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Welcome to this week’s podcast, my friends! This week, Jim, Spaz, Hunter and I take a look back at the games we’ve previously covered... The post SGJ Podcast 276 –... [[ This is a content summary only. Visit my website for full links, other content, and more! ]]
On the Game Dev Loadout podcast, join Cliff Harris from Positech Games as we discuss AI programming, interpersonal skills, buying a great chair for comfort, and much more. He is an indie game developer from the UK, behind strategy and sim games such as Democracy and Gratuitous Space Battles. His company also published games such as Big Pharma and Political Animals. Cliff is a big blogger writing about game development and his thoughts on the game industry. Items Mentioned: Cliff WebsitePositech Games WebsiteCliff TwitterCliff YoutubeGame Production LineAeron ChairC++ books
Joining Liam for the 37th episode of the show is Positech Games, designer and creator of titles such as Democracy, Kudos and Gratuitous Space Battles, Cliff Harris. The former Lionhead programmer speaks to Liam about the early days of being an indie developer and about his love of PC titles. It's a great episode you don't want to miss. Enjoy! Don't forget to follow on Soundcloud and leave a comment about what you thought of Cliff's choices! We'd love to hear what you the listeners think of the guest's choices and let's have a lovely discussion :) You can also download this show on iTunes as well, just search for "Final Games". Please rate and review the show! apple.co/1QP0ciS ALSO! After fan feedback last week, I have now updated the Final Games database to include a list of games for each episodes, including this week's. So, if you aren't one for surprises and would like to check out what games we talk about you can do from now on. Here: drive.google.com/open?id=1yby3YrZ…qhCThFcjUiy7jAHs Cliff Harris: @cliffski www.positechgames.com If you'd like to contact the show or Liam, or if you have any feedback please check out: @LiamBME @FinalGamesShow finalgamespodcast@gmail.com Final Games is hosted on Soundcloud at: @finalgamespodcast But is also available on iTunes, aCast and Stitcher!
Certain sins are unforgivable. Poor interface, an over-abundance of tooltips, and apparently ship designers. Let's get one thing straight: I - Michael, who writes these notes every week - like ship designers. I liked Gratuitous Space Battles, I like them GalCiv, I like them any way I can get them. So while I've never been on the show to defend my case on this particular topic, I'm writing the notes. Do I get to editorialize? Sure I do. Who's going to stop me? Troy? Ship designers are always a delight. If you don't like them, then this week you can listen to Rob, T.J. Hafer, and Rowan Kaiser go through their lists of strategy game pet peeves.
This week, we all sat down to play each other (or mostly, to collectively fend off expert Will) in Ironclad Studios' Sins of a Solar Empire: Rebellion, which is a hybrid 4X and realtime ("RT4X") strategy game all about managing a spacefaring empire in the far-flung future. And of course since it's a 4X, you battle each other. And of course since it's a 2015 game, there is no campaign-- wait, this game first came out in 2008?! Ahead of its time!We discuss our experiences, 4X play strategies in general, and generally rib each other about the inevitable outcomes of our two games together - with about half of us being completely fresh to the game.Relevant links!Who needs backstory?: enter Gratuitous Space Battles - a game where you stage a space battle and watch the ensuing carnage
This week, we all sat down to play each other (or mostly, to collectively fend off expert Will) in Ironclad Studios' Sins of a Solar Empire: Rebellion, which is a hybrid 4X and realtime ("RT4X") strategy game all about managing a spacefaring empire in the far-flung future. And of course since it's a 4X, you battle each other. And of course since it's a 2015 game, there is no campaign-- wait, this game first came out in 2008?! Ahead of its time!We discuss our experiences, 4X play strategies in general, and generally rib each other about the inevitable outcomes of our two games together - with about half of us being completely fresh to the game.Relevant links!Who needs backstory?: enter Gratuitous Space Battles - a game where you stage a space battle and watch the ensuing carnage
Gratuitous Space Battles 2 barrages Christopher, Rob, and Patrick with cosmic information. The post Indie MEGACAST – Episode 76 – Gratuitous Space Battles 2 appeared first on Indie MEGABOOTH.
Join Alex and I as we discuss the Oculus rift, the Steam OS/Box/Controller announcements, Dead Space: Extraction, Resident Evil: The Darkside Chronicles, Resident Evil: The Umbrella Chronicles, GTA 5 Online, Die!Die!Die!, Remember Me, Amnesia: A Machine for Pigs, Disney Pixar's Up!, Rigonaugs, Electronic Super Joy, America's Army, Brothers: A Tale of Two Sons, Gratuitous Space Battles, A Stanley Parable, Star Citizen and more on this episode of Griefed! Recorded on October 2nd 2013.
Jonathan Miley speaks with Cliff Harris of Positech Games about his new game, Democracy 3. In addition to it, they also discussed his other games, such as Gratuitous Space Battles, and his time at Lionhead Studios. This is an archived episode of DarkCast Interviews that originally appeared on Darkstation.com
After some much needed rest, the crew has a quick podcast that talks about space! Go Go Rocket Punch!FTL (Faster Than Light) - http://www.ftlgame.com/Gratuitous Space Battles - http://positech.co.uk/gratuitousspacebattles/Civilization wars - http://armorgames.com/play/5151/civilizations-warsEufloria - http://www.eufloria-game.com/Political Animals - http://www.usanetwork.com/series/politicalanimals/Go (the game) - http://en.wikipedia.org/wiki/Go_(game)American Go Association - http://www.usgo.org/Hikaru no go - http://www.hulu.com/hikaru-no-goHosts:Devin Hunter - http://goo.gl/btHDLTyson Vanover - http://goo.gl/ugslPMusic Credits:http://freemusicarchive.org/Opening: “Monkies in the Temple Tribes” by Krackatoa - http://www.krackatoa.com/Closing: “Train” by Dexter Britain - http://www.dexterbritain.co.uk/Download: http://archive.org/download/DevinHunterNeatStuffPodcast-Episode11/Neatep11.mp3
Sixth Beatle Soren Johnson returns along with new guest, Cliff Harris from Positech - designer of Gratuitous Space Battles and the new Gratuitous Tank Battles. This week, how does the idea of unit customization fit with general design principles? At what point is this mechanic an intrusion into good 4x game design? Where do designer and player expectations collide?
BloodShot Robot and Hendrix have been playing Two Worlds II together, despite the ban on even discussing that game, let alone playing it.Kropotkin meanwhile decides the dive back into mobile gaming by playing Lord of Arcana on the PSP. Only to find that he wished he did not bother, as it is not a very good game. At all.Running time: 01:09:13
Dragon Age Podcast Episode 13 - Barriers and Switches In this, the thirteenth episode of the Dragon Age Podcast, David and Mike seem to find their way onto tangent after tangent while somehow continuing to talk about Dragon Age... mostly. The Mike's Mega Mods of the Moment segment returns with discussion of three more mods for you to try, we get a special update from Questorion regarding Dark Times: The Confederacy of Malkuth, we set the deadline for our Construct's Captions contest, and Mike shares his experience with Golems of Amgarrak. If you enjoy our show, you can show your support by reviewing us on iTunes, posting on our BSN General Discussion Thread, or leaving a comment here in the Dragon Age Podcast Official Forums. Also, if you feel so inclined, feel free to join our BSN Social Group, our Steam Group, or our Xfire Club. You can listen to the podcast here: There's supposed to be something here. Do you have flash installed? You won't be able to see this without flash. swfobject.embedSWF("http://dragonagepodcast.com/modules/swftools/shared/1pixelout/player.swf", "swfobject2-id-159117637020", "290", "24", "7", "", { "playerID": "159117637020", "autostart": "no", "loop": "no", "soundFile": "http://dragonagepodcast.com/sites/default/files/dapodcast_ep13_barriersandswitches.mp3" }, { "swliveconnect": "default", "play": "false", "loop": "false", "menu": "false", "quality": "autohigh", "scale": "showall", "align": "l", "salign": "tl", "wmode": "opaque", "bgcolor": "#FFFFFF", "version": "7", "allowfullscreen": "true", "allowscriptaccess": "sameDomain", "base": "http://dragonagepodcast.com/sites/default/files/", "src": "http://dragonagepodcast.com/modules/swftools/shared/1pixelout/player.swf", "height": 24, "width": 290 }, { "id": "swf159117637020" }); Add us to your favorite feed reader: http://feeds.feedburner.com/DragonAgePodcast Add us to iTunes If you want to download the file, just click below. Or you can right-click-Save As... dapodcast_ep13_barriersandswitches.mp3 Construct's Captions Contest You have until Sunday, August 22 to send us your Construct's Captions for your chance to win a copy of Golems of Amgarrak for the PC. Links Dragon Age 2 Official Site (featuring the new Dragon Age 2 Trailer!) What do we KNOW so far? How Dragon Age 2 Can Improve Sidequesting Beyond the Circle Tower: Mages in Dragon Age 2 Golems of Amgarrak Walkthrough at GreyWardens.com Dragon Age 2 at gamescom The Dark Times Chronicle Apply for the Dark Times Beta Planetfall - Aplha Centauri remade for Civilization IV Gratuitous Space Battles