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Dan Gage, president of The Transport Project, talks about the process of rebranding an organization, explains what a sustainability solutionist is, and why he thinks now is the perfect opportunity for natural gas. He also explains the different types of feedstocks for RNG, the economics of the fuel and clears up some of the misconceptions.
Talking Trek Live – September 11, 2025 UltimatDJz and the crew break down the September arc's targeted progression, the Hyperthermic Stabilizer/decay loop, refinery changes at 51+, and G6 hostile realities—plus a very real “Dad, don't be mad” Chevy Equinox saga. Packed with teaching from Jules Verne, live chat energy, and practical grind strategies. Timestamps 00:00 – Opening & greetings 00:02 – Server sound-off and early hype (APAC shout, bonus streams) 05:16 – Bonus stream counter, sound alerts, Gamer Optics glasses chat 11:31 – “Dad, don't be mad” call: the Equinox knocking/engine story 17:35 – DJz sets a two-hour hard-out; hands show to Jules Verne 18:38 – Jules intro; arc theme: aggregation & targeted ops experience 37:17 – Free-to-play pulse check: early building levels, chat poll 38:22 – Gift chest “470”, early progression, exponential costs 39:20 – Hyperthermic Stabilizer explained; 25% G4 decay & mitigation 1:08:57 – Forbidden Tech tiering at Ops 51; epics to T6 L30 pre-61 1:10:05 – Why G5 design here is unusually generous + RNG avoidance 1:11:23 – At 51, refinery adds banner → double Locus mats/research/legacy FT 1:21:53 – Building 61 preview; natural 61–66 G6 hostile band & stats spike 1:36:00 – Bundles, “unobtainium chest” vibes, heroic = spender reward 1:44:05 – Stream crash → Microsoft forced update; show resumes/splits 1:46:54 – Final teaching topic cue (crits/epic hostiles), moving to wrap 1:52:31 – Vengeance updates: earlier BDO slots; PvP node via engagement 2:06:30 – Recon Locus economy: banners, skip research early, bank for Stasis Globe 2:10:06 – Planet Ingram chatter; “getting ready to wrap” 2:12:29 – Shout-outs & plug: STFC Briefings (Nigel + Jules) 2:14:19 – Cruise sweepstakes redraw announcement & final sign-off (“Meow for now”)
In this Friday edition of What The Truck?!, host Malcolm Harris welcomes Erin Field from Chevron to discuss the company's role in advancing renewable fuels and supporting fleets on their sustainability journeys. Erin reflects on her nearly decade-long career at Chevron, highlighting innovations in biodiesel, renewable diesel, renewable natural gas (RNG), and hydrogen. She introduces Chevron's demo program with Cummins and PACCAR, which allows fleets to test next-generation CNG trucks with diesel-like power and torque, addressing common misconceptions about performance, fueling, and driver experience. The conversation also touches on Erin's leadership journey, advice for women in energy, and her passion for volunteering in Houston's community. Beyond the interview, Malcolm covers breaking logistics headlines, including a container mishap at the Port of Long Beach, new nominations to the Surface Transportation Board, Werner's response to a Kenyan driver recruitment rumor, and a proposed bill targeting trucker English proficiency at weigh stations. Learn more about your ad choices. Visit megaphone.fm/adchoices
Eye see you! This week we gaze upon the wonder of The King is Watching: the kingdom management and goblin horde bashing simulator with a twist - your workers are only productive when you're watching them. Kind of like being in the office and having your boss fly by your desk twice a day… An artistic feast with a deep level of meta-progression, try to survive wave after wave of horrid beasts and giant horrors from attacking your peaceful castle through the use of magic spells, special king-based powers, and however many magic unicorns you can summon to your defense. Custom RSS Apple Podcasts Spotify YouTube Music Transcript 1:43 - Game stats 3:33 - One sentence description 7:55 - First impressions & tutorial system discussion 11:52 - Advisor Gustav & art design appreciation 17:13 - Prophecy system & wave difficulty selection mechanics 22:29 - Meta progression & strategy optimization criticism 26:59 - Unit types & army composition limitations 33:31 - King vision patterns & strategic differences 39:10 - Building upgrade systems & RNG concerns 45:35 - Battlefield mechanics & spell interactions 55:14 - Spell system effectiveness & boss strategies 58:29 - Meta progression pacing & king unlock issues 1:05:54 - UI problems & upgrade tree navigation confusion 1:15:45 - Music quality & overall game polish 1:14:54 - Rankings and final thoughts 1:20:49 - Similar games and show wind-down Next episode: Hero's Hour Contact us at grogpodzone@gmail.com! https://grogpod.zone Intro music: Gene Ammons - Someone to Watch Over Me Outro music: The King is Watching OST - 002B Village A
In this third part of the The CGWC special, our 5 competitors dive deep into strategy, study habits, and what it really takes to improve at the highest levels. We cover breakthrough moments, the best and worst advice, common mistakes, evolving routines, and how to fix leaks effectively. You'll also hear insights on misconceptions about professionals, balancing simple vs complex strategies, intuition vs data, and whether RNG truly matters.
Top 3 Gaming News From Last Week:NetEase Shuts Down Another Western Studio (Game Developer): NetEase has closed T-Minus Zero Entertainment. This marks the third Western studio closure as part of a broader reassessment of business priorities and has raised concerns about the stability of Western studios under NetEase's ownership.IGN Publisher John Davison Exits Following Major Layoffs (Kotaku): John Davison, IGN's publisher since 2019, announced his departure at the end of August 2025 following significant layoffs affecting 12% of the editorial union. The exit represents broader instability in gaming media as the largest gaming outlet globally faces consolidation pressures.Ubisoft and King Showcase AI Production Acceleration (Business Insider): Major studios revealed how AI tools are transforming game development, with Ubisoft's FaceShifter reducing 3D head creation time from a week to half a day, while King uses AI as a "co-pilot" for playtesting at scale and level tuning across thousands of Candy Crush Saga levels.Top 2 Game Dev Issues I Thought About From Last Week:1. People vs. ProductMost companies overindex on product analysis while treating people issues as taboo - You can ruthlessly critique and analyze the product all day, but giving critical feedback to individuals often gets labeled as "toxic" or grounds for termination. This creates a toxic positivity culture that stunts growth.People are the engine that builds the product - Without improving your team's capabilities through honest feedback (both positive and constructive), you're fundamentally limiting your organization's potential. The product can only be as good as the people making it.Recognize and leverage both skillsets - Some folks excel at people management (mentoring, developing talent, giving balanced feedback), others at product work (analysis, problem-solving, execution). The rare ones who master both are gold. The challenge is that people-focused contributions are harder to measure than code commits, leading to these employees being undervalued.2. Why Our Game Design Process Sucks"Ooh, that's cool!" is not a design philosophy - Too many designers are really just players in disguise, borrowing features from other games without connecting them to clear design objectives. Real design starts with objectives, not with "wouldn't it be cool if..."Lack of rigor kills games - Your team's design specs are missing crucial elements: user flows, edge cases, knock-on effects to other systems. Without tools like logic trees to map out the full implications of a feature (seeing the whole elephant, not just the parts), you're essentially doing "RNG design" - throwing random features at the wall and hoping they stick.This is a massive competitive advantage waiting to be claimed - Getting design process right is a huge source of "alpha" because frankly, most companies - even successful ones - are terrible at it. The fact that games with fundamental design flaws still succeed proves that nobody really has this figured out.2 Game Dev Lessons: #1. People vs. Products#2. Why Our Design Process Sucks -> Don't RNG Design
On today's WHAT THE TRUCK?!?, host Thomas Wasson breaks down the day's top headlines — from Wawa's first travel center with truck parking to Aurora and McLeod's autonomous TMS integration, tariff-driven import surges, and shake-ups at the STB. Then, Thomas dives into the future of renewable fuels with special guests from Nopetro and Hexagon Agility. Nopetro's Scott Brenner and Kevin Hyatt explain how fleets are adopting renewable natural gas (RNG) from landfills and dairy farms, while Hexagon Agility's Eric Bippus and Ian MacDonald share insights on their record CNG truck orders and the rollout of Cummins' new X15N natural gas engine. From infrastructure and maintenance savings to regulatory shifts and long-haul viability, this episode uncovers how RNG and CNG are shaping the next era of freight sustainability. Watch on YouTube Visit our sponsor Subscribe to the WTT newsletter Follow the Podcast More FreightWaves Podcasts Learn more about your ad choices. Visit megaphone.fm/adchoices
On today's WHAT THE TRUCK?!?, host Thomas Wasson breaks down the day's top headlines — from Wawa's first travel center with truck parking to Aurora and McLeod's autonomous TMS integration, tariff-driven import surges, and shake-ups at the STB. Then, Thomas dives into the future of renewable fuels with special guests from Nopetro and Hexagon Agility. Nopetro's Scott Brenner and Kevin Hyatt explain how fleets are adopting renewable natural gas (RNG) from landfills and dairy farms, while Hexagon Agility's Eric Bippus and Ian MacDonald share insights on their record CNG truck orders and the rollout of Cummins' new X15N natural gas engine. From infrastructure and maintenance savings to regulatory shifts and long-haul viability, this episode uncovers how RNG and CNG are shaping the next era of freight sustainability. Watch on YouTube Visit our sponsor Subscribe to the WTT newsletter Follow the Podcast More FreightWaves Podcasts Learn more about your ad choices. Visit megaphone.fm/adchoices
In this episode of Sustainability Leaders, Jayen Veerapen, Senior Advisor with the BMO Climate Institute, focuses on renewable natural gas (RNG), the state of the U.S. market, and the case for rising RNG demand in the future. His guest is Mark Hill, Co-CEO of Novilla RNG, a developer and operator of dairy RNG projects.
This episode explores the mysterious world of random number generators (RNGs) in video games. Looking at popular games like Minecraft, Stardew Valley, and Diablo II, we describe how players hack these random numbers in the same ways hackers hack encryption keys. This episode lays the groundwork for Part 2, a discussion of RNGs in encryption.Resources:How Many People Play Minecraft 2025 (Active Players)Pre-determined RNG? (Reddit post)Diablo II Seeded Category - Rule / General Discussion10 Perfect Minecraft Seeds You'll Want To Play FOREVER (YouTube video)Send us a textSupport the showJoin our Patreon to listen ad-free!
Dags igen och idag blir det minsann en blandad kompott med ovanligt stora bolag på tapeten: Storskogen (00:28:22), Evolution (01:04:32) och Ratos (01:30:09). Det blir som vanligt löst snack med allt från Novo, EQL till Vertiseit och kommande Börspadel. Gedda kör sedan igenom Storskogen (00:28:22), som varit en minst sagt snårig historia. Kollaps sedan IPO men är botten nådd? Skuldsättningen kommit ner, sketverksamheter avyttras och nya förvärv har börjat göras. Kan det finnas uppsida att hämta här? Det är sedan dags för Evolution (01:04:32). Rapporten ganska tråkig men rapportreaktionen roligare. Asien tillbaka på tillväxt, men Europa och RNG går trögt. Problemen har hopats i EVO, men kan H2 bli vändningen? Gedda rattar sedan in oss på Ratos (01:30:09). Det säljs saker till höger och vänster och allt är lite oklart. Vi vet inte riktigt var vi hamnar här, men kanske kan bli glansdagar igen!Sedan blir det Veckans Volley (01:53:27) som avslutar det hela som vanligt. Återigen tack till SAVR och PinPoint!Kolla in vår SAVR-portfölj på Twitter/X och Bluesky: @GottTjotAktierMaila in till: gotttjotomaktier@gmail.comFölj oss på Twitter/X och Bluesky: @GottTjotAktier, @MarkusGedda & @aktiehesten-(00:06:23) - Vertiseit(00:08:35) - Börspadeln(00:11:54) - Novo Nordisk(00:16:32) - EQL Pharma(00:17:17) - Pinpoint-ligan(00:28:22) - Storskogen(01:04:32) - Evolution(01:30:09) - Ratos(01:53:27) - Veckans VolleySupport this show http://supporter.acast.com/nantingomaktier. Hosted on Acast. See acast.com/privacy for more information.
Rev LNG has evolved from a single-truck operation in 2011 to a leading supplier of LNG, CNG, and RNG in the U.S., adapting to the cyclical LNG industry and expanding its domestic small-scale LNG operations and renewable natural gas projects. The marine industry is increasingly adopting LNG as a cleaner … The post Looking what's ahead for LNG, CNG, and RNG appeared first on eRENEWABLE.
This week, Vlad, Pete, RNG, Lorna, and Mindy talk dolphins and poop to hotels. DISCORD - https://discord.gg/85eC3BCFj6 PATREON - https://www.patreon.com/greatbigpranks Peace and Chicken Grease. GBP.
The returning Manny joins Lex and Sean in conversation about the continuing hotfixes even as builds are flagged as launch candidates. The trio also cover internal builds detected for both 11.2.5 and 11.2.7, and the latest victim of RNG: the delve trinket vendor.
Jakub Remiar dives into Uma Musume Pretty Derby's “Spark” and legacy mechanics—one of the most advanced progression and inheritance systems in any mobile RPG. See why this game's depth is pulling 100,000 downloads a day and racking up 450,000 dollars daily revenue even outside Japan. From Genshin-style stat RNG to community-driven parent borrowing, you'll learn why this system is built for both theorycrafters and casuals, and why it's suddenly trending in the West.You'll learn:How legacy and spark inheritance work, and why this is deeper than anything in Western gachaWhy are there sixty-page guides and two hundred-page translations just to optimize your teamThe power of borrowing “whale” parents and building the perfect runHow no-level, stat-based progression makes Uma Musume endlessly replayableWhat makes this system so viral on YouTube, Shorts, and Steam right nowWhy every risk-reward decision and endless RNG roll keeps the meta aliveGet our MERCH NOW: 25gamers.com/shop--------------------------------------PVX Partners offers non-dilutive funding for game developers.Go to: https://pvxpartners.com/They can help you access the most effective form of growth capital once you have the metrics to back it.- Scale fast- Keep your shares- Drawdown only as needed- Have PvX take downside risk alongside you+ Work with a team entirely made up of ex-gaming operators and investors---------------------------------------Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance.https://www.vibe.co/---------------------------------------For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale.Our sponsor FastSpring:Has delivered D2C at scale for over 20 yearsThey power top mobile publishers around the worldLaunch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg.---------------------------------------This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let's not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously.Panelists: Jakub Remiar, Felix Braberg, Matej LancaricYoutube: https://youtu.be/jk7CmPs4JRYJoin our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipgChapters00:00 Introduction to Umo Musume Pretty Derby04:54 The Roguelite System Explained08:12 The Legacy System and Its Importance11:05 Understanding the Spark System13:59 Social Mechanics and Community Impact16:53 Replayability and Randomness in Gameplay20:13 Future Potential and Game Design Insights---------------------------------------Matej LancaricUser Acquisition & Creatives Consultanthttps://lancaric.meFelix BrabergAd monetization consultanthttps://www.felixbraberg.comJakub RemiarGame design consultanthttps://www.linkedin.com/in/jakubremiar---------------------------------------Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it!Hit the Subscribe button on YouTube, Spotify, and Apple!Please share feedback and comments - matej@lancaric.me---------------------------------------If you are interested in getting UA tips every week on Monday, visit lancaric.substack.com & sign up for the Brutally Honest newsletter by Matej LancaricDo you have UA questions nobody can answer? Ask Matej AI - the First UA AI in the gaming industry! https://lancaric.me/matej-ai
La saison 2 de RNG touche à sa fin, pour cela nous avons préparé un épisode spécial d'une heure. Dans cet épisode Souhayl et Ulysse vous proposent un top 10 des meilleures consoles de salon ! Avec légèreté et un maximum d'objectivité (comme toujours) nous tenterons de classer les consoles en fonction du catalogue, l'hardware, l'influence mais aussi l'originalité. Alors profiter de cet épisode final de la saison 2 de RNG et merci pour votre écoute.
Al and Kev talk about whether or not farming game remakes are worth it. Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:08: What Have We Been Up To 00:38:42: Game Updates 00:58:01: New Games 01:11:11: Farming Game Remakes 01:51:29: Outro Links Research Story 1.0 Tiny Garden Switch Info Go-go Town “Tourist Trap” Update APICO Physical Edition Farming Simulator 16-bit Limited Edition Romestead Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of the harvest season. My name is Al. (0:00:34) Kev: My name is Kevin (0:00:36) Al: And we’re here today to talk about Cottagecore games. (0:00:39) Kev: You woo supposedly the word on the street is it says on the box (0:00:46) Al: Does it? (0:00:47) Kev: That’s odd, yeah, it does it what does the websites I’m assuming it does (0:00:51) Al: I don’t know. This is a good question. What does it say on the website? (0:00:54) Kev: You know, we’ve never done (0:00:55) Al: It says farming. It says a podcast about farming simulators. (0:00:58) Kev: Well, there you go, I guess we were lying somewhere, you know one of these days (0:01:00) Al: Yeah, classic. (0:01:04) Kev: Not days we should do in April fools and switch it up (0:01:07) Kev: Or we talk about I don’t know something else. I guess we kind of do that sometimes but you know something really different (0:01:12) Al: Something, something else. (0:01:14) Kev: Yeah (0:01:16) Kev: We talk about gotcha games, I mean I already do but you know all in oh (0:01:23) Kev: Yeah (0:01:24) Al: Hello. We are going to talk this episode about, I want to have a discussion about remakes. (0:01:25) Kev: Hello listener (0:01:34) Kev: We don’t oh (0:01:34) Al: Specifically remakes of farming games. (0:01:38) Kev: Oh, that’s well hmm. I mean it’s still in the neighborhood like there’s stuff to be discussed for sure (0:01:47) Al: Well, that’s why we’re doing it. (0:01:51) Al: I don’t tend to have topics that I don’t think I’ll have much discussion. (0:01:55) Kev: That is died and I believe that’s factually not true (0:02:00) Al: Wow, how dare, how dare you, how very dare you. (0:02:04) Kev: Oh (0:02:06) Al: Before that, we have a bunch of news, but first of all, Kevin, what have you been up to? (0:02:13) Kev: Okay, let’s see here when I wrote things down (0:02:16) Kev: Okay, Marvel snap. Okay, I should have talked about this earlier because it ended this week, but I mean all snap goes (0:02:22) Kev: It’s good the the new Fantastic Four (0:02:27) Kev: Season with cards based off the movies coming up (0:02:30) Kev: They’re just doing a whole new season like first step family (0:02:34) Kev: First steps whatever but but that’s coming so you know and that looks good (0:02:38) Kev: But I didn’t talk about maximum voltage overdrive or whatever that thing was called (0:02:45) Kev: You played snap outs been a minute. Did you play maximum voltage? (0:02:49) Kev: Do you remember that mode at all? (0:02:50) Al: I think it was around when I was playing, but I don’t think I played it. (0:02:54) Kev: Uh-huh (0:02:56) Al: I did the Deadpool Diner and I did. (0:02:59) Kev: Yeah (0:03:00) Al: There was one other one that I did, but I don’t think I did maximum. (0:03:02) Kev: Okay, so (0:03:04) Kev: So yeah, every once in a while snap introduces these like alternate modes with different rules or different words or whatever (0:03:12) Kev: And so one that they’ve done is called maximum voltage (0:03:16) Kev: and previously maximum voltage was a three-turn game instead of six turns and (0:03:20) Kev: They would give you a random amount like two to four energy every turn like extra so it was you know (0:03:27) Kev: Not just the one two three four (0:03:29) Kev: So you had you could play cards quickly and you had to do on three turns (0:03:34) Kev: It’s a it’s a different pace a game. It’s fun even shorter. I liked it (0:03:41) Kev: Well this past week or two they did maximum voltage overdrive or overcharge whatever’s over something (0:03:50) Kev: Where it was a four-turn game (0:03:53) Kev: The same rules of okay, you get random two to four energy every turn (0:03:59) Kev: on top of what you already have (0:04:02) Kev: But they (0:04:04) Kev: Also filled your deck out with like was it eight or twelve extra random cards in your deck (0:04:10) Kev: Those extra cards had lower costs and higher power (0:04:15) Kev: So it was it was a wild ride because it was a lot of like kind of RNG really right what you get (0:04:22) Kev: It’s hard to build around like, you know real strategy around it (0:04:26) Kev: and you know, I (0:04:28) Kev: I enjoyed it enough. It was fine enough. You know a lot of people don’t like RNG sort of (0:04:34) Kev: modes or strategy so you know I don’t think as popular as other ones but at (0:04:40) Kev: least they tried something right like I always did they say hey try it and then (0:04:43) Kev: we’ll see how it goes but the bigger fiasco was the rewards because when they (0:04:52) Kev: have these side missions they’ll give you usually like a sort of bonus currency (0:04:56) Kev: or side currency or whatever specific for that mode with a shop or reward tier (0:05:01) Kev: or something like that. (0:05:04) Kev: In this case they gave you a shop, you could earn let’s just call them vault points or whatever they were called. (0:05:08) Kev: And so there was a new card in the shop. (0:05:12) Kev: Kid Omega, I don’t know who that character is but they had a decent enough ability. (0:05:16) Kev: But regardless, so yeah, it was a new card and very cool and all. (0:05:24) Kev: But here’s the thing, for the first time ever in one of these side modes, you could not earn the card for free. (0:05:32) Kev: Um… (0:05:34) Kev: Well, I guess you technically could, but… (0:05:36) Kev: So how it works is every eight hours you get a set of three missions, and you get X number of points for it, right? (0:05:44) Kev: Well, people did the math. (0:05:46) Kev: If you did all the missions, every single set of three for every eight hours for the entire duration of the thing, (0:05:52) Kev: you would still have to win 500 games, I think it was, to earn enough points to earn the new card. (0:05:57) Al: That is so many games. (0:06:04) Kev: But… (0:06:04) Al: I don’t think I’ve ever won 500 games combined in the, like, what, combined what, six months (0:06:06) Kev: Yeah, totally. (0:06:14) Kev: I mean, I might be there with you. (0:06:18) Kev: But yeah, so that was wild. (0:06:24) Kev: And a lot of people were up in arms about it, as you can imagine, and I think understandably so. (0:06:30) Kev: Also, because Marvel Snap, traditionally, has been… (0:06:34) Kev: Play-ish where or at least you if you played enough you could get a decent pool of cards or you could get work (0:06:40) Kev: You know the new cards they were releasing if you kept up you could (0:06:45) Kev: You could you could play for free (0:06:48) Kev: the boat the money was either spent on generally speaking on (0:06:55) Kev: Cosmetics, you know variants and bundles (0:06:57) Kev: I guess the season passed you could unlock a new card and that’s ten bucks a month and like that (0:07:02) Kev: But they would drop for free later (0:07:04) Kev: So you didn’t have to do it. But anyways (0:07:08) Kev: Point is that a lot of players feel like the the snap devs are kind of leaning a little more into (0:07:15) Kev: You know pay to win or pay to get the new cards (0:07:19) Kev: So that was a big (0:07:20) Kev: Yeah, big big bit a little bit of fiasco (0:07:25) Kev: and (0:07:26) Kev: Yeah, it’s over now. We went to another mode called sanctum showdown, which is but it’s much slower paced modes fun (0:07:35) Kev: They’re playing it safe. No crazy (0:07:38) Kev: Expensive card or whatever but (0:07:40) Kev: It’s interesting to see (0:07:43) Kev: kind of a shame that they you know, they’re a little money hungry, but (0:07:48) Kev: Cuz though otherwise the game I think is in still in a decent shape (0:07:52) Kev: They’ve released so many cards like I think it’s almost in a state of we can play whatever you want more or less (0:07:59) Kev: But yeah, I mean I’m still playing it. I’m still enjoying it. I did not get the kiddo-megan card (0:08:05) Kev: You know, it’s wild. I saw somebody with that card on day one (0:08:08) Kev: Which means they must have put a lot of money or gold or whatever. Yeah, there’s always an I found the whale. Oh (0:08:08) Al: Hmm there’s always one. There’s always one. Yeah (0:08:16) Kev: Speaking of not having money or wanting money (0:08:20) Kev: Yes, let’s talk about unicorn overlord. So I reached the end of what’s called best stories. That’s the beast land (0:08:30) Kev: Campaign area there’s basically like five countries in the game or whatever and each one is kind of (0:08:34) Kev: Its own little chapter if you will write its own little story and arc and so I reached the end of the best stories chapter (0:08:41) Kev: Which is fine and all the villain was a rat man a rat where rat I guess. I don’t I don’t know how to describe it (0:08:50) Kev: You know, I’ll show you a picture (0:08:52) Kev: but (0:08:53) Kev: And so I enjoyed it. It was a fun chapter. I think the Beast people were cool, but what is funny and (0:09:00) Kev: I can feel it. I learned about this (0:09:04) Kev: When I went online because it felt something felt like it was changing the writing in unicorn overlord who was pretty alright (0:09:12) Kev: Up until around now because they really just kind of did not give the the rat man’s name (0:09:19) Kev: His name was Elgore and he kind of had an interesting story (0:09:23) Kev: The rats were generally oppressed people and he wanted to rise up and then you know, he became a general (0:09:29) Kev: So it’s kind of an interesting story and there was some evil the evil bad guy team (0:09:34) Kev: We’re doing experiments on him yada yada (0:09:38) Kev: But it was really really rushed. And so I kind of looked into it and it turns out (0:09:45) Kev: That oh (0:09:47) Kev: Hold on one second now (0:09:49) Kev: my mic (0:09:51) Kev: Sorry, there we go. Sorry. My mic had a hiccup and I think we’re good now while checking (0:09:57) Kev: double-checking (0:09:58) Al: Sounds fine to me. (0:09:59) Kev: Yes, okay. I lost a few seconds of the recording, but okay. I’m okay (0:10:03) Kev: I don’t know, at least the– (0:10:03) Al: It’s fine now. (0:10:05) Al: Zoom is pretty good at like starting out. (0:10:05) Kev: Yeah, all right (0:10:09) Kev: Well, anyways, so I looked up that why it started feel rushed and turns out that the unicorn (0:10:15) Kev: Overlord development ran out of money and basically the director producer they started funding it out of their own pocket (0:10:22) Kev: so apparently this last (0:10:25) Kev: quarter or so of the the game is gonna feel very rushed and (0:10:30) Kev: There’s no time for story anymore. Which is sad but (0:10:34) Kev: That said the game is still (0:10:38) Kev: Entertaining. I like it. It’s fun. Yeah, like unicorn overlord to two thumbs up from me (0:10:45) Kev: Let’s see (0:10:47) Kev: So yeah, so that’s good. Um, oh, okay follow up from last week (0:10:50) Kev: So we spent a little time having a fun little chat about magic the gathering and capitalism and the $1,000 (0:10:58) Al: Like 20 minutes. (0:10:59) Kev: pack of set of four packs (0:11:02) Kev: and it was all started as you may recall because (0:11:04) Kev: I was looking at the, or you know, the Final Fantasy set of Magic the Gathering cards came out, (0:11:12) Kev: and I did not want to buy them because I didn’t want to spend them, or spend the money for them. (0:11:17) Kev: Well, this week I bought the Final Fantasy card set from Magic the Gathering, virtually, virtually, there’s my caveat, haha. (0:11:26) Kev: Uh, no, I did not spend money, but… yeah, haha, virtual versions of my cardboard. (0:11:27) Al: Oh, wait, that’s that’s even that’s even all right. (0:11:30) Al: I was going to say that’s even worse if you bought digital cards. (0:11:35) Kev: No, no money spent. So I’ve been, I’ve played Magic the Gathering Arena, though that’s the online client. I fired it up to get in there and try. (0:11:43) Al: Good game. I’ve not played in a long time, but when I was playing, I was doing a lot of arenas. (0:11:49) Kev: Alright, it’s good. It feels comparable, I think, to, you know, Pokemon TCG live. (0:11:54) Al: Oh, I think it’s way better. (0:11:56) Al: I think it’s way, way better. (0:11:57) Al: I think the I mean, it’s been a while since I played it. (0:12:00) Al: But in my experience, the app was much less slow in menus and the effects were much better. (0:12:05) Kev: Yeah. (0:12:08) Kev: I agree with that. It is much, much more polished, right, overall. A little fancier. And you’re right, a little less laggy. (0:12:17) Kev: But, yeah, but I mean, the point is, it serves as a decent online, you know, substitute for the paper game. (0:12:26) Kev: So I got some, yeah, Final Fantasy cards there and played a little, doing a choco bow deck. (0:12:33) Kev: I’m really upset (0:12:35) Kev: Those cards are really good, art-wise and gameplay-wise (0:12:42) Kev: They have, because I mentioned I was playing Final Fantasy, the proper FFTCG (0:12:49) Kev: That game doesn’t have equipment cards (0:12:51) Kev: Magic the Gathering does, so Magic the Gathering can include iconic items and weapons (0:12:57) Kev: Like the Buster Sword, or a cup of instant noodles from Final Fantasy XV (0:13:04) Kev: So I’m more…a little… (0:13:05) Kev: I’m jealous that Magic did it so well. (0:13:07) Kev: Whoever…the people working on the Final Fantasy set, they really love Final Fantasy. (0:13:13) Kev: They have Souplex the Train as a card. (0:13:17) Kev: People who know FF5 understand that reference. (0:13:25) Kev: But yeah, I mean, I try to… (0:13:27) Kev: I’m still thinking about it. I’m looking at it. (0:13:31) Kev: The card’s proper. I’m not gonna buy it yet. (0:13:35) Kev: Oh, it’s been…I’ve been craving it. It’s a siren song. (0:13:38) Kev: So I had to…you know…I had to at least do it virtually to enjoy it a little. (0:13:46) Kev: But I digress. That’s what I’ve been up to this week. (0:13:50) Kev: What about you, Al? What’s going on? (0:13:52) Al: Well, let’s see, what have I been up to? (0:13:56) Al: Shock surprise. (0:13:58) Al: I have been playing some Mario Kart World up. (0:14:00) Kev: Yeah, you’re going for it, man. Getting all those knockouts here. I’ve seen your progress. (0:14:04) Al: Yes, so update on that. (0:14:07) Al: I have done all of the Grand Prix’s 150, three stars and all of the knockout (0:14:13) Al: all of the knockout tours, 150, three stars. (0:14:19) Al: and I have done enough in free. (0:14:22) Al: Rome to unlock mirror mode. (0:14:25) Kev: Okay. (0:14:27) Al: And I have unlocked all of the costumes. (0:14:30) Kev: Oh, you’re- you’ve done it all almost pretty much at this point. (0:14:33) Al: I am still missing three characters. (0:14:36) Kev: Wait, wha- oh. How d- uh- uh-huh. (0:14:38) Al: But that’s because they are the Kamek characters, (0:14:43) Al: so you have to be on a specific course (0:14:47) Al: and someone use the Kamek behind you on that specific course. (0:14:50) Kev: Uh, okay, I did notice that I got some kamiks and I think I got kamiks characters out of that. (0:14:53) Al: There’s a chance that you get one that character, so. (0:15:00) Al: Yeah, yeah, yeah. (0:15:01) Al: So I’ve got most of them, but I’m still missing three of them. (0:15:04) Al: And it’s like they are dreadful to try and force like the bet. (0:15:08) Kev: Yeah, who are they? (0:15:10) Al: How who am I missing? (0:15:12) Al: Let me check my spreadsheet. (0:15:14) Al: I am missing Rocky, wrench. (0:15:18) Al: Peepa and Swoop. (0:15:20) Kev: Oof, oof, oh man, I like swoop. (0:15:21) Al: I have the rest of them. (0:15:22) Al: So that’s I have that’s 15 out of 18 characters unlocked (0:15:26) Al: and 103 out of 103 costumes unlocked. (0:15:31) Al: So, yeah, and I’ve got all the vehicles as well. (0:15:36) Al: All 40 of them. (0:15:37) Al: So I am going to I’m definitely going to do. (0:15:40) Al: I’m definitely going to start doing mirror modes. (0:15:42) Al: I really want to restart all the mirror modes (0:15:45) Al: before I get too much muscle memory for specific courses. (0:15:46) Kev: Yeah. (0:15:49) Kev: Mmm. (0:15:50) Al: Right, because that that’s when it becomes really hard. (0:15:52) Kev: Yeah, you’re right. (0:15:53) Kev: That’s an excellent point. (0:15:53) Al: But I’d love I’d love to three star mirror mode (0:15:56) Al: because I’ve never restarted every mirror mode in a Mario cart. (0:16:00) Kev: I mean you’re like there, you’re wide as well, right? You’ve gone the 90%? (0:16:06) Al: Yeah, it’s I guess the thing is it’s just about like time now, right? (0:16:10) Kev: Uh-huh. (0:16:10) Al: Like we’ve got two and a bit weeks until Donkey Kong comes out. (0:16:15) Al: That’s basically my deadline, right? (0:16:15) Kev: I was about to say, that’s the deadline, right? (0:16:17) Al: Like if it’s if I’ve not done it by (0:16:20) Al: Donkey Kong coming out, it’s probably never happening. (0:16:23) Kev: Yeah, well, maybe they’ll release some DLC, but I understand what you generally say. (0:16:28) Al: Yeah, but at that point, I don’t I think at that point I’ll play the DLC, (0:16:31) Al: but I don’t think I’ll go back and try and do the other mirror modes. (0:16:31) Kev: Yeah, it’ll be out of your system, I get it. (0:16:34) Al: Right. (0:16:36) Al: So we’ll see. We’ll see how I feel. (0:16:38) Al: But I’m going to I’m going to at least try and see how far I get. (0:16:42) Al: But obviously it’s quite few and, you know, I can see I should be able to do them. (0:16:47) Al: Right. Because I’ve done one hundred and fifty. (0:16:49) Al: I should be able to do mirror mode. (0:16:50) Al: I don’t think I’m in use to them enough that I will cause problems. (0:16:53) Al: Although maybe there’s a couple of courses that are recreations of previous ones, (0:16:58) Al: like the Mario Bros circuit, which is just like the continuation from the one (0:17:00) Kev: Yeah (0:17:03) Al: and since the sna is- (0:17:06) Al: right? That one might be trouble because I suspect I’ll have muscle memory for that course (0:17:06) Kev: Yeah (0:17:12) Kev: Sure sure (0:17:12) Al: but we’ll see, we’ll see. I’m gonna try and we’ll see how I go (0:17:17) Al: and I think that’s all I was considering. So have you done much free roam? (0:17:22) Kev: Not too much myself now (0:17:25) Al: So you’ve got the P switches, you’ve got peach medallions and you’ve got the question mark blocks. (0:17:27) Kev: Yeah (0:17:29) Kev: Yeah (0:17:32) Al: the only one that’s actually like shown on the map. (0:17:36) Al: The P switches where each course has a certain number of P switches and it shows you how (0:17:38) Kev: Mm-hmm (0:17:40) Al: many you’ve got. So I’m considering doing the P switches, but there’s no way I’m going (0:17:47) Al: to look for all of the peach medallions and all not not P switches sorry the question mark blocks. (0:17:52) Al: It’s not the P switches the question mark blocks. There’s no way I’m going for the piece all the (0:17:56) Al: P switches and all the peach medallions. I’ll probably do some more just playing around in (0:18:00) Al: free roam and if I see some I will do some, but I’m not going to go out my way to get (0:18:04) Al: every day because it’s like (0:18:06) Al: 300 P switches or something it’s mad how many there are I’m not going to do (0:18:08) Kev: Yeah, you don’t want to collect all the Koroks? (0:18:12) Al: all of them definitely not but I can see myself doing all the question mark (0:18:17) Al: blocks just because they’re like clearly like there’s six on this course six on (0:18:22) Al: this course six on this course I could see myself doing that but I’m not I’m (0:18:28) Al: not going all in on that at this point right like we will see (0:18:31) Kev: man. I gotta say the free roam is a little disappointing from what I’ve experienced and (0:18:39) Kev: seen. I was really hoping for, for lack of a better word, secrets, right? Little nooks (0:18:47) Kev: and crannies you could explore that, you know, you wouldn’t experience on a race or whatever, (0:18:52) Al: - Yeah, yeah, yeah. (0:18:53) Kev: right? Like in, you know, shooting for the stars, like even a handful of courses not in any of the (0:19:01) Kev: pre-write, you know, unofficially labeled, like you enter a cave and all of a sudden (0:19:06) Kev: there’s this little racetrack down there. Stuff like that, but anyways, yeah, there’s not much (0:19:12) Kev: going on other than unlocking mirror mode, I guess, on free roam. Although I do like the (0:19:20) Kev: Princess Peach Castle, the window easter egg, that’s fun. (0:19:23) Al: Yeah, yeah, it’s I will agree that I think free roam is a little bit of a disappointment, but yeah, I am still very much having fun. (0:19:35) Al: And I will definitely be playing this with people in person a lot. (0:19:40) Kev: I’m sure. I mean, it’s Mario Kart. It’s built for that. (0:19:41) Al: No, it’s 100% worth. (0:19:44) Al: Yeah, it’s 100% worth it, especially as, you know, it was what, like 30 quid in the bundle, right? (0:19:49) Kev: Yep. (0:19:50) Kev: Exactly. (0:19:50) Al: Like it was very much worth that. (0:19:53) Al: And just, it is, I still stand by it’s the most fun to control the, with the new physics reactions. Like I feel like all the other ones will feel quite stiff going back to them. (0:20:04) Kev: Yeah, yeah, yeah, I don’t think (0:20:10) Kev: Yeah, I yeah, I don’t think a lot of people are gonna push back on that it does feel very good to control (0:20:16) Kev: I agree (0:20:19) Kev: Yeah, it’s it’s I mean it’s Mario Kart right like it’s still gonna be good (0:20:22) Kev: It’s a but it is funny though that you know insert the the Simpsons sheep gif when Donkey Kong bonanza comes out (0:20:28) Al: Yeah, yeah, yeah, yeah. Definitely. That is going to be like a couple of weeks of just (0:20:34) Kev: Yeah (0:20:37) Al: like that’s the only thing I’m playing. Yeah. And we, has the direct been since we recorded (0:20:39) Kev: It looks so good, I only more (0:20:44) Al: our last episode? I can’t remember. Super fun. I’m so excited for this. I think it’s (0:20:44) Kev: I I can’t remember. We haven’t talked about it either way, but that’s uh (0:20:51) Kev: that’s a (0:20:52) Kev: good looking direct (0:20:53) Al: really, yeah, I think they, that was a great direct because it shows (0:20:58) Al: it kind of confirmed a bunch of the stuff we already knew while also giving us enough (0:21:03) Al: to be like, oh, there’s more. Right. And, and I think it’s really, I think it’s really (0:21:09) Al: good looking. Like I love the different effects that you get in transforming into other animals (0:21:16) Al: and also having Pauline basically be like a parrot on your shoulder. Right. It’s really (0:21:22) Kev: yep it’s it’s so good I i love the online reaction that we the internet gave of like you (0:21:23) Al: fun. (0:21:30) Kev: know the trifecta of uh was it ralph and vanellope uh sully and boo and now we’ve got dk and pauline (0:21:38) Kev: you know big guy and then little girl um it’s it’s fun (0:21:38) Al: Look, it works, right? Like why, why break it? Why try and fix it if it’s not broken, (0:21:47) Kev: Exactly. It’s great. Um, yeah, I’m I’m very pumped. Uh, (0:21:52) Kev: for uh uh the the game or general, I guess. Um, it’s I’m a (0:21:59) Kev: little disappointed that we don’t get the animal buddies (0:22:02) Kev: per se. I mean, I know Rambi’s in there and and it’s kind of (0:22:06) Kev: in there, but you know, it’s it’s the functions been replaced (0:22:09) Kev: by your transformations and the transformations are cool. I (0:22:12) Kev: won’t lie. Um but uh I don’t know. I’m a guy who likes Rambi. (0:22:17) Al: Well, look, I don’t have any real history with the previous DK games other than trying them and not enjoying them. (0:22:23) Al: So I don’t particularly mind. (0:22:27) Al: I’m not a lower muncher. (0:22:30) Kev: Sure, I mean, it’s not even like lore stuff because that’s uh, that’s just uh, you know, I guess mechanics or (0:22:38) Kev: Gameplay traditions, whatever. But if you want to talk about lore, I mean we can get trying to you know (0:22:43) Kev: We can try figure out why on earth (0:22:48) Kev: Does how is Pauline hanging out a DK? How does that timeline work? (0:22:52) Al: Well, I think everything lines up if you just ignore the original DK game. I don’t think (0:22:59) Al: anything else is a problem. I think it’s only that. And I think that this ties in so much (0:23:00) Kev: Yeah. Which… (0:23:05) Al: better to Odyssey, because why would Pauline be the mayor of a city that’s named after (0:23:11) Al: her kidnapper? But she would be the mayor of a city that’s named after her hero. (0:23:12) Kev: Yeah, I like the way you think there that’s a good point, yeah, but and also like this (0:23:28) Kev: is even more so than Odyssey cuz I mean Paulina was in there was you know, she’s first time (0:23:32) Kev: back in forever or whatever but she’s you know, she has a starring role finally, that’s (0:23:40) Al: Yeah, my I also I have another theory that it might be time (0:23:47) Kev: All right, oh well there you are now we’re talking let’s get into that Zelda split timeline (0:23:55) Al: Well, I don’t even think it needs to be a split timeline, right? (0:23:58) Al: Like, if something happens and she gets shot forward and then she goes back in time after this, (0:24:04) Kev: Oh, I like it. I like. (0:24:05) Al: you know, she could still go through the whole thing, because the thing is, right, (0:24:09) Al: Pauline in Donkey Kong, that’s not this Donkey Kong, that’s Cranky Kong. (0:24:14) Kev: that is cranky kong who does exist yeah oh I like that that’s clever yeah there you go all right I like it (0:24:15) Al: So, you know, she’s obviously from the past. (0:24:22) Al: Or, or, here’s another suggestion. (0:24:25) Al: If Donkey Kong, if Donkey Kong and Cranky Kong are both Donkey Kong, then maybe Pauline. (0:24:32) Al: This could be a different Pauline. Maybe this is Pauline’s daughter. (0:24:35) Kev: You know, I mean, that’s well established, right? Bowser Jr. looks just like Bowser when he’s a baby, I guess, so you know. (0:24:45) Al: Pauline Jr. (0:24:46) Kev: Pauline Jr. could be! (0:24:49) Kev: Although, okay, you know what? You know what? I’ll even point the bat at the stands here. (0:24:54) Kev: I bet we get little Pauline here as a character in Mario Kart World War 2. (0:24:58) Al: I hope so. I do hope there is some stuff coming, so I saw someone note that some of the characters (0:25:06) Al: have lots of costumes, and some of them have almost none. In fact, some of them have none. (0:25:11) Al: And the interesting thing is, one of the characters that has almost none is Donkey Kong. He only (0:25:12) Kev: Yeah. (0:25:16) Al: has one costume. Just before a Donkey Kong game comes out, suspicious. So are we interested (0:25:17) Kev: It is very strange considering, you know, he’s… (0:25:21) Kev: Uh-oh, uh-oh! (0:25:28) Al: in a Mario Kart World update coming with some Donkey Kong costumes to encourage you (0:25:34) Kev: I mean (0:25:36) Al: to be interested in the new game? Maybe. Yeah. And we obviously have all the baby characters, (0:25:37) Kev: If if it feels like the most obvious dough in the world, right, um, so yeah (0:25:46) Al: so would we get a young Pauline, as well as the babies that we’ve got of the other characters? (0:25:48) Kev: I like it (0:25:51) Kev: How cute (0:25:51) Al: We don’t have Pauline at all. Oh no, we do have Pauline. But also Pauline only has one (0:25:53) Kev: We do it, Paul (0:25:58) Kev: Like a generic racer costume, so there you go (0:25:58) Al: costume. So, you know, the two of them, both in an upcoming game. You know, I will be very (0:26:05) Kev: Yeah, yeah, yeah (0:26:09) Al: disappointed if there’s not. But this makes you wonder what else could be related to things, (0:26:11) Kev: I you know that’s I don’t think you’re being unreasonable (0:26:16) Al: right? Birdo only has two costumes, so that’s an interesting one. Could there be a Birdo (0:26:22) Al: thing coming up? Who knows? Lakitu only has two costumes, and there is an update to… (0:26:28) Al: Why can’t I remember the name? Goodness me. Mario Party. Which Lakitu obviously has a (0:26:34) Kev: Which Mario what okay? (0:26:40) Al: big part in Mario Party. Maybe I’m stretching at this point. Who knows? But we’ll see. I’m (0:26:41) Kev: Yeah (0:26:48) Kev: We we will see I think that’s the end that’s all we can kind of say really um (0:26:54) Al: I’m sure we can say much more, but let’s not. (0:26:56) Kev: Well, well, okay, yeah, you know, I will say this like each his legs still make me very uncomfortable. I (0:26:59) Al: Fair, very fair. (0:27:03) Kev: Don’t like it (0:27:05) Kev: Get in the car. Don’t look at those freak. Yeah, no, no, I don’t like it. That’s (0:27:08) Al: Don’t put him on a bike. (0:27:15) Al: He should be in the cloud cart. (0:27:19) Al: That’s the only one he’s allowed to be in. (0:27:20) Kev: Yeah, you really or you know, I don’t care I (0:27:23) Al: No, I’m just saying. (0:27:26) Kev: Look, I don’t care if it’s like (0:27:29) Kev: Horrendous I don’t care if it’s horrendous like animation clipping just (0:27:35) Kev: Just stick the the dang (0:27:36) Al: The cloud around every cart you put them in. (0:27:40) Kev: Yeah, yeah, when he’s the bike it’s just clipping right to the cloud (0:27:45) Kev: Okay, you make it it’s worth it (0:27:50) Al: All right, so that’s my car. (0:27:52) Al: I’ve also I don’t want to talk too much about this, but I do want to mention it. (0:27:58) Al: I’ve opened Lens Island again and started playing that. (0:28:02) Al: So for context, I originally backed on. (0:28:06) Al: Kickstarter and I started playing it when it first came out, but it had no controller (0:28:11) Al: support and basically was horrible to use on the steam deck. (0:28:16) Al: So I have started playing it again, and it is less horrible to play on the steam deck. (0:28:24) Kev: But that’s always the bar we want less horrible (0:28:25) Al: And I think that’s as far as I’m going to go on this comp on it just now. (0:28:33) Al: I will probably go into it a lot more in the next. (0:28:36) Al: episode, probably, but no promises. (0:28:38) Kev: Okay, fine. Okay. (0:28:43) Al: So that is a thing that is currently happening that I am not going to give any opinions on right now. (0:28:52) Al: But finally, we are recording this on Saturday, the 28th of June. (0:28:57) Al: I have just finished the first day of Pokémon Go Fest 2025 Global. (0:29:01) Kev: Oh, is that what’s going on? Okay. (0:29:03) Al: That’s what’s today. (0:29:04) Al: Yeah. So, uh, I had. (0:29:06) Al: Fun. I got a few hours where I was allowed to remove my (0:29:14) Al: responsibilities from children and just go play Pokemon in Edinburgh. (0:29:17) Al: And yeah, I got a good amount of stuff done and I enjoyed that. (0:29:20) Kev: Cool. What is going on? What are they releasing? (0:29:24) Al: This is the Crowned in Shield form Zacian and Zamazenta. (0:29:30) Kev: Wait they weren’t in there already that’s weird, but okay (0:29:32) Al: No, they had the base forms, but not this Crowned in Shield form. (0:29:37) Al: Uh, because they’ve got to release them separately to make the most money, right? (0:29:42) Kev: - Oh, yeah, yeah. (0:29:46) Al: But yeah, so, uh, yeah, I think they did this one a lot better than the previous (0:29:52) Al: other forms, because with Curum and with, uh, oh, what’s the other one? (0:29:59) Kev: Uh, uh, uh, Nick Asma. (0:30:03) Al: Nick Rosma, thank you. (0:30:05) Al: with both of them. (0:30:06) Al: You have a certain amount of energy you need to get to fuse them, but if you separate (0:30:15) Al: them, you have to use the same amount of energy again to fuse them again. (0:30:21) Al: It’s like a thousand-fuse energy, or whatever they call it. (0:30:25) Al: I can’t remember and I don’t care. (0:30:26) Kev: Yeah, that’s correct (0:30:29) Al: Once you fuse them, you use up that thousand, but you get like a hundred per raid that you (0:30:33) Al: do. (0:30:34) Al: raids to get enough defuse once (0:30:35) Kev: Okay (0:30:36) Al: set of them. And then if you’re like, “Oh, I fused the wrong one”, and you unfuse it, (0:30:37) Kev: Yeah, oh (0:30:42) Al: you then have to do another 10 raids to do it. But of course, those raids were only available (0:30:45) Kev: It sounds like a lot (0:30:48) Al: for one weekend. They’ve never been available again, so you can’t get the energy anymore. (0:30:55) Al: It’s dreadful! (0:30:56) Kev: That sounds like a lot. (0:30:58) Al: Well, the good thing is that Zamasenta and Zacian, once you turn it into crown form, (0:31:04) Al: If you revere its form, you can… (0:31:06) Al: you can then do it again without using any energy. (0:31:09) Kev: Sure, okay. Okay, I mean, that’s that’s definitely nice. I just, man, I just got to say I didn’t go that long at all. But hearing how like, because I think Megas were kind of the first one where you had, you know, special mega energy or whatever. Like, it’s, oh, it doesn’t sound great. Just the oddest. (0:31:33) Al: The the Megas actually I think is a lot better than it was when it first launched. (0:31:38) Al: So like you you can get one free mega for each of your mega Pokemon once a week. (0:31:45) Al: So once you’ve done the initial one, every week, you can do it once for free. (0:31:49) Al: You only have to pay more energy after the first one (0:31:53) Al: if you want to do it faster than that. (0:31:55) Al: And as you get up the power, like once you can level up the mega and once you get (0:32:00) Al: Mega level 3. It matters. (0:32:04) Al: How much it costs so like every if you were to do it every single day, you wouldn’t be using a huge amount of energy so it’s it’s not it’s it’s much better than it was initially launched and I get why you know it is a bit frustrating that you still have to use it energy at all but it’s a lot less annoying you also get energy if you walk with them as a buddy and stuff like that so you know it’s it’s fine it’s fine it’s these fusing ones that are the most annoying because it’s like. (0:32:33) Al: I know have my necrosimas and my cutums fused and I can never unfuse them because I would never be able to fuse them again right like it’s just that’s it if you chose the wrong one tough and it’s really annoying because one of them I did choose the wrong one and but there’s nothing I can do about that I’m stuffed and that’s just what I have to live with. (0:32:40) Kev: Mm-hmm. Mm-hmm. (0:32:46) Kev: Oh, no! (0:32:50) Kev: Ugh. (0:32:52) Kev: Oh, that’s rough. That’s rough, buddy. (0:32:53) Al: Still. Yeah, that is life but yeah so there’s actions Amazon to was done much better and I got shiny. (0:33:03) Al: And I got my energy and I’ve I’ve powered them up so nice powerful Pokemon looking looking great my shiny shield was it shield form kind of what it’s called and they have new adventure effects so. (0:33:04) Kev: Yeah! (0:33:10) Kev: Yeah, that’s the game! (0:33:18) Kev: That’s cool, that’s good. (0:33:19) Al: There we go. (0:33:22) Al: And they can also be used because they’re when they’re in that form they can be used at power spots, which normally only dynamics Pokemon can be used a pair of spots, but of course you can’t you can’t. (0:33:33) Al: And they can also be used in Dynamax session and Amazon to but when they’re in that form you can use them a pair of spots so that’s fun. (0:33:44) Al: So yeah, I probably do a little bit tomorrow as well because it was Amazon to things action tomorrow, but which is a bit annoying, but if you got the ticket for go fest you do get enough energy to do one of one of the dogs, so I do have enough to do as action, but I probably want to get enough to do another one. (0:34:02) Kev: Sure. Well, I am glad that you’re enjoying it. (0:34:03) Al: Continuing to enjoy Pokemon go despite everything. (0:34:07) Kev: I don’t… (0:34:11) Kev: This, well, that’s kind of, uh, I mean, that’s just a blanket save these days. (0:34:20) Al: They keep trying to ruin the game, but I still somehow enjoy it. (0:34:24) Al: All right, let’s talk about some game use a woo. (0:34:31) Kev: Oh, wait, wait, back up. (0:34:32) Kev: I’m sorry, I just– (0:34:33) Kev: I don’t know why you just clicked something in my mind. (0:34:34) Kev: I forgot. (0:34:35) Kev: I want to follow up my Magic the Gathering thing. (0:34:39) Kev: So as I look, you know, I was dipping my toe in the MTG pool. (0:34:44) Kev: Guess what’s the next secret layer? (0:34:45) Al: I don’t know. (0:34:46) Kev: You know me. (0:34:48) Al: Ah, ah, ah, pressure, um, unicorn over the light! (0:34:53) Kev: Haha, oh, oh, that’d be so (0:34:54) Al: No, ah, no, um, let’s see, so Kevin, something Kevin would like. (0:34:59) Al: Well, it’s not going to be like anything Nintendo. (0:35:02) Kev: No, no it’s just very funny hearing that. (0:35:04) Al: Wait, is it? (0:35:06) Al: No. (0:35:08) Kev: I didn’t intend, I didn’t intend, life log Nintendo Pass. (0:35:09) Al: Well. (0:35:12) Kev: You don’t like Nintendo things, um, but it won’t, uh, MTG, I gotta say, it wouldn’t be (0:35:15) Al: I mean, no, no, no, no, no, no, no, that’s the opposite of what I thought, Kevin. (0:35:19) Kev: in there. (0:35:20) Kev: Yeah, okay. (0:35:21) Kev: Yeah, okay, yes, yeah, I know what you’re saying, but the way it came in my ears, it’s (0:35:21) Al: What I thought was, oh yeah, it could be, you know, you like Nintendo stuff. (0:35:25) Al: And I was like, oh no, but they’re not going to do something with Nintendo. (0:35:27) Al: That was my point. (0:35:30) Kev: It’s not too funny. (0:35:31) Al: Trying to accuse me. (0:35:32) Al: Accuse me of not thinking you like Nintendo stuff. (0:35:34) Al: Ah, no, I’ve not got anything. (0:35:39) Al: Nothing’s coming. (0:35:40) Kev: Ow! The lowest hanging fruit! Gotta go fast! (0:35:44) Al: Oh, Sonic. (0:35:45) Al: What? They’re doing Sonic, Magic the Gathering? (0:35:47) Kev: They’re doing- okay. (0:35:49) Kev: Yeah! Dude, they already did SpongeBob! Who cares? (0:35:53) Al: What? This is what one out all these cards look so good. (0:35:54) Kev: Oh, you missed that! SpongeBob’s in magic! Oh, yeah! (0:36:02) Kev: Don’t they? (0:36:03) Al: Oh, no. Oh, no. (0:36:04) Kev: They look- that’s- that’s the exact reaction. (0:36:10) Al: I don’t want this. Well, no, I do want this. (0:36:14) Kev: And you- and- oh, my- like, Shadow- (0:36:15) Al: I managed to not even look at the Doctor Who and Lord of the Rings ones somehow. (0:36:18) Kev: Oh- oh, yeah. (0:36:20) Kev: Shadow looks busted. It’s insane. (0:36:24) Kev: They’re no big the cats, so point against them for that. No cream, either. (0:36:28) Kev: But overall, it’s- it’s in their- (0:36:31) Kev: Ugh, Sonic’s ability, ‘cause you know, when they have an ability, they have a little, like, name for it. (0:36:36) Kev: It- it’s literally “Gotta go fast.” (0:36:38) Kev: You know “Gotta go fast” isn’t even from the games. (0:36:40) Kev: It’s just from the, uh, the- the dub intro of an anime. [Laughter] (0:36:45) Al: Yeah, I’m not particularly surprised. (0:36:48) Kev: Oh, yeah, Sonic’s going to magic. (0:36:50) Kev: It’s- ugh. I don’t like it. I’m- I’m- I’m- oh, dear. I’m cooked, as the children would say. (0:36:58) Kev: You know, Unicorn Overlord, it- wild as it- it’s not in Magic the Gathering, but in- they have one of those- (0:37:04) Kev: What is it? I think it’s, like, the Overlord edition. You know, one of the big fancy collector’s editions. (0:37:08) Kev: There’s actually a whole (0:37:10) Kev: building card game inside that it’s wild (0:37:16) Kev: Yeah, card games are my vice. They’re my legal addiction. Sonic’s coming to magic (0:37:16) Al: And will this be coming and will this be coming to arenas? (0:37:28) Kev: uh good question I don’t know arena is very weird because arena has (0:37:39) Kev: arena is kind of its own environment it has exclusive arena cards it has its own formats (0:37:45) Kev: and i’ll tell you the the bad ones we’re getting a spider-man set in a few months (0:37:51) Kev: that the spider-man set cards are coming to arena but not with spider-man full (0:37:58) Kev: they’re going to replace them with whatever generic magic card characters or whatever (0:38:02) Al: What? What does that even mean then? (0:38:05) Kev: it means they didn’t get the license to use it digitally (0:38:07) Al: What would be the point in adding the cards then, if they’re not the cards? (0:38:11) Al: So they’re gonna have like the same effects, but not use any names for Spider-Man. (0:38:14) Kev: yeah yeah you you get yeah you get pied or arachnid avatar I don’t know (0:38:18) Al: That’s so stupid. (0:38:20) Al: Just don’t do it. (0:38:28) Kev: uh good old magic together I i joined just this year what a good time to get into this game (0:38:36) Al: Update, I have downloaded Magi the Gathering Eraser. (0:38:39) Kev: yeah oh we gotta play some games um all right let’s go to non sonic base oh or is there (0:38:44) Al: Yes, yeah, news, game news. No, no, no, no, there’s obviously not. Research story have (0:38:47) Kev: is there sonic base news maybe not yet one day it’s inevitable (0:38:56) Al: announced that their 1.0 is coming the 21st of July, so it has been a long time coming. (0:39:00) Kev: Okay (0:39:02) Al: Let’s see, when did this first come into Early Access? February 2023 was when this launched (0:39:04) Kev: Yes, oh wait research, so I don’t know I heard something else okay that that is exciting (0:39:11) Al: in early access. (0:39:12) Kev: Research work takes forever to ask Cody. That’s why the 1.0. It’s it’s forever (0:39:14) Al: So, maybe we need to get our second harvest on this after the 1.0 is out. (0:39:18) Kev: It’s the equivalent of getting their PhD congratulations research story (0:39:23) Kev: I’m sure Cody isn’t triggered by this at all (0:39:31) Kev: Okay, so wait we got let’s see what is the date on the oh July 21st there (0:39:38) Kev: It is but it’s available on the on a beta branch. That’s weird. What do you mean? (0:39:43) Kev: 1.0 will be available in beta before one point (0:39:45) Al: No, no, that’s so. So that’s before launch, you’ll be able to play the beta. (0:39:48) Kev: Yeah, I know that that’s very weird to me like (0:39:52) Al: Well, OK, I see what you mean. I see what you mean. I see what you mean. So (0:39:57) Al: it’s not actually that uncommon in software development where you go, this is our beta for (0:40:05) Al: 1.0 or 1.1 or whatever. That is not that uncommon, actually. I think it’s less common in games, (0:40:07) Kev: Sure. Yeah. Sure. And I mean, like, you know, public betas and test servers, (0:40:12) Al: But it’s definitely something that you see quite a lot. (0:40:18) Kev: like they’re common and I’m not saying it’s unheard of, but I don’t know. (0:40:21) Kev: It just feels weird, especially in game dev, like the 1.0 is the big fitting, right? (0:40:25) Kev: So, uh, I don’t know, but whatever, um, but hey. (0:40:28) Al: You still have to pop the game you can’t just play it’s not just anybody can play it like it’s public (0:40:33) Kev: Yeah. (0:40:34) Al: But public for people who have paid for the game, right? (0:40:37) Kev: That’s true. Good point. (0:40:40) Kev: All right. But hey, it’s here. (0:40:42) Al: Tiny garden the content the (0:40:45) Al: Featured game of last week’s episode have released a statement regarding the Nintendo switch version (0:40:52) Kev: I didn’t think I’d ever hear a statement from Tiny Garden. (0:40:56) Al: This is this is great. I’m just (0:40:58) Al: going to read some of the statement because I don’t think I can really (0:41:01) Al: summarize it better than they have done. “We wanted to clarify some questions (0:41:06) Al: that have arisen regarding the Nintendo Switch version of Tiny Garden. We have (0:41:09) Al: been vague and perhaps not communicated with you as well as we could have, for (0:41:14) Al: which we apologize. We did not want to cause you unnecessary concern or bore (0:41:18) Al: you with technical details. The truth is that the Switch version of Tiny Garden (0:41:23) Al: will be ported by an external company. As we are such a small team it was very (0:41:28) Al: hard for us to do everything in-house. The problem here is we’ve not yet found a (0:41:32) Al: company that can port the game with the polish and quality that we feel (0:41:35) Al: comfortable with. Both our publishers Super Rare Games and us want to deliver (0:41:40) Al: the best possible version of Tiny Garden on Switch. However, we did not (0:41:43) Al: anticipate that this porting would be so complicated.” Hey, I could have told you. (0:41:48) Al: We’ve seen this before. (0:41:50) Kev: What are you talking about? (0:41:52) Kev: It’s katrossi katronfi, it’s fuckies! (0:41:56) Al: And then they go into details about complaining. (0:41:58) Al: About their game engine and that’s the reason. (0:42:02) Al: Sure, fine. (0:42:05) Al: It’s funny because it’s like, oh no, we didn’t know it would be complicated to bring it to a (0:42:10) Al: console. Like what did you expect? Like these things are always complicated. (0:42:14) Kev: Well, yeah, I mean anything game dev is complicated pretty much anything dev software dev is always complicated (0:42:19) Al: Yeah, exactly. (0:42:21) Kev: Well, look here. Here’s your free advice tiny garden people call biting studio (0:42:27) Kev: Those are the guys who make cassette beasts that except beasts is on Godot. They brought it to switch (0:42:32) Kev: It’s awesome on switch. There you go (0:42:33) Al: Yeah, yeah, yeah, that’s the thing. I suspect if you do it in Unity or Unreal, I suspect (0:42:42) Al: it is slightly easier because they are obviously like larger companies use them and so therefore (0:42:51) Kev: They’re established. (0:42:53) Al: need the console support to be as good as it can be, right? Because otherwise there (0:43:00) Al: There would be big problems because Godot is. (0:43:04) Al: open source and therefore more likely to be used by smaller teams, and they are less likely to be focusing on consoles at all more likely to be focusing on just PC because that is the easiest for. (0:43:18) Kev: Uh-huh (0:43:18) Al: I mean, it’s just the easiest to develop for full stop right because there’s no gatekeeper right like that has has been the case for a long, long time. (0:43:20) Kev: Yeah, I mean yes, yes, that’s correct (0:43:26) Kev: And probably will always be the case because just the nature of the beast so yeah (0:43:28) Al: Exactly. (0:43:29) Al: Exactly. (0:43:30) Al: Exactly. (0:43:31) Al: So there’s, they’re probably simplifying. (0:43:33) Al: Things in what they’re saying, you know, these things happen. (0:43:40) Al: I would like to clarify again, please, if you’re backing a game on Kickstarter, if you (0:43:47) Al: want it for console, don’t back it on Kickstarter, right? (0:43:50) Al: Like just, just like it’s the console is always like, it is when the Kickstarter happens normally, (0:43:59) Al: the way that it is happened is there is a working version of the game. (0:44:03) Al: It may not be final. (0:44:04) Al: It may not have all the content, but they have a game and it can run on PC. (0:44:08) Al: There will be nothing running on console at that point. (0:44:11) Al: And it’s very likely, unless they are a team that have ported to console before, it’s very (0:44:16) Al: likely that they have no idea what they’re doing with consoles at all, right? (0:44:20) Kev: Yep. (0:44:21) Al: And this, this isn’t meant to be harsh on them. (0:44:24) Al: This is just a fact that if you have, if you’re not a console developer, you do not know how (0:44:29) Al: complicated it is. (0:44:30) Al: I am not a games developer, right? (0:44:33) Al: I’m a web developer. (0:44:34) Al: And even in web development, there are things that if you don’t know how it works, it is (0:44:38) Al: so much more complicated than you realize. (0:44:42) Al: And there are just certain things that are more awkward. (0:44:45) Al: And if you haven’t started development on it, you don’t know how complicated it is. (0:44:49) Al: And it is likely not going to be done until the game is finished. (0:44:52) Al: That’s the other thing, right? (0:44:55) Al: Even Stardew Valley still doesn’t get updates out day and date on console, right? (0:45:00) Kev: Yeah. (0:45:01) Al: and stardew valley (0:45:03) Al: is one of the biggest indie games, full stop. (0:45:06) Kev: Yeah. (0:45:07) Al: It’s not like he’s only on his own anyway. He has a team that he works with, he worked with (0:45:12) Kev: Nice. (0:45:12) Al: porting companies before, he has done many different things, and even he can’t do it. (0:45:20) Al: It takes so much work, even big companies struggle with that. (0:45:26) Al: It is rare for a game to come out at the same time on PC and console unless you are one of (0:45:31) Al: of the biggest games and they will. (0:45:34) Al: Completely different teams working on the PC version, working on the switch version, working on the PlayStation version Xbox is different because they’re like the Microsoft of well, pretty much Microsoft have done so much work and I, you know, I’m the first to jump on Microsoft a bad bandwagon, but Microsoft have done so much work to make putting games to Xbox so incredibly easy it’s not. It’s still not just as simple as click a button. It does. (0:45:36) Kev: Mm-hmm (0:45:41) Kev: Yeah (0:45:44) Kev: They are a PC (0:46:03) Al: It does it, but it is so much easier than any other console. If you have an existing PC game, especially if you’re using the tools that Microsoft give to make the game on PC. (0:46:07) Kev: Sure. Yeah. Well, I mean, guess. Hi. Hey, I’m still holding out for mighty number nine (0:46:15) Al: All that being said, all that being said, never back a Kickstarter for a switch game. Just don’t do it, right? (0:46:25) Kev: on the 3DS. Uh, but. (0:46:31) Al: I have, I have, when I, when I bought my steam. (0:46:33) Al: Dick, it was so good because it meant that I could go through and like change (0:46:37) Al: all of my kickstarters to use to steam codes instead of switch get codes. (0:46:41) Kev: Mmm, yeah, at least (0:46:41) Al: And you get the game a year before, right? (0:46:44) Al: It’s just every, every, every single one is there’s none of them. (0:46:49) Al: Not a single game that I have backed on Kickstarter has released (0:46:53) Al: on switch at the same time as steam. (0:46:54) Kev: year you’re not wrong not at all ah well you know what though in this (0:47:03) Kev: particular case there’s an easy way to fix this you know what you don’t even (0:47:07) Kev: have to release on the switch tiny garden just so you know what we’re (0:47:11) Kev: canceling it we’re investing everything into the playdate port and we’re all in (0:47:12) Al: Honestly, a Playdate port would probably be quicker, because it would have to lose features, (0:47:17) Kev: we’re good all is forgiven (0:47:24) Al: right? It’s not going to be the same, the graphics are simpler, like honestly, if they started now (0:47:31) Al: from scratch, they could probably get a Playdate version out before they could port their version (0:47:34) Kev: Well, well there you go, Tiny Guard. The path is there. (0:47:34) Al: to Switch. I’m not joking. They would of course get a fraction of the sales, right? There are (0:47:42) Al: Playdates. Yes, it does. I love the Playdate, it’s so good. I just wish I played it more. (0:47:44) Kev: the dozens look I mean I might join the dozens I’ll say that (0:48:00) Kev: Yeah (0:48:05) Al: As far as I can see, the only number I’ve seen on Playdate sales was in May of last year, (0:48:10) Al: They said 70,000 have been sold (0:48:12) Al: But that was one year into it, and we’re now a year later, so who knows
3.26's Secrets of the Atlas has now been out a week, along with the Mercenaries of Trarthus. With one of us sticking in Path of Exile 2 and the other getting started in the new PoE 1 league...well, there's just too much to talk about! We hope you're enjoying which ever game GGG has made and, as always, thank you for your time! You rocketh big timeth!(00:00:00) Welcome to Forever Exiled(00:06:15) Moving and Marriage and Mayhem(00:12:32) Community Week Chaos(00:19:57) Taking a Break from the Grind(00:26:44) Map Progress and Atlas Plans(00:33:05) Hardcore League Frustrations(00:39:43) GGG's Patch Timing and Impact(00:46:00) Crafting and Loot Filters(00:52:37) Endgame Grinding and Loot Drops(00:58:19) The Psychology of RNG(01:03:00) Thanks and Wrap-upForever Exiled Info:www.foreverexiled.comPatreonTwitter @ForeverExiled82Path of Exile WebsiteWrecker of Days Builds ListDiscord...FE Merch StoreFE Nexus Store
This week on Critical Arcade, Dave and Nick descend into Elden Ring: Nightreign—FromSoftware's latest reminder that joy is fleeting and bosses have no chill. Set in the hauntingly beautiful Limveld, the duo trades the sunny plains of the world they used to know for a realm now soaked in gloom, grief, and gravestones. As they chase down and destroy the nightmare-fuelled Nightlords (Except for Augur, he's just a blue floating manatee.) They must adapt to the rapid roguelike gameplay, wish for decent RNG loot drops, and overlook the Pepe Le Pew-inspired janky jumping. Can Dave overcome the pressure of letting his team down? And can Nick add another Fromsoft Platinum trophy to his collection? Hosted on Acast. See acast.com/privacy for more information.
Chris Rozell, Managing Partner at Cresta, joins us to discuss his journey from portfolio exec to founding a PE firm, scaling businesses to billions, and investing in decarbonization-focused infrastructure. He shares pragmatic insights on ESG, early-stage infra, and building trust with management teams—plus how Cresta bridges the gap between VC and large infra players. [00:00] Chris Rizel, Managing Partner at Cresta, on infra investing, founding a PE firm, LP returns, and ESG.[00:29] Early career: banking, power, then scaling Regency to billions and launching Cresta.[01:49] Lessons from CCO role—scaling a PE-backed startup to public exit.[02:40] Real leadership is learned in the trenches, not in transactions.[04:33] Portfolio vs. PE firm: loss of customer insight, importance of trust.[06:24] Mistake: avoiding early-stage infra. Cresta tackles it head-on.[08:20] Built Cresta Fund Services to support early-stage founders.[09:18] Go all-in on early infra—don't dabble.[10:17] Why decarbonization? Deep sector knowledge, big opportunity.[11:44] Focused on waste, ag, logistics, and industry—high emission areas.[12:43] Not impact-first. Returns come from low-cost, proven tech.[14:08] Avoid high-cost hype. Stick to scalable, pragmatic solutions.[15:35] Investing in “dirty” sectors to drive green efficiency and profit.[16:56] Strategy: build from scratch, bridge gap between VC and big infra.[18:21] Targeting the “missing middle” — commercial but small-scale tech.[19:48] De-risk, scale, exit to strategics or infra roll-ups.[21:41] Trends like RNG and biofuels are consolidating—Cresta's in it.[23:37] Long-term contracts appeal to infra buyers—interest growing.[24:01] ESG: take a pragmatic, cost-first approach.[25:27] Climate's real, but so are other global issues—balance the spend.[26:51] Keep climate solutions affordable to avoid wider harm.[27:18] Influences: Founders Podcast, Acquired, stoicism.[29:10] Stoic mindset: control your response, not external events.Connect with Chris Rozzell on LinkedIn. Thanks for tuning in.Subscribe for more episodes on iTunes & SpotifyGot feedback or questions? Email Alex at alex.rawlings@raw-selection.com. Until next time—keep smashing it!The discussion in this podcast is for informational purposes and should not be relied on as investment advice or an offer to sell or a solicitation for an offer to buy any securities. Any opinions expressed are those of the speaker and are subject to change. Any discussion of past performance is provided for informational purposes only, is not track record information and should not be relied upon as a guarantee of future performance. Any information regarding the performance of prior companies was discussed in order to illustrate the experience of the partners of the firm and does not reflect the private equity fund management experience of the partners. It should not be assumed that investments made by Cresta will be comparable in quality or performance to the prior companies.
Today, we return to the subject of Renewable Natural Gas, which could be as much as 15 % of global natural gas supply by 2050, offering significant advantages both in its carbon intensity as well as driving a powerful circularity, capturing waste methane that would otherwise go into the atmosphere, driving biodiversity and providing significant optionality in trading. What is RNG? Where does it sit today in terms of global policy support and participants and what does its future hold? Our guests are Warren Feather and Ben Kruger. Warren was a Managing Director of Cargill and led their global oilseeds processing and renewables solutions businesses before joining Roeslein as a board advisor while Ben Kruger has joined Roeslein and Associates as the SVP of Renewables after a 25 -year career at Cargill, where he latterly was Director of Renewable Natural Gas and Specialty Oil Seeds. Roeslein itself is a global technology and engineering company that, through its Roeslein Renewables Group, is now developing projects around the world in renewable natural gas, offering turnkey solutions to agricultural customers,including finance and all technical aspects of project development.
Can intention alone cause changes in physical systems? Can the collective attention of a large group of people to an event cause changes in the coherence changes in physical systems, despite that lack of intention to do so?In today's episode we're going to be exploring a field consciousness hypothesis: so a variation on the idea that consciousness may extend beyond the body and interact casually with physical systems and the consciousness of other beings, in some kind of resonant field phenomena. We're going to be learning about the experiments with random number generators used to test this hypothesis; how human intention and attention has been proved to be able to affect these random outputs in a vast backlog of positive results and meta analyses; We're going to hear about how these experiments have been taken global, looking at collective effects on RNGs of particularly important world events that many people are attending to; we're going to be looking at criticisms of the statistical analysis and a potential experimenter effect; and we're going to be talking about the contrast between some seemingly non-local effects with other localised effects; and as always we're going to be getting into the implications, in this case of whether the ‘field consciousness' effect the data seems to point to, is more likely to be a unified field of consciousness, so in some sense a single mind, or simply the aggregated sum of all individual consciousnesses. Now fortunately to guide us as we carefully test the thickness of the ice on this genuinely alternative world view of consciousness, we have the cognitive psychologist that has pioneered these field consciousness experiments since he founded the Global Consciousness Project at the Princeton University PEAR labs, Roger Nelson. Roger worked at Princeton's PEAR labs in the department of Mechanical and Aerospace Engineering, initially under Bob Jahn, for over twenty years until his retirement in 2002. He is also the author of the book “Connected: The emergence of global consciousness”.What we discuss:00:00 Intro.07:30 Random Number generator ‘mind-matter interaction' experiments at Princeton PEAR labs.21:10 Bob Jahn - Dean of Engineering at Princeton.28:45 Emotional and passionate group events saw coherence in the RNG experiments. 33:00 Contrast between apparent local and non-local effects.37:55 David Bohm's Implicate / Explicate order concept.38:55 “Pilot wave” and “active information” link between the implicite and the explicate.43:55 Statistical results generation and analysis of significance.49:05 The sceptics criticisms.51:45 The Global Consciousness Project methodology. 53:05 Pierre Teilhard de Chardin's mind sphere, called ‘Noosphere'.57:45 Measuring the group coherence of Princess Diana's funeral.01:00:25 The 9/11 Results.01:05:55 The emotional component in coherence.01:18:40 The quantity of people and strength of the emotion, whether positive or negative, raises the effect size.01:11:10 A single collective consciousness VS an aggregate of all individual consciousnesses. 01:14:50 Different levels of collective consciousness above individual bodies.01:16:55 The analogy of individuals being like neurones in a cosmic brain.01:20:55 The Experimenter effect criticism.01:26:10 The Helmut Schmidt “Unobserved tape” experiment.01:29.10 The indeterminate state before observer ‘collapses of the wave function' analogy to explain results.01:37:25 The Schmidt ‘retrocausation' hypothesis.References:Roger Nelson, “Connected: the Emergence of Global Consciousness”Robert Jahn And Brenda Dunn, “Margins of Reality”International Consciousness Research Laboratories (ICRL) Publishing.Pierre Teilhard de Chardin, “The Phenomena of man”
Once you figure out how to work with the RNG you can upgrade the show from "low-key" to "high-key".Discussed: Stephen's time at C2E2, Making the Aether 2025 ($5+ Patron exclusive), Blue Prince (
In a new Summoning Insight, Thorin and Yamato discuss the latest results from G2, KC, and Fnatic in the LEC, a spicy interview with FlyQuest Inspired, why Nongshim is the new LCK dark horse, the indecisiveness of T1, Milkyway being trapped on RNG, and more! Get 50% off FACTOR meals at https://www.factormeals.com/lfn50off with code lfn50off. High-quality, never-frozen meals delivered to your home! Get the ultimate immersive gaming experience with Turtle Beach today! For a limited time only, head to https://TurtleBeach.com and use Code SUMMONING for 10% off your entire order.
Once you figure out how to work with the RNG you can upgrade the show from "low-key" to "high-key". Discussed: Stephen's time at C2E2, Making the Aether 2025 ($5+ Patron exclusive), Blue Prince (
A game critics indie darling, but is it actually a gem? This week Press B looks at Blue Prince and debates whether it's potentially game of the year, or RNG grind. Press B To Cancel now on YouTube! For updates and more episodes please visit our website www.pressbtocancel.com, or find us on Twitter @pressbtocancel Press B is a member of the SuperPod Network; a gaming collective of fellow podcasters and shows. Special thanks to The Last Ancient on SoundCloud for our podcast theme. Find out more at http://pressbtocancel.comRead transcript
Blue Prince is out, and people are definitely having a normal one. Maddy, Jason, and Kirk talk about some of the initial player reactions to the highest-reviewed game of 2025, and how sentiment has changed since the first day or two. They talk about the pros and cons of RNG, when the game clicked for each of them, and what they've been seeing over the last week.One More Thing:Kirk: Oscars Watch Game Reimagined/The GodfatherMaddy: Hail Satan? (2019)Jason: Lunar: Remastered CollectionLINKS:Kirk on Blue Prince: https://kirkhamilton.substack.com/p/theme-and-theme-and-variationsTriple Click LIVE in Portland, July 11: https://albertarosetheatre.com/event/triple-click-live/alberta-rose-theatre/portland-oregon/Support Triple Click: http://maximumfun.org/joinBuy Triple Click Merch: https://maxfunstore.com/search?q=triple+click&options%5Bprefix%5D=lastJoin the Triple Click Discord: http://discord.gg/tripleclickpodTriple Click Ethics Policy: https://maximumfun.org/triple-click-ethics-policy/
In this month's episode of the Oil & Gas Measurement Podcast, host Weldon Wright is joined by Dr. Diane Saber and Bennett Rubin to discuss RNG sampling challenges. Visit PipelinePodcastNetwork.com for a full episode transcript, as well as detailed show notes with relevant links and insider term definitions.
In this not-episode, Madelyn and Emma talk about their last six weeks of gaming and the monkey's paw of game services. Also featuring wrestling with RNG, entering new chapters, and how simple running a tea shop would surely be.
In this episode, Vlad, Pete, Lorna, Mindy, and RNG talk to folks in the neighbourhood. DISCORD - https://discord.gg/85eC3BCFj6 PATREON - https://www.patreon.com/greatbigpranks Peace and Chicken Grease. GBP.
The Nintendo Entertainment Podcast is here, and the team has a busy week to talk about and prepare for! First, the trio discusses their gaming exploits! Todd has only been playing FEH, but he's had RNG luck at last! Scott, meanwhile, has been enjoying old-school Yu-Gi-Oh games, Split Fiction and Sukuoiden! As for Will, he has been able to play Xenoblade Chronicles X's return and has enjoyed it so far! Then, in the news, Xenoblade Chronicles X Definitive Edition is finally out and the team is pumped for it, as are critics! Also, Nintendo shows their love for the Seattle Mariners once more, Sakurai wins an award for his YouTube channel, LEGO and Pokemon are collaborating, and more! Finally, in the main event, the "Road To..." series continues with the guys attempting to predict the "big surprises" that may drop in the Nintendo Switch 2 Direct! First-party or third-party options are on the table, so what will they predict? So sit back, relax, and enjoy the Nintendo Entertainment Podcast!
Renewable natural gas is an amazing clean fuel. It can deliver diesel-like range and performance on the highway, while emitting vastly reduced tailpipe emissions. So why won't environmental regulatory agency approve it as a practical solution to help fleets move away from diesel toward cleaner fuels? HDT sat down with Chad Lindholm, executive vice president, sales, for Clean Energy for some perspective on the future of RNG in heavy-duty trucking applications.What You'll Learn in This Episode of HDT Talks Trucking: Why long-haul trucking has a ZEV problem Why RNG might be an extremely viable fuel for long-haul trucking What emissions advantages does RNG offer over diesel fuel? Do regulators have a bias against internal combustion engines? Why RNG might be a clean-fuel game-changer for fleets Where does RNG come from? What RNG engine options are available today? How do RNG-fueled engines perform? What are the acquisition and operational costs of running RNG as a truck fuel? What can trucking do to convince regulators to accept RNG as an approved clean fuel for fleets?Learn More About RNG as a Truck Fuel:The Case for RNG in TruckingIs CARB Snubbing RNG?Trucking's Emissions Cold War Turns HotNACFE: RNG is a Viable Short-Term Clean Truck Fuel
On this weeks episode of Vibe Caddie Jared Jacobs (GoldYeller) sits down with Erick Lottary, Austin Action and Sonny Kollet from RNG and Groupchat Golf for an exclusive interview from Dobson Ranch in Mesa AZ. Erick and Austin are both rappers / golf content creators. Sonny is also a content creator who makes memes and comedic golf skits. We talk about all our Scottsdale adventures from the past week at Waste Management and talk about the golf content game. Hope you enjoy.--Special thanks to Caddie Uniforms for sponsoring this episode. Their entire collection is online at http://caddieuniform.com Use code VIBE for 30% off.--Follow Instagram: GoldYellerhttps://www.instagram.com/goldyeller/?hl=enFollow: Erick Lottaryhttps://www.instagram.com/ericklottary/?hl=enFollow: Sonnyhttps://www.instagram.com/officiallysonny/?hl=enFollow: Vibe Caddiehttps://www.instagram.com/vibecaddie/?hl=enFollow: Austin Actionhttps://www.instagram.com/ifuxwit_at/?hl=enFollow: RNG Golf Clubhttps://www.instagram.com/rnggolfclub/?hl=enFollow: Groupchat Golfhttps://www.instagram.com/groupchatgolf/?hl=en
In this episode, Vlad, Pete, RNG, Lorna, Rusty, and Mindy call restaurants and talk stupid. Seriously, if you listen to this you will end up dumber. DISCORD - https://discord.gg/85eC3BCFj6 PATREON - https://www.patreon.com/greatbigpranks Peace and Chicken Grease. GBP.
Halen Mattison and Luke Neise are co-founders at General Galactic. General Galactic is a seed-stage e-fuels startup out of El Segundo in the Los Angeles area that converts captured CO₂ into synthetic fuels, starting with natural gas. They claim that their end product is a carbon-neutral drop-in replacement for natural gas that can run in all of today's vast gas infrastructure. In their view, any company or country can in theory become a gas producer. The two founders met at Stanford and went on to early careers in aerospace, Halen at SpaceX and Luke at Varda Space Industries. As they'll share, the vision for General Galactic was ultimately inspired by technologies that are used in space today, which they felt could help solve the energy transition here on Earth.In this episode, we cover: [1:43] The origin of the name General Galactic (GG)[3:07] Halen and Luke's backgrounds[7:00] An overview of GG[8:14] How GG's technology leverages existing infrastructure[14:15] GG and its connection to SAF[16:55] How GG chose to focus on natural gas[19:18] Differences between CNG and RNG[22:44] An overview of LNG[26:06] The Jones Act and its impact on fuel transportation[28:14] GG's drop-in replacement and its economic implications[31:02] The footprint of GG's “Genesis modules”[34:49] The importance of location for GG's hardware[38:05] Addressing methane emissions concerns[40:19] GG's technology readiness and commercialization pathways[42:11] GG's business model and go-to-market strategy[45:12] GG's financing to date[49:20] Who GG wants to connect withAdditional Resources:Our World in Data - Energy MixEstimates of Methane Emissions by Segment in the United States*The claims made in this episode are based on current research and theoretical models. Real-world impact will depend on factors like scalability, infrastructure readiness, and policy support. We encourage listeners to stay curious, explore further resources, and engage in the evolving conversation around these solutions.Episode recorded on Nov 7, 2024 (Published on Jan 30, 2025) Enjoyed this episode? Please leave us a review! Share feedback or suggest future topics and guests at info@mcj.vc.Connect with MCJ:Cody Simms on LinkedInVisit mcj.vcSubscribe to the MCJ Newsletter*Editing and post-production work for this episode was provided by The Podcast Consultant
In this episode, Vlad, Pete, RNG, Lorna, Rusty, and Mindy pay tribute to the media darling Phil Donahue. DISCORD - https://discord.gg/85eC3BCFj6 PATREON - https://www.patreon.com/greatbigpranks Peace and Chicken Grease. GBP.
The League of Legends Betting Podcast Tuesday, January 14th, 2025 - LPL Recorded on: Monday, January 13th at 440pm Eastern Intro / Recap (0:26) RNG vs FunPlus (4:01) You can find more, exclusive content to go along with this show on My Patreon. My Twitter/X is @GelatiLOL P&L Sheet for 2025 can be found here and pinned to the top of my Twitter.
This week, RNG, Kingsley and I look back at 2024 and rank our favorite games, TV Shows, Movies and Music that made our year memorable. What are your favorite things of 2024? Visit our Discord Community and let us know in our show feedback channel. Welcome to Guardian Down Cast: A Destiny Podcast...if you love to play the game Destiny 2, you've come to the right place. We're a podcast community full of like minded Guardians who love the game. Have you ever wondered who that gamertag next to you is in a raid? Where are they from? How did they find Destiny? Well, it's our mission to hear the stories of our Destiny community, wherever that may be. We report the latest updates and news within the game and community and we're a podcast that emphasizes our community, because without it, it's just not the same Destiny. That's why our show motto is "Guardian Down Cast...your stories, your community...your Destiny. RNGGator on X Kingsleymac on X Join GDC on X... ToddtheGatr on X See the show LIVE on YouTube... ...join in the conversation in our GDC Discord Check out our brand new site! Want to leave us a voicemail for the show? Want to give back to our show and community? Join our Patreon Community! Apple Music GDC Song Playlist GDC Spotify Song Playlist
On this weeks episode of Vibe Caddie Jared Jacobs (GoldYeller) sits down Erick Lottary and Austin Action from RNG for an exclusive interview from Austin's studio. Erick and Austin are both rappers/content creators. -- Special thanks to Caddie Uniforms for sponsoring this episode. Their entire collection is online at http://caddieuniform.com Use code VIBE for 30% off. -- One Of Us: https://youtu.be/BYuu4ICSlTE?si=kYoEtsONuVjAUzXA
Path of Exile 2! The world has now had a full week of Early Access and we have both taken full advantage. We've "cleared" our calendars and have been playing it non-stop. This week, like all weeks, but especially this week, we couldn't stop talking about our experiences, hopes, and build(s). It's an exciting time to be in Path of Exile Land! Hopefully, GGG is feeling the same. Thanks for listening each and every week! We love being a part of your weekly routine. Have fun with PoE and may the RNG be with you.(00:00) (03:42) Personal Stuff(17:15) Guild and MTX Frustrations(41:52) Respeccing Costs in PoE 2(56:05) Skill Viability Challenges(01:00:00) Music is AMAZING(01:07:55) No Bosses(01:23:52) Skills and Choices(02:00:09) Filters and LootForever Exiled Info:www.foreverexiled.comPatreonTwitter @ForeverExiled82Path of Exile WebsiteWrecker of Days Builds ListDiscord...FE Merch StoreFE Nexus Store
WELCOME to RandomMAINA!!!! This week we turn our “have to’s” into “get to’s” and we get to talk about Terri vs the Kat from Wrestlemania 2000. But that’s not all we also got a match between two HOFers in Razor Ramon and Bob Backlund. Both worthy of a double episode, so the RNG knew what … Continue reading Razor Ramon vs Bob Backlund and also Terri vs The Kat →
Until Dawn, Call of Duty Black Ops 6 and more – Geekoholics Anonymous Video Game Podcast 462 On this weeks episode we blab about the following Games and topics: Whatcha Been Playing? Until Dawn 5:32 Black Ops 6 20:12 News: Cross Platform / PC / Misc. Beyond Good & Evil 2 still in development, now with new creative director 36:23 Destiny 2 developer now "investigating an issue" with RNG weapon perks, days after telling players there was no issue at all Bungie claims Marathon is ‘on track', but it's not yet ready to show gameplay 46:22 YouTube denies Dr Disrespect's request to re-monetise his channel 57:35 PlayStation PlayStation 5 faceplates aren't compatible with PS5 Pro, Sony confirms 59:48 PlayStation has closed Concord developer Firewalk 1:04:46 Nintendo Nintendo details Animal Crossing: Pocket Camp Complete, the paid version of its mobile game 1:26:12 Beloved Wii U exclusive Xenoblade Chronicles X: Definitive Edition coming to Nintendo Switch 1:28:09 Nintendo Music app launches today, featuring decades of Nintendo soundtracks 1:29:42 PSA's: Epic Games Store Freebies: Witch it, Ghost Wire Tokyo 1:35:06 PlayStation Plus Monthly Games for November: Hot Wheels Unleashed 2 – Turbocharged, Ghostwire: Tokyo, Death Note Killer Within 1:35:50 Free 4 All PS Vita as a retro console 1:37:17 The Faculty 1:44:52 Help support the show: - Subscribe to our Twitch channel http://twitch.tv/geekoholics - Use our Epic Creator Code: GEEKOHOLICS when purchasing items in Fortnite or buying games on the Epic Games Store - Please review the show (bit.ly/geekoholics) on Apple Music, Apple Podcasts and to share with your friends. Reviews help us reach more listeners, and the feedback helps us to produce a better show. Join our Discord server: CLICK HERE Don't forget to follow our Social Media Feeds to keep up to date on our adventures: Youtube Twitter Instagram Facebook Thanks for listening and have a great weekend! You can reach me on Twitter @RicF
Connect with the Podcast: @FilthyRaine Connect with Gafiltha: @Gafiltha Connect with Raine: @RaineShadow Ko-Fi Raine's YouTube Channel Gafiltha YouTube Etsy Shop Link (Use Code Podcast for 20% off) MakerPlace Shop Link Raine's Discord bot Sources: UpdatesXbox Partner Preview RecapNext Valheim update Tiny GladeThe Day Before DevsDr DisrespectYouTube Denies HimRejected on Rumble and KickRumble CEO Games to PlayOff The GridSquadron 42Refind SelfStoriesAnimal Crossing Bungie Being Sued 343 to Halo StudiosLost Halo 2 mission will be playable Destiny Rising Mobile GameRecharge systemDestiny RNG Scandal
Even though there are dozens of great value stocks, that doesn't mean you should own them all. (0:45) - Creating The Perfect Long-Term Portfolio: How Many Investments Should You Have? (9:00) - Tracey's Top Investments To Create A Manageable Individual Portfolio (27:20) - Episode Roundup: TAK, ALK, RNG
Our latest BND Bonus is available now for all listeners! This week, J5 and MC are joined by their Ramen Talk brethren and co-host of The A Show's 'The War Report', Cyrus! Catch up with the long list of games they're completing in their backlog, ranging from Lies of P to Final Fantasy XIV, Astro Bot, Marvel vs. Capcom Fighting Collection and more. We also learn of the division within the 2K community following NBA 2K25's new RNG feature, our favorite Grand Theft Auto story modes as we wait for GTA VI and all the chatter surrounding the debut of the very powerful PS5 Pro. ★ Support this podcast on Patreon ★
For this episode of Making the switch, we visited the Cummins Jamestown, New York engine plant where the X15N natural gas engine is built. Plant manager Shawn Hricko talks about the diesel-like performance of the industry's first 15-liter natural gas engine which is lighter than the current 12-liter and features up to 10% better fuel economy. Industry analysts estimate that renewable natural gas (RNG) could grow to power one in five heavy-duty trucks in the U.S. over the next decade. UPS, Frito-Lay, Wegmans and other fleets count on RNG to reduce emissions and cut fuel costs. With looming regulations that dramatically restrict nitrogen oxide emissions, trucking fleet managers and executives need to understand the role RNG can play in meeting the new rules. To help unpack the RNG story and assist fleets in making informed decisions about switching from diesel to RNG, we talked with stakeholders throughout the natural gas ecosystem. Following this episode on Cummins, future episodes will feature Kenworth, Hexagon Agility, Clean Energy, Opal Fuels and Paper Transport covering the business case, viability and advantages of RNG for heavy-duty trucks. Make the switch! Download this guide is designed to help heavy-duty fleets make an informed analysis of natural gas trucks, RNG fuel and cost of ownership: https://hexagonagility.com/rng-for-heavy-duty-fleets-ebook Follow the Truck Tech Podcast Other FreightWaves Shows Learn more about your ad choices. Visit megaphone.fm/adchoices
So the inevitable happened. MS is raising the price of GamePass across the board, and introducing a lower tier that kinda sucks. We have all kinds of thoughts on it, and one us even dumped it. Also, are transformers skins enough to get Jon back into Overwatch 2? Probably not. Ayaneo retro console looks pretty cool (it's more a mini PC but still seems great for emu). Nintendo takes public stance to not use generative AI. CCP will making Eve Online open-source in order to ensure the MMO can live on forever. Darktide overhauling weapon progression, adding mastery xp and making it more progression focused rather than RNG. All that and your feedback.SHARED PLAY THIS WEEKFinal Fantasy XIVJon beat the Dawntrail MSQScott beat ARR and is working on HeavenswardSCOTTQuest MasterBZZZT!Megacopter: Blades of the GoddlessJONShin Megami Tensei V: VengeanceBEAUElden RingZenless Zone ZeroGot the VR lenses! Hosted on Acast. See acast.com/privacy for more information.
CORE 426: Game? Pass.So the inevitable happened. MS is raising the price of GamePass across the board, and introducing a lower tier that kinda sucks. We have all kinds of thoughts on it, and one us even dumped it. Also, are transformers skins enough to get Jon back into Overwatch 2? Probably not. Ayaneo retro console looks pretty cool (it's more a mini PC but still seems great for emu). Nintendo takes public stance to not use generative AI. CCP will making Eve Online open-source in order to ensure the MMO can live on forever. Darktide overhauling weapon progression, adding mastery xp and making it more progression focused rather than RNG. All that and your feedback.SHARED PLAY THIS WEEKFinal Fantasy XIVJon beat the Dawntrail MSQScott beat ARR and is working on HeavenswardSCOTTQuest MasterBZZZT!Megacopter: Blades of the GoddlessJONShin Megami Tensei V: VengeanceBEAUElden RingZenless Zone ZeroGot the VR lenses! Hosted on Acast. See acast.com/privacy for more information.
Jim Ryan's tenure leading PlayStation is officially over (as is Hiroki Totoki's stewardship), and he'll be replaced by a co-CEO format moving forward. Sony veterans Hermen Hulst and Hideaki Nashino hope to divide and conquer, turning an ever-growing brand -- and Sony's flagship -- into an efficient gaming powerhouse. But can they deliver? Good question. We discuss. Other news this week revolves around Sony's jam-packed fiscal year financials, Square Enix's abandonment of their by-platform strategy, release dates and timing for the likes of Grand Theft Auto VI, Assassin's Creed: Shadows, and EA NCAA Football 25, a rumored LEGO Horizon game, the cancellation of The Division: Heartland, and more. Then: Listener inquiries! Could Helldivers be turned into a mockumentary-style TV show? Would Sony consider stepping in to save Tango Gameworks? Are Chris and Dustin excited about Destiny 2's upcoming The Final Shape expansion? Will we ever stop unintentionally convincing audience members to get divorced? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. 0:00:00 - Intro 0:32:19 - Happy Birthday Ethan 0:34:00 - Vampire Robot YouTube channel 0:44:52 - Sacred ending marriages 0:49:37 - Mid Year review 0:52:52 - The next generation of Kingdom Hearts fans 0:58:20 - Sony capitulating 1:00:33 - No new Sony games this year 1:02:07 - The Last of Us Season 2 First look 1:06:15 - Bungie's CTO joins PlayStation 1:11:41 - LEGO Horizon? 1:25:53 - Ghost of Tsushima's PC port Legends mode crossplay is in beta 1:35:25 - Ragnarok rumored to be the next PC port 1:46:17 - Xbox's initiative to bring more games to PlayStation 2:03:22 - PS2 games coming to PS5 2:11:08 - Ubisoft cancels The Division: Heartland 2:25:30 - Adult Swim games reverting ownership to devs 2:27:23 - Tomb Raider TV series coming to Amazon 2:34:28 - What We're Playing 3:11:45 - GTA VI is launching Fall 2025 3:14:40 - PlayStation has announced two new CEOs 3:29:12 - Sony earnings report 3:50:01 - Square Enix's shift to 3rd party 4:08:49 - Assassin's Creed: Shadows announced 4:26:42 - New PS Plus Games Catalog titles 4:29:38 - Helldivers TV adaptation pitch 4:34:05 - LSM Showcase live reaction? 4:40:23 - Could Sony scoop up what remains of Tango? 4:42:46 - Final Shape gut check 4:46:41 - RNG woes 4:52:38 - Uncharted 5 tease Learn more about your ad choices. Visit podcastchoices.com/adchoices