Podcast appearances and mentions of The Stanley Parable

2013 first-person interactive fiction video game

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The Stanley Parable

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Best podcasts about The Stanley Parable

Latest podcast episodes about The Stanley Parable

Dev Game Club
DGC Ep 432: The Stanley Parable/Walking Simulators (part three)

Dev Game Club

Play Episode Listen Later Jun 11, 2025 69:18


Welcome to Dev Game Club, where this week we complete our series within a series on walking simulators, this time with The Stanley Parable. We talk about the multiple paths, the humor, the zany meta of it all, and then turn to our takeaways. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: All of The Stanley Parable Issues covered: preconceptions, focusing on different things, a good capper, a career of meta, goals for different walking simulators, recognizing the player, having the opportunity to ignore the narrator, talking about the broom closet, following directions, some of the Ultra Deluxe, the jump button, the skip button, not making something so new that it's unrecognizable but making it fresh, interactive theater and cinema, always going the opposite direction from the way the designer wants you to go, the structures which bind our lives, constraints generating interesting experiences, extreme focus and constraints, the impact of voice work, playing with constraints, playing against expectations, being in conversation with the player, is subverting expectations a genre mechanic?, recognizable human spaces, communicating through a shared humanity, a comparison with an alien space. Games, people, and influences mentioned or discussed: Davey Wreden, William Pugh, Galactic Cafe, Crows Crows Crows, Kevan Brightley, Severance, Firewatch, The Beginner's Guide, UFO 50, Hideo Kojima, Wanderstop, Crows Crows Crows, Gone Home, Dear Esther, Portal, Mousetrap, Agatha Christie, Bandersnatch, Brian Eno, Clue, Memento, Dunkirk, Christopher Nolan, Outer Wilds, BioStats, Adventure, Chris Hecker, Rogue, Rogue Legacy 2, Animal Farm (obliquely), SNES, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: TBA! Twitch Discord DevGameClub@gmail.com

Dev Game Club
DGC Ep 431: Dear Esther/Walking Simulators (part two)

Dev Game Club

Play Episode Listen Later Jun 4, 2025 70:28


Welcome to Dev Game Club, where this week we continue our series on walking simulators with 2012's Dear Esther, played here in a 2017 "Landmark Edition" but based on a 2007 Source mod for Half-Life 2. We of course set the game in its time, spend a fair amount of time on randomness and meaning, and open the cellar door. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: The whole shebang Issues covered: walking simulators, 2012 in games, a little history of The Chinese Room (the company), a little digression on The Chinese Room (the thought experiment), influences, developing in the mod community, the role of randomness, discovering the randomness, justifying the randomness, mod communities replaying games, not discussing games as you play them, writers having the same space to play, 30 seconds of depressing poetry, "cellar door," a quality of lovely phonemes, the facts we know and the things we might interpret, a dreamy narrative space, Tim reveals his baseball knowledge, a metaphor for grief and an otherworldly space, rebirth, a car accident setting vs a gurney setting, things you can miss, not a thing video games would do, appreciating a new design space, directors' commentaries, crematory urns, one of the props, the impact of the ultrasound, needing to relate to the characters, the potential for missing things. Games, people, and influences mentioned or discussed: Fez, The Stanley Parable, The Chinese Room, Dishonored, Halo 4, Diablo III, Kingdom Hearts 3D: Dream Drop Distance, Forza Horizon, New Super Mario Bros U, Far Cry 3, XCOM Enemy Unknown, Alan Wake's American Nightware, Hitman Absolution, Assassin's Creed 3, Max Payne 3, Mass Effect 3, Borderlands 2, Darksiders 2, Spec Ops: The Line, Dragon's Dogma, Fez, Journey, The Walking Dead, Hotline Miami, Spelunky, Papo y Yo, Bastion, Super Hexagon, Sumo Digital, Dan Pinchbeck, Jessica Curry, Rob Briscoe, Independent Games Festival, Korsakovia, Amnesia: A Machine for Pigs, Everyone's Gone to the Rapture, Unity, CryEngine, Little Orpheus, Still Wakes the Deep, Vampire: Bloodlines (series), Hardsuit Labs, Brian Mitsoda, John Searle, Alan Turing, William S. Burroughs, Nigel Carrington, Proteus, Halo, Drew Barrymore, Donnie Darko, Rogue Legacy 2, David Lynch, Lost Highway, Inland Empire, Laura Dern, Waiting for Godot, True West, Sam Shepard, Firewatch, LucasArts, 343 Games, Kevin Schmitt, Metal Gear, Death Stranding, Trespasser, Tacoma, Jedi Starfighter, Daron Stinnett, Outer Wilds, Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: The Stanley Parable Twitch: timlongojr  Discord  DevGameClub@gmail.com 

Dev Game Club
DGC Ep 430: Gone Home/Walking Simulators (part one)

Dev Game Club

Play Episode Listen Later May 28, 2025 77:19


Welcome to Dev Game Club, where this week we start a new series of explorations on the walking simulator, beginning with Gone Home. We set the game in its time, talk about possible real world experiences, and dive into its restraint and storytelling. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: All of Gone Home Issues covered: walking simulator coverage, the wave of indies and another wave, career changes, Fullbright's early history, leaving the big industry, the value of focus, location-based entertainments and shows, focusing on one thing, having constraints vs not, setting your own constraints, the spooky atmosphere but having restraint, imposing expectations from video games, visiting a previously unknown house, the Ouija board, a literal red hair-ing, stripping out all the video game-isms for interactivity, few mechanics, simple systems and using their few mechanics and verbs, experience-forward, Brett quizzes Tim, narrative richness, the ordering of collectible reading, leveraging non-linear storytelling, using period-appropriate communication, games that make Tim cry, the 90s of it all, letters vs email, waste paper baskets, a visual language and the use of consistency.  Games, people, and influences mentioned or discussed: Death Stranding, Dear Esther, Firewatch, BioShock Infinite, Batman: Arkham Origins, GTA V, Tomb Raider (2013), Dead Rising 3, Dead Space 3, LoZ: A Link Between Worlds, The Last of Us, Beyond: Two Souls, AC IV: Black Flag, Rayman Legends, Splinter Cell: Blacklist, Battlefield IV, Payday 2, Outlast, Antichamber, The Stanley Parable, Papers Please, Brothers: A Tale of Two Sons, Starbreeze, Josef Fares, Hazelight Studios, It Takes Two, LucasArts, Clair Obscure: Expedition 33, Blue Prince, Animal Well, Balatro, 343 Studios, BioStats, Calamity Nolan, Tacoma, Indie Game: The Movie, Minerva's Den, Bioshock, Kate Craig, Carl Lumbly, 2K Marin, Hangar 13, Fallout: New Vegas, Morrowind, Sleep No More, Macbeth, Antenna Theater, Meow Wolf, George RR Martin, Control, Imagineering, Disney, Fez, X-Files, Resident Evil, Amnesia, Life Is Strange, Leaves of Grass, Hollow Knight, Pulp Fiction, Final Fantasy IX, Shadow of the Colossus, The Last of Us 2, Alien, Kirk Hamilton, Aaron Evers, Mark Garcia.  Next time: Dear Esther (2012) Links: Why Is Gone Home A Game? Twitch: timlongojr https://twitch.tv/timlongojr Discord https://t.co/h7jnG9J9lz DevGameClub@gmail.com mailto://devgameclub@gmail.com

Play Along Podcast
Tiny Tina's Wonderlands & The Stanley Parable w/ Emily Merritt (No Small Games)

Play Along Podcast

Play Episode Listen Later May 20, 2025 131:54


In this month's episode Jared is joined by Emily of No Small Games to discuss their times with Tiny Tina's Wonderlands and The Stanley Parable! You can find No Small Games here!https://nosmallgames.com/You can find Emily on Bluesky! https://bsky.app/profile/aspecificegg.bsky.socialFind all of our socials as well as our discord server here!:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://linktr.ee/PlayAlongPodcast⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ Episodes of this podcast go up every Tuesday at 9 am PSTIntro and outro music is done by ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://boqeh.bandcamp.com⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Music Break 1: Tiny Tina's Wonderlands Theme (Tiny Tina's Wonderlands) Music Break 2: Introducing Stanley (The Stanley Parable)

Remap Radio
Remap Interview: Davey Wreden (The Stanley Parable)

Remap Radio

Play Episode Listen Later May 5, 2025 55:30


As part of LudoNarraCon, Patrick had an opportunity to spend an hour chatting with Davey Wreden, acclaimed designer behind The Stanley Parable, The Beginner's Guide, and Wanderstop. Patrick and Davey were in similar social circles while living in San Francisco, but it's been a minute since they caught up. During the chat, the two discuss the consequences of early fame, the problems with using video game design as therapy for your soul, and more.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Thanks For Playing
Wanderstop: The Latest from Davey Wreden (Stanley Parable & The Beginner's Guide)

Thanks For Playing

Play Episode Listen Later May 1, 2025 69:32


Matt and Lucas dive into the latest game from Ivy Road, Wanderstop! A cozy game about making tea but with a dark twist! Learn more about your ad choices. Visit megaphone.fm/adchoices

The #Backlog Breakdown
183: The Stanley Parable

The #Backlog Breakdown

Play Episode Listen Later Apr 30, 2025 133:44 Transcription Available


The Stanley Parable is an comedic walking sim indie game that's over 10 years old. It's also number 92 on our Top 100 games of all time. Does it still deserve its place there in 2025? Tune in and find out our thoughts on The Stanley Parable! We'd love to hear from you! Join us on our social media by checking out our Linktree: https://linktr.ee/thebacklogbreakdown And if you'd like to support us, you can visit our Patreon: https://www.patreon.com/thebacklogbreakdown The Backlog Breakdown is a proud member of the Play Well Network, a network of podcasts that seek to approach recreation in a more thoughtful manner. Until there is a rabbit trail to follow. Check out all of the other amazing Play Well podcasts Here. Get PWNed, scrubs.

That Video Game Podcast
TVGP Game Club 128: The Stanley Parable

That Video Game Podcast

Play Episode Listen Later Apr 21, 2025 38:31


Featuring: Michael "Boston" Hannon, Paul “Moonpir” Smith, and John “MusiM” Beauchamp Running Time: 38:30 Livestream: YouTube This month the TVGP Game Club Crew grabs our buckets and dives into The Stanley Parable! Join us as we try to figure out how to talk about a game that contains all games, enjoy some stickers, enjoy a short review, call Stanley a dork, and so, so much more! Our next game is Lost Records: Bloom and Rage - Tape 2!

stanley parable game club featuring michael boston hannon
Gameromancer, il podcast videoludicamente scorretto
Ep. 204: Indieavolati – i giochini indie degli ultimi mesi

Gameromancer, il podcast videoludicamente scorretto

Play Episode Listen Later Apr 14, 2025 52:13


Unisciti alla ribellione su Telegram – Iscriviti alla newsletter – Supportaci su Patreon I giochini piccini di cui s'è fatta indiegestione stavolta sono: Ender Magnolia. Che è il sequel di Ender Lillies e apparentemente sistema diverse delle cosine che non funzionavano nel primo; Everhood 2. Che è il sequel de La Grande Corsa dei Puffi e su cui il Boss Finale e Sieg Heilteri hanno delle opinioni un po' discordanti, nonostante comunque sia garbato ragguardevolmente a tutti e due. Ovviamente scherzavo, ed è il sequel di Everhood; Wanderstop. Che è il giochino di cui tutti hanno detto “è il sequel di The Stanley Parable” e invece cor cazzo, ma cor cazzo proprio. Ed è giustissimo così (questo peraltro Alteri l'ha giocato coi soldi del Patreon e manco ci ha scritto un rigo, complimenti); Spilled!. 5€ per giocare un paio d'ore ad un cozy game sul ripulire i mari con una pixel art bellina. La pixel art bellina è un po' il filo conduttore di tutto questo cestione indie; Ale Abbey. Io con gli anni ho fatto pace con l'idea che non impazzisco per la birra e sono più tipo da vini da Long Island, però questo gestionale (ancora in Accesso Anticipato) su dei monaci che devono diventare mastri birrai e fare un pacco di soldi non è male per nulla; Cataclismo. Per un Accesso Anticipato che parte, uno che finisce e fa uscire finalmente il giochino. Cataclismo è stata una delle hit dell'anno scorso, Alteri c'era finito sotto e adesso che hanno aggiunto pure il workshop e una madonna di cose è contento. Ha piazzato 250mila copie in una settimanella. Buttale via; Keep Driving. Per la serie “guarda come il resto d'Europa fa i soldi mentre noi siamo qua a prenderci le letterine degli avvocati di Enotria”, è il gioco che mi ha fatto scoprire che in Svezia esistono effettivamente i Seven Eleven. Pensa te; Abbiamo parlato anche velocemente di un giochino che puoi giocare da te, basta che cerchi “Fight Ur Demons” su itch.io e lo trovi. È una roba a cui sta lavorando Francesco “Dipi” Di Pietro con cui siamo amici e quindi in conflitto di interessi, però è bello bello e ci sto passando più tempo del lecito sopra.

Pixel Therapy Pod
Burning Out and Embracing Boredom in Wanderstop

Pixel Therapy Pod

Play Episode Listen Later Apr 8, 2025 85:12


Join us as we chat about Wanderstop, a "cozy" tea shop management game about "change and tea" from the new indie developer Ivy Road, co-founded by the creator of The Stanley Parable and folks who've worked on games like Gone Home and Minecraft. In Wanderstop we play as the young fighter, Alta, once the greatest in the world, who suddenly can't pick up her sword. And she's tired. Super tired. But it's nothing. She just needs to keep going, keep pushing, like she always has. But when Alta passes out in the forest and is saved by the affable tea shop owner, Boro, he suggests she stay and take on a role at his woodland tea shop. Just until she can pick up her sword again, of course. Maybe Alta just needs a break?1:07 - Patreon shoutouts4:12 - Steven Universe (the show)21:54 - Wanderstop conversation beginsWatch the live recording of the episode on YouTube! https://youtube.com/live/1XBngY4OmH4Side Questhttps://chuffed.org/project/justice-for-mahmoud-khalilMahmoud Khalil is a Columbia University grad student and Palestinian activist who, despite being a lawful green card holder and lawful resident of the US, was abducted from his home by ICE without being shown a warrant or any charges, and is now in a detention center in Louisiana facing deportation. This chuffed fund is raising money to support Mahmoud's legal fees and support his wife and unborn child during this time, in return for his lifelong dedication to advocating for justice himself.About Pixel TherapyWe're a podcast queering and transcending video games for all kinds of gamers and those who love them--get cozy with us! If you like what you hear, please take a moment to rate us, leave us a review on Apple Podcasts (or your listening app of choice) and subscribe! Want more? Join for free or unlock monthly bonus episodes for $2/mo at patreon.com/pixeltherapypod

RdMCast
RdMCast #496 – Ruptura 2: quem está realmente no comando?

RdMCast

Play Episode Listen Later Apr 3, 2025 82:52


Incrivelmente, já se passaram três anos desde que a brilhante 1ª temporada de Ruptura nos deixou em suspensão pensando no que teria acontecido após a revolta dos innies da Lumon. Chegando agora no início de 2025 para ajudar a consolidar a Apple TV+ no panteão dos grandes streamings, a 2ª temporada da série criada por Dan Erickson e dirigida, principalmente, por Ben Stiller, dá maior desenvolvimento aos seus principais temas, além de resolver alguns importantes mistérios. Descolando-se um pouco (mas só um pouco) das questões mais ligadas ao mundo do trabalho no capitalismo tardio, a nova leva de 10 episódios enfoca mais a dualidade existente entre innies e outies para levantar a pergunta: quem está verdadeiramente no comando?O RdMCast é produzido e apresentado por: Thiago Natário, Gabi Larocca e Gabriel Braga.Apoie o RdM e receba recompensas exclusivas: https://apoia.se/rdmCITADOS NO PROGRAMA:Ruptura (2022 – )Citações off topic:Welcome to Lumon (2021)The Stanley Parable (jogo, 2013)Amnésia (2000)Fragmentado (2016)Cama de Gato (livro, 1963)EPISÓDIOS CITADOS:RdMCast #352 – Ruptura: humanos do capitalismo tardioRdMCast #377 – Ascensão, queda e redenção de M. Night ShyamalanRdMCast #414 – Horror em Christopher Nolan: Following, Memento e InsôniaRdMCast #472 – Embate Paul Verhoeven: RoboCop X O Vingador do FuturoSiga o RdMYoutube: https://www.youtube.com/c/Rep%C3%BAblicadoMedoInstagram: @republicadomedoTwitter: @RdmcastEntre em contato através do: contato@republicadomedo.com.brPODCAST EDITADO PORFelipe LourençoESTÚDIO GRIM – Design para conteúdo digitalPortfólio: https://estudiogrim.com.br/Instagram: @estudiogrimContato: contato@estudiogrim.com.br

The Harvest Season
Catsune Miku

The Harvest Season

Play Episode Listen Later Mar 26, 2025 82:53


Kevin and Aislinn talk about Wanderstop, the new game from the creator of The Stanley Parable Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:23: What Have We Been Up To 00:11:58: Game News 00:29:07: New Games 00:31:44: Wanderstop 01:15:33: Outro Links Pixelshire Release Date Honeymancer Early Access Release Date Space Sprouts Release Date Dave the Diver “Ichiban’s Holiday” DLC Another Harvest Moon G-Mode Game Cattle Country Optional Combat Funguys Swarm Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Kevin: Hello farmers, and welcome to another episode of the harvest season. My name is Kevin (0:00:34) Aislinn: And my name is Aislinn. (0:00:35) Kevin: And we are here to talk about cottagecore games supposedly that’s a little box. It’s whoo (0:00:40) Aislinn: Woo! (0:00:42) Kevin: I forget about that. Well, I always try to be a bit of a smart alec and adding nonsense there, but whoo (0:00:49) Kevin: Although I’m although I don’t know how much I like wooing at this game. I’m very hesitant about whoo (0:00:50) Aislinn: Woo! It’s cute, I like it. (0:00:56) Aislinn: That’s true, that’s true, you make a good point. (0:00:57) Kevin: I’m kidding. I love I love (0:00:58) Aislinn: Spoilers! (0:01:00) Kevin: We’re here to talk about wander stop the tea shop game by the I forget the actual dead team name the Stanley parable people (0:01:09) Kevin: Brace yourself because anyone who’s familiar Stanley parable knows that means things (0:01:16) Aislinn: I wholeheartedly agree. (0:01:17) Kevin: But (0:01:18) Kevin: Okay, but before we get to those things let’s talk about other things (0:01:23) Kevin: Aisling what’s what’s up? What’s been going on tell me about your sky high life? (0:01:26) Aislinn: Um, I think you already know what’s been going on. (0:01:30) Kevin: You (0:01:31) Aislinn: We’ve been very busy with work and when not working, (0:01:36) Aislinn: I’ve been very busy trying to make as much progress as humanly possible in Wandershop. (0:01:42) Kevin: Yeah (0:01:42) Aislinn: And when I’m not doing that, then I’m doing the usual like dailies on my phone of like (0:01:48) Aislinn: Pokémon Sleep, TCG Pocket. I’m hard into Neko Atsume right now. (0:01:50) Kevin: Uh-huh (0:01:52) Kevin: Okay (0:01:56) Aislinn: It’s just the original, and I want to try and get everything in Neko Atsume as much as possible. (0:01:57) Kevin: Okay, wait, what is that one do tell the name escapes me (0:02:03) Aislinn: It’s a cat collecting game. It’s a cat collecting mobile game, (0:02:07) Aislinn: and it’s literally just cat collection, and it’s so cute. It’s so cute. And there’s a new Neko Atsume (0:02:08) Kevin: oh yes okay i’m familiar with this one yes it is (0:02:14) Aislinn: that came out somewhat recently, so I’m like, I’m not gonna play that until I finish the original. (0:02:20) Aislinn: So that’s what I’ve been doing. And then if I’m not doing any of those, (0:02:22) Kevin: Sure. (0:02:25) Aislinn: that I’m doing a lot of wedding planning. (0:02:26) Aislinn: So that’s pretty much what I’ve been up to, yeah. (0:02:27) Kevin: Ahhh! (0:02:29) Kevin: Has that been on the show? Wait, has that been discussed on the show at all? (0:02:32) Kevin: I don’t, I don’t know if it… (0:02:32) Aislinn: No, it has not been discussed in the show, so. (0:02:34) Kevin: Ahh, okay, how far are we? What’s, uh, what’s our target date here? (0:02:39) Aislinn: Our tar- actually, I have not announced to, like, everyone the target date. (0:02:43) Kevin: Oh! (0:02:45) Aislinn: I’ve been keeping that, like, more on a personal note, but I can tell you June. (0:02:47) Kevin: Okay, well you got a range? (0:02:49) Kevin: Sure. (0:02:50) Kevin: Okay. Okay. Well, sure. Sure. Sure. Yeah. (0:02:52) Aislinn: Yeah, so we’re almost there. (0:02:52) Kevin: Yes. That’s correct. That’s correct. Very, um, very, very, uh, impressive dedicated you to to playing your wedding during the, the, the Go Fest this year, or whatever the thing’s called. (0:02:56) Aislinn: Yeah. (0:02:57) Aislinn: Yeah, yeah, yeah. (0:03:00) Aislinn: Literally, we’re not quite there yet. (0:03:06) Aislinn: It’s, yeah, no, each month that progresses closer and closer. (0:03:08) Kevin: Yes. That’s correct. That’s correct. Very, um, very, very, uh, impressive dedicated you to, to playing your wedding during the, the, the, the Go Fest this year, or whatever the thing’s called. (0:03:09) Aislinn: I’m like more and more just panic, panic, panic. (0:03:22) Aislinn: Well, that wasn’t that wasn’t in the works (0:03:22) Kevin: The, um, all right, but, uh, good stuff. Okay. So let’s see here. Okay. Just, just a side note on that. Have you, uh, I’d play a different kind of cat collecting game. Have you ever heard of the battle cats? (0:03:25) Aislinn: That wasn’t that wasn’t supposed to happen, but it just happened to happen and I was like well (0:03:29) Aislinn: We’re gonna see what happens with that (0:03:46) Aislinn: Um, no, what is that? I’m looking that up right now. (0:03:46) Kevin: Oh, I think I’ve talked to that on the show, but, um, (0:03:52) Kevin: you know, I’m going to tag you an image on the slack. I’m creating the, the live slack thread of me. (0:03:58) Aislinn: Wait, this looks so cute. (0:04:04) Kevin: What are you, you googled it. (0:04:04) Aislinn: I’m looking at it right now. (0:04:05) Aislinn: Yeah, of course I googled it. (0:04:08) Kevin: Okay. Because I was going to show all, but did you see the freaky ones yet? Um, yes, those are legs. Did you see the one with the buff one? That’s the last four legs. (0:04:10) Aislinn: Oh, those are legs. (0:04:19) Aislinn: I have not seen that yet. (0:04:22) Kevin: Yes. They’re kind of cute, but also terrifying. Like it’s, it’s a very cheek cheeky, like comical tone. Um, yeah. Yeah. There you go. There’s good old fish cat. And those are just the basics, right? Like this, it’s a gotcha game. (0:04:30) Aislinn: It’s a it’s a good aesthetic. I like, oh, I found the buff one. I found the buff one. (0:04:40) Kevin: So, and it’s, I think 10 years old now and they actually get a lot of crossovers. They’ve crossed over, they cross over like Hatsune Miku every six years. Um, Street Fighter was one. (0:04:50) Aislinn: Ooh. (0:04:54) Kevin: Um, Konosuba, I think lots of animes. I don’t know. Um, but it’s yeah. And on the best part, the best part about their crossover is you get both ways. You get Hatsune Miku as a playable character and then you get a cat that looks like Hatsune Miku. (0:05:00) Aislinn: You got me with Miku, that’s it. That’s the end-all for me. Miku or boss? That’s it. (0:05:13) Aislinn: Oh my god. That is wonderful. (0:05:14) Kevin: Here, I’ll see if I can find it. Um, I play that one on and off. My brother is a big, um, is a big, uh, (0:05:22) Kevin: battle cats fan more than ISO. Um, uh, but, uh, yeah, it’s, it’s a great one there. I posted a pic. You want to see it. Um, there’s your Hatsune Miku cat. Um, they literally just used the standard cat and put the costume on it. It’s, it’s hilarious. Oh, one of my favorite ones. They did Evangelion. (0:05:34) Aislinn: Oh my god! It’s so cute! It’s so good! (0:05:40) Aislinn: That’s wonderful! (0:05:46) Aislinn: Ooh, that’s sick. That’s really cool. (0:05:50) Kevin: That was a good one, that was a good one. (0:05:54) Kevin: Anyways, so anything else, I’m sorry? (0:05:55) Aislinn: Well, I will be checking out this game. (0:05:58) Aislinn: I will be checking out this game. (0:05:58) Kevin: Oh, it’s free, be warned. (0:06:02) Aislinn: Oh, perfect! That’s all I need. Free is for me. That’s it. (0:06:04) Kevin: There you go. (0:06:04) Aislinn: um that’s pretty much been it I guess actually one one little thing that I can kind of announce (0:06:06) Kevin: Aw, sick, I can’t wait to hear your thoughts on Battle Cats. (0:06:08) Kevin: It’s pretty fun. (0:06:10) Kevin: Anything else you’ve been up to? (0:06:19) Aislinn: and we’re really really hoping the best so like you know how I kept saying for today like oh i (0:06:21) Kevin: Yes, to be fair, you’re always busy so that wasn’t out of the ordinary. (0:06:23) Aislinn: have i’m busy earlier in the day and that’s we’re recording at 9 p.m eastern um yeah but it’s more (0:06:33) Aislinn: fun news so hope (0:06:34) Aislinn: we will have a new kitty or two in the household here so that’s what we were doing earlier today so i’m like I i’ve been holding that like i’ve been withholding that just for like a I wanted to get your genuine reaction like first reaction to it so (0:06:42) Kevin: Oh, oh hot off the press (0:06:54) Kevin: Oh (0:06:55) Aislinn: pause cast exclusive (0:06:57) Kevin: Podcast exclusive you heard it first here. Oh, that’s okay. Okay. You said possibly multiple. Well, yeah (0:07:05) Aislinn: yeah we’re just waiting on what I i’m not saying too much just because there’s a lot of logistics which I can tell you about later there’s a lot of logistics that we’re currently figuring out but it should hopefully work out tomorrow question mark. (0:07:11) Kevin: Sure (0:07:14) Kevin: Okay (0:07:15) Kevin: Yeah as (0:07:18) Kevin: You know, well, that’s that’s exciting. I can’t wait to hear and see them and so on but but that’s good (0:07:22) Aislinn: yeah. (0:07:24) Kevin: There should be logistics involved unlike us who a guy just kind of said. Hey, you want a free cat and handed us two kittens? (0:07:26) Aislinn: absolutely. (0:07:33) Kevin: Okay, oh they they are very love yes (0:07:33) Aislinn: but they are loved and that’s all that (0:07:34) Aislinn: matters but otherwise that’s it no not by any means (0:07:40) Kevin: Yeah that and let’s be honest cats are not the hardest to take care of (0:07:44) Kevin: You know that the hard part is cat. No, no such thing as catproofing but bracing for the uncommon storm, but (0:07:52) Aislinn: Yeah, we are definitely bracing here. (0:07:54) Kevin: Oh (0:07:55) Kevin: That’s exciting. I can’t wait to hear more. Um, congratulations. Very very excited about that (0:07:57) Aislinn: Yeah! Thank you! (0:08:00) Aislinn: What about for you? (0:08:01) Kevin: Okay, um (0:08:02) Kevin: so I will (0:08:02) Aislinn: I like your just Chicago man. (0:08:04) Kevin: Yeah, so I I don’t know if I mentioned it on this show, but I started a new job (0:08:12) Kevin: About a month and a half ago started February (0:08:15) Kevin: and (0:08:18) Kevin: I’m hit the ground running. They sent me to a trade show to man a booth (0:08:22) Kevin: and that was (0:08:24) Kevin: I was there all week this past week (0:08:26) Kevin: my feet are dead (0:08:28) Kevin: I’m ready to be chopped off (0:08:30) Kevin: not my first time in Chicago (0:08:32) Kevin: I actually went to that same event (0:08:34) Kevin: two years ago but (0:08:36) Kevin: as an attendee, not an exhibitor (0:08:38) Kevin: so yeah (0:08:38) Aislinn: Uh-huh. (0:08:40) Kevin: my role is partially sales now (0:08:42) Kevin: so I actually have to go up (0:08:44) Kevin: and pitch and talk to people and so on (0:08:46) Kevin: and so forth and try to get leads (0:08:48) Kevin: so that was (0:08:50) Kevin: busy, excited, it was good work (0:08:52) Kevin: Um, yeah. (0:08:52) Aislinn: Yeah. (0:08:54) Kevin: Um, I, I, I learned a lot trial by fire, absolutely, but good times. (0:08:58) Kevin: Um, and, and there was other enjoy it. (0:09:00) Kevin: Well, it was, it was like 90% work, but there were some nice dinners. (0:09:05) Kevin: One night we hit a piano bar. (0:09:07) Kevin: That was quite fun. (0:09:08) Aislinn: Ooooh, that’s really cool. (0:09:09) Kevin: Uh, it wasn’t, it wasn’t even, it wasn’t a super classy one. (0:09:12) Kevin: Um, it was very more bar than piano, if that makes sense. (0:09:15) Kevin: But you had the guy up there playing the songs and, and, and you can make requests (0:09:19) Kevin: and there was enough space to dance, which I did. (0:09:21) Kevin: I am a dancing machine. (0:09:22) Aislinn: Bye! (0:09:22) Kevin: fun fact. (0:09:24) Kevin: so yeah so which after a full day of standing and exhibiting wasn’t the best (0:09:30) Kevin: idea of my I pre bled my feet for the next day but but so worth it yeah yeah (0:09:34) Aislinn: Eh, it’s all in good fun. It’s all in good fun! (0:09:37) Kevin: um yeah that was uh that was fun I tried the deep dish that was good weather (0:09:44) Kevin: weather was insane it was it was snowing when I landed and like the next day we (0:09:50) Kevin: We hit 70 degrees and then two days later it hailed. (0:09:50) Aislinn: Oh, my. (0:09:54) Aislinn: Oh, my. (0:09:54) Kevin: It was a roller coaster. (0:09:56) Aislinn: Oh, my. (0:09:56) Kevin: Oh, a life first. I had a hailstone land directly into my mouth. (0:10:02) Kevin: As I said, was that hail and the duke just right in there? (0:10:06) Aislinn: Why do I feel like that’s like such a you thing? (0:10:10) Aislinn: That feels like such a you thing. (0:10:10) Kevin: Yeah, that’s… that’s correct. (0:10:12) Kevin: That is 100% correct. (0:10:16) Aislinn: I’ve never heard that before. That’s amazing. (0:10:18) Kevin: Yeah. (0:10:20) Kevin: Yup. (0:10:20) Aislinn: So it sounds like you had a great time in Chicago. (0:10:24) Kevin: Yeah, it was a lot of work, but it was a legendary time. (0:10:28) Kevin: We’ll be back in two years. Next year there’s a different trade. (0:10:30) Kevin: So actually here, right here in Atlanta, home turf. (0:10:34) Kevin: So at least I don’t have to do the major travel bit, but I’m sure it will be just as busy. (0:10:40) Kevin: But yes, good times were had, success was had by kind of me. (0:10:46) Kevin: Baby salesmen on his training wheels did little salesmen. (0:10:46) Aislinn: I’m sure you did great. (0:10:52) Kevin: Aside from that, obviously (0:10:54) Kevin: not a lot of time for games. I snuck in a few of the regulars. Marvel, Snap, Rivals, Unite, here and there on different occasions and so on. (0:11:00) Kevin: That’s all fine and all. (0:11:04) Kevin: Wander Stop, like you said, trying to squeeze in as much time humanly possible. (0:11:08) Kevin: And not even just because I want to play for the show, because I just want to play more Wander Stop. (0:11:08) Aislinn: No, me too I feel that, which we’ll definitely get into. (0:11:16) Kevin: And also, for the Mario-verse over there on the other show of Rainbow Road Radio, (0:11:22) Kevin: I play (0:11:24) Kevin: I did the same Kingdom. That’s not the little Mexican (0:11:27) Kevin: Kingdom in Super Mario Odyssey good times (0:11:30) Aislinn: Oh, sick. (0:11:31) Kevin: Yes, good. I love you mate. It’s all a replay (0:11:35) Kevin: But super enjoyable. I’m Mexican. What can I say? I’m super biased. They did I did Mario, Mexico (0:11:38) Aislinn: that game in general was just fantastic so i’m glad to hear that too that that section is like (0:11:40) Kevin: I have no complaints. They got him into sombrero (0:11:45) Kevin: It is yeah like (0:11:47) Kevin: What can I say what? (0:11:48) Aislinn: enjoyable for you (0:11:49) Kevin: She’s shocking this revisit to Super Mario Odyssey. Yeah, I’ve determined. It’s a good game (0:11:57) Kevin: Alright. (0:11:58) Kevin: Speaking of good games, I say that with an asterisk, or you have no idea. (0:12:02) Kevin: laughs Let’s talk about some game news. laughs Let’s talk about some announcements and such. (0:12:05) Aislinn: yeah (0:12:07) Kevin: Alright, take us away Ace with our first one. (0:12:09) Aislinn: all right so in game news the first game that I am looking at is pixel shire that’s going to be (0:12:16) Aislinn: releasing on the 8th of may and from what i’m looking at on the steam page it says that it is (0:12:22) Aislinn: an adventure farming sim 2d single player game from the developer capibits and it it really does (0:12:30) Aislinn: seem like a adventure farming sim 2d single player 2d single player game it also has notes about unique (0:12:37) Aislinn: RPG sandbox. (0:12:38) Aislinn: Which mixes Lifesim elements with town building, exploration, and combat. (0:12:46) Aislinn: And you can trade, you can do all the things that are normally in most farming sim games. (0:12:53) Kevin: that’s correct (0:12:55) Kevin: uh… I would (0:12:55) Aislinn: But it looks really cute! (0:12:56) Kevin: okay cs the first of all okay up (0:12:59) Kevin: the name I would imply it’s to be pixel art and it is cute (0:13:02) Kevin: uh… it is a a bit more chibi ask or or eight-bit than say uh… (0:13:05) Aislinn: Yeah. (0:13:08) Kevin: uh… stardew valley (0:13:09) Aislinn: It’s more round. (0:13:09) Kevin: uh… so you know (0:13:11) Kevin: uh… it’s a it’s different flavor (0:13:13) Kevin: uh… but there are some actually notable elements I think in here that (0:13:16) Kevin: they were talking about on first of all like you mentioned (0:13:18) Kevin: uh… sandbox as in (0:13:20) Kevin: I would say Animal Crossing New Leaf or Minecraft. (0:13:23) Aislinn: Yeah. Yeah, I think that’s really, really cool. (0:13:24) Kevin: I would say Animal Crossing New Leaf or Minecraft. (0:13:32) Aislinn: Yeah. Mm-hmm. (0:13:53) Kevin: I would say Animal Crossing New Leaf or Minecraft. (0:13:53) Aislinn: Oh, I didn’t realize that about this game too! That’s awesome! (0:14:08) Aislinn: I agree. Yeah, I like the art style. I like the kind of, I guess you could say animal (0:14:14) Aislinn: crossing aspect, but more so, more generally, the sandbox aspect of being able to, as it (0:14:20) Aislinn: says, re-sculpt the world through terraforming. I think that’s really, really cool. And honestly, (0:14:23) Kevin: Yeah, yeah, they they emphasize on the yeah, yeah, so. (0:14:25) Aislinn: any game that has animals that you can raise to, they are so cute in this game. I love (0:14:31) Aislinn: it. So, but it looks, it looks great. Like as someone, as someone has been in a stance (0:14:36) Aislinn: of like being overwhelmed constantly by (0:14:38) Aislinn: farming games. This is this is a farming game. I know. This (0:14:40) Kevin: Welcome, welcome to the show, Eastland. (0:14:45) Aislinn: is one farming game that actually does peak more (0:14:47) Aislinn: interest versus other farming games. So yeah, big props to (0:14:48) Kevin: Yeah. (0:14:51) Aislinn: them. Looks really, really cool. (0:14:53) Kevin: I have not facepalmed the one watching the trailer. (0:14:56) Kevin: So good on you. (0:14:58) Kevin: That’s a thumbs up. (0:15:00) Kevin: No, and you know what? (0:15:02) Kevin: I’m, I may jinx it, but I didn’t see any romance in there. (0:15:06) Aislinn: I’m sure there’s romance. There’s no way there’s not. There’s no way there’s not. (0:15:06) Kevin: Free free from the shackles. (0:15:08) Kevin: No, well, either way. (0:15:13) Kevin: Oh, oh, okay. (0:15:15) Kevin: Wait, hold on one second. (0:15:16) Kevin: I just want to say, okay, sorry about that. (0:15:16) Aislinn: Yeah. (0:15:18) Kevin: The jaws theme played as my puppy entered the room. (0:15:21) Aislinn: Oh, no. (0:15:21) Kevin: Um… [laughs] (0:15:23) Kevin: Um… [laughs] (0:15:25) Kevin: Okay. Alright, what’s up next? Do tell me. (0:15:28) Aislinn: All right, so the next game that I’m looking at here is Honeymancer, and it’s coming soon to Early Access. (0:15:36) Aislinn: It’s currently on March 27th. (0:15:38) Aislinn: So, yeah, or actually, yeah, that’s what it seems to look like. March 27th, Early Access, coming soon, and also another Pixel 2D-looking situation, but this is more so the tags are Indie, RPG, Pixel Graphics, Tower Defense 2D, and it looks like this is not really a farming game at all. (0:16:01) Aislinn: And when I first looked at it with the just because of the art style alone, I was like, oh, it’s another far (0:16:06) Aislinn: I’m again, I’m like, oh, wait, no, it’s not. Wait, that’s really cool. And it’s got bees and we love bees here. So (0:16:09) Kevin: Yeah (0:16:12) Kevin: Yeah, all right, so there’s a few few things going on here right first of all the premise of bear wizard (0:16:19) Kevin: That’s pretty strong already right you’re you’re setting its own bear witch excuse me (0:16:25) Kevin: You have a one you’re shooting things in combat (0:16:28) Kevin: You’re fighting off robots invading the forest with other cute neighbor animals (0:16:33) Aislinn: which the robots look so cute by the way I just again the art style I’m just like gosh I love (0:16:35) Kevin: They do (0:16:38) Aislinn: this art style it’s so cute I’m such a sucker for good art styles yeah they do it’s so cute (0:16:40) Kevin: I (0:16:41) Kevin: Yup, it is a it is a very strong art style. Absolutely. I’m again 2d pixel, but it’s a very strong one (0:16:47) Kevin: I like how even the trees kind of look like beehives. It’s a very cute little touch (0:16:53) Kevin: yep (0:16:54) Kevin: there looks like there’s (0:16:57) Kevin: Management of some kind you’re growing flowers for bees making potions. So, you know, there’s elements of cottagecore stuff (0:17:03) Kevin: But it’s not your standard you have grandpa’s farm or whatever on which is fun (0:17:09) Kevin: Special shoutouts to the as they describe it the bee dog. There’s a large bumblebee flying you around. It’s more bee than dog (0:17:17) Kevin: we the the big question which (0:17:20) Kevin: You know, we’ll have to wait is where does it land on the Cody scale of acceptability? (0:17:25) Aislinn: I know, we’ll have to stay tuned to find out, right? (0:17:28) Kevin: Is it is it is it Cheeba fight is it cartoonified enough? (0:17:34) Kevin: But I mean, it’s a pretty big bee. So I think she’s gonna be on (0:17:36) Aislinn: It is a very big B. (0:17:39) Kevin: Bigger than you. So I think I think she’s gonna be on board with this one (0:17:40) Aislinn: It really is. (0:17:44) Kevin: But there are other non giant bees that you are helping raise. So that’s fun (0:17:49) Kevin: You know, it’s hard to tell how deep they’re going into it and unexpected to be (0:17:53) Kevin: You know for on be sim but but it looks good enough. It goes into the bear honey (0:17:59) Aislinn: Yeah, no, it looks it looks really cute. It’s hard to get much information based off of just (0:17:59) Kevin: So yeah (0:18:03) Aislinn: the Steam page, but like it looks generally really cute. We’ll see you soon in early access. (0:18:04) Kevin: Yeah (0:18:06) Kevin: Yeah (0:18:09) Aislinn: If this is your type of gameplay, I think it’s worth checking out because it just the (0:18:09) Kevin: March 27th (0:18:13) Kevin: Yeah (0:18:13) Aislinn: colors alone are like really pretty too. Yeah, I love that. Uh-huh. Yeah, they feel very anime. (0:18:15) Kevin: The colors are very well done (0:18:16) Kevin: I like the expressions on the characters and the little portraits when they’re speaking they get exaggerated in cartoonish. That’s that’s (0:18:24) Kevin: Yeah. Yeah, it’s it’s fantastic (0:18:26) Kevin: I’m right because I think that’s probably a big criticism (0:18:30) Kevin: You have a lot of these cottage cores like the this character portraits are somewhat muted a lot of times (0:18:35) Kevin: I would say this one’s going for the anime eyes and everything (0:18:39) Aislinn: Yeah, I like it. I really do like it (0:18:39) Kevin: It’s great. I have one big criticism against it though (0:18:45) Kevin: And it’s nothing the game itself done, but unfortunately the title of honeymancer actually (0:18:45) Aislinn: Oh, okay (0:18:52) Kevin: I think it’s honey wizard has already been claimed by Winnie the Pooh in the Lorkana (0:18:57) Kevin: Card game have you okay? I posted it in the thread if you’ll take a look Aislin (0:19:01) Aislinn: Let me see. (0:19:02) Kevin: Lorkana the Disney TCG came out with a card called Winnie the Pooh honey wizard and (0:19:03) Aislinn: Oh my gosh, I’ve never, (0:19:07) Aislinn: I’ve never seen Winnie the Pooh look so magical. (0:19:09) Kevin: It’s pretty amazing. It’s (0:19:12) Kevin: Possibly the best card. They’ve ever come out with and so (0:19:15) Kevin: you know you do a lot of great things honeyman sir, but (0:19:16) Aislinn: Was that a pun? (0:19:20) Kevin: You got a tall tall bar or tall bear. I guess to cross to overcome there (0:19:24) Aislinn: What was that a pun though? Is that possibly you get it the pun because you said possibly possibly (0:19:28) Kevin: Do what oh (0:19:31) Kevin: Yes, yes (0:19:35) Kevin: Okay, I guess all right there all right beautiful (0:19:37) Aislinn: We got it we got we got there one way or another we got there (0:19:39) Kevin: I like this shot of the raccoon screaming in the trailer just eyes fisheyes in different directions with full vertical mouth. It’s great (0:19:52) Kevin: Yeah, all right (0:19:55) Kevin: What a speaking of moods. What do we actually I do have a mood. I don’t know what’s next. What’s next? (0:19:58) Aislinn: The next game is the next game is Space Sprouts, an exploration puzzle physics simulation 2D (0:20:01) Kevin: No, it’s (0:20:09) Aislinn: game are the tags, and it does primarily look like it’s a puzzle game where you bend the (0:20:17) Aislinn: rule of physics, experiment with unusual gadgets, and toss everything around. (0:20:23) Aislinn: I think out of the three games that we discussed so far, I think this game feels mostly up (0:20:28) Aislinn: because I’m always down for a good puzzle game, and the fact that there is physics in this too (0:20:31) Kevin: Uh huh. Yeah, in a good way. Yeah, that that that is a very specific alliterative title (0:20:33) Aislinn: really also intrigues me. It looks like it also kind of infuriates me, but I’m kind of, (0:20:38) Aislinn: oh perfect, cozy cosmic chaos feels like the perfect description for this game. (0:20:47) Kevin: and it works. Right, so space is the key thing right here, right? We’re not we’re managing (0:20:52) Kevin: a space station. And so you’re going to have gravity physics and light bending and all (0:20:56) Kevin: sorts of nonsense. There’s all in the trailer, you see the water floating around, you have (0:21:01) Kevin: a push it or whatever. So expect space shenanigans. Um, that sounds kind of cute. Like a very muted (0:21:09) Kevin: storybook looking design for these characters. Yep. Yeah. Yeah, it is a very nice looking (0:21:12) Aislinn: Yeah, I like the colors. (0:21:15) Aislinn: I’m all about the colors of all of these games so far. (0:21:18) Aislinn: All of these games look really, really nice. (0:21:21) Kevin: game. Demo out now if you are curious and full release date in just a little over a (0:21:28) Kevin: for a week on March 31st. (0:21:30) Aislinn: Almost there! (0:21:32) Kevin: Yup, so, uh, good on you space sprouts. (0:21:35) Kevin: Um, yeah, I’m sure some people hint, hint on the show. (0:21:39) Kevin: Might like, I don’t, I, I have no idea who, but I feel like somebody (0:21:42) Aislinn: I mean, I like it, I’m interested in it. (0:21:43) Kevin: on the show will want to play. (0:21:48) Kevin: Well, oh, there we, okay. (0:21:49) Kevin: That’s one down. (0:21:50) Kevin: Let’s, let’s get another, we’ll, we’ll, we’ll see. (0:21:53) Aislinn: I might be infuriated, I don’t know, but I’m also like, it’s a good type of infuriating (0:21:57) Kevin: Well, yeah, and that’s fine. (0:21:57) Aislinn: and that’s what this game looks like, so I’m into it. (0:22:01) Kevin: I’ve had the bad period on the show many, many times, possibly more than not. (0:22:07) Aislinn: It’d really be that way. (0:22:11) Kevin: All right, next up. (0:22:12) Kevin: Ooh, this is a good one. (0:22:14) Aislinn: You take the floor. (0:22:14) Kevin: I think they’d announced it. (0:22:16) Kevin: Yeah, I think they announced it during the game awards or no. (0:22:20) Kevin: Was that the jungle DLC? (0:22:21) Kevin: I feel like this was announced at some point, but if not, we got a full, (0:22:25) Kevin: uh, a more proper breakdown of Dave, the diver DLC can’t. (0:22:31) Kevin: Stop won’t stop. (0:22:32) Kevin: I mean, I mean, they’re made by the maple story desk, so they have (0:22:35) Kevin: the money to actually never stop. (0:22:37) Aislinn: Just keep going. (0:22:37) Kevin: Um, yeah, basically. (0:22:41) Kevin: Um, and so it is a, not that it is the second, um, crossover DLC this time (0:22:46) Kevin: with the like a dragon series, AKA previously known as the Yakuza series. (0:22:51) Kevin: Um, you are teaming up with itchy bond, um, and doing all sorts of shenanigans. (0:22:57) Kevin: Are you familiar with like a dragon at all? (0:22:59) Aislinn: I am like not I’ve never played the games, but like I am familiar and I remember when I heard about this (0:23:05) Aislinn: Because I heard about this like a while ago. I don’t remember how long it was long ago. It was but I was like, what? (0:23:10) Kevin: Yeah (0:23:10) Aislinn: I was like, how did the two these two worlds collide? I need to know how these two worlds collided. This is so cool (0:23:15) Kevin: Well (0:23:19) Kevin: It is and at the same time that feels appropriate for both franchises how on earth did this happen (0:23:25) Kevin: Um, I have never played one myself, but I am also familiar very familiar with the series (0:23:30) Kevin: so introduced we have (0:23:33) Kevin: Included in all these features. We have a genuine 2d beat ’em up side scroller where you can play as Ichiban and (0:23:41) Kevin: Cobra yeah, I think it plays Cobra Wow Oh Cobra’s playable. I didn’t catch that. That’s so cool (0:23:47) Kevin: There is a karaoke minigame because if nothing else what if that was included how could this be called like a dragon? (0:23:56) Kevin: We have let’s see what else here (0:23:59) Kevin: We’ve got we got several characters from the like a dragon series as staff members for your restaurant. It’s fun (0:24:07) Aislinn: I like that there seems to be the karaoke minigame. I feel like that fear feels very, like, Yakuza-esque. (0:24:08) Kevin: Ah, junk. (0:24:11) Kevin: Yeah. (0:24:15) Kevin: Oh, yeah, it is. (0:24:17) Kevin: Um, yeah, that land that launches, uh, April 10th, not terribly far away, about two weeks away. (0:24:26) Kevin: Um, so there, there will probably be a return to David diver sometime in the future. (0:24:32) Kevin: Uh, because I’m playing this. (0:24:34) Kevin: Absolutely. (0:24:36) Kevin: Um, that looks great. (0:24:36) Aislinn: It looks great, it really does look great. (0:24:40) Kevin: So I keep an eye out and then the jungle DLC is still being worked on and coming in the future. (0:24:45) Kevin: So again, can’t stop, won’t stop. (0:24:49) Kevin: Um, Dave keeps diving and doing everyone’s work. (0:24:52) Kevin: Um, all right, let’s see next up. (0:24:55) Kevin: Another series that has not yet stopped as of now. (0:24:58) Kevin: Uh, we’ve got story of seasons or I guess this one is like harvest moon proper because it’s, it’s in Japanese as of now, um, a harvest moon G mode game. (0:25:10) Kevin: Um, it, it is a port of a phone game from, what was it like 2008, I think on the harvest moon series. (0:25:16) Aislinn: Yes, it says 2008 on the Steam page, and yeah, it’s a port coming to Steam, but… (0:25:21) Kevin: Yup. (0:25:22) Kevin: Yup. (0:25:23) Kevin: So it’s a early mobile farming game and you know, that’s, that’s cool. (0:25:27) Kevin: You can see it, you can feel it kind of GBA S graphics, um, which is fun and cute. (0:25:34) Kevin: Um, you know, too bad it’s all in Japanese. (0:25:36) Aislinn: I, you know, cause I’ve been telling myself for the past like couple weeks, like I really (0:25:36) Kevin: So, this one I won’t be playing, probably. (0:25:45) Aislinn: should actively get back into learning Japanese. Cause I was learning Japanese at one point (0:25:50) Aislinn: when I was in like first grade and then I fell off cause I was a stubborn kid, long (0:25:54) Kevin: Hmm. Okay. (laughs) (0:25:55) Aislinn: story short, but like, I don’t know. Maybe if I get back into actually learning properly, (0:26:00) Aislinn: maybe I’ll pick up this game. It looks cute, but I don’t know anything about it because (0:26:02) Kevin: yeah it does (0:26:06) Kevin: yeah we can’t read a thing on it we just (0:26:10) Kevin: it’s all I can do is point and says that looks like a harvest moon game for a (0:26:14) Aislinn: I was like, “That’s a cow! That’s chicken! That’s all I’ve got!” (0:26:14) Kevin: phone (0:26:18) Kevin: there are anime pretty people that you can probably romance (0:26:22) Kevin: yeah uh… (0:26:24) Kevin: but uh… (0:26:26) Kevin: yeah uh… releasing on steam do we have a date for that (0:26:29) Kevin: And it’s coming soon. Yeah. (0:26:30) Aislinn: As of now, we do not have a date, but regardless, if you are interested in this and you can (0:26:33) Kevin: But yeah, we, yeah. (0:26:36) Aislinn: read Japanese, even if you can’t read Japanese and you are interested in it, it is coming soon! (0:26:41) Kevin: Oh man, go back to those early 2000s when you have the fan translation from GameFacts. (0:26:47) Kevin: Good times. (0:26:50) Kevin: But but yeah, you know, one thing to note, this is a second port that they’ve done in the series, (0:26:55) Kevin: which is interesting to me, suggesting that the first one was successful enough to warrant it. (0:27:00) Aislinn: I guess so. (0:27:01) Kevin: That’s pretty cool. (0:27:02) Aislinn: I’m glad. (0:27:02) Kevin: Yeah, I know nothing either. I should’ve picked up Japanese. I’m too big of a weeb not to. (0:27:03) Aislinn: I’m glad for the people that do care about this. (0:27:05) Aislinn: I know nothing about it, but I am happy for those that care about it. (0:27:12) Kevin: I mean, I know some Japanese words. I want to make them echo the journey one day, but in due time I guess. (0:27:20) Kevin: Alright, let’s see here. Next up we’ve got info on cattle country. Yes, not Kent County. Country bigger than that. (0:27:30) Kevin: We have got (0:27:33) Kevin: They say so what interesting thing (0:27:37) Kevin: The thing probably the biggest note is, you know, they’re talking about some features and whatnot, but combat is totally optional (0:27:44) Kevin: Which is kind of wild to see in these games right cuz (0:27:48) Kevin: You know most cottagecore games following the stardew template (0:27:53) Kevin: How you know have some kind of? (0:27:56) Kevin: combat stuck in there, right (0:27:58) Kevin: And it’s you know, just because it’s optional. It’s not bad here. I’m looking that you got bows and arrows (0:28:02) Kevin: And guns and all sorts of stuff (0:28:05) Kevin: But the fact that it’s optional and they’re advertising that that’s uh, that’s pretty fun (0:28:10) Aislinn: I think it’s great yeah I i don’t know why that would put that would it’s a great it’s (0:28:15) Aislinn: it’s a great thing honestly like I have nothing else to say besides like this is something that (0:28:19) Aislinn: is a great feature because if you want to do it you can do it if you don’t want to (0:28:22) Aislinn: you just ignore it’s a win-win (0:28:24) Kevin: Yup. Yup. This is another game where it looks like you can partner up with some of your neighbors or villagers and whatnot, so that’s, that’s fun. (0:28:32) Kevin: There’s, yeah, I think we’ve talked about it before, but there’s, if you look at the trailer, there’s square dancing. They’re playing a nice Western medley song. (0:28:40) Kevin: Um, you’re, it’s very, how, it’s, it’s HANU. Um, that’s what it is. We got state coaches, we got trains, all the good stuff. (0:28:40) Aislinn: Very, it’s definitely very howdy partner. (0:28:52) Kevin: Um, they’re good at ge– (0:28:54) Kevin: Hey, howdy, hey, get your snake in your boot and keep an eye out for cattle count–country. (0:28:57) Aislinn: I mean, there’s even a character named Bandit, so take that as you will. (0:29:00) Kevin: Um, again, I don’t– (0:29:02) Kevin: Yeah, there you go! Eyes required. (0:29:07) Kevin: Alright, next up, a new game, we’ve got, uh, okay. (0:29:10) Kevin: So I started looking at this, and, you know, pre-recording, you know, going over, preparing, whatnot. (0:29:15) Kevin: And I stopped because I just kept saying, “What is this?” I needed to– (0:29:20) Kevin: to put some of that energy into the recording. (0:29:24) Kevin: We are looking at a game called “Fungi’s Swarm.” (0:29:24) Aislinn: It’s so silly. (0:29:28) Kevin: Um, so, you know, G-U-Y-S, “Sworn.” (0:29:32) Kevin: Um, it is a bullet hell game. (0:29:36) Kevin: Um, it is their first dev, uh, like, dev blog. (0:29:41) Kevin: Um, and they are showing it’s– (0:29:44) Kevin: Kinda what the whole thing, right? It is a cartoony, survivor bullet hell, where you become a fungi, (0:29:49) Kevin: wield forest-crafted weapons and unleash bonkers powers against the fire killer. (0:29:54) Kevin: So you there’s a lot going on here. There’s a mushroom guy running around. There’s pumpkin vegetable monsters and bears and like vegetables. I don’t an apple bear and an apple. (0:30:08) Aislinn: There’s a there’s an easter egg for from Coral Island of a waterfowl and it’s the cutest thing I’ve ever seen (0:30:14) Kevin: What I didn’t see that’s incredible. That’s incredible. (0:30:20) Kevin: incredible you’re running around is your little fungus guy with (0:30:24) Kevin: giant watermelon acts like the waterman slice is bigger than you are (0:30:27) Kevin: it’s enormous there’s a great blaster gun thing you’ve got the powers like oh (0:30:34) Kevin: oh yeah that’s uh this is some good stuff there’s what is going on with this (0:30:40) Kevin: apple teeny it’s a half-eaten apple with a warm a very buff warm popping out of (0:30:45) Kevin: it you know there’s runs it’s oh it’s colorful it’s wacky it’s cartoony it’s (0:30:54) Kevin: magnificent I don’t what are these little for sanctuary pals you got like (0:30:58) Kevin: buzz balls with fruit stems there’s all block (0:31:00) Aislinn: I have no, not a single clue, but it looks like, it looks cute and fun, cozy and fun. (0:31:08) Kevin: yep yep (0:31:08) Aislinn: It looks like it’s a good balance of that, I feel like. (0:31:11) Aislinn: I feel like it does somehow fit into the Cottagecore game. (0:31:14) Aislinn: It just, it just somehow does fit, yes it is like a bullet hell game, but it still feels, (0:31:20) Aislinn: it feels like it’s going to be accessible enough to fall into the category of Cottagecore. (0:31:20) Kevin: Oh, yeah for sure. Um, it’s certainly caught my eye (0:31:27) Kevin: Obviously, we’re gonna be a ways off from this bad boy coming out, but I’m definitely keeping my out that is again fun guys swarm (0:31:35) Kevin: They’re good on you a lot of good news stories this week. Nothing. Nothing. Give me any heartache or anything (0:31:38) Aislinn: Honestly, yeah. (0:31:42) Kevin: That’s exciting stuff. Oh (0:31:45) Kevin: All right, and with that let’s talk about some let’s move on to something else exciting. Let’s talk about (0:31:50) Aislinn: Yeah. Oh my gosh. (0:31:50) Kevin: Wonder stuff, huh? (0:31:53) Kevin: Okay, so again, this is the tea shop simulator created by the Stanley parable dev team (0:32:01) Kevin: If you haven’t played Stanley parable (0:32:04) Kevin: You might want to pause go listen because I think we need to talk about it because that’s important for context (0:32:09) Kevin: and (0:32:10) Kevin: So important that acelin has actually played Stanley parable prior to the gay wonder stuff in preparation (0:32:17) Kevin: So let’s hear some thoughts (0:32:17) Aislinn: I did. Yeah, so I, yeah, once I found out that this game was being created by the people (0:32:25) Aislinn: that made Stanley Parable, I very much was like, I’ve always wanted to play Stanley Parable, (0:32:31) Aislinn: but I put that way up on my, I moved that way up for my backlog, because I knew and (0:32:35) Kevin: Uh-huh (0:32:37) Aislinn: I’ve heard great things about this game, which I think everyone knows about. If you haven’t (0:32:41) Aislinn: played the game, you still know the premise of the game and what the game is all about. (0:32:43) Kevin: John (0:32:44) Kevin: Yep for for (0:32:45) Aislinn: And I was very curious to check it out. (0:32:46) Kevin: Yeah for clarity. I have not played it myself, but as you said, I am very familiar (0:32:50) Kevin: I know all the secrets. I don’t feel free to let out whatever you want. Um, you just listener assume we’re spoiling whatever. Okay, it’s (0:32:53) Aislinn: Yeah, I played as many, spoiler warning for Stanley Parable, a very long time. (0:32:59) Kevin: Yes game that’s been out how long now (0:33:04) Aislinn: But the thing is, before I played Stanley Parable, I knew it was a strange game or a (0:33:08) Aislinn: very interesting game that a lot of people liked, but I didn’t know what the premise (0:33:11) Aislinn: of the game was. (0:33:12) Aislinn: So I went in pretty blind and it was an experience for sure. (0:33:17) Aislinn: It took me a while to get into because I was like, “What is happening?” (0:33:21) Kevin: Ha ha ha ha! (0:33:23) Aislinn: As I continued, I was like, “Okay, I’m starting to get it. (0:33:26) Aislinn: I’m starting to understand.” (0:33:27) Aislinn: And it was a very, very fun and fascinating and silly game. (0:33:33) Aislinn: And I did pretty much almost all of the endings except the ones like the, what was it, like (0:33:40) Aislinn: the baby one with like the dog and like the, you have to like stand up. (0:33:42) Kevin: Yeah, that’s correct. (0:33:44) Aislinn: You know that one, that one ending, we have to like be in the game for like three hours (0:33:47) Aislinn: or something. (0:33:49) Aislinn: I refused to do that one. (0:33:49) Kevin: Yeah, that’s correct. (0:33:50) Aislinn: I just watched it on YouTube. (0:33:51) Aislinn: I was like, “There’s no way I’m doing this.” (0:33:54) Aislinn: But just like that absurdity and like that confusion, I’m just like, “Yeah, no. (0:33:59) Aislinn: Okay. (0:33:59) Aislinn: I understand why people like this game now. (0:34:01) Aislinn: Like I have not experienced this in a game in a very, very, very long time.” (0:34:05) Aislinn: And it just took twists and turns and I was like, “Huh.” (0:34:09) Aislinn: And I was happy that I got to experience that before playing this game. (0:34:13) Aislinn: Cause I was curious if they were going to do things in this game that also (0:34:16) Aislinn: kind of caught me off guard and surprised me and that definitely did happen. (0:34:18) Kevin: All right, yep. (0:34:23) Aislinn: As a general notice, we’re not going to spoil like main plots of the game. (0:34:30) Aislinn: We may talk about a little bit of hint towards a little couple of things here (0:34:33) Aislinn: and there, but we’ll try our best to not spoil the game because both of us are (0:34:37) Aislinn: just about at the same point in the story and we both kind of share the sentiment (0:34:40) Aislinn: that we want y’all to check out the game and experience the not absurdity, but (0:34:47) Aislinn: just like the twists and turns of the game that also surprised me. (0:34:49) Kevin: Yep. (0:34:53) Aislinn: I was playing Wanderstop as I continued into it. (0:34:55) Kevin: Uh-huh. (0:34:56) Aislinn: Like it took me a while to get into Stanley Parable. (0:34:57) Aislinn: It took me a while to get into Wanderstop. (0:34:59) Aislinn: And as I continue, I was like start, I felt the same feeling that I felt when I (0:34:59) Kevin: Yeah. (0:35:03) Aislinn: was playing Wanderstop versus when I was playing Stanley Parable, but in just (0:35:04) Kevin: So. (0:35:07) Kevin: Mm-hmm. (0:35:08) Kevin: Right. (0:35:09) Kevin: Okay, so. (0:35:11) Kevin: Again, if someone who- so, that’s all great. (0:35:13) Kevin: And I appreciate you played it, ‘cause at least one of us can speak to it, but, um… (0:35:15) Aislinn: Well, you know about it too, you know. (0:35:19) Kevin: And so. (0:35:21) Kevin: Like. (0:35:22) Kevin: Maybe I don’t fully have heard everything, but the tone of Stanley Parable is almost… (0:35:29) Kevin: It’s very absurdist, very- almost adversarial in times, right? (0:35:32) Kevin: Like the narrator is constantly fighting against you, or you’re being sent down roads that are unpleasant, or so on and so forth, right? (0:35:39) Kevin: Like, it’s an enjoyable experience and a lot of fun, don’t get me, like, clearly, but… (0:35:45) Kevin: It is a very different vibe from a Cottagecore game, right? (0:35:49) Aislinn: Yes, very much so. (0:35:49) Kevin: So, when you- (0:35:51) Kevin: Right? (0:35:52) Kevin: And so when you hear they’re doing this- a tea shop simil- and they’re, you know, outright saying it’s gonna be a cozy game, like… (0:36:00) Kevin: What am I- what am I gonna do? I’m- I’m on guard, like, you’re the Stanley Parable people. (0:36:02) Aislinn: I know! (0:36:04) Kevin: I don’t believe a word you say, I am- (0:36:06) Aislinn: It literally says on the Steam page, “From the creator of the Stanley Parable.” (0:36:11) Aislinn: It’s the first line! (0:36:11) Kevin: Yep, so. (0:36:12) Kevin: Yup. (0:36:13) Kevin: So, I’m, you know, I’m coming into Wanderstop armed with a knife, just ready to fight back whatever this game’s- (0:36:19) Kevin: he’s gonna throw at me, right? (0:36:21) Kevin: Um… (0:36:22) Kevin: And, um… (0:36:24) Kevin: Well, I mean, shocker, it’s not the Stanley Parable, right? Like, some things carry over, like, it’s quality-quality writing. (0:36:31) Kevin: Excellent writing throughout, absolutely. (0:36:33) Kevin: There are some twists and turns, but it’s- it’s not in the insane, zany Stanley Parable way, it’s- it’s all, you know, in a narrative structure that- that fits it and whatnot. (0:36:46) Kevin: Um… (0:36:47) Kevin: I can confirm. (0:36:49) Kevin: I would call this a cozy game, but it’s a cozy game that sometimes pulls out a knife on you because sometimes I’m not ready for it. (0:36:54) Aislinn: Yes. (0:36:59) Aislinn: Yes. (0:37:00) Aislinn: Yes. (0:37:02) Kevin: I’ll get to that in a second, but the point being, there’s no secret endings, there’s no crazy insane tasks. (0:37:13) Kevin: And I tried, like one of the first things I did, like when you start the game you can run back into the force. I ran into the force like ten times. (0:37:19) Kevin: I was expecting something and nothing happened. I looked it up and there’s nothing, no insane hidden things like Stanley Parable, right? (0:37:30) Kevin: There’s some stuff, but nothing just completely insane. (0:37:36) Kevin: So yeah, it’s wild to see that they’re actually playing it straight. We’re getting a “cozy game”. (0:37:44) Kevin: So with that in mind, let’s talk about the premise, because I say (0:37:49) Kevin: “cozy” but there’s a big asterisk here because it is possibly one of the most “uncozy” openings to any game ever. (0:37:52) Aislinn: Mm-hmm. Mm-hmm. (0:37:57) Aislinn: But I loved it. I genuinely loved it. (0:37:57) Kevin: And yes, yep. So this is, and you’re not an avatar, you’re not a Stanley, a blankly avatar more or less, you are playing a character named Alta. (0:38:09) Kevin: She is a fighter, a warrior, goes into tournaments. The story starts with her description of her wanting to be the best. (0:38:18) Kevin: she’s undefeated for like three. (0:38:19) Kevin: and she just totally off her game so what does she do she seeks out help she (0:38:21) Aislinn: Very, very long time, but yeah. (0:38:45) Kevin: He seeks out Master Winters, a legendary warrior. (0:38:49) Kevin: Who she thinks can help her get a groove back. (0:38:52) Kevin: So, Alta runs through the forest, but then at some point, her body starts to fail her. (0:38:59) Kevin: She collapses, and she wakes up in this clearing in the forest, in front of a tea shop called “Wanderstup”. (0:39:06) Kevin: She meets the proprietor, a man named Boro, who is a fantastic… (0:39:10) Aislinn: Oh, he’s wonderful. I love him. (0:39:13) Kevin: He is the complete, I would say foil, like opposite foil to Alta. (0:39:16) Aislinn: Yeah. (0:39:17) Kevin: She is the most chills (0:39:19) Kevin: Zen just goes with the flow kind of guy. He’s happy. Good luck. He always cracking jokes and whatnot. Um (0:39:24) Aislinn: So sweet (0:39:26) Kevin: He’s a wonderful man. Um, he is the one who rescued Alta (0:39:30) Kevin: explains where she is and (0:39:33) Kevin: and basically suggests for her to take a break because (0:39:38) Kevin: One of the first thing she does is try to pick her her sword and she can’t (0:39:41) Kevin: Why meanwhile borrow can pick it up. No problem. And it’s just something (0:39:46) Kevin: Something going on with Arthur. She can’t fight. She can’t… (0:39:49) Kevin: She can’t lift her. (0:39:50) Kevin: if you run back into the forest like I did you just collapse and are sent back to the clearing so (0:39:54) Aislinn: I did too for context. I also did the same thing as you, because I was like, I just need to know. (0:39:57) Kevin: Yeah (0:39:59) Kevin: Yeah, it’s though it would be that (0:40:00) Aislinn: Especially again, coming off of Stanley Parable, I was like, I just need to know. (0:40:02) Kevin: it (0:40:04) Kevin: It would be the most Stanley peril thing in the world right the run out you get it ending (0:40:08) Kevin: like absolutely, so (0:40:10) Kevin: So yeah, so that um so with you know after repeated attempts if you do or you just give up (0:40:17) Kevin: Boro suggests to Ulta to just stay there (0:40:20) Kevin: and the tea shop to help out to try to rest and recover (0:40:23) Kevin: because she’s clearly suffering from over exhaustion. (0:40:27) Kevin: And and so that and already at this very 10 minute initial premise, (0:40:33) Kevin: the game is is is going at me like directly targeting me bullseye because. (0:40:39) Kevin: So, OK, you are a hard worker. (0:40:42) Kevin: You probably relate to this. (0:40:44) Kevin: I think a lot of people from our generation, how we were raised, like, (0:40:48) Kevin: you know, we a lot of people, (0:40:50) Kevin: we’re raising the very drive, like driven generation, right? (0:40:54) Kevin: Work hard, work hard, succeed, go to the next thing, right? (0:40:56) Aislinn: Yeah. Yeah. Yeah. (0:40:57) Kevin: Be the top, be first in class, right? (0:40:59) Kevin: And and I personally like my I was in the warrior, (0:41:02) Kevin: but like I graduated salutatorian in high school. (0:41:05) Kevin: Like my academic pursuits were like everything to me. (0:41:08) Aislinn: Mm-hmm. (0:41:10) Kevin: So I can relate to that very much so. (0:41:13) Kevin: And then there comes a point when life just punches you in the face (0:41:17) Kevin: And you, you know, you just, you’re, you’re knocked out a few. (0:41:20) Kevin: Notches. So I get this and I’m already very not comfortable with how personal this story has gotten. (0:41:26) Aislinn: Yeah, yeah, I really felt the anger that Alta was feeling in the beginning, not to the fullest extent, because I’m just generally not a very like angry person. But like, what, like the underlying emotions of that anger, I genuinely felt because I definitely also feel that in the sense that as a person that considers myself very hardworking as well, to be working so hard, and then to be knocked down like that, it really, really, really sucks. I get that. (0:41:34) Kevin: Yeah. Right. (0:41:54) Kevin: Yep (0:41:56) Aislinn: I definitely really felt for her right off the bat. Like immediately, I was like, Oh, this is one of those games. Oh, no, my heart. I was like, Oh, no, they really did. (0:42:00) Kevin: Yeah (0:42:04) Kevin: Yup (0:42:10) Kevin: Yup, yup. Yup. They have set the stage (0:42:15) Kevin: and and and again in right there in contrast with Boro a wonderful truly cozy character and then also the most (0:42:24) Kevin: I have possibly seen in a cottage core game (0:42:28) Kevin: But (0:42:30) Kevin: Like for me that one of the bits that really resonated is just running through the forest right getting back up going back (0:42:36) Kevin: Like I relate to that very much so to to maybe not on well (0:42:42) Kevin: Okay, I’ll say someone on the healthy levels, but or it’s let’s say it’s affected me right like I’ve definitely (0:42:47) Aislinn: We all go through it. We’re human. We all go through it. (0:42:48) Kevin: Right, right. Yeah (0:42:51) Kevin: Um, and so being forced to stop. (0:42:54) Kevin: That out of your control, that’s something I wouldn’t handle. (0:42:57) Kevin: Well, I&am

Final Level Cast
#267 - O que estamos jogando: cooperação, pirataria e chá de cogumelo

Final Level Cast

Play Episode Listen Later Mar 26, 2025 66:42


Apoie o UP no Orelo: ⁠⁠⁠⁠⁠⁠clique aqui!⁠⁠⁠É hora de atualizar nossas jogatinas de 2025! Neste episódio, Tayná Garcia, Cardoso e Marcellus Vinícius conversam sobre o aguardado Split Fiction, além de compartilhar as experiências com o mais recente Like a Dragon: Pirate Yakuza in Hawaii e o novo jogo do criador de Stanley Parable, Wanderstop!O nosso muito obrigado a: Marcus Vinicius Freitas, André Felipe, Henrique Fernandes Veri Marques, Vitor Ludwig, Alice Brites, Tatiana Macedo, Lucas Calixto, Marquinhos Maia, Rodrigo, Thiagoo Castilho, Caio Barcelos, Luan Germano, Guilherme Magalhães, Paulo Felisbino, Marcelo Bonato, Filipovisky De La Fuente, Agmar, Samuel Ribeiro de Oliveira, Pedro C., Matheus, Felipe Veloso, Arthur Luiz, Marcus Buzette, Giancarlo, Rafael Ramalli da Silva, Lucas Brum, Rafael Silva, Bruno Giordano Paiva Lima, Regis Fernando Gonçalves de Freitas, Anne Verrino, Rafael Yabiku, Guilherme Shuto, Fabricio Reis, Gustavo Furlanetto, andre juck, Venigma, Demétrius, Arthur Valladão, Daniel Baumgratz, Bruno Hatto, João Henrique, Bruno Anken, Akemi Nakamura, Helio Cannone, Andre Benia, Davi, Jonathan, Vitor Araujo e Breno Bezerra Bluhm, Rafael Ranulfo!Siga o UP:Orelo | Twitter | Twitch | Instagram | DiscordContato comercial: contato@somosup.com

Nuevebits - Podcast de Videojuegos en Español
LA IMPORTANCIA DE HABLARSE BIEN A UNO MISMO | La historia explicada de Wanderstop y Davey Wreden

Nuevebits - Podcast de Videojuegos en Español

Play Episode Listen Later Mar 26, 2025 119:22


Historia explicada de Wanderstop y sus conexiones con The Beginners Guide y The Stanley Parable. Davey Wreden ha creado The Stanley Parable, The Beginners Guide y Wanderstop. Tres videojuegos que se necesitan el uno al otro. Solo al terminar Wanderstop creo haber entendido del todo el gran mensaje del autor, y de eso hablamos en este podcast, del lore de Davey Wreden, de Coda, de Stanley y de Boro. -Estudia online en ⁠ UNIR un máster o un grado en videojuegos, diseño gráfico digital, UX o multimedia. Pide más información sin compromiso: https://estudiar.unir.net/es/es-gen-area-ing-formacion-diseno-director-ejecutivo/ - Másters y Grados 100% oficiales; dan acceso a programas de doctorado y a trabajar como profesor universitario - Formación 100% online; estudia sin cambiar tus rutinas - Pensados para gente que trabaja y quiere convertirse en diseñador de lo que le apasiona

RPG Fan's Random Encounter
319 - I'd Kill for a Good Cup of Tea!

RPG Fan's Random Encounter

Play Episode Listen Later Mar 24, 2025 67:12


On this episode of Random Encounter, it's time to sink into the shadows and brew some tea, because we're talking about Assassin's Creed Shadows and Wanderstop!Assassin's Creed Shadows is finally here! This long-awaited game has been delayed multiple times over the last year, but was that extra time well spent? Tom is here to tell us his thoughts about the latest entry in the long-running series!Tom also recently played the latest game from The Stanley Parable's Davey Wreden, Wanderstop. What appears to be a simple cozy game on the surface is actually a deep and thoughtful meditation on how to recover from burnout (something I think many of us can relate to, given the last few years). Will it appeal to both fans of the genre and those who are looking for a more narrative-based experience?And finally, Jono gets to chat about an amazing new visual novel from the geniuses at inkle, Expelled! An Overboard! Game. This follow-up to 2021's Overboard! might be the perfect sequel, delivering everything that made the original great while also advancing the gameplay and world. If you're a fan of deductive games or visual novels, it is a must-play!Featuring: Jono Logan and Tom Naylor; Edited by Jono LoganGet in Touch:RPGFan.comRPGFan ShopEmail us: podcast@rpgfan.comTwitter: @rpgfancomBluesky: @rpgfan.bsky.socialInstagram: @rpgfancomThreads: @rpgfancomFacebook: rpgfancomTwitch: rpgfancomThis Episode's Related Links:Assassin's Creed ShadowsWanderstop ReviewExpelled! An Overboard! Game ReviewOverboard! Review

Talking to Women about Videogames
Currently Playing - 08 - Vampire Survivors with Dr. Glen Hood

Talking to Women about Videogames

Play Episode Listen Later Mar 19, 2025 52:57


This month on Currently Playing, Daniel chats with an old friend named Glen who happens to be a well respected evolutionary biologist but also is a lifelong fan of videogames. Glen has been obsessively playing Vampire Survivors lately and though he really loves the game, he also wishes it didn't keep crashing on his phone. Later in the show, Daniel recaps his experience with playing the Stanley Parable, before Glen challenges Daniel to play Streets of Rage 4. At the end of the show, in lieu of a standard plug, Glen makes a reasoned and well-informed plea to the public to educate themselves about the role of politics in science.0:00:00 - Welcome to the show, Dr. Glen Hood!0:04:00 - What Are You Playing? Vampire Survivors0:30:15 - Backlog Recap - The Stanley Parable0:36:15 - Backlog Challenge - Streets of Rage 40:41:04 - Wrap Up/Plugs/A Few Very Important Messages from Your Friendly ScientistFollow the Talking to Women about Videogames on Bluesky at: https://bsky.app/profile/ttwav.bsky.socialFollow Daniel on Bluesky at: https://bsky.app/profile/douibyorthst.bsky.socialCheck out the Fix Your Heart or Die podcast: https://open.spotify.com/show/5stt5kNgqOKhlPs4jh7UoU?si=dbc0ed6d83554ec0And on Patreon: https://www.patreon.com/c/FixYourHeartPod/postsAnd take a listen to some of the new moody atmospheric music from Daniel for the Fix Your Heart or Die Podcast at: https://thesanford.bandcamp.com/album/fix-your-heart-or-die-songs-from-the-podcast

That Video Game Podcast
TVGP Game Club 127: Lost Records: Bloom & Rage - Tape 1

That Video Game Podcast

Play Episode Listen Later Mar 17, 2025 53:42


Featuring: Michael "Boston" Hannon, Paul “Moonpir” Smith, and John “MusiM” Beauchamp Running Time: 53:41 Livestream: YouTube This month the TVGP Game Club Crew travels back to 1995 with our camcorder for Lost Records: Bloom & Rage - Tape 1! We chat about our own childhoods, getting lost in the woods, what could possibly be in the box, someone's face we haven't seen, cats, accessibility options, VHS tape tracking, and so much more! PLEASE NOTE: We do get into late-game spoilers for Life Is Strange: Double Exposure in this episode. Our next game is The Stanley Parable!

Silence on joue !
S18E31 - «Wanderstop», «MainFrames», «Urban Myth Dissolution Center»

Silence on joue !

Play Episode Listen Later Mar 14, 2025 145:17


Cette semaine, on commence par traverser des écrans d'ordinateur en contrôlant Floppy, adorable petite disquette qui va devoir délivrer dans un jeu de puzzle plateforme assez brillant des programmes au cœur du système d'exploitation. On continue avec le très attendu Wanderstop, nouveau jeu du créateur de The Stanley Parable. En allant au bout de sa réflexion sur le burn-out, il prend le risque de l'ennui, mais touche juste dans son propos. On termine avec les légendes urbaine de Urban Myth Dissolution Center, un VN dans la lignée d'Ace Attorney, mais en plus contemporain et plus pixellisé.Jérémie Kletzkine, dans sa chronique jeux de société, nous parle de Château Combo.Chapitres :0:00 Intro5:31 Les news33:12 Le com des coms43:42 MainFrames1:07:29 La chronique jeux de société : Château Combo1:12:04 Wanderstop1:55:25 La minute culturelle1:59:48 Urban Myth Dissolution Center2:14:43 Et quand vous ne jouez pas, vous faites quoi ?Retrouvez toutes les chroniques de jérémie dans le podcast dédié Silence on Joue ! La chronique jeux de société (Lien RSS).Pour commenter cette émission, donner votre avis ou simplement discuter avec notre communauté, connectez-vous au serveur Discord de Silence on joue!Retrouvez Silence on Joue sur Twitch : https://www.twitch.tv/silenceonjoueSoutenez Silence on joue en vous abonnant à Libération avec notre offre spéciale à 6€ par mois : https://offre.liberation.fr/soj/Silence on joue ! c'est l'émission hebdo de jeux vidéo de Libération. Avec Erwan Cario et ses chroniqueurs Patrick Hellio et Julie Le Baron.CRÉDITSSilence on joue ! est un podcast de Libération animé par Erwan Cario. Cet épisode a été enregistré le 13 mars 2024 sur Discord. Réalisation : Erwan Cario. Générique : Marc Quatrociocchi. Hébergé par Acast. Visitez acast.com/privacy pour plus d'informations.

Aches and Games
March 25 / The Stanley Parable

Aches and Games

Play Episode Listen Later Mar 7, 2025 59:52


Hi everyone! Welcome to March's "Aches & Games monthly".As well as what we've been playing, watching and getting up to since last month, we discuss The Stanley Parable - February's mind-bending game of the month . Plus we talk about a pretty stacked State of Play stream from Sony, an adorable indie showcase from ID@Xbox and various other bits and bobs.Timestamps: 0:00 Intros 1:40 What we've been up to23:01 The Stanley Parable (Caution: Spoilers!)33:29 What else we've been playing47:21 News Bytes / Sony's State of Play and more56:43 March's GOTM is ... 58:53 Wrapping up As always, we'd love to hear from you via our socials@achesandgames, our Facebook page or by emailing achesandgamespod@gmail.com. And please check out the website at www.achesandgames.co.uk where you'll alsofind some great written reviews of the games we play. Cheers!

We're Probably Not Ok!
Big Z and The Grizz | Slick Sluice of Elephant Blood | Episode 65

We're Probably Not Ok!

Play Episode Listen Later Feb 26, 2025 70:00


Send us a text to let us know what you think of the show!This week on We're Probably Not OK!, Your Very Best Friend, Ryan Brown, is missing in action, leaving David Musgrave, The Man Kissed by All Angels, and Brandon Full, The Shepherd of Forest, to fend for themselves. So, naturally, we bring back Big Z and The Grizz, our completely professional and not-at-all ridiculous morning radio show bit.Without a set topic (because who needs structure when you have vibes?), we take a laid-back but thoughtful dive into some heavy-hitting subjects. We talk about the struggle to find motivation for self-improvement—how we want to be better, but sometimes the energy just isn't there. Fake it till you make it sounds nice, but what happens when you don't even want to fake it?We also do an extended Grey Matter Munchies, covering all the media we've been consuming. We nerd out over Magic: The Gathering and the upcoming Final Fantasy card set, break down the eerie brilliance of Severance, overanalyze Twin Peaks (again), and gush about video games like Avowed, The Stanley Parable, Isles of Sea and Sky, Animal Well, and more.And because we apparently love controversy, we get into AI-generated music and art—how we enjoy using these tools for personal projects, but also the ethical concerns around AI replacing human artists instead of paying them. It's a tricky conversation, and we're here to fumble through it together.It's a mix of humor, introspection, and just the right amount of existential dread—so grab a drink, settle in, and join us for another episode of We're Probably Not OK!Watch our video game goofs on YouTube @ We're Probably Not Okay!Follow us on Facebook, Instagram, and Twitter. Email us at wereprobablynotok@gmail.comFind us on Patreon to get even more involved.

Talking to Women about Videogames
Currently Playing - 07 - Battle Royale Buffet (Apex Legends, et al) with Alex Apollo

Talking to Women about Videogames

Play Episode Listen Later Feb 25, 2025 58:12


We get a comprehensive crash course on the genre of battle royale games on this month's Currently Playing, covering PUBG, Fortnite, COD: Warzone, and more before learning that Alex's favorite of the bunch is Apex Legends for its interesting settings and memorable characters. Alex enjoys playing these games for their community aspects and he shares his passion for gaming with his young daughter. In the backlog section, Daniel reveals his thoughts of Bastion and he gets challenged to play the Stanley Parable.0:00:00 - Welcome to the Show, Alex!0:01:05 - What Even Are Battle Royale Games?0:04:04 - History of Battle Royales0:07:27 - Key Features of Every Battle Royale Game0:10:46 - The Biggest Battle Royale Games of 20250:16:41 - Innovations from the Battle Royale Space?0:17:50 - Criticisms of the Genre0:26:38 - Gaming with Kids0:30:04 - What Are You Playing? - A Battle Royale Buffet0:41:43 - Backlog Recap - Bastion0:48:51 - Backlog Challenge - The Stanley Parable0:55:04 - Wrap Up/Plugs?Follow Alex on Bluesky: https://bsky.app/profile/alejandroapollo.bsky.socialFollow Alex on Instagram: https://www.instagram.com/alex_apolllo/Follow the show on Bluesky: https://bsky.app/profile/ttwav.bsky.socialFollow Daniel on Bluesky: https://bsky.app/profile/douibyorthst.bsky.socialCheck out our Patreon: https://www.patreon.com/ttwav

Gameware Express
Episode 329 -- Go Hunt Yourself

Gameware Express

Play Episode Listen Later Feb 12, 2025 104:56


The whole gang is back together for this ALL-NEW episode of Gameware Express and we're chatting all about Against the Storm, Monster Hunter Wilds beta, The Stanley Parable, RollerCoaster Tycoon, Lethal Company, Destiny 2, Stellar Blade, Helldivers 2, the latest PlayStation outage, and more! This week's cast: Adam Arinder Neal Bonham John-Michael Carley Renee Martin Stephen Martin Music Credits: Outro -- https://www.youtube.com/watch?v=GhTO021_cRQ Outro 2 -- Scott Bezdek RSS Feed: http://feeds.soundcloud.com/users/soundcloud:users:61611947/sounds.rss February 11, 2025

Dois Analógicos
Streets of Rage 4 vegetariano | comilança | voltando ao assunto do leite e das bananas

Dois Analógicos

Play Episode Listen Later Feb 9, 2025 16:31


Earthbound, o Mother 2, Ness, Don't Starve, Stardew Valley, Stanley Parable, Venba, No Man's Sky, Smash Brothers Melee são alguns dos tópicos deste diálogo infinito sobre games via WhatsApp. Com João Varella, Alexandre Sato, Thomas Kehl, Marcos Kiyoto e João R 2 analógicos

Spot Dodge: A Live Nintendo Podcast
Nintendo Financials are in! EA STILL SUCKS + Our 2025 Gaming Goals

Spot Dodge: A Live Nintendo Podcast

Play Episode Listen Later Feb 6, 2025 136:15


Press X Join the Press X Discord: https://discord.gg/MAXtvmv2rw  Topics: Nintendo Switch 2 Direct will be at 9:00 a.m. ET, 6:00 a.m. PT on April 2 https://x.com/NintendoAmerica/status/1887139391266558216 Nintendo fiscal results https://www.nintendo.co.jp/ir/pdf/2025/250204_4e.pdf Total Switch sales are now at 150.86 million, Mario Kart 8 Deluxe at 67.35 million units New game sales totals: Super Mario Party Jamboree: 6.17 million units, Echoes of Wisdom: 3.91 million units, Mario & Luigi: Brothership 1.84 million units (see image below) Nintendo says it's making preparations for Switch 2 resellers https://www.videogameschronicle.com/news/nintendo-says-its-making-preparations-for-switch-2-resellers/  Nintendo will no longer accept foreign credit cards & PayPal accounts on the Japanese eShop on March 25 https://mynintendonews.com/2025/01/30/japan-nintendo-will-soon-no-longer-accept-foreign-credit-cards-paypal-accounts/ Pokémon Trading Card Game Pocket surpasses $500M in just 22 days more than Pokémon GO https://www.pocketgamer.biz/pokmon-trading-card-game-pocket-rockets-past-500m/ Onimusha 2: Samurai's Destiny remaster comes to Switch in 2025 (and PS4, XB1, Steam) https://www.youtube.com/watch?v=mvgPwh_oIXg Electronic Arts CEO says EA Sports FC and Madden ‘could find real energy' on Switch 2 https://www.videogameschronicle.com/news/electronic-arts-ceo-says-ea-sports-fc-and-madden-could-find-real-energy-on-switch-2/ EA execs suggest Dragon Age: The Veilguard may have sold better as a live-service game https://www.eurogamer.net/ea-suggests-dragon-age-the-veilguard-might-have-sold-better-if-it-was-live-service-so-what-does-this-mean-for-mass-effect-5 Sackboy Dev Sumo Digital Cancels New IP to Focus on Game Production for Partners https://www.sumogroupltd.com/news/2025/sumo-group-update/ Mat Piscatella: “Final Fantasy VII Rebirth had a fantastic Steam launch” https://bsky.app/profile/matpiscatella.bsky.social/post/3lhc3xrqq7k2z The VGHF Library opens in early access https://gamehistory.org/vghf-library-launch/ Questions from Discord:  Brasop: Do you have any gaming goals for 2025? I dropped out of PlayStation gaming for a while with the PS4 but was fortunate enough to pick up a PS5 for Xmas, so I'm looking forward to deep-diving back into the PS library.

The Black Dog Podcast
Wallace and Gromit Vengence Most Fowl

The Black Dog Podcast

Play Episode Listen Later Feb 5, 2025 135:57


This week Jim takes a dip in the Infinity Pool, Elton wanders around the Stanley Parable office, Darren goes noisy bowling and realises without his beard he is nothing. While Lee regrets letting his daugher pick a film "for the abs!" as he watches the barely competent Kraven(dale) the Hunter. Then after that its straight over to reviewing a tale of revenge, vengence and gardening as we review Wallace and Gromit Vengence Most Fowl.  Media discussed this week What we do in the shadows - Disney + Infinity Pool - Netflix The Stanley Parable - All consoles / PC platforms The Companion - Theatrical Release The Predator - Bargain bin tv channel some god forsaken channel in the middle of nowhere Kraven The Hunter - Amazon Rental / Lee Medcalfs home for buyers remorse Wallace and Gromit Vengence Most Fowl - iPlayer / Netflix

TASTYCAST
January PS Plus Review: Suicide Squad KTJL, Need for Speed Hot Pursuit Remastered & Stanley Parable

TASTYCAST

Play Episode Listen Later Feb 3, 2025 74:40


We review January's Playstation Plus games including suicide squad kill the justice league, need for speed hot pursuit remastered and the Stanley parable.#psplus #suicidesquad #needforspeed 00:00 Intro01:26 February's Plus Games05:27 The Stanley Parable22:19 Need For Speed Hot Pursuit Remastered37:48 Suicide Squad Kill The Justice League01:13:46 Outro

The Front Porch
Episode 382: Kopi Luwak, the World's Most Expensive Coffee

The Front Porch

Play Episode Listen Later Jan 21, 2025 89:29


Beast Games, Daredevil trailer, Marvel Rivals, The Bucket List, Suicide Squad: Kill the Justice League, The Stanley Parable, Palworld, Marvel and Star Trek Costumes

Between The Joysticks
Episode 127: The Nintendo Switch 2 Revealed!

Between The Joysticks

Play Episode Listen Later Jan 20, 2025 77:03


The Nintendo Switch 2 exists officially! Not 24 hours after our last podcast Nintendo unveils its next generation of hardware. PlayStation on the other hand continues to fumble and have more casualties in its live-service initiative. Xbox is having a Developer Direct tomorrow and we try to predict who the mystery Developer is. We then move on to an email about Marvel Rivals, games you give up on and more movie discussion. Nick wraps things up with his thoughts on The Stanley Parable. Thanks for listening! Intro: The Stanley Parable 5 Things: - Nintendo Switch 2 Hardware Reveal - PlayStation Cancels Two Live-Service Projects - Xbox Developer Direct 25 Predictions - Email! - The Stanley Parable: Ultra Deluxe Outro: Sealed Vessel - Hollow Knight by Christoper Larkin Questions or comments? Please send emails to BetweenTheJoysticks@gmail.com. Follow us on Twitter @JoysticksPod Subscribe to us on Youtube @BetweenTheJoysticks

Free With This Months Issue
Free With This Months Issue 72 - Matt Latham picks NME Awards 2008

Free With This Months Issue

Play Episode Listen Later Jan 19, 2025 90:55


For this episode of Free With This Month's Issue we're joined by our We Dig Podcasts brother Matt Latham from Pick A Disc to talk about NME's Awards 2008 cd from February 2008.The cd's tracklisting is1 - Manic Street Preachers - Umbrella (Originally by Rihanna)2 - The Futureheads - A Picture Of Dorian Gray (Originally by Television Personalities)3 - Lightspeed Champion - Back To Black (Originally by Amy Winehouse)4 - CSS - Knife (Originally by Grizzly Bear)5 - The Cribs - Modern Way (Originally by Kaiser Chiefs)6 - Kaiser Chiefs - Golden SKans (Originally by Klaxons)7 - The Kooks - Young Folks (Originally by Peter Bjorn & John)8 - Does It Offend You, Yeah? - Whip It (Originally by Devo)9 - Kate Nash - Mens Needs (Originally by The Cribs)10 - My Chemical Romance - Song 2 (Originally by Blur)11 - Get Cape, Wear Cape, Fly - D.A.N.C.E. (Originally by Justice)12 - The Wombats - Bleeding Love (Originally by Leona Lewis)13 - Bloc Party - Say It Right (Originally by Nelly Furtado)14 - The Ting Tings - Anyway I Can The full televised 2008 NME Awards show is on Youtube in 3 parts. you can find part one here, part two here, and part three here. Disclaimer - Free With This Months Issue, We Dig Podcasts, & all associated parties take no responsibility for any damage caused as a result of yeeting your phone or computer, and/or other devices across the room due to the presence of James Corden.Go listen to Matt's other podcasts. His music podcast Pick A Disc, where each episode a different guest (which, to be fair, is often Colin) picks an album to talk about. Ask Us About Loom - a podcast about point & click adventure games & their legacy (think Monkey Island & Day of The Tentacle through to newer games like Life Is Strange & The Stanley Parable). No Book Club, a podcast about the utterly brilliant tv series Yellowjackets which both series & podcast are due to return next month, & Shipwrecked & Comatose, the Red Dwarf Podcast where both Colin & Matt, along with other previous FWTMI guests Kurt North, Mark Adams, & Carl Bryan make up the regular crew.Listen to all available songs on our ongoing Spotify playlist - https://open.spotify.com/playlist/1mzWOWEfQ5LklJyUZkpfs2?si=LbWBi9-oTl-eXjkUJbpx2QYou can buy a copy of the cd from Discogs here - https://www.discogs.com/release/1262312-Various-NME-Awards-2008Hosts - Ian Clarke & Colin Jackson-BrownRecorded/Edited/Mixed/Original music by Colin Jackson Brown for We Dig PodcastsBluesky - https://bsky.app/profile/thismonthsissue.bsky.socialInstagram - https://www.instagram.com/freewiththismonthsissue/ Facebook - https://www.facebook.com/freewiththismonthsissue/ Find our other episodes, plus We Dig Music & Pick A Disc at www.wedigpodcasts.com

Sad Dads Club Podcast
Episode 325 - Hey, nice bonus

Sad Dads Club Podcast

Play Episode Listen Later Jan 16, 2025 72:18


This week the guys start with some conversation about paying attention to financial news and mostly bungling our way through money conversation. Foo is noticing that there's good news regarding how his employer did this year which reflects on potential bonuses. Do you count on bonuses as part of your salary like Clark Griswold? Gym, once again, repairs a toilet. Are you on board for a bidet? How many finger touches does it take to get to the bottom of a toilet flush lever? Gym talks about The Stanley Parable, a game which is currently free from Playstation Network. Gym is not a gamer. Foo takes Zander to Sac Anime show. Plus more!

The Computer Game Show
434: Generally Reliable

The Computer Game Show

Play Episode Listen Later Jan 15, 2025 164:10


You honestly will not believe this, but after one entire episode, James is all sleepy and needs a rest. But calm yourselves: Sean Labode is here instead. Also: Switch 2 rumours!!! The Sleeping Dogs movie definitely isn't happening! America reckons Tencent are linked with the Chinese military! Etc! All that plus Steam Deck chat, Hulk Hogan's disgrace, and games for special occasions. Games discussed: The Stanley Parable, Life is Strange, Final Fantasy VII Rebirth, Marvel Rivals, Mouthwashing, Metaphor: ReFantazio, Mario Golf: Advance Tour   Contact Website Contact form Discord Bluesky Threads X Instagram Facebook Follow @davidturners @CaptainToss @matmurray @jcafarley Watch Twitch YouTube Listen Spotify Apple Podcasts Pocket Casts Credits Music by Nick Parton Art by Dave Chong

Ferret64
Switch 2 Leaks, Tencent Blacklisted, Assassin's Creed Shadows Delayed, Beyond Citadel, +More

Ferret64

Play Episode Listen Later Jan 12, 2025 73:27


Hello and welcome to another episode of Ferret64 with your host, YemmytheFerret! This episode covers video game news and occurrences between 1-6 and 1-11-25 including: Genki Switch 2 Leaks (possibly), Tencent is Blacklisted by US Government, Elden Ring Nightreign Network Test Sign Ups, Assassin's Creed Shadows Delayed Again, Transformers Reactive Cancelled and Leaked Footage, Xbox Developer Direct Announced, New Guitar Hero Wii Controller, Like a Dragon: Pirate Yakuza in Hawaii, The House of the Dead 2 Remake, Wallace & Gromit PowerWash Simulator DLC, Various CES 2025 Sony Announcements, Lego x Game Boy collab, Beyond Citadel, CRUEL, Santa Rockstar HD, Turmoil, The Stanley Parable Ultra Deluxe, Star Fox, and more! Thank you for listening on all platforms! Song in the intro and outro Night Shade - Adhesive Wombat. Timestamps - 00:00 Intro 00:46 Top 10 List 2024 Information 06:36 Switch 2 Mega Leaks 14:30 Tencent Blacklisted by US Government 16:57 Elden Ring Nightreign Network Test Sign Up + Dates 23:23 Transformers Reactivate Cancelled + Leaked Footage 27:26 Xbox Developer Direct 2025 Announced 29:08 New Guitar Hero Controller for Wii 33:50 Coming Soon 45:36 Beyond Citadel 55:39 CRUEL 59:51 Other Games (Santa Rockstar HD, The Stanley Parable, Turmoil, Star Fox) 1:09:48 Closing Twitch: https://www.twitch.tv/yemmytheferret Twitter: https://twitter.com/YemmyTheFerret Join my Discord: https://discord.gg/b9NaNgp

Retrogaming Lives
I Ripescaggi della Nostra Vita

Retrogaming Lives

Play Episode Listen Later Jan 6, 2025 59:09


In questo episodio di Retrogaming Lives, Roberto e Piermarco ci conducono in un affascinante viaggio tra nostalgia e nuove scoperte. I nostri conduttori discutono di un recente video sul canale YouTube dei Vintage People, dove si esplora un vecchio albo di Topolino del 1983 con un inserto dedicato ad Atari. Un amarcord che risveglia ricordi di infanzia, quando Topolino era una fonte di desideri natalizi grazie ai cataloghi di giocattoli allegati. La conversazione si sposta poi su un'attesa revival: la nuova serie di Goldrake, che verrà trasmessa su Rai 2, suscitando entusiasmo e qualche timore tra i fan di vecchia data. Roberto condivide la sua esperienza con "Aliens: Dark Descent", un gioco che, nonostante l'ottima atmosfera ispirata al film, gli ha provocato un'inaspettata ansia. Piermarco, invece, attende con curiosità "Alien: Rogue Incursion" in versione VR, sperando in un'esperienza immersiva e avvincente. Tra i ripescaggi, si parla di "The Stanley Parable", in arrivo su PlayStation Plus, e di "Zombie", un titolo che, nonostante l'età, regala ancora brividi e tensione. Non mancano riferimenti a Gauntlet, un classico arcade degli anni '80, che Roberto ha riscoperto con piacere, sebbene con crediti infiniti perda parte della sua sfida originale. Infine, si accenna a "Divinity: Original Sin 2", un capolavoro in sconto su PlayStation Store, consigliato per chi ama i giochi di ruolo profondi e ben strutturati. Un episodio ricco di riflessioni, ricordi e anticipazioni che invita a esplorare il passato e il futuro del mondo videoludico con la giusta dose di entusiasmo e curiosità. Contattateci al nuovo indirizzo elderbarabba@gmail.com Blog https://elderbarabba.blogspot.com/ Retrogaming Lives fa parte del Network VINTAGE PEOPLE Il canale Youtube https://www.youtube.com/@VintagePeople2022/featured Il canale Telegram https://t.me/VNTGPPLNTWRK

IGN Game and Entertainment News – Spoken Edition
PlayStation Plus Monthly Games for January 2025 Announced

IGN Game and Entertainment News – Spoken Edition

Play Episode Listen Later Jan 3, 2025 3:03


Suicide Squad: Kill the Justice League, Need for Speed, and The Stanley Parable. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Engadget
CNBC's new streaming service is pricey, creative works new to the public domain, and the first PlayStation Plus games of 2025

Engadget

Play Episode Listen Later Jan 2, 2025 8:14


CNBC's new streaming service can cost up to $600 a year, Thanks to public domain, Tintin can now skeleton dance to Rhapsody in Blue, and the first PlayStation Plus games of 2025 include The Stanley Parable and Suicide Squad. It's Thursday, January 2nd and this is Engadget News. Learn more about your ad choices. Visit podcastchoices.com/adchoices

The Harvest Season
Upcoming 2025

The Harvest Season

Play Episode Listen Later Jan 1, 2025 62:59


Al and Kevin discuss their most anticipated games of 2025 Timings 00:00:00: Theme Tune 00:00:30: Intro 00:02:22: What Have We Been Up To 00:27:27: What We Are Looking Forward To In 2025 00:58:05: Outro Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers and welcome to the first episode of the harvest season of 2025. My name is Al. (0:00:38) Kev: Wow, I’m Kevin and hmm. Did you smell that new 2025 smell that New Year’s? No (0:00:46) Al: It smells very much like 2024. We are recording this episode quite early. Four weeks early, (0:00:56) Kev: Yeah, something like that yeah, we broke a favor no (0:00:56) Al: three weeks early three weeks early three weeks early so uh (0:01:01) Al: so yeah who knows what the world will be like in three and a half weeks (0:01:06) Kev: Oh, and boy! (0:01:08) Kev: Oh, gosh, that, you know, that was a time that could have been a “haha” joke, you know, that’s a serious threat these days. (0:01:14) Al: So obviously, we will not have any news, any news that we’ve missed over the last two weeks (0:01:15) Kev: Oh, no! (0:01:24) Al: will be in the next episode. We’ll probably do a news catch-up episode. But yeah, we’re (0:01:30) Kev: Yep. So, you know, very. (0:01:31) Al: going to talk about our exciting, what we’re looking forward to for this year, our most (0:01:37) Al: anticipated games of 2025. (0:01:40) Kev: I mean, surely, you know, chocolate, or haunted chocolatier, which undoubtedly will have the release date by this point, because we’re not recording it early. (0:01:51) Kev: But yes, no. 2025, look at-looking. (0:01:53) Al: I mean, considering he just said that he hasn’t worked on it at all in the last year, (0:02:02) Kev: Yeah (0:02:03) Kev: Yeah (0:02:03) Al: basically, I don’t think that’s the case. (0:02:04) Kev: Yeah (0:02:06) Kev: Those screenshots were doctored (0:02:09) Kev: Yeah, no probably not but uh, but hey things to look forward to 2025 because boy do we need to find those especially out here in the (0:02:19) Al: So we’re going to talk about that, but first of all, Kevin, what have you been up to? (0:02:28) Kev: Okay, so all right since we already broke (0:02:32) Kev: All in um, I mean I’ve been playing a lot of the usual Marvel snap is it’s very busy right now (0:02:38) Kev: There’s a lot going on Marvel snap. I’m playing on its new season (0:02:43) Kev: I’m having fun with it (0:02:44) Al: Of course, when this comes out, it will be nearly time for another new season. (0:02:48) Kev: Probably actually the new season will be out but it’s funny though because (0:02:50) Al: No, because this is releasing on the 1st of January, so it will be another couple of days. (0:02:55) Kev: You’re right, you’re right. Okay. Well almost yeah (0:02:57) Kev: well the end of uh almost the end of that season well either way i’m having fun (0:03:02) Kev: at the start of the season I can’t say about future kevin who he’s out of my mind probably (0:03:07) Kev: um but um honestly that goes hand in hand with uh uh what i’ve really been up to uh because the (0:03:17) Kev: marvel snap season for december is a crossover season with marvel rivals which at the time of (0:03:24) Kev: recording just brought the kids to be here the day before yesterday it’s been a little more than 24 (0:03:29) Kev: hours. (0:03:32) Kev: It’s just Overwatch, but with Marvel, it is just Overwatch, and original Overwatch, (0:03:44) Kev: so I played Overwatch when it first came out in 2016, almost 10 years ago, which is wild, (0:03:50) Kev: 8 years at this point I guess, and I loved Overwatch, I adored it, I played so much Overwatch, (0:03:58) Kev: And then they basically ruined it. (0:04:02) Kev: It was two things. I mean, even before Overwatch 2, (0:04:06) Kev: they, the way they updated and patch things and balance things or whatever, (0:04:14) Kev: they started gearing it very much towards like high level competitive tournament stuff or whatever. (0:04:21) Kev: So they reworked a lot of characters and just basically they ruined a lot of it for me. (0:04:25) Kev: It was just nowhere near as fun when I dropped out. (0:04:30) Kev: which I can’t remember. (0:04:32) Kev: Pre-COVID I think when I finally kind of dropped it, but yeah. (0:04:35) Kev: And then Overwatch 2 came out, which was great because they just– (0:04:40) Kev: here’s the secret, Al, it really was just more Overwatch. (0:04:44) Kev: It was not Overwatch 2. (0:04:46) Kev: It was just the same thing, except they made it even worse (0:04:49) Kev: because I don’t think all the characters were free. (0:04:54) Kev: They changed it from 6v6 to 5v5 and just all sorts of nonsense. (0:05:02) Kev: It’s so– embarrassingly so, I would say. (0:05:06) Kev: Actually, just like the week before Rivals dropped, (0:05:08) Kev: Overwatch 2 did a mode called Overwatch Origins or something. (0:05:11) Kev: I don’t remember. (0:05:12) Kev: Basically, they had a mode where everything (0:05:15) Kev: was set back to the original Overwatch cast and abilities (0:05:19) Kev: and balances and stuff like that, which is really funny. (0:05:22) Kev: They were trying to capture that magic again (0:05:24) Kev: because Rivals was right around the corner. (0:05:28) Kev: But it doesn’t matter because Rivals is here (0:05:32) Kev: and die now. (0:05:34) Kev: So yeah, Mar– (0:05:35) Kev: OK. (0:05:37) Kev: First of all, Marvel Rivals, very stylistic. (0:05:41) Kev: It’s made by NetEase, a Chinese company. (0:05:43) Kev: They have that, what I call Chinese anime aesthetic, (0:05:47) Kev: like ancient impact and stuff. (0:05:49) Kev: Here’s this very edgy, pointy, and stylistic. (0:05:52) Kev: I like it myself. (0:05:55) Kev: But they also have– (0:05:56) Kev: I counted them where, I believe, 29 characters (0:05:59) Kev: at launch, which is insane. (0:06:02) Kev: Then when Overwatch 1 shut down, just at launch, which is wild. (0:06:07) Kev: So we have a good, healthy pick. (0:06:10) Kev: I’ve been trying to play different characters, (0:06:12) Kev: but there’s so many of them. (0:06:15) Kev: There’s– I mean, I like Squirrel Girl a lot. (0:06:19) Kev: She’s like the first one I picked. (0:06:20) Kev: And I think she still might be my favorite. (0:06:22) Kev: Penny Parker with her robot is pretty fun. (0:06:25) Kev: Captain America is really fun. (0:06:27) Kev: His shield just reflects everything. (0:06:29) Kev: I just stand there and let things hit the shield. (0:06:32) Kev: I’m contributing, yeah. (0:06:35) Kev: Hulk is fun. (0:06:37) Kev: Some characters are really hard. (0:06:39) Kev: OK, so Spider-Man played just like Spider-Man (0:06:42) Kev: from the PS4 or 5 games. (0:06:44) Kev: He has a swing. (0:06:45) Kev: He punches. (0:06:46) Kev: He does the web shoot. (0:06:47) Kev: His movement feels just like the PS5 version. (0:06:52) Kev: But that also makes him insanely difficult (0:06:54) Kev: because it’s such a chaotic game. (0:06:56) Kev: So you have to be very precise with Spider-Man. (0:07:00) Kev: and you’re trying to hit other, you know, actual… (0:07:02) Kev: players and such um it’s uh yeah it’s it’s uh it’s great great fun so you’ve never played overwatch (0:07:12) Al: I have not. I’m not a big first person game of any sort kind of person. Like, I’m struggling (0:07:18) Kev: - Mm-hmm. (0:07:19) Kev: - Okay. (0:07:20) Al: to think of any first person game that I actively enjoyed, whether it’s a shooter or anything (0:07:22) Kev: - Yeah. (0:07:24) Kev: - Short. (0:07:26) Al: else. I’m not a huge fan of the perspective, because I think the thing is that you’d think, (0:07:27) Kev: - Short. (0:07:33) Al: oh, well, first person should be the most realistic thing, right? But the problem is (0:07:38) Al: that your screen is not as wide as your (0:07:42) Al: peripheral vision is so I just feel like and this happens in a lot of games (0:07:43) Kev: Yeah, oh, that’s a good point (0:07:46) Al: with movable cameras in that I just feel almost claustrophobic is obviously (0:07:47) Kev: Uh-huh (0:07:51) Al: not a phobia but it’s that sort of idea of like I feel hemmed in and I can’t see (0:07:52) Kev: Yeah (0:07:54) Kev: I get it right yet (0:07:57) Kev: It feels busy. Yeah, I totally can get that. I’m generally not a first-person shooter person either (0:08:03) Kev: I did pick it up for overwatch and whatnot, but you know, here’s here’s the secret out. Here’s a surprise (0:08:09) Kev: Marvel Rivals is not first-person (0:08:11) Al: Oh, it’s not! (0:08:13) Kev: It’s it’s you you hold the back third-person camera. You see your full character when playing (0:08:19) Kev: So as you say you do have a much wider (0:08:23) Kev: Like scope you like how much you can see at once it is my yeah (0:08:26) Al: Oh, yeah. (0:08:29) Kev: So the camera is is focused on you like you’re always centered on it and whatnot (0:08:35) Al: Is Overwatch like this as well? (0:08:37) Kev: No, it is not (0:08:38) Al: Is Overwatch first person? (0:08:39) Kev: Overwatch is first-person. Yes, so you’re not you’re not (0:08:40) Al: Okay, so I’m not so I’m not just making I’m not just making because because people are (0:08:43) Kev: No [LAUGH] Yes, yes, yes, yes, yes, I know, yes, because you’re not crazy, no, right? (0:08:44) Al: just saying this is just and you did this exactly. (0:08:46) Al: It’s Overwatch, but Marvel. (0:08:48) Al: So so I’m not going crazy. (0:08:50) Al: I was thinking if it’s Overwatch like Marvel, that would mean it was first person, but it’s (0:08:54) Al: not. (0:08:55) Al: Okay, fine. (0:08:56) Al: I was like, have I just miss on miss remembered this game for like, what, 10 years? (0:09:02) Al: Is that how long since the first one came out? (0:09:04) Kev: No, yes, no, no, no, you are correct and but yeah, here’s like, that’s a big thing, right? (0:09:10) Al: Not 10 years, eight years. (0:09:11) Kev: And yeah, eight years almost ten years, but. (0:09:13) Al: 2016 that year. (0:09:13) Kev: Well, okay. And that’s a big thing because I mean, first of all, like you said, the whole camera thing, like, yeah, I can understand. And so obviously that improves that, especially like I couldn’t imagine playing that as Spider-Man, like being first person while swinging around and fly. (0:09:31) Al: No, no, I’d feel sick. (0:09:32) Kev: Oh my gosh. That would be insane. That would be unplayable. So it works well. They can do stuff like that, right? (0:09:41) Kev: And furthermore, I think (0:09:43) Kev: Because much like overwatch one of the (0:09:50) Kev: Foundations let’s say of the game the pillars is cosmetics right like different skins and emotes and so on and so forth, right? (0:09:56) Kev: so (0:09:57) Kev: When overwatch you get a cool skin well, you can’t see it most of them (0:10:01) Kev: You don’t see it when you’re actually playing the game, right? You see like the characters hand maybe but and the death camera (0:10:06) Kev: I guess but here you can actually see your costumes the whole time when you’re playing the game, which is you know, very nice (0:10:14) Kev: And so and actually on that note (0:10:17) Kev: monetization like they were very clear and (0:10:21) Kev: Transparent about it. They dropped the link a blog like actually two days before the game came out (0:10:25) Kev: we didn’t actually know what it was gonna look so right then but (0:10:29) Kev: Two things they were very adamant and clear about one the game is free to play which overwatch (0:10:34) Kev: original was not I don’t know about overwatch - but Marvel rivals is completely free to play and download and play and (0:10:40) Kev: and furthermore, every character is free to play. (0:10:43) Kev: Like I said, Overwatch, I believe that is not the case anymore. (0:10:46) Kev: In Overwatch 2, you have to buy characters or whatever. (0:10:49) Kev: But here, nope, you can pick whatever character you like. (0:10:52) Kev: They have a Season Pass, Battle Pass thing. (0:10:55) Kev: They have bundles that they call them, (0:10:58) Kev: where you can buy a skin and an emote and an animation. (0:11:01) Kev: All sorts of different things, it’s all grouped up together, right? (0:11:05) Kev: And that’s how they’re going to focus on the monetization. (0:11:08) Kev: It’s all going to be cosmetics, which is fantastic. (0:11:12) Al: And so this game is free to play, and you can play all the characters, and it’s in third (0:11:13) Kev: It is free to play, yep. (0:11:17) Kev: That’s correct. (0:11:18) Al: person, and it’s characters I like. (0:11:20) Kev: Yeah, yeah, yeah, yeah, it is. (0:11:22) Al: Damn it. (0:11:23) Kev: Yes, I did it, score. (0:11:26) Al: And it’s on Steam, presumably, so I can play it on Steam Deck. (0:11:26) Kev: It is on Steam, PS5, and Xbox, whatever the current one is, I’ve lost track. (0:11:32) Al: Is it cross-play? (0:11:34) Kev: Okay, actually, I think they did a very fair way of approaching that. (0:11:38) Kev: It is cross-play, if you’re playing casual matches. (0:11:41) Kev: if you’re just doing quick play. (0:11:43) Kev: It is cross play and I see that all the time if you’re playing ranked. (0:11:48) Al: what about cross save (0:11:50) Kev: I think it is cross save. (0:11:52) Kev: I haven’t looked too hard into that but that probably should be I think so. (0:11:53) Al: so if I want to if I want to start it on my steam deck and then go on to my ps5 (0:11:59) Al: presumably I can keep any settings I have (0:12:01) Kev: I I yeah, I don’t I don’t have that hard information in front of me, but I would wager that’s the case. (0:12:10) Kev: But yeah, so if you play ranked, it’s uh, yeah, I know right. (0:12:13) Kev: They’re answering all the questions correctly. (0:12:16) Kev: If you, uh, play, um, if you play ranked, you, you just play with (0:12:20) Kev: people on the same systems or whatever you’re on, which seems fair. (0:12:23) Kev: Yeah, that’s, that’s fine. (0:12:24) Kev: Um, but you can totally play cross play with other folks on slack or whatever. (0:12:28) Kev: Um, so yeah, all right. (0:12:30) Kev: There you go. (0:12:31) Kev: Al’s on board. (0:12:32) Kev: You people should try it too. (0:12:33) Al: Oh, my word, forty seven gigabytes. (0:12:37) Kev: It’s, it’s a beefy boy. (0:12:38) Al: Oh, I literally don’t have enough space on my steam deck. (0:12:39) Kev: Um, wait, 40. (0:12:43) Al: Forty seven, I’m seeing forty seven is what it’s saying on Steam. (0:12:43) Kev: seven? Really? Oh. Good times. Good times. Um, but yeah, it’s, I can’t recommend it enough. (0:12:47) Al: Forty seven gigabytes. (0:12:48) Al: I need to uninstall something or get a bigger SD card. (0:12:52) Al: Because I have forty three gigabytes free. (0:12:59) Kev: It’s, it’s fun. It’s got lots of different styles of play. Groot builds walls. He’s fun. (0:13:06) Kev: Um, Iron Man is always flying. He’s just shoots from the air. He is always lying. Like a little, (0:13:11) Kev: I don’t think he can actually run. (0:13:14) Kev: Loki creates duplicates, so on and so forth. It’s good fun. (0:13:18) Al: this feels like a game that I’m going to stick on my PS5 and use, because I am one of those suckers (0:13:25) Al: that has a PS Portal. So it feels like I’m going to stick it on my PS5, use my PS Portal, (0:13:26) Kev: There you go. (0:13:32) Al: rather than trying to fit it on my Steam tech, which is full to the brim of different games. (0:13:38) Al: Whereas my PS5 currently, I have been playing Astro Bot on it just the last few games. They’ve (0:13:45) Al: they’ve added some the like speed as. (0:13:48) Al: Speed run levels, so I’ve been doing them and I’ve just about to once I’ve finished (0:13:54) Al: playing Zelda, which I will have done by the time this episode comes out, (0:13:57) Al: but I’m not going to talk about that because I’m talking about that. (0:13:59) Al: In the second episode that I’m recording today, just a little behind the scenes. (0:14:00) Kev: that is releasing that is releasing before this episode so you’ve already (0:14:07) Al: March before, three weeks before, I will, I’m going to once I finish Zelda, I’m going to start. (0:14:09) Kev: so you’ve already talked about it actually (0:14:18) Al: Hopefully finish before the end of the year, Sonic Shadows. Sonic Shadow generations. (0:14:24) Kev: Oh I gotta get into that too. Generations, yeah. Oh man I gotta get to that too. (0:14:27) Al: Yeah, because you finished it, haven’t you? (0:14:29) Kev: Uh, no, I finished Sonic, uh, uh, Frontiers, the, the, the open world one. (0:14:33) Al: Oh, I thought you said you finish it, January. I thought you said something about that. (0:14:36) Kev: Oh, I put, uh, original, Sonic Generations, the original Sonic, mm-mm, no, no, I’ve not (0:14:38) Al: No, no, no, no, no. I’m sure I saw you saying something about Shadow. (0:14:42) Al: Did I just misread what you said? (0:14:43) Kev: gotten, maybe, because I finished Sonic Frontiers, but not, uh, I’ve not touched Shadow Generations (0:14:48) Kev: yet, um, I, I actually do have it, it is ready to open, and as soon as I… (0:14:54) Kev: probably finish up the, well, we’ll see, I don’t know, because Marvel Rivals is eating (0:14:57) Kev: my life right now, so at some point I will get to it. Um, uh, going back to, dude, I just posted, (0:15:05) Kev: uh, in the chat here, uh, a Penny Arcade comic, you gotta see it, it’s about playing Marvel (0:15:09) Kev: Rivals on the Steam Deck, just like you were talking about, good times. Um, but yeah, that’s, (0:15:14) Kev: uh, Marvel Rivals, I’m glad I sold Al on it, sick, um, big thumbs up, I’m sure it’s even better by (0:15:21) Kev: by the time this actually comes out. (0:15:21) Al: Oh, well, what I’m going to talk about. Obviously, I’ve also been playing, (0:15:24) Kev: what do you have been up to, Al? (0:15:26) Kev: other than (0:15:30) Kev: yes, other than the Zelda (0:15:32) Kev: which you’ve already talked about (0:15:33) Al: yeah, I’ve also been playing Snap, but I think I’m kind of wrapping up on that for just now, (0:15:39) Al: because I’m just getting a bit tired. I’ve been playing it every single day (0:15:43) Al: a lot, because, I mean, you know, you’ve seen the leaderboard on there. I don’t stop. (0:15:47) Kev: I you you do you I play daily but yeah you curve saw me on the leaderboard (0:15:52) Al: I would love to see, what do I play? I play it on my Mac. I don’t think it has, like, (0:15:54) Kev: every every week you do play good (0:16:00) Al: time, amount of time you’ve played on that. But, like, yeah, the amount of time I put in is just (0:16:07) Al: stupid. Like, I would be playing it for, like, what, two to three hours every single day, (0:16:16) Kev: That’s not, ha ha ha ha ha ha. (0:16:16) Al: two to three hours minimum every single day for about six months. (0:16:21) Kev: Ahhhhhh. (0:16:21) Al: I think I’m rolling back on that a little bit, just because I want to play some other things, (0:16:25) Kev: I don’t, weren’t you so high? (0:16:29) Kev: Yeah, until they bring you back in. (0:16:30) Al: and I’m just getting a little bit tired. They will, of course, because this happened last (0:16:32) Kev: It’s the ebb and flow. (0:16:35) Al: time as well. I played it from launch for a good nine months or something like that, (0:16:41) Al: and then I got tired again, and stopped for a while, and then got back into it six months ago. (0:16:48) Al: I’m sure it will get me back in again, and I’m sure I’ll be annoyed that I… (0:16:51) Al: I took the break because obviously I will be so far behind with the cards, but… (0:16:55) Kev: Well, hopefully they’ll have fixed it by then. (0:16:59) Al: We’ll see. We’ll see. (0:17:00) Kev: We’ll see. (0:17:01) Kev: Probably not. (0:17:01) Kev: It’ll probably take them a minute to fix it. (0:17:04) Al: And I’ve been playing Pocket as well, just my regular daily Pocket. (0:17:09) Al: I’m managing to actually do that as an actual how people do daily games, right? (0:17:13) Al: Of putting like 15 minutes into it a day. (0:17:18) Al: Crazy, I know. I don’t do that. (0:17:18) Kev: I don’t blame you but um well hey pocket no I would just say like I still haven’t got (0:17:19) Al: I put my entire game. (0:17:21) Al: gaming time into a game normally when I’m playing it. (0:17:23) Al: But the other thing I’ve been up to recent. Oh, sorry, are you gonna say something? (0:17:34) Kev: into it and like I don’t know something about it it just feels almost uh the more I hear (0:17:41) Kev: about it while not playing it the weirder it sounds to me which like is very much a (0:17:46) Kev: a me thing like I don’t have all the pieces (0:17:48) Kev: in the puzzle but it’s just I don’t get it I still but regardless good for you (0:17:54) Kev: enjoy your wonder pics which I just learned what is today what’s that it’s (0:17:57) Al: I enjoy it, I like collecting things, and this allows me to collect things without battling. (0:18:09) Al: The other thing I’ve been up to, because I will have talked about all the other games (0:18:13) Al: in different episodes, I’m going to talk about I have been watching the TV show Legion. (0:18:19) Kev: Okay, I have not, but I am familiar with it. First of all, who thought of that premise? (0:18:26) Kev: Let’s make a show about Legion, the Professor X’s son. (0:18:28) Al: it’s it’s yeah and it’s funny it’s funny because um that it that’s the entire link (0:18:36) Al: to marvel stuff is legion and minor spoilers for legion but if you know anything about the (0:18:44) Al: character this will not be a spoiler for you shadow king right that is that that’s it (0:18:48) Kev: yeah yeah I actually found out about shadow king just yesterday I don’t remember how I ended up (0:18:55) Kev: it was a wiki hole and somehow I ended up well I don’t know too much about legion to be honest (0:19:00) Kev: but shadow king showing up threw me for a loop i’ll say that um I guess it makes sense because (0:19:05) Kev: he’s a telepath that’s probably the entirety of it um uh I will say um shadow king actually looks (0:19:05) Al: Yeah. (0:19:13) Kev: decent like they did a good job with how it looks. And Aubrey Plaza is sha- (0:19:18) Kev: I’m not okay when I read that. I was like, “Well, she’s possessed.” I know. Yeah. (0:19:20) Al: she’s yeah I don’t want to say too much because there’s some spoilers but yeah she is acting (0:19:26) Al: shadow king for some of it yeah it is she’s fantastic I mean she’s fantastic and everything (0:19:32) Al: I think I have never been disappointed by her and she does but it’s like such a different character (0:19:32) Kev: I was about to say that “yes” in everything. (0:19:39) Al: to other characters that she’s done like I know she does weird characters like that’s her thing (0:19:44) Kev: Yeah, I was about to she’s not her weird because she has the you know that very blasé face and a lot of the characters (0:19:44) Al: she does weird characters yeah no this is (0:19:50) Kev: They run into that, right? (0:19:50) Al: this is very much she turns up the evil rather than the weird right which is what you want from (0:19:54) Kev: That is yeah, yeah, that’s that’s interesting. I can’t remember the last time I saw replaza play, you know evil (0:20:02) Al: properly evil rather than just like accidentally evil. (0:20:03) Kev: but (0:20:06) Kev: Yeah, oh, yeah, yes, okay. Yes, that’s correct (0:20:10) Kev: Or let’s it may be malicious maybe not outright evil, but (0:20:13) Al: Yeah, yeah, yeah, sure, for sure. (0:20:14) Kev: But yeah, but yeah like a straight evil that’s that is fascinating but hey, but look (0:20:19) Al: Straight evil and nobody said straight. (0:20:22) Kev: Yeah (0:20:24) Kev: She’s um, I mean hey good good. She’s good. She’s a great actress though. Like everyone. I’ve seen her so I’m sure she kills it (0:20:31) Al: Yeah, no, she absolutely does. (0:20:32) Al: She kills, the role is fantastic, but other than, yeah, other than Legion and Shadow (0:20:40) Al: King, every other character is like an original character for the show, which is a little (0:20:44) Kev: Okay, what about not even Charles like cuz that’s (0:20:46) Al: bit weird. (0:20:48) Al: He is, he’s hinted at, but he’s never explicitly said. (0:20:52) Kev: Okay as about this like I I don’t (0:20:54) Kev: Okay, cuz I don’t expect them on screen, but you know that’s kind of a fundamental part of Legion’s characters (0:21:01) Al: So I think they can. (0:21:02) Al: They kind of hint at the fact at some point they hint about his dad being a telepath and they have like a cartoon drawing of who is clearly Charles Xavier, obviously, but it’s just like it’s hinted at, he has never explicitly said. (0:21:17) Kev: Okay (0:21:20) Al: said. (0:21:21) Kev: Okay, so okay (0:21:24) Kev: Two questions one do they ever I’m assuming they don’t have the really stupid Legion here that you see in the comics (0:21:31) Kev: But do they ever make a joke about it? (0:21:32) Al: No, I haven’t, I haven’t noticed anything I like that he has. (0:21:33) Kev: Yeah (0:21:36) Kev: Okay, darn it (0:21:36) Al: I mean, his hair is kind of, yeah, I mean, it kind of sticks up in some way, (0:21:41) Kev: It’s vertical (0:21:42) Al: but it’s not, yeah, it’s not as tall. (0:21:44) Al: It’s nowhere near, it’s like, it looks like a normal, like a possible (0:21:47) Kev: Okay, it’s a plausible hairstyle, okay (0:21:48) Al: realistic hairstyle that is an homage to it, I think they do. (0:21:51) Kev: Okay, so they translated it. Okay. I see. All right. Okay, because yeah, his comics hair is ridiculous. It’s like taller than his head (0:21:57) Al: Yeah. (0:21:59) Al: Yeah. (0:22:02) Kev: Okay, the other question (0:22:04) Kev: how is the (0:22:06) Kev: Multiple personality stuff done right because the bar is now set at moonlight, right? How is how do (0:22:11) Al: So, the interesting thing, so I’m finished season two, and I’ve got one season left to (0:22:17) Al: go, the up until the end of season two, they don’t touch on the multiple personalities (0:22:26) Al: very much. (0:22:26) Kev: What? (0:22:26) Al: Obviously, they’d know, let me finish, let me finish, because up until that point, he’s (0:22:33) Al: almost, he’s not quite sure of what his deal is, right? (0:22:41) Al: He starts off the series being diagnosed with schizophrenia in a mental hospital, and then (0:22:48) Al: gets out of the hospital and is like, “Oh, I wasn’t mentally ill, I was just a powerful (0:22:53) Al: mutant and people didn’t understand that.” (0:22:57) Al: And by the end of season two, they’re like, “No, no, you’re not, it’s not that you’re (0:23:02) Al: not mentally ill, it’s that you’re both.” (0:23:06) Al: So that’s how they finish the second season. (0:23:09) Kev: OK. (0:23:11) Al: Up until the last episode of season two, they’ve done a thing where he’s got voices (0:23:19) Al: talking to him, but until the last episode of season two, they don’t do explicitly his (0:23:25) Al: different personalities talking to each other. (0:23:28) Kev: Okay. Well, yeah, towards. Yeah. Okay. (0:23:28) Al: So they’ve not done that very much. (0:23:32) Al: With Moon Knight, his personalities don’t talk to each other, right? (0:23:36) Al: that is dissociative. And I know that I know that legions meant to be dissociative. (0:23:41) Al: But they do seem to be talking to each other, which is interesting. (0:23:46) Al: So it’s very different from how “Moonlight” works. (0:23:51) Al: And this is probably one of these things where this is not at all what it’s like in real life, (0:23:54) Al: and I understand that, I’m not trying to say. (0:23:55) Kev: oh yeah oh yeah for sure like I have even less expectations of legion in that end because legion (0:24:03) Kev: is so over the top with everything he’s got going on so yeah okay so uh-huh okay (0:24:06) Al: It’s, yeah, it’s very much more towards schizophrenia rather than DID, because it’s like, it’s framed (0:24:16) Al: as voices talking to him in his head, and he talks back to them. And then, yeah, so (0:24:21) Al: are we interested to see what they do in season three with it? Because he’s now kind of like (0:24:26) Al: realized this and like, everybody else realizes it. And he’s kind of like moving towards a (0:24:30) Al: kind of almost villain arc, but it will be interesting to see where they take that because (0:24:34) Kev: Ah. (0:24:35) Al: ‘cause obviously he’s a complicated– (0:24:37) Al: –character who, you know, yeah. (0:24:37) Kev: Whoops. (0:24:38) Kev: Oh, just a little. (0:24:41) Al: So it’ll be interesting to see where they end up, but I’ve enjoyed it so far. (0:24:41) Kev: Just a little. (0:24:43) Kev: OK. (0:24:45) Kev: Well, that’s great. (0:24:45) Al: But yeah, it’s been very weird. (0:24:46) Al: It’s like there’s a character that’s clearly meant to be kind of like rogue, (0:24:52) Al: but not really, in that if she touches someone, she swaps bodies with them. (0:24:54) Kev: Mmm (0:24:58) Kev: Her name is bros not rogue (0:25:01) Al: No, it’s not. (0:25:02) Al: It’s Sydney. (0:25:02) Al: But no, instead of like stealing someone’s power, she literally swaps bodies. (0:25:03) Kev: Okay (0:25:05) Kev: Yeah, that’s that’s pretty cool (0:25:06) Al: With them is interesting, and they’ve very much gone in a dark way with this, rather like, you know, there’s a like, we go into her, her childhood and there’s some like really not great moments where she realizes she can do this and. (0:25:21) Kev: No, I’m sure. Oh, oh gosh. There’s a lot of bad places you can go with that. Oh, that’s not great. Oh (0:25:28) Al: Oh, yeah, yeah, yeah, yeah, yeah, yeah, I’m not going to talk about them on the podcast, but I mean, I might, if you’re if you’re not going to watch it, I might tell you one of them after the podcast because it. (0:25:32) Kev: Sure, but (0:25:36) Kev: Dude I can already take a guess but do tell like mmm (0:25:37) Al: I don’t think that particularly got me. (0:25:40) Al: After the podcast. (0:25:40) Kev: Y’all you could you can yeah there is room to work with there. Absolutely (0:25:46) Al: But yeah, so everyone else, including her are like, as far as I can tell, unique characters, because I was like, I don’t recognize these characters and I went on to Wikipedia and they’re not like. (0:25:58) Al: Legion is linked as the Marvel Legion, and then obviously Shadow King is linked as Shadow King, the Marvel Shadow King and all the other ones, they’re just. (0:26:02) Kev: Yeah, no. (0:26:06) Al: So and so, as this character name, and there’s no like link to a Marvel equivalent for them, so I’m assuming they’re all original characters. (0:26:12) Kev: Uh-huh (0:26:15) Kev: Sure, sure. Okay. Okay. Well (0:26:17) Al: They also have Jermaine Clement. I don’t know if you know who I who I’m talking about. (0:26:21) Kev: That name sounds familiar, let me see. Ah, okay, okay (0:26:22) Al: He was a flight, one of the flight of the concords. No flight of the concords? Yeah, he’s excellent in it as well. So yeah, no, it’s very good. I’m enjoying it and I’m looking forward to season three. (0:26:36) Al: But I’m still finished by the time you hear this episode because I’m going to watch it this week. I’ve only got eight episodes left to go. (0:26:42) Kev: it is it’s such a fascinating thing right because he’s I mean Legion is he is a (0:26:50) Kev: character of some note but not like you know he’s not an A-lister to name in the (0:26:57) Kev: Marvel verse let’s say that right but here they are making a spin a show (0:27:04) Kev: entirely centered or out to him without any of the other Marvel connections so (0:27:09) Kev: So when you hear that, it’s such an interesting practice. (0:27:12) Kev: It’s very cool that they managed to do good with it. (0:27:14) Kev: I have heard good things about it. (0:27:18) Al: Maybe. Yeah, so that’s mostly what I’ve been up to that I haven’t talked about on other episodes. (0:27:26) Kev: All right, cool (0:27:27) Al: Shall we talk about what games we are most looking forward to in 2025? (0:27:34) Kev: “Wildflowers 2” which might be announced by the time this comes out. (0:27:38) Kev: I don’t know. (0:27:39) Al: Oh yeah, they’ve hinted at something coming, haven’t they? (0:27:42) Kev: Yeah, I think it’s coming out. (0:27:44) Kev: So I don’t remember any dates or anything, but that may actually be announced by the (0:27:49) Kev: time this comes out. (0:27:50) Al: Yeah, so I know. (0:27:51) Kev: That may not be a joke. (0:27:53) Al: I know that so I I sent you a link, didn’t I? (0:27:56) Al: Yes, here it was. (0:27:57) Al: So they’re announcing something in the wholesome snack, (0:28:00) Al: which as we’re recording, it’s happening in three days. (0:28:04) Kev: Oh, great. Wildflowers 2 is going to be announced in three days, and I’m not for– (0:28:05) Al: So. (0:28:09) Kev: I can’t confirm it, because I don’t actually know at the time of the recording. (0:28:14) Al: Like, have they hinted towards there being a Wildflowers, too, and it’s not just (0:28:17) Kev: No, okay. That’s me just being hyperbolic. I don’t know, but it’s Drydock Studios. (0:28:22) Kev: It’s from their account, isn’t it? The Wildflowers account, so… (0:28:26) Kev: I don’t know. Who knows? It could be. That would be my hope, of course. Maybe with a different art (0:28:31) Kev: style but you never know um who knows what it’ll be (0:28:35) Kev: um i’ve got my eye on it though for sure though so we’ll see (0:28:37) Al: You’ll play whatever they make, basically, is what you’re saying. (0:28:41) Kev: yeah basically (0:28:44) Al: OK, cool. So we’re going to go through. We’ve each got a list, presumably. (0:28:48) Al: I can’t see Kevin’s list, but presumably we both have a list. (0:28:52) Al: I think what we’ve previously done is talk through one each. (0:28:59) Al: I just kind of go alternately and we’ll talk through our opinions on why we’re looking (0:29:05) Al: looking forward to it, et cetera. (0:29:10) Kev: I am where I cannot find my list I do right if you have a big you had a big list on you (0:29:15) Kev: Where is it? Uh, hold on. Let me see. I’m trying to remember here. You need to go on in slack (0:29:22) Al: I don’t think I’ve posted a big long list of what’s coming out, but it should be on if you look on the notion, there’s a big long list. (0:29:23) Kev: You did yeah (0:29:34) Kev: Um, oh, here it is. Yes. Okay. Okay. Yes. Sorry. Okay. Yeah, I could not find it. Um, but alright, let’s uh, let’s um, yeah. Alright, you start it. (0:29:46) Al: All right, so my first one, and I feel like this has been on my list so many times, but (0:29:52) Al: that’s because I still haven’t properly played it. And that is Snacko because obviously Snacko (0:29:58) Al: is in early access. I haven’t played it yet because it’s been so busy. I think when it (0:30:04) Al: came out last year was a really bad time because it’s December and I’m not going to play a (0:30:08) Al: brand new farming game in December because I’m already like out of it. But. (0:30:16) Al: At some point this year, Snacko will release 1.0 unless something goes seriously wrong. (0:30:23) Al: Like they’ve posted their updated roadmap and it has four updates on it. And it sounds (0:30:29) Al: like they’re expecting that to be done kind of reasonably early next year. So I would (0:30:33) Al: be very surprised if Snacko 1.0 doesn’t come out. So I think that’s probably the thing (0:30:37) Al: I’m most looking forward to. (0:30:38) Kev: Yeah, yeah (0:30:42) Kev: All right, yeah, no, that’s fair like I (0:30:45) Kev: snako isn’t on my radar, but like I (0:30:49) Kev: this is one of those I’ve talked, you know ad nauseam like (0:30:53) Kev: Games that are in early access forever and then they get the 1.0 release like it’s uh (0:30:59) Kev: It’s I don’t know something almost perplexing unless they have a send some games do do it. We’re like a massive (0:31:06) Kev: Addition or patch change, right? (0:31:09) Kev: To list the features to 1.0 (0:31:12) Kev: But you know, we’ll see if it can’t drop. Hopefully it will drop (0:31:15) Kev: Um, I will say the art style still looks great. I will say that right like the pixel cap, but everything else is 3d (0:31:22) Al: Yeah (0:31:22) Kev: um (0:31:23) Al: They’ve they’ve done a lot of work as well (0:31:26) Al: So I’ve seen some recent screenshots and some screenshots from like when they first announced it and they’ve they’ve improved the graphics (0:31:34) Al: A huge amount while still feeling like it’s the same style, which is really impressive (0:31:40) Al: And it’s just I think the thing about snako is I have been talking about this game since we started the podcast. I’m pretty sure (0:31:46) Kev: Oh, that sounds about right. (0:31:48) Al: So, you know to to go that long (0:31:52) Al: I can’t even remember how long is it is this is this the end of year six or is this the end of you? (0:31:57) Al: I think it’s the end of year six in January. It will be six years of the podcast. So (0:32:02) Al: Yeah, just the idea of you know, I’ve been talking about this game for that long (0:32:07) Al: And I’m super excited to to finally properly played it. Obviously I played a (0:32:12) Al: demo (0:32:13) Al: Years ago now, but it’s obviously changed a huge amount since then (0:32:16) Kev: Yeah, that will be cool. Once it hits 1.0. I will say heck maybe even I’ll get on board at that point. I don’t know (0:32:26) Kev: But yeah, it’s uh (0:32:28) Kev: That’s good. Can you imagine that the finally that since it’s you finally get into it (0:32:35) Kev: I mean everything talking about it for this many years and finally we get 1.0 and you play the game proper (0:32:42) Kev: But yeah, all right, I’ll (0:32:45) Kev: I’ll, I’ll take the baton. (0:32:46) Kev: Um, my first pick, um, kind of like, I just talked about Snacko, but this is a similar boat where the game is already out, but I haven’t gotten to it. (0:32:58) Kev: And more importantly, it’s going to be the console release of Hello Kitty Island Adventure. (0:33:02) Kev: Um, ah, well, there you go. (0:33:02) Al: Ah that’s on my list as well. This I’m so excited for because yeah I really liked the game in (0:33:12) Al: general but I hated playing it on my iPad so I was like I played it as much as I needed to (0:33:18) Al: for the episode and went I will play this when it’s on something else because it is such a good (0:33:25) Al: game it is such it looks great it feels great everything about it is great I just did not want (0:33:31) Al: to do it on a touch screen! (0:33:32) Kev: It looks like it looks I know I say this knowing Hello Kitty is like one of the biggest franchises in the world just (0:33:43) Kev: monetary wise right but it looks so much better than what I expect it to be right because I’m not saying Hello Kitty is isn’t like it (0:33:52) Kev: doesn’t do quality stuff but it just does so much stuff right like it’s so everywhere that I’m just I don’t know and I don’t (0:34:00) Kev: expect, you know, super high (0:34:02) Kev: highs, let’s say that, right? But this looks incredible. Just everything going on. Like the (0:34:08) Kev: writing, you write minecarts in this game, it’s wild! And finding the Gudetama’s hidden around, (0:34:15) Kev: oh my, it just sounds incredible. And like, just the massive list of Sanrio characters. (0:34:24) Kev: Yeah, no, this, this, like ever since the, you guys talked about it on that one episode, I’ve been so (0:34:28) Kev: hype for it. You and Maddy talk about it. (0:34:32) Kev: This is probably number one, just because I mean, of course, like we know what it is more or less, right? It’s come out. (0:34:39) Kev: We know I know what to expect. So that’s probably why out of all the names here, it is the one I’m most looking forward to, I would say. (0:34:46) Al: Yeah, I wonder, here’s a question for you. (0:34:47) Kev: Yeah, good stuff. Yeah. (0:34:49) Al: Do you think this will be a Switch 2 launch title? (0:34:57) Al: So as of just now, we just know 2025 for Hello Kitty Island Adventure. (0:35:02) Al: We don’t know when in 2025 and also we’re expecting the Switch 2 to be released in (0:35:10) Al: 2025 and it was announced that it was coming to Switch. (0:35:17) Al: Or it was announced that it was coming to anything else (0:35:20) Kev: Yeah. Yeah. (0:35:21) Al: in a Nintendo Direct, you know, in 2024 this year, June 2024. (0:35:29) Al: You know for a fact that if the Switch 2 is coming out next year, (0:35:33) Al: there are developers that have a version to build against an SDK, right? (0:35:40) Al: You know for a fact that there are games (0:35:41) Al: companies that have that because there’s no way they would release the game (0:35:46) Al: Switch exclusives and this feels like it could be something, right? (0:35:51) Al: Like, do you know? (0:35:52) Kev: fact that it’s already have you know it’s already out right it’s it’s just a port as opposed to ground-up game doesn’t make it a (0:35:58) Al: Exactly, yeah. (0:35:59) Kev: Lot more likely um I I don’t know how strong lead field I’ll say it’s greater than 50% chance. It’ll be a launch title (0:36:06) Al: It’s the fact that we still don’t–it’s been six months, and we still don’t know when it’s (0:36:08) Kev: You know I don’t know (0:36:12) Al: coming out next year, you know? And there were many–like, the general assumption is (0:36:13) Kev: Yeah, you know what that’s that’s fair um (0:36:16) Kev: Umm… (0:36:22) Al: that the Switch 2 release announcement was delayed from September. So June to September (0:36:30) Kev: Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah. Yeah (0:36:31) Al: could be a sort of expected timeline between announcement and date. Don’t know. (0:36:54) Al: Yeah, it will be backwards compatible, but I will say, and this is the thing that people (0:36:58) Al: keep getting wrong, backwards compatible does not mean it will run better on the Switch (0:37:02) Al: 2, necessarily. That’s not how these things work, right? (0:37:04) Kev: No, you’re right, I’m not saying, you know what, that’s a good point. (0:37:10) Kev: Yeah, no, you’re right. (0:37:10) Al: So if they make, because it’s the same thing with PS4 versions on a PS5, do not run better (0:37:16) Al: than on a PS4. Well, not better than a PS4 Pro. They do run better than a PS4, but they (0:37:21) Al: don’t run better than a PS4 Pro (0:37:24) Al: They’re not compiled for the PS5, they’re compiled for the PS4 and PS4 Pro (0:37:29) Al: and then they also work on the PS5 and so like when we got, I remember when I first got a PS5 (0:37:36) Al: Fall Guys was just the PS4 version and then like a year later they released the PS5 version and it (0:37:39) Kev: yeah (0:37:43) Kev: um really oh wow I didn’t try on the ps5 i’ll have to try that (0:37:48) Kev: um (0:37:48) Al: With your ps5 that’s just sitting in the corner (0:37:51) Kev: that’s cool look ps5 was my zen the zone zero machine (0:37:56) Al: Would you have a ps5? Oh, I didn’t know that fair enough (0:37:57) Kev: it was stupid oh yeah I do (0:38:01) Kev: yeah yeah yeah I like I use it it’s not just even the ps5 like in general my playstation or (0:38:08) Kev: or non-Nintendo consoles are– (0:38:09) Kev: get used just from a handful of games, right? (0:38:11) Al: » Yeah. (0:38:11) Kev: Like, they’re games, I want them, right? (0:38:12) Al: Same. (0:38:14) Kev: Like, it’s my Street Fighter machine, (0:38:16) Kev: it’s my Send the Zone Zero machine. (0:38:18) Kev: Now my Mar– well, actually, no, (0:38:19) Kev: I’m not even playing Marvel, (0:38:20) Kev: I’m playing Marvel, I was on Steam, (0:38:21) Kev: Calvin got the– (0:38:23) Kev: ‘cause Calvin was a big Overwatch fan, too, (0:38:25) Kev: so we’re both hyped about it, (0:38:26) Kev: so I was like, okay, you know what? (0:38:27) Kev: I have a computer that can run it, (0:38:29) Kev: I’ll run Marvel, I was on Steam, (0:38:31) Kev: you play on the PlayStation, (0:38:32) Kev: and that’s how we split it up. (0:38:33) Kev: But anyways, but there’s another– (0:38:36) Kev: yeah, Fall Guys, right? (0:38:40) Kev: I probably won’t try it, actually, (0:38:41) Kev: ‘cause I don’t have too much other stuff. (0:38:44) Al: I still love fall guys. It’s great. I don’t play as much as I used to, but I still, it’s (0:38:46) Kev: Oh, yeah, Fall Guys is excellent, (0:38:48) Al: a good fun, good. They they’ve been adding, they’ve been adding loads of great, uh, what’s (0:38:49) Kev: like, there is no denying that, (0:38:51) Kev: they knocked that out of the park. (0:38:52) Kev: I wonder how far it’s come. (0:38:53) Kev: Oh, now I’m curious, maybe I will. (0:38:58) Al: the word I’m looking for? Um, skins. And I really like how they’ve been doing the skins (0:39:04) Al: in that you can quite often get a lot of skins for free. Um, so there’s, there’s a, they (0:39:09) Al: They have a, okay, okay, here’s what I really love about what they’ve been doing. (0:39:14) Al: They have a premium pass, or what do you call it, a ladder, or whatever it is you (0:39:20) Al: call it. (0:39:21) Al: I can’t never remember the terminology these games use. (0:39:24) Al: The battle pass, yeah, sure. (0:39:24) Kev: Battle pass, season pass, I don’t know. (0:39:26) Kev: Yeah. (0:39:26) Al: Season pass. (0:39:27) Al: There we go. (0:39:28) Al: Season pass. (0:39:29) Al: They’ve got a season pass. (0:39:30) Al: But the season pass gives you back the currency that you use to buy the season pass. (0:39:38) Kev: Okay (0:39:38) Al: So if you reach level 40 in the season pass, you have a sentry. (0:39:42) Kev: Yeah (0:39:44) Al: Eventually, refunded your season pass. (0:39:47) Kev: You have the next one free which is always great, yeah (0:39:48) Al: Exactly, so if you’re playing it regularly, you can get so much stuff without actually (0:39:55) Al: having to pay except that first payment, which is really good. (0:39:58) Kev: Yeah, yeah (0:40:00) Al: And they have like a whole bunch of bundles where it’s like, here’s a bunch of skins and (0:40:03) Al: the currency that you use to buy the battle pass. (0:40:04) Kev: Yeah, yeah (0:40:06) Al: So I think, obviously, it still is shoving these things in your face a lot and there’s (0:40:11) Al: a lot of stuff you can’t get without paying. (0:40:14) Kev: Yeah. (0:40:14) Al: You’re exclusive to pay money, pay 20 quid, and you’ll get these skins, but that’s fine. (0:40:20) Al: It’s skins. (0:40:21) Al: Who cares? (0:40:22) Al: You know. (0:40:24) Kev: yeah yeah yeah exactly right at the end of the day even if you don’t care like the game’s (0:40:27) Kev: free and you can still play and it’s entertaining on its own right absolutely um yeah no um so so (0:40:29) Al: Exactly, but my other point about Hello Kitty is they are releasing on PS4 and PS5, they’ve (0:40:35) Kev: there you go fall guys one of my most anticipated 2020 (0:40:44) Al: exclusively said that, so it’s not like they aren’t known to release on two generations (0:40:48) Kev: Yeah, yeah, that’s great. Oh, so there you go. Maybe we’ll get (0:40:49) Al: of the same console at the same time. (0:40:56) Kev: That’s switch to version after all then the ounces (0:41:00) Al: we’re getting close to the point where we’re going to know when the switch is coming out and we’re (0:41:04) Al: going to get the first indications of what the launch titles are. Obviously there will be some (0:41:10) Al: Nintendo stuff but there’s going to be some third-party stuff as well and I would not be surprised if (0:41:15) Al: this is one of them. All right my second one, I guess, I mean my third one was Hello Kitty (0:41:16) Kev: Yeah, yeah, yeah, I, you know, yeah, I could see it. Um, okay. Okay, go ahead. Yeah. (0:41:27) Al: island adventure as well. So how many more do you have? (0:41:28) Kev: All right. Oh, god. I, wait, how many do you have? I’ll just try to match you, because I’m, I’m… (0:41:30) Al: For organizing this. I have four in total, but that included Hello Kitty. But if you have four. (0:41:38) Kev: Oh, oh, well, I could probably go, I could probably do… (0:41:42) Kev: We’ll see. I’ll see. I’m going down the list. Just double check again. (0:41:44) Al: You do another one, do another one now, then because I’ve just (0:41:47) Kev: Okay. All right. Well, first of all, stop the presses. Sorry, as I’ve been double checking all these things, I’ve been in double checking trailers. (0:41:47) Al: done alligator as well. So what’s your, what’s your next one? (0:41:56) Kev: There’s Professor Layton got an out. This is neither here nor there. This might be for the greenhouse. This is Professor Layton. Oh, my gosh. Anyways, okay. (0:42:05) Kev: Okay, here’s one. I’m going to say this not because I (0:42:13) Kev: I might not play it, but I’m just so… (0:42:16) Kev: …curious about it? (0:42:19) Kev: Uh, WANDERSTOP? (0:42:21) Kev: Because that’s the one by the Stanley Parable guy, right? (0:42:25) Kev: And it’s, like, such a wild departure from that. (0:42:30) Kev: I’m… I just wonder what it’s gonna look like, right? (0:42:33) Kev: And, like, we have a trailer, and the game looks fine and whatnot. (0:42:36) Kev: Um, it just looks like a straight, you know, straight-shooting, cozy-type game. (0:42:41) Kev: But, um, so, you know, I don’t know if it’s gonna bring anything super new, but… (0:42:46) Kev: Just the history of that developer really has me wondering what that’s gonna look like. (0:42:50) Kev: Because I’m not expecting there to be some weird Stanley Parable-esque twist, (0:42:57) Kev: but at the same time, I don’t know, maybe? (0:43:00) Al: I don’t expect it to be like a meta-commentary on games the way that Stanley Parable was, (0:43:01) Kev: Like… (0:43:05) Kev: Yeah, yeah. (0:43:06) Al: but I will say that it’s describing itself as a narrative-centric cosy game about change and T. (0:43:12) Kev: Uh-huh. (0:43:13) Al: I feel like it’s going to do something interesting, and that’s not going to be a really boring story. (0:43:16) Kev: » Yeah, it might. (0:43:21) Al: It’s going to be hard-hitting in some kind of way, like I don’t think they would make it (0:43:26) Al: just to make a cosy game. I wouldn’t be surprised if it was… (0:43:30) Al: Maybe a meta-commentary on coziness or something like that, you know, like I could see them (0:43:36) Al: like completely appending what you would expect from a cosy game. (0:43:40) Kev: Yeah, yeah, I I could see that absolutely (0:43:45) Kev: Yeah, so you know like I don’t know if I will get to it (0:43:49) Kev: Maybe it drops out and it’s amazing, but it certainly has grabbed my attention. I’ll say that (0:43:53) Kev: that. (0:43:54) Al: it will, even if you don’t play it, you’ll find out a lot about it because this is going (0:43:58) Al: to be talked about. You know, like the same way that the Stanley Parable was talked about (0:44:00) Kev: Oh, oh, absolutely, right? Like, oh, I’m sure, right. I mean, just having that pedigree alone, like, it’s gonna get talked about, absolutely. (0:44:14) Al: I just noticed the music is done by C418, the guy who did Minecraft music. (0:44:18) Kev: Oh, what? (0:44:20) Kev: Minecraft guy, yeah. Oh, I’m like, ooh. Ooh, that’s, that’s strong. That’s good music. Oh. (0:44:20) Al: » Yeah. (0:44:26) Kev: Um, alright, well, that was an honorable mention, but here, let me, uh, let me- (0:44:30) Kev: I can actually throw one. I probably will play, um, “Tales of Sekyu”? I think that’s how you pronounce it. (0:44:36) Al: say yeah I can I who knows yeah (0:44:38) Kev: I think so. Um, okay. (0:44:44) Kev: Uh, so there is, um, so it is a, you know, it’s- (0:44:50) Kev: What’s the premise? It’s- it’s farming, but it’s yokai. (0:44:51) Al: Jokai. Farming, but Jokai, yep. That’s a perfect explanation of it, really. (0:44:54) Kev: Farming but yokai, right

The Harvest Season
Spider Mode

The Harvest Season

Play Episode Listen Later Dec 11, 2024 95:11


Al and Jonnie talk about Luma Island Timings 00:00:00: Theme Tune 00:00:30: Intro 00:03:55: What Have We Been Up To 00:13:53: Game News 00:37:20: Luma Island 01:32:07: Outro Links Wholesome Snack Wholesome Snack Humble Bundle Wanderstop Release Date Overthrown Early Access Snacko Roadmap Haunted Chocolatier Development Update Farm Folks Gameplay trailer Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello, farmers and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al and we’re here today to talk about cut to story games. (0:00:35) Jonnie: And my name is Jonny. (0:00:40) Al: Ah, welcome Johnny. (0:00:44) Jonnie: I am good for reasons that are entirely my fault. (0:00:48) Jonnie: We were recording at a really convenient time for me today, (0:00:50) Al: “Yes, I’m the one that’s that’s gone up early, so… (0:00:50) Jonnie: so I am way more awake than I usually am. (0:00:53) Jonnie: How are you, Al? (0:00:54) Jonnie: Thank you. (0:00:56) Al: Look, I mean, we used to do this occasionally, record early my time, and it just, it feels (0:01:05) Al: like it’s less, it’s less convenient for me because of your later time zone now, like… (0:01:12) Jonnie: Yeah, the time zone now works really well actually for me to record early because it’s a good time zone for that. (0:01:14) Al: Yeah, because if we want to record at 5pm, you’re in. (0:01:20) Al: time, which on a weekend is fine, probably, but on a weekday is probably the earliest you could do. (0:01:29) Al: That’s 7am my time, so it kind of basically gets rid of that for weekdays, (0:01:34) Al: which we used to do a couple of times is record an evening your weekday and morning my weekday, (0:01:40) Al: because we were exactly 12 hours apart, I think, when you were in New Zealand, (0:01:44) Jonnie: Yep. Hey, Al. (0:01:45) Al: which made it perfect. So it could like, we could start at 5am my time and 5pm your time, (0:01:49) Al: Whereas now it’s like… (0:01:50) Al: I start work at 8am, so it’s like starting recording at 7am. It’s not ideal, but it’s Sunday, so it doesn’t matter. (0:01:57) Jonnie: And we are now just going to rebrand to a logistics podcast. (0:02:01) Jonnie: I’m sure our listeners are very excited to be hearing of that. (0:02:05) Al: I have this great app from my Mac now where I have everybody’s time zones for the podcast typed into it. (0:02:12) Al: And I have a slider where I can just choose my time, and it tells me what everybody else’s time is at that point. (0:02:16) Al: It’s great for organizing stuff. (0:02:18) Jonnie: Okay, one, I’m gonna need you to send that to me (0:02:20) Jonnie: after the show, that sounds very convenient. (0:02:22) Jonnie: I work across like five different time zones, (0:02:24) Jonnie: so that sounds amazing. (0:02:26) Jonnie: And two, I’m curious how many time zones we have as folks, (0:02:29) Jonnie: ‘cause there’s quite a few, I’m guessing. (0:02:30) Al: So if we just talk about the base team, so we’re not talking about the people that are on a couple times a year, that is four time zones. (0:02:42) Al: So I’m in one, you’re in one, Kevin is in one, and then Cody, are we counting Bev still? They’ve not been on in a while, but Cody and Bev are in the same time zone. (0:02:52) Al: So that’s four time zones. (0:02:54) Al: Obviously, other people then have different ones, but I think Kelly is in a different one, and who else? (0:03:00) Al: Is that it? Have we covered all the American time zones now? (0:03:02) Jonnie: What about Micah, where’s Micah? (0:03:04) Al: Oh, Micah Central, is that the same? (0:03:09) Jonnie: I think it’s got to be the same as like one of Kiv and/or Cody. (0:03:12) Al: it’s not the same as Cody. What time is Kevin? Yeah, I think Kevin’s in Central as well. So, (0:03:20) Al: it’s the same as Kevin. Anyway, moving on. This episode, we’re going to talk about Luma Island. (0:03:20) Jonnie: We needed like a west coast American to you know really round it out (0:03:35) Al: Yeah, that was a full stop. We’re going to talk about Luma Island. (0:03:41) Al: Um… (0:03:43) Al: Before that we have some news, surprisingly still busy with news considering the time of year, (0:03:50) Al: and I don’t think it’s about to stop now, and we’ll explain why in our first game news, but (0:03:56) Al: before that, Jonny, what have you been up to? (0:03:58) Jonnie: What have I been up to? (0:04:00) Jonnie: I’ve been up to pocket of all varieties, many varieties, (0:04:05) Jonnie: all the pockets. (0:04:06) Jonnie: Pocket TCG, still plugging along with that. (0:04:06) Al: I haven’t done today’s battles yet. I’ll maybe set them up on auto during this podcast. (0:04:09) Jonnie: But Al, I really want to know, have you got any Venus yet? (0:04:19) Al: And maybe I’ll get the Venusaur today. I don’t know. We’ll see. (0:04:24) Jonnie: I’m not going to lie, I would be very stoked if you got the Venus (0:04:26) Jonnie: or while we were recording. (0:04:28) Al: Live on a podcast. Yeah. Let’s do it. I’m setting up. (0:04:29) Jonnie: Yeah, yeah. (0:04:32) Jonnie: Just for the listeners, how dry are you at this point? (0:04:36) Al: I think I’m at 28 promo packs and no Venusaur. So, interestingly, I only have two of the (0:04:42) Jonnie: Life has not been gone to you at all. (0:04:45) Al: Greninja. I mean, two’s what I want, right? I don’t want any more than two. But it’s not (0:04:50) Al: the Greninja that I’m getting lots of. I’ve got two and then it stopped. It’s the Jigglypuff (0:04:56) Al: and Haunter and Onyx that I’ve got nearly double digits of each of them. (0:05:01) Jonnie: Although, annoyingly, you kind of do want more of the more rare ones, because you get more Shine Dust for the duplicates, and while Shine Dust is not currently useful for anything worthwhile, number big means good. (0:05:06) Al: That’s, yeah, true. (0:05:14) Al: Yeah. Yeah. Anyway, right. I said those, I said those battles off. So we’ll see what happens. (0:05:20) Jonnie: But outside of Pokémon Pocket, I’ve also been playing Animal Crossing Pocket Camp Complete, whatever it’s called, which… (0:05:31) Jonnie: …is now fully come out in its complete edition, and there is a lot in this game now. There is so much. It is very overwhelming. (0:05:39) Al: Well, it is like eight years old at this point, and they’ve just shoved everything into it, so. (0:05:44) Jonnie: Yep. I feel like it will get to a good place, but at the moment it’s very overwhelming, and I’m just trying to work out what is the limited time stuff that I need to get done, particularly being December with all of the various Christmas events. (0:05:57) Jonnie: events. So just trying to work. (0:06:01) Jonnie: That out. But other than both of those Marvel Rivals is this new hero shooter game that came (0:06:09) Jonnie: out and look, I don’t like shooting games. I played a little bit of Overwatch. I’m terrible (0:06:15) Jonnie: at them. But there was something fun about being part of a thing that is having a moment. And I (0:06:20) Jonnie: feel like Marvel Rifles is that. And so while I’m terrible at it, I am having fun playing it in (0:06:26) Jonnie: these first few days. Well, that’s all it seems everyone is talking about. (0:06:29) Al: I have not played it, but I don’t want to say too much about it, but on the on the last (0:06:37) Al: podcast that I recorded, which is coming out in three weeks time, you will hear Kevin convince (0:06:43) Al: me to try it. So we’ll see, I guess, at some point. I wonder if by the time I next record (0:06:53) Al: an episode in a week, whether I will have played it or not, whether we have some. (0:06:59) Al: True out of time podcasting where I talk about the fact that I was convinced to play about (0:07:05) Al: it, and then I talk about the fact that I’ve played about it, and then you actually hear (0:07:09) Al: the being convinced to play it. We’ll see. We’ll see. We’ll see. I was totally not going (0:07:13) Jonnie: I really hope that that is the case and my prediction for your take on the game, Al, (0:07:18) Jonnie: is you will play it and you will be like, “I see why people like it and it is not for me.” (0:07:23) Jonnie: That will be your take. But… (0:07:26) Al: to play it until one thing in the episode, which I’m not going to spoil… (0:07:29) Al: There’s one specific thing that Kevin tells me about that I did not realize was the case (0:07:34) Al: for it, because I hadn’t seen any gameplay. And I had just been assuming based on everything (0:07:39) Al: that people had been saying, because people are like, “Oh, it’s just Overwatch, but Marvel.” (0:07:43) Al: And yeah, you’ll hear about that in three weeks’ time, listeners. (0:07:48) Jonnie: Amazing. (0:07:52) Jonnie: Yeah, but those are the things… (0:07:53) Jonnie: I guess just because I feel like it’s something you have to talk about (0:07:55) Jonnie: if you’re talking about a hero shooter. (0:07:57) Jonnie: So far, the character that I am liking the most is Hela, (0:08:02) Jonnie: which is probably not what I would have predicted (0:08:04) Jonnie: going into playing this game. (0:08:06) Jonnie: But that’s part of the fun of these sorts of games (0:08:08) Jonnie: is you find and connect with characters (0:08:11) Jonnie: that maybe you wouldn’t have otherwise. (0:08:15) Jonnie: Hela’s gimmick is a movement ability. (0:08:19) Jonnie: She’s kind of just a standard damage dealer. (0:08:21) Jonnie: She hits hard and has a relatively slow fire rate. (0:08:26) Jonnie: She has a stun ability and she throws some knives (0:08:30) Jonnie: that deal some delayed damage. (0:08:33) Jonnie: I don’t know how much of it really has anything to do (0:08:35) Jonnie: with her abilities from the comics and/or movies. (0:08:40) Jonnie: I know some feel particularly Hela-ry, (0:08:43) Jonnie: but I’m also not super familiar with her as a character (0:08:46) Jonnie: outside of that one Thor movie. (0:08:49) Jonnie: So yeah, she’s a pretty good stand-in sort of DTS-style character. (0:08:53) Al: I have talked about most of what I’ve been up to in the episode that will be coming in (0:08:54) Jonnie: And that’s what I’ve been up to. What have you been up to, Al? (0:09:02) Al: three weeks, but I specifically saved one thing to talk about in this episode, because (0:09:06) Al: I know that you’re on the same page as me with this game, and that is I have been trying (0:09:11) Al: to finish Legends of Zelda, Echoes of Wisdom, because I started it when it came out, and (0:09:18) Al: I enjoyed it to start with, and it’s not like I’m not enjoying it anymore. (0:09:24) Al: But I just feel like I’m doing the same thing over and over again. (0:09:29) Al: And I know you’re going to say you don’t need to finish it. (0:09:31) Al: I know, I know, but I’m like two dungeons away from finishing. (0:09:35) Al: I feel like I just I want to finish it before I before I stop. (0:09:40) Al: But the I think the thing that I realised last night (0:09:46) Al: specifically was that I do not enjoy the boss fights in this game specifically. (0:09:53) Al: Because they are very passive, right? (0:10:00) Al: So you’ve got two ways of dealing with enemies in this game. (0:10:03) Al: You can either you can either turn into, you know, shadow link and attack them (0:10:11) Al: like you are link, which is kind of, you know, the traditional Zelda way of doing (0:10:15) Al: things, or you can use the echoes of enemies and they will attack instead. (0:10:21) Al: and for most… (0:10:23) Al: For most enemies, I’ve just been using this big floating plant with spikes, which works (0:10:28) Al: really well. It’s such a good… It’s so good that you… And you get it so early that basically (0:10:28) Jonnie: Yep, that’s what I used. (0:10:35) Al: nothing else replaces it. And I’m so close to the end of the game. But the problem is (0:10:43) Al: that I don’t find that fun for the boss battles, right? Because the whole point of boss battles, (0:10:48) Al: especially in like a Zelda game and stuff like that are for you’re figuring out what they (0:10:53) Al: do and you’re trying to figure out their weaknesses and you’re trying to take them (0:10:56) Al: down when they get to their weak point, right? But that is not possible to do with the echoes, (0:11:04) Al: right? Because you’re just throwing echoes up and hoping they don’t die, (0:11:07) Al: right? Because you can’t control them once you set them up. And the problem is you then, (0:11:12) Al: so then you default to going, “Well, maybe I do need to just be the link and attack them.” But (0:11:20) Al: Quite often, you just don’t have enough energy because you use (0:11:23) Al: up the energy while you’re linked. So you can’t be linked all the time, (0:11:28) Al: deliberately so, which is fair, but you just end up in this situation where (0:11:33) Al: you run out very quickly because the energy moves really quickly, and if you’re not immediately (0:11:42) Al: hitting the boss, you’re just dying. Finding it just such a frustrating situation, (0:11:53) Al: I really like the bosses because you’re having to figure out how to defeat this boss. Here, (0:11:59) Al: you’re just essentially throwing echoes at it and hoping they don’t die. (0:12:04) Jonnie: Yeah, I kind of agree and I feel like I feel like it would be better if there was more of a puzzle mechanic to the bosses where you weren’t just using the enemy echoes, but you were using other echoes that you had picked up in the dungeon to, you know, solve a puzzle that would expose a weak plane tour. (0:12:22) Jonnie: Like I feel like there was there was more space and it’s kind of my frustration with the whole game where I feel like there was more space to do more interesting things than ultimately what they ended up doing with them. (0:12:34) Al: Yeah. Yeah. So that’s, that’s about what I am just now with that game. Um, uh, I, as (0:12:41) Al: I say, I have two, I think two left to go. Um, presumably there’s a final boss after (0:12:46) Al: those last two dungeons. Um, but I will, I will see how that goes. I’m determined to (0:12:52) Al: finish it. Um, and I’m, you know, as I say, it’s not that I’m not enjoying it. I just (0:12:57) Al: kind of wish that it could have been more, um, than it is. (0:13:00) Jonnie: Yeah, I mean, it’s, you know, my take on the game was, you know, it was good. (0:13:06) Jonnie: It was really fun at the start and then it fell off. (0:13:08) Jonnie: And I think the fall off rate is probably going to be different for everyone. (0:13:13) Jonnie: And, you know, as close as you are, I think I would probably also finish the game if I was that close. (0:13:18) Al: Yeah. I think the thing is that I did fall off. I was just determined to come back and (0:13:22) Al: finish because of, well, just because that’s who I am. Right. I don’t, I don’t feel the (0:13:29) Al: need to complete every game, including a game we might talk about this episode, but I do (0:13:37) Al: with Zelda ones in particular, except the older 3D ones, I do tend to feel like I want (0:13:43) Al: to complete it just for having completed it, you know? (0:13:46) Jonnie: Absolutely. (0:13:48) Al: Anyway, so yeah, that’s, that’s about it. I’ve not been playing a huge amount else. (0:13:54) Al: Shall we talk about some news? So I think I probably should have talked about this first (0:13:59) Al: piece of news in the last episode, but I forgot. I’ve been really bad at that recently, apparently. (0:14:03) Al: This is the second piece of news in three weeks that I’ve forgotten to talk about in (0:14:07) Al: its, in its first episode. But here we go. Wholesome Games have announced their Wholesome (0:14:13) Al: knock the game of the wards edition the game of the game awards edition (0:14:19) Al: and that is happening on the 10th of December which is in the past if you’re listening to this (0:14:24) Al: episode. So we will cover whatever has happened in that in the next episode, whatever the next (0:14:31) Al: episode is. I’m so confused. For listeners, I’m recording four episodes of this podcast in two (0:14:38) Al: weekends, so I’m really confused about what’s happening, but there is an episode being recorded (0:14:43) Al: next week that will be listened to the week after, and that’s the one that we’ll be talking about (0:14:46) Al: about this in. So I. (0:14:48) Al: What makes sense for you when it happens? Yes, it may not make sense until January, (0:14:50) Jonnie: Let’s just listen to all of the episodes and everything will make sense at some point, except for the stuff that doesn’t. (0:14:59) Al: but yeah, they’ve also launched a wholesome snack bundle. If you are of the bundle persuasion (0:15:10) Al: and you like playing games, it includes Fe Farm, Little Kitty Big City. (0:15:18) Al: The Ranch of Riverside, Minami Lane and Rusty’s Retirement and also Spirit City LoFi Sessions, (0:15:27) Al: which I guess is a game. It’s calling itself a gamified focus tool, so it’s not really (0:15:34) Al: game game. But yeah, that is a pretty good bundle for what it is. I already have multiple (0:15:42) Al: of these games, so I don’t think I’ll be buying the bundle. But if you are interested. (0:15:48) Al: And these is a very good deal. (0:15:50) Jonnie: Yeah, I think this is a really cool bundle if you don’t if you don’t have many of these games (0:15:55) Jonnie: This is a bundle that is definitely worth getting (0:15:58) Al: - Absolutely. (0:15:59) Al: - Is there anything you’re hoping for (0:16:02) Jonnie: I (0:16:04) Jonnie: would like more information on (0:16:07) Jonnie: Tales of the Shire like (0:16:09) Jonnie: Everybody else other than that. I feel like we are in this era of there being so many games (0:16:17) Jonnie: I want announcements of when things are going. (0:16:20) Jonnie: They’re coming out and not as early access, but like, yeah, just give us release dates for stuff. (0:16:24) Al: you want some release dates of 1.0 releases. I know what Kevin’s looking forward to. That (0:16:25) Jonnie: Make hours scheduling life next year really easy. That’s what I want out of this wholesome stack. (0:16:33) Jonnie: Correct. (0:16:36) Al: is whatever the developers of Wildflowers are going to announce, because they have basically (0:16:42) Al: said they’re going to announce their new game in the Wholesome Snack. And what it could (0:16:47) Al: be, we don’t know, but that is happening. (0:16:49) Jonnie: Well, the listeners will have the ability to find out by the time that they are listening to this. (0:16:54) Jonnie: So, go watch the Wholesome Snack and see if you can find out what Kevin is really excited about. (0:17:00) Al: Yes, I won’t tell you the developer of the game. (0:17:03) Al: So you have to guess the other. (0:17:07) Al: I mean, this is part of the game awards. (0:17:11) Al: I don’t understand why it’s part of the game awards because it’s announcing new (0:17:14) Al: stuff and I’m confused about the game awards. (0:17:17) Al: They seem a bit confused themselves. (0:17:19) Al: I also here’s my thing, right? (0:17:22) Al: I don’t particularly care about the I don’t (0:17:25) Al: particularly have an issue with the game awards. (0:17:27) Al: It’s fine. (0:17:27) Al: I think it’s a bit weird that it’s become the one that people like. (0:17:31) Al: You know what people like their like, they like their Oscars. (0:17:35) Al: They like all their award ceremonies. (0:17:37) Al: I don’t particularly feel amazed about one particular awards. (0:17:42) Al: But hey, what he put in the effort into making a big event and people seem to like (0:17:47) Al: it, although I do feel like people just complain about it more than anything else. (0:17:52) Al: But I don’t have an issue with it. (0:17:54) Al: What I do have an issue is why is it in December? (0:17:58) Al: I’ve never understood why people do (0:18:00) Al: their game of the year, so early in December, it’s like the 10th of December, they’re doing (0:18:07) Al: this. And I’m like, that feels like, do it at the end of December, or do it in January, like all the (0:18:14) Al: awards seasons for film and TV, they happen in March and April, and they have like a specific (0:18:19) Jonnie: Yeah but people in games are dumb. So you know we get what we get and I don’t like game awards, (0:18:19) Al: cutoff date. (0:18:27) Jonnie: they suck and don’t pay attention to them. What you should pay attention to is the harvest season (0:18:34) Jonnie: game of the year awards because that is much better and I was gonna say much less controversial (0:18:40) Jonnie: but that’s definitely not true because last year was very controversial. So yes I don’t know don’t (0:18:47) Jonnie: Don’t pay attention to them. (0:18:50) Al: I do aim to be controversial. (0:18:54) Al: Yes, our Game of the Year episode will be coming out on the last Wednesday of the year, (0:18:59) Al: as usual. (0:19:00) Al: This year, the earliest it can possibly happen, because of how the year worked out, the 25th (0:19:05) Al: of December. (0:19:06) Al: It cannot happen any earlier than that, because if it were to try and happen a day earlier, (0:19:11) Al: it would actually happen a week later. (0:19:13) Al: Fun times. (0:19:15) Al: Next, we have a release date for Wonderstop. (0:19:20) Al: It is releasing on the 11th of March 2025 for PS5 and Steam. (0:19:28) Al: And this is the game, the tea-making game by the creator of the Stanley Paradox. (0:19:34) Al: So, I’m very intrigued. (0:19:34) Jonnie: I was I was trying to place why I knew the like why I knew this game and it was the I (0:19:42) Jonnie: had forgotten about the (0:19:45) Jonnie: That connection. Yeah this I (0:19:49) Jonnie: Don’t know. This is gonna be weird, right? Is there any other options? (0:19:53) Al: Yeah, I think it’s going to be something. I don’t know what it is. I’m not expecting it to be (0:19:58) Al: necessarily a meta-commentary on games like the Stanley Parable was. I think that would be boring (0:20:04) Al: if it was just the exact same thing, and I don’t know why they would do a cosy game for that. But (0:20:08) Al: I could see it addressing some sort of tropes on cosy games in some sort of way, because it talks (0:20:16) Al: about it being a narrative-driven game, and I think that that is probably very deliberate. (0:20:23) Al: The way they’re wording that, and I wouldn’t be surprised if they upended some of our expectations. (0:20:32) Jonnie: Yeah, and I think the other thing that’s interesting is like in the about this game (0:20:36) Jonnie: they say it’s about change and tea like and putting a game about change as sort of your a (0:20:43) Jonnie: Number one thing that your game is about like if anything my expectation or not my expectations my hopes for this game (0:20:51) Jonnie: That it’s sort of on a par with (0:20:54) Jonnie: spirit fear (0:20:55) Al: - Mm, so you wanted to make it cry. (0:20:58) Jonnie: Uh, so I thought about a second like spirit fear but like on a par with (0:21:03) Jonnie: it could be a more pleasant version of a heavily narrative given game like spirit fear. Like I want (0:21:09) Al: is that possible? Is it possible to make you feel something without it being crying? (0:21:09) Jonnie: I want this game to make me feel something. Just because it hasn’t happened doesn’t mean it’s not possible. (0:21:18) Al: Fair, fair, fair, fair. They’ve also released a new trailer for the game as well. Overthrown, (0:21:25) Al: I have announced their early access and it’s out now. Yep, so if you’ve been looking forward (0:21:31) Al: to this game, it’s out now. I’m undecided, I think I might wait for 1.0 for this game (0:21:37) Al: because I played the d- (0:21:39) Al: and I enjoyed it, but it definitely felt like I wanted much more than what it was initially (0:21:45) Al: um (0:21:46) Jonnie: Did you watch the video that went with the announcement of Early Access? (0:21:54) Jonnie: The one thing I was curious about was if there was anything in this video that looked like stuff (0:22:00) Jonnie: that wasn’t in the demo that you played. They did focus quite heavily in the video on multiplayer, (0:22:08) Jonnie: which seems very smart for this game, the chaos that I think that could bring sounds. (0:22:15) Al: Yeah, I don’t think the early access starts with multiplayer though, does it? (0:22:16) Jonnie: Pretty amazing. (0:22:20) Jonnie: That would be surprising because that felt very prominent in the… (0:22:22) Al: Well, maybe it does. The demo definitely didn’t have multiplayer, (0:22:27) Al: but that might have been because it was the demo. (0:22:27) Jonnie: Yeah, it felt like that was the whole focus of the trailer. (0:22:32) Al: Yeah, no, you’re right. It does feel like that, and I’m not seeing it in their roadmap anywhere, (0:22:39) Al: so I guess maybe it does have multiplayer already. (0:22:43) Al: Anyway, yeah, I’m obviously going to buy. (0:22:45) Al: this game and play it again at some point. (0:22:47) Al: I’m just undecided as to when that is. (0:22:49) Al: It’s not going to be this year because this year is already spoken for. (0:22:53) Al: I’ve got to finish Zelda and I’ve got to play Sonic. (0:22:56) Al: So we’ll see when that happens. (0:22:59) Al: It’s on Steam in early access. (0:23:01) Al: It’s also on Xbox game preview, apparently they call it, (0:23:05) Al: because it can’t be called the same thing. (0:23:09) Al: Next, we have a roadmap for Snacko has been announced (0:23:15) Al: the remaining updates before 1.0. (0:23:19) Al: They have four updates left to go down in the mines. (0:23:23) Al: Slice of life sprites evolution and dress to impress. (0:23:27) Al: So you can guess on what those might bring to the game. (0:23:30) Jonnie: Now I’m just going to jump on, you know, your little bandwagon, but on this roadmap, (0:23:35) Jonnie: why do they list the version numbers? They don’t need to. They could just have town and guild update (0:23:40) Jonnie: down in the mines, sprites evolution. Putting the numbers next to it doesn’t add anything, (0:23:46) Jonnie: and if they need to do a 0.9, 0.8, point something else because they’ve got some bug, like I just… (0:23:53) Jonnie: Anyway, I understand where you’re coming from, or even fit to my brain. I don’t know which, but (0:24:00) Al: Yeah, Snacko in particular have, um, look, I really like the developers of Snacko, so (0:24:07) Al: this is not personal. They really picked a weird version number thing in general to do (0:24:14) Al: for their early access. I feel like they started at zero point, nine point, zero point something. (0:24:21) Al: I don’t know what the problem is. Like I don’t know why they’ve done that, but it is what (0:24:27) Al: it is. Yeah, I think that I think (0:24:30) Al: the game developers should just not focus on version numbers in front of consumers (0:24:39) Al: at all, right? Consumers don’t care about a version number, they care about are they (0:24:44) Al: on the most recent update or not. That’s it. And Steam tells you that. Steam tells you (0:24:47) Jonnie: Sorry. (0:24:48) Al: if there’s an update. That’s it. Right, like you don’t need more than (0:24:53) Jonnie: I totally agree. (0:24:54) Jonnie: There’s just a silly thing to do. (0:24:56) Jonnie: And you can market your game better if you just say, (0:24:59) Jonnie: hey, look at all this exciting stuff (0:25:01) Jonnie: that we’ve got coming on our roadmap. (0:25:03) Jonnie: And it’s not 0.9.7 followed by 0– (0:25:06) Jonnie: because that 0.9.8, because that doesn’t (0:25:09) Jonnie: make it sound exciting. (0:25:10) Jonnie: It’s a very small number that it is going up by in the way (0:25:13) Jonnie: that humans interpret numbers. (0:25:15) Jonnie: So let’s not be silly. (0:25:17) Jonnie: I guess. (0:25:18) Al: Yes. Anyway, this confirms to me that it’s not releasing this year, so we’re safe. A few. (0:25:29) Al: They can’t get four updates done in December. (0:25:29) Jonnie: Well, particularly given that all four of the updates have names and then a bunch of (0:25:35) Jonnie: question marks underneath them, so there’s literally no detail on, well, there is some (0:25:38) Al: Yeah, I suspect that’s deliberate, that’s not because they don’t know what’s in it, (0:25:39) Jonnie: detail in the post about what’s coming. (0:25:44) Al: I think that’s definitely because they just want to keep the suspense and tell you it (0:25:50) Al: when it comes. (0:25:51) Al: All right, we now have our development update from Concern Date about Haunted Chocolatier. (0:25:59) Al: It’s a lot of words and it’s mostly, sorry I haven’t done much, but here’s some screenshots (0:26:05) Al: to keep you happy. (0:26:06) Al: Is that fair way to describe it? (0:26:08) Jonnie: I think it’s, sorry, I haven’t done much, I’ve been busy doing stuff on Stardew Valley. (0:26:12) Al: Yeah, oh yes, yes, I’m sorry, I thought that bit was obvious. (0:26:14) Jonnie: Also, in brackets, look, sometimes it might not be, also in brackets, I’ll probably keep (0:26:22) Jonnie: doing stuff on Stardew Valley. (0:26:24) Al: Yeah, are we ever getting this game, Johnny? (0:26:29) Jonnie: So I don’t know, like I found the framing around, the consent I put in the blog post (0:26:35) Jonnie: around Stardooth very concerning. (0:26:38) Jonnie: In that they discussed a strong feeling of obligation, I guess towards continuing to add to Stardooth because of, broadly speaking, how successful the game has been. (0:26:52) Jonnie: Which, to me, feels like someone chasing some idealized version of perfection that will never be achievable. (0:27:04) Jonnie: And I think we’ve already talked about this on the show. (0:27:08) Jonnie: But I feel with the most recent update, 1.6, was it good? (0:27:12) Jonnie: Yeah, it was good. But Staju was finished. (0:27:16) Jonnie: It is time to move on. (0:27:20) Jonnie: And I just don’t see what value there is to be achieved by adding more to Staju at this point. (0:27:28) Jonnie: And I would love to see a focus on anything else. (0:27:30) Jonnie: It doesn’t even have to be haunted chocolate here. (0:27:32) Jonnie: that’s not the thing that is, you know, making (0:27:38) Jonnie: bringing joy or whatever it is like find something else but yeah, I don’t know this blog post did not fill in (0:27:46) Al: Yeah, it’s interesting. I’m hoping that he can find it in his brain to focus on Hunter (0:27:55) Al: Jugletier until he’s happy with it. But yeah, I think you’re right. I don’t expect that (0:28:03) Al: most of his expectations on the obligations on him for Stardew are external. I suspect (0:28:11) Al: they’re internal in that he is, as you said in (0:28:16) Al: different words, a perfectionist, right? Like he wants it to be something, but (0:28:21) Al: that, as we all know, is impossible, and therefore he wants to completely keep it (0:28:27) Al: going. And I do worry a little bit that he might end up with like that with (0:28:30) Al: Haunted Chocolate here as well, but before it gets released, and so we may (0:28:34) Al: never get a version of it because he’s never fully happy with it. Well, I guess (0:28:38) Jonnie: - I agree, and I think you’re right, sure. (0:28:42) Al: we’ll see. You know, we could get into a situation where in two (0:28:46) Al: or three years, Hunter Chocolatier is out, and we then just get like one year we get a stardew (0:28:51) Al: update, the next year we get a Hunter Chocolatier update, and he’s infinitely updating both games (0:28:56) Al: until he dies. Who knows? Any comments on the screenshots we got? Because obviously there’s (0:28:58) Jonnie: - Look, it’s certainly possible. (0:29:04) Al: no context behind them, it’s just here are four screenshots. (0:29:10) Jonnie: Yeah, and it’s very hard to take anything significant (0:29:15) Jonnie: from these screenshots because there’s clearly (0:29:17) Jonnie: a heavy reuse of Stagio assets in them, right? (0:29:22) Jonnie: So like, and given where the game is at (0:29:25) Jonnie: and it’s developed in the life cycle, (0:29:27) Jonnie: largely a lot of that work. (0:29:28) Jonnie: It would be placeholder, I assume. (0:29:33) Jonnie: However, there were some things that (0:29:35) Jonnie: seemed obvious from the screenshots (0:29:36) Jonnie: that there was farming in the game. (0:29:40) Jonnie: I guess for me, I didn’t see anything in these screenshots. (0:29:43) Jonnie: I was like, oh, that’s interesting. (0:29:45) Jonnie: I wonder what that is. (0:29:46) Jonnie: It was mostly like, OK, this looks like a game (0:29:51) Jonnie: from the person who made Stardew. (0:29:53) Jonnie: And it kind of just looks, feels, has the vibe of– (0:29:59) Jonnie: Stardew, there is literally a line (0:30:01) Jonnie: of crops growing in some grass. (0:30:06) Al: Yeah, I so I looked at that. That’s obviously not your house. (0:30:11) Al: So I’m wondering if that’s not actually you growing stuff. (0:30:14) Al: And that is just someone else in the village who’s doing that. (0:30:19) Al: Right. Because I I don’t know if we know for certain that it has farming and this (0:30:24) Al: would obviously hint at that, but it wouldn’t be weird if there wasn’t farming. (0:30:29) Al: But a house in the village had crops because, of course, someone’s going to have crops. (0:30:35) Jonnie: interesting. How do you know? Do you know for certain that it’s not to get the players house? (0:30:40) Al: Well, you live in a castle in haunted juggler (0:30:45) Jonnie: I clearly have forgotten way too much about this game that we (0:30:50) Al: So if you go into the screenshots link on the web page, the top one is a picture of (0:30:59) Al: your shop that is attached to the house that you stay in. (0:31:04) Al: Like you live in a big mansion type house, hence haunted. (0:31:08) Al: Like it’s an old haunted house type thing. (0:31:11) Al: So yeah, I’m pretty confident that the picture with those crops is now. (0:31:16) Jonnie: There we go. The other thing that I’ll say about the screenshots is the second one is the player (0:31:22) Jonnie: being attacked by a bunch of slimes, and the thing that I’m like, “Oh, I don’t like Stardew (0:31:27) Jonnie: Combat. It’s very bad.” This looks like more Stardew Valley-style combat, not less, (0:31:33) Jonnie: so that’s definitely heading in the wrong direction. (0:31:34) Al: he has he has commented that he’s done a lot of different things with the combat (0:31:39) Al: whether it addresses your complaints about it I’m not sure but he yeah that (0:31:45) Al: he’s said that in previous blog posts that it’s he’s done a lot of things to (0:31:50) Al: the combat that he didn’t do in Stardew so I guess we’ll see what what that (0:31:54) Jonnie: - Yeah, do you have any takeaways from any of the screenshots? (0:32:02) Al: I don’t think anything that you’ve not brought up, I guess maybe, maybe I think (0:32:08) Al: it’s interesting that he’s posted two portraits of characters and I don’t know (0:32:13) Al: whether this is just a brain pattern match type thing, but my brain looks at (0:32:17) Al: them and goes, they look very similar to existing stardew characters. (0:32:22) Al: Like the guy on the right looks a lot like Sam’s dad. (0:32:27) Al: I can’t remember his name. (0:32:28) Jonnie: - I can’t, you’re the king. (0:32:29) Al: Kent, looks a lot like Kent. (0:32:32) Al: You’re right. (0:32:33) Al: Um, and the one on the left almost looks like a young, long haired Abigail, but (0:32:39) Jonnie: Yes. It is not your brain. The Abigail one in particular is very close, I think. (0:32:39) Al: maybe this is just my brain trying to see things that aren’t there. (0:32:50) Jonnie: I definitely see both of those characters in those portraits. (0:32:55) Al: So yeah, I don’t know. I think the thing about Stardew is one of its best things is its characters, (0:33:00) Al: and that doesn’t mean the characters in this need to look completely different to the characters (0:33:05) Al: in Stardew. Like if they are characterised well, then it will still be good. Yeah, we’ll see, (0:33:12) Al: I guess. We’ve got a long time to wait. Maybe we won’t. The last blog post before (0:33:14) Jonnie: Maybe we won’t see L, maybe we won’t. (0:33:18) Al: this one was posted three years ago. Christmas Day 2021. (0:33:23) Jonnie: That cannot be accurate, but I guess I’ll have to believe you. (0:33:25) Al: I mean, you can check yourself. Go onto the blog link and scroll down. You see this update (0:33:32) Al: December 4th, 2024, and the next one December 25th, 2021. It’s been over three years since (0:33:37) Jonnie: I refuse to believe that. (0:33:41) Al: this game was announced, that’s all. It’s been over three years, and that was over (0:33:44) Jonnie: It cannot be more than two years, that’s all I’m saying. (0:33:55) Al: half into Covid. Time means nothing, Johnny. (0:34:01) Jonnie: I know we’re on a podcast now, but I would really love for you to stop talking. (0:34:07) Al: OK, the last piece of news is that farm folks have released a new trailer. They’re calling (0:34:12) Al: it their Reveal Trailer, which is funny because I’m pretty sure they revealed this game a couple (0:34:17) Al: years ago, so I’m not sure why this is the reveal trailer. But anyway, yeah, here’s a game called (0:34:25) Al: Farm Folks that we definitely haven’t talked about before. Yes, we have. Scrolling back on Steam, (0:34:35) Al: their first announcement of the game was in February 2021. So yes, it is not. I don’t know (0:34:41) Al: why they call it a reveal trailer. This is a thing that lots of people do, is they announce (0:34:45) Al: these things like they’ve never announced them before. We’ve seen so much gameplay of this game. (0:34:48) Jonnie: I think it’s because they’re revealing their gameplay, like actual gameplay footage. (0:34:55) Jonnie: They say they are claiming it is their first gameplay trailer. (0:34:55) Al: Or maybe a professionally produced full trailer, but I’ve seen almost all of this gameplay before, (0:35:06) Al: and they keep posting it on Twitter and TikTok. Oh, so it’s Gameplay Reveal Trailer. Interesting. (0:35:13) Al: Anyway, I’m cautiously optimistic about this. I think what I like about this game is the (0:35:18) Al: very heavy lean into automation. (0:35:21) Jonnie: I don’t have a strong feel for this game, (0:35:24) Jonnie: and that is because it gives me strong Minecraft vibes, (0:35:30) Jonnie: which is not really my thing, (0:35:34) Jonnie: but I am with you on the automation side of things, (0:35:38) Jonnie: seeming like that is, of all of the things in this game, (0:35:42) Jonnie: that is the one thing that stands out. (0:35:44) Jonnie: And if it is good, I feel like this is the sort of game (0:35:47) Jonnie: where I would like to watch YouTube videos (0:35:50) Jonnie: of all of the. (0:35:51) Jonnie: Cool and weird automation things that people do in this game. (0:35:54) Al: Yeah, yeah, I do suspect that that will be a fun way to experience it, but yeah, I get (0:36:04) Al: that. Personally, I loved Minecraft as well, so I can’t really combat your point about (0:36:12) Al: it being Minecraft-y. I do think I felt more Sims-y about it than anything else, especially (0:36:20) Al: with the building, the building of buildings. (0:36:22) Jonnie: Yeah, I guess for me the building looks more like the modern version of what I would expect (0:36:26) Jonnie: Minecraft building to be. You know, where they’ve got the roof parts and wall sections (0:36:31) Jonnie: and things like that. It’s sort of like the level up that has happened in the survival (0:36:36) Jonnie: game genre in the last five years. (0:36:40) Al: Yeah, maybe. (0:36:41) Jonnie: I also really don’t like the word folks. I think it’s such a dumb, lame word. Yeah, (0:36:45) Al: Hey, folks. (0:36:50) Jonnie: Just to say, like, I mean, obviously– (0:36:52) Jonnie: I’d say the name “farm people” would be darn, but if you ever are going to use the word “folks,” just don’t. Just say “people.” (0:36:57) Al: I like it. (0:36:58) Al: I like folks. (0:36:59) Al: It’s generic guys. (0:37:00) Jonnie: No. (0:37:00) Al: It’s gender neutral guys, folks. (0:37:04) Jonnie: Folks is better than guys, but it’s still like a detail way of addressing a group of people. (0:37:08) Al: It’s folksy. (0:37:11) Al: No. (0:37:13) Al: Okay. (0:37:14) Al: Well, good. (0:37:15) Al: Now I know another thing to annoy you with. (0:37:16) Al: Just what I like. (0:37:18) Al: Okay. (0:37:19) Al: That’s all the news. (0:37:21) Al: We are now going to talk about Luma Island. (0:37:24) Al: And I’m going to try and not make Johnny too disappointed with my opinions on this game. (0:37:31) Al: So Luma Island. (0:37:34) Al: Let’s introduce it, I guess. (0:37:37) Al: It is, uh, I think it’s fair. (0:37:40) Al: Fair to say that this is a farming game, but I think it’s, it’s less focused on farming (0:37:45) Al: than most farming games, but I would say it’s, it feels like an evolution of a Stardew-like (0:37:52) Al: in that it’s, it doesn’t feel like Stardew, but it feels like it takes a lot of the ideas (0:37:58) Al: and moves them in a different direction. Would that be fair to say? (0:38:00) Jonnie: Yeah, I can. I completely agree. And like for me, the thing that Luma Island is is it’s kind of like a puzzle exploration game that has strong roots in a Stardew Valley or a core sort of (0:38:16) Al: Yeah. Yeah. I mean, there’s, there’s definitely everything that you would expect in, in, in (0:38:21) Al: a stardew, like, except maybe characters that you care about. Um, you know, there’s farming, (0:38:26) Al: there’s mining, there’s fishing, there’s actually, I don’t know. Can you, can you get animals? (0:38:30) Al: I haven’t actually experienced that you can write. Okay. Um, I’m going to lean on you (0:38:31) Jonnie: - Yes, you can, you can get animals, yep. (0:38:35) Al: a lot for this. Cause I think I looked at last episode, I said, I’d played 10 hours (0:38:40) Al: of this game. I, and then I checked after the episode, I had not played 10 hours of (0:38:44) Al: this game. (0:38:46) Al: The big thing about this game that’s different is the job system. (0:38:58) Jonnie: Yeah, so I guess the the job systems are also questlines, (0:39:04) Jonnie: there’s seven job systems, you know, there’s cooking, which (0:39:07) Jonnie: is and brewing, which are very closely tied to farming. There (0:39:11) Jonnie: is fishing, which is what it says. There’s also, I think (0:39:17) Jonnie: they call it crafting. But it’s like, or treasure hunters, I (0:39:21) Jonnie: think it’s treasure hunting, where you’re making pirate (0:39:24) Jonnie: outfits. That’s also sort of loosely tied. (0:39:28) Jonnie: To fishing, there is archaeology, which is tied to sort of exploring and going down into the mines. (0:39:39) Jonnie: There is smithing and jewellery, which are more tied to the sort of mining as gathering mechanics. (0:39:48) Jonnie: So in some way, all of the job systems are tied to one of the core mechanics that you require (0:39:55) Jonnie: to gather resources for the game. (0:39:59) Jonnie: And I think this is probably the thing that most people that are listening to a show like ours (0:40:08) Jonnie: will… it might be the thing that puts them off the most, right? Because the way (0:40:13) Jonnie: the job system works is they will say go and craft, you know, a thing, the first version of the thing, (0:40:20) Jonnie: you make that thing and you sell it for a lot of money. And that is its only purpose. And the job (0:40:25) Jonnie: system really exists as sort of the, the hems to work. (0:40:28) Jonnie: Yeah, I mean, I think it’s really important to keep the wheel, that drives you needing to get to new areas and acquire new stuff, but there isn’t anything that you can actually do with the things that you’re making beyond selling them for more money to kind of keep the wheel turning. (0:40:42) Al: Yeah, yeah, that’s fair. It’s also the the profession as you say, like very much dictates (0:40:48) Al: what you do in this game. And that can both be a good and a bad thing. I think it doesn’t (0:40:55) Al: stop you doing other things, but it very much like takes you on a journey through that profession. (0:41:02) Al: The quest system, I think, has I like a quest system that tells you here are things to do. (0:41:12) Al: Those need to stop at some point. And I don’t know whether it’s just that I didn’t go on (0:41:18) Al: far enough, but I felt like I was always dictated. Everything I do in the game was dictated very (0:41:26) Al: much by a quest that is like a very much immediate quest. It’s not like, oh, now just do more (0:41:34) Al: of that and explore other things. Right. It’s always like, oh, make a horseshoe. And I went (0:41:39) Al: with a blacksmithing profession, right? Because I thought that… (0:41:42) Al: sounded like the most interesting one to me at the start, and you don’t get a huge amount of (0:41:46) Al: information about what they’re going to do before you pick one. So I picked the blacksmithing one (0:41:50) Al: because I was like, I like mining. Mining is generally a fun thing in games. Let’s try this, (0:41:56) Jonnie: Just on your thought about the the direction, I think that continues through the game, but potentially the important thing is you can get multiple professions, so you can purchase additional licenses for additional professions and so I think once I got to the second area, (0:42:16) Jonnie: I purchased three different professions, so I always felt like I was kind of bouncing from thing to thing based on what I had the reason. (0:42:26) Jonnie: So I started with the archaeologist profession, then I added the brewing profession, which is the one that I did in the demo, and then I added the treasure hunter profession to that as well, and I think having three made it slightly more varied. (0:42:46) Jonnie: Equally, there are some quests in the town and I don’t know if you discovered any of those that also had some variety. (0:42:55) Al: I did not. Yeah, I think it’s a good idea. I like the professions in general as an idea. (0:43:07) Al: I just felt very pigeonholed after picking one and considering you don’t know truly what the game (0:43:14) Al: is like when you pick one first, right? Like it’s very early on in the game that you pick a job, (0:43:19) Al: a profession. Like it’s almost like 15 minutes into the game. You’ve done almost (0:43:25) Al: nothing and you’re deciding what your next 10 to 20 hours of your game is going to be based on (0:43:33) Al: not knowing what those are, which I think is part of the problem. I feel like it could have done a (0:43:37) Al: better job of like giving you examples of each of them in the first hour of the game and then you (0:43:42) Al: pick a profession, but that may work better for other people. I don’t know. (0:43:49) Jonnie: Yeah, I don’t necessarily disagree with any of that. And I think the thing that stands out to me (0:43:55) Jonnie: most about this game, and it’s probably the reason that I like the game is I feel I always felt like (0:44:01) Jonnie: there was kind of like something to be doing. You know, so in addition to the job system, (0:44:06) Jonnie: which requires you going around a different area and sort of exploring that area and to get the (0:44:12) Jonnie: resources that you need, there are so many little puzzles in integrated sort of in the world that (0:44:20) Jonnie: doing and I really like those sorts of exploration games. And so I what I enjoyed is the fact that (0:44:26) Jonnie: you’re like, you’re just wandering around, doing lots of little puzzles, you know, getting the (0:44:31) Jonnie: collecting the resources that you need, and sort of finding stuff that way. I really liked that sort (0:44:36) Jonnie: of sense of progression that this game gave that is very distinct from pretty much every other (0:44:43) Jonnie: college core farming. (0:44:44) Al: Yeah, yeah, that’s fair. I did think… I think my profession led to me not (0:44:52) Al: exploring as much because the blacksmithing is very much gather as (0:44:58) Al: much as you can from the mines and craft as much as you can to sell. I didn’t (0:45:05) Al: really explore the area around the island a huge amount. I did a couple of (0:45:11) Al: times, and I saw the sort of puzzles that you’re (0:45:15) Al: talking about, but I didn’t manage to unlock very many of them because of that, if that makes sense. (0:45:26) Jonnie: It does. And did you make it to the forest area? (0:45:30) Al: I don’t… Is there a specific area that’s… Because it all feels very foresty. (0:45:36) Jonnie: Yes, so when you start, you start on the farm and the farm is the first area. (0:45:36) Al: Like, is there a specific area that’s called forest? (0:45:49) Jonnie: There is the town that is the second area, but once you have progressed your progression (0:45:54) Jonnie: far enough in the farm area, you get a short quest to unlock the second area that is the (0:46:02) Jonnie: forest and there are multiple different areas. (0:46:08) Al: No, I didn’t. I felt… I think part of the thing why I thought maybe you were talking about just (0:46:15) Al: an area on the farm is because it feels like a very large area the farm does and I got… (0:46:21) Jonnie: So the farm feels like a large area. It is the smallest of the areas. (0:46:27) Al: This game confuses me. I get lost any time I explore away from just the initial area, (0:46:35) Al: the initial, you know, your, your camper van. (0:46:38) Al: And the mine and the entrance to the town. (0:46:41) Al: Anytime I go much further away from that, I cannot figure out where I am. (0:46:48) Al: I just get completely lost because it’s so massive. (0:46:51) Jonnie: Yeah, it’s a big end. For me, this is one of the things that I loved about because I definitely (0:46:58) Jonnie: had that same experience on the farm where I was getting lost. And over time, I explored so much (0:47:04) Jonnie: off the farm that like now I know my way around that area really well. Then I went onto the forest (0:47:09) Jonnie: area, got exceptionally lost. Part of the archaeologist profession that I had was you have to go (0:47:16) Jonnie: through these dungeons without dying, and I was trying to find… (0:47:21) Jonnie: all of the dungeons because they were sort of spread out, like there was three of them in the (0:47:25) Jonnie: second area, and they were very spread out. And I got lost a lot in the forest, but I enjoyed… (0:47:32) Jonnie: I guess I enjoyed the feeling of being lost because like there were so many little puzzles, (0:47:35) Jonnie: and so I would just stumble across a little puzzle and try and complete it, and then sort of make my (0:47:40) Jonnie: way around. And then eventually I would come out on a space that I knew and sort of find my way (0:47:45) Jonnie: back. And so I really enjoyed that side of things. This is the thing. (0:47:52) Jonnie: That makes me like this game, right? And this is the thing that’s like, would I recommend this game to (0:47:57) Jonnie: everybody listening to the show? The answer to that is probably no, because I think this game (0:48:02) Jonnie: does a lot of things that I specifically really, really enjoy, but are not core to the Cottage (0:48:09) Al: Yeah, I think that’s fair. I think before we get into the specific mechanics, (0:48:18) Al: I want to talk a bit about the controls and stuff like that, which I didn’t write down on the list, (0:48:23) Al: but I’m now remembering. But before we get into that, let’s talk about the character creator, (0:48:28) Al: because I feel like whenever we’re going to talk about it, now that we’ve already started talking (0:48:32) Al: about things, we’re going to end up feeling like it’s a weird jump in time anyway. But we need to (0:48:38) Al: to talk about the character creators. (0:48:39) Al: Let’s do that now. (0:48:41) Al: The character creator, I think, works really well in that it has a lovely (0:48:45) Al: little random button that will randomly generate something. (0:48:48) Al: So if you don’t care about what you (0:48:49) Al: look like, you can just press that a few times and go like, oh, that one looks fine. (0:48:53) Al: And then continue on. (0:48:55) Al: I like when things (0:48:57) Al: customize, things have that it’s like names in Stardew Valley for your animals, (0:49:01) Al: stuff like that, giving you a way to go, I don’t really care what this is. (0:49:04) Al: Just give me something. (0:49:07) Al: But what I really liked is the fact… (0:49:09) Al: that I pressed it three times, and on the third time, it came up with a guy in a (0:49:13) Al: kilt with ginger hair, and I was like, “Oh, it’s me!” (0:49:16) Jonnie: Yeah, it’s it’s a nice little character creator. (0:49:21) Al: So that was a good start. (0:49:24) Al: How much time did you spend creating your character? (0:49:28) Jonnie: Two minutes. (0:49:29) Al: Yeah, fair enough. (0:49:30) Jonnie: Look, I. (0:49:30) Al: I pressed the random man three times and went, “Yeah, that’s me. Let me maybe add a hat.” (0:49:35) Al: And then I found that there was a stereotypical “Hey Jimmy, Scottish hat” as well. (0:49:36) Jonnie: Yeah. (0:49:39) Al: I put that on him and I was done. (0:49:40) Jonnie: - Yeah, yeah. (0:49:43) Al: Okay, cool. Well, if we’re do

The Harvest Season
Rice Riot

The Harvest Season

Play Episode Listen Later Oct 16, 2024 80:49


Al and Kev talk about the Sakuna anime Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:38: What Have We Been Up To 00:16:25: Game News 00:31:01: New Games 00:35:10: Sakuna Anime 01:18:00: Outro Links Winds of Anthos DLC Delay Wanderstop Delay Amber Isle Switch Delay Everholm Release Steamworld Build “Steam Fright” Update Disney Dreamlight Valley “Jungle Getaway” Update Hawthorn Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of The Harvest Season. My name is Al, and (0:00:36) Kev: My name is Kevin. (0:00:38) Al: we are here today to talk about Cottagecore games! Wooooo! Well, both, like we do have (0:00:40) Kev: No, we’re here to talk about ‘an-a-me’! (0:00:46) Kev: Heh heh, oh. (0:00:46) Al: the news section, you know, which will probably be most of the episode. Kevin is of course (0:00:51) Kev: I guess so? (0:00:55) Al: referring to the fact that we are going to talk about the Sakana of rice and (0:01:00) Al: ruin anime that came out recently we tried to do this two weeks in a row one (0:01:09) Al: week the last episode hadn’t come out in the UK so I needed to wait for that one (0:01:15) Al: and then last weekend I was six so that did not work but here we are we’re gonna (0:01:18) Kev: sick (0:01:21) Al: we’re gonna we’re gonna actually do it this time we’re recording (0:01:22) Kev: finally, we made it (0:01:26) Kev: um, yeah, alright, but we’ll get to that (0:01:28) Al: We will get to that. (0:01:30) Kev: i- I have a lot to say, I like sakuna (0:01:30) Al: I look forward to discussing it with you. (0:01:33) Kev: did you know that? (0:01:36) Al: Before that, we have a bunch of game news. (0:01:39) Al: But first of all, Kevin, what have you been up to? (0:01:42) Kev: All right, um, not too much of note a lot of the same as always Marvel snap continues to be good (0:01:50) Kev: I’m sure you’re playing it still. Are you are you playing it? I’m assuming you’re (0:01:50) Al: Hmm (0:01:52) Al: I haven’t I haven’t played much this season yet (0:01:57) Al: Just because I was trying to put some of that time into (0:02:01) Al: Pokemon pocket instead, but I’ve realized I (0:02:02) Kev: Mm-hmm (0:02:06) Al: Not enjoying the battles in that so I’m not going to (0:02:08) Kev: Wait, is that already out ah (0:02:11) Al: Okay, so no it is not (0:02:15) Kev: Are you a New Zealand transplant (0:02:15) Al: It’s I’m I am in New Zealand just now (0:02:20) Al: I (0:02:22) Kev: Amazing you got your whole set up because identical set up real quick and you see (0:02:29) Al: Just happened to live in New Zealand, um, yeah, eh, I mean I guess for tax purposes. I’m not actually in New Zealand (0:02:38) Al: Just in case anyone’s listening (0:02:39) Kev: Hey (0:02:42) Al: Yeah, so I I don’t find the battling fun in that so (0:02:46) Kev: Okay, well (0:02:46) Al: Um, I’m probably going to go back to, uh, back to snap and. (0:02:50) Kev: Sick, um, I’m sure you can. Oh, it’s yeah (0:02:50) Al: Uh, see if I can get the season done in the, in the next two weeks. (0:02:55) Al: I’m sure I probably can. (0:02:57) Al: I actually, I quite like leaving gaps where I’m not playing because then you (0:03:00) Al: have loads of tasks to do in the, in the season, um, rather than like every, (0:03:02) Kev: Yeah (0:03:04) Kev: Sure. Yeah, you can (0:03:06) Al: every two days you get another two tasks. (0:03:07) Kev: Yeah, just the drip feed (0:03:08) Al: You’re like, great. (0:03:09) Kev: Yeah, that makes sense (0:03:12) Kev: Okay, well, you know what I was talking about like how does pocket play like (0:03:18) Al: Yeah, fundamentally, it’s not really different from the Pokémon Trading Card game. There’s (0:03:22) Kev: Uh-huh sure you attach energies your pokemons (0:03:25) Al: like a couple… Yeah, exactly, exactly. The cards are basically the same. Sure, they have (0:03:30) Al: some different cards, but fundamentally, they’re the same thing. The trainer cards are fundamentally (0:03:37) Al: exactly the same. The energy is different in so much as you don’t have them in your (0:03:43) Al: deck it’s like a separate thing and it randomly gives you (0:03:48) Al: energy each turn based on the energies that your Pokemon have. I do think I (0:03:49) Kev: Oh, that’s, okay, that’s an interesting way to approach it. (0:03:56) Al: prefer that and I think if I were to like play the game physically I would (0:04:02) Al: probably prefer to do it this way right like you take all your trainer cards (0:04:04) Al: and shuffle them into a second deck and you draw one of those each turn I quite (0:04:08) Al: like that but yeah it’s it’s not fundamentally different right like if (0:04:14) Al: if you don’t particularly enjoy playing the game. (0:04:18) Al: I think, I guess the reason I enjoy playing Marvel Snap is because one, it’s like super (0:04:24) Al: fast, right? (0:04:26) Kev: They are. It’s a limited pool, but every card does something different. It’s really interesting how they’ve managed to keep it dynamic and interesting with every week a new card. (0:04:27) Al: And two, the card effects are really fun. (0:04:44) Al: yeah exactly exactly whereas the pokemon is still just like you have your pokemon (0:04:49) Al: it has a move and the move deals damage maybe the move has a status effect that’s it right (0:04:51) Kev: - Yeah, yep. (0:04:55) Al: like there’s nothing fundamentally changed there and so I don’t find that particularly interesting (0:04:57) Kev: Yeah. (0:04:57) Kev: Yeah. (0:05:01) Al: uh you’re only using one pokemon to battle each time as you as you were previously um like (0:05:07) Al: fundamentally it’s the same it’s just kind of changed up a few things and I i think the reason (0:05:14) Al: way is so that they can like it’s compatible with the physical card game so if you wanted (0:05:20) Kev: Mm-hmm. Okay. Sure. All right. That’s that’s cool. I guess yeah (0:05:20) Al: to play the game this way you could absolutely play it this way so and I understand why they (0:05:27) Al: did that I i get that because if they want to like add it as like a second way of playing the card (0:05:31) Al: game and in tournaments wherever they can do that and that that might be fun um but that’s not what (0:05:38) Al: i’m looking for I was looking for something kind of fundamentally different I think part of the (0:05:42) Al: the problem is the expectations. (0:05:44) Al: People were comparing it to Snap with no real information, just going, “Oh, it’s (0:05:52) Al: going to be like Snap because they’re trying to make it more mobile and Snap worked really (0:05:56) Al: well. (0:05:57) Al: It was a good card game.” (0:05:58) Al: But it’s not. (0:06:00) Al: Fundamentally it’s not Marvel Snap. (0:06:03) Al: It’s not in any way. (0:06:06) Al: I guess you could argue the only thing it takes from Marvel Snap is the idea of quicker battles. (0:06:12) Al: It’s not fundamentally different. (0:06:14) Al: And the other issue I think is because it’s like there are 160 cards or something like that so far in the game. (0:06:25) Al: So to actually be able to get a decent deck that you can take people on with takes a lot of work. (0:06:32) Al: Whereas because there’s a lot fewer cards in Snap and there are so many different ways to get the cards without paying, (0:06:40) Kev: Yeah, yeah, it’s also what a well far deck in Snat, so yeah, that’s probably the biggest one. (0:06:40) Al: You you can get a decent deck pretty quickly (0:06:44) Al: It is yeah, so it’s 20. I think it’s it’s 20 cards in in pocket (0:06:52) Kev: Okay, all right. (0:06:54) Al: Because you don’t have the energy but yeah, it’s still I’m gonna keep using it and like opening and collecting (0:07:00) Al: But I think that’s what I’m gonna like unless they fundamentally change something about the battles (0:07:04) Al: I’m not gonna put any time into that and so yeah, I’ll do my five minutes a day of open the packets (0:07:11) Al: Do a wonder pick (0:07:13) Al: Check my collection (0:07:14) Al: And then close the app because I like collecting things, you know (0:07:18) Kev: There you go. Hit your dopamine hit. (0:07:20) Al: Exactly exactly and hopefully spend no money on it (0:07:26) Al: So, yeah, i’ll get back into snap this week probably try and get through as much as possible and see if it’s (0:07:30) Kev: All right, well, it’s it is still good. (0:07:34) Kev: The season’s been fine. (0:07:36) Al: Yeah, i’m excited (0:07:37) Al: I might I might try and go back to a destroy deck and try and add in some of the the new symbiotes (0:07:40) Kev: Yeah. Yep. (0:07:44) Al: Could integrate into any of my other decks. Um, they look they look quite fun (0:07:49) Al: They’ve been rolling them out slowly. Haven’t they? I think they’ve been doing one a week of those (0:07:52) Kev: Yeah, yeah, there’s there stay there. That’s what they do standard. Yeah, I want a weekend (0:07:57) Kev: Well, we’ve got like two or three left one the one I’m excited for I think is next week (0:08:02) Kev: Maybe we can I don’t know but the one the one wants not out yet. But um, they’ve been fine. Nothing earth-shattering. Nothing (0:08:09) Kev: Disrupting the game. I think the (0:08:12) Al: It keeps the good decks being good, and it doesn’t make anything else better. (0:08:12) Kev: It’s in a good place (0:08:15) Kev: Yeah, yeah (0:08:18) Kev: Yeah, pretty much pretty much they never (0:08:19) Al: Yeah, so we’ll see if I can get up to infinite again, and if I do it with the same deck or (0:08:22) Kev: white widow though. I’m sad (0:08:26) Kev: Hey (0:08:27) Al: a different deck or whatever. (0:08:28) Kev: Yeah, well, hey, you’re gonna start off at 70 right? So the (0:08:31) Al: Yeah. (0:08:32) Kev: Fights gonna be easier on you. There. Yep. There you go. All right (0:08:32) Al: 73. (0:08:33) Al: Come on, I know my deal. (0:08:36) Kev: Shhh, um, heh heh heh heh. (0:08:39) Al: The moment I hit infinite, I was like, oh, right. (0:08:42) Al: I need what I go down to, it’s like, because my worry was I don’t want to like battle (0:08:45) Kev: Okay (0:08:46) Al: and then drop out of infinite, but you don’t do that. (0:08:49) Al: Once you’re in infinite, that’s it. (0:08:50) Kev: Yeah, nope, you’re good which is so nice (0:08:51) Al: Which I really like. (0:08:53) Al: Yep. (0:08:54) Kev: huge (0:08:55) Kev: sigh of relief (0:08:57) Kev: But yeah snap aside (0:09:00) Kev: a lot of the usual zenless on zero I’ve talked about that so (0:09:05) Kev: There’s an arcade in zenless zone zero where you can play mini games or side games because some of them are not so mini (0:09:12) Kev: I’ve been spending a lot of time in the cause (0:09:16) Kev: Bizarre brigade that’s the name of the minigame. It’s their little version of bullet-heaven games vampire survivor type games (0:09:24) Kev: And so you’re just going through ways of enemies buying upgrades and partners and stuff like that (0:09:32) Kev: It’s it’s just addictive and it’s no danger of spending any money. It’s totally separate from west the gate (0:09:41) Kev: But other than that, I’ve picked up Sonic Frontier. (0:09:45) Kev: It is good. It’s still good. I like it. (0:09:50) Kev: I don’t know what else to say. It’s open-world Sonic work, somehow. (0:09:57) Kev: It’s fine. Yeah. Yeah, that’s fair. (0:09:58) Al: I’ve still, I’ve still, I’ve still never got into it. I played it for a couple of hours (0:10:02) Al: and we’re just, I don’t know what it was, but just like every, I think it’s just every, (0:10:08) Al: it’s the same as every 3D Sonic to me. This is something that doesn’t really jive with (0:10:13) Al: me in 3D Sonic. Except the 3D levels and generations, they worked. (0:10:15) Kev: It’s not. Well, hey, I mean, hey, that’s coming again. (0:10:19) Al: Yeah. Well, exactly. Exactly. Soon. Two weeks. (0:10:20) Kev: So get hyped. Yeah. Yeah. (0:10:26) Kev: That’s excited for that. But yeah, I think. Oh, and I’ve been playing the Luigi Mansion 2 on my 3DS. (0:10:36) Kev: Hey, well, you find me on a Mario Party podcast and it’s October. So guess what? That’s our spooky game of the year. (0:10:43) Al: We just got a spoiler as to which one of you is playing. (0:10:46) Kev: But yeah, there you go. What about you? What’s been going on? (0:10:52) Al: I have been playing Zelda Echoes of Wisdom and it is super fun! (0:10:59) Kev: Oh yeah, you look so fun, so many dank memes and just, ugh, all of games are just tools to do nonsense, I love it so much. (0:11:08) Al: I do there’s a couple of things I’m not a huge fan about it in so much as like it has (0:11:14) Al: a bunch of okay has two has two as far as I know I don’t think there’s gonna be any (0:11:19) Al: more based on what’s happened in the story but I’ve encountered two stealth levels and (0:11:27) Al: I do not like stealth levels I don’t like them at all I’ve never liked them I don’t (0:11:32) Al: like them in spider-man I don’t like them in this game I don’t like them in any game (0:11:38) Al: definitely not fun because well first of all it’s a different way of playing than the (0:11:42) Al: rest of the game and suddenly they’re like oh hey you got to do this thing that you haven’t (0:11:46) Al: bothered doing the rest of the time completely switch up how you think about the game and (0:11:51) Al: I also don’t like how they go like the step stealth is like oh you just throw you back (0:11:56) Al: to the beginning of the level and that’s that you know I don’t I don’t like that because (0:12:01) Al: it’s just then you’re just repeating the thing that you keep failing at which yeah okay sounds (0:12:06) Al: just like any game with levels. (0:12:08) Al: But there’s something about it that’s really– (0:12:11) Al: you get right to the end of a stealth level (0:12:13) Al: and you muck up one thing and you’re back to the beginning. (0:12:15) Kev: Yeah, yeah, well, that’s, that’s odd that they put it because I don’t know. (0:12:15) Al: I don’t know why that annoys me more than, say, (0:12:18) Al: a Mario platformer. (0:12:20) Al: I don’t know, but it’s really frustrating. (0:12:29) Al: It makes sense in the story, is what I would say, but I don’t want to spoil the picture. (0:12:29) Kev: It doesn’t, okay, sure. (0:12:34) Kev: Um, the question I have is, do you still have tools, right? (0:12:40) Al: Yeah, you do. (0:12:40) Kev: because there’s, there are some stealth levels where, or gameplay, where you. (0:12:45) Kev: Just, it’s just totally dodge all the, the lasers and spotlights or whatever, right? (0:12:50) Kev: Stay invisible. (0:12:52) Kev: And then some like Spider-Man, where you still have your tools and you can use them, doing (0:12:57) Kev: your stealth thing or whatever, right? (0:13:00) Kev: You can take out foes before you get detected. (0:13:02) Al: Well, I think Spider-Man’s a bad example of that. Spider-Man’s a bad example of that, (0:13:06) Al: because most of the stealth levels in the newer Spider-Mans, you’re actually playing as Mary Jane, (0:13:13) Al: not a Spider-Man. I know the ones you mean. I think there are some stuff, and actually, (0:13:14) Kev: Oh, oh my gosh, I forgot about Mary Jane. I was thinking about like when you know, you have a room of encounters. Yes (0:13:21) Al: those are fun, yeah, because that’s more of like a puzzle, whereas the Mary Jane levels are just like (0:13:23) Kev: Yes (0:13:26) Kev: Yeah, yeah (0:13:29) Kev: Yeah, just of you know, avoid the spotlights, you know (0:13:29) Al: hide behind this thing, wait for them to- (0:13:32) Al: not look at you, it’s just not fun. (0:13:35) Kev: Well, well (0:13:35) Al: They tried to make it more fun in Spider-Man 2 because they gave her a teaser, which did (0:13:40) Kev: Uh-huh (0:13:40) Al: improve it but was still not- I still didn’t enjoy it. (0:13:44) Kev: » Sure, sure that, okay. (0:13:45) Al: Because you’ve got this game about I’m, you know, spinning around the world, I’m like, (0:13:50) Al: you know, whip-lying, whatever, and then suddenly I’m just a person. (0:13:53) Kev: » But don’t you wanna play? (0:13:55) Al: Not fun. (0:13:56) Al: Yeah, no one’s buying the Mary Jane game, let’s be honest, right? (0:14:01) Kev: My gosh, but yeah, but no, that’s exactly my point. (0:14:04) Kev: That’s how far the spectrum goes, right? (0:14:06) Kev: Like there’s the good self and the bad self, but anyway, so (0:14:10) Al: So what I would say is you do have all those tools, (0:14:13) Al: so you can do everything that you could. (0:14:16) Al: But I found that when I was trying to do stuff like that, (0:14:20) Al: clever stuff like that, to like– (0:14:22) Al: they would somehow see me in the weirdest places. (0:14:25) Al: And I’d lose the level. (0:14:28) Al: And actually, it was easier just to hide, which is not great, (0:14:28) Kev: They can’t see you at the top of a tower of veg, you know. (0:14:33) Al: really. (0:14:34) Al: But yeah, I don’t– (0:14:40) Al: exactly. (0:14:41) Al: I will say the one good thing about these (0:14:42) Al: compared to other stealth levels is if you get seen, (0:14:46) Al: they chase after you. (0:14:47) Al: But if they don’t catch you, you don’t (0:14:49) Kev: Oh, that’s always nice, not an autofail, that’s… (0:14:49) Al: get put to the back at the start. (0:14:51) Al: So yeah, so I’ve seen people speed running them (0:14:57) Al: with throwing tables behind them to block the people running (0:15:01) Al: after them. (0:15:02) Al: And that, I think, is a good thing. (0:15:05) Al: But I didn’t see that until after I’d done them. (0:15:08) Al: I didn’t, I didn’t consider speedro- (0:15:10) Al: I was running it. Um, but yeah, I did try like, you know, I’m going to build beds over this area so I can, but they still saw me and I’m like, Oh, it’s not. So anyway, so been playing that. I’ve also played a bit of Bellattro now that it’s on, uh, mobile. (0:15:24) Kev: Oh mobile, I gotta get I gotta get it. I will (0:15:27) Al: This game, I get why everybody likes it and I don’t dislike it is what I will say. I don’t know how much I want to talk about this because people are just going to mock me for buying a rogue light again. (0:15:33) Kev: Okay (0:15:39) Kev: I mean, that’s the hope on this show. I think (0:15:41) Al: Actually, no. This isn’t even a roguelite. This is a roguelike. (0:15:44) Al: Everything resets between runs in there. There’s nothing that carries over. (0:15:46) Kev: Yeah, oh, yeah (0:15:49) Al: I knew it was a roguelite going in. I did. But I somehow thought the roguelike part of it was (0:15:55) Al: going to be different than it was. I think that’s all I’m going to say. It doesn’t mean I’m not (0:15:59) Kev: Okay, well… (0:16:00) Al: going to continue playing it until I beat it. I might. The actual gameplay of it is fun enough (0:16:06) Al: that it might, might override that. (0:16:08) Kev: Yeah. (0:16:09) Kev: Yeah, well, I’m excited. I’ll update you when I get it too. (0:16:14) Al: look forward to it. I just, I like how it’s nice and cheap, it’s like 10 quid. (0:16:14) Kev: Because I know when I get it, it’s over for me. Goodbye, world. (0:16:18) Kev: And Galacto only. (0:16:24) Kev: That is great. (0:16:25) Al: All right, well that’s what we’ve been up to. Let’s talk about some game news. First up, (0:16:33) Al: surprise surprise, the Harvest Moon Winds of Anthos great outdoors update has been delayed again. (0:16:44) Al: Last week’s episode when you talked about this, but my first thought when I saw this news was (0:16:49) Al: they’re delaying it by a week. A week is a very short amount of time to be delaying it. (0:16:55) Al: That seems weird and suspicious, and I wouldn’t be surprised if it get delayed again. (0:17:00) Al: It got delayed again. (0:17:00) Kev: I didn’t think about that but you’re super right like what is the difference gonna gonna make in game dev I don’t actually don’t know what we could do. (0:17:10) Al: The one thing I would think is they’d realized one game-breaking bug, and they knew the fix (0:17:19) Al: to it so they could do it, and the week was just to like get it through their testing and their (0:17:23) Kev: Mmm, sure. (0:17:25) Al: processes to get it actually into the stores. But that didn’t work. So either that’s wrong, (0:17:30) Kev: Sure, sure, yeah (0:17:34) Al: and they were just completely overly optimistic about what they were doing, right? Like who two (0:17:38) Al: weeks away from release, who goes. (0:17:40) Al: We’re not going to be able to get this done in time, but I know we’ll get it (0:17:52) Al: fine in an extra week. (0:17:54) Al: That’s a really weird decision to make, right? (0:17:58) Al: Which they’ve clearly decided because they haven’t put a new date on it. (0:18:01) Al: They’ve just said it’s delayed. (0:18:02) Kev: I said one week later, but not which week, huh? (0:18:10) Al: no so yeah if you’re waiting for that update i’m very sorry yeah and I guess we’ll see we’ll see (0:18:16) Kev: Wait longer (0:18:20) Al: when it eventually comes out uh speaking of delays because we are still in the season of delays (0:18:26) Al: because it is october uh wonder stop um have delayed they are going to be releasing next year (0:18:32) Al: this is the game that’s from the the creators of stanley parable uh (0:18:36) Kev: Okay, I’m looking let me see (0:18:40) Al: it’s the it’s about making tea (0:18:43) Kev: That that you know that is such a weird (0:18:47) Kev: Cell right it’s a T game, but it’s the Stanley Parable guy so (0:18:52) Al: No, I think that’s honestly I think that that like makes me more interested. So I like the (0:18:54) Kev: Unless it’s gonna give (0:19:00) Al: tea making aspect, right? Because I like the idea of a more focused game. That’s also a (0:19:08) Al: farming game, also a cottagecore type game is more focused. And it’s not I don’t, I don’t (0:19:10) Kev: Yeah, no, no, I mean like the tea game (0:19:15) Al: necessarily expect it to be like the Stanley Parable. I think it’s more just like the Stanley (0:19:19) Al: parable people understand. (0:19:22) Kev: okay tour yeah all right when you put like that yeah I that makes sense right (0:19:27) Kev: but you know just when you hear Stanley Parable your ex a lot of people was (0:19:33) Kev: thinking oh is there gonna be some weird meta narrative component to it how’s (0:19:38) Kev: it’s gonna break the fourth wall but like yeah no looking at the trailer (0:19:39) Al: Yeah, I understand. Yeah, I don’t think we’re going I don’t think it’s going to be that I think the Stanley Parable was them just breaking down games and showing because that’s all it is. Right. It’s just it’s it’s it’s basically a massive comedy essay about games, interactive comedy essay, right? (0:19:48) Kev: yeah (0:19:52) Kev: Yeah, yep, yeah. (0:19:56) Al: Like it does a thing that no other medium could do. Right. Like you can’t you can’t break down films in the same way that you consume films. (0:20:06) Al: you can’t break down reading a book in the say in reading a book you (0:20:07) Kev: well I don’t know I saw that mass unbearable weight of massive talent (0:20:09) Al: could you that has to be in the creation (0:20:16) Al: I mean that was excellent but that’s still about the creation of something not about the consuming (0:20:18) Kev: and that one they lit oh yeah oh true true (0:20:22) Al: of it whereas the whole point of the stanley parable it if you don’t have the user input (0:20:28) Kev: yeah yeah that’s true (0:20:28) Al: it it doesn’t mean anything it’s pointless it’s useless whereas a film even if nobody watches it (0:20:33) Al: it still has its value like its narrative is the same from beginning to end no matter who watches (0:20:35) Kev: Sure. (0:20:39) Al: it whereas games that’s not how it works and that’s what I really like about the stanley parable (0:20:40) Kev: No, it’s true. (0:20:44) Kev: Yeah, okay, but yeah, I mean, I looked at the trailer and it looks like a well made (0:20:49) Kev: competent game or whatever is this. Yeah, like, I don’t know, it takes a second to wrap my head. (0:20:55) Kev: Like, that’s why they’d be a good fit for it. But yeah, all right, I’m down for it. (0:21:00) Al: I understand that, but we’ll see what happens. (0:21:01) Kev: Do we have an ETA now? Okay, so. (0:21:04) Al: Early 2025 is all they’ve said. (0:21:07) Kev: Question marks, basically. (0:21:09) Al: Yeah, so May, May of next year. (0:21:15) Al: That’s what I’m saying. (0:21:16) Kev: So look forward to the next delay announcement in February 2020. (0:21:16) Al: We’ll see if I’m right. (0:21:22) Al: Speaking of delays, we also have Amber Isle. (0:21:25) Al: I’m sorry, Kevin. (0:21:27) Al: The Switch version is delayed. (0:21:27) Kev: NOOO! (0:21:30) Al: We have a date of 21st of October, not in October, November, November, sorry. (0:21:31) Kev: We have a date. (0:21:36) Kev: You know what? (0:21:37) Kev: I can live with that. That’s still this year. (0:21:39) Al: So, slightly over a month, slightly over a month. (0:21:39) Kev: I can live with that. (0:21:41) Kev: I- I- Wait, it’s a- (0:21:41) Al: It’s interesting because, yeah, so the Steam versions out now (0:21:47) Al: came out a couple days ago as we’re recording. (0:21:50) Al: The interesting thing about this is it’s slightly over a month delay to this. (0:21:56) Al: But they say it’s console specific performance issues. (0:22:00) Al: I feel similar to this, I feel about the delay to the wins of Anthos DLC. (0:22:08) Al: That’s a very specific date for performance issues. (0:22:12) Kev: Mm-hmm. Well, I think mmm-hmm (0:22:13) Al: Like performance issues can mean so many different things and (0:22:18) Al: can come from so many different places that there’s not gonna be one easy fix. (0:22:21) Kev: Through (0:22:25) Al: And it’s not like they’re gonna spend a month working on it, right? (0:22:26) Kev: So (0:22:30) Al: And we all know Nintendo are slow at getting these things through their store. (0:22:36) Kev: Heh, heh, heh, heh, yeah. (0:22:36) Al: So maybe they have two weeks extra to work on it, maybe. (0:22:41) Kev: Yeah, well, you know, I’m assuming, based off the way they phrase it, it’s not a game-breaking thing, right? (0:22:48) Kev: It just probably runs a little poorly on the switch. It’s, you know, it’s not uncommon. So… (0:22:55) Kev: They probably set themselves a date. We need one in out by this for the holidays or whatever, and… (0:23:00) Kev: So let’s just do what we can in this time. Um, that would be my guess. (0:23:05) Al: I yeah I don’t look I’ll be yeah I’ll be surprised if they don’t if people still don’t (0:23:12) Al: aren’t disappointed by the performance of this when it comes out right and and I guess (0:23:16) Kev: Well, [LAUGHS] (0:23:16) Al: the thing is like I guess I’m confused as to why they would be unhappy with it now but (0:23:23) Al: they’ll be happy with it in a moment like that just feels unrealistic (0:23:24) Kev: Hmm (0:23:26) Kev: that (0:23:28) Kev: Yeah, all right. You know what? That’s a good point. Yeah. I mmm. I don’t know. That’s a good point (0:23:35) Al: But we’ll see. We’ll see. Because Kevin’s gonna buy in day one. (0:23:40) Kev: No, gosh, I’m, I’m over here agonizing we’re going to do an episode. (0:23:46) Kev: Am I going to have to get down steam? (0:23:48) Kev: I don’t know, but boy, it’s going to be day one. (0:23:51) Al: Get it for what you want to play it on. (0:23:53) Al: The episode can wait. (0:23:54) Al: Next we have Ever Home. (0:23:56) Al: Ever Home, is it Home? (0:23:58) Al: Or is it Home, Home? (0:24:00) Kev: I do I think it’s whole either way. It’s basically the same thing is what I think (0:24:05) Al: Yeah, I think it’s Home. (0:24:07) Al: ‘Cause I think it’s kind of like a pun. (0:24:09) Kev: Yeah, yeah, yep, I think so (0:24:09) Al: Like it sounds like Home, H-O-M-E. (0:24:14) Al: But also a Home, H-O-L-M, Home. (0:24:19) Al: I clicked the pronunciation guide on Google (0:24:22) Al: and it said it in an English accent. (0:24:23) Al: So of course I parroted it in an English accent. (0:24:26) Al: Home or Home, as apparently that said, (0:24:32) Al: also means an islet, (0:24:34) Al: especially in a river or near a mainland. (0:24:36) Al: So is this based on an island? (0:24:38) Al: I haven’t seen anything. (0:24:40) Kev: I… I don’t know. (0:24:42) Kev: It probably is. (0:24:45) Al: Anyway, I should probably say what the news is shouldn’t I because I haven’t as I said that there they’ve announced their release date is the (0:24:51) Al: 11th of November this year. So there you go. If you’ve been looking forward to that (0:24:56) Kev: It’s a very pretty-looking game. (0:24:59) Kev: Isometric, I don’t feel like that’s one we see very often in our– (0:25:06) Kev: at least not in a 2D pixel one, so maybe a 3D one. (0:25:09) Kev: But I don’t know. (0:25:09) Al: Yeah, I think you’re right. I think you’re right (0:25:11) Kev: It looks– it just visually looks polished. (0:25:18) Kev: I think maybe there’s a narrative aspect that (0:25:21) Kev: looks interesting that might set it apart. (0:25:24) Al: I’m intrigued as to how the farming will feel when you’re doing it because of the isometric (0:25:24) Kev: But yeah, it died. (0:25:34) Al: view. I think it might be harder to hit the exact square you want. (0:25:38) Kev: that’s true but I like I saw they there’s a moment in the trailer when you (0:25:45) Kev: harvest pumpkins and like they’re all harvested at once so I wonder if they’re (0:25:50) Kev: designed around that (0:25:52) Al: Possibly, possibly. However, you might notice the watering, it did do it on a square by (0:26:00) Al: square basis. And actually I had a look, so when she does the pumpkins, it’s not all at (0:26:06) Al: once, it’s like six of them at once, and then the other three. So yeah, I just, it could (0:26:09) Kev: Okay. Uh… (0:26:12) Al: just be, yeah, that these things are done on a much more lackadaisical way, shall we (0:26:19) Al: right like oh, you kind of vaguely hit it (0:26:21) Kev: right. Yeah. (0:26:22) Al: we’ll just count it sort of thing. (0:26:25) Al: I don’t know, but we’ll see. (0:26:28) Al: That’s my only concern about this is how that will feel. (0:26:32) Al: But we will see because it’s coming out soon. (0:26:35) Al: There is a demo so I could play it if I cared. Find it. (0:26:39) Al: Next, we have Steam World Steam World (0:26:41) Al: Build, their final seasonal update is coming out or is out now is out now. (0:26:50) Al: and this is the Steam Fright Update. (0:26:52) Al: So obviously, Halloween based. (0:26:54) Al: There’s lots of glowing things. (0:26:57) Al: Glowing green lights. (0:26:57) Kev: As is, that’s what one does on Halloween. (0:27:01) Al: Yeah, the train is like radioactive looking. (0:27:05) Kev: As trains do in the real world during Halloween. (0:27:11) Al: Yeah, it looks like if you enjoy this game, that will be a fun game. (0:27:16) Kev: it does look like it’s doing the spooky thing well i’ll say that it looks very halloweeny (0:27:22) Kev: - Oh. - Oh. (laughs) (0:27:22) Al: Next we have another update for Disney Dreamlight Valley. They’re just pumping these updates (0:27:31) Al: out. This is the Jungle Getaway update. So, interestingly, one of the major updates in (0:27:39) Al: this is that you can go to the Lion King realm during the day. So, previously, I think the (0:27:45) Kev: Well, you couldn’t already, though, okay? (0:27:49) Al: The deal was that this was, (0:27:51) Al: it was just always night when you went. (0:27:52) Al: to the Lion King realm. (0:27:54) Al: So it wasn’t that you couldn’t go there during the day. (0:27:54) Kev: Yeah, yeah, yeah, I get that just I’m puzzled by that decision. (0:27:56) Al: It’s just when you went, it was night. (0:28:04) Al: look I suspect it would have made sense narratively if you played it but I haven’t done that bit so (0:28:11) Al: I wouldn’t know for sure um it’s also really funny how like this is like the top voted thing (0:28:17) Al: is like hey daytime (0:28:20) Kev: Also, it steals me, but the Lion King takes place in Fabana, which is not a jungle. (0:28:29) Al: They also Timon and Pumbaa are added so they won’t so they don’t add every single character (0:28:36) Kev: wait they weren’t in art oh my gosh oh my gosh what do you (0:28:40) Al: that’s in every single film when they add the realms so a fair argument also some new (0:28:41) Kev: mine yeah but you know what you know what they should have been in there (0:28:45) Kev: before simba I don’t care (0:28:49) Al: backpacks. There you go. The final piece of standard news is (0:28:51) Kev: all right I like lion king so you know what i’ll give him props for that (0:28:59) Al: an interesting one from Paleo Pines. I don’t know if we want to talk much about this but (0:29:05) Al: I felt like it was something to mention. They’ve basically posted on social media saying that (0:29:11) Al: they’re struggling to find someone to help the future of Paleo Pines. Basically they’re (0:29:19) Al: looking for a production partner so I think this is like, I think it’s basically someone to give (0:29:25) Al: the money. I think that’s it. (0:29:29) Al: They’re struggling. They’re not managing to keep funding the game to get ad updates. (0:29:34) Kev: yeah well you know what that’s that’s hard um to to keep a game going right like honestly (0:29:44) Kev: if I were the paleopine step like they’ve they’ve done the derp feed model of here’s an update here (0:29:50) Kev: and there whatever I have would have just saved for one or two and called it a day like I think (0:29:55) Kev: paleopine’s uh the base level was already pretty solid as a package um so he (0:30:01) Al: Yeah, I agree. And it’s they’ve said that they’re working on other games, so it’s not like they’re only working on this. So yeah, it does feel like not every game needs to constantly have updates. And so maybe, maybe that’s it for Paleo Pines. I don’t know, mostly. (0:30:05) Kev: okay (0:30:16) Kev: yeah but uh but we’ll see um yeah i’m interested like or you know like this might be like I don’t (0:30:25) Kev: know all the obviously ins and outs of this but would a c a sequel at this point be better i (0:30:30) Kev: don’t know um I don’t know if they could get more groundswell for that because you know a new game (0:30:34) Al: Maybe yeah, maybe I’m sure they’re thinking all these things through, right? (0:30:37) Kev: sometimes yeah but uh regardless um you know it’s a good game I uh I do wish to see more of it (0:30:46) Kev: they don’t have all my dinosaurs that I want in there yet anyway so um number one reason to keep going (0:30:52) Al: It’s even possible to have all the dinosaurs. (0:30:57) Kev: no but they can try (0:31:00) Al: Fair enough. (0:31:02) Al: We also have one new game to talk about. (0:31:06) Al: This is a very interesting one. (0:31:08) Al: So this game is called Hawthorne, and I’ll just read their blurb. (0:31:14) Al: Former developers from Bethesda Bioware and Naughty Dog bring you sandbox RPG realm of (0:31:20) Al: anthropomorphic animals and fairies. (0:31:22) Al: play co-op or solo as you build a village of memorable NPCs, farm, craft, explore and celebrate the seasons in an ever-changing world bigger than you. (0:31:32) Kev: Okay, I’m, I have a lot of feelings here because, so this is Everdell, er, I’m sorry, um, what’s the, the book series, um, Redwall, Redwall, that’s not, Everdell’s a board game, it’s another thing, but Redwall, the, the game, basically, you’re all, you’re playing as mice and otters and, and little birds and, and you’re farming and crafting and stuff, um, and, okay, on that pitch alone, I think, (0:32:02) Kev: sounds incredible, um, especially the fact that they are going with, uh, uh, actual size. So the pumpkins are, that you’re farming are bigger than you, right? Um, uh, so that’s, uh, I, I love a lot of this. I mean, they, you know, these are anthropomorphic critters and they’re talking and so on and so forth. There’s birds with wizard hats or witch hats, whatever, um, uh, so it’s great. The only thing is right. Because of that, I guess that Bethesda (0:32:32) Kev: and Naughty Dog and Pyewear, I guess, actually, it’s realistic looking, right? Like Skyrim ish, um, which is, I don’t know, when you describe a game like that to me, I’d expect something cute scenes, stylistic or whatever. And it’s, yeah. (0:32:47) Al: It’s funny because it’s like a combination of weirdness with that, right, because yeah, (0:32:51) Al: it’s realistic looking. (0:32:52) Al: So you’ve got this realistic looking mouse next to a realistic looking pumpkin, but he’s (0:32:59) Al: standing on his hind legs holding an axe cutting down some corn. (0:33:04) Kev: Yep, yep. (0:33:04) Al: It’s like realistic but also really weird. (0:33:09) Kev: And guess what, when you’re dragging that pumpkin or that branch that’s bigger than you, it looks kinda goofy, ‘cause it’s kinda floating behind you, but your arms are kinda healthy. (0:33:18) Kev: Um, I don’t know, it’s… I guess the weirdest thing, like, it doesn’t look bad, but it’s just such a… unexpected art direction to go with for this kinda game. Um, right? (0:33:31) Kev: And, like, it’s very grounded, right? (0:33:35) Kev: I mean, their colors are nice, but they’re not, like, bright or anything like that. (0:33:39) Kev: Just a very nice outdoor setting. (0:33:41) Kev: Um, but, uh, you know, I’m not, like I said, I don’t think it’s bad, just unexpected. (0:33:48) Kev: And I’m still, uh, very enthusiastic about the premise. (0:33:52) Kev: There’s a lot of great things in here. (0:33:54) Kev: You’re dancing with an otter on a table while you’re drinking meat or something. (0:34:00) Kev: Um, you can swim as an otter. (0:34:02) Kev: You can fly on birds. (0:34:04) Kev: Um, I, I, I like a lot about it. (0:34:08) Al: Yeah, it’ll be interesting to see what comes from this. (0:34:09) Kev: There’s a weasel with a top hat. (0:34:11) Kev: I think that’s a weasel. (0:34:13) Kev: It’s Mayor Weasleton. (0:34:13) Al: Heh. (0:34:14) Al: Obviously. (0:34:17) Kev: I like, I like red wall and little rodent people, societies. (0:34:23) Kev: It’s cute. (0:34:24) Kev: Um, I will probably play this. (0:34:26) Kev: Did, is it steam only right now? (0:34:27) Kev: Do we know there’s anything about, uh, (0:34:30) Al: That’s a good question, I think I’ll see at the end of the trailer. (0:34:36) Al: Yeah, I’m just seeing I’m not seeing anything about. (0:34:40) Kev: well um okay well i’ll have to see um nothing else right those names they’re uh there’s probably (0:34:49) Kev: a lot of good talent right and hopefully not a lot of bad uh executive decisions so hopefully (0:34:56) Kev: this game will come out great um yeah oh I think it might be on xbox I don’t know I see on the xbox (0:35:01) Kev: reddit um but I digress um yeah i’ll definitely keep my eye out for it because I love the idea of (0:35:11) Al: Alrighty, so that’s all the news. We’re now going to talk about Sakuna of Rice and Ruin, (0:35:19) Al: the anime. So just to give a bit of background behind this, this is based on a game, Sakuna (0:35:24) Al: of Rice and Ruin, obviously. It was a rice. It is a rice, realistic rice farming game (0:35:28) Kev: get get ready if you thought I was a weeaboo before get ready I want to talk about japanese (0:35:34) Kev: animation um yes so (0:35:41) Al: based on, with a story, a very interesting story, which I’ll need you to confirm to me how much of (0:35:49) Al: the story in the anime is the same as in the game, because as mentioned in the episode… (0:35:52) Kev: I’d say 90 percent 90 to 95 percent it is (0:35:56) Al: Okay, obviously I know the beginning and stuff like that, but as I mentioned on the actual (0:35:59) Kev: Yeah (0:36:00) Al: episode we did with the game, I didn’t enjoy the game, so I didn’t get very far through it. (0:36:04) Kev: Yeah (0:36:06) Kev: Okay, I on the other hand yeah, we did that good good while ago. It’s not gonna has been out for a minute (0:36:13) Kev: Yeah, I did beat the game (0:36:16) Kev: Apparently not all the game though because there was some stuff I didn’t know that is something yet to make because (0:36:22) Kev: That was in side quests. I didn’t end up doing or they didn’t trigger for me or whatnot, but I’ll get to that (0:36:27) Kev: But okay, so the elevator pitch (0:36:28) Al: three years ago. Just sorry, just three years ago is when we did that episode. (0:36:31) Kev: Yeah, okay. Well there you go. Oh man. I’m so oh first of all let me just say I so I adored (0:36:37) Kev: Socken at the the video game on I know it got a novel like sequel it got a think of manga adaptation (0:36:46) Kev: I’m so happy got an anime adaptation because it was indeed perfect for one (0:36:52) Kev: And I mean overall, I think they knocked it out of park. (0:36:56) Kev: It’s a great anime in my opinion. (0:36:59) Kev: What’s your overall opinion on it now? (0:37:01) Al: Yeah, I think it’s super fun. The characters all feel very real. I know that they’re all (0:37:10) Al: pretty much based on the characters in the game, so obviously that helps, but the animation (0:37:13) Kev: - Mm-hmm, yep. (0:37:15) Al: looks great. The pacing of the story felt pretty good. Pretty standard, but pretty good. (0:37:22) Kev: Yeah, I have one or two quips where, uh, uh, yeah, uh, forms that they excuse me, (0:37:28) Kev: forms with it. Um, but in general, yeah, I know it’s pretty solid how they paste it out. (0:37:33) Kev: Um, yeah. Uh, all right. There you go. All right. Until next week, guys. (0:37:34) Al: Yeah, I really enjoyed it. (0:37:36) Al: I thought it was super fun. (0:37:39) Al: I don’t know what else to say about it overall. (0:37:42) Kev: All right. Okay. Uh, so here’s the elevator pitch, um, for both. Again, the, the plot is pretty, (0:37:49) Al: Oh wait, before you do, is this where we go spoiler alert? (0:37:54) Al: We’re probably going to talk about spoilers. We’re probably going to talk about the actual story. (0:37:56) Kev: Okay. Yeah, it it is a 13 episode anime (0:38:01) Kev: It’s not terribly long, right? You can knock it out pretty quick (0:38:05) Kev: And the game’s been out for three years. So yeah, I’m not gonna hold back on spoilers because it’s (0:38:12) Kev: Like there’s nothing tear I don’t think there’s anything super (0:38:16) Kev: One or two things but yeah, here’s your warning. I’m gonna talk about the whole game (0:38:21) Kev: I’m gonna try to go broad and the narrow or whatever but but yeah, I’m saying (0:38:26) Kev: here everything is fair game considering that again the plot is very (0:38:31) Kev: similar to the game so you know that’s been out and well established alright so (0:38:35) Kev: the elevator pitch okay so Sakuna is a the daughter of a war god and a harvest (0:38:42) Kev: goddess at the start so she has inherited powers and such from both and (0:38:50) Kev: at the start of the series she is living in what is referred to as the capital (0:38:54) Kev: work various days. (0:38:56) Kev: and in such live in what’s called the lofty realm, the upper realm where those (0:39:02) Kev: sorts of beings live, and she is a stubborn, spoiled, lazy brat who gets by (0:39:10) Kev: because of her parents, basically, the status she got from them. And so one day, (0:39:18) Kev: a bridge called the… was it the Bridge of Heaven, I think it is, appears and a (0:39:25) Kev: a group of humans. (0:39:26) Kev: Humans appear on said bridge, wandering from what’s referred to as the “lower realm”, (0:39:30) Kev: the world of humans, and they are crossing over to the capital. (0:39:36) Kev: It’s not going to go out to try to deal with it, but she ends up, and so the humans are (0:39:45) Kev: being chased by a bandit named Ishimaru. (0:39:48) Kev: She kicks Ishimaru off the bridge, quite literally kicks him off the bridge, and the humans get (0:39:54) Kev: Bye and call us a little bit. (0:39:56) Kev: It’s because of this, Sakuna is punished and sent to Hinue Island or the Isle of Demons, where her parents once lived, and she is sent there to fend for herself and to figure out what’s going on as there have been reports of demons coming from the island. (0:40:17) Kev: And so that’s how the stage is set. (0:40:24) Kev: Sasakuna is to learn (0:40:26) Kev: how to cultivate rice like her mom did and get along with the the band of humans who have also (0:40:32) Kev: been sent to the Isle of Demons as they try to figure everything out and eventually figure out (0:40:38) Kev: the demon problem. Okay um so with that I guess let’s see here so I guess we’ll just try to go (0:40:50) Kev: in and visit order unless you have other ideas or do you have any comments overall on the overall (0:40:56) Al: Eh, I guess if we’re talking about just like the setup of the story as a whole, you know, (0:41:04) Al: it’s a fun concept. Obviously, we experienced, we both experienced this part in the game, (0:41:10) Al: but I think I cared more about the story at this point, right? Because part of the problem, (0:41:17) Al: and this is a me problem, I understand that. You don’t need to come at me and go, “Ah, (0:41:22) Al: you should care more about the story and games, but generally, I don’t. (0:41:25) Kev: Mm-hmm, okay. (0:41:26) Al: Right? I’m playing games because I enjoy the gameplay. I’m not playing games necessarily for the story. (0:41:32) Al: If the story grabs me, that’s just a bonus. (0:41:36) Al: But the problem is, especially at the beginning of games, I don’t want a lot of story before I start playing. (0:41:42) Al: Right? I’m like, “No, no, just give me the game. I want to see how this plays before I invest lots of time into it. (0:41:44) Kev: Okay, sure sure (0:41:48) Al: Give me the game. Don’t give me the backstory.” (0:41:49) Kev: Okay (0:41:51) Kev: Yeah, you know and that’s fair (0:41:54) Kev: That’s fair (0:41:55) Kev: I think there’s a lot of people like that who want the gameplay before anything else and that’s very fair being the interactive medium it (0:42:02) Kev: is (0:42:03) Kev: and (0:42:04) Kev: Sakuna in particular right like the gameplay of the video game is very it can be tough to (0:42:11) Kev: to get her because there’s it’ll it asks a lot of you. (0:42:14) Kev: Right. There is both the rice farming simulation game and there’s also platforming and combat. (0:42:21) Kev: True to her nature is half harvest. (0:42:24) Kev: God is half war goddess. (0:42:26) Kev: The game reigns into both aspects of that. (0:42:29) Kev: So it’s asking a lot and might not appeal. (0:42:32) Kev: I think I would say it’s hard to appeal to everyone because those are two very different things, I think. (0:42:39) Kev: And in the game, a lot of the story is not so. (0:42:45) Kev: Front loaded. You don’t get into a lot of the meatier stuff until past the halfway point, I would say. (0:42:51) Kev: And of course, that’s, you know, the games given to you in cutscenes and whatnot dialogue. (0:42:57) Kev: But the majority of it, you’re spending farming and, you know, forming and whatnot. (0:43:04) Kev: So it might be hard for a lot of people to get through the whole story. (0:43:08) Kev: But I’m glad that that’s a big reason why I’m glad this exists, because now we can all enjoy the story. (0:43:15) Kev: Maybe a little straightforward, but overall, really nice. Well done. (0:43:20) Kev: And that’s in large part because of the characters. So, you know, let’s let’s talk about them a little bit. (0:43:25) Kev: We, you know, we mentioned Sakuna and she’s the star of the show by far. (0:43:31) Kev: She’s pretty comedic and they get animating like she is in the game, right? (0:43:35) Kev: Because she’s so ridiculous, cartoonishly stubborn and spoiled. Very, very. (0:43:41) Kev: Um, uh, she is always with her faith. (0:43:44) Kev: So companion slash steward, I guess, I don’t know what every servant, uh, his name is Tom. (0:43:50) Kev: He’s a little floating dog. (0:43:51) Kev: Um, he’s a guy kind of got old man voice and energies wise. (0:43:56) Kev: And then tries to keep her in line, but she’s still a handful. (0:44:00) Kev: Right? (0:44:00) Kev: Um, Tom is, well, I’ll get to Tom. (0:44:04) Kev: Tom is one of my favorite characters in the show by far. (0:44:06) Kev: Um, there, and then the human she’s now living with, there is, uh, Howie Mon. (0:44:13) Kev: a samurai who (0:44:15) Kev: stuck to the samurai because he doesn’t like to fight so he (0:44:19) Kev: Became a bandit, but he wasn’t very good at that either. He’s very clumsy (0:44:25) Kev: In fact he kind of messes up everything he does (0:44:28) Kev: Which was why Sakuna ends up having to do most of the farming, but he is at least rather knowledgeable about farming (0:44:34) Kev: Which is again the role he plays in the game. He’s kind of your (0:44:39) Kev: resource for any farming tips or knowledge that you need (0:44:44) Kev: He can help out around the farm in the game. So, you know, that’s I think they captured that to a tee (0:44:51) Kev: There is Mirta. She is a missionary from (0:44:56) Kev: What country did the Sakuna game in anime happen in Gyanatsu, which is not Japan and she’s from not Germany basically (0:45:05) Kev: And and yeah, so she’s a missionary originally (0:45:09) Kev: Just to teach folks about her her (0:45:13) Kev: beliefs and whatnot. (0:45:14) Kev: And to learn about other countries as well. (0:45:18) Kev: She’s sweet, she’s kind, she makes medicine, she cooks. (0:45:21) Kev: Looking is the big thing for her in the game. (0:45:25) Al: I just speaking of her, because I really like there’s a bit where Sakana says “are you going (0:45:27) Kev: Yeah. (0:45:30) Al: to teach the kids about me now?” and she says “no”. Like she does it in a really nice way, (0:45:37) Al: but it’s just really funny. It’s just like “no, I may have met a metagod now, but no, (0:45:38) Kev: Hey. (0:45:39) Kev: Yeah. (0:45:42) Al: I’m not going to teach them about you. I’m going to continue doing my time”. (0:45:42) Kev: Yeah. (0:45:44) Kev: Oh, yeah. (0:45:45) Kev: Oh, that’s good stuff. (0:45:46) Kev: Um, uh, so we have those two, then we have the kids. (0:45:57) Kev: There’s Kinta. (0:45:58) Kev: He’s a kind of a street kid sort of thing going on, right? (0:46:02) Kev: He’s, he’s smart. (0:46:04) Kev: He’s sassy. (0:46:04) Kev: He’s very street wise. (0:46:06) Kev: Um, blunt and to the point, um, he’s good at crafting some stuff and becomes eventually (0:46:10) Kev: a blacksmith making tools for Sakuna just like he does in the game. (0:46:14) Kev: Likewise, we have Yui, a small and sweet girl, very shy, very quiet, follows Kinta around a lot, and she’s more like looming and creating fabrics and equipment of that sort. (0:46:29) Kev: And that’s for Sakuna, which again, she does in the game. And then we have good old Kaimaru, the big baby. He’s basically a baby who walks around and he can’t talk. (0:46:44) Kev: He can’t communicate with animals though, and that’s how he helps out. (0:46:47) Kev: He’s the one who brings a lot of animals to the farm to help out, like Dr. Simutow and (0:46:53) Kev: the Kappa. (0:46:55) Kev: But yeah, that’s the main crew. (0:46:58) Kev: And obviously the first couple of episodes are focused on them, you know, introducing (0:47:03) Kev: them and see how they try to get along on their new island with nothing at all, right? (0:47:10) Kev: There’s a kind of broken down view buildings. (0:47:14) Kev: Where Sak and his parents live, but they have to start working together to kind of fix it up. (0:47:

Short Game, Long Talk!
The Stanley Parable: Ultra Deluxe

Short Game, Long Talk!

Play Episode Listen Later Sep 30, 2024 88:08


We are once again blessed to be joined by Chris of The Nerdlys! He is back with us this month to play one of his favorite games every, The Stanley Parable! This game is all about choices and free will, or the lack there of, and how your choices in game can lead to many different paths and endings! We hope you enjoy! Follow Chris on everything! Instagram: https://www.instagram.com/therealchinaman/ Twitch: https://twitch.tv/thenerdlys Youtube: https://youtube.com/thenerdlys The Nerd Lys Links https://thenerdlys.com/linksandresources/ Follow the Official Short Game Long Talk Threads and Instagram! ⁠https://www.threads.net/@shortlongpod⁠ ⁠https://www.instagram.com/shortlongpod/⁠ ⁠https://twitter.com/ShortLongPod⁠ Join our Discord! ⁠https://discord.gg/JU2reNuzaU⁠ Also follow Eric and Jess on Threads! ⁠https://www.threads.net/@mr_the_human⁠ ⁠https://www.threads.net/@_.jess.ron⁠ ⁠https://twitter.com/MrTheHuman⁠ Theme Music Credit Dark Flashes by Shane Ivers - ⁠https://www.silvermansound.com⁠

GROGPOD Roguelike Podcast
Void Bastards

GROGPOD Roguelike Podcast

Play Episode Listen Later Sep 11, 2024 80:05


Oy, Gary! Is that you? Join us this week as we rehydrate some prisoners for derelict spaceship looting zaniness with Void Bastards! A 2.5D space shooter with more mutated freaks than the typical bus stop in Yoker, we try to appease the voice from the Stanley Parable with some bureaucratic busywork in the form of gun shooting. All the while fending off space pirates, space whales, and assessing if that gas station sandwich you just spent your credits on is or is not going to give you a parasite to start talking with a Glaswegian accent, aye? Custom RSS Apple Podcasts Spotify YouTube Music 1:19 - game stats 2:33 - one sentence(?) description 10:45 - our story begins 1:03:48 - rankings and final thoughts 1:12:37 - similar games Next episode: Inscryption Contact us at grogpodzone@gmail.com! https://grogpod.zone Intro music: Chip Whickham - Space Walk Outro music: Ryan Roth - Walk the Plank!

The Harvest Season
Fish That Song

The Harvest Season

Play Episode Listen Later Jun 12, 2024 59:48


Al and Codey talk about all the news from Summer Game Fest and the Wholesome Direct Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:39: What Have We Been Up To 00:07:41: Game Release Info 00:23:01: Game Updates 00:33:48: New Games 00:57:06: Outro Links Harvest Moon: Home Sweet Home The Garden Path Kamaeru Sunnyside Moonstone Island The Palace on the Hill Ova Magica Above Snakes Turnip Boy “Pride” Update Terra Nil “Vita Nova” Update Fae Farm “Skies of Azoria” Update Usagi Shima “Bunny Paradise” Update Travelers Rest “Story and City” Update Go Go Town Gameplay Video Letter Bunny Humblets Harvest Hills Wanderstop Lou’s Lagoon Discounty Space Sprouts Dragon Shelter Contact Al on Twitter: https://twitter.com/TheScotBot Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Codey: Hello, farmers, and welcome to another episode of the harvest season. (0:00:33) Codey: My name is Cody. (0:00:34) Al: What’s happening? My name’s Al. (0:00:38) Codey: And we’re here today to talk about Cottagecore games. (0:00:42) Al: No, I don’t like this. (0:00:45) Codey: OK, you can do it. (0:00:46) Al: That was very uncomfortable. (0:00:50) Al: We’re going to talk about lots of stuff, lots of news. (0:00:51) Codey: Why? (0:00:54) Al: That’s the main topic. The main topic is news. (0:00:56) Al: There’s news. We are recording this a few hours after the Wholesome Games… (0:01:02) Al: Wholesome Direct, not the Wholesome Games Direct. (0:01:04) Al: The Wholesome Direct, Smack Bang in the middle of Summer Game Fest. (0:01:11) Al: So the main summer game fest, whatever they call it, show was yesterday. (0:01:17) Al: Wholesome Direct was today. (0:01:19) Al: It was, I’m sure there’ll be stuff announced tomorrow. (0:01:22) Al: We’ve got the Xbox showcase tomorrow. (0:01:25) Al: Devolver is sometime, there’s a bunch of stuff. (0:01:28) Al: So we’ll probably be out of date by the time this episode comes out. (0:01:31) Al: But I don’t think I want any more news in (0:01:34) Al: it is Smack Bang Full of News. (0:01:38) Al: So we’re going to go through that in sections. (0:01:40) Al: But first of all, Cody, what have you been up to? (0:01:42) Codey: I have three jobs, bow, bow, bow, bow, and a fate, a fake job. (0:01:46) Al: And a fake job. (0:01:50) Al: Yeah, the game that’s on your list there. (0:01:52) Codey: Oh yeah. (0:01:52) Codey: Power watch emulator. (0:01:54) Codey: That’s what gets me going. (0:01:55) Codey: That’s what gets me through the world. (0:01:57) Codey: Um, is being able to just come home and just listen to an audio book. (0:02:03) Codey: I’m currently listening to the eye of the world by Robert Jordan. (0:02:06) Codey: Um, hate the writing, uh, asked me about that in the (0:02:12) Codey: Slack, uh, but yeah. (0:02:15) Codey: So when I’m, I’m doing that and playing power wash simulator, absolutely (0:02:19) Codey: love power wash simulator. (0:02:20) Codey: I think it’d be super fun to do, um, a greenhouse about that. (0:02:25) Codey: So listeners, if you are interested, head on over to the (0:02:27) Codey: patreon, um, ths pod, uh, patreon and talk, do the monies and then talk (0:02:34) Codey: to me on Slack and tell me about how cool power wash emulators and how (0:02:37) Codey: you’d like to listen to an episode about it. (0:02:40) Codey: Yeah, other than that, I’ve been slilling in coffee (0:02:42) Codey: and dogs while doing a PhD. (0:02:44) Codey: Super fun. (0:02:47) Codey: Uh, going a million miles an hour. (0:02:49) Codey: After this, I’m taking a bath and probably going to sleep. (0:02:52) Codey: Yes, it’s five o’clock. (0:02:53) Codey: Uh, I am tired. (0:02:55) Codey: How are you? (0:02:57) Al: Mm. I’m also tired, but it is like five hours later for me. (0:03:03) Al: So, you know, different, different reason for being tired. (0:03:06) Al: Well, no, I mean. (0:03:08) Codey: You also slinging coffee, watching dogs, and doing a PhD? (0:03:11) Al: No, none of those things. (0:03:16) Al: Yeah, weirdly, today is like the only actual day off I’ve had. (0:03:23) Codey: period, ever. (0:03:25) Al: Yeah, because I wasn’t working and I wasn’t really doing. (0:03:28) Al: And I didn’t have my kids, but still I am shattered. (0:03:32) Codey: Sometimes those days, like sometimes the day where you don’t have anything and you can genuinely like unmask and just relax are the most hiring days, but we need those to rest and relax. (0:03:44) Codey: It doesn’t feel restful, it doesn’t feel relaxing, but we need it. (0:03:48) Al: Yeah. Well, I have been playing Starstruck’s Vagabond. I’ve been continuing that. We’ll (0:03:57) Al: see where that goes. And I have also been continuing to play farm RPG even after the (0:04:03) Al: episode. So there we are. Let’s see. I think I’ve just done 65. (0:04:05) Codey: How many bottles are you on? (0:04:12) Codey: Okay. This is, uh, for people who have not listened to that episode, (0:04:15) Codey: there’s a quest line called 99 bottles. Uh, and it’s 99 bottles, one, (0:04:20) Codey: 99 bottles too. And it’s basically doing the old nursery rhyme. (0:04:24) Codey: I don’t know what that’s called song thingy. Um, (0:04:28) Al: 99 bottles. It’s not nursery rhyme because it’s 99 bottles of beer on the wall and I don’t think a (0:04:30) Codey: what? (0:04:33) Al: nursery rhyme has beer in it. Yeah but that’s not what it is. (0:04:35) Codey: You can do juice 99 bottles of juice on the wall. (0:04:39) Al: Like okay, I will accept that that is a version you could do, right? But what I would say is that (0:04:46) Al: that I don’t think was the original. I’m pretty sure the original was beer, therefore not a nursery. (0:04:52) Codey: Bear, I think I made it to like 15 before I uninstalled the game. (0:04:55) Codey: Again, not because farm RPG is a bad game, but because I am incapable of losing that (0:05:01) Codey: much of my life to a video game right now. (0:05:03) Codey: Uh, and yeah, you’re at 65. (0:05:06) Codey: I’m really excited to see what happens after 99. (0:05:08) Codey: I want them to have that like joke 100, but if it goes past that, it’s just ridiculous. (0:05:10) Al: Well, so the way that it’s working is that you only get each level after your farming (0:05:20) Al: and crafting levels hit that, right? So I’m at crafting level 69, but only farming level (0:05:25) Al: 65, so I can only have 99 bottles 65 because that’s the lower of the two. And I think it (0:05:25) Codey: Nice. (0:05:26) Codey: Yeah. (0:05:33) Al: maxes out at 99, there’s no level 100. So once you get to 99, you’ll get 99. (0:05:37) Codey: But it also makes you use what like 65 hops and 65 bottles (0:05:42) Codey: I just like what you get to 99. I want it to be 100 and 100 because it can do that (0:05:43) Al: But then it would miss and then it would skip a number. (0:05:52) Al: Yeah, I guess. (0:05:55) Codey: We’ll see. Keep us posted. I’m very, very curious about that. (0:05:57) Al: Yes, I just spent 100 million on getting an upgrade to mean that every day I get another (0:06:07) Al: two. (0:06:08) Al: So I’m up to 10 inventory space added every day. (0:06:11) Al: So I’m on and I did. (0:06:13) Al: it today because today was the point where I go back to a thing me of what’s it called (0:06:20) Al: a thing me of 10. Yeah, that’s not the word I mean, there’s a mathematical word. (0:06:26) Codey: if this is gonna bother me, I’ll figure it out. (0:06:30) Codey: I think he’s googling it y’all he’s doing factor I was that was my next guess I was so (0:06:32) Al: Factor. Factor of 10. (0:06:38) Al: So I couldn’t upgrade it to 10 when I wasn’t on a factor of 10, (0:06:41) Al: because then I would never get back to being a factor of 10. (0:06:44) Al: So that’s where we are now. (0:06:48) Al: So I’m making maybe like 15 million a day, something like that now. (0:06:52) Codey: Ridiculous. (0:06:53) Codey: Awesome though. (0:06:54) Al: Yeah, so. (0:06:56) Codey: That game just expanded. (0:06:58) Al: Yeah, I feel like I’ve plateaued. (0:07:01) Al: I don’t know how I’m… (0:07:02) Al: meant to make more and more and more money but we’ll see we’ll see or I’ll (0:07:07) Al: get bored who knows what we’ll find out only time and ADHD will tell so we (0:07:14) Al: we’re gonna get into some game news I will add the wholesome direct and the (0:07:20) Al: summer game fest main shows the links to them in the show notes in case you (0:07:26) Al: want to go watch them all but I suspect if you’ve not already watched them you (0:07:30) Al: You probably don’t want to watch them all and you want us to tell you what (0:07:32) Al: you should care about. Well, we’re going to spend the same amount of time going through… (0:07:34) Codey: Mm-hmm going through a smaller amount of content (0:07:42) Al: Okay, first of all, we’re going to go into information about games that are coming out. (0:07:47) Al: So just a small thing on… So have you listened to this week’s episode, Cody? (0:07:53) Al: We talked about this game a little bit. This is the Harvest Moon Home Sweet Home, which is the new (0:07:57) Al: Harvest Moon mobile game that we know almost nothing about, other than it comes out in (0:08:02) Al: August. But Cher from Fogoo, which is a big story of seasons and Harvest Moon website, (0:08:15) Al: she says, recognising that some fans may be wary of a game published on Android or iOS (0:08:21) Al: because of potential monetisation. Now, Sumi confirmed with me that the game does not contain (0:08:26) Al: microtransactions. Harvest Moon Home Sweet Home will be a one-time purchase without added (0:08:32) Al: or downloaded content. So, that is good. (0:08:34) Codey: All I can, all I can contribute to that is Harvest Moon Home Sweet Home’s, uh, acronym is, hmm, hush, and I love that. (0:08:42) Al: It’s certainly something, and as to me I’ve also put a second tweet about the game that (0:08:43) Codey: And I think that’s, and I think that’s, yeah, after saucepoot, I think that’s beautiful. (0:08:54) Al: give us no real information, but I’m going to read it to you anyway! (0:08:57) Al: We’re excited to bring a fresh New Harvest Moon experience back to mobile gamers with (0:09:02) Al: Harvest Moon Home Sweet Home, featuring the traditional Harvest Moon style that fans know (0:09:05) Al: and love. (0:09:06) Al: I don’t know what they mean by that. (0:09:08) Al: Along with some familiar faces, we hope this will be a cosy farming adventure for you. (0:09:12) Al: We look forward to welcoming you home this summer. (0:09:18) Codey: Okay, I await further information. (0:09:22) Al: Yes. Okay, next we have the Garden Path. I’ve announced they’re releasing on the 30th of July. (0:09:32) Al: Um. (0:09:34) Codey: Cute, cute little game, very interesting art style, very interesting graphics that I had (0:09:41) Codey: not ever really noticed before. (0:09:43) Codey: I don’t think I’ve seen this before, or if I have, my brain was bleached. (0:09:48) Codey: It also runs in parallel with the real world. (0:09:50) Codey: You can leave it alone and your garden will grow at the same time. (0:09:53) Codey: Yeah, I look forward to, it’ll be on Linux, PC and Nintendo switch. (0:10:02) Codey: Um, Mack, I’m crying. (0:10:04) Codey: Yeah, I’m crying and Mack right now. (0:10:06) Codey: Um, and yeah. (0:10:06) Al: It does say Mac on their Steam page though, I don’t know why they didn’t list it in the (0:10:08) Codey: Yeah, so thank you. (0:10:10) Codey: Um, I don’t blame it. (0:10:12) Codey: Oh, it does say Mack. (0:10:14) Al: post. (0:10:14) Codey: Oh my gosh, they said PC, but they meant both of the things. (0:10:19) Codey: So yeah, we’ll see, um, what I end up doing. (0:10:24) Codey: Um, I also see that they are, we’ll see what, how I end up feeling about this or if I’m going to be getting it. (0:10:31) Codey: I love that they have merchants that range from a grumpy toad. (0:10:34) Codey: To Baal. To Larto, a seasoned musk ox fisherman with a love for songfish. (0:10:40) Codey: I don’t know what song fish is, but he loves them. (0:10:42) Al: I think they’re exactly what they sound like, fish that song. (0:10:45) Codey: Fish. (0:10:46) Codey: Fish that song. (0:10:49) Codey: Yeah. (0:10:50) Codey: So excited to look at that more and determine if I have the fun/desire to play it. (0:10:58) Codey: Really interesting art style. (0:11:00) Codey: It’s on my list. (0:11:01) Codey: It’s on- it’s- it’s- I’m watching it. (0:11:05) Codey: Also watching Kama Eru. (0:11:05) Al: Camaro, Camaro, Camaro, is that what it is, have announced that they are out now. (0:11:14) Codey: On Switch, Steam, and Xbox. (0:11:16) Al: Yes, when I initially wrote this in the thing, (0:11:19) Al: I was like, oh, it’s coming out in the 8th of June. (0:11:20) Al: And then I realized today that today is the 8th of June. (0:11:23) Al: And then during the Wholesome Direct, they were like, oh, it’s out now. (0:11:26) Al: OK, cool. Just done. Go get your frogs. (0:11:28) Codey: surprise. Yup. Go get your frogs. It’s very, uh, Usag. It’s giving Usag. Usag. Oh my gosh. (0:11:36) Codey: Usagishima. Um, so you restore the wetlands and you collect frogs, you breed them together, (0:11:41) Codey: which is not Usagishima, but that’s cool. Uh, decorate. There’s mini games and crafting. (0:11:45) Codey: Um, I think it’s really cute. Yeah. Yep. Yep. Yep. Yeah. I’m going to see if this is (0:11:46) Al: Yeah I think it’s a bit more than Asagashima because you can also like crossbreed your frogs I think. (0:11:52) Al: Um so yeah. (0:11:55) Codey: on Xbox Game Pass. (0:11:58) Codey: It is a PowerMosh simulator might have. (0:12:02) Al: I saw that Aislinn was streaming a bit of Camaeru today. (0:12:08) Codey: I don’t know, it seems up her alley for sure. (0:12:11) Codey: There’s other games that look up her alley as well. (0:12:14) Codey: Check out the greenhouse episode for that, next. (0:12:20) Al: Sunnyside have announced that their console release has been delayed until the 16th of (0:12:26) Al: August. Their Steam release is still releasing on the 14th of June, two days after this episode (0:12:27) Codey: Take your time. (0:12:31) Codey: Cool, that’s sweet. (0:12:35) Codey: And then the console is PlayStation 5 and Xbox (0:12:39) Codey: X/S, I believe? Yep. (0:12:43) Codey: So yeah, take your time. Figure it out. It takes longer. Microsoft (0:12:48) Al: Delays are funny. I don’t think we’re talking about Little Lands later on because they didn’t (0:12:55) Al: actually announce anything new other than that they’ve got a demo coming out. But literally (0:13:00) Al: as soon as they announced that they had the demo coming out, they tweeted saying actually (0:13:05) Al: it’s not coming out. We had to delay the demo. But by the time they decided to delay it, (0:13:06) Codey: laughs Oh noooooo. (0:13:10) Al: it was obviously too late to change the video. Very unfortunate. (0:13:13) Codey: Ugh. Well, they got people’s attention, so… (0:13:18) Al: Speaking of timing, Moonstone Island, surprise, surprise, is coming to Switch. I wasn’t expecting (0:13:28) Al: this. I was actually expecting a shadow drop today just because the way they were announcing (0:13:31) Al: it, they were being so obvious that some news was coming with the Wholesome Direct and I (0:13:36) Al: thought it was going to be a shadow drop. But no, they’ve decided that they’re releasing (0:13:39) Al: it on the 19th of June on Switch, which is the last day that they could still technically (0:13:45) Al: say that they’re releasing in spring based on their definition of spring. (0:13:48) Al: 19th of June is not spring and I don’t care what anybody says, it is not spring. (0:13:51) Codey: Getting you on technicalities, Al. (0:13:55) Codey: It’s not. (0:13:58) Codey: It’s not. (0:13:58) Al: Your definition of spring is stupid if it includes the 19th of June. (0:14:03) Codey: I was working the farmer’s market today, (0:14:06) Codey: and there was a big breeze coming through. (0:14:07) Codey: And someone was like, oh, I love that fall breeze. (0:14:09) Al: I find people with the weather is very funny, right? Because it’s like, we do this thing (0:14:09) Codey: And I was like, my guy, you skipped the whole season. (0:14:14) Codey: It did feel like a fall breeze, though. (0:14:17) Codey: Climate change is crazy. (0:14:22) Codey: Uh-huh. (0:14:26) Al: every year when it’s like we get spring and then it gets cold again and people go, oh, (0:14:30) Al: so much for spring. And you’re like, no, no, that’s called spring. Spring is kind of like (0:14:34) Al: a mix of summer and winter weather. That’s just what spring is. You can go (0:14:39) Al: Oh, it was warm. No, it’s not. I guess it’s not spring now. No, no, that is spring. You know what (0:14:45) Al: spring is, you do it every single year, you shouldn’t now be surprised by it. And then we (0:14:50) Al: get to summer, and you have lovely hot days. And then you have rainy days. And people go, Oh, (0:14:56) Al: so much for summer. And you’re like, it still rains in summer. We don’t live in the in one (0:15:02) Al: of these places that has dry and wet seasons. What summer is called summer, it’s not called (0:15:09) Al: season. Like you don’t live in the desert. You live in Scotland. (0:15:14) Codey: Yeah, here if we get, so in Pennsylvania, if we get rain during the summer, when it (0:15:21) Codey: is considered summer, there’s like a 95% chance that that rain will be accompanied by a thunderstorm. (0:15:29) Codey: And that’s when I do the differentiation. (0:15:29) Al: Uh-huh (0:15:31) Codey: Like if it just rains and it’s just rain, it’s spring or fall. (0:15:35) Codey: But if it rains and there’s like a thunderstorm associated with it, we’re in summer, y’all. (0:15:41) Codey: We’ve been in it for a few weeks. (0:15:44) Codey: I, in my opinion, I almost said IMO, but people might not know what that is in my opinion. (0:15:49) Al: Yeah, we don’t really get Thunderstorms. (0:15:50) Codey: So that is very sad. (0:15:53) Codey: I love thunderstorms. (0:15:55) Al: Yeah, we might get one a year ago. (0:15:58) Codey: You know what else I love? (0:16:00) Codey: Chai. (0:16:01) Codey: And you can help run a local chai shop in the pallets on the hill, which is out now. (0:16:07) Codey: Um, this is a rural India slice of life game. (0:16:10) Codey: um you’re a teenage kid and it’s the first day of (0:16:14) Codey: summer holidays and you help out on the farm you take off (0:16:16) Codey: some summer jobs you clean you cook um in the local chai shop (0:16:20) Codey: you can explore old ruins and make paintings look really cool (0:16:23) Codey: um i’m interested it’s definitely on steam I don’t know if it’s on anything (0:16:28) Al: I don’t think it is. I think it’s just team. The funny thing about this one was they, I (0:16:33) Al: think they were meant to come out in like 2022, the end of 2022, and they announced (0:16:39) Al: that they were coming out. And then like a week before they were meant to be coming out, (0:16:43) Al: they’re like, “Oh, no, we’re not coming out.” And it’s like, “Okay, that’s fine.” And (0:16:47) Al: now it’s like a year and a half later. (0:16:49) Codey: I do remember seeing this before, and this is one that’s on Mac. (0:16:52) Codey: So what’s your price? (0:16:54) Codey: What’s your price 20 bucks? (0:16:56) Codey: Maybe I’ll think about it. (0:16:56) Al: It’s a solid maybe. (0:17:01) Codey: Your girl has credit card debt. (0:17:04) Codey: Um, yeah, so we’ll figure that out. (0:17:06) Codey: Uh, I’ll see if I’m interested. (0:17:07) Codey: If we’re going to play that, if I will play that, um, no, I’ve, I (0:17:10) Al: What’s a little bit more credit card debt, you know, like, uh, fair enough. (0:17:13) Codey: have literally cut that card. (0:17:15) Codey: So, and. (0:17:20) Codey: And no more money is going on to it. (0:17:21) Al: Obviously on, on the, on the harvest season podcast, we do not condone getting yourself (0:17:28) Codey: Correct. Also, even if your grad school is going to give you pay for you and pay your tuition and everything, you might still get set. (0:17:40) Codey: Don’t have knee surgeries, don’t have cars break down, don’t have dogs have to go to the hospital, woo! (0:17:48) Codey: Don’t eat food. Don’t use electricity. Don’t you do it. (0:17:52) Codey: I do have food stamps, so that’s pretty cool. OVA MAGICA! (0:17:55) Al: I put- Early Access is coming from the 23rd of July, so many times. (0:17:58) Codey: We’ve talked about this game. We’ve talked about this game a lot. Little circle, spherical egg dudes. I know there’s a really cute bee one. (0:18:10) Al: Blobs, blobs. (0:18:12) Codey: Blobs. Blobs. What I wrote. (0:18:15) Al: It’s a farming creature collector with blobs that you can cross-bead and yeah, it’s cute. (0:18:18) Codey: Woo! (0:18:20) Codey: Make crazy things. (0:18:21) Al: I’m going to play this game at some point, probably not in Early Access. (0:18:22) Codey: Mm-hmm, mm-hmm, mm-hmm. (0:18:26) Al: Yeah, I mean, it’s one of these things where this game has been in development so long, (0:18:31) Al: which is not a problem, but it does mean that a lot of the ideas that it (0:18:36) Al: came up with, or maybe not was the original original, but certainly was not, (0:18:40) Al: it wasn’t everywhere. A lot of them are now just standard things in a lot of farming games, (0:18:45) Al: which is a bit sad. You can use your blobs to help farm and stuff like that. There are (0:18:50) Al: lots of games that do that now. That’s, I guess, the problem with law. (0:18:55) Al: game development times, which when you’ve got one person working on a complicated game (0:18:59) Al: like that, it can take a while. But yeah, yeah, I guess it’s more like I really hope (0:19:02) Codey: Yeah, we understand. (0:19:08) Al: that people still play the game. You know, and I feel like, was this one a Kickstarter? (0:19:11) Codey: Yeah. (0:19:15) Al: Sure, did I kickstart this one? Have I already bought it? Check. (0:19:16) Codey: It’s a great question. (0:19:20) Codey: It wasn’t my job to watch your… (0:19:25) Al: Yes, I have kickstarted this already. Quite a while ago. Yeah, so I won’t be buying it (0:19:35) Al: because I’ve already bought it. Yay. I’m guessing. So the other thing about this is, (0:19:38) Codey: - Yay. (0:19:44) Al: originally, it wasn’t going to be coming to Early Access. It was just going to go, yeah, (0:19:50) Codey: You’re just going to go straight to 1.0? (0:19:51) Al: But that I mean, that’s that’s fine. That is what it is. (0:19:54) Codey: Yep, yep. (0:19:55) Al: I think it probably I suspect that anybody who kick started to get the early access because there (0:20:00) Al: wasn’t an early access tier. But obviously, don’t take my word for that. We’ll see what happens I (0:20:07) Al: guess. Yeah, well, it’s not unusual for people to go like, oh, pay this to get the 1.0 and pay this (0:20:08) Codey: Would be weird to make you pay for it. (0:20:16) Al: to get early access. But it’s less common. But it is a thing that some people do. (0:20:17) Codey: Oh, interesting, okay. (0:20:23) Al: Thank you. (0:20:24) Al: Thank you very much. (0:20:24) Codey: know what else people do nowadays, VR. (0:20:25) Al: Oh yes, okay, Garden of the Sea. Garden of the Sea. (0:20:31) Al: So this is a VR farming game, which is already out on Quest and presumably something else. (0:20:40) Al: I don’t really care about other ones. I only care about the one I have. (0:20:46) Codey: Which one do you have? (0:20:46) Al: The Quest 3. So it’s now coming to Steam and Switch, which is interesting. (0:20:48) Codey: Oh, OK. (0:20:55) Al: I wonder how it’s going to work, because it’s very much based around, (0:21:00) Al: you use your hands in the game to do things. And if you watch the trailer in the Wholesome Direct, (0:21:09) Al: you definitely saw the hands that you normally see when you’re playing the game. It has these (0:21:14) Al: kind of fake hands when it finds your hands. And so my question is, how’s that going to work? (0:21:21) Al: Because what’s the interaction there if you’re not doing it in VR? (0:21:24) Codey: That’s a great question. (0:21:26) Codey: I have no idea. (0:21:27) Codey: All I could think of with like the switch is maybe physical movements, but like holding (0:21:33) Codey: your switch up or whatever, or like your joy con, having your joy cons just like separated, (0:21:40) Codey: but that is not crazy accessible. (0:21:43) Codey: So I’m not sure about that. (0:21:44) Al: Yeah. Yeah. So if you want to play this game not in VR, that will be possible soon. (0:21:55) Codey: in a way that we don’t know. (0:21:58) Codey: Yeah. (0:21:58) Al: We’ll see. I mean, I mean, Elaine have announced that they’re coming to Switch this year. (0:22:04) Al: So if you wanted to play that game, but you wanted it on Switch soon. (0:22:08) Codey: I like how many cats they threw into that trailer. (0:22:11) Codey: It was really cute. (0:22:12) Codey: There were many cats. (0:22:13) Codey: And then they were like, you can have cats. (0:22:14) Codey: And I was like, I had no idea. (0:22:16) Al: Cats! (0:22:18) Codey: This was a mystery to me. (0:22:22) Codey: It was a very cute trailer though. (0:22:23) Al: Speaking of games that are coming to consoles, above snakes have announced they are coming to Switch, Xbox and PlayStation. (0:22:34) Al: Obviously it was that good. I don’t think so. (0:22:34) Codey: I mean, we’ve definitely like, we’ve, okay. (0:22:39) Al: I think I have it sitting on the planning board with some people’s names on it, but it hasn’t happened yet. (0:22:46) Codey: Okay, that was mostly that I was I know the game, but I just didn’t know if we had covered it yet (0:22:46) Al: No, we haven’t covered it properly. (0:22:48) Al: No, we haven’t, we haven’t covered it properly. (0:22:53) Codey: Very excited for when that happens and now there’s (0:23:00) Al: Yeah. (0:23:00) Al: OK, so that’s all the news about release games, releases for games, game releases. (0:23:08) Codey: I feel like all of our episodes just dissolve into madness, but I also think that people (0:23:10) Al: What is this, I deserve? (0:23:11) Al: I’m so tired. (0:23:14) Al: Because you decided to go and get a job, so now we have to do them later in the day. (0:23:16) Codey: are here for it, so. (0:23:19) Codey: Surprise, I’ve had multiple jobs this whole time. (0:23:23) Al: Come on. (0:23:25) Al: OK, get a job that has specific hours. (0:23:27) Codey: Just Saturdays, man. (0:23:30) Al: On a Saturday, when we used to record. (0:23:31) Codey: Next time we, next time we could do Sundays, but I don’t know if you like Sundays. (0:23:37) Al: Well, I couldn’t do Sunday this week, but that’s not the point, right? (0:23:39) Al: Don’t try and, like, let me just be annoyed. (0:23:39) Codey: » Don’t put this on me. (0:23:47) Codey: Yep, I mean, if you wanna pay me, let’s see, 12, okay. (0:23:47) Al: I’m not actually annoyed, listeners. (0:23:50) Al: Nope. (0:23:52) Codey: [LAUGH] Game updates though. (0:23:56) Al: The podcast barely pays for itself. (0:23:56) Codey: Speaking of pay, speaking of paying and needing money. (0:24:03) Codey: Have you ever thought about robbing a bank like Turna Boy did, but (0:24:06) Codey: you wanna do it with pride? (0:24:08) Codey: Bank with pride, and by pride I mean, [LAUGH] (0:24:10) Al: I rolled my eyes when I saw this comment. (0:24:15) Codey: Turna Boy has a new update to celebrate Pride Month, (0:24:19) Codey: where there are new flower crowns and pride flag hats, and it’s awesome. (0:24:26) Codey: Yep, love it, happy pride, woo. (0:24:28) Al: Woo. Speaking of updates, Terranil have announced that they’ve got a new update coming out, (0:24:34) Al: Vita Nova. It’s coming on the 24th of June. (0:24:38) Codey: It’s a free update major free update. Uh… (0:24:40) Al: Oh yes, free update. Yes, not DLC. Free update. (0:24:44) Al: Woo! (0:24:45) Codey: Correct. I also want to click on this because I want to see… Oh, it’s currently on sale (0:24:50) Codey: for $25. This is a game I want. Is it available? Oh, it’s Matt. What? Okay. (0:24:54) Al: Stop. Don’t. I. Don’t. No money. (0:25:00) Codey: Uh, but yeah, maybe one day when this comes out, uh, maybe I’ll have enough money and I can do a (0:25:09) Al: So they’ve said that they’re bringing a new world map. (0:25:13) Al: Is that a new world or a new map on the world? (0:25:17) Al: Like, are we going to a different planet? (0:25:19) Codey: I don’t think that the way that I read it is that there’s like you’re on the same world, but you’re in a different area (0:25:25) Codey: Like maybe like it because it says new biomes (0:25:28) Al: Yes, and both of those things, though. (0:25:30) Codey: But I guess yeah, I guess perhappeth (0:25:35) Al: Who knows? (0:25:37) Al: Who knows? (0:25:40) Codey: it looks like if you look at the map in the this thing that this is a blog post yeah the post on (0:25:49) Al: post. Yes, but yeah, but like, that shows that it already has (0:25:51) Codey: steam um it looks like there’s different continents um so maybe you’re going to like a new continent (0:26:00) Al: those and like, there’s, like, there’s probably no point in us (0:26:03) Al: trying to figure this out. We’ll find out soon. (0:26:06) Codey: It does say we’ll release more details about these new features over the next few weeks so (0:26:09) Codey: listeners listen to the episodes and we will tell you later our confusion and your confusion will (0:26:14) Al: Hope you’re listening (0:26:17) Codey: be cleared up in the next few weeks. We have a new world map, new levels, an animal system overhaul, (0:26:22) Codey: very interesting, new biomes, new buildings, new climate conditions, and a new animal species. (0:26:27) Codey: What could it be? I think it’s gonna be a beaver. I also don’t know what the (0:26:36) Al: a beaver. (0:26:37) Codey: A beaver. (0:26:41) Codey: Fun fact, the reason I chose beaver (0:26:43) Codey: is because you said antelope. (0:26:44) Codey: And the family that the pronghorn antelope (0:26:47) Codey: is in, untillocaprity. (0:26:49) Codey: And the family that the– (0:26:53) Codey: gosh, what kind of beaver? (0:26:53) Codey: It’s like a specific beaver. (0:26:56) Codey: And the two families that are endemic to North America– (0:26:59) Codey: the only two families that are only in North America. (0:27:02) Al: Oh, he’s a honey badger. (0:27:02) Codey: Yep, I can’t– (0:27:04) Al: Daddy. (0:27:04) Codey: No, it’s a beaver. (0:27:07) Codey: Beaver Family Endemic to North America. (0:27:10) Codey: Uh, Cas- oh, it’s just the Castor- Casoridae? (0:27:16) Al: Skies of Azoria. This is Fae Farm’s next DLC coming on the 20th of June. (0:27:23) Al: Did you know that High in the Clouds over Azoria was a land that you can visit? (0:27:29) Al: Wait, was a land that you can visit? Grammar is a bit complicated there. (0:27:34) Al: An amazing place with new paths to explore, full of adorable characters in need of your help. (0:27:39) Al: Yes, because that’s what Fae Farm needs, more one-dimensional characters. (0:27:44) Codey: I was going to say, no news on if– (0:27:47) Codey: we do not know if this new content update contains (0:27:51) Codey: new story or better characters that are not (0:27:54) Al: or any story, any characters, with actual… (0:27:55) Codey: one dimensional or any story. (0:27:57) Codey: You can just fly and explore new areas above Azoria. (0:28:01) Al: There seem to be portals. (0:28:04) Codey: Yeah. (0:28:05) Al: I don’t know if you go into this guy to get to the portals, or if the portals are taking you to this guy. (0:28:05) Codey: We’ll have our– no idea. (0:28:10) Codey: We’ll have our Fae Farm correspondence return to us (0:28:14) Codey: in these details about if the story exists. (0:28:16) Al: Or maybe they won’t. (0:28:18) Al: That’s coming out the 20th of June. (0:28:22) Al: It’s included with the deluxe version on PC and with the standard version on Switch. (0:28:27) Al: So just like the last one. (0:28:31) Al: Speaking of updates, it’s Sagishima. (0:28:34) Codey: - Yay. (0:28:36) Al: This is the Bunny Paradise update is out now, I didn’t write down, is it out now? (0:28:42) Codey: uh I assume it is because I just opened the game because I was like oh no did I uninstall this game (0:28:51) Codey: and I had but luckily um yeah I just and so I just opened it and I now have three new bunnies on (0:28:52) Al: Yes, it is up. It is out. (0:28:58) Codey: like literally just opened the game and there’s three new bunnies in my island three out of the (0:29:00) Al: Three out of the five. (0:29:02) Codey: five I believe so let me check my bunny book button book yep three out of five I only have two left (0:29:03) Al: Because you had everything before this update, didn’t you? (0:29:11) Al: Bun book. (0:29:11) Codey: Um… bye. (0:29:12) Codey: Oh, yeah. (0:29:14) Al: So five new bunnies, new buildings, hats and toys and an endless bunny runner (0:29:19) Al: mini game. Also, Usagi Shima have launched merch. (0:29:22) Al: So if you need to spend some money, (0:29:27) Al: that’s how you can do it. (0:29:28) Codey: you know me now I always need to spend money I can’t even say it without crying on the inside (0:29:30) Al: You know, it’s like, did you ever, it’s like when you have a large meal, right? And (0:29:40) Al: then you’re stuffed, you’re full, you can’t eat anything else. And then someone brings (0:29:45) Al: out dessert and you’re like, “Oh, okay, I can eat a little bit more.” And it’s like, (0:29:48) Codey: You got the– yeah, the dessert stomach. (0:29:48) Al: we always joked about having a second stomach just for pudding, right? It’s like that, right? (0:29:54) Al: Like you have the special fake money just for games, right? (0:29:59) Codey: I mean, I do– (0:30:00) Codey: I am using some of my tips that I get for cash as like– (0:30:04) Codey: because it doesn’t exist, right? (0:30:05) Codey: It’s cash. (0:30:08) Codey: But yeah, that doesn’t somehow magically go into my steam (0:30:12) Codey: or anything. (0:30:12) Codey: I’m trying to get one of these little buddies (0:30:14) Codey: to want to do the running game thing. (0:30:16) Codey: Uhhh… (0:30:18) Al: Speaking of. (0:30:18) Codey: Yep, so I did uninstall it, but if you connected your like iPhone name thing to it, (0:30:26) Codey: um, then it will… (0:30:29) Codey: Oh, it’s called Bun Run. Oh my gosh. (0:30:32) Codey: Um, if you’ve connected your like Apple game store, (0:30:38) Codey: yeah, then even if you uninstall it, all of your stuff is still saved. (0:30:42) Codey: So 10/10 recommend that. (0:30:43) Codey: Oh, Bun Run! It begins. (0:30:45) Codey: Help your bunny jump over obstacles tapping where to jump. (0:30:48) Codey: The longer you hold your tap, the higher the jump. (0:30:50) Al: I’ll put it down just now, because you don’t care about Traveler’s Rest. (0:30:51) Codey: Okay, cool. (0:30:52) Codey: Let’s talk about the next one. (0:30:53) Codey: Nope, you can talk about this next one. (0:30:54) Codey: I don’t really care. (0:30:55) Codey: Nope, I’m going to play bone run. (0:30:57) Al: Traveler’s Rest, I’ve announced that they’re a new update, the Story and City update, (0:31:00) Al: which by the way, is just very funny saying like, “Hey, we’ve added story.” (0:31:08) Codey: That is a thing that happened. (0:31:10) Al: I’m constantly fascinated by this game, and I really want to go back to the first version (0:31:14) Al: they brought out and see what existed in the game. It’s coming July, that’s all. (0:31:20) Codey: Yep, an update, I hit the first obstacle and button run, so that’s gone. (0:31:20) Al: That’s the story, because I didn’t have the story. (0:31:27) Al: That’s sad. Maybe you should talk about Go Go Town instead. (0:31:31) Codey: There’s a new gameplay video. I did not watch all of it. It was nine minutes long. (0:31:35) Al: It was 9 minutes long, I was very long. Thankfully, it came out yesterday, (0:31:38) Al: so I could watch it yesterday. Everything, every time I see something about this game, (0:31:41) Codey: But I did tap through it and yep, still interested. It doesn’t… (0:31:50) Codey: And it’ll be fun to play together. Maybe will we be able to play this? (0:31:53) Codey: This will be our first game that we’ll be able to play together. (0:31:56) Al: That’s a good question, because I think it does have multiplayer, (0:32:00) Al: but I don’t know whether it has online multiplayer or not. (0:32:04) Al: Well, yeah. (0:32:05) Al: Because that’s much more complicated than local multiplayer. (0:32:08) Codey: It basically looks like kind of like Fortnite. (0:32:09) Al: What? (0:32:11) Codey: It’s got like the vibe steam cloud remote play together. (0:32:16) Al: Look, we don’t even know when this game is coming out yet, right? Let’s talk about playing (0:32:18) Codey: It gives. (0:32:21) Al: it together when it’s actually out. One thing that I don’t think we knew before this was (0:32:22) Codey: Hey, Hey, 2024 2024 is London. (0:32:30) Al: that you can use your villagers and you can like tell them to do things. So like there’s (0:32:37) Al: stations for different things like for farming and for wood gathering and mining and stuff (0:32:42) Al: like that. And you can do something and then you can go, hey, tell this villager to do (0:32:46) Al: this thing. And then they’ll just go and do that thing. So I really like that idea (0:32:51) Al: of automation, which is, hey, villager, do this thing that I just did. Yeah, that’s pretty (0:32:58) Codey: broadcasting right now and it looks like (0:33:03) Al: Um, the one thing that I’m not sure how I feel about the game is the inventory (0:33:09) Al: seems pretty limited. (0:33:11) Al: I think that’s a design decision and I’m not sure how I’m going to feel about it, (0:33:14) Al: but we will see. (0:33:16) Al: I’m willing to be open-minded about it, but yeah, also like you water the crops (0:33:22) Al: with a little literal water hose, like a fireman’s hose. (0:33:26) Codey: Yeah, yeah, they have (0:33:29) Al: Yeah, I know they have multiplayer. (0:33:31) Al: The question is whether or not it worked online or not. (0:33:34) Al: Look, it’s fine. (0:33:36) Codey: They’ve been broadcasting this for 42 hours. (0:33:39) Codey: That’s a choice. (0:33:39) Al: I suspect they have not actually been doing that. (0:33:44) Codey: It says 42 hours, 22 minutes, (0:33:46) Codey: and it was adding up the seconds. (0:33:47) Codey: It was wild. (0:33:50) Codey: Yeah, but we also have some brand new games (0:33:53) Codey: that we’ve never talked about before coming up here (0:33:55) Codey: that we can talk about. (0:33:56) Al: And this is only this isn’t everything. This is just this is just what I decided was close enough, because all my word Cody, I think there are too many games now. (0:33:58) Codey: No, no, it is not. (0:34:08) Codey: My, I just had a list of a word document (0:34:12) Codey: as I was watching the Wholesome Direct up (0:34:14) Codey: and I was like typing stuff in (0:34:15) Codey: and then starting a new line (0:34:16) Codey: every time there was a new game. (0:34:18) Codey: She was four pages long. (0:34:20) Al: There was a bit with 10 minutes to go where they were like, oh, we’re nearly finished. (0:34:25) Al: But now we’re going to show you even more, oh my word, and it was literally nine minutes (0:34:26) Codey: And it was rapid fire. (0:34:32) Codey: Yeah. (0:34:33) Al: of like 10 seconds of each game. (0:34:34) Codey: Yep. (0:34:34) Codey: Yep. (0:34:35) Al: There were so many games. (0:34:36) Codey: Some of them look really cool though, so it’s on my list whether we talk about it here or (0:34:37) Al: I lost. (0:34:38) Al: I missed so many in my first watch through. (0:34:48) Codey: whether surprise, surprise we talk about it in a greenhouse episode that will be coming (0:34:53) Codey: out soon. (0:34:56) Al: Yeah, right, let’s go through these. We’ve got Letter Bunny. (0:35:03) Al: Take on a cosy adventure as Anne, a small and determined bunny with a heart of gold. (0:35:08) Al: Explore the peaceful island, deliver many, many packages, and discover that behind every letter is a unique story. (0:35:14) Al: Make new friends, help people out, and most importantly, have fun. Those are some long years, Cody. (0:35:22) Codey: they are very long that is quite the bunny um also if the ears are that long it’s not a bunny (0:35:29) Codey: anymore it’s a hair um mammal facts up in this yeah uh they are very lorg um so if it’s a bunny (0:35:30) Al: Whoa here here here are very (0:35:38) Codey: it should be a lot they should be like more than half as short um also I just want like i’m just (0:35:46) Codey: as you read this I was like what if inverse so what if like take on a chaotic adventure (0:35:52) Codey: and a large and lazy bunny with a heart of evil explore the uh violent island like (0:36:02) Al: Now, I love the idea of like, it’s a delivery game, but you’re trying to like open up packages (0:36:10) Codey: but you’re violet (0:36:11) Al: and steal things without getting caught, or you’re trying to like… (0:36:14) Codey: untitled goose game but you’re a delivery bunny pretty much also I loved the (0:36:18) Al: That’s a whole different vibe. (0:36:20) Codey: discover that behind every letter (0:36:22) Codey: is a unique story? Correct. Yes. (0:36:25) Al: I don’t know. I do get multiple of the same letter from companies sometimes. (0:36:32) Codey: But I do I do that too. But like if it’s from a human I, I (0:36:37) Al: Do people still send letters? (0:36:37) Codey: doubt though this would yes, I doubt that it is that like (0:36:38) Al: Oh. (0:36:44) Codey: you’re sending you’re like talking to corporate bunco and (0:36:49) Codey: and Bunko is like, send these. (0:36:49) Al: you’re just delivering bills (0:36:52) Codey: generated letters to all of these things like it’s probably gonna be (0:36:58) Codey: I’m just a person and if they can’t pay then you gotta peacefully beat them up (0:37:03) Al: no you’re you’re the postal officer you’re not a bailiff (0:37:09) Codey: postal officer and judge and executioner (0:37:15) Codey: letter bunny no this is very cute (0:37:17) Al: You’re trying so hard to make this. (0:37:19) Al: It’s something it’s not. (0:37:20) Codey: I want- (0:37:21) Al: There are plenty of games that we’re going to talk about (0:37:22) Codey: I crave violence. (0:37:23) Al: that have a creepy side to it. (0:37:24) Codey: I- (0:37:24) Al: You don’t have to add it in to other games. (0:37:26) Codey: I cra- (0:37:28) Codey: I crave violence. (0:37:30) Codey: Um… (0:37:30) Al: Speaking of violence, we’ve got Humblitz. (0:37:32) Codey: Really? (0:37:34) Codey: Does this one feel violent? (0:37:35) Al: Well, this one says (0:37:37) Al: “A cozy survival game (0:37:39) Al: set in a fantasy world (0:37:41) Al: filled with cute pet companions (0:37:43) Al: and adventures across many biomes.” (0:37:46) Al: Now, my problem with this (0:37:49) Al: is that I don’t think (0:37:51) Al: cozy and survival (0:37:53) Al: fit together, right? (0:37:55) Al: Like, if I’m cozy, (0:37:57) Al: I’m not fighting for survival. (0:37:59) Al: Those two things are opposite. (0:38:02) Codey: So people just farm if they’re, as a pastime, as like a side gig. (0:38:08) Al: Are you trying to say that farming games are survival games? (0:38:12) Codey: I mean, you’re farming. (0:38:14) Al: Yeah, OK, and in Stardew, if you don’t eat, what happens? (0:38:19) Al: You go to sleep and you wake up fine in the morning. (0:38:23) Al: That’s not a survival game. (0:38:25) Codey: Not realistic. I try and do that. And then I wake up. I wake up with a headache. It’s not fun. (0:38:27) Al: Yeah, of course, it’s not realistic. (0:38:32) Al: Of course, it’s not realistic. (0:38:35) Codey: Yeah. Yeah. (0:38:36) Al: This is I just I don’t I don’t understand how you can have a (0:38:39) Al: that is about fighting for survival and call it cosy. (0:38:42) Codey: Yeah. Yeah. Yeah, I’m not sure. Um, we know almost nothing about this except for that one line. (0:38:49) Codey: That’s it. It’s a new Kickstarter. Currently 671 followers. Kickstarter’s not even live. (0:38:56) Codey: Um, the picture’s really cute though. It looks like a little teacup house. That’s it. (0:39:00) Al: Yeah, yeah, yeah, the image is definitely giving cozy rather than giving survival. (0:39:06) Al: We will. We will see. Could be. (0:39:07) Codey: Could be violence could be violence cozy violence (0:39:12) Al: Harvest Hills. Harvest Hills is a charming and relaxing farm simulator that allows you to run your own rancho, (0:39:22) Al: cultivate various crops, take care of animals and produce homemade products, (0:39:26) Al: Sell the goods to the local market to earn money. (0:39:30) Al: And use it to upgrade or automate the farm. (0:39:32) Al: Rancho, really? (0:39:32) Codey: I think well isn’t that is that not what it’s called in the South America (0:39:34) Al: Is that? (0:39:40) Al: Oh, is it? (0:39:41) Al: Oh, is that? (0:39:42) Al: is just a… Oh. (0:39:44) Codey: yeah Rancho is just a ranch plural is ranchos a hut or a collection of hut for (0:39:50) Codey: herders laborers or travelers because yeah the I think developers but well the (0:39:52) Al: - Well, there you go, my bad. (0:39:59) Codey: developers called red beans and I guess I can’t see more than that. (0:40:02) Codey: There’s a demo out now I do too oh my gosh one of my friends made a dessert (0:40:09) Codey: bean pie the other day don’t recommend this looks really cute though I like the (0:40:15) Codey: idea of that so like as you’re doing things in the game you put down flags (0:40:21) Codey: kind of like think of like when you play Sims and you tell your person like do (0:40:26) Codey: this and then do this and then do this and then you have like a task list (0:40:29) Codey: basically, it looks like you do that for your character in this game. (0:40:32) Codey: to which I like, I like to, like, look at it be like, Okay, cool, do all of these things. And then I can do something else with my brain, because I don’t like paying attention. You like, delegate, yeah, you like delegate a bunch of tasks. Yeah, looks, looks cool. I will be watching (0:40:41) Al: Ah yeah, yeah I hadn’t noticed that I’m watching the video that’s a good point it does seem to be (0:40:46) Al: like yeah do you tap on things. I quite yeah okay okay I’m I’m feeling it I’m feeling it. (0:40:57) Al: I like the build mode as well I do like a good build mode in one of these games because I find (0:41:02) Al: them much easier. (0:41:06) Codey: Windows only, wah, wah, uh, cool. (0:41:10) Al: Wow, wow. It’s on Kickstarter. It has a very modest goal and hasn’t hit it yet. (0:41:18) Al: Yeah, yeah. I mean, most Kickstarters get nothing in the in the middle 27 days. (0:41:25) Al: It’s like the first day and the last day. (0:41:28) Codey: The game is controller friendly, won’t be on Steam Deck, Steam for Windows. (0:41:32) Codey: Uh, they’re hoping for Q4 2024. (0:41:36) Codey: Um, even if it does get released, it’ll be no later than May 2025. (0:41:42) Codey: Um, will Steam Deck, Steam Deck be supported? (0:41:42) Al: What do you mean “won’t” to be on the Steam Deck? (0:41:47) Codey: No. (0:41:47) Al: Where does it sit at? (0:41:51) Al: And also, what does that mean? (0:41:53) Al: Because you can play almost any game on the Steam Deck, (0:41:56) Al: and if it has controller support, it will work on the Steam Deck. (0:42:01) Al: Is that in the FAQ? (0:42:03) Al: Yeah, I don’t know what that’s meant to mean. (0:42:06) Al: I suspect– I mean, if what they mean is, (0:42:08) Al: we’re not going to put in the effort to make sure (0:42:10) Al: that it works perfectly on Steam Deck, (0:42:13) Al: and then fine, but, like, you… (0:42:15) Codey: It won’t be developed for the Steam Deck is how I read that. (0:42:17) Al: Yeah, but… (0:42:20) Al: Yeah, no, that’s not how I read it at all. (0:42:22) Al: What I read is, like, we’re not going to bother (0:42:25) Al: putting any effort into it, which is fine. (0:42:27) Al: But also, like, if you’ve got the controller support, (0:42:30) Al: you’re 90% there anyway. (0:42:33) Al: Like, I would just put in the tiny– anyway, it doesn’t matter. (0:42:37) Al: Wonder Stop. Wonder Stop. Wonder Stop. (0:42:40) Codey: Wander, stop, wander, stop, wander. (0:42:42) Al: Wonder. (0:42:44) Al: Wonder. (0:42:46) Al: Yeah, I guess I would say Wonder. (0:42:50) Al: Wonder. (0:42:50) Codey: The way that you’re saying it sounds like wonder, (0:42:52) Al: I know. I know. I say those… (0:42:52) Codey: like, oh, the wonderful world. (0:42:55) Al: I say those words the same way. (0:42:57) Codey: Oh, that’s so weird. (0:42:58) Codey: You did it. (0:42:59) Codey: You had another one that you said the same way (0:43:00) Codey: that I don’t remember what it was. (0:43:01) Codey: This is like wander as if like wandering, (0:43:04) Codey: like you are wandering through the world. (0:43:06) Codey: And this game is from the creator of the Stanley Parable (0:43:09) Codey: the beginner’s guide. (0:43:10) Codey: It is a narrative-centric cozy game about change and tea. (0:43:15) Codey: Okay. (0:43:15) Al: Yeah, I don’t know what to think about this game. I was not massively impressed by what (0:43:22) Al: I saw in the Wholesome Direct. And then I saw Stanley Parable and went, Hmm, okay. Because (0:43:30) Al: I very much like the Stanley Parable. I think it is one of the best games full stop. So (0:43:38) Al: like, yeah, I don’t know. But this is not giving me anything. (0:43:41) Codey: ever played that. (0:43:43) Codey: Yeah, I don’t know. (0:43:45) Al: The Musics by C148, 418, sorry, which is the guy who did the Minecraft. (0:43:53) Codey: Well, that’s intriguing. I don’t usually listen to music but when I do it’s usually Minecraft (0:44:00) Codey: So like most games I turn that off because ADHD (0:44:05) Codey: Yeah, I don’t know. It has very witchy vibes like it had like a almost like a potion looking creation (0:44:12) Codey: screen (0:44:14) Codey: And I don’t know why I’m just a big old hipster when it comes to witchy things. I don’t know (0:44:18) Codey: I just see witchy things and I’m like, but I mean the art looks really nice (0:44:23) Co

Castle Super Beast
CSB 273: Terry Bogard Interrupts Pride Month

Castle Super Beast

Play Episode Listen Later Jun 11, 2024 207:20


Download for Mobile | Podcast Preview | Full Timestamps 16 Game Announcement Events Happened Last Week Terry Ain't a Guest, He's a Brother.  Bison's Horse Better Have a Sick Name The State Of Silksong's Goodwill Woolie Is Going To Greece Gears of War: No Time For Cliffhangers, Its EMERGENCE DAY Watch live: twitch.tv/castlesuperbeast Go to http://shopify.com/superbeast to sign up for a $1-per-month trial period. – Go to http://factormeals.com/castle50 and use code castle50 to get 50% off your first box plus 20% off your next month. https://2024.gamesrecap.io/ Sid Meier's Civilization VII is coming to consoles in 2025 Dragon Ball: Sparking! Zero release date set for October Street Fighter 6 - Year 2 Character Reveal Trailer - M. Bison, Terry Bogard, Mai Shiranui, and Elena Street Fighter 6 - M. Bison Gameplay Trailer M. Bison gallops in on June 26 - Gameplay Details! Mighty Morphin Power Rangers: Rita's Rewind (2024) MECHA Break sets beta test date for this August - Takayuki Yanase (Metal Gear, Gundam, Armored Core) and Junya Ishigaki (Xenogears, Gundam)  Alan Wake 2 Night Springs DLC is out tomorrow EA's long-dormant Skate franchise is back. EA says its next Skate game is still in pre-pre-alpha, but there is at least a silver lining: console playtests Valorant is coming to consoles Among Us animated series clip and Outersloth revealed Slitterhead gameplay trailer reveals November release date November 8, 2024  - Silent Hil, Gravity Rushl creator Keiichiro Toyama  Killer Bean early access drops this summer Wanderstop trailer reveals a cozy game with a dark secret - Annapurna Interactive, Ivy Road, and The Stanley Parable creator David Wreden Palworld - Official Sakurajima Update Trailer Kunitsu-Gami: Path of the Goddess nabs July release date on PC and consoles S-Game's Phantom Blade Zero - High Octane Ancient China

Gamers with Glasses Podcast
The Gamers with Glasses Show, Episode 28: Meta Gear Solid

Gamers with Glasses Podcast

Play Episode Listen Later May 14, 2024


Nate, Samantha, and Luis do their best not to get lost in the hall of mirrors as they think through various types of self-referential games, covering everything from product tie-ins and Fortnite (it's bigger on the inside) to critical hits like Inscryption, The Stanley Parable, and There Is No Game.

NintenDomain Podcast
420: Trey's Kentucky Pickups, Magnetic Suction on Switch 2 and Trippy Weed/Drug Games Woahhh

NintenDomain Podcast

Play Episode Listen Later May 3, 2024 150:31


This week on NintenDomain, it's episode 420 so it's time to talk about psychadelic games and stuff. Plus Switch 2 has magnet? and Trey bought some stuff from Nostalgic Games and Press Start Games! Support the show and get bonus episodes at: www.patreon.com/nintendomainpodcast Music: Intro: OC Remix: SMW2: Yoshi's Island: "Facing Fears" Remixed by Insert Rupee Break 1: Tag Team Wrestling: Track 01 Break 2: 13 Sentinels: Aegis Rim: [VALINE] Outro: Earthbound: You've Come Far, Ness Topic Times: 00:01:36 Got Item: Florence, Kentucky Pick Ups 00:29:59 Capcom Golden Week Sales Monster Hunter Generations Ultimate Dragon's Dogma: Dark Arisen Wrath Aeon of Ruin F-Zero 99 King Mirror Cup Stickless Arcade Stick 00:41:30 Balatro Delta Emulation 13 Sentinels 01:06:29 Stanley Parable 01:13:57 Fallout TV Show 01:24:52 Reader Comments 01:35:40 420 Games 01:56:05 Switch 2 has Magnet? 02:08:14 Weekly Nintendo News        

NintenDomain Podcast
419: Is The Delta Emulation the roadmap for Switch 2?

NintenDomain Podcast

Play Episode Listen Later Apr 25, 2024 132:22


This week on NintenDomain, we talk all about the new Delta Emulator and how it paves the way for future consoles. Plus we talk more Balatro, Stanley Parable, New NSO games, and much more!! Support the show at www.patreon.com/nintendomainpodcast Music:  Intro: F-Zero Climax: Mute City Break 1: Fire Emblem: Genealogy of the Holy War: The Girl from Spirit-Forest Break 2: Dragon Quest 6: Through the Fields Outro: Mother 3: Curtain Call Topic Times: 00:02:06 Got Item: Listener Comments Balatro 00:15:49 Delta Emulator 00:40:00 Extreme G  Iggy's Recking Balls Dredge Fisti-fluffs Stanley Parable 01:32:43 Weekly Nintendo News

Indieventure
Episode 11: It's About Time (Loops)

Indieventure

Play Episode Listen Later Mar 7, 2024 110:29


It's a Leap Year, and the strange minds at Indieventure have taken this as a sign that we need to do a thematically appropriate episode about a gaming trope all three of us happen to love! Yes, since 2024 has an extra day, we decided to dedicate that sliver of bonus time to talk all about time loops. Trust us, it makes sense. Because of the fluid nature of this discussion we don't limit ourselves just to indie games on this occasion, although they remain a heavy focus because, y'know, if there's a good theme out there then there's 10 great indies and a couple of solid AAs to every AAA that nailed it, right? In this episode we talk about a whole bunch of timey-wimey titles including Deathloop, The Forgotten City, Hades, Heaven's Vault, In Stars and Time, Layers of Fear, Life Is Strange, Outer Wilds, P.T., The Sexy Brutale, Slay the Princess, The Stanley Parable, and Ultros. We also touch upon a few other games that aren't technically about time loops but evoke similar feelings thanks to the iterative way you're encouraged to play, such as Frostpunk and Hitman. We follow this up with a shorter discussion about how the shared experience of the pandemic has influenced storytelling in indie games in general, including but not limited to a notably increased use of the time loop trope; touching on 1000xRESIST, The Cosmic Wheel Sisterhood, Full Void, Goodbye Volcano High, In Stars and Time (again), Mediterranea Inferno, and Roman Sands RE:Build. That's not even a comprehensive list of our favourite time loop games, and we could literally have talked about this for another several episodes. Sadly, unlike the inhabitants of a time loop, we need to wrap things up eventually — but not before we share our latest hyperfixations! Rebecca has rather unexpectedly finished Romancelvania, and extremely unsurprisingly recently re-watched the live action Ace Attorney movie; Liam has caved to Rachel's influence and begun watching The Traitors, and has also finished playing Stardew Valley (apparently that's a thing you can do?!); and Rachel has been watching True Detective: Night Country, the fourth season of the acclaimed weird crime thriller anthology series which is finally back after a five-year hiatus.

Severed: The Ultimate Severance Podcast
S1E24 - SEVERED Origins - "The Backrooms" & "The Stanley Parable"

Severed: The Ultimate Severance Podcast

Play Episode Listen Later Nov 17, 2023 36:25


["SEVERED" HAS A PATREON PAGE!! Support the show and keep it ad-free. Become a "Refiner" for only $5/mo. Go to: www.patreon.com/SeveredPod . Thank you for your support!!]WELCOME BACK FOR MORE "ORIGINS", REFINER!! We've got some fun planned for today. Maybe not as exciting as an Egg Bar...but still a good time. The "Severed: Origins" series is taking a look at a couple of oddball inspirations cited by Dan Erickson as he was creating 'Severance.' This week, we're looking at a video game...and something called an internet "creepypasta." Don't worry if you're not familiar with either of those things. You will be brought up to speed.So if you're ready Refiner...it's time to hit 'play' on more "Origins."Help support the "Severed" Podcast by becoming a "Refiner" Level Member on Patreon. For only $5/mo. you'll be helping to keep "Severed" commercial free. Sign up now, it's quick and easy. Some of the first Refiners to sign up will be deciding what extra goodies might be in store. Thanks for your support!! -Allen S.APPLE PODCAST LISTENERS: If you are enjoying "Severed: The Ultimate 'Severance' Podcast" please make sure to leave a 5-star rating (and, if you want, a review telling others to give it a try). Higher rated podcasts get better placement in suggestion lists. It helps more "Severance" fans find the show. Thanks!!! Make sure to subscribe, Refiners!! "Severed" is on hiatus until the end of Season Two. Periodically, during the down time, we will be taking a look at those things that Dan Erickson has listed as inspiration. Be watching for those episodes under the title "Severed: Origins." Please continue to listen and re-listen to the still available Season One episodes. Once Season Two has concluded, be watching for "Severed: Season Two"...the Ultimateness will continue! In the meantime, make sure to join the fun on our Facebook page @SeveredPod. While we're all waiting around on news of Season Two, I'll try to keep you updated on news about the show. Also, let's talk!! Comments? Theories? Corrections? I LOVE 'EM!! Send to: SeveredPod@gmail.comThanks for listening to "Severed: The Ultimate 'Severance' Podcast." PLEASE MAKE SURE TO SHARE THE PODCAST WITH YOUR FRIENDS WHO ARE 'SEVERANCE' FANS. THE SHOW GROWS THROUGH WORD OF MOUTH!!If you like what you're hearing, please give "Severed" a 5-star rating on Apple Podcasts. Needing your own copies of the...

The Besties
Super Mario Bros. Wonder is a Trip and a Half

The Besties

Play Episode Listen Later Oct 27, 2023 61:48


Super Mario Bros. Wonder is a wild ride, y'all. Mario can turn into an elephant, sure, but that's like, the tenth weirdest thing that happens as you progress through the game. What other tricks does everyone's favorite toilet repairman have up his sleeve? Find out inside!Also discussed: Final Fantasy 7 Rebirth, Insomniac's Wolverine, Death Stranding 2, Ghost of Tsushima 2, Last of Us Factions multiplayer, Last of Us 2 Remaster, Marathon, the works of Jason Rohrer, the Stanley Parable, Pokemon Unbound, World of Horror, Sea of Stars, Dungeons of Eternity, Wizard with a GunSubscribe to our newsletter at besties.fan!

The Besties
The Hundred Million Jokes of High on Life

The Besties

Play Episode Listen Later Jan 13, 2023 52:34


This week, we're joined by GameSpot's Lucy James as we discuss Squanch Games' joke-packed first-person shooter High on Life. How many full-belly chuckles did we experience during our time alien bounty hunting? Also, can J.B. Smoove do voices in every game? Also discussed: Disco Elysium, 100 Ft. Robot Golf, Towerfall, Overcooked, Portal 2, The Stanley Parable, Prey, Castlevania: Dawn of Sorrow, The Past Within, Outpath: First Journey, Dragon Quest IXNote: The day after we recorded this episode and just hours before it went live, NBC News reported that Justin Roiland, the head of High on Life developer Squanch Games, is facing charges of domestic battery and false imprisonment.After a lot of debate, we decided to still publish the episode as is because we thought it wouldn't be fair to the other people at Squanch Games, to our guest for this episode Lucy James, and to our listeners, to just not publish the episode.When our discussion doesn't mention this alleged, abhorrent behavior, we wanted you to understand why. If you or someone you love is experiencing domestic abuse, help is available through the National Domestic Violence Hotline: 800-799-7233. You can also visit their website at https://www.thehotline.org/