person
Our Crews operation begins, so many things we need to deal with
Its time to get ready for the big swap. Bizy taking over a very important political position. Best if we have this go well..
We meet a new group.. who has two plans for us. We make the decision and have to do a bit of research first.