Podcasts about Gandalf

Fictional character created by J. R. R. Tolkien

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eGPlearning Podblast
Spending review, AVT, Anima, Confed and the future of the channel

eGPlearning Podblast

Play Episode Listen Later Jun 19, 2025 58:13


Contact us and share your opinionJoin Andy and Gandhi for some significant updates in General Practice and moreBoost your triage skills with our dynamic 5-session live webinar course, tailored for primary care clinicians. Led by Dr. Gandalf and Dr. Ed Pooley, this comprehensive training covers all facets of remote patient triage—digital, on-call, and more. Gain practical knowledge, exclusive tips, and direct access to our experts through open Q&A sessions. Elevate your ability to manage primary care challenges effec Subscribe and hear the latest EPIC episode. Join Dr Mike as he shares how to get started and fly using EMIS to make your life easier with this clinical systembit.ly/EMIScourseDigital Disruption with Geoff Nielson Discover how technology is reshaping our lives and livelihoods.Listen on: Apple Podcasts Spotify Higher Listenings: Joy for EducatorsA new podcast from Top Hat delivering ideas, relief, and joy to the future of teaching.Listen on: Apple Podcasts Spotify

Wisdom-Trek ©
Day 2651 – Theology Thursday – “The Unseen Realm: God and the Gods” – Supernatural

Wisdom-Trek ©

Play Episode Listen Later Jun 12, 2025 14:24 Transcription Available


Welcome to Day 2651 of Wisdom-Trek, and thank you for joining me. This is Guthrie Chamberlain, Your Guide to Wisdom – Theology Thursday – “The Unseen Realm: God and the Gods” – Supernatural Wisdom-Trek Podcast Script - Day 2651 Welcome to Wisdom-Trek with Gramps! I am Guthrie Chamberlain, and we are on Day 2651 of our Trek. The Purpose of Wisdom-Trek is to create a legacy of wisdom, to seek out discernment and insights, and to boldly grow where few have chosen to grow before. Today, we begin a new focus on this 2nd of 16 segments of our Theology Thursday lessons. I will read through the book Supernatural, written by Hebrew Bible scholar, professor, and mentor, the late Dr. Michael S. Heiser. Supernatural is a condensed version of his comprehensive book ‘The Unseen Realm.' If these readings pique your interest, I would recommend that you read ‘The Unseen Realm.' Today, we will read through chapter two: ‘The Unseen Realm: God and the Gods.' People are fascinated by the supernatural and the superhuman. Just think about the entertainment industry in recent years. Thousands of books, television shows, and movies from the past decade have explored themes such as angels, aliens, monsters, demons, ghosts, witches, magic, vampires, werewolves, and superheroes. Many of Hollywood's blockbuster franchises feature the supernatural: the X-Men, the Avengers, the Harry Potter series, Superman, and the Twilight Saga. Television shows like Fringe, and, of course, Supernatural and The X-Files, have dedicated followings even long after filming new episodes ends. And really, haven't these things always been popular—in tales, in books, in art? Why? One answer is that they're an escape from the ordinary. They offer us a world that's more interesting and exciting than our own. There's something about good versus evil, magnified on a cosmic scale, that thrills us. The epic struggle by the heroes of Middle-earth (Gandalf, Frodo, and company) against the Dark Lord Sauron in The Lord of the Rings trilogy has captivated readers (and now moviegoers) for over half a century now. The more otherworldly the villain, the more spectacular the triumph. On another level, people are drawn to other worlds because, as the book of Ecclesiastes puts it, God has “put eternity into [our] hearts” (Eccl. 3:11). There's something about the human condition that longs for something beyond human experience—something divine. The Apostle Paul also wrote about this yearning. He taught that it comes from just being alive in the world God has made. The creation bears witness to a creator, and, therefore, to a realm beyond our own (Rom. 1:18–23). Paul said this impulse was so powerful that it had to be willfully suppressed (v. 18). And yet we don't seem to think of the epic story of the Bible in the same way we think of our own tales of the supernatural in books, movies, and legend. There are reasons for that, and they go beyond the lack of special effects. For some, the Bible's characters are too ordinary or grandfatherly. They don't feel dynamic or heroic. After all, these are the same people and the same stories we've been hearing since Sunday school as kids. Then there's the cultural barrier. It's hard for us to identify with what seems like an endless parade of ancient shepherds and men wearing robes, like so many actors in your church's nativity play. But I think an even bigger factor in why science fiction or supernatural fantasy captures our imagination more...

The Zennurgy Podcast
Strong Heritage, Strong Self- Episode 132

The Zennurgy Podcast

Play Episode Listen Later Jun 12, 2025 57:21


May is a month full of meaning. May is associated with themes of growth, renewal and new beginnings perfectly tying it to Mental Health Awareness Month and Trauma Awareness Month.May is also a month of tradition, and celebration tied to Asian American and Pacific Islander Month, Jewish Heritage Month and Haitian Heritage Month.How can heritage can strengthen identity, promote resilience, wellbeing and greater purpose? How can heritage provide hope? How can the traditions, customs, beliefs, values, and other cultural practices passed down from one generation to the next fuel our self actualization today? Join fellow author and educator Jeremy Goldstein and I as we discuss these topics and his book.J.S. Gold is a proud son of New Rochelle, New York – go Huguenots! He graduated from SUNY Binghamton with an undergrad degree in Politics, Philosophy and Law, LIU with a Masters in Education, and Gettysburg College with a Masters in American History. Fantasy has been a constant companion throughout Gold's life, the cry of a Kamehameha lifting his spirits as much as Gandalf's wisdom. By day, he teaches history to high schoolers who hopefully remember it. He lives (and jokes, and dances, and sings) with his wife, daughter, son and two cats on Long Island, New York.Facebook: https://m.facebook.com/people/JS-Gold/61567156786557/ Website: jsgoldauthor@gmail.com Goodreads: https://www.goodreads.com/book/show/216847616-the-sanhedrin-chronicles Instagram https://www.instagram.com/jsgoldauthor/ TikTok https://www.tiktok.com/@jsgoldauthor Links To Purchase Book:- https://www.amazon.com/Sanhedrin-Chronicles-1-J-S-Gold/dp/1961511886 - https://www.barnesandnoble.com/w/the-sanhedrin-chronicles-js-gold/1146047774 - https://www.thriftbooks.com/w/the-sanhedrin-chronicles-volume-1_js-gold/53531755/?srsltid=AfmBOopHfzLnSERgyrNcP0HJm-nDuxAtYXILVvZpuzaRa2HMvjrQxi1XSupport this podcast at — https://redcircle.com/the-zennurgy-podcast/exclusive-content

The RPGBOT.Podcast
ILLUSIONS REVISITED - You need to pretend like you don't know...

The RPGBOT.Podcast

Play Episode Listen Later Jun 12, 2025 77:40


Think you can outwit a dragon with a fake bridge and a charisma check? Welcome to the RPGBOT.Podcast episode where illusions kill, confusion reigns, and disbelief is just a failed Will save away. Show Notes: In this spellbinding episode, the RPGBOT crew explores the mischievous magic of illusions, where what you see may not be what you get—and what you don't see might still sucker-punch your barbarian. Between tactical breakdowns and spontaneous chipmunk tangents, the hosts weave a chaotic yet surprisingly informative tapestry of illusion mechanics, storytelling antics, and system comparisons between Pathfinder 2e, D&D 5e, and even a detour through Final Fantasy materia mechanics. The episode begins with a healthy dose of banter and battlefield survival strategies (spoiler: bolas are back in fashion), before veering headfirst into the world of illusion magic. Expect spirited debates about phantasms, the value of disbelief, and whether players should be required to announce, “I squint suspiciously at the air in front of me” before they're allowed a Will save. From chipmunks being bullied out of neighborhoods by thug squirrels, to Gandalf being played by Fozzie Bear, this episode is a chaotic celebration of how illusion and disguise mechanics shape storytelling, humor, and heartbreak at the gaming table. Plus: learn why DMs should occasionally pretend not to know what's happening... even when they wrote the plot twist. And yes—someone actually asks the important question: “Is it really a good illusion if it doesn't accidentally start a bar fight?” Key Takeaways: Character death matters—especially when caused by a flaming imaginary bridge. Optimization tips: Use bolas. No, seriously. They're hilarious and effective. Chipmunks are rare because squirrels have anger issues. Illusions are not just for mischief—they can dramatically shift combat and story if used (and ruled) well. Phantasms can cause real damage... and even real friendship-ending debates. DMs need to balance illusions to avoid turning a boss fight into a Scooby-Doo episode. Pathfinder 2e provides more clarity on disbelieving illusions than 5e, which mostly says "good luck, champ." Disguises are not illusions, but they can lead to awkward social interactions at royal balls. Illusions can enhance roleplay, story arcs, and character drama—but they need DM discretion. Session zero is a great place to ask, “How weird can my illusions get before the game breaks?” Improvisation is key: Illusions don't always follow the script. Neither should the DM. Muppet recasting of Tolkien characters is an important use of podcast time. Kermit as Frodo. Fozzie as Gandalf. Sam remains unchanged. Materias in Final Fantasy are weird, wild, and somehow relevant to this conversation. Illusions shouldn't ruin the fun—just complicate it in hilarious and meaningful ways. Players rarely remember to ‘study' illusions, so DMs must choose whether to be kind... or let them walk face-first into the dragon's tail. Game mechanics are weird, but that's half the fun. Communication is everything—especially when you're lying to your DM with a straight face.  

RPGBOT.Podcast
ILLUSIONS REVISITED - You need to pretend like you don't know...

RPGBOT.Podcast

Play Episode Listen Later Jun 12, 2025 77:40


Think you can outwit a dragon with a fake bridge and a charisma check? Welcome to the RPGBOT.Podcast episode where illusions kill, confusion reigns, and disbelief is just a failed Will save away. Show Notes: In this spellbinding episode, the RPGBOT crew explores the mischievous magic of illusions, where what you see may not be what you get—and what you don't see might still sucker-punch your barbarian. Between tactical breakdowns and spontaneous chipmunk tangents, the hosts weave a chaotic yet surprisingly informative tapestry of illusion mechanics, storytelling antics, and system comparisons between Pathfinder 2e, D&D 5e, and even a detour through Final Fantasy materia mechanics. The episode begins with a healthy dose of banter and battlefield survival strategies (spoiler: bolas are back in fashion), before veering headfirst into the world of illusion magic. Expect spirited debates about phantasms, the value of disbelief, and whether players should be required to announce, “I squint suspiciously at the air in front of me” before they're allowed a Will save. From chipmunks being bullied out of neighborhoods by thug squirrels, to Gandalf being played by Fozzie Bear, this episode is a chaotic celebration of how illusion and disguise mechanics shape storytelling, humor, and heartbreak at the gaming table. Plus: learn why DMs should occasionally pretend not to know what's happening... even when they wrote the plot twist. And yes—someone actually asks the important question: “Is it really a good illusion if it doesn't accidentally start a bar fight?” Key Takeaways: Character death matters—especially when caused by a flaming imaginary bridge. Optimization tips: Use bolas. No, seriously. They're hilarious and effective. Chipmunks are rare because squirrels have anger issues. Illusions are not just for mischief—they can dramatically shift combat and story if used (and ruled) well. Phantasms can cause real damage... and even real friendship-ending debates. DMs need to balance illusions to avoid turning a boss fight into a Scooby-Doo episode. Pathfinder 2e provides more clarity on disbelieving illusions than 5e, which mostly says "good luck, champ." Disguises are not illusions, but they can lead to awkward social interactions at royal balls. Illusions can enhance roleplay, story arcs, and character drama—but they need DM discretion. Session zero is a great place to ask, “How weird can my illusions get before the game breaks?” Improvisation is key: Illusions don't always follow the script. Neither should the DM. Muppet recasting of Tolkien characters is an important use of podcast time. Kermit as Frodo. Fozzie as Gandalf. Sam remains unchanged. Materias in Final Fantasy are weird, wild, and somehow relevant to this conversation. Illusions shouldn't ruin the fun—just complicate it in hilarious and meaningful ways. Players rarely remember to ‘study' illusions, so DMs must choose whether to be kind... or let them walk face-first into the dragon's tail. Game mechanics are weird, but that's half the fun. Communication is everything—especially when you're lying to your DM with a straight face.  

The Harvest Season
Switch Plebs

The Harvest Season

Play Episode Listen Later Jun 11, 2025 67:02


Al and Kev talk about the Wholesome Direct Timings 00:00:00: Theme Tune 00:00:30: Intro 00:01:53: Feedback 00:03:18: What Have We Been Up To 00:30:35: Snacko 1.0 00:32:46: Wholesome Direct 01:04:25: Outro Links Snacko 1.0 Wholesome Direct Wholesome Games Contact Al on Mastodon: https://mastodon.scot/@TheScotBot Email Us: https://harvestseason.club/contact/ Transcript (0:00:30) Al: Hello farmers, and welcome to another episode of the harvest season. (0:00:34) Al: My name is Al. (0:00:36) Kev: I’m Kevin. We’re back baby. This is the first episode back, right? (0:00:38) Al: They said they said we couldn’t do it, Kevin. (0:00:41) Al: They said we couldn’t do it. (0:00:43) Al: We said we couldn’t go on a break and come back because no one goes on a break (0:00:46) Kev: The they being you, I think primarily. (0:00:48) Al: and then comes back. (0:00:52) Al: No, everyone. (0:00:53) Al: Nobody believed in me. (0:00:57) Al: But here we are. (0:00:58) Al: back and here we are here today to talk (0:01:00) Al: about so many Cottagecore games like so many that I think some might just be that’s a game (0:01:03) Kev: Oh, a lot like they double. (0:01:06) Kev: It in the last five minutes. (0:01:13) Al: moving on we’ll see we’ll see we are we are here today to talk about the Wholesome Direct (0:01:14) Kev: Yeah, probably a lot of them we’re talking about the wholesome direct everyone (0:01:23) Al: specifically and a bunch of stuff in that not everything because it was an hour long and (0:01:30) Al: talked about everything in an hour long presentation we would probably be here all day and it’s already (0:01:37) Al: half eight at night that’s that’s also that’s also true so we’re going to talk about that we (0:01:37) Kev: and we don’t have enough to talk about it (0:01:40) Kev: ‘cause we don’t care about all of them. (0:01:46) Al: do have one piece of news that I want to cover before that and before that we’re going to talk (0:01:53) Al: about what we’ve been up to but first of all Kevin we’ve got feedback this is being sent in by Katie (0:01:56) Kev: Oh! (0:02:00) Al: of the show I have been listening to the podcast for some time now and it’s a highlight of my week (0:02:02) Kev: Uh-oh. (0:02:06) Al: not last two weeks so sorry I really enjoy hearing your honest and sometimes brutal opinions on games (0:02:06) Kev: When did we ruin it for her? (0:02:14) Al: and I especially enjoy how positive and how much energy Kev has on his solo episodes keep up the (0:02:21) Al: amazing work. There we go Kevin. You got a shout out. (0:02:23) Kev: Okay, I’m going, I’m trying to refrain from, you know, being sarcastic or whatever, putting myself down. But thank you very much. Sincerely, that means a lot. I have a lot of practice talking to myself. I think that’s what it is in my head space. Now, I just put a mic in front of it. (0:02:38) Al: I feel like the brutal opinions on games has to be talking about Shugadu Island, right? (0:02:54) Kev: Oh, I feel like there’s a number of episodes we could point to, including the ones we like. (0:02:58) Al: That is the particularly bad one. Well anyway, thank you Katie for the feedback. If you too (0:03:00) Kev: Yeah. (0:03:05) Al: want to send feedback you can do it on the website harvestseason.club (0:03:08) Al: There’s a feedback from there. Come send us more and you’ll get a mention on the podcast. (0:03:12) Kev: Yeah, all right. (0:03:15) Kev: You’d like right now, yay. (0:03:16) Kev: Thank you, Katie. (0:03:17) Kev: I very much appreciate it. (0:03:19) Al: Next Kevin, what have you been up to? (0:03:22) Kev: Boy, what do I– (0:03:23) Kev: Well, my internet has been out for a week, (0:03:27) Kev: so let’s start with that. (0:03:28) Al: That’s unfortunate. (0:03:29) Kev: Yep, it’s been a headache. (0:03:33) Kev: But here I am using not working internet. (0:03:40) Kev: But that’s kind of– (0:03:42) Kev: affected a lot of my gameplay, because so I didn’t realize just how many of my games are like online only. (0:03:48) Kev: Or have to connect to servers or whatever, like Zendless on Zero has a 2.0 update. I haven’t played that. Marvel Snap, (0:03:55) Kev: I don’t get that many games in this week. My phone’s dying, so it can’t– for whatever reason Snap just crashes on it now. (0:04:01) Kev: So I have to pretty much play on PC these days. (0:04:05) Kev: But Unite is gone, so on and so forth. (0:04:09) Kev: The one game I have been playing though (0:04:12) Kev: Unicorn Overlord, are you familiar with that, Al? (0:04:14) Al: I am. I’m a photo. (0:04:16) Kev: Okay, oh man, it’s… (0:04:20) Kev: So I picked it up on sale, it was like 30 USD, which is pretty cheap for a game of this size. (0:04:24) Kev: Um, it’s for people unfamiliar, it’s a strategy, real-time game. (0:04:32) Kev: I like Fire Emblem, but real-time. (0:04:34) Kev: And Good Heavens, this game does all the things I like in that game. (0:04:40) Kev: Um, okay. (0:04:42) Kev: So, have you ever played a Fire Emblem, Al? (0:04:44) Al: No. (0:04:44) Kev: Okay, but I assume you’re familiar with the concept of super-trust, right? (0:04:47) Al: Yeah. (0:04:48) Al: Yeah. (0:04:48) Kev: Yeah, okay. So, like I said, that’s correct. (0:04:51) Al: They’ve all got swords, that’s what I’m aware of. (0:04:54) Kev: And Unicorn Overlord also has swords. (0:04:56) Kev: Actually, Unicorn Overlord has a lot of Fire Emblem stuff. (0:05:00) Kev: It’s very much like an homage/love letter to a lot of strategy games, Fire Emblem included. (0:05:06) Kev: So, it has a lot of the elements borrowed from that. (0:05:10) Kev: that are like likely it feels (0:05:12) Kev: less like trying to knock them off and more become the wash / love letter anyway (0:05:19) Kev: so unlike Fire Emblem which is grid based this is not grid based it’s real (0:05:24) Kev: time you just send your units point A to point B and they’ll travel as close to (0:05:29) Kev: straight line as they can also they in Fire Emblem each character is a single (0:05:36) Kev: unit in this game you assemble teams of up to five characters in one unit with (0:05:42) Kev: front row and a back row so all of a sudden the complexity is through the (0:05:46) Kev: roof and it’s really enjoyable in my opinion right you got tanks in front (0:05:50) Kev: archers in the back so on and so forth and each character you can load them out (0:05:58) Kev: with different equipment skills and stuff and Fire Emblem is like every (0:06:02) Kev: character gets like two or three items that do almost just that’s basically but (0:06:07) Kev: in this one you can you can change their move sets so there’s (0:06:12) Kev: it like layers and layers and layers of complexity which is (0:06:15) Kev: really, really good. Yeah, I really, really like this game. (0:06:20) Kev: I’m at 60 hours so far. Yeah, good. No internet. So just (0:06:26) Kev: crushing it. But it is. It’s the arts really nice. Very, very (0:06:31) Kev: pretty. But but oh, great, great stuff. Um, yeah, that’s that’s (0:06:38) Kev: kind of the big thing I’ve been up to. (0:06:42) Kev: All right, Al, what about you? (0:06:44) Kev: Tell me– tell the poor pleb about the switch, too. (0:06:46) Al: The Switch 2, what? What are you talking about? Yes, yes, I’ve got the Switch 2 and I’ve been (0:06:52) Al: playing Mario Kart World. I haven’t had a huge amount of time on it yet. As we are talking, (0:06:58) Al: I have been… I was away. I was not at home when the Switch 2 came out on Thursday, and (0:07:06) Al: it was delivered to my home. I didn’t get back till Saturday evening, and so that’s (0:07:11) Al: about 24 hours ago as of now. So, yeah, I’ve not had a huge amount of time. (0:07:16) Al: Especially as obviously I had to set it up, and you know, I have kids and a life, and (0:07:20) Al: I can’t just always play the game. But I have put in a couple hours into it, both myself (0:07:27) Al: and me and my son playing it together, and it’s fun. I enjoy it. What I will say is that (0:07:35) Al: I love a lot of the… It’s a lot more reactive in terms of like, your character does a lot (0:07:44) Al: more while playing, which makes it feel (0:07:46) Al: a lot more real, right? Like there are more reactions to things. And, uh, so it’s really (0:07:54) Al: hard to explain, but there’s just lots of little things that they do that make it feel real. Um, (0:08:00) Al: the animations are all more detailed. Uh, when you, when you hit a car, you don’t now just like (0:08:07) Al: stop in the same way that you do when hit by, uh, uh, you know, a weapon you like get knocked to (0:08:15) Al: the side and you can actually (0:08:17) Al: there was one today where I was like hit it in such a way that I actually just ended up going up on two wheels (0:08:24) Al: and continuing to move. (0:08:26) Kev: What? (0:08:28) Al: Yeah, exactly. So there’s just lots of little things like that. (0:08:30) Al: It’s you don’t, whereas in Mario Kart 8, if you hit a vehicle, no matter how you hit it, (0:08:37) Al: you would just, you would just stop. (0:08:37) Kev: You do the somersault, you know, or whatever, yeah, uh-huh, yeah. (0:08:38) Al: Yeah, exactly. You’d just do the standard. (0:08:40) Al: I’ve been hit by something I have now stopped, whereas that’s not necessary. (0:08:44) Al: If you hit it, like, straight on, you will slow down. (0:08:46) Al: And, you know, spin off to the side. (0:08:49) Al: But if you hit it in certain ways, you can actually just keep going. (0:08:52) Al: It just depends on exactly how you hit it, which makes it a lot more fun, I think. (0:08:59) Al: And, you know, different weapons do different things depending (0:09:03) Al: on where they hit you and how they hit you and stuff like that. (0:09:06) Al: Which it is, it is, it’s really interesting. (0:09:06) Kev: Really, that’s fascinating. (0:09:10) Al: And it just, yeah, just the animations, like, you feel like the character moves (0:09:16) Al: the vehicle. It doesn’t just feel like you are one car, one model, stuff like that. (0:09:20) Kev: Wow, that’s the power of the Switch 2. (0:09:26) Al: Or is it the power of, like, 10 years of developing the next Mario Kart game? (0:09:31) Kev: No, no, this wasn’t possible on the Switch 1. (0:09:34) Kev: Impossible, absolutely. (0:09:38) Al: And I also like how, so one of the things about this game is obviously you’re just choosing (0:09:44) Al: a car rather than like choosing the body. (0:09:46) Al: The wheels and what’s it called, parachute. (0:09:49) Kev: Right. (0:09:53) Al: I quite like that because there’s less for you to have to think about. (0:09:57) Al: But what I do like is that each of the carts looks slightly different depending on the character. (0:10:04) Kev: Wow, that’s impressive. (0:10:06) Al: It’s not just like the base cart, the Mario cart, that if you’re Mario it’s red with the M on it. (0:10:10) Al: If you’re Luigi it’s green with the L on it. (0:10:14) Al: if you’re the cow, it’s grey with the cow. (0:10:16) Al: They put a lot of attention to detail in this game, a lot of effort. (0:10:18) Kev: - That’s all. (0:10:28) Kev: Wow, that’s impressive genuinely, like wow, that’s attention to detail. (0:10:38) Al: It’s really fun. Some things are going to take some getting used to like the controls are (0:10:44) Al: are obviously slightly different. (0:10:46) Al: The thing that’s knocking me off a lot is in eight and before, if you wanted to hold (0:10:54) Al: like a shell or banana behind you, you would have to hold down the fire button. Whereas now (0:10:58) Kev: Mm-hmm. Yeah. (0:11:02) Al: that happens by default. So as soon as you have it in the priority slot, it is behind you. (0:11:06) Kev: Okay, huh, I think. Okay. Sure, sure. I feel like at least one (0:11:09) Al: And then if you press it and hold it, it will just fire it. So I have spent a lot of time (0:11:17) Al: things because I was trying to have them behind me. But that’s just how you get used to it. (0:11:21) Al: And eventually you’ll stop doing that. But yeah. (0:11:25) Kev: other Mario Kart did that. But it’s not as common at the very (0:11:30) Al: possibly. Well, that’s the thing. Like, do I remember how things before 8 actually worked? (0:11:30) Kev: least, or regardless, it’s been what 10 years with our hard part (0:11:34) Kev: eight. (0:11:36) Kev: That’s how - that’s how video game historians - yeah, yeah. Now that’s fair. That’s how (0:11:39) Al: No, I do not. I’m not an idea. I don’t go back and play old Mario Kart all the time, right? (0:11:46) Al: That’s not my life. (0:11:50) Kev: video game historians chronicle things in the BMK8 era or the AMK8 era. But that’s (0:12:00) Kev: good stuff. Okay, how does - how does the free driving world… (0:12:04) Al: I haven’t done any of that yet. I’ve just been playing Grand Prix. I will say… (0:12:08) Kev: Mmm. Well, I mean, but you - you have between the phrases now, right? Like, that’s - you feel a (0:12:14) Al: So yeah, so I think no, is how I’ll say it. It is not like what I think Free Run will be at all. (0:12:15) Kev: taste of it. (0:12:26) Al: You’re not really driving between the courses. How it is, is yes you are driving, like you start (0:12:32) Al: Start on the finish line of the previous course. (0:12:35) Al: And then the first lap is to the starting line of the next course. (0:12:42) Al: And then this, and then you’ve got the second and third laps are on the course. (0:12:46) Al: It depends on what course it is. (0:12:47) Al: Like some of them are shorter, like baby park, and you actually have like then (0:12:51) Al: multiple laps around it, or a lot of them aren’t just like a single loop that you (0:12:56) Al: do a certain number of times. (0:12:57) Al: A lot of them are like the ones where you, you just have one long course that (0:13:01) Al: you do different sections of. (0:13:03) Al: It just depends on what it is. (0:13:05) Al: I am, I don’t really like it. (0:13:09) Al: I personally would just prefer the standard you’ve got your three courses (0:13:13) Al: and you do your three laps or however many laps. (0:13:16) Kev: » Sure, sure. (0:13:16) Al: Um, the driving between it just feels kind of tacked on and it almost feels (0:13:22) Al: like they wanted the open world thing. (0:13:24) Al: And sure, fine. (0:13:25) Al: I don’t, I I’ve not tried it yet, but I, I can imagine it’d be interesting. (0:13:30) Al: Um, but the all you must drive between the courses, the bit that is (0:13:35) Al: between the courses feels pretty either feels pretty generic and boring, or just (0:13:40) Al: feels like the previous course that you just finished and you’re like, I don’t (0:13:44) Al: understand why I’m still doing this course when I’m on the next course. (0:13:49) Al: And it doesn’t, the other, the other thing that I found a bit weird was it (0:13:52) Al: doesn’t start straight away. (0:13:55) Al: Like once you hit the finish line, you go into like, Oh, here’s the rankings. (0:13:59) Al: And then you have to start it again. (0:14:01) Al: And then because you’re starting again, you’re starting on the finish (0:14:04) Al: and it just feels like that’s a weird jarring thing. (0:14:08) Al: It’s like, Oh, you finished that race. (0:14:10) Al: Now let’s start the next race on this point. (0:14:13) Al: Like where you just finished, like it just, it feels like an idea that someone (0:14:17) Al: had, and then they went, yeah, let’s do that. (0:14:20) Al: But they never really did anything with it. (0:14:22) Al: And it almost would have felt more realistic or more interesting. (0:14:28) Al: If it just, the race hadn’t stopped at any point, or maybe if it, if you have. (0:14:35) Al: You have to wait for everyone else to get there, like, if you just like stayed in (0:14:40) Al: position at that point, and waited for everyone to catch up, but the fact that (0:14:41) Kev: Yeah, in that way, kind of– (0:14:46) Al: it goes like, Oh, now we’re going to like cut to this other screen, like they do in (0:14:50) Al: previous Mario carts, where you show the rankings, it almost defeats the purpose (0:14:54) Al: of then, then driving between the two courses. (0:14:57) Kev: Yeah, that’s so weird to me because, yeah, that doesn’t from the way it was described, like, that would have been, you know, what I would have thought, right? Like, you there, you know, you hit the finish line and then you just keep driving and maybe ranking is on the side or something. (0:14:57) Al: It’s like, well, what happened, what happened in that time? (0:15:00) Al: Because now I’m back on the finish line. (0:15:16) Al: 100% why I expected. And I guess the reason they don’t do that is they want everyone to catch up (0:15:19) Kev: That’s wild. (0:15:21) Al: so that you’re all starting at the same time for the next race. Sure, fine. But I feel like you (0:15:25) Kev: But, okay. (0:15:27) Kev: Yeah, but what’s the point? Like, that’s baffling to me. (0:15:28) Al: could have done that transition better, right? I don’t– I understand why they want something (0:15:34) Kev: Um… (0:15:37) Al: like this. It feels like it’s another mode, and I feel like they should have kept Grand Prix (0:15:41) Kev: Mm-hmm. (0:15:44) Al: as it was. And then this was like (0:15:45) Kev: Yeah. (0:15:47) Al: a new type of tour. A grand tour instead of a grand prix. I’m not saying this is bad, (0:15:48) Kev: Yeah, that’s what they should have done. Absolutely. Yeah, exactly. There you go. (0:15:56) Al: I’m saying I don’t like that this is instead of what we had before. (0:16:00) Kev: Right, right. I get that. Yeah, from what you’re describing, it doesn’t… (0:16:05) Kev: Yeah, it sounds like they fumbled that execution just a little bit. (0:16:09) Kev: And if you’re not here completely removing the standard Grand Prix for that, like, that’s a problem. That’s rough. (0:16:14) Al: Exactly. (0:16:16) Al: Exactly. (0:16:17) Al: Exactly. (0:16:17) Kev: Well, we’ll see. Like, I mean, I… I mean, I personally think we’re going to get DLCs that are just going to be standard Grand Prix-type modes. (0:16:19) Al: We will see. (0:16:30) Al: Interesting. I can’t see them not doing DLC for this. For two reasons, one, they did two sets of DLC for the previous game, and two… (0:16:31) Kev: Because… (0:16:35) Kev: Right, exactly, right? (0:16:40) Kev: Mm-hmm. And DLC for the remastered version of the game, that DLC. Yeah. (0:16:46) Al: Well, yeah, that was the second one. But anyway, secondly, it doesn’t feel like there’s enough races, because you have, like, eight. (0:16:56) Al: And it doesn’t feel like (0:17:00) Al: enough to me. I’m not regretting buying the game, especially because I got it in (0:17:01) Kev: Not anymore (0:17:05) Kev: Yeah (0:17:06) Al: the bundle, right? But I totally get why people are like, Oh, that feels like a lot (0:17:10) Al: of money for eight, eight grand prix. Especially when like, the preview, like, I don’t, I’m (0:17:18) Al: not expecting it necessarily will be free DLC. And obviously people complain about that, (0:17:23) Al: right? They’re like, Oh, you’re charging us $80 and then you’re also charging us more (0:17:24) Kev: Yeah. Yeah, yeah. Sure. Yeah, yeah, that’s what I suspect too. (0:17:27) Al: courses. But I can (0:17:30) Al: see the DLC being reasonably cheap, and it’s just like $10 or whatever, right? (0:17:36) Al: But it just, yeah, eight just feels, eight isn’t even as many as Mario Kart 8 Deluxe had. Eight (0:17:42) Al: Deluxe had 10. And so eight had eight, of course. Mario Kart 8 had eight courses, and then they (0:17:44) Kev: Yeah, yeah (0:17:48) Kev: Yeah (0:17:51) Al: added on eight grumpries, sorry, and then they added on two, I think, for DLC initially. And then that (0:17:56) Kev: - DLC, that’s correct. (0:17:57) Kev: - Yeah. (0:17:57) Al: That was all bundled together as Mario Kart 8 delivered. (0:18:00) Al: So Mario Kart 8 Deluxe had 10 and then they doubled in the other DLC, yeah. (0:18:00) Kev: - And then they doubled the number. (0:18:05) Al: So it just feels a little bit meh that we’re not even, we’ve not even got as many races as Mario Kart 8 Deluxe. (0:18:12) Kev: Yeah. Yeah, that’s fair, right? Like it’s, I think the pain point is just this, the way you’ve described how they fumbled their new Grand Prix version, right? Because like I could, I could live with eight cups or whatever, if it was the standard Grand Prix that, you know, you could just do ad nauseam like, you know, other Mario karts and it’d be fine. (0:18:12) Al: And then this is more expensive. (0:18:15) Al: None of that, none of that feels good. (0:18:43) Kev: But if you’re replacing that and given something that feels a little worse or a little awkward, yeah, it’s going to be rough. (0:18:51) Al: And let me get and let me point out the courses are really good. (0:18:55) Kev: Sure. Yeah. Are there any, any new ones you’re fond of that you’ve seen so far? (0:18:57) Al: And like. (0:19:02) Al: The the one I particularly like, obviously, I’ve not done them all. (0:19:06) Al: And I’ve not done them all yet, but the one that I’m particularly (0:19:10) Al: enjoying is the Donkey Kong one, I can’t remember what it’s called. (0:19:12) Kev: hmm is uh I don’t know which one because there’s obviously been a handful or if it’s a new one but uh okay (0:19:18) Al: Yeah, let me check. (0:19:20) Al: I think it’s a new one. (0:19:21) Al: And that I think is really fun. (0:19:25) Kev: oh yeah they saw they showed that one in the trailer first yeah that one looked cool (0:19:32) Al: You’re essentially it’s one of the ones that’s not like laps. (0:19:35) Al: It’s one specific course and you end at the end. (0:19:39) Al: And what I really like it is you’re essentially going through a Donkey Kong level, right? (0:19:44) Al: Like you’re going up this course and then at the end at the top is a robotic Donkey (0:19:46) Kev: Really? That’s cool. (0:19:51) Al: Kong, throwing barrels down at you. (0:19:53) Kev: Oh, that’s so cool. (0:19:55) Al: So I really like that and there’s like lots of stuff to avoid and there’s bouncy pads (0:20:01) Al: and stuff like that. (0:20:03) Kev: That’s so cool (0:20:06) Kev: And I can’t wait to check that out (0:20:08) Kev: But I mean, obviously we’re nitpicking but still Mario Kart, right? Like it’s still the overall good (0:20:12) Al: Yeah, I don’t regret it. I obviously want the bundle, but if I paid full price for this, (0:20:18) Al: I still wouldn’t be regretting it. It is still really good fun and it’s still going to sell (0:20:20) Kev: Yeah, yeah. Oh, absolutely. And cow is playable. Yep. Wait, really? That’s hilarious. That’s incredible. (0:20:22) Al: like bonkers. But yeah, I mean, and Caro is one of the best characters to actually play (0:20:30) Al: as. It’s one of the meta characters. It is, yeah. So yeah, I’m enjoying it. I get why (0:20:37) Kev: Oh. Oh, yeah. Yeah, sure. Mm-hmm. Well, that’ll be– that’s awesome. (0:20:42) Al: people might be frustrated with it and I haven’t tried everything in it yet, so I guess (0:20:47) Al: we’ll see. (0:20:50) Kev: Can’t wait to hear more people. I haven’t heard much about it, (0:20:54) Kev: but I’m obviously interested in the free roam mode or whatever. But good stuff. (0:21:04) Kev: How was vacation world not– how was touching grass? (0:21:07) Al: Yeah, I wasn’t really on holiday. I was still working. In fact, I was working more than (0:21:12) Kev: Oh, were you? (0:21:13) Al: I normally do. I was just doing it in a different place. But I didn’t have my kids, so it was (0:21:15) Kev: Oh, that was me this week, too. (0:21:21) Al: relaxing in some way. No, I had fun. It was a little bit frustrating on the Thursday at (0:21:21) Kev: Mm-hmm. (0:21:27) Al: the end to be like, “Everyone’s getting their Switch too, and mine’s at home. I just can’t (0:21:30) Al: get it.” But it was only two days. It was only two days, yeah. But it wasn’t even (0:21:30) Kev: mmm your squid word and patrick and sponger outside (0:21:37) Al: like it feels worse than the people who just weren’t getting it, I feel, right? Because (0:21:42) Kev: yeah yeah yeah yeah (0:21:42) Al: you’re like, “Oh yeah, that’s annoying, and I don’t have it, and I feel like I’m missing (0:21:46) Al: out.” But I was like, “I have paid money, and I have had one delivered to me. It’s just (0:21:51) Kev: I shouldn’t be missing out (0:21:52) Al: I am not where it is.” (0:21:55) Kev: oh there yeah I can see that that’s funny yeah obviously I haven’t gotten my (0:22:00) Kev: i’ll probably have or well not mine i’m getting one for calvin next week is a little late birthday (0:22:05) Kev: present um so i’ll be able to join the ranks of people driving his cow and talking about it (0:22:16) Kev: 24 racers that’s insane (0:22:16) Al: um it is and it does it does mean that you like especially the there’s a lot of kind of I think (0:22:24) Al: they might need to do some rebalancing in terms of how things work especially like the rubber (0:22:28) Al: banding and stuff like that because like if you don’t if you if you don’t get up to first place (0:22:30) Kev: Oh, yeah (0:22:33) Al: quickly you’re probably not going to stay there uh um the the middle just feels absolutely insane (0:22:36) Kev: Oh, that’s good. Oh, that’s good stuff. I (0:22:41) Al: just now. So, yeah. (0:22:43) Kev: Can’t you know back in back in the old days there are eight racers (0:22:55) Kev: It’s crazy to think like there are some chunks with that many characters (0:22:59) Al: You have to have two whole pages to view everyone. (0:23:00) Kev: in a race (0:23:03) Kev: The rankings, oh my goodness. Oh, that’s incredible. Oh (0:23:10) Kev: Good time (0:23:12) Al: The other thing I’ve tried out on my Switch 2 is Pokemon Violet, and let me tell you, (0:23:18) Al: obviously if you didn’t like the game before, you’re not going to like the game suddenly (0:23:20) Kev: Right, it doesn’t fix a lot of the core design issues, but yeah. (0:23:21) Al: now that it’s running at a decent speed. (0:23:24) Al: Exactly, it’s still the same game, but my word is incredible. (0:23:29) Al: If you like the game, it is an incredible upgrade, just so good. (0:23:36) Kev: - Mm-hmm, but yeah, yeah, I’ll sit. (0:23:41) Al: It drives me insane whenever I see anyone talking about this and people will reply and (0:23:45) Al: be like, “Oh, it’s $500 to get the game how it should have been.” (0:23:49) Al: I don’t shut up. (0:23:50) Al: I don’t care. (0:23:51) Al: It doesn’t matter. (0:23:52) Al: Yeah, you don’t like it. (0:23:53) Al: Don’t play it. (0:23:54) Al: Don’t buy this. (0:23:55) Al: Shut up, right? (0:23:56) Al: Let me enjoy the fact that this game now runs incredibly. (0:23:59) Al: And you know what I’m most excited for with this is how well I think the new game’s going (0:24:05) Al: to run. (0:24:06) Al: Because there’s no way it will run worse than this, right? (0:24:10) Kev: Well, well. (0:24:10) Al: Because well, no, no, no, let me, let me, let me. (0:24:13) Al: So my point is, right, like it is a clearly a much more small and focused world, right? (0:24:19) Al: And one of the big issues of this game was the fact that the world is like all loaded (0:24:23) Al: at once. (0:24:24) Kev: Oh, oh you’re talking about ZA. I thought you meant yeah. Okay. Oh no. Yeah. Yes (0:24:25) Al: Yeah, yeah. Oh, no, I’m not even thinking about that. (0:24:29) Al: just now. Not even thinking about that just now. (0:24:30) Kev: Yeah, ZA is gonna be great. Yeah. Sure sure sure. Yeah, that’s fine (0:24:34) Al: And so if this game runs this well, like surely that game will run just as well. And (0:24:40) Al: it’s going to be so good. And I think it looks, it looks better, right? Like a lot of the (0:24:45) Al: thing about this game is that it just looks bland and meh. And yeah, the character models (0:24:46) Kev: Mm-hmm. Yeah, absolutely. (0:24:51) Al: don’t look amazing in the new game, but I don’t really care about that, right? Like everything (0:24:55) Al: else in my opinion looks a lot nicer, kind of like the, you know, the (0:24:59) Al: bright colours in the night. I think the night time in particular is going to look really good in that game, especially on (0:25:04) Kev: I agree. Yeah, that is nice, right? Because, like, okay, obviously, we all know I’m unknown, (0:25:12) Kev: Scarlet Violet, Disparage or Dissenter, whatever you want to call it, right? I’m critical. (0:25:16) Al: For fair reasons, I’ve like, I’ve not, I’ve never, I’ve never said that your reasons are not the totally fair reasons. (0:25:18) Kev: Just a little bit critical. Like you said, yeah. Yeah, yeah, yeah. And, like, you know, there’s a lot of design choices. (0:25:30) Kev: Design Choices. (0:25:32) Kev: I don’t like other people who I like. (0:25:34) Kev: It’s not fixing those issues, but like I think just how poorly it ran. (0:25:44) Kev: You know that like I’m an Nintendo fan. (0:25:46) Kev: I’m a Pokemon fan. (0:25:48) Kev: I don’t care about technical stuff, generally speaking, right? (0:25:52) Kev: But like it was just so bad that even even someone like me, it felt embarrassing. (0:25:58) Kev: Like it was rough. (0:26:00) Kev: So it’s nice to have at least that improved. (0:26:01) Al: No one, no one defends it. Right? Like with, with other, with other games, like Legends, (0:26:08) Al: like some of us are like, actually, I like how it looks, right? Like I, you know, I don’t, (0:26:10) Kev: Yeah (0:26:12) Al: I think that a lot of that is down to taste, but with, with the performance issues in this (0:26:14) Kev: Sure (0:26:17) Al: game, it was just embarrassing. Nobody justified it. And if anybody even tried to, you’d be (0:26:19) Kev: It would nope, yeah, yeah (0:26:22) Al: like, come on, like let’s be real here. You can like the game and still admit how terrible (0:26:28) Al: the performances. Whereas now, it’s just… (0:26:29) Kev: Yep (0:26:33) Kev: Yeah, it’s crazy I’ve seen clips online it’s wild the difference (0:26:38) Kev: I genuinely did. (0:26:42) Kev: I did not think it would upgrade that much. (0:26:44) Al: Yeah. And that’s handheld as well, not even docked. In handheld, it feels incredible. (0:26:47) Kev: That’s crazy. (0:26:52) Kev: Important question. (0:26:55) Kev: Have you tried the raids? (0:26:57) Kev: Because that was the… (0:26:57) Al: I have not. Yeah, I’m not convinced it’s going to make a massive difference to raids, because (0:26:59) Kev: Okay, ‘cause that’s… (0:27:00) Kev: I mean, it’s great the world runs right now, (0:27:02) Kev: but the raids, like… (0:27:05) Kev: Oh. (0:27:08) Al: I think a lot of the issue with raids was the internet communication. But I don’t tend (0:27:12) Kev: Yeah, probably, but I was curious it’s like (0:27:17) Al: to do raids a huge amount. I do them when there’s a seven star out, if possible. If (0:27:20) Kev: Yeah (0:27:21) Al: possible I do them as a solo build, so I don’t have to deal with other people. (0:27:23) Kev: Mm-hmm, I yeah. No, that’s fair (0:27:28) Kev: But yeah, that’s uh (0:27:30) Kev: Because if raids were good like I genuinely might be tempted (0:27:35) Kev: Consider another playthrough to give it a second chance on switch do but anyways, not that I’ll have one for a while, but (0:27:42) Al: Well, we’ll see, we’ll see. (0:27:42) Kev: Anyways, that’s good stuff (0:27:46) Kev: that (0:27:47) Kev: that’s nice and (0:27:49) Kev: Yeah, good on you Pokemon team for putting the effort to make that happen (0:27:54) Al: Yeah, I clearly, like, I wonder whether they’d been working on this before the game came (0:28:00) Al: out or whether this is in reaction to the game coming out and being terrible. Because (0:28:04) Kev: Yeah. (0:28:05) Al: they did tell us, like, oh, we hear you and we understand. And the question is, was that (0:28:11) Al: the point where they go, oh, we can’t just, like, let this go. Like, this is something (0:28:16) Al: we actually need to deal with. And then, obviously, they’ve gone, like, decision made. Do we try (0:28:21) Al: Try it our best to make it work as well on the switch, or do we just… (0:28:24) Kev: Mm-hmm (0:28:24) Al: take all of the nonsense that we’re going to get for the next two and a half years, (0:28:28) Al: and then throw it all on the switch too, and hope that we gain back the positives for that. (0:28:35) Al: I wouldn’t be surprised if that was the case, right? That is a decent… That timeline works, (0:28:38) Kev: Yeah, yeah, absolutely. (0:28:43) Al: that’s more than two years. I could absolutely see that they hadn’t even considered this (0:28:45) Kev: Mm hmm. (0:28:48) Al: until the reception was so bad, and then they’ve gone, “You know what? We do need to deal with (0:28:52) Kev: Yeah, also (0:28:52) Al: this and they had a small team dealing (0:28:54) Al: with that for the last couple of years. (0:28:56) Kev: Sure, I’ll I’ll you know, I’ll say that they probably (0:29:02) Kev: Whenever they found out switch to upgrades we’re gonna have which I imagined was relatively early, you know, I (0:29:08) Kev: Imagine they were planning one for scarlet violent (0:29:10) Kev: I don’t see a version where they weren’t gonna do that (0:29:12) Kev: What I don’t think is I don’t think they were gonna put in the effort they did for this because that I think was reactionary (0:29:20) Kev: Because I think they wanted to (0:29:22) Kev: You know try to clean up their act if you know if it had come out (0:29:27) Kev: Not as good or you know if the original game might come out better (0:29:32) Kev: I don’t think it would have been this huge of a jump because they probably just (0:29:32) Al: Well, yeah, yeah. I mean, because it wouldn’t be better. I don’t know. Yeah. I do feel like (0:29:37) Kev: You know, then yeah. Well, yeah. Well, that’s true, but they wouldn’t put the effort, you know what I mean (0:29:43) Al: I do think a lot of this is like, we need to make sure people actually buy our next (0:29:47) Al: game. Let’s show them that we can actually make a good game or a smooth enough. Okay. (0:29:47) Kev: Yeah, yeah (0:29:52) Kev: Yeah (0:29:53) Al: A well performing game. And, and I think that’s probably has done a lot to improve people’s (0:29:59) Kev: Yeah (0:30:00) Al: view on things, right? (0:30:02) Kev: Yeah (0:30:02) Al: People who were, you were probably worried about the next game, right? (0:30:05) Kev: Yeah, well hey, you know like I make all the jokes about you know, we could the you know, then Gen 10 could fail (0:30:12) Kev: or you know or whatever, you know, but (0:30:15) Kev: But maybe this is actually a sign that they’re actually trying to (0:30:19) Kev: They’re gonna try to double down or you know (0:30:23) Kev: put in the effort to make sure it really comes out. (0:30:25) Kev: Um yeah but okay good stuff that’s that’s really nice to know the power of the switch too. (0:30:33) Al: it’s good fun. All right, we have one piece of news I want to talk about before we just (0:30:40) Al: go through the wholesome direct stuff that we want to talk about. Snacko, Snacko decided (0:30:42) Kev: All right, what is it? (0:30:43) Kev: What is it? (0:30:46) Kev: That’s the cat game. (0:30:46) Al: that just after we released our last episode two weeks ago, they decided they were going (0:30:54) Al: going to release their 1.0, just shadow drop it. (0:30:56) Kev: That’s correct. That’s how this works in this gig, podcast world. Things happen as soon as (0:31:07) Kev: you take a break. That’s good. (0:31:08) Al: And I’m not even joking. This was a legitimate shadow drop. Like I saw the Steam news about (0:31:16) Al: Snacko 1.0 and I’m like, hold up, wait a minute. Did I miss something? And then I looked through (0:31:19) Kev: Tempting you. (0:31:21) Al: everything and nope, I did not miss anything. This was just surprise. Here you go. Here’s (0:31:27) Al: the new, here’s 1.0. So there we go. Snacko 1.0. It’s probably finally time for me to (0:31:35) Kev: Probably. I’m just looking at it, it looks nice. Yeah, that’s a, they’re little like pixely, (0:31:45) Kev: 2D, 3D thing, it looks nice, and the cat’s very cute. Yeah, good for you, Snaggo. You made it to (0:31:52) Kev: 1.0, like, that’s always a genuine cause for celebration, assuming it’s a real 1.0, (0:31:58) Kev: and not one of those 1.0s, yeah, it’s kind of 1.0, but not really, because we still have a whole (0:32:02) Kev: a whole bunch of other stuff that didn’t make it in yet. (0:32:04) Al: Yeah, I think they’ve got more updates coming, but it feels like it looks like it’s extra stuff. (0:32:09) Al: But having said that, I haven’t played through it, so I don’t know. (0:32:11) Kev: Yeah. (0:32:12) Kev: Sure, sure, yeah, yeah, I know. (0:32:14) Kev: But I’m just saying, we all know those games out there (0:32:17) Kev: that at 1.0 really should not have been at 1.0. (0:32:18) Al: Yep. Yep, yep, yep, yep, we do, we do. (0:32:23) Kev: But– but– yeah. (0:32:24) Al: It doesn’t feel, from what I know about the game and the developers, (0:32:28) Al: it doesn’t feel like something they would do. (0:32:30) Al: I don’t feel like they would just go, “Here we go.” (0:32:30) Kev: Yeah, from what– yeah, like, I also agree. (0:32:34) Kev: - Yeah, I agree. (0:32:35) Kev: Very cute game, always has been cute, still cute. (0:32:40) Kev: I might be interested in, oh, there’s a demo. (0:32:42) Kev: I might, I’ll download that demo at the very least. (0:32:44) Kev: Good for you, Snacko. (0:32:46) Al: All right, let’s talk about the Wholesome Direct then. (0:32:49) Kev: Okay, okay. (0:32:51) Kev: Before we get into, because obviously we got our list, (0:32:54) Kev: I want to comment on the presentation, (0:32:56) Kev: ‘cause man, an hour straight of wholesome and cozy, (0:33:03) Kev: Oh, it’s a little it’s. (0:33:05) Kev: A little much and you know, obviously that’s the nature of the beast, but you know, I’m just look, I don’t know how big wholesome games their operation is right and and and they’re they’re trying right like they highlight so many streamers or you know, content creators or whatever and oh good for you, you know, little spotlight on these guys, but you know, maybe, maybe just just put a little more into that, right? (0:33:06) Al: - Yeah. (0:33:32) Kev: Every, I can’t just, I’m not. (0:33:35) Kev: I’m not blaming any one streamer because they, but they all just happened to have the same, you know, just palette color palette swap backgrounds of a shelf with plushies and some plants. (0:33:46) Al: Yeah, yeah, I definitely found that as well. The other thing that I found was like everybody (0:33:50) Al: talks in this calm voice. Yeah, exactly. It’s like cosy games, right? First of all, it’s (0:33:54) Kev: - ASMR? (0:33:55) Kev: - Yup. (0:34:00) Al: not cosy games. It’s wholesome direct, right? The whole point was it’s like we want a place (0:34:03) Kev: - Yeah, huh? (0:34:05) Al: to show a bunch of games that are not just shooting zombies, right? And that is a totally (0:34:10) Kev: Yeah, yeah. (0:34:11) Al: fair thing and that’s why I like it and it doesn’t that doesn’t (0:34:14) Kev: Yeah. (0:34:16) Al: have to mean calm and quiet and trying to send you to sleep which is I definitely felt like it was I don’t know whether it’s always been like this and I’m just getting annoyed with it or whether it’s getting more like this but yeah I was absolutely the same every streamer was the exact same voice and background and I also think that there was a little bit weird and like having a different streamer to introduce every single game felt a bit weird (0:34:33) Kev: » Yeah. (0:34:46) Al: in the every time there was a streamer on they were like here’s my name here’s my channel here’s what I do and it was all the same as well it’s like oh we do everything cozy and you’re like oh my word like yes you are just the exact same as all the other ones we’ve just seen like I don’t it was yeah I agree I’m glad you felt the same because it was just too much for me (0:34:52) Kev: Yeah. Yeah. Yeah. Yep. Yeah. And again, and yeah, and again, I’m not blaming any individual (0:35:09) Kev: streamer because I’m sure they got their prompt and they do their thing and that’s why. But (0:35:13) Kev: when, you know, the wholesome gang people, when they were putting, cutting, pasting all (0:35:16) Kev: this together, somebody should have said, you know what, this might be a little much. (0:35:20) Al: You get, it’s the same, it’s the same with everything, right? Like it’s when, when you (0:35:23) Kev: Yeah. Yeah. Yeah. Yeah. Yes. (0:35:24) Al: watch a Nintendo direct and you have the two hosts who make the same terrible jokes after (0:35:30) Al: every single game, you get annoyed about that. And when you have the Xbox showcase and like (0:35:35) Al: half of them are shooting zombies in the face, it’s the same thing again. It’s just like, (0:35:38) Kev: - Mm-hmm. (0:35:39) Al: why are all these games the same? And, and why is the presentation so long? And so like, (0:35:46) Al: I think maybe we need to spread these things out a little bit more in the year, right? Like (0:35:51) Al: June, for releasing game information, do we really need to? (0:35:55) Kev: Yeah, yeah (0:35:59) Kev: Yeah, I agree or or you know what I’m trying to look up a year (0:36:06) Al: It’s 2025. (0:36:08) Kev: Yeah, not our year I’m I’m trying to look to the the highest (0:36:13) Kev: The high bar of video game presentations at 2014. That’s what it was the Nintendo (0:36:20) Kev: 2014 e3 presentation. That’s the one where we had a (0:36:25) Kev: and Reggie fighting (0:36:27) Kev: With their DBZ fight with the amiibo humor that that one (0:36:27) Al: Mm hmm. Yeah. (0:36:32) Kev: Obviously not every company is gonna be able to produce goofy bits like that or whatever (0:36:36) Kev: But you know that the point is they tried right? They they put a little a little effort into the presentation (0:36:44) Kev: And so, you know, it’d be nice right? What’s crazy to me is some of these bits were like the streamers introducing game (0:36:49) Kev: Didn’t even mention the game (0:36:51) Kev: They just said he was a world premiere (0:36:52) Al: yeah yeah well there is that I i don’t know I also think like the live ones are really (0:36:55) Kev: But anyways, I digress (0:36:59) Al: annoying as well right did you watch the friday’s summer game fest it was just really it was really (0:37:01) Kev: Mm-hmm (0:37:03) Kev: No, I haven’t watched any other I’ve just seen the the bids oh (0:37:08) Al: awkward I didn’t like it and like there’s something about jeff keeley that like i’m not saying he (0:37:10) Kev: Yeah (0:37:14) Al: doesn’t like games i’m sure he does i’m sure he does like games but the way he presents himself (0:37:20) Al: is corporate students. (0:37:21) Kev: Uh-huh, yep, that’s correct. (0:37:22) Al: And I can’t take him seriously and it’s like when there was a point where he was like oh (0:37:29) Al: something some game was shown and he was like wow looks great and he moved on to the next thing (0:37:34) Kev: Yeah. Yeah. I think that’s kind of underlying the point, right? You want to get somebody (0:37:35) Al: and I’m like you did not sound sincere there, what are you on about? (0:37:43) Kev: who’s sincere about the presentation or whatever is being presented, right? Yes. Yeah. Yeah. (0:37:46) Al: Which Reggie did well. That was his thing. Like, he was a corporate guy and we all knew that, (0:37:52) Al: and we all knew that he would probably sell us if he could. But you also got that he cared, (0:37:55) Kev: Yeah. Yeah. Yeah. Right. (0:37:58) Al: and I don’t know whether that was real or not, but you definitely believed that he cared. (0:38:04) Kev: I mean, I think he cared, but maybe that’s just part of the whole thing he did. I don’t (0:38:09) Kev: know, but he, like the important thing is he made us believe he cared, right? He could (0:38:13) Kev: talk about his games. Like it sounded like someone who played the game or knew of the (0:38:17) Kev: game to whatever degree. And yeah, you’re right. Like that’s what we need. We just need (0:38:23) Kev: people who know, who care, who are sincere. Like they’ll, even if it’s, you know, just (0:38:29) Kev: some of a blurb, you can feel that, right? So the point to one. (0:38:34) Kev: Well, long story short, wild. I forget what the new one is. Wildflowers people call me. (0:38:40) Kev: I’ll do the blurb for your next one. I’ll do it. All right. Let’s get into it. (0:38:42) Al: Alright, let’s talk about some games then. I don’t know if you’ve got anything else that (0:38:49) Al: you want to talk about other than the stuff that’s in this list, because I think, but (0:38:52) Kev: OK, there’s– here, let me see if I can find a– (0:38:53) Al: I think this is all the Cottagecore related stuff in my list. Let’s go, let’s go with (0:39:01) Kev: just go to– I’ll be looking up another list. (0:39:04) Al: it. So we started off with Story of Seasons Grand Bazaar. No new real information, but (0:39:10) Al: There was a new trailer with some. (0:39:12) Al: Uh, bits and pieces and, uh, I’m going to be honest. (0:39:15) Al: I’m really excited about this game. (0:39:16) Al: I think I’m, I’ve, I never played the original obviously. (0:39:19) Al: Um, and it does things a bit differently. (0:39:20) Kev: Yeah, it looks it looks good. I’ll say that. It looks like it has that, you know, Nintendo (0:39:21) Al: Um, so I’m excited to play it. (0:39:32) Kev: C.Lo quality story of seasons quality that they do. It looks good. I’ll say that. Yeah. (0:39:32) Al: Next one that I wanted to talk about was gourdlets together. So it’s a new gourdlets game. It’s (0:39:44) Al: a multiplayer gourdlets game. Which I feel like is a fun thing to add into a gourdlets (0:39:50) Al: game. I guess the question is, does this feel like it should have been a separate game or (0:39:55) Al: should it have been an update to gourdlets? I don’t know, but it is what it is. I guess (0:39:57) Kev: another mode. I don’t either. Yeah, yeah, yeah, it’s true. Well, I could have seen that even (0:40:02) Al: it’s cheap. It feels a bit selfish to ask for anything more. (0:40:16) Kev: more paid DLC by that point with the difference. But yeah, I guess so. I don’t know. It’s not (0:40:22) Kev: appealing to me, like, I don’t know, I’m just not feeling it, but it’s cool. (0:40:27) Kev: It’s cool to see them, you know, wanting to do this. (0:40:30) Al: Yeah, it also feels, I think it feels much, it looks like it’s much more character-based (0:40:36) Al: rather than obviously the girdlets was design-based, like management style, whereas this, I think, (0:40:43) Al: looks like you’re controlling a character because it’s the multiplayer aspect. So I’m (0:40:49) Al: thinking that might vibe with me more than the previous one. (0:40:52) Kev: Yeah. No, I can see that. That’s fair. (0:40:56) Al: we got something that you’ll be interested in, Luma Island, the (0:41:00) Kev: Well, you know what I do like pirates you’re right about that (0:41:06) Al: Well you played. Did you not play Luma Island? Am I misremembering? (0:41:06) Kev: It looks I didn’t play them island. No, that wasn’t me (0:41:10) Al: Oh, I know Johnny did, but I thought you had done as well. Oh well. (0:41:13) Kev: No, I don’t think no that was me but I do like pirates (0:41:15) Al: Well the Luma Island pirate update is coming out on the 20th of June. So we had, (0:41:19) Al: we already knew about the pirate update, but now we know that it’s coming out next week. (0:41:26) Kev: you go. It’s pretty looking, I guess. I like pirates, I don’t know. Okay, like, you know, (0:41:32) Al: We got a new trailer for tales of the shire as well. (0:41:38) Kev: in the past week, I actually watched the Lord of the Rings trilogy. And like, dang, man, (0:41:44) Kev: what a what a legacy you have to live up to. Okay, first off, did we have a date? Because (0:41:54) Kev: We finally got a date. (0:41:55) Al: We did. We did have a date when when they delayed it from March, they gave us a date of that point. So yeah, this is this is still what we were expecting. (0:41:56) Kev: I’m kidding. Okay. Okay. Well, that’s soon. It looks kind of like where it was at. I don’t (0:42:07) Kev: know what to say. I’m pretty sure the game is clear what it’s going to be. And as I watched (0:42:16) Kev: The Lord of the Rings and looking at this trailer, I’m thinking, “I don’t know if this (0:42:21) Kev: is the one for me. I’m not the one who wants to live in a hobbit. I want to hang out with (0:42:26) Kev: you.” That’s what I want to do in Middle Earth. (0:42:28) Al: Yeah. I’m a bit the same. I just, I don’t know what it is about this game that’s not (0:42:36) Al: grabbing me because A Lord of the Rings, Shire based culture game should be something that (0:42:42) Al: I would love, but I just, I don’t know. There’s just, it’s not grabbed me in anything other (0:42:48) Al: than the concept since it was announced. (0:42:48) Kev: yeah yeah that’s the hard part right is the concept gonna be better than the game maybe (0:42:57) Kev: uh that’s that’s you know that’s tough it like I said it’s when you put the lord of the rings (0:43:03) Kev: name on the box you have made things so much harder for yourself because that’s a lot of (0:43:08) Kev: expectations on now um but we’ll see maybe when it comes on it’s actually incredible I don’t know (0:43:16) Kev: Gandalf looked very kawaii, I’ll give him that. (0:43:18) Kev: They give us little ubu Gandalf. (0:43:21) Al: “I think it’s the character models that really confuse me. It’s not that I hate how they look, (0:43:27) Kev: Yeah, they do feel a little weird. (0:43:28) Al: I just… I don’t know. It’s so hard to explain.” (0:43:33) Kev: Yeah, no, I know exactly what you mean. (0:43:35) Kev: It’s something– it’s just a little je ne sais quoi. (0:43:40) Kev: I agree. (0:43:42) Al: Not normally used in a positive frame, not a negative frame, but fair enough. (0:43:42) Kev: But yeah. (0:43:49) Kev: But we’ll see. (0:43:50) Kev: It’s coming out soon. (0:43:51) Kev: And maybe it’ll surprise us still. (0:43:56) Al: Next, we had a new game, Linked Banner of the Spark. Build a bright new world alongside (0:44:01) Kev: oh my goodness this game (0:44:05) Al: a band of rescued robot buddies in this colourful action RPG, battle waves of enemies in solo (0:44:10) Al: or co-op, then return home and use your parts to craft a thriving town, assemble your crew, (0:44:15) Al: and grow stronger with each new adventure. I mean, this is basically like robot cult (0:44:19) Al: of the lamb, right? Go out and get stuff, and then save some creatures, and then come (0:44:24) Al: back and build a town. (0:44:27) Al: Kotlin did it really well, so if it implements it well, I think this could be really good. (0:44:32) Kev: It looks so good to me. (0:44:34) Kev: Like, oh man, ‘cause I’ve never called credit (0:44:40) Kev: within the trailer show. (0:44:41) Kev: There’s still like some gardening (0:44:42) Kev: or something like that, I think. (0:44:43) Al: There’s definitely farming, I’m seeing a farming plot. (0:44:43) Kev: But either, yeah, yeah, yeah, yeah. (0:44:47) Al: It doesn’t look like it’s a big thing, it looks like it’s relatively small, but it is (0:44:53) Kev: But like, it does it great. (0:44:56) Kev: ‘Cause you have that and you have, you know, (0:44:57) Kev: you’re throwing robots in there. (0:44:58) Kev: Well, you know, that can be a different number of ways, (0:45:01) Kev: but the robot portion of it. (0:45:02) Kev: It looks sick, like you have a lot of knife hands like there’s some that look kind of threatening or genuinely actiony. (0:45:09) Kev: Um, there’s robot fish. That’s kind of fun. Um, I’m excited about this one. This one is high up on my list. It looks great. Um, the gameplay looks like what I want to the world’s colorful. I can’t wait. I’m so excited for this one. (0:45:26) Al: Yeah, I agree. Looks really fun. (0:45:28) Kev: All right, what’s next that’s not linked and thusly not as high on my list. (0:45:32) Kev: Oh well that blew up in my face because I forgot no this one is high up on my list too. (0:45:32) Al: Milano Milano’s odd collection or job collection. (0:45:43) Al: This one is, I think, PlayStation style is what they’re going. (0:45:48) Al: They’re calling it PlayStation one style. (0:45:48) Kev: Is (0:45:53) Al: It’s. (0:45:55) Kev: You okay, you g

eGPlearning Podblast
AI-Assisted GP Reception The Future Is Here

eGPlearning Podblast

Play Episode Listen Later Jun 11, 2025 70:23


Contact us and share your opinionBoost your triage skills with our dynamic 5-session live webinar course, tailored for primary care clinicians. Led by Dr. Gandalf and Dr. Ed Pooley, this comprehensive training covers all facets of remote patient triage—digital, on-call, and more. Gain practical knowledge, exclusive tips, and direct access to our experts through open Q&A sessions. Elevate your ability to manage primary care challenges effec Subscribe and hear the latest EPIC episode. Join Dr Mike as he shares how to get started and fly using EMIS to make your life easier with this clinical systembit.ly/EMIScourseDigital Disruption with Geoff Nielson Discover how technology is reshaping our lives and livelihoods.Listen on: Apple Podcasts Spotify Higher Listenings: Joy for EducatorsA new podcast from Top Hat delivering ideas, relief, and joy to the future of teaching.Listen on: Apple Podcasts Spotify

Brant & Sherri Oddcast
2107 Gandalf On The Forehead

Brant & Sherri Oddcast

Play Episode Listen Later Jun 6, 2025 17:31


Topics:  Write The Date, Rooting For People, Moving Sidewalks, Jurassic Park, He Wants Us, Abide In Me, Tattoo Regret BONUS CONTENT: Dilemma Street, The Men We Need   Quotes: “This is a sweet spot for trusting God.” “Can you be for people who drive you crazy?” “Just because we can doesn't mean we should.” “He's willing to come searching for that one lost sheep.” “I'm older and wiser.” . . . Holy Ghost Mama Pre-Order! Want more of the Oddcast? Check out our website! Watch our YouTube videos here. Connect with us on Facebook! For Christian banking you can trust, click here!

The Driven Women Project
10: Julie Ingersoll - Chief Investment Officer

The Driven Women Project

Play Episode Listen Later Jun 6, 2025 46:36


You don't need an Ivy League degree to rise to the top. You need clarity, courage—and the right kind of leadership.Meet Julie, a powerhouse in private equity real estate. From investment banking analyst to Chief Investment Officer at CBRE Investment Management, she now co-leads a $34B portfolio and a team of 140 professionals.She was recently named 2023 North American Industry Figure of the Year by PERE. But that's not why this episode is so special.I had the honor of being her Executive Leadership Coach in 2024—and what unfolded in our coaching sessions was nothing short of transformational.

eGPlearning Podblast
Exploring the UKHSA Inequalities in Health Protection Report

eGPlearning Podblast

Play Episode Listen Later Jun 5, 2025 31:11


Contact us and share your opinionWe explore and discuss the UK Health Security Agency (UKHSA) report on the impact of health equity and inequalities on individual and population health. This is the first time the agency has published a report about how health equity impacts rates and costs of communicable disease and ill health arising from environmental hazards. A really useful report for anyone with an interest in health equity, population health or caring for patient in disadvantaged areas or groups.Read the report here... https://www.gov.uk/government/publications/health-inequalities-in-health-protection-reportBoost your triage skills with our dynamic 5-session live webinar course, tailored for primary care clinicians. Led by Dr. Gandalf and Dr. Ed Pooley, this comprehensive training covers all facets of remote patient triage—digital, on-call, and more. Gain practical knowledge, exclusive tips, and direct access to our experts through open Q&A sessions. Elevate your ability to manage primary care challenges effec Subscribe and hear the latest EPIC episode. Join Dr Mike as he shares how to get started and fly using EMIS to make your life easier with this clinical systembit.ly/EMIScourse

Mythgard's Exploring The Lord of the Rings
Session 338: Gandalf Sees the Path Clearly

Mythgard's Exploring The Lord of the Rings

Play Episode Listen Later Jun 4, 2025 95:44


Join us as we watch Gandalf casually figure how to get out from the Chamber of Mazarbul. Join us on the Signum University Discord server: https://discord.com/invite/szXMFAv

PS THIS IS AWESOME!
380 - Gandalf, Game Fest, and Getting to the End

PS THIS IS AWESOME!

Play Episode Listen Later Jun 4, 2025 71:51


Episode 380 – “Gandalf, Game Fest, and Getting to the End”Fred finally put a bow on Octopath Traveler II, clocking in at a hefty 76 hours. He's now stuck in that post-game limbo, unsure what to dive into next—and somewhere along the way, he saw Gandalf, which we'll unpack. Jake, meanwhile, is still going strong in Clair Obscur: Expedition 33, now 31 hours deep and not letting up.Listener feedback this week was short but sweet. Big Box gave us props for our thumbnail game, and 1blktalon chimed in with a time-stamped shoutout for Jake's "Amen" moment from Episode 378, also weighing in on Jade Raymond. Appreciate the love—and the laughs.As for the news, Summer Game Fest 2025 is right around the corner. Geoff Keighley will host on June 6th, and PlayStation is officially on board as a partner. Expect big reveals, including WUCHANG: Fallen Feathers, and a post-show indie showcase from Day of the Devs. Meanwhile, IO Interactive is gearing up to unveil 007 First Light during their own showcase the same day, teasing Bond's origin story with the tagline "Earn the number."CD Projekt Red is offering a first look at the tech behind The Witcher 4 at the State of Unreal on June 3rd, showing off what Unreal Engine 5 will bring to the franchise. Tango Gameworks is back in action too—thanks to KRAFTON—and already hiring for a new action project following their reboot.Kojima's Death Stranding 2: On the Beach will get the spotlight during a June 8th live event hosted by Keighley, with a gameplay demo and surprise guests promised. In less celebratory news, Borderlands 4 found itself in hot water after Randy Pitchford suggested that “real fans” would pay $80 for the game. After backlash, he walked the statement back with a public apology.Also this week, we learned that The Order 1886 was originally meant to be a trilogy—plans for The Order 1891 and 1899 were scrapped after poor reviews and the eventual closure of Ready at Dawn. A small nod lives on in Astro Bot, where Sir Galahad appears as a collectible.And finally, MindsEye continues to stir controversy. Developer Mark Gerhard blames targeted attacks and bots for the game's rocky reception. Whether that's true or not, the game launches June 10th, so we'll see for ourselves soon enough.Let's get into it.Your support goes a long way in helping us continue to create the content you love. It's a simple and direct way to show your appreciation for our podcast.To become a patron and unlock these exciting benefits, visit www.patreon.com/psthisisawesome today. Your support keeps us going and ensures that we can keep delivering top-notch PlayStation content.Please, if you enjoyed the content or even if you didn't quite enjoy this one, we encourage you to come back. We try to offer something for everybody. Please share with your friends and help us spread the show as we try to build a bigger community here! As always you can support our show at our Patreon Page. Thanks for listening.http://www.patreon.com/psthisisawesome Hosted on Acast. See acast.com/privacy for more information.

Fantasy Book Club
1. The Hobbit - Chapter 1-5

Fantasy Book Club

Play Episode Listen Later Jun 4, 2025 72:47


Welcome to the 1st week of The Hobbit! This week read chapters 1 through 5! We get to see the beginning of a new adventure with our short friends and Gandalf! We appreciate you being here! We hope you love this episode! See you next week for the wrap up episode!Pick Up The HobbitReach out to us using this link!https://prattpodcast.comAnd click on all of these too!Follow on InstagramAlezeia on SpotifyBe chaotic! READ! PEACE! 

Sengoku Daimyo's Chronicles of Japan
Time and Direction in Ancient Yamato

Sengoku Daimyo's Chronicles of Japan

Play Episode Listen Later Jun 1, 2025 44:28


This episode we look at time and direction and the influence of geomancy--theories of Yin and Yang and a little bit of how people viewed the world through that lens.  For more, check out the blog page:  https://sengokudaimyo.com/podcast/episode-127 Rough Transcript Welcome to Sengoku Daimyo's Chronicles of Japan.  My name is Joshua, and this is episode 127: Time and Direction in Ancient Yamato   Officers of the court stood in the pavilion.  The soft trill of water could be heard trickling from one reservoir to the next.  They watched closely, as the figure of a court official, one hand out, pointing at a measuring stick, slowly rose along with the water.  Eventually, the figure's outstretched arm indicated a line with a single character next to it. On cue, one of the officials began to beat the large drum that was nearby.  The rhythm was slow, but deliberate, and the sound was loud, echoing out to the mountains and back, showering the nearby palaces in a layer of sound.  Across the palace, people briefly paused, took note of the number of strokes, and by that they knew the time of day.  Without giving it much more thought, they then went about their business.     This episode we find ourselves partway through the reign of Naka no Oe, aka Tenji Tennou—his formal reign started in 668, but he had been pretty much running things since the death of Takara Hime in 661 and, arguably, for much longer than that.  668, however, saw Naka no Oe ascend the throne in his new palace of Otsu no Miya, officially making him the sovereign.  And although 645 is the year Naka no Oe and others had started the Taika Reforms, it's not wrong to say that  that 668 and the start of Naka no Oe's official reign, brief as it would be, that he finally had the ability to bring it all together and set it into stone. We've talked about many of these reforms before on the podcast, but a lot of them were associated with the continued push to incorporate continental concepts into Yamato society, covering everything from court ranks to how to organize agricultural production.  Of course, there was also Buddhism, which we've covered numerous times, but there were other concepts coming across as well, including ideas about history and writing, as well as ancient STEM—Science, Technology, Engineering, and Mathematics.  This included architects, and new ways of constructing buildings.  And it also meant ways of seeing the world, including things like directions and time.  And this is what I want to focus on this episode, taking a break from the primary narrative to spend some time on what we might call Yamato concepts of science, especially how they thought about the structure of reality organization of time and the universe – their cosmology, as it were.  After all, to better understand the reasoning and motives of people, it is helpful to try and understand how they saw the world, not just for translation—understanding what it means when an entry says something like the “Hour of the Horse” on an “Elder Wood” day—but also for understanding how things actually worked in their eyes.  For instance, the idea of ”auspicious” and “inauspicious” times and directions is something that most listeners probably don't incorporate much into their daily lives, but the Chroniclers and the people of Yamato absolutely did, so understanding concepts like this can sometimes be the key to unlocking why historical people may have taken the actions that they did.  In particular, we'll talk about things like yin and yang, five elements, ten stems and twelve earthly branches, and what all this meant for the Yamato ideas of organizing time and space. A large part of Yamato cosmology is tied to something called Onmyoudou, literally the Way of Yin and Yang, which in the organization of the Ritsuryo state fell under a particular ministry, known as the Onmyo-ryo.  If you've heard of Onmyoudou before, you likely have heard about the “Onmyouji”, practitioners who studied the flow of yin and yang—and who could reportedly do miraculous things with that.  A 10th century Onmyoji, the famous Abe no Seimei, is perhaps the most well-known, with numerous stories about his exploits, which were then turned into a fantastical series of stories by the award-winning author, Baku Yumemakura.  Those were then turned into Manga, movies, and more.  Abe no Seimei is like Japan's Merlin, or Gandalf, at least in the stories. Back to the organization we mentioned, the Onmyou-ryou was responsible for Yin-Yang theory, or Onmyou-dou, which included divination, as well as astronomy, or Tenmon-dou, and calendar making, or reki-dou.  While some of this was based on straight up natural observances, a lot of it was explained through older concepts of Yin and Yang theory.  Today, you might encounter a lot of this in the theories around Feng Shui, and this can also be referred to as “geomancy”, or earth divination.   To give a broad overview of Onbmyoudou and its origins, it is part of a large corpus of concepts focused around a concept of energy known as qi or ki—which forms the basis for a lot of Chinese and Japanese cosmology, or their concept of how the world worked.  Much of this is tied up in concepts that are modernly broadly called “Daoist” or associated with so-called Daoist practices.  That term can be a bit misleading, as strictly speaking, Daoism refers to the teachings of the legendary philosopher Laozi, in his book, the Dao De Jing, as well as works attributed to later authors, like the Zhuangzi. There is some controversy as to when and to what extent this strict Daoism came to Japan.  However, in the broader sense, the category of “Daoist “ practices includes an entire panoply of various folk practices, including concepts of Yin and Yang – and in the archipelago, many of these concepts were imported with the various books that people had acquired on the mainland, even if they weren't strictly tied to Daoist religious practice.  For example, there were aspects that were borrowed by various Shinto shrines, and others formalized into ritual practices under the new government.  And of course many of these became linked to various Buddhist teachings and practices, as well.   But what did this actually look like in concept and practice for practitioners of Onmyoudo in Japan? Let's start with the idea of yin and yang.  One of the earliest references comes from the Zhou Yi, the Zhou Book of Changes, the core of what we also know as the Yijing, the Book of Changes.  Here we see the idea that the universe began with a single force that split into two, and those two forces make up all of creation in one way or another.  Yin and Yang, or In and You—or even Onmyou—refer to these forces, which are characterized as shadow and light, moon and sun, female and male, cold and hot, etc.  So these forces are opposites, but it should be noted that they are not necessarily good or evil.  After all, too cold is just as bad as too hot.  Likewise too much darkness is as blinding as too much light. As most people have seen, yin and yang are often depicted as a circle divided into two comma shapes, with a smaller circle in each.  One side is white with a black circle and the other is black with a white circle.  This is the “Tai Chi” diagram, but the diagram itself doesn't seem to have been depicted like this prior to the 11th century, at least that we are aware. But the concepts are much older.    Now if you've heard of the Yijing, where it came from is something of a mystery.  One theory is that it started as a written account of folk wisdom, and may have even given instructions for things like when to plant and when to harvest, based on changes in various heavenly phenomena.   But overall it is organized into 64 chapters, each associated with a particular hexagram.  Start with a line, that can either be a full line – representing yang – or a broken line representing yin.  Stack three of these on top of one another and you get a trigram.  If you chart out every single possible combination of yin and yang lines, you get 8 unique trigrams, sometimes referred to as the baqua.  Stack two trigrams atop one another and you get a hexagram, a combination of 6 lines that can have 8 by 8 or 64 unique variants.   It's theorized that the Yijing resulted from taking all of the collected sayings or aphorisms and bits of advice and cataloguing and dividing them into 64 chapters, each one associated with a given hexagram. Going further, each line of the hexagram is  associated with particular line in Yijing, and various meanings are ascribed to it and its association.  It's a complex and fascinating system and I don't have time to go into it fully, but I would note that this was used as a form of divination—yarrow stalks or other means of random lot drawing that gives you a binary outcome – zero or one, yin or yang – could be used to determine the six lines of any given hexagram.  This, in turn, would reference a chapter in the Yijing which was then interpreted as a sign as to how to read a given situation that you might find yourself in. What's really important to understanding the worldview of the time is this idea, represented by the hexagrams in the Yijing, that you can encompass everything about the universe by making and cataloging different amounts and arrangements of yin and yang. It's a science, as it were – a systematic approach to understanding the differences in the world by breaking it into component parts.    And if this seems preposterous, consider this:  today we understand that all things are made up of tiny atoms.  And these atoms are all made up of the same material—protons, neutrons, and electrons.  And yet, how those atomic particles combine create atoms with wildly different qualities.  And how those atoms then combine into molecules and so on and so forth describe how we explain everything around us.  So is it really so far-fetched? I'm not saying that we should suddenly start to figure out the measurements of yin and yang in everything, but if we want to understand how the people of the time saw their world, it may be helpful to hold an open mindand understand the assumptions that they were working from and where they came from.  As human beings, we naturally look for connections in the world around us, and this was no exception.  People would observe facts, know how that it worked, and often then would back into the reason for it.  This is a tale told across cultures, and we still see it, today.  At the same time, we've developed structured approaches to test out our theories, empirically. So for the moment, let's leave the trigrams and hexagrams, and talk about another idea that also gained traction as people were trying to figure out how the world worked.  This was the five elements theory also known as Wuxing, or Gogyou, in Japanese.  The five elements in this case are Fire, Water, Wood, Metal, and Earth.  Some may notice that these, along with the sun and the moon, are used in Japanese for the days of the week:  Nichi (sun), getsu (moon), ka (fire), sui (water), moku (wood), kin (metal), do (earth). Buddhists, by the way, also had an elemental system with only four elements,  Fire, Water, Air, and Earth, possibly connected with some Greek influence, and brought along with Buddhist practice.  For now, however, let's focus on the five elements. The idea in wuxing is similar to that of yin and yang in that everything in creation is made up of these five elements in some degree and configuration.  Furthermore, there are creation and destruction cycles.  So fire creates ash, or earth.  Earth gives birth to metal.  Metal creates water—look at a cold piece of metal in a warm environment and see how the water droplets form on it, and imagine what that looks like without understanding humidity and how there could be water vapor in the air.  And then water creates wood, or plants—any farmer could tell you that without water the plants die.  And wood is where we get fire from. Of course, the reverse cycle is the opposite.  Fire eats the wood.  Wood drinks up the water.  Water rusts metal.  Metal tools plough the earth. And Earth can be used to douse fire. Finally, there is another cycle of weakening. ,. Because fire heats and weakens metal, metal chops down wood, the trees roots break up rocks, the earth soaks up water, and water likewise puts out or weakens fire. So the theory went, if these elements make up all matter, these relationships continue on a more complex scale in everything.  So if something was thought to contain a lot of “fire” element, then it would be potentially helpful if you needed “Earth” but destructive or at least weakening to metal and wood.  Properly accounting for these elements was important to achieve the results you were looking for, whatever that may be.   These were the kinds of things that were incorporated into traditional medicine practices, but also applied to auguries or divination about things like where and how to build a building.  Even today, Shrines will sell calendars that help people know the prominence of certain elements, and some folk remedies may look to balance elements, much as medieval European medicine was often designed to balance the four humors that ancient physicians believed were present in the human body. The chart of these five elements and their relationships is something you may have seen.  It is a five pointed star, often inside of a circle.  Of course this is also similar to a western pentagram, though typically drawn with the point of the star up, but it has nothing to do with Christian values or Satan, or anything similar.  Rather, it is just a way to represent these five elements, and you'll see it frequently in reference to Onmyoudou. The elements were used to categorize many different areas into groupings of five.  This includes grouping the various directions into five directions.  Of course, you may be wondering about that, since most societies usually mark four cardinal directions, and in this case, they did the same, but added the fifth as “center”.  And so you get things like the north is water.  It is related to cool, or cold weather.  It is represented with the color black. To the south, opposite of the north, is fire.  It is hot, and the color is red.  Of course, this probably doesn't take a huge leap to see the connections they drew: since these civilizations are in the northern hemisphere, the farther north you go, the colder it gets, and the farther south you travel, the warmer it gets, generally speaking, at least until you reach the equator. Meanwhile, the west was related to metal, and the color white, while the east was related to woods and forests, and the color…. Blue.  Alright, that last one, in particular, probably doesn't make sense to a lot of us.  After all, we likely associate blue with water, and wood, or trees, would be associated with brown or, possibly, green.  Well, in this case, it goes beyond that.  The north is water, but it is also associated with darkness—shorter days in the winter, and things like that Sothe association of north with black makes sense, but many also look at the ocean and don't necessarily see it as “blue”, or dark or even black, like Homer's famous “wine-dark sea”. Furthermore, although they have a word for it (midori), “green” was not a primary color in Japan, instead  considered more of a shade of “aoi”, or blue.  Even today they refer to a “green” traffic light as an “aoi shingo, not “midori” shingo.  So if you asked someone in the Asuka period to describe the wooded hills and fields, they would have likely used “aoi”.  And of course, we are missing the fifth element.  In the center we have the element earth and the color yellow. A lot of these different concepts were brought together during the Han period, when they were trying to syncretize all of the various philosophies and attempts to describe the world and bring them all together into a single system.  This meant that the Yijing, the wuxing theory, and others were mixed together with various other philosophies and theories of how the world work.  Things like the Shanhaijing, the Classic of Mountain and Seas, along with stories about immortals, the Queen Mother of the West, and more were all rolled together, and basically assumed to be true.  This included various real-world observations.  Therefore, there were many attempts to try and reconcile these various theories together. One of the other concepts, which we've discussed before, was the system of ten heavenly stems and the twelve earthly branches.  We've mentioned this before regarding the sexagenary style of counting the years, but we'll recap here.  The ten heavenly stems and the twelve earthly branches are concepts that go back to at least the legendary Shang period, and even show up in various bronzes Andit wasn't until later that they would be associated with other ideas.  The ten heavenly stems were each associated with one of the five elements, with each element being represented by a greater and lesser, or elder and younger, stem.  And then each of the twelve earthly branches were associated with animals—what we often call the Chinese Zodiac. We talked about how this applied to the calendar, in that it was used to track years in 60 year cycles, but also it was used to track days of the year.  The twelve earthly branches were also used for earthly directions.  The first, the rat, was in the north, and the order continued clockwise to the east, the south, west and then back to the north.  Now this means that the four cardinal directions—north, south, east, and west—all match up nicely with one of the twelve earthly branches, but as for northeast, southeast, southwest, and northwest?  Those were all combinations of two branches.  So, for instance, the northeast was a combination of the ox and the tiger, or ushi-tora. Speaking of eight directions, where have we also heard the number eight come up recently? That's right: the eight trigrams, or bagua.  So each one of those trigrams, each representing a different concept, got associated with a direction as well.  This makes it easier to see where practices of geomancy came from.   You had a system with complex, overlapping associations between concepts and the physical world, and in the Tang dynasty, they used all of this  to understand not only  how things had happened, but also how the world would be in the future—in other words, they tried to use it to make predictions.  Hence the “mancy”. In the Yamato state, all of this became an official part of the government under the Onmyoryou: a branch of the government whose job is to make observations and figure things out from there, for the good of the state and the people.  They made observations of the heavens to figure out how the calendar should be aligned—which months should come at what time, and when there should be “leap months”, or intercalary months, to keep various astronomical phenomena in the correct seasons, which were also further divided up into 24 periods.  They also kept track of the movement of bodies like the various planets, because those planets were also assigned values, and thought to affect the flow of energy within this framework.  And so comets, storms, eclipses, and more were all important because of the theory that everything in the heavens impacted and were reflections of how things were happening on the earth.  Similarly, these various discussions of white animals and other omens were likely captured and catalogued by these officials as well, attempting to figure out what they meant. All of this also influenced things like how palaces, buildings, and even capitals, would be built and laid out.  For the palace, it was important the the sovereign be in the north, looking south.  In fact, many maps would have south at the top because that is how a sovereign would be viewing it, were it stretched out before them.  And one would need to consider various features, including mountains and streams, as all of those things carried various meanings, but it wasn't as simple as just finding the one thing that could affect a person.  As they observed differences they would also have to catalogue what happened and try to determine what the cause could be, based on their understanding of the world.  And in the archipelago this would also include an understanding of Buddhist and local kami-based wisdom and knowledge as well. One of the things in the Chronicles that inspired this episode was something I actually mentioned last time,  a record from 666  talking about Chiyu, a Buddhist priest of the Yamato no Aya family, who presented a south-pointing chariot to the sovereign, Naka no Oe.  this appears to be the same Chiyu from a similar record in 658, which also refers to him building a south pointing chariot.  So did it take him eight years, or is he just now presenting it to the sovereign?  And what, exactly, is a south-pointing chariot? Well, as the name implies, a south-pointing chariot is a two-wheeled chariot that always points south.  More appropriately stated, it is a wheeled device with a figure on top, much like a weather vane, which always points south.  This is usually described as the figure of a person or an official pointing in the appropriate direction.  This was a mechanical, rather than a magnetic compass. As the chariot, or carriage, is wheeled around, the two wheels spin.  The wheels themselves are independently connected to a series of gears.  If the wheels spin at the same rate, then their movement cancels each other out.  However, if one wheel turns more than the other, then it will cause the figure on the top to rotate.  Of course, as the chariot turns to the right, the left wheel, traveling along the outer diameter, will travel farther than the right.  This will cause the figure to turn counter-clockwise to the left, but from an outside observer's perspective, it will continue to point in the same direction, even as the chariot itself turns.  Turning to the left would cause the opposite effect. Though it may have been used earlier, there appears to be reliable written evidence of a South Pointing chariot starting from the third century.  The first one was based on much earlier stories of a similar device, but it is unclear if it was a chariot, some other device, or even just a legend that was told as historical fact.  From the third century on the design appears to have been continuously improved upon. I should point out that all we have is descriptions—we don't have any actual south pointing chariots, let alone diagrams showing how the mechanisms worked.  There is the possibility that it used a kind of differential gear to work automatically, but we don't have any actual evidence.  There are other theories that it may have required some kind of manual switch, so that it would attach to one wheel or the other as needed.  That would require that the chariot be moving in either a straight direction or turning in one particular direction, which seems rather unwieldy. I noted some of the problems with this, and even moreso in a place like Japan, where 70% of the terrain is mountains.  Up and down hills, along paths that are likely anything but the smooth, paved surface we have for roads today—and even those have plenty of irregularities and potholes that could throw off any such device. And if you want to use it for any real distance, then you have to factor in other things, including the curvature of the earth.  After all, with the earth being a sphere, any chariot traveling due west to east or east to west, other than at the equator, would have one wheel traveling farther than the other one.  Granted, at the scale we are talking about, it probably is all but negligible, and the rough terrain and simple slippage of what were most likely wooden gears probably entered a lot more variability than the earth's curvature. One of the other issues is that the chariot only points “south” if you set it up to do so.   And if you know that, well, why do you need a south-pointing chariot?  Ultimately, it seems that this is more of a novelty item, good for impressing crowds and demonstrating some engineering principles, rather than an actual, useful invention.  After all, it was forgotten about and recreated multiple times, often centuries apart.  Had it been a truly useful invention, it probably would have been kept in constant use.  Meanwhile, I suspect that there were a fair number of farmers and others who knew that you could more easily and reliably use the sun and stars, as long as the weather was clear. There is also some evidence of an understanding of magnetic compasses since at least the 2nd Century BCE.  Early Han sources suggest that a spoon made of naturally magnetized ore could be placed on top of a polished bronze surface, and it would align itself north to south.  We don't have any actual surviving examples, however—there are later versions that you can find, where the plate is divided up into various directions, and then a magnetized “spoon” is placed on top, but nothing has actually come from Han tombs.  Furthermore, this seems to mostly be for geomantic purposes.  A more practical compass, with a magnetized needle, seems to have been developed by the 11th century, which could then be used for actual navigation. By the way, the “spoon” as a compass pointer may be in reference to the “Big Dipper” constellation, which was envisioned as a spoon, or ladle, in shape.  The seven stars were often used in geomancy, likely because of their importance, at least in the northern hemisphere, of pointing to the north.  So there's some thought that the “needles” of these early compasses weren't litterally  spoon shaped, but symbolically representive of the Big Dipper or the Northern Ladle.  Quick astronomy lesson, here.  If you are in the northern hemisphere, particularly from the 35th parallel to the north pole, you can see the seven stars that make up the constellation or asterism we know as the Big Dipper.   In English we sometimes also refer to this as Ursa Major, though technically the familiar seven stars are just a part of that larger constellation.  In Japan, the same constellation is often referred to as Hokuto Shichisei, the Seven Stars of the Northern Ladle.  It can be seen further south, but parts of it may dip below the horizon during the autumn season. It is important for several reasons.  One is that it is made up of particularly bright stars, which you can generally see even when other stars may not be visible.  Second, its distinctive shape lends itself to being easy to find in the sky.  And finally, if you draw a line between two of the stars at the end of the “cup” of the ladle, you can follow that line to find Polaris or hokkyokusei, the north star, which means you know which direction is north- and once  you know that, you can use it to figure out any other direction.  And Polaris is less than a degree off of true north, making it even more accurate than most magnets, as the magnetic pole can be quite different, depending on its current position, and magnetic north changes over time as the magnetic field around the earth fluctuates. That said, this was not necessarily the case in ancient times.  Four thousand years ago, the star closest to true north would have been the star Thuban, in the constellation Draco, a star that most of us probably haven't heard of.  Polaris, in the constellation Ursa Minor (the Little Bear, also known as the Little Dipper) apparently took over as the north star around 500 CE.  However, even before then, the mouth of the dipper could still be used to indicate north.  In fact, if you draw a line between two of the stars in the back of the constellation, then you also end up finding Thuban.  So even if the north star itself wasn't accurate, finding the dipper would still help you orient yourself, especially if you can find true north during the day and then compare that with the constellation at night. Which helps to understand why astronomy, or Tenmondou, was so important in the Onmyouryou.  Though it wasn't just a study of stars, but of the way of the heavens in general.  And the changes in the heavens, brings us to another important concept—the flow of energy across the seasons.  From the bright days of summer, filled with sunshine and yang energy, to the dark yin energy of winter's long, cold nights. It wasn't enough to just know what happened, and where, but when was also important. Obviously you need to know when to sow seeds, flood the fields, and harvest the rice.  Beyond that, though, you have other concepts, such as how the the day and hour of an event could be symbolically important. And of course, all of these had their own associations with various concepts of the flow of yin and yang energy. Now knowing the year, the month, and even the day is largely just a matter of counting.  But let's talk about something a little more tricky:  How do you know the hour? This brings us to the vignette at the top of the episode, about the clepsydra, or water clock, that Naka no Oe is said to have built. Now we talked about some of the fountains and similar things that have been discovered in the Asuka region back in episode 118.  One thing that they believe they also found evidence of is something called a water clock, which is, as its name suggests, a clock powered by water.  It is typically depicted as a series of three or more boxes or reservoirs that each hold an amount of water.  Water is placed in the top reservoir, and then a hole towards the bottom is unplugged and it is allowed to drain into the box beneath.  The hole is of a particular size, and thus the water flows at a constant rate, filling up the container below, which has a similar hole, etc. all the way to a reservoir at the very bottom.  The multiple boxes mean that the water level in the intermediate boxes stays relatively constant, resulting in relatively consistent pressure and flow rate.  The last reservoir has a measuring stick on a float, so that as the last box is filled with water, the measuring stick raises up.  Since it is rising at a constant rate, one can use that to tell how much time has passed, regardless of anything else.  Thus you can keep time even at night. There is a record of Naka no Oe making one in the fifth month of 660, and he would have another one built in 671, which we will discuss later.  It is interesting that both of these inventions appear twice in the narrative—once during the reign of Naka no Oe, aka Tenchi Tenno, and once during the previous reign, that of Takara Hime, aka Saimei Tenno.  In this case it is said that 671 is the first time that the water clock, or roukoku, was actually used. From what I can tell, there is nothing that definitively indicates that the Mizuochi site in Asuka was definitely the site of Naka no Oe's water clock.  There isn't much in the Chronicles telling us what it was like or where, exactly, it was built, and there wasn't anything found at the site naming it as the location of the roukoku.  However, the site is in a prominent enough place, with channels for water and a pavilion of some sort.  They definitely found evidence of pipes, remnants of lacquered wood, and reservoirs for water, among other things, that suggest something to do with moving water happened in this area.  So it seems a very strong choice, as it all fits with theoretical archeological reconstructions. A water clock like this is excellent for keeping accurate time at all hours of the day.  However, it does have a slight problem in that anyone without a clock is still going to have to use the sun and similar heavenly cues to know what time it is.  So how do you let them know?  Well, it turns out that the continent had an answer for that as well, and instituted various systems of drums and bells to let people know the hour.  In fact, some of these practices continued, in one form or another, right up to the modern day—with or without a water clock.  After all, the key was to give the community some sense of the passing of time, but I doubt anyone was using it to time things more precisely than a general idea of an hour—though they did have the concept of their own minutes and seconds.  Which brings us to just how they saw time back then. The system of time that the Chronicles seems to use also came over from the continent, where there appear to have been several different methods for telling time prior to accurate clocks.  And while there was an idea of dividing the entire day into twelve segments, the time as it was announced was not always consistent with those twelve segments, or hours.  Rather, time was based around the key parts of the day.  So, for instance there was sunrise, noon, sunset, and midnight.  And while noon and midnight remain exactly twelve hours apart, sunrise and sunset change with the seasons.  So if you call out sunrise, and then divide the time between sunrise and noon into equal segments of time, the size of those time segments change with the seasons.  On top of that, because of the tilt of the earth and our slightly irregular orbit around the sun, the sun appears to “move” across the sky faster or slower throughout the year, with a difference of about 30 minutes total between the extremes.  This isn't going to affect most people's daily lives, but would have been noticeable to those taking accurate measurements. In ancient Han, this appears to have been common in cities and towns, with a watch that would call out as they progressed on their rounds at set points in the day and night, relying largely on heavenly cues—which I suspect did not lead to the most accurate timekeeping, but it was sufficient for what most people needed.  The telling of time in this manner was partly to help with keeping track of the time of day, but was just as much an announcement that the watch was on duty and a warning to would-be criminals. Now a water clock was an excellent device for keeping track of a standard, absolute time, such as it were, but it required constant maintenance.  If you already have a watch calling out the time, perhaps they can also keep the water clock properly set, but you did have to have someone constantly filling it up and draining it at known points of the day.  Plus there was the problem that you only knew the time if you could check it, and this wasn't like a clock tower or something similar. And so in 671 it appears that Nak no Oe instituted the continental idea of drums and bells to announce the time to the people—or at least to those at the court.  We don't have a record of exactly how they were, used, but we can infer from other sources on the continent, and what we do know that some tradition of announcing the time with drums and bells continued to be employed in Japan until the Meiji era, though perhaps not without interruption:  Temples and the like had bell or drum towers, and as the day progressed they would beat out the time.  It was not, however, telling time as we might think of it, with one stroke at the first hour, two on the second, etc..  In fact, in many ways they counted backwards, and they only counted 12 hours, not our modern 24.  By the Edo period it seems that it was common practice to toll the bells nine times at noon and at midnight.  From there, they would count down, with 8 bells at roughly 2 o'clock, 7 bells at 4 o'clock, and 6 bells at 6 o'clock.  That would be another issue.  From 6 o'clock, the number of bells that would be tolled continued to decrease, so that at 8 o'clock it would be 5 bells, then 4 bells at 10 o'clock.  It would then jump back up to 9 and start over again. Why these numbers were used for the different hours we are not entirely sure, and I have no idea if these numbers were the same ones used back in the 7th century—though it does seem to match similar continental traditions.  Even the hours themselves were known by the twelve signs that came to be associated with the zodiac:  the hour of the rat, the hour of the ox, the hour of the tiger, etc.  Midnight fell in the middle of the hour of the rat, and noon fell in the middle of the hour of the horse, with each hour being almost exactly 2 hours by modern reckoning. There were other systems in use as well.  One divided the entire day up by 100 and then each of those divisions by another 10.  The key was whether or not it was an absolute or relative measurement. Something like the roukoku would indicate an absolute measurement.  After all, the fall of water from one reservoir to another was not affected by the change in seasons—at least as long as the water didn't freeze.  The flow was constant, as was the measurement of time. For those using other forms of reckoning, such as celestial phenomena or even a sundial, things might be a bit less accurate.  This was especially true when using concepts like “sunrise” and “sunset”.  Still, through observing the changes over the year, people eventually figured out charts and rules to help reconcile absolute forms of measurement with solar time.  There were other methods for telling time, as well.  Perhaps one of the more pleasant was the use of incense sticks.  By the time of the Tang dynasty, incense in stick form was relatively common, and it had been noticed that sticks of incense could burn at a fixed rate.  This meant that you could use incense sticks like candles were used in Europe, counting down how far they had burned to tell what time it was.  If you were really fancy, you could make a single stick out of different types of incense, so that as it hit a new hour, the scent would change, alerting you to the time through your olfactory senses. Speaking of time, we are coming to the end of ours for this episode.  We do have some more information on this on our website, Sengokudaimyo.com, and we'll have links to those sections of the website accompanying our blog. Next episode we will focus more on the reign of Naka no Oe, aka Tenji Tennou, from his seat at Otsu no Miya. Until then, thank you once again for listening and for all of your support. If you like what we are doing, please tell your friends and feel free to rate us wherever you listen to podcasts.  If you feel the need to do more, and want to help us keep this going, we have information about how you can donate on Patreon or through our KoFi site, ko-fi.com/sengokudaimyo, or find the links over at our main website,  SengokuDaimyo.com/Podcast, where we will have some more discussion on topics from this episode. Also, feel free to reach out to our Sengoku Daimyo Facebook page.  You can also email us at the.sengoku.daimyo@gmail.com.  Thank you, also, to Ellen for their work editing the podcast. And that's all for now.  Thank you again, and I'll see you next episode on Sengoku Daimyo's Chronicles of Japan.  

Mythgard's Exploring The Lord of the Rings
Session 335: What Gandalf Spared Them

Mythgard's Exploring The Lord of the Rings

Play Episode Listen Later May 30, 2025 122:12


We return to the book and Ori's beautiful Tengwar, only to read the most grim passage that Gandalf skimmed over. Join us on the Signum University Discord server: https://discord.com/invite/szXMFAv Thank you for your support for our Annual Fundraising Campaign. If you missed the campaign event broadcasts, you can watch the recordings here. • https://www.youtube.com/playlist?list=PLasMbZ4s5vIW4X_6biE7MLLGssLtApH8P Thank you for your support for our project. Rings & Realms:The Lord of the Rings-The War of the Rohirrim https://www.kickstarter.com/projects/signumu/ringsandrealms-the-lord-of-the-rings-the-war-of-the-rohirrim?ref=user_menu

eGPlearning Podblast
BMA and DDRB showdown the update for General Practice

eGPlearning Podblast

Play Episode Listen Later May 29, 2025 55:15


Contact us and share your opinionJoin Andy and Gandhi for an update on the BMA, DDRB and impact for General PracticeEngland GPs to receive 4% pay uplift backdated to Aprilhttps://www.pulsetoday.co.uk/news/bre... What is actually in the Doctors and Dentist Review Body Report?   • What is actually in the Doctors and Dentis...  187 pages!Review Body on  Doctors' and Dentists'  Remuneration Fifty Third Report – 2025 https://assets.publishing.service.gov... ICB imposes GP call response targets as part of £6.6m access fundinghttps://www.pulsetoday.co.uk/news/pra...Capita to run GP support services for another three yearshttps://www.pulsetoday.co.uk/news/pra...Capita slammed by former home secretary over ‘unacceptable' GP pension errorshBoost your triage skills with our dynamic 5-session live webinar course, tailored for primary care clinicians. Led by Dr. Gandalf and Dr. Ed Pooley, this comprehensive training covers all facets of remote patient triage—digital, on-call, and more. Gain practical knowledge, exclusive tips, and direct access to our experts through open Q&A sessions. Elevate your ability to manage primary care challenges effec Subscribe and hear the latest EPIC episode. Join Dr Mike as he shares how to get started and fly using EMIS to make your life easier with this clinical systembit.ly/EMIScourse

Entmoot - A Middle Earth SBG Podcast
ENTMOOT 108 - ATOP THE WALLS

Entmoot - A Middle Earth SBG Podcast

Play Episode Listen Later May 27, 2025 69:55


Harry takes Gandalf the White & a Trebuchet to a 600pt tournament. Support the podcast: Patreon.com/entmoot Get your Toys: https://7thcitycollectables.com/entmoot

Being Well with Forrest Hanson and Dr. Rick Hanson
People Pleasing, AI Therapy, and Sexual Transference: May Mailbag

Being Well with Forrest Hanson and Dr. Rick Hanson

Play Episode Listen Later May 26, 2025 79:40


In this very fun episode, Dr. Rick and Forrest open the mailbag and answer questions from listeners about people pleasing, the potential (and pitfalls) of using AI as a therapist, and what to do when you develop strong feelings for your therapist. They discuss existential themes like aloneness and agency, whether Gandalf would have made a good therapist, and close with some heartfelt thoughts about what supports a long and loving relationship. Rick's Attachment Course: Rick is offering a 5-week course on healing insecure attachment that helps people work through attachment issues and improve their relationships. All the sessions are up now, and there's a live Q&A event on May 27, 2025 at 12pm PT via Zoom. You can learn more at RickHanson.com/attachment and get 25% off with coupon code BeingWell25. Key Topics: 0:00: Introduction and Opening Banter 2:50: Question 1: People-Pleasing vs. Prosocial Advice for Depression 6:10: Follow-Up: Do We Train Others to Ignore Our Needs? 11:20: Creating Reciprocal Relationships 12:23: Question 2: AI as a Therapist 31:16: Question 3: Sexual Transference in Therapy 39:56: Question 4: Is Remembering That We're ‘Ultimately Alone' Helpful? 56:55: Question 5: What's the Secret to a Long and Happy Marriage? 1:07:13: Wrap-Up and Final Thoughts Support the Podcast: We're now on Patreon! If you'd like to support the podcast, follow this link. Sponsors Head to acornsearly.com/beingwell or download the Acorns Early app to help your kids grow their money skills today.  Get Notion Mail for free right now at notion.com/beingwell, and try the inbox that thinks like you For a limited time, get Headspace FREE for 60 days. Go to Headspace.com/BEINGWELL60. Sign up for a one-dollar-per-month trial period at shopify.com/beingwell.  Go to ZOE.com and find out what ZOE Membership could do for you. Use code WELL10 to get 10% off membership. Learn more about your ad choices. Visit megaphone.fm/adchoices

The Prancing Pony Podcast
373 – Let's Go Crazy (and Take a Hobbit)

The Prancing Pony Podcast

Play Episode Listen Later May 25, 2025 117:46


Christopher Tolkien explains that “the textual situation… is complex and hard to unravel.” Fortunately, the podcast situation is quite simple. Join The Man of the West and The Shieldmaiden of Rohan as we conclude our time with the Dwarves - and our time with Sara for this season - in an in-depth look at The Quest of Erebor, including bits of the story you've not likely read before. Dearly beloved, we are gathered here today to witness Gimli getting a clue, Thorin's haughtiness forcing him to take a hobbit, and Balin revealing himself to be the King of Misunderstanding. Alan and Sara reminisce about pre-cloud data storage, wonder if it's foresight or are we merely crazed, and try to avoid speaking confidently without knowledge. Also, “old grey man” is a reference to Gandalf, not Alan. Learn more about your ad choices. Visit megaphone.fm/adchoices

Becoming The Main Character
The Two Towers \\ The Lord of the Rings

Becoming The Main Character

Play Episode Listen Later May 25, 2025 316:34


Get BTMC: PROTAGONIST EDITION: ⁠⁠https://becomingmain.supercast.com/⁠⁠We're in the thick of it now. The Fellowship has dissolved, Gandalf is gone, and the shadow of Mordor grows slowly over Middle Earth...What will the heroes do? And more importantly, what choices of theirs can we analyze? Hop in, we're going for the next chapter of the Lord of the Rings.In this episode: learn how Saruman uses manipulation tactics in his speech, why Faramir got done the most dirty by the Peter Jackson films, and how even a humble gardener like Samwise can become the most heroic figure, and more!BTMC: Protagonist Edition, where you can get EXTENDED VERSIONS of the episodes to take you even deeper into the story with more scenes, more lessons, and more of everything that makes the show what it is, as well as access to all of the Character Analysis episodes. Sign up link below: Get BTMC: PROTAGONIST EDITION: ⁠https://becomingmain.supercast.com/⁠FOLLOW BTMC FOR MORE GREAT CONTENT:Instagram: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://instagram.com/becomingmain⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠X: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠https://twitter.com/becomingmain⁠⁠⁠⁠

History & Factoids about today
May 25-National Wine Day, Mr. Bojangles, Gandalf, Yoda, Scorpions, Mike Myers, SpiderDan, Jesse Owens, Tom T. Hall

History & Factoids about today

Play Episode Listen Later May 25, 2025 11:36


(2024) National Wine day.  Entertainment from 1967.  SpiderDan climbed Sears Tower, Deadliest aviation disaster in US history, Goofy debuted as Dippy Dawg.  Todays birthdays - Mr. Bogangles, Kitty Kallen, Tom T. Hall, Sir Ian McKellen, Frank Oz, Laus Meine, Connie Sellecca, Mike Myers, Anne Heche, Justin Henry.  CJ Walker died.Intro - Pour some sugar on me - Def Leppard    http://defleppard.com/Hey brother pour the wine - Dean MartinGroovin' - The Young RascalsSam's place - Buck OwensBirthdays - In da club - 50 Cent    http://50cent.com/Just a crazy song - Mr. Bojangles  Bill RobinsonLittle things mean a lot - Kitty KallenI like beer - Tom T. HallRock you like a hurricane - ScorpionsExit - Its not love - Dokken    http://dokken.net/

Smash Boom Best
Gandalf vs. Snape: a hero debate

Smash Boom Best

Play Episode Listen Later May 22, 2025 38:37


Today's debate requires a little concentration and is seen across the nation. Put your hands together for Forts vs. Puzzles! We've got Forever Ago host Joy Dolo ready to rumble for team Forts, and comedian Comrade Tripp is eager to defend team Puzzles. Who will be crowned the Smash Boom Best? Head on over to smashboom.org and vote to tell us who YOU think won!This week's sponsor is:Experience Disney's Elio, only in theaters June 20. Rated PG, parental guidance suggested.Also… do you have your Smarty Pass yet? Get yours today for just $5/month (or $45/year) and get bonus episodes every month, and ad-free versions of every episode of Brains On, Smash Boom Best, Moment of Um and Forever Ago. Visit www.smartypass.org to get your Smarty Pass today. As an added bonus, your Smarty Pass will grant you access to a super special debate starring Sanden and Molly!

The Prancing Pony Podcast
372 – Little Red Dragon

The Prancing Pony Podcast

Play Episode Listen Later May 18, 2025 129:47


Gandalf worries that the dragon Sauron might use with terrible effect; Sara worries that the bad jokes Alan might use with terrible effect. Join The Man of the West and The Shieldmaiden of Rohan as we begin our longer-than-expected look into The Quest of Erebor from Unfinished Tales, as a sidebar to our walk through Appendix A III on Durin's Folk. Gandalf is overtaken by Thorin on the road to Bree (“Thorin, you're much too fast!”), underestimates how much damage 20 years can do to an adventurous hobbit, and reluctantly agrees to look after his darling. Alan and Sara discuss Gandalf's fitness fashion, wish Dwarves would stop bequeathing vengeance, and speculate about Sauron's new hobbies. Also, I got that reference! Learn more about your ad choices. Visit megaphone.fm/adchoices

The One Where We Talk About Friends
S4E9 - The One Where They're Going to Party!

The One Where We Talk About Friends

Play Episode Listen Later May 16, 2025 66:15


Send us a textOn this week's episode Bilbo and Frodo get excited when Gandalf promises to visit the shire. Rachel almost gets a promotion but BAM! Bus? No cab. Monica insults her way to a head chef position leaving Phoebe with a cab and van to park in NYC. The Maladjusted Misfits maladjust it all up.The One to Follow Misfits on Facebook: The One Where We Talk About FriendsThe One to Visit Misfits on Instagram: The One Where We Talk About FriendsThe One to Email The Misfits: themaladjustedmisfits@gmail.comBuzzSprout- Subscription: https://www.buzzsprout.com/2250163/supportTeePublic shop: http://tee.pub/lic/NvrkWcFWyI8Support the show

eGPlearning Podblast
Model ICBs and the value of a GP by the BMA and more

eGPlearning Podblast

Play Episode Listen Later May 15, 2025 91:04


Contact us and share your opinionJoin Andy and Gandhi as they review the latest updates in General Practice, including Model ICBs, the BMA Value of a GP and some cool tech news. PCIT details: https://bit.ly/pcit2025Find out more from our episode sponsor Primary Care IT: https://bit.ly/pcit2025BMA Value of a GP: https://cdn.intelligencebank.com/eu/s...Surgery Intellect by Tortus and Xon : https://www.digitalhealth.net/2025/05...Neighbourhood Health in London: https://www.england.nhs.uk/london/wp-...Boost your triage skills with our dynamic 5-session live webinar course, tailored for primary care clinicians. Led by Dr. Gandalf and Dr. Ed Pooley, this comprehensive training covers all facets of remote patient triage—digital, on-call, and more. Gain practical knowledge, exclusive tips, and direct access to our experts through open Q&A sessions. Elevate your ability to manage primary care challenges effec Subscribe and hear the latest EPIC episode. Join Dr Mike as he shares how to get started and fly using EMIS to make your life easier with this clinical systembit.ly/EMIScourse

Philosophy In Film
Philosophy In Film - 094 - The Lord of the Rings: The Return of the King

Philosophy In Film

Play Episode Listen Later May 13, 2025 135:42


Episode 94: The Lord of the Rings: The Return of the King Our long journey through Middle-earth reaches its end as the gang takes on the towering finale of Peter Jackson's Lord of the Rings trilogy: The Return of the King. Craig lights the beacons with Producer's Notes (8:03), rallying the realm for the final leg of our quest. Alain draws his sword for the Beauclair Synopsis (20:22), charting the last stand against darkness with Aragorn's path to the throne and Frodo's climb toward Mount Doom. Chris raises the light of Eärendil in Philosopher's Corner (47:28), exploring the steadfast, selfless resolve of Aragorn, whose enduring hope inspires unity and courage in the face of overwhelming odds. The Black Gate then opens for a hearty discussion at The Round Table (1:00:16), before Reviews (1:54:04) and Mailbag (2:05:41) make the final climb in this epic and enduring saga. As always, we reflect on the philosophical and non-philosophical burdens carried along the film's long road—because even at the end of all things, there's still light to be found.

Harry Potter and the First Time Readers
The Two Towers: Ch 4-6

Harry Potter and the First Time Readers

Play Episode Listen Later May 12, 2025 111:10


Chapter 4 - TreebeardQ1 - Do you think the God of Middle Earth is causing all these things to happen?‘Hm, but you are hasty folk, I see,' said Treebeard. ‘I am honoured by your confidence; but you should not be too free all at once. There are Ents and Ents, you know; or there are Ents and things that look like Ents but ain't, as you might say. I'll call you Merry and Pippin, if you please – nice names. For I am not going to tell you my name, not yet at any rate.' A queer half-knowing, half-humorous look came with a green flicker into his eyes. ‘For one thing it would take a long while: my name is growing all the time, and I've lived a very long, long time; so my name is like a story. Real names tell you the story of the things they belong to in my language, in the Old Entish as you might say. It is a lovely language, but it takes a very long time to say anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to.Q2 - What do you think of Treebeard and Ents?Q3 - Where are the Entwives?There is naught that an old Ent can do to hold back that storm: he must weather it or crack.‘I think that I now understand what he is up to. He is plotting to become a Power. He has a mind of metal and wheels; and he does not care for growing things, except as far as they serve him for the moment. And now it is clear that he is a black traitor. He has taken up with foul folk, with the Orcs. Brm, hoom! Worse than that: he has been doing something to them; something dangerous. For these Isengarders are more like wicked Men. It is a mark of evil things that came in the Great Darkness that they cannot abide the Sun; but Saruman's Orcs can endure it, even if they hate it. I wonder what he has done? Are they Men he has ruined, or has he blended the races of Orcs and Men? That would be a black evil!'Q4 - How did Saruman fall, and what do you think is the Great Darkness?Q5 - What do you think of the Entmoot and the march on Isenguard?Chapter 5 - The White Rider‘We have journeyed a long way round,' said Legolas. ‘We could have all come here safe together, if we had left the Great River on the second or third day and struck west. Few can foresee whither their road will lead them, till they come to its end.'Q1 - What did you think about the Gandalf reveal?‘What then shall I say?' said Gandalf, and paused for a while in thought. ‘This in brief is how I see things at the moment, if you wish to have a piece of my mind as plain as possible. The Enemy, of course, has long known that the Ring is abroad, and that it is borne by a hobbit. He knows now the number of our Company that set out from Rivendell, and the kind of each of us. But he does not yet perceive our purpose clearly. He supposes that we were all going to Minas Tirith; for that is what he would himself have done in our place. And according to his wisdom it would have been a heavy stroke against his power. Indeed he is in great fear, not knowing what mighty one may suddenly appear, wielding the Ring, and assailing him with war, seeking to cast him down and take his place. That we should wish to cast him down and have no one in his place is not a thought that occurs to his mind. That we should try to destroy the Ring itself has not yet entered into his darkest dream. In which no doubt you will see our good fortune and our hope. For imagining war he has let loose war, believing that he has no time to waste; for he that strikes the first blow, if he strikes it hard enough, may need to strike no more. So the forces that he has long been preparing he is now setting in motion, sooner than he intended. Wise fool. For if he had used all his power to guard Mordor, so that none could enter, and bent all his guile to the hunting of the Ring, then indeed hope would have faded: neither Ring nor bearer could long have eluded him. But now his eye gazes abroad rather than near at home; and mostly he looks towards Minas Tirith. Very soon now his strength will fall upon it like a storm.Q2 - Does Sauron really not think they are trying to destroy the ring??‘Wait a minute!' cried Gimli. ‘There is another thing that I should like to know first. Was it you, Gandalf, or Saruman that we saw last night?' ‘You certainly did not see me,' answered Gandalf, ‘therefore I must guess that you saw Saruman. Evidently we look so much alike that your desire to make an incurable dent in my hat must be excused.'Q3 - Did they really see Saruman?Q4 - What do you think of this Saruman plan?We fought far under the living earth, where time is not counted. Ever he clutched me, and ever I hewed him, till at last he fled into dark tunnels. They were not made by Durin's folk, Gimli son of Glo´in. Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. Q5 - Thoughts on Gandalf's fight with the Balrog?Q6 - What do you think Galadriel's message meant to the trio?Where now are the Du´nedain, Elessar, Elessar? Why do thy kinsfolk wander afar? Near is the hour when the Lost should come forth, And the Grey Company ride from the North. But dark is the path appointed for thee: The Dead watch the road that leads to the Sea. To Legolas she sent this word: Legolas Greenleaf long under tree In joy thou hast lived. Beware of the Sea! If thou hearest the cry of the gull on the shore, Thy heart shall then rest in the forest no more.' Gandalf fell silent and shut his eyes. ‘Then she sent me no message?' said Gimli and bent his head. ‘Dark are her words,' said Legolas, ‘and little do they mean to those that receive them.' ‘That is no comfort,' said Gimli. ‘What then?' said Legolas. ‘Would you have her speak openly to you of your death?' ‘Yes, if she had naught else to say.' ‘What is that?' said Gandalf, opening his eyes. ‘Yes, I think I can guess what her words may mean. Your pardon, Gimli! I was pondering the messages once again. But indeed she sent words to you, and neither dark nor sad. ‘ ‘‘To Gimli son of Glo´in,'' she said, ‘‘give his Lady's greeting. Lockbearer, wherever thou goest my thought goes with thee. But have a care to lay thine axe to the right tree!'' ' ‘In happy hour you have returned to us, Gandalf,' cried the Dwarf, capering as he sang loudly in the strange dwarf-tongue. ‘Come, come!' he shouted, swinging his axe. ‘Since Gandalf's head is now sacred, let us find one that it is right to cleave!'Chapter 6 - The King of the Golden HallQ1 - What are your thoughts on Erodas?Q2 - What are your thoughts on Wormtongue?Q3 - Was there spellwork over Theoden?

Out Of The Clouds
André Anderson on aspirational play, upward spirals and how the world belongs to the people who tell stories

Out Of The Clouds

Play Episode Listen Later May 8, 2025 89:55


In this episode of Out of the Clouds, host Anne Mühlethaler interviews André Anderson, an author, educator, and the founder of Freedom and Balance art college. Anne first encountered Andre during his impactful TEDx talk at Hackney Empire in London and was immediately drawn to his innovative approach to storytelling.André tells Anne about his journey from a creative child who loved making imagery, writing stories and dreaming of his own media empire to becoming a self-published author and community storyteller. He explains how his first book "Ultra" — written in just 12 days on his Blackberry — opened unexpected doors and taught him the principle that "the more you create, the freer you become."Their conversation also explores André's groundbreaking project "Authors of the Estate," for which he transformed his Northwest London council estate into a publishing house. Andre explains how this initiative challenged negative narratives about his community by empowering residents to author their own stories. He likens this work to the tradition of oral historians in West Africa (called griot), highlighting how storytelling serves as both cultural preservation and a political act. André also mentions "Chalk Hill," the second book that followed "Authors of the Estate" in his publishing journey.Anne and André discuss the etymology of words like "author" and "education," as André explains how understanding their roots has shaped his approach to creativity and teaching. André also explains how his art college, Freedom and Balance, creates environments for people to discover their unique creative language through play. He shares his realization that facilitation is about asking powerful questions rather than providing all the answers, describing his role memorably: "I am Gandalf, and all of my tools, or all of my magic, is tools of play."Anne and André delve into the importance of aspirational play for adults in an increasingly AI-driven world, with André suggesting that play might be the most distinctly human activity that cannot be replaced by technology. They examine how imperfection, vulnerability and the willingness to make mistakes can become powerful educational tools and discuss André's project "Love Letters for My Peoples," which uses love as a framework for creativity and connection.Throughout the conversation, André shares his philosophy of "heart work" — creative work that incorporates strands of one's authentic self — and reflects on the importance of process over product. André even makes a compelling comparison between his "Authors of the Estate" project and Nas's seminal album "Illmatic," referring to it as his defining work that fans always want to hear again. The episode concludes with André's thoughtful responses to Anne's closing lightning round questions, revealing his deep connection to creativity, his appreciation for his mother's early support of his creative pursuits and his belief that happiness comes from knowing the world has heard you.A profound conversation about reclaiming narratives, finding freedom through creativity and the transformative power of play. Happy listening!About André AndersonFreedom & Balance is an Art College for the artist in everyone. They create programs that help organizations shape their future through play and help communities playfully grow into the type of leaders their world looks for. Andre and his team have worked with notable organizations including BBC, Google, Samsung, Estee Lauder, and The Guardian.Selected links from episodeAuthors of the EstateChalk Hill - Andre's follow-up bookFreedom and Balance Art CollegeAndre's TEDx talk on Aspirational Playhttps://www.freedomandbalance.com/lovelettersGamestorming bookA Beautiful Constraint bookNas - Illmatic - The album Andre compared to his "Authors of the Estate" projectThe Arthur theme song “Believe in yourself”Follow Andre on InstagramConnect with Andre on LinkedIn This episode is brought to you by Le TrenteAre you a purpose-driven individual seeking clarity in your personal narrative? Is your brand struggling to communicate authentically with your audience? Looking for a thought partnership that transforms how you connect with the world?Le Trente is a global community that emboldens purpose-driven individuals and organizations to communicate authentically. Headquartered in Geneva but serving clients worldwide, we coach both individuals and brands through their communication journey—from identity exploration to strategy development—all grounded in mindful leadership and compassionate, holistic communication.Our mission is to be a catalyst for positive change. We inspire open-minded people and organisations to build better worlds through community-building salons, strategic consulting, mindful coaching and storytelling.Ready to transform your approach to communication and create ripples of positive change? Get in touch, we like to make magic happen. FIND OUT MORE ABOUT LE TRENTE HERE. *** If you enjoyed this episode, click subscribe for more, and consider writing a review of the show on Apple Podcasts, we really appreciate your support and feedback. And thank you so much for listening!For all notes and transcripts, please visit Out Of The Clouds on Simplecast - https://out-of-the-clouds.simplecast.com/Sign up for Anne's email newsletter for more from Out of the Clouds at https://outoftheclouds.com.Follow Anne and Out of the Clouds: IG: @_outoftheclouds or @annvi Or on Threads @annvi On Youtube @OutoftheCloudsFor more, you can read and subscribe to Anne's Substack, the Mettā View, her weekly dose of insights on coaching, brand development, the future of work, and storytelling, with a hint of mindfulness.

eGPlearning Podblast
7 ways to improve your practice finance with Medics Money

eGPlearning Podblast

Play Episode Listen Later May 7, 2025 37:18


Contact us and share your opinionWhich of these 7 tips did you not know to save your GP business➡️ https://medicsmoney.co.uk/gpcourseBoost your triage skills with our dynamic 5-session live webinar course, tailored for primary care clinicians. Led by Dr. Gandalf and Dr. Ed Pooley, this comprehensive training covers all facets of remote patient triage—digital, on-call, and more. Gain practical knowledge, exclusive tips, and direct access to our experts through open Q&A sessions. Elevate your ability to manage primary care challenges effec Subscribe and hear the latest EPIC episode. Join Dr Mike as he shares how to get started and fly using EMIS to make your life easier with this clinical systembit.ly/EMIScourse

Jim and Them
Shrinking Corey Feldman. - #862 Part 1

Jim and Them

Play Episode Listen Later May 6, 2025 124:38


Streamathon and Gifts: The road to the Streamathon continues! We have also received some gifts from listeners! You can send us stuff here: Jim and Them P.O. Box 753236 Las Vegas, NV 89136 Savage II: We get Savage call part 2. Are you not enterained!? Shrinking Corey Feldman: We watch and react to a previously unreleased Corey interview where he seemingly shrinks as the interview continues. Also some rowdiness on Corey's Twitter. COREY FELDMAN!, SHOW STOPPER!, LET'S JUST TALK!, DON CHEADLE!, BOOGIE NIGHTS!, JIM AND THEM IS POP CULTURE!, YOU KNOW THAT!, COREY COWBOYS!, REAL ONES!, SPA!, COMPLAINING!, PAY WALL!, STREAMATHON!, COUNTDOWN!, DONATIONS!, ROAD TO STREAMATHON!, HOURS IN THE CAN!, GIFTS!, PO BOX!, DANCING WITH GHOSTS!, FORMER CHILD STAR!, KIMPOSSIBLE!, HAIR!, WIG!, SIGNED ITEMS!, BOXERS!, DVD!, LUCKY FRITZ!, SAVAGE!, UM EDIT!, A MYSTERY WRAPPED IN AN ENIGMA!, DEBATE!, TROLL OR REAL!, SAVAGE CALL 2!, START OFF STRONG!, PROJECT!, GOOF!, COREY FELDMAN!, INTERVIEW!, 2017!, UNRELEASED INTERVIEW!, CANOTE FILMS!, EDITOR!, YOUTUBE ROOM!, SHRINKING MAN!, SUBSCRIBERS!, 4 AM!, LINES!, CHRISTOPHER!, FORCE PERSPECTIVE!, LORD OF THE RINGS!, GANDALF!, FRODO!, TINY!, SHORT!, LARGE CHAIR!, GUITAR SOLO!, LOSERVILLE!, FIANCE!, BIG LEAGUE!, PASSIVE AGRESSIVE!, MADE IT!, JENNY!, GO 4 IT!, BLOW SMOKE!, FAVORITE SONG ALL TIME!, MICHAEL JACKSON SONG!, NUMBER ONE HIT!, DUMMY!, COREY'S ANGELS!, ANGELIC 2 THE CORE!, LOW SERV ILL!, CAMERA MOVING!, BOX SET!, LOVE LEFT!, SCHRODINGER'S CAT!, MONKEY'S PAW!, STYLE!, TANK!, SHORTS!, FLOPS!, AUDIENCE!, END EARLY!, BEGGERS CAN BE CHOOSERS!, COREY'S TWITTER!, EGREGIOUS!, COBRA TATTOO!, JIZZ!, JAZZ!, TAZZ!, YAHWEH!, JAMISON NEWLANDER!, CUCUMBER!, AIRPORT!, HEALTH!, COURTNEY!  You can find the videos from this episode at our Discord RIGHT HERE!

Firearms Radio Network (All Shows)
Let’s Go Hunt 122 – Flubber Effect: The Hydro Hydra Conundrum

Firearms Radio Network (All Shows)

Play Episode Listen Later May 6, 2025


Intro Mike - Welcome back to another episode of Let's Go Hunt! - We fed Bigfoot Cheez-its and made him fat. Dave Packard, super trucker Sam Alexander, the artist formerly known as Cheez-its. Vince H, neither high nor dry   And I'm  Mike Gonçalves, whose laptop looks like Theoden, pre-Gandalf head-bonk   Around the Campfire: new shooters; dots or iron sights when learning to shoot?   Not much at all. Don't burn yourself!   Eventual Ad Slot   Personal Gear Chat and Updates: Mike Teaching children to shoot and the pros and cons of using an optic of some sort.  Discuss. Dave Sam   I hate loading on a single stage Vince Done did my controlled hunt application Turkey story Tried looking for Morels News and World Events HB25-003 is being gayer, penetration has happened   Spotlighting With Dave:  What is “hydrostatic Shock” and is it BS? What are some other uses for thermals? Subsonic 22LR: so  many ammo options, so what's the difference? What the Rut is going on here? or The Otter Creek Labs Polonium 30. What's it good for?   Reviews: Operation Shameless Bribery Gideon Optics affiliate coupon code: MOIST Camorado affiliate code: LETSGOHUNT   Outro - Dave Support the sport and take a buddy hunting! If you like that buddy, tell them about our show! If you don't, give him a high colonic. Hit us up at lghpodcast.com.  Thanks for listening and Let's Go Hunt!    EMAIL: contact@lghpodcast.com Let's Go Hunt Archives - Firearms Radio Network

Dave and Dujanovic
'You shall not pass' Professor calls out students who failed class

Dave and Dujanovic

Play Episode Listen Later May 6, 2025 8:26


A professor dressed up as Gandalf the Grey to announce publicly to students who didn't pass their class… Dave and Debbie discuss this unique and playful method of announcing grades in front of the whole class. 

0630 by WDR aktuell
Tschüss Olaf, hallo Friedrich! | SPD-Team jünger und weiblicher | Wird Obdachlosigkeit schlimmer?

0630 by WDR aktuell

Play Episode Listen Later May 6, 2025 21:42


Die Themen von Caro und Matthis am 06.05.2025: (00:00:00) Herr-der-Ringe-Hype ist vorbei: Flughafen in Neuseeland räumt Gandalf und Gollum weg. (00:01:44) R-E-S-P-E-C-T: Wie Olaf Scholz sich beim Großen Zapfenstreich als Kanzler verabschiedet hat. (00:05:28) SPD-Regierungsteam komplett: Wer welche Ministerien leiten soll - und warum die SPD-Co-Vorsitzende Esken leer ausgeht. (00:09:38) Merz-Antritt: Wie die Kanzler-Wahl im Bundestag heute abläuft. (00:12:55) Obdachlos + drogensüchtig: Warum es Menschen auf der Straße immer schlechter geht. Kennt ihr schon unseren WhatsApp Channel? Den findet ihr hier: https://1.ard.de/0630-Whatsapp-Kanal Oder einfach diesen QR-Code abscannen: https://1.ard.de/0630-bei-Whatsapp Hat euch unsere Folge gefallen? Dann lasst uns gerne eine Bewertung da. Wir freuen uns auch über euer Feedback - gerne als (Sprach-)Nachricht an 0151 15071635 oder per Mail an 0630@wdr.de. Von 0630.

Today's Tolkien Times
Week 081 - Middle-earth Map Monday: Wide, Wind-Swept Walls

Today's Tolkien Times

Play Episode Listen Later May 5, 2025 12:01


Join The Man of the West as Gandalf and his Companions reach Edoras and make their way through the town to the top of the hill and Meduseld itself. Learn more about your ad choices. Visit megaphone.fm/adchoices

The Prancing Pony Podcast
370 – Take Me With U, Legolas

The Prancing Pony Podcast

Play Episode Listen Later May 4, 2025 132:42


They say that Gandalf is wise and knows more than any other of what goes on in the world; they say Alan can sometimes do math. Join The Man of the West and The Shieldmaiden of Rohan as we continue our team in Appendix A III to The Lord of the Rings, on Durin's Folk. Thorin is too proud to beg, Gandalf begins to worry about Smaug and Sauron becoming BFFs, and Gimli says he don't care where we go, he don't care what we do, just take me with U to the Undying Lands. Alan and Sara ask what Sauron would have actually done with the Seven, agree that bequeathing vengeance is not very kind to your descendants, and wonder what might happen if the Dwarves were just nicer to their women. Also, we knew Finrod — you're no Finrod. Learn more about your ad choices. Visit megaphone.fm/adchoices

eGPlearning Podblast
General Practice update May 2025

eGPlearning Podblast

Play Episode Listen Later May 1, 2025 72:15


Contact us and share your opinionJoin Andy and Gandhi for some major updates on health tech in general practice. Did you catch these? PCIT➡️ https://bit.ly/pcit2025

Mythgard's Exploring The Lord of the Rings
Session 333: More Cirth! The Real Book of Mazarbul Continues...

Mythgard's Exploring The Lord of the Rings

Play Episode Listen Later Apr 28, 2025 135:39


Tonight, Corey continues to learn the Cirth with Chad Bornholdt's help, and we read more of what Gandalf did not. Join us on the Signum University Discord server: https://discord.com/invite/szXMFAv Thank you for your support for our Annual Fundraising Campaign. If you missed the campaign event broadcasts, you can watch the recordings here. • https://www.youtube.com/playlist?list=PLasMbZ4s5vIW4X_6biE7MLLGssLtApH8P Thank you for your support for our project. Rings & Realms:The Lord of the Rings-The War of the Rohirrim https://www.kickstarter.com/projects/signumu/ringsandrealms-the-lord-of-the-rings-the-war-of-the-rohirrim?ref=user_menu

Mythgard's Exploring The Lord of the Rings
Session 332: The Rosetta Stone of Mazarbul

Mythgard's Exploring The Lord of the Rings

Play Episode Listen Later Apr 28, 2025 113:41


Tonight we look at Tolkien's Book of Mazarbul illustrations, putting ourselves in Gandalf's shoes and puzzling out the text, with the help of special guest Chad Bornholdt! Join us on the Signum University Discord server: https://discord.com/invite/szXMFAv Thank you for your support for our Annual Fundraising Campaign. If you missed the campaign event broadcasts, you can watch the recordings here. • https://www.youtube.com/playlist?list=PLasMbZ4s5vIW4X_6biE7MLLGssLtApH8P Thank you for your support for our project. Rings & Realms:The Lord of the Rings-The War of the Rohirrim https://www.kickstarter.com/projects/signumu/ringsandrealms-the-lord-of-the-rings-the-war-of-the-rohirrim?ref=user_menu

Today's Tolkien Times
Week 080 - Middle-earth Map Monday: Like a Sentinel

Today's Tolkien Times

Play Episode Listen Later Apr 28, 2025 11:08


Join The Man of the West for more map exploration in Rohan: this time, accompanying Gandalf and the Three Hunters as they ride for Edoras, the capital of Rohan. Learn more about your ad choices. Visit megaphone.fm/adchoices

The Tolkien Lore Podcast
Is Gandalf the White Invulnerable Like the Witch King of Angmar?

The Tolkien Lore Podcast

Play Episode Listen Later Apr 28, 2025 22:56


A viewer left a question in the comments section: What did Gandalf mean when he told Aragorn, Legolas, and Gimli that none of them had any weapon that could hurt him? Let's explore that question and see what we can come up with.Other Links: Playeur (formerly Utreon): https://playeur.com/c/TolkienLorePodcast/ Rumble: https://rumble.com/c/c-355195 Odysee: https://odysee.com/@TolkienLore:f Twitter: https://twitter.com/jrrtlore Patreon: https://www.patreon.com/tolkiengeek Xero Shoes (affiliate link): https://xeroshoes.com/go/TolkienGeekDiscord server invite link: https://discord.gg/EVKynAj2m9 (If link is expired contact me at tolkienloremaster@gmail.com and I'll send a fresh invite link).

A vivir que son dos días
El Mundo Today: grandes reportajes | Francisco: el Gandalf católico

A vivir que son dos días

Play Episode Listen Later Apr 27, 2025 17:59


Francisco, el primer papa ateo y antieclesiástico de la historia, ha dado la batalla a la Iglesia desde dentro, aunque encontró resistencia. Xavi Puig y Kike García, directores de El Mundo Today, analizan su figura en este repotaje de investigación que libremente han elaborado.

ProveText
1427. The Hobbit - feat. Dr. Holly Ordway (Christ and Classics 43)

ProveText

Play Episode Listen Later Apr 23, 2025 61:46


In this episode of the Christ in Classics podcast, host Colton Moore engages with Dr. Holly Ordway, a prominent scholar on Tolkien, to explore the themes of heroism in 'The Hobbit'. They discuss Dr. Ordway's personal journey with Tolkien's works, the role of literary criticism, and how hobbit-ness shapes heroism. The conversation also delves into Gollum's impact on Bilbo's character and the moral implications of mercy in heroism. In this conversation, Colton Moore and Holly Ordway explore the rich themes of J.R.R. Tolkien's works, particularly focusing on 'The Hobbit' and its characters. They delve into the contrasting natures of Gollum and Bilbo, discussing moral choices, the consequences of actions, and the importance of friendship and humility. The discussion also touches on the character development of Thorin and Gandalf, as well as the broader literary tradition of underdog heroes. Ultimately, they highlight the profound impact of Tolkien's storytelling on readers and the moral lessons embedded within his narratives.***GlossaHouse resources are available at our website! - https://glossahouse.com/✏️ ***Sign up for classes with GlossaHouse U - https://glossahouse.com/pages/classes

eGPlearning Podblast
eGPlearning Easter update

eGPlearning Podblast

Play Episode Listen Later Apr 18, 2025 51:43


Contact us and share your opinionJoin Andy and Gandhi for the latest General Practice update for Easter - what chaos is being brought? PCIT: https://www.primarycareit.co.uk/00:00 Intro01:30 Episode plan03:14 Advice and guidance on millions to saveBBC - Plan for GPs to keep millions out of hospitalhttps://www.bbc.co.uk/news/articles/c...10:36 ICBs mining dataLike Minecraft ICBs told to mine new GP practice dataset for ‘unwarranted variation'https://www.pulsetoday.co.uk/news/nhs...17:30 NHS barcodeNHS-specific barcode to ensure prompt delivery of appointment lettershttps://www.pulsetoday.co.uk/news/ref...21:37 save money on SMS22:10 BMA timelineBMA wants wholesale new GP contract to be agreed ‘by end of 2026'Boost your triage skills with our dynamic 5-session live webinar course, tailored for primary care clinicians. Led by Dr. Gandalf and Dr. Ed Pooley, this comprehensive training covers all facets of remote patient triage—digital, on-call, and more. Gain practical knowledge, exclusive tips, and direct access to our experts through open Q&A sessions. Elevate your ability to manage primary care challenges effec Subscribe and hear the latest EPIC episode. Join Dr Mike as he shares how to get started and fly using EMIS to make your life easier with this clinical systembit.ly/EMIScourse

Today's Tolkien Times
Week 078 - Third Age Thursday: Unmarred, Unstained

Today's Tolkien Times

Play Episode Listen Later Apr 17, 2025 8:57


Clearly not referring to The Man of the West or any of his clothing, today's title references a line in a poem that Gandalf may have just made up on the spot. Learn more about your ad choices. Visit megaphone.fm/adchoices

Seriously Sinister
EP 199: Lord of the Green: Conveyance of the Cannibus

Seriously Sinister

Play Episode Listen Later Apr 16, 2025 54:36


It's our annual 4/20 special, and we're here to celebrate the one green to rule them all. This week, Trevin unknowingly ate the final Sweet-Tart, leaving his memory of the flavor as foggy as a college dorm on April 20th. Meanwhile, Amanda is dealing with a sunglasses situation that's less cool and more cringe, as her husband insists on wearing novelty shades in public—unironically. In a very high-quality round of Two Truths and a Lie, Trevin delivers three weed-related celebrity claims involving Willie Nelson, Wesley Snipes, and Aerosmith. Amanda counters with her own... eclectic trio: Mark Zuckerberg, Carmen Electra, and yes—Hitler. Because nothing says “celebration” like controversial historical figures and Carmen in the same sentence. For storytime, Trevin takes us to a petty crime straight out of Middle-earth, featuring Paul Smith—New Zealand's answer to Gandalf—who uses his business to bring a little relief to the Shire. Amanda shares a blazing new tale from Orlando, Florida, where trio Jimmy Andrial, Bianca Andrial, and Daniel McCreary take their weed delivery dreams mobile in a makeshift dispensary bus affectionately dubbed The Cannibus. Both stories are united by special deliveries and plenty of 4/20 spirit. So light up, kick back, and join us for another year of high holiday mischief that will leave you feeling J.R.R. TOKEN. Join our Facebook Group: https://www.facebook.com/groups/livelaughlarcenydoomedcrew For ad-free episodes and lots of other bonus content, join our Patreon! https://www.patreon.com/LiveLaughLarceny  Check out our website: Here Follow us on Instagram: Here Follow us on Facebook: Here Follow us on TikTok: Here   If you have a crime you'd like to hear on our show OR have a personal petty story, email us at livelaughlarceny@gmail.com or send us a DM on any of our socials! Learn more about your ad choices. Visit podcastchoices.com/adchoices

Lux Occult
100. J.R.R. Tolkien's Legendarium w/ Asher from Ad Hoc History

Lux Occult

Play Episode Listen Later Apr 11, 2025 83:40


Asher, Co-host of Ad Hoc History Podcast https://open.spotify.com/show/0HLqy3W7LtnuMxRxl0ei0Q?si=d1c727b897604262 joins Luxa https://linktr.ee/LuxaStrata  to talk about J.R.R. Tolkien's work and Legendarium, the mythology found therein. Topics discussed include: What spiritual ideas might have informed Tolkien's work? How might his time as a soldier in WWI have impacted him and his storytelling? What does it mean for a world, or the world (in some mythologies) to be created from words? How can we understand Sauron and the One Ring? Sam and Frodo's “Bromance for the Ages” in LotR. The Ringwraiths or Nazgûl and their power to create fear. The wizard, Gandalf the Grey and the White, the creation of Middle Earth and much more!Luxa shares some poetry snacks form Tolkien and an update about The Green Mushroom Project https://greenmushroomproject.com/ and Void House- creating consent forward magical spaces for conducting group work both in person and online, investigating the magical and alchemical properties of consent, and providing consent education to magically inclined people. Thanks for listening to the Lux Occult Podcast! Support the show by helping Luxa buy books and curtail other costs, as well as taking a bibliomancy break by giving on Patreon: https://www.patreon.com/luxoccult . Or, Buy Me a Coffee.com is an option for a one time donation: https://www.buymeacoffee.com/luxoccultpod?new=1 We would love to hear from you! Please send your thoughts, questions, suggestions or arcane revelations to luxoccultpod@gmail.com or message on Instagram @luxoccultpod https://www.instagram.com/luxoccultpod/ and on BlueSky https://bsky.app/profile/luxastrata919.bsky.socialAd Hoc History Podcast https://open.spotify.com/show/0HLqy3W7LtnuMxRxl0ei0Q?si=d1c727b897604262 Full Show Notes: https://docs.google.com/document/d/e/2PACX-1vQzJrAnuAfxWyqq_kQRN5LpGXe1GYn6m6HxT-0hHO7mFJFnyD3Nz286bb-8srMz5oKrsc2npzEEgqSL/pub

Mythgard's Exploring The Lord of the Rings
Session 329: Storytime with Gandalf

Mythgard's Exploring The Lord of the Rings

Play Episode Listen Later Apr 10, 2025 123:16


Tonight we begin our discussion of Gandalf's reading from the Book of Mazarbul! Join us on the Signum University Discord server: https://discord.com/invite/szXMFAv Thank you for your support for our Annual Fundraising Campaign. If you missed the campaign event broadcasts, you can watch the recordings here. • https://www.youtube.com/playlist?list=PLasMbZ4s5vIW4X_6biE7MLLGssLtApH8P Thank you for your support for our project. Rings & Realms:The Lord of the Rings-The War of the Rohirrim https://www.kickstarter.com/projects/signumu/ringsandrealms-the-lord-of-the-rings-the-war-of-the-rohirrim?ref=user_menu

Today's Tolkien Times
Week 076 - Third Age Thursday: Dark is the Path

Today's Tolkien Times

Play Episode Listen Later Apr 3, 2025 8:38


Galadriel has messages for the Three Hunters, even if Gandalf nearly forgets to deliver one of them. Learn more about your ad choices. Visit megaphone.fm/adchoices

Rune Soup
Gandalf And The Ice Wall: You Shall Not Pass?

Rune Soup

Play Episode Listen Later Mar 27, 2025 57:29


In this episode, I explore the shifting landscape of conspiracy culture and what I've been noticing about an emerging "conspiracy canon." Recording from my new apartment in Paraguay, I dive into observations from my recent event with Greg Carlwood in Florida, examining how conspiracy thinking has evolved from political analysis to metaphysical questioning. Using Charles Fort's framework of "dominants," I discuss how we're witnessing a paradigm shift toward a more meaning-centered worldview as a response to scientific materialism. Whether you consider yourself a conspiracy person or not, this episode offers insights into epistemology, metaphysics, and our relationship to meaning in the cosmos. Timestamps 00:00 - Introduction and setting the scene from Paraguay 02:15 - Recent event with Greg Carlwood in Florida 04:30 - The concept of a "Conspiracy Canon" 07:10 - Observing alignment among respected thinkers 09:05 - When brilliant people question fundamental assumptions 12:30 - Robert Anton Wilson on conspiracy culture shifting from left to right 15:45 - The "Alex Jones era" and libertarian influence 18:20 - The 80s-90s "Lone Gunman Era" conspiracy canon 21:40 - Today's conspiracy canon: no virus, flat Earth, aliens as demons, Tartaria 24:15 - The internet's "hold my beer" effect on conspiracy thinking 27:50 - Shift from "how things are" to "who we are in the cosmos" 31:10 - Natural drift toward meaning-seeking 34:30 - Pushback against scientific materialism 37:50 - Charles Fort and reality paradigm shifts 40:15 - Fort's "dominants" and "damned data" 43:40 - Accumulated "damned facts" challenging mainstream narratives 46:20 - The "religious dominant" as initial framework 49:30 - The "scientific dominant" and its exclusionist tendency 52:45 - Fort recognizing scientism's limitations ahead of his time 56:10 - The emergent "dominant of wider inclusions" 59:25 - Visit to Cassadega and Greg's psychic reading experience 01:02:40 - Kelly Brogan and Mark Gober's alternative cosmology 01:05:15 - Being "80% flat earther" on meaningful universe principles 01:09:30 - Flat Earth as Biblical literalism seeking meaning 01:12:45 - Critique of Tartaria theories 01:15:20 - Meme culture and uncritical sharing of conspiracy content 01:18:40 - "Realm theory" as a container for anomalous data 01:21:25 - Being "Gandalf among the hobbits" during paradigm shifts 01:24:50 - Fortean flow model for approaching change 01:27:30 - Closing thoughts on being a container for transformation

The Prancing Pony Podcast
362 – Follow Every Marshal

The Prancing Pony Podcast

Play Episode Listen Later Mar 9, 2025 115:46


The Marshals of the Mark faithfully serve the King by leading their trained Riders in battle; Matt faithfully serves Alan by… well, we're still figuring that one out. Join The Man of the West and The Nerd of the Rings as they dive into the inner workings of Rohan's command structure in our final episode on The Battles of the Fords of Isen from Unfinished Tales. Turns out Théoden was pretty young as far as Kings of Rohan go, Éomer gets all the duties of a job without its title, and it turns out keeping the key to a fortress hundreds of miles away doesn't work out so well. We spend more time with French than we're comfortable with, issue extra pedantry points, and speculate about all the terrible things that would have happened had Gandalf stayed dead. Also, Alan alarmingly (and annoyingly) alliterates again. Learn more about your ad choices. Visit megaphone.fm/adchoices