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Welcome to Dev Game Club, where this week we enjoy a bonus conversation capping our series on Portal. We talk Portal 2, the tension between story and gameplay, its length, and yes, even some co-op. And we do it all live on Twitch. Dev Game Club looks at classic video games and plays through them over several episodes, providing commentary. Sections played: Much of SP, all of Co-op Issues covered: recording on video, our history with Portal 2, being surprised that Portal 2 was a thing, the Valve employee handbook release, wanting a different sequel, a long campaign with many puzzles and mechanics, following up a perfect game, not cashing in, adding mechanics and the puzzles that teach you, character development and delivering more lore perfectly, a miracle, the progression of the Cave Johnson story, worldbuilding conflicting with gameplay, breaking out with Wheatley, cognitive dissonance, seeing all the behind the scenes, being re-tested, potato GladOS, the magic of how narrative connects, the chicken and the egg, a successful length for the format, a whole Portal inside the penultimate chapter, embedding lore successfully, back-propagating story, sympathy for the devil (i.e. GladOS), 2 + 2 = 4, being drawn to the financially productive projects, killer app for VR, the loss of single player, VR problems for consumers, adding portals to their hero-based MOBA shooter, lack of narrative progression in the co-op campaign, co-op for the sake of co-op?, helping the player vs not helping the player, not aligning well for a controller, more portals plus more mechanics become untenable, doing the impossible alongside the possible, potential solutions for portal confusion, playtesting and confidence in your solutions, specific buttons, the doorway effect, shape language, police procedure vs police procedural, inspecting tires, bread and butter TV format, empty JRPG chests and meaningless clues, the salience problem, getting the reward as if you had the skills. Games, people, and influences mentioned or discussed: Defeating Games for Charity, PANCAN, Kermit the Frog, Yoda, GoldenEye, Grant Kirkhope, Erik Wolpaw, LucasArts, Reed Knight, TIE Fighter, Orange Box, Half-Life (series), Brad Muir, Campo Santo, Marc Laidlaw, Dario Casali, J. K. Simmons, Stephen Merchant, Control, Uncharted, Spider-Man, Deadlock, Paragon, Tim Roth, Four Rooms, SplitGate, Halo, Chet Falisczek, Aperture Desk Job, Sony/PlayStation Studios, Naughty Dog, Insomniac, Sucker Punch, Miss Stir Heed Hip/mysterydip, Spelunky, Calamity Nolan, Nintendo GameCube, Deadly Premonition, Pablo, Police Quest, Duncan Fyfe, L. A. Noire, Twin Peaks, X-Files, Heavy Rain, Rock Band, Return of the Obra Dinn, Golden Idol (series), Nancy Drew (series), Sherlock Holmes (series), Kirk Hamilton, Aaron Evers, Mark Garcia. Next time: Deadly Premonition wrap Links: N0isses Twitch channel Pancreatic Cancer Action Network Apply for Defeating Games Twitch: timlongojr and twinsunscorp YouTube Discord DevGameClub@gmail.com
Deck Imp Radio - The Artifact podcast where you, the listeners, are in focus. In this episode we are talking about the new hero and card reveals, why the experienced Bruno got stomped by a beginner, an interview with the guy that was playing Bruno and some information tidbits from a Brad Muir interview done by Shacknews. Special thanks to the people that joined me for this episode:Trockenmatt SuperfedtvAlso, make sure to check out the new ArtifactTP website for more podcasts, articles, streamers and youtube-content!Twitter ArtifactTP Discord (ArtifactTP)
This week, Brad Muir, our guest from episode #1 of Core Elements, returns to the show! In addition to discussing his recently crowd-funded game, Massive Chalice, we discuss the legal destruction of digital property, the omnipresent fear of a digital store's collapse, and the deep, deep rabbit hole of Xcom.[MP3 AUDIO]Brad Muir on TwitterMassive Chalice[LINK] Eve Players destroy $19k worth of items in-game[LINK] Darkspore DRM issues prevent people from playing[LINK] Head of Xbox moves to Zynga[VID] Minecon 2013 officially announced
Today we experiment on Brad Muir of Double Fine Productions, the Lead Developer on Trenched! We get to talk about sexy cooking, the wisdom of bad-mouthing publishers, and the value of robot smoking arms.[MP3 AUDIO]Brad Muir on TwitterTrenchedTrenched on YouTubeListen to audiobooks while you play Minecraft!Supreme Court rules games are protected speech.Epic's Mike Gamble discusses studio closures.How Zynga's value stacks up against other companies.Reanimator: Star Control 2.The Ur-Quan MastersMusic for the Reanimator segment remixed by The Precursors. Go check out more of their Star Control 2 remixed game music.
Two of the happiest people in games, Khris (VO/casting director and creative consultant for such places as LucasArts, Double Fine, EA, THQ, Ubisoft, and Telltale Games) and Brad (project lead of Iron Brigade, Brazen, and MASSIVE CHALICE) talk to us about pitching games to studios, working with the story for MASSIVE CHALICE, directing voice over, working with actors, how to deal with differences of opinion, the importance of staying positive, creating stories in games when you're not a "story person", narrative and gameplay dissonance, linearity of AAA game stories, the future of performances in games, and how we've evolved for hugging. Our Guests on the Internet Khris' Twitter Brad's Twitter Stuff We Talked About Double Fine Adventure documentary Amnesia Fortnight 2014 documentary Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.
In this episode, Soren interviews Brad Muir, who is a designer/programmer at Double Fine. He was a programmer on Psychonauts, the lead designer of Brutal Legend, and the project leader on Iron Brigade. Brad is currently leading the development of Massive Chalice, a tactical strategy game now available on Steam Early Access. They discuss trying to make peace with narrative-based games, why consoles (and not tablets) are the future of MOBAs, what it's like pitching ideas to publishers, and why Brad worked at Raven for 89 days.
Dirk and Soren talk to Double Fine’s Brad Muir about streaming the development process and interacting with fans. Listen in on how to walk the fine line between listening to your fans and still steering the ship while working in an open development environment.--------------------------------------- Contact Information Dirk Knemeyer - @DKnemeyer, www.artana.com, Dirk@Knemeyer.com Soren Johnson - www.designer-notes.com, www.mohawkgames.com, @sorenjohnsonBrad Muir - @mrmooear, brad@doublefine.com------------------------------------- Episode Outline 0:00:58 - Streaming at Double Fine 0:10:24 - Civ IV’s early access 0:17:03 - Unexpected benefits 0:31:15 - Other streaming developers 0:37:11 - Kickstarter and fundraising 0:49:31 - What’s next for Double Fine 0:52:30 - Soren’s project
We're back with the lords management commentary that you crave. With Nick Breckon's life consumed by, well, life, we welcome new host Brad Muir of Double Fine where we discuss bad behavior and deep dive on DOTA 2's design.
LEGO Builder Carl Merriam drops into OCTOBERKAST 2013 to talk bricks, DoubleFine's Brad Muir makes an appearance, and Revision 3 and East Meets West's Roger Chang takes a turn on the mic. For donation information, visit OCTOBERKAST.com.
LEGO Builder Carl Merriam drops into OCTOBERKAST 2013 to talk bricks, DoubleFine's Brad Muir makes an appearance, and Revision 3 and East Meets West's Roger Chang takes a turn on the mic. For donation information, visit OCTOBERKAST.com.
We bring Cliff Bleszinski, Jonathan Blow, Vince Zampella and the Respawn team, John Drake and Eric Pope from Harmonix, and Double Fine's own Brad Muir in for questioning.
Brad Muir of Double Fine stops by to talk some LOMA, Massive Chalice, and how to name things.
This week it’s Unity love, Nintendo hate, and a bunch of Xbox One stuff I’m not sure about. I also cover Steam’s rejection letter to Code Avarice and Brad Muir’s new Kickstarter. Show Notes: Putting the power of Unity in...
Patrick managed to grab Double Fine designer Brad Muir in-between GDC panels to talk a little MoHun, and the process of setting up two different systems to play one game.
Thus begins OCTOBERKAST 2012. In the beginning of this 24-hour podcast spectacle, Will, Norm, and Gary talk about the Microsoft Surface RT, Windows 8, and OCTOBERKAST's past. Then we're joined by Revision 3's Roger Chang, Ryan Davis crashes the party, and finally we're joined by Brad Muir. We do OCTOBERKAST every year to support Child's Play. It's not too late to donate! Go to our Chipin page.
Thus begins OCTOBERKAST 2012. In the beginning of this 24-hour podcast spectacle, Will, Norm, and Gary talk about the Microsoft Surface RT, Windows 8, and OCTOBERKAST's past. Then we're joined by Revision 3's Roger Chang, Ryan Davis crashes the party, and finally we're joined by Brad Muir. We do OCTOBERKAST every year to support Child's Play. It's not too late to donate! Go to our Chipin page.
We burn the midnight oil wrapping up the day's press conferences with Jeff Green, Brad Muir, Michael Pachter, Ben Gilbert, and Alexander Sliwinsky.