Three podcasts in one! (But all by the same people) The Official Podcast of GameMarx.com, discussing game development, indie gaming, and related topics, the Indie Fresh podcast talking about new, new-to-us, or just notable indie games, and the Feel The Func podcast of FuncWorks LLC, an indie game de…
The crew is back to rate themselves on their 2013 predictions, talk Unity tile maps, and offer unqualified analysis on the new generation of consoles.
This episode is a departure from the normal format and is more presentation than podcast. In it I try to answer the question “what is fun” and more importantly how can we create fun games. The episode represents my last...
This week it’s Unity love, Nintendo hate, and a bunch of Xbox One stuff I’m not sure about. I also cover Steam’s rejection letter to Code Avarice and Brad Muir’s new Kickstarter. Show Notes: Putting the power of Unity in...
Mike, Dylan, and Cicelie sit down to discuss Mike’s recent (and first ever) play through of The Legend of Zelda: A Link to the Past.
The crew is back to recount their trip to ECGC 2013 including sessions attended, thoughts on the keynote, and discussion of dining options in downtown Raleigh, NC. East Coast Game Conference Website
This week’s top items: Disney has closed Lucasarts, the Vita may not be dead, dumb shit executives say (this segment always has content), and why the best ideas are stolen. Show Notes: Life saving crowdfunding campaign begins for indie dev...
This week is GDC news – the fight for the Indie console crown, Unreal goes low tech, how not to throw a GDC party, and it’s not about DRM! Show Notes: Nintendo’s indies guy tells you how to get your...
Having killed his cohosts and stuffed them into tiny little boxes, Mike takes over the show to cover the week’s news. This week includes game engine updates, Cliffy Bleszinski on sexism, Steam wants to sell your beta, and what publishers...
This week we discuss GameMarx history and the future of the show. Show Notes: East Coast Game Conference GameMarx “The Show” GameMarx Trials GameMarx Video Reviews The Xbox 2011 Dashboard and Xbox Live Indie Games
This week the drew discuss the cost of making games, from the public perceptions to the waste in the industry. We have never been more unqualified to take on a topic! Show Notes: 3 Years of Radiangames Hell Yeah developer...
This week we analyze the Sony PlayStation 4 announcement in depth and Mike explains why he thinks Sony nailed it. Show Notes: The PlayStation 4 Exists The PS4: One Day Later Denny: PS4 will support indies PS4 won’t require constant...
This week we address the question “has Kickstarter peaked?”, discuss Atari 2600 games and stand up for E.T., and speculate the future of consoles. And soup. Show Notes: US Democrat Nancy Pelosi defends games EA Takes Credit For Dead Space...
This week Mike recounts the tale of getting a working SNES and his continuing battle with WordPress plugins; also should some games not exist, Ouya’s future, a more open Steam, and the odd pairing of ex-Zynga execs, GameStop, and Kongregate....
This week we discuss the news that XNA is dead for reals, question if Cliff Bleszinski is secure in manhood, violence in games, Zeboyd’s classification system for RPGs, gettintg fired for making a game, and as always Gabe Newell. Show...
This week Mike explains why he’s backed the Ledo and Ix Kickstarter, recent XBLIG mainstream coverage, questionable Steam apps, and bloody socks. Show Notes: Kickstarter: Ledo And Ix: Season 2 The Next Ten To Pass The Gatekeeper That Is Greenlight...
Back from CES 2013, Mike recaps some of the interesting gaming related things he saw. Show Notes: Razer Edge nVidia Project Shield Sifteo Cubes Muse Brain Sensing Headband Leonar3Do Bird Funcworks Codename “GreenMan” First Look Ludum Dare
This week the crew gives their predictions for indie game development and indie game trends in 2013. Show Notes: XNA to the Sunburn Gaming Engine and Beyond How the Humble Store may challenge Steam: the business of helping indie devs...
After a two week break, the crew are back, worn out from illness and holidays, to discuss some of the games released in 2012, RPG Maker, how to handle piracy, and do some Kickstarter catch-up. Show Notes: Thoughts on RPG...
This week we talk about methods to handle lag and packet loss in multiplayer games, sexism in games, AdBlock for games, and question how an online only game can suffer from piracy. The Technology Cooperative: Enter to Win a Raspberry...
This week Mike professes his love for all things Molynuex (even though he’s still pissed at Curiosity), Mike and Dylan discuss the Wii U launch and Indie support, GameMarx DRM-ageddon, sexism in game development, and Mike’s (on going) weekend of...
This week we discuss big projects on Kickstarter, 2D platformer implementations, and options for indie developers to sell their games digitally. Show Notes: Techco is Giving Away Two Raspberry Pi Credit-card Sized Computers! What’s Happening at the Technology Cooperative What...
This week we talk old games, Curiosity and the meaning of the Cube, Microsoft contests, and if someone working at Sega has grounds to complain about Square Enix. Show Notes: XSpriter and XTiled Report: Microsoft working on Xbox Surface question...
Back from GMX Mike recaps some panel discussions, explains how Bluehost are the dicks of webhosting, and we catch up on all the new hardware announcements made in the last two weeks. Show Notes: Announcing the new Windows Phone 8...
This week we discuss why Clash of Clans is all the bad things of Free To Play games, why Windows Store is all the bad things of digital distribution, and how using MDA for you game design can help you...
This week Mike breaks down Joseph Campbell’s The Hero with a Thousand Faces, more commonly known as the MonoMyth, a popular book among storytellers, authors, and filmmakers. MonoMyth: The Hero with a Thousand Faces Extra Credits: The Hero’s Journey –...
This week Dylan returns and the crew discusses writing extensions for XNA’s content pipeline, Peter Molyneux’s “one game”, and John Callaham’s status as a non-goat murderer. Show Notes: Colleen’s World Xbox Live Developers Who Are Not US Citizens Need To...
This week our guest is Michael Guenther, a CPA with experience helping game studios, helps demystify taxes for indies and kickstarters. Update: Michael just posted to his blog help for Non-US XBLIG developers – Xbox Live Developers Who Are Not...
This episode was going to be titled “Worlds Collide” but the early discussion of the show turned to reasons why Captain Dubstep isn’t going to be finished. After that we cover collision detection, Zynga, Bioware, and Kickstarter news. Show Notes:...
This week the crew discuss XTiled development and various MegaMan games and how the series changed through the years. Show Notes: Deathspank a protest against sexism in games Microsoft begins world record game jam attempt XNA-to-Unity: The Radiangames Method GameMaker:...
Back from a week off the crew discusses DBP winners, Steam Greenlight, Gamasutra’s Kickstarter backer survey, and accept they are too old to understand the appeal of Homestruck. Show Notes 2012 Dream.Build.Play Winners Microsoft Studios Windows 8 Titles Revealed! Steam...