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In this episode, we sit down with Joe Mirabello, Founder and Creative Director of Terrible Posture Games, to discuss the landscape of funding for indie game developers in 2023/2024 and the overall stability of the gaming industry. Joe shares insights into his latest project, Battle Train, and its unique journey to securing funding through Kickstarter. We'll explore the challenges and opportunities for indie game developers, what publishers are looking for, and how the PC gaming landscape has evolved over the years. Joe will also reflect on Terrible Posture Games' history and how the indie space has been shaped by PC game saturation. Finally, we look ahead to what 2025 might hold for funding and the future of indie games. Topics: Battle Train and its new Kickstarter campaign The unusual path to funding for Battle Train Indie game funding in 2023/2024 and what publishers are seeking The evolution of PC game development and market saturation Predictions for indie game funding in 2025 The road to launch for Battle Train and lessons learned Connect with Joe Mirabello: Twitter: @blankslatejoe LinkedIn: Joe Mirabello on LinkedIn Facebook: Terrible Posture Games Instagram: Terrible Posture Games #IndieGameBusiness #IndieGameFunding #BattleTrain #TerriblePostureGames #PCGaming #GameDevelopment #Kickstarter #IndieDev #GamingIndustry #GameFunding2024 --- Support this podcast: https://podcasters.spotify.com/pod/show/indiegamebusiness/support
Send us a Text Message.Welcome to another episode of The Gamerheads Podcast! In this episode, we sit down with Joe Mirabello, the director at Terrible Posture Games, to discuss his transition from working at a major MMO studio to crafting his own successful titles like Tower Guns and Mothergunship. Joe introduces us to his latest venture, Battle Train, a unique deck and track builder game, and reveals the fascinating connections it shares with his previous work.Have you ever wondered how games like Hades manage to keep you hooked, balancing gameplay with a compelling narrative? Joe Mirabello sheds light on the secrets behind narrative progression in roguelike and roguelite games. Listen as Joe elaborates on the concept of player progression, where your own skill and knowledge become the ultimate save file, setting Battle Train apart from traditional roguelikes and multiplayer games.Launching an indie game in a saturated market is no small feat, and Joe shares invaluable lessons learned from the development of Battle Train. He emphasizes the importance of taking breaks for fresh perspectives, a strategy that proved beneficial for his team. Joe also highlights the significance of delegation and community engagement, offering a roadmap for aspiring developers to navigate the complexities of game launches. Don't miss this episode packed with insights, strategies, and behind-the-scenes stories from the world of indie game development.Be sure to wishlist Battle Train!https://store.steampowered.com/app/1708950/Battle_Train/Follow Terrible Posture on Twitter:https://x.com/TerriblePostureSeven Bridges Premium SaucesLooking for something that will add flavor to your veggies and meats? Check out Seven Bridges Premium Gourmet Yum Yum Sauce! We love it and we think you'll love it too!You can get your bottle at Amazon.Support the Show.Here are a few ways you can support Gamerheads!Leave us a review!Not only does your review help fellow gamers discover our podcast, but it also provides valuable insights for us as content creators. Your feedback serves as a compass, guiding us in crafting episodes that cater to your interests, addressing topics that matter to you, and enhancing your overall listening experience. Your words have the power to influence the direction of future episodes and ensure that we continue delivering content that captivates and engages. Review us on Goodpods! Review us on Apple Podcasts! Review us on Spotify! Join our Discord!In The Gamerheads Podcast Discord, you'll find a haven for lively discussions, where you can chat about the latest releases and share your gaming experiences with fellow gamers.Join our Patreon today https://www.patreon.com/gamerheadsFollow us on Twitter - https://twitter.com/GamerheadsPodMusic: Jeff Dasler - Recused ...
Welcome to another episode of Gamerheads! This week, we have an interview with Joe Mirabello and we discuss the development of Mothergunship: Forge.Mike also gives us a run down of the headlines, including the Bayonetta 3 announcement and the Netflix Resident Evil series.The cast talks about the games they are playing, including Fall Guys, Mothman 1966, Apico, and Spidersaurs.The crew also goes through the list of games coming out next week.Terrible Posture GamesYou can find out more about Terrible Posture Games at their site: https://www.terribleposture.com/Join their discord! http://discord.terribleposture.com/Check out our sponsor!Established in 2018, Joypad Lad is an online retro video game store that puts customer service and the quality of the products first while also remaining affordable.Check out their website: https://joypadlad.com/Get 10% off your next purchase by using the promo code GH10Support the show!If you like what you hear, please leave us a review on Podchaser! We'd love to hear what you have to say. Here's the link where you can leave us a review.Have a question for the crew? Ask us on Twitter, on Gamerheadspodcast.com or send us an email: info@gamerheadspodcast.comMusic by:Komiku - Run Against The UniverseSawsquarenoise - Stage 3 RushJet1 - Return to ContHoliznaCC0 - Legends
Chris chats to returning guest Joe Mirabello from Terrible Posture Games about the design and development of their FPS gun morphing game, Mothergunship: Forge. A shooting gallery where the guns are more like Lego sets... http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode390.mp3 Music featured is by Mike Mirabello and the soundtrack can be bought from here: https://store.epicgames.com/en-US/p/mothergunship--ost1. Main Menu2. We Need Intell About Intell About Getting Intell3. He's Just Some Dude Who Found a Cool Hat The Sausage Factory 390 was edited by Chris O'Regan The Sausage Factory is an interview-based podcast that lifts the lid on the makers of videogames. It examines the way in which games are made by asking the very people who create them, though the questions asked aren't just about game design, they also cover how developers made their start and what inspires them as creators. Split into two halves, the first segment delves into what makes the developers tick by asking about how they started, what and who inspires them and what games they are currently playing, whereas the second part of the show covers the game that they are currently working on and the thought processes behind its development. So, if you really want to hear about a game's gestation in full and frank detail then you have found the right podcast.
We had the honor of interviewing Joe Mirabello, the Creative Director of 3 Out of 10, a playable sitcom from Terrible Posture Games. We talked about Joe's transition to the indie game space, moving past failure, and the conception and influences of 3 Out of 10. All five episodes of the first season of the game are available for free on the Epic Game Store. Go check it out!Crossplay is a weekly video game podcast where we discuss the latest news from around the industry, the games we've been playing, and more. New episodes are available every Tuesday morning.Check out our other podcasts here, or wherever you get your podcasts. If video is more your thing, then check our YouTube channel. And if you like what we do, support us on Patreon to unlock early access to most of our podcasts as well as exclusive episodes and more. You can find us on Twitter and we would love to have you join us on our Discord server as well.
We had the honor of interviewing Joe Mirabello, the Creative Director of 3 Out of 10, a playable sitcom from…
Hiya Screen Beans! We're at again and this week our guest is Director of Terrible Posture Games and one of the masterminds behind the game "3 out of 10," the wonderful Joe Mirabello! With Joe we chat about what it's like to make an interactive sitcom that you play, classic monster movies, crafting relatable characters and stories as well as why he wanted to create a narrative around game development. We also dive deep on Wonder Woman 1984 and Alien Worlds.
Terrible Posture creative director Joe Mirabello talks about developing playable sitcom 3 out of 10, his journey into game development, and working with Epic Games to launch an indie. Follow Jono on Twitter @jonohimself. Support the podcast at ATEBIT's Patreon. Powered by Audio-Technica, supported by MANSCAPED - use the offer code ATEBIT for 20% off and free shipping. Outro music by https://foleyfoley.bandcamp.com/ (FOLEY!).
Finn talks to Joe Mirabello, director at Terrible Posture Games, about his career and his studio's new "playable sitcom" 3 out of 10.
We have a short show this week for you (with good reason). This week we are joined with Joe Mirabello of Terrible Posture Studios to talk about their fantastic sitcom videogame 3/10. Check out the game here: https://www.epicgames.com/store/en-US/collection/3-out-of-10-season-one?sessionInvalidated=true Follow Joe here: https://twitter.com/blankslatejoe Remember to hit up our sponsors at Team Liquid via tl.gg/store and use the code Spawn for a discount!
Chris O'Regan chats to Joe Mirabello of Terrible Posture Games about the design and development of their episodic comedy adventure game, 3 out of 10 Comedy and games have a sometimes strained relationship. With 3 out of 10, Terrible Posture Games not only tackles this quandary but also pokes affectionate fun at the developer's own industry. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode292.mp3 Music is by Mike Mirabello and Chris Zukowski: https://www.epicgames.com/store/en-US/product/3-out-of-10-ep-1/soundtrack 1. Theme 2. Ambient Groovy 3. Romantic Life
This week, we look back on the first interview we did for the podcast! Trevor (@trevorosz) sits down with Joe Mirabello (@blankslatejoe) of Terrible Posture Games about creating his own studio after working on Kingdoms of Amalur (the MMO) and through the development of Tower of Guns and Mothergunship. Our theme song made by our Audio Engineer Stephen Boilegh using Studio One and Epic Stock Media. Our website: http://www.winterborngames.com Follow us Facebook: http://www.facebook.com/winterborngames Twitter: http://www.twitter.com/winterborngames Instagram: http://www.instagram.com/winterborngames Our theme song made by our Audio Engineer Stephen Boilegh using Studio One and Epic Stock Media. Our website: http://www.winterborngames.com Follow us Facebook: http://www.facebook.com/winterborngames Twitter: http://www.twitter.com/winterborngames Instagram: http://www.instagram.com/winterborngames
In episode 8, Trevor (@trevorosz) sits down with Joe Mirabello (@blankslatejoe) of Terrible Posture Games about creating his own studio after working on Kingdoms of Amalur (the MMO) and through the development of Tower of Guns and Mothergunship. Our theme song made by our Audio Engineer Stephen Boilegh using Studio One and Epic Stock Media. Our website: http://www.winterborngames.com Follow us Facebook: http://www.facebook.com/winterborngames Twitter: http://www.twitter.com/winterborngames Instagram: http://www.instagram.com/winterborngames Our theme song made by our Audio Engineer Stephen Boilegh using Studio One and Epic Stock Media. Our website: http://www.winterborngames.com Follow us Facebook: http://www.facebook.com/winterborngames Twitter: http://www.twitter.com/winterborngames Instagram: http://www.instagram.com/winterborngames
Joe Mirabello, developer of Tower of Guns and Mothergunship, discusses the controversy around 38 studios, how he started his indie studio, how he developed a game with a team spread across the planet, and what is next for him and his studio. UPDATE: Joe mentioned that Pete Paquette joined 38 two months ago, he meant to say two years ago. Pete, Joe is very sorry, please don't yell at him.
Thanks to Joe Mirabello for joining us! Add Mothergunship to your Steam wishlist: http://store.steampowered.com/app/574090 1:20 - Tower of Guns (http://store.steampowered.com/app/266110/) 40:51 - Mothergunship (http://store.steampowered.com/app/574090) 1:12:00 - Twitch's New Subscriptions Beta (https://blog.twitch.tv/subscriptionsbeta-4f7535749f2c) 1:27:38 - Twitch's New Affiliates Program (https://blog.twitch.tv/and-now-something-for-our-non-partnered-streamers-53a36a863bca) 1:43:58 - Slime Rancher (http://store.steampowered.com/app/433340/) 1:48:51 - Rick & Morty: Virtual Rick-ality (http://store.steampowered.com/app/469610/) 2:00:10 - Flinthook (http://store.steampowered.com/app/401710/) 2:10:55 - Ask Roundtable (Thanks Mitchell!) 2:22:10 - Nick's Weird Games
This week we welcome Joe Mirabello, creator of Tower of Guns into the laboratory! In this episode, we discuss the success of TellTale adventure games, Origin's return policy, and what we would do to fix Civ 5.[MP3 AUDIO] Joe on Twitter The Tower of Guns Greenlight page[LINK] Telltale Games hoping to follow up The Walking Dead with a game based on Fables[LINK] Origin now offers full refundsFor video of this episode go to: https://www.youtube.com/watch?v=Jsdgdg-TtY4
The show keeps rolling, and Eric continues with his fun. In this episode, Eric brings back Joe Mirabello to talk about Tower of Guns, and what his future looks like. The two also talk about the usual subject of how to get into the games industry.
In this first installment of three or four parts, we feature five of the developer interviews we did from PAX East 2014 in Boston, Mass. This episode features: Matthew Armstrong, Gearbox's franchise director for the Borderlands series, and Tony Lawrence, head of 2K Australia, talking about "Borderlands: The Pre-Sequel;" Seth Rosen, designer for Klei Entertainment's "Don't Starve: Reign of the Giants" expansion; Joe Mirabello, developer of "Tower of Guns" from Terrible Posture Games; Justin Amirkhani and Jake Reardon from Vagabond Dog Games to talk about "Always Sometimes Monsters;" Infinitap Games' Matt Gilenbach, designer of "Neverending Nightmares." Enjoy.
Holy Goalie and Nick Dinicola fall deeply in love with Tower of Guns and take a few minutes to talk with Joe Mirabello of Terrible Posture Games, developer of Tower of Guns. Tower of Guns is a fast-paced, randomized FPS for the twitch-gamer; a short-burst “lunch-break shooter.” Think Binding of Isaac mixed with Doom 2. It's available now on Steam, GoG, and a host of other sites.
Holy Goalie and Nick Dinicola fall deeply in love with Tower of Guns and take a few minutes to talk with Joe Mirabello of Terrible Posture Games, developer of Tower of Guns. Tower of Guns is a fast-paced, randomized FPS for the twitch-gamer; a short-burst “lunch-break shooter.” Think Binding of Isaac mixed with Doom 2. It's available now on Steam, GoG, and a host of other sites.
Welcome to the podcast this week, it's a bit early as we are preparing for PAX East but we were able to record special episode talking about PAX with Joe Mirabello (the creator of Tower of Guns @blankslatejoe) and Sheena Psychobilly (Community Manager for Spearhead Games working on Project Cyber.) Check out this PAX-centric throwdown and come talk to us all at PAX East if you'll be there!
On this week's edition we are joined by the creator of Tower of Guns, Joe Mirabello. We talked about what we've been playing such as South Park The Stick of Truth, Titanfall. We also had some lengthy discussions in between. We had a great time having Joe on the podcast, so enjoy!
IT'S A TOWER OF GUNS! Well, not really. But it is an interview with the creator of Tower of Guns. Joe Mirabello is an absolutely fascinating man with a great backstory. He has worked on some games that many have loved, and has worked at some of your favorite companies.