Dekahedron is a weekly podcast featuring Joe, an old referee discussing tabletop RPGs. Di ve into topics ranging from classic OSR/D&D gameplay to modern systems like FATE. Join the conversation by - Email (text or attach an audio file): email feedback@dekahedron.com - Phone (call or text): 562-RPG-CAST (562-774-2278) - Web: https://sayhi.chat/dekahedron Cover art logo by DesignKat.

In the first of a multi-part series, I go through my process for making a sandbox campaign, this one based on longhouses.Share your thoughts via:

@marcusblacknell-andrews1783 asked me "What is Tunnels & Trolls?" Here's my answer! Not to oversell it, but Tunnels & Trolls (T&T) from Flying Buffalo is one of the most important games in history. I'll tell you why it's the reason the entire RPG industry exists today, paving the way for everything after D&D. I'll also break down the rules that make T&T a unique, rules-light favorite!Share your thoughts via:

This time I'm answering feedback from Martin from Spotify and BJ, the Arcane Alienist about OSR game system preferences.Share your thoughts via:

Answering feedback from Mirke the Meek, Riley, and "Vid" about OSR game system preferences.Share your thoughts via:

I close out this year's #OSRtober talking about my favorite magic systems.Share your thoughts via:

I realized I forgot to record this topic last week, so Episode #184 is actually next week—oops! Anyway, this week for #OSRtober, I'm talking about Magic Items--specifically Minor Magic Items.Share your thoughts via:

The week's #OSRtober prompt is "Strangest OSR Rule" and I talk about weapon restrictions.Share your thoughts via:

The Dekahedron celebrates it's 3rd birthday by inviting former co-host James on to answer this year's #OSRoctober prompts.Share your thoughts via:

For week 2 of #OSRtober I talk what I believe to be the most overlooked OSR monster, and a couple overlooked settings.Share your thoughts via:

For week 1 of #OSRtober I talk about both My Favorite & My Most Wished for OSR RPG.Share your thoughts via:

Let's talk about Player Umwelt. It;s what I call the idea that the world we live in shapes the way we see everything else—including our games. I'll explain how our own umwelt makes it hard to truly embrace a different reality and how that affects everything from medieval towns to sci-fi space maps. I'll also share a few examples and a final takeaway about managing your campaign's "special effects budget" so that players have fun without being bogged down by a world that's too alien.XKCD Strip: https://xkcd.com/1037/Share your thoughts via:

Let's talk about the "Halted Game Fallacy." The idea is that giving players physical props like letters or notes, along with other player-driven actions like shopping or checking for traps, "halt the game." But I think that's completely backwards. To me, that's not a halt—that's the game running at full speed.Share your thoughts via:

It's time to get ready for OSR October 2025! I propose a prompt system to inspire your OSR content that works for both daily or weekly content.Full details at:https://vagabondgm.blogspot.com/2025/09/osr-october-prompts-for-2025.html#OSROctober2025#OSRtober2025Share your thoughts via:

Day 31 of #RPGaDAY2025 is "Reward"!Share your thoughts via:

Day 30 of #RPGaDAY2025 is "Experience"!Share your thoughts via:

Day 29 of #RPGaDAY2025 is "Connect"!Share your thoughts via:

Day 28 of #RPGaDAY2025 is "Suspense"!Share your thoughts via:

Day 27 of #RPGaDAY2025 is "Tactic"!Share your thoughts via:

Day 26 of #RPGaDAY2025 is "Nemesis"!Share your thoughts via:

Day 25 of #RPGaDAY2025 is "Challenge"!Share your thoughts via:

Day 24 of #RPGaDAY2025 is "Reveal"!Share your thoughts via:

Day 23 of #RPGaDAY2025 is "Recent"!Share your thoughts via:

Day 22 of #RPGaDAY2025 is "Ally"!Share your thoughts via:

Day 21 of #RPGaDAY2025 is "Unexpected"!Share your thoughts via:

Day 20 of #RPGaDAY2025 is "Entrance"!Share your thoughts via:

Day 19 of #RPGaDAY2025 is "Destiny"!Share your thoughts via:

Day 18 of #RPGaDAY2025 is "Sign"!Share your thoughts via:

Day 17 of #RPGaDAY2025 is "Renew"!Share your thoughts via:

Day 16 of #RPGaDAY2025 is "Overcome"!Share your thoughts via:

Day 15 of #RPGaDAY2025 is "Deceive"!Share your thoughts via:

Day 14 of #RPGaDAY2025 is "Mystery"!Share your thoughts via:

Day 13 of #RPGaDAY2025 is "Darkness"!Share your thoughts via:

Day 12 of #RPGaDAY2025 is "Path"!Share your thoughts via:

Day 11 of #RPGaDAY2025 is "Flavor"!Share your thoughts via:

Day 10 of #RPGaDAY2025 is Origin!Share your thoughts via:

Day 9 of #RPGaDAY2025 is Inspiration!Share your thoughts via:

Day 8 of #RPGaDAY2025 is Explore!Share your thoughts via:

Day 7 of #RPGaDAY2025 is Journey!Share your thoughts via:

Day 5 of #RPGaDAY2025 is Ancient!Share your thoughts via:

Day 5 of #RPGaDAY2025 is Ancient!Share your thoughts via:

Day 4 of #RPGaDAY2025 is Message!Share your thoughts via:

Day 3 of #RPGaDAY2025 is Tavern!Share your thoughts via:

Day 2 of #RPGaDAY2025 is Prompt!Share your thoughts via:

Day 1 of #RPGaDAY2025 is Patrons!Share your thoughts via:

I announce my plans for #RPGaDAY2025Share your thoughts via:

I answer feedback from Ron, Daniel, Evil Jeff & Jason!Share your thoughts via:

I lean into some old-school fan-speak as I reflect as the podcast's recent close encounter with "podfading." I talk at why this is happening, and what I'm going to try to prevent. Finally I tell you what you can do to motivate me, and it has nothing to do with money! Share your thoughts via:

I talk about problems GMs run into when they have too much "color" in thir campaign world.Share your thoughts via:

I look at 5 different way to map your universe in Space Opera type games.Share your thoughts via:

I get feedback from Jason and Riley about the locked dungeon door.I'm pondering a classic D&D moment: the dreaded locked door and the failed lock pick. Does it kill the adventure, or does it actually make things more interesting? I share my thoughts on why I think it's the latter, and throw the question out to you all – what do you think happens when your party hits an unyielding lock?Jason's podcast: https://creators.spotify.com/pod/profile/jason376/Riley's podcast: https://creators.spotify.com/pod/profile/diegeticadvancement/ Share your thoughts via:

I'm pondering a classic D&D moment: the dreaded locked door and the failed lock pick. Does it kill the adventure, or does it actually make things more interesting? I share my thoughts on why I think it's the latter, and throw the question out to you all – what do you think happens when your party hits an unyielding lock?Share your thoughts via: