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Hacker Public Radio
HPR4650: Playing Civilization V, Part 12

Hacker Public Radio

Play Episode Listen Later May 29, 2026


This show has been flagged as Clean by the host. In our sample game we look at playing as Austria and aiming for a Diplomatic Victory. And our focus is on puppeting Citty-States, but be I misunderstood and instead of making a Diplomatic Victory easier, it makes it harder. I still managed to get my Diplomatic Victory, but a Science or Domination Victory would definitely have been easier in this scenario. Playing Civilization V, Part 12 A Diplomatic Victory Strategy Civilization V introduced a new Victory type and I thought it might be fun to try this strategy for a sample game to see broadly how this would work. I decided I would play as Austria on Prince level, which means that all players are equal and no one is favored. For my map I chose Fractal, Map Size = Standard, Game speed = Standard. My only Advanced Option was Quick Combat, because I didn't need to see that drawn out, particularly since I plan to avoid combat as much as necessary. My leader is Maria Theresa, and her Austria has a unique ability called Diplomatic Marriage. This allows us to either Annex or Puppet any city-state that has been allied to us for 5 turns with the proper expenditure of Gold. My plan was to use this to Puppet the city-states to control their votes for the Diplomatic Victory, but that was a misunderstanding. I actually implemented one of the hardest ways to win a Diplomatic Victory. But that is what I did. Now to get them to ally with me the most effective way to do this is with cash and lots of it, and of course even more cash to actually effect to Puppeting of them. So my overriding objective in this game is to amass a large Treasury. But of course I cannot ignore my military either, since a weak military invites attacks form greedy neighbors. And I may need to “liberate” the occasional city-state if another player conquers them. Austria also has a Unique Unit, the Hussar, which replaces the Cavalry unit. It can move after attacking, has a flanking bonus, and has one extra movement. And the Unique Building is the Coffee House, which increases the generation of Great People in the city by 25%. So you can expect me to build these in every city as well. With that in mind, I started the game and settled in place, I had Mountains nearby, but also Sheep and Silver within my city, so some useful resources. I immediately started to produce a Scout as my first unit, and sent my Warrior out to explore. In the very early stage I focus on exploring the surrounding area and finding any Goody Huts, i.e. Ruins. My initial city site is not exactly ideal, as it is all hilly with Jungle nearby. After building my two Scouts, my next priority was to build a Worker unit to increase the productivity of my city. And for my first social policy I unlocked Tradition. When I got my second policy I picked Oligarchy, and plan to complete all of the Tradition tree. I cleared out a Barbarian encampment, and then discovered my first City-state, Vilnius. Then I needed to clear out another Barbarian encampment that was blocking me from finishing my exploration. Meanwhile I am focusing on getting techs for sailing the ocean blue, because that is how I plan to get trade routes, discover City-states I can puppet, and so on. Because money is key to my strategy I made a beeline for Currency in the my Science research. And while headed there I completed the Tradition tree. When I can get there I will work on the Commerce tree to maximize my cash, but until then the Patronage tree will let me improve my City-state relations, which is important for improving my relationships with City-states. After all, you need to be allies with them for 5 turns before you can puppet them. I now have three cities, and can probably squeeze out a few more, which should be sufficient to my needs. At Turn 141 I have 6 cities, which is all I will build in this game. I now have the technology to build Workshops, which are the first productivity boosters available, so I set all my cities to building them. For Research my immediate object was to get to Compass so I could build the Galleass, which would let me do more ocean exploration. But to go into deep Ocean I will need to go further to get Astronomy, which will let me build the Caravel which can enter deep ocean. Once I got that I switched to Banking, not just for the money, but as a prerequisite to building the Forbidden Palace, which grants two additional delegates in the World Congress/United Nations. When I get Banking I'll go back to Astronomy, and then Navigation, to advance my seagoing capabilities. By Turn 216 I had gotten Banking and started on the Forbidden Palace. And by luck, just as I got started I got a Great Engineer. I am holding him in reserve in case I need to hurry production, since Great Engineers are the only way to do that in Civ 5. I also picked up Astronomy, which will let me build Caravels to explore the whole ocean. My next research priority will be Gunpowder since it is time to beef up my defenses. At Turn 240 my Caravels started to come out, and I found several new City-States. And since my Treasury is healthy (I started with 6,000 gold, and I'm bringing in 100 each turn), I began the process of puppeting the City-states. Puppeting City-states as Austria Let's look at this in detail since it is important. The requirements are 2 things: Be allied with the City-state for 5 consecutive turns Have the cash needed. This amount is not too much early on, but it rises over time. So, how do you become allies with a City-state? There are a number of things you can do to improve your relationship. You can take on a quest that a City-state has published, which can be things like “Find another Natural Wonder” or “Create a Great Admiral”. These quests pop up continuously throughout the game, and you are free to ignore them, but fulfilling one will improve your relationship. Trade will also improve your relationship, so in this game all of my Trade routes were made with City-states. If you are in a position to have a successful war, you can find a former City-state that was conquered by one of the other Empires, liberate it, and then it will be your ally for the rest of the game. Giving them presents is how I usually do it, though. You can give them units or money. If your purpose is to get allies, money works best. But I do gift units in 2 circumstances. First, if I have obsolete units, giving them away might be better then deleting them. Second, if a City-state is under attack by another Empire. Gifting them units might help them hold out and make life difficult for a rival. The place where all of this is done is the City-state screen which opens up when you click on the bar above the City-state, which is where you handle all of your relationships. At the top of this screen you see your current status, which more often than not will be Neutral, which is how all City-state relationships start out. But you can get them angry by, for instance, moving a unit of your into their territory. If you only do it once, and give them time to get over it, they will go back to Neutral. You can also improve the relationship by pledging to protect them, but be careful. If they get attacked and you do not try to protect them, they will get very angry. Giving a gift opens a pop-up to say what kind of gift: 250 gold, 500 gold, 1000 gold, or a Unit. Note that a Unit is only worth 5 influence points, while 250 Gold is worth 20, so as I said Money is more powerful if your aim is to improve your status with them. So at Turn 242 I found the City-state of Singapore, and it appears that I was the first Empire to find them. So I immediately pledged to protect them. My Influence with them was 20, which is Neutral. We just met, and that is where things stand on first meeting. The be Friends you need to get to 30, and to be allies you need to get to 60. When I clicked Next Turn, I got a Quest from Singapore. They were worried about a Barbarian Encampment nearby, and if I cleared it out I would get additional influence with them. In this case, though, I let that go by. I want to move more quickly, and Singapore is across the Ocean from me. My influence with them at this point was 21, so only a modest increase. But I have 6038 Gold in my Treasury, and I am bringing in 102 per turn. So let's see what a gift of 500 Gold will do. It brings me to 65 influence, so we are now Allies. But when I mouse-over Singapore, the pop-up window reminds me that my Influence will decrease by 1.12 per turn. For an Empire other than Austria this would mean a regular infusion of cash to keep up your status. And I have won Diplomatic victories with other Empires by saving up a lot of cash and dumping it on City-states just before the United Nations vote. But for Austria you have special ability called Diplomatic Marriage that lets you turn the City-state into a Puppet, and that is permanent. But it also presents some obstacles as we will see. We are allies now, but my influence will drop by 1 each turn, and I might lose my allyship before I can puppet them. But I can gift a unit and get another 5, and I happen to have a very obsolete Warrior unit that will serve the purpose. However, it takes three turns for the Unit to arrive, so I lose few more points. At Turn 247 I can now use the diplomatic Marriage option to make a puppet of Singapore. Prior to doing this I was fourth in score with 604, while the leader had 729. My Happiness Level was +25, and I now had 5833 Gold in my Treasury. Then I made Singapore a puppet, and now I am third in the game with a score of 664. My Treasury has fallen to 5258, which means it cost me 575 Gold. But most significant is that my Happiness fell from +25 to +9, which is a huge loss. I have enough gold to puppet 4-5 more City-states at this time but if I did I would have rebellions breaking out and my Empire would eventually collapse. This is the obstacle that Austria has to face. We need to promote Happiness before we go much further with making puppets. Civ is always a game of balances. Links https://civilization.fandom.com/wiki/City-state_(Civ5) https://civilization.fandom.com/wiki/Austrian_(Civ5) https://www.palain.com/gaming/civilization-v/playing-civilization-v-part-12/ Provide feedback on this episode.

The Many Shades of Green
Can We De-ICE the Desert? w/ George Polisner, Bennett Burke and Yolanda Nava

The Many Shades of Green

Play Episode Listen Later May 28, 2026 55:26 Transcription Available


Can We De-ICE the Desert? with Guests:Bennett Burke: Co-Founder of Matthew 25:34 who works with PRICE:Pima resists ICEYolanda Nava: Creator and Host of "Do You See What I See" on YouTubeGeorge Polisner: Founder of Civ.works

Digital Logik PC Gaming
Subnautica 2 isn't the only fishy thing around here...

Digital Logik PC Gaming

Play Episode Listen Later May 24, 2026 89:51


Happy Oceanfest! Amanda takes a spooky dip into Subnautica 2. Christian feels exhausted, but 9 Kings takes close to 0 brain power, and Taylor thought he found Civ-like gold in his backlog... but Warhammer doesn't quite deliver. ADD THESE TO YOUR BACKLOG9 Kings, Warhammer 40,000: Gladius - Relics of War, Subnautica 2 OTHER TOPICS Slapshot Rebound, Metro Exodus, Scale the Depths To connect with us, visit dlgaming.net! Next episode… Amanda will enjoy putting an innocent bystander in a pool and deleting the stairs without paying Electronic Arts, in Paralives! Learn more about your ad choices. Visit megaphone.fm/adchoices

Morning Show
Fim da “taxa das blusinhas”

Morning Show

Play Episode Listen Later May 13, 2026 119:15


Confira no Morning Show desta quarta-feira (13): Na noite desta terça-feira (12), o presidente Lula revogou a polêmica “Taxa das Blusinhas”. O imposto de 20% sobre produtos importados de até US$ 50,00 estava em vigor desde o início do governo, com alta rejeição. A retirada da taxa às vésperas do período eleitoral é vista como uma medida eleitoreira por especialistas como o economista Felipe Corleta e o gestor de finanças públicas Antônio Claret. Na tarde desta terça-feira (12), o presidente Lula lançou o programa “Brasil Contra o Crime Organizado”, um conjunto de medidas que, segundo o governo, asfixia financeiramente facções e organizações criminosas. Na cerimônia de lançamento do programa, o chefe do executivo federal afirmou que o crime não está nas classes mais pobres, mas sim no “15° andar, no Congresso, no Judiciário e no futebol”. O deputado estadual Guto Zacarias (MISSÃO) utilizou uma imagem feita com inteligência artificial de bandidos com camisas do Flamengo para ilustrar um vídeo sobre a utilização de símbolos culturais pelo crime organizado, mais específicamente pelo PCC (Primeiro Comando da Capital), facção criminosa paulista. A Comissão de Segurança Pública e Combate ao Crime Organizado da Câmara dos Deputados (CSPCCO) aprovou nesta terça-feira (12) um projeto de lei que propõe autorização de saque do Fundo de Garantia do Tempo de Serviço (FGTS), criado para auxiliar o trabalhador em caso de desemprego, para a compra de armas de fogo. O texto, de autoria do deputado Marcos Pollon (PL), agora será analisado pela Comissão de Constituição e Justiça (CCJ). Uma plantação de quatro hectares de pés de Cannabis localizada entre Barra do Mendes e Brotas de Macaúbas, no interior do estado, foi destruída em uma operação da Polícia Civíl da Bahia. Suspeitos fugiram no momento da ação policial, o prejuízo estimado pelos investigadores é de R$ 45 milhões. O presidente dos Estados Unidos, Donald Trump, voltou a gerar polêmica após chamar uma repórter de “burra” durante uma entrevista sobre a construção do novo salão de festas da Casa Branca. A jornalista questionou o aumento no custo da obra, e Trump respondeu afirmando que o tamanho do projeto também havia dobrado. O republicano também repercutiu nas redes sociais ao publicar uma imagem em que a Venezuela aparece como o “51º estado” americano. A postagem foi compartilhada por perfis oficiais da Casa Branca e provocou reação da vice-presidente da Venezuela, Delcy Rodríguez, que afirmou que o país é “livre” e “não é uma colônia”. A Sabesp anunciou que vai aumentar de R$ 2 mil para R$ 5 mil o valor do auxílio emergencial às famílias atingidas pela explosão que aconteceu no bairro do Jaguaré na tarde desta segunda-feira (12). Segundo informações da Defesa Civil, 194 famílias já foram cadastradas para receber a ajuda financeira. Algumas delas já receberam os R$ 2 mil iniciais e receberão acréscimo dos R$ 3 mil restantes. O Ministério Público de Santa Catarina pediu o arquivamento do caso de agressão do “Cão Orelha”, rejeitando o envolvimento dos adolescentes originalmente acusados. Em uma nova investigação, o MP entendeu que houve uma falha na análise das câmeras, concluindo que os jovens não estariam no mesmo local que o cachorro no momento da suposta agressão e que a morte do animal aconteceu em decorrência de um quadro clínico anterior. Um menino de 11 anos foi encontrado morto em casa no Itaim Paulista, Zona Leste de São Paulo. O pai da criança confessou à polícia que mantinha o filho acorrentado ao pé da cama para que ele não fugisse. Os investigadores encontraram sinais de tortura no corpo da vítima. Essas e outras notícias você confere no Morning Show.

Rolling Dice & Taking Names Gaming Podcast
Episode 376: Rising Cultures, Frenzy Falls, Got Five, and a bunch of Taste Buds

Rolling Dice & Taking Names Gaming Podcast

Play Episode Listen Later May 5, 2026 82:43


00:01:15 Intro00:05:15 Ascension: LOTR00:07:45 Straight to LOTR Stuff00:11:30 Intro to Harder Games00:17:15 Round Up Error00:20:30 New Contest00:21:30 Taste Buds00:37:30 Portal Games00:38:45 Frenzy Falls00:44:30 Rising Cultures01:04:00 Miniature Market01:05:15 Got Five00:11:15 E-Win Desk01:15:45 SWU Report Out Whether you're in the mood for the high-stakes chaos of a spilling pool, the grand strategy of rising civilizations, or the quiet tension of a deduction puzzle, we got it covered in this lineup of games for this episode. First up is Frenzy Falls where players play cards face-down into “Pools,” trying to raise the water level. Once a pool hits a value of 10, it “spills over.” The player with the most influence in that pool at that exact moment snags the points. Rising Cultures is next on the table and this asymmetric “Civ-in-a-box” experience is designed specifically for two players. You pick from four civilizations either Rome, Egypt, Persia, or the Abbasid Caliphate. The thing we love in this game is the multi-use cards: every card in your hand can be used for resources, military power, building structures, or deploying leaders. You have to decide which path is worth sacrificing the others in order to gain victory over your opponent. Since each civilization has its own unique deck, the game feels completely different every time you swap roles. It's a tight, 45-minute battle of wits. Finally, we got a game that shows the strengths and weaknesses of the RDTN crew. You have five tiles on a rack facing away from you. You can see everyone else's tiles, but not your own. By asking questions like “Where would this tile fit in my sequence?” or “Do I have a tile with this many dots?”, you narrow down the possibilities. The tension is high because you can guess at any time, but if you're wrong once, you're out. It's incredibly satisfying when the logic finally clicks and you can confidently shout, “Got Five!”, which I never got to experience Thanks for listening and don't forget about the contest over in the Discord server. Learn more about your ad choices. Visit podcastchoices.com/adchoices

Loud Equals Funny
Loud Equals Funny #107 - Testicle Difficulties

Loud Equals Funny

Play Episode Listen Later May 2, 2026 229:14


The boys come back! We talk about Civ 5 (with the Brave New World expansion), Resident Evil and how they killed Airbud. They murdered airbud in 2005 during the iraq war, learn more HERE!NEW FREDRIK KNUDSEN VIDEO - https://www.youtube.com/watch?v=l7ZpEr1TyXsCLAWS PRO JARED VIDEO - https://www.youtube.com/watch?v=VnIlq1_bZgQCHECK OUT AUDIBLE HERE - https://www.audibletrial.com/Y96QjeCHECK OUT PROP MONEY HERE - propmoneyinc.pxf.io/EKmjZKNEW CHANNEL FOR LOUD EQUALS FUNNY - https://www.youtube.com/@loudequalsfunnyhttps://www.patreon.com/LoudEqualsFunny⁠⁠⁠⁠⁠ - * loudequalsfunny.com⁠⁠⁠⁠⁠ ⁠⁠| for sponsorship opportunites email: ⁠⁠⁠⁠⁠hosts@loudequalsfunny.com⁠⁠BlueSky | https://bsky.app/profile/loudequalsfunny.comFuzhou | ⁠⁠⁠⁠⁠⁠https://bsky.app/profile/fuzhou.bsky.social |⁠⁠Tristan | ⁠⁠⁠⁠⁠⁠⁠https://twitter.com/GarbaggioGoblin⁠⁠⁠ ⁠⁠⁠⁠| https://bsky.app/profile/garbaggiogoblino.bsky.socialDeadwingDork | ⁠⁠⁠⁠⁠⁠⁠⁠https://www.youtube.com/channel/UC3D2AvQ1WyZwufYcVz_DwTw⁠⁠⁠⁠⁠⁠⁠⁠ Hosted on Acast. See acast.com/privacy for more information.

SBS Kurdish - SBS Kurdî
Nûçeyên roja Înî 01 05 2026

SBS Kurdish - SBS Kurdî

Play Episode Listen Later May 1, 2026 4:39


Di vê bûletene de: Bangên aramiyê li Alice Springs piştî mirina zarokekî... Koreya Başûr û Australya li hev kirin ku hevkariya xwe ya li ser enerjiyê xurt bikin... Civînek li ser çalakiyên leşkerî yên nû yên potansiyel ên li dijî Îranê di rê de ye, ew nûçeyana û nûçeyên din di bûlentenê de hene.

Hacker Public Radio
HPR4630: Playing Civilization V, Part 11

Hacker Public Radio

Play Episode Listen Later May 1, 2026


This show has been flagged as Clean by the host. In our final look at the game mechanics for Civilization V we look at all of the players and their unique attributes. This helps you to see that certain Empires can be better suited for particular victory strategies. Playing Civilization V, Part 11 The Players By the time you got to the last expansion and all of the DLC, there are 43 possible Empires you can play as. But they are not all alike. Each Empire has a particular Leader, a Unique Ability, and a Unique Unit. In addition most of them have some kind of Starting Bias, and many have a Unique Building or a Unique Improvement. Understanding how to make use of these is important to your strategy. If you let random chance assign you to an Empire, you need to know what kind of strategy will work with that Empire. And if you want to pursue a particular strategy you will want to know how to pick an appropriate Empire to fit strategy. There is a chart that lists all 43 Empires with all of their parameters at the Civilization Fandom Wiki and you might want to bookmark that page for future reference. Also, you want to know what to expect concerning your opponents in a game. Leader You don't have a choice of leaders. When you choose a particular Empire you get the Leader that comes with it. But these leaders are distinct in various ways. To see what I mean, go to the Leader page for one by clicking on the link under the Leader picture. You will see a long list of AI Traits. These describe in numerical terms how competitive the Leader is various ways, how prone to war, which kinds of units it will build, and so on. It is a long list, so your eyes may glaze over, but the significance is that it may give you some insight if this Leader is one of your opponents in a game. This list is how the AI is programmed. There is also more approachable summary under Personality and Behavior, and here is what it says about Pedro II of Brazil: “Pedro will most commonly try for a cultural victory. If he pursues a different victory condition, he is likely to choose a diplomatic one over a scientific or domination victory. Pedro is exceptionally friendly and loyal, and will readily befriend anyone but the most warlike leaders. He is more willing to denounce than to wage war himself, but will maintain a defensive militia comprised of a variety of units. He also has a habit of building a fairly large navy. Fittingly, Pedro's highest priority is the Happiness of his people, followed by the development of his lands and Culture. He will not claim a large territory, but his cities will be highly populated and the land and water around them will be full of improvements. He will sometimes try to build wonders that enhance his Culture and Tourism output. Pedro is friendly toward city-states in his sphere of influence and will often pledge to protect them. He will hardly ever attack or bully them.” Now, the point is that this describes your AI opponent. If you choose to play as Pedro II of Brazil, you can make entirely different decisions from what the AI would do Starting Bias Each Empire will spawn on the map in ways that reflect their Starting Bias, if any. Some Empires (e.g. China, France, etc.) have no Starting Bias at all, which means they can spawn anywhere on the map, though there is programming to ensure that the location is not a disaster, like all Tundra and Ice, or the middle of the ocean. So it will certainly be playable. Still some players like to try 2,3, or 4 times to spawn to see if they can get a good place to start.. For the Empires with a Starting Bias, it can be either positive or negative. For example, the Mongolian Empire has a bias towards starting on plains, which makes sense historically since they came from the plains of Central Asia. The Russian Empire has a bias to start in Tundra, which again seems to fit. The Songhai Empire has a negative Starting Bias, which is to avoid Tundra. The Songhai Empire historically was an empire in sub-Saharan Africa, so this makes sense. And the Siamese Empire avoids Forests. The Roman and Shoshone Empires have no Starting Bias at all, so they could spawn anywhere. This Starting Bias will apply to whichever Empire you choose to play, so if you would prefer to not play with a lot of Tundra, you would de well to not choose Russia. But Russia can do more with Tundra than some other Empire might, so it all balances out. Unique Ability Generally speaking each Empire will have a Unique Ability. For example, the Austrian Empire has the Unique Ability called Diplomatic Marriage, which allows them to spend Gold to annex or puppet any City-State that they have been allied to for at least 5 turns. If the City-State is annexed, it becomes part of the Austrian Empire, but if it is puppeted the City-State technically remains separate but is under the control in some ways of the Austrian Empire. India has a Unique Ability called Population Growth. This doubles the unhappiness caused by more cities, but reduces by 50% the unhappiness caused by increased population. So if you were playing India it is even more important to build Tall rather than Wide. Unique Units Every Empire has at least one, and sometimes two Unique Units. These units replace a normal unit, but are a little better in some respect. They are worth having, but some are more useful than others. And a key factor is when they are available to you. For example, the Celtic Empire gets the Pictish Warrior, which replaces the Spearman. Since the Spearman is generally the first unit you learn to build, it comes very early in the game. So if you were interested in a strategy of early warfare, this might matter to you. The Pictish Warrior is actually weaker than the Spearman in one respect, though, in that it gets no bonus against mounted units. So if you are the Celts, and you are facing the Mongols, you will have a problem. But the Pictish Warrior can pillage without any movement cost. Normally when you use a unit to pillage it ends your turn, but the Pictish Warrior could pillage and then move if it still had movement left. And the Pictish Warrior also has the Foreign Lands Bonus, which gives it a 20% bonus when fighting outside of Celtic territory. And finally the Pictish Warrior gets a Faith bonus when it kills an enemy unit, equal to 50% of the killed unit's strength. The American Empire is one that has 2 Unique Units. One is the B-17 bomber, which replaces the regular Bomber. It comes with 2 promotions (Siege I, and Evasion), and is slightly stronger (70 vs. 65). The problem with this is that it comes so late in the game that it is hard to see what good it will do you. If you are pursuing a Domination strategy you should have already gone most of the way to conquering the world before you actually get the B17. The other Unique Unit the Americans get is the Minuteman, which replaces the Musketman. It comes with a Drill I Promotion, ignores Terrain restrictions, and earns points towards a Golden Age. This is more useful than the B17, but not useful enough to push you towards a Domination victory. But since you need good units for any strategy, if only for defense, it is worth having. Personally, if I was playing as the Americans I would rather go for a Science victory. Unique Buildings/Improvements The last parameter for these Empires is the possible Unique Building or Unique Improvement. Some Empires, such as the Byzantines or the Japanese, do not have one, but they can be useful. For example, the Portuguese Empire has a unique building called the Feitoria which has the interesting property of being built outside of Portugal's territory. The Feitoria, which becomes available once you discover Navigation, can be built in the territory of a Coastal City-State on a Coastal Land tile that has no resources on it. It has three properties: Portugal gets one copy of each Luxury Resource the City-State has. This is great for either increasing Happiness or as something that can be traded with other Empires. +50% defensive strength for any combat units on the tile. Pillaging the Freitoria constitutes an Act of War against Portugal, which means Portugal gets no penalties for going to war. Another example is the Dutch Polder, which can be built on any Marsh or Flood Plain tile. It gives +3 Food, and once you discover Economics it will also yield +1 Production and +1 Gold. Summary Studying the chart of the Empires can help you in picking strategies for the Empire you are playing, or help you to pick an Empire that is well suited to the strategy you want to try. And knowing how the AI is programmed for other Empires helps you to know what to expect in your game. But here are some suggestions. Note that you can win with any Civ, but these are ones that lend themselves to a particular strategy. That said, I usually let the game give me a random choice and then formulate my strategy when I see what I get. Domination Germany Japan Rome Songhai Mongols Science Babylon Korea Poland America Culture Brazil Polynesia Poland France Diplomatic Greece Arabia Portugal Links: https://civilization.fandom.com/wiki/Civilizations_(Civ5) https://www.palain.com/gaming/civilization-v/playing-civilization-v-part-11/ Provide feedback on this episode.

MMH - The Home Of Rock Radio Podcasts
Losin It With Luscious #285 Punk, NYHC, & rad weirdness from Wheelchair Sports Camp, CLT DRP & Dryadic!

MMH - The Home Of Rock Radio Podcasts

Play Episode Listen Later Apr 27, 2026 121:54


DJ Jesse Luscious dives into the weirder side of punk with new & classic tracks from Wheelchair Sports Camp, Primitive Broadcast Service, Frenchy and the Punk, Dryadic, Bobby Joe Ebola and the Children MacNuggits, CLT DRP, The Joy Thieves, & Warlock Pinchers, plus new tracks from Dez Dare, Suicidas, & LungBurner, classics from Ötzi, Agnostic Front, Ramones, City Mouse, Leftovers, Simpletones, Suburban Studs, CIV, Youth Of Today, Sharp Objects, Vision, Zero Boys, Sex Pistols, War On Women, No Trend, Stranglers, Jawbreaker, Electric Love Muffin, Slim Cessna's Auto Club, & The Wildhearts, and the Luscious Listener's Choice! Dryadic- Mansplain (Radio Edit) Frenchy And The Punk- War On War Bobby Joe Ebola And The Children Mac Nuggits- You Should Do That (edit) Slim Cessna's Auto Club- Port Authority Band Joy Thieves- The Wrong End Of Your Rifle (radio edit) Dez Dare- Dunning Kruger On Hi CLT DRP- What Is She For? Warlock Pinchers- Where The Hell Is Crispin Glover? Wheelchair Sports Camp- Eat Meat! (Radio Edit) Ötzi- Gong Show Suicidas- Senderos Stranglers- No More Heroes Jawbreaker- Ashtray Monument Electric Love Muffin- One Year Removed Primitive Broadcast Service- Dead Horse (Apologies To Emma Lazarus) No Trend- Cancer (demo) War On Women- White Lies Wildhearts- Vanilla Radio Sex Pistols- Bodies (edit) Zero Boys- Vicious Circle Zero Boys- Amphetamine Addiction Leftovers- She Doesn't Like Me Anymore City Mouse- You Simpletones- I Like Drugs Suburban Studs- I Hate School CIV- Choices Made Vision- Close Minded Youth Of Today- Take A Stand (FCC Edit) Agnostic Front- Fascist Attitudes (edit) Sharp Objects- Zero Ambition Ramones- Zero Zero UFO Lungburner- The Sin Of Defiance Lungburner- Pistus Sophia

Hacker Public Radio
HPR4610: Playing Civilization V, Part 10

Hacker Public Radio

Play Episode Listen Later Apr 3, 2026


This show has been flagged as Clean by the host. In our next look at the game mechanics for Civilization V we three key ideas: Great People, Trade, and Empires/Civilizations. Playing Civilization V, Part 10 - Great People Gaining Great People You earn Great People by accumulating Great Person Points (GPP). Each type of Great Person has its own type of GPP, and they are earned independently, so you can easily accumulate points for several different types of Great People at the same time. You can earn these points through specialists, through Wonders, and through Social Policies. While you can accumulate points towards any and all Great People, you should focus on ones that fit your game strategy. If you are going for a Domination victory, you should focus on Great Generals and Great Admirals in preference to Great Artists and Great Musicians. But if you are going for a Culture victory you might want to reverse that. That is not to say you won't gain a few random other Great People along the way, just that you should know what you are trying to achieve. And Great Generals and Great Admirals are a little different in that you earn them by winning battles. Types of Great People Great Artist – Can start Golden Age, or create Great works Great Musician – Can do Concert Tour (+Tourism), or create Great Works Great Writer- Can write a Political Treatise (+Culture), or create Great Works Great Engineer – Can hurry production (including Wonders). Can create Manufactory Great General – combat bonus to units within 2 tiles, or steal land when creating a Citadel Khan – Unique to Mongolia, replaces Great General, moves faster and heals adjacent units, and can create Citadel Great Merchant – Trade Mission (+Gold and +Influence with a city state). Create Customs House Merchant of Venice – Unique to Venice, replaces Great Merchant. +100% Gold and +100% Influence from Trade Mission, or can puppet a City-State. Can create Customs House Great Scientist – Can Hurry Research, or create Academy Great Admiral – Combat bonus to naval units within 2 tiles. Can repair adjacent naval and embarked units Great Prophet – Can Found or enhance Religion, can spread Religion, or can create Holy Site Every type except Great Admiral can create something, but that uses up the Great Person. And the main action for each also uses up the Great Person (e.g. do a Concert Tour, Hurry Production, etc.). So you need to consider which one works best for you. As a general rule, compare which option pays off the best. For example, if it is early in the game and you get a Great Scientist, creating an Academy will give you science points per turn that will pay off over the whole game. But once you hit the mid-to-late stages the one time hit of science points from Hurry Research makes more sense because you don't have the time left for the per-turn bonus from an Academy to add up. And if there is a key Wonder you need to make your strategy works, keeping a Great Engineer on hand to hurry it up can pay off very nicely. This is the only way to Hurry Production on a Wonder. Trade In Civilization V, the amount of Gold you earn from terrain is much lower, so the path to a full treasury requires that you set up Trade Routes. You have limited number of Trade Slots available, but that limit grows over time. You can earn slots two ways. The first is through discovering techs: Ancient Era: Animal Husbandry, Sailing Classical Era: Engineering Medieval Era: Compass Renaissance Era: Banking Industrial Era: Biology Modern Era: Railroad Atomic Era: Penicillin So just from keeping up your research you can get up to 8 Trade Routes. In addition, the Wonders Colossus and Petra each provide an additional Trade Route. You can establish trade route with your own cities, with City-States, and with other Empires. Trade routes are always city-to-city, and are limited by distance, so it can make sense sometimes to move your trade unit to a different city. The city that produced the unit will always be where it shows up first, but you can make a move on its first turn to transfer the unit to another city, though note that Cargo Ships can only be placed in coastal cities. This can bring a desired destination city within range. Note that for land units (Caravans) you can increase the range by building roads. Effects of Trade Trade is generally pursued for the gold, but there can also be Science, Culture, and Religious effects, so it is worth paying attention here. Even if Gold is the main object, you may have several options that provide equivalent amounts of Gold, and a potential gain of Science or Culture might be the tie-breaker, depending on your strategy for victory. If you establish a trade route with a City-State, you can receive Gold, provide religious pressure to convert them to your religion, and gain influence with them, This can be very helpful if you are going for a Diplomatic Victory, But I would not accept a large difference in Gold just for that minor Influence gain. You can gain far more influence with Gold in long run. Setting up trade between your own cities can be helpful in giving a boost to a city because you can send Food and Production. In the earlier phases of the game that might be a good idea to get a city up to full development. The city where the route originates does not lose Food or Production, but some added amount shows up in the destination city. However, for Food trade to happen you need to have a Granary in each city, and for Production you need to have a Workshop in each city. Plundering Trade routes can be plundered by Empires you are at war with, or more often, by Barbarians. When that happens, the route disappears, and you need to build another trade unit and set up another route. Empires/Civs There are 43 possible Civilizations in Civ 5, so I don't propose to discuss all of them in depth here, but if you want to dive into this more you can go to the Civ Wiki for a chart that shows them all. Instead, I want to discuss why they are different and how you should make choices depending on the Victory type you are choosing. Of course, if you let the game make the choice for you randomly, knowing what each Civ is good for can help you to determine what type of strategy to pursue for your best chance of a victory. The first thing to know about each Civ is that they have a starting bias for where they will spawn at the beginning of the game. This can be either positive or negative, i.e. you are either more likely to spawn in certain terrain, or less likely to spawn in certain terrain. England, which is a naval power, will be biases to spawn on the Coast. Whereas Egypt, a famously desert country, will have a negative bias to avoid Jungle or Forest locations. Second, all Civs have one or more Unique Abilities. For example, the Carthaginians have two abilities that come from history. The first is Phoenician Heritage, which means that all Coastal cities get a free Harbor. And once they have earned a Great General, their military units can cross Mountain tiles, and they are the only ones that can do this. And the French have the City of Light ability, which grants doubled theming bonuses for Museums and wonders that are in the Capital. Third, each Civ has a Unique Unit. These units replace one of the regular units in the game, but are enhanced in some way. Spain has two of these. The first, the Tercio, replaces the Musketman, but it has a +50% bonus against mounted units and an increased Melee strength, making it a combination of Musketman and Pikeman. The other unit, the Conquistador replaces the Knight, but it has some interesting abilities. It can move after attacking if it still has movement points, embarked units have double defense, it can see two tiles further, and has no penalty when attacking cities. Finally, the Conquistador unit can be use to establish a city, though that uses up the unit. Finally, most (but not all) Civs have Unique Building or Improvement. As with units, these tend to replace ordinary buildings/improvements but offer something better. Arabia, for instance, has the Bazaar, which replaces the Marketplace. But it provides an additional 2 Gold per turn more than the Marketplace, it adds one additional copy of each improved luxury resource near the city, and provides +2 Gold for each Oasis and each source of Oil. What you need to consider is how each of these unique attributes of a Civ will fit in to your strategy. And timing matters. The American Unique Unit of the B-17 Bomber is nice, to be sure, but comes very late in the game. It probably won't help you conquer the world. But the Roman units of the Ballista and the Legion are excellent for an early campaign of conquest. For a Trade-oriented strategy, Portugal is excellent, as all of its Unique attributes help with generating Trade and Gold. And Gold is the key to many possible paths to victory. So keep these points in mind as you plan your strategy. And to illustrate all of the things we have been discussing in the Civilization V series, I will play a game where I aim for a Diplomatic Victory. Links: https://civilization.fandom.com/wiki/Great_People_(Civ5) https://civilization.fandom.com/wiki/International_trade_route_(Civ5) https://civilization.fandom.com/wiki/Civilizations_(Civ5) https://www.palain.com/gaming/civilization-v/playing-civilization-v-part-10/ Provide feedback on this episode.

Hacker Public Radio
HPR4590: Playing Civilization V, Part 9

Hacker Public Radio

Play Episode Listen Later Mar 6, 2026


This show has been flagged as Clean by the host. In our next look at the game mechanics for Civilization V we examine a new feature in Civilization 5, City-States. These are independent cities controlled by the computer that are also players to some degree in the game, and you can interact with them. And they are key to winning a Diplomatic Victory. Playing Civilization V, Part 9 - City States This was a newly introduced feature in Civ 5, and they play an important role in the game. They represent the small countries that are not running the world. They do not produce Settlers, so they do not expand beyond the one city, though that city can, and will expand its borders in a similar way to how your cities can grow. They do not start with a military unit, but they can produce military units and defend themselves. They can also build buildings in the city, but not Wonders. They do have a single vote each in the World Congress (or later the United Nations), making them a key to a Diplomatic victory. City States start out neutral with regards to the players, but your interactions with them can affect how they feel about you. For example, if you send units through their territory they will get hostile, but if you give them gifts they will get friendly. And if you wish you can go to war with them and take them over. This will affect your diplomatic relations with other players and other city states, but if you have decided on a war of conquest as your victory type, that won't matter to you, right? As mentioned, if you want to go for a Diplomatic victory you want to be allied with as many of them as possible to get their votes in the World Congress or the United Nations. But even if you don't need their votes, there are other benefits from friendly relations. There are two levels to friendly relations: Friendly, and Allied, and the benefits get better as the relations improve. City State Types With the expansions there are 5 types of City State: Militaristic, Maritime, Cultured, Mercantile, and Religious. The benefits you get are: Militaristic – If you are friends the city state will periodically gift you a unit, which will appear in your city which is closest to the city state. If you are allies the units will show up more often. Maritime – If you are friends they will add two food to your Capital city. If you are allies they will add one more food to every city you have. Cultured city states share their culture with you, at one rate if you are friends and at double the rate if you are allies. Mercantile city states give you an added 3 Happiness when you are friends. If you are allies you keep the added happiness, but in addition get access to a luxury resource that cannot be obtained any other way, and that also adds Happiness. Religious city states give you a one-time bonus of Faith when you first meet them, then provide added Faith per turn. Note that Cultured and Religious city states increase the amount of Culture or Faith they provide with each new era, so the earlier you develop your relations with them the better the benefit. Managing Relations With City States There is a mechanism in the game which keeps track of points to define your relations with city states. On this numerical scale, Neutral has a value of 0, Friendly 30 or above, and Allied 60 or above. In the other direction, once you go into negative numbers they become Angry, if if you go negative enough it becomes War. A city state can only ever have one ally. If only one player has more than 60 influence points, that player will become the patron of the city state and they will ally to that player. If two or more players have more than 60 influence points, the player with the most points gets the ally. As the game goes on, you may get a message that a city state you had as an ally has suddenly allied to someone else. This is the result of the other player gaining influence points in some way, often by gifts. You can also gain influence points by promising to protect a city state, but do this with your eyes open. If you do not follow through on your promise it will enrage the city state and you will lose a lot of influence with them. Your influence with a city state has a natural resting point at 0, or Neutral. That means that barring other factors, a positive number will fall over time, and a negative number will rise over time. So if you sent one of your units through their territory they will be angry for a period, but if nothing else happens they will return to Neutral. But on the other side, you don't stay allied with them forever unless you find ways to keep adding influence points. One way is to eliminate barbarian camps near to the city state. In fact, this is one exception to the rule about sending units through their territory. If you are doing it to attack the barbarians, you are seen as a protector, not an invader, and there is no penalty. Another way to gain influence is by completing a quest from a city state. Each city state you are in contact with will periodically give you a quest, and if you fulfill it you will gain influence points. This can include killing a barbarian camp or killing nearby barbarian units (though you can do that at any time, you don't need a quest). Some others include acquiring a Great Person of a certain kind, building a certain World Wonder, bullying another city state, finding a Natural Wonder, and so on. You do not need to fulfill a quest. For example, if your strategy calls for allying with other city states, you might want to pass on bullying another city state. There is no penalty for not fulfilling a quest, just a bonus when you do fulfill one. Another way to gain influence is with gifts. The most effective is Gold, and one large sum is more effective than several small ones. For a Diplomatic victory strategy, you should plan on having a large Treasury as you approach the end game so that you can buy allies in time for the crucial vote. You can also gain a small amount of influence points by gifting units. I make it a practice to do this whenever I have units that I don't want any longer. These could be obsolete units that have no upgrade path, for instance. I don't want to pay maintenance on them as that is a drain on my Treasury, and I could just delete them, but gifting them to a city state gives me a small amount of influence. Another way to get a big jump in your influence with a city state is to capture and then a return one of their Workers. Most often this happens when a barbarian has captured the Worker, and then you capture it. You have the option of keeping the Worker for yourself, and in the early game I would probably do that because the Worker is so valuable. But at a certain point I have enough Workers, and getting the 45 influence points for returning it starts to be more effective. Remember that you have to keep earning influence points to keep up your relations, so even if you get an ally of a city state for a few turns. it will naturally decay back to Neutral. By around the middle of the game if you playing well you can start to invest the resources needed to maintain your relationships. City States and War If you are allied with a city state and you get into a war with another player, a city state you are allied with will join you in the war. Of course, the same is true for the other player, so the war between the two players could also involve 3-4 city states dragged in as allies. You cannot make peace with a city state while it is allied to a player you are at war with. You have to first make peace with that player (or wipe them out if that suits you). However, if you can get more influence with that city state and supplant the other player you can get that city state to ally with you can turn around and attack your enemy. Generally a large cash gift can do this, once again showing the utility of a fat Treasury. Exploration You cannot have diplomatic relations with a city state you haven't met, so this reinforces the idea that you have to explore the map as soon as possible. Of course, you have to balance this with other priorities, such as expanding your cities and defending them, but finding the right balance is what all the Civilization games are about. On most maps this means you should be giving some attention to developing your naval power and technologies. There seems to be a bias to city states being coastal, and in many cases they are on small islands. Of course there are a number of motivations for exploring the map. First of all, you need intelligence of what you are up against with the other players. And unless you are on a very large land mass, you will want to find added lands for settlement. Finding Natural Wonders adds to Happiness in your Empire, so finding them all is important. And last, the unexplored sections of the map have a strong tendency to spawn barbarian units against you. Early on you cannot traverse Ocean tiles and need to stick to Coastal tiles. The unit here is the Trireme, which you can build once you discover Sailing. I will usually build 1-2 Triremes in a coastal city to go around the coast of the land mass I am on and scout out the situation. If another land mass or island is sufficiently close I can cross to it without entering an Ocean tile and extend my exploration. But to really explore the whole map you need to get to Caravels. This Renaissance Era unit becomes available when you discover Astronomy, and is essentially a naval scouting unit. It can enter Ocean tiles. Links: https://civilization.fandom.com/wiki/City-state_(Civ5) https://civ-5-cbp.fandom.com/wiki/Detailed_Guide_to_Diplomacy https://www.palain.com/gaming/civilization-v/playing-civilization-v-part-9/ Provide feedback on this episode.

Castle Super Beast
CSB361: MILF Claire Redfield Is a Franchise Extinction Event

Castle Super Beast

Play Episode Listen Later Feb 25, 2026 250:01


Download for Mobile | Podcast Preview | Full Timestamps Older Twitch VODs are now being uploaded to the new channel: https://www.youtube.com/@CastleSuperBeastArchive The Rug Being Pulled Under Your Feet? That's an Xbox. Attack The 5 Senses To Defeat Baby Fuss Niervangelion: Let Yoko Taro COOK Evo Announces 9 Tourneys Per Year (Geoguessr Edition!) Resident Evil's ONE FEAR: Middle Aged Women  Watch live: twitch.tv/castlesuperbeast Go to http://heroforge.com and use code CASTLE to get 5% off on all orders of physical miniatures. - Go to http://shopify.com/superbeast to sign up for your $1-per-month trial. - Exclusive $35-off Carver Mat at  https://on.auraframes.com/SUPERBEAST. Promo Code SUPERBEAST CEO Phil Spencer steps down, Xbox President Sarah Bond steps down, AI Executive Asha Sharma promoted to head of Xbox. Midsummer Studios shuts down before releasing Burbank. Former devs of Civ, Xcom and Midnight Sons PlayStation Really Just Asked What Remakes We Want Days After Shutting Down Bluepoint Sony sent me a cease and desist letter regarding my second Bloodborne remake project that I posted about in November 2024. Niervangelion - Yoko Taro written new Evangelion series. Music by Keiichi Okabe. New Evangelion teaser PV just dropped : r/TwoBestFriendsPlay Evo announces expansions into 5 new countries, Fighting Game World Championship and local support after Saudi acquisition (Vegas,Japan, Europe, Singapore, Morocco, Brazil, China, Middle East, Mexico) Toby Fox has something to do with Toy Story 5 Steam Users Aren't Happy That Steam Next Fest Feels Overrun With AI Art A Fighter's Nova: Mindara - Official Kickstarter Announcement Trailer from BadRez games S. S. Rajamouli's VARANASI to the WORLD - Mahesh Babu | Official 1.43 Trailer | Filmed For IMAX® Overwatch Rush

SBS Kurdish - SBS Kurdî
"Daxwazeke te ya netewî nîne, tu ê kongera netewî bi kê re çê bikî"

SBS Kurdish - SBS Kurdî

Play Episode Listen Later Feb 18, 2026 16:14


Konferansa Ewlehiyê ya Munîhê ku her sal reveberên welat, hêz û herêman bi rojeva siyasetên ewlehiyê tîne cem hev, konferansê îsal mazûvaniya şandeyeke Hêzên Sûriya Demokratîk (HSD) kir. Mezlûm Ebdî û Îlham Ehmed bi fermî beşdarî konferansê bûn. Civînek di navbera wezîrê derve yê Sûriyê Esaad al-Şeybanî û şandeya HSDê pêk hat. Em derbarê Konfirensê û civînê bi analîstê siyasetê Dr Ekrem Onen re diaxafin.

Category Visionaries
Why Civ Robotics trains construction engineers into sales reps instead of hiring salespeople | Tom Yeshurun

Category Visionaries

Play Episode Listen Later Feb 10, 2026 17:22


Civ Robotics is automating construction layout—the process of translating blueprints into physical markers on job sites—using autonomous ground robots instead of traditional surveying crews. Founded by civil engineer Tom Yeshurun after he spent $2 million on a four-person surveying team for a single project, Civ has scaled from initial concept to deploying robots across the United States, Australia, Europe, and the Middle East, with 12 robots currently operating in Saudi Arabia alone. In this episode, Tom breaks down his tactical approach to product-market fit, why he pivoted from aerial drones to ground vehicles based on customer feedback, and how he's building sales teams by recruiting construction professionals rather than traditional sales reps. Topics Discussed: How Tom identified the construction layout automation opportunity while managing $120-500 million infrastructure projects The two-year pivot from aerial drones to ground robots after target customers cited safety concerns Market differences between Israel and the US: subcontracted surveying firms versus in-house EPC operations Converting tier-one contractors like Bechtel and Primoris through persistence and geographic proof points The product development framework: one request = document, two requests = build, three requests = should be done Transitioning from paid digital ads to SEO/AIO optimization with measurable improvements in inbound quality Using AI workflows to audit website metadata and align content with buyer personas instead of investor messaging Sales hiring strategy: grooming construction engineers into customer success and sales roles versus hiring pure sales talent International expansion through remote deployment and a LinkedIn-driven sale that generated 12 robots in Saudi Arabia Product roadmap from layout automation to machine guidance and full construction equipment autonomy GTM Lessons For B2B Founders: Interview customers in your actual target geography, not just accessible markets: Tom built his initial prototype after interviewing Israeli and European companies, but the US market operates fundamentally differently—EPCs like Bechtel and Primoris handle surveying in-house due to volume, while Israeli EPCs subcontract to surveying firms. This changed the buyer persona, sales motion, and value proposition entirely. When he finally interviewed US companies, the feedback was immediate and actionable. Don't optimize for interview convenience—validate where you plan to sell. Let technical decisions be customer-driven, not engineering-driven: Tom's team spent two years developing an aerial drone solution because it was technically more complex and exciting for engineers. Three early adopters said they liked the concept but feared the drone—if it was ground-based, they'd reconsider. Tom scrapped two years of development and rebuilt for ground vehicles. His takeaway: bring both options to target customers before committing development resources. Engineering preferences create technical risk; customer preferences create market risk. Use the "one-two-three rule" for product prioritization: Tom's framework eliminates guesswork in product roadmaps: one customer requests a feature, document it; two customers request it, begin development; three customers request it, it should already be shipped. This prevents building "cool features" that product managers or engineers want but customers don't need, and ensures development resources map directly to revenue opportunities. Deploy proof before the pitch to collapse enterprise sales cycles: When a major contractor asked if Civ's robot could handle Texas mud, Tom responded that they already had a robot deployed "literally a mile away" on an adjacent project. That proximity proof turned a Wednesday discovery call into a Monday deployment, followed by a one-month trial and conversion to a customer now running 15 robots. For hardware or complex B2B sales, having operational deployments near prospects eliminates the biggest objection: "will this actually work in our environment?" Position yourself as a peer, not a vendor: Tom doesn't introduce himself as CEO or founder in sales conversations—he leads with his background as a civil engineer and field engineer who managed the same types of projects his buyers manage. This reframes the conversation from vendor-buyer to peer-to-peer, making it easier to discuss pain points candidly. In technical industries, domain credibility matters more than sales technique. If you lack it personally, your customer-facing team must have it. Audit your website metadata as a conversion optimization lever: Tom discovered his road robot product page was showing solar farm videos in link previews because metadata wasn't optimized per product line. His team systematically reviewed every page's metadata, primary content, and video assets to ensure alignment with the specific buyer viewing that page. This granular optimization improved inbound quality measurably. Most B2B companies ignore metadata entirely—it's a high-leverage, low-effort fix. Hire from industry for sales, hire generalists for marketing: Tom's board challenged him to "duplicate himself" as the company's best seller. His answer: recruit former construction project managers and field engineers who already communicate effectively and understand buyer pain points, then train them on sales process. For marketing, the talent pool with construction automation experience is too small, so he hired a generalist. This isn't about industry knowledge being unimportant—it's about recognizing where domain expertise is essential (customer-facing) versus learnable (content creation). Create reciprocal value loops with influential customers: One customer produces professional-quality content about Civ's robots because showcasing innovation differentiates him with his own clients. Tom reciprocates by cutting the subscription price by 50%, explicitly framing it as "you're a great influencer and helping us spread the word." This relationship generated Civ's Saudi Arabia opportunity—12 robots sold—when the customer's LinkedIn post drew a comment from a prospect. Identify which customers benefit from being seen as early adopters, then structure commercial terms that reward amplification. // Sponsors: Front Lines — We help B2B tech companies launch, manage, and grow podcasts that drive demand, awareness, and thought leadership. www.FrontLines.io The Global Talent Co. — We help tech startups find, vet, hire, pay, and retain amazing marketing talent that costs 50-70% less than the US & Europe. www.GlobalTalent.co // Don't Miss: New Podcast Series — How I Hire Senior GTM leaders share the tactical hiring frameworks they use to build winning revenue teams. Hosted by Andy Mowat, who scaled 4 unicorns from $10M to $100M+ ARR and launched Whispered to help executives find their next role. Subscribe here: https://open.spotify.com/show/53yCHlPfLSMFimtv0riPyM Meta Description: Tom Yeshurun, Co-Founder & CEO at Civ Robotics, shares his framework for product-market fit, hiring construction pros into sales roles, and scaling robotics deployments internationally on BUILDERS.

Hacker Public Radio
HPR4570: Playing Civilization V, Part 8

Hacker Public Radio

Play Episode Listen Later Feb 6, 2026


This show has been flagged as Clean by the host. In our next look at the game mechanics for Civilization V we examine several related topics: Diplomacy, Spies, and Religious Pressure. They are all ways to interact with other players without the force of arms being involved. And we will discuss the Diplomatic Victory, which is a new victory type added in Civilization V and can be fun to play. Playing Civilization V, Part 8 - Diplomacy Other Players With other players you have a relationship based on their approach to you. They are: Neutral – This is not Friendly nor is it Hostile. Trades you make with them will be fair from their point of view Friendly – They like you, and will accept requests from you more often. Trades will be slightly in your favor from their point of view. Afraid – This only happens if you have a a very substantial advantage in strength, so this is rare. They will readily accept requests from you, and trades will be in your favor Guarded – They are suspicious and defensive, and will be more likely to be unfriendly. Trades will be harder to achieve, and favor them rather than you. Deceptive – They will pretend to be friendly, but they are plotting against you. They may bribe other players to declare war on you. They will not accept requests for help, and trades will be hard to achieve. Hostile – They hate you, and are completely open about it. Trade deals, if you can get them, will be heavily against you. War – This means they have decided to go to war with you. But they need the right conditions, so they may pretend to be Friendly, Neutral, Guarded, or Hostile while they wait for those conditions to mature. These are not set in stone, as you can modify how the other player feels towards you by your actions. If you have friends in common that will improve your relationship, or if you have enemies in common. Agreeing to their requests will also improve things. But if you cannot agree, just say so. The worst negative modifier is when you agree to do something, and then do the opposite. Saying no is also negative, but not as bad. Finally, remember that negatives will erode over time if they are not reinforced. If you want a very detailed look at the mechanics and details of this, check out https://civ-5-cbp.fandom.com/wiki/Detailed_Guide_to_Diplomacy. City-States City-States are also important diplomatic partners. We'll cover all of the benefits in a different section, but here I want to focus on how they enable the Diplomatic Victory. At a certain point the United Nations will be born out of the World Congress, and when this happens a Diplomatic Victory is possible. This will occur when any player reaches the Information Era, or whenever half of the players have reached the Atomic Era. Diplomatic Victory requires that you get the votes of a certain number of delegates to the United Nations. Each player gets delegates based on their population, and there are also some additional delegates you can earn, such as through building the World Wonder Forbidden Palace which gives you two additional delegates. Anyone planning for a Diplomatic Victory should consider building this Wonder as mandatory. But each City-State gets one delegate, and if you are allied with them their delegate is yours. The mechanics of City-State relationships is that they love gifts, and cash is always the best. So anyone planning a Diplomatic Victory would be well-advised to focus on building a large Treasury. You will know when a World Leader vote is coming up in the United Nations, and can make cash drops on any City-States that are not already allied with you before the vote. But watch out that another player doesn't do the same thing after you and snipe away some of your allies. Also, you can place your spies in City-States to rig elections, and that is another way to get them to ally with you. Spies and Espionage Spies are simply awarded to you whenever any player enters the Renaissance Era. After that you receive another spy each time to advance to another Era. So you can in general have as many as 5 Spies, but if you build the National Intelligence Agency you get one more. This is a National Wonder, and should be a mandatory build if you are going for a Diplomacy victory. And England starts with 1 extra Spy, so if you play as England you could get as many as 7 Spies. Spies can be used for offense or defense. If you station one of your spies in one of your cities it can operate as a counter-spy, and may thwart or even kill an enemy spy. If you are well ahead in technology, that might be a good use, since other players will be trying to steal your tech. But if you are behind, you might want to use your spies to steal tech from other players. You may be successful in this, but the theft does not go unnoticed, and other player may use one of his spies to counter your operation. If you spy is killed, you will get another one in 3-5 turns, but if your spy was a high-rank spy with promotions, that is a serious loss, so you may want to move that spy elsewhere for a while. Diplomats When you assign a spy to the capital of another player you can designate them as a Diplomat. They will take a few turns (depends on game speed, but around 6 turns on normal speeds) to get set up. This is called “Making Introductions”, but the point is that if you need an effective diplomat, don't wait until the last minute. Diplomats can be useful in several ways. Early on, they allow you to trade votes in the World Congress. And they will bring you intelligence about intrigues, and you can then share that with other players. And it can also give you a view of the other player's City Screen. Once you have researched Globalization your Diplomats can help with a Diplomatic Victory because each one counts as one additional vote in the United Nations for World Leader. You can change a spy into a Diplomat and vice versa just by moving the Spy/Diplomat from its current location to another location, which will trigger the ability to change the job assignment. This means that when you first get Spies, and they cannot yet be used to get additional Delegate votes as Diplomats, you can assign them to City-States, where they can help you get alliances. Then as you start to research Globalization, move them to the capitals of other players and turn them into Diplomats. This of course assumes you want to win a Diplomatic victory. If instead you are going for a Science victory and are ahead in Science, it is probably best to station them in your own cities to do counter-intelligence work. If you are ahead in Science, other players will be trying to steal tech from you. Religious Pressure If you have researched all of the Piety Social Policy Tree, you will have option to choose a Reformation Belief to add to your religion. One of these, Underground Sect, allows your spies to exert religious pressure against the city they have been sent to. However, this effect is fairly small. If there is not a Follower of your religion in the city, it seems to do nothing. But in combination it can flip cities to your religion. Start by sending in a Missionary to spread your religion, then your spy can add to that. And you should also combine that with a trade route to add additional religious pressure. And by gradually moving your spies, missionaries, and trade routes from city to city, you can make your religion dominant in a region. Diplomatic Victory This can be a fun way to win, and I have done it. If you want to get a leg up, start with a Civ that gives you advantages, such as Greece or Venice (although my last diplomatic Victory was achieved with Ethiopia, which is generally regarded as a military/domination Civ. You can win any victory type with any civ, and it can be fun to “play against type”). Greece gets an advantage from relations with City-States, which are key to a Diplomatic Victory because each one gets a vote for World Leader. And Venice is interesting because you cannot build settlers. But you can use cash to puppet City-States, and you can purchase units in puppeted City-States as well. Cash is king in the Venice strategy, and you will want to get as many Trade Routes as possible. The first two should send Food to Venice to help boost your population. Since you will only ever have one city as Venice you will want to max it out. All trade routes after that should focus on cash. Use your cash to purchase or upgrade military units, and employ a defensive strategy. You want enough military to deter any aggression against you, but you should avoid making any hostile moves against others if possible. Remember, this is a strategy for a Diplomatic Victory. If you want to go to war, don't choose Venice. Instead choose one of the Domination Civs, like the Zulus or the Mongols. Links: https://civ-5-cbp.fandom.com/wiki/Detailed_Guide_to_Diplomacy https://www.palain.com/gaming/civilization-v/playing-civilization-v-part-8/ Provide feedback on this episode.

AXE TO GRIND PODCAST
A2G418 - Shiny Shirt vs Bowling Shirt

AXE TO GRIND PODCAST

Play Episode Listen Later Jan 20, 2026 67:45


Impromptu GB vs CIV debate; are we doing old guy bands dirty with the venues we put them in; when to tell someone a boring story they don't care about Learn more about your ad choices. Visit megaphone.fm/adchoices

Punk Lotto Pod: A Punk Rock Podcast
Bookenders: Set Your Goals by CIV (1995)

Punk Lotto Pod: A Punk Rock Podcast

Play Episode Listen Later Jan 14, 2026 72:44


Dylan is out of town this week, so we are releasing this month's Bookender in the main feed. Bookenders is the once a month show were Justin and Dave Brown discuss an album through the lens of it's first and last song.This month we are talking about the debut full length from the post Gorilla Biscuits band, CIV. Set Your Goals was released in 1995 on Atlantic Records, and resulted in the minor hit "Can't Wait One Minute More". We are taking a look at the opening title track, as well as the stripped down closer "Don't Got to Prove It". All episodes of Bookenders are available for free at patreon.com/punklottopod and oklahomalefty.substack.comhttps://patreon.com/punklottopodhttps://oklahomalefty.substack.com/Call our voicemail line 202-688-PUNK or send us a voice note at punklottopod@gmail.com to get it played on the showJoin our new $5 Patreon Producer Tier to get your name said on the show every week. You also get access to a Producer exclusive monthly bonus episode discussing a different EP, and you get to vote in the poll that determines what EP we talk about that month.You can also join our $1 tier to get access to all of our weekly bonus audio. We also have a $10 tier where you get to choose the album we discuss on an episode - patreon.com/punklottopodMajor Awards EP - majorawards.bandcamp.comMerch Shop  - redbubble.com/people/punk-lotto-pod/shopPodcast platforms and social media links at linktr.ee/punklottopodLeave us a review and rating on Apple Podcasts and Spotify.Song clips featured on this episode:intro / outro - Choices Made by CIVSet Your Goals by CIVDon't Got to Prove It by CIV

Hacker Public Radio
HPR4550: Playing Civilization V, Part 7

Hacker Public Radio

Play Episode Listen Later Jan 9, 2026


This show has been flagged as Clean by the host. In our next look at the game mechanics for Civilization V we examine the topic of Science and how to win a Science victory. This is something that has been in Civilization from the very beginning, but in Civilization V there are some changes worth addressing. Playing Civilization V, Part 7 Science In most respects this is not all that different in Civ 5. Most of the techs are the same, there is a tech tree that is pretty similar, and you need to keep up in Science for any victory condition you are seeking. You may want to just beat your enemies into submission, but if you are using Chariots while they have Tanks, you aren't going to have success. But also it is obvious that if you are going for a Science victory, you need to really focus on this. So many of these tips should be followed for any victory condition, but should be mandatory if you are going for a Science victory. The mechanics of researching technologies is that you have to accumulate a certain amount of Science to discover a new technology, but this amount goes up over time, so you have be continuously looking to increase your output of Science to keep up. for instance, one of your first Techs would be Pottery, which has a cost of 35 Science. But in your Capital city you get 3 Science from your Palace, and let's say you have a population of 2, so you are generating 5 Science per turn. That means you will research Pottery in 7 turns. But the Education tech costs 485 Science, Astronomy costs 780, Scientific Theory costs 1650, Plastics 4700, and Particle Physics 6000. These are all key techs to advance your Science to a Science Victory. So you can see that you need to be continually increasing your Science. To start with, Population=Science. You get one Science for every one point of population. That does not, however, mean that you need to have a lot of cities to get there. 4-5 well developed cities are quite sufficient, and adding more cities can cause Unhappiness problems. Since higher population itself can cause Unhappiness there is no good reason to add to the problem. Buildings The next boost you can give to Science is by building city improvements. The first, which comes early in the game, is the Library, which is available once you research Writing. A Library boosts the Science output of a city by one Science for every two citizens (roughly a 50% boost, rounded down), so building those early pays off. Because advancing through the tech tree is a process of accumulating Science, the earlier you can get these boosts the better. The other population-based boost is the Public School (available when you research Scientific Theory), which also boosts Science by one for every two citizens, and also offers a Specialist slot for a Science Specialist. And since more population means more Science, the Granary (available when you research Pottery) is a good building because it helps to grow your population. There is one other building worth mentioning which is the Observatory (available when you discover Astronomy). It doesn't depend on population, but on location. You have to have a city that is located directly next to a Mountain to build this, but it adds 50% to the Science output of the city. Mountains are otherwise useless (unless you are the Incas), but if you want a Science boost and happen to see good location (the ideal spot is an isolated mountain that is not part of a mountain range so you don't lose farming and mining production) this can be great boost. Scientist Specialists You can at a certain point take some of your citizens out of the farming and mining and turn them into Specialists, but you have to have a slot for them, and those slots come in buildings as well. We've already mentioned Public Schools providing one slot. Universities (available when you discover Education) provide 2 slots, as well as boosting the city output of Science by 33%. The other Science building, which comes late in the game, is the Research Lab (available when you discover Plastics) which adds another Specialist slot, plus 4 Science, and then adds 50% to the Science Output of the city. It comes too late to help much in most of the Tech Tree, but is essential to research the Space techs, which are very expensive. Wonders The first one to try for is the Great Library. It gives you a free Library in the city, +3 Science per turn, and a free tech. Use the free tech to get an expensive tech like Philosophy. Oracle provides 1 Great Person Point per turn towards a Great Scientist. Hanging Gardens provides +6 Food per turn (boosting your population), and a free Garden which boosts your Great Person Points by 25%. Leaning Tower of Pisa increases your Great Person Points by 25% in all cities, plus a free Great Person of your choice when you build it. Porcelain Tower gives you +50% from Research Agreements, plus a free Great Scientist. and Hubble Space Telescope provides two Great Scientists, a free Spaceship Factory in the city where it was built, and +25% production for spaceship parts. All of the above are World Wonders, which means you are in competition with other players to build them, and only one player can be successful in each case, so you won't get them all. You can sometimes rush a World Wonder by “chopping”, i.e. using your workers to cut down Forests for added production, but you need to have high production cities to build Wonders in general. There is one National Wonder to focus on, though, the National College. Every player can build their own version of any National Wonder. The National College can be built only when you have a Library in every one of your cities. Your strategy should be to build it as soon as possible, so don't build more than 3-4 cities before you get to this. It gives you +3 Science, plus an increase of 50% in the Science output of the city you build it in. Great Scientists As you work on your Science you will accumulate Great Person Points towards getting a Great Scientist. Some wonder produce Great Person Points, and all of your Science Specialists produce Great Person Points as well. As these add up you will suddenly see a Great Scientist appear. In the early game, the best thing to do is use this Great Scientist to build an Academy. Move the GS to any tile within your city and create the Academy there. It will yield at least +8 Science, bu there are also modifiers that can add to that. The alternative which is better later in the game is to use the Great Scientist to get a free Tech discovery. The reason is that early in the game that +8 Science is very significant, and it can accumulate over time. Combine that with things like an Observatory and a University that increase the city output and it can add up nicely over time. But by perhaps the Medieval Era, and certainly the Renaissance Era, you start running out of time for that accumulation. Meanwhile, the techs have gotten so expensive that a free Tech is the better option. Research Agreements These become available once you research Education. You have to have a Declaration of Friendship with the other player to create one. You each put a certain amount of gold into the pot to fund the research, and after a period of time (usually 30 turns) you each get an amount of Science from it. The way it is calculated is based on the partner that produced the least amount of Science during the agreement. From a science standpoint if you are ahead in Science it probably won't benefit you to enter into the agreement. But it does build your relationship with the other player so I wouldn't avoid them altogether. If you are behind in Science it can help you, of course. Policies and Ideologies Given that you should probably be building tall (4-5 cities) instead of wide (8-12 cities), it makes sense to start out with Tradition instead of Liberty. But once you get to the Renaissance you will want to enable the Rationalism tree to maximize your Science. When you get to Ideologies, you have a choice to make. Ignore Autocracy as that is not a Science-oriented choice. If you have 3-5 cities, Freedom is the best Ideology because Specialists require less food (Civil Society), and have reduced Unhappiness (Universal Suffrage). With a wide strategy (more than 5 cities) Order starts to look better. Getting Worker's Faculties will give +25% Science from every Factory. Exploration and Techs Exploration is generally a good idea for a variety of reasons, but one to focus on here is the effect of meeting other players. In the first place, if you find other players who have researched techs you do not yet have, you can trade for them. You do this whenever possible. Remember, the other players will all be trading with each other anyway, so if you don't participate you will simply fall behind. If you have a nice tech and can trade it to just two other players, you will jump up two techs along the tech tree, and that can be huge. If you hold onto it as a secret, some other player will research it, and they will trade it and get that boost instead. So trade whenever you can. Another advantage is that when you discover that another player has a tech you don't have yet, your cost to research it goes down. Trade This is the next Science boost we will cover. when you set up a trade route with either another player or a City-State, one of the benefits can be an increase to your Science. The main benefit of trade routes is money, at least the way I play, so I will always start by looking for the best addition to my Treasury, but if I can choose between equivalent monetary rewards but one trade route offers more Science I might prefer that if I am going for a Science victory. Choosing an Empire There are many Empires you can play, and some of them are oriented to a Science victory. The two obvious choices are Babylon and Korea. Babylon gets a free Great Scientist when you discover Writing, which is very early, so you should use it to put down an Academy. And it earns Great Scientists 50% faster. Korea's advantage comes from +2 Science from all specialists and from all Great Person tile improvements, plus you get a tech boost each time a Science building or wonder is built in the Capital. Of course, you can win a Science victory with any Empire if you are careful about leveraging your Empire's strengths. For example, Venice and Portugal can rake in the gold in huge amounts, and you can buy a lot of stuff that way. Or with the Celts you generate a ton of Faith, and that can be used to buy buildings and Great Scientists with the right Social Policies. Conclusion This is just a quick overview of the Science path, and there is always more to learn. If you really want to dive into the Science options and get a Science Victory, the Civilization Fanatics site has a pretty good strategy guide at https://forums.civfanatics.com/threads/science-victory-guide-any-difficulty.530940/. Links: https://forums.civfanatics.com/threads/science-victory-guide-any-difficulty.530940/ https://www.palain.com/gaming/civilization-v/playing-civilization-v-part-7/ Provide feedback on this episode.

The Nextlander Podcast
231: A Powerful Grouse

The Nextlander Podcast

Play Episode Listen Later Jan 8, 2026 106:46


Let's start 2026 by chatting about games we played over the break, including Miles Morales, Civ 7, Absolum, and Vinny's... feelings about Metroid Prime 4. We also round up the the news over the holiday, like the tragic passing of Vince Zampella, next-gen consoles maybe getting delayed, possible new DLC for The Witcher 3, changes in GOG's ownership, and more.CHAPTERS(00:00:00) NOTE: Some timecodes may be inaccurate for versions other than the ad-free Patreon version due to dynamic ad insertions. Please use caution if skipping around to avoid spoilers. Thanks for listening.(00:00:10) Intro(00:03:00) 2026 and the business of video games(00:06:10) Some purchases during our break(00:13:38) Professor Layton still rules(00:18:15) What the heck are the kids reading these days?(00:19:18) No more generations, except Generation Remix(00:21:47) Metroid Prime 4: Beyond  |  [Nintendo Switch, Nintendo Switch 2]  |  Dec 04, 2025(00:32:52) First Break(00:35:13) More of the games we played during break(00:35:46) Marvel's Spider-Man: Miles Morales  |  [PlayStation 4, PlayStation 5]  |  Nov 12, 2020(00:42:12) Death Stranding 2: On The Beach  |  [PlayStation 5]  |  Jun 26, 2025(00:45:43) Sid Meier's Civilization VII  |  [Mac, PC (Microsoft Windows), Linux, PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch]  |  Feb 11, 2025(00:51:51) Absolum  |  [Nintendo Switch, PC (Microsoft Windows), PlayStation 4, PlayStation 5]  |  Oct 09, 2025(00:58:35) Second Break(00:58:40) Vince Zampella's death(01:05:55) RAM prices and next gen planning(01:13:56) The Witcher 3 is getting more DLC?(01:16:52) GOG is being sold... sort of?(01:19:52) Yoji Shinkawa designs some real gear!(01:27:02) Alex has some breaking news(01:28:55) Emails(01:40:32) Wrapping up and thanks(01:44:07) Mysterious Benefactor Shoutouts(01:46:32) See ya!

IGN Benelux: Confessions of a Super Geek
#366 - Grote reveals bij The Game Awards

IGN Benelux: Confessions of a Super Geek

Play Episode Listen Later Dec 17, 2025 131:54


Vorige week stond volledig in het teken van The Game Awards en Sjaak bleef dapper op om het volledige spektakel live te volgen. In deze aflevering blikken we uitgebreid terug op de winnaars en bespreken we de meest opvallende en tofste aankondigingen van de show.Daarnaast praat Sjaak ons bij over zijn ervaringen met Dispatch en vertelt Juliën voor een laatste keer over Yakuza, en heeft een persoonlijke aankondiging over zijn vertrek. Nick heeft zich ondertussen ondergedompeld in een flinke hoeveelheid films en series en is uiteraard ook weer teruggekeerd naar World of Warcraft.Kortom een goed gevulde aflevering die je niet wilt missen.Hoofdstukken:(00:00:00) - Intro(00:02:50) - Juliën zijn vertrek(00:14:40) - Sjaak zijn weekend(00:16:50) - Nick en Tom op Bandai Card Fest(00:29:10) - The Game Awards nabespreken(00:42:00) - De aankondigingen van The Game Awards(01:16:30) - Juliën heeft een nieuwe Yakuza game uitgespeeld(01:18:51) - Sjaak heeft Dispatch gespeeld(01:27:20) - CIV 7 heeft weer een expansion(01:29:10) - Er is weer gezondigd met League of Legends (01:31:40) - De nieuwe map van Elden Ring Nightreign(01:32:30) - World of Warcraft update van Nick(01:34:20) - Arc Raiders is weer gespeeld(01:40:30) - The Finals is gespeeld voor een skin(01:41:20) - Pokémon Legends: Z-A update(01:46:47) - Marathon heeft een reveal gekregen(01:48:00) - Hollow Knight: Silksong krijgt gratis DLC(01:49:15) - Update over Avengers: Doomsday(01:54:30) - The New Yorker at 100 op Netflix(01:56:55) - Nick bereid zich voor op zijn afscheid van One Piece(01:59:06) - Sean Combs: The Reckoning op Netflix(02:03:40) - Nick heeft Fallout gekeken(02:08:10) - Is It : Welcome to Derry de moeite waard?(02:11:00) - Outro

On The Brink with Castle Island
Weekly Roundup 12/12/25 (Do Kwon sentenced, DTC no action letter, Circle's private stablecoin) (EP.690)

On The Brink with Castle Island

Play Episode Listen Later Dec 12, 2025 37:34


Matt and Nic are back with more news and deals. In this episode:  CIV grows the team Nic does not regret 8 years in crypto People are getting blackpilled about crypto Does speculation in crypto have positive externalities? Matt has never seen LOTR Will web3 ever come back? The OCC lets banks broker crypto trades The Bitwise 10 lists Rushi Manche returns with a fund Circle is launching a private stablecoin The DTC gets a no action letter from the SEC to settle tokenized securities We do a Terra/Luna restrospective Terra's fatal mistake Oracle mishaps on prediction markets Why did the nation's largest teachers union come out against the Market Structure bill Content mentioned in this episode: Nic Carter and Allen Farrington, All Falls Down  

IGN Benelux: Confessions of a Super Geek
#361 Onze Arc Raiders impressies & GTA 6 opnieuw uitgesteld

IGN Benelux: Confessions of a Super Geek

Play Episode Listen Later Nov 12, 2025 138:44


In deze aflevering duiken Sjaak, Tom en Nick in Arc Raiders, de nieuwe extraction shooter die iedereen in zijn greep houdt. Daarnaast bespreken we het uitstel van GTA 6 en wat dit betekent voor gamers. Tom en Nick delen hun Spellenspektakel ervaringen, Juliën ontdekt een nieuwe hobby in bakken, en natuurlijk bespreken wij nog veel meer games, series en films.Daarnaast maken we sinds dit jaar extra content voor onze luisteraars en kijkers via Patreon. Naast extra content kun je ook iedere maand een game winnen en meedoen met andere exclusieve prijsvragen. ⁠Lees hier verder alles wat je moet weten over de Patreon⁠.Onze Podcast wordt gesponsord door Pathé Thuis! Pathé Thuis is een streamingdienst met de allernieuwste films, die soms net uit de bioscoop zijn, die je zonder abonnement kunt kijken. Bij Pathé Thuis zijn er bijna 5000 films beschikbaar en je hebt zelf de keuze om een film te huren of te kopen. Geen abonnement, dus je betaalt per film!Timestamps:(00:00:00) - Intro(00:00:53) - Sjaak heeft dit weekend Riftbound gespeeld(00:05:50) - Juliën over het Alex G concert, en bakavonturen(00:08:25) - Nick & Tom hun spellenspektakel avontuur(00:19:44) - LoL World Finals nabeschouwing(00:24:23) - Tom is naar Lady Gaga gegaan(00:29:39) - Arc Raiders is geweldig(00:47:51) - Sjaak over de Kingdom Come Deliverance 2 DLC(00:53:15) - Civ 7 heeft een update gekregen(00:57:24) - Digimon heeft Juliën in zijn grip(00:59:48) - Gezamenlijk griezelen in Silent Hill 2 (01:08:50) - One Piece TCG update(01:10:49) - Nick begint zijn avontuur in Pokémon Legends: Z-A(01:22:59) - De nieuws quiz(01:24:01) - Meer over het GTA 6 uitstel(01:29:30) - Vervolg quiz(01:42:50) - Pluribus scoort hoog(01:55:40) - Fantastic Four is nu te streamen(02:07:30) - The Chair Company is het kijken waard(02:08:18) - Wij hebben Train to Busan gekeken   (02:09:13) -  Sjaak over One Punch Man(02:16:00) -  Dit gaan wij dit weekend doen(02:18:03) - Outro

The Supreme Court: Oral Arguments
Coney Island Auto Parts, Inc. v. Burton

The Supreme Court: Oral Arguments

Play Episode Listen Later Nov 4, 2025


Coney Island Auto Parts, Inc. v. Burton | 11/04/25 | Docket #: 24-808 24-808 CONEY ISLAND AUTO PARTS, INC. V. BURTON DECISION BELOW: 109 F.4th 438 CERT. GRANTED 6/6/2025 QUESTION PRESENTED: Well-settled legal principles dictate that a judgment entered in the absence of personal jurisdiction is void. Federal Rule of Civil Procedure 60(b)(4) authorizes federal courts to vacate a judgment when it is void. A motion seeking vacatur, however, "must be made within a reasonable time." Fed. R. Civ. P. 60(c)(1). Each of the United States Courts of Appeals other than the Sixth Circuit holds that there is effectively no time limit for moving to vacate a judgment, notwithstanding Rule 60(c)(1)'s "reasonable time" requirement, when the judgment is obtained in the absence of personal jurisdiction. The common thinking among these circuits is that a judgment entered without personal jurisdiction is void ab initio. The United States Court of Appeals for the Sixth Circuit is the sole outlier. In this case, it held that Rule 60(c)(1) governs the timing of a motion seeking vacatur of a void judgment pursuant to Rule 60(b)(4). The question presented is: Whether Federal Rule of Civil Procedure 60(c)(1) imposes any time limit to set aside a void default judgment for lack of personal jurisdiction. LOWER COURT CASE NUMBER: 23-5881

Videogame Roundtable
Episode 600: The Big 6-0-0

Videogame Roundtable

Play Episode Listen Later Nov 1, 2025 52:54


The news includes: Firaxis announces, “Today, we confirmed we're testing dramatic changes to Legacy Paths, and continuous play as one Civ through all the Ages", Baldur's Gate 3 is about to become an Xbox Play Anywhere game. Jonah and T.J. have a long discussion of the games they're playing. This week features a Gaming Flashback: Master of Orion II The rest of the news includes: Nintendo's Palworld lawsuit suffers a big blow Another Battle Royale game is shutting down for good Let us know what you think.

The FrogPants Studios Ultra Feed!
CORE 494: Cross Me Again...

The FrogPants Studios Ultra Feed!

Play Episode Listen Later Oct 31, 2025 249:18


Nintendo wants you to feel like those happy pandemic times again with a big update to Animal Crossing on Switch 2. Also, all the games of November, the Amazon Games layoffs and the apparent shutter of New World. Civ 7 trying to fix things. Claire and Cloud together at last. All the games we played plus all the usual stuff Enjoy!SHARED PLAY THIS WEEKSlots & DaggersSCOTTPowerwash Simulator 2WarsideJONThe Outer Worlds 2Mortal Kombat: Legacy KollectionDispatchBEAUAliens: Dark DescentFellowshipJump Space Hosted on Acast. See acast.com/privacy for more information.

CORE - Core Gaming for Core Gamers
CORE 494: Cross Me Again...

CORE - Core Gaming for Core Gamers

Play Episode Listen Later Oct 31, 2025 249:18


Nintendo wants you to feel like those happy pandemic times again with a big update to Animal Crossing on Switch 2. Also, all the games of November, the Amazon Games layoffs and the apparent shutter of New World. Civ 7 trying to fix things. Claire and Cloud together at last. All the games we played plus all the usual stuff Enjoy!SHARED PLAY THIS WEEKSlots & DaggersSCOTTPowerwash Simulator 2WarsideJONThe Outer Worlds 2Mortal Kombat: Legacy KollectionDispatchBEAUAliens: Dark DescentFellowshipJump Space Hosted on Acast. See acast.com/privacy for more information.

Gaming Podcast » Podcast Feed
Episode 767: The Big 6-0-0

Gaming Podcast » Podcast Feed

Play Episode Listen Later Oct 31, 2025 52:55


The news includes: Firaxis announces, “Today, we confirmed we're testing dramatic changes to Legacy Paths, and continuous play as one Civ through all the Ages”, Baldur's Gate 3 is about to become an Xbox Play Anywhere game. Jonah and T.J. have a long discussion of the games they're playing. This week features a Gaming Flashback: […] The post Episode 767: The Big 6-0-0 first appeared on .

SBS Kurdish - SBS Kurdî
Nûçeyên roja Înî 24 10 2025

SBS Kurdish - SBS Kurdî

Play Episode Listen Later Oct 24, 2025 6:38


Di bûletena nûçeyên îro de: Civîneke dualî di navbera rêberên Amerîka û Çînê de piştrast bû... Polîs îdia dike ku komeke çetayan e organîzekirî her dem armanc kiriye ku diyake Sydney birevîne û bikuje, ew nûçeyana û nûçeyên din di bûletenê de hene.

10,000 Depositions Later Podcast
Episode 163: Lessons from the Front Lines - Pronoun Perils: In 30(b)(6) Depos, “I” is the Entity, Not the Deponent

10,000 Depositions Later Podcast

Play Episode Listen Later Oct 8, 2025 11:10 Transcription Available


When a 30(b)(6) representative is deposed, the testimony is that of the organization, not of the individual answering the questions. However, in the heat of battle, it can be challenging to remember this distinction. Questions in 30(b)(6) depos that use words like "you" - and answers that use words like "I" or "me" - can blur the roles and lead an examiner to see the testimony as also being that of the witness individually. But it isn't. Psychologists refer to this confusion as an "attribution error," meaning that we may attribute the testimony to the wrong source.This confusion can be fatal to a claim if the representative is also a key witness individually and wasn't deposed separately. Today, Jim discusses a brand new court ruling where a federal judge dismissed a claim against an individual defendant (and key witness) who was only deposed as a 30(b)(6) deponent. The question there was, when a 30(b)(6) witness says “I,” who's really speaking—the individual or the entity? Learn how that 30(b)(6) deposition in Ademi wasn't enough to survive summary judgment, and what every litigator must do to avoid the same trap. Essential listening for anyone taking or defending corporate rep depositions.SHOW NOTESAdemi, et al. v. Central Park Boathouse, LLC, and Dean Poll, individually, No. 22-cv-8535 (S.D.N.Y. Sept. 23, 2025) (summary judgment granted in favor of individual defendant where plaintiff's counsel only deposed defendant in a 30(b)(6) capacity and, thus, had no testimony from the witness himself)Fed. R. Civ. P. 30(b)(6) (designated representative rule)King v. Pratt and Whitney, 161 F. R. D. 275 (S. D. Fla. Apr. 27, 1995) (rule governing representative depositions doesn't limit scope of questions that can be asked, beyond topic list); Joseph v. Chronister, et al, 2019 WL 8014505, Case No. 8:16-cv-274-T-35CPT (M. D. Florida January 29, 2019) (scope of designated-representative deposition is not strictly confined to topics set forth in notice; further noting the twin benefit of this type of deposition, being that it limits the number of people within a corporation to be deposed, and prevents bandying); See Marksberry v. FCA US LLC, 2021 WL 2142655, No. 19-2724 (D. Kan. May 26, 2021) (lawyers may object to topics as “outside the scope” of that listed on the 30(b)(6) notice, and such objections have been held to be permissible, but the witness “must nevertheless answer the question because Fed. R. Civ. P. 26(b) - not the deposition notice defines the scope of discovery”).

Beyond The Horizon
Michael Ejiawoko Slaps Diddy With A Lawsuit (10/6/25)

Beyond The Horizon

Play Episode Listen Later Oct 6, 2025 17:16 Transcription Available


In the U.S. District Court for the Central District of California, Michael Ejiawoko has filed a civil lawsuit against Sean “Diddy” Combs, Vici Properties Inc., Wynn Resorts Ltd., and Northwood Investors LLC, along with unnamed John Doe and Roe entities. The complaint, Case No. 2:25-cv-6750, alleges that Combs committed sexual battery in violation of California Civil Code §1708.5, and that the corporate defendants knowingly benefited from or facilitated the misconduct. The filing asserts that the defendants participated in or enabled a civil conspiracy that allowed acts of abuse and exploitation to occur under their watch or within their properties. Ejiawoko is seeking damages and has demanded a jury trial, signaling an intent to publicly challenge what he describes as a pattern of predatory conduct and corporate complicity.The complaint further invokes the Trafficking Victims Protection Act (18 U.S.C. §1595), suggesting that Combs and the associated corporate entities may have violated federal anti-trafficking laws by facilitating or profiting from a network of coercive sexual exploitation. This elevates the case beyond a state-level civil matter into potential federal jurisdiction, where penalties and liabilities are significantly higher. The inclusion of major hospitality and investment corporations such as Wynn Resorts and Vici Properties indicates that Ejiawoko's legal team aims to expose not only individual misconduct but also the broader systems and business relationships that may have enabled Combs's alleged criminal behavior to persist.to contact me:bobbycapucci@protonmail.comsource:COMPLAINT FOR DAMAGES 1. Sexual Battery (Cal. Civ. Code § 1708.5) 2. Civil Conspiracy 3. Violation of the Trafficking Victims Protection Act (18 U.S.C. § 1595) DEMAND FOR JURY TRIAL

Beyond The Horizon
Michael Ejiawoko Slaps Diddy With A Lawsuit (10/4/25)

Beyond The Horizon

Play Episode Listen Later Oct 4, 2025 17:16 Transcription Available


In the U.S. District Court for the Central District of California, Michael Ejiawoko has filed a civil lawsuit against Sean “Diddy” Combs, Vici Properties Inc., Wynn Resorts Ltd., and Northwood Investors LLC, along with unnamed John Doe and Roe entities. The complaint, Case No. 2:25-cv-6750, alleges that Combs committed sexual battery in violation of California Civil Code §1708.5, and that the corporate defendants knowingly benefited from or facilitated the misconduct. The filing asserts that the defendants participated in or enabled a civil conspiracy that allowed acts of abuse and exploitation to occur under their watch or within their properties. Ejiawoko is seeking damages and has demanded a jury trial, signaling an intent to publicly challenge what he describes as a pattern of predatory conduct and corporate complicity.The complaint further invokes the Trafficking Victims Protection Act (18 U.S.C. §1595), suggesting that Combs and the associated corporate entities may have violated federal anti-trafficking laws by facilitating or profiting from a network of coercive sexual exploitation. This elevates the case beyond a state-level civil matter into potential federal jurisdiction, where penalties and liabilities are significantly higher. The inclusion of major hospitality and investment corporations such as Wynn Resorts and Vici Properties indicates that Ejiawoko's legal team aims to expose not only individual misconduct but also the broader systems and business relationships that may have enabled Combs's alleged criminal behavior to persist.to contact me:bobbycapucci@protonmail.comsource:COMPLAINT FOR DAMAGES 1. Sexual Battery (Cal. Civ. Code § 1708.5) 2. Civil Conspiracy 3. Violation of the Trafficking Victims Protection Act (18 U.S.C. § 1595) DEMAND FOR JURY TRIAL

The Last Trip
98: Rebecca Middleton: Bermuda

The Last Trip

Play Episode Listen Later Oct 2, 2025 37:16


Rebecca Middleton was just 17 years old - on the trip of a lifetime with her best friend - when a chance encounter shattered everything.  What should have been sun-drenched days of beaches and laughter turned into one of the most brutal and baffling murders the island had ever seen. But the horror of Rebecca's death was only the beginning. What followed was a twisted path of botched investigations, lost evidence, and a justice system that seemed unwilling - or unable - to deliver the truth.  Nearly three decades later, the scars of that night still linger, raising questions about power, corruption, and the uneasy shadows that hide behind picture perfect beauty. Today, we're stepping into the mystery of Bermuda's most infamous unsolved crime - where innocence met violence and where justice slipped away into the tide. Listen as we dive into Bermuda, the case of Rebecca Middleton, and how to stay alive on vacation. Do you have a story to share? Send your email to lasttrippodcast@gmail.com We're on YouTube: https://www.youtube.com/@TheLastTripPodcast Follow us on IG: https://www.instagram.com/thelasttripcrimepod/ And join our Patreon: https://www.patreon.com/TheLastTripPodcast Theme Music by Roger Allen Dexter Sources: https://www.youtube.com/watch?v=HlHSR0klQtw https://www.thestar.com/news/world/rebecca-middleton-remembered-20-years-after-her-murder-in-bermuda/article_11bbafca-eca8-595a-a8b0-efb47b17ba76.html https://www.royalgazette.com/news/article/20160703/bermuda-remembers-rebecca-middleton/ https://www.royalgazette.com/crime/news/article/20111228/middleton-family-still-waiting-for-european-court-appeal/ https://www.gov.bm/sites/default/files/F-Miller-v-Yan-Almanzar-et-al-2016-SC-Bda-20-App-4-March-2016.pdf https://www.royalgazette.com/crime/news/article/20171012/mundy-returns-to-jamaica/ https://www.royalgazette.com/letters-to-the-editor/article/20180702/in-memory-of-rebecca/ https://halifax.citynews.ca/2016/06/29/a-timeline-on-rebecca-middleton-murdered-20-years-ago-in-bermuda/ https://www.gov.bm/sites/default/files/SC0705_D-Middleton-v-Director-of-Public-Prosecution-2007-SC-Bda-33-Civ-4th-May-2007.pdf https://www.cbc.ca/news/world/bermuda-offers-small-compensation-for-canadian-teen-s-murder-1.609450 https://www.imdb.com/title/tt4069554/ https://en.wikinews.org/wiki/Bermuda_Chief_Justice:_No_new_charges_in_Middleton_murder https://www.theglobeandmail.com/news/national/bermuda-authorities-take-another-look-at-middleton-murder/article20396213/

RPG Cast
RPG Cast – Episode 786: “Atelier Wrestler Rihanna”

RPG Cast

Play Episode Listen Later Sep 27, 2025 119:28


Chris is playing Civ 2 over email. Kelley is ready to play Food Tetris the next time she eats. Josh wonders if the Switch 2 version of Borderlands will be on a USB key. Question of the Week Have you missed a game feature/system that made the game easier? Check out the show notes here! The post RPG Cast – Episode 786: “Atelier Wrestler Rihanna” appeared first on RPGamer.

Hacker Public Radio
HPR4465: Playing Civilization V, Part 3

Hacker Public Radio

Play Episode Listen Later Sep 12, 2025


This show has been flagged as Clean by the host. Playing Civilization V, Part 3 Victory Types This is a good time to discuss the Victory types in Civ 5. We have talked about choosing appropriate strategies and that mostly has to do with what kind of Victory you are aiming for. Now you can change the objective as the game goes on, so if you realize you can't win your original Victory type, you can switch to another. But success is a lot easier if you make the right choices early on. Domination – To win this, you must keep possession of your own original capital, and capture everyone else's original capital. Original capital is the first city founded by each Empire. It can never be destroyed, but can be captured. Once the original capital city of an Empire is captured, another city will become the current capital, but capturing that does not count towards victory, and a current capital can be destroyed. Science – To win this, build and launch a spaceship to Alpha Centauri. To build a spaceship requires technologies at the end of the Technology tree, but you don't have to actually research every possible technology to do this. You build the parts in your various cities, and assemble them in your Capital. Once you have assembled all the parts, the spaceship will automatically launch and you win the game. Cultural – This depends on your culture compared to the other Empires, and involves the Tourism mechanic. If you attract tourists from another Empire, your culture will become more dominant over theirs. There are 6 levels for your Empire vis-a-vis the others: Unknown, Exotic, Familiar, Popular, Influential, and Dominant. These are defined by the amount of tourism you receive from an Empire compared with their own production of Culture. If the tourism you receive is at least equal to their own Culture production, you are Influential. And to get Culture victory you have to be at least Influential with every other Empire still in the game. The basic source of tourism comes from Great Works of Art, and Artifacts. Great Works of Art are produced by Great Artists, and Artifacts are dug up by your Archeologists once you discover this. Your own Culture production both defends against tourism of other Empires (i.e. your own citizens would rather enjoy your culture than travel to other Empires), and helps to produce the Great Works of Art. This victory type and the Tourism Mechanic is one of the innovations in Civ 5 , and carries over and is developed further in Civ 6. Diplomatic – To win this, you have to voted in as World Leader in the United Nations. You can gain votes in several ways. First, you can liberate the conquered capital of another Empire and return it to them. That will guarantee that they will vote for you in the United Nations. Or, and this is most common, you can ally with City-States and get their vote in the UN. Finally, if a City-State has been previously conquered by another Empire, you can liberate it and they will vote for you in the UN. Once the UN is achieved, votes take place every 20 turns, so if you fall short on one try, you can try to line up more votes for the next try, which usually means allying with a few more City-States. Time – If no one has won by the above means, the Empire with the highest score when time runs out will win. In a Standard game, that is in 2050 AD, and is turn 500. But note that turn 500 is not a turn when you can make a play. Your last chance to actually do anything is turn 499. Terrain Civilization V changed the game board from squares to hexes, which was the first big change. But another change makes terrain even more important in Civ V, and that is that you can only have one unit per tile. The giant death stacks of units that you could employ in Civ III and Civ IV are now gone. That means that any military campaign will mostly be fought on a variety of tiles. Most of this we will discuss later when we look at the military and how to fight wars, but knowing how terrain affects your units in terms of strength and mobility will be a big part of that. So first we need to know what the Terrain Types are. Of course, the other reason we need to know this is in terms of where to settle, where to farm, where to mine, and so on. And special resources are a modifier, but first we'll look at the Terrain Types by themselves. They can be analyzed in terms of their Base Production, i.e., what they will produce without any improvements such as farms and mines, Movement Cost, i.e. how many movement points it takes to move into the Tile, and Defensive Bonus, i.e. how the strength of your units is modified if they are in combat. Grassland – Base Production = 2 Food, Movement Cost = 1, and Defensive Bonus = -33% Plains – Base Production = 1 Food and 1 Production, Movement Cost = 1, and Defensive Bonus = -33% Desert – Base Production = Nothing, Movement Cost = 1, and Defensive Bonus = -33% Ocean – Base Production = 1 Food and 1 Gold, Movement Cost = 1 Lake – Base Production = 2 Food and 1 Gold , Movement Cost = 1 Tundra – Base Production = 1 Food, Movement Cost = 1 Snow – Base Production = None, Movement Cost = 1, and Defensive Bonus = -33% These basic Terrain Types can then be modified by Terrain Features, which can be stacked. For example, you could have a Plains tile with Hills and a Forest. Hills – Base Production = 0 Food and 2 Production, Movement Cost = 2, and Defensive Bonus = +25%. Note that the Base Production for Hills will be 0 Food and 2 Production regardless of the underlying Terrain Type. Forest – Base Production = 1 Food and 1 Production, Movement Cost = 2, and Defensive Bonus = +25%. Note that the Base Production for tiles with Forests will be 1 Food and 1 Production regardless of the underlying Terrain Type. But Forests can be cleared by Workers once Mining is discovered. Jungle – Production effect = -1 Production, Movement Cost = 2, and Defensive Bonus = +25%. Jungles can be cleared by Workers once Bronze Working is discovered, and should be. Mountain – Production = 0, Movement = impassable except for Air units, and for Carthaginian units once they have earned a Great General. Defensive Bonus = +25% River – Rivers run along the borders of tiles. They add +1 Gold. Attacking across a river reduces your attack strength by 20%. Crossing a river will end movement for most units unless there is a road with a bridge. Marsh – Production effect = -1 Food, Movement Cost = 2. Can be removed by workers once Masonry is discovered. If you have a Marsh tile in your city, have the workers remove the Marsh before you attempt to work the tile. Coast – These are the water tiles with relatively shallow water along the coast of a land mass. They are lighter in color than deep ocean tiles. Coast tiles can be traveled on by early water units which cannot travel on the deeper ocean tiles. Coast tiles produce one gold each. Flood plains – These tiles can be found sometimes along river banks. They produce 2 food, but can also produce disease outbreaks. Oasis – Produce +3 Food and +1 Gold. These tiles cannot be improved other than to add roads and railroads. Ice – At the top and bottom of the map are ice tiles representing the north and south poles. Airplanes can fly over these tiles, and submarines can go under them, but otherwise they are impassable Fallout – Once nuclear weapons have been discovered, you can have tiles that are covered by fallout. This will reduce food by 3, production by 3, and gold by 3. Movement cost is 2. In practice this will mean the tile produces nothing. A Worker unit can clean this up, but it will take time. So until that happens, you should look for opportunities to move your citizen into some other occupation until it is cleaned up. And you have to clean it up before building or restoring any improvements. Atoll – This tile type was added in a patch with the Polynesian DLC. It is an ocean tile that produces 1 Food and +1 Production. Movement cost is 1. Admittedly, this is a lot of detail to take in, but there are a few basic rules you might want to keep in mind. First, you don't want to settles cities where there are lots of Desert, Tundra, or Snow tiles. One or two Tundra tiles are OK if there are other positive features, like access to a luxury resource, but Desert and Snow tiles are completely useless. Again if there are lots of desirable tiles available, having one or two Desert or Snow is not problem, since in most cases you never will work all of the tiles in most cities. But look for the good tiles. Similarly, Mountain tiles are not generally useful, however if you are going for a Science victory they can be handy if you settle a city immediately adjacent to a mountain, since that will let you build an Observatory in the city. Observatories cost zero maintenance and add 50% to the science output of the city, making them very valuable. Mountains are also handy as barriers to keep away your enemies. Jungle tiles can also cause disease outbreaks, but clearing the jungle from the tile will put a stop to that. I will always clear away any jungle or Marsh tiles within my cities. Defensive bonuses are also important, but that is better covered when we get to warfare. From: https://www.palain.com/gaming/civilization-v/playing-civilization-v-part-3/ Provide feedback on this episode.

10,000 Depositions Later Podcast
Episode 161: Unfinished Testimony - Can You Use That Partial Transcript?

10,000 Depositions Later Podcast

Play Episode Listen Later Sep 11, 2025 16:09


Today, Jim Garrity examines a critical issue in trial practice: whether an incomplete deposition—cut short when the deponent becomes unavailable—can be admitted at trial, particularly when the opposing party had no opportunity for cross-examination. Drawing on a new Sixth Circuit Court of Appeals decision and Rule 32 of the Federal Rules of Civil Procedure, Jim explores the court's decision, the key factors trial lawyers should argue for or against exclusion, and the balancing test that should be used when essential testimony hangs in the balance. Discover practical strategies for both offering and opposing use of incomplete deposition transcripts in high-stakes litigation. Thanks for listening!SHOW NOTESInsight Terminal Solutions, LLC v. Cecelia Financial Management, et al., No. 24-5222, 2025 WL 2434894 (6th Cir. August 25, 2025) (reversing trial court's ruling that deposition was categorically inadmissible because defendants did not have an opportunity to cross-examine a 30 B6 deponent before his death)Fed.R.Civ.P. 32(a) (setting three-part test for admissibility of deposition testimony at trial)Treharne v. Callahan, 426 F.2d 58 (3d Cir. 1970) (court upheld the district court's discretionary admission of written interrogatory answers given by the now-deceased defendant, even though the plaintiff could not cross-examine; under Federal Rules of Civil Procedure 26 and 33, answers to interrogatories can be used to the same extent as depositions, which are admissible if the witness is dead; further, the need for the evidence—being the only defense evidence—outweighed the lack of cross-examination, especially where death was not caused by the party offering the evidence and there was no fault involved)Duttle v. Bandler & Kass, 127 F.R.D. 46 (S.D.N.Y. 1989) (magistrate declined to exclude a deposition taken without defense counsel present, even though the witness died before cross-examination could occur; under Rule 32(a), depositions of deceased witnesses may be admitted if the party had notice and opportunity to participate, and the prejudice to the party proffering the deposition (who would lose critical evidence) outweighed potential prejudice to the opponent. Court proposed that any prejudice could be minimized by stipulating to facts the defense might have developed via cross-examination, reducing the impact of any lost impeachment opportunity)Derewecki v. Pennsylvania R. Co., 353 F.2d 436 (3d Cir. 1965) (trial and appeals courts admitted decedent's incomplete depositions as evidence, despite the absence of cross-examination by the defendant who had no chance to cross-examine before the witness died; Rule 26 authorized admission of depositions when the deponent is deceased as long as the circumstances justified it, and both parties had agreed the deposition was “completed” for evidentiary purposes; further, the harm in excluding the sole direct evidence of how the accident occurred outweighed the right to cross-examination. Courts must consider whether the lack of cross is due to fault; here, no such fault was shown)Waterman S. S. Corp. v. Gay Cottons, 414 F.2d 724 (9th Cir. 1969) (deposition of a witness who died before any cross-examination by the adverse party was admitted in bench trial; where there was no realistic possibility that cross-examination would have materially aided the party, exclusion was not required. Further, deposition testimony corroborated by other evidence; thus, lack of cross-examination did not affect the outcome)In re Reingold, 157 F.3d 904 (5th Cir. 1998) (testimony excluded at trial level; exclusion reversed. Trial court excluded party-plaintiff's perpetuation deposition, taken while the plaintiff was gravely ill and ended before cross-examination could be completed due to the witness's declining condition and ultimate death; Fifth Circuit held this exclusion to be a clear abuse of discretion and granted mandamus relief directing admission of the video deposition; FRCP 32(a) creates strong presumption favoring admission of a deceased witness's deposition. Exclusion is only justified by a specific and particularized showing of prejudice, such as stating what crucial areas would have been dealt with in cross-examination; a mere generalized complaint about the lack of cross is insufficient. Since the opposing party had already conducted a substantial deposition of the witness in prior proceedings, the risks of prejudice were further minimized)

Five Games for Doomsday
Manuel Fritsch

Five Games for Doomsday

Play Episode Listen Later Sep 1, 2025 84:29 Transcription Available


My guest this week is the head of IGN Germany and host of the Spiel des Jahres Manuel Fritsch. We talk about legacy media, the use of the Spiel des Jahres and why Civ games are the best...but which games did he choose?Support the show hereBrass Birmingham Civilization V Frosthaven Blood on the Clocktower Kingdom Two CrownsBecome a supporter of this podcast: https://www.spreaker.com/podcast/five-games-for-doomsday--5631121/support.

spiel civ manuel fritsch
Libertópolis - Ideas con valor
Libertópolis por la mañana, Lunes 25-08-2025

Libertópolis - Ideas con valor

Play Episode Listen Later Aug 25, 2025 94:05


CIV dormido y la economía destruida

The Anti Empire Project with Justin Podur
Civ 1919 – Treaty of Versailles 10: England gives Palestine to the Zionists

The Anti Empire Project with Justin Podur

Play Episode Listen Later Aug 16, 2025 71:25


On November 2, 1917, England's foreign secretary sent a letter to an English Baron, declaring that the land of Palestine, which was in the process of being taken militarily from the Ottoman Empire by England, would be given to the Jewish people as their homeland. Known to history as the Balfour Declaration, the first draft … Continue reading "Civ 1919 – Treaty of Versailles 10: England gives Palestine to the Zionists"

10,000 Depositions Later Podcast
Episode 159 - Lessons from the Front Lines: Budget-Friendly Depositions: Using a Videographer to Tape & Transcribe Depositions

10,000 Depositions Later Podcast

Play Episode Listen Later Aug 6, 2025 12:41 Transcription Available


Are deposition expenses busting your budget? In this episode, Jim Garrity spotlights a clever strategy conceived by a southern California litigator to sharply cut the costs of deposition transcripts. It's yet another effort by trial lawyers to combat the insane costs of stenographic reporting, and one worth trying. The show notes point to seventeen relevant filings on this issue, four federal rules, and a website for a service that is actively helping lawyers cut deposition costs.Like this podcast? Our production crew LOVES 5-star reviews. They're free, fast to leave, and provide us the kind of appreciative good vibes we crave. Would you mind taking ten seconds and clicking on the five-star rating? Thanks!SHOW NOTES:Note: All filings listed below are from the case Black v. City of San Diego, Case No. 21-cv-1990-RBM-JLB (S.D. Cal. Mar. 27, 2025)Plaintiff's Application For Leave To Conduct Deposition By Video And To Prepare Transcript Using Voice Recognition Technology According To FRCP Rule 30(b)(3)(A) (initial application by Plaintiff) PACER Doc. 153Defendants' Opposition To Plaintiffs Application For Leave To Prepare Deposition Transcript Using Voice Recognition Technology, PACER Doc. 160.Declaration Of Casey Stark In Support Of Plaintiffs Motion For Leave To Conduct Deposition By Video And To Prepare Transcript Using Voice Recognition Technology According To FRCP 30(b)(3)(A), PACER DOC. 153-1Defendant Tutterow's Notice Of Joinder In Defendant City Of San Diego's Opposition To Plaintiffs Ex Parte Application For Leave To Conduct Deposition By Video And Prepare Transcript Using Voice Recognition, PACER Doc. 162.Defendants Supplement To Opposition To Plaintiffs Application For Leave To Prepare Deposition Transcript Using Voice Recognition Technology, PACER Doc. 164Plaintiffs Reply To Opposition To Application For Leave To Conduct Deposition By Video And To Prepare Transcript Using Voice Recognition Technology According To FRCP Rule 30(b)(3)(A), PACER Doc. 165Second Supplemental Declaration Of Casey Stark In Support Of Plaintiff Motion For Leave To Conduct Deposition. Etc., PACER Doc. 170Defendants Second Supplement To Opposition To Plaintiffs Application For Leave To Prepare Deposition Transcript Using Voice Recognition Technology, PACER Doc. 171Order (Magistrate Judge) Denying Plaintiff's Application For Leave To Conduct Deposition By Video And To Prepare Transcript Using Voice Recognition Technology, PACER Doc. 172Plaintiff's Notice Of Objection To Order Denying Application For Leave To Conduct Deposition, Etc. PACER Doc. 173 (appealing magistrate judge's order to district judge)Defendant's Response To Plaintiff's Objection To Magistrate's Order Denying Claims Application For Leave, PACER Doc. 174Plaintiffs Opposition To Defendants Response To Player's Objection To Magistrate's Order Denying Plaintiff's Application, Etc., PACER Doc. 175Order (District Judge) Overruling Plaintiff's Objections, PACER Doc. 178Order Granting Joint Motion For Protective Order, PACER Doc. 32 (providing that certain information was to remain confidential)Modified Protective Order, PACER Doc. 156Readback.legal (reporting agency dedicated to reducing deposition -related costs; interview of Readback's Chief Legal Officer in podcast episode 87)1993 Committee Note to Fed. R. Civ. P. 26 (noting that where a deposition isn't stenographically recorded, transcripts are often later prepared by counsels' own law firmsFed. R. Civ. P. 30(b)(3)(a) (allowing lawyers to capture deposition testimony by stenographic means only, audio only, video only, or any combination of the three)FRCP 26(a)(3)(A)(ii) and FRCP 32(c) (providing that if counsel chooses to record a deposition by video only and plan to present it at trial or hearing, they must provide a transcript of the testimony to the other parties and the court)Readback.legal (innovative and budget-friendly service advertised as "certified, court-admissible deposition service built for legal professionals who need clarity, speed, and accuracy, without relying on outdated stenography")

Doddcast
Doddcast 485 - Bananazanza

Doddcast

Play Episode Listen Later Jul 23, 2025 140:31


This week Pete talks a little bit about Death Stranding 2, Civ 7 updates, and Parcel Corps. And then he talks A LOT about Donkey Kong: Bananza and Destiny 2: The Edge of Fate

10,000 Depositions Later Podcast
Episode 158 - Using Videotaped Deposition Clips in Openings and Closings

10,000 Depositions Later Podcast

Play Episode Listen Later Jul 2, 2025 13:33


In this episode, Jim Garrity argues for more frequent videotaping of depositions, especially those of parties and witnesses likely to be unavailable at trial. The reason? Unlike live witnesses - who are generally called once in trial - videotaped testimony can be played two or more times. This technique utilizes one of the most effective tools of persuasion ever invented, repetition, borrowed straight from Madison Avenue, where repetition is everything. Clips played during the trial, during closing, and sometimes in opening by consent or court order, allow you to essentially present the same witness and testimony multiple times. This kind of repetition isn't possible with live witnesses, and is far superior to reading deposition transcripts to the jury. In a world where people are accustomed to getting their information through video, reading a transcript of testimony is likely to test your jurors' attention span (and patience). Garrity discusses a UCLA professor's "7-38-55 rule" to underscore the point. The gist of this rule is that when people communicate, only 7% of the message is conveyed through words, 38% through tone and voice, and a whopping 55% through body language. That's what makes the presentation of deposition testimony by video clips so powerful. Listen in!SHOW NOTESSmith, et al. v. City of Chicago, etc., Case No. 21-cv-1159, 2025 WL 1744919 (N. D. Ill. June 24, 2025) (denying use of video depo testimony in opening, but allowing it in closing argument that was admitted into evidence during trial, over objections by defendants that permitting video testimony during closing statements would be “unfairly prejudicial because it emphasizes testimony that is presented by video through repetition, and that opportunity does not exist for a live witness”)Hynix Semiconductor Inc. v. Rambus Inc., No. C-05-00334 RMW, 2008 WL 190990, at *1 (N.D. Cal. Jan. 21, 2008) (denying use of video depo testimony in opening, but would consider allowing reading from transcript; “If the parties wish to read a portion of a deposition transcript in their opening statement, they are to exchange any excerpt with opposing counsel sufficiently in advance of opening statements so that the court can rule on any dispute over use”)Doe v. City of San Diego, No. 12CV689-MMA (DHB), 2014 WL 11997809, at *6 (S.D. Cal. July 25, 2014) (collecting cases refusing to allow playing of videotaped deposition testimony during opening statements) (“See In re Ethicon, Inc., 2014 WL 505234, at *8 (S.D. W. Va. Feb. 5, 2014) (“[T]he use of video clips during opening statements is precluded as to all parties ....”) (quoting In re Bard, Inc., 2013 WL 3282926, at *8 (S.D. W. Va. June 27, 2013)); Carpenter v. Forest Meadows Owners Ass'n, 2011 WL 3207778, at *7 (“Video recordings of the deposition will not be permitted.”) (emphasis in original); Chopourian v. Catholic Healthcare W., No. 09–2972 KJM, 2011 WL 6396500, at *7 (E.D. Cal. Dec. 20, 2011) (denying the plaintiff's motion to use portions of videotaped depositions during opening statement); Hynix Semiconductor Inc. v. Rambus, Inc., 2008 WL 190990, at *1 (N.D. Cal. 2008) (“Neither side shall use any videotaped deposition testimony in its opening statement.”); but see Sadler v. Advanced Bionics, LLC, at *3 (W.D. Kent. April 1, 2013) (providing that the court “may” consider allowing the parties to utilize videotaped deposition testimony during opening statements); MBI Acquisition Partners, L.P. v. Chronicle Pub. Co., 2002 WL 32349903, at *2 (permitting party to play segments of video deposition in its opening statement))Beem v. Providence Health & Servs., No. 10-CV-0037-TOR, 2012 WL 13018728, at *2 (E.D. Wash. Apr. 19, 2012) (rejecting request to play videotaped deposition during opening, and rejecting argument by plaintiff that, under Fed. R. Civ. P. 32(a)(3), she may use the deposition of an adverse party “for any purpose,” stating that “What Plaintiff proposes to do, is to introduce evidence during opening statement. The Court will not allow the showing of video deposition excerpts during opening statement. The motion is denied.”)K.C. ex rel. Calaway v. Schucker, No. 02-2715-STA-CGC, 2013 WL 5972192, at *7 (W.D. Tenn. Nov. 8, 2013) (“there is no per se ban on the use of video excerpts of depositions in closing arguments”; also citing 88 C.J.S. Trial § 300 (2013) (“[T]here is no blanket prohibition against counsel playing selected portions of a videotaped deposition for a jury during closing argument, and trial courts have discretion to permit, or to refuse, the replaying of videotape segments in closing argument.”)MBI Acquisition Partners, L.P. v. Chron. Pub. Co., No. 01-C-0177-C, 2002 WL 32349903, at *1 (W.D. Wis. Oct. 2, 2002) (allowing use of video depo excerpt in opening, stating, without further discussion, that “Defendants may use excerpts from the video deposition of David Straden during opening argument. Counsel are to advise plaintiff's counsel promptly of the particular excerpts they intend to show”)Sadler v. Advanced Bionics, LLC, No. 3:11-CV-00450-TBR, 2013 WL 1340350, at *3 (W.D. Ky. Apr. 1, 2013) (preliminarily allowing use of videotaped deposition testimony in opening statements, saying If this testimony is otherwise admissible at trial and is not unnecessarily lengthy, the Court may consider allowing this procedure for both parties”)Northfield Ins. Co. v. Royal Surplus Lines Ins. Co., No. SACV 03-0492-JVS, 2003 WL 25948971, at *3 (C.D. Cal. July 7, 2003) (subject to further objection and ruling before trial, “The Court is generally of the view that a party in opening statement may use any piece of evidence which the party in good faith believes will be ultimately received at trial. Rule 32(a)(2) of the Federal Rules of Civil Procedure permits the use of a party deposition “for any purpose”) you like the shoes I wore in high schoolSmith v. I-Flow Corp., No. 09 C 3908, 2011 WL 12627557, at *4 (N.D. Ill. June 15, 2011) (“The Court denies I–Flow's request to bar use in opening statement of excerpts from video deposition testimony. The Court will expect plaintiffs to disclose by no later than noon on the Friday before the start of trial any such excerpts they intend to use in opening statements and will expect defendants to make reciprocal disclosures by no later than 5:00 p.m. on the Saturday before the start of trial.”)Fed. R. Civ. P. 32(a)(3) (providing that "An adverse party may use for any purpose the deposition of a party or anyone who, when deposed, was the party's officer, director, managing agent, or designee...") (emphasis added)

One Life One Chance with Toby Morse
Episode 346- Arthur Smilios (bassist- Gorilla Biscuits)

One Life One Chance with Toby Morse

Play Episode Listen Later Jun 30, 2025 169:15


In this episode Toby sits down with NYHC legend and bassist Arthur Smilios! He talks modern hardcore, social media, cats and cat tattoos, becoming a dad, being a bass player, CIV, Gorilla Biscuits, Token Entry, drug addiction, religion, activism, veganism, being kind, the state of the country and more! Please remember to rate, review and subscribe and visit us at https://www.youtube.com/tobymorseonelifeonechance Please visit our sponsors! Rockabilia- use code OLOC10 Rockabilia Athletic Greens https://athleticgreens.com/oloc Removery- code TOBYH2O https://removery.com  Liquid Death https://liquiddeath.com/toby Refine Recovery https://www.instagram.com/refinerecoverycenter/  

On The Brink with Castle Island
Anthony Yim (Artemis) on Stablecoin Payments from the Ground Up (EP.629)

On The Brink with Castle Island

Play Episode Listen Later May 29, 2025 25:44


We sit down with Anthony Yim, Artemis cofounder, to talk about the latest report from Artemis, CIV, and Dragonfly, providing brand new estimates of stablecoin payments volume. In this episode: Why we decided to work on the new report How we obtained the estimates Why we decided to put together a bottom-up estimate Stablecoin b2b volumes compared to traditional b2b How do you measure stablecoin transactions? Download the report at stablecoin.fyi

Intentionally Blank
Harriet Tubman Hates Dan - Intentionally Blank EP. 205

Intentionally Blank

Play Episode Listen Later May 7, 2025 35:22


Brandon Sanderson and Dan Wells are back to talk about the dawn of Civilization...7. They chat all things Civ when it comes to the video game, from how they started, what they love, and how they really feel about the newest entry. Want to send me something to open?Dragonsteel EntertainmentATTN: AdamP.O Box 698American Fork, UT 84003Get your Wheel of Time updates here with the Bound and Woven Newsletter: https://mailchi.mp/brandonsanderson/eye-of-the-world-campaignStay up to date by  following my newsletter: https://brandonsanderson.us10.list-manage.com/subscribe?u=7d056bb7596a3e617f82004b2&id=fa68f14db0Interested in signed books and swag? Check here: https://www.dragonsteelbooks.com/You can also follow me on:Tiktok: https://www.tiktok.com/@authorbrandonsandersonFacebook: https://www.facebook.com/BrandSandersonTwitter: https://twitter.com/BrandSandersonInstagram: https://www.instagram.com/brandsanderson/?hl=enTwitch: https://www.twitch.tv/mistbornbrandonFrequently asked questions: https://faq.brandonsanderson 

TechStuff
Week in Tech: Run, Robot, Run!

TechStuff

Play Episode Listen Later Apr 25, 2025 37:28 Transcription Available


Should you delete yourself from the internet? This week in the News Roundup, Oz and Karah dig into humanoid robots running a half-marathon, the AI-generated personas helping law enforcement interact with potential suspects and Google’s updated ‘Results About You’ tool. On TechSupport, Jeff Rosenthal, the co-founder of the venture capital firm CIV, discusses the role of private investment in building out energy infrastructure to meet the AI boom.See omnystudio.com/listener for privacy information.

Mark's Gaming Den
360G Episode 727 - Diving for Games

Mark's Gaming Den

Play Episode Listen Later Apr 15, 2025 2:29


This week the crew discuss Dave the Diver, American truck Sim, TDU SC, New Star GP, Minecraft, Blue Prince, Call of the Wild: The Angler, Arizona Sunshine Remake, Operencia, Venus vacation prism dead or alive xtreme, Hitman VR, The Precinct, Civ 7 VR, and more... News discussed this week includes Marathon Bungie reveal, Switch 2 tariffs, PS+ price increases and more. Podcast hosts this week: Webby, Darren, Graham, Frosty https://www.patreon.com/360gamercast https://discord.gg/CqDMSg9 https://www.facebook.com/groups/360gamercast/ https://twitter.com/Webby360G https://twitter.com/360GamerCast All Access Patrons - John Smith Philip Thompson

Shutdown Fullcast
Your College Football Conference In Civ 7

Shutdown Fullcast

Play Episode Listen Later Feb 19, 2025 82:20


A quick round of Let's Remember Some Defunct Professional Football Teams, Or Are They There's a new Civ game out, so please enjoy Spencer and Jason's presences while we have them Actually we made the whole episode out of Civ, sorry Introducing the Hog Of Mirth: Somehow Not A Sex Thing Making stolen relics in Hobby Lobby work for YOU Enter The Potatotorium Fullcast After Dark theme song arranged and performed by Corey Cunningham Check out Surber's band Killer Antz: https://linktr.ee/killerantz Listen to Ryan's other, less harrowing show, We're Not All Like This, and check out his new narrative podcast with Steven Godfrey, Who Killed College Football? https://www.wkcfb.com/ Read Jason's novel and catch up on the Vacation Bible School Podcast: https://www.jasonkirk.fyi/ DID YOU KNOW: Holly and Spencer write a year-round newsletter, featuring football and also unfootball things, at https://channel-6.ghost.io/ Purchase only the finest Fullcast gear at sunny https://preownedairboats.com/

Cox n' Crendor Show
Episode 456 - A Civilized Conversation About Civ?

Cox n' Crendor Show

Play Episode Listen Later Feb 16, 2025 95:52


The boys are back and this time Jesse and Crendor have thoughts about Civ 7. And those thoughts take up A LARGE PORTION of this episode. And then somehow we end up talking about a sexy sandwich maker and delicious food in Mexico. All this and more on a brand new Cox n' Crendor! Go to http://HeroForge.com and use code CRENDOR to get 5% off all orders of physical miniatures. Go to http://meundies.com/crendor and use code CRENDOR to get 20% off your first order, plus free shipping on orders of $75 or more.

Kinda Funny Games Daily: Video Games News Podcast
PlayStation State of Play Rumored For Next Week - Kinda Funny Games Daily 02.03.25

Kinda Funny Games Daily: Video Games News Podcast

Play Episode Listen Later Feb 3, 2025 65:45


Go to http://auraframes.com and use code KINDAFUNNY to save $20 off their best-selling Carver Mat frame. A PlayStation State of Play is rumored for next week, the Bioware layoffs are worse than we thought, and our first look at the next Battlefield. Run of Show - - Start - Housekeeping Today after, KFGD, you'll get: GAMESCAST - Mike's Kingdom Come Deliverance 2 and Civ 7 impressions/ The STREAM is Mike and Nick play Streamer Life 2 If you're a Kinda Funny Member: You can get Greg's Royal Rumble stories from Indianapolis on today's Gregway! And you can get the Kinda Funny Podcast this afternoon, and tomorrow on YouTube and Podcast services. The Roper Report  - - PlayStation is reportedly prepping a February State of Play for Valentine's week - Andy Robinson @ VGC -EA shares pre-alpha gameplay of the next Battlefield - Tom Ivan @ VGC - Ad - After ‘Dragon Age: The Veilguard' Layoffs, BioWare Has Under 100 Employees - Paul Tassi @ Forbes - The Sleeping Dogs Movie IS in Development and We're Hearing Shang-Chi Star Simu Liu Is Set to Play Wei Shen - Wesley Yin-Poole @ IGN - Fallout: New Vegas and Horizon: Zero Dawn lead writer John Gonzalez returns to Obsidian - Matt Wales @ Eurogamer - Wee News! - SuperChats & You‘re Wrong Learn more about your ad choices. Visit megaphone.fm/adchoices

Sacred Symbols: A PlayStation Podcast
#343 | Codename Trinity

Sacred Symbols: A PlayStation Podcast

Play Episode Listen Later Jan 27, 2025 261:40


Insomniac Games' co-founder Ted Price is retiring from the company after a storied 30 year career, but it's what he's leaving behind in his stead that's truly curious: A three-person CEO grouping, virtually unheard of in the corporate world, that hopes to leverage the unique skills of each person. When taken into account with PlayStation's new co-CEO structure, it makes us wonder if Sony seeks to spread the field instead of focus decision-making and responsibility on a single person. Is that such a good idea? We discuss. Meanwhile, Xbox had an exceptional press conference, and as Xbox games are now PlayStation games, we have a few titles of import to go over, including the reveal of the Microsoft-published Ninja Gaiden 4 and release dates for both Doom: The Dark Ages and third party RPG Clair Obscur. Other news this week includes chatter of a $100 pricetag for Grand Theft Auto VI, impressive new gameplay footage for Phantom Blade Zero, the commercial bombing of Dragon Age: The Veilguard, and more. We then wrap up with six inquiries from the audience, as is our tradition. Could tariffs on Mexico drive physical game prices higher? Are there more game cancellations than ever, or simply more transparency in the process? Did Xbox miss an opportunity to strike at a vulnerable and underperforming PlayStation? Is Colin over-reliant on email, rendering him an exceptionally old man? Please keep in mind that our timestamps are approximate, and will often be slightly off due to dynamic ad placement. Timestamps: 0:00:00 - Intro 0:15:28 - Staying strong during a breakup 0:23:51 - Colin and email 0:42:15 - Winnie the Pooh style forever sleep 0:53:36 - Colin's thesaurus 0:56:32 - Dustin at the symphony 1:00:53 - GTA VI costing $100? 1:24:17 - Phantom Blade Zero gameplay 1:31:00 - New Astro Bot content 1:33:42 - Dragon Age bombed 1:48:46 - Resident Evil 6 rated for Xbox 1:53:44 - Silent Hill F ESRB rating 1:57:35 - Balatro sells over 5 million 2:00:35 - Civ 7 has gone gold 2:02:11 - What Are We Playing? 2:31:48 - Xbox Developer Direct 2:57:35 - Ted Price is retiring 3:20:07 - New sales data 3:24:16 - Tariff check 3:28:35 - Game cancelations 3:34:27 - Do kids care about PlayStation? 3:41:50 - Is Sony relieved at the state of Xbox? 3:46:01 - "DEI-Woke" games selling softer 4:00:33 - Was Jim Ryan horrible for PlayStation? Learn more about your ad choices. Visit podcastchoices.com/adchoices