Podcasts about Rng

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Best podcasts about Rng

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Latest podcast episodes about Rng

Home on the RNG
Side Quest - Making Home on the RNG

Home on the RNG

Play Episode Listen Later May 18, 2026 20:20


A brief look behind the curtain of the process behind every episode of Home on the RNG.

First Aid Spray Podcast
Leon Must Die Forever - A Moment Of Relief

First Aid Spray Podcast

Play Episode Listen Later May 16, 2026 58:14


Psy, Steve, James and Mieke break down their experiences with Leon Must Die Forever, the new free minigame associated with Resident Evil Requiem. Is this a worthy addition to the core game? Does the RNG work? What's with the difficulty? And is Leon a puppyboy? Find more at http://FASprayPod.com Join our Discord server: http://discordapp.com/invite/M7fJsEvV9Y Support the show: http://patreon.com/FASprayPod BlueSky: http://faspraypod.bsky.social Twitter: http://twitter.com/FASprayPod Instagram: http://instagram.com/FASprayPod Facebook: http://facebook.com/FASprayPod TikTok: http://tiktok.com/@faspraypod YouTube: http://youtube.com/FirstAidSprayPodcast First Aid Plays: http://youtube.com/channel/UCg3DFDvfoY6Dat6P4L_3thg Logo by Palliwags “First Aid Spray” theme by Mono Memory ( http://twitter.com/MonoMemory85). Resident Evil 4 lo-fi safe room theme remix by Anzen Beats http://youtube.com/@AnzenBeats All other music is ™ and © their original composers.

The Logistics of Logistics Podcast
Reducing TCO Through Renewable Natural Gas with Scott Brinner

The Logistics of Logistics Podcast

Play Episode Listen Later May 7, 2026 52:39


In "Reducing TCO Through Renewable Natural Gas" Joe Lynch and Scott Brinner, Vice President of RNG Solutions at Nopetro Energy, discuss how fleets can cut emissions while boosting their bottom line. Efficiency meets sustainability. About Scott Brinner Scott Brinner serves as the executive Vice President of RNG Solutions at Nopetro Energy, where he is responsible for developing and executing the division's strategy, business development and expansion. His prior experiences include working as a CPA with Ernst & Young, executive vice president, Corporate Development & Strategic Accounts, at OmniTRAX, and as an investment banker with Wells Fargo and Raymond James, where he advised companies in transportation/logistics and waste/environmental services. Scott has an MBA from the University of Chicago and received both a BS, in Accounting and Finance, as well as a Master's in Accountancy, from Miami University in Oxford, Ohio.  About Nopetro Energy Founded in 2008, Nopetro Energy is a vertically integrated energy leader focused on the production and distribution of renewable natural gas (RNG) for heavy duty transportation and industrial consumption. The company provides end-to-end energy and transportation management solutions, helping government agencies and companies strengthen fuel independence and create lasting economic value. Nopetro designs, builds, finances and operates both renewable natural gas production plants and fueling stations, allowing fleets to transition to this substantially less expensive, cleaner and domestically produced alternative to diesel. Visit www.nopetroenergy.com to discover how Nopetro is leading the way to a more energy-independent and financially predictable future. Key Takeaways: Reducing TCO Through Renewable Natural Gas In "Reducing TCO Through Renewable Natural Gas" Joe Lynch and Scott Brinner, Vice President of RNG Solutions at Nopetro Energy, discuss how fleets can cut emissions while boosting their bottom line. Efficiency meets sustainability. RNG as a Total Cost of Ownership (TCO) Driver: Unlike many "green" technologies that require a financial sacrifice, transitioning to Renewable Natural Gas can actually lower the total cost of ownership. While the trucks may have a higher upfront cost (roughly $70k–$90k more), the significantly lower and more stable fuel prices can lead to a payback period of just 2 to 3 years. The "Closed Ecosystem" of RNG: RNG is a vertically integrated solution that captures organic waste from landfills, dairy farms, and wastewater treatment plants. By cleaning these molecules and putting them into the pipeline, Nopetro turns a potential environmental pollutant into a high-performance fuel that can achieve zero or even negative carbon emissions. The Game-Changing Cummins X15N Engine: Historically, the trucking industry lacked an engine with the power and torque required for heavy-duty, 80,000+ lb loads. The new 15-liter natural gas engine from Cummins is a "workhorse" that matches diesel performance, range, and horsepower, removing the primary technical barrier for over-the-road fleets. Fuel Price Stability vs. Diesel Volatility: Because RNG is domestic and tied to stable natural gas indices rather than global oil markets, it protects fleets from "spikes" caused by international conflict. This allows for predictable budgeting and even the potential for long-term, fixed-price fuel contracts—unheard of in the diesel world. Proven Success in Adjacent Sectors: While OTR trucking is in the early stages of adoption, the waste management and transit industries have already proven the model. Nearly 50% of waste refuse trucks and 40% of transit buses in the U.S. now run on natural gas because it is more economical and easier to maintain. Infrastructure and "Behind the Fence" Solutions: Fleet owners don't have to wait for a public station on every corner. Nopetro specializes in building dedicated fueling stations directly at or near truck terminals. This "hub and spoke" approach ensures that dedicated routes have reliable, high-pressure fueling exactly where they need it. Sustainability as a Competitive Edge: Large shippers (the Scope 1 and Scope 3 emission-focused companies) are increasingly looking for "greener" partners. Trucking companies using RNG can offer a cleaner solution at the same or lower price than diesel, often securing longer-term contracts (5–7 years) by providing the carbon-neutral results that customers demand. Learn More About Reducing TCO Through Renewable Natural Gas Scott Brinner | Linkedin Nopetro Energy | Linkedin Nopetro Energy Nopetro Projects Nopetro Info Email The Logistics of Logistics Podcast If you enjoy the podcast, please leave a positive review, subscribe, and share it with your friends and colleagues. The Logistics of Logistics Podcast: Google, Apple, Castbox, Spotify, Stitcher, PlayerFM, Tunein, Podbean, Owltail, Libsyn, Overcast Check out The Logistics of Logistics on Youtube

Talking Trek: Star Trek Fleet Command
Paragon Recruit Failed HARD… But What Does It Say About STFC's Future? | Talking Trek Live

Talking Trek: Star Trek Fleet Command

Play Episode Listen Later May 5, 2026 200:32


This episode of Talking Trek was originally intended to be a livestream, not a traditional podcast recording. Because of that, the format is not perfectly “podcast clean” in every moment, with some live-chat interaction, stream chaos, and real-time gameplay mixed in. But the conversation around the Paragon Recruit event, officer sourcing, spending value, community frustration, and the broader direction of Star Trek Fleet Command was strong enough that we felt it deserved to be published for the podcast audience. DJz, Jules Verne, Matters, XeroGees, and the community dig into why the Paragon Recruit event felt so bad, how the 90-pull guarantee and diluted chest design landed with players, and why even spenders walked away feeling punished instead of rewarded. The show also explores the bigger question: is this just one bad event, or part of a larger reset in the STFC economy? Later in the show, the crew pivots into Duo Wave Defense strategy, updated crewing advice, real-time testing, officer sourcing choices, and the value of wave completion versus pushing too high too quickly. It is part breakdown, part therapy session, part teaching stream, and part “what in the actual galaxy is happening right now?” energy.   00:09 Stream opens with Ghost Energy, chat chaos, and pantsless tradition 05:31 DJz jokes about “proper communication” and a future heroic spend event 07:01 Xero's frustration and why even longtime players need a break 12:03 Xero explains what finally pushed him away from Fleet Command 20:43 DJz frames the night: community sound-off, teaching, and surviving together 21:34 Paragon Recruit warning: no current plan for the event to return 24:02 Why the Paragon chest concept was not the problem, but the bloat was 25:29 The awkward 90-pull guarantee math and why the spend felt intentional 32:19 Jules explains the Vengeance Is Mine dilemma and the Paragon trap 33:59 $350+ in value and still only halfway to Academy Doctor 35:01 Officer acquisition reset, or something far worse than a reset? 39:01 Community fear: are these changes pushing players out? 47:36 DJz shares the professional message he sent about recent STFC decisions 54:32 Paragon called out as vague, shiny, RNG-heavy, and “gambly” 56:01 Direct warning: Paragon was a single-run event, subject to change 57:38 Cadre Recruit preview and why it looks like the same mechanic again 01:06:43 Trying to find the positive: Alliance Tournament and Duo Wave Defense 01:12:16 The larger theory: new player resets, old player fatigue, and game direction 01:20:16 STFC is not shutting down, but it may be shaving life off itself 01:25:07 Revenue, whales, burnout, and whether top spenders are “acceptable casualties” 01:34:38 Wave Defense Battle Pass value and why some players may not need to panic 01:43:51 DJz admits this was not planned as a podcast, but the conversation is strong 01:50:38 DJz talks diversification, Pokemon Go Fest, and creator-life strategy 02:00:14 Why STFC is a different game now than veterans remember 02:09:59 Duo Wave Defense Part 2 begins with Jules Verne coaching strategy 02:20:00 Preparing DJz's first Duo Wave Defense run on Server 15 02:35:17 Which officer to choose from the Paragon guarantee, if you chase it 02:38:26 Target levels, ship choices, and why level 68s matter in Duo Waves 02:44:00 Protector placement, wave tricks, and old group-wave tactics 02:50:30 Live Duo Wave Defense run begins 02:58:22 Wave strategy: what to kill, what to ignore, and where hostiles spawn 03:07:27 Officer Laurels, future sourcing, and why Genesis may be worth chasing 03:08:06 Duo Wave Defense strategy wrap-up and lessons learned 03:14:07 Bonus chaos: cow video narration, documentaries, and post-show nonsense 03:20:02 Podcast outro for a livestream that unexpectedly became publishable

R Weekly Highlights
Issue 2026-W18 Highlights

R Weekly Highlights

Play Episode Listen Later May 2, 2026 33:03 Transcription Available


How the new logrittr package gives you a peek behind the tidy pipelines of dplyr, and a fascinating glimpse into the universe of seeds going far beyond a favorite 80's song. Episode Links This week's curator: Jonathan Kitt - @jonathankitt.bsky.social (Bluesky)logrittr: A Verbose Pipe Operator for Logging dplyr PipelinesGenerating universes within universes with a single seedWorking Smarter in R: Tips, Tricks & Real-World LessonsEntire issue available at rweekly.org/2026-W18Supplement Resourcestidylog https://github.com/elbersb/tidylog/logrittr documentation https://guillaumepressiat.github.io/logrittr/Fine-grained control of RNG seeds in R https://blog.djnavarro.net/posts/2023-12-27_seedcatcherSupporting the showUse the contact page at https://serve.podhome.fm/custompage/r-weekly-highlights/contact to send us your feedbackR-Weekly Highlights on the Podcastindex.org - You can send a boost into the show directly in the Podcast Index. First, top-up with Alby, and then head over to the R-Weekly Highlights podcast entry on the index.A new way to think about value: https://value4value.infoGet in touch with us on social mediaEric Nantz: @rpodcast@podcastindex.social (Mastodon), @rpodcast.bsky.social (BlueSky) and @theRcast (X/Twitter)Mike Thomas: @mike_thomas@fosstodon.org (Mastodon), @mike-thomas.bsky.social (BlueSky), and @mike_ketchbrook (X/Twitter) Music credits powered by OCRemixPassing Breeze (Lounge Suite) - OutRun - Remorse - https://ocremix.org/remix/OCR00875

The Green Insider Powered by eRENEWABLE
Carbon markets, forestry removals, and the Carbon Bridge program

The Green Insider Powered by eRENEWABLE

Play Episode Listen Later Apr 30, 2026 30:10


Lizzy Aldrich of Anew Climate joins us to break down what's changing in carbon markets—and what “high-integrity” supply looks like on the ground. We dig into why forestry remains central, how RNG projects pencil out, and what the shift toward insetting means for corporate climate plans. Plus: Carbon Bridge, a deferred-payment approach to help companies move faster toward 2030 targets.

Inspire Nation Show with Michael Sandler
Ex-CIA Scientist Proves We Are ALL Telepathic - His Findings Are Stunning! Dr. Dean Radin

Inspire Nation Show with Michael Sandler

Play Episode Listen Later Apr 2, 2026 82:48


Are you wondering if telepathy is real, and if it can be scientifically tested (not just believed)? What if you could join a global experiment and start training your own "first-impression" signal today? Michael sits down with Dr. Dean Radin (Chief Scientist at the Institute of Noetic Sciences, author and consciousness researcher) to explore the cutting edge of telepathy research, remote viewing, and measurable mind-to-mind connection, including a global, smartphone-based study that lets thousands of people participate in real time. This isn't about "spooky stories" or blind faith. This is about discernment + data, and learning to recognize the quiet signal beneath the mental noise. Key Topics The Global Telepathy Study: what's being measured, and why large-scale participation matters. Why skeptics often need a personal experience, and how research can still guide the way. Dr. Radin's work connected to the CIA-era Stargate program and what "remote viewing" actually is. The core training principle: separating the first impression from the mind's story-making machine. Talent vs. training: how practice and feedback can improve results (up to your natural ceiling). Why "displacement" happens (getting the right information, just slightly off in time). Moon phases, geomagnetic activity, and "background noise": what may help or hinder intuitive perception The Global Consciousness Project and what random-number generators appear to show during major world events. GCP2's shift toward quantum-noise measurement, and the search for mechanism (coherence). Mind–matter interaction: what decades of RNG and intention studies suggest (and what remains unknown). This episode is a must-listen if you're searching "Dean Radin telepathy," "telepathy scientific proof," "ESP training," "remote viewing," "Global Consciousness Project," or "Institute of Noetic Sciences." It bridges science and spirit without pretending all the questions are solved, and gives you a grounded framework for testing, practicing, and improving your own intuitive signal. Join the Inspire Nation Soul Family!

Great BIG Pranks
BONUS055-Mall Calls

Great BIG Pranks

Play Episode Listen Later Apr 1, 2026 32:08


In this episode Pete, Vlad, Lorna, Mindy, RNG, Rusty, TylersaurusRex and friends call a mall and raise some heck. DISCORD - https://discord.gg/85eC3BCFj6  PATREON - https://www.patreon.com/greatbigpranks  Peace and Chicken Grease.   GBP.

Archons Corner
MULLIGAN LIKE A GOD?!

Archons Corner

Play Episode Listen Later Apr 1, 2026 68:20 Transcription Available


Kings and Generals: History for our Future
3.195 Fall and Rise of China: Xiang-Gan Operation

Kings and Generals: History for our Future

Play Episode Listen Later Mar 30, 2026 32:59


Last time we spoke about the Wang Jingwei Regime. During the Second Sino-Japanese War, tensions between Chiang Kai-shek and Wang Jingwei escalated amid Japan's aggressive invasion. Disillusioned by Chiang's scorched-earth tactics, such as the Yellow River flood and Changsha fire, Wang defected from Chongqing in December 1938, fleeing to Hanoi to negotiate peace with Japan. An assassination attempt, likely ordered by Chiang, killed Wang's secretary Zeng Zhongming, deepening the rift and sparking retaliatory violence. Wang's group, aided by Japanese agents like Kagesa Sadaaki, navigated scandals and leaks, including a forged agreement exposed in the press. After grueling negotiations in Shanghai and Tokyo, Wang conceded to harsh Japanese terms, including limited sovereignty and economic controls. On March 30, 1940, he established the Reorganized National Government (RNG) in Nanjing, adopting the nationalist flag with a controversial yellow pennant symbolizing "peace, anticommunism, nation-building." Despite Wang's vision of constitutional democracy, the RNG functioned as a wartime puppet, isolated from Chongqing and resented as traitorous. Wang died in 1944, and the regime collapsed in 1945.   #195 The Xiang-Gan Operation Welcome to the Fall and Rise of China Podcast, I am your dutiful host Craig Watson. But, before we start I want to also remind you this podcast is only made possible through the efforts of Kings and Generals over at Youtube. Perhaps you want to learn more about the history of Asia? Kings and Generals have an assortment of episodes on history of asia and much more  so go give them a look over on Youtube. So please subscribe to Kings and Generals over at Youtube and to continue helping us produce this content please check out www.patreon.com/kingsandgenerals. If you are still hungry for some more history related content, over on my channel, the Pacific War Channel where I cover the history of China and Japan from the 19th century until the end of the Pacific War. In the sweltering grip of August 1939, Chongqing languished under an unbearably hot summer, the air thick with humidity and the weight of impending doom. Perched on a sun-baked hillside along the southern bank of the Jialing River, roughly 10 kilometers from the chaotic heart of the city, loomed a two-story Western-style building. This fortress of stone and resolve, known as the "Huangshan Villa," stood as Chiang Kai-shek's official residence in Chongqing, a sanctuary amid the storm of war. Unless urgent meetings or crises at the Military Affairs Commission demanded his presence, it was here that Chiang orchestrated the fate of a nation on the brink.   One fateful evening, as shadows lengthened across the villa, the Bureau of Investigation and Statistics delivered a chilling report from Wang Pengsheng, the director of the Military Affairs Commission's Institute for International Affairs. Wang was no ordinary operative; he was a knowledgeable, experienced, and sharp-minded intellectual, a master of Japanese affairs, and one of Chiang's most trusted aides, his insights cutting like a blade through the fog of deception. In this urgent dispatch, Wang distilled the latest machinations from Japan. After the traitor Wang Jingwei defected to the enemy, Japan glimpsed a sinister new path to conquer China: ramping up political inducements for surrender, with brutal military offensives reduced to mere supporting roles. On June 20, the Japanese Imperial General Headquarters unleashed "strategy" tasks upon its troops in China—to incite local armies, those ragtag "miscellaneous troops," to betray their own, isolating and pulverizing the central army units. Wang Pengsheng saw through the ruse; this "attacking the heart" and "subduing strategies," drawn from the ancient wisdom of China's military sage Sun Tzu, betrayed the Japanese army's desperate straits, manpower stretched thin, supplies dwindling to the point of desperation.   Chiang Kai-shek's eyes narrowed as he gripped his red pencil, underlining a passage in the report with deliberate strokes, marking it as a thunderclap of importance or urgency: To cooperate with the establishment of the Wang puppet regime and exert military pressure on the Chongqing government, under the direction of the Imperial General Headquarters, the commander of the Japanese 11th Army, Okamura Yasuji, had formulated the "Xiang-Gan Operation Plan" targeting the main forces of the central army in the Ninth War Zone and was intensifying preparations for its implementation. The words hung heavy in the air like a gathering storm. Chiang Kai-shek rose abruptly, his body protesting with a stiff ache from hours of unyielding vigilance. He stretched his weary waist and legs, then pushed open the wooden door beside the vast sun-facing window, stepping out onto the balcony as if seeking solace from the encroaching night.   The balcony commanded a sweeping vista, a momentary escape from the suffocating confines of strategy and betrayal. Gazing downward, the "Fog Capital" Chongqing emerged in rare clarity, serene and layered beneath the fiery embrace of the evening glow. The distant murmur of the Jialing River, flowing ceaselessly like the pulse of a defiant heart, whispered a fleeting sense of ease amid the turmoil. Yet even this pause carried the echoes of war's relentless march. After the Japanese horde seized Wuhan and surged onward to claim Yueyang—only to halt their southward thrust—both Mao Zedong in his Yan'an stronghold and Chiang Kai-shek in Chongqing etched this moment as a pivotal divide in China's War of Resistance Against Japan. Mao proclaimed the war had plunged into the "stalemate phase," a grinding impasse. Chiang, ever the resolute leader, declared the "second phase of the war of resistance" ignited from this very point.   But across the vast national battlefield, the first half of 1939 roared with unquenched fury, the air thick with the acrid smoke of gunpowder. From the year's dawn, the Japanese army, bolstered by five divisions and eight mixed brigades, launched ruthless "security consolidation" operations in North China to fortify their blood-soaked conquests, only to be harried and bloodied by the Communist Eighth Route Army slipping behind enemy lines and the valiant troops of the First and Second War Zones. In late March, the Japanese 11th Army stormed Nanchang, clashing in a maelstrom of fire with the four group armies of the Ninth War Zone under the iron command of front-line commander Luo Zhuoying. For a grueling month and a half, the battle raged, the Japanese claiming the city at a staggering cost in lives. Chiang Kai-shek, his fury mounting, demanded a counterattack from the Ninth War Zone, but it crumbled into tragedy, over 20,000 souls lost, including Lieutenant General Chen Anbao, the indomitable commander of the 29th Army. Nanchang remained in enemy hands, fueling Chiang's rage like an inferno unchecked.   Then, in May, the Japanese Kwantung Army clashed with Soviet and Mongolian forces in the epic conflagration at Nomonhan. What ignited a spark of grim satisfaction in Chiang was not merely the Japanese rout, with nearly 20,000 of their ranks obliterated, but the broader ripple: this Japan-Soviet inferno would heap pressure upon the invaders in China, weakening their grasp. As the war sank into its stalemate phase, Chiang turned his gaze inward, fiercely guarding his military strength while awaiting the winds of change. He clung to a core conviction: the essence of the War of Resistance boiled down to that single, unbreakable word—"resist." Troops could be sacrificed, territories forsaken, retreats endured when battles turned dire, but surrender was unthinkable. As long as resistance endured, the nation would hold its place among the world's powers, and its leaders their rightful thrones. In time, the tides of international intrigue would shift; the imperialist giants, driven by their own insatiable interests, would not stand idly by as China fell to Japan's maw.   With resolve hardening like steel, Chiang Kai-shek strode back to his imposing desk and seized the telephone, dialing Xu Yongchang, the Minister of Military Orders. His voice cut through the line with unyielding command: instruct Deputy Chief of Staff Bai Chongxi, currently in the Ninth War Zone dissecting the bitter lessons of the Nanchang debacle, to hasten and aid Chen Cheng in crafting ironclad military deployments against the looming Japanese "Xiang-Gan Operation" and submit them without delay.   As the last defiant ray of sunlight plunged below the horizon, the sprawl of Chongqing's urban expanse succumbed to an enveloping darkness, a shroud of uncertainty. Since the government had fled southward, Chongqing had become a relentless target for Japanese bombers, their payloads raining death and devastation in waves of tragedy. By night, the city enforced ironclad blackout controls, its citizens huddling in fear behind heavy curtains, their lives reduced to whispers in the shadows. Chiang Kai-shek's mind drifted to the pre-war nights of the mountain city, when thousands of lights danced like stars upon the river's rippling waves. A deep, weary sigh escaped him, carrying the burden of a leader who refused to yield.   Far from the shadowed balconies of Chongqing, as China's War of Resistance Against Japan plunged into its harrowing third year, the misty haven of Guilin clung to its gentle, rain-soaked serenity, a fragile oasis amid the chaos of a nation torn asunder. Farmers, oblivious to the headlines screaming from distant newspapers, trudged barefoot through the lush fields, guiding massive water buffaloes with their backward-curving horns and deceptively gentle temperaments. Verdant tea groves blanketed the undulating hills, their leaves whispering secrets to the wind, while breezes carried the haunting, sweet-and-sour melodies of mountain songs that seemed to defy the encroaching shadows of war. Those weary souls fleeing the bloodied front lines stumbled into this paradise, their eyes widening in awe, as if they had crossed into a dream untouched by the nightmare raging beyond.   Nestled in the northwestern suburbs of the city, the Guilin Office pulsed with the raw energy of command, its operations post concealed within a colossal karst cave, a labyrinth of nature's own fortifications. Amid the jagged stalagmites and dripping stalactites, wires snaked like veins, cables coiled in tense anticipation, and radio antennas reached out like desperate fingers grasping for signals. These were the nerves of war, linking this hidden nerve center to the smoke-choked, blood-drenched front lines where heroes and horrors collided in the unyielding struggle for resistance.   Deputy Chief of Staff of the Military Affairs Commission and Director of the Guilin Office—Bai Chongxi—unfolded the telegram folder thrust into his hands by his confidential staff, his heart pounding with the weight of destiny:   "To Director Bai in Guilin: Telegram received. Deploy operations according to Plan A.   Zhongzheng"   Before departing Changsha, the Second Department had already whispered warnings of the Japanese horde's intent to strike southward, and fatefully, an urgent call from Xu Yongchang had demanded the swift forging of a battle plan to confront the enemy. As Bai Chongxi devoured the enemy intelligence, a bold strategy ignited in his mind like a flare in the darkness. Chen Cheng, the steadfast Commander of the Ninth War Zone, championed the tried-and-true tactic of successive resistance, but with a grim twist: retreat would be capped north of Changsha. Front-line troops would grind down the Japanese invaders, bleeding them dry before slipping to the east and west flanks. There, they would pounce on the enemy's exposed sides as the foes pressed southward, culminating in a devastating annihilation beneath the walls of Changsha with the aid of the garrison. This blueprint minimized troop movements and promised a swift, brutal clash. Yet Chen Cheng, burdened by his dual role as Minister of the Political Department of the Military Affairs Commission, had delegated command to Xue Yue as acting Ninth War Zone Commander. In heated deliberations, Xue Yue tilted toward Chen's vision, his resolve echoing the caution of survival.   But Bai Chongxi, his strategic mind a whirlwind of innovation, saw a bolder path through the storm. The Japanese forces lurking in the Wuhan area were fractured, split between the Yangtze's north and south, facing off against China's formidable heavy troops. Though intelligence on the scale of their assault remained shrouded in mystery, Bai knew their drawable forces couldn't exceed half their might, and their endurance in sustained combat would falter like a dying flame. "To swallow the attackers whole, the battlefield must be vast and unforgiving, our forces luring them deeper while retreating to the Hengyang area, stretching the enemy thin across a sprawling 200-kilometer wasteland." There, the invaders would wither in passivity, their food and ammunition lines stretched to breaking. Then, in a masterful stroke, troops from the Jiuling and Mufu Mountains would surge westward, while those west of the Xiang River drove eastward, severing every land and water escape route in a vise of total annihilation. Both plans stood as ironclad fortresses of logic, each unassailable in its reasoning, and were dispatched simultaneously to Chiang Kai-shek, the arbiter of China's fate.   By rank and protocol, Bai's vision claimed the mantle of Plan A, while Chen's bore the label of Plan B. Bai Chongxi had voiced his conviction and released it to the winds, content to let Chiang's judgment prevail. Bai Chongxi was a master of strategy, whispered among allies as the "Little Zhuge," his intellect a weapon as sharp as any blade. Yet Chen Cheng shared Chiang's Zhejiang roots and the unbreakable bonds of Huangpu camaraderie, drawing him even closer in the inner circle of trust. On such pivotal matters, Bai Chongxi often chose the path of restraint, yielding rather than clashing in futile strife. Five agonizing days after the plans vanished into the ether, Chiang's telegram pierced the tension, affirming the adoption of Plan A. A surge of quiet triumph coursed through Bai Chongxi as he signed the missive and strode toward the operations map, his steps echoing with purpose.   While strategic minds clashed in hidden caves and distant villas, the front lines pulsed with the raw grit of soldiers readying for battle. Guan Linzheng had been assigned a mount since 1930, when he became commander of the 1st Regiment of the 2nd Training Division, during the Central Plains War between Chiang, Feng, and Yan. He led the regiment to cover the retreat of the division's main force under Zhang Zhizhong. Pursued by several times their number of Feng-Yan troops, they fought while retreating in dire straits. From night to dawn, heavy fog descended, obscuring visibility beyond dozens of paces. Guan Linzheng's chestnut horse suddenly neighed loudly and charged back toward the pursuers. After trying to rein it in unsuccessfully, Guan simply ordered the troops to countercharge into the fog. Shouts of killing filled the air, gunfire intense. The Feng-Yan troops, unclear of the situation in the fog, thought Chiang reinforcements had arrived and ordered a retreat. By the time the fog cleared, they were gone. Guan's bold cunning successfully completed the cover mission, and he was promoted to brigade commander of the division's 2nd Brigade after the war.   In July 1932, during Chiang Kai-shek's fourth encirclement of the Hubei-Henan-Anhui Soviet, Guan Linzheng was brigade commander of the 4th Army's Independent Brigade. In battle, he was surrounded by Red Army troops led by Chen Geng and Cai Shenyi of the Red 25th Army Corps in the Anhui town of Zhuanfo Temple. His unit suffered heavy casualties, and a beloved horse was killed, leaving him distressed for a long time. With the outbreak of the War of Resistance, Guan Linzheng's military career entered its golden age. He believed this was truly raising an army of justice, fighting for the people and the nation. After promotions, though equipped with cars, he always kept a warhorse, often riding to survey terrain, inspect work, and command battles. In spare moments, he personally exercised and groomed the horse. That day, he led several staff on horseback to the Xin Qiang River front line, dismounting on the southern bank. 52nd Army Commander Zhang Yaoming and 195th Division Commander Qin Yizhi were waiting.   According to the Ninth War Zone deployment, the 15th Army Group had positioned Zhang Yaoming's 52nd Army and Xia Chuzhong's 79th Army, a formidable force of six divisions along the southern bank of the Xin Qiang River, stretching from Xin Qiang to Maishi beyond the provincial border. This ironclad first line of defense spanned over 100 kilometers, a vast bulwark against the gathering storm of invasion. Fifty kilometers to the south, Chen Pei's 37th Army, with its Divisions 60 and 95, held the Miluo River from Miluo to Pingjiang as the unyielding second line, ready to absorb any breach. Meanwhile, Li Jue's 70th Army, commanding Divisions 19 and 107 along the eastern bank of the Xiang River, was deployed north and south of Xiangyin, fiercely guarding the critical landing points like Yingtian, points that could spell victory or catastrophe.   195th Division Commander Qin Yizhi reported to Guan Linzheng with a voice charged with resolve: troop morale soared like a battle cry, fortifications stood complete and impenetrable, and the army's slogan for this fateful clash thundered: "Fight with the prestige of Taierzhuang!" The division's mobilization slogan echoed even fiercer: "Win fame in one battle!" Guan Linzheng nodded with grim satisfaction toward Zhang Yaoming, his eyes gleaming with the fire of shared history. Guan had once commanded the 52nd Army himself, leading it through a gauntlet of brilliant, blood-soaked battles on the anti-Japanese front. As the Japanese hordes prepared to surge across the Xin Qiang River southward, this was the first, most perilous barrier, a crucible where legends would be forged or shattered. He had entrusted his most loyal unit to the point of greatest impact, knowing full well the stakes. Zhang Yaoming and the division commanders, who had marched at his side for years through hellfire, understood the gravity: Commander Guan was setting an unassailable example, issuing orders that rippled through the ranks, no one could afford the slightest lapse, or face the merciless blade of military law!   "Who's on the north bank?" Guan Linzheng and the others sat on the hard earth, the weight of impending war pressing down; he pointed to the map's symbols for forward positions across the river, his finger tracing lines of fate. "Guarding the Bijia Mountain position is the reinforced 3rd Battalion of the 195th Division's 131st Regiment under Qin Yizhi," Zhang Yaoming replied without hesitation, his tone steady as stone. "Who's on the north bank?" Guan Linzheng repeated as if he hadn't heard, his voice a low rumble, demanding precision in the face of chaos.   Zhang Yaoming hesitated slightly, a flicker of uncertainty crossing his face, and Qin Yizhi stepped in: "3rd Battalion Commander Shi Enhua, Huangpu 8th Class."   The Central Military Academy had held its first five classes in Guangzhou's Huangpu, commonly called Huangpu Military Academy. Afterward, the school moved several times, but students continued using the Huangpu name, partly to inherit the revolutionary spirit against imperialism and feudalism from Huangpu's founding, and partly to indicate their central orthodoxy. Army generals, especially the "old Huangpu" big brothers, approved this practice, calling it Huangpu no matter where the school was.   Guan Linzheng glared at Zhang Yaoming, his gaze like sharpened steel, then pressed his knee and rose to his feet. Guan's left knee had been shattered by a bullet in 1925 during the Eastern Expedition against Chen Jiongming, a wound that had nearly claimed his leg and his future. Doctors had decreed amputation to save his life, but Liao Zhongkai, the party representative, had visited the wounded and intervened strenuously, preventing it. Otherwise, there would be no later glory for Guan Linzheng. After careful treatment and diligent exercise, the leg's function mostly recovered, though rising from a squat was slightly difficult. Zhang Yaoming reached out to help, but Guan pushed him away with a fierce independence born of countless battles. The group descended to the riverbank and stood in heavy silence, the air thick with unspoken tension. The horses either stood patiently with heads held high, vigilant sentinels, or lowered them to sniff the grass, casually plucking some to hold in their lips, oblivious to the human storm brewing.   The Xin Qiang River, an unnamed small river that had flowed quietly for countless years, had no great turbid waves in flood seasons and still shallow clear ripples in dry periods. It flowed peacefully from its source to Dongting Lake over dozens of kilometers. At this moment, it reflected the figures and thoughts of several soldiers, utterly unaware that in a dozen days, its name would leap to the front pages of newspapers nationwide, baptized in blood and etched into history.   Amid these preparations on the front lines, deeper internal conflicts simmered among the high command. Xue Yue regretted taking the position of provincial chairman, a decision that now haunted him like a specter from the battlefield's edge.   After the nationwide shock of the "Great Fire of Changsha," Zhang Zhizhong was punished with "suspension with retention," continuing to handle daily affairs amid the ashes. He sent several telegrams requesting resignation from the provincial chairmanship, expressing to the Executive Yuan his "shameless guilt and deep pain." On January 17, 1939, the Chongqing Executive Yuan passed a resolution to reorganize the Hunan Provincial Government. That night, Zhang Zhizhong received Chiang Kai-shek's telegram instructing him to hand over work and report to Chongqing.   In December 1938, when the Military Affairs Commission issued the order for Xue Yue to act as Ninth War Zone Commander, Chiang Kai-shek personally spoke with Xue, asking: "Brother Boling, do you think this arrangement is acceptable?" Boling was Xue Yue's courtesy name. Chiang, nine years older, addressed him as brother in private. Xue Yue said: "With Changsha in such a state, I truly lack the ability to handle such a major war zone task." Chiang Kai-shek understood Xue's implication about the disunity of military and political affairs making military work difficult. He said: "You go first; we can consider unifying military and political affairs later." According to He Yaozu, then director of the Military Affairs Commission Office who witnessed this: "My impression was that Xue Yue didn't want to avoid the acting commander role, but wanted to combine military and political powers. Chiang knew this, telling me 'If he's willing, let him do it,' words Chiang said to many seeking positions."   On February 1, 1939, the Nationalist Government officially appointed Xue Yue as Chairman of the Hunan Provincial Committee of the Kuomintang and Chairman of Hunan Province. With party, government, and military powers combined, troubles followed incessantly, piling upon him like relentless enemy fire. As war zone commander, he first thought of the troops. Upon taking office, Xue implemented a policy to restrict market rice prices for military grain procurement, proposing "flat prices" to acquire grain cheaply, forcing merchants underground. Upon hearing this, Xue angrily summoned major rice merchants, reprimanded them, and ordered them to deliver quotas. The result: insufficient low-price rice, with black market prices rising daily. After half a year, sharp-tongued Hunanese nicknamed him "Xue Pinggui," a name that became household, a mocking whisper that cut deeper than any blade.   Coincidentally, his father passed away. Whether Xue instructed it or subordinates "handled it," obituaries flew everywhere, sent to county-level units across the province. Each county had at least 20 units sending condolences, and higher-level cities and provincial units all sent, leading some to secretly calculate. After Xue Yue took charge in Hunan, his family members were transferred from other provinces, and arranging work according to their abilities was reasonable in that old society. His uncle-in-law Fang Xuefen became head of the Provincial Grain Bureau, brother-in-law Qiu Weiyi head of the Provincial Bank. His brother continued business, transporting Hunan rice to Guangdong for barter.   Xue Yue's talents shone not in officialdom. Only before military maps, on battlefields of gunfire and flying shells, could one find the general-like Xue Yue; "heaven-born talent" was for warfare. This descendant of an ordinary farming family in Lechang County, Guangdong, who entered Huangpu Army Primary School at 10, became commander of Sun Yat-sen's bodyguard regiment's 1st Battalion at 24, and once carried a machine gun through hails of bullets to protect Madame Sun Soong Ching-ling from rebel encirclement, earned the nickname "Tiger Cub" in blood and fire. What propelled him to life's peak was the Battle of Changsha.   On August 21, 1939, with war clouds over Changsha thickening like a noose, Xue Yue received telegrams and calls from Chiang Kai-shek, Bai Chongxi, and Chen Cheng. Chiang's telegram required immediate deployment according to "Plan A." Bai and Chen urged resolute implementation of the Chairman's instructions. Xue Yue stood motionless before the map, his mind a whirlwind of strategy and defiance.   Many articles recalling Xue Yue mentioned his daily habit, or hobby, of studying maps; he could do so all day. With battles, he looked; without, he still studied avidly. Perhaps map-reading had evolved from a commander's work need to a professional soldier's spiritual requirement, a way to express emotions, dispel worries, a soldier's way of existence. After Chiang's order to execute "Plan A," rather than comparing plans on the map for stronger bases for his preferred view, he was organizing thoughts, adjusting emotions, and gathering courage in this soul's sanctuary. Hours later, he turned and called Chief of Staff Zhao Zili, dictating three reasons to persist with "Plan B," instructing him to draft a telegram directly to Chiang Kai-shek.   He reminded Zhao that the wording should be forceful yet resilient, making the Chairman clearly feel his firm determination. The Ninth War Zone has sufficient forces and confidence to annihilate the Japanese north of Changsha. If our forces retreat to Hengyang, the Japanese 21st Army under Ando Toshikichi in Guangzhou (with 18th and 104th Divisions, Taiwan Brigade, and attached air units) might advance north along the Yue-Han Railway in support, forming a pincer on us, making the battle hard to control. Following Plan A and allowing the Japanese south would lead to Changsha's fall, exploited by enemy propaganda, causing adverse effects domestically and internationally. These three points presented the potential military and political disadvantages of Plan A as tangible, imminent dangers, more argumentative and unyieldingly firm than his original inclination toward "Plan B."   Zhao Zili quickly noted the points, his pen flying across the page with the precision of a seasoned warrior, before retreating to the staff office to draft the telegram that could alter the course of battle. A top student of Huangpu's 6th Class, quick-witted and resourceful, Zhao had risen like a comet through the ranks after a few blistering campaigns, pinning the insignia of major general to his shoulders at the tender age of 31, a feat that stirred envy among his classmates like a storm in their hearts. Zhao Zili, of course, understood Xue Yue's true intent, piercing through the layers of strategy to the raw undercurrent of determination and unresolved fury.   In May 1938, to avenge the stinging triumph at Taierzhuang, the Japanese had massed their forces in a vengeful storm, aiming to encircle and annihilate the Chinese main forces east of the Longhai Railway, striking from both east and north with ruthless precision. The northern route's 14th Division, under the cunning Dobashi Kenji, found itself surrounded in Lanfeng by a pantheon of fierce Chinese generals, Song Xilian, Yu Jishi, Hu Zongnan, Qiu Qingquan, Wang Yaowu, Li Hanlun, Gui Yongqing, Sun Tongxuan, and Shang Zhen, warriors whose names echoed like thunder across the battlefields. Chiang Kai-shek himself descended upon Zhengzhou to supervise the carnage, appointing Xue Yue as 1st Corps Commander to orchestrate the generals in a full-throttle offensive on the morning of May 25, with the ironclad goal of obliterating that longtime scourge of China and his 14th Division before the dawn of the 26th shattered the night.   The odds were a gambler's dream: 150,000 elite Chinese troops against a mere 20,000 second-rate Japanese soldiers. Victory seemed not just possible, but inevitable; Chiang invited journalists to the front lines for live dispatches, while the Wuhan Political Department feverishly prepared celebrations for the "second great Taierzhuang victory." Chiang Kai-shek was exceptionally angry, his rage boiling over in orders that scorched the ranks, reprimanding army commanders for "inept command, cowardly actions, leading to low morale and hesitation," and that "most army, division, and brigade commanders lacked courage and self-motivation, prolonging the battle." After the Lanfeng Battle, Chiang ordered the dismissal and investigation of future Nationalist Navy Commander Gui Yongqing and 1950s Taiwan Army Commander and Provincial Chairman Huang Jie, and executed 88th Division Commander Long Muhan. But he did not hold Xue Yue accountable for leadership responsibility. For a highly self-respecting person, self-blame is more painful than others' blame. Thereafter, Xue Yue spent more time buried in maps, his eyes tracing lines of terrain like a man possessed, seeking a monumental battle to avenge his wounded pride and redeem his tarnished honor.   On March 8, 1939, shortly after Xue Yue assumed the mantle of acting Ninth War Zone Commander, Chiang telegraphed him with urgent resolve: "To secure Nanchang and its rear lines, decide to strike first, take the offensive to thwart the enemy's intentions." Chiang valued Nanchang's strategic position, as did Okamura Yasuji, but Chiang was a step slow, his hesitation a fatal crack. The Japanese, wielding two divisions bolstered by the bulk of their army's tanks and artillery, seized the initiative like predators in the night, storming Nanchang before the Chinese heavy forces could muster. Chen Cheng remained the nominal Ninth War Zone Commander, relegating Xue Yue to a watchful perch in Changsha while entrusting the Nanchang front to his confidant Luo Zhuoying. Xue Yue haunted the command room day and night, monitoring the inferno through frantic phone calls and telegrams, his discomfort gnawing at him like an unhealed wound. He bore witness to Nanchang's fall and the counterattack's agonizing collapse.   The Nanchang Battle loss was not Xue's fault, but it scarred the Ninth War Zone under his watch, with generals' whispers spreading like venom, knotting his heart in a tangle of regret and resolve. Months of intense map study and on-site inspections had etched Hunan's terrain into Xue Yue's very soul, birthing a strategy that was bold, unique, and brimming with promise—a phoenix rising from the ashes of defeat. But as Zhao Zili understood with crystal clarity, Commander Xue's telegram to Chiang, a forceful plea to reverse the decision, sprang less from cold military "strategy" than from the seething "resentment" accumulated through repeated failures and humiliations, a fire that demanded reckoning. With Chen Cheng's help, Chiang finally agreed to change the plan, bending to the tide of persuasion. Xue Yue was delighted, his spirit soaring like a liberated eagle; Bai Chongxi was angry, his frustration simmering like a storm held at bay. After the battle erupted, Bai, dispatched by Chiang to assist Xue Yue, arrived at the war zone headquarters on Yuelu Mountain atop the Xiang River's west bank in Changsha but remained silent like a mute bodhisattva, his words locked away in disapproval. Even decades later, in his Memoirs of Bai Chongxi, discussing the First Battle of Changsha, he still did not consider it a victory, saying the Japanese "conducted a planned retreat without much loss, which is a fact."   I would like to take this time to remind you all that this podcast is only made possible through the efforts of Kings and Generals over at Youtube. Please go subscribe to Kings and Generals over at Youtube and to continue helping us produce this content please check out www.patreon.com/kingsandgenerals. If you are still hungry after that, give my personal channel a look over at The Pacific War Channel at Youtube, it would mean a lot to me. In 1939, amid the Second Sino-Japanese War's stalemate phase, Chiang Kai-shek received intelligence on Japan's Xiang-Gan Operation, aimed at pressuring Chongqing through military advances in Hunan. Deputy Chief Bai Chongxi proposed Plan A for a deep-lure annihilation south of Changsha, while Chen Cheng and Xue Yue favored Plan B for resistance north of the city. After tense debates, Chiang approved Plan B, influenced by Xue's insistence to avoid Changsha's fall and counter Japanese propaganda.   

Sustainability In The Air
How HIF Global's synthetic fuels and waste-based pathways could change SAF economics

Sustainability In The Air

Play Episode Listen Later Mar 26, 2026 37:54


In this episode, Dirk Singer speaks with Meg Gentle, Executive Director at HIF Global, about how synthetic fuels and waste-based pathways could reshape the economics of sustainable aviation fuel.Gentle discusses:Why Chile's exceptional wind resources made it the starting point for HIF's first e-fuels facility, and how that model is now being replicated globallyHow e-fuels are produced by combining green hydrogen with captured CO2 to create transportable liquid fuels like methanol and jet fuelWhy HIF Global is pursuing two SAF pathways in parallel: e-methanol-to-jet for Europe and RNG-based SAF for the USHow waste-based fuels, particularly those derived from methane emissions, can achieve very low or even negative carbon intensityWhy the real bottleneck to scaling SAF is not technology or capital, but long-term policy certainty and “early mover protection”How SAF markets could evolve toward a carbon intensity-based pricing model, where fuels compete on dollars per tonne of CO2 abated rather than feedstock or pathwayIf you LOVED this episode, you'll also love the conversation we had with James Hygate, CEO of Firefly Green Fuels, who discusses the company's novel approach that turns sewage into jet fuel. Check it out here. Learn more about the innovators who are navigating the industry's challenges to make sustainable aviation a reality, in our new book ‘Sustainability in the Air: Volume 2'. Click here to learn more.Feel free to reach out via email to podcast@simpliflying.com. For more content on sustainable aviation, visit our website green.simpliflying.com and join the movement. It's about time.Links & More:HIF GlobalHIF Haru Oni: The first operating e-Fuels facility in the world - HIF Global  HIF Global and eFuel One ink deal for gigawatt-scale green hydrogen and methanol project in Uruguay - Fuel Cells Works HIF Global to provide green hydrogen-based fuels for tourists in southern Chile and Antarctica this summer - Hydrogen Insight 

Black Nerd Podcast
When The Game Starts Playing You #145 [Black Nerd Podcast]

Black Nerd Podcast

Play Episode Listen Later Mar 24, 2026 106:45


Today we are exploring how modern games are designed to influence behavior, control time, and encourage spending—and where the line between fun and manipulation begins.Join Our Patreon: http://patreon.com/vvclifeGrab Some Gear: http://vvcmerch.comGeneral TalkWeekly Recap Sign Up For PatreonBNP TourBaldur's Gate 3 Session 20 at 8pm!Monday Night Co Op “Operation Tango!!Vote For New GameThursday Morning @9am Anime Watch on our Patreon With Fame & Friday Morning at 9am on TikTok & Twitch as he plays Resident Evil 8 The Precious: JS-1: https://amzn.to/4t1eWiaFame: https://a.co/d/02LsxOUnSloan:https://share.temu.com/kIVC00yRkdCCommercial #1Main Topic: Key highlights of this episode include:SEGMENT 1: TIME CONTROL • Daily logins • Limited-time events • “Miss a day = fall behind”SEGMENT 2: SPENDING PSYCHOLOGY • Alliance pressure • “Keeping up” energySEGMENT 3: RNG & REWARD LOOPS • Loot systems • “One more try” feelingSEGMENT 4: SOCIAL PRESSURE • Alliances / clans • Competing with spenders • Community influenceCommercial: #2Tin Foil Hat: Who's Being Played? The Game or You?5 Conspiracies that are trueReptile people eating kidsGames:DefectJesus SimOverthrownNews: GTA 6 Money SystemYour phone tells you how to clean your clothesSony+?Meta Glasses issueMirror FishA.I. Segment: A.I. Split Humans into 4 categoriesHow often does A.I. use Nukes?Comic Of The week: Instagram:  http://instagram.com/blacknerdpodcast  facebook:   http://facebook.com/blacknerdpodcastReddit: https://www.reddit.com/r/blacknerdgang/s/uftLsO0Ad9website: http://blacknerdpodcast.comhttp://twitter.com/vvcradio   http://instagram.com/js1thasupplier  http://instagram.com/fameplanbhttp://instagram.com/jaelynaleisehttp://instagram.com/sloan_tempest

Kings and Generals: History for our Future
3.194 Fall and Rise of China: Wang Jingwei Regime

Kings and Generals: History for our Future

Play Episode Listen Later Mar 23, 2026 35:12


Last time we spoke about the Chiang Kai-Shek-Wang Jingwei divide. In the late 1930s, amid the Second Sino-Japanese War, tensions escalated between Chiang Kai-shek and Wang Jingwei. Following the Nomonhan Incident and Soviet-Japanese neutrality pact, Japan intensified its invasion of China. At the 1937 Mount Lu Conference, Chiang delivered a speech committing to resistance against Japanese aggression, though both leaders initially hoped for peace. However, Japan's advances, including the fall of Shanghai and the brutal Rape of Nanjing, displaced millions and relocated the government to Chongqing. Wang, disillusioned by Chiang's scorched-earth tactics—such as the devastating Yellow River flood and Changsha fire, which caused immense civilian suffering, joined a "peace faction" of intellectuals favoring negotiation. In December 1938, Wang defected from Chongqing, fleeing to Hanoi via Kunming to broker peace with Japan. An assassination attempt, likely ordered by Chiang, killed Wang's secretary Zeng Zhongming instead, deepening the rift.    #194 The Wang Jingwei Regime Welcome to the Fall and Rise of China Podcast, I am your dutiful host Craig Watson. But, before we start I want to also remind you this podcast is only made possible through the efforts of Kings and Generals over at Youtube. Perhaps you want to learn more about the history of Asia? Kings and Generals have an assortment of episodes on history of asia and much more  so go give them a look over on Youtube. So please subscribe to Kings and Generals over at Youtube and to continue helping us produce this content please check out www.patreon.com/kingsandgenerals. If you are still hungry for some more history related content, over on my channel, the Pacific War Channel where I cover the history of China and Japan from the 19th century until the end of the Pacific War. The assassination of Zeng Zhongming struck a severe blow to Wang Jingwei. Although Lin Baisheng had been stabbed in Hong Kong in January, Wang apparently did not foresee himself becoming a target. To him, Zeng's death signified that Chiang Kai-shek would no longer tolerate a potential rival to power. In mourning, on April 1, Wang Jingwei published a defiant piece titled "An Example" (Ju yige li) in the South China Daily News. Drawing on Zeng's final words, he argued that a peaceful settlement was not something Wang proposed alone, but a result of a consensus reached at the highest levels of the national government. He referenced the December Hankou minutes in which Trautmann's mediation was discussed. He asserted that the minutes were only one of many covert negotiation instances and, for the sake of national interests, he would reveal no further details. He contended that Konoe's conditions could similarly underpin peace, especially now that a larger portion of China had fallen. He argued that a Sino-Japanese total war would be mutually destructive and must end for both nations to survive. He hoped Zeng's blood would become a bright torch for the "peace movement."   This article proved deeply embarrassing for Chiang Kai-shek. Wu Zhihui quickly wrote a rebuttal, accusing Wang of leaking government secrets and falsifying the minutes. However, the original minutes were not released to support Wu's claim. Henceforth, any pretence of civility or understanding between the two camps was lost. This hostility meant that Chongqing's path to peace through negotiation was closed. If Wang ever sought to broker peace between Chongqing and Tokyo, the publication of this article burned that bridge, making his course of action increasingly irreversible. On the Japanese side, the Hiramuma Cabinet, previously uncertain about how to handle Wang, now felt compelled to protect their new asset. Two days after the incident, the Five Ministers Conference decided to send Kagesa Sadaaki and Inukai Takeru to Hanoi immediately. Inukai, a congressman and the son of assassinated prime minister Inukai Tsuyoshi, carried with him the grim memory of a frenzied public cheering for his father's killers, serving as a sobering counterweight to militant nationalism. Zeng's death also inaugurated a bloody cycle of killings and retaliation. Shen Song, Wang Jingwei's nephew, was assassinated in August in Hong Kong. Wang and his followers felt compelled to protect themselves. Lacking military backing, they turned to the secret police, establishing the notorious spy agency known as "No. 76," named after its Shanghai headquarters at 76 Jessfield Road. It recruited the city's worst elements and was led by the defected BIS agent Ding Mocun and Central Bureau of Investigation and Statistics agent Li Shiqun. Both men had defected to the Japanese and were handed over to Wang's faction, which thus wielded limited control over them. Spy violence in Shanghai persisted throughout the war, infamous for its brutality and shifting allegiances. Wang Jingwei attempted to erect a martyr's cult around Zeng Zhongming within the RNG. Beginning in 1942, the propaganda ministry in Nanjing held annual memorials on the anniversary of Zeng's death. This date sat between Sun Yat-sen's death (March 12) and the RNG's founding (March 30), and it became part of the RNG's foundational narrative that the Wang regime promoted. Yet the Zeng cult seemed to matter most to Wang Jingwei himself. After Wang's death in November 1944, the propaganda ministry quietly discontinued the Zeng anniversary service, though Sun Yat-sen's death continued to be mourned and the RNG's founding was still celebrated in March 1945, five months before the regime fell. The journey from Hanoi to Nanjing was long and winding, and Wang Jingwei eventually emerged at the far end as both an emblem and an enigma. To his followers and sympathizers, he was a cult figure who single-handedly saved half of China from total subjugation, likened to a bodhisattva who descended into Hell to rescue tortured souls. To others, his name became a byword for treason. The resistance ultimately gained unity through its hatred of traitors. For the Japanese government, Wang's role and value evolved with the war's shifting dynamics, at times seeming to be an asset, a puppet, an enemy, and a partner all at once. After months of courtship, Kagesa Sadaaki and Inukai Takeru became the first Japanese agents to meet Wang in person. On April 16, they arrived in French Indochina with forged passports aboard a rented civilian vessel, the Hikkōmaru. They found Wang entangled in a fresh scandal. Eleven days earlier, Chongqing's Dagongbao published an alleged secret agreement that Gao Zongwu claimed Wang had brokered in late February. In this plan, Wang proposed forming a GMD collaborationist organization with branches in key Japanese-occupied cities. When the Japanese army moved toward Xi'an, Yichang, and Nanning, Wang would make a statement to "take responsibility for peace," while Long Yun and other local warlords would respond to the call. A new national government under Wang would be established in Nanjing on October 10, 1939, creating a unified government over all of China (excluding Manchukuo) and making Japan its ally in East Asia. All of these activities would be funded by the Japanese government. The plan provoked an uproar, with critics accusing Wang of "selling the nation." Gao Zongwu was suspected of leaking the plan, and Wang denied that the agreement existed. Gao accused the Japanese of leaking a forged plan to sow further division between Chongqing and Wang. Wang's supporters were deeply divided. Gao later claimed he came to prefer the French option, citing Japan's insincerity. Chen Gongbo suggested Wang remain in Hong Kong first to recover from Zeng Zhongming's death before going overseas. Zhou Fohai and Mei Siping favored international concessions in Shanghai. Kagesa and Inukai's mission was to bring Wang into Japan's grasp. On April 18, through Wang's Japanese-language secretary Zhou Longxiang, the Japanese agents met him for the first time. Wang Jingwei, dressed in a traditional Chinese-style long white robe, impressed them with his characteristic poise and sincerity, as he often did with visitors. It was not the first time his personal charm helped him escape danger. If in 1910 he avoided death as a byproduct of Prince Su's favor, in the following decades he weaponized his intimate charisma. These agents, moved by Wang's apparent altruism and sincerity, eventually played a peculiar role as intermediaries between the Japanese government and Chinese collaborators. The Umē Kikan "Plum Agency" was founded on August 22, 1939, in Shanghai under Kagesa's leadership and was seen as a puppet master guiding the RNG's fate. Yet it often fought on behalf of the collaborators with the Japanese cabinet to secure better terms. Kagesa Sadaaki, initially an advocate of aggressive strategy, especially in Manchuria, was removed from his post as supreme military advisor at Nanjing in May 1942 by the new prime minister, Tojo Hideki, who deemed him "too soft toward China." He was reassigned to Manchuria and eventually to Rabaul. In the shadow of illness and death, he produced a memoir in December 1943 to atone for having failed Wang's trust. In truth, perhaps because of Kagesa's sympathy, Wang remained cautiously optimistic about Japan's intentions, unable to disengage from negotiations even as conditions deteriorated. Wang Jingwei chose Shanghai as the destination, but he refused to board a Japanese ship or reside in the Hongkou concession, preferring other autonomous international concessions to avoid appearances of patronage. Unfortunately, the 750-ton vessel rented from the Indochina government nearly foundered in a storm. In Hainan, Wang and his entourage were rescued by the 5,000-ton Hikkōmaru. On May 6, they finally arrived in Shanghai aboard a Japanese ship. For security reasons, Wang had to stay in the Hongkou District for three weeks before moving to 1136 Lane Yúyuan Road, a site within the expanded, unofficial French concession. This episode became another public relations setback. After reaching Shanghai, on May 28 the Wang group presented the Japanese government with a "Concrete Plan to Solve the Current Situation." Key proposals included: convening a GMD national congress to preserve orthodoxy; calling a multiparty central political conference to legitimize a reorganization of the national government and approve personnel choices; founding a national government in Nanjing and dissolving existing collaborationist regimes to signal national unity. Three days later, Wang flew to Japan by navy plane to meet Hiranuma in person, accompanied by eleven followers including Zhou Fohai, Mei Siping, and Gao Zongwu. It was his first visit to Japan in three decades, aside from occasional stopovers. When he left Japan in 1910, many Japanese intellectuals and politicians supported China's modernization and backed its Nationalist revolution morally and financially. Now, with such goodwill scarce, he hoped to appeal to Japan's rational self-interest. In Tokyo, a June 6 cabinet meeting concluded that the new Chinese government would comprise Wang, the retired strongman Wu Peifu, established collaborationist regimes, and a reformed Chongqing regime; the foundation date would be set by Japan. The plan called for collaboration under a divided governance framework, and the GMD could continue only if it pledged friendship to Japan, recognized Manchukuo, and committed to anti-communism. The document's tone suggested trouble for Wang's visit, and the gap between each side's demands seemed insurmountable. Over the next ten days, Wang held marathon meetings with Hiranuma, cabinet members, and Prince Konoe. He briefed his followers daily, appearing increasingly despondent. He suggested Japan's best option was to strike a peace deal with Chiang Kai-shek; the second option was peace via a new national government under Wang, for which he demanded: an army of about half a million, immediate withdrawal of Japanese forces after his government's foundation, non-interference in China's internal affairs, immediate recognition of his government by Japan, Germany, and Italy, a three-hundred-million-yen loan, and administrative control over North China. Japanese officials listened politely but added numerous conditions. Frustrated, Wang began to walk away. Alarmed, the Japanese cabinet made some concessions on June 16, and the "Concrete Plan" was approved, though it still insisted on divided governance and did not address the crucial issue of a military withdrawal. On June 18, Wang departed Japan for Tianjin. This negotiation round was only the prelude. Beyond questions of jurisdiction, military occupation, and economic renationalization, Wang insisted on preserving an ostensibly unified "national government," including its official doctrine (the Three Principles) and the nationalist flag, and he pressed for annexation of existing collaborationist regimes in Beiping and Nanjing. This was a daunting task, as each regime had a different patron. After the fall of Nanjing, the North China Area Army instructed Wang Kemin to establish a provisional government in Beiping. Liang Hongzhi was recruited by the Central China Area Army to lead the Reformed Government in Nanjing, founded on March 28, 1938. Both were Beiyang loyalists, and their regimes used the Five-Color Beiyang flag, an anti-GMD symbol. Asking them to subordinate themselves to a "latecomer" and old rival proved difficult. Wang's aim was thus to reassert GMD political authority over occupied territories. However, the idea of creating a client government that would conflict with Chongqing split Wang's followers and even some Japanese sympathizers. Gao Zongwu, Nishi Yoshiaki, and Matsumoto Shigeharu opposed the plan. Given Gao Zongwu's growing pessimism, Japan's eventual negotiating partner leaned more toward the optimistic Zhou Fohai. Wang sought legitimacy to give his future government the appearance of autonomy, despite Japan's backing. As historian David Serfass observed, aligned with Sun Yat-sen's concept of "political tutelage," a state-formation process must be initiated by the ruling party. Thus, reorganizing an "orthodox" GMD in occupied China became a prerequisite for reconstituting the state's legal framework in Nanjing, enabling the new regime to claim legitimate authority vis-à-vis Chongqing. On August 28, 1939, the Sixth National Congress of the GMD was held in Shanghai. With most Reorganization Clique members declining to join, CC Clique members within Wang's circle recruited locally, and thirty-six CC Clique members in Shanghai endorsed Wang, giving his faction dominance at the congress. This foreshadowed a future RNG split between the Mansion Clique (gongguan pai) around the Wang couple and the CC Clique around Zhou Fohai. The communique did not reject resistance outright but criticized Chiang's methods, arguing that Wang's negotiations had already achieved the goal of national resistance—peace. Among other resolutions, the congress revised the GMD charter, abolished the authoritarian zongcai system, elected Wang as chairman of the Central Executive Committee, and redefined the highest principles as the Three Principles, anticontainment of communism, and friendship with Japan and Manchukuo. Civil liberties, such as freedom of speech and assembly, were protected, though communists were excluded. The congress promised to convene a national assembly and promulgate a constitution once peace was achieved. Importantly, it opened the door for other parties to join the Central Political Committee, signaling Wang's attempt not only to create a rival "peace" government to Chongqing but also to establish a competing, if imperfect, democratic framework. For the next year and a half, constitutionalism became a central objective in the Wang faction's political program. Wang's communique proposed a remedy for the separatist client regimes. On September 20 in Nanjing, an agreement was announced that nominally ended GMD single-party rule and established a multiparty coalition government. A Central Political Conference (a semi-parliament) would be formed, comprising one-third GMD members, one-third former Beiyang collaborators, and one-third small parties or independents. In practice, this tripartite power sharing was never fully realized in the RNG. The negotiations with Japan stretched into a lengthy verbal marathon that persisted for months. As Gerald Bunker noted, the Wang peace movement depended on convincing both sides to accept a conciliatory posture from the other, a plan doomed from the start. During the Shanghai negotiations, Wang sought an agreement with Japan that would give real substance to his "Peace Government." But Japan's demands were excessive. To address the chaos Japan's China policy had created, Konoe established the Kōain (Asia Development Board) to coordinate all government activities and economic initiatives in China, reporting directly to the prime minister. Its staff came from across ministries—Foreign Affairs, Finance, Army, and Navy, making it a natural battlefield for power struggles. Following changes at the General Staff Office, Kagesa, then an Army officer, found himself suddenly in charge of the entire "peace movement," a coveted position. When he and Inukai were shown the secret Kōain draft that would form the basis for future talks with Wang, they were stunned by its strict demands. The draft was presented to the Wang camp on November 1 in Shanghai, provoking astonishment and confusion by imposing harsher terms than Gao Zongwu's deal a year earlier, or even than Konoe's latest statement. Kagesa adopted a duplicitous stance: each night, Inukai privately met with Zhou Fohai to seek more lenient terms, and the next morning Kagesa would propose those terms for the next round. Tao Xisheng warned that Japan planned to slice China into thin rings, each attached to Japan's core interests. According to Tao, Wang broke into tears, declaring, "If Japan can conquer China, let it try. It cannot, so it wants me to sign its plan. This document cannot be an indenture to sell China. China is not something I can sell. At most, my signature would be an indenture to sell myself." The Wang couple considered halting talks and seeking refuge in France. Hearing this, Kagesa hurried to see Wang. Tears stained the page where Wang was taking notes, and his words moved Wang, who privately admitted that Kagesa might be sincere after all. The next day, Kagesa returned to Tokyo to report Wang's discontent, and the France option was again shelved. Just as Wang weaponized his sincerity, Kagesa's genuine wish to end the war through Wang Jingwei was instrumentalized by the Kōain. The latter appeared torn between reason and greed. Moreover, who claimed the war in China was unwinnable? Like Wang, the Japanese believed in the neo-Confucian ideal of a thoroughly cultivated, invincible self, a conviction echoed in their wartime sacrifices. Similarly, Wang viewed the negotiations as a contest of moral principles. Tao Xisheng described it as "drinking poisoned wine." He took a sip, found it poison, and nearly died; Wang concluded he might as well finish the cup. Kagesa's plea to improve terms was rejected by Tokyo. He returned a changed man, stiff, overbearing, and determined to ram the demands down his counterpart's throat. But just as talks reached another breaking point, Kagesa abruptly altered course, overstepped his authority, and made a few quick concessions on key issues, ending the discussion. Compared with the original plan, the December 30, 1939 agreement, titled "Principles of Adjusting the New Sino-Japan Relationship," introduced changes on eleven points, spanning from substantive to symbolic matters. The Great Wall line separating the Mongolian Autonomous Zone from North China was placed under the Wang regime's jurisdiction; Chinese administrative rights over Japanese military areas were reaffirmed; a two-year timeline for total troop withdrawal from occupied Chinese territories after peace was achieved was established; and Manchukuo was not listed as a separate entity. The future Wang regime was granted greater latitude in economic policy and personnel appointments, provided it guaranteed Japan's wartime supply. The dispute over a naval base in Hainan became a focal point of contention. Japan's navy representative, General Sugahiko Jirō, clashed with Chen Gongbo in a contentious exchange. This time, Wang Jingwei compelled Chen to concede. Even Inukai lamented that Wang made concessions too readily, since the Hainan base symbolized a failure of Japan's restraint in venturing into the Southern Pacific. The concession jeopardized not only Wang's cause but also Japan's fate. According to Inukai, even if the conditions needed to reach a credibility threshold of 60 points to avoid rendering Wang a traitor, Kōain's original draft scored at best 30; through coordinated efforts with Kagesa, they improved it to 57 or 58, still short of the credibility gap Gao Zongwu called crucial, between saving the nation and selling it. Gao Zongwu and Tao Xisheng declined to participate in the signing ceremony. Gao felt alienated from the movement he had helped initiate and his ties with the Japanese had become strained. Thinking he faced mortal danger, he persuaded Tao to flee Shanghai together. In mid-November, Gao secretly copied Kōain's terms in negotiation. The photocopies were published in the Hong Kong Dagongbao on January 22, 1940, fueling the impression that the final signed agreement had been reached and undermining the Wang faction's public narrative of securing genuine peace and national independence. An editorial decried it as "the ultimate fulfillment of the Japanese militarists' pipe-dreams! The greatest betrayal in the history of China and the world!" A national uproar ensued. The Wang camp, while moving toward Qingdao to build consensus with established collaborators, was blindsided. Zhou Fohai swore to "kill these two animals." For the embryonic Wang regime, appearances mattered as much as substance. But with the leak of this damning document, the illusion of sovereignty was irreparably shattered. Nevertheless, Wang resisted his followers' urge to publish the final secret terms containing the Japanese concessions, a restraint that impressed Imai. There was a hopeful note amid the media backlash. The Japanese cabinet was forced to approve the limited concessions that Kagesa had secured, particularly regarding troop deployments and railroad rights. Yet Tokyo remained stubborn in insisting that a yellow triangle pennant bearing the words "peace, anticommunism, nation-building" be appended to the flagpole beneath the national flag. The yellow pennant became a powerful emotional flashpoint for the Wang camp. For them, this unsightly symbol embodied the future character of their regime. On March 4, less than three weeks before the RNG's founding, Zhou Fohai threatened to delay the process indefinitely unless the pennant was removed. In the end, they capitulated on that point as well. On March 30, the Blue Sky White Sun flag reappeared over the occupied, ruined city of Nanjing, with a yellow triangle pennant affixed to the pole. Whenever possible, the RNG tried to display the national flag without the pennant, making such images rare in surviving visual records. Inukai observed that Wang may have faced such harsh terms because many in the cabinet and in Kōain were reluctant to negotiate with him. They regarded the RNG as a temporary fix, reserving the most favorable peace terms for Chiang Kai-shek. Konoe's remark that he would never negotiate with Chiang was an unfortunate misstep that his successors struggled to correct. Wang took that stance to heart, wasting political capital and ultimately his life. Inukai noted that in 1941, when Konoe negotiated with the United States to avert war in the Pacific, the conditions offered regarding China bore a striking similarity to what he had promised Gao Zongwu in 1938. Yet this time, Japan refused to accept them. Konoe resigned again; Tojo Hideki succeeded him, and the Pacific War erupted. Had Konoe kept his promises, the bloodshed of the war might have been avoided. Wang Jingwei returned to a changed Nanjing, a provincial city never fully modernized, ravaged by war and burdened by occupation. On March 19, 1940, Wang led a future cabinet faction to pay respects at Sun Yat-sen's Mausoleum. It was a desolate spring day. Through cutting wind and rain, a small, solemn group climbed the 392 steps to the hall. Wang stood in the main hall, raised his eyes to the 4.6-meter marble statue, and tears streamed down his cheeks. As he read Sun's testament, the hall echoed with hushed sobs. It was a sorrowful prelude to the Wang regime. Optimistic Zhou Fohai saw a brighter sign as they exited the mausoleum, noting that the sun appeared. On the same day, however, he learned that the RNG's foundation would be delayed: the Japanese cabinet was eager to push another peace initiative with Chiang, and Imai had gone to Hong Kong to meet a Chongqing representative. Zhou was annoyed, but Wang agreed to proceed. Imai's contact, who presented himself as Song Ziwen's brother turned out to be a BIS agent whose sole aim was to obstruct the Wang faction. The negotiations stalled, and the RNG's founding finally took place on March 30, 1940. An exhilarated Zhou proclaimed the day the happiest of his life, claiming nothing felt more fulfilling than realizing one's ideals. With Wang's growing passivity, Zhou effectively became the RNG's most powerful figure, controlling administration, finances, military, and policing. This fostered resentment within the Wang faction and helped spawn the Mansion Clique around Chen Bijun, Mei Siping, and Lin Baisheng. The RNG was founded on a veneer of legitimacy. Lin Sen, the GMD elder, was elected president, but since he remained in Chongqing and was unlikely to join the RNG soon, Wang Jingwei served as acting president, in addition to his roles as head of the Executive Yuan and the Military Council. The regime claimed nominal sovereignty over border regions and imagined sovereignty over parts of the interior. Nanjing's influence over North China was minimal, with that area administered by the semiautonomous North China Political Council under Wang Yitang, a Beiyang bureaucrat. Although established as China's rival national regime to Chongqing, the RNG did not receive formal recognition from Japan. Japan did, however, agree to send an ambassador to present credentials to Wang, though the implications remained vague. On this and other issues, Japan neither denied nor endorsed the RNG's sovereignty. The collaborators noticed Japan's duplicity. Rather than appoint a Japanologist as foreign minister, Wang named Chu Minyi, whose foreign language skills were French, a choice France refused to recognize, making the appointment rather provocative. From late 1940 into 1941, the United States grew more involved as the war intensified. Chongqing stood firm, while Japan found itself bogged down. Eventually, Japan abandoned hopes of peace with Chongqing. Despite his reluctance, Wang formally assumed the RNG presidency on November 29, 1940. The next day, he and the Japanese ambassador Abe Nobuyuki exchanged a "Basic Treaty" that formally recognized the RNG as China's national government. Zhou Fohai regarded this as a fresh start: previously, their aim had been to persuade Chongqing to negotiate for peace; now, he hoped Wang and Chiang would reach a tacit understanding of a dual approach—one regime aligned with the Axis, the other with the Allies—so that China would emerge victorious. Chongqing, however, did not share Zhou's optimism; on the same day, it placed a bounty on Wang's head. A consistent thread in Wang's political vision was constitutional democracy, pursued both as an ideal and as a pragmatic method to distinguish himself from rivals, chiefly Chiang Kai-shek. In the Return to the Capital Manifesto (March 30, 1940), Wang declared the regime's core aims as peace and constitutionalism. Peace followed Konoe's December 1938 "Adjustment of the Sino-Japanese Relationship" blueprint—neighborliness, joint anti-communism, and economic cooperation. Constitutionalism drew on the RNG's Sixth National Congress in Shanghai (1939). The RNG presented itself as both a peacemaker and a champion of constitutional democracy, opposing dictatorship (Chiang) and opposing the CCP's class warfare doctrine. A Constitutionalism Implementation Committee was founded on June 27, 1940, and by September adopted a plan to convene a national assembly on January 1, 1941. Yet actual liberal democracy would undermine Wang's and the GMD's leadership, and by August 1940 Wang declared that neither direct nor representative democracy suited China's current conditions, advocating instead for "democratic centralism" under a GMD-led coalition with smaller parties. That year, urgent tasks, ratifying the Basic Treaty with Japan, establishing a charter for the East Asian League Movement, and creating a Central Reserve Bank, pushed constitutional reform onto the back burner, delaying the national assembly indefinitely and shelving the constitutional program. Another source of legitimacy for the RNG was Sun Yat-sen's cult, which it continued to promote as a civil religion. Although Wang recognized Sun's fallibility and disagreed with him at times, Sun's deification aided both Wang and Chiang. The Three Principles of the People were reintroduced in schools; Sun's portrait appeared on office walls and currency; a bronze statue was erected in Nanjing; his testament was read at meetings; and memorial observances were held on Sun's birthday and death. The rivalry between Wang and Chiang over legitimacy through piety was evident in Chongqing's conferment of the title "Father of the Nation" on Sun on March 21, 1940, just before the RNG's founding. In terms of diplomatic relations, the RNG received recognition from Nazi Germany (reluctantly), fascist Italy (enthusiastically), and Franco's Spain. France, by contrast, declined to follow suit, mainly because of its delicate position balancing interests in China and Indochina, and secondly because its China-diplomatic corps was split between officials loyal to Vichy and supporters of Free France. Among the RNG's foreign relations, Manchukuo proved the most thorny. Despite the RNG's hesitant acknowledgment of Manchukuo's statehood, cautious rhetoric was used to avoid public outrage. On May 4, 1942, Wang left Nanjing for a state visit to Manchukuo, accompanied by Zhou Zuoren. On May 8, he finally met Puyi, who likely did not forget that the man before him once sought to murder his father. Regardless of sentiment, the arrangements had been set in advance with Japanese approval, leaving little to chance. The Basic Treaty, effective at the end of 1940, limited Japanese military zones to Mongolia and parts of North China, ceding central and southern China largely to the RNG. It agreed to rescind Japanese extraterritorial rights and settlements, effective immediately. The two-year grace period before total Japanese evacuation would begin immediately upon the war's end, rather than after a vaguely defined "recovery of peace." The cap on RNG troop numbers was lifted, granting the RNG more freedom to build its own police and army. Japanese advisers were confined to technical and military roles, with functions defined by the Chinese authorities. Although this fell far short of true independence that Wang Jingwei sought, concessions were made to strengthen the RNG and to help Japan as a wartime partner. The RNG's forces were not deployed in frontline combat against Chongqing or in Japan's Pacific war, but primarily to suppress growing communist influence in occupied areas. Under the RNG, economic activity in the occupied areas appeared to some extent normal, at least until early 1943, when a "command economy" was introduced to monopolize commodities as Japan's Pacific venture grew desperate. Life in occupied China, however, remained noticeably more comfortable than in "free China," fueling resentment when resistance fighters returned. I would like to take this time to remind you all that this podcast is only made possible through the efforts of Kings and Generals over at Youtube. Please go subscribe to Kings and Generals over at Youtube and to continue helping us produce this content please check out www.patreon.com/kingsandgenerals. If you are still hungry after that, give my personal channel a look over at The Pacific War Channel at Youtube, it would mean a lot to me. Wang established the Reorganized National Government (RNG) in Nanjing in 1940, after grueling talks yielding harsh Japanese terms, including limited sovereignty and a yellow pennant on the national flag. The RNG sought legitimacy through a GMD congress, constitutional promises, and Sun Yat-sen's cult, but gained only Axis recognition and faced Chongqing's hostility, ultimately serving as Japan's wartime puppet.

RnG - Radio Campus Paris
Les Licences Mortes

RnG - Radio Campus Paris

Play Episode Listen Later Mar 7, 2026


Qui a tué Saints Row, Skate ou encore Rayman ? Où sont passées ces licences cultes qui ont marqué toute une génération de joueurs ?Dans cet épisode, RNG revient sur ces franchises laissées de côté et sur la manière dont beaucoup d'entre elles se sont retrouvées enfermées dans les placards des grandes corporations. Mais dans ce paysage hostile, certains semblent avoir trouvé la recette pour ressusciter leurs licences : c'est le cas de Konami, qui tente de faire revenir Silent Hill et Castlevania d'entre les morts.Au milieu de ce chaos, RNG pose une question qui dérange : est-il vraiment souhaitable de voir revenir toutes ces licences dans cette économie du jeu vidéo ? Et surtout, avons-nous encore réellement besoin de leur retour ?

Sacred Symbols: A PlayStation Podcast
#400 | My Computer Is Future Shockin'

Sacred Symbols: A PlayStation Podcast

Play Episode Listen Later Mar 2, 2026 288:47


While the wider world continues to embrace ubiquitous access for their digital products, compelling rumors indicate Sony might opt to go in the other direction. This is particularly surprising considering their pursuit of success on PC, openness in publishing on Nintendo Switch, and the shocking move to bring Helldivers II to Xbox. Then again, the numbers speak for themselves. It appears PlayStation has grossed somewhere between one and two billion dollars in total from their PC releases dating back to 2020, a comically small sum compared to their greater gross over that time, and an amount of money that may simply not justify further jeopardizing their closed ecosystem. Are we about to snap back to the old way of doing things? Many PlayStation fans will be pleased, if so. Plus: Wolverine gets a September release date on PS5, Horizon: Hunters Gathering and Marathon revel in concurrent playtests, Death Stranding 2 is coming to PC very soon, French publisher Nacon declares its insolvency, and more. Then: Listener inquiries! Can Sony's first party teams truly be blamed for pitching games-as-a-service when it was clear that's what leadership wanted? Could it be possible that the secret Santa Monica Studio, Cory Barlog-directed game is Uncharted? Is Resident Evil 9's 10-12 hour runtime a selling point or a detriment? Will Sacred Symbols go another 400 episodes, or perhaps even 4,000? This episode is sponsored by BetterHelp. Give online therapy a try at ⁠https://www.betterhelp.com/symbols ⁠and get on your way to being your best self Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro0:34:10 - New merch drop!0:46:42 - Reflecting on 400 episodes1:00:10 - Favorite part of doing the show1:13:26 - 420 special?1:14:25 - capspiracy1:15:39 - USA GOLD1:26:16 - triple space1:27:49 - 100 chicken nuggets1:39:16 - Chris on Bluepoint1:56:17 - Saint Slayer release date2:01:35 - Wolverine release date2:09:17 - Sony walking away from PC gaming?2:33:09 - Horizon Hunters Gathering beta this weekend2:36:52 - Marathon cheaters will be banned permanently2:45:08 - Death Stranding 2 PC specs revealed2:48:01 - Nacon is insolvent2:50:29 - Marvel Maximum Collection revealed3:02:46 - New NieR game?3:06:12 - Yves Guillemot interview3:11:17 - Koei Tecmo reorganizes3:13:08 - March PS+ Games3:17:50 - January sales data3:23:27 - What We've Been Playing3:39:34 - Did PS Studios really choose live service games?3:55:00 - Could Cory Barlog's next game be Uncharted?4:05:40 - Softball interviews4:19:45 - 10–12 hour games4:24:30 - How to use guides4:28:11 - RNG in games Learn more about your ad choices. Visit podcastchoices.com/adchoices

The Betting Startups Podcast
Ep. 199: Turning crypto volatility into a pocket prediction game w/ Michael, Evan & Chris from FEEN

The Betting Startups Podcast

Play Episode Listen Later Feb 24, 2026 32:04


Ep. 199 features Michael, Evan and Chris from Feen, to discuss building a next-generation betting product, navigating early-stage product decisions, and finding differentiation in an increasingly crowded wagering landscape. The conversation explores Feen's origin story, early traction, and how the founders think about product focus, user behavior, and long-term scalability. Hear them discuss: The founding story behind Feen and the problem the team set out to solve Why real market volatility beats RNG games and how Feen turns crypto moves into playable races Macro thesis: finance following content's shift toward short-form, on-demand, dopamine-driven formats Community, identity, and lessons learned from NFTs and consumer internet culture B2C focus vs potential B2B integrations with operators and ecosystem partners UX challenges in crypto, onboarding “normies,” and passing the ultimate test: the mom test Early traction, user feedback, and why Feen stayed private during initial iterations Bootstrapping the company, current fundraising plans, and scaling mobile distribution State of crypto in 2026, volatility as opportunity, and why builders still have the edge Five-year vision: becoming a household pocket prediction game   If you don't have a ticket for the Next.io Summit in New York event yet, use discount code BETTINGSTARTUPS10 for 10% off your full event pass. Grab your ticket here: https://next.io/summits/newyork/   Catch the video version of this episode here.   Learn more

The Official Red Chip Poker Podcast
Mixing And Randomization In Modern Poker · S8E4

The Official Red Chip Poker Podcast

Play Episode Listen Later Feb 17, 2026 27:48


In the previous episode of the podcast, we discussed how GTO #poker requires mixing. Typical solutions returned by solvers include using multiple bet sizes in a given spot, with each size being used at a specific frequency.   While this is all very well in theory, how does one handle mixing in practice? If GTO tells you to bet pot 30% of the time, and half-pot 70% of the time, what do you actually do when the action is on you? The answer is we must randomize. How to randomize to maximize win-rate is the topic of this episode, meant for intermediate to advanced players.   TIMESTAMPS 0:00 Introduction: What is Randomization in Poker? 1:06 Understanding Solver Output & Mixed Frequencies 2:11 How to Use RNG for Mixing 3:30 Combo-Level Mixing Explained 4:40 Why Precise Mixing Doesn't Impact Win Rate 6:33 Can Opponents Detect Imbalanced Mixing? 8:51 Hand-Level Mixing Strategy 11:00 Category-Level Mixing: The Practical Approach 14:00 Which Type of Mixing Should You Use? 15:26 Weak vs Strong Randomization 17:02 Why Weak Randomization is Enough 19:02 Problems with Using an RNG 21:11 Mental Barriers to Exploitative Play 22:38 When Hand-Level Mixing Makes Sense 22:59 Do High-Stakes Players Really Need RNGs? 25:48 Practical RNG Usage Recommendations   **RELATED LINKS** - GTO+ Solver Bundle: https://redchippoker.com/gto-solver-bundle/ - The Exploitative Edge (Book): https://redchippoker.com/the-exploitative-edge - Myths And Misunderstandings Of GTO Poker: https://youtu.be/vn6t9leOArw?si=KGtFUs3I0bq09qT8 - Why A Mixed Strategy Matters in GTO Poker: https://youtu.be/0hfW2dlhuDs?si=lzYVrhqdHiVIvcWx   **JOIN US ON DISCORD** Join our free poker Discord today: https://redchippoker.com/discord

RPG Fan's Retro Encounter
479 - Fire Emblem: The Blazing Blade Part I

RPG Fan's Retro Encounter

Play Episode Listen Later Feb 12, 2026 88:54


For years, I've podcasted. Now, let those podcasts show their worth!This week on Retro Encounter we're discussing the first half of the first game localized to the West of that most famous SRPG series: Fire Emblem: The Blazing Blade. Does the host jive with the squares and the RNG? Do we even discuss the story? Who is the early game MVP? Listen in to find out!Featuring: Zach Wilkerson, Audra Bowling, Ben Love, Lucas Greene; Edited by Zach WilkersonOpening and ending music by Miles MorkriGet in Touch:RPGFan.comRPGFan ShopEmail us: retro@rpgfan.comTwitter: @rpgfancomBluesky: @rpgfan.bsky.socialInstagram: @rpgfancomThreads: @rpgfancomFacebook: rpgfancomTwitch: rpgfancom

The Interchange
Fuel cells are powering AI data center demand: they've moved from interesting clean tech to major player. How are utilities using them?

The Interchange

Play Episode Listen Later Jan 27, 2026 43:34


US data centre announcements are averaging 435MW a month, and there's around 175GW of large-load capacity already committed or under construction. AI hyperscalers are looking for innovative ways to meet their energy demands. It's one of the biggest infrastructure challenges in energy right now: how to deliver reliable, fast power without derailing climate and decarbonisation goals. Joining interim host Bridget van Dorsten is Akhil Batheja, Director of Technology Strategy at Bloom Energy, to unpack why fuel cells have moved from “interesting clean technology” to the epicentre of the data-centre power conversation - and what that shift means for utilities, energy projects, and energy policy.Together they discuss how solid oxide fuel cells differ from turbines, engines and batteries - from efficiency and permitting advantages to “Lego block” scalability - and why “time to power” is becoming the defining metric for data center owners. Bridget and Akhil explore grid resilience and the realities of operating off-grid campuses, how fuel cells can handle spiky AI workloads using supercapacitors, and why a future high-voltage DC architecture could reshape data-centre efficiency. Finally, they look at pathways to cleaner fuels, including hydrogen, renewable energy-linked fuels like biogas/RNG, and carbon capture, plus the role of energy finance and green finance in accelerating climate change solutions across the energy transition.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Spawn On Me
The Internet Was Wrong About HighGuard

Spawn On Me

Play Episode Listen Later Jan 26, 2026 29:26


We just got back from Los Angeles after spending several hours hands-on with Highguard, the new free-to-play raid shooter from Wildlight Entertainment, a studio led by developers with deep roots in games like Apex Legends and Titanfall.On paper, it is easy to dismiss Highguard as “another shooter,” especially in a crowded 2026 lineup. But after playing multiple full matches, sitting down with the design and product leads, and seeing how the systems work together, it is clear this game is aiming for something genuinely different.Highguard introduces a new take on competitive shooters through a multi-phase raid structure built around strategy, teamwork, and base defense. Each match flows through gearing up, intercepting the shield breaker, and launching full raids against enemy bases. Wardens are distinct without overpowering gunplay, abilities are additive instead of dominant, and every match feels meaningfully different based on player decisions.We also break down how Highguard approaches live service in a way that feels unusually respectful. The War Chest battle pass is free, there is no pay-to-win, no loot boxes, no RNG storefront pressure, and cosmetic purchases are straightforward and permanent. The team already has a full year of content planned, with new episodes, maps, wardens, and modes rolling out at a steady cadence.We also talk about the Game Awards reveal, the online backlash, and why the current cycle of “is this game dead” discourse does more harm than good to the industry. After hands-on time with Highguard, we believe this is a game that deserves to speak for itself.If you are curious about raid shooters, the future of live service design, or what happens when experienced developers try to rethink the genre instead of chasing trends, this is one you should be watching.About the Show: Spawn On Me spotlights gamers of color and the intersection of games, culture, and community—through interviews, reviews, and real talk about how games affect the world.Follow & Subscribe:YouTube: youtube.com/spawnonmeSpotify: Spawn On MeApple Podcasts: Spawn On MeX/Twitter: @SpawnOnMe, @kahliefadamsInstagram: @spawnonmepodcastTikTok: @spawnonmeBusiness / bookings: spawnonmepodcast@gmail.comSupport The Spawnies (our annual awards show): Learn more, see winners, and rewatch: thespawnies.com (presented by Spawn On Me; culture-forward categories and community-driven celebration).Disclaimers: Opinions are the host's/guests' and do not reflect employers or partners.Go Here To Follow Us on Twitter, snag some merch and subscribe to our podcast!! https://campsite.bio/spawnonme

Halshack Indie Rockcast
Episode 296: Halshack ep 108--SHACKSTOP (TRACKS of FATE 2 pt 2)-- Jan 12-16, 2026-- (KERB- KTWINS- MXTRFM- ZENOFM) --90 min weekly show--Find everything at Halshack com

Halshack Indie Rockcast

Play Episode Listen Later Jan 16, 2026 91:00


We're taking a look back at last year's great tracks! We had 1000 tracks on the show over the year! If you're new to the show or want a refresher then we have your needs covered! Its Tracks of Fate 2 (pt 2 of 3) Its our end of the year recap series we started last year where we roll the dice on the universe to create us an awesome retrospective look back at our 2025 tunes! I did not want to deliberate for weeks over what to choose for you to hear so I rolled a 20 sided die for each show (73 weekly episodes combined) I used about 64 tracks and gave you 3 quality shows made of random goodness! Every show is quality, every song on our show is quality, so it doesn't matter where the die landed it was going to be a killer mix regardless! That's one reason I didn't worry about curating this by hand. If this show was geared to be only a handful of hits and the rest filler (as most indie shows are) then I could have easily chosen the tracks to be featured! Enjoy this stellar indie hit mix from yours truly with the help of RNG (random is fun) I built each shows flow out of the tracks or bands that we had to work with from the selections! Find everything at Halshack.com including the tracklist on the Shacklists page! See you next week for Tracks of Fate 2 pt 3!  

The Data Center Frontier Show
Scaling AI: Adaptive Reuse, Power-Rich Sites, and the New GPU Frontier

The Data Center Frontier Show

Play Episode Listen Later Dec 10, 2025 60:38


In this panel session from the 2025 Data Center Frontier Trends Summit (Aug. 26-28) in Reston, Va., JLL's Sean Farney moderates a high-energy panel on how the industry is fast-tracking AI capacity in a world of power constraints, grid delays, and record-low vacancy. Under the banner “Scaling AI: The Role of Adaptive Reuse and Power-Rich Sites in GPU Deployment,” the discussion dives into why U.S. colocation vacancy is hovering near 2%, how power has become the ultimate limiter on AI revenue, and what it really takes to stand up GPU-heavy infrastructure at speed. Schneider Electric's Lovisa Tedestedt, Aligned Data Centers' Phill Lawson-Shanks, and Sapphire Gas Solutions' Scott Johns unpack the real-world strategies they're deploying today—from adaptive reuse of industrial sites and factory-built modular systems, to behind-the-fence natural gas, microgrids, and emerging hydrogen and RNG pathways. Along the way, they explore the coming “AI inference edge,” the rebirth of the enterprise data center, and how AI is already being used to optimize data center design and operations. During this talk, you'll learn: * Why record-low vacancy and long interconnection queues are reshaping AI deployment strategy. * How adaptive reuse of legacy industrial and commercial real estate can unlock gigawatt-scale capacity and community benefits. * The growing role of liquid cooling, modular skids, and grid-to-chip efficiency in getting more power to GPUs. * How behind-the-meter gas, virtual pipelines, and microgrids are bridging multi-year grid delays. * Why many experts expect a renaissance of enterprise data centers for AI inference at the edge. Moderator: Sean Farney, VP, Data Centers, Jones Lang LaSalle (JLL) Panelists: Tony Grayson, General Manager, Northstar Lovisa Tedestedt, Strategic Account Executive – Cloud & Service Providers, Schneider Electric Phill Lawson-Shanks, Chief Innovation Officer, Aligned Data Centers Scott Johns, Chief Commercial Officer, Sapphire Gas Solutions

The AIAS Game Maker's Notebook
Obsidian's Josh Sawyer's Thoughts on Creating Engaging RPGs

The AIAS Game Maker's Notebook

Play Episode Listen Later Nov 17, 2025 68:50


Alexa Ray Corriea chats with Josh Sawyer, Studio Design Director at Obsidian Entertainment. Together they discuss his thoughts on developing RPGs; what he learned from working at legendary studio Black Isle Studios; how to successfully adapt Dungeons & Dragons to video games; writing for games with dialogue stacks; parsing and implementing feedback while keeping true to your creative vision; and balancing RNG to improve player experiences. This episode is supported by  Xsolla iam8bit Episode Host: Alexa Ray Corriea Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

超级游文化
英雄联盟S15总决赛:修炼冠军的悲欢 不是随心所欲就圆满

超级游文化

Play Episode Listen Later Nov 14, 2025 93:45


2025年11月9日,英雄联盟S15全球总决赛落下帷幕,最终来自LCK韩国赛区的传奇战队T1以3:2的比分战胜同赛区的KT,获得冠军。这也是T1中单选手Faker第六次夺冠,同时他也连续三年捧杯,达成了多年以前在鸟巢未能完成的目标。而对于LPL的玩家和观众,今年是令人心碎的一年。LPL不仅在今年此前的先锋赛、季中冠军赛、石油杯等比赛上颗粒无收,世界赛上的表现也没能完全让人满意。一号种子BLG由于种种原因,在瑞士轮表现不佳,直接出局;二号种子AL与T1鏖战五局,仍然未能打破魔咒,T1继续着在世界赛上对阵LPL战队BO5不败纪录;三号种子TES虽然时隔多年进入四强,但毫不意外地被T1 3:0带走;四号种子IG同样没能在入围赛拦住T1,草草离场。随着比赛进行,一个个选手离开了世界赛的赛场,也离开了他们最爱的英雄联盟职业舞台。全球收视率下降、赛区合并、战队离开联盟……种种迹象标明,英雄联盟的活力正在衰退,盛大过后会怎样?没有人知道。世界赛就像是一个老朋友,哪怕我们已经多年没有登录客户端,我们也总会在每年的这个时候打开电脑,看一看比赛中是否还有熟悉的英雄,还有熟悉的选手。正如同足球诗人贺炜所说:无论今晚你支持的队伍是胜是负,都希望今晚的感悟能够帮助你勇敢地面对明天早上推开门之后真实的生活,这才是这项运动真正的魅力。如果您喜欢我们的节目,欢迎在各个平台上订阅“超级游文化”,第一时间看到我们的更新!本期主播:小朱、野人、蛋挞公众号:超级游文化进群方式:xijunfo2021还有一些话录制的时候没有说,就放到这儿吧:我们说“S15很像英雄联盟的大结局”,也是因为今年过后有许多熟悉的身影即将离开赛场。其中最让大家意难平的就是小花生Peanut。小花生作为天才打野出道,在ROX Tiger与SKT大战五局最后惜败,第二年加入SKT,却在决赛被SSG干脆利落击败,大家纷纷评价“小花生获得世界冠军只是时间问题”,然而十年过去了,小花生辗转各队,依然拿不到属于自己的冠军。其实最早让我们有“大结局”感受的是Karsa的离场。Karsa 18年在RNG赢了几乎一整年,最后没能拿到冠军;20年加入TES,四强出局后泪洒现场,但同队的Knight和369却笑着离开,多年以后,当年岁渐长操作衰退的Knight所在的BLG没能进入八强时,不知道Knight会不会想起当年Karsa的不甘。Karsa今年所在的PSG在前两个赛段都离进入世界赛事一步之遥,终于是在第三赛段圆梦,进入了总决赛。PSG实力不济,0-3率先出局,Karsa则在比赛后一直向来到北京现场的观众挥手,久久不愿离去。片头:TES先锋赛单曲1.0《突然的陀螺》片尾:江湖之间-曹宇航&朝歌夜弦,因为Showmaker相关混剪过于火爆,以至于现在这首歌的评论区下面出现了大量LOL玩家本期节目标题引用自“S15 LPL结算单曲 《修炼冠军》”

The Water Tower Hour
Westport Fuel Systems (WPRT) CEO on Strategic Shift and Technology for Low-Cost, Low-Emissions Heavy-Duty Trucking

The Water Tower Hour

Play Episode Listen Later Nov 6, 2025 13:47


Send us a textOn this week's episode of the WTR Small-Cap Spotlight, Dan Sceli, CEO of Westport Fuel Systems (NASDAQ: WPRT) (TSX: WPRT), joined Tim Gerdeman, Vice Chair & Co-Founder and Chief Marketing Officer of Water Tower Research, and Peter Gastreich, Energy and Sustainable Investing Analyst at Water Tower Research to discuss: 1) Westport's leading position as a supplier of advanced, affordable, low-emission technologies for the global transportation and industrial sectors; 2) how the company's HPDI™ technology enables diesel engines to run on clean fuels like CNG, RNG, LNG, and hydrogen, at lower cost and reducing CO2 emissions by 20-30% and by up to 100% with bioLNG; 3) the strategic value of its joint venture with Volvo Group; 4) how divesting its light-duty business enhances focus on heavy-duty applications and strengthened its financial position; and 5) WPRT's growth strategy and key signposts ahead.

The Nintendo Entertainment Podcast
Episode 451 - We All Know Who Really Won

The Nintendo Entertainment Podcast

Play Episode Listen Later Oct 31, 2025 105:53


The Nintendo Entertainment Podcast is here, and they're going to be celebrating Halloween in their own special way! First, the trio discusses their gaming exploits. Will got to jump back into Splatoon 3 as a Halloween Splatfest came about once more! Did he win? Listen to find out! Also, he laments his RNG luck in Goddess of Victory Nikkei. Suffer, Will!!! As for Scott, he goes wild about Neptunia...because of course he does. Oh, and don't forget about his time reviewing Dragon Quest 1 & 2 HD-2D remake! Todd, meanwhile, breaks down his final thoughts on Pokémon Legends Z-A and his renewed adventures in Trails of the Sky 1st Chapter! Then, in the news, the team has much to catch up on, including the incredible sales of Pokemon Legends Z-A sales on both the Switch and Switch 2! Also, Breath of the Wild got a vinyl and apparently influenced Final Fantasy VII Remake, Hyrule Warriors got a new trailer before it drops next week, Animal Crossing New Horizons is getting a Nintendo Switch Edition, Mario will be kicking it in the Macy's parade once more, and so much more! Finally, in the main event, the hosts are ready to GO OFF once again. With certain "parties" declaring the console wars "over," the team makes it clear why Nintendo won, and how anyone saying otherwise is a fool. So sit back, relax, and enjoy the Nintendo Entertainment Podcast!

Tales from the Fandom
Episode 437: Byuka returns and talks Umamusume: Pretty Derby

Tales from the Fandom

Play Episode Listen Later Oct 27, 2025 69:34


Twitch streamer and fellow Hyrule Gaming Group member Byuka returns to the podcast as we talk about the world wide release of the Umamusume: Pretty Derby game. After nearly a year and a half, Byuka comes back to the podcast as we talk about an app/game that has taken over our lives. Japanese horse girl racing game, Umamusume: Pretty Derby, released world wide earlier this year. A game that has been in Asia for several years, Umamusume providers the player a chance to train and race their favorite horse girl over the course of a 3 year period. What will you train? Speed? Wit? Will you give them recreation time? How often will you let them rest? And what skills will your horsegirl obtain in the course of their career? It's highly deep in strategy, frustrating with the RNG at times, and has deep lore for each character - and each character being based on a real horse that exists (or existed). We go over a lot of what we love about the game, the lore and history, how we play, plus tips and tricks! Go check out Umamusume: Pretty Derby, and send me your trainer code so we can be friends! Check out this website for game information! https://gametora.com/umamusume/training-event-helper You can find Byuka at: https://www.twitch.tv/byuka You can listen to Byuka's previous episode at: https://talesfromthefandom.libsyn.com/episode-366-byuka-talks-final-fantasy-world-building-video-games-twich-streaming-and-vtubing

Forever Exiled - A Path of Exile Podcast
Privately Forcing Path of Exile Comparisons

Forever Exiled - A Path of Exile Podcast

Play Episode Listen Later Oct 19, 2025 83:35 Transcription Available


Welp! We're almost finished our 3.26 private league (Path 1) and it's only natural to compare games when you jump from one game to another. So this episode is all about our builds, hardcore deaths, and comparisons between GGG's games. We hope you're enjoying our Path of Exile 1 PL, if you're playing, and the same wishes towards any of your PoE 2 experiences! Thanks, as always, for your support! We appreciate you taking the time to listen in.(00:00:00) Welcome to Forever Exiled(00:21:45) Transition into Path of Exile talk(00:25:12) Patch 3.26 impressions and changes(00:32:08) Skill balance and meta builds(00:39:55) Atlas tree reworks and favorite maps(00:47:20) Loot drops, RNG, and trading frustrations(00:54:45) Community leagues and private events(01:00:10) Minion builds and summoner adjustments(01:09:30) Performance and technical polish in PoE2(01:18:05) Looking forward to next league and closing thoughtsForever Exiled Info:www.foreverexiled.comPatreonTwitter @ForeverExiled82Path of Exile WebsiteWrecker of Days Builds ListDiscord...FE Merch StoreFE Nexus Store

OTCQB Podcast
Cielo Waste Solutions Corp.

OTCQB Podcast

Play Episode Listen Later Oct 13, 2025 9:54


Cielo Waste Solutions Corp. (OTCQB: CWSFF) is a waste-to-product company producing renewable hydrogen and RNG from challenging waste streams, using proven third-party technology. Ryan Jackson, CEO of Cielo Waste solutions, joins us to explain how their low-power process generates hydrogen and carbon monoxide at scale—boosting efficiency and cutting costs, giving them a competitive advantage over traditional producers.

Freight Efficiency with NACFE's Mike Roeth & Friends
Ep. 120: Dan Gage – The Transport Project

Freight Efficiency with NACFE's Mike Roeth & Friends

Play Episode Listen Later Sep 30, 2025 23:42


Dan Gage, president of The Transport Project, talks about the process of rebranding an organization, explains what a sustainability solutionist is, and why he thinks now is the perfect opportunity for natural gas. He also explains the different types of feedstocks for RNG, the economics of the fuel and clears up some of the misconceptions.

Talking Trek: Star Trek Fleet Command
September Targeted Experience and More Aggregation Loop Breakdown with Jules

Talking Trek: Star Trek Fleet Command

Play Episode Listen Later Sep 12, 2025 137:42


Talking Trek Live – September 11, 2025 UltimatDJz and the crew break down the September arc's targeted progression, the Hyperthermic Stabilizer/decay loop, refinery changes at 51+, and G6 hostile realities—plus a very real “Dad, don't be mad” Chevy Equinox saga. Packed with teaching from Jules Verne, live chat energy, and practical grind strategies. Timestamps 00:00 – Opening & greetings 00:02 – Server sound-off and early hype (APAC shout, bonus streams) 05:16 – Bonus stream counter, sound alerts, Gamer Optics glasses chat 11:31 – “Dad, don't be mad” call: the Equinox knocking/engine story 17:35 – DJz sets a two-hour hard-out; hands show to Jules Verne 18:38 – Jules intro; arc theme: aggregation & targeted ops experience 37:17 – Free-to-play pulse check: early building levels, chat poll 38:22 – Gift chest “470”, early progression, exponential costs 39:20 – Hyperthermic Stabilizer explained; 25% G4 decay & mitigation 1:08:57 – Forbidden Tech tiering at Ops 51; epics to T6 L30 pre-61 1:10:05 – Why G5 design here is unusually generous + RNG avoidance 1:11:23 – At 51, refinery adds banner → double Locus mats/research/legacy FT 1:21:53 – Building 61 preview; natural 61–66 G6 hostile band & stats spike 1:36:00 – Bundles, “unobtainium chest” vibes, heroic = spender reward 1:44:05 – Stream crash → Microsoft forced update; show resumes/splits 1:46:54 – Final teaching topic cue (crits/epic hostiles), moving to wrap 1:52:31 – Vengeance updates: earlier BDO slots; PvP node via engagement 2:06:30 – Recon Locus economy: banners, skip research early, bank for Stasis Globe 2:10:06 – Planet Ingram chatter; “getting ready to wrap” 2:12:29 – Shout-outs & plug: STFC Briefings (Nigel + Jules) 2:14:19 – Cruise sweepstakes redraw announcement & final sign-off (“Meow for now”)

What The Truck?!?
ALL GAS NO BRAKES

What The Truck?!?

Play Episode Listen Later Sep 12, 2025 23:04


In this Friday edition of What The Truck?!, host Malcolm Harris welcomes Erin Field from Chevron to discuss the company's role in advancing renewable fuels and supporting fleets on their sustainability journeys. Erin reflects on her nearly decade-long career at Chevron, highlighting innovations in biodiesel, renewable diesel, renewable natural gas (RNG), and hydrogen. She introduces Chevron's demo program with Cummins and PACCAR, which allows fleets to test next-generation CNG trucks with diesel-like power and torque, addressing common misconceptions about performance, fueling, and driver experience. The conversation also touches on Erin's leadership journey, advice for women in energy, and her passion for volunteering in Houston's community. Beyond the interview, Malcolm covers breaking logistics headlines, including a container mishap at the Port of Long Beach, new nominations to the Surface Transportation Board, Werner's response to a Kenyan driver recruitment rumor, and a proposed bill targeting trucker English proficiency at weigh stations. Learn more about your ad choices. Visit megaphone.fm/adchoices

The Mechanics of Poker Podcast
CGWC Special E03 - Let's Talk Strategy Upgrades

The Mechanics of Poker Podcast

Play Episode Listen Later Sep 8, 2025 76:42


In this third part of the The CGWC special, our 5 competitors dive deep into strategy, study habits, and what it really takes to improve at the highest levels. We cover breakthrough moments, the best and worst advice, common mistakes, evolving routines, and how to fix leaks effectively. You'll also hear insights on misconceptions about professionals, balancing simple vs complex strategies, intuition vs data, and whether RNG truly matters.

GameMakers
3. 2. 1. Retro #1: Netease Bails on Western Studios, IGN Restructuring, Ubisoft and King Showcase AI

GameMakers

Play Episode Listen Later Sep 1, 2025 47:23


Top 3 Gaming News From Last Week:NetEase Shuts Down Another Western Studio (Game Developer): NetEase has closed T-Minus Zero Entertainment. This marks the third Western studio closure as part of a broader reassessment of business priorities and has raised concerns about the stability of Western studios under NetEase's ownership.IGN Publisher John Davison Exits Following Major Layoffs (Kotaku): John Davison, IGN's publisher since 2019, announced his departure at the end of August 2025 following significant layoffs affecting 12% of the editorial union. The exit represents broader instability in gaming media as the largest gaming outlet globally faces consolidation pressures.Ubisoft and King Showcase AI Production Acceleration (Business Insider): Major studios revealed how AI tools are transforming game development, with Ubisoft's FaceShifter reducing 3D head creation time from a week to half a day, while King uses AI as a "co-pilot" for playtesting at scale and level tuning across thousands of Candy Crush Saga levels.Top 2 Game Dev Issues I Thought About From Last Week:1. People vs. ProductMost companies overindex on product analysis while treating people issues as taboo - You can ruthlessly critique and analyze the product all day, but giving critical feedback to individuals often gets labeled as "toxic" or grounds for termination. This creates a toxic positivity culture that stunts growth.People are the engine that builds the product - Without improving your team's capabilities through honest feedback (both positive and constructive), you're fundamentally limiting your organization's potential. The product can only be as good as the people making it.Recognize and leverage both skillsets - Some folks excel at people management (mentoring, developing talent, giving balanced feedback), others at product work (analysis, problem-solving, execution). The rare ones who master both are gold. The challenge is that people-focused contributions are harder to measure than code commits, leading to these employees being undervalued.2. Why Our Game Design Process Sucks"Ooh, that's cool!" is not a design philosophy - Too many designers are really just players in disguise, borrowing features from other games without connecting them to clear design objectives. Real design starts with objectives, not with "wouldn't it be cool if..."Lack of rigor kills games - Your team's design specs are missing crucial elements: user flows, edge cases, knock-on effects to other systems. Without tools like logic trees to map out the full implications of a feature (seeing the whole elephant, not just the parts), you're essentially doing "RNG design" - throwing random features at the wall and hoping they stick.This is a massive competitive advantage waiting to be claimed - Getting design process right is a huge source of "alpha" because frankly, most companies - even successful ones - are terrible at it. The fact that games with fundamental design flaws still succeed proves that nobody really has this figured out.2 Game Dev Lessons: #1. People vs. Products#2. Why Our Design Process Sucks -> Don't RNG Design

FreightCasts
WHAT THE TRUCK?!? EP881 RNG on the Rise: Landfill Gas, CNG Orders & Freight's Next Fuel Shift

FreightCasts

Play Episode Listen Later Aug 29, 2025 45:39


On today's WHAT THE TRUCK?!?, host Thomas Wasson breaks down the day's top headlines — from Wawa's first travel center with truck parking to Aurora and McLeod's autonomous TMS integration, tariff-driven import surges, and shake-ups at the STB. Then, Thomas dives into the future of renewable fuels with special guests from Nopetro and Hexagon Agility. Nopetro's Scott Brenner and Kevin Hyatt explain how fleets are adopting renewable natural gas (RNG) from landfills and dairy farms, while Hexagon Agility's Eric Bippus and Ian MacDonald share insights on their record CNG truck orders and the rollout of Cummins' new X15N natural gas engine. From infrastructure and maintenance savings to regulatory shifts and long-haul viability, this episode uncovers how RNG and CNG are shaping the next era of freight sustainability. ⁠Watch on YouTube⁠ ⁠Visit our sponsor⁠ ⁠Subscribe to the WTT newsletter⁠ ⁠Follow the Podcast⁠ ⁠More FreightWaves Podcasts⁠ Learn more about your ad choices. Visit megaphone.fm/adchoices

What The Truck?!?
RNG on the Rise: Landfill Gas, CNG Orders & Freight's Next Fuel Shift

What The Truck?!?

Play Episode Listen Later Aug 29, 2025 45:39


On today's WHAT THE TRUCK?!?, host Thomas Wasson breaks down the day's top headlines — from Wawa's first travel center with truck parking to Aurora and McLeod's autonomous TMS integration, tariff-driven import surges, and shake-ups at the STB. Then, Thomas dives into the future of renewable fuels with special guests from Nopetro and Hexagon Agility. Nopetro's Scott Brenner and Kevin Hyatt explain how fleets are adopting renewable natural gas (RNG) from landfills and dairy farms, while Hexagon Agility's Eric Bippus and Ian MacDonald share insights on their record CNG truck orders and the rollout of Cummins' new X15N natural gas engine. From infrastructure and maintenance savings to regulatory shifts and long-haul viability, this episode uncovers how RNG and CNG are shaping the next era of freight sustainability. Watch on YouTube Visit our sponsor Subscribe to the WTT newsletter Follow the Podcast More FreightWaves Podcasts Learn more about your ad choices. Visit megaphone.fm/adchoices

Sustainability Leaders
Why Novilla RNG is Bullish on the Renewable Natural Gas Market

Sustainability Leaders

Play Episode Listen Later Aug 19, 2025 28:18


In this episode of Sustainability Leaders, Jayen Veerapen, Senior Advisor with the BMO Climate Institute, focuses on renewable natural gas (RNG), the state of the U.S. market, and the case for rising RNG demand in the future. His guest is Mark Hill, Co-CEO of Novilla RNG, a developer and operator of dairy RNG projects.

True Crime Cyber Geeks
Random Number Generators Pt 1: Cheating at Video Games

True Crime Cyber Geeks

Play Episode Listen Later Aug 19, 2025 23:26


This episode explores the mysterious world of random number generators (RNGs) in video games. Looking at popular games like Minecraft, Stardew Valley, and Diablo II, we describe how players hack these random numbers in the same ways hackers hack encryption keys. This episode lays the groundwork for Part 2, a discussion of RNGs in encryption.Resources:How Many People Play Minecraft 2025 (Active Players)Pre-determined RNG? (Reddit post)Diablo II Seeded Category - Rule / General Discussion10 Perfect Minecraft Seeds You'll Want To Play FOREVER (YouTube video)Send us a textSupport the showJoin our Patreon to listen ad-free!

The Green Insider Powered by eRENEWABLE
Looking what’s ahead for LNG, CNG, and RNG

The Green Insider Powered by eRENEWABLE

Play Episode Listen Later Aug 6, 2025 23:49


Rev LNG has evolved from a single-truck operation in 2011 to a leading supplier of LNG, CNG, and RNG in the U.S., adapting to the cyclical LNG industry and expanding its domestic small-scale LNG operations and renewable natural gas projects. The marine industry is increasingly adopting LNG as a cleaner … The post Looking what's ahead for LNG, CNG, and RNG appeared first on eRENEWABLE.

Great BIG Pranks
195-Dolphin Hotel Poopmess

Great BIG Pranks

Play Episode Listen Later Aug 1, 2025 33:15


This week, Vlad, Pete, RNG, Lorna, and Mindy talk dolphins and poop to hotels. DISCORD - https://discord.gg/85eC3BCFj6  PATREON - https://www.patreon.com/greatbigpranks  Peace and Chicken Grease. GBP.

For Azeroth!
#338 - For Azeroth!: "K'areshi Park"

For Azeroth!

Play Episode Listen Later Jul 25, 2025 56:08


The returning Manny joins Lex and Sean in conversation about the continuing hotfixes even as builds are flagged as launch candidates. The trio also cover internal builds detected for both 11.2.5 and 11.2.7, and the latest victim of RNG: the delve trinket vendor.

The Harvest Season
Cup of Noodles Card

The Harvest Season

Play Episode Listen Later Jul 2, 2025 114:55


Al and Kev talk about whether or not farming game remakes are worth it. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:08: What Have We Been Up To 00:38:42: Game Updates 00:58:01: New Games 01:11:11: Farming Game Remakes 01:51:29: Outro Links Research Story 1.0 Tiny Garden Switch Info Go-go Town “Tourist Trap” Update APICO Physical Edition Farming Simulator 16-bit Limited Edition Romestead Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of the harvest season. My name is Al. (0:00:34) Kev: My name is Kevin (0:00:36) Al: And we’re here today to talk about Cottagecore games. (0:00:39) Kev: You woo supposedly the word on the street is it says on the box (0:00:46) Al: Does it? (0:00:47) Kev: That’s odd, yeah, it does it what does the websites I’m assuming it does (0:00:51) Al: I don’t know. This is a good question. What does it say on the website? (0:00:54) Kev: You know, we’ve never done (0:00:55) Al: It says farming. It says a podcast about farming simulators. (0:00:58) Kev: Well, there you go, I guess we were lying somewhere, you know one of these days (0:01:00) Al: Yeah, classic. (0:01:04) Kev: Not days we should do in April fools and switch it up (0:01:07) Kev: Or we talk about I don’t know something else. I guess we kind of do that sometimes but you know something really different (0:01:12) Al: Something, something else. (0:01:14) Kev: Yeah (0:01:16) Kev: We talk about gotcha games, I mean I already do but you know all in oh (0:01:23) Kev: Yeah (0:01:24) Al: Hello. We are going to talk this episode about, I want to have a discussion about remakes. (0:01:25) Kev: Hello listener (0:01:34) Kev: We don’t oh (0:01:34) Al: Specifically remakes of farming games. (0:01:38) Kev: Oh, that’s well hmm. I mean it’s still in the neighborhood like there’s stuff to be discussed for sure (0:01:47) Al: Well, that’s why we’re doing it. (0:01:51) Al: I don’t tend to have topics that I don’t think I’ll have much discussion. (0:01:55) Kev: That is died and I believe that’s factually not true (0:02:00) Al: Wow, how dare, how dare you, how very dare you. (0:02:04) Kev: Oh (0:02:06) Al: Before that, we have a bunch of news, but first of all, Kevin, what have you been up to? (0:02:13) Kev: Okay, let’s see here when I wrote things down (0:02:16) Kev: Okay, Marvel snap. Okay, I should have talked about this earlier because it ended this week, but I mean all snap goes (0:02:22) Kev: It’s good the the new Fantastic Four (0:02:27) Kev: Season with cards based off the movies coming up (0:02:30) Kev: They’re just doing a whole new season like first step family (0:02:34) Kev: First steps whatever but but that’s coming so you know and that looks good (0:02:38) Kev: But I didn’t talk about maximum voltage overdrive or whatever that thing was called (0:02:45) Kev: You played snap outs been a minute. Did you play maximum voltage? (0:02:49) Kev: Do you remember that mode at all? (0:02:50) Al: I think it was around when I was playing, but I don’t think I played it. (0:02:54) Kev: Uh-huh (0:02:56) Al: I did the Deadpool Diner and I did. (0:02:59) Kev: Yeah (0:03:00) Al: There was one other one that I did, but I don’t think I did maximum. (0:03:02) Kev: Okay, so (0:03:04) Kev: So yeah, every once in a while snap introduces these like alternate modes with different rules or different words or whatever (0:03:12) Kev: And so one that they’ve done is called maximum voltage (0:03:16) Kev: and previously maximum voltage was a three-turn game instead of six turns and (0:03:20) Kev: They would give you a random amount like two to four energy every turn like extra so it was you know (0:03:27) Kev: Not just the one two three four (0:03:29) Kev: So you had you could play cards quickly and you had to do on three turns (0:03:34) Kev: It’s a it’s a different pace a game. It’s fun even shorter. I liked it (0:03:41) Kev: Well this past week or two they did maximum voltage overdrive or overcharge whatever’s over something (0:03:50) Kev: Where it was a four-turn game (0:03:53) Kev: The same rules of okay, you get random two to four energy every turn (0:03:59) Kev: on top of what you already have (0:04:02) Kev: But they (0:04:04) Kev: Also filled your deck out with like was it eight or twelve extra random cards in your deck (0:04:10) Kev: Those extra cards had lower costs and higher power (0:04:15) Kev: So it was it was a wild ride because it was a lot of like kind of RNG really right what you get (0:04:22) Kev: It’s hard to build around like, you know real strategy around it (0:04:26) Kev: and you know, I (0:04:28) Kev: I enjoyed it enough. It was fine enough. You know a lot of people don’t like RNG sort of (0:04:34) Kev: modes or strategy so you know I don’t think as popular as other ones but at (0:04:40) Kev: least they tried something right like I always did they say hey try it and then (0:04:43) Kev: we’ll see how it goes but the bigger fiasco was the rewards because when they (0:04:52) Kev: have these side missions they’ll give you usually like a sort of bonus currency (0:04:56) Kev: or side currency or whatever specific for that mode with a shop or reward tier (0:05:01) Kev: or something like that. (0:05:04) Kev: In this case they gave you a shop, you could earn let’s just call them vault points or whatever they were called. (0:05:08) Kev: And so there was a new card in the shop. (0:05:12) Kev: Kid Omega, I don’t know who that character is but they had a decent enough ability. (0:05:16) Kev: But regardless, so yeah, it was a new card and very cool and all. (0:05:24) Kev: But here’s the thing, for the first time ever in one of these side modes, you could not earn the card for free. (0:05:32) Kev: Um… (0:05:34) Kev: Well, I guess you technically could, but… (0:05:36) Kev: So how it works is every eight hours you get a set of three missions, and you get X number of points for it, right? (0:05:44) Kev: Well, people did the math. (0:05:46) Kev: If you did all the missions, every single set of three for every eight hours for the entire duration of the thing, (0:05:52) Kev: you would still have to win 500 games, I think it was, to earn enough points to earn the new card. (0:05:57) Al: That is so many games. (0:06:04) Kev: But… (0:06:04) Al: I don’t think I’ve ever won 500 games combined in the, like, what, combined what, six months (0:06:06) Kev: Yeah, totally. (0:06:14) Kev: I mean, I might be there with you. (0:06:18) Kev: But yeah, so that was wild. (0:06:24) Kev: And a lot of people were up in arms about it, as you can imagine, and I think understandably so. (0:06:30) Kev: Also, because Marvel Snap, traditionally, has been… (0:06:34) Kev: Play-ish where or at least you if you played enough you could get a decent pool of cards or you could get work (0:06:40) Kev: You know the new cards they were releasing if you kept up you could (0:06:45) Kev: You could you could play for free (0:06:48) Kev: the boat the money was either spent on generally speaking on (0:06:55) Kev: Cosmetics, you know variants and bundles (0:06:57) Kev: I guess the season passed you could unlock a new card and that’s ten bucks a month and like that (0:07:02) Kev: But they would drop for free later (0:07:04) Kev: So you didn’t have to do it. But anyways (0:07:08) Kev: Point is that a lot of players feel like the the snap devs are kind of leaning a little more into (0:07:15) Kev: You know pay to win or pay to get the new cards (0:07:19) Kev: So that was a big (0:07:20) Kev: Yeah, big big bit a little bit of fiasco (0:07:25) Kev: and (0:07:26) Kev: Yeah, it’s over now. We went to another mode called sanctum showdown, which is but it’s much slower paced modes fun (0:07:35) Kev: They’re playing it safe. No crazy (0:07:38) Kev: Expensive card or whatever but (0:07:40) Kev: It’s interesting to see (0:07:43) Kev: kind of a shame that they you know, they’re a little money hungry, but (0:07:48) Kev: Cuz though otherwise the game I think is in still in a decent shape (0:07:52) Kev: They’ve released so many cards like I think it’s almost in a state of we can play whatever you want more or less (0:07:59) Kev: But yeah, I mean I’m still playing it. I’m still enjoying it. I did not get the kiddo-megan card (0:08:05) Kev: You know, it’s wild. I saw somebody with that card on day one (0:08:08) Kev: Which means they must have put a lot of money or gold or whatever. Yeah, there’s always an I found the whale. Oh (0:08:08) Al: Hmm there’s always one. There’s always one. Yeah (0:08:16) Kev: Speaking of not having money or wanting money (0:08:20) Kev: Yes, let’s talk about unicorn overlord. So I reached the end of what’s called best stories. That’s the beast land (0:08:30) Kev: Campaign area there’s basically like five countries in the game or whatever and each one is kind of (0:08:34) Kev: Its own little chapter if you will write its own little story and arc and so I reached the end of the best stories chapter (0:08:41) Kev: Which is fine and all the villain was a rat man a rat where rat I guess. I don’t I don’t know how to describe it (0:08:50) Kev: You know, I’ll show you a picture (0:08:52) Kev: but (0:08:53) Kev: And so I enjoyed it. It was a fun chapter. I think the Beast people were cool, but what is funny and (0:09:00) Kev: I can feel it. I learned about this (0:09:04) Kev: When I went online because it felt something felt like it was changing the writing in unicorn overlord who was pretty alright (0:09:12) Kev: Up until around now because they really just kind of did not give the the rat man’s name (0:09:19) Kev: His name was Elgore and he kind of had an interesting story (0:09:23) Kev: The rats were generally oppressed people and he wanted to rise up and then you know, he became a general (0:09:29) Kev: So it’s kind of an interesting story and there was some evil the evil bad guy team (0:09:34) Kev: We’re doing experiments on him yada yada (0:09:38) Kev: But it was really really rushed. And so I kind of looked into it and it turns out (0:09:45) Kev: That oh (0:09:47) Kev: Hold on one second now (0:09:49) Kev: my mic (0:09:51) Kev: Sorry, there we go. Sorry. My mic had a hiccup and I think we’re good now while checking (0:09:57) Kev: double-checking (0:09:58) Al: Sounds fine to me. (0:09:59) Kev: Yes, okay. I lost a few seconds of the recording, but okay. I’m okay (0:10:03) Kev: I don’t know, at least the– (0:10:03) Al: It’s fine now. (0:10:05) Al: Zoom is pretty good at like starting out. (0:10:05) Kev: Yeah, all right (0:10:09) Kev: Well, anyways, so I looked up that why it started feel rushed and turns out that the unicorn (0:10:15) Kev: Overlord development ran out of money and basically the director producer they started funding it out of their own pocket (0:10:22) Kev: so apparently this last (0:10:25) Kev: quarter or so of the the game is gonna feel very rushed and (0:10:30) Kev: There’s no time for story anymore. Which is sad but (0:10:34) Kev: That said the game is still (0:10:38) Kev: Entertaining. I like it. It’s fun. Yeah, like unicorn overlord to two thumbs up from me (0:10:45) Kev: Let’s see (0:10:47) Kev: So yeah, so that’s good. Um, oh, okay follow up from last week (0:10:50) Kev: So we spent a little time having a fun little chat about magic the gathering and capitalism and the $1,000 (0:10:58) Al: Like 20 minutes. (0:10:59) Kev: pack of set of four packs (0:11:02) Kev: and it was all started as you may recall because (0:11:04) Kev: I was looking at the, or you know, the Final Fantasy set of Magic the Gathering cards came out, (0:11:12) Kev: and I did not want to buy them because I didn’t want to spend them, or spend the money for them. (0:11:17) Kev: Well, this week I bought the Final Fantasy card set from Magic the Gathering, virtually, virtually, there’s my caveat, haha. (0:11:26) Kev: Uh, no, I did not spend money, but… yeah, haha, virtual versions of my cardboard. (0:11:27) Al: Oh, wait, that’s that’s even that’s even all right. (0:11:30) Al: I was going to say that’s even worse if you bought digital cards. (0:11:35) Kev: No, no money spent. So I’ve been, I’ve played Magic the Gathering Arena, though that’s the online client. I fired it up to get in there and try. (0:11:43) Al: Good game. I’ve not played in a long time, but when I was playing, I was doing a lot of arenas. (0:11:49) Kev: Alright, it’s good. It feels comparable, I think, to, you know, Pokemon TCG live. (0:11:54) Al: Oh, I think it’s way better. (0:11:56) Al: I think it’s way, way better. (0:11:57) Al: I think the I mean, it’s been a while since I played it. (0:12:00) Al: But in my experience, the app was much less slow in menus and the effects were much better. (0:12:05) Kev: Yeah. (0:12:08) Kev: I agree with that. It is much, much more polished, right, overall. A little fancier. And you’re right, a little less laggy. (0:12:17) Kev: But, yeah, but I mean, the point is, it serves as a decent online, you know, substitute for the paper game. (0:12:26) Kev: So I got some, yeah, Final Fantasy cards there and played a little, doing a choco bow deck. (0:12:33) Kev: I’m really upset (0:12:35) Kev: Those cards are really good, art-wise and gameplay-wise (0:12:42) Kev: They have, because I mentioned I was playing Final Fantasy, the proper FFTCG (0:12:49) Kev: That game doesn’t have equipment cards (0:12:51) Kev: Magic the Gathering does, so Magic the Gathering can include iconic items and weapons (0:12:57) Kev: Like the Buster Sword, or a cup of instant noodles from Final Fantasy XV (0:13:04) Kev: So I’m more…a little… (0:13:05) Kev: I’m jealous that Magic did it so well. (0:13:07) Kev: Whoever…the people working on the Final Fantasy set, they really love Final Fantasy. (0:13:13) Kev: They have Souplex the Train as a card. (0:13:17) Kev: People who know FF5 understand that reference. (0:13:25) Kev: But yeah, I mean, I try to… (0:13:27) Kev: I’m still thinking about it. I’m looking at it. (0:13:31) Kev: The card’s proper. I’m not gonna buy it yet. (0:13:35) Kev: Oh, it’s been…I’ve been craving it. It’s a siren song. (0:13:38) Kev: So I had to…you know…I had to at least do it virtually to enjoy it a little. (0:13:46) Kev: But I digress. That’s what I’ve been up to this week. (0:13:50) Kev: What about you, Al? What’s going on? (0:13:52) Al: Well, let’s see, what have I been up to? (0:13:56) Al: Shock surprise. (0:13:58) Al: I have been playing some Mario Kart World up. (0:14:00) Kev: Yeah, you’re going for it, man. Getting all those knockouts here. I’ve seen your progress. (0:14:04) Al: Yes, so update on that. (0:14:07) Al: I have done all of the Grand Prix’s 150, three stars and all of the knockout (0:14:13) Al: all of the knockout tours, 150, three stars. (0:14:19) Al: and I have done enough in free. (0:14:22) Al: Rome to unlock mirror mode. (0:14:25) Kev: Okay. (0:14:27) Al: And I have unlocked all of the costumes. (0:14:30) Kev: Oh, you’re- you’ve done it all almost pretty much at this point. (0:14:33) Al: I am still missing three characters. (0:14:36) Kev: Wait, wha- oh. How d- uh- uh-huh. (0:14:38) Al: But that’s because they are the Kamek characters, (0:14:43) Al: so you have to be on a specific course (0:14:47) Al: and someone use the Kamek behind you on that specific course. (0:14:50) Kev: Uh, okay, I did notice that I got some kamiks and I think I got kamiks characters out of that. (0:14:53) Al: There’s a chance that you get one that character, so. (0:15:00) Al: Yeah, yeah, yeah. (0:15:01) Al: So I’ve got most of them, but I’m still missing three of them. (0:15:04) Al: And it’s like they are dreadful to try and force like the bet. (0:15:08) Kev: Yeah, who are they? (0:15:10) Al: How who am I missing? (0:15:12) Al: Let me check my spreadsheet. (0:15:14) Al: I am missing Rocky, wrench. (0:15:18) Al: Peepa and Swoop. (0:15:20) Kev: Oof, oof, oh man, I like swoop. (0:15:21) Al: I have the rest of them. (0:15:22) Al: So that’s I have that’s 15 out of 18 characters unlocked (0:15:26) Al: and 103 out of 103 costumes unlocked. (0:15:31) Al: So, yeah, and I’ve got all the vehicles as well. (0:15:36) Al: All 40 of them. (0:15:37) Al: So I am going to I’m definitely going to do. (0:15:40) Al: I’m definitely going to start doing mirror modes. (0:15:42) Al: I really want to restart all the mirror modes (0:15:45) Al: before I get too much muscle memory for specific courses. (0:15:46) Kev: Yeah. (0:15:49) Kev: Mmm. (0:15:50) Al: Right, because that that’s when it becomes really hard. (0:15:52) Kev: Yeah, you’re right. (0:15:53) Kev: That’s an excellent point. (0:15:53) Al: But I’d love I’d love to three star mirror mode (0:15:56) Al: because I’ve never restarted every mirror mode in a Mario cart. (0:16:00) Kev: I mean you’re like there, you’re wide as well, right? You’ve gone the 90%? (0:16:06) Al: Yeah, it’s I guess the thing is it’s just about like time now, right? (0:16:10) Kev: Uh-huh. (0:16:10) Al: Like we’ve got two and a bit weeks until Donkey Kong comes out. (0:16:15) Al: That’s basically my deadline, right? (0:16:15) Kev: I was about to say, that’s the deadline, right? (0:16:17) Al: Like if it’s if I’ve not done it by (0:16:20) Al: Donkey Kong coming out, it’s probably never happening. (0:16:23) Kev: Yeah, well, maybe they’ll release some DLC, but I understand what you generally say. (0:16:28) Al: Yeah, but at that point, I don’t I think at that point I’ll play the DLC, (0:16:31) Al: but I don’t think I’ll go back and try and do the other mirror modes. (0:16:31) Kev: Yeah, it’ll be out of your system, I get it. (0:16:34) Al: Right. (0:16:36) Al: So we’ll see. We’ll see how I feel. (0:16:38) Al: But I’m going to I’m going to at least try and see how far I get. (0:16:42) Al: But obviously it’s quite few and, you know, I can see I should be able to do them. (0:16:47) Al: Right. Because I’ve done one hundred and fifty. (0:16:49) Al: I should be able to do mirror mode. (0:16:50) Al: I don’t think I’m in use to them enough that I will cause problems. (0:16:53) Al: Although maybe there’s a couple of courses that are recreations of previous ones, (0:16:58) Al: like the Mario Bros circuit, which is just like the continuation from the one (0:17:00) Kev: Yeah (0:17:03) Al: and since the sna is- (0:17:06) Al: right? That one might be trouble because I suspect I’ll have muscle memory for that course (0:17:06) Kev: Yeah (0:17:12) Kev: Sure sure (0:17:12) Al: but we’ll see, we’ll see. I’m gonna try and we’ll see how I go (0:17:17) Al: and I think that’s all I was considering. So have you done much free roam? (0:17:22) Kev: Not too much myself now (0:17:25) Al: So you’ve got the P switches, you’ve got peach medallions and you’ve got the question mark blocks. (0:17:27) Kev: Yeah (0:17:29) Kev: Yeah (0:17:32) Al: the only one that’s actually like shown on the map. (0:17:36) Al: The P switches where each course has a certain number of P switches and it shows you how (0:17:38) Kev: Mm-hmm (0:17:40) Al: many you’ve got. So I’m considering doing the P switches, but there’s no way I’m going (0:17:47) Al: to look for all of the peach medallions and all not not P switches sorry the question mark blocks. (0:17:52) Al: It’s not the P switches the question mark blocks. There’s no way I’m going for the piece all the (0:17:56) Al: P switches and all the peach medallions. I’ll probably do some more just playing around in (0:18:00) Al: free roam and if I see some I will do some, but I’m not going to go out my way to get (0:18:04) Al: every day because it’s like (0:18:06) Al: 300 P switches or something it’s mad how many there are I’m not going to do (0:18:08) Kev: Yeah, you don’t want to collect all the Koroks? (0:18:12) Al: all of them definitely not but I can see myself doing all the question mark (0:18:17) Al: blocks just because they’re like clearly like there’s six on this course six on (0:18:22) Al: this course six on this course I could see myself doing that but I’m not I’m (0:18:28) Al: not going all in on that at this point right like we will see (0:18:31) Kev: man. I gotta say the free roam is a little disappointing from what I’ve experienced and (0:18:39) Kev: seen. I was really hoping for, for lack of a better word, secrets, right? Little nooks (0:18:47) Kev: and crannies you could explore that, you know, you wouldn’t experience on a race or whatever, (0:18:52) Al: - Yeah, yeah, yeah. (0:18:53) Kev: right? Like in, you know, shooting for the stars, like even a handful of courses not in any of the (0:19:01) Kev: pre-write, you know, unofficially labeled, like you enter a cave and all of a sudden (0:19:06) Kev: there’s this little racetrack down there. Stuff like that, but anyways, yeah, there’s not much (0:19:12) Kev: going on other than unlocking mirror mode, I guess, on free roam. Although I do like the (0:19:20) Kev: Princess Peach Castle, the window easter egg, that’s fun. (0:19:23) Al: Yeah, yeah, it’s I will agree that I think free roam is a little bit of a disappointment, but yeah, I am still very much having fun. (0:19:35) Al: And I will definitely be playing this with people in person a lot. (0:19:40) Kev: I’m sure. I mean, it’s Mario Kart. It’s built for that. (0:19:41) Al: No, it’s 100% worth. (0:19:44) Al: Yeah, it’s 100% worth it, especially as, you know, it was what, like 30 quid in the bundle, right? (0:19:49) Kev: Yep. (0:19:50) Kev: Exactly. (0:19:50) Al: Like it was very much worth that. (0:19:53) Al: And just, it is, I still stand by it’s the most fun to control the, with the new physics reactions. Like I feel like all the other ones will feel quite stiff going back to them. (0:20:04) Kev: Yeah, yeah, yeah, I don’t think (0:20:10) Kev: Yeah, I yeah, I don’t think a lot of people are gonna push back on that it does feel very good to control (0:20:16) Kev: I agree (0:20:19) Kev: Yeah, it’s it’s I mean it’s Mario Kart right like it’s still gonna be good (0:20:22) Kev: It’s a but it is funny though that you know insert the the Simpsons sheep gif when Donkey Kong bonanza comes out (0:20:28) Al: Yeah, yeah, yeah, yeah. Definitely. That is going to be like a couple of weeks of just (0:20:34) Kev: Yeah (0:20:37) Al: like that’s the only thing I’m playing. Yeah. And we, has the direct been since we recorded (0:20:39) Kev: It looks so good, I only more (0:20:44) Al: our last episode? I can’t remember. Super fun. I’m so excited for this. I think it’s (0:20:44) Kev: I I can’t remember. We haven’t talked about it either way, but that’s uh (0:20:51) Kev: that’s a (0:20:52) Kev: good looking direct (0:20:53) Al: really, yeah, I think they, that was a great direct because it shows (0:20:58) Al: it kind of confirmed a bunch of the stuff we already knew while also giving us enough (0:21:03) Al: to be like, oh, there’s more. Right. And, and I think it’s really, I think it’s really (0:21:09) Al: good looking. Like I love the different effects that you get in transforming into other animals (0:21:16) Al: and also having Pauline basically be like a parrot on your shoulder. Right. It’s really (0:21:22) Kev: yep it’s it’s so good I i love the online reaction that we the internet gave of like you (0:21:23) Al: fun. (0:21:30) Kev: know the trifecta of uh was it ralph and vanellope uh sully and boo and now we’ve got dk and pauline (0:21:38) Kev: you know big guy and then little girl um it’s it’s fun (0:21:38) Al: Look, it works, right? Like why, why break it? Why try and fix it if it’s not broken, (0:21:47) Kev: Exactly. It’s great. Um, yeah, I’m I’m very pumped. Uh, (0:21:52) Kev: for uh uh the the game or general, I guess. Um, it’s I’m a (0:21:59) Kev: little disappointed that we don’t get the animal buddies (0:22:02) Kev: per se. I mean, I know Rambi’s in there and and it’s kind of (0:22:06) Kev: in there, but you know, it’s it’s the functions been replaced (0:22:09) Kev: by your transformations and the transformations are cool. I (0:22:12) Kev: won’t lie. Um but uh I don’t know. I’m a guy who likes Rambi. (0:22:17) Al: Well, look, I don’t have any real history with the previous DK games other than trying them and not enjoying them. (0:22:23) Al: So I don’t particularly mind. (0:22:27) Al: I’m not a lower muncher. (0:22:30) Kev: Sure, I mean, it’s not even like lore stuff because that’s uh, that’s just uh, you know, I guess mechanics or (0:22:38) Kev: Gameplay traditions, whatever. But if you want to talk about lore, I mean we can get trying to you know (0:22:43) Kev: We can try figure out why on earth (0:22:48) Kev: Does how is Pauline hanging out a DK? How does that timeline work? (0:22:52) Al: Well, I think everything lines up if you just ignore the original DK game. I don’t think (0:22:59) Al: anything else is a problem. I think it’s only that. And I think that this ties in so much (0:23:00) Kev: Yeah. Which… (0:23:05) Al: better to Odyssey, because why would Pauline be the mayor of a city that’s named after (0:23:11) Al: her kidnapper? But she would be the mayor of a city that’s named after her hero. (0:23:12) Kev: Yeah, I like the way you think there that’s a good point, yeah, but and also like this (0:23:28) Kev: is even more so than Odyssey cuz I mean Paulina was in there was you know, she’s first time (0:23:32) Kev: back in forever or whatever but she’s you know, she has a starring role finally, that’s (0:23:40) Al: Yeah, my I also I have another theory that it might be time (0:23:47) Kev: All right, oh well there you are now we’re talking let’s get into that Zelda split timeline (0:23:55) Al: Well, I don’t even think it needs to be a split timeline, right? (0:23:58) Al: Like, if something happens and she gets shot forward and then she goes back in time after this, (0:24:04) Kev: Oh, I like it. I like. (0:24:05) Al: you know, she could still go through the whole thing, because the thing is, right, (0:24:09) Al: Pauline in Donkey Kong, that’s not this Donkey Kong, that’s Cranky Kong. (0:24:14) Kev: that is cranky kong who does exist yeah oh I like that that’s clever yeah there you go all right I like it (0:24:15) Al: So, you know, she’s obviously from the past. (0:24:22) Al: Or, or, here’s another suggestion. (0:24:25) Al: If Donkey Kong, if Donkey Kong and Cranky Kong are both Donkey Kong, then maybe Pauline. (0:24:32) Al: This could be a different Pauline. Maybe this is Pauline’s daughter. (0:24:35) Kev: You know, I mean, that’s well established, right? Bowser Jr. looks just like Bowser when he’s a baby, I guess, so you know. (0:24:45) Al: Pauline Jr. (0:24:46) Kev: Pauline Jr. could be! (0:24:49) Kev: Although, okay, you know what? You know what? I’ll even point the bat at the stands here. (0:24:54) Kev: I bet we get little Pauline here as a character in Mario Kart World War 2. (0:24:58) Al: I hope so. I do hope there is some stuff coming, so I saw someone note that some of the characters (0:25:06) Al: have lots of costumes, and some of them have almost none. In fact, some of them have none. (0:25:11) Al: And the interesting thing is, one of the characters that has almost none is Donkey Kong. He only (0:25:12) Kev: Yeah. (0:25:16) Al: has one costume. Just before a Donkey Kong game comes out, suspicious. So are we interested (0:25:17) Kev: It is very strange considering, you know, he’s… (0:25:21) Kev: Uh-oh, uh-oh! (0:25:28) Al: in a Mario Kart World update coming with some Donkey Kong costumes to encourage you (0:25:34) Kev: I mean (0:25:36) Al: to be interested in the new game? Maybe. Yeah. And we obviously have all the baby characters, (0:25:37) Kev: If if it feels like the most obvious dough in the world, right, um, so yeah (0:25:46) Al: so would we get a young Pauline, as well as the babies that we’ve got of the other characters? (0:25:48) Kev: I like it (0:25:51) Kev: How cute (0:25:51) Al: We don’t have Pauline at all. Oh no, we do have Pauline. But also Pauline only has one (0:25:53) Kev: We do it, Paul (0:25:58) Kev: Like a generic racer costume, so there you go (0:25:58) Al: costume. So, you know, the two of them, both in an upcoming game. You know, I will be very (0:26:05) Kev: Yeah, yeah, yeah (0:26:09) Al: disappointed if there’s not. But this makes you wonder what else could be related to things, (0:26:11) Kev: I you know that’s I don’t think you’re being unreasonable (0:26:16) Al: right? Birdo only has two costumes, so that’s an interesting one. Could there be a Birdo (0:26:22) Al: thing coming up? Who knows? Lakitu only has two costumes, and there is an update to… (0:26:28) Al: Why can’t I remember the name? Goodness me. Mario Party. Which Lakitu obviously has a (0:26:34) Kev: Which Mario what okay? (0:26:40) Al: big part in Mario Party. Maybe I’m stretching at this point. Who knows? But we’ll see. I’m (0:26:41) Kev: Yeah (0:26:48) Kev: We we will see I think that’s the end that’s all we can kind of say really um (0:26:54) Al: I’m sure we can say much more, but let’s not. (0:26:56) Kev: Well, well, okay, yeah, you know, I will say this like each his legs still make me very uncomfortable. I (0:26:59) Al: Fair, very fair. (0:27:03) Kev: Don’t like it (0:27:05) Kev: Get in the car. Don’t look at those freak. Yeah, no, no, I don’t like it. That’s (0:27:08) Al: Don’t put him on a bike. (0:27:15) Al: He should be in the cloud cart. (0:27:19) Al: That’s the only one he’s allowed to be in. (0:27:20) Kev: Yeah, you really or you know, I don’t care I (0:27:23) Al: No, I’m just saying. (0:27:26) Kev: Look, I don’t care if it’s like (0:27:29) Kev: Horrendous I don’t care if it’s horrendous like animation clipping just (0:27:35) Kev: Just stick the the dang (0:27:36) Al: The cloud around every cart you put them in. (0:27:40) Kev: Yeah, yeah, when he’s the bike it’s just clipping right to the cloud (0:27:45) Kev: Okay, you make it it’s worth it (0:27:50) Al: All right, so that’s my car. (0:27:52) Al: I’ve also I don’t want to talk too much about this, but I do want to mention it. (0:27:58) Al: I’ve opened Lens Island again and started playing that. (0:28:02) Al: So for context, I originally backed on. (0:28:06) Al: Kickstarter and I started playing it when it first came out, but it had no controller (0:28:11) Al: support and basically was horrible to use on the steam deck. (0:28:16) Al: So I have started playing it again, and it is less horrible to play on the steam deck. (0:28:24) Kev: But that’s always the bar we want less horrible (0:28:25) Al: And I think that’s as far as I’m going to go on this comp on it just now. (0:28:33) Al: I will probably go into it a lot more in the next. (0:28:36) Al: episode, probably, but no promises. (0:28:38) Kev: Okay, fine. Okay. (0:28:43) Al: So that is a thing that is currently happening that I am not going to give any opinions on right now. (0:28:52) Al: But finally, we are recording this on Saturday, the 28th of June. (0:28:57) Al: I have just finished the first day of Pokémon Go Fest 2025 Global. (0:29:01) Kev: Oh, is that what’s going on? Okay. (0:29:03) Al: That’s what’s today. (0:29:04) Al: Yeah. So, uh, I had. (0:29:06) Al: Fun. I got a few hours where I was allowed to remove my (0:29:14) Al: responsibilities from children and just go play Pokemon in Edinburgh. (0:29:17) Al: And yeah, I got a good amount of stuff done and I enjoyed that. (0:29:20) Kev: Cool. What is going on? What are they releasing? (0:29:24) Al: This is the Crowned in Shield form Zacian and Zamazenta. (0:29:30) Kev: Wait they weren’t in there already that’s weird, but okay (0:29:32) Al: No, they had the base forms, but not this Crowned in Shield form. (0:29:37) Al: Uh, because they’ve got to release them separately to make the most money, right? (0:29:42) Kev: - Oh, yeah, yeah. (0:29:46) Al: But yeah, so, uh, yeah, I think they did this one a lot better than the previous (0:29:52) Al: other forms, because with Curum and with, uh, oh, what’s the other one? (0:29:59) Kev: Uh, uh, uh, Nick Asma. (0:30:03) Al: Nick Rosma, thank you. (0:30:05) Al: with both of them. (0:30:06) Al: You have a certain amount of energy you need to get to fuse them, but if you separate (0:30:15) Al: them, you have to use the same amount of energy again to fuse them again. (0:30:21) Al: It’s like a thousand-fuse energy, or whatever they call it. (0:30:25) Al: I can’t remember and I don’t care. (0:30:26) Kev: Yeah, that’s correct (0:30:29) Al: Once you fuse them, you use up that thousand, but you get like a hundred per raid that you (0:30:33) Al: do. (0:30:34) Al: raids to get enough defuse once (0:30:35) Kev: Okay (0:30:36) Al: set of them. And then if you’re like, “Oh, I fused the wrong one”, and you unfuse it, (0:30:37) Kev: Yeah, oh (0:30:42) Al: you then have to do another 10 raids to do it. But of course, those raids were only available (0:30:45) Kev: It sounds like a lot (0:30:48) Al: for one weekend. They’ve never been available again, so you can’t get the energy anymore. (0:30:55) Al: It’s dreadful! (0:30:56) Kev: That sounds like a lot. (0:30:58) Al: Well, the good thing is that Zamasenta and Zacian, once you turn it into crown form, (0:31:04) Al: If you revere its form, you can… (0:31:06) Al: you can then do it again without using any energy. (0:31:09) Kev: Sure, okay. Okay, I mean, that’s that’s definitely nice. I just, man, I just got to say I didn’t go that long at all. But hearing how like, because I think Megas were kind of the first one where you had, you know, special mega energy or whatever. Like, it’s, oh, it doesn’t sound great. Just the oddest. (0:31:33) Al: The the Megas actually I think is a lot better than it was when it first launched. (0:31:38) Al: So like you you can get one free mega for each of your mega Pokemon once a week. (0:31:45) Al: So once you’ve done the initial one, every week, you can do it once for free. (0:31:49) Al: You only have to pay more energy after the first one (0:31:53) Al: if you want to do it faster than that. (0:31:55) Al: And as you get up the power, like once you can level up the mega and once you get (0:32:00) Al: Mega level 3. It matters. (0:32:04) Al: How much it costs so like every if you were to do it every single day, you wouldn’t be using a huge amount of energy so it’s it’s not it’s it’s much better than it was initially launched and I get why you know it is a bit frustrating that you still have to use it energy at all but it’s a lot less annoying you also get energy if you walk with them as a buddy and stuff like that so you know it’s it’s fine it’s fine it’s these fusing ones that are the most annoying because it’s like. (0:32:33) Al: I know have my necrosimas and my cutums fused and I can never unfuse them because I would never be able to fuse them again right like it’s just that’s it if you chose the wrong one tough and it’s really annoying because one of them I did choose the wrong one and but there’s nothing I can do about that I’m stuffed and that’s just what I have to live with. (0:32:40) Kev: Mm-hmm. Mm-hmm. (0:32:46) Kev: Oh, no! (0:32:50) Kev: Ugh. (0:32:52) Kev: Oh, that’s rough. That’s rough, buddy. (0:32:53) Al: Still. Yeah, that is life but yeah so there’s actions Amazon to was done much better and I got shiny. (0:33:03) Al: And I got my energy and I’ve I’ve powered them up so nice powerful Pokemon looking looking great my shiny shield was it shield form kind of what it’s called and they have new adventure effects so. (0:33:04) Kev: Yeah! (0:33:10) Kev: Yeah, that’s the game! (0:33:18) Kev: That’s cool, that’s good. (0:33:19) Al: There we go. (0:33:22) Al: And they can also be used because they’re when they’re in that form they can be used at power spots, which normally only dynamics Pokemon can be used a pair of spots, but of course you can’t you can’t. (0:33:33) Al: And they can also be used in Dynamax session and Amazon to but when they’re in that form you can use them a pair of spots so that’s fun. (0:33:44) Al: So yeah, I probably do a little bit tomorrow as well because it was Amazon to things action tomorrow, but which is a bit annoying, but if you got the ticket for go fest you do get enough energy to do one of one of the dogs, so I do have enough to do as action, but I probably want to get enough to do another one. (0:34:02) Kev: Sure. Well, I am glad that you’re enjoying it. (0:34:03) Al: Continuing to enjoy Pokemon go despite everything. (0:34:07) Kev: I don’t… (0:34:11) Kev: This, well, that’s kind of, uh, I mean, that’s just a blanket save these days. (0:34:20) Al: They keep trying to ruin the game, but I still somehow enjoy it. (0:34:24) Al: All right, let’s talk about some game use a woo. (0:34:31) Kev: Oh, wait, wait, back up. (0:34:32) Kev: I’m sorry, I just– (0:34:33) Kev: I don’t know why you just clicked something in my mind. (0:34:34) Kev: I forgot. (0:34:35) Kev: I want to follow up my Magic the Gathering thing. (0:34:39) Kev: So as I look, you know, I was dipping my toe in the MTG pool. (0:34:44) Kev: Guess what’s the next secret layer? (0:34:45) Al: I don’t know. (0:34:46) Kev: You know me. (0:34:48) Al: Ah, ah, ah, pressure, um, unicorn over the light! (0:34:53) Kev: Haha, oh, oh, that’d be so (0:34:54) Al: No, ah, no, um, let’s see, so Kevin, something Kevin would like. (0:34:59) Al: Well, it’s not going to be like anything Nintendo. (0:35:02) Kev: No, no it’s just very funny hearing that. (0:35:04) Al: Wait, is it? (0:35:06) Al: No. (0:35:08) Kev: I didn’t intend, I didn’t intend, life log Nintendo Pass. (0:35:09) Al: Well. (0:35:12) Kev: You don’t like Nintendo things, um, but it won’t, uh, MTG, I gotta say, it wouldn’t be (0:35:15) Al: I mean, no, no, no, no, no, no, no, that’s the opposite of what I thought, Kevin. (0:35:19) Kev: in there. (0:35:20) Kev: Yeah, okay. (0:35:21) Kev: Yeah, okay, yes, yeah, I know what you’re saying, but the way it came in my ears, it’s (0:35:21) Al: What I thought was, oh yeah, it could be, you know, you like Nintendo stuff. (0:35:25) Al: And I was like, oh no, but they’re not going to do something with Nintendo. (0:35:27) Al: That was my point. (0:35:30) Kev: It’s not too funny. (0:35:31) Al: Trying to accuse me. (0:35:32) Al: Accuse me of not thinking you like Nintendo stuff. (0:35:34) Al: Ah, no, I’ve not got anything. (0:35:39) Al: Nothing’s coming. (0:35:40) Kev: Ow! The lowest hanging fruit! Gotta go fast! (0:35:44) Al: Oh, Sonic. (0:35:45) Al: What? They’re doing Sonic, Magic the Gathering? (0:35:47) Kev: They’re doing- okay. (0:35:49) Kev: Yeah! Dude, they already did SpongeBob! Who cares? (0:35:53) Al: What? This is what one out all these cards look so good. (0:35:54) Kev: Oh, you missed that! SpongeBob’s in magic! Oh, yeah! (0:36:02) Kev: Don’t they? (0:36:03) Al: Oh, no. Oh, no. (0:36:04) Kev: They look- that’s- that’s the exact reaction. (0:36:10) Al: I don’t want this. Well, no, I do want this. (0:36:14) Kev: And you- and- oh, my- like, Shadow- (0:36:15) Al: I managed to not even look at the Doctor Who and Lord of the Rings ones somehow. (0:36:18) Kev: Oh- oh, yeah. (0:36:20) Kev: Shadow looks busted. It’s insane. (0:36:24) Kev: They’re no big the cats, so point against them for that. No cream, either. (0:36:28) Kev: But overall, it’s- it’s in their- (0:36:31) Kev: Ugh, Sonic’s ability, ‘cause you know, when they have an ability, they have a little, like, name for it. (0:36:36) Kev: It- it’s literally “Gotta go fast.” (0:36:38) Kev: You know “Gotta go fast” isn’t even from the games. (0:36:40) Kev: It’s just from the, uh, the- the dub intro of an anime. [Laughter] (0:36:45) Al: Yeah, I’m not particularly surprised. (0:36:48) Kev: Oh, yeah, Sonic’s going to magic. (0:36:50) Kev: It’s- ugh. I don’t like it. I’m- I’m- I’m- oh, dear. I’m cooked, as the children would say. (0:36:58) Kev: You know, Unicorn Overlord, it- wild as it- it’s not in Magic the Gathering, but in- they have one of those- (0:37:04) Kev: What is it? I think it’s, like, the Overlord edition. You know, one of the big fancy collector’s editions. (0:37:08) Kev: There’s actually a whole (0:37:10) Kev: building card game inside that it’s wild (0:37:16) Kev: Yeah, card games are my vice. They’re my legal addiction. Sonic’s coming to magic (0:37:16) Al: And will this be coming and will this be coming to arenas? (0:37:28) Kev: uh good question I don’t know arena is very weird because arena has (0:37:39) Kev: arena is kind of its own environment it has exclusive arena cards it has its own formats (0:37:45) Kev: and i’ll tell you the the bad ones we’re getting a spider-man set in a few months (0:37:51) Kev: that the spider-man set cards are coming to arena but not with spider-man full (0:37:58) Kev: they’re going to replace them with whatever generic magic card characters or whatever (0:38:02) Al: What? What does that even mean then? (0:38:05) Kev: it means they didn’t get the license to use it digitally (0:38:07) Al: What would be the point in adding the cards then, if they’re not the cards? (0:38:11) Al: So they’re gonna have like the same effects, but not use any names for Spider-Man. (0:38:14) Kev: yeah yeah you you get yeah you get pied or arachnid avatar I don’t know (0:38:18) Al: That’s so stupid. (0:38:20) Al: Just don’t do it. (0:38:28) Kev: uh good old magic together I i joined just this year what a good time to get into this game (0:38:36) Al: Update, I have downloaded Magi the Gathering Eraser. (0:38:39) Kev: yeah oh we gotta play some games um all right let’s go to non sonic base oh or is there (0:38:44) Al: Yes, yeah, news, game news. No, no, no, no, there’s obviously not. Research story have (0:38:47) Kev: is there sonic base news maybe not yet one day it’s inevitable (0:38:56) Al: announced that their 1.0 is coming the 21st of July, so it has been a long time coming. (0:39:00) Kev: Okay (0:39:02) Al: Let’s see, when did this first come into Early Access? February 2023 was when this launched (0:39:04) Kev: Yes, oh wait research, so I don’t know I heard something else okay that that is exciting (0:39:11) Al: in early access. (0:39:12) Kev: Research work takes forever to ask Cody. That’s why the 1.0. It’s it’s forever (0:39:14) Al: So, maybe we need to get our second harvest on this after the 1.0 is out. (0:39:18) Kev: It’s the equivalent of getting their PhD congratulations research story (0:39:23) Kev: I’m sure Cody isn’t triggered by this at all (0:39:31) Kev: Okay, so wait we got let’s see what is the date on the oh July 21st there (0:39:38) Kev: It is but it’s available on the on a beta branch. That’s weird. What do you mean? (0:39:43) Kev: 1.0 will be available in beta before one point (0:39:45) Al: No, no, that’s so. So that’s before launch, you’ll be able to play the beta. (0:39:48) Kev: Yeah, I know that that’s very weird to me like (0:39:52) Al: Well, OK, I see what you mean. I see what you mean. I see what you mean. So (0:39:57) Al: it’s not actually that uncommon in software development where you go, this is our beta for (0:40:05) Al: 1.0 or 1.1 or whatever. That is not that uncommon, actually. I think it’s less common in games, (0:40:07) Kev: Sure. Yeah. Sure. And I mean, like, you know, public betas and test servers, (0:40:12) Al: But it’s definitely something that you see quite a lot. (0:40:18) Kev: like they’re common and I’m not saying it’s unheard of, but I don’t know. (0:40:21) Kev: It just feels weird, especially in game dev, like the 1.0 is the big fitting, right? (0:40:25) Kev: So, uh, I don’t know, but whatever, um, but hey. (0:40:28) Al: You still have to pop the game you can’t just play it’s not just anybody can play it like it’s public (0:40:33) Kev: Yeah. (0:40:34) Al: But public for people who have paid for the game, right? (0:40:37) Kev: That’s true. Good point. (0:40:40) Kev: All right. But hey, it’s here. (0:40:42) Al: Tiny garden the content the (0:40:45) Al: Featured game of last week’s episode have released a statement regarding the Nintendo switch version (0:40:52) Kev: I didn’t think I’d ever hear a statement from Tiny Garden. (0:40:56) Al: This is this is great. I’m just (0:40:58) Al: going to read some of the statement because I don’t think I can really (0:41:01) Al: summarize it better than they have done. “We wanted to clarify some questions (0:41:06) Al: that have arisen regarding the Nintendo Switch version of Tiny Garden. We have (0:41:09) Al: been vague and perhaps not communicated with you as well as we could have, for (0:41:14) Al: which we apologize. We did not want to cause you unnecessary concern or bore (0:41:18) Al: you with technical details. The truth is that the Switch version of Tiny Garden (0:41:23) Al: will be ported by an external company. As we are such a small team it was very (0:41:28) Al: hard for us to do everything in-house. The problem here is we’ve not yet found a (0:41:32) Al: company that can port the game with the polish and quality that we feel (0:41:35) Al: comfortable with. Both our publishers Super Rare Games and us want to deliver (0:41:40) Al: the best possible version of Tiny Garden on Switch. However, we did not (0:41:43) Al: anticipate that this porting would be so complicated.” Hey, I could have told you. (0:41:48) Al: We’ve seen this before. (0:41:50) Kev: What are you talking about? (0:41:52) Kev: It’s katrossi katronfi, it’s fuckies! (0:41:56) Al: And then they go into details about complaining. (0:41:58) Al: About their game engine and that’s the reason. (0:42:02) Al: Sure, fine. (0:42:05) Al: It’s funny because it’s like, oh no, we didn’t know it would be complicated to bring it to a (0:42:10) Al: console. Like what did you expect? Like these things are always complicated. (0:42:14) Kev: Well, yeah, I mean anything game dev is complicated pretty much anything dev software dev is always complicated (0:42:19) Al: Yeah, exactly. (0:42:21) Kev: Well, look here. Here’s your free advice tiny garden people call biting studio (0:42:27) Kev: Those are the guys who make cassette beasts that except beasts is on Godot. They brought it to switch (0:42:32) Kev: It’s awesome on switch. There you go (0:42:33) Al: Yeah, yeah, yeah, that’s the thing. I suspect if you do it in Unity or Unreal, I suspect (0:42:42) Al: it is slightly easier because they are obviously like larger companies use them and so therefore (0:42:51) Kev: They’re established. (0:42:53) Al: need the console support to be as good as it can be, right? Because otherwise there (0:43:00) Al: There would be big problems because Godot is. (0:43:04) Al: open source and therefore more likely to be used by smaller teams, and they are less likely to be focusing on consoles at all more likely to be focusing on just PC because that is the easiest for. (0:43:18) Kev: Uh-huh (0:43:18) Al: I mean, it’s just the easiest to develop for full stop right because there’s no gatekeeper right like that has has been the case for a long, long time. (0:43:20) Kev: Yeah, I mean yes, yes, that’s correct (0:43:26) Kev: And probably will always be the case because just the nature of the beast so yeah (0:43:28) Al: Exactly. (0:43:29) Al: Exactly. (0:43:30) Al: Exactly. (0:43:31) Al: So there’s, they’re probably simplifying. (0:43:33) Al: Things in what they’re saying, you know, these things happen. (0:43:40) Al: I would like to clarify again, please, if you’re backing a game on Kickstarter, if you (0:43:47) Al: want it for console, don’t back it on Kickstarter, right? (0:43:50) Al: Like just, just like it’s the console is always like, it is when the Kickstarter happens normally, (0:43:59) Al: the way that it is happened is there is a working version of the game. (0:44:03) Al: It may not be final. (0:44:04) Al: It may not have all the content, but they have a game and it can run on PC. (0:44:08) Al: There will be nothing running on console at that point. (0:44:11) Al: And it’s very likely, unless they are a team that have ported to console before, it’s very (0:44:16) Al: likely that they have no idea what they’re doing with consoles at all, right? (0:44:20) Kev: Yep. (0:44:21) Al: And this, this isn’t meant to be harsh on them. (0:44:24) Al: This is just a fact that if you have, if you’re not a console developer, you do not know how (0:44:29) Al: complicated it is. (0:44:30) Al: I am not a games developer, right? (0:44:33) Al: I’m a web developer. (0:44:34) Al: And even in web development, there are things that if you don’t know how it works, it is (0:44:38) Al: so much more complicated than you realize. (0:44:42) Al: And there are just certain things that are more awkward. (0:44:45) Al: And if you haven’t started development on it, you don’t know how complicated it is. (0:44:49) Al: And it is likely not going to be done until the game is finished. (0:44:52) Al: That’s the other thing, right? (0:44:55) Al: Even Stardew Valley still doesn’t get updates out day and date on console, right? (0:45:00) Kev: Yeah. (0:45:01) Al: and stardew valley (0:45:03) Al: is one of the biggest indie games, full stop. (0:45:06) Kev: Yeah. (0:45:07) Al: It’s not like he’s only on his own anyway. He has a team that he works with, he worked with (0:45:12) Kev: Nice. (0:45:12) Al: porting companies before, he has done many different things, and even he can’t do it. (0:45:20) Al: It takes so much work, even big companies struggle with that. (0:45:26) Al: It is rare for a game to come out at the same time on PC and console unless you are one of (0:45:31) Al: of the biggest games and they will. (0:45:34) Al: Completely different teams working on the PC version, working on the switch version, working on the PlayStation version Xbox is different because they’re like the Microsoft of well, pretty much Microsoft have done so much work and I, you know, I’m the first to jump on Microsoft a bad bandwagon, but Microsoft have done so much work to make putting games to Xbox so incredibly easy it’s not. It’s still not just as simple as click a button. It does. (0:45:36) Kev: Mm-hmm (0:45:41) Kev: Yeah (0:45:44) Kev: They are a PC (0:46:03) Al: It does it, but it is so much easier than any other console. If you have an existing PC game, especially if you’re using the tools that Microsoft give to make the game on PC. (0:46:07) Kev: Sure. Yeah. Well, I mean, guess. Hi. Hey, I’m still holding out for mighty number nine (0:46:15) Al: All that being said, all that being said, never back a Kickstarter for a switch game. Just don’t do it, right? (0:46:25) Kev: on the 3DS. Uh, but. (0:46:31) Al: I have, I have, when I, when I bought my steam. (0:46:33) Al: Dick, it was so good because it meant that I could go through and like change (0:46:37) Al: all of my kickstarters to use to steam codes instead of switch get codes. (0:46:41) Kev: Mmm, yeah, at least (0:46:41) Al: And you get the game a year before, right? (0:46:44) Al: It’s just every, every, every single one is there’s none of them. (0:46:49) Al: Not a single game that I have backed on Kickstarter has released (0:46:53) Al: on switch at the same time as steam. (0:46:54) Kev: year you’re not wrong not at all ah well you know what though in this (0:47:03) Kev: particular case there’s an easy way to fix this you know what you don’t even (0:47:07) Kev: have to release on the switch tiny garden just so you know what we’re (0:47:11) Kev: canceling it we’re investing everything into the playdate port and we’re all in (0:47:12) Al: Honestly, a Playdate port would probably be quicker, because it would have to lose features, (0:47:17) Kev: we’re good all is forgiven (0:47:24) Al: right? It’s not going to be the same, the graphics are simpler, like honestly, if they started now (0:47:31) Al: from scratch, they could probably get a Playdate version out before they could port their version (0:47:34) Kev: Well, well there you go, Tiny Guard. The path is there. (0:47:34) Al: to Switch. I’m not joking. They would of course get a fraction of the sales, right? There are (0:47:42) Al: Playdates. Yes, it does. I love the Playdate, it’s so good. I just wish I played it more. (0:47:44) Kev: the dozens look I mean I might join the dozens I’ll say that (0:48:00) Kev: Yeah (0:48:05) Al: As far as I can see, the only number I’ve seen on Playdate sales was in May of last year, (0:48:10) Al: They said 70,000 have been sold (0:48:12) Al: But that was one year into it, and we’re now a year later, so who knows

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Forever Exiled - A Path of Exile Podcast
The 3.26 GP Run

Forever Exiled - A Path of Exile Podcast

Play Episode Listen Later Jun 22, 2025 64:49 Transcription Available


3.26's Secrets of the Atlas has now been out a week, along with the Mercenaries of Trarthus. With one of us sticking in Path of Exile 2 and the other getting started in the new PoE 1 league...well, there's just too much to talk about! We hope you're enjoying which ever game GGG has made and, as always, thank you for your time! You rocketh big timeth!(00:00:00) Welcome to Forever Exiled(00:06:15) Moving and Marriage and Mayhem(00:12:32) Community Week Chaos(00:19:57) Taking a Break from the Grind(00:26:44) Map Progress and Atlas Plans(00:33:05) Hardcore League Frustrations(00:39:43) GGG's Patch Timing and Impact(00:46:00) Crafting and Loot Filters(00:52:37) Endgame Grinding and Loot Drops(00:58:19) The Psychology of RNG(01:03:00) Thanks and Wrap-upForever Exiled Info:www.foreverexiled.comPatreonTwitter @ForeverExiled82Path of Exile WebsiteWrecker of Days Builds ListDiscord...FE Merch StoreFE Nexus Store

The HC Insider Podcast
Renewable Natural Gas Now with Ben Kruger & Warren Feather

The HC Insider Podcast

Play Episode Listen Later May 20, 2025 51:33


Today, we return to the subject of Renewable Natural Gas, which could be as much as 15 % of global natural gas supply by 2050, offering significant advantages both in its carbon intensity as well as driving a powerful circularity, capturing waste methane that would otherwise go into the atmosphere, driving biodiversity and providing significant optionality in trading. What is RNG? Where does it sit today in terms of  global policy support and participants and what does its future hold? Our guests are Warren Feather and Ben Kruger. Warren was a Managing Director of Cargill and led their global oilseeds processing and renewables solutions businesses before joining Roeslein as a board advisor while Ben Kruger has joined Roeslein and Associates as the SVP of Renewables after a 25 -year career at Cargill, where he latterly was Director of Renewable Natural Gas and Specialty Oil Seeds. Roeslein itself is a global technology and engineering company that, through its Roeslein Renewables Group, is now developing projects around the world in renewable natural gas, offering turnkey solutions to agricultural customers,including finance and all technical aspects of project development. 

Into the Aether
PODCAST (Collect 4 Coins) (feat. Blue Prince, Etrian Odyssey 3 HD, Dark Cloud)

Into the Aether

Play Episode Listen Later Apr 24, 2025 104:02


Once you figure out how to work with the RNG you can upgrade the show from "low-key" to "high-key".Discussed: Stephen's time at C2E2, ⁠Making the Aether 2025⁠ ($5+ Patron exclusive), Blue Prince (

Summoning Insight
The LEC Is Finally Good Again! / T1's Biggest Mistake Is Starting To Show

Summoning Insight

Play Episode Listen Later Apr 24, 2025 188:35


In a new Summoning Insight, Thorin and Yamato discuss the latest results from G2, KC, and Fnatic in the LEC, a spicy interview with FlyQuest Inspired, why Nongshim is the new LCK dark horse, the indecisiveness of T1, Milkyway being trapped on RNG, and more! Get 50% off FACTOR meals at https://www.factormeals.com/lfn50off with code lfn50off. High-quality, never-frozen meals delivered to your home! Get the ultimate immersive gaming experience with Turtle Beach today! For a limited time only, head to https://TurtleBeach.com and use Code SUMMONING for 10% off your entire order.

Into the Aether
PODCAST (Collect 4 Coins) (feat. Blue Prince, Etrian Odyssey 3 DH, Dark Cloud)

Into the Aether

Play Episode Listen Later Apr 23, 2025 106:01


Once you figure out how to work with the RNG you can upgrade the show from "low-key" to "high-key". Discussed: Stephen's time at C2E2, Making the Aether 2025 ($5+ Patron exclusive), Blue Prince (

Press B To Cancel
Press B 252: Is Blue Prince Game of the Year?

Press B To Cancel

Play Episode Listen Later Apr 21, 2025 91:37 Transcription Available


A game critics indie darling, but is it actually a gem? This week Press B looks at Blue Prince and debates whether it's potentially game of the year, or RNG grind. Press B To Cancel now on YouTube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel Press B is a member of the SuperPod Network; a gaming collective of fellow podcasters and shows. Special thanks to The Last Ancient on SoundCloud for our podcast theme. Find out more at http://pressbtocancel.comRead transcript

Triple Click
Everyone's Reacting Totally Normally To Blue Prince

Triple Click

Play Episode Listen Later Apr 17, 2025 61:25


Blue Prince is out, and people are definitely having a normal one. Maddy, Jason, and Kirk talk about some of the initial player reactions to the highest-reviewed game of 2025, and how sentiment has changed since the first day or two. They talk about the pros and cons of RNG, when the game clicked for each of them, and what they've been seeing over the last week.One More Thing:Kirk: Oscars Watch Game Reimagined/The GodfatherMaddy: Hail Satan? (2019)Jason: Lunar: Remastered CollectionLINKS:Kirk on Blue Prince: https://kirkhamilton.substack.com/p/theme-and-theme-and-variationsTriple Click LIVE in Portland, July 11: https://albertarosetheatre.com/event/triple-click-live/alberta-rose-theatre/portland-oregon/Support Triple Click: http://maximumfun.org/joinBuy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/