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We've reached the end of another journey as we play and critically examine The Crown of Kings, book four in the Sorcery series by Steve Jackson with art by the wonderful John Blanche. It's been an epic quest but now only the fortress of Mampang and its vile archmage stand between us and ultimate success. How does the adventure go? Listen along to find out.
We're taking a break from the mainline Fighting Fantasy books to work through the Sorcery series by Steve Jackson which are Fighting Fantasy books in all but name honestly. We're starting at the beginning with The Shamutanti Hills. With a fancy new magic system and art by legendary UK illustrator and artist John Blanche this has all the ingredients to be a classic but will it land? Listen along to find out.
Whats crackerlakin my peeps? A great one this week that we've been trying to sort for a while! Tom Evans from the absolutely stunning filmdeg you tube channel dropped into the zoom of artwork chat and talked us through some items he loves. Paulo gets upset by a triangle, in a circle inside a square and JCB is stunned by a cup of tea with Samosas. We also get the low down on how Tom started FilmDeg and his crazy relationship with His Royal Emperor himself my John Blanche. His channel is: https://www.youtube.com/@Filmdegminiatures see ya next time losers! Kiss Kiss The Dungeonpunxxx
As the punk monk once said "Here we go again!" this episode we have oldworldpaintedblood aka War Harry lover of little tin men and supporter of all our endeavors (how good is Endeavors "Crazier Than a Shithouse Rat" LP that came out on conversion records in 1197 while we are on the subject!). Harry brings a unique insiders look at the art of the BIG DOG himself, the Warhammer Vishnu himself, Mr John Blanche, as Harry plays on the reg with the legend. Enjoy, I know i did. One Love The Dungeonpunxxx
The legendary Games Workshop art director and concept artist John Blanche joins me to talk about his epic career, his methods, his work, and what he has in store for the future!John Blanche Interview. John Blanche in conversation with Jordan Sorcery.John's Links:[Morderin Kickstarter by John Blanche]https://www.kickstarter.com/projects/johnblanchepresents/morderin-by-john-blanche[Voodoo Forest]https://hollow-press.net/products/voodoo-forest[Trench Crusade]https://www.trenchcrusade.com/Jordan's Links:[ELEMENT GAMES AFFILIATE LINK]https://elementgames.co.uk/?d=11216[PATREON]https://www.patreon.com/jordansorcery
Former Games Workshop assistant art director Tim Pollard joins me to talk about the 80s and 90s under Bryan Ansell, posing for art by Warhammer legends, the reaction to 40k in the studio, writing and publishing the legendary lost GW newsletter Black Sun, the period that John Blanche and Dave Gallagher paid with original art works to lodge in his spare rooms, and what it's like to be the official Robin Hood for the city of Nottingham.Tim Pollard in conversation with Jordan Sorcery is full of wonderful recollections from the early glory days at Citadel Miniatures and Games Workshop.Tim Pollard interview._____________________________ Support My Work: DOWNLOAD MY FANTASY BATTLE SCENARIO DEAD KING WENCESLAS:https://jordansorcery.itch.io/dead-king-wenceslasELEMENT GAMES AFFILIATE LINK:https://elementgames.co.uk/?d=11216PATREON:https://www.patreon.com/jordansorceryKO-FI:https://ko-fi.com/jordansorceryINSTAGRAM:https://www.instagram.com/jordansorcery/ BLUESKY:https://bsky.app/profile/jordansorcery.bsky.social WEBSITE:https://jordansorcery.com/DISCORD:My Discord is now open to exclusively to Patreon supporters & by invitation only_____________________________ References, Sources, and Links: [Tim Pollard's Website]http://www.timpollard.com/index.html_____________________________ Art, Music, and Copyright: Images used belong to their respective copyright owners Jordan Sorcery Theme by Joylin Music Jordan Sorcery Heraldry by Becka Moor Jordan Sorcery Heraldry and Theme copyright @jordansorcery
Mediante la figura del director de arte de la empresa Games Workshop, creadores de Warhammer, nos adentramos en los eternos debates entre arte y artesanía o cómo se considera y qué papel tiene el artista dentro del mundo capitalista.
Legendary Warhammer artist John Blanche has retired from Games Workshop after 46 years. Blanche played a significant role in shaping the visual style of Warhammer and Warhammer 40k. Gloomhaven, a popular board game, is getting a second edition. Designer Isaac Childres discusses the changes and improvements being made to the game. Ravensburger's upcoming Disney Lorcana […]
In this episode we are joined by Koltti, who has spent the last few years showing the world how miniatures from the 80's can look as good as modern ones. We chat about how he found the Inq28 blog Spiky Rat Pack and first met John Blanche. We also talk about how he joined the Inq28 collective Iron Sleet and was involved in some of their many projects like the Pilgrym and the Thorn Moons Crusade. We also touch on his painting style and how he found his way back to painting Oldhammer miniatures.Follow Koltti!Support him on Patreon!Explore Spiky Rat Pack.Follow Iron Sleet.Read about the Pilgrym event.Amazing intro to the 1993 Space Hulk PC game.
I knew very little about Warhammer World beforehand, so wasn't sure what to expect. The building is split into different areas, you have the exhibition, the shop, the gaming area, and Bugman's Bar for your refreshment needs.See my full gallery of pics from Warhammer World. My main aims here were to see the exhibition and to get a couple of pints. I still had a wee look around the gaming area though, and it had some pretty impressive tables.Tickets to the exhibition were a very reasonable £7.50, and you could go round it as many times as you wanted.It's a place packed with vast, world-class dioramas. Seriously impressive stuff on that front. There was the odd classic on show, too. Mike McVey's Emperor Vs Horus from 1994, and John Blanche's 1982 masterpiece March of the Undead.My one small gripe (if you could call it that) was that I was hoping for more of a museum or "through the ages" experience. There were some great wee 80s and 90s bits and pieces here and there, but they can get lost amongst the epic sprawling warzones of the modern era. It's almost as if the company want to pull you back to the present day as quickly and as regularly as possible. I suppose that is how they make their money, after all.In any case, this didn't spoil my experience, and I had a great time. We finished up with a few beers, a walk around the shop, and then back off to Nottingham town centre via the excellent Ye Olde Trip to Jerusalem (England's oldest Inn, apparently!).Also on this episode of the Tabletop Miniature Hobby Podcast: Miniature hobbyist magazines - I had a lot of feedback and recommendations from my previous episode, and have since subscribed to Miniature WargamesThe Minimum Effective Painting Methodmtgcardsmith.com - see them in action in my Dungeons & Badgers postThe October painting challenge in our Discord channelMonster in my Pocket
Will falls asleep, Giles doesn't know who John Blanche is and Tom gets everyone's names wrong.
I fancied a nostalgic trip through the pages of my first ever copy of White Dwarf, and who better to enlist for assistance on this journey than Josh from The Crown of Command Podcast. The Crown of Command is a popular podcast dedicated to the games produced by Games Workshop during the 1990's, and Josh himself is a former 'Eavy Metal painter. battle reports of all your favourite games (from Epic Space Marine to Man O War), interviews with cool and interesting people, painting tutorials, and readthroughs of classic Citadel Miniatures catalogues. In this episode of the Tabletop Miniature Hobby Podcast, we're taking a wander through White Dwarf issue 166, from October 1993. The magazine cost £2.25 and came with a free plastic Space Marine. This was to celebrate and promote the release of the brand new Warhammer 40,000 2nd edition. There's a lot of classic material in the pages of this magazine, and you can view the entire thing in glorious PDF-form right here. There's one of those prize winner features with some smug kid sitting in £500,000s worth of boxed sets, a load of John Blanche sketches, and some 25% money off tokens for Games Workshop in Shrewsbury.On top of that, we muse over what happened to Space Marine legions like the Whitescars, Silver Skulls, Iron Hands, and Mentor Legion, as well as what exactly was on that Snotling's plans in the catalogue pages.Big thanks to Josh for spending some time with us, and be sure to check out The Crown of Command Podcast. Please also take a moment to subscribe to this show on your listening app of choice – that way you'll never miss a future episode!
In this Episode we celebrate 20 years of the GW game Inquisitor: the Battle for the Emperor's Soul. Written by Gav Thorpe, Jervis Johnson and John Blanche. We'd also like to wish Jervis a happy retirment. Thanks so much guys for all the inspiration. Regular hosts Adam and Alex are joined by George Newbould (GM), Mike Ackroyd (that's Inquisitor Pyotr Machelor to you) and Rob Fellman (Inquisitor-Executioner Oswulf-Tyburn). We (re)introduce you to the shadowy world of the game, introduce Mike and Rob's characters (earlier episodes this season discuss Lars Hermaan [Adam's PC] and Inquisitor Romero Vae [Alex's]) Then its into the campaign: The Heart of Petragard 3 interlinked sprawling games of table top narrative RPG action in M42. This was a whole lot of fun so thank you for listening! If you want to follow along to the narrative game reports our twitter ( @angelcastAOS ) has the scoop with a LOT of photographs of the models on the tables. Seriously excellent terrain thanks to George and Alex and huge thank you to George for writing and GMing the whole thing. The Emperor Protects.
Intellectual Property Archivist Tim Molloy talks about the origins of Warhammer 40,000, playing games with John Blanche, and his role cataloguing and documenting all of Games Workshop’s art and physical assets.
Legendary Warhammer illustrator and concept artist John Blanche joins us in the VoxCast studio to show how he creates artwork and designs to inspire the miniatures designers in the Warhammer Studio.
Legendary Warhammer illustrator and model-maker John Blanche joins us for a very special episode of StormCast, in which he shows us how he goes about creating concept sketches to inspire Citadel Miniatures Designers.
We are joined by our good friend Eli Parsons to discuss the rumor that White Dwarf magazine may no longer contain the John Blanche-themed hobby showcase articles, Blanchitsu. We talk about what we think Blanchitsu is, as well as what it represents for the hobby, including some of the reservations people have voiced about the feature. We also talk a little about how we got involved in creating models that were featured in Blanchitsu, and how others might go about creating models that represent their own personal visions of Games Workshop’s universes.
Proudly sponsored by http://www.mierce-miniatures.com Support the podcast by making all your hobby purchases through this link: Element Games Webstore This episode has all 3 of us back recording; with the triumphant return of Ian! We have the usual hobby chat, Rob regaling us with stories of Be'lakor and re-imagined Chaos heros of old, Ian talks about his new Daughters of Khaine army and I cover the additions to my Tzeentch Firestorm campaign force. I also let slip some more details on the Pro Painted Rankings and Masters. A big focus of this episode is answering listener questions, including: basing, drybrushing, John Blanche, movement trays, planning army colours, wet palettes, and hobby motivation while avoiding distractions! Itunes Music: Intro – Vale of Shadows - Gunship Outro – Kitsune - Gunship
We talk news, many games as we delayed again unfortunately as we switched recording programs (again...boo!) so here's our Blood Angels special with James Swallow, Andy Smillie, Guy Haley, Darius Hinks (text interview), and Paul Murphy from FtN podcast. Check out all BL books at www.blacklibrary.com ! Darius Hinks interview to be posted on www.combatphase.com soon. Who are the Blood Angels (BA) to you? [This will include everything from 9th Legion 30K to all successor chapters in 40K so answer what you like, no need to cover everything] I've always loved those duality/repression kind of themes you get in gothic literature and I think that's what makes the Blood Angels so interesting. They're like Dracula crossed with Dr Jekyll – remote, cerebral, aesthetes, bottling up a wild, terrifying, id that they can't (maybe don't want?) to escape.They're pretty messed up, basically. What do you think the appeal of the BA is for the fanbase? I think it's that dichotomy that makes them so appealing. They have such a long, complicated history. The Blood Angels revere Sanguinius, of course, but they also know that he's the source of their great flaw. So how can they best be like him? The Blood Angels are tormented but determined at the same time and I think that's a great springboard for fiction. Talk about Mephiston as a character first. What singles him out as a subject? To my mind, Hades Hive didn't free Mephiston of all his dangerous Blood Angels duality, it threw fuel onto the fire. I think of him having a dual consciousness – a cool, scholarly side that barely recalls/understands his wild, warp-fuelled excesses in battle (the Mr Hyde part of him). The scholarly side of him needs to understand and harness the wild side, or he'll become a force for destruction rather than good. He's hoping to be a good guy, and working hard to achieve that goal, but it could go either way. What happens in your novel (avoid major spoilers)? I had a lot of fun exploring Mephiston's corner of the Blood Angels' fortress monastery on Baal. A lot of this stuff hasn't been written about in much detail before and I was lucky enough to work with the (much cleverer than me) Guy Haley. We bounced a few ideas around and, while he thought about Baal and the Arx Angelicum in a wider sense, I delved into the darkest recesses of the Librarium. It's not all crypts and sacred vaults though – Mephiston and a strike force of Blood Angels get drawn into an internecine bloodbath on a daemon-infested Shrine World and fun times are had by all. Given the exciting advancement of the narrative where do you see Mephiston and the BA in general in the Gathering Storm and what aspects might we hope to see going into 8th edition and beyond, beyond just the Shield of Baal (Tyranids)? If Hades Hive threw fire on Mephiston's split personality, the Cicatrix Maledictum has added even more fuel to the flames. Mephiston's got half a foot in the Warp anyway, so a bloody great tear in reality is going magnify things to an insane level. I'm writing more about Mephiston and it's exciting ramping his problems up to even more extreme levels. Blood of Sanguinius is set before the events of the Gathering Storm, but the next book is set after. If Mephiston can harness this influx of new warp energy he could turn the tide of the war and prove to the rest of his Chapter that they are worthy, that they can defeat their ancient curse and make their long dead daddy proud, but if Mephiston is consumed by the Warp, or if he's wrong about source of his powers, he could be the final nail in their (admittedly quite fancy) coffin. How was it for you writing a 40K novel? You've contributed to Architect of Fate and several amazing Fantasy and AoS books. What stories would you like to tell? It's always daunting writing Warhammer fiction because you know how much love there is for these characters and what strong opinions people have about how they should be portrayed, but... My favourite part of 40K is the weird stuff that spews from John Blanche's head: the strange, surreal, twisted, pseudo religious, mythical, gothic, claustrophobic, bloody creepiness of 40K and, writing about a Librarian, specifically Mephiston, was a great excuse to delve into that stuff. It was loads of fun. I'd like to push the horror even further in the next one though. If there was ever a bit of 40K that should be scary to read about, it's this. I'd like to write something that keeps me awake at night. Did you have any favorite parts of Mephiston? I always enjoy writing messed-up Chaos daemon scenes, and I managed to squeeze some of that in here. There is a daemon-birth scene that properly freaked me out as a wrote it, so I was particularly pleased with that. Does that sound weird? Am I weird? Why are those people pointing at me and whispering? You brought your unique, dark take on demons and alien entities from Fantasy into Mephiston. How did you envision the opening enemies (the first battle)? I'm really freaked out by those electron microscope images of dust mites. They're so bloody horrific and alien. I suppose I was thinking of them. Now I'm thinking about them again. Do they live in eyebrows? I'm getting itchy. We must give a nod to your other BL books. Sigvald won me over and I was so pleased to see your name on the Orion Trilogy. Any fun moments in character development in the World That Was? In your AoS work? Sigvald was such a gift – a thrill-seeking hedonist in such a bonkers a setting. I kind of feel like I should have paid BL for the fun of writing that book. (Don't tell them though.) My AoS novel was great fun too. At the time of writing, nothing was really pinned down about the Stormcast Eternals or the new Warhammer setting, so I had a lot of leeway to invent stuff. I'd like to do more stuff in the Mortal Realms at some point. Do you have anything coming up we can know about and/or can we expect to read more of your work? (say what you're allowed, they understand by now how this works) I'm working on more Mephiston and I think he'll keep me busy for a while. If the first book does well and BL like the idea, I'd like to do quite a few books about him. Other than that, I'll just be busy trying to get all these microscopic insects of my skin. I wonder if you can buy a cream for that? time stamp 00:00 - 00:32 - Intro 00:32 - 01:20 - James Swallow 01:20 - 01:36 - Andy Smillie 01:36 - 01:55 - Guy Haley 01:55 - 02:20 - Paul Murphy Ep 152 Women in Wargaming James Swallow jamesswallow.blogspot.co.uk @jamesswallow Andy Smillie @andysmillie Guy Haley @guyhaley Paul Murphy @warmaster_tpm www.forgethenarrative.net Combat Phase aims to bring excellent resources to our listeners around the world. Here are some excellent sources, retailers and more to be sure to check out. Secret Weapon Miniatures enter code COMBATPHASE for 5% off http://secretweaponminiatures.com/ Front Line Gaming for painting needs https://www.flgpaintstudio.com/ Landmine www.ministomp.com Awesome 3-D printed items from Shapeways enter COMBATPHASE at checkout for free shipping off your first order www.shapways.com
Wrapping up and final thoughts. In the last part of the series, after the ‘interview’ is over, we just kept talking about some good stuff. We chat about Jes Goodwin vs. John Blanche, plus some...