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Gather your herds and sharpen your swords to defend against the vile Beaker Ducks, because Braden and ZP are here to discuss weirdo Bronze Age Fantasy Clan Simulator King of Dragon Pass and its successors, Six Ages 1 and 2. They go over the games' worldbuilding, clan management mechanics, and very, very good artwork. Then maybe there's an impromptu GOTY podcast bit at the end, because they thought it'd be funny. See the entire Off The Deep Ends ranked list at http://bit.ly/otderank Find OTDE's theme music and more at https://supersex-420.bandcamp.com/ Please consider donating to the National Network of Abortion Funds: abortionfunds.org/donate If you've been enjoying the podcast, please consider supporting us at https://www.patreon.com/DeepListens If you like our new art and want to commission some of your own, reach out to Tyler at tylerorbin.net
The gang meets to discuss Starfield some more and the odd blacklisting of UK critical sites. Patrick and Rob get to some of their major impressions and metagame a bit about how they think it will be received by critics. Then Remap tackles the Bioware layoffs and the strange messaging around them given EA's avowed ambitions for the studio. Plus, Rob is high on the Making of Karateka, Ren is getting into the new Six Ages game, Lights Going Out. Plus: Immortals of Aveum... not bad at all!See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.
Long-running, evolving businesses need to be humble enough to embrace the cold hard truth and have sufficient courage to deal with the sacred cows, ugly babies, and very large elephants in the room. Evolving quickly and persevering are reliant upon being proactive and not waiting until the barn is on fire. Sacred cows are sometimes the aspects of a business that once played a critical role—and maybe still do—but they clearly don't have a place in the future, and everyone knows it. In today's episode, I reveal the ideas detailed in Chapter 5 of my book, This Is It, titled "Jettison The Sacred Cows, Ugly Babies, And Elephants." I discuss the importance of transforming organizations by shooting the sacred cows and making less milk to evolve faster and last longer. I share five reasons why new products fail and highlight how businesses can evolve and stay ahead of the market, customer expectations, and competitor changes. I also offer advice on creating behavior change and getting your organization to embrace innovation and transformation, shoot the sacred cows, take risks, and be willing to walk away from legacy businesses. “If you want any chance of your company surviving beyond the average life expectancy of a business, you've got to go after the sacred cows and then shortly follow that by addressing the ugly babies.” - Chris Colbert This week on Insert:Human Making less milk and shooting the sacred cow to ensure a future for your business Examples of disastrous decisions and the outcomes of organizations that did not shoot the sacred cow The number one reason why ugly babies don't make it Five causes of product failures How to evolve your business and stay ahead of changes in market, customer expectations, and competitors How fear, avoidance, honest communication, and denial create a slippery slope that leads to business failure Having the courage to acknowledge and resolve what is really going on and getting in the way The two motivators of behavior change and why “need” always trumps “want” How Sir John Glubb's Six Ages of Civilization relate to the rise and fall of every large organization Resources Mentioned: Book: This Is It by Chris Colbert Harvard Business Review: Why Most Products Fail PDF: The Fate of Empires by Sir John Glubb Amazon's “Day 1” Culture Insert:Human - For a Better Life & Better World Thanks for tuning into this week's episode of Insert:Human. If you enjoyed this episode, please subscribe to the show and leave a review wherever you get your podcasts. Apple Podcasts | TuneIn | GooglePlay | Stitcher | Spotify Be sure to share your favorite episodes on social media to help me reach more seekers and problem-solvers, like you. Join me on Twitter, Instagram, and Linkedin. For more exclusive content and to claim your free copy of the first chapter of my upcoming book, Technology is Dead, visit my website.
Sunday, May 2nd, 2021
In this episode, Soren interviews independent game designer David Dunham, best known for his work on the narrative strategy games King of Dragon Pass and Six Ages. They are joined by writer and designer Meg Jayanth, best known for her work on 80 Days. The three discuss whether the advisors in Dragon Pass lie to the player, what Six Ages and 80 Days have in common, and whether the anthropomorphic ducks are ducks with human-level intelligence or humans who have been turned into ducks.
Dirk speaks with David Dunham, the designer of Six Ages and its predecessor, King of Dragon Pass. These narrative strategy games, built from the Glorantha universe of Greg Stafford, use specific mechanics to invoke the theme of clans and struggling to survive and form a foothold in a mythical world.
Victoria Tran is the communications director at Kitfox Games, a small indie team in Montreal, Canada that is creating intriguing worlds like ‘Boyfriend Dungeon’ and ‘Moon Hunters’. They are publishing ‘Dwarf Fortress’ and ‘Six Ages’ to Steam. She has spoken at the game developer conference about Why You Should Care About Fashion and wrote a blog post about Designing Community for Kindness. She also does community consultations and co-organizes various local game events. Top 3 Advice: Create a positive environment for your community and enforce the rules to show that you care for your audience which will be trust and engagements. Tailor each message of your game to a targeted audience such as the press, streamers, and people with specific interests because they all will respond differently. When making decisions, do not overthink the worse case scenarios because most often it never happens. *** For show notes and connect with the guest, please visit gamedevloadout.com/101. Sign up for Tony's email newsletter at gamedevloadout.com/email. Follow Tony: Twitter: twitter.com/gamedevloadout Facebook: facebook.com/gamedevloadout LinkedIn: linkedin.com/in/chantony
Mike. Brian. Beef tips. Dead Cells. Into the Breach. Forza Horizon 4. Rebel Galaxy. A *BIG* BriOS update, Six Ages, Kingdom Come: Deliverance, some good old NBA 2K simmin’, and deciding whether or not we’ll even play Fallout 76.
King of Dragon Pass, a longtime cult favorite, is one of gaming's best storytelling platforms. In a fantasy world older than Dungeons & Dragons, King of Dragon Pass combined elements of choose your own adventure, strategy, management and council politics that went unrivaled for almost twenty years. The developers at A Sharp have now returned to deliver a new entry in the world of Glorantha with Six Ages: Ride Like the Wind. Featuring the same unique play style of King of Dragon Pass and similarly gorgeous art, Six Ages allows players to manage cows, the Gods, magic, and more cows. Six Ages recently debuted on iOS exclusively, but will be available for PC next year. Join Austin Walker, Jon Bolding, and Troy "I hope this time I can marry a goat" Goodfellow in talks about trolls, raiding, and praying to all the right deities.
It's Pelgrane Press Week on DSPN Presents! Amazing audio from the makers of 13th Age, Night's Black Agents, Cthulhu Confidential, TimeWatch, and so much more! We've got seven panels of their Gen Con audio coming straight to your ears.This panel: Dramatic Roleplaying Master Class!Thanks to Wade Rockett of Natural 20 PR for this audio!Robin D. Laws designed the GUMSHOE investigative roleplaying system, which powers such games as The Esoterrorists, Ashen Stars, and the upcoming Yellow King RPG. He podcasts weekly on Ken and Robin Talk About Stuff with longtime collaborator Kenneth Hite.Cat Tobin is a game designer, convention organizer, and co-owner and Managing Director of Pelgrane Press. She has more than 100 production credits, including Cold City, Hillfolk, and several games in the GUMSHOE, 13th Age, and Trail of Cthulhu RPG product lines.Shel Kahn illustrates for, playtests, writes and educates in tabletop RPGs, videogames, comics and fiction. You can see her art in the upcoming Yellow King RPG, the Six Ages videogame, and in Strange Horizons. Shel Kahn also self-publishes small system-agnostic adventures in her Pocket Dungeons format.
It's Pelgrane Press Week on DSPN Presents! Amazing audio from the makers of 13th Age, Night's Black Agents, Cthulhu Confidential, TimeWatch, and so much more! We've got seven panels of their Gen Con audio coming straight to your ears.This panel: Dramatic Roleplaying Master Class!Thanks to Wade Rockett of Natural 20 PR for this audio!Robin D. Laws designed the GUMSHOE investigative roleplaying system, which powers such games as The Esoterrorists, Ashen Stars, and the upcoming Yellow King RPG. He podcasts weekly on Ken and Robin Talk About Stuff with longtime collaborator Kenneth Hite.Cat Tobin is a game designer, convention organizer, and co-owner and Managing Director of Pelgrane Press. She has more than 100 production credits, including Cold City, Hillfolk, and several games in the GUMSHOE, 13th Age, and Trail of Cthulhu RPG product lines.Shel Kahn illustrates for, playtests, writes and educates in tabletop RPGs, videogames, comics and fiction. You can see her art in the upcoming Yellow King RPG, the Six Ages videogame, and in Strange Horizons. Shel Kahn also self-publishes small system-agnostic adventures in her Pocket Dungeons format.
Alex, Tom S, Chris and Marsh (!) convene to discuss many Metroidvanias, Yakuza 0, console games (!), when to move on, Six Ages, and so on. Marsh! Has been playing Chasm. Chris has been catching up with Dead Cells. Alex’s Castlevania of the moment is La-Mulana 2. Here is Goro Majima’s introduction from Yakuza 0, [...]
On Today's Waypoint Radio, we start out talking about games like Six Ages and Prey: Mooncrash, along with the true cinematic gem Skybound. But soon enough, we work our way towards the topic of last week's incident at ArenaNet, where two developers were fired for their comments on Twitter, and what that means (and could mean) in the current fraught state of the industry.Discussed: Skybound, Hollow Knight, Prey: Mooncrash, Six Ages, Labor in the game industry, ArenaNet, PK Dick's Electric Dreams, Rian Johnson and The Last Jedi, Billions See acast.com/privacy for privacy and opt-out information.
Chris, Tom F and Alex consider the lovely Prey: Mooncrash, big Fortnite murders, a bit of Six Ages and why late capitalism is cool, actually. Here’s a Polygon article about the Fortite murder story, including videos and facts. We’ve all be playing Prey: Mooncrash, which we like a lot. The video that Tom mentions isthis [...]
Six Ages, Red Faction Guerilla ReMARStered, House Flipper, PC Building Simulator, Misfit Games, Your Emails and More!
Mark explains the six ages of design.