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Al and Kelly talk about Grimoire Groves Disclosure: We received a free review code for Grimoire Groves. #gifted Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:23: What Have We Been Up To 00:12:16: Game News 00:36:28: New Games 00:39:42: Grimoire Groves 01:12:37: Outro Links Harvest Moon Pre-Orders Bugaboo Pocket Release Date Fields of Mistria 2nd Update Go-go Town “Spring Cleaning” Update Sun Haven “Festivals” 2.0 Update Autonomica (Farm Folks) Name Change Coral Island 2025 Roadmap Everdream Village Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers, and welcome to another episode of the Harvest Season. (0:00:34) Al: My name is Al, and we are here today to talk about cottagecore games. (0:00:36) Kelly: And my name is Kelly. (0:00:40) Kelly: Yay. (0:00:41) Al: Welcome back, Kelly. How are you doing? (0:00:44) Kelly: Good. (0:00:44) Kelly: It’s always nice to be back. (0:00:46) Kelly: It’s so funny, because all of my voice recordings are just– (0:00:46) Al: Always nice to have you. (0:00:52) Kelly: oh, it’s like memory lane looking at all the past podcasts. (0:00:56) Al: You were last on talking about fields of mystery, which we might have stuff to talk about with (0:01:00) Kelly: Yes, yes. (0:01:04) Kelly: Yeah, I saw there was a note, but I (0:01:06) Kelly: I haven’t checked it out since we last spoke. (0:01:10) Kelly: Yeah, how have you been? (0:01:10) Al: But yeah, your first one of the year you did three last year. (0:01:12) Kelly: Oh, yeah, 2025. (0:01:14) Al: Let’s see if we can get you above three this year. (0:01:19) Al: Cool. Well, I have Kelly on this episode because we are going to (0:01:23) Al: talk about grimoire groves, grimoire groves. (0:01:28) Kelly: Yes, it’s like a little tongue twister. (0:01:31) Al: Yes, grimoire groves. (0:01:34) Al: Got to say up front, obviously, we received a free review code (0:01:38) Al: for the game, which actually can. (0:01:40) Al: I don’t know. No, that was a joke. That was a joke. That was a joke. (0:02:00) Kelly: No, no, no, no, I would absolutely pay money for this game. (0:02:11) Al: Spoiler alert. Yeah, so we’re going to talk about that game later in the episode. Before (0:02:15) Kelly: And thank you, Al, for that. (0:02:22) Al: that, we’ve obviously got a bunch of news, but first of all, Kelly, what have you been (0:02:26) Kelly: I have been up to taking care of a stray cat and then just trying to start (0:02:33) Kelly: planning out stuff for the spring for the yard. (0:02:36) Al: Oh, yes. Is it garden talking time? What’s your plans for this year? (0:02:39) Kelly: Yeah, but also we’re trying to… I don’t know yet. I’m still waiting but I have to (0:02:47) Kelly: clean up the yard because I prioritized weeding other areas of the house last (0:02:51) Kelly: fall instead of the garden, so it’s still kind of overgrown. (0:02:56) Kelly: I’m trying to get dirt so I can level out the borders of the (0:02:59) Kelly: yard and then tarp them. So exciting. And besides that, I’ve (0:03:08) Kelly: been playing Infinity Nikki for three solid months. This broke (0:03:11) Kelly: my streak, actually. I still play the game every day, so it (0:03:12) Al: No, I haven’t played it (0:03:17) Kelly: didn’t actually break my streak. I just was the only game I was (0:03:19) Kelly: playing for three months. (0:03:22) Al: Fair enough. I haven’t played Infinity Nakey. I’m pretty sure that Dalin plays it as well. (0:03:29) Al: I think we’ve talked about it before, but if you’ve been playing it for three months (0:03:34) Al: straight, I guess you’ve been enjoying it then. (0:03:36) Kelly: - Yes, yes, I think there were definitely moments, (0:03:39) Al: This is the dress-up game, right? Yeah. (0:03:41) Kelly: yes, there were definitely moments where I was playing it (0:03:43) Kelly: ‘cause I just was like, I don’t really have anything else (0:03:45) Kelly: I’m trying to play at the moment, (0:03:48) Kelly: but there is a lot of content and it looks really nice (0:03:51) Kelly: and it’s just like fun to run around the open world (0:03:53) Kelly: and like collect your stuff. (0:03:55) Kelly: It’s just a collecting game. (0:03:56) Al: Yeah. Look, you’re talking to a Pokemon player, right? Like, I know what collecting is like, (0:04:01) Kelly: Mm-hmm. (0:04:03) Al: I know the feeling. I think it’s a unique part of it, is the fact that it’s a gacha (0:04:10) Al: collecting game, but with outfits, I think is fun. (0:04:12) Kelly: Mm-hmm. (0:04:14) Kelly: Yes. (0:04:15) Kelly: And unfortunately, there are some things (0:04:19) Kelly: that you cannot beat with essentially not doing the gotcha, (0:04:22) Kelly: but you don’t have to do everything. (0:04:24) Kelly: It’s not going to stop your story progression. (0:04:27) Kelly: You’re just not going to get bonuses. (0:04:30) Al: Right. They’ve got to have a reason for you to pay money, right? (0:04:30) Kelly: You’re just not going to get the coolest outfit. (0:04:33) Kelly: Did I– absolutely. (0:04:36) Kelly: And did I spend some money to get a frog outfit? (0:04:40) Kelly: Yes, but it was a surprise. (0:04:42) Kelly: There was a dog outfit and I needed it. (0:04:44) Kelly: But also like the game is free also, so. (0:04:47) Al: Yes. And, well, yes, exactly. Tell me that three years ago. The thing about these three games is, (0:04:48) Kelly: You just have to you have to restrain yourself. (0:04:57) Al: yeah, you’ve got to make sure that you’re not going over the top, but you’ve also got to think (0:05:00) Al: about how much time and fun you’ve gotten out of games. Like, you know, if I think about Pokemon Go, (0:05:04) Kelly: Mm-hmm. (0:05:07) Al: I have obviously, I’ve definitely put too much money into that. But also when I think about the (0:05:07) Kelly: Ah, yes. (0:05:11) Al: amount of time that I spend in that game. Like, I spend hours every single day. (0:05:16) Kelly: Oh, I was Pokemon go is probably my highest. Yeah (0:05:17) Al: For eight, for nine years now. (0:05:22) Kelly: Like I don’t and I I I go back and forth on playing it but that game has (0:05:27) Kelly: That’s my most played game because of that (0:05:28) Al: Mm-hmm. Yeah, yeah, ever. Yeah, that don’t think is… (0:05:31) Kelly: Like it beat my Sims like legacy of like, you know playing that from like 10 years old or whatever (0:05:38) Al: I think the thing is that because it’s so accessible, but also because you’re playing (0:05:41) Kelly: It’s so accessible it’s in your hand (0:05:45) Al: it for so many years, even if you only played half an hour every day after 10 years, which (0:05:47) Kelly: Mm-hmm. Yes, exactly (0:05:54) Al: in a year and a bit, it’ll be 10 years since the game came out, if you’ve only played half (0:05:58) Kelly: That’s disgusting, don’t say that. (0:06:05) Al: an error, but you do it every single day for the for the for. (0:06:08) Al: 10 years, that is nearly 2000 hours. That’s the thing, the (0:06:12) Kelly: that’s insane but yeah no it’s it’s true yeah exactly but yeah it’s so it’s like (0:06:15) Al: numbers just add up so fast. And let me tell you, it’s way more (0:06:20) Al: than half an hour I’ve played every single day. (0:06:20) Kelly: okay yeah yeah and it’s like okay so like if I put some money in it every (0:06:26) Kelly: year like I’m getting so much out of it you know and I played love Nikki which (0:06:31) Kelly: is what is the phone game before like there’s been other phone games before (0:06:36) Kelly: this too but that was the one I got really into which is different like (0:06:40) Kelly: setup wise, but essentially it’s just an outfit game again. (0:06:42) Kelly: Gotcha outfit game and again, it’s like okay. I played that game for like four years. I put some money into it (0:06:49) Kelly: But I played it a lot like I spent so much time playing that game (0:06:52) Al: Yeah, as long as you can afford what you’re doing, that’s the important thing. (0:06:56) Kelly: Exactly, but yeah, what have you been up to? (0:07:00) Al: I have been procrastinating playing Grimoire Crows. (0:07:06) Al: Every so often, I end up in this situation where I’m like, this is a game that I need to play, (0:07:11) Al: and then I end up not playing it very much. And instead of procrastinating by playing other games, (0:07:17) Al: I procrastinate by doing other things instead. So I’ve not really done much this week at all. (0:07:20) Kelly: Yep. (0:07:23) Al: I have started a shiny hunt for Regigigas in Pokémon Sword. I’m at the point where I need to (0:07:38) Al: actually get through the rest of the legendaries. I don’t have a shiny if I want to finish my (0:07:43) Al: living decks, because I’m 110 left. And so I’m going to run out of non-legendaries very soon. (0:07:48) Kelly: Oh, my god. (0:07:52) Al: And so I thought, let’s start this one, because I can’t just… Yeah, exactly. (0:07:55) Kelly: Start breaking it up. (0:07:58) Kelly: Yeah, no, I understand that. (0:08:00) Kelly: I used to do that with Angry Birds. (0:08:04) Al: You’re going to have to explain that. (0:08:10) Kelly: Since Angry Birds came out, any phone that I get, (0:08:13) Kelly: I download Angry Birds and beat the whole game again. (0:08:15) Al: You replay it all again, oh my word! (0:08:16) Kelly: 3 stars? (0:08:18) Kelly: I’m less about it now, I just kinda go back to it when I’m bored. So like, you know, I have my phone for a while, eventually I get all the stars. But there’s certain levels that even after all these years of replaying it, they’re just difficult. And they piss me off. So I’ll break it down. (0:08:25) Al: look it’s fun it’s a fun game but I can’t say i’ve played it in the last 15 years (0:08:48) Kelly: I always break those up when I go back to get the 3 stars for them. So it’s the same thing where it’s like, I don’t want to do the really tough thing repeatedly and then just get frustrated at the game. Like it’s boring, you know? It gets boring. (0:08:56) Al: Fair enough. My 15 years might have been a bit of an exaggeration, however it is only (0:09:04) Al: 15 years since it’s 15 years since the first game came out. I can’t believe it’s been 15 years, (0:09:06) Kelly: Yes, yes, because I played it on the first iPhone I had, or an only iPhone. (0:09:09) Al: that’s wild. It was it was definitely it was one of the it was one of the early games that made you (0:09:20) Al: go ’this is why I want a touchscreen’ and it was that and (0:09:22) Kelly: Mm-hmm. Mm-hmm. (0:09:26) Al: Fruit Ninja and Digital Jump. Those were like the three that made me realize I get it, (0:09:27) Kelly: Yes, I never got into Fruit Ninja. (0:09:36) Al: I would like a touchscreen please. (0:09:38) Kelly: Yep. Well, that was the thrill of like, you know, with the iPhone too. It was like, oh, this is so sick. I can, I can play these fun games. I can do this for a peggle. (0:09:48) Kelly: I played peggle so much on that phone. It’s pinball. (0:09:52) Al: Okay, no, I didn’t. I didn’t play that one. I don’t think I need more games. (0:09:54) Kelly: Oh, you should look it up. I think you like peggle. (0:10:03) Al: Yeah, fun. All right. I think that’s all. Is that all I’ve got to talk about? I’m shiny (0:10:09) Al: hunting. I think so. I played… You were the one that you were you were spying me on steam. (0:10:16) Al: Was it like half an hour I played of Grimoire Groves or something? (0:10:16) Kelly: Oh, yeah, I was watching you all week because every time I’d sign on to the Steam, it’s (0:10:22) Kelly: like you’re the only person I know that has the game also. (0:10:22) Al: Oh, I’ve got an hour and 20 minutes apparently on steam there. Okay. That was yesterday. (0:10:26) Kelly: So for like the whole week, it was like 12 minutes playing. (0:10:30) Kelly: Yes, now, I see it now, but I was like watching it. (0:10:37) Kelly: I know because like two days ago, I was like, he’s still, he is cutting it close. (0:10:43) Al: Look, well, the problem was you messaged me and you said, “I’m loving this game. I’m (0:10:48) Al: played it so much.” And I’m like, “Okay, cool. I don’t need to then.” (0:10:52) Al: Yeah. No, I legitimately think that’s all I’ve (0:10:53) Kelly: Also, I’m the problem. (0:11:02) Al: done this week is like shiny hunting and Pokémon Go. (0:11:05) Kelly: sometimes it’s like you just get that mental block where you just can’t (0:11:08) Al: Yeah. Oh, I did do… I know. I did do the the Scarlet and Violet Quack Quack Quack Quaville (0:11:09) Kelly: even you’re just like oh I gotta I gotta do this but I can’t (0:11:20) Al: raids. I don’t think I’ve ever figured out how to say the name of that. (0:11:21) Kelly: What? What is that? I actually did not play Scarlet and Violet. (0:11:22) Al: Pokémon. Did you not? Um, it’s the, uh, it’s based on like carnival dancers. Uh, let me send you. (0:11:36) Kelly: Okay (0:11:38) Kelly: But like what is it you do the dancing like you (0:11:40) Al: It’s a Pokémon. Oh, no, no, just like a raid, like a normal Pokémon raid. (0:11:45) Kelly: Oh, but it’s like dressed up like a carnival dancer (0:11:49) Al: No, no, clearly you completely misunderstood this. This is just a Pokémon. (0:11:51) Kelly: Okay (0:11:52) Al: A Pokémon that is based on a carnival dancer. That’s the Pokémon, (0:11:57) Kelly: Oh, but that’s what you’re waiting for (0:11:57) Al: but they’ve done, there’s a raid to defeat it and capture it, yes. (0:12:01) Kelly: Okay, okay, I’m sorry. I thought this was like a costume Pokemon. You know what I mean? (0:12:05) Al: Oh, no, it’s not. They’ve not done that in the main games yet. Um, yeah, that’s it. (0:12:06) Kelly: Okay (0:12:12) Al: That’s the entirety of that. It was a raid. I did it. There we go. Done. Uh, (0:12:17) Al: should we talk about some news? Because the section is being a little bit of a disaster. (0:12:21) Al: Um… (0:12:23) Al: So, first up, the moment you’ve all been waiting for, we have some news on Harvest Moon, (0:12:30) Al: The Lost Valley, and Skytree Village, the ports or remasters, however they want to call them, (0:12:38) Al: for Switch, which for some reason they’ve decided to do, is up for pre-order now. (0:12:44) Al: It is $40 for the two of them, which still feels like too much, but (0:12:51) Al: I feel like it says a lot. (0:12:52) Al: When they’re selling two full games that they originally sold individually on separate consoles, (0:12:59) Al: and they’ve ported them both to the Switch, and they’re selling them both together for $40. (0:13:03) Al: That shows you how much people definitely want to buy these games. (0:13:07) Kelly: Yeah, cuz a lot of these remakes are like still a full 60 dollars alone. Yeah (0:13:11) Al: Exactly. The good ones are. (0:13:15) Al: So it’s coming out in June. Previously, we just knew it was coming out in the summer. (0:13:19) Al: We don’t have an exact date as far as I can see, just says June. (0:13:23) Al: And if you pre-order it now, you get a free acrylic standee (0:13:27) Al: with some of the worst art I’ve seen for a Harvestmen game ever. (0:13:31) Kelly: I can tell you really like this one. (0:13:33) Al: I haven’t even played these games, but I know for a fact they’re bad (0:13:36) Al: because I talked to Rachelle about them and they did not like them and yeah. (0:13:39) Kelly: I can never remember which ones are bad but the art for this one does not look good. (0:13:47) Al: These were I think the first two they did after the split between Harvestmen and (0:13:53) Al: so these were the first ones that weren’t by the original team. (0:13:56) Al: They were by Natsume and let’s just say they hadn’t made any games before and you can tell. (0:14:08) Al: I do, I will, I’m so strongly of the opinion that I think that people sometimes are judging (0:14:17) Al: Harvestmen too harshly purely because they’re angry that they kept the name and didn’t give (0:14:23) Al: back but that’s how these things work and I’m sorry you dislike that but I think if you actually (0:14:29) Al: played some of the newer games they’re not as bad as you think but these ones I’m pretty sure are. (0:14:37) Kelly: - Fair enough, I think that’s a fair point. (0:14:40) Al: The way I described it in the last episode I did with Micah is (0:14:43) Al: they are so close to having a good game. (0:14:47) Kelly: Oh, with the new ones. (0:14:48) Al: Yeah, they’re so close. So close. (0:14:51) Kelly: Maybe next– maybe next game, they’ll hit it. (0:14:52) Al: what we said for three games now. Each game they do is better than the last. Yes, but (0:15:00) Kelly: OK, so they’re growing slowly. (0:15:02) Al: they do still make some bizarre decisions in those games. They’ve also released a whole (0:15:07) Al: bunch of screenshots. And yeah, I mean, they basically look like the original games did, (0:15:13) Al: but with, I guess, more pixels, but not more pixels on the actual models, just more pixels. (0:15:20) Al: So it’s like– (0:15:20) Kelly: No, they look like knees, but like with a little bit better quality. (0:15:22) Al: Yeah, yeah, that’s exact. It looks better quality, but not in a good way. (0:15:30) Kelly: No. (0:15:31) Al: It looks like HD kind of, but it’s like you’ve got HD upscaled basically, right? (0:15:39) Al: Like you were recording on a really old camera and you’ve upscaled it to HD, (0:15:43) Al: so it’s like everything is shiny and lots of pixels, but it still doesn’t look good. (0:15:52) Kelly: - Yeah, no, it’s not right. (0:15:53) Al: These were a DS and a 3DS game, I think, originally, so they have had to merge the two screens. (0:16:02) Al: However, I think the bottom screen was mostly just like for the map, (0:16:06) Al: and so they now have a mini map on the screen, so… (0:16:09) Kelly: Okay, I feel like a lot of games like this have like the map or like controls or something at the bottom (0:16:14) Al: Yeah, yeah, so I guess we’ll see. (0:16:19) Al: I don’t, I’m gonna buy this. (0:16:22) Kelly: I like, did you notice that it’s so you said it’s releasing in June, but then at the top (0:16:23) Al: I’m gonna do my duty for the podcast, you’re welcome. (0:16:33) Kelly: it says ships in April to June. (0:16:36) Al: Yeah, if you scroll down to the product description, it says release date June 2025. (0:16:41) Kelly: interesting so this game is worth that $25 basically (0:16:43) Al: Apparently, the acrylic standee is worth $13. (0:16:48) Al: So yeah, well, I don’t know what to say. You probably shouldn’t buy this. (0:17:02) Al: But I will. Next, we have Bugaboo Pocket. (0:17:07) Al: Have announced that the release date is on the 2nd of April. I don’t know if you’ve (0:17:11) Al: seen this game, Kelly. It’s a bug game. It’s like a bug Pokémon, but like on… (0:17:12) Kelly: I have not. What is this? (0:17:20) Al: How do I describe this? It’s like virtual pets. So like Tamagotchis. (0:17:24) Kelly: Oh, okay, I see it now. Now I got the screen page, but it’s got like way more details. (0:17:30) Al: Yes, yeah, it’s very much like modernized in terms of how you would interact. (0:17:37) Al: Quality of graphics and is much more intense from that sort of aspect of things. (0:17:43) Al: But I think you also can, for lack of a better phrase, because I’m very tired. (0:17:51) Al: It’s the end of the weekend. Do science on them. I don’t know how to describe it. (0:17:57) Kelly: Like, experiments? (0:17:58) Al: No experiment. No, that would be immoral. No, inspect them and look at them. (0:18:06) Kelly: Oh, OK. (0:18:07) Al: There is like if you have… (0:18:09) Kelly: Oh, and pin them. (0:18:10) Kelly: It looks like you can pin them. (0:18:11) Al: Yeah, but those are dead. Like you’re not pinning a live one, right? (0:18:13) Kelly: Yeah, that would be immoral also. (0:18:18) Kelly: I hope so. (0:18:19) Kelly: I’m just looking at pictures. (0:18:22) Al: So yeah, it’s much more involved than a Tamagotchi. (0:18:28) Kelly: The graphics look really cool. (0:18:30) Al: Yeah, Cody is excited to play this. (0:18:33) Kelly: I’m sure that makes sense. (0:18:36) Kelly: This looks really cool, honestly. (0:18:37) Al: Anyway, coming on the 2nd of April. Next, we have the Fields of Mistria 2nd update. (0:18:45) Al: It’s out now, Kelly. Have you played it yet? (0:18:48) Kelly: Not since, uh, November, end of November, since we talked. (0:18:54) Al: Yeah, that was just the first update that was then, so. (0:18:56) Kelly: Yeah, ‘cause I had finished everything that you could possibly do at that point, (0:19:00) Kelly: and I was like, “Okay, I gotta, I don’t wanna kill the game for myself.” (0:19:00) Al: Yep. (0:19:04) Al: We were on the same page at that point, right? Basically, I think we’d both done everything you could do in the game and didn’t want to destroy our enthusiasm for the game. But does that mean you’re definitely not going to get jump into the game with this new update? (0:19:13) Kelly: Mm-hmm. (0:19:20) Kelly: I’m probably going to wait. (0:19:23) Kelly: I mean, I started breeding for different color animals (0:19:27) Kelly: and stuff, like the tears. (0:19:28) Kelly: So I had been failing my time with that, (0:19:30) Kelly: but mostly because I didn’t have a new game. (0:19:34) Kelly: But yeah, I’m going to wait and see. (0:19:35) Kelly: I got games coming out soon. (0:19:37) Kelly: We got “Rethopia.” (0:19:38) Al: Yes, oh, yes, that’s that (0:19:41) Kelly: I got a solid amount of games currently. (0:19:43) Kelly: So I gotta actually, like, focus on them. (0:19:46) Al: That’s fair. We’ve already covered what’s out in this update, so let’s not spend too long on it. (0:19:50) Kelly: Mm-hmm, okay. (0:19:50) Al: Next we have Gogotown. Their next update Spring Cleaning is out now. I presume you haven’t played (0:19:59) Al: this game. It is fun. It definitely feels very polished for the way that I talked about it in (0:20:07) Al: the episode I did on it. It’s very polished what is there, but it feels like it’s a long way to go (0:20:13) Al: to feel complete. (0:20:15) Kelly: Okay, that’s fair. I mean it seems very ambitious looking so hopefully they just get there (0:20:16) Al: Yeah, a number of things in this update, you can now store a tool and a vehicle on (0:20:29) Al: yourself, it says in a patented Townco dimensional pocket. Basically, you had vehicles, but you (0:20:36) Al: had to like park them somewhere. So now you can keep one of them on yourself. So you have (0:20:40) Al: to keep running back to the parking spaces, which is a nice update. There’s also (0:20:46) Al: a Town info app that gives you a bunch of information on the Town. 360 degree camera (0:20:52) Al: rotation, which is good. I like this. Oh yes, what was that? You’ve asked for it. We’ve (0:20:56) Kelly: I like their note on this. (0:21:00) Al: put in an experimental setting for you to rotate the camera 360 degrees. Fair enough. (0:21:05) Kelly: The screenshot is definitely making me dizzy though, looking at it too long. (0:21:07) Al: Yes, you can definitely tell us experimental. There’s some things that move out of view when (0:21:13) Al: when they shouldn’t do and stuff like that. (0:21:17) Al: A work in progress. (0:21:17) Kelly: But I mean like they they they put it out there that it’s experimental so. (0:21:20) Al: Yep, yep, and they’ve also added (0:21:23) Al: infinite seeds for your farming, which I am intrigued by because I thought (0:21:28) Al: when you planted a seed, the plant never never seemed to die. (0:21:33) Al: It just seemed to always grow new stuff. (0:21:35) Al: So you essentially had infinite stuff, right? (0:21:38) Al: Because as soon as you had a seed, you just (0:21:39) Al: planted it and you had that plant forever. (0:21:40) Kelly: Mm-hmm. (0:21:41) Al: But maybe I’m misremembering. (0:21:44) Kelly: Maybe they changed it. (0:21:46) Al: updates as well. But yeah, those are the main ones that I noticed. (0:21:49) Al: Next, we have Sunhaven have released their 2.0 update. (0:21:53) Al: And you’re like, oh, 2.0, that sounds like it might be a big update. (0:21:57) Al: It’s festivals. (0:22:00) Al: It doesn’t particularly feel huge. (0:22:02) Al: I’m intrigued as to why they decided to go for 2.0 at this point. (0:22:06) Al: OK. (0:22:10) Al: It adds a furniture festival, a garden (0:22:12) Al: festival, a pet festival, a mushroom festival, a snow festival. (0:22:16) Al: And a bunch of other (0:22:19) Al: furniture and stuff like that related to that. (0:22:22) Kelly: Okay, interesting how much of the game is actually out? (0:22:26) Al: Well, it’s no longer in early access. (0:22:28) Al: So I feel like I think they might have I feel like they’ve done everything that (0:22:32) Al: they said in the Kickstarter, like it’s the story is done and stuff like that. (0:22:38) Al: When I see people talking in the comments, they’re no longer complaining about things (0:22:43) Al: they’re talking about translations being bad. (0:22:49) Kelly: Yeah, this one’s been on my wish list, (0:22:50) Kelly: so I’ve been just waiting to see. (0:22:54) Al: I think I own it, yes, I do. (0:22:56) Al: I kick-started this one, I just haven’t played it yet. (0:22:59) Al: So this came out initially in 2023. (0:23:03) Al: Or was that, no, that was the 1.0, I think. (0:23:06) Al: Yeah, 2021 is when it first came out. (0:23:08) Al: And this was when I was still well and truly (0:23:11) Al: primarily Switch, but it wasn’t on Switch yet. (0:23:15) Al: And then I got a Steam Deck, (0:23:16) Al: and then suddenly I was very much on the Steam Deck, (0:23:18) Al: except for games that weren’t on the Steam Deck. (0:23:21) Al: but I had kind of really moved the path. (0:23:24) Al: I’m just thinking about this game, because it was, you know, it had been like two years or something since it started. (0:23:32) Al: Sometimes I do think that there is like a time period where if you’re not going to play a game (0:23:36) Al: within that time period, you’re probably never going to get to it. (0:23:38) Kelly: Yeah, no, definitely it definitely gets harder and harder to go back to it (0:23:44) Al: So maybe I’ll get to it one day, who knows, there’s so many games. (0:23:48) Al: Next we have farm folks or, as it is now called, (0:23:54) Al: Autonomica? Good job, going from a game name that was just slightly awkward to say to one that I don’t know how to pronounce. (0:24:02) Al: Autonomica? Auto… Autonomica. (0:24:04) Kelly: Oh, Tom, oh, oh, Tom, I don’t know, I don’t know. (0:24:08) Al: Autonomica. That’s what you were trying to say, wasn’t it? Autonomica. (0:24:13) Kelly: Yeah, yeah, something like that. (0:24:14) Al: No, I don’t think it’s Autonomica. (0:24:18) Kelly: I don’t think it is either, (0:24:19) Kelly: but I was just trying to see if I could say it. (0:24:20) Kelly: And apparently I can’t. (0:24:24) Al: For those who don’t know the story behind this game, it was started as farm folks, and then the company that was making it went bust. (0:24:32) Al: And then another company basically, I don’t know whether they bought the company that went bust or whether they bought the rights to the game and the code and stuff, (0:24:40) Al: but they continued development. So the company that’s making this is not the company that did the Kickstarter for this game. (0:24:46) Al: Although I’m pretty sure I saw somewhere that they are going to honor the Kickstarter, which is always good. (0:24:52) Al: Um, don’t take– (0:24:52) Kelly: nice isn’t there another game with like a similar ish name to this new name but (0:24:54) Al: I’d need to confirm that, but I feel like I saw that somewhere. (0:25:05) Kelly: also like how do you go from farm folks which is like the most generic farm game (0:25:08) Al: Yeah. (0:25:10) Kelly: name I’ve ever heard now which is not saying a lot because a lot of these farm (0:25:14) Kelly: games have a lot of similar names it is but how do you go from that to what do (0:25:16) Al: Naming is hard, all right. (0:25:20) Kelly: What are you calling it? Autonomica? (0:25:22) Kelly: Autonomica. Oh, it’s a musical artist. Yes, I knew I’d seen this name somewhere before. (0:25:24) Al: Autonomica. Autonomica? (0:25:30) Al: Oh. (0:25:36) Al: So they’ve made they have went the new (0:25:38) Al: company that took over the game have basically been moving it in a different direction. (0:25:43) Al: So it’s it is still farming. (0:25:46) Kelly: It looks like Fortnite with Farfian. (0:25:46) Al: It’s not. (0:25:49) Al: Yeah, they’ve never really explained their reasoning, but they’re like, it’s not just farming. (0:25:53) Al: It’s so much more than that. (0:25:55) Al: So therefore we think farm folks is a misleading name and I’m like, OK, but I don’t. (0:25:58) Kelly: Okay. That makes more sense. But I don’t get anything about farming from this name. (0:26:04) Al: No, but you do get the automation part of it, which I think they’re really big enough. (0:26:09) Al: The college so that their new blurb on steam is Autonomica is an open world life simulator (0:26:16) Al: game that seamlessly. Oh, my word, I hate this so much seamlessly merges resource (0:26:22) Al: management and automation with farm building, extensive customization, (0:26:26) Al: PvP slash PvE battles and elusive phantoms. What is this jumble of words? (0:26:34) Al: Play solo or with friends to build your mega farm factory with almost no limits. (0:26:38) Al: It is a farming game. It’s just like a industrial scale farming game. (0:26:44) Al: Right. And I get why they wanted to change. (0:26:48) Al: Why they wanted it to be clear that this was not the same game that they took over. (0:26:52) Al: But also it is farming game. (0:26:57) Al: Like you can’t say it’s not a farming game. It is a farming game. (0:27:01) Al: Build your mega farm factory, they say in the new blurb. (0:27:04) Al: Like I don’t understand the issue with it. (0:27:06) Kelly: All of these screenshots, too, are just like, what is that game? (0:27:09) Al: Yes, Factorio. Yeah. (0:27:11) Kelly: Factorio? (0:27:14) Kelly: It’s like that, but with farming more. (0:27:16) Al: Open world 3D Factorio. (0:27:20) Al: Which I honestly am excited by. I think this game could be really good. (0:27:25) Al: I just don’t understand why they really didn’t like the name and they decided to change. (0:27:29) Al: But I don’t think this is a better name. (0:27:32) Al: That’s all I’m going to say. I get why they didn’t like the old game. (0:27:35) Al: Old name. I’m not sure this is better. (0:27:37) Kelly: Honestly, they can take this if they want to, but I think it should have been (0:27:44) Kelly: auto-pharmica, if anything. (0:27:46) Al: I would, yeah, I would certainly be more better. Yeah, I don’t disagree with you. (0:27:49) Kelly: It would be better than this. (0:27:54) Kelly: I would assume that this is some sort of space or underwater survival game (0:28:02) Al: Oh, interesting. Yeah. Anyway, they changed the name. RIP farm folks. Long live farm folks. (0:28:03) Kelly: just going off the name alone. (0:28:08) Kelly: It’s so weird too, because I don’t even like farm books. (0:28:14) Al: Yeah, yeah. (0:28:18) Kelly: I digress. (0:28:19) Al: Coral Island have announced their 2025 roadmap. They have 1.2 planned to come out in the first (0:28:27) Al: half of the year, bringing multiplayer and revamped romance. (0:28:32) Al: Which I was looking at what they say about the romance. So let’s talk about the multiplayer (0:28:37) Al: first. There’s probably not a huge amount to say. Basically, it looks like it’s stardew (0:28:41) Al: style multiplayer. You’re all multiple people on the farm. Great, fine. I’m sure it will be (0:28:46) Al: great for people who love. I am not particularly interested just because I don’t want to actually (0:28:51) Al: play my games with other people. I like these games because I’m playing them on my own. (0:28:52) Kelly: I have no desire, I have no desire to play these. These types of games are for me to play by myself, so I can be a maniac, like, let me be a psychopath by my- (0:28:59) Al: Exactly. Exactly. (0:29:03) Al: I have tried so many times to play multiplayer Stardew, and I just can’t because I have to be (0:29:08) Kelly: Oh, no. No, no, no. (0:29:10) Al: the one who has this. The problem is, right? You have to organize to play at the same time, (0:29:16) Al: and that is just not fun. Organizing times for these. (0:29:16) Kelly: No, because either you’re micromanaging all of it, too. (0:29:25) Kelly: It’s like, how do you organize the time to play together and also organize how you’re (0:29:30) Kelly: playing together? (0:29:32) Al: Yeah, the best way to do that is just be like, right, you do the farming you do the mine, there you go, go, go do your jobs. (0:29:32) Kelly: Yeah, yeah, yeah, yeah. (0:29:38) Al: And yeah, I don’t, I don’t particularly find it fun, I get why people might. And so if you are excited about Coral Island multiplayer. (0:29:46) Al: There you go, it’s coming. I hope you enjoy it. I’m not going to do this. (0:29:48) Kelly: I think the only multiplayer game I like is Monster Hunter, to be quite honest. (0:29:58) Al: So I was also looking at the romance revamp that they’ve got. (0:30:02) Al: And I think the only difference is, so there’s a bunch of heart events that existed already. (0:30:10) Al: And it looks like you have to see the previous heart events to unlock certain, to unlock (0:30:17) Al: more hearts. (0:30:18) Al: So once you get to five hearts, you have to watch the heart events for them before you (0:30:24) Al: can do heart six to eight. (0:30:26) Al: And then you have to watch another heart event and give a locket. (0:30:32) Al: Before you can start dating and do the next two hearts, which then you have to watch the (0:30:37) Al: other events and propose before you can get married and do the other five. (0:30:43) Al: I do think this is better because what I found when I was doing this, because I got married (0:30:49) Al: in Coral Island, is I had no clue that there were heart events still to do, which is probably (0:30:55) Al: still going to be a problem here, but let’s put that aside for a minute. (0:30:59) Kelly: There’s no like there’s no like heart marker next in like the (0:31:02) Al: So there are hearts, but it’s not like, it’s just like how many hearts you have. (0:31:09) Al: Like there was no like indication that there’s an event you should be doing. (0:31:12) Al: So like I got to 10 hearts and then I went and tried to propose and they were like, oh, (0:31:17) Al: I’m not ready yet. (0:31:18) Al: And I’m like, but this is the point where I meant to be able to propose. (0:31:20) Al: Why can’t I do it? (0:31:22) Al: And I googled and it was like, oh, because you’re missing heart events. (0:31:24) Al: And I hadn’t done any of the heart events. (0:31:27) Al: And I don’t know how it happens in Carta Island, but in Stardew, (0:31:29) Kelly: How– so I was going to say, it’s similarly set up, (0:31:32) Al: I was always finding the heart events. (0:31:37) Kelly: like you just trigger the event when you encounter them (0:31:40) Al: Yes, and there are a few heart events in Stardew that were very niche and you (0:31:41) Kelly: in a certain location. (0:31:46) Al: wouldn’t immediately find, but like by that point, you’re like, oh, (0:31:51) Al: I know that these things are coming, so I should be expecting them. (0:31:53) Al: I hadn’t done a single one in Carta Island. (0:31:56) Al: How had I not triggered any of the heart events? (0:31:59) Kelly: Yeah, that’s crazy. That doesn’t seem like a good sub. (0:32:00) Al: It was very confusing. (0:32:02) Al: And also, I don’t think the heart events are required in Stardew for marriage. (0:32:10) Kelly: I don’t think they are either. I think they’re just, like, for you. (0:32:12) Al: Yes, and you can get extra points by doing them. (0:32:16) Al: And they’re nice, and you want to know about the story because all the characters are good characters. (0:32:16) Kelly: Mm-hmm. (0:32:22) Al: I was going to say great, but no, not all the characters are great. (0:32:22) Kelly: Mm-hmm. (0:32:24) Al: All of them are good characters. (0:32:28) Al: Um, but yeah, I just, it was really, so if they have a. (0:32:32) Al: Way to make it clear. (0:32:34) Al: That you’re now expecting to see events, then that would be good. (0:32:38) Al: Um, I don’t know. (0:32:40) Al: Um, we’ll see, I guess they don’t talk about that. (0:32:44) Al: I don’t think, but it’s interesting restricting it that much. (0:32:48) Al: So you, you have to see the events before you can continue your heart progress. (0:32:53) Al: Uh, I don’t know how I feel about that. (0:32:55) Kelly: Yeah, that seems kind of iffy the way you just described your past experience, so I guess we’ll see. (0:33:00) Al: Aha, the revamped romance system unlocks at heart level two and you’ll see a prompt (0:33:05) Al: in the relationship UI whenever a hangout event is available. (0:33:10) Al: That is good. (0:33:11) Al: It’s now making it clear when you can do something and when there’s something to do. (0:33:15) Al: That is good. (0:33:16) Al: And if you click on them inside the menu and it shows like all the stuff that you’ve done (0:33:22) Al: with them, you know, the stuff you’ve learned that they love and stuff like that, and like (0:33:25) Al: there, the birthday and stuff, it says unlock requirement, see hangout event. (0:33:30) Al: I don’t know what happened to three but anyway, whatever. (0:33:37) Al: I think that means for heart two and for heart four. (0:33:41) Al: That’s what I think it’s talking about. (0:33:43) Al: So they are definitely making it much more visible, that aspect of things. (0:33:47) Al: So that is good. (0:33:48) Al: They’re also adding more heart events for after marriage, which is also good because (0:33:52) Al: one of the things I’ve really complained about Carl Island is that your spouse ends up turning (0:33:55) Al: into a hollow husk after you get married. (0:33:58) Kelly: That’s pretty sad. (0:34:01) Al: - It was so sad. (0:34:02) Al: The minute you got married, (0:34:05) Al: they just stand in your house all day doing nothing. (0:34:07) Kelly: Oh no. (0:34:09) Al: It was the worst. (0:34:09) Al: I’ve taken your life (0:34:11) Al: and you are now just an ornament in my house. (0:34:15) Al: It was so sad. (0:34:16) Al: So hopefully that’s improved a lot with this. (0:34:20) Al: And then the 1.3 update will include your kids growing up. (0:34:27) Kelly: that’s cool that’s what I literally just started like wondering if it’s like generational like do (0:34:27) Al: And it is, I wonder how far it will go. (0:34:30) Al: I don’t know. (0:34:36) Al: I would expect not. (0:34:38) Al: I expect it would just be, oh, they grow up to be a teenager and then they stop sort of thing. (0:34:42) Al: That is my expectation. (0:34:44) Kelly: that makes sense because that’s a big that’s that’s a lot doing (0:34:44) Al: I don’t think they’ll go full hog. (0:34:49) Al: Especially as they could actually make it like real-time in-game, right? (0:34:52) Al: For every year, they are a year older. (0:34:54) Al: And so you would actually have to do 18 in-game years. (0:35:00) Al: Before your child is an adult. (0:35:04) Kelly: - Hmm. (0:35:05) Al: So they could just go, I’m sorry, if you’ve played 18 years in this game, you’ve played too much. (0:35:12) Al: But I mean, I don’t know, maybe it will work. (0:35:14) Al: I mean, I do know that some games where you have kids that grow up, (0:35:18) Al: you then die and you become your kid. (0:35:20) Al: They could do something like that. (0:35:22) Kelly: That’s true, that would be cool. (0:35:23) Al: And then you inherit the farm and, you know, 20% of it is taken in tax. (0:35:31) Al: Yeah, so they’ve not got a huge amount of information in the 1.3. (0:35:35) Al: They also said there’s going to be a Merfolk festival. (0:35:39) Al: But they’ve not got any details on how the kids grow up. (0:35:42) Al: But that is coming in the second half of this year. (0:35:44) Al: Have you played, you’ve not played Coral Island? (0:35:46) Kelly: No. I really try to avoid early access. (0:35:47) Al: No. (0:35:50) Al: Well, it’s not early access anymore. (0:35:51) Kelly: Uh, oh, it’s out, out? (0:35:53) Al: Yeah. (0:35:54) Al: The 1.0 came out just over a year ago. (0:35:58) Kelly: Okay, I must have missed that. (0:35:58) Al: and then they go and they go on. (0:36:00) Kelly: I thought it was still in early access, still. Okay. (0:36:00) Al: 1.1 sometime last year? No. The 1.0 was technically not early access, but realistically (0:36:06) Al: was early access. The 1.1 feels like what the 1.0 should have been, but the multiplayer (0:36:12) Al: was always coming after early access. So I don’t feel like you would be missing out if (0:36:17) Al: you played now compared to if you played two years ago, you definitely were missing out (0:36:22) Al: in a lot. (0:36:22) Kelly: Okay, okay, maybe one day (0:36:24) Al: All right. And we also, we all maybe, maybe, probably not. We also have (0:36:30) Al: a new game by the developers of EverDream Valley. In fact, this is a sequel to EverDream (0:36:36) Al: Valley called EverDream Village. I get what they’re doing with that name, but also I am (0:36:42) Al: going to constantly mess up. Which one is which? They also feel the wrong way around, (0:36:47) Kelly: The valley and village is like too close to each other. (0:36:53) Al: you start in a village and then you go out to a valley. (0:36:53) Kelly: Yes, it should have been, this should be a prequel. (0:36:57) Kelly: Yeah, this is the prequel in my, (0:36:59) Kelly: I literally thought like this should be the prequel (0:37:00) Al: Set 10 years after the events of EverDream Valley, EverDream Village brings a whole (0:37:07) Al: new chapter with living, breathing village and a world beyond your farm. Now you’re built, (0:37:13) Al: this is the thing. It’s like the problem was EverDream Valley wasn’t really a valley. It (0:37:17) Al: was EverDream Farm. Right. And if it was that way, it was EverDream Farm and then EverDream (0:37:21) Al: Village. That makes more logical sense to be our expansion on that. Right. You’ll build (0:37:22) Kelly: Mm-hmm. (0:37:28) Al: relationships explore mysterious islands. (0:37:30) Al: The Valley may have been home but it’s time to explore a world full of new adventures, (0:37:44) Kelly: - Yeah, it doesn’t seem right, there’s something off. (0:37:57) Al: NPCs and endless possibilities. I don’t really get whirled and (0:38:00) Al: abilities from village. I know what they mean. I know what they (0:38:02) Kelly: - No, but I think they just mean the world of Everdream. (0:38:08) Al: mean. I know what they mean. Build your ideal cozy farm in a (0:38:12) Al: living village. Form bonds with fellow villagers to lend a hand (0:38:16) Al: as you grow crops, care for animals and craft a corner of (0:38:18) Al: paradise. Sail across enchanted islands to discover new resources (0:38:22) Al: and adventures along the way. Maybe it’s definitely not a (0:38:25) Kelly: Maybe there is a world. (0:38:28) Al: village. (0:38:31) Al: Anyway, I mean, you can ride a pig in Evergreen Valley, so they hopefully have something like that in this game. (0:38:36) Kelly: I’m looking at that right now. (0:38:38) Kelly: That actually looks really cute. (0:38:39) Kelly: That’s a good feature. (0:38:40) Al: I haven’t played this game. It’s been on my list for forever. (0:38:44) Kelly: The first one. (0:38:45) Al: Yes, well, the second one is now yet, so of course I’ve not played that. (0:38:48) Kelly: Yes, yeah, yeah, yeah, yeah, yeah, yeah. (0:38:50) Al: It’s just coming soon. They’ve not said when, it’s coming just soon. (0:38:54) Kelly: One day. (0:38:54) Al: One day. All right. (0:38:56) Kelly: Do you see this tag at the bottom on their news updates? (0:39:00) Al: The second one is that in the Evergreen Valley page? (0:39:04) Kelly: On the Steam page, yeah. (0:39:07) Al: Where am I looking? Where am I looking? (0:39:07) Kelly: I guess this is who they base the pig off of. (0:39:11) Kelly: Let me send it to you. (0:39:12) Kelly: I’ll just send it to you. (0:39:12) Al: There’s too many pages here. That’s the problem. (0:39:13) Kelly: I would do that. (0:39:15) Kelly: It really is. (0:39:15) Al: On their news. Oh, happy birthday, Peter Curleytail. (0:39:18) Kelly: Recent events, yes. (0:39:20) Al: I don’t know what to say. That is quite a pig. (0:39:24) Kelly: He’s a little frightening, but kind of cute. (0:39:26) Al: Yes, that is quite the pig. (0:39:29) Kelly: But I like the interpretation of him. (0:39:31) Al: Yeah, I like the name Peter Curleytail. (0:39:35) Kelly: Yeah, I. (0:39:36) Kelly: I’ve never seen a pig like that before, so it’s a little haunting. (0:39:42) Al: All right, that’s us done with the news. (0:39:44) Al: We are now going to talk about grimoire, grimoire. Is it grimoire? (0:39:51) Al: Grimoire. Grimoire grows. And grimoire is something that’s a witch term, isn’t it? (0:39:59) Al: like what it what I keep hearing great (0:40:00) Kelly: Yeah it’s always like I feel like it’s like swamps and grimoires and uh no it’s um what (0:40:00) Al: memoirs and lots of these witchy games. (0:40:08) Al: That explains that because, right, okay. (0:40:10) Kelly: is it a grimoire is a the book it’s the book it’s like your book of spells that’s what it is. (0:40:17) Al: And the grove is the land that you’re doing (0:40:22) Al: because a grove is like a kind of forest type thing. (0:40:26) Kelly: Yeah, yeah. But no, it’s a little book that you… (0:40:28) Al: Okay, makes sense. (0:40:30) Kelly: have all your information in. (0:40:33) Al: So, a quick introduction to this game. (0:40:38) Al: It is described on Steam as join the witches in their quest to restore the grimoire groves, (0:40:45) Al: master magic, grow cute plant creatures, and discover the mystery of the rainbow socks (0:40:52) Al: in this cozy roguelite dungeon crawler. (0:40:55) Al: The way I would describe this in my whole one hour and 20 minutes playing it (0:40:59) Al: is it is kind of cult of the lamb, but without actual, without. (0:41:09) Al: Combat the way you interact in your runs is different. (0:41:13) Al: It’s not combat so much. (0:41:16) Al: And it’s less about building a village and more about restoring nature. (0:41:24) Al: Would that be a fair way of putting it? (0:41:26) Kelly: Yeah, I think so. It’s, it’s, it’s… (0:41:29) Kelly: But you still, I feel like I’m fighting. (0:41:31) Kelly: Maybe I feel less like I’m fighting and I’m more surviving. (0:41:31) Al: Yes, okay, so I mean, okay, you could make an argument that it is basically just fighting, (0:41:39) Al: but it’s it feels so you’re feeding the plants instead of fighting them, I think is how they (0:41:44) Kelly: Yeah, yeah, but no, I’m just I’m just being a jerk. I think it’s I think that’s a good. (0:41:44) Al: describe it. So that’s why I’ve been like is not. No, no, it’s, it’s, it’s fair in terms (0:41:50) Al: of game play is very similar to most other Roguelike action games. (0:41:51) Kelly: Yes, I also think it it has that. Yeah, yeah, it has that cuteness that I think (0:41:59) Kelly: cultural land kind of has, which is why I think like they remind me like like you said like it (0:42:04) Kelly: makes you think of them. You have the juxtaposition. Yeah, yeah. (0:42:06) Al: I think the cuteness works much better in Cult of the Lam (0:42:09) Al: because it’s… exactly, exactly. (0:42:12) Al: Whereas here, the whole world is cute. (0:42:14) Kelly: But I love the saturation in this game. So like that for me is like, and I loved Call to the Land. (0:42:21) Al: Okay, I will say the game looks lovely. (0:42:24) Al: It looks really nice. (0:42:25) Al: I do love how the game actually looks. (0:42:28) Al: The graphics, the design of the characters, (0:42:36) Al: and character, but also the plants and everything. (0:42:38) Al: I do like all of that. (0:42:39) Al: That is all nice. (0:42:41) Al: I will absolutely agree with that. (0:42:44) Al: Yes. (0:42:46) Kelly: I just think it’s like you don’t always, you don’t really get a lot of games that are like, (0:42:52) Kelly: it’s like saturated, but it’s also pastel, like there’s two different kind of colored (0:42:56) Kelly: tones going on in the game, which I think is interesting. (0:43:00) Kelly: Like the backgrounds are more saturated, but the creatures, the plants are a little more (0:43:04) Kelly: pastel leaning, but it’s so vibrant. (0:43:07) Kelly: Like a lot of games, they’re so dark a lot of the time or like aiming to be more realistic (0:43:11) Al: - Yeah. (0:43:13) Kelly: in their tones, I guess. (0:43:15) Al: Yeah, yeah, yeah. (0:43:16) Kelly: Yes, but yeah, no, I love all of the designs. (0:43:17) Al: No, you’re definitely right about that. (0:43:20) Al: You wouldn’t look at this and think it was something else. (0:43:20) Kelly: I love all the little plants. (0:43:23) Al: That’s very true. (0:43:23) Kelly: No, exactly. (0:43:26) Al: So I guess there’s two main parts to this game, (0:43:29) Al: and there’s obviously a lot of other things, (0:43:31) Al: lot of things that I won’t have done in the main area. (0:43:33) Al: But like most of these roguelites, (0:43:37) Al: you have your hub, (0:43:38) Al: which is an area that is run– (0:43:41) Al: was previously run by some other witch– (0:43:44) Al: I can’t remember her name, maybe– (0:43:45) Kelly: Is it lavender? (0:43:47) Kelly: I think so. (0:43:49) Al: and it’s been taken over by thorns, (0:43:53) Al: and it’s all dreary, and you are to restore it. (0:43:57) Al: That’s the main idea. (0:43:58) Kelly: You’re the young spry witch coming in to fix it. (0:43:59) Al: And you do that by classic cliche, (0:44:05) Al: but it’s there for a reason. (0:44:08) Al: and your runs that you do. (0:44:11) Al: I think of roguelites specifically talking about roguelites not roguelikes (0:44:22) Al: well let’s not have that debate again. I find there are two types there are ones where (0:44:31) Al: your hub the point of the hub is to improve your powers skills etc to then do the runs and the (0:44:38) Kelly: Mm-hmm. Yes, I was going to say, very– (0:44:41) Al: runs is the purpose of the game and that would be your like Hades stuff like that. (0:44:49) Al: And then there’s this type of thing this and Cult of the Lamb where your hub is the point of (0:44:55) Al: the game and the runs are to gather resources for doing things in your hub. (0:45:00) Kelly: I would say it’s kind of like a mix, I think, between Cult of the Lamb and Hades in that aspect. (0:45:07) Kelly: Because I do think Cult of the Lamb, there’s so much that you do in your hub area. (0:45:12) Kelly: And I don’t think this quite has near that amount of stuff. (0:45:16) Kelly: Like, you have a lot of updates and things you can interact with. (0:45:20) Kelly: I don’t want to spoil anything. (0:45:22) Kelly: But Cult of the Lamb, you could like run the village until you ran out of resources. (0:45:28) Al: I guess my point is like you’re not the run isn’t the like with Hades you are escaping hell (0:45:28) Kelly: like I spent like five minutes like you know up (0:45:31) Kelly: and then I got another run (0:45:37) Kelly: the sole purpose yes (0:45:40) Al: and your run is escaping hell and if you fail you go back to the hub world and you try again. (0:45:45) Al: Whereas in this and with Cult of the Lamb the point is the runs you’re doing to do (0:45:50) Al: things to bring back you’re never like disappearing and I think that’s that is very much (0:45:53) Kelly: No, that’s a fair point, yeah. (0:45:58) Al: why I liked Cult of the Lamb because I was building up this thing and I really hate the (0:46:05) Al: overall feeling of Hades where if you fail you fail and you’re back to the start and you have (0:46:09) Al: to start again and so I was really excited for this because I was like oh maybe this will be (0:46:15) Al: another one that I like because it’s that sort of style but I mean I guess I need to say at some (0:46:21) Al: point I didn’t like the combat in this game. I didn’t but I feel like (0:46:24) Kelly: Did you try it on easy mode? (0:46:27) Kelly: I d
Have you ever wondered how a goldfish named Brunhilde transforms into a lively human girl? Join us as we explore the magical world of Studio Ghibli's Ponyo on the ZONE Podcast. Alongside our special guest, Sebby Phantom, we unravel the whimsical parallels between Ponyo and The Little Mermaid and delve into the captivating animation style that brings this enchanting story to life. From Ponyo's adventures with a young boy named Sosuke to her father's comical attempts to retrieve her, we celebrate the film's joyful charm and memorable characters, including the ethereal Gran Mamare.But the magic doesn't stop there! As we turn our attention to another beloved Ghibli classic, Kiki's Delivery Service, prepare to be charmed by Kiki and her feline companion, Gigi. We draw playful comparisons to Sabrina and Salem from Sabrina, the Teenage Witch, highlighting Kiki's journey of self-discovery and independence as she sets up her delivery service in a whimsical new town. Through an engaging discussion, we reflect on the universal challenges of overcoming blocks and regaining confidence, drawing surprising parallels between Kiki's journey and Peter Parker's in Spider-Man 2. Finally, we'll introduce a fascinating theory that links Ponyo to Kiki's Delivery Service as a potential prequel, pondering the continuity of magic in Miyazaki's cinematic universe. With insights into the shared themes and storytelling style that make these films timeless, we celebrate their replay value and how they enhance productivity as comforting backdrops to our daily lives. Whether you're a lifelong fan or new to the captivating world of Studio Ghibli, this episode promises nerdy adventures and nostalgic escapes into Miyazaki's imaginative realms!Text us for feedback and recommendations for future episodes!Support the showWe thank everyone for listening to our podcast! We hope to grow even bigger to make great things happen, such as new equipment for higher-quality podcasts, a merch store & more! If you're interested in supporting us, giving us feedback and staying in the loop with updates, then follow our ZONE Social Media Portal!DISCLAIMER: The thoughts and opinions shared within are those of the speaker. We encourage everyone to do their own research and to experience the content mentioned at your own volition. We try not to reveal spoilers to those who are not up to speed, but in case some slips out, please be sure to check out the source material before you continue listening!Stay nerdy and stay faithful,- J.B.Subscribe to "Content for Creators" on YouTube to listen to some of the music used for these episodes!
Hi Witches Join me on todays episode for a discussion with the writer and director Rekha Garton on her short dark witchy, mer-folk, film steeped in true history of the first female workers in the fishing industry who travelled from Scotland down to Norfolk. The film is even in Scottish Gaelic. The theme is more around the fragility of female friendships, it's history and how we have all lived through gaining and losing female friendships. Find The Herring Girls here - https://www.rekhagarton.com/the-herring-girls The Menopause Doctor - https://www.instagram.com/menopause_doctor/?hl=en Our book review is Hex by Thomas Olde Heuvelt My website - The White Witch Podcast If you would like to be a guest for The Witch Next Door episodes email me on carly@thewhitewitchcompany.co.uk Find my witchy Patreon here for extra content and to join The Literary Witches Coven (our witchy book club) - The Witches Institute | creating Podcast episodes, Online Workshops, Grimoire Sheets | Patreon Find my witchy zines here - https://www.etsy.com/shop/TheWhiteWitchCompany The White Witch's Book of Healing: The White Witch's Book of Healing: Weaving Magickal Rituals throughout your Craft for Sacred Healing and Reclamation of the Wild Witch Within: Amazon.co.uk: Rose, Carly: 9781914447266: Books Lots of witchy love - Carly xx
review This title was released in April 2024. It will be exclusively available to buy from the Big Finish website until 31 May 2024, and on general sale after this date. Mysteries come in all shapes and forms. From a small-scale murder to an alien conspiracy. But when they arise the Doctor, Tegan, Nyssa and Adric are the perfect team to deal with them. The Merfolk Murders by Tim Foley (4 parts) St Andrews, Scotland, 1940. The Merfolk are a university society meeting through the summer to discuss murder mystery stories. Innocent escapism during wartime, they say. Their latest book is The Casebook of Orion Hood - whose hero is all-too-familiar to the Doctor... When a real-life murder occurs soon after their gathering, the Doctor's friends encourage him to investigate. Is one of the Merfolk responsible? Was this crime the result of espionage or envy? The Doctor must embrace his deerstalker once more and solve this wartime mystery - before the killer can strike again! Dream Team by Lizzie Hopley (2 parts) “Welcome to Concordium! The one-stop destination for elite and effective corporate bonding.” A protected wonder of space is being exploited for ‘company away days' but when the Doctor, Tegan, Nyssa and Adric land to challenge the organisers, they fall into a web of perfectly tailored nightmares. As the Doctor confronts one of the most dangerous monsters in existence, one that uses your own mind against you while it feeds, his companions fall deeper into the trap and a nasty truth is revealed - you can die in dreams. This release comes with a bonus audiobook download: Meanwhile, Turlough by Jonathan Blum. **Please note: the Collectors' Edition CDs are strictly limited to a pressing of just 1,500 copies**
PT Amsterdam was last week and Modern will never be the same. This week Dave, Devon, and Stan talk about the huge impact MH3 cards had on the tournament — and, of course, spend a ton of time speculating about what's going to happen with Nadu. Bans? Errata? Only Fly Away? We'll see, but we mostly bet it won't happen until about 6 weeks from now (sorry). Devon shares what he thinks the next best deck will be. Stan gets energetic about his RCQ deck choice. Dave is torn between two ways to gain card advantage. • 25.5% Nah Dude • Anyone Have a Line on Cheap Soul Spikes? • Is The One Ring The Real Problem? Timecodes: 2:30: Introduction 5:53: We Love Heavy Play 7:38: Housekeeping 9:35: PT Amsterdam Day 1 Metagame 15:10: Winrates, etc., starting with Nadu 17:01: Sideboard Cards (RIP Storm) 21:55: The Next Decks: Jeskai Energy Control and Necrodominance 31:31: 10-0 Lists (Bant Nadu, Necro, Esper Goryo's) 35:49: Boros Energy 43:18: Domain Zoo 45:10: Mono Black Grief 47:03: Underperformers (Storm, Merfolk) 52:48: Focus on Nadu 53:06: Eldrazi Winter and Hogaak 1:01:16: We Said the B Word — Time to Ban Nadu 1:09:38: What About The One Ring? 1:18:10: What We're Doing During the Nadu Era 1:20:30: Signoff Become a citizen of The Dive Down Nation!: http://www.patreon.com/thedivedown Show the world that you're a proud citizen of The Dive Down Nation with some merch from the store: https://www.thedivedown.com/store Upgrade your gameplay and your gameday with Heavy Play accessories. Use code THEDIVEDOWN2024 for 10% off your first order at https://www.heavyplay.com Get 10% off your first 2 months of ManaTraders! https://www.manatraders.com/?medium=thedivedown and use coupon code THEDIVEDOWN_8LU And now receive 8% off your order of paper cards from Nerd Rage Gaming with code DIVE8 at https://www.nerdragegaming.com/ Our opening music is Nowhere - You Never Knew, and our closing music is Space Blood - Goro? Is That Your Christian Name? email us: thedivedown@gmail.com (mailto:thedivedown@gmail.com) twitter: https://twitter.com/thedivedown
“If you ever wanted to run a monster hunter campaign, just use this book and nothing else” In this episode of the RPGBOT.Podcast, we review the Howl of the Wild release for Pathfinder second edition. We explore the various features and options available in the book, including the introduction of tiny and large races, rules for riding PCs, and the addition of new ancestries like the Athamaru, Awakened Animals, Centaurs, and Merfolk. We highlight the unique abilities and mechanics of each ancestry and discuss the potential gameplay implications; and, talk about our excitement for the expanded wilderness and aquatic options in the book. We breakdown the new ancestries and character options in the Pathfinder Second Edition Advanced Player's Guide. We also talk about the aquatic races, such as merfolk and sahuagin, and the unique challenges and abilities they possess; and discuss the minotaur and circe ancestries, as well as the new beast-themed patrons and feats for witches. We highlight the versatility and customization options provided by the new archetypes, such as the Beastmaster and Claw Dancer. Overall, we are impressed with the design choices and variety of options in the book. We also go through the various archetypes, spells, and monsters in the Pathfinder 2E supplement, Secrets of Magic, highlighting the Ancestry options, including the Acyli and Circe, and the new archetypes like the Beastmaster and Wild Mimic. We also talk about the new spells, animal companions, and advanced animal companion mechanics. We are excited for the unique monsters in the book, such as the Almaraj, Thruniosaurus Rex, and Scrounge Feather. LINKS How of the Wild (affiliate link) Player Core 2 (affiliate link) Other Stuff The Emu War KEY TAKEAWAYS The Howl of the Wild release for Pathfinder second edition introduces new options for tiny and large races, allowing for more diverse character creation. Rules for riding PCs are included, providing mechanics for players who want to have mounted combat or unique character interactions. The book features new ancestries like the Athamaru, Awakened Animals, Centaurs, and Merfolk, each with their own unique abilities and mechanics. The expansion focuses on wilderness and aquatic options, providing players with more opportunities for campaigns centered around these themes. The Advanced Player's Guide introduces new ancestries and character options in Pathfinder Second Edition. The aquatic races, such as merfolk and sahuagin, have unique challenges and abilities. The minotaur and circe ancestries offer interesting mechanics and customization options. The new beast-themed patrons and feats for witches provide flavorful and versatile choices. The archetypes, such as the Beastmaster and Claw Dancer, offer additional customization and specialization for characters. Secrets of Magic introduces new archetypes, spells, and monsters to Pathfinder 2E. The Ancestry options, such as Acyli and Circe, offer unique character choices. The Beastmaster archetype and Wild Mimic archetype provide interesting gameplay mechanics. The book includes a variety of spells, animal companions, and advanced animal companion mechanics. The monsters in Secrets of Magic are diverse and offer exciting challenges for players. Overall, Secrets of Magic is a highly recommended supplement for Pathfinder 2E players and GMs. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
“If you ever wanted to run a monster hunter campaign, just use this book and nothing else” In this episode of the RPGBOT.Podcast, we review the Howl of the Wild release for Pathfinder second edition. We explore the various features and options available in the book, including the introduction of tiny and large races, rules for riding PCs, and the addition of new ancestries like the Athamaru, Awakened Animals, Centaurs, and Merfolk. We highlight the unique abilities and mechanics of each ancestry and discuss the potential gameplay implications; and, talk about our excitement for the expanded wilderness and aquatic options in the book. We breakdown the new ancestries and character options in the Pathfinder Second Edition Advanced Player's Guide. We also talk about the aquatic races, such as merfolk and sahuagin, and the unique challenges and abilities they possess; and discuss the minotaur and circe ancestries, as well as the new beast-themed patrons and feats for witches. We highlight the versatility and customization options provided by the new archetypes, such as the Beastmaster and Claw Dancer. Overall, we are impressed with the design choices and variety of options in the book. We also go through the various archetypes, spells, and monsters in the Pathfinder 2E supplement, Secrets of Magic, highlighting the Ancestry options, including the Acyli and Circe, and the new archetypes like the Beastmaster and Wild Mimic. We also talk about the new spells, animal companions, and advanced animal companion mechanics. We are excited for the unique monsters in the book, such as the Almaraj, Thruniosaurus Rex, and Scrounge Feather. LINKS How of the Wild (affiliate link) Player Core 2 (affiliate link) Other Stuff The Emu War KEY TAKEAWAYS The Howl of the Wild release for Pathfinder second edition introduces new options for tiny and large races, allowing for more diverse character creation. Rules for riding PCs are included, providing mechanics for players who want to have mounted combat or unique character interactions. The book features new ancestries like the Athamaru, Awakened Animals, Centaurs, and Merfolk, each with their own unique abilities and mechanics. The expansion focuses on wilderness and aquatic options, providing players with more opportunities for campaigns centered around these themes. The Advanced Player's Guide introduces new ancestries and character options in Pathfinder Second Edition. The aquatic races, such as merfolk and sahuagin, have unique challenges and abilities. The minotaur and circe ancestries offer interesting mechanics and customization options. The new beast-themed patrons and feats for witches provide flavorful and versatile choices. The archetypes, such as the Beastmaster and Claw Dancer, offer additional customization and specialization for characters. Secrets of Magic introduces new archetypes, spells, and monsters to Pathfinder 2E. The Ancestry options, such as Acyli and Circe, offer unique character choices. The Beastmaster archetype and Wild Mimic archetype provide interesting gameplay mechanics. The book includes a variety of spells, animal companions, and advanced animal companion mechanics. The monsters in Secrets of Magic are diverse and offer exciting challenges for players. Overall, Secrets of Magic is a highly recommended supplement for Pathfinder 2E players and GMs. If you enjoy the show, please rate and review us on Apple Podcasts, Spotify, or your favorite podcast app. It's a quick, free way to support the podcast, and helps us reach new listeners. If you love the show, consider joining us on Patreon, where backers at the $5 and above tiers get ad free access to RPGBOT.net and the RPGBOT.Podcast, can chat directly to members of the RPGBOT team and community on the RPGBOT.Discord, and can join us for live-streamed recordings. Support us on Amazon.com when you purchase products recommended in the show at the following link: https://amzn.to/3NwElxQ How to Find Us: In-depth articles, guides, handbooks, reviews, news on Tabletop Role Playing at RPGBOT.net Tyler Kamstra Twitter: @RPGBOTDOTNET Facebook: rpgbotbotdotnet Bluesky:rpgbot.bsky.social Ash Ely Professional Game Master on StartPlaying.Games Twitter: @GravenAshes YouTube@ashravenmedia Randall James @JackAmateur Amateurjack.com Producer Dan @Lzr_illuminati
We discuss the sealed leauge so far. And get into Merfolk. Link to unlisted video The Ebon Hand Time Walking (youtube.com)
Matthew, Dave, and Leonard, discuss godly fishmen in the 2017 film, The Shape of Water. Music by Jake Lionheart Contact: www.monsterdear.monster @senplus.bsky.social @drfaustisdead.bsky.social @theuglymachine.bsky.social @swarbie.bsky.social
Al and Codey talk about their hopes and dreams for the future of Coral Island Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:23: What Have We Been Up To 00:09:10: News 00:09:23: Game Releases 00:16:41: Game Updates 00:37:51: Other News 00:58:51: Coral Island Hopes And Dreams 01:41:49: Outro Links Chill Town Early Access Of Life and Land Early Access Critter Crops Release A Tiny Sticker Tale on iOS and Android Paleo Pines 1.3 Update Travellers Rest “Fishing” Update One Lonely Outpost Apology Stardew 1.6 Update Sugardew Island Kickstarter Pixelshire PS5 and Switch Window Garden Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:31) Al: Hello and welcome to another episode of The Harvest Season. My name is Sleepy Al. (0:00:37) Codey: And my name is Hyper Cody. (0:00:39) Al: And we’re here today to talk about Cottagecore games! (0:00:43) Codey: Whoa. (0:00:44) Al: Oh no! Oh yeah, what was that? (0:00:46) Codey: Whoa. (0:00:48) Codey: In a recent, I don’t know, I tried to like do the whole, (0:00:51) Codey: let’s go, like energy. (0:00:53) Codey: And it kind of just came out a little different. (0:00:56) Codey: I don’t know. (0:00:57) Al: I don’t think we need to make the energy differential any higher than it is, like an American and a Scottish person, when the Scottish person is tired and it’s late at night. Yeah. I also suspect you just go hyper when you’re tired. (0:00:57) Codey: Uh… [laughs] (0:01:03) Codey: U.S.A. (0:01:11) Codey: Well, I appreciate you doing this later. (0:01:22) Codey: I do. (0:01:23) Codey: Except for if it’s like really really like I go hyper and then I go like brain can’t word good when it like hit a certain point and so yeah but I am definitely at the hyper (0:01:29) Al: And that’s funny. Yeah. Rona my wife is the opposite. She goes like completely like comatose to start with and then it hits a point and then she goes hyper. And when she goes hyper you’re like, no, no, you should have already gone to bed by now. Yeah. All right, cool. (0:01:39) Codey: Mmm. (0:01:47) Codey: Why are you still conscious? (0:01:51) Codey: Mmm-hmm. (0:01:52) Al: So transcripts for the podcast are available in the show notes and on the website. This episode (0:01:55) Codey: Mm-hmm, mm-hmm. (0:01:59) Al: we are going to talk about coral island speculation slash once. I haven’t figured out a good way to word this. Hopes, once, whatever. We’re going to talk about what we want (0:02:10) Codey: I like hopes and dreams. (0:02:10) Al: in coral island. Hopes and dreams. Coral island, hopes and dreams. (0:02:15) Codey: Yes. (0:02:15) Al: I was once in, here’s a fun fact for you, I was in as a child a Christian musical (0:02:24) Al: called hopes and dreams. It was quite something. (0:02:26) Codey: Oh okay. I was in a Christian musical called Children of Eden. (0:02:29) Al: the M. Wow they don’t [laughs] (0:02:34) Codey: Um, yep not. I am a non theist so it’s very very interesting but that’s what when you’re in high school and your director is like this is what we’re doing then you don’t really have a choice. (0:02:47) Al: I’ve got to love that separation of church and state over there. (0:02:52) Codey: Oh, you are very aware that that is non-existent. (0:02:55) Al: Don’t know what you’re talking about. We’re gonna talk about Carl Island, what we want from the game now that it’s hit 1.0 and we have some idea of what’s coming out in the next few updates. What do we want else that they haven’t said? Because there’s a bunch of stuff that they said they’re adding and I don’t think anything in our list is those. (0:02:56) Codey: In… yeah. (0:03:16) Al: So, what else? (0:03:17) Al: Before that, we have quite a lot of news. It’s been a very busy week, but first of all, Cody, what have you been up to? (0:03:27) Codey: Well the reason we had to record later in your evening was because my morning was spent getting a party shiny wurmple tattoo holding a pride flag so that is my most recent thing he’s a he’s just a little guy and he’s on my arm and his hat is glittery I will put him in the discord for what the slack for people (0:03:56) Al: It’s like we have a discard news to me we actually we do but me and you are the only people on it (0:03:58) Codey: I think we do have a disc, we do well I know I’m throwing him in the in the slack right now so that I’ve been doing that I’ve also been still working on fox craft my minecraft fox the head is complete so now I just have to do the body which is like at least twice the size of the head so it’s gonna take a a very long time. (0:04:27) Codey: But most of my time has been spent furiously preparing a bunch of specimens. (0:04:34) Codey: Just from my May sample from last year, I have 7,000 insects that I have prepared and identified. (0:04:41) Codey: And I did that so that I could make a poster for a conference I’m going to this weekend. (0:04:46) Codey: So, woo! Research. It is actually really exciting. I’ve had a lot of, um… (0:04:57) Codey: papers moving along and chapters getting published and stuff like that. (0:05:00) Codey: So, I’m feeling like a scientist. It’s very interesting. (0:05:04) Codey: I’ve also had people like… I know, right? (0:05:06) Codey: I also had people reaching out to me and being like, “You’re a recognized expert in the field of forest pollinators. (0:05:11) Codey: Can you review this paper about forest pollinators?” (0:05:13) Codey: And then another email that was like, “Hey, we’re putting together a journal in special edition about forest pollinators. (0:05:22) Codey: Do you have a paper that you would like to submit?” (0:05:25) Codey: And I was like, “Man, I don’t right now.” (0:05:27) Codey: But like, next year I totally would. (0:05:31) Codey: So pretty much riding the highs of PhD life with, I don’t know if I’ve been medicated yet since I’ve been telling people, but I am medicated for ADHD now. (0:05:43) Al: I don’t believe you. (0:05:44) Codey: It does not dull my shine. (0:05:45) Codey: It hones me. (0:05:47) Codey: I am honed. (0:05:49) Codey: I can, I can focus on things now. (0:05:54) Codey: Wow, rude. (0:05:55) Codey: - About what? (0:05:55) Al: About being able to focus, I mean, not about the shine, what was it, shine, shine, sparkle. (0:06:02) Codey: - It’s dulling my shine, dulling my sparkle. (0:06:06) Al: I do love, I do love how we talk about sparkle and it’s like, what exactly is the sparkle you’re talking about? (0:06:06) Codey: No, I can– (0:06:12) Al: the sparkle of it. (0:06:13) Al: No, I know, I know. I know. (0:06:14) Codey: Well, so some people, when you get some type of medication for that kind of stuff, some people get a little zonked, (0:06:21) Codey: but I’m clearly not zonked. (0:06:25) Codey: Clearly not. (0:06:29) Al: I have been playing uh spells and secrets uh which is not I mean it’s the worst kept secret right because on two episodes ago me and bev said we were going to play it and then talk about it but shh don’t tell anyone um I won’t I won’t give any opinions on the game just now because you know I need to actually say something on the episode that we may or may not be doing (0:06:40) Codey: Mm-hmm. (0:06:44) Codey: Okay, I’ll keep it. (0:06:54) Al: so that’s it i’ve been playing it and I will have some opinions (0:06:59) Al: um i’ve also been playing pokemon uh doing all those raids enjoying enjoying those we’re on blast ice now enjoying those blast ice raids getting all the herba mystica (0:07:12) Codey: Mm-hmm. Are you coming to Go Fest in New York City? (0:07:14) Al: yeah (0:07:18) Al: I think you know the answer to that question (0:07:22) Al: no you think I would you think I would be uh doing well no no no (0:07:27) Codey: Come back soon. (0:07:29) Al: you think I would do two uh us you know cross atlantic transatlantic flights in in a year (0:07:36) Codey: yeah I do mm-hmm New York City is a lot easier because then you don’t have to like I mean I’m assuming your flight didn’t go from what would you fly out of Belfast London to like straight to LA right like you probably had something it did that is disgusting I am sorry yeah that is very disgusting um yeah well that never mind with the point I was trying to (0:07:48) Al: London. (0:07:52) Al: It did. Yeah. It was long. It was 11 and a half hours long. (0:07:59) Al: It was. It was not fun. (0:08:06) Codey: but you should still come to New York City so that we can hang out no I’m kidding it is it is it’s expensive it’s long I get it okay (0:08:16) Al: Yeah, not this year. I would like to do it sometime, but not this year. (0:08:21) Codey: per hapith next year cuz it’s I think it’s gonna happen again next year (0:08:25) Al: I mean, I wouldn’t be surprised that people seem to like that place where they did that event. (0:08:32) Al: It was getting a lot of positive stuff, and they have done it for two years in a row. (0:08:36) Codey: Mmm, this will be the second year. (0:08:36) Al: And I don’t think any… I think Chicago is the only other place that’s had two go-fests. (0:08:45) Al: And certainly, I think it’s– (0:08:46) Al: the only one that’s had two in a row, so… (0:08:50) Codey: I think someone said something about how they’ve like booked New York for three years, which would be cool I (0:08:56) Al: That sounds like something that somebody just made up. (0:09:00) Codey: I saw it on the internet and it the internet is correct always (0:09:01) Al: Yeah, cool. Awesome. Wow. Shall we get into this long list of news? (0:09:13) Codey: Mm-hmm (0:09:14) Al: So we have, I’m doing that thing where there’s so much news that I’ve split it up into sections. (0:09:17) Codey: Mm-hmm (0:09:20) Al: So our first section is releases. So we have four releases. (0:09:26) Al: First of all, Chill Town have announced that they’re releasing in early access on the 22nd of March. (0:09:33) Al: So this is one that I have backed on Kickstarter, so I will get that code and I will maybe play the game. (0:09:40) Al: We’ll see. I quite like the look of this one. I think it’s going to be interesting to see whether it does anything unique. (0:09:49) Al: I like its art style. It’s kind of chibiesque. So I guess we’ll see what happens when it actually… (0:09:55) Codey: It’s giving animal crossing, but without animals, (0:09:56) Al: …releases. (0:10:00) Codey: and with a 3D camera, and I guess there’s animals, (0:10:04) Codey: but it’s like your villagers aren’t animals. (0:10:07) Al: - Yes. (0:10:07) Codey: They’re people. (0:10:08) Codey: And like you have a cat that follows you around. (0:10:11) Al: - Yeah. (0:10:13) Codey: But, which is not my cup of tea, (0:10:16) Codey: but excited to hear your thoughts on it, when you, when it, (0:10:21) Codey: are you gonna play the early access then? (0:10:22) Al: No promises. We will see. We’ll see. I mean, let’s, let’s be honest, right? It’s coming out three days after Stardew 1.6, uh, and like a week before I go to the Isle of Man for two weeks. So I’m not promising anything at this point, but, uh, I will play the game at some point, whether I play it in early access or not. I don’t know. Um, I don’t even know like how long the early access will be. So well, uh, as of just now. (0:10:25) Codey: Womp womp. (0:10:26) Codey: Okay. (0:10:31) Codey: Mm-hmm. (0:10:35) Codey: Mm-hmm. (0:10:44) Codey: Okay. (0:10:48) Codey: And is that just steam? (0:10:53) Al: Um, just windows as well. Uh, not that it matters to me cause I’ll be playing on the steam deck. (0:10:53) Codey: Okay, cool. (0:10:58) Codey: Cool. (0:11:02) Al: Right. Uh, they estimate three months for early access. There’s no way that that’ll be three months in early access. Absolutely. No way. Absolutely. I would bet money on that. (0:11:12) Codey: Like you’re saying it’ll take longer for it to go from early access to 1.0, okay. (0:11:21) Al: three months. (0:11:22) Al: Like what are you even doing in three months? (0:11:25) Al: Three months is nothing. (0:11:28) Al: That’s wild. (0:11:32) Al: That’s wild that they’re suggesting that. (0:11:34) Al: Three months. (0:11:36) Codey: Ambitious. (0:11:36) Al: And it mark my words, right? (0:11:38) Al: Somebody clip this, mark my words. (0:11:40) Al: In a year, it’ll still be in early access. (0:11:42) Codey: Wow. (0:11:43) Al: There’s no way, there’s no way it is going to be not in early access in the next year. (0:11:50) Codey: okay okay not very trusting of something you put your money to right (0:11:56) Al: Well, look, I’m not saying they won’t release a good game. (0:12:00) Al: I’m just saying, if they’re releasing Early Access on the 22nd of March, (0:12:02) Al: that is not coming to one out of Early Access in three months. (0:12:06) Al: It’s just not happening. (0:12:08) Al: Of life and land, they have announced that their Early Access release will be on the 2nd of April. (0:12:18) Al: Woo! (0:12:18) Codey: I hadn’t looked at this, I don’t think, before, so I am very intrigued after I watched the trailer and I kind of looked at it. (0:12:30) Codey: It’s giving like Age of Empires, but Zoo Tycoon at the same time. (0:12:40) Codey: And I love both of those games, so I am curious. (0:12:45) Codey: So we’ll see. (0:12:46) Codey: I didn’t back it or anything, though, and I, again, like… (0:12:48) Codey: I think I also am a little sketched out by early access nowadays, so I probably also want… (0:12:54) Codey: But, like, when it hits 1.0 in a million years, according to you, um… (0:12:54) Al: Well, can I just point out they’re being a lot more realistic. They’re saying it will take a few years. So they are much more, and they’re not even saying like a year or two years, they’re saying a few years. Like that is the absolute right way to do not tell us when it will be out of early access. You don’t, you just don’t know. I think if you know when you’re going to give us a non early access, you probably shouldn’t have done early access. (0:13:10) Codey: Yeah. (0:13:14) Codey: Mm-hmm. (0:13:24) Codey: true (0:13:26) Codey: So, yeah, I I will keep my eye on that game slash (0:13:33) Codey: Listen to the podcast and and keep your ear my eye on it (0:13:39) Codey: Listen to when you say (0:13:48) Al: - Yes, this was the one that was called Circle of– (0:13:52) Codey: Well, I still didn’t know what that was, so… (0:13:56) Al: Yeah, I’m just, I’m just saying, I’m just saying. (0:14:01) Al: I don’t think, I don’t think this was, was a Kickstarter. (0:14:08) Codey: think so it’s just (0:14:14) Al: not running out to buy it, but yeah. I want to see it succeed. I like its graphics. I don’t like management games, it’s not my thing, so maybe we need to get Kevin on this one. (0:14:32) Codey: - And Kevin. (0:14:35) Al: Critter Crops is launching, I believe not in Early Access, so they’re just launching 1.0 (0:14:42) Al: on the. (0:14:44) Al: The 15th of April what is with this that’s that’s less than a month we’ve got these three games releasing so it’s gonna be busy. (0:14:54) Codey: yeah this this one I meh I think that the the art style was really cute but um not not hooked (0:15:06) Codey: so listeners tell us how it is when it’s out (0:15:07) Al: you don’t you don’t want to grow magical critters (0:15:16) Codey: Especially like this like April 15th that time is like when I’m gonna be starting my field season. So (0:15:24) Codey: Your girls not gonna have the time (0:15:26) Al: This feels like it might be a fun game to play in October. (0:15:30) Codey: This is like a cozy like cuddle up when it starts getting too cold outside game and then by then they’ll have (0:15:38) Al: if there are any come on a tiny sticker tail is now out on ios and android uh so if you were wanting to play that game but you didn’t want to play it on pc or mac or a switch or steam deck now you can do it on your phone or your tablet (0:16:02) Codey: it does look very cute like using stickers to design landscapes but also like collect little critters and stuff it showed someone like putting a fishing pole sticker on a spot where there was like a black like space like a you know like in games when you’re fishing and there’s like a shadow they put like a fishing pole sticker on it and then when they clipped it (0:16:32) Codey: clicked it again. It was a fish. It was very cute. Um but yeah, not not my bag. (0:16:42) Al: Next we have a bunch of updates for games. So first of all we have Paleo Pines. They have released the (0:16:48) Al: 1.3 update which includes chocolate eggs and new dinosaur colors. They’re like gray scale. (0:16:59) Codey: well so I think what they’re doing is they’re currently grayscale like so that you can’t see it because it’s like supposed to be a mystery but like in the thing it has fake it has like letters (0:17:03) Al: Oh I understand. Yes. (0:17:15) Codey: almost like a hangman style thing and I legit cannot think of like I’m like looking at all of these colors and I’m like what what (0:17:15) Al: it’s like uh yeah that’s what I was thinking like hangman yeah (0:17:29) Codey: like what color has two s’s in the middle of it (0:17:32) Al: So apparently the Stegosaurus is sunflower? (0:17:38) Codey: okay how do you know this (0:17:42) Al: comments the t-rex is tyrant that doesn’t fit these are people saying in the comments but I presume they’re saying they found them so I’m presuming in-game (0:17:46) Codey: look at you having a brain (0:17:51) Codey: like tyrant colors are these confirmed or are these people’s (0:18:01) Codey: Tyrant does fit. (0:18:09) Al: Yeah, but there’s only two spaces after the R. (0:18:12) Al: Oh, no, I’m looking at the wrong one. (0:18:13) Al: T, Y, R, even T. (0:18:14) Codey: Oh yeah yeah. The other T-Rex. (0:18:15) Al: Yep, yep, yep, yep, yep. (0:18:21) Codey: Is the one with two S’s Nissan? Because I really want it to be Nissan. (0:18:26) Al: I don’t know. (0:18:31) Al: The comments are mixed, shall we say. (0:18:44) Al: So if you want some other coloured dinosaurs, they’re not black and white, apparently, I misunderstood that, and you want chocolate eggs, go update your paleopines now. (0:18:55) Codey: it says that there’s only five chocolate eggs and they basically like max out or make a (0:19:02) Codey: I almost said pokemon make a dinosaur your friends like really easily um so yeah yep (0:19:09) Al: Instantly befriend. Instant befriending. (0:19:15) Codey: I mean anyone that gives me chocolate is instantly my friend too let’s be real so (0:19:21) Al: Travellers Rest have a fishing update. I just feel that I haven’t written with it. (0:19:27) Al: Yes it is out now. So this adds a new fishing system. It’s not just the first fishing system because Travellers Rest keep adding things in that were like I don’t how did you not have (0:19:39) Al: this already but no they did have a fishing system before this is just a new one and also new recipes new decorations a new area and new characters (0:19:40) Codey: they’ve just updated it okay (0:19:53) Codey: yep so the new area was the beach and there are new characters associated with the beach (0:20:01) Codey: eyes again not a game i’m playing or likely to play but I did really like one of the decorations that looked like um it’s like a painting that has a teal border on it um I think it’s part of the decorations are like the beach set decorations looks very good (0:20:17) Al: Yeah, you know, I think I’m starting to think that farming games are not a great early access candidate because like, I mean, if, you know, if I’d played Stardew the first time and you just couldn’t go to the beach, that’d be weird. I’m not sure I’d continue playing. (0:20:34) Codey: Mm-hmm. Mm-hmm. (0:20:41) Codey: Yeah, well, and then like also you have at least a little bit of understanding of what the mechanics are. (0:20:47) Codey: And so like if you, for example, don’t really like the mechanics, but it’s like say that you later would have played the game and you didn’t like the mechanics, but you really liked the exploration, then you don’t really have that in that early access. (0:21:00) Codey: So it kind of like… (0:21:04) Codey: limits that, I don’t know. (0:21:08) Codey: I do think, I think early farming games are weird to have in early access for sure, because like hitting like a time wall or hitting a, like not having all of the features is just. (0:21:23) Al: or even just story suddenly stopping. (0:21:28) Codey: Hint, hint, perhaps, talk about it later. (0:21:29) Al: Which we may talk about later. (0:21:34) Codey: That was also a little weird, so, but yeah, cool that they’re still. (0:21:40) Al: yes, yes, yes, yes. One Lonely Outpost. Oh boy, do we love a post like this? So they’ve apologized for the silence. They believe in their game and then I’ve put in brackets, (0:21:58) Al: your mileage may vary. Whether you believe in the game or not is up to you. You’ve quoted Did you want you want to or should I? (0:22:00) Codey: Oh, I was wondering what that meant. (0:22:09) Codey: Yeah (0:22:10) Al: I quote this and you can just say what your response was because I think you’re, I think maybe that works best. (0:22:15) Codey: Okay, go for it (0:22:16) Al: So, Corey has quoted some of the article and it’s, “We know many of you have concerns about the amount of content currently in-game and how long it is taken to get where we are today. (0:22:28) Al: It has been a long and bumpy road, but we wholeheartedly believe in the path ahead and are excited to begin sharing upcoming content now that we have handled the majority of bugs and made some highly requested, (0:22:42) Codey: - Okay. (0:22:47) Al: - Yeah, it feels like a weird, like, at this point, right? (0:22:53) Al: Like, if you’re being silent for months and then you’re coming back, (0:22:59) Al: I think that you need to give people something. (0:23:01) Al: And yeah, sure, you’ve got quality of life improvements, (0:23:03) Al: but like, there’s five different updates in this, (0:23:07) Al: but like, it’s added run toggle with left shift or L3. (0:23:13) Codey: Or like you don’t freeze in this certain spot anymore or it’s… yeah. (0:23:13) Al: Like. Yeah, like. (0:23:17) Al: Nothing is particularly, it’s now possible to manually save your game. (0:23:22) Al: Like, nothing is like, wow, this makes this game so different and so exciting. (0:23:22) Codey: » [LAUGH] (0:23:28) Al: Like, I feel like if you’re gonna, if you’re gonna come back with something, (0:23:31) Al: you need to come back with something big. (0:23:33) Al: No, here’s five releases with a few quality of life fixes and a bunch of bug fixes. (0:23:39) Al: And I promise we have more stuff coming. (0:23:43) Codey: Well, and these a lot of these should have just been like small patches that like you there were five like they have (0:23:50) Codey: It’s like patch five six seven eight not and it’s just (0:23:54) Codey: So much in all of those patches and like why didn’t why didn’t each of these patches just have like a small post along with them (0:24:01) Codey: like why did you not (0:24:03) Codey: Like why I can’t I guess I don’t understand if they’re releasing these all now like they just hit like a mass (0:24:09) Codey: release the patches button (0:24:12) Codey: or. (laughs) (0:24:13) Al: No, they have been releasing them over time. I do think they’ve been posting them on Steam. (0:24:15) Codey: But they haven’t been commenting? (0:24:18) Codey: ‘Kay. (0:24:20) Al: So there is that. But yeah, it’s I mean, the last one was in January. The last update, (0:24:30) Al: which they don’t even talk about here. They don’t even talk about that update in this post. And that was nearly two months ago. Their communication really needs to improve. (0:24:43) Codey: And they said that it’s going to, they said that going forward, they’re going to be a lot more transparent and give updates more frequently. (0:24:49) Codey: And that’s great. (0:24:50) Al: Cool, I don’t believe them. (0:24:50) Codey: Do that, um, for people. (0:24:53) Al: I don’t, like, I don’t, if you say, (0:24:53) Codey: Yeah. (0:24:57) Al: if you say that our communication is going to improve, (0:25:00) Codey: Mm-hmm. (0:25:01) Al: you need to communicate better in that post. (0:25:04) Codey: Yeah. (0:25:04) Al: They’re not even doing that. (0:25:07) Codey: Yeah, so I mean (0:25:08) Al: The game came into early access on the 28th of June last year. (0:25:13) Al: And as of now, every update has been basically just quality of life. (0:25:20) Al: They haven’t done any new content in, what is that, eight months? (0:25:26) Al: This is why I’m saying that, you know, games aren’t in early access for three months. (0:25:28) Codey: Games shouldn’t be in early access. (0:25:31) Al: and I’m. (0:25:31) Codey: Yeah. (0:25:36) Codey: We’ll believe, well, positively optimistic, (0:25:39) Codey: cautiously optimistic, perhaps. (0:25:42) Al: Okay, if you say so. I mean, this game has been had issues for quite a while, right? (0:25:46) Codey: Just respond, okay. (0:25:53) Al: Because the original development team were essentially pushed out by the publisher, and the publisher put in a new development team, and then they completely changed the art style, (0:26:05) Al: and then they released an early access in June. They basically haven’t updated anything other than some bug fixes and quality of life improvements in 8 months. (0:26:13) Al: They’re now saying that they are going to get better at communicating after months of saying nothing. (0:26:19) Al: They don’t communicate well in the post when they apologize about not communicating well. (0:26:24) Al: And the every single comment on the post is, “Where’s the switch release?” (0:26:32) Al: The switch release, I don’t think, is going to come, like, and if it does come, it’s going to be terrible. (0:26:38) Al: I think this is just the standard now, is terrible switch ports. (0:26:43) Al: You played you played Carl Island on switch, right? (0:26:46) Codey: Yeah, sorry. No, no, no, I’m playing it on game pass. Um, I will say apico good switch port (0:26:46) Al: How was that? (0:26:47) Al: No, you didn’t, right? Okay. (0:26:50) Al: Oh, yes. (0:26:54) Al: Yes. (0:26:56) Codey: Hashtag not all cottagecore games, but um (0:26:59) Codey: But yeah, I you know If you’re struggling to communicate effectively at this level and then you try and add a whole (0:27:06) Codey: Like I know from like el talking about that like porting apico to the consoles was pain in the butt (0:27:14) Codey: So if you’re already (0:27:16) Codey: struggling with basic stuff, like just being a bit more bit ambitious perhaps. (0:27:22) Al: Yeah, okay, Carl Island is… (0:27:28) Codey: Yeah, I’m playing it on game. (0:27:30) Al: Yeah, I don’t know. We’ll see what happens. I think I’m mostly disappointed because I was originally very excited about this game because I think it could be really cool. I do own it. I haven’t played it. I kick-started it. And I haven’t played it because I’m not enthused by it. And it’s in early access and they basically haven’t done anything. So I’m not really sure why I would be enthusiastic about that at all. (0:27:56) Codey: Would you say that you’re not mad? (0:27:59) Al: I would say I’m not mad, I’m just- (0:28:00) Al: Disappointed, yeah, I would I would definitely say that there’s something about the new art style. That’s just weird (0:28:08) Al: It’s like bad paper Mario, it’s like if paper Mario does (0:28:14) Codey: I especially after playing Coral Island, I just don’t think I like the like spritish. (0:28:25) Al: Yep. Fair. Fair. Yeah. I think, I suspect, I think, so pixel art, I think only really exists now for nostalgia, right? Like it’s a thing that people do because it reminds them of the past. I think that probably the only reason you still like Stardew is because of nostalgia, but not nostalgia for pixel art, nostalgia for Stardew specifically. Right? (0:28:30) Codey: Stardew being the exception, I guess. (0:28:47) Codey: Yes, 100%. (0:28:51) Codey: Correct. (0:28:54) Al: Stardew is not the best farming game. (0:28:56) Al: That doesn’t mean it’s bad, right? (0:28:59) Al: It is, absolutely. (0:29:01) Al: It doesn’t mean that Stardew’s bad, and I don’t think it should be drastically different from what it is, but it does mean that it is essentially nostalgia. (0:29:13) Al: And even when we get updates, and I’m absolutely going to play the 1.6 update, and I’m sure I’m going to love it, but a lot of that is because it’s Stardew. (0:29:21) Al: Like if I hadn’t played Stardew and I was coming to Stardew now. (0:29:25) Al: I wouldn’t be playing it. And that’s okay. That’s fine. Like we don’t have to always like the same things. It’s been eight years since Stardew came out. You can’t expect to like something forever. (0:29:38) Al: It’s just a lot of games eight years ago, well probably more like seven years ago when it came out in Switch, decided to make that but X and a lot of them are finding that it’s really hard. (0:30:01) Al: Why is it 100 minus 100 Celsius in this game? (0:30:07) Al: There’s a screenshot I’m looking at on Steam and the guys outside farming and (0:30:11) Codey: Okay, is this one the only outpost still? (0:30:14) Al: yeah, and it says minus 1000 degrees Celsius. (0:30:17) Codey: 1,000, okay. (0:30:18) Al: No, 100, sorry, sorry, 100, 100. (0:30:20) Al: Minus 1000 wouldn’t make any sense. (0:30:22) Al: That’s below absolute freezing. (0:30:23) Al: Minus 100 degrees Celsius. (0:30:24) Codey: isn’t isn’t uh one lonely outpost like on a planet yeah it’s very it’s very cold on (0:30:29) Al: It’s on Mars, yeah, but… (0:30:32) Al: Yeah, but I think it’s the point not that you’re… (0:30:36) Al: …terraforming it. (0:30:38) Al: And he’s out there without a spacesuit. (0:30:42) Al: Is he meant to be in a dome then? Is that the idea? (0:30:44) Codey: If I mean if he’s in a dome and it is still negative 100 Celsius (0:30:48) Al: Well, I’m presuming the -100 is on the… (0:30:51) Al: If you’re in a dome, it’s on the outside of it. (0:30:53) Al: But it doesn’t look like that. (0:30:53) Codey: Yeah (0:30:54) Al: And I’m just very confused as to why it’s saying -100 and he’s just outside. (0:30:58) Codey: I mean, maybe they’ll just wave it hand wave technology. He took the warm potion (0:31:06) Al: Why is it exactly minus 100 as well? That’s weird. Suspicious. Also, there’s running water. (0:31:14) Codey: at minus 100? Are you sure it’s water? Okay. (0:31:16) Al: Yeah. Yeah. He’s watering crops with it, so… (0:31:24) Al: Minus 100. That’s where, like, boiling water freezes immediately, right? (0:31:28) Codey: Yeah. (0:31:32) Al: You’re not watering crops in minus 100. I need to… (0:31:34) Codey: You also shouldn’t be alive in minus 100. (0:31:36) Al: Yeah, that too. Like, if he was in a suit, sure, but still, the watering wouldn’t make any sense. (0:31:41) Al: Right, let’s stop talking about this game. (0:31:42) Codey: Okay, moving on. (0:31:45) Al: Last thing, there’s a romance update coming, right? Because that’s all we need. (0:31:49) Codey: Okay. (0:31:49) Al: It’s absolutely definitely what we need in the space farming game, is romance. (0:31:54) Codey: Can you romance aliens? (0:31:57) Al: Stardew 1.6. We have the date. Stardew 1.6 is coming out on the 19th of March. (0:32:04) Codey: Wow, very close. (0:32:05) Al: That is… (0:32:06) Al: One week after this… Less than one week after this episode comes out. (0:32:12) Al: So I hope you’re all excited. (0:32:15) Al: Interestingly, Concerned David did a interview with Polygon, (0:32:23) Al: and he said, I quote, “There’s a lot more of the update than people think.” (0:32:30) Al: And so I’m very intrigued to this because he’s already told us a lot of things. (0:32:35) Al: So, what’s he been doing? (0:32:40) Codey: Well, so I have you read Brandon Sanderson books (0:32:40) Al: No. (0:32:44) Codey: Okay, there’s an author named Brandon Sanderson and like he went on vacation once for a little bit And when he got back from vacation, he was like, hey, that was very restful I wrote four more books and like I feel like that’s also how concerned ape is is like he’s he’s like You know, I needed to take a break from making games. And so I made these other games (0:33:05) Codey: And I feel like so him saying that I’m like yep (0:33:10) Codey: makes sense like not surprised at all you know people are probably gonna be really excited there’s probably more than what he’s saying or he’s just a content machine he’s just pumping it out I also was really shocked so I thought that he was like a secret of who he was like secret identity type of thing and so I saw the picture in the polygon article the picture of him like at the Manhattan Orchestra concert thing that they had first of all (0:33:28) Al: » [LAUGH] (0:33:36) Al: The concert. Yeah. (0:33:40) Codey: if I had known he was physically gonna go I would have gone second of all not not what I expected a handsome dude yeah I don’t know I was just I was like oh he’s making an appearance and then very very shocked so but man are you excited Are you did have you blocked out like a week? (0:34:09) Codey: week. (0:34:11) Al: A week. Um, some time. Blocked out some time for playing this game and definitely haven’t put a completely unrealistic timeline on myself. Yeah. Yeah, yeah, totally. Totally. It’s all going to be fine. Um, it’s all going to be fine. Sarcasm or just like fear? (0:34:20) Codey: okay (0:34:26) Codey: the sarcasm um (0:34:31) Codey: oh hopefully not fear yike please don’t (0:34:32) Al: Not sure. We’ll see. We’ll see. Love, love to stress myself. Um, too late. Too late! (0:34:40) Al: Bye! (0:34:42) Al: Cool. (0:34:46) Al: Yeah, I really don’t know what to think because like he’s already said that there’s a new major festival, two mini festivals, newly gained content which expands on each of the skill areas, (0:34:57) Al: a whole bunch of new items and crafting recipes, Georgia alternatives to some of the end game quests, a hundred plus lines of dialogue, winter outfits for the visitors, new type of reward for for completing billboard requests, support for 8-player multiplayer. (0:35:11) Al: A new farm type, a new secrets, and he’s still saying that we have no clue how much there is like, “Dude, yeah, I’m really intrigued.” (0:35:18) Codey: Like there’s, but wait, there’s more like overwhelmed. (0:35:25) Al: It was funny, I was thinking the other day, I was thinking I’m going to start a new save for this update because he says that there’s stuff all through the game that he’s added when I really want to kind of experience that stuff as it comes, rather than just getting dumped into all an endgame. (0:35:39) Al: in the end game. (0:35:41) Al: And I was like, oh, maybe I should start the save now, just like get it ready. (0:35:45) Al: And then I was like, no, I need to know what this new farm is before I decide what I’m doing, right? (0:35:47) Codey: Gotta do the new farm, yeah. (0:35:49) Al: Like, not necessarily do the new farm, right? (0:35:51) Al: Because if it was something like the beach one where you can’t use sprinklers, right? (0:35:55) Al: I’m not doing that. (0:35:58) Codey: what if what if it’s a blimp a sky farm I don’t know I have no idea I just like thought of that in my brain and I was like that’d be really funny so if it comes out and it’s a blimp I’m just really smart my subconscious was very excited yeah (0:35:58) Al: But we’ll see. (0:36:03) Al: In the sky, what is this, what is this room factory? (0:36:16) Al: Well, we’ll see. We will see. Yeah, I do. Your point about, like, taking a break from making games to make games is very funny because, yeah, 100% what happened was he had an idea for a new game, so he started working on that. And then as he was doing that, his brain went, (0:36:36) Al: “What about all these other things you could do to your other game?” And so he paused and went into them. (0:36:38) Codey: Yeah. Yeah. Some of these people are so freaking creative and like I bow to them because the ability to just churn out things and things that are enjoyable, like it’s just magical and I am incapable, incapable of doing that. Um, the creation of (0:36:58) Al: Well, I mean, that’s the thing, like you look at Stardew and it’s like everything he adds is good. (0:37:07) Codey: Mm-hmm (0:37:07) Al: You’re just like, I don’t, you know, we’ll see eventually, eventually. (0:37:12) Codey: He can’t miss I mean he probably could miss like there’s probably something that he could do but I (0:37:20) Codey: Feel like he’s gonna you know He’s gonna let it die the hero versus having the game live long enough to see itself become the villain (0:37:29) Codey: I think we’ll be fine (0:37:36) Codey: I will listen to the podcast. I cannot get sucked back into that game. (0:37:41) Codey: I have a field season to plan. (0:37:46) Codey: I know. I’m gonna hear- I’m gonna listen to the podcast and just be like, “Dang it!” (0:37:52) Al: Next, we have Sugar Dew Island. This game, we talked about it a couple of weeks ago. (0:37:59) Codey: and how the name is stupid. (0:37:59) Al: The name is stupid. We don’t need to talk about the name again. I don’t even… Well, (0:38:03) Al: okay. No, we do need to talk about the game again, the name again, because for some reason they address this in the Kickstarter. So, okay. Point of the news… That was words. (0:38:15) Al: Point of the news is that the Kickstarter’s live and it has hit the base goal. (0:38:22) Al: So, the game’s being made. Apparently, it’s coming out in August this year. So, whatever. (0:38:30) Codey: 1.0? (0:38:34) Al: Good question. We’ll find out. It doesn’t say. Well, no, it does actually, because it says, yeah, there’s an early access tier and they say, we expect that you’ll be able to play two to six weeks earlier, which by the way, what a weird time. Two to six weeks. (0:38:52) Al: Like, what? That’s not early access. That’s just paid. (0:38:52) Codey: Yeah. (0:38:56) Codey: Well, so I guess that’s the actual word of early access. (0:39:01) Codey: Instead of it being early access being a trial period, (0:39:05) Codey: it’s more of that you paid for it, (0:39:07) Codey: so you’re getting access to the game earlier than other humans. (0:39:12) Al: OK, right, if I have to put my money on it just now, Early Access is coming out this year, main game is not coming out this year. We’ll see. I mean, it’s not real money, right? (0:39:20) Codey: - You’re putting your money down on a lot of things this episode. (0:39:25) Al: Like I’m not actually betting anything. Yeah, so the name, the name, the name, the name. (0:39:28) Codey: Okay. (0:39:32) Al: They said, I need to quote this because this is just stupid. OK. You know what? You know No, it’s right. Right. Okay. Wait, no, right. (0:39:32) Codey: The name. (0:39:42) Al: Hmm. You know that it’s stupid when they have to have a part of their Kickstarter addressing the name. Right. They say the name sugar dew island and then they have a little picture of your currency in the game and say an arrow that points to it and said this is sugar dew. Okay, great. Fantastic. (0:39:53) Codey: okay (0:40:06) Al: Thank you. As our in-game currency is called Zukertal in German. (0:40:12) Al: Zukertal translates to sugar dew in English and is a central aspect of our game. Yep. That’s how currencies work. It was crucial for us to include it in the game’s name. Given the island setting sugar dew island was a natural choice. Wow. Congratulations. Your imagination knows no bounds. (0:40:37) Al: You have a currency and you’re on an island. Well done. (0:40:42) Codey: just like my favorite my favorite game uh money valley and gold island (0:40:43) Al: It’s just, while we’re aware of similarities to other titles, although it wasn’t intentional, (0:40:58) Al: after much deliberation, we unanimously agreed that sugar dew island best encapsulates the game. (0:40:58) Codey: i’m sure (0:41:04) Codey: What I hear from that is we don’t have an imagination and we don’t want to come up with anything else. (0:41:10) Al: And then they’re like, “We also asked the community in a big survey, and the majority thought the name ‘Sugar-Jew Island’ was more fitting than ‘Sugar-Drop Island’.” (0:41:20) Al: And I’m like, “Oh, okay, like those aren’t the only two possibilities, though. It’s not like it has to be one or the other. Wha- what are you doing? I don’t- like you could have just literally called it like. (0:41:30) Codey: - German, German currency island. (0:41:36) Codey: - Yeah, that’s funny. (0:41:40) Al: The other thing that really amused me about this Kickstarter is in their platforms, they say, “We’re currently planning to release the game on PC slash Steam.” (0:41:42) Codey: - Yeah. (0:41:51) Codey: - Yep. (0:42:06) Al: I don’t know why that’s a slash, but whatever. (0:42:22) Al: They’re, they’re gonna, and they haven’t put up their stretch goals, but it sounds like what they’re saying is a stretch goal will be boating to the switch too. (0:42:32) Al: Don’t do that. Console doesn’t exist yet. Don’t do that. You have no idea what this console is. (0:42:37) Codey: Yeah. (0:42:40) Codey: Don’t even mention it. (0:42:40) Al: You cannot guarantee, you cannot guarantee that you will be on this console when you don’t even know what it is. (0:42:48) Codey: Well, and also doesn’t it depend on like if they actually want it to be on like you have to like, I’m pretty sure you can’t just like throw money at Nintendo and be like, let me put my game on your console like okay. (0:42:59) Al: No, no. But, I mean, basically Nintendo lets anyone on now, right? Like, unless there’s something very specific that they don’t like, they basically like anybody, you know? Like, (0:43:07) Al: which I think is the better way to do things than what they had been doing previously, (0:43:10) Al: which was it was really difficult to get on the 3DS. But yeah, like, you just literally have no idea. You have no idea what this console is going to be. You have no idea if it would even make sense. You don’t know that there ever is going to be another console for certain. (0:43:27) Codey: I was going to say, have they announced another console I was like, did I miss a big okay. (0:43:27) Al: Do not, do not promise. (0:43:30) Al: Do you want this to be on this console? (0:43:33) Al: No. (0:43:36) Al: No, they have not. (0:43:38) Al: No, you did not. (0:43:42) Al: Also, there’s a very big chance, (0:43:44) Al: there’s a very big chance that when the Switch 2 does come out, that it will. (0:43:47) Codey: Is it called the switch too? (0:43:48) Al: No, we don’t know that, of course, we don’t know that. (0:43:49) Codey: Okay. (0:43:50) Codey: Okay. (0:43:50) Al: I’m just that’s just what people are referring to as just now. (0:43:51) Codey: Okay. (0:43:56) Al: I wonder, do you think they called the Wii U, (0:43:59) Al: because somebody said the Wii 2 and they misheard it. (0:44:02) Codey: It’s going to be the switch do. (0:44:08) Codey: Oh, and then they have to be on it. (0:44:09) Al: I switched you switched you island And… (0:44:14) Codey: Switch do island. (0:44:17) Codey: Just double down that it’s going to be on the new switch thing and that they’re going to call it the switch do. (0:44:22) Al: Oh, like at this point just ask an AI for a name, you’d be like it’s a bad name. Right, (0:44:28) Al: whatever. Sugardew Island somehow is getting a lot of traction from people and I really don’t understand why. Yeah, but it doesn’t look like it’s doing… Okay, right. Full disclosure, (0:44:28) Codey: probably will. It, I mean it, it looks cute. It’s not, it’s not… (0:44:40) Al: I have backed this game, of course I’ve backed this game, right? Like you don’t need to get into this. If it weren’t for this podcast, I wouldn’t be backing this game because nothing about this This is exciting! (0:44:50) Codey: that you know. What if it’s on the switch do? (0:44:53) Al: » I just like, I mean, it looks cute. (0:44:58) Al: I will agree with that, but everything else looks pretty standard. (0:45:02) Al: The only different thing is, oh, you can run a shop. (0:45:05) Al: And that has never been done with. (0:45:08) Codey: I liked running the shop in Garden Paws, which is a game that Bev and I covered, but I mean it was just fun because you just throw stuff up in the shop and then there’s a never-ending line of the little characters that come up and just buy all your stuff and then you have to keep putting new stuff out and accepting all their money and stuff. (0:45:15) Al: Yeah, I didn’t try that one, so I guess it could be good in that, but I highly doubt it. (0:45:38) Codey: But like, and it’s really cute, but I wouldn’t say it was like the best. (0:45:46) Al: See, my problem with running a shop is, generally, you’re either very limited in how much you can sell, or you have to haggle and you have to figure out the right way to get enough money, which is just annoying, or it takes time out of your day, which is just without adding any fun gameplay, like, sure, it’s adding some gameplay, but that doesn’t mean that it’s fun gameplay. (0:46:16) Al: Maneko’s Night Market was fine, but only in so much as like that was a thing that happened as part of the week, like it was a process where okay now is when you go to the night market and there were lots of things that happened there and also you went and sold - you chose the things to take with you and you sold them and they did the haggling in such a way that you can make a loo- (0:46:46) Al: lot of money very quickly. (0:46:48) Al: I think that’s what it needs to be. (0:46:50) Al: Not just like, “Oh, you can make 10% more if you know the right thing to do.” (0:46:54) Al: No, it needs to be you can make five times as much if you know what you’re doing. (0:46:57) Codey: Yeah (0:46:58) Al: Like it needs to be worth it. (0:47:01) Codey: Yeah What if it so I could I could foresee like a game that? (0:47:06) Codey: You run a shop with friends. So you have someone that like is the storefront manager and (0:47:14) Codey: Organizes everything and then you have someone who like supplies the store. So you (0:47:22) Codey: Dude I want the shop owner. I would love that. Okay, cool (0:47:27) Codey: » When we get shop owner Villa game, the game. (0:47:36) Al: already a better name than Sugardew, I nearly call this Sugardew Valley, that’s part of the problem, right? (0:47:41) Codey: I will be the, yeah. (0:47:46) Al: Okay, fine. I feel like I’m finishing everything recently with let’s stop talking about this game. (0:47:54) Codey: Let’s just move on before my hope in humanity goes any further. (0:47:57) Al: Yeah, if you if you are interested in this game, go back it. If you’re not, then that’s fine. We’re not going to talk about until there’s something new about it. I’m not going to keep you up to date. (0:48:04) Codey: backed it. You backed on. (0:48:05) Al: I’m not going to keep you up to date on. (0:48:06) Al: Kickstarter every moment of every day. (0:48:10) Al: I did, yes, because I’m giving the people what they want. (0:48:13) Al: Because apparently what the people want is my pain. (0:48:17) Al: Well, I mean, look forward to next week’s episode, if that’s what you want. (0:48:21) Codey: Oh no. (0:48:24) Al: Pixel Shire. Pixel Shire have announced that they’re coming to PS5 and Switch. (0:48:24) Codey: Unfortunate. (0:48:30) Al: So that’s cool. It sounds like they didn’t. (0:48:34) Al: Well, I mean, why, what is good about this is the… (0:48:36) Al: I’m pretty sure the game’s done or almost done, and they wanted to get it all together and all ready before they actually said they were going to do it. (0:48:47) Al: I don’t think they’d ever said anywhere that they were going to be in these two consoles until now. (0:48:52) Al: So it sounds like they’ve done everything the right way. (0:48:54) Al: And it looks like, at least on my shop front, everything’s listed in pounds. (0:48:59) Al: So I don’t know exactly how this is working, but at least here it says the game is set to launch in summer 2024. (0:49:06) Al: Sounds to me like it’s all coming together at the same time, they’re going for, you know, cross platform simultaneous release. (0:49:14) Al: This team says 2024, I suspect in a month or so, a month or two months or something, we’ll get some idea. (0:49:24) Al: We, I mean, we mentioned at the end of last year that they’d said they weren’t going to do early access and just release 1.0 in 2024, so. (0:49:34) Al: Yeah, we’ll see what happens. (0:49:36) Al: But, I mean, I think they’re doing the right thing if they’ve got it all ready and they’re going to release it all at once and they haven’t told us until they know they can definitely do it. (0:49:46) Al: Which is good. (0:49:47) Al: So. (0:49:48) Al: There we go. (0:49:50) Al: Blah, blah, blah. (0:49:53) Al: Forager. (0:49:54) Al: My word. (0:49:55) Al: Never thought I’d be talking about forager again. (0:49:58) Al: So a little bit of history with forager. (0:50:00) Al: Forager came out in 2019, I think the first version was? (0:50:05) Al: Mm-hmm. (0:50:07) Al: I’m going to tell you, yeah, April 2019, the first version of Forager. (0:50:10) Al: Fantastic. (0:50:11) Al: They released three updates to the game with significant content. (0:50:17) Al: And then they were working on a multiplayer (0:50:20) Al: version and a multiplayer update, which in. (0:50:26) Al: Three years ago, 2021, they canceled the multiplayer update. (0:50:32) Al: Then there was a little bit of (0:50:34) Al: I mean, they said they said (0:50:36) Al: around, you know, kind of people who had previously been on the team, not being happy with the main guy and some nothing like significant, nothing like, you know, abuse or anything like that, just more kind of, you know, not being a great person and maybe being offered things that were not great and leaving the team and et cetera, et cetera. And then we got a post nearly two years ago. (0:50:49) Codey: - Right. (0:50:53) Codey: Just grottled, yeah. (0:51:06) Al: That said, don’t worry, Forager is not abandoned, we’ll hopefully have some news for you this year. (0:51:17) Al: So that was 2022. (0:51:18) Al: May of 2022, that was the last day. (0:51:21) Al: And then yesterday as we’re recording, so Wednesday the 6th of March, 2024, we suddenly get a post from Hopfrog the Creator saying, “I hope everyone likes adventure.” (0:51:36) Al: And a screenshot of something with the Forager guy in it. (0:51:42) Al: And another comment that said, “You guys have no idea how much stuff I have to announce.” (0:51:48) Al: So there’s nothing much to say at this point because they haven’t announced anything, except the fact that they have stuff to announce. (0:51:54) Codey: okay but but we were ghosted for two years (0:52:01) Al: They were ghosted for two years, and now suddenly he’s back. (0:52:05) Codey: I don’t know if i’m ready to be heard again I didn’t play this game though you played this game right you enjoyed it yeah (0:52:06) Al: I did, I really liked Forager, I really liked it. (0:52:16) Al: I’m not really sure like the Forager guy is big enough to hold up a franchise, which is what it looks like. (0:52:23) Al: This screenshot that I will post in the show notes if I remember, this isn’t the Forager game, right? (0:52:32) Al: That’s not how the game looks. (0:52:35) Al: So I don’t know what this is. (0:52:36) Al: It’s not forager forager is like a top-down isometric game this is a side on platformer maybe I don’t know what we’re looking at here (0:52:48) Codey: It’s giving platformer rides. (0:52:51) Al: so I don’t know what we’re looking at whether it’s I mean it could I guess be forager it like it could be a specific mode in forager it could be a forager - (0:53:03) Al: It could be something else, I don’t know. (0:53:08) Al: But it’s not what Forager was anyway, but that is the Forager guy. (0:53:16) Al: So yeah, I don’t know. We’ll see. (0:53:21) Codey: Mean as the forage or fan of the pod w
Grand tidings! Join me, Kieran, as we continue our way around the Sacred Circle: to the Land of Water in the West. We take a look at the Sea Peoples beneath the waves and listen to their tales, then continue our exploration of the deep by uncovering Water's correspondences in our magickal practices today. Instagram: @beyondtheseaspodcastTarot Collaboration: @thefeatherwitchnycPodcast Shoutout: The Bell Witch Podcast, @the_bell_witch_podcastPodcast website: https://beyondtheseas.buzzsprout.com/More info: https://www.kierandanaan.com/beyond-the-seasSubscribe for all the mythological and folkloric episodes, posted weekly.Sources-Graeme. “Traditional Scottish Selkie Stories.” Scotland's Stories, www.scotlands-stories.com/traditional-scottish-selkie-stories. Accessed 20 February 2024. -“Water Fairies.” Mythical Creatures Guide, www.mythicalcreaturesguide.com/water-fairies. Accessed 20 February 2024. Music"She" by Josh Leake"Intimacy" by Ben Winwood"Walking in Forests" by Ben Winwood"It'll Be Alright" by Ben Winwood"From Nothing" by Josh LeakeCheers,Kieran
This episode is coming to you, TravNation, hot from the high seas, where anything and everything is legal! That includes spaghetti showers, ham whittling, and your dad's LSD. We're gonna be here for a while, at least until the Merfolk invade the land. Suggested talking points: Scurvalicious, Embrace Bouyancy, Wild Hog Soul, White Beyond our Years, Don't Touch Me Until I've Had My Shower World Central Kitchen: https://wck.org/
Al and Codey talk about Coral Island Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:24: What Have We Been Up To 00:12:15: News 00:40:54: Coral Island 01:22:03: Outro Links Previous Coral Island Episode Research Story 0.7 Update Len’s Island Companions and Languages Update Song of the Prairie 0.7 Update Snacko Accessibility Settings Update Sancko Roadmap Paleo Pines 1.2.28 Update To Pixelia Alpha Update Ova Magica End of year Update Super Raft Boy Together x Turnip Boy Stadew Valley New Year Screenshot Piczel Cross: Story of Seasons Tales of Seikyu on Steam Tales of Seikyu on Kickstarter Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to another episode of the harvest season. My name is Al (0:00:36) Codey: And my name is Cody! (0:00:38) Al: and we’re here today to talk about farming games. (0:00:42) Codey: Woo! (0:00:43) Al: Ah, hey Cody, we’re we’re gonna talk about… (0:00:51) Al: I don’t know whether it’s just Discord is is really out of sync or not, (0:00:54) Codey: Get it (0:00:54) Al: but I feel like you’re as delayed as Johnny is just now. (0:00:57) Al: Okay. (0:00:57) Codey: No, I I definitely am responding right after you say it (0:01:00) Al: Fair enough, well, we’re experimenting with new ways of doing things, listeners. (0:01:03) Codey: So there’s just a delay (0:01:07) Al: So we’ll see how that goes, but it appears that the current way we’re doing it is very delayed. (0:01:19) Al: So this is going to be the second harvest of Coral Island. (0:01:24) Al: So we did an episode, I think, quite early on in the early access. (0:01:28) Codey: Mm-hmm, you had Bev on. (0:01:29) Al: I can’t even remember who that was. (0:01:33) Al: Okay, it was me and Bev, that’s fine. (0:01:37) Al: So obviously now it is in 1.0, so we wanted to revisit it. (0:01:44) Al: And obviously, I have some different thoughts on it. (0:01:49) Al: Obviously, people know my overall thoughts if they listen to the Game of the Year episode. (0:01:55) Al: But we wanted to get in a bit more detail about some of the specific things. (0:01:59) Al: and Cordy has no play to do as well. (0:02:00) Al: Not as much as me, but I suspect that’s most people haven’t played it as much as me. (0:02:05) Codey: Mm-hmm (0:02:06) Al: So we’ll see how that goes. (0:02:09) Codey: Mm-hmm, I I feel like it it was robbed like it should have been (0:02:13) Al: Oh, interesting. (0:02:16) Al: Well, I agree, but what can you do? (0:02:22) Al: Before that, we have some news, quite a bit of news. (0:02:25) Al: But first of all, Cordy, what have you been up to? (0:02:28) Codey: Um, I have been up to the holiday break from my PhD, but I’ve actually been doing a lot of work during the holiday break, um, because I’m going to Oregon, which is where I’m from. (0:02:43) Codey: I’m going there for two weeks, um, here in about a week. (0:02:48) Codey: So I was just trying to get a lot of work done so that I can go home and just relax, (0:02:52) Codey: which is nice. (0:02:53) Codey: Um, but I have been playing Coral Island, surprise, surprise. (0:02:58) Codey: Um, and Palia, which I’m really enjoying, uh, the initial thoughts are good and, uh, (0:03:02) Al: Hmm. Do you want to share any initial thoughts on Palia or do you want to general? (0:03:10) Codey: I’m excited to possibly, I don’t know, may have talk about it sometime soon. (0:03:15) Al: What? I don’t know what you’re talking about. (0:03:21) Codey: Yeah. (0:03:21) Codey: What, what about you? (0:03:22) Codey: I’ll, what have you been up to? (0:03:23) Al: Yeah, I have also been up to, you know, Christmas and stuff, but now back at work and kids are back at school. It feels weird because I’ve not podcasted in quite a while, despite there being episodes every week. It was before Christmas that we did the last episode recording. That was the one that I slept through. (0:03:39) Codey: Which you didn’t mention in the podcast itself. (0:03:45) Al: Of course, I didn’t mention that. I wasn’t going to mention that. I was already, I was still grumpy about it. We were meant to be recording for the listeners. We were meant to be recording at 5am my time and I set an alarm for 4.45 and I was like, “Do I need multiple?” I normally set multiple alarms and then I always wake up with the first alarm. So, I’m not going to set multiple alarms this time because it’s just pointless. And then I woke up without an alarm and went, “Uh-oh, (0:04:15) Al: I’ve woken up naturally. There is no way I haven’t missed this podcast recording if I’m waking up naturally.” And I looked at the time and it was, of course, 7am. So, I had missed entirely the time that we were meant to be recording. So, I got back on and, of course, Cody had gone to bed because it was 2am Cody time. So, of course, you had gone to bed. Johnny was still up, though, because he is on the other side of the world. And then I was like, “Oh, do we try and rearrange?” Because this This was what the 23rd 22nd? (0:04:21) Codey: Mm-hmm. (0:04:45) Al: 22nd of December? (0:04:47) Al: Like it was basically our last chance to record before Christmas. (0:04:50) Al: And then after Christmas, Johnny was going away on holiday. (0:04:53) Al: And like, obviously it’s the time between Christmas and New Year is not a good time to be recording a podcast. (0:04:59) Al: So I was like, well, let’s just do it, Johnny. (0:05:01) Al: Let’s just record. (0:05:02) Al: So I recorded that episode just before work and it was very much time boxed because I had my morning meeting, which we had to get done, obviously. (0:05:12) Al: So I think we had like an hour and a half at the absolute most. (0:05:15) Al: For both the main and greenhouse recording. (0:05:18) Codey: Well, you got it done. Yeah, I tried to stay up. It was almost one o’clock here. And I was so tired. And Johnny was trying to ask me questions about Palia because we were talking about Palia at that time. But my brain was just so like it just kept stuttering. And like I couldn’t form words. (0:05:38) Codey: And I was like, even if Al were to show up right now, I don’t think I could do this. So I was like, (0:05:46) Codey: Either you guys just record or Al can read. (0:05:48) Codey: I’m gonna go bed. I woke up and saw that y’all had recorded it. But… I mean the… (0:06:01) Al: So, apologies listeners for the lack of a Cody episode, but we’re making up for it (0:06:08) Codey: Well the games that I was excited about were mostly Palia and then also Tales of the Shire which I’m doing a second harvest on. I’m putting it here first. I’m back! (0:06:16) Al: Hmm. (0:06:18) Codey: I gave it a second harvest. So… whoever else wants to do the second harvest with me can fight for it because… (0:06:28) Al: I think we know it’s Bev, right? Bev’s already bagged that one as well. I don’t think we have had a game where we’ve had four people fighting over the episode for that game. (0:06:31) Codey: Yeah. (0:06:35) Codey: Oh okay cool. Yeah. (0:06:43) Codey: So I was doing dishes when I was listening to the episode and like I heard… (0:06:48) Codey: you say like “I’m doing it” and then clearly Johnny’s doing it because he’s like from New Zealand. He’s friends with the developer etc etc and I like heard you say that you’re bagging it and I like was like “No!” and I like started washing my hand like drying my hands off furiously so I could text furiously on the slack and then like as I’m like washing my hands and grabbing my phone you’re like “I’m sorry, I’m sorry, I know other people are probably really excited to do that game (0:07:16) Codey: but I’m calling it and I was just like… (0:07:18) Codey: so grumpy. It was so fun though. (0:07:21) Codey: I’m excited to play that game and hear about it. (0:07:24) Al: I mean, maybe we should try and do our first four-person episode, what do you think? (0:07:31) Codey: That would be a thing, wouldn’t it? (0:07:38) Al: Yeah. (0:07:38) Codey: Or just have two simultaneous episodes. (0:07:42) Al: Mm-hmm. (0:07:42) Codey: Have the greenhouse be other two people. (0:07:46) Codey: Anyway, yeah. (0:07:48) Al: Just record two separate middle sections and stick them together. (0:07:49) Codey: Anyway, I’ll… what have you been up to? (0:07:54) Al: That sounds like it would either be an amazing idea or an absolutely dreadful idea. (0:08:00) Al: Did we not do something a while ago which was just like everybody recorded like a 10 minute thing on something and I smooshed them all together? (0:08:06) Codey: Yeah, wasn’t that… (0:08:08) Al: It kind of worked but it was also so much work. (0:08:10) Codey: Yeah, I was gonna say wasn’t that not fun to record? (0:08:13) Al: I think it was fine to record because everybody was doing it individually. (0:08:16) Codey: Right, sorry edit. I mean edit. Wasn’t it not fun to edit? (0:08:18) Al: Yeah. (0:08:21) Al: It was definitely the longest, the most amount of time I’ve spent editing an episode and considering the episode was less than an hour long and I’ve edited three hour long episodes, (0:08:33) Al: That’s, you know, that’s a lot, that’s impressive. (0:08:34) Codey: Yeah. (0:08:37) Codey: Yikes. (0:08:38) Al: All right, anyway, we’re gonna talk about some news. (0:08:40) Codey: Wonder what, yeah, what, yeah. (0:08:40) Al: Wait, I didn’t actually say what I’ve been playing. (0:08:42) Al: I’ve been playing Super Mario RPG, which turns out I don’t like. (0:08:49) Al: I think I figured out that I’m not a fan of games anymore where combat, (0:08:55) Al: like you go from the overworld to another place to battle. (0:09:00) Al: Because I don’t even like that in Pokémon anymore. (0:09:02) Al: It just annoys me, like just taking you out of the… (0:09:05) Al: It feels like - I know it’s not, because it’s - (0:09:08) Al: It’s still the game, but it feels like it’s taking me out of the game into another game at that point. (0:09:12) Al: And it just - I feel like I’m just at the point where I’m like, I don’t like that anymore, and I don’t want that. (0:09:18) Al: And therefore, I don’t think I like turn-based games anymore, because I don’t think it’s possible to do a turn-based game without doing that. (0:09:26) Codey: Yeah, I don’t think I’d like that either. (0:09:30) Codey: I also don’t really like turn-based games. (0:09:33) Al: Well, I used to say I only like turn-based games, right? Because like Pokemon was my thing and that was all it was. But I think at this point, I just, I don’t, I don’t want to like, I don’t want battles like that, right? And I like action adventure games where your battle is like joined into the overworld experience and you can just run away if you want. You don’t have to like get into this separate (0:10:03) Al: weird world that exists. Yeah, I don’t have to add whatever. I feel like I’ve explained that enough. I’m not a huge fan of it. So I’m not going to finish that. But I also playing Luigi’s Mansion 3, which I am enjoying. That is a very good game. (0:10:06) Codey: Yeah. Yep. (0:10:17) Codey: I couldn’t, so I tried to play the first Luigi’s Mansion and I did not get very far because I remember getting stuck on something and just being really grumpy about it. (0:10:26) Al: Hmm. Hmm. I’ve gotten to the point where with games, because I mean it’s essentially a puzzle game, right? I’ve gotten to the point where with puzzle games, if I’m annoyed with something, (0:10:27) Codey: But I could see how it could be a good game. (0:10:30) Codey: Right. (0:10:31) Codey: Yeah. (0:10:32) Codey: I’m sorry. (0:10:39) Al: just just just Google it. Right? Like I’m I’m if I’m enjoying the game in general, (0:10:45) Al: and there’s a specific thing that I’m stuck on, and I’m annoyed by it. What’s the point in continuing like the three options one continue to be annoyed to quit the game three Google it. (0:10:56) Al: And continue enjoying the game that you’re actually enjoying like it’s a no brainer to me now. (0:11:02) Codey: Yeah, I try. (0:11:04) Codey: So like there are some people though. (0:11:06) Codey: So there are some people that do that play games and they Google it immediately. (0:11:10) Codey: They like just, they’re like, (0:11:11) Codey: I don’t know where to find this. (0:11:12) Codey: And I’m like, you’re not even trying. (0:11:14) Codey: Like you’re not even trying to explore the world. (0:11:17) Codey: You’re not, you don’t look at the quest log where the quest log says exactly where the thing is. (0:11:22) Codey: This is something I’ve seen in Palia, (0:11:24) Codey: that people like on the, (0:11:24) Al: - Wow, just goodness me. (0:11:27) Codey: yeah, some people like on the MMO, like chat will be like, (0:11:31) Codey: where is this thing? (0:11:32) Codey: And I’m like, it’s literally in the quest log. (0:11:34) Codey: It tells you where to go. (0:11:36) Codey: So, but I agree. (0:11:37) Codey: Like I, if I can’t figure something out, (0:11:38) Al: Just say my name next time, Cody. (0:11:44) Codey: if I, if I like, (0:11:47) Codey: cannot, genuinely cannot figure it out, (0:11:49) Codey: that’s when I’ll Google it. (0:11:51) Codey: But other than that, (0:11:52) Codey: I’m not just gonna Google it immediately. (0:11:54) Al: Yeah, I think there’s different kind of tolerance levels, I would say, for these things, and do what you will. (0:12:04) Al: Whatever. (0:12:05) Al: Right. (0:12:06) Al: We’re on the same page. (0:12:08) Al: All great. (0:12:09) Al: Fantastic. (0:12:09) Codey: Yay! (0:12:10) Al: Lovely. (0:12:10) Codey: Woo! (0:12:11) Al: Right. (0:12:11) Codey: Woo! (0:12:12) Al: That’s what we’ve been up to. (0:12:13) Al: Shall we talk about some news? (0:12:13) Codey: Woo! (0:12:14) Codey: Woo! (0:12:17) Al: This is the first one’s Yours Cody research story. (0:12:21) Al: The 0.7 creatures and caves update. (0:12:23) Al: Have you looked into this? (0:12:24) Codey: Uh, other than this click, like clicking this link, no. (0:12:30) Codey: So the big issue that I have with some of these games when they’re, when they’re on steam or whatever is if they’re windows only, like in order to play them, I have to come into this very specific room of my house, which is the podcast recording room as well, which is fine, but it’s a room that I don’t cut, like it’s because of my ADHD, it’s like out of sight, out of mind. (0:12:51) Codey: Like I pass it every day, but I never go into it. (0:12:53) Codey: It has a lot of specimens. (0:12:54) Codey: It’s a lot of stuff that I’m trying to avoid, so I don’t come here very often. (0:12:59) Codey: I haven’t really been playing any games that require Windows specific on Steam, unfortunately. (0:13:06) Codey: This is really cute. This update looks really cute. (0:13:10) Codey: It has new things that you can research. (0:13:13) Codey: I think it was four creatures and some plants and some fish. (0:13:17) Codey: A new festival and they said that there’s a new creature behavior. (0:13:24) Codey: I blurbed this part that says, “During certain behaviors such as foraging and hiding, creatures will not be interested in players’ feed bowls. (0:13:35) Codey: Wait for the creature to start wandering again before attempting to tame them.” (0:13:38) Codey: That makes sense. If they’re foraging or if they’re scared and they’re hiding, they’re not going to be interested in what you’re trying to bait them with. (0:13:49) Codey: I think that’s really cool because it’s true to life as well. (0:13:56) Codey: I literally have a paper coming out about this, about how if you put out an attractive trap when there’s a lot of flowers, you’re not going to catch very much. (0:14:07) Codey: They don’t give a crap about your trap. There’s flowers everywhere. They’re not coming to you. (0:14:11) Codey: This is about bees. I like that. I like that a lot. (0:14:17) Al: Isn’t everything? (0:14:18) Codey: What about you? Have you done anything with research stories? (0:14:23) Al: No, no, I don’t. I don’t own it. I was going to say, Cody, there is a solution to your problem with needing to go on to your Windows computer. (0:14:31) Al: It is a solution that costs money, but that is by a steam debt. (0:14:34) Codey: Well, if the podcast wants to send me a Steam Deck, I will, I will, if a, if a listener wants to buy me a Steam Deck, then I will play these on the couch forever and I will cover anything people want me to cover. (0:14:42) Al: The podcast can’t even afford to buy me a steam deck. I had to buy that myself. You’re waiting quite a while. (0:15:01) Codey: Yeah, so I mean. (0:15:04) Codey: Research story cool. It’s cool to see that they’re continuing. (0:15:06) Al: Feels like a dangerous thing to say, Cody. (0:15:07) Codey: I know it’s cool that they’re like continuing to develop it and it’s continues to be something that we talk about. (0:15:15) Codey: I really like that. (0:15:16) Codey: There are some games that I was excited about or have covered before that just kind of drop off the radar, but this is cool to see. (0:15:22) Codey: Bye. (0:15:22) Al: Yep, awesome sauce. So if you’re enjoying that go, go play it. Go download the update. (0:15:28) Codey: Do it. (0:15:30) Al: Speaking of games that you have played, Cody, that have updates, here’s Lens Island as well with the companions and languages update. We did know about this update before. We knew there was adding a bunch of languages, but we had absolutely no idea what the companions part of that was. But we now know that you can have pet companions, including dogs, cats, (0:15:38) Codey: Mhm. (0:15:48) Al: wolves and tigers. (0:15:50) Codey: Mm-hmm. I also still am continuously wanting clarity on Simplified Chinese. (0:15:58) Codey: Um, because of what you discussed last time, like I don’t really know what they mean by that, (0:16:05) Codey: but it’s whatever. Uh, the companions are really cool. I’m really excited to play this again. This is a game that I have on my, uh, Mac. And since I’m going on holiday for two weeks, (0:16:15) Codey: this is something that is on our, this and Palia are the two things that are on my radar to (0:16:20) Codey: pick up again and get caught back up with. Um, the pet companions are really cool. So yeah, (0:16:25) Codey: dog, cat, wolf, and tiger. And, um, each of them are findable or tame-able during different times of the game. So like, for example, they mentioned that the dog is, uh, unlocked after you defeat the first dungeon, which is really cool. And they also have purposes. So it’s not just, um, (0:16:43) Codey: aesthetic. Uh, they’ll actually do things. So like dogs and cats can retrieve items for you. (0:16:48) Codey: Um, thank you. (0:16:50) Codey: They mentioned that the wolf and the tiger will like fight with you. (0:16:52) Codey: Like they’ll just be a part of your attack team. (0:16:56) Codey: Um, so yeah, I, I liked that a lot. (0:16:59) Codey: Uh, I am curious to know if you can customize the skin of the dog or the cat, because I do want to make my dog in every game. (0:17:09) Codey: So yeah. (0:17:12) Codey: Have you played lens Island at all? (0:17:13) Al: Fair enough. I played Lens Island for about 10 minutes, right when it first released, (0:17:13) Codey: Yeah. (0:17:14) Codey: Yeah. (0:17:14) Codey: Yeah. (0:17:20) Codey: Mm-hmm. (0:17:20) Al: when it had no controller support, and I tried to use like a mapping to the mouse and keyboard sort of stuff, and it did not work really well. And I went, “I will come back to this when they add controller support.” And they now have controller support, but I’ve still not gone back yet. So I do plan to play it again at some point. I feel like it’s forever in the list of games. (0:17:43) Al: Is that we want to cover a– (0:17:45) Al: did we cover it eventually, or did we not? (0:17:46) Codey: We covered it once, so Bev and I talked about it once, (0:17:51) Codey: like right when it came out, (0:17:52) Codey: and it had the bare minimum at that point. (0:17:55) Codey: So it has come so far since then. (0:17:58) Codey: There’s so much more to it. (0:17:59) Codey: I haven’t played since all of that stuff changed, (0:18:01) Codey: so I’m really excited to rejoin the game and see all of the different things that they’ve added to it, (0:18:07) Codey: because I think when I did it, (0:18:09) Codey: there was only like three or four different crops that you could plant, and it was really simple, (0:18:13) Codey: And there was just the one dungeon. (0:18:16) Codey: And I mean, I was pretty far in it, but I hadn’t even fully explored that yet. (0:18:22) Codey: Um, there, it was just so simple and now it’s a lot more built out. (0:18:28) Codey: So I’m really excited to play it again. (0:18:31) Codey: So we should cover it again. (0:18:32) Al: Yeah, so it looks like it’s start… Yeah, definitely. It looks like it came out in early access in 2021. So it’s over two years now since it went into early access. Now, to be fair, their early access stuff, which they had to put up at the beginning, does say it will come out of early access between late 2023 and early 2024. So they aren’t late based on their own schedule. But I haven’t seen anything about whether that’s still the schedule or not, because that would assume it’s happening in the next few months. (0:18:52) Codey: Mm-hmm, yeah. (0:19:02) Al: And I haven’t seen anything about that. (0:19:02) Codey: I mean they’re still putting stuff out. (0:19:04) Al: Oh wait, no, no, no, I did. I did. (0:19:07) Al: They put the roadmap up. (0:19:09) Al: We talked about this last year. (0:19:11) Al: The roadmap says the final release will come out in July. (0:19:14) Codey: There you go, that’s that’s probably when we’ll cover it then cool (0:19:18) Al: Yeah. (0:19:19) Al: I can’t recover too much stuff that I just forget about these things. (0:19:23) Codey: Yeah (0:19:24) Al: Also, no, don’t say that, Cody. (0:19:25) Al: That’s not… (0:19:26) Al: We’re not saying that’s when we’ll cover it. (0:19:27) Al: I’m not promising that. (0:19:29) Codey: We’ll cover it sometime after July (0:19:32) Al: This is a dangerous time. (0:19:33) Codey: After July, I’m sure we’ll cover it at some point (0:19:35) Al: Maybe. (0:19:37) Al: Maybe. (0:19:40) Al: So I have Googled and some Chinese people have said that generally when people say Chinese, (0:19:47) Al: they’re referring to Mandarin, not Cantonese. (0:19:48) Codey: Okay. Okay. (0:19:50) Codey: Okay. (0:19:50) Al: So when they say simplified Chinese, what they’re meaning is Mandarin in simplified character. (0:19:56) Al: But I just, I feel like stop saying Chinese because like that’s not a language. (0:20:02) Codey: okay grumble grumble grumble (0:20:03) Al: Grumble, grumble. (0:20:07) Al: Song of the Prairie. (0:20:09) Al: Speaking of updates with 0.7 updates. (0:20:12) Al: No, speaking of games with 0.7 updates. (0:20:15) Al: Don’t know why this is the 0.7 update episode. (0:20:19) Al: But there we go. (0:20:21) Al: Song of the Prairie have a 0.7 update out. (0:20:23) Al: I didn’t actually read through this, did I? (0:20:25) Al: Added sec… (0:20:27) Al: Oh yes, yes. (0:20:28) Al: Yes. Yeah. So it’s mostly like small stuff, but they’ve added what they’ve called. (0:20:32) Al: The second homeland, which interestingly is like the 18th thing they mentioned on this list, right? (0:20:38) Codey: Mm-hmm. (0:20:39) Al: The first seven are bugs. The next 10 are adjustments and optimizations. And then they finally talk about the fact that they’ve added a whole new area in the game as the 18th thing on the list. (0:20:52) Codey: Yeah, got to get those bugs out though, got to like mention what you’ve been working on and what you’ve been fixing before you can talk about what you’ve added. (0:20:59) Al: It’s just like some of these are like such random tiny things as well and you’re like maybe put the fact that you’ve added a whole new whole new region up at the top. (0:21:10) Codey: No, no, no priorities (0:21:12) Al: Dear, I’ve not played this game, you’ve not played this game. (0:21:21) Codey: Nope (0:21:22) Al: There’s a bunch of extra stuff, I don’t know, do we care about the extra stuff? (0:21:24) Codey: I just Like literally glanced through it and was like I see haircuts. I see a water balloon festival. I see romantic events cool (0:21:32) Al: Oh well, but a game I will play, and I suspect most people will play, is Snacko. They have come out with a, I mean, let’s, okay, so let’s start out with, they are absolutely smashing through updates. Like, I’m pretty sure I saw that they released an update on Christmas day, right? Like, their updates are coming thick and fast all over the place. So I think We certainly know what they’re– (0:21:33) Codey: Like I’m still not gonna play it. So [laughs] (0:22:02) Al: their plan is. (0:22:02) Al: But yeah, so there’s two things that most of it is like, here’s a new update with some bug fixes, right, fine, okay. (0:22:13) Al: But they have two specific ones I want to call out. (0:22:15) Al: The first is they had an update with some more accessibility settings, which is good. (0:22:21) Al: So this is just an example of how you can listen to people and actually change things based on their things. (0:22:28) Al: So they’ve added an ability to change the. (0:22:32) Al: Like saturation and contrast in the game. (0:22:35) Al: So if you have some eyesight issues and this helps, that’s great. (0:22:41) Al: Um, and secondly, they’ve released a roadmap, um, with, so they’ve said that these are roughly in the order. (0:22:50) Al: They will release them in, but not certain, but they’ve kind of given four (0:22:55) Al: updates that are going to come out. (0:22:57) Al: one of which is the gamepad support update which is (0:23:02) Al: obviously one that I’m very much looking forward to the progression update which includes house upgrades and tool upgrades the feature update which includes a bunch of stuff including the mines and festivals but also new shrines and buildables and marriage or which they’re calling bonding and the final one is the optimization improving stability improving performance. So I think assuming that that is the– (0:23:32) Al: or do they come out? That’s a good order for them to come out because we talked about this last year sometime where I was like, so often in early access, they leave the final update with this massive feature coming out that nobody has ever tested. And so they still end up in a situation where their 1.0 version is buggy. And it doesn’t sound like they’re going to be doing that. (0:23:52) Codey: I saw three things that I really liked in this news point. (0:23:58) Codey: So my first one is that the accessibility update is 0.9.05284, love that. (0:24:08) Codey: It’s great, that’s a great version number. (0:24:12) Codey: And then I loved how they said, (0:24:15) Codey: meow low in the roadmap post, that was very cute. (0:24:21) Codey: and then on the road map. (0:24:22) Codey: Sure, that pie looks really good, but no, I think this all looks sounds really good. (0:24:28) Al: Okay. (0:24:30) Codey: No, I think this all sounds really good. So, so similar to so similar to like House in Song of the Prairie. It’s like, cool, they’re adding stuff doesn’t matter. Not going to play it. (0:24:39) Codey: This is the opposite where I’m like, cool, they’re adding stuff. I’m still going to play it. Like, (0:24:44) Codey: this changes. Not much. Like, I’m like, uh-huh, just take your time. This looks good. (0:24:51) Codey: Excited for the final. (0:24:52) Codey: Good job, Eloise. (0:24:56) Codey: No wait, Arisa. It’s Arisa. (0:25:00) Al: Yup, mixing up your indie farming game devs. (0:25:04) Codey: I did. Eloise is lemon cake. Right? Cozy Bee Games. Yeah. Cool. (0:25:10) Al: Correct. (0:25:13) Codey: I know all, I mean, we just know all these people by name. I mean, there’s also Elle from Apico. (0:25:19) Codey: I mean, they’re all, I just know them all by their first name. They just get them all mixed up. (0:25:23) Codey: Because they all start with E. Okay, that’s it. I’m done. (0:25:28) Al: I feel like I need to talk about the version number thing because I’m about to complain about Paleopine’s version number so fine sure I’ll complain. Snacko feels so close to being like a good numbering system because clearly what they’ve done right is they’ve taken their build number 5284 and they’ve put that in the version number. Great. Why have we got this random 0.9.0 at the beginning? That has been the same for all of their versions so far. The first version that came out, (0:25:53) Al: Let me just double check the exact number just to make sure that I’m not giving you incorrect. (0:25:58) Al: Well, possibly. I’m not guaranteeing that, right? I bet it’s going to be 0.9.0 or some number. (0:26:07) Codey: But you bet it started with 0.9. (0:26:19) Codey: I love the underscore. I love how there’s points and then underscores. That’s just I love that chef’s kiss (0:26:24) Al: you just love it because it annoys me yeah I can’t see any other very (0:26:28) Al: person over before zero point nine point zero underscore four nine five six so snacko sort out your version numbers just use the if you just just use the build number right it’s fine like I don’t know why I don’t I don’t know (0:26:38) Codey: No, no, no. You do what you like. (0:26:45) Codey: You do what works for you, Arisa. (0:26:47) Al: I don’t know so like at the at the very least put it zero point nine point build number right why is there the zero there that is unnecessary because the whole point of that one. (0:26:58) Al: It’s because it’s like a patch update, but your patch updates you’re using as the build number after the underscore. (0:27:04) Al: I wasn’t going to mention it, and then you brought it up. (0:27:06) Al: I was obviously just so riled up. (0:27:08) Codey: We’ll continue to be riled up out because these next two news items also have version number issues. Let’s go (0:27:15) Al: Paleo Pines! (0:27:18) Al: It’s a major version update, why are they releasing it as 1.2.28? (0:27:22) Al: It’s just silly. (0:27:24) Codey: I mean what like I guess I don’t understand like what is there two two eight? (0:27:30) Codey: Let me let me go back. Let me look at what their other (0:27:34) Codey: Like it was the last one two seven. Nope the last one was (0:27:36) Al: This is now version number of the podcast. (0:27:40) Codey: Their last one was two two one point two point two three. Why have they gone up by five? (0:27:47) Al: Yeah, and that was like a bug fix update. (0:27:50) Al: This one is a content update. (0:27:52) Al: Why are they doing this to me? (0:27:54) Codey: They’re doing it by fives. Mmm. Nope. Nope. They did it by eight last time Ah. (0:28:00) Codey: Ah. (0:28:01) Al: I want to die. (0:28:03) Al: New dino colors. There you go. (0:28:06) Al: They’ve also added a nice looking feature, (0:28:10) Al: Seasoned Rancher Start, they’re calling it, which is basically just a new game plus. (0:28:14) Al: So after you’ve played the game the first (0:28:17) Al: new save and skip the first five days of the game, which is the tutorial. (0:28:21) Al: So this is good. More games should do. (0:28:24) Codey: Mm-hmm (0:28:26) Al: Cody’s like, I don’t really care. (0:28:27) Codey: No, I’m I was getting lost in the in the comments section of the update and I was like (0:28:34) Codey: Contemplating if I wanted to go down that rabbit hole, but I have chosen no, so (0:28:39) Codey: to pick Celia (0:28:40) Al: The 2px Elliot alpha is out now (0:28:44) Al: It’s only for Kickstarter backers who used who backed the alpha level (0:28:50) Al: So you have to get it through Kickstarter itself. It’s not on Steam or anything I wrote don’t version no no mention the version number, but I’ve not actually I can’t remember what that was cuz I didn’t actually Write it down (0:29:01) Codey: Cool. (0:29:03) Codey: Don’t blink it out of your mind. (0:29:04) Codey: Keep it, keep it. (0:29:06) Codey: The alpha’s out now. (0:29:07) Codey: If you back to pixelia, (0:29:08) Al: No, I need to find out now (0:29:12) Codey: if you back to pixelia, (0:29:14) Codey: you’re probably getting an email or something from Kickstarter to get your, (0:29:18) Codey: your code or whatever, but. (0:29:22) Al: if you backed it to at that level. I’m sorry I need to find this. What was I talking about? (0:29:24) Codey: Yeah. (0:29:28) Codey: You are fine. (0:29:31) Al: I can’t find it anywhere! (0:29:37) Codey: It doesn’t exist. (0:29:37) Al: What was I talking about? Did I write that or did you write that? I know it’s in my colour but (0:29:39) Codey: You wrote that. (0:29:41) Codey: You wrote that. (0:29:42) Al: I’m so confused. There’s no version number written anywhere. (0:29:45) Codey: Well, they knew that it was gonna bother you and so they deleted it from the world. (0:29:52) Al: This does feel like that a little bit, right? (0:29:55) Codey: It’s a little bit like a, (0:29:58) Codey: la moustache. (0:29:59) Codey: Have you ever heard of la moustache, the movie? (0:30:02) Codey: It’s a movie, it’s a French movie about a man that has a mustache and he decides to shave his mustache off and no one makes a big deal of it and he just had one for so long. (0:30:10) Codey: So he’s like, oh, I’m gonna really like, (0:30:11) Codey: I’m gonna get my friends. (0:30:12) Codey: It’s gonna be awesome. (0:30:13) Codey: So he shaves his mustache off and like no one reacts at all. (0:30:17) Codey: Like, and his wife doesn’t react. (0:30:18) Codey: And then finally when he just like explodes at her and it’s like, you haven’t mentioned my mustache. (0:30:23) Codey: I was so like, I did this. (0:30:24) Codey: And she’s like, what are you talking about? (0:30:25) Codey: You’ve never had a mustache. (0:30:28) Codey: And then it’s like, the whole rest of the movie is him. (0:30:31) Codey: Like, is he crazy? (0:30:32) Codey: Is it a plot? (0:30:34) Codey: Is he just delulu? (0:30:36) Codey: That’s you with this version number. (0:30:38) Al: Yeah, I do feel a little bit like it. I can’t see anything anywhere on the internet about this version number. Right, I’m just gonna move on and I’m sure it’ll keep me up at night. (0:30:46) Codey: And look it up later. (0:30:48) Al: No, definitely not. I’m not like scrolling there. (0:30:55) Codey: Did you back it on Kickstarter? (0:30:58) Codey: Maybe you wrote that or you put that in (0:30:59) Al: Yeah, but not alpha, so I won’t have I don’t have. (0:31:05) Codey: because you had mentioned the version numbers of the ones before. (0:31:09) Codey: So you were just like, we’re not gonna talk about it. (0:31:12) Al: I don’t know. Maybe that… I bet. Did I accidentally put that in the wrong thing? Was that meant to be in the Snacko one or something? I bet it was something like that. Anyway, moving on. OVA Magica. They have released their last update of 2023 and said that 2024 will, and This is a quote, “100% be the release year.” (0:31:24) Codey: Maybe. (0:31:40) Codey: Uh-huh. (0:31:42) Al: Look forward to Overmagica coming out in 2025. (0:31:44) Codey: Woo! (0:31:45) Al: It just feels like that was a mistake to say. (0:31:53) Al: Just put an eye out there. (0:31:56) Codey: but yeah, not much to say about that. (0:31:57) Al: They’ve also said that it probably won’t be before mid-2024. (0:32:04) Al: So there you go. (0:32:05) Al: That’s all we’ve got on that one. (0:32:09) Al: we have turn it by crossed. (0:32:12) Al: with super raft boat together. (0:32:15) Al: So there’s a game apparently called super raft boats together. (0:32:19) Al: I have not. This is not a farming game. (0:32:22) Al: But it does look quite crazy. (0:32:25) Al: And there’s a new level of it with turn it by. (0:32:29) Codey: You haven’t played either of these games, so cool. (0:32:32) Codey: Thumbs up. (0:32:36) Al: Yeah, I don’t really know what to say about it. (0:32:38) Al: I like turn it by. (0:32:40) Al: It’s an interesting crossover. (0:32:42) Al: I can see why they did it because it does seem like a turn it by kind of game. (0:32:47) Al: Like I could see myself playing this game at some point, (0:32:52) Al: but I also have too many games to play. (0:32:57) Al: Stardew Valley, that game. (0:33:00) Al: Concerned Ape has posted a screenshot, (0:33:04) Al: which has a lot of stuff in it, (0:33:07) Al: but it’s showing a new year festival, (0:33:10) Al: which honestly I’m surprised we didn’t. (0:33:12) Al: have a new year festival before. Did we not have something? (0:33:16) Codey: I don’t think so. I also don’t know. I think I’ve only ever gotten into the second year in Stode Valley once. So I don’t… I’m not surprised that I didn’t know that this was a thing. Or if it was a thing. This one looks cool. It talks about like fortune. People in the comments are absolutely losing their minds because they’re heart shaped fireworks. (0:33:41) Codey: But people always lose their mind every time Concerned Ape drops a screenshot so that’s (0:33:46) Codey: all. So I don’t know. It looks good. Excited that he’s still… mhm. He’s still pumping (0:33:48) Al: Yeah, he knows exactly what he’s doing. (0:33:53) Al: The other thing I found interesting about this is, so you look like you’re looking at a little card and it says “Good fortune to you in the coming year” and I wonder whether because obviously Stardew Valley, you might not know listeners, but Stardew Valley has a luck system. So each day you have like a certain luck number and that defines a bunch of things including how often you find ore in the mines. That’s kind of the biggest one. (0:34:18) Al: I wonder whether this will affect luck at all. Like, is this saying “Good fortune to you in the coming year”? Is that going to actually increase your luck for the next year by a bit? And if you get a negative one, is that going to… Or am I just reading into this too much and it’s just a random card that everybody gets? (0:34:34) Codey: Who knows at this point. It also has a cow on it, so I wonder if it’s whatever’s in the middle of the card, like what if there’s a good fortune to you in the coming year and the middle is like a fruit? (0:34:50) Codey: Like, is this luck for the cows? Is it? (0:34:56) Al: Well, so, I mean, luck is just luck in the game unless he’s completely changed it so that luck is different for each different thing. (0:35:02) Al: That would be a lot of unnecessary work, I think. (0:35:06) Al: Who knows? (0:35:07) Codey: I really think he posted he posted it on on Happy New Year what if it is literally just him posting something that shows him it’s him saying Happy New Year 12 a.m. January 1st yeah what if it’s just him saying Happy New Year there’s nothing (0:35:07) Al: It also doesn’t look like any (0:35:20) Al: Well, that’s a good point. That was at midnight in Eastern time, right? Yeah. Because I didn’t notice that because it was 5am my time, so I obviously didn’t notice that. But yeah, (0:35:36) Al: that’s midnight Eastern time. Well, great. So yeah, another concern to eat to talk about for an unnecessary amount of time. (0:35:48) Al: Next! (0:35:50) Al: We have Pixel Cross, Story of Seasons, and this is, I mean it’s like Picross, but obviously it’s not branded Picross, but it’s that kind of game. (0:36:05) Al: But Stardew, no Stardew, Story of Seasons version, so yeah, that’s a thing. (0:36:11) Codey: Yep, you know Micah’s gonna play this. (0:36:15) Codey: I really like Picross, but I don’t know if I would play like a Story of Seasons specific one or anything. (0:36:22) Codey: I usually just play the ones that are free on like that I can download and play and I’ll play it for like three weeks straight and just play a heck ton of it and then that’s it and then I’m done. (0:36:35) Codey: But this looks cute. (0:36:36) Codey: I’m sure other people will like it. (0:36:38) Codey: I know Michael will like it and it’s coming on the 27th of (0:36:44) Al: I sent Micah a message with just the link to the video that will be in the show notes on the 23rd of December and then on Christmas day he replied to me and said, “I passed out when I saw this and only just recovered in time to say Merry Christmas.” (0:37:01) Al: So I think he’s excited. (0:37:03) Codey: He might be excited. (0:37:08) Al: That is coming in on the 27th of February this year. (0:37:12) Al: Pokemon D. (0:37:15) Al: That’s me just double-checking. Yes it is February correct, that is. (0:37:18) Codey: I was just gonna go with it. (0:37:21) Al: And our final news update of the episode is another new game called Tales of Saikyu. (0:37:33) Codey: Psych psych you yeah, I mean you’re right sick you thank you (0:37:38) Al: We’ll go with that Saikyu. So this is coming to Kickstarter soon. There is a Steam page up. (0:37:44) Al: But obviously it’s not released yet. They’re planning to release apparently this year, (0:37:49) Al: which is interesting. So I wonder if this is just a get it over the money for the Kickstarter being marketing or whatever. Or maybe it’s just the 2024 is there under the access, who knows. (0:38:01) Al: Anyway, so the blurb for this is embark on Saikyu, a fantasy farming adventure amidst Yokai legends. Can you restore a countryside into its former glory? (0:38:14) Al: Forge connections with extraordinary characters and uncover the hidden wonders of this magical world. (0:38:19) Al: So it’s farming and it’s yokai. So what more could you want? (0:38:23) Codey: Nah. (0:38:27) Al: Wow. (0:38:29) Codey: I’m sure some people will like it. (0:38:31) Al: Okay. (0:38:34) Codey: I Uh. (0:38:35) Al: Um, it looks like, so it looks, it looks like the yokai bit is you (0:38:40) Al: shapeshift into other creatures and you can be those creatures. (0:38:44) Al: when you play the game. (0:38:49) Codey: I’m just not, I don’t know, I’m not into it, but no. (0:38:53) Al: still not interested. Fair enough. I think it looks interesting. It’s a 3d adventure game. It looks really cool like I just there’s a bit where like he runs jumps off a cliff and transforms into a flying creature and just flies around and then he’s on the farm and he transforms into like a boar type thing and tells the ground. It’s kind of like paleo pines right where you use the dinosaurs for things but you are the creatures. (0:38:54) Codey: No. (laughs) (0:39:23) Al: You’re transforming into them. (0:39:24) Codey: Mm-hmm. I look forward to seeing more of it. (0:39:25) Al: I think it’s cool. (0:39:28) Al: I think this has got the best fishing in any game as well because they literally, they transform into like this little water creature, jump into the water, see a fish and literally just suck it up. (0:39:38) Al: They just, I got it now. (0:39:41) Codey: The kirby-it. (0:39:43) Codey: I will say I loved the… (0:39:45) Al: Yeah, yeah, look, can’t be a fish. (0:39:53) Codey: My favorite thing was you doing the second noise and then saying, “I’ve got it now,” (0:39:58) Codey: but with like, “Your mouth is full.” (0:40:03) Codey: I got right now. (0:40:06) Codey: Oh, we’re off the rails. (0:40:08) Codey: That was lovely. (0:40:09) Codey: Yeah, I think I need to see more. (0:40:10) Al: I just… I… I don’t want to eat a fish that somebody has curbed. That’s all I’m saying. (0:40:18) Codey: But it’s a fish that you have kirby’d. (0:40:20) Al: Well, yeah, but surely the fish aren’t just like (0:40:23) Al: presumably I’m selling the fish, right? (0:40:26) Codey: But how are they gonna know? They’re not gonna know. (0:40:30) Al: They’re not gonna know. How are they gonna know? (0:40:32) Codey: How are they gonna know? They’re not gonna know. How would they know? Kirby that fish. Oh, oh did you? (0:40:36) Al: No. No car being fish and then selling them. It’s bad. (0:40:45) Al: So the Kickstarter launch is on the 12th of January, so presumably we’ll get more information. (0:40:51) Codey: Cool. Sounds good. (0:40:53) Al: » All right, that’s the news. (0:40:57) Al: We’re now gonna talk about Carl Island. (0:41:00) Al: So a little bit of housekeeping around this. (0:41:05) Al: Obviously, we did have a previous episode about that, (0:41:08) Al: which it sounds like Cody listened to again in preparation for this. (0:41:11) Al: I did not, I thought I should, but I didn’t. (0:41:14) Al: I will link that in the show notes if you wanna go have a re-listen to that. (0:41:19) Al: Was it probably around the end of 2022? (0:41:22) Codey: Ooh, I don’t remember, um, I just, let’s see who can find it. (0:41:28) Al: Yes. Oh, no, no. No, apparently May 23. Wow. That took a long time. Yeah. Why so long? (0:41:31) Codey: Okay. (0:41:33) Codey: Wow. (0:41:35) Codey: Uh, well. (0:41:37) Codey: I don’t know. (0:41:40) Codey: But it’s still, yeah, you, you had thoughts and now it’s out for real reals and so we can discuss that. (0:41:48) Codey: Um… (0:41:48) Al: Yeah, yeah, so I wanted first of all to get Cody, you’ve not been on an episode of a card island yet. You’ve given a little bit of like you think it was obviously good. Do you think it was robbed from its game of the year position? So give us a quick rundown of what you think about the game. We obviously don’t want to go into too much detail about specifics. We can get into that later, but yeah. (0:41:52) Codey: Mm-mm. (0:42:08) Codey: I mean, everything that you said on the Game of the Year episode, I echo the fact that I think that it does everything that Stardew does, but better, it does things that Stardew doesn’t do. (0:42:17) Codey: So like the museum is like it has, it has the quote unquote community center, which is the temple, but then it also has like a huge museum that you can use. (0:42:30) Codey: And so it has that that that’s really cool. (0:42:34) Codey: All of the characters are attractive. (0:42:36) Codey: I can’t find… (0:42:38) Codey: Can someone be a real human, please? (0:42:44) Codey: But I like the bug catching mechanic. It’s really cool. (0:42:54) Codey: Some of them are really fast, some of them are really slow. (0:43:00) Codey: Some you do get to creep up on and some you have to just yeet yourself at. (0:43:04) Codey: Um, like that the mines are more expanded. (0:43:08) Codey: Um, so I will say I am in, I think I’m on like the second or third day of my first summer. (0:43:17) Codey: So I’m not far in the game, but I am enjoying the level of automation, um, where. (0:43:28) Codey: So I just have a heck ton of sprinklers and they all do like the surrounding eight tiles. (0:43:34) Codey: So I just like the first day of the month, I… (0:43:38) Codey: …set up all these sprinklers and hoe everything and plant seeds and then I never have to worry about it again. (0:43:46) Codey: I just walk away and I do other things and I really like that. (0:43:50) Codey: And they’re not difficult to make. I felt like in Stardew they were a lot more difficult to make. (0:43:54) Codey: But yeah, so I think that’s like my general summary is I like it. It is largely positive. (0:44:04) Codey: I can’t really think of anything that’s negative, honestly. (0:44:08) Codey: Because I think I just need to play more. (0:44:12) Codey: Yeah, that’s where I’m at. So yeah, those are my thoughts. What about you, Al? (0:44:18) Codey: Okay. (0:44:20) Al: So let’s, I want to talk about the automation first thing, because you brought that up, right? (0:44:23) Al: Because I think, I think it’s fantastic, right? And I think it’s so much better than it was as well. So you’re right in that you’ve got the, you know, your standard, what they call sprinklers, (0:44:37) Al: and you can just use them as normal sprinklers, but they also got, first of all, they have like the nine by nine level of sprinkler. Interestingly, in the game of the year episode, I was like, (0:44:48) Al: Like they’ve got a five by five spring. (0:44:50) Al: I didn’t mean to say five by five, of course they have a five by five, Stargia has a five by five. (0:44:54) Al: My point is they have a nine by nine. Right. And that’s fantastic. Nine by nine. Amazing. (0:45:00) Al: Eighty one squares, eighty squares if you’ve got, if you’ve got your sprinkler. It’s eighty squares of automated farming. (0:45:08) Al: And not only does it automate your watering, but also you can get this additional thing. (0:45:14) Al: I don’t know if you’ve had this yet. Have you had the additions to the sprinkler? Yeah. (0:45:18) Codey: So the only addition that I’ve had is the fertilizing one. (0:45:20) Al: Okay. Yeah, cool. I mean, that’s good. Let’s get in and of itself. But let me tell you, when you upgrade to the highest level of addition to the sprinkler, (0:45:30) Al: this thing will sow your seeds. It will fertilize your seeds. It will water your seeds. It will harvest your seeds. Right. (0:45:38) Al: So now what I’m doing at the beginning of a season is I’m just buying a thousand seeds and a thousand fertilizer. (0:45:48) Al: I go put them in the machine. (0:45:50) Al: And then I never have to think about it again until the first day of the next season, and it harvests everything. (0:45:56) Al: It’s amazing. I absolutely love it. (0:45:58) Al: And obviously, it’s one of these things where I know some people enjoy the manual labor part of that. (0:46:04) Al: But I’m very much a progression kind of person in these games. (0:46:08) Al: Like, that’s fine to do to start with, and that’s kind of the monotonous nature of that part is fine to start with. (0:46:14) Al: But I want to see improvements on that, and this has automation everywhere. (0:46:20) Al: It’s absolutely ridiculous the level of this author. (0:46:22) Codey: How much money do you have? (0:46:24) Al: Oh goodness, I haven’t opened the game in a few weeks. (0:46:28) Al: Thanks. (0:46:28) Codey: Because like I have not gone more than like… (0:46:32) Codey: I think that at one point I had like 3,000 or 4,000 but then I ended up upgrading something so that I was back down to 1,000. (0:46:39) Codey: But each seed is like 20 or 30 monies. (0:46:43) Codey: So it would be like 20 or 30,000 if you’re buying a thousand seeds. (0:46:48) Codey: That’s bananas. (0:46:50) Al: Oh yeah, yeah, yeah, yeah, yeah, no, I have quite a lot of money, double check what my deal is, but yeah, it is crazy and I love it. It’s fantastic. I think being able to do all that, because like, I think maybe like half of my farm is now just plots of land with these automated things. Like it’s amazing. I love it. It’s fantastic. The game’s updating so I can’t actually check just now. (0:47:18) Al: Um, okay, cool. (0:47:20) Al: Automation, I don’t think there’s like, I think that that is what it is, right? (0:47:23) Al: If you like automation and farming games, the automation, this game is fantastic. (0:47:27) Al: Could they add more? (0:47:28) Al: Yeah, they probably could, but it’s still great because they’ve also put like some thought into the, what I find really annoying is when you’ve got like, Oh, (0:47:38) Al: here’s a sprinkler that does this many plots of land and there’s this, that has this many, and then the scarecrow does this, but it doesn’t really overlap in a right way. If you have everything maximum (0:47:50) Al: you’ve got the nine by nine sprinkler. You can have four of them completely contained within the biggest scarecrow. So you’ll have obviously one line through that that isn’t covered and stuff, but I use that for a path. But the four of those will fit perfectly inside a scarecrow, right? There’s no off by one or annoyances in terms of like how you lay out your farm, which I really appreciate. (0:48:19) Al: Obviously, there are still… (0:48:20) Al: I think it’s 3x3 and then 5x5, and then it goes up to 9x9. (0:48:26) Codey: There’s starts with three by three. I haven’t gotten there yet (0:48:40) Codey: Five by five seems right (0:48:43) Codey: So five five five five seems right. I think that’s what you and Bev were talking about when y’all were on the (0:48:50) Al: The 9x9 didn’t exist at that point, though. (0:48:54) Al: Most of the top level of things didn’t exist at that point, and almost all the automation stuff d
Episode 93 of The Memory Jar, a Magic: The Gathering podcast about the cards, decks, people, and stories that make Magic the game we love. This week, we catch up to The Lost Caverns of Ixalan and all that it offers. Dinosaurs, Vampires, Pirates, Merfolk, Gnomes, Bats, Skeletons, Fungi are the tip of the iceberg. You also have to care about your artifact count, how often you explore, your Caves, and the number of permanents in your graveyard…and when they're put there. This set is like making a drink by putting in a little squirt from every station at the soda fountain. So…does it taste good? This week's Random Card: Frenetic Raptor! Horrible! Intro Music: This Train Doesn't Stop At Rugby by TRG BanksOutro Music: Sunday Morning Sun by Ryan AndersenLogo: Chris Yates (CMYKompany.com) --- Send in a voice message: https://podcasters.spotify.com/pod/show/memoryjar/message
As our heroes rest in the forest outside of wheathollow, they encounter a beautiful singing voice that starts to allure them towards the river. Support the show
Warning: Explicit ContentDinosaurs, Pirates, Vampires and Merfolk oh my!... And now Angels, Gnomes and the underground! Join us as we deep DIVE into the center of Ixalan and its core talking about some of the cool new 99 cards!#EDH #Commander #MagicTheGathering———————————How it Begins by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...)Source: http://incompetech.com/music/royalty-...Artist: http://incompetech.com/Follow us on Twitter:https://twitter.com/WizardsStaff101Checkout our iTunes:https://itunes.apple.com/us/podcast/t...Checkout our Spotifyhttps://open.spotify.com/show/16xTrhzzFFPe4uxJxAH5clOfficial Commander Website: https://mtgcommander.netGuy Gibboney: Artistic Management, Production, Account ManagerBlake Pintler: Head Note Curator, Assistant to Artistic Management, He Thought of the NameEmail: thewizardsstaff101@gmail.comSupport the showSupport the show
Warning: Explicit ContentDinosaurs, Pirates, Vampires and Merfolk oh my!... And now Angels, Gnomes and the underground! Join us as we deep DIVE into the center of Ixalan and its core talking about some of the cool new commanders and join us for part 2!#EDH #Commander #MagicTheGathering———————————How it Begins by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/...)Source: http://incompetech.com/music/royalty-...Artist: http://incompetech.com/Follow us on Twitter:https://twitter.com/WizardsStaff101Checkout our iTunes:https://itunes.apple.com/us/podcast/t...Checkout our Spotifyhttps://open.spotify.com/show/16xTrhzzFFPe4uxJxAH5clOfficial Commander Website: https://mtgcommander.netGuy Gibboney: Artistic Management, Production, Account ManagerBlake Pintler: Head Note Curator, Assistant to Artistic Management, He Thought of the NameEmail: thewizardsstaff101@gmail.comSupport the show
Join us as we delve into the mysterious landscape of Cornwall where snake-like monsters have been reported lurking below the surface off the coast of Cornwall and where mermaids curse the Cornish people...The local folklore has many stories about terrifying creatures haunting the county - but not all of them are legends. In today's podcast we explore stories from below the waves . Tales including mermaids at Mawgan Porth and the Morgawr, meaning 'Sea Giant', described as being an enormous marine monster which lives in the waters of Falmouth Bay. My Special Guest Is Elizabeth Dale Elizabeth Dale is a Cornish freelance writer, blogger and podcaster. Her writing aims to bring together the lesser-known stories of Cornish history and Cornish folk and share them with anyone who is interested. She feels that it is so important that we try to record these cultural treasures, because if we don't they will be lost forever and a little piece of ourselves will be lost too. Encounters Off Mawgan Porth, 1827 In the summer of 1827, Mawgan Porth, Cornwall, bore witness to a peculiar mystery unfolding over three consecutive June days. As twilight veiled the expansive beach, a nervous young man, poised for a night of fishing with a friend, encountered an inexplicable sight in the waters. Whispers and speculations arose among locals about mystical forces or hidden creatures beneath the surface. The eerie events became a captivating enigma, woven into the rich tapestry of Cornwall's maritime folklore. In this episode, you will be able to: 1. Examine some of the mysteries and folklore of Cornwall. 2. Examine the sightings of mermaids in Mawgan Porth in 1827 and other strange sightings under the water. If you value this podcast and want to enjoy more episodes please come and find us on https://www.patreon.com/Haunted_History_Chronicles to support the podcast, gain a wealth of additional exclusive podcasts, writing and other content. Links to all Haunted History Chronicles Social Media Pages, Published Materials and more: https://linktr.ee/hauntedhistorychronicles *NEW* Podcast Shop: https://www.teepublic.com/user/haunted-history-chronicles Guest Links: https://cornishbirdblog.com/ --- Send in a voice message: https://podcasters.spotify.com/pod/show/hauntedchronicles/message
Like, comment, subscribe to our channel for more cEDH content, and follow us on social media to stay up-to-date on our latest episodes. Thanks for listening! Callahan's Deck: https://www.moxfield.com/decks/qDUq0ibZXEurFR0BbrJukA Ian's Deck: https://www.moxfield.com/decks/VkKq9azFFEKKliTEPt63KQ
Avast ye mateys! And come aboard the S.S. Least Haunted as we sail the seven seas and talk of mermaids Fijis... Learn the classic tail of a hoaxy scam that had no gills, but really swam- through currents of money that is. Then dive deep into the depths of ancient lore and belief of yore regarding piscine ladies on a distant shore. And raise your pride flag up the mast, after you have tied yourself fast, to make a crazy pact- lest Siren draw you off track to your doom and horror- Sinking fast into the depths of yet another Garth's Corner... It's mermaids this time people. It's mermaids. Support us on Patreon! https://www.patreon.com/leasthaunted Join us on Discord! https://discord.gg/2hbankQffy Visit our Website! https://www.leasthaunted.com Send us mail! Least Haunted Podcast, Box 22, Redwood Estates, CA, 95044 ©2023 Sequoidea Productions LLC http://www.sequoidea.com
It may be underwater but we're gonna make it overpowered! This is the precon upgrade guide for “Explorers of the Deep,” the Simic (U/G) Merfolk deck from The Lost Caverns of Ixalan. We'll explore all the stats and reprints, then lay out 10 additions to help the deck's flow and 10 the cards you can safely dump into a trench, all for under $50. Want to make a splash at your next game night? Then don't miss it! -------- Support the show and become a Patron! Be a part of our community, receive awesome rewards, and more! https://www.patreon.com/commandzone -------- Link to full deck upgrade: https://archidekt.com/decks/5823771/explorers_of_the_deep_precon_upgrade_ep_573 -------- KINFIRE DELVE Get your copy of Kinfire Delve: Vainglory's Grotto at https://www.kinfiredelve.com/ and use code Command10 for 10% off. Tons of fun and strategy, all in a $20 box! FACTOR Eat clean 24/7 with fresh prepared meals from Factor! Head to https://www.factormeals.com/command50 and use code command50 to get 50% off. INDEED Need to hire? You need Indeed! Check out the platform where you can attract, interview, and hire all in one place at https://www.indeed.com/commandzone SHOPIFY Power your business with Shopify. Go to https://www.shopify.com/tcz to start your one-dollar-per-month trial period today. -------- ARCHIDEKT: Discover, build, catalog, and playtest on Archidekt, the deck-building website that makes it easy to brew brand new lists or manage your old favorites. Go to http://www.archidekt.com/commandzone to get started today! CARD KINGDOM: The Command Zone is sponsored by Card Kingdom! If you want to receive your cards in one safe package and experience the best customer service, make sure to order your Magic cards, sealed product, accessories, and more at Card Kingdom: http://www.cardkingdom.com/command ULTRAPRO: Huge thanks to UltraPro for sponsoring this episode! Be sure to check out their PRO GLOSS eclipse sleeves and super classy MYTHIC COLLECTION deck boxes. If you want to keep your cards protected and support the show, visit: https://ultrapro.com/command -------- Relevant Links: Joshua Murphy Twitter: @alsonamedjosh IG: alsonamedjosh The Professor Twitter: @TolarianCollege Youtube: https://www.youtube.com/@TolarianCommunityCollege IG: tolariancommunitycollege -------- The End Step: Spider-Man 2 (PS5) https://www.playstation.com/en-us/games/marvels-spider-man-2/ -------- Follow us on TikTok: @thecommandzone Follow us on Instagram: @CommandCast Follow us on Twitter: @CommandCast @JoshLeeKwai @jfwong @wachelreeks Follow us on Facebook: https://www.facebook.com/commandcast/ Email us: commandzonecast@gmail.com -------- Commander Rules and Ban List: https://mtgcommander.net/ -------- Learn more about your ad choices. Visit podcastchoices.com/adchoices
There was quite a bit of apprehension about the newest Magic the Gathering set after recent misfires, but to say that people aren't excited about the Lost Caverns of Ixalan set would be an understatement. While people expected a number of typal strategies to get better (such as Merfolk, Vampires, etc), I think people didn't expect the sheer number of cards that would compliment existing strategies in Pioneer. There are also a number of cards that could spawn their own decks themselves, and a few that could give second chances to dead archetypes. As you listen to the set review, be sure to put together your own Top 5 list and when you finish head on over to our Discord or Twitter and share it! Our Discord: https://discord.gg/SBRF8DH Our Twitter: https://twitter.com/MtgPioneer You can find our other episodes on the Untap Leagues website as well! https://untapleagues.com/author/the-first-pioneers/
Jonnie and Kev talk about Smushi Come Home Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:40: What Have We Been Up To 00:10:43: News 00:27:36: Smushi Come Home 00:39:13: Spoilers For Smushi Come Home 00:56:09: Outro Links Coral Island Merfolk and Fall Update Spirit of The Island DLC Research Story 0.5 Update Research Story Roadmap My Time at Sandrock Trailer Haunted Chocolatier Screenshot Usagi Shima Smushi Come Home on Steam Smushi Come Home on Switch Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript [00:00.000 –> 00:11.440] 2. [00:11.440 –> 00:36.800] Hello farmers, welcome to the harvest season where we talk about cottagecore games, should [00:36.800 –> 00:39.920] we still call them farmers if we’re going off that rant? [00:39.920 –> 00:44.240] Yes, yes, we’ve covered this many times, but they’re still farmers, definitely still [00:44.240 –> 00:49.680] farmers. Except for that one month when they weren’t farmers and they were anglers. [00:49.680 –> 00:55.040] Yeah, that’s true. I’m trying to think, where’s the Venn diagram not overlap of farmers and [00:55.040 –> 00:58.480] cottagecore? I’m guessing like, big industrial factory farmers? [01:01.280 –> 01:05.200] Um, alright, hi, I’m Kevin, and this is Johnny. [01:05.840 –> 01:06.340] Hi. [01:07.280 –> 01:12.880] We’re here to, yeah, the cottagecore, I said that already, um, Al’s not here so you know, [01:12.880 –> 01:17.120] this is going off the rails already. I really want a cottagecore industrial [01:17.120 –> 01:24.240] farming game, I bet someone can make it happen. I mean, Let’s Build a Zoo has that option. [01:26.160 –> 01:28.640] There we go, already solved, it’s already out there. [01:28.640 –> 01:36.800] It’s already on the way, um, gosh, what was that Pokemon knockoff game that was putting [01:36.800 –> 01:42.720] them in a factory, I had to look it up, I can’t remember, there was some Pokemon knockoff that [01:42.720 –> 01:47.760] kind of had cottagecore vibes, but then there was this weird bit where they were also in factories [01:47.760 –> 01:53.040] and being put to work, and I don’t know. So I had this, I was thinking about this [01:53.120 –> 01:56.080] the other day, this is like, we’re already way off the rails, but I need to share this. [01:56.800 –> 02:00.320] When you, in Pokemon, you send, you know, you send your Pokemon to the professor when you’re [02:00.320 –> 02:04.080] kind of getting rid of them now, that’s the sort of established thing, and I was thinking like, [02:04.080 –> 02:10.720] what does the professor do with them? And my current theory is that the professors are actually [02:10.720 –> 02:16.320] eating the Pokemon, so they’re like chefs, because like, they’re not, they don’t have space to store [02:16.320 –> 02:21.520] all of them, like they’re not storing them, so my theory is that they’re trying to cook the Pokemon. [02:22.080 –> 02:28.960] I mean, I’m pretty sure the popular theory early on in Go was they get grinded down to make the [02:28.960 –> 02:34.800] candies. See? Maybe that’s how, maybe so in the games where you just send them to the professor, [02:34.800 –> 02:39.680] it’s so that they could develop the candy making process. Yeah, there you go, it works, [02:40.240 –> 02:46.560] that’s, and that’s, that’s how they get stronger, like, it has all the nutrients they need, [02:47.280 –> 02:53.680] on the other ones. And also strong cannibalism overtones. Yep, there you go. Ah, so, [02:54.800 –> 02:59.760] yeah, welcome to our, uh, there’s the official harvest season stance on cannibalism. [03:01.200 –> 03:05.600] Well, actually, it probably won’t be the last time that cannibalism comes up this episode. [03:05.600 –> 03:10.640] No, wait, what, this episode? This episode! I was about to say, in general, no, but okay, [03:11.360 –> 03:14.640] all right, I mean, it’s not the first time cannibalism has come up either, [03:15.360 –> 03:23.360] um, called the little lamb had cannibalism as an option, um, all right then, um, uh, so we’re gonna, [03:23.360 –> 03:29.760] you know how we do, we’re talking about the news and stuff, and, uh, a game with, uh, well, I don’t, [03:29.760 –> 03:34.720] I don’t think, I can’t recall any cannibalism in it, uh, Smooshy Come Home, um, that’s our [03:34.720 –> 03:41.360] featured game of the day, um, and, uh, yeah, we’ll get to that later, um, but before that, [03:41.360 –> 03:45.920] Johnny, what have you been up to? What have I been up to? Uh, so Cassette Beasts, [03:45.920 –> 03:49.840] uh, I think I talked about last time I was on the podcast, I love Cassette Beasts, uh, [03:49.840 –> 03:53.360] I’ve pretty much done everything there is to do in Cassette Beasts, but there’s, like, [03:53.360 –> 03:56.800] I really enjoy the shiny hunting, um, in that game, which they call bootlegs, [03:57.360 –> 04:03.760] um, and they’ve got some DLC that’s coming out soon, um, I don’t know what’s in it, like, [04:03.760 –> 04:08.400] I, I very explicitly, like, try not to look at what’s in these sorts of things, because I just [04:08.400 –> 04:15.040] want to be excited and experience it, um, so I’m very excited to play even more Cassette Beasts. [04:15.920 –> 04:22.560] Well, I mean, I’m, so I’ve, uh, I will be getting to Cassette Beasts very soon, I have, [04:22.560 –> 04:29.120] uh, been whittling away at, uh, my life and organizing things to get to that point, um, [04:29.120 –> 04:35.280] I think I’ll play the, the Scarlet Violet DLC to hurt myself, and then I’ll feel better when [04:35.280 –> 04:39.680] I play Cassette Beasts. I’m like, oh, that, that’s what it should be. I don’t even know, [04:39.680 –> 04:44.640] like, when the Scarlet Violet DLC is coming out. I’m pretty sure it’s this week. Nor do I care. [04:44.640 –> 04:48.320] Yeah, that’s fine. Because the other game that I’ve been playing, which is gonna suck up all [04:48.320 –> 04:53.440] of my time, is Starfield. More like Snorefield, am I right? And that’s not true, I’ve heard it’s [04:53.440 –> 05:00.400] decent, actually. So Starfield is, uh, I guess before I say anything else, I think a lot of the [05:00.400 –> 05:05.280] commentary online is kind of just terrible and overly negative. That being out of the way, [05:05.280 –> 05:11.280] I found getting started with Starfield difficult, like, it lacked kind of the thing I like most [05:11.280 –> 05:16.480] about games like Skyrim, where, you know, you kind of get the, the world that opens up to you, [05:16.480 –> 05:21.520] and you can kind of just pick a direction and walk in that direction and find stuff and do stuff. [05:21.520 –> 05:27.520] The space travel aspect makes it a lot harder to do that, so I actually got kind of like [05:27.520 –> 05:33.520] five or six hours in, and then I made the call to restart, and that was a really good call, [05:33.520 –> 05:38.000] because I kind of knew how all of the systems worked, I kind of knew what I wanted to [05:38.560 –> 05:44.240] start my character off as, and I kind of found a bunch of things that I’d skipped over the first [05:44.240 –> 05:48.000] time, because I kind of just, like, I was just trying to work stuff out, and I didn’t really [05:48.000 –> 05:52.320] know that certain things were there or that I could interact with certain things, and so I’ve [05:52.320 –> 05:57.120] been really enjoying it kind of since I restarted and kind of have a better idea for what I’m doing, [05:57.120 –> 06:03.200] and, yeah, really feel like it’s, like, if you like Bethesda games, you will probably like this [06:03.200 –> 06:09.760] Bethesda game, but it does take a little bit more to get into, I think, than the likes of Skyrim. [06:10.640 –> 06:13.280] Is it Skyrim in space? Is that what it feels like? [06:14.160 –> 06:19.680] Yes, so to me it feels more Skyrim than space than, like, closer to Fallout, because I’m not [06:19.680 –> 06:24.960] really a Fallout fan, I don’t particularly like the combat in Fallout, I don’t particularly [06:25.680 –> 06:36.080] like Fallout as a world, where I find, like, Starfield to me feels more Skyrim-esque, I guess. [06:36.720 –> 06:43.200] Okay, all right, that’s, that’s, I mean, it’s a big game, so, like, [06:45.600 –> 06:53.280] but that’s cool, I’m glad you’re enjoying it. I didn’t think it was gonna do well when it came [06:53.280 –> 06:59.520] out, I thought it was gonna be a trash fire, but I’m glad that it’s actually come out okay for people. [07:00.800 –> 07:05.120] Yeah, it seems like a good one of those games. I think part of the problem, right, [07:05.120 –> 07:09.760] I was thinking about, like, you know, why people are so negative, I think space is just hard to do [07:10.640 –> 07:16.480] as a game, because I think what space means is a lot of different things to a lot of different [07:16.480 –> 07:21.440] people, right? Some people really want to engage with, like, ships and ship combat and have that [07:21.440 –> 07:26.880] be really deep and really interesting. Some people want, you know, complex world building with aliens [07:26.880 –> 07:31.760] and, you know, lots of different lore about, you know, different races interacting with each other, [07:32.720 –> 07:36.800] you know, and some people want just, like, basically space Star Wars, and all of those [07:36.800 –> 07:41.840] things are very different, and you could not put all three of those into one game, so I think [07:41.840 –> 07:48.800] that’s one of the challenges with making stuff in space. Sure, sure, it is, and, I mean, I guess, [07:48.800 –> 07:52.480] like, for me, you’re absolutely right, I haven’t even thought about that, like, I guess I like [07:52.480 –> 07:57.200] space, I guess I’d never think about it that deeply, but, I mean, because space is cool, [07:57.200 –> 08:03.360] of course, but even without the space, well, not with the space context, like, [08:03.360 –> 08:10.320] the well had been poisoned a little bit already, right? I mean, we’re talking, we got Fallout 76, [08:10.320 –> 08:18.880] right, that’s one of the memorable ones from Bethesda’s recently, we had No Man’s Sky, [08:18.880 –> 08:24.320] the other big space game, right, and that was Travesty when it came out, and wasn’t Starfield [08:24.320 –> 08:29.120] the one that was in early access for, like, ever? I honestly don’t remember, I barely pay attention [08:29.120 –> 08:33.840] to, like, early access of what’s going on for games outside of the cottagecore industry, it’s [08:33.840 –> 08:37.200] kind of like, they launch, and then, you know, whenever they hit the big hype thing, then I’m [08:37.200 –> 08:43.120] like, cool, I’ll jump into this, or I won’t, like, that’s, I don’t really pay that much attention to [08:43.120 –> 08:48.880] what’s in early access or not, because there’s too many cottagecore games, I can’t pay attention to [08:49.520 –> 08:55.040] seeing everything else. Yeah, no, I think that was… Oh, you might be thinking of Baldur’s Gate 3, [08:55.040 –> 09:00.880] that was in early access features. Maybe, I could be, I don’t know. Um, all right, but that’s cool, there you go, [09:00.880 –> 09:05.280] Starfield. Yeah, anyway, it’s like, for me, it’s like, I think if you like Bethesda games, there is a [09:05.280 –> 09:10.400] high likelihood that you will enjoy Starfield, and if you don’t like Bethesda games, then there’s [09:10.400 –> 09:15.280] a high likelihood that you won’t enjoy Starfield, because it’s a Bethesda game made by Bethesda, so [09:16.000 –> 09:22.880] um, it’s cool, I’m having fun with it. Kev, what have you been up to? Uh, good question, nothing of [09:24.160 –> 09:31.920] too much interest, my usual stuff, uh, Marvel Snap, seems to be Marvel Snap. Are you, are you, are you [09:31.920 –> 09:37.760] low-key-ing things up? Not yet, I’m, I’ve been contemplating, because, uh, that’s a really [09:37.760 –> 09:44.800] interesting card, a very chaotic card, right, and I like that concept. It’s a very powerful card as [09:44.880 –> 09:51.440] well. It is, um, yeah, I know, I need to look at the builds for that, I’ve just been going with [09:51.440 –> 09:57.920] my usual stuff, um, that game has been in a great place for a long time, it’s, it’s, I’m, I’m wary [09:57.920 –> 10:04.880] that the game continues doing this good, um, but yeah, that’s just my addiction, uh, Pokemon Unite, [10:04.880 –> 10:10.640] also the other addiction when I’m on the Switch, um, Mewtwo continues to be absurdly broken, [10:11.200 –> 10:16.000] and, uh, I mean, I, I still keep up, it is just my comfort game right now, Story of Seasons, [10:16.000 –> 10:22.960] um, the Wonderful Life remake. I am about to hit year five, um, well, well, well past whatever I [10:22.960 –> 10:29.040] made, um, and my kid is a teen, and boy, I, boy, teens are the worst, let me tell you. [10:31.200 –> 10:37.200] Um, aside from that, really, I just talked about Smooshy, that’s, that’s the big one, [10:38.000 –> 10:42.880] um, because that was this week, so yeah, that, that’s what we’ve been up to, [10:43.520 –> 10:48.000] so with that, let’s just dive into the new, shall we, and, uh, we can make this a literal dive, [10:48.000 –> 10:52.320] because the first one up is Coral Island, yay, all right, what is, what’s going on, [10:52.320 –> 10:58.880] Coral Island, we have an update, uh, it’s out now already, we have, let’s see, I don’t know what the [10:58.880 –> 11:04.720] video is, it’s Merfolk and Fall Update, that’s what I see off the bat, yeah, so there’s a new, [11:05.120 –> 11:11.120] or the next part of the story quest, like, a whole bunch of new features that you kind of [11:11.120 –> 11:16.800] won’t list, like, it just feels like sort of the next wave of stuff that you would likely expect [11:16.800 –> 11:22.480] to be in a Cottagecore game, um, uh, nothing massively stands out other than the fact that, [11:22.480 –> 11:26.480] you know, like, Merfolk, so there’s some, you know, water-based stuff, and, you know, [11:26.480 –> 11:31.520] I haven’t really played Coral Island, so it’s hard to get too deep into what it is, but it, [11:32.240 –> 11:37.040] sorry, go ahead, no, I just, I haven’t either, um, I haven’t played it either, and I’m just, [11:37.040 –> 11:43.280] I’m mostly curious, what do the Merfolk look like, is it, are they usual human half-fish bottom, or, [11:43.920 –> 11:48.480] are they going to be brave and do the opposite, that’s an excellent question, I do not know, [11:48.480 –> 11:54.880] um, but potentially the most exciting, uh, update that they’ve got is, um, an auto-chest, so the, [11:54.880 –> 12:00.800] the automation, um, in this game looks fantastic, uh, and basically I think all of the linked [12:00.800 –> 12:06.000] machines you can link to a chest that automatically collects the items, so, um, [12:06.000 –> 12:09.360] this game looks like it’s going hard with the automation, which seems pretty exciting. [12:10.000 –> 12:14.880] That, yeah, that tweet they have looks like, I mean, there’s a conveyor belt and chest, [12:14.880 –> 12:19.360] and they’re all linked, it’s pretty, wow, that, that looks right up Al’s alley, that’s, [12:19.360 –> 12:22.640] that’s a hardcore, and I think the cool thing, because my impression of the conveyor belt is [12:22.640 –> 12:28.480] it looks like it’s water, so it’s maybe like a water chute that’s carrying the, the strawberries, [12:28.640 –> 12:33.840] you’re ready to see that curve, um, which feels like a cool cottage call way of doing a conveyor [12:33.840 –> 12:41.760] belt, yeah, yeah, that’s pretty cool, um, that is neat to see, like, just to think about, well, [12:41.760 –> 12:48.160] I’m biased, the last job I had was conveyor stuff, so I now look at this stuff with interest, um, [12:49.200 –> 12:55.760] and then there’s a, um, charity cosmetics pack, uh, that you can purchase, so that comes out on [12:55.760 –> 13:02.400] September 12th, so it should be out, uh, when this, um, when this episode drops, uh, it’s out [13:02.400 –> 13:08.880] for a limited time, it’s, uh, five what I assume are American dollars, uh, and it’s got, looks like, [13:08.880 –> 13:15.760] uh, sort of save the ocean outfit, um, and a chest, there might be, uh, one or two other things, [13:15.760 –> 13:22.320] and, um, I’m assuming that means it goes to charity, although on the way this tweet is [13:22.320 –> 13:29.840] written, it’s not entirely clear who, like, who it would go to, Coral Guardian, I think it’s, [13:29.840 –> 13:35.520] like, the first one on the tweet, uh, unlike the first comment, let’s see, it’s in Coral Guardian, [13:35.520 –> 13:41.520] which is a non-profit organization dedicated to, uh, coral conference, coral ecosystem [13:41.520 –> 13:47.040] conservations, um, right, and things like that, so there you go, they’re working to save the sea, [13:47.680 –> 13:53.520] um, oh, coral reefs are cool, that’s good, go, go, go buy a thing, help save the sea, I like that, [13:53.520 –> 14:00.880] um, and yeah, there’s also fall update spooky stuff, Halloweeny stuff’s coming out, it looks [14:00.880 –> 14:08.800] like, um, but yeah, so there’s the, you can check the show notes, oh, I forgot, at the beginning, [14:08.800 –> 14:15.200] you can always see the, the, the links in the show notes, and the transcripts, as always, [14:15.200 –> 14:21.680] in the show notes, there, I said it, Al, you can relax now, um, let’s see, uh, so yeah, [14:21.680 –> 14:25.760] that’s Coral Island, um, yeah, you can see all the details on their Steam page for the update, [14:25.760 –> 14:28.800] or their Twitter account, or just click on the show, the links in the show notes, [14:30.400 –> 14:37.840] now, from Coral Island, we, Island hop on over to Moonstone Island, uh, let’s see, [14:37.840 –> 14:47.120] it is coming soon, September 20th is our PC and Mac release date, uh, yeah, so last, last week, [14:47.120 –> 14:52.560] um, uh, I think you guys mentioned that, uh, so this, we knew the September 20th date, but we [14:52.560 –> 14:58.560] didn’t know, uh, if that was all consoles or not, so it’s just the PC and Mac, and it’s coming to [14:58.560 –> 15:05.920] Switch later, so, you know, whatever that means, um, uh, but good to see they’re also aiming for [15:05.920 –> 15:14.960] Steam Deck Verification, um, yeah, yeah, there’s, uh, I’m just looking at the art they post, [15:14.960 –> 15:18.720] is that, there’s a fishbowl with legs, it looks like, I want to know what that’s about, [15:19.280 –> 15:29.520] um, but, uh, but yeah, there’s also, um, they’re tweeting up, hyping up, they got some non-binary [15:29.520 –> 15:34.960] characters in the game, and trans, um, so yeah, there’s your representation, that’s good stuff, [15:34.960 –> 15:39.760] good on them, um, Cottagecore always pushing, if you, you definitely feel like Cottagecore [15:39.760 –> 15:45.040] is a genre that’s always pushing, that’s part of it, um, I think that’s part of, [15:45.040 –> 15:50.640] you know, what, what we like about the genre, right, is it’s the sort of overlap between, [15:50.640 –> 15:56.240] you know, um, inclusiveness, doing the right thing, you know, between, uh, Coral Island, [15:56.240 –> 15:59.600] you know, releasing a water update and, and putting a little, together a little cosmetic [15:59.600 –> 16:05.360] pack to donate to a related charity, you know, really promoting the inclusion of, um, [16:05.360 –> 16:09.600] uh, sorry, Moose Island, really promoting the inclusion of non-binary and trans characters, [16:09.600 –> 16:15.920] I think is, is really awesome, um, particularly, I guess, you know, um, in the past week, we’re not, [16:15.920 –> 16:20.000] I don’t want to delve into it too much, but some of the commentary around Starfield having the [16:20.000 –> 16:25.200] horrific option of letting people choose their pronouns, oh my gosh, I saw that tweet, just [16:26.000 –> 16:31.920] some of the stupid over-the-top reactions to a choice that just makes the game more inclusive [16:31.920 –> 16:39.040] for more people has been really disappointing, so just to see, you know, smaller publishers [16:39.040 –> 16:43.760] not afraid to promote these things in their games, because it’s one of the things, right, it’s, it’s [16:44.480 –> 16:51.760] a hard space for particularly small companies given, you know, you look at what’s happened [16:51.760 –> 16:56.080] where some businesses, you know, there’s boycotts and all sorts of things, like it’s, it’s not [16:56.080 –> 17:01.920] zero risk for them to, to promote, um, this sort of stuff, it’s, you know, disgusting that, [17:01.920 –> 17:07.920] that’s the case, but, um, yeah, I just think these sorts of things should be, um, celebrated. [17:08.800 –> 17:15.280] Yeah, no, absolutely, much more well put than I am, than I said it, um, yeah, no, I, I fully agree, [17:15.280 –> 17:24.320] and it, yeah, it is a big deal for sure, um, and as Al pointed out in the Slack chat, like, even [17:24.320 –> 17:32.560] among cottagecore, I don’t think we’ve gotten that many, like, at least NPC types of, uh, [17:33.600 –> 17:39.200] non-binary trans, I can’t recall of any off the top of my head, other than Kim and Wildflowers, [17:39.920 –> 17:44.240] um, yeah, I couldn’t, I couldn’t recall of any either, and I think it’s one of those things that [17:44.240 –> 17:49.120] I expect we’ll see more of, but we’ve mostly seen it in letting player characters sort of [17:49.680 –> 17:57.520] make those choices, um, for their own character, but we haven’t seen a lot of that in, in PCs. [17:57.520 –> 18:05.120] Yep, so there you go, um, hats off to you, uh, Moonstone Island, that’s the one, yeah, [18:05.120 –> 18:12.080] the, I am checking, because our next one is another island, Spirit of the Island, uh, we [18:12.160 –> 18:19.360] have got an update, uh, Adventureland DLC, it’s coming out October 3rd, [18:20.400 –> 18:26.640] let’s see, what is in this update? So you can, um, create new amusements and sort of monetize [18:26.640 –> 18:35.760] your land, um, so kind of make, I guess, uh, a little, um, uh, theme park, um, but probably, [18:35.760 –> 18:40.000] you know, the, the more interesting piece of this, this bit of news is a bit of a road map, [18:40.000 –> 18:46.720] uh, around the future for Spirit of the Island, so they’ve got the, um, Adventureland DLC, [18:46.720 –> 18:52.000] they’ve got a big storyline update also planned to be coming, um, at the start of October, [18:52.000 –> 18:58.640] uh, it sounds like that’s independent from the DLC, um, it seems a bit, because it seems like [18:58.640 –> 19:02.240] the storyline is making them sort of feature complete, but it’s separate to the DLC, it’s [19:02.240 –> 19:07.760] just very confusing that those two things are sort of releasing at the same time, um, but probably [19:07.760 –> 19:13.040] the most exciting thing is for Q4, uh, of this year, uh, they’ve got console releases planned [19:13.040 –> 19:18.800] for PlayStation, Xbox, and Switch, which is, um, which is very exciting, more stuff coming to [19:18.800 –> 19:25.280] consoles is good, um, and then some cross-platform release, uh, with a mobile version of the game in [19:25.280 –> 19:36.560] Q1 of next year. Yeah, it should be noted that, um, they are going for cross-play between all [19:36.640 –> 19:44.160] platforms, but not cross-save, from what I’m understanding, okay, um, yeah, yeah, yeah, [19:44.160 –> 19:49.520] you can’t move a saved file, okay, then I guess you can move your character and join them, but [19:49.520 –> 19:55.360] your own save file, you can’t, uh, move between consoles, or platforms, whatever, um, but, you [19:55.360 –> 20:00.880] know, there’s still cross-play, so that’s cool, um, so yeah, that, there’s some big stuff coming, [20:00.880 –> 20:06.160] and like I said, once they’re feature complete with, uh, this, or the update on October 3rd, [20:06.160 –> 20:11.840] they’ll be focusing on just new quality of life, and bug fixes, and so on, and so forth, so [20:12.720 –> 20:21.280] there you go, uh, coming soon to Spirit of the Island. Next up, we have one of our favorites, [20:21.840 –> 20:32.240] Research Story, um, they, uh, is this out already? Let me make sure, uh, because they are at the, uh, [20:32.240 –> 20:38.640] mid-autumn festival, with, uh, let’s see, a new soundtrack, and, oh, just a whole bunch of new [20:38.640 –> 20:47.200] stuff for the fall festival type event, um, let’s see here, they’re working on a beta with, uh, [20:47.200 –> 20:54.160] Simplified Chinese, and, uh, let’s see, a road map as well, hold on, I’m scrolling down the Steam [20:54.160 –> 20:59.360] page, I’m looking over these, uh, not, not much on the, the road map, they’re just working on [20:59.360 –> 21:05.360] some of their stuff around, um, uh, NPCs and stuff, but for me this is kind of just like a, [21:05.360 –> 21:10.640] a good next step in their, uh, are they calling it beta or early access? Whichever, whichever thing [21:10.640 –> 21:16.320] that they are in, um, you know, still in early access is, you know, version 0.5, so it looks [21:16.320 –> 21:21.840] like good progress, and I am still, you know, kind of just waiting for 1.0. All right, yeah, [21:21.840 –> 21:28.240] there you go, um, yeah, no, I get it, there’s a lot they’re working on, but it looks like it’s [21:28.240 –> 21:38.400] going at a good pace, so good on you, research story, uh, and okay, next up we have My Time at [21:38.400 –> 21:45.920] Sandrock, we have a new trailer, uh, let’s see, I, I’m actually just watching for the first time, [21:47.120 –> 21:53.200] so when I watched the trailer, like, I didn’t see anything that looked that new or unexpected from [21:53.200 –> 21:58.880] what I was expecting, so, um, just, uh, for clarity, My Time at Sandrock is the My Time at [21:58.880 –> 22:04.320] Portia, you know, or the next game from the developers, um, of My Time at Portia, uh, [22:05.440 –> 22:10.080] I really hated My Time at Portia, and I really think I should not play My Time at Sandrock, [22:10.080 –> 22:16.560] but the trailer looks really, really good, it looks really good, like, just everything about [22:16.560 –> 22:22.800] this game is very distinct, it just looks like a very good cottagecore game, which is [22:22.800 –> 22:26.560] exactly what I thought about My Time at Portia, so I’m very nervous, but I think I’m gonna have [22:26.560 –> 22:30.800] to give this a go, and I really like the more western-style setting, I think it’s a [22:31.360 –> 22:39.040] cool, unique setting for a cottagecore game. Yeah, I agree, um, yeah, no, I agree, but I mean, [22:39.040 –> 22:45.040] we got tumbleweeds actually going through the town, that’s great, um, and, and yeah, we got [22:45.040 –> 22:51.840] desert plateaus and mesas and all that good stuff, um, we have, I don’t know if the date, [22:51.840 –> 23:00.160] the trailer’s saying November 2nd, we have, uh, the 1.0 release, uh, and it will be on [23:00.160 –> 23:07.200] pretty much everything, the Xboxes, the PS5, the Steam and the Switch, all that good stuff, um, [23:08.640 –> 23:16.560] yeah, so that will be here before we know it, um, and something that will probably not be here [23:16.560 –> 23:25.280] before we know it, um, we got, uh, ConcernedApe with his usual, uh, one sentence followed by a [23:25.280 –> 23:30.560] screenshot of a haunted chocolatier, there’s a guy having a terrible dream, he’s an old man [23:30.560 –> 23:39.200] looking guy, that’s it, that’s the tweet, um, oh, Concerned, it’s hard to get mad at ConcernedApe [23:39.200 –> 23:46.160] with his, his continual drip feed of just random screenshots and comments considering, like, [23:46.800 –> 23:53.440] work on Stardew Valley is still going on and, and whatnot, um, but I think we all still have a lot [23:53.440 –> 24:00.000] of faith in him and, you know, there’s plenty of games in the beat in, uh, to play in the meantime, [24:00.000 –> 24:04.080] so I’m not in any hurry for Haunted Chocolatier, I just find it funny how he posts that every now [24:04.080 –> 24:08.480] then. Yeah, I’ve just decided Haunted Chocolatier is not real until it actually comes out, [24:09.440 –> 24:16.480] like, it could just be ConcernedApe just making random screens of stuff and posting that, [24:16.480 –> 24:21.120] that’s, that’s what I choose to believe until we see some actual gameplay. You know, that’s fine, [24:21.120 –> 24:28.160] um, something that’s very real is, uh, our, the next game we’re talking about, [24:28.800 –> 24:38.400] Usagi Shima, um, so this is a, what is wholesome, I’m confused by what wholesome games is, um, [24:38.480 –> 24:41.360] because I know it’s the Direct and whatnot, but is it an actual company? [24:42.880 –> 24:47.920] I don’t know anymore, like, I, I, I thought it was just a Twitter account. [24:49.440 –> 24:55.440] Um, regardless, anyways, Usagi Shima is a game available on the Google Play and App Store, [24:56.080 –> 25:03.200] um, where you collect bunnies, uh, and they are very cute bunnies, some of them, [25:04.000 –> 25:07.360] well, no, most of them are pretty round, but then they’ll, they will move around, [25:08.160 –> 25:12.960] um, you can put hats on them, uh, you’re collecting these, oh my gosh, you can put some [25:12.960 –> 25:20.160] in beds, it’s got a very, very pretty art style, um, kind of like the, you know, the [25:21.200 –> 25:27.120] ancient Japanese scroll type style, like Okami, that, that sort of art direction. [25:28.000 –> 25:33.280] Yeah, that’s exactly what it reminds me of. Have you played, uh, have you given it a go yet? [25:33.920 –> 25:35.040] What, Okami? [25:35.040 –> 25:35.760] Uh, Usagi Shima. [25:35.760 –> 25:38.880] Oh, oh, Usagi, oh, no I have not, have you? [25:39.440 –> 25:44.560] Yes, yes, so, um, I downloaded it this morning, maybe an hour before we started recording, [25:44.560 –> 25:49.120] uh, and you kind of just, you know, you buy decorations, you put them on your land, [25:49.120 –> 25:53.040] and they attract bunnies, and bunnies have different things that they’re attracted to, [25:53.040 –> 25:57.040] and they will leave you a tip in carrots so that you can buy more stuff to kind of [25:57.040 –> 26:01.120] collect the bunnies, so it’s a really nice little cycle for a mobile game. [26:02.000 –> 26:10.640] Um, it’s free to play, um, free to play, and you kind of can, uh, so there’s two forms of [26:10.640 –> 26:16.720] monetization, um, you can double some of the carrots you get as rewards by watching ads, [26:17.040 –> 26:23.360] or you can just pay to remove the ads directly, uh, which is kind of awesome, like, it’s a really, [26:24.080 –> 26:28.160] uh, it’s a good form of monetization, I guess, for a mobile game. [26:28.720 –> 26:36.480] Yeah, it is, um, and four dollars seems like the right price, um, because the gameplay doesn’t seem [26:36.480 –> 26:41.280] particularly deep, it’s mostly collected in place and look at the pretty thing, but, [26:42.080 –> 26:45.840] boy, this is so cute, this, these bunnies are so cute, and everything they’re doing, [26:45.840 –> 26:50.960] there’s one sunbathing, there’s one playing at the beach ball, um, it’s very, very cute, [26:51.600 –> 26:57.920] um, yeah, I prob- oh gosh, do I- there are too many good things out right now that are too close [26:57.920 –> 27:03.040] to Maneko’s Night Market, I can’t, can’t handle this. See, this is a good one, because it’s a [27:03.040 –> 27:07.360] sort of like, you know, you play for five minutes and then there’s nothing else to do, and then you [27:07.360 –> 27:12.320] can put it back down, so you should definitely play this. Alright, well, there you go, I’ll try [27:12.400 –> 27:19.680] it, he’s convinced me, um, so yeah, there you go, that, uh, that is out, like I said, it’s out now [27:19.680 –> 27:25.120] already, um, several people we know are already getting it, and I, I, they seem to be enjoying it, [27:25.120 –> 27:34.560] so, uh, it’s like, yeah, uh, go get it peoples. Uh, and I think that is the news for this week, [27:34.560 –> 27:41.680] whole bunch of updates and things. Now, let us just dive right on in to, uh, our main topic, [27:41.680 –> 27:48.240] uh, Shumi Come Home. Okay, let me look up the developer, I can’t even, small humble onion, [27:48.240 –> 27:53.360] is that what it is? Uh, some humble, some humble onion. Some humble onion, there you go. [27:53.920 –> 28:00.080] So, they’re the developers, this is out on Switch, it’s on, on Steam, um, available now, [28:00.080 –> 28:07.360] it costs 20 US bucks, um, and, okay, what are, what’s your initial opinion, [28:08.160 –> 28:13.600] Johnny, thumbs up, thumbs down, just give us a real thought. Yeah, so this gets a strong thumbs [28:13.600 –> 28:20.480] up from me, um, it’s a short game, uh, I think I 100%ed it in maybe six, five or six hours. [28:20.480 –> 28:25.440] That’s correct, that’s about what I did too. Yeah, so it’s, it’s not a super long game, [28:25.920 –> 28:31.600] but I also think it’s the right length, right? Like, for me, it was a really great end-to-end [28:31.600 –> 28:34.800] experience, when I was done, I was like, actually, I feel like that was, you know, [28:34.800 –> 28:41.200] I didn’t necessarily want more of that, but I really enjoyed the time that I had, [28:41.200 –> 28:49.440] um, with the game, and so I think what was, um, most interesting, I was trying to think, [28:49.440 –> 28:55.120] as I was playing the game, of what it reminded me of, or what sort of feeling it evoked as I [28:55.120 –> 29:00.640] was playing, and the closest I could come to was it reminded me of, like, the old sort of Spyro [29:00.640 –> 29:06.560] games, um, where you kind of, you know, just exploring the world, and finding stuff, [29:06.560 –> 29:10.720] and kind of uncovering stuff, and I’m sure it’d be very different if I went back and played one [29:10.720 –> 29:13.840] of those games, because I was probably, you know, like, six or seven when I was playing those, [29:13.840 –> 29:18.000] but that was sort of the, the feeling that I had while I was playing, playing this. [29:18.880 –> 29:22.400] That’s, I, well, I can’t, I haven’t, I haven’t played the old Spyro, so honestly, I can’t, [29:23.280 –> 29:28.960] I can’t comment on that, but I’m gonna take a step back here, let me give the Primus the [29:28.960 –> 29:35.200] elevator pitch to the listener, um, so Smooshy Come Home is a game about Smooshy, a little [29:35.200 –> 29:41.680] mushroom guy, um, just, just a little guy with a mushroom hat, um, and he lives on a little island [29:41.680 –> 29:48.160] with his siblings, and then a bird comes and yoinks him away, uh, he is thankfully not eaten, [29:48.160 –> 29:54.560] he manages to escape, uh, but he ends up some forest where he does not know, and he needs to [29:54.560 –> 30:00.160] figure out how to go back home, hence the name Smooshy Come Home, uh, and so yeah, the point of [30:00.160 –> 30:05.120] the game is you’re trying to make back your way back to home, you are climbing and exploring and [30:05.120 –> 30:10.880] gliding, um, up front you get a little leaf glider and a little climbing gear, um, and so you’re [30:10.880 –> 30:17.360] going through this, I would say Pikmin style world where, you know, you’re a little mushroom, [30:17.360 –> 30:22.640] so you’re in a forest and everything’s big and whatnot, um, and you encounter lots of other [30:22.640 –> 30:28.240] little forest type critters and other mushrooms, this game likes mushrooms, there’s a mushroom [30:28.240 –> 30:35.360] compendium, like real life mushroom compendium in the game, um, so the mushroom compendium, [30:35.840 –> 30:41.520] sorry, uh, we’ll come back, do you thumbs up, thumbs down? We didn’t. Oh yes, uh, super thumbs [30:41.520 –> 30:50.400] up, um, really hard thumbs up, because yeah, it’s a very, this game feels like a hug, it’s just so [30:50.400 –> 31:00.720] cozy and, and warm, um, I enjoyed it, and, and on a, it’s also, I think, really well designed, [31:00.720 –> 31:07.600] um, which I find a lot of even bigger studios struggle with, like everything is very thoughtfully [31:08.560 –> 31:13.840] laid out, um, I didn’t get stuck once, and this is the kind of game where you could easily get stuck, [31:13.840 –> 31:19.600] or no, not where, not know where to go next, but I think it’s very good at guiding you, and not even [31:19.600 –> 31:26.400] like real, like, it’s not direct, there’s no big arrows pointing go here, well for the most part, [31:26.400 –> 31:31.040] you can speak to some NPCs and they can give you a push, just from looking around you can find [31:31.040 –> 31:37.760] stuff, um, just because that’s, uh, it looks interesting, kind of like Breath of the Wild, [31:37.760 –> 31:42.960] to be quite frank, like, it’s hard not to think about that, because there’s the gliding and the [31:42.960 –> 31:50.800] climbing, and it feels like a little bit of that formula went into this, um, yeah, absolutely, [31:50.800 –> 31:55.440] because there’s a lot of, yeah, there’s a lot of like, you sort of see something, you go there, [31:55.440 –> 32:00.000] there’s a thing to do there, and then you kind of just see the next thing, and you kind of, [32:00.000 –> 32:05.120] like, the, the way you are sort of encouraged to move around the world feels very natural. [32:05.120 –> 32:12.560] Yep, absolutely, um, also, um, I should mention this is, the art style is like full 3D, [32:13.120 –> 32:20.480] cel-shaded-y, um, like it, someone on this team like Wind Waker, because they’re, it’s, [32:20.480 –> 32:25.280] it’s got a big Wind Waker feeling from the leaf glider to, uh, the, the, one of the [32:25.280 –> 32:30.800] symbols, the wind essence, like, that feels straight out of Wind Waker, um, and also Pikmin, [32:30.800 –> 32:36.080] a lot of the guys remind me of Pikmin, um, it’s also a very entertaining game, the, uh, [32:36.080 –> 32:42.720] there’s writing and, uh, the characters are very charming and over the place, um, I got a pretty, [32:42.720 –> 32:46.880] a few decent laughs out of the game. The power of crystals is cool. [32:46.880 –> 32:56.960] It’s so cool, definitely, AMBP, um, yeah. But no, you’re right, the writing in this game [32:56.960 –> 33:03.520] is fantastic, it’s like very, a very fun world to be in, and, uh, one of my favorite things, [33:03.520 –> 33:08.320] sort of, in the game is the, the mushroom compendium, um, so as you encounter different [33:08.320 –> 33:10.960] mushrooms, as you’ll make your way through the forest and make your way back home, [33:11.440 –> 33:16.640] um, you sort of have a notebook where there’s, you know, notes on the different sorts of mushrooms [33:16.640 –> 33:21.200] and it gives, I think, their, their proper scientific name and some facts about the [33:21.200 –> 33:25.600] mushroom, and then Smooshy has some comments about the mushrooms. Smooshy’s notes for every [33:26.240 –> 33:30.720] entry. They’re always really funny because there’s a few where he talks about the taste of mushrooms [33:30.720 –> 33:35.840] and then he kind of questions why he’s thinking about the taste of mushrooms, which is our second [33:35.840 –> 33:42.400] reference to cannibalism this episode. Yeah, you’re right, I forgot about it. [33:42.400 –> 33:49.840] It’s just a very, like, it’s very funny in a way that is, like, you’re not going to be, like, [33:49.840 –> 33:54.560] laughing out loud all of the time, but it’s just, I really like the description that you said a [33:54.560 –> 33:57.520] while back, right? Like, this game kind of feels like a hug where it’s just like, [33:57.520 –> 34:03.360] oh that’s really nice and well written, like, it’s not trying to overly be funny or to be funny all [34:03.360 –> 34:07.680] of the time, it’s just that the funny bits generally land really well, I found. Yeah, [34:08.560 –> 34:20.400] yeah, I agree, and I like the mushroom that with the strawberry guy, and there’s a strawberry [34:20.400 –> 34:29.040] hoarder and a guy who looks like a strawberry, and that was funny. But yeah, I’m trying to think, [34:29.600 –> 34:35.760] the gameplay itself, like we said, the exploration feels good, very Breath of the Wild-y, [34:36.080 –> 34:42.800] and a big part of the game is, well, so there’s different areas, you go in and there’s, like, [34:42.800 –> 34:49.840] a big roadblock, that’s the primary objective. Like, clear a tunnel, move this obstacle, [34:49.840 –> 34:56.640] whatever, but there’s all sorts of areas and side areas with little upgrades, that’s a big part of [34:56.640 –> 35:04.400] the gameplay, I think, looking around, finding these little upgrades which give you increased [35:05.120 –> 35:14.080] glider time or gives you more Naruto running, and things like that. Oh, and most importantly, [35:14.080 –> 35:20.000] you get different outfits for Smooshy, you get different mushroom hats, one of the biggest ones, [35:22.000 –> 35:28.880] and nothing feels like Koroks from Breath of the Wild where there’s just too many and all over the [35:28.880 –> 35:36.640] place. Again, all thoughtfully laid out and just enough where I didn’t get tired of any upgrade or [35:36.640 –> 35:43.040] felt like there wasn’t enough of one or the other. Yeah, and there’s lots of little challenges, [35:43.040 –> 35:48.480] right, and I think that’s one of the things that this game does really well, is sometimes it’ll be [35:48.480 –> 35:52.720] a platforming challenge or a challenge related to using your glider, or there are just enough [35:52.720 –> 36:00.320] challenges about exploring the world that you’re in, or you need to go and find an object [36:00.320 –> 36:05.360] and bring it back. There’s just enough… each of the puzzles feels distinct enough [36:06.800 –> 36:13.200] while continuing to build off the formula that the game establishes, and it’s only six hours, [36:13.200 –> 36:17.920] right, so it’s not like they had to stretch tons of content out of the relatively limited [36:17.920 –> 36:22.080] skill set of the game, but it feels like, you know, it just builds really well, it utilizes [36:22.080 –> 36:26.080] the things that it does, and there’s enough variety in each of the challenges, so you’re not just doing [36:26.080 –> 36:30.320] the same thing in a different location, and it’s slightly harder because you’re slightly later in [36:30.320 –> 36:42.160] the game. Yeah, yeah, absolutely, and this game very, you know, very, like, I feel the word cozy [36:42.160 –> 36:48.960] is almost overused in this genre, it gets a lot of push, but this game I think really captures [36:48.960 –> 36:56.880] it well, and it doesn’t, it very explicitly, even in character, mentions, like, you don’t have to be, [36:56.880 –> 37:02.160] it doesn’t have, things don’t have to be super hard or tough, and they will scale down the [37:02.160 –> 37:05.760] challenges if you want, they’ll give you options for that, and it doesn’t push you to do these [37:05.760 –> 37:11.680] really difficult challenges or anything, and it’s in a very non-condescending way, [37:14.000 –> 37:18.080] I really like that, you know, I didn’t use them myself, but the options were there and that was [37:18.080 –> 37:23.360] nice to see. Yeah, and I think one of my favorite things, right, so this game just has such a [37:23.360 –> 37:27.840] positive tone, so, like, the character of Smooshy is great in that even the characters that he [37:27.840 –> 37:33.680] encounters that can be slightly antagonistic, he always approaches them with, like, you know, real [37:33.680 –> 37:42.080] kindness and, you know, and or fear, yeah, yeah, and it often sort of, you know, turns them round [37:42.080 –> 37:46.320] and makes them make some dice, and there’s, like, a few sort of challenge levels where [37:48.800 –> 37:53.040] you have to do, you know, a version of something and then a slightly harder version of that thing, [37:53.040 –> 37:56.560] and then an even harder version of that thing that no one has ever done before, and, like, [37:56.560 –> 38:00.160] the characters are always so stoked that you could complete this thing that no one’s ever completed [38:00.160 –> 38:03.920] before. I don’t know if it’s particularly difficult, but it doesn’t make it feel any [38:03.920 –> 38:08.560] less satisfying to kind of have done it and to have, you know, that sort of reaction. I thought [38:08.560 –> 38:12.160] that was just, like, I don’t know, there’s something about it that felt really genuine [38:12.160 –> 38:17.200] in kind of a goofy way but not a condescending way, which I really enjoyed. Yeah, yeah, absolutely. [38:18.160 –> 38:30.000] Yeah, 100%. Well, I’m trying to think, you know, there’s not much to spoil in this game, [38:30.720 –> 38:35.840] but I do want to talk about the last area, which is probably the most spoilery, [38:35.840 –> 38:41.600] or, you know what, yeah, yeah, this, all right, I’m putting the warning here that from here on [38:41.600 –> 38:45.600] we’re going to talk about whatever and get into maybe more specific things we enjoyed. [38:45.600 –> 38:49.840] And just before, like, I guess just before anyone sort of fast forwards, I, from a, you know, [38:50.560 –> 38:54.640] my take is that a huge part of the sort of spoilers of this game are kind of the specifics [38:54.640 –> 38:58.320] around some of the puzzles and how it plays and some of those sorts of things, so, like, [38:58.320 –> 39:03.360] I would highly recommend going and playing the game, but, yeah, I’m kind of keen, because we’ve [39:03.360 –> 39:08.240] kind of been dancing around some of the specific, you know, puzzles or things that we enjoy because [39:08.240 –> 39:12.160] half the fun of this game is sort of coming across those things and finding them, so, [39:12.160 –> 39:22.160] yeah, yeah, absolutely. Let’s go full spoils. I mean, for me, the big spoils is the Cappy [39:22.160 –> 39:28.560] Bearers somehow make an appearance in this game, too. I didn’t expect it, but you can ride and, [39:28.560 –> 39:33.440] you can ride a Cappy Bearer, and that’s really well done. I like that Cappy, those three, [39:33.440 –> 39:38.240] there’s three Cappy Bearers. I like them all. That was a fun segment. The Cappy Bearers are [39:38.240 –> 39:43.120] super fun and super silly, and because I think I knew, it was, I think it was in the trailer that [39:43.120 –> 39:47.600] Cappy Bearer was going to be in the game, and I think it was even revealed that you ride the [39:47.600 –> 39:51.600] Cappy Bearer to get home, but I was expecting that to just be the challenge for the level was, like, [39:52.160 –> 39:56.960] you need to make the Cappy Bearer your friend so he takes you home, which in theory it was, [39:56.960 –> 40:01.360] but what I wasn’t expecting is to ride the Cappy Bearer around that level and for that to be the [40:01.360 –> 40:07.520] way that that level was designed. That was thoroughly enjoyable. It’s so cool. It’s so, [40:07.520 –> 40:16.720] yeah, it was great. Here comes your boat. Actually, the water part in general, like, [40:16.720 –> 40:20.720] you can, you get the ability to dive halfway through, and that’s really cool. The water, [40:21.280 –> 40:24.560] everything looks really pretty, right, and I really liked how they designed the water area [40:24.560 –> 40:30.880] specifically. Yeah, I agree. I think the water area was great. Yeah, the water feels like, [40:32.160 –> 40:39.360] like the freshwater lake pond area, lots of roots and things down there. That was, [40:40.240 –> 40:46.880] yeah, that whole last area with the pond was really fun. And I really enjoyed the relationship [40:46.880 –> 40:51.280] between the Cappy Bearers, so the, you know, the relationship being, you know, the older sibling [40:51.280 –> 40:55.280] who’s kind of annoyed his younger siblings, and now they’re not going to be his friends. And [40:55.280 –> 40:59.920] I think the, like, the younger brother one in particular, where the younger brother was annoyed [40:59.920 –> 41:04.480] because the older brother didn’t want to go on a picnic with him, despite the fact that he had no [41:04.480 –> 41:08.720] food for the picnic and no real plan, it was just a thing he wanted to do, was so funny. [41:09.120 –> 41:15.680] I mean, he’s wearing a bucket, that’s a good one from the start, just [41:16.720 –> 41:20.960] good old bucket Cappy Bear, and Chunky, his little new mushroom friend. [41:25.520 –> 41:29.520] How long have you been down here? Sorry, you just reminded me of Chunky being stuck in the hole, [41:29.520 –> 41:32.560] and how, like, over it he is, and he’s been the
Ayvin's extraordinary adventure continues as he faces treacherous witches and an ancient tower in Witch Town. With his friends by his side, Ayvin bravely completes Task One, retrieving the sacred seashell as a part of Glimmer's challenge. Join Ayvin in this captivating bedtime short story for kids as he embarks on new quests and unlocks the mysteries of Glimmer's treasure!
Jonathon "Nikachu" Zaczek is a Magic YouTuber and Modern Merfolk Master. 0:00:10 who is Nikachu - from Merfolk master to all-around YouTuber 0:10:10 why Nikachu is so committed to Merfolk 0:16:00 difference in playstyle - Magic, poker and chess 0:19:45 edges to be gained in Magic from playing Merfolk 0:25:05 tournament notoriety and the YouTube tipping point 0:35:30 the YouTube endgame - how much is enough? 0:39:15 forks in the road - choosing to make videos above all else 0:45:09 on work ethic, time management, and complacency 0:49:44 "your number one priority is to make AMAZING videos" 0:54:21 shuffling PSA - mana weaving IS cheating 1:05:05 on controversy, hateful comments and why Mox Opal should stay banned 1:17:11 with platform comes responsibility 1:24:07 on the integrity of Magic judges 1:33:44 Nikachu doesn't like short-form video - here's why 1:35:56 why Nikachu is a 'lone wolf' creator --- Show notes: humansofmagic.com/ Patreon: patreon.com/humansofmagic
On this week's episode, we kick off with a round of B&R reactions, followed by a recap of the upcoming product roadmap including Modern Horizons 3. Then we take some Pro Tour decks for a spin to see what these so-called pros have been cooking up. Devon tells us about his experiences playing with Merfolk, Reanimator, and Samwise, Shane tries out some of the latest Tron builds, and Stan rams some wizards into Rhinos. The Break Down: Preordain Unbanned! The Break Down (cont.): Modern Horizon 3 is coming! The Dive Down: New Modern decks fresh from Spain! Become a citizen of The Dive Down Nation!: http://www.patreon.com/thedivedown Show the world that you're a proud citizen of The Dive Down Nation with some merch from the store: https://www.thedivedown.com/store Upgrade your gameplay and your gameday with Heavy Play accessories. Use code THEDIVEDOWN2023 for 10% off your first order at https://www.heavyplay.com Check out our sponsor Barrister and Mann! https://www.barristerandmann.com/ Use coupon code THEDIVEDOWN23 for 15% off your first order of some incredible fragrances, soaps, beard oils, and more. Get 10% off your first 2 months of ManaTraders! https://www.manatraders.com/?medium=thedivedown and use coupon code THEDIVEDOWN2023 And now receive 8% off your order of paper cards from Nerd Rage Gaming with code DIVE8 at https://www.nerdragegaming.com/ Timestamps: 2:59 - Some important Patreon stuff 3:58 - Very Heavy Play 5:48 - Housekeeping 7:06 - The Break Down: Tired: Bans; Wired: Unbans 19:02 - The unbanning of Preordain 26:17 - No changes in Pioneer 37:03 - WOTC's GenCon annoucements - MH3, Pioneer Masters, and more! 49:28 - Spooky smells 52:10 - The Dive Down: Testing Pro Tour lists 52:55 - Stan plays CFB's Temur Wizard Rhinos 1:07:07 - Devon plays 4C Reanimator, Merfolk, Samwise combo, and more 1:22:04 - Shane plays Handshake G Tron 1:38:27 - Wrapping up Links from this week's episode: B&R: https://magic.wizards.com/en/news/announcements/august-7-2023-banned-and-restricted-announcement Rhino Wizards: https://www.channelfireball.com/article/Temur-Rhinos-Got-Some-Spicy-New-Tech-from-Lord-of-the-Rings/943a3c89-7c29-4747-a3dd-3c8d581386b6/ Handshake Tron: https://melee.gg/Decklist/View/315233 Naya Scapeshift https://www.mtggoldfish.com/deck/5771029#paper Our opening music is Nowhere - You Never Knew, and our closing music is Space Blood - Goro? Is That Your Christian Name? email us: thedivedown@gmail.com (mailto:thedivedown@gmail.com) twitter: https://twitter.com/thedivedown
Cass (@devotedDruid), DJ (@CardgardenMTG), and Jason (@jasonEAlt) reflect on the loss of their podcast host and possible friend Corbin (@CHosler) following the Magic Con Barcelona Pro Tour. Make sure to check us out on Youtube because everything is better with video. https://www.youtube.com/BrainstormBrewery Check Out Manscaped.com and use code BSB for 20% off and free shipping...
There are lots of mysteries in store as we continue Part 2 of Cheri's testimony! Cheri joins Dan Duval to talk about her Nazi programmer, demonic cults, and, of course, the love of our God and Savior, Jesus Christ. Listen in as we dive deeper into cloning, explore the realm beneath the sea, the mafia, and the use of drugs. Cheri will discuss Satanic rituals and how abuse and mind control go hand-in-hand. For this reason, this podcast comes with a TRIGGER WARNING! This podcast will include graphic details.In this episode, Dan and Cheri discuss: CloningIlluminati scientist and Nazi scientistsUnderwater KingdomThe MerfolkAntarcticaAlien GroupsMafia and drugsBlood RitualsThe power of GodAnd so much more…
After the very diverse fields we saw during last weekend's RC's , RC Athens wasn't one to disappoint with some of the sick brews that were highly successful this weekend. These brews got us so excited that we decided to make some brews of our own!RC Athens: https://melee.gg/Tournament/View/15288Izzet Drakes: https://www.mtggoldfish.com/deck/5666608#paperRicky's Defenders: https://www.moxfield.com/decks/EkJnG-eAqEaxASn6CwbIKARicky's Mono-Green: https://www.moxfield.com/decks/vP3jj8tqBke7MpqfSxry4ARuckman's Giants: https://www.moxfield.com/decks/9C2O0tut4EqPKdUoK3PZfwChris' Merfolk: https://www.moxfield.com/decks/oSJn3T0l6k6xVKW2hAiFHQPatreon Submissions:Dragon Battles: https://www.moxfield.com/decks/Uv-sp6U3bkmEvtwDa5ao8QIzzet Dragons: https://www.moxfield.com/decks/7pG60S7alUO8YxsNBpwshgMono-Blue Monsters: https://www.moxfield.com/decks/SKn3V5MRZ0KzK-CASqXUagMono-Red Sligh: https://www.moxfield.com/decks/dbhbPtyHDEafcEw9wn1BMAMono-Blue Hand Size: https://www.moxfield.com/decks/cvDaCgrplEmiNWSo5G8IrgAzorius Fliers: https://www.moxfield.com/decks/U9AFgFELfkWNDJMeVCSPugRakdos Battles: https://www.moxfield.com/decks/-tgZd6she0uO_TWjl5K_Ew Want to support the show? You can find our Patreon here: https://www.patreon.com/crew3mtgBuy a playmat or used our Inked Gaming affiliate link here: https://bit.ly/3aX4hzOWant to keep up with the show? Join our Discord discord.gg/Wydsb6xcTC or follow us on twitter @Crew3podcastWant more Crew3 content? Check out our YouTube channel or watch our weekly streams on Twitch.If you like the show, please share us with your friends and leave a review!
Al and Micah talk about Little Dragon's Cafe Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:36: What Have We Been Playing 00:34:09: News 00:58:31: Little Dragons Cafe 01:38:47: Outro Links Coral Island Roadmap Traveller’s Rest 0.6 Update Disney Dreamlight Valley Update Disney Dreamlight Valley Roadmap Roots of Pacha Roadmap Solarpunk Kickstarter Circle of Kerzoven Kickstarter Iridium Scythe Tweet Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript [00:00.000 –> 00:01.600] See you next time. [00:31.000 –> 00:37.000] Hello farmers and welcome to another episode of The Harvest Season. My name is Al. [00:37.000 –> 00:39.000] And I’m Micah. [00:39.000 –> 00:45.000] And we’re here today to talk about cottagecore games. Have you been on a podcast since we changed that introduction? [00:45.000 –> 00:47.000] I have not. [00:47.000 –> 00:50.000] There you go then. It’s now Cottagecore Games, not Farming Games. [00:50.000 –> 00:53.000] Okay. Alright. I mean that makes sense. [00:53.000 –> 00:56.000] It does. It does. Once people actually know what the term means. [00:56.000 –> 00:58.000] Yeah. [00:58.000 –> 01:05.000] But yeah it felt like I was too often just saying like it’s not a farming game but we’re going to cover it anyway because it feels like a farming game. [01:05.000 –> 01:07.000] That’s true. You’re right. [01:07.000 –> 01:09.000] And so we’re like why don’t we just say what it actually is. [01:09.000 –> 01:11.000] Yep. That makes sense. [01:11.000 –> 01:15.000] So yeah. Welcome Micah. How you doing? It’s been a while since we’ve had you on the podcast. [01:15.000 –> 01:28.000] I’m doing good. Just busy. Lots of work. So I’m tired a lot but you know it’s plenty of time to wind down. [01:28.000 –> 01:36.000] All my time winding down from work is spent playing games. Can’t complain too much. [01:36.000 –> 01:43.000] That’s good. That’s good. Awesome. Well I’ve got Micah on because I finally bought Little Dragon’s Cafe on the eShop sale. [01:43.000 –> 01:51.000] And I was like let’s schedule an episode to actually talk about it because I think it was like four years ago or something you first mentioned it. [01:51.000 –> 01:54.000] And I was like oh yeah we’ll get to that eventually. [01:54.000 –> 02:00.000] Yeah it was quite a while ago. I think maybe 2019. Maybe even before then. [02:00.000 –> 02:02.000] That’s a whole different world. [02:02.000 –> 02:26.000] It is. It’s a different time. But when you said that you messaged me and said that you bought it and wanted to do an episode about it I was very excited because I was singing that game’s praises for the whole year that I was obsessed with it and I felt like nobody cared. [02:26.000 –> 02:32.000] Yeah. Yeah. It’s just there’s so many games you know. It’s true. Get to them all eventually. Yeah. [02:32.000 –> 02:39.000] Anyway so we’re going to talk about that. Obviously beforehand we’ve got a bunch of news. But first of all Micah what have you been up to? [02:39.000 –> 02:48.000] Zelda. Just Zelda. That’s pretty much it. There is in fact they have released a new Zelda game. [02:48.000 –> 02:57.000] Wow. That’s pretty much. I’ve been playing a little bit of Pokemon Infinite Fusion. I don’t know if you know what that is. What on earth is that? [02:57.000 –> 03:21.000] It is a Pokemon fan game that is essentially Kanto and Johto. But they have DNA splicer items where you can fuse any two Pokemon and there are well beyond Gen 2 Pokemon in the game. [03:21.000 –> 03:39.000] So I think there’s somewhere around like 175,000 combinations you can make. And it’s all like custom sprite work. They have a huge community that’s done like a huge community of like sprite artists and stuff that have done custom sprites. [03:39.000 –> 03:55.000] So that every fusion is like and it’s not just like you know AI generated like combination of two pixel illustration. It’s actual like handmade pixel art for each combo which is pretty incredible. [03:55.000 –> 04:07.000] And it plays really well. It’s like surprisingly well made. But you know it’s just kind of fun to goof around in. I’ve been playing a little bit of that. [04:07.000 –> 04:12.000] Is it a ROM hack or is it like a completely fresh thing? [04:13.000 –> 04:40.000] It’s made in I think it’s Pixel Game Maker Studio. So it’s not like a ROM hack of like Emerald or something like that. It’s very interesting. It’s incredible what like a community of Pokemon fans can do when they’re not like really upset about something. [04:40.000 –> 04:44.000] And instead just like banding together to make something cool. [04:44.000 –> 04:53.000] Yeah. I love this. This is great. This is the sort of thing that like I mean obviously this is I’m surprised it hasn’t been like taken down at any point. [04:53.000 –> 05:02.000] But yeah this is the sort of thing. This is why copyright is stupid. Let people go crazy with this stuff. This is ridiculous fun. I love it. [05:02.000 –> 05:15.000] Yes. 100 percent. Yeah I am a little surprised too. I don’t know though I feel like typically they leave like ROM hacks alone at this point. [05:15.000 –> 05:23.000] Or like quote unquote ROM hacks you know. This isn’t really a ROM hack but who knows. Who knows what goes through the mind of… [05:23.000 –> 05:29.000] Well that’s the thing. You don’t know what they’re actually thinking because like sometimes they don’t touch things and then sometimes they’ll touch the weirdest of things. [05:29.000 –> 05:35.000] You’re like why on earth would you do that. Maybe it’s just not got enough publicity. It looks like it’s been going around since 2015. [05:35.000 –> 05:46.000] Yeah and it just recently has started to like pick up steam a little bit and get a lot more coverage on like YouTube TikTok stuff like that. [05:47.000 –> 05:56.000] Oh my word there’s a poly wag and kanga scan fusion which like it’s not just this is what you mean about like the custom stuff. [05:56.000 –> 06:06.000] Like it’s not just like a blue kanga scan or something but it’s like a poly wag as a kanga scan with a poly wag inside like a bubble stomach. [06:06.000 –> 06:10.000] Like it is amazing. I love it. It’s great. [06:10.000 –> 06:16.000] Yeah it’s really creative and interesting and like the all the sprite work is really well done. [06:16.000 –> 06:33.000] They added even though it’s you know like Kanto and Johto and you know pixel sprites and stuff it’s it’s they added Mimikyu and all of the Mimikyu fusions are just kind of unhinged and I love it. [06:33.000 –> 06:37.000] Oh my word I feel like this is dangerous to know. [06:38.000 –> 06:45.000] It’s pretty fun. It’s a big I will say it’s a big download because the you well there’s two options. [06:45.000 –> 06:50.000] You can either download the game and then have the game download the sprites as it needs them. [06:50.000 –> 06:53.000] Two gigabytes for the the preloaded one. [06:53.000 –> 07:03.000] Yes and then there is there is the preloaded one which has all of the sprites and it installs they like puts it all in the game immediately so that you don’t have to download anything. [07:04.000 –> 07:07.000] I’m definitely not googling how to put this on my Steam Deck. [07:09.000 –> 07:12.000] That’s funny you say that. That’s what I am playing it on so. [07:12.000 –> 07:17.000] Nice. I presume it’s just a Windows build that you just run through the Steam Deck stuff. [07:17.000 –> 07:28.000] It works. This is the thing like I know I don’t know about you I really love the Steam Deck and I think that Valve have done a really good job of integrating the Windows stuff with it as well. [07:28.000 –> 07:34.000] Like the fact that so many games just work out the box just a Windows build just running on Linux is just incredible. [07:34.000 –> 07:50.000] Because like I was I was for a long time a Linux user like that was just it was just a thing that I did right like I didn’t run Windows or Mac for like 15 years like that was just my until I decided you know what life is life is too short. [07:50.000 –> 08:01.000] And yeah games on Linux was just horrific even using something like Wine or whatever to actually run these things because they just never worked well. [08:01.000 –> 08:09.000] Whereas like I’ve run like 10 different completely different Windows games on the Steam Deck with no issues at all which is incredible. [08:09.000 –> 08:21.000] Yeah it’s great. It’s such a night. My brother was just texting me last night asking me what I thought about the Steam Deck and I was sending him paragraphs about how much I like. [08:21.000 –> 08:41.000] Yeah it’s it’s really great that they’ve made it so I mean I’ve never touched Linux before this either so I’ve always been afraid of Linux but it’s it’s so easy to just like it’s literally a power down option like it’s an it’s an option to just switch into the desktop mode. [08:41.000 –> 08:50.000] Yeah. And then just it’s it’s such an easy and accessible thing it’s like really hard to add non-Steam stuff to it. [08:50.000 –> 08:59.000] Yeah I think I think it’s one of these things where like using a switch is still easier right like the way to get it is just 100% easy. [08:59.000 –> 09:11.000] But the customizability like if you are able to do that sort of thing it is it is still so much easier than doing things in any other way. [09:11.000 –> 09:20.000] And if you have any patience for doing custom stuff it’s it’s great and the amount of different stuff you can do is fantastic. [09:20.000 –> 09:31.000] So like I think for the casual person like something like a switch is still going to be better for you but if you have like any customizable bone in your body the Steam Deck is just amazing. [09:31.000 –> 09:43.000] Yeah yeah it’s uh it’s really great. I definitely still you’re right like I primarily am using the Switch but if there’s something that I can’t play on the Switch I move to the Steam Deck for it. [09:43.000 –> 09:52.000] I think I’m at the point where if it’s if it’s on Steam unless it’s cheaper on the Switch I will generally buy on Steam now and play on my Steam Deck. [09:52.000 –> 10:01.000] Not least because it’s actually more it’s more ergonomic to hold like it’s kind of destroyed the Joy-Cons for me. [10:01.000 –> 10:08.000] And especially if I’m getting like Kickstarters and stuff they all come on Steam first so I’m obviously getting the Steam code. [10:08.000 –> 10:13.000] But yeah if it’s if it’s a Switch only game or if it’s cheaper on the Switch then of course I’m getting on the Switch. [10:13.000 –> 10:21.000] I’m not going to say I’m not going to play that right because the Switch is still really fun to play on and you know I wouldn’t not play Zelda just because it’s on the Switch. [10:21.000 –> 10:25.000] Like that’s a really stupid way to do things but you know. [10:25.000 –> 10:36.000] Yeah I yeah it’s I even in the situation that I’m that I’m in where if I if it’s not on the Switch I’m playing it on the Steam Deck and if it’s on the Switch I’m playing it on the Switch. [10:36.000 –> 10:49.000] The amount of things that are on Steam that like like if it’s a you know it’s it’s only on like my console options are Switch PS or PS5 or like Xbox or whatever. [10:49.000 –> 10:57.000] Typically it’s also on Steam so yeah it’s you know it’s nice to be able to move over have everything handheld. [10:57.000 –> 11:01.000] I am not going to lie my PS5 is a Spider-Man console. [11:01.000 –> 11:07.000] That is what that is what I bought it for and that is what is going to remain till the day it dies. [11:07.000 –> 11:10.000] But we’re about to get the Wii U gamepad for it so. [11:10.000 –> 11:15.000] I know well yeah and that’s actually really interesting like it’s obviously going to be stupidly expensive. [11:15.000 –> 11:16.000] Of course. [11:16.000 –> 11:27.000] And it only like streams from your PS5 but personally that’s what I’m looking for right because like getting the power of a PS5 in the palm of my hands to use a Spider-Man quote. [11:27.000 –> 11:35.000] Sorry I watched Spider-Man the other day what can I say. [11:35.000 –> 11:40.000] The new Spider-Man film fantastic very good go watch it. [11:40.000 –> 11:42.000] What was I saying? [11:42.000 –> 11:47.000] Yes being able to play PS5 games without having the TV on that’s that’s what I want. [11:47.000 –> 11:51.000] I don’t actually play games out the house like it’s just not I work from home. [11:51.000 –> 11:56.000] I obviously live from home like if I’m going out it’s because I’m going out to do something. [11:56.000 –> 12:00.000] I’m not going out to do something and then playing games there right come on that’s not what I’m right. [12:00.000 –> 12:05.000] So if I’m playing it’s in my house either in my office when I’m definitely working I’m not playing games. [12:05.000 –> 12:11.000] Or you know in the living room in the evening when the kids are in bed and we want to watch something on the TV. [12:11.000 –> 12:14.000] I don’t want to make my wife watch what I’m playing on the TV. [12:14.000 –> 12:21.000] So the idea of being able to use my PS5 for games that are really good like I’m considering for example getting Sonic Frontiers. [12:21.000 –> 12:28.000] Which is on the Switch but is it really on the Switch like it’s there but it’s not going to run really well. [12:28.000 –> 12:33.000] Like so being able to get the power of the PS5 for that game but still have a handheld. [12:33.000 –> 12:43.000] As someone who bought and played Sonic Frontiers on the Switch I can tell you first hand to hit it on something else. [12:43.000 –> 12:54.000] It’s not great. It’s got that we did whatever we could to get this to run on the Switch kind of feel to it. [12:54.000 –> 13:03.000] Where it’s like everything is really blurry. Everything feels like you know it’s moving in a dream. [13:03.000 –> 13:09.000] The thing is I think that the new Zelda shows you can get games running well on the Switch. [13:09.000 –> 13:13.000] Although it’s not perfect there are obviously still some issues right. There’s still some slowdowns. [13:13.000 –> 13:20.000] But I think it shows that you can given enough time and enough effort and enough money. [13:20.000 –> 13:22.000] You need all those three things. [13:22.000 –> 13:26.000] You can get a game that big running really well on the Switch. [13:26.000 –> 13:32.000] But I mean one thing about Tears of the Kingdom is there’s not actually a lot happening in most of the time. [13:32.000 –> 13:39.000] Like if you look at something like Sonic or you look at something like Pokemon there are lots of things around you all the time. [13:39.000 –> 13:44.000] But actually in Zelda there’s not a huge amount around you all the time. [13:44.000 –> 13:51.000] And like I know that the way that it works technically with like things far away is they’re not modeling things at that point. [13:51.000 –> 13:55.000] They just throw up a few pixels to make it look like there’s something there. [13:55.000 –> 14:04.000] And then you can look through the camera thing. The zoomie magnifying for far away. [14:04.000 –> 14:06.000] The binoculars. [14:06.000 –> 14:09.000] There you go that’s a word. I don’t know what they call it in game but anyway. [14:09.000 –> 14:11.000] Yeah I don’t know what they call it in game. [14:11.000 –> 14:12.000] You know what I mean now that’s fine. [14:12.000 –> 14:14.000] The zoom. The camera zoom feature. [14:14.000 –> 14:17.000] Yeah and then it actually starts modeling things for that small area. [14:17.000 –> 14:24.000] But that doesn’t work for most games because you have more detailed things that you need to be seeing off in the distance. [14:24.000 –> 14:28.000] And they just don’t have a lot of complicated stuff in the distance. [14:28.000 –> 14:32.000] Right there’s like the dragons is probably the most complicated thing you have in the distance. [14:32.000 –> 14:33.000] That’s about it. [14:33.000 –> 14:34.000] Yeah. [14:34.000 –> 14:40.000] You don’t need to model like a bokoblin three miles away. You’re not going to see it. You don’t care about it. [14:40.000 –> 14:41.000] Right. [14:41.000 –> 14:51.000] And I think that like even I really do think that a lot of it comes down to like optimization and how much time is put into optimization and stuff like that. [14:51.000 –> 15:06.000] Like there are even so there are like at the distance that things come into the like field of view or like depth of field for Zelda. [15:06.000 –> 15:17.000] I mean I’ll be honest it’s been very hard for me to and I’m sure that this conversation will be had with other people. [15:17.000 –> 15:24.000] But what I’m saying is I feel like this is probably going to come up during greenhouse so you can cut this out if you want. [15:24.000 –> 15:29.000] But it’s all good. I think we don’t really talk about this sort of stuff in the greenhouse episode. [15:29.000 –> 15:39.000] Okay. It’s been hard to not compare it to Pokemon as a Pokemon fan who has played a lot of Scarlet and Violet and enjoyed it. [15:39.000 –> 15:49.000] It’s been hard to not compare an open world game on the same platform to to that game. [15:49.000 –> 15:58.000] And I do think that a big part of that is just the optimization and maybe how much time there they were given to optimize the game. [15:58.000 –> 16:10.000] Maybe it’s that they brought in Monolith Soft to help with development and Monolith Soft has been with the Xenoblade games and stuff like that. [16:10.000 –> 16:14.000] They’ve done a lot of kind of open world stuff so they’ve got the optimization down. [16:14.000 –> 16:35.000] I don’t know but seeing the way that things like even ten feet away from an NPC and they’re moving at slideshow speed in Pokemon versus you’ve got a whole village of people that are wandering around in Zelda. [16:35.000 –> 16:38.000] It’s a little frustrating. [16:38.000 –> 16:43.000] The only place I’ve really noticed kind of like re-rendering of things is in the depths. [16:43.000 –> 16:51.000] If you’re flying through the depths quite often like the trees will change model when you get closer to them. [16:51.000 –> 17:00.000] That’s the only place I’ve really noticed that and there’s a few places where there’s like high particle physics in the air and that causes a slowdown. [17:00.000 –> 17:03.000] Other than that I’ve not really noticed many issues. [17:03.000 –> 17:12.000] Which is also like for the depths at least pretty impressive because there’s so many particle effects and stuff happening in the depths. [17:12.000 –> 17:16.000] I guess it makes sense that they need to re-render a lot of stuff. [17:16.000 –> 17:25.000] I would always rather graphics pulled down a little bit and it keeps playing well. That’s always my preference. [17:26.000 –> 17:28.000] I agree. [17:28.000 –> 17:47.000] It’s hard to not compare the two I guess and I am sure that a big part of that is how much time they were given to develop this game versus how much time the Pokemon company gave Game Freak to develop Pokemon. [17:47.000 –> 17:53.000] It’s complicated because as a software developer time doesn’t necessarily make things better. [17:53.000 –> 17:59.000] In my experience when you’ve got a team that’s being run by people that make bad decisions. [17:59.000 –> 18:04.000] Developers can’t just do things. Developers can’t just go I’m going to make this better. [18:04.000 –> 18:10.000] You have to do what you’re told and ultimately people make decisions and go this is the priority you’re doing this. [18:10.000 –> 18:19.000] And if they keep making those stupid decisions even if they get an extra five years they’re still going to make the same stupid decisions over and over and over again. [18:19.000 –> 18:26.000] That’s the thing and one of the real problems is when you get more time suddenly they decide oh well we can add more features. [18:26.000 –> 18:31.000] And then you never actually get to the point of improving the things that need improved. [18:31.000 –> 18:34.000] You just end up adding more things that then need to be improved. [18:34.000 –> 18:48.000] I think it just shows that this game from top to bottom is being created by people who actually care and actually know what they’re doing. [18:48.000 –> 18:55.000] There’s not that person at the top telling somebody to do something which then is a bad decision. [18:55.000 –> 19:00.000] Or people at the bottom going I don’t know what I’m doing I’m just going to do things. [19:00.000 –> 19:03.000] Everybody knows what they’re doing and they know how to do it and blah blah blah blah blah. [19:03.000 –> 19:07.000] And where exactly the issues are in different games you’ll never really know. [19:07.000 –> 19:15.000] But yeah it definitely is a problem and how to solve that problem is complicated. [19:15.000 –> 19:21.000] And the problem is that you either end up with fewer games or with games with less stuff. [19:21.000 –> 19:25.000] And I mean I still really liked Scarlet and Violet. [19:25.000 –> 19:27.000] I did too. I absolutely did. [19:27.000 –> 19:32.000] Would you say no to whatever the next game is just to get Scarlet and Violet running slightly better? I don’t know. [19:32.000 –> 19:35.000] Like that’s a really… I don’t want to have to make that decision right? [19:35.000 –> 19:42.000] Yeah. Yeah I guess you know I’m okay with… I don’t know. [19:42.000 –> 19:48.000] I’m okay with whatever like I’m not like super picky about how… [19:48.000 –> 20:01.000] I don’t know what this says about me but I’m not super picky about how a Pokemon game performs as long as the experience of the game is good. [20:01.000 –> 20:03.000] And I felt that with Scarlet and Violet. [20:03.000 –> 20:12.000] But I wouldn’t be opposed to them taking like you know maybe an extra year or two between games instead of one every year. [20:13.000 –> 20:21.000] It just depends really. Obviously I want the game to be better. I want it to look better. I want it to play better. I want it to have better features. [20:21.000 –> 20:25.000] But it’s just not that simple. You can’t just say well that’s fine make it better. [20:25.000 –> 20:28.000] Like that’s not how life works sadly. [20:28.000 –> 20:40.000] And I am also very aware that you know because of the very strict capitalist strategies of the Pokemon company that that’s never going to happen. [20:40.000 –> 20:52.000] And we will always get them on a schedule because there’s you know merch and plushes and all kinds of stuff involved in that decision so. [20:52.000 –> 20:54.000] Anyway so you’re enjoying Zelda? [20:54.000 –> 20:55.000] Yes. [20:57.000 –> 21:03.000] Despite all my inner monologues when I’m seeing something perform really well in Zelda. [21:04.000 –> 21:11.000] Yeah it’s it’s really great. I am fully aware that I’m still in like the honeymoon phase with it. [21:11.000 –> 21:13.000] But it’s been like three weeks. [21:13.000 –> 21:19.000] Yeah and I still like I haven’t beaten the game yet. I am nowhere near that I don’t think. [21:19.000 –> 21:21.000] Well yeah what’s your what’s your current status of things? [21:21.000 –> 21:27.000] I am at the I think I can say this. [21:27.000 –> 21:29.000] I don’t care about spoilers go for it. [21:29.000 –> 21:33.000] I’m at the fourth temple. I am about to start the fourth temple. [21:33.000 –> 21:35.000] That’s fine that’s not a spoiler. [21:35.000 –> 21:40.000] Okay I just I feel like even saying the word temple is. [21:40.000 –> 21:44.000] If someone wants to play Zelda Tears of the Kingdom and they haven’t played it yet. [21:44.000 –> 21:46.000] I mean I guess they couldn’t they might not be able to afford it. [21:46.000 –> 21:54.000] But let’s be honest they know that there are temples right like nobody doesn’t know that at this point if you even slightly care. [21:54.000 –> 22:02.000] Yeah I guess I because there weren’t really temples and in Breath of the Wild they’re sort of where it was like the Divine Beasts but. [22:02.000 –> 22:09.000] Interestingly I’m not really I don’t really see the difference between like this game’s ones and Breath of the Wild ones. [22:09.000 –> 22:12.000] I’ve only done one so far but it didn’t feel significantly bigger. [22:12.000 –> 22:21.000] No I think it’s just the like the way that it like the puzzles and the way that it it operates more. [22:21.000 –> 22:28.000] It feels like a like a sort of a quote unquote classic Zelda dungeon. [22:29.000 –> 22:43.000] Or like Zelda temple then the Divine Beasts felt where like the there’s something that’s like poisoning or like cursing the like the temple. [22:43.000 –> 22:54.000] And it’s it’s I mean if you played Breath of the Wild you know at this point that like all the boss fights for the Divine Beasts were just like slightly different like iterations. [22:55.000 –> 23:03.000] Interestingly like I do yeah the bosses are definitely more interesting looking but I actually think that the battles are less fun. [23:03.000 –> 23:09.000] Interesting I actually feel like they I don’t know I feel like they feel more like a Zelda boss battles than. [23:09.000 –> 23:10.000] They do. [23:10.000 –> 23:13.000] The Calamity Ganon boss fights felt. [23:13.000 –> 23:17.000] I’ll agree with that they definitely do but they feel less like the game this game. [23:17.000 –> 23:22.000] They feel like less than how Breath of the Wild and Tears of the Kingdom work in general. [23:22.000 –> 23:28.000] As boss fights than the Calamity the the the other Ganon one wherever they were. [23:28.000 –> 23:31.000] They were Calamity Ganons I can’t remember what the names of them were. [23:31.000 –> 23:33.000] I don’t know what the I think they were just called. [23:33.000 –> 23:39.000] Those ones felt more in keeping with this the way the game works in general. [23:39.000 –> 23:43.000] I will agree these ones feel more like older Zelda bosses. [23:44.000 –> 23:47.000] But the game doesn’t feel like an older Zelda game. [23:47.000 –> 23:54.000] It feels kind of like shoving an old Zelda style thing into a new Zelda style thing and it doesn’t really fit as well. [23:54.000 –> 24:02.000] I don’t know I disagree because I feel like that is that’s what I was gonna say is that like I know that I’m in the honeymoon period for it still. [24:02.000 –> 24:11.000] But I do feel like this is very quickly becoming one of my favorite Zelda games of all time. [24:11.000 –> 24:15.000] And I feel like it already has far and away beat Breath of the Wild for me. [24:15.000 –> 24:17.000] Oh I’d agree with that 100%. [24:17.000 –> 24:22.000] Because of how much more the game feels like a Zelda game than Breath of the Wild felt. [24:22.000 –> 24:26.000] I don’t think I could go back to Breath of the Wild ever again. [24:26.000 –> 24:28.000] No I don’t think so either. [24:28.000 –> 24:33.000] I think Breath of the Wild was a great setup for this game. [24:33.000 –> 24:38.000] But I think that this is the this is the optimal game. [24:38.000 –> 24:45.000] And I really do feel like there are just the general atmosphere of the game. [24:45.000 –> 24:50.000] A lot of the interactions with NPCs, the way things are designed. [24:50.000 –> 25:00.000] The way that like I don’t know the amount of puzzles and stuff that are like and like side quests that are… [25:00.000 –> 25:07.000] I guess I don’t know I don’t know what it is specifically that makes it feel more like a Zelda game to me than Breath of the Wild felt. [25:07.000 –> 25:11.000] But it’s definitely there. It definitely feels more. [25:11.000 –> 25:16.000] I think some of it too is like music and like sound design and stuff like that. [25:16.000 –> 25:19.000] That gives it more of that that feeling. [25:19.000 –> 25:27.000] Take all of my opinions by the way with the knowledge that Breath of the Wild was my first Zelda game. [25:27.000 –> 25:32.000] And then when I went back and played them all I hated all the 3D Zelda games. [25:32.000 –> 25:36.000] Having said that I only really played two of them. [25:36.000 –> 25:37.000] Which two did you play though? [25:37.000 –> 25:40.000] So I played Ocarina. Did not like Ocarina. [25:40.000 –> 25:43.000] And Skyward Sword. Did not like Skyward Sword. [25:43.000 –> 25:46.000] Skyward Sword is my favorite Zelda game of all time. [25:46.000 –> 25:49.000] Oh really? Interesting. I hate it. I hate everything about it. [25:49.000 –> 25:50.000] I wonder whether I would have liked it. [25:50.000 –> 25:52.000] You played it on the Wii or did you play it on the Switch? [25:52.000 –> 25:56.000] I played it on the Switch. I wonder whether I would have liked it had I played it when it came out. [25:56.000 –> 26:01.000] Part of the problem is that obviously the gaming industry is not what it was. [26:02.000 –> 26:10.000] You can’t go back and imagine how this would have played if it was the best thing when it came out. [26:10.000 –> 26:16.000] But it’s not the best thing. We have better things. Therefore how can I put myself in that? [26:16.000 –> 26:20.000] I struggle with that. It’s why I hated Mario 64. [26:20.000 –> 26:24.000] Would I have enjoyed Mario 64 if I played it when it came out? Probably. [26:24.000 –> 26:29.000] But I did not like it when I played it first time six years ago. [26:29.000 –> 26:33.000] Because it’s just not fun now because there’s so much more fun games. [26:33.000 –> 26:37.000] Was it amazing for when it came out? Maybe. [26:37.000 –> 26:40.000] But that doesn’t make it amazing now. [26:40.000 –> 26:51.000] I definitely think that a lot of my ability to go back and play those games and appreciate them now is heavily tied to my nostalgia for them. [26:51.000 –> 26:57.000] Like how relevant their design is and stuff like that. [26:57.000 –> 27:03.000] They are very dated games. Especially the N64 era stuff. [27:03.000 –> 27:09.000] Great games but very dated and a lot has changed for the better since then. [27:09.000 –> 27:16.000] But I have loved every 2D Zelda game I’ve played. I’ve not finished them but I’ve enjoyed every 2D Zelda game I’ve played. [27:16.000 –> 27:23.000] So I don’t know how much of it is like, oh maybe this is more like the dungeons in the 3D Zelda games. [27:23.000 –> 27:27.000] But it doesn’t feel like a 2D Zelda dungeon either. [27:27.000 –> 27:35.000] With the 2D dungeons you were going through this maze essentially with a bunch of different rooms and trying to get to the end. [27:35.000 –> 27:40.000] I don’t know how the 3D ones were because I didn’t really get through that much of either of those two games. [27:40.000 –> 27:45.000] I just really struggled. I didn’t even get to the first dungeon of each of them. That’s how I struggled with them. [27:45.000 –> 27:53.000] I would say that is absolutely the case. The 3D dungeons are a lot different than the 2D Zelda game dungeons are. [27:53.000 –> 27:58.000] And these feel much more like 3D Zelda dungeons than they do. [27:58.000 –> 28:05.000] That makes much more sense because looking at the dungeons in this game and looking at the Divine Beast in the last one. [28:05.000 –> 28:14.000] They feel much more similar than different. But maybe there’s something I’m missing that I would have seen had I properly played any of the 3D Zeldas. [28:14.000 –> 28:20.000] And the boss fights too feel much more like the boss fights from 3D Zelda dungeon games. [28:20.000 –> 28:24.000] I do think the boss fights feel very similar to 2D Zelda games as well. [28:24.000 –> 28:32.000] It’s about figuring out a pattern for this large creature that obviously you can get damaged by it. [28:32.000 –> 28:36.000] But it’s not necessarily going in and attacking you with a sword. [28:36.000 –> 28:39.000] Hit the eyeball. Always hit the eyeball. [28:39.000 –> 28:47.000] It feels like that but my point about that was personally I don’t enjoy that as much. [28:47.000 –> 28:54.000] I much more enjoyed the Ganon battles because it felt more like the other battles in the game. [28:54.000 –> 29:05.000] I guess I didn’t dislike the Ganon battles. In retrospect now it didn’t feel the same way to me. [29:05.000 –> 29:14.000] It felt like a very good game but it didn’t feel like a Zelda game to me I guess in a lot of those instances. [29:14.000 –> 29:25.000] Which is where this feeling more like a Zelda game and having a lot more things that I’m familiar with for Zelda games feels more exciting to me. [29:25.000 –> 29:31.000] That that’s happening and that they’ve made those designed decisions and stuff. [29:31.000 –> 29:36.000] As someone who is a long time Zelda fan and has played every Zelda game. [29:36.000 –> 29:41.000] I think a lot of it is down to that. I didn’t play any Zelda games before this one. [29:41.000 –> 29:56.000] I bought Breath of the Wild on Switch release day because I pre-ordered a Switch but the games that I pre-ordered were Mario Odyssey, Mario Kart and 1-2 Switch. [29:56.000 –> 30:04.000] None of them came out for at least a month after the Switch came out so I was like I don’t have any games for this console that I just bought. [30:04.000 –> 30:09.000] So I wandered into a game shop and went have you got any copies of that Zelda game? I hear it’s good. [30:09.000 –> 30:14.000] They were like we’ve got one copy so I bought that one copy of Breath of the Wild. [30:14.000 –> 30:17.000] Are you saying 1-2 Switch didn’t hold you over until… [30:17.000 –> 30:23.000] Well it wasn’t out initially. It didn’t come out till April and the Switch came out in March. [30:23.000 –> 30:30.000] So yeah I had to buy this game that I’d never played any of the series called Zelda. [30:30.000 –> 30:34.000] And it turned out to be very good and one of my favourite games of all time. [30:34.000 –> 30:38.000] It’s such a funny… I’m obviously not the only person. [30:38.000 –> 30:43.000] More people bought Breath of the Wild than bought all of the other Zelda games combined. [30:43.000 –> 30:47.000] So this would have been a lot of people’s first Zelda game. [30:47.000 –> 30:53.000] It’s probably a reason why we’ll never get a Zelda game not like Breath of the Wild or at least not building on top of that idea ever again. [30:53.000 –> 30:56.000] We’ll probably get some 2D ones but they’ll never sell as well. [30:56.000 –> 31:02.000] Because there’s just a whole different group of people who this is Zelda to them. [31:02.000 –> 31:05.000] Nothing else is Zelda to them. [31:05.000 –> 31:09.000] Anyway this is a game about cottagecore games. This is a podcast about cottagecore games. [31:09.000 –> 31:12.000] Well I mean you can build a house and… [31:12.000 –> 31:17.000] My god the house building is so good! I can’t even… [31:17.000 –> 31:21.000] See when I first came onto that someone was like oh you can build a house and I was like oh that’s funny. [31:21.000 –> 31:24.000] It’s going to be like the last one. Whatever. [31:24.000 –> 31:26.000] And I went and I was like oh my word this is amazing. [31:26.000 –> 31:33.000] I have spent a good 10 hours building my house over the last 3 weeks. [31:33.000 –> 31:35.000] I’m not even kidding. [31:35.000 –> 31:40.000] My only gripe is that it maxes at like 15 blocks. [31:40.000 –> 31:47.000] Which I hope that maybe in the inevitable DLC or whatever they add new rooms. [31:47.000 –> 31:53.000] Or the ability to add more rooms. Something like that. [31:53.000 –> 31:55.000] I love it so much. [31:55.000 –> 31:57.000] I know it’s great. I love it too. [31:57.000 –> 32:06.000] I built everything inside the house that I really loved and I wanted to add the garden and the moat or whatever. [32:07.000 –> 32:15.000] The pond outside but I ran out of space. I ran out of space. I hit all 15 of my house blocks. [32:15.000 –> 32:20.000] There’s one other thing that annoys me about the house and this is literally it. [32:20.000 –> 32:27.000] The pond, it spawns fish. The garden, you cannot farm in. You can’t farm in the garden. [32:27.000 –> 32:28.000] Oh really? [32:28.000 –> 32:31.000] It’s just there. It just looks like a garden. [32:31.000 –> 32:40.000] I don’t understand why you gave me this pond that I can grow fish in and you gave me this garden that I can’t grow anything in. [32:40.000 –> 32:43.000] Why would you do that to me? Why would you make this so good? [32:43.000 –> 32:52.000] You would make this house building amazing and addictive and great and you’d give me a fish pond but you can’t let me grow something in the garden. [32:52.000 –> 32:55.000] It doesn’t even need to be massively complex. [32:55.000 –> 32:58.000] You don’t need to go oh well you can grow carrots and blah blah blah. [32:58.000 –> 33:06.000] Just let me grow the trees. The fire tree and the zappy tree. Just let me grow those. Let me plant one and it grows. [33:06.000 –> 33:11.000] I’m not asking for everything in the world to be possible to grow. [33:11.000 –> 33:15.000] Just those little trees that you can grow with the fruit. Let me do those. [33:15.000 –> 33:21.000] Just make it simple. Just three plots. You can just grow three things and that’s it. [33:21.000 –> 33:28.000] And I can grow my little fire fruit plant. Let me grow my fire fruit plant. That’s all I want. [33:28.000 –> 33:35.000] I actually didn’t know that because I ran out of blocks. I wasn’t able to put my garden in but that’s interesting. [33:35.000 –> 33:37.000] Well it’s a good thing you didn’t waste it. [33:37.000 –> 33:47.000] I don’t necessarily understand that. Maybe they were just like adding a farming element is something that we’ll do in DLC. [33:47.000 –> 33:53.000] That’s fine. If you make me pay for it I will pay for it but tell me it’s coming. Tell me it’s coming. I want to know it’s coming. [33:53.000 –> 34:01.000] I will wait for it and I will pay for it. I will pay like 30 quid for a farming addition to this game. 100% I will do that. [34:01.000 –> 34:09.000] And Zelda can wait. I’ve got farming to do. I’ve got a house to build. I’ve got farming to do. [34:09.000 –> 34:11.000] Shall we talk about some news? [34:11.000 –> 34:13.000] Let’s do it. [34:13.000 –> 34:19.000] So before we get into the new news I wanted to ask Mike if you have any thoughts on the marvellous games that were announced last week. [34:19.000 –> 34:23.000] Because we talked about them on the podcast last week, me and Johnny. [34:23.000 –> 34:29.000] But obviously you quite often have a lot of opinions on Story of Seasons and Rune Factory. [34:29.000 –> 34:41.000] The fact that they were mostly just announced without a lot to go off of. I’m very excited. [34:41.000 –> 34:49.000] But I don’t know what I’m looking forward to because there’s not a lot to go off of. [34:49.000 –> 34:57.000] Obviously I’m going to probably buy and play whatever they put out for Story of Seasons and Rune Factory. [34:57.000 –> 35:05.000] I am really excited at the prospect of a multiplayer Story of Seasons game. I am curious to see what that’s going to look like. [35:05.000 –> 35:07.000] Me too. [35:07.000 –> 35:11.000] But I am excited at that idea. [35:11.000 –> 35:15.000] What I said in the podcast last week was I have no idea what to expect from it. [35:15.000 –> 35:23.000] But the fact that they’re making it as a separate game means they obviously have an idea that is radical enough that it’s different from a standard Story of Seasons game. [35:23.000 –> 35:29.000] That they feel it needs to be another game and that I’m excited by in and of itself. [35:29.000 –> 35:35.000] And maybe that they don’t trust it enough to make it the mainline game. [35:35.000 –> 35:37.000] That’s possible but maybe… [35:37.000 –> 35:49.000] I feel like maybe it’s just they know their audience and they know that there’s a possibility that people who want to play their single player, you know, the standard Story of Seasons experience. [35:49.000 –> 35:55.000] I don’t necessarily want a multiplayer experience as well and it kind of gives the option between different games. [35:55.000 –> 35:57.000] And I think that’s fine. [35:57.000 –> 35:59.000] Yeah. Give me both. I want both. [35:59.000 –> 36:05.000] Yeah. I’m perfectly fine with that too. [36:05.000 –> 36:12.000] Otherwise, standard Story of Seasons experience. I’ve always been on board for that so I’m of course excited about that. [36:12.000 –> 36:17.000] I did see… what is that? Project Magia? [36:17.000 –> 36:19.000] Project Magia? [36:19.000 –> 36:21.000] The Rune Factory one? [36:21.000 –> 36:29.000] No, not the Rune Factory one. It’s the other… it’s like some RPG that they’re working on but it’s designed by the… [36:29.000 –> 36:33.000] I didn’t pay attention to anything that wasn’t specifically Story of Seasons or Rune Factory. Come on. [36:33.000 –> 36:41.000] But they had that and then they had the Project Life is RPG which… whatever those words mean together. [36:41.000 –> 36:45.000] Just I hate everything about that. [36:45.000 –> 36:55.000] But it kind of… it makes me wonder what of that is going to feel like Fantasy Life which was a fantastic game. [36:55.000 –> 37:09.000] Incredible game. Life Simulator. Again, if you haven’t played… every opportunity for that game to come up on this podcast, I will tell you to play it. [37:09.000 –> 37:13.000] Because it’s great. And there’s a new one coming out. [37:13.000 –> 37:22.000] But I’m curious to see how much that interacts with that style of game. If this is Marvelous’ take on Fantasy Life. [37:22.000 –> 37:24.000] Yeah. Maybe. [37:24.000 –> 37:30.000] But, you know, Rune Factory is Rune Factory. It’s going to probably be like Rune Factory. [37:30.000 –> 37:41.000] I think 5 made some really great moves and it still felt very… still felt kind of in its infancy for what they were trying to do. [37:42.000 –> 37:46.000] Shifting from previous Rune Factory games to 5. So hopefully… [37:46.000 –> 37:48.000] Well it was such a big step. [37:48.000 –> 37:49.000] It really was. [37:49.000 –> 37:58.000] It was so drastic. It felt like going from Pokemon Black and White to Pokemon Scarlet and Violet. It was such a huge difference. There was no in-between steps. [37:58.000 –> 38:09.000] Yeah. Yep. It’s really hard not to look at Rune Factory Project Dragon and not see Tears of the Kingdom. [38:09.000 –> 38:14.000] But I know that that’s not how games work and that this was in development for a long time. [38:14.000 –> 38:16.000] Yeah. [38:16.000 –> 38:19.000] This is the one we got most information about out of those 4 games. [38:19.000 –> 38:26.000] Yes. Probably because they were like, we need to show this now so that people don’t think that we were just… [38:26.000 –> 38:33.000] And I need to ride my dragons. Right? Like, I love this. I want to ride a dragon. Give me it. [38:33.000 –> 38:37.000] It looks great. The dragons kind of look like a never-ending story. [38:37.000 –> 38:39.000] Oh yeah. Oh yeah. That’s funny. [38:39.000 –> 38:41.000] It’s kind of neat. [38:41.000 –> 38:43.000] Let’s go. [38:43.000 –> 38:45.000] Yeah, let’s go. [38:45.000 –> 39:02.000] But it looks like they’re… That’s kind of what I was getting at. It looks like they’re making those steps to bridge from 5 to 6 in Project Dragon to make it more what they wanted 5 to be and more what it felt like 5 should have been. [39:02.000 –> 39:10.000] Interesting. The other thing is, I’ve not written this in the show notes, but have we talked about the new Harvest Moon game? What are your thoughts about that? [39:11.000 –> 39:14.000] You know, I’m going to be honest with you, I forgot that there was a new Harvest Moon game. [39:14.000 –> 39:16.000] You’ve not seen the screenshots? [39:16.000 –> 39:19.000] Is it the Winds of Anthos? [39:19.000 –> 39:21.000] It is the Winds of Anthos. [39:21.000 –> 39:23.000] I have not seen the new screenshots. [39:23.000 –> 39:26.000] Oh my word. Let me get some screenshots for you. [39:26.000 –> 39:29.000] I think after the One World experience… [39:29.000 –> 39:31.000] Oh, let me tell you. Right? [39:31.000 –> 39:35.000] Okay, first of all, do not pretend like you didn’t enjoy that game. [39:35.000 –> 39:37.000] I played a lot of it. [39:37.000 –> 39:44.000] It was a bad game, but I remember both of us saying that it was an enjoyable bad game. [39:44.000 –> 39:52.000] Yeah, it was. And I played far more of it than I would play another game that I actually really didn’t like. [39:52.000 –> 39:58.000] Yeah, played more of it than you really should. But I sent you a tweet with some screenshots in it. [39:58.000 –> 39:59.000] Okay. [39:59.000 –> 40:01.000] Yeah, exactly. [40:01.000 –> 40:11.000] You know, screenshots are tricky, right? Because those same things could be in motion and be shocking to look at. [40:11.000 –> 40:17.000] But so far, so good. I’m a little more impressed than I guess I would have expected myself to be. [40:17.000 –> 40:23.000] Yeah. I mean, let’s not forget that the most exciting thing we got about One World was the initial concept art. [40:23.000 –> 40:27.000] The first time we got a screenshot, it was not good. [40:27.000 –> 40:31.000] So even getting good looking screenshots is an improvement. [40:31.000 –> 40:38.000] I do see that there are the romance music notes in the dialogue box. [40:38.000 –> 40:41.000] Well, come on, they can’t go too far away from things, right? [40:41.000 –> 40:48.000] There still are romanceable… Were there romanceable characters in One World? [40:48.000 –> 40:51.000] Yeah, it’s just neither of us bothered because we didn’t enjoy the characters. [40:51.000 –> 40:55.000] Okay. That feels more accurate. [40:55.000 –> 41:01.000] Yeah, it looks interesting. Do we have any info on release date or anything? [41:01.000 –> 41:05.000] Yes, so it’s coming out at the end of September. I think it was 26th of September or something. [41:05.000 –> 41:07.000] Oh, that’s soon. [41:07.000 –> 41:11.000] It is soon. They did say summer though, which that is not summer. [41:11.000 –> 41:19.000] But anyway, the interesting thing about this one is it’s continuing with the concept of the movable farm, the expando farm from One World. [41:20.000 –> 41:28.000] So you can still move your farm around the world and it sounds like it’s a bigger world than One World, which is a very confusing sentence to say. [41:28.000 –> 41:33.000] And I don’t know about you, but the expando farm was the best thing about that game? [41:33.000 –> 41:36.000] Yeah, yes. I think that it was too. [41:36.000 –> 41:39.000] I can tweet with an incredible screenshot as well. Go look at that. [41:39.000 –> 41:44.000] Tell me this doesn’t look good. Tell me this doesn’t. [41:44.000 –> 41:46.000] It does look good. It does look really good. [41:46.000 –> 41:51.000] So as you say, it could still be terrible. The actual gameplay could be horrific. Blah, blah, blah, blah, blah. But… [41:51.000 –> 41:53.000] Oh, we got a mini map. [41:53.000 –> 41:56.000] I am encouraged by this. I am very encouraged. [41:56.000 –> 42:06.000] Yeah, I am too. I’m a little stressed about the idea that it’s coming out in September and we’ve only got like five screenshots total so far. [42:06.000 –> 42:12.000] But I’m not going to hold that against them. We’ll see how it goes. [42:13.000 –> 42:19.000] I do see that there is a Sleeping Cow plush as part of the collector’s box. [42:19.000 –> 42:21.000] Possibly the best plush they’ve done. [42:21.000 –> 42:31.000] Yes. And definitely much cuter, I think, personally than the recent Story of Seasons plushes as well. [42:31.000 –> 42:35.000] Oh, there are some more screenshots than just those few. [42:35.000 –> 42:38.000] Here’s one of them interacting with a polar bear. [42:38.000 –> 42:43.000] Yeah, there’s a few more. We don’t have any video or actual gameplay. There’s a few more scree
In this wet and wild episode we submerge ourselves in mermaid mythology before embarking on an undersea exploration of Disney's merfolk - from classics like "The Little Mermaid" and "Peter Pan," to Pixar shorts and less expected occurrences in "Aladdin" and "Sofia the First." We delve into mermaid appearances in live-action films like "Splash" and "Dumbo," discussing how Michael Eisner's tenure influenced Disney's expansion into mature content, while also uncovering quirky facts like the intense audition process for Disneyland mermaids. Last but not least, we discuss the groundbreaking opening weekend of the live-action "The Little Mermaid," comparing critic and audience scores and sharing our own reviews! --- Send in a voice message: https://podcasters.spotify.com/pod/show/thedisneyholics/message
Hey, remember that time Tiny Kong encountered a mermaid in Donkey Kong 64? That was kind of stupid. It didn't fit the Donkey Kong Universe. OR DID IT? Historic folklore intertwined with further in-game mythology over the next 24 years says otherwise! DK Vine sells out to Disney by analyzing the little mermaids (and little mermen and oh-so-precious sirens) of Rare's shared universe!
Archie, Six, Margbark, and, of course, Pete travel with a new acquaintance into the Green Hollow Caves.Theme song by Ryan Springman. Website: https://www.notherrealm.com Instagram: https://www.instagram.com/notherrealmpodcast/ Twitter: https://twitter.com/NotherRealm YouTube: https://www.youtube.com/@notherrealm TikTok: https://www.tiktok.com/@notherrealm
RELEASE YOUR INHIBITIONS, for the first time in 13 years, Whitney Port is reuniting with Jessi to TELL ALL about The Hills (and The After Show). Was The Hills FAKE? Is she still FRIENDS WITH LAUREN? Were those SEX TAPE rumors REAL? Does Whitney love “Bongs and Butt Sex”? (This is an actual question and you MUST listen to find out.)Plus! Martha Stewart is on the cover of Sports Illustrated, Kim Kardashian is getting DRAGGED by her 7 year old, Jessi would like to ‘FOLK' The Little Mermaid's ‘MERFOLK' and she has a surprising take on the Kelly Clarkson Show staff DRAMA. Put on a “matchy matchy” look and enjoy!Your Voicemails give us LIIIIIFE! Leave them anytime about ANYTHING, here: 323-448-0068 Hosted on Acast. See acast.com/privacy for more information.
With Pro Tour Minneapolis in the books, the hosts discuss the dominance of Nathan Steuer, the potential ramifications from an redoubled effort to help Standard, and what decks have been making waves in Legacy. No this is not a Merfolk joke.
"One guy tried callin'im 'The Land Shark...' I miss Jim." We made a Dimir merfolk rogue that's here to help you ramp, and smack your friends, but just a little bit. This week's mechanic is: Explore: (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back on top or into your graveyard.)
While doing their sound check, Hogwarts Legacy is brought up again and suddenly it's a video game podcast! Jeremy vicariously lives through Keegan as he tours the hidden secrets of a fantasy castle in a children's book written by a TERF. Josh and Keegan discuss the little details that make video games a fantastic story-telling medium before Jeremy boggs down the conversation with all things Harry Potter. Then, Greg Bundlesnatch-Grundlesnatch is revealed to change Hogwarts forever. These Talkie Boiyz survive off positive feedback, so if you would like to help these sad, sad, sad podcasters out, you can find them here: Soundcloud: https://soundcloud.com/dont-expect-anything Spotify: https://open.spotify.com/show/36k2SNpcOcWuQf7NdELC48 Instagram: @deapodcast https://www.instagram.com/deapodcast/ Jeremy: @slippin_on_peels Josh: @j__sh._ Huw: @huwperfluous Liv: @livlikesmovies Keegan: @kega_saur, https://soundcloud.com/yogi_boi
Cameron, Leonard, Dave, and Matthew, discuss creatures from beneath the waves. We talk about the 2017 film, Cold Skin. Contact: www.monsterdear.monster @Drfaustisdead @nighttwitten @sentionautplus @theuglymachine
Creative Weirdos - Conversations with fellow weirdos about art, the paranormal, comic books & more!
For todays installment of weird Delaware we're talking mer-folk! Thanks to Vuk of The Tracing Owls Podcast for the research help and topic suggestions. I've known of the fiji mermaid that resides in Lewes Delaware for a while now, but when Vuk sent the article for the other mermaid sighting I had to cover this one! I hope you enjoy this strange story of surreal sea life! This is also another wonderful view of how Hoaxes can spread wonder and folklore that reminds us the world is an enchanted place. Have a wonderfully weird Wednesday friends! Topic Links: https://www.roadsideamerica.com/story/11307 https://www.delmarvanow.com/story/news/local/delaware/2022/01/25/mermaid-hoax-sighting-creates-great-excitement-off-del-coast/6561653001/ My Links: https://www.createmagicstudios.com Instagram: @toddde85 Patreon: https://www.patreon.com/Createmagicstudios Email: todd@createmagicstudios.com
80% of the ocean is unexplored, this includes whatever creatures call the water home. History offers an entire variety of merfolk. Disney famously brought us Ariel but the origin of the little mermaid by Hans Christian Anderson is a whole different vibe.
We've done Azorius Aggro. We've done Counter-less Simic. We've even played thirteen Mox Emeralds in one deck! But, today on CCO you're getting a true first. We give you Non-Blue Merfolk!Huge thank you to our sponsors, Fusion Gaming Online. They're your source for all of your gaming needs.You can find them here: www.FusionGamingOnline.com. You want a 5% discount off all of your MTG order? Head over to Fusion Gaming Online and use exclusive promo code: CCOSLAM at checkout. Doing so will get you sick value and let everyone at Fusion Gaming know that their relationship with CCOPodcast is a good one. For a limited time, you can also use promo code CCOPERKS to get 10% of your order credited back to your account. Use both codes at checkout while they are both available!Geekwood affiliate link: https://www.geekwood.ca/?ref=ccopodcastCCOPODCAST coupon code to get a 10% discount and special gift (while supplies last).Today's community-submitted decklist: https://archidekt.com/decks/3708509#Blueless_Merfolk_-_Out_Of_The_SeaWant your deck or topic featured on Commander Cookout Podcast? Check out the reward tiers at Patreon.com/CCOPodcast. There are a lot of fun and unique benefits to pledging. Like the CCO Discord or getting your deck featured on the show.Ryan's solo podcast, Commander ad Populum:Apple Podcasts: https://podcasts.apple.com/ca/podcast/commander-ad-populum/id1462182009YouTube: https://www.youtube.com/@CommanderadPopPodomatic: https://cadpopcast.podomatic.com/@CadPopCast on TwitterBrando's YouTube channel:YouTube: https://www.youtube.com/user/TraumaX36@CCOBrando on TwitterYou can listen to CCO Podcast anywhere better podcasts are found as well as on CommanderCookout.com.Now, Hit our Theme Song!Social media:Facebook.com/CCOPodcast@CCOPodcast and @CCOBrando on TwitterPatreon.com/CCOPodcast
Please be aware the stories, theories, re-enactments and language in this podcast are of an adult nature and can be considered disturbing, frightening and in some cases even offensive. Listener Discretion is therefore advised. Welcome heathens welcome to the world of the weird and unexplained. I'm your host, Nicole Delacroix and together, we will be investigating stories about the things that go bump in the night, frighteningly imagined creatures, supernatural beings and even some unsolved mysteries but I promise all sorts of weirdness. So, sit back, grab your favorite drink, and prepare to be transported to today's dark Enigma.... And on today's Dark enigma well, we have a bit of a quickie today, but it's a good one! So, with that said, we will still be playing our drinking game and as you know, the drinking game is only for those of us that are at home and have nowhere else to go tonight. The choice of libation, as always my darlings, is yours, so choose your poison accordingly… Alright, now for the game part how about every time I say Island that will be a single shot and every time I say Finfolk, that will be a double shot. Now that the business end is out of the way we can jump headfirst into today's dark enigma… so don your best Kilt, or your clan colors as we dive into today's offering of The Mysteriously Haunted Scottish Island of the Merfolk Across the Celtic world there are myths and legends about strange creatures that emerge from the sea. Some are benign, many are malevolent and there are others who live a parallel existence with humankind, but whose paths rarely cross. Many of these entities live in hidden kingdoms and palaces under the seas. At times they are associated with islands that humans cannot see and the sunken cities that are said to exist beneath the waves off our Celtic coasts. One such island is the magical vanishing island of Hildaland in the seas around Orkney, the group of islands situated off the north coast of Scotland.
Fury has largely made creature tribal in Modern almost completely unviable. Other than Merfolk, tribal decks have a hard time dealing with the big red elemental. So with that in mind we take a look at what can be done to decks like Goblins and Elves to bring them up to the level of Merfolk in modern (without banning Fury). Join in the conversation on our Discord! https://discord.com/invite/7zAZV8JK If you want to customize you deck even more check out the Alter Sleeves link below! It really helps support the show. https://altersleeves.com/themmcast Want to pick up any of new cards you saw in this week's episode? Click over to TCGPlayer.com using our affiliate link here! It's a free and easy way to support the show. Thanks! - https://bit.ly/3fW7fqV Looking to pick up some of the cards we discussed today? Use our link below to help support the show! https://channelfireball.com?ref=alexkessler Opening animation was done by Geoffrey Palmer. Follow him on Twitter: @livingcardsmtg @livingcardsmtg816 Canadian Highlander Points List https://canadianhighlander.wordpress.com/rules-the-points-list-and-deck-construction/ ~ Guest Info ~ Travis Norman Here's my column: https://hipstersofthecoast.com/far-wanderings/ Mastadon: @travis_norman@dice.camp Hive: travisnorman (although who knows what'll happen to this platform) Instagram: https://instagram.com/travis_norman/ ---- Contents ---- 0:00 - Intro Join The MMCast Patreon https://www.Patreon.com/TheMMCast Discord: https://discord.gg/fjYdTwS MMcast Twitch: twitch.tv/kesswylie Instagram: @TheMMCast Kess: Twitter: @Kesswylie Instagram: @Kess_Wylie Twitch: Twitch.tv/Kessco Ben: Twitter: @benbatemanmedia Instagram: @BenBatemanMedia Twitch: Twitch.tv/BenBatemanStreams Michael: Twitter @Dudardd Website: kess.co/themmcast Email: themmcast@kess.co Facebook: https://www.facebook.com/groups/170382890167965/?ref=share Produced by Time Traveler Media - https://www.timetravelermedia.com Learn more about your ad choices. Visit megaphone.fm/adchoices
On episode 83 of the Magick & Alchemy Podcast, hosts Kate Belew and Kristin Lisenby continue their Mythological Creatures Series with an episode on the Mermaid and the Sidhe. In this conversation, they discuss the Rusalky, the Siren's Song, and the Merfolk's enchanted comb. They also talk about the Sidhe, including the Banshee, Washing Woman at the Ford, Cat Sidhe, and other faerie creatures from the Celtic Otherworld. Created by Tamed Wild. Production by Julio Montero Music by Follow the Wind, Taizo Audio. Sources: "The Little Mermaid" by Hans Christian Andersen "Shapeshifter Series: The Rusulky" - TamedWild.com Blog "Baba Yaga's Book of Witchcraft: Slavic Magic from the Witch of the Woods" by Madame Pamita Lusty Ladies: Mermaids in the Medieval Church by Patricia Radford http://homepage.eircom.net/~archaeology/three/mermaid.htm INSIGHT Magazine - Mermaids (eircom.net) "Women's Dictionary of Symbols and Sacred Objects" by Barbara Walker "Shadows of the Goddess - The Mermaid" by Scarlett deMason https://serena-mare.livejournal.com/3818.html "Mermaids: Myths, Legends and Lore" by Skye Alexander "The Mermaid Chair" by Sue Monk Kidd "A Survival Guide for Landlocked Mermaids" by Margot Datz "Magickal Mermaids and Water Creatures" by DJ Conway Annals of Ulster and the Annals of the Kingdom of Ireland by the Four Masters
I would like to think that we all know what mermaid's and mermen are, but in case you dont, they are most often described as having the upper body of a human with a fish tail for a lower body. It seems that every coultur throughout history has their own version of the legend. This week we dive deep to bring you these legends and also cover some reported sightings.
A wise crab once said “Under the sea, darling it's better down where it's better, take it from me”. While we shouldn't go taking advice from random crustaceans, this one might be on to something. What would life be like for humans if we evolved to live underwater? Would we have been able to create […]
A wise crab once said “Under the sea, darling it's better down where it's better, take it from me”. While we shouldn't go taking advice from random crustaceans, this one might be on to something. What would life be like for humans if we evolved to live underwater? Would we have been able to create […]
On Episode 86 of The Faerie Conclave, Alec interviews Tappy about her Atraxa, Praetors' Voice Merfolk commander deck. Tappy is a huge fan of Lorwyn and Ixalan and this deck is an incredible combination of merfolk from both! We talk about Rebecca Guay, explore, chaotic deck building, mercurial refrigeration, and spicy sea creatures. Join us to learn more about how a dinosaur builds and plays a merfolk deck!Check out Tappy's Atraxa Merfolk deck list here.Follow Tappy on Twitter here.Follow Tappy on Instagram here.Follow Tappy on Twitch here.Follow Tappy on TikTok here.Support Tappy on Patreon here.Support Tappy on Ko-Fi here.Check out Tappy's wishlist here.This week's Community Spotlight: Stephanie aka Quad_9sFollow Quad_9s on Twitter here.Check out Tappy's Atraxa deck in action on The Professor's Shuffle Up and Play episode here.Follow The Faerie Conclave's content and social medias here.The Faerie Conclave logo and imagery was created by Kirtly Maxfield who can be contacted for design services at thelichencollective.com.The Faerie Conclave theme music was created by Livi Cheney who can be found as soffboilite on SoundCloud.
The introduction of three new lords in Dominaria United was all the incentive we needed to do a tribal week on The Dive Down. We tested some Modern and a Pioneer deck featuring Leaf-Crowned Visionary, Vodalian Hexcatcher, and Rundvelt Hordemaster for another edition of Sleeve Believe Heave. We also kick off the show with a preview of NRG Minneapolis by looking at the recent Modern results from the LMS Paris Grand Open Qualifier. Become a citizen of The Dive Down Nation!: http://www.patreon.com/thedivedown Check out our sponsor Barrister and Mann! https://www.barristerandmann.com/ Use code THEDIVEDOWN15 for 15% off your first order of some incredible fragrances, soaps, beard oils, and more. Get 10% off your first 2 months of ManaTraders! https://www.manatraders.com/?medium=thedivedown and use code "THEDIVEDOWN15" And now receive 8% off your order of paper cards from Nerd Rage Gaming with code "DIVE8" at https://www.nerdragegaming.com/ Timestamps: 3:55 - Housekeeping 7:13 - The Break Down - NRG Minneapolis preview 10:16 - Talking about the Modern Grand Open Qualifier data 26:22 - What are we thinking about NRG Minneapolis 34:53 - The Four Horsemen 37:44 - The Dive Down begins - Stan with Leaf-Crowned Visionary in Elves 56:22 - Shane with Vodalian Hexcatcher in Merfolk 1:15:47 - Dave with Rundvelt Hordemaster in Goblins 1:34:00 - Closing out Links from this week's episode: NRG Series Trial Weekend Minneapolis: https://articles.nerdragegaming.com/event/nrg-series-15000-trial-weekend-minneapolis-mn-2/ LMS Paris Data: https://twitter.com/mtg_data/status/1571942341631516672 GB Elves Modern: https://www.mtggoldfish.com/deck/5105536#paper Pioneer: https://www.mtggoldfish.com/deck/5088823#paper Modern Merfolk: https://www.mtggoldfish.com/deck/5105541#paper Modern Goblins: https://www.mtggoldfish.com/deck/5073113#paper Our opening music is Nowhere - You Never Knew, and our closing music is Space Blood - Goro? Is That Your Christian Name? Watch us stream our episodes every Sunday night at 8pm Central: https://www.twitch.tv/thedivedown_shane email us: thedivedown@gmail.com (mailto:thedivedown@gmail.com) twitter: https://twitter.com/thedivedown
*SUPPORT US ON PATREON* Don't let the seashell bra fool you, mermaids are treacherous beasts. Throughout time every culture has had its own rendition of aquatic humans, known broadly as "merfolk". Join Moe and Jeremy as they chronicle the history of these mythical creatures, sharing stories of seductive fish-ladies to salty sea hags! Thanks for listening! We are now available wherever you listen to podcasts! If you enjoyed this, be sure to stay in the loop by following us on Twitter, Instagram, and Youtube. And don't forget to leave us a review on iTunes! Want in on the fun? Email us your questions and topics to accordingtoanidiot@gmail.com and we'll TALK ABOUT THEM IN A FUTURE EPISODE! Email not your thing? Message us on social media, or RT us @IdiotsAccord. (Intro/Outro music by Visager) SEE YOU IN TIME!