We are a Podcast playing DND 5E. A homebrew campaign filled with adventures, misadventures, love and punishing the stupid. A brand new Dungeon Master builds a world for far more experienced players as they navigate through the various dangers. Recommended
Fresh from their victory against a Kraken in the depths, our adventurers have reached level 12 and are ready to sail toward new horizons aboard the Aquaholic. Captain Dadalorian, a Warforged with a detective's cap and commanding presence, leads a curious crew that includes a gelatinous cube chef and a beautiful Aasimar chaplain. But what starts as a routine voyage quickly darkens when a half-starved Tiefling is rescued from a drifting lifeboat.The party's shopping excursion before departure showcases their personalities perfectly—Monty acquires enhanced leather armor (with "nipple flaps" thanks to Nines' mischievous intervention) and a Shield of Emberguard, while Glenn demonstrates his persuasive talents to secure the captain's quarters for a night. Meanwhile, Mhors enhances his magical prowess and befriends the ship's first mate with promises of wind magic assistance beneath the stars.Support the show
Ever wondered about the unexpected pleasures of a sausage? Join us as we indulge in quirky banter that sets the stage for our lively Dungeons & Dragons campaign. Our party of adventurers—Bill as Glenn the half-elf rogue swashbuckler, Brandon as Nines the high-elf monk, Justin as Moore's the high-elf wizard, and Maddie with her humorous attempts at introducing Montoya, the Arctic Tabaxi Ranger—bring their characters to life with a blend of humor and gratitude. We even toy with the idea of a musical compilation of our intro mishaps, embracing the awkwardness with open arms.Our gaming sessions are nothing short of thrilling, with magic sharks and tentacle monsters posing challenges, and loot like the cap of water breathing and lyres adding intrigue. The memorable "Do Every Remember's" episode had us stuck in a time loop, humorously coined as the "long rest banjo." As we faced the mighty Skogoth in an underwater showdown, the tension was palpable but always tempered with camaraderie and laughter. From tactical gameplay to mastering character abilities, each session unfolds with a rich tapestry of storytelling and dynamic interactions.Our journey doesn't end with battles; it extends into the realm of daily life, where we juggle workspaces, ergonomic chairs, and culinary experiments with kraken fillets. Social media interactions are a big part of our community, inviting listeners to join us on platforms and even our Discord for more direct engagement. Amidst all the fantasy chaos, there's humor and camaraderie, creating memorable moments like a radish becoming a symbol of friendship. Celebrate our leveling up after a tough boss fight, as we continue to navigate this fantastical world with joy and creativity.Support the show
A very special Christmas Episode with RunDMG!Support the show
What happens when a high elf monk, a half-elf rogue, a half-orc barbarian, and an arctic tabaxi ranger walk into a Dungeons & Dragons game? Chaos, laughter, and maybe a little bit of strategy! Join us as Brandon, Bill, Justin, and Maddie navigate through editing hurdles, social media chaos, and a thrilling campaign that kicks off with a stealth mission inside Mr. Dory's warehouse. Amidst all this, we find ourselves debating pronunciation and pondering the value of rubies against the backdrop of a possible apocalypse.From battling flesh golems to decoding eerie messages in Elvish, our adventure takes us through the dark underbelly of political intrigue and cult mysteries. Mors makes a surprising return, and a mysterious map to Therizdun's temple sets the stage for a magical moment. We delve into the Lantern Ghost enigma, a series of murders, and the council's role in this tangled web. Glenn's insights steer us through tense negotiations with Investigator Thornwell, while the group weighs collaboration against solo heroics, all with the looming presence of a growing creature known as the young one.But it's not all doom and gloom! With plenty of humorous banter and a dash of pop culture references, we showcase epic battles and tactical showdowns—from corrupted sharks to cunning negotiations with an Aboleth named Skothka. Witness Monty's sharpshooting prowess and Sam's teleportation antics, as alliances are forged, and our motley crew pushes the boundaries of storytelling. Join us as we embrace the unpredictable thrills and spills of our D&D universe, inviting our listeners to "keep it nerdy" and stay tuned for more fantastical escapades.Support the show
What if you could outmaneuver a manticore with a well-timed distraction, or plan a heist using no more than a rogue's stealth and a bard's song? Join us for an exciting foray into the fantastical world of Dungeons & Dragons, where our eclectic party of adventurers—led by Glenn the half-elf rogue, Nines the high elf monk, and the ever-resourceful Monty—navigate through a myriad of challenges. From a playful debate about character prowess to crafting an elaborate infiltration plan for Mr. Dory's enigmatic warehouse, this episode promises a blend of laughter, suspense, and camaraderie. Join our merry band as we contemplate the art of disguise and the perks of musical diversions. Witness the team's tactical discussions, where ideas like Monty's 'Pass Without Trace' spellcast come to life, and Glenn's stealth skills prove invaluable. The stakes rise as they encounter mythical beasts and flesh golems, with the warehouse's mysteries unraveling amidst humorous exchanges and creative problem-solving. Whether it's Nines' amusing antics or Monty's frantic attempts at deception, this episode is a testament to the unpredictability and joy of storytelling in a fantasy setting.As the dust settles after a climactic showdown, we find ourselves in the aftermath of Mr. Dory's peculiar domain. Our characters sift through the remnants of battle, uncovering curious artifacts that may hold the key to future quests. Reflecting on the day's adventures, we express heartfelt gratitude to our listeners and invite them to continue supporting our journey. With promises of more exciting escapades and community interactions, we sign off, eager to embark on the next chapter of our shared D&D adventures.Support the show
Ever wondered how a blood trail can mysteriously vanish into thin air or how a whimsical visit to a USO center can lead to a thrilling Dungeons & Dragons adventure? Join us for a fantastical journey where our fellow adventurers navigate a web of clues and magical artifacts, all while humorously recounting their escapades. We're sending a hearty shoutout to our Philadelphia fans, whose support has taken us to new heights, and we're exploring the delightful world of podcasting with all its nerdy charm. As our story unfolds, we find ourselves in a bustling town teeming with intrigue. From meeting the enigmatic Constable Jute to unraveling the mysteries surrounding the Ghost Lantern Killer, our party encounters a captivating array of characters. High elves tread carefully amidst wary locals, while our heroes must decide whether to confront shadowy figures or seek intel on suspicious warehouse operations. With every twist and turn, they balance peril with camaraderie, making for a rich tapestry of suspense, humor, and adventure. Expect a rollercoaster of emotions as the team uncovers hidden secrets, faces down mythical beasts, and teases out the complexities of local law enforcement. The stakes rise with each development, and with some unexpected humor and a touch of fantasy, we promise an engaging and interactive experience. So, grab your dice and let your imagination soar as we embark on this thrilling quest together!Support the show
Ever wondered what it's like to solve a mystery in a world brimming with magic, psychic powers, and ancient creatures? Join us, Brandon the IrishWookie, Bill, Justin, Brandon and Matti, as we unravel the captivating and often hilarious tapestry of our D&D adventures. Kick back and laugh along as we tackle the quirks of D&D, from the normalization of bizarre occurrences to the hilarious repetition of phrases. We also give a shout-out to Travis Hansen's "Life of the Party: Realities of an RPGer," a Facebook page filled with RPG humor that perfectly complements our journey.This episode transports you to the bustling Wildwood Arms and Enchantments, where our investigation into the Lantern Ghost Killer unfolds. Meet fascinating characters like Pyla, Master Refram, and Eleanor as we dig into a compelling mix of wrongful executions and potential cult activities. The eerie Hope and Ears Asylum beckons, revealing unsettling encounters, psychic visions of an ancient Aboleth, and a looming crystal army. Despite the tension, our group's camaraderie and humor shine through, making for an unforgettable adventure.As the episode crescendos at the asylum, disturbing visions and an intense search for answers keep us on edge. But it's not all doom and gloom; we wrap up with a warm breakfast at the Bardrock Cafe, savoring Glenn's culinary skills and planning our next moves. Join us for a blend of mystery, humor, and camaraderie that will leave you eager for more. Don't forget to connect with us on social media and share your thoughts—your support and ideas make our adventures even more exciting!Support the Show.
While trying to discover answers, our party comes across a conspiracy theory!Support the Show.
Our party makes it to the ports of Safehaven where they hear about an old friend. Support the Show.
Want to know how Nynes came to be in our world? Find out here!Support the Show.
Ever found yourself chuckling at the thought of a peace-radiating high elf or a rogue with unfailing proficiency checks? Well, buckle up, because our Level 11 characters are bringing the house down with their latest feats and features! I'm Brandon, joined by Bill, Maddie, and the rest of our crew, and we're recapping an epic session where Glenn's 'Reliable Talent' shines, Montoya whirlwinds through enemies with his spear, and Nines emanates tranquility in an aura of peace. We're not just leveling up; we're transforming our gameplay with new strategies and a dash of humor, including the saga of a cheeky t-shirt slogan that's too good to miss.Strap on your armor as we strategize our trek through the treacherous Deadpilt Shadows, intertwining our character backstories with hard-won wisdom from past battles. Our party's diplomacy skills faced the ultimate test when we encountered hill giants—where brains met brawn in a clash of tactical prowess versus sheer strength. This episode is a masterclass in roleplaying, showcasing how our choices and character developments weave together a story that's as unpredictable as it is engaging. And yes, we even touch upon the repercussions of time travel, because in our world, every action reverberates through the ages.Now, let's talk loot. After the dust settles, we're diving into the spoils of war and the conundrums they present. From the ethics of looting to the nuances of magical item utility, we dissect it all with a sprinkle of laughter and a heap of friendly debate. And as we wrap up, we consider the importance of ambiance—how mood lighting and atmospheric touches turn an ordinary gaming session into an extraordinary experience. Join us for tales of bravery, strategy, and a touch of the arcane in a world where every roll of the dice tells a story.Support the show
As our heroes rest in the forest outside of wheathollow, they encounter a beautiful singing voice that starts to allure them towards the river. Support the show
Our heroes get horses! We fill the silence with inuendos and Mhors gets a very special letter. Support the show
After slaying the Goodrya, our heroes ascend the stairs to meet an infamous Necromancer. Support the show
Our heroes are joined by a random adventurer in order to battle the fearsome 7 headed Goodrya!Support the show
After defeating the most recent iteration of Lord Bill, our heroes stumble into an old friend in a different and rather beautiful form. Support the show
Lord Bill is fed up with our adventurers ending the lives of all of his brothers. Its time to make them pay.Support the show
After fleeing seemingly invincible knights, our heroes come across a few feathered friends....Support the show
Our heroes finally enter the castle after collecting the required tablets, just to find that they have to solve a simple puzzle....Support the show
Monty and Glenn return to the wizard tower and go to wake Mhors.... Also Sam is there.(Pardon the DM audio, traveling but wanted to play)Support the show
While Mhors meditates, Glenn and Monty make a new friend. Support the show
Our heroes, finally back in Wheathollow, have to cope with the decisions that have been made over the last few months.Support the show
In a heated battle with the demon possessing Indugast, our party must make a decision. Support the show
Our heroes are forced to battle the very person they were sent to save. Support the show
Being led through the forest by the mysterious package from the Night Messengers, our heroes stumble upon their destination.Support the show
Our heroes dig further into the mystery of Craig the bear and the valuable cargo that he is holding. We also found some new friends with the Bearded Nerd Guild!! Go check them out!!Support the show
After leaving the home Greymane, our heroes continue on to the dark "tower".Support the show
A certain wizard and rogue can't pull their eyes away from some flying insects. Elysium seems to have their hold on them. Support the show
Our party travles to another plane in order to save Grand Master Indugast.In other news, we got a professional editor to help us with sound quality!! They fixed the audio of this track and gave us suggestions to improve future episodes!Support the show
After leaving a strangely friendly bugbear, our heroes move across town to visit the wizard tower. Support the show
Our heroes stumble across a strange yet familiar new city. Support the show
With our heroes returning to Bayram Grove, they have to decide what their next move is. Support the show
Glenn finally comes face to face with Beshaba.... Sort of.Support the show
In the middle of Beshaba's temple, our heroes find a potential ally in an unlikely caged devil.Support the show (https://www.patreon.com/adndstory)
Our party gets to meet their first major demon in combat, while our DM continues to struggle with the rules of sneak attack.Support the show (https://www.patreon.com/adndstory)
The party begins to see the randomness of Beshaba's temple and the strange rooms that are behind every closed door. Support the show
Our party meets a new friend with a weight problem. (Some audio issues during the episode due to faulty equipment)
Our party meets some of denizens of Beshaba's templeSupport the show
Our party begins to experience the particular brand of luck that Beshaba has to offer.
Our team begins to encounter bad luck as they get closer to uncovering the truth behind Beshaba. Mhors starts to get sick of a certain Elf NPC.
A 16 year old Monty walks through the forest with his father when they decide to make camp on the beach and look at the stars. Insert foreshadowing here duh duh duh!!
After meeting the Elf Princess, not all seems to be right. Do the Elves seem skinny to you?
We are joined by Andrew. He gives us good feedback on player characters, his favorite NPC's and tells us he wants to buddy up with one of our friends!
Our heroes stumble upon a way to get some royal blood.... also an argument about acorns.Support the show
Our players finally find all the gold they could ever want and they meet a guardian of the treasure. Support the show
After escaping the danger on the surface, our heroes meet a kind soul willing to look over them.
With a spiteful goddess out to get them, the party realizes they are still being hunted. Support the show
Beshaba takes a more direct approach when dealing with our heroes.