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Historians are working to learn—and share—more about Black settlers in Washington County. On today's show, a conversation about the updated Annotated Bibliography on Black Settler of Washington County Arkansas. Also, XNA has new vending machines offering a necessary good: diapers. Plus, we hear from a company based in the UK that is participating in the Arkansas Global Cycling Accelerator.
fWotD Episode 2881: Flotilla (video game) Welcome to Featured Wiki of the Day, your daily dose of knowledge from Wikipedia’s finest articles.The featured article for Tuesday, 25 March 2025 is Flotilla (video game).Flotilla is a 2010 turn-based strategy space combat video game developed by Brendon Chung's studio, Blendo Games. The game was released in March 2010 on Steam for Microsoft Windows and on Xbox Live Indie Games for the Xbox 360. Flotilla was designed with Microsoft's XNA tools, and its development was influenced by animals as well as board games such as Axis and Allies and Arkham Horror. The game takes the player in an adventure through a randomly generated galaxy.Chung began developing Flotilla immediately after the closure of Pandemic Studios, where he had worked as a designer. The new game used assets imported from Chung's early space combat prototype, Space Piñata. Flotilla incorporates several pieces of classical music in its score, such as Chopin's "Raindrop" prelude. It received mixed reviews from video game media outlets, scoring 72 out of 100 on review aggregate website Metacritic, and was included in Mike Rose's book 250 Indie Games You Must Play.This recording reflects the Wikipedia text as of 01:13 UTC on Tuesday, 25 March 2025.For the full current version of the article, see Flotilla (video game) on Wikipedia.This podcast uses content from Wikipedia under the Creative Commons Attribution-ShareAlike License.Visit our archives at wikioftheday.com and subscribe to stay updated on new episodes.Follow us on Mastodon at @wikioftheday@masto.ai.Also check out Curmudgeon's Corner, a current events podcast.Until next time, I'm standard Aditi.
On today's show, a new database for farmers and scientists can help them determine how to treat their soil. Also, construction at XNA means changes to traffic patterns for passengers coming and going. Plus, an entrepreneurship panel aimed towards minoritized communities in the food industry.
What makes Northwest Arkansas a magnet for talent and opportunity? Discover the secrets behind this burgeoning region with Nelson Peacock, President and CEO of the Northwest Arkansas Council. On this episode of Pitch to Pro Podcast, Nelson takes us on his incredible journey from his humble beginnings in Arkansas, through pivotal roles in Washington DC and California, and back to his roots. His rich experiences set the stage for an enlightening conversation on job creation, talent recruitment, infrastructure, healthcare, and enriching the quality of life in Northwest Arkansas.We trace the Council's historical milestones, from its founding by regional titans like Sam Walton and JB Hunt, to the transformational projects that have spurred its growth, such as the creation of the XNA airport. Nelson highlights the Council's evolution to tackle modern challenges like healthcare, affordable housing, and diversity, equity, and inclusion. Join us as we unravel the proactive city planning and visionary leadership that propels Northwest Arkansas forward, learning from the successes and missteps of other fast-growing cities.Finally, dive into the economic future of Northwest Arkansas and how it promises to remain vibrant and resilient. Nelson sheds light on the importance of supporting startups and scale-ups with early-stage venture funding, bolstered by significant investments from the Walton Family Foundation and the University of Arkansas. As we explore the region's path to sustainable growth, we celebrate the Council's commitment to preserving the community's core values while embracing new opportunities, including the exciting prospect of professional soccer. Don't miss out on this insightful look into what makes Northwest Arkansas a thriving place to live, work, and play.
Artist Song Time Album Year 1 K2 first file K2 Black Garden 5:46 Black Garden 2010 1 K2 second file K2 Passage to the Deep 11:22 Black Garden 2010 2 XNA 1 XNA When We Changed You 7:14 When We Changed You 2013 2 XNA 2 XNA The Vale Of Avalon 7:03 When We Changed […]
Tune in to hear XNA Chief Operating Officer Andrew Branch detail the major terminal modernization (T-MOD) project currently underway. With new restaurants like Einstein Bagels and Slim Chickens, a Crystal Bridges art gallery, increased check-in capacity, and more nursing rooms and private work pods, the Northwest Arkansas National Airport is elevating the passenger experience. Whether you're a resident or visitor, you'll want to get the insider's view on the convenient new offerings and updates that, in our opinion, continue to make XNA one of the best airports to fly to. You can listen to this podcast on Apple Podcasts, Overcast, Spotify, CastBox, Podcast Casts, Google Podcasts, iHeartRadio, and Podcast Addict. Don't forget, Visit Bentonville is here to assist you in finding things to do, where to eat and stay, and find out what's going on in the city. Visit our website visitbentonville.com and subscribe to our enewsletter here. Follow us on Facebook, Instagram, TikTok, Twitter, and LinkedIn.
SummaryOn this episode of The Bentonville Beacon, host James Bell sits down with Andrew Branch, Chief Operating Officer of XNA Northwest Arkansas National Airport. XNA began operations twenty-five years ago following an opening ceremony from then-President Bill Clinton and Air Force One. The airport's mission is to ensure that the safest and most modern aviation infrastructure is in place to satisfy the needs of the traveling public. The airport's economic impact exceeds $500 million dollars and provides thousands of jobs annually. With nearly one million boardings, this year will be the best year in the airport's history. Throughout the episode, James and Andrew discuss the start and growth of XNA and how the airport is connecting the region's community to the world all while making Bentonville and Northwest Arkansas an even more desirable place for business and residents.Thanks for tuning in!Show NotesTimestamps in this blog are for the audio-only version of the podcast; video timing differs.(0:57) Introduction to Andrew Branch(3:29) Andrew's Role as Chief Operating Officer(5:06) XNA Northwest Arkansas National Airport's Founding Story and Its Achievements(7:52) The Challenges of Growing an Airport(9:46) New XNA Construction and Terminal Modernization(17:27) Aspects of Northwest Arkansas That Draw People Here(24:42) Andrew's #BecauseBentonville Story(26:27) How Northwest Arkansas's Growth Is Influencing XNA(30:25) Andrew's Three Wishes for XNA(34:25) Utilizing Skills Learned and Developed in Previous Roles(37:37) Closing ThoughtsLinksJames Bell Bentonville Economic Development Andrew Branch (andrew.branch@flyxna.com)XNA Northwest Arkansas National AirportQuotes“To your question about contributing to Bentonville and Northwest Arkansas's desirability, the figure I've heard is something around sixty percent of people in Benton county were not born in Arkansas. So obviously they come from somewhere and their families are other places. That, along with the businesses that do business with Walmart, Tyson and J. B. Hunt that are here, having that connectivity where you can conduct business or have family visit you, it's easier. I think that is huge for a region to be able to attract the kind of citizens we're trying to attract to work at these companies.” - Andrew Branch, (11:47)“I've lived in other places and not any place I've lived had so many of those things that you could do in one place and walk around. [Bentonville's] like a perfect small town, and then five minutes away you've got all these other amenities that you wouldn't see in a small town. And I think that's what is unique about Bentonville and Northwest Arkansas.” - Andrew Branch, (25:16)“I was at an event in Fayetteville today and they were talking about how if you live in Bentonville, you want Bentonville to win. But if Bentonville isn't going to get this new business, if Fayetteville gets it, that's great, because there's a feeling of it being a region, and that's unlike other places I've lived. It's not so competitive between the different cities. Obviously, there's some healthy competition, but if we can't get it, we want them to get it. We want the region to win regardless of whether it's our city or the next city.” - Andrew Branch, (23:21)
Boyd Multerer, CEO of Kry10 and Xbox's father of invention, joins Ryan Chacon on the IoT For All Podcast to discuss mission-critical devices and formal methods. They talk about what games consoles teach us about secure devices, the changing regulatory landscape of critical software, how to think about digital transformation, and what companies can do to ensure secure software and devices. Boyd Multerer has been building software and devices for over 30 years. He spent 18 years at Microsoft, 15 years of which was on the Xbox team. There he lead the development of Xbox Live, XNA, and the Xbox One operating system. Today, he is the CEO of Kry10 and has radically re-imagined what it means to build an operating system for mission-critical devices. Boyd has applied lessons in cyber security from the game console world and combined it with the latest in hardcore mathematics-based software techniques to build an operating system that takes a true security-first approach to the devices we depend on. Kry10 delivers a modern platform, tools, and management services to help businesses realize the full potential of IoT and high value connected devices. The Kry10 platform is built on the most secure foundation while enabling the highest level of resilience and manageability to meet mission critical needs. Kry10's platform approach can be encapsulated in one simple phrase: Trust but Isolate®. Kry10 leverages the formal verification of the seL4 microkernel to bring you an operating system that is secure, self-healing, and dynamic with minimal downtime, even during upgrades. This approach builds on the concept of zero trust architectures by limiting the code that can run in privileged mode and isolating as many non-core capabilities as possible. Discover more about IoT at https://www.iotforall.com More about Kry10: https://www.kry10.com/ Connect with Boyd: https://www.linkedin.com/in/boydmulterer/ seL4: https://www.youtube.com/@seL4 HACMS: https://youtu.be/OyqNpn6JpBk (00:00) Intro (00:09) Boyd Multerer, Xbox, and Kry10 (01:01) What game consoles teach us about mission critical devices (02:43) What is a mission critical device? (03:55) Are we at a crossroads in software for devices? (05:26) What is being done to address security in devices? (07:25) How to think about digital transformation (08:39) How to think about software security and new regulations (14:51) What are formal methods in software design? (16:29) Should companies use formal methods? (18:59) How can companies ensure security? (20:51) Learn more and follow up SUBSCRIBE TO THE CHANNEL: https://bit.ly/2NlcEwm Join Our Newsletter: https://www.iotforall.com/iot-newsletter Follow Us on Social: https://linktr.ee/iot4all Check out the IoT For All Media Network: https://www.iotforall.com/podcast-overview
In this episode, we get to finally share with you the project we've been working on for the past couple months. Here is the audio version of our full video, which you can watch here at this link: https://youtu.be/r6MBbOFo8r8?si=WNbr26eiEKWuXC74 Description: The Northwest Arkansas National Airport (XNA) opened its doors on November 1, 1998. XNA is a gateway to one of the fastest growing metropolitan areas in the United States. XNA is celebrating its 25th Anniversary by reflecting on the valiant efforts to open the airport, the current success in serving the region, and planning, executing, and delivering a better tomorrow for XNA passengers for the next quarter century and beyond. Footage from President Clinton's dedication was used from archived footage from the Clinton Library. Make sure to follow us on socials to keep up to date on what's happening at XNA. Thanks guys!
In this Episode: We're answering your questions that you asked on our social media. Hear more about what's going on at XNA including current emplacements and just cool things we get to see! Didn't get to send us your questions? That's ok! We still want to hear from you - send an email to business.development@flyxna.com to let us know what you'd like to hear on Planes Fly Here. Be sure to include your name and other details about yourself and we might feature your submission in an upcoming episode. We try to post every last Thursday of the month to keep you up to date on current happenings. Follow us on social media whether it's Facebook, Instagram or Twitter @flyxna. Thanks for Listening!
In this Episode: We're hanging XNA's Chief of Fire, Chad Breeden. Learn about his start in fire and rescue, significance of the airport fire department and some unique stories. Episode Guests: Chad Breeden joined the Northwest Arkansas National Airport in July of 2004. Besides spending most of his fire career at XNA he's served at his local volunteer fire department for 20 years and has also served 2 years as lieutenant for Beaver Lake Fire. Send us your questions! We want to hear from you - send an email to business.development@flyxna.com to let us know what you'd like to hear on Planes Fly Here. Be sure to include your name and other details about yourself and we might feature your submission in an upcoming episode. We post every last Thursday of the month to keep you up to date on current happenings. Follow us on social media whether it's Facebook, Instagram or Twitter @flyxna. Thanks for Listening!
How to Listen and Subscribe: Listen here or find Planes Fly Here on your favorite podcast app. In this Episode: It's a new season for the Planes Fly Here podcast and there are some new voices! Meet the new hosts, Olivia and Heather, as they bring back the official XNA Northwest Arkansas National Airport podcast. In this episode we're interviewing XNA's Chief Infrastructure Officer, Nicholas Fondano. Nick gives us a first look into all projects happening at XNA including our biggest project right now, Terminal Modernization. Episode Guests: Nick Fondano joined the Northwest Arkansas National Airport in January of 2021. After graduating with a Degree in Construction management from Arizona State University, Fondano went to work for DPR Construction, the nation's 6th largest general contracting firm. Fondano was with the company for 13 years, working his way up to the position of senior project manager. Fondano brings aviation construction experience and has also overseen interior renovations and tenant improvements at Phoenix Sky Harbor International Airport and Phoenix Mesa Gateway in addition to a number of complex non-aviation projects. Send us your questions! We want to hear from you - send an email to business.development@flyxna.com to let us know what you'd like to hear on Planes Fly Here. Be sure to include your name and other details about yourself and we might feature your submission in an upcoming episode. We post every last Thursday of the month to keep you up to date on current happenings. Follow us on social media whether it's Facebook, Instagram or Twitter @flyxna. Thanks for Listening!
How to Listen and Subscribe: Listen here or find Planes Fly Here on your favorite podcast app. In this Episode: It's a new season for the Planes Fly Here podcast and there are some new voices! Meet the new hosts, Olivia and Heather, as they bring back the official XNA Northwest Arkansas National Airport podcast. Starting with the History of XNA interviewing one of our longest serving board members, Art Morris. Art gives us a look into how the airport came to be, how it's going and what the future holds for XNA. Along with some other fun new segments, we'd love to hear some questions from you! Episode Guests: Art Morris, appointed board member by the City of Siloam Springs (1994), is a retired bank president. He retired in 2010 from Arkansas State Bank after 27 years of service (51 years in the banking industry), the last 12 years as bank president. He formerly served on the board of the Arkansas Development Finance Authority for 12 years, the Northwest Arkansas Area on Aging board for 12 years, and on several state banking committees. Art has been married to Diane for 62 years, has 2 children and 2 grandchildren. He is a graduate of Draughon's Business College and completed the Graduate School of Banking at the University of Wisconsin. Send us your questions! We want to hear from you - send an email to business.development@flyxna.com to let us know what you'd like to hear on Planes Fly Here. Be sure to include your name and other details about yourself and we might feature your submission in an upcoming episode. We post every month to keep you up to date on current happenings. Follow us on social media whether it's Facebook, Instagram or Twitter @flyxna. Thanks for Listening!
The number of travelers at XNA are on the rise again, but officials at the airport are reporting that they are experiencing issues with things like liquids in carry-on bags, the rise in fuel costs, and more.
In this episode, our deputy director of Operations Thane Seeley joins the podcast to discuss how XNA prepares and deals with to inclement winter weather. For podcast episode requests, email business.development@flyxna.com
On today's show, XNA and TSA report a major uptick in guns found at checkpoints. Plus, how to cover a story the news glossed over, an art exhibit celebration the 50th anniversary of the Buffalo National River, and much more.
This week XNA launched a new look that will be rolled out over the year.
Our first show back after a holiday break includes another single-day rise in COVID-19 in Arkansas, Dr. Joe Thompson's plea for schools to take virus precautions, and a new look for the XNA brand.
This week's archives from the David and Barbara Pryor Center for Arkansas Oral and Visual History places the focus on the earliest days of XNA.
On today's show, a new family-owned and woman-operated medical marijuana cultivation and manufacturing facility in Fort Smith, will soon be harvesting a first crop. Plus, what COVID-19 numbers in October tell us, remembering the opening of XNA, and much more.
Our Wednesday show starts with still-decreasing daily virus numbers in Arkansas, a proposals to split both Sebastian and Pulaski for new congressional districts, and a first-ever flight from XNA to Fort Lauderdale.
Passengers returning to XNA have more options for vacation this year thanks to the addition of new routes. However, the uptick in travel is causing challenges for travel agencies as demand outpaces supply.
During the first eleven months of 2020 travel through Northwest Arkansas National Airport dropped by 60 percent. In this week's Northwest Arkansas Business Journal Report, Paul Gatling speaks with Andrew Branch, XNA's chief development officer, about what airport administrators expect in 2021.
Banyak banget perdebatan di luar sana, mana yang lebih baik, mana lebih murah dan ekonomis, mana yang paling banyak peminatnya Disini Xen dan Xna bakal ngobrolin perbedaannya dari beberapa segi. Semoga teman-teman terhibur dan mendapatkan info yang menarik. kalian sendiri tim mana?
Mostly community goodies this week. No releases, but that's not surprising given the impending release on November 10th. Here's what I found last week in .NET:
This is Last Week in .NET for the week ending 10 October 2020.No releases this week, but lots of goodies showing off .NET 5.Starting out with some inside baseball, I'm working to improve the layout of the newsletter, and if there's someone's design you think I should shamelessly copy, let me know on twitter
Neste episódio iremos falar sobre um framework de desenvolvimento de jogos em .NET. Bora entender o que é o MonoGame, projeto iniciado por José Antonio Leal de Farias, vulgo JALF. Neste podcast contamos sobre os desafios, como o Monogame sucedeu o XNA e como é desenvolver jogos na plataforma. Feed do podcast: www.lambda3.com.br/feed/podcast Feed do podcast somente com episódios técnicos: www.lambda3.com.br/feed/podcast-tecnico Feed do podcast somente com episódios não técnicos: www.lambda3.com.br/feed/podcast-nao-tecnico Lambda3 · #212 - MonoGame Pauta: O que é ? Quando? Como ? Porque? Diferença das engines Como é desenvolver? é só 2d? Experiencia dos participantes Roda em que? Como aprender? Jogos famosos Links Citados: MonoGame Awesome Monogame Podcast Unity Monogame no Browser com Blazor Pagina do itchi.io do Adriano Github do Adriano, com vários jogos Joguinho de faroeste Monofox - Engine baseada em Monogame MonoGame.Extended Por que é dificil desenvover para PS3 Participantes: Lucas Teles - @lucasteles42 Jalf - @jalf Marcelo de barros - @marcelomesmo Adriano Sudario - @adriano_sudario Edição: Compasso Coolab Créditos das músicas usadas neste programa: Music by Kevin MacLeod (incompetech.com) licensed under Creative Commons: By Attribution 3.0 - creativecommons.org/licenses/by/3.0
After hitting record lows for air travel earlier this year due to COVID-19, passenger traffic is beginning to rise at Northwest Arkansas National Airport . In April, XNA had a 95% drop in enplanements from 2019, but those numbers were at approximately 71% for July. A spokesperson for XNA credits leisure as the main driver for travelers.
On today's show, we have the latest from the governor's coronavirus response briefing, which also included information about the impact Hurricane Laura will have on Arkansas as it barrels into the Gulf of Mexico. Plus, we have an update on an effort to abolish the Eureka Springs Historic District Commission. And, we head to XNA which is seeing more travelers following the slump in air travel at the start of the pandemic.
Host: Najeeb Guests: Lt Col Anil Duhoon Language: English Listen to Lt Col Anil Duhoon's thoughts on the current situation with China on the LAC and also a recollection of his time during his 22 years service tenure in the Indian Army. Find Lt Col. Anil Duhoon's Social Media presence here: Twitter: https://www.instagram.com/gnandeep_m/ Youtube Interviews: https://www.youtube.com/watch?v=AgS6P... https://www.youtube.com/watch?v=v_xNa..
Featuring music from Ahora Mazda, Akribi, Captain Marryat, Dreaming Madmen, Exit, Flashback Of Anger, Last Knight, Mad, Moving Gelatine Plates, The Oneira, Panther & C, Supersister, Thirsty Moon, Twinspirits, XNA, and Zorak, plus “Spotlight Sets” devoted to Babylon and Hidden Lands. Do you enjoy Prog-Scure? If so, perhaps you might consider helping me to keep […]
PAPER TOPIC: Xenobiology (within “synthetic biology”). Xenobiology involves making new organisms with an altered genetic code, by using XNA instead of DNA, for instance. Could this be the tool we've been looking for to help us safely use synthetic biology in the real world? Featuring: A Position Paper by Markus Schmidt (Biofaction KG) Socialize with science on Twitter, Facebook, and Instagram using @ISGPforum. This episode has been re-released in celebration of The Forum's four-year anniversary. Disclaimer: The ISGP is a nonprofit organization that does not lobby for any position except rational thinking. Podcasts reflect the views expressed by conference participants. ISGP conferences follow a unique debate-and-caucus format. Distinguished scientists write 3-page policy position papers, then engage in 90 minutes of intensive debate with invited subject matter experts, policy makers, and other stakeholders collectively known as “the debaters.” Following the debates, participants engage in small, moderated caucus sessions to identify areas of consensus and actionable next steps. All conference participants then reconvene for a plenary session to compare the outcomes from each caucus group. For more information, please visit www.scienceforglobalpolicy.org.
In this week's episode of Startup Junkies Podcast, Jeff Amerine and Caleb Talley sit down with Zack Hill and Will Carter from Few, a digital design and development shop that works with a variety of business including Arkansas State University, XNA, and startups. Zack and Will are key leaders for Few as Zack has been the CEO for 2 years and Will is the Director of Accounts. Few specializes in building digital products such as concepting, custom web/mobile applications, digital/physical design, and go-to-market strategies. Few is based in Little Rock, Arkansas, with remote workers scattered across the country from New York to California. Learn more about Few.io on their website. Connect with Zack and Will on LinkedIn.
Assembly language on OpenBSD, using bhyve for FreeBSD development, FreeBSD Gaming, FreeBSD for Thanksgiving, no space left on Dragonfly’s hammer2, and more. ##Headlines Assembly language on OpenBSD amd64+arm64 This is a short introduction to assembly language programming on OpenBSD/amd64+arm64. Because of security features in the kernel, I have had to rethink a series of tutorials covering Aarch64 assembly language on OpenBSD, and therefore this will serve as a placeholder-cum-reminder. OpenBSD, like many UNIX and unix-like operating systems, now uses the Executable and Linkable Format (ELF) for its binary libraries and executables. Although the structure of this format is beyond the scope of this short introduction, it is necessary for me to explain part of one of the headers. Within the program header there are sections known as PT_NOTE that OpenBSD and other systems use to distinguish their ELF executables - OpenBSD looks for this section to check if it should attempt to execute the program or not. Our first program: in C! It’s often a good idea to prototype your assembly programs in a high level language such as C - it can then double up as both a set of notes and a working program that you can debug and compile into assembly language to compare with your own asm code. See the article for the rest on: Our first program: in x86-64 Asm (AT&T/GAS syntax) Our first program: in inline x86-64 assembly Our first program: in x86-64 asm (NASM syntax) Our first program: in ARMv8 AArch64 assembly ###Using bhyve for FreeBSD Development The Hypervisor The bhyve hypervisor requires a 64-bit x86 processor with hardware support for virtualization. This requirement allows for a simple, clean hypervisor implementation, but it does require a fairly recent processor. The current hypervisor requires an Intel processor, but there is an active development branch with support for AMD processors. The hypervisor itself contains both user and kernel components. The kernel driver is contained in the vmm.ko module and can be loaded either at boot from the boot loader or at runtime. It must be loaded before any guests can be created. When a guest is created, the kernel driver creates a device file in /dev/vmm which is used by the user programs to interact with the guest. The primary user component is the bhyve(8) program. It constructs the emulated device tree in the guest and provides the implementation for most of the emulated devices. It also calls the kernel driver to execute the guest. Note that the guest always executes inside the driver itself, so guest execution time in the host is counted as system time in the bhyve process. Currently, bhyve does not provide a system firmware interface to the guest (neither BIOS nor UEFI). Instead, a user program running on the host is used to perform boot time operations including loading the guest operating system kernel into the guest’s memory and setting the initial guest state so that the guest begins execution at the kernel’s entry point. For FreeBSD guests, the bhyveload(8) program can be used to load the kernel and prepare the guest for execution. Support for some other operating systems is available via the grub2-bhyve program which is available via the sysutils/grub2-bhyve port or as a prebuilt package. The bhyveload(8) program in FreeBSD 10.0 only supports 64-bit guests. Support for 32-bit guests will be included in FreeBSD 10.1. See the article for the very technical breakdown of the following: Network Setup Bridged Configuration Private Network with NAT Using dnsmasq with a Private Network Running Guests via vmrun.sh Configuring Guests Using a bhyve Guest as a Target Conclusion The bhyve hypervisor is a nice addition to a FreeBSD developer’s toolbox. Guests can be used both to develop new features and to test merges to stable branches. The hypervisor has a wide variety of uses beyond developing FreeBSD as well. ##News Roundup Games on FreeBSD What do all programmers like to do after work? Ok, what do most programers like to do after work? The answer is simple: play a good game! Recently at the Polish BSD User Group meetup mulander was telling us how you can play games on OpenBSD. Today let’s discuss how this looks in the FreeBSD world using the “server only” operating system. XNA based games One of the ways of playing natively is to play indie games which use XNA. XNA is a framework from Microsoft which uses .NET, for creating games. Fortunately, in the BSD world we have Mono, an open source implementation of Microsoft’s .NET Framework which you can use to run games. There is also FNA framework which is a reimplementation of XNA which allows you to run the games under Linux. Thomas Frohwein, from OpenBSD, prepared a script, fnaify. Fnaify translate all dependencies used by an FNA game to OpenBSD dependencies. I decided to port the script to FreeBSD. The script is using /bin/sh which in the case of OpenBSD is a Korn Shell. I didn’t test it with many games, but I don’t see any reason why it shouldn’t work with all the games tested by the OpenBSD guys. For example, with: Cryptark Rouge Legacy Apotheon Escape Goat Bastion CrossCode Atom Zombie Smasher Open-Source games In FreeBSD and OpenBSD we also will find popular games which were open sourced. For example, I spend a lot of time playing in Quake 3 Arena on my FreeBSD machine. You can very simply install it using pkg: # pkg install ioquake3 Then move the files for the skins and maps to the .ioquake3 directory from your copy of Quake. In the past I also played UrbanTerror which is a fully open source shooter based on the Quake 3 Arena engine. It’s is also very easy to install it from ports: # pkg install iourbanterror In the ports tree in the games directory you can find over 1000 directories, many of them with fully implemented games. I didn’t test many games in this category, but you can find some interesting titles like: openxcom (Open-source re-implementation of the original X-Com) openjazz (Free re-implementation of the Jazz Jackrabbit™ game engine) corsixth (Open source re-implementation of Theme Hospital) quake2 openra (Red Alert) openrct2 (Open source re-implementation of RollerCoaster Tycoon 2) openmw (Open source engine reimplementation of the game Morrowind) All those titles are simply installed through the packages. In that case I don’t think FreeBSD has any difference from OpenBSD. Wine One of the big advantages of FreeBSD over OpenBSD is that FreeBSD supports wine. Wine allows you to run Windows applications under other operating systems (including mac). If you are a FreeBSD 11 user, you can simply fetch wine from packages: # pkg install i386-wine To run Windows games, you need to have a 32-bit wine because most of the games on Windows are built on 32-bits (maybe this has changed – I don’t play so much these days). In my case, because I run FreeBSD-CURRENT I needed to build wine from ports. It wasn’t nice, but it also wasn’t unpleasant. The whole step-by-step building process of a wine from ports can be found here. Summary As you can see there are many titles available for *BSDs. Thanks to the FNA and fnaify, OpenBSD and FreeBSD can work with indie games which use the XNA framework. There are many interesting games implemented using this framework. Open source is not only for big server machines, and there are many re-implementations of popular games like Theme Hospital or RollerCoaster Tycoon 2. The biggest market is still enabled through wine, although its creates a lot of problems to run the games. Also, if you are an OpenBSD user only this option is not available for you. Please also note that we didn’t discuss any other emulators besides wine. In OpenBSD and FreeBSD there are many of them for GameBoy, SNES, NeoGeo and other games consoles. ###FreeBSD For Thanksgiving I’ve been working on FreeBSD for Intel for almost 6 months now. In the world of programmers, I am considered an old dog, and these 6 months have been all about learning new tricks. Luckily, I’ve found myself in a remarkably inclusive and receptive community whose patience seems plentiful. As I get ready to take some time off for the holidays, and move into that retrospective time of year, I thought I’d beat the rush a bit and update on the progress Earlier this year, I decided to move from architect of the Linux graphics driver into a more nebulous role of FreeBSD enabling. I was excited, but also uncertain if I was making the right decision. Earlier this half, I decided some general work in power management was highly important and began working there. I attended BSDCam (handsome guy on the right), and led a session on Power Management. I was honored to be able to lead this kind of effort. Earlier this quarter, I put the first round of my patches up for review, implementing suspend-to-idle. I have some rougher patches to handle s0ix support when suspending-to-idle. I gave a talk MeetBSD about our team’s work. Earlier this month, I noticed that FreeBSD doesn’t have an implementation for Intel Speed Shift (HWPstates), and I started working on that. Earlier this week, I was promoted from a lowly mentee committer to a full src committer. Earlier today, I decided to relegate my Linux laptop to the role of my backup machine, and I am writing this from my Dell XPS13 running FreeBSD vandamme 13.0-CURRENT FreeBSD 13.0-CURRENT #45 881fee072ff(hwp)-dirty: Mon Nov 19 16:19:32 PST 2018 bwidawsk@vandamme:/usr/home/bwidawsk/usr/obj/usr/home/bwidawsk/usr/src/amd64.amd64/sys/DEVMACHINE amd64 6 months later, I feel a lot less uncertain about making the right decision. In fact, I think both opportunities would be great, and I’m thankful this Thanksgiving that this is my life and career. I have more plans and things I want to get done. I’m looking forward to being thankful again next year. ###hammer2: no space left on device on Dragonfly BSD The Issue hammer2 does not actually delete a file when you rm or unlink it. Since recovery of the file is possible (this is the design of hammer2), there will still be an entry taking up data. It’s similar to how git works. Even with 75% usage listed here, the filesystem could still have filled up. If you are using it as your root filesystem, then attempts to clean up data may fail. If the kernel panics over this, you will see something like this. The Fix If you have a recent enough version of the rescue ramdisk installed, on bootup you can press ‘r’ and access the rescue ramdisk. Your provider will have to offer some sort of remote interface for interacting with the operating system before it boots, like VNC or IPMI. You can then mount your filesystem using: [root@ ~]# mkdir /tmp/fs [root@ ~]# mount_hammer2 -o local /dev/vbd0s1a /tmp/fs If you receive an error that /sbin/hammer2 is not found, then your rescue ramdisk is not up to date enough. In that scenario, download the latest 5.2 iso from dragonflybsd.org and boot from the cd-rom on your virtual machine or physical device. Just login as root instead of installer. If the mount does succeed, then all you have to do is run the following twice: [root@ ~]# /sbin/hammer2 bulkfree /tmp/fs If you do not have enough memory on your machine, you may need to mount swap. Add your swap partition to the /etc/fstab and then do: [root@ ~]# swapon -a Once you have ran the bulkfree command twice, the usage reported by df -h will be correct. However, there is a chance on reboot that a core dump will be placed in /var/crash/ so be prepared to have plenty of space free in case that happens. You should also delete any files you can and run the bulkfree operation twice afterwards to clear up additional space. ##Beastie Bits BSD Pizza Night - Portland bsd@35c3: …the place for you…*NIX! Project Trident PreRelease Image now available Play Stardew Valley on OpenBSD GUI Wrapper for OpenBSD mixerctl qtv - QuickTextViewer ##Feedback/Questions Ron - Ideas for feedback section Paulo - SDIO Firmware Dan - Some fun ZFS questions about labels Send questions, comments, show ideas/topics, or stories you want mentioned on the show to feedback@bsdnow.tv
GameEnthus Podcast ep359: Manta CavillStache Swimsanity or Ys Up This week Ahmed and Khalil Abdullah from Decoy Games(@DecoyGames) makers of Swimsanity join Aaron(@Ind1fference) to talk about: Decoy Games, Swimsanity, Black Manta, Young Justice, Justice League Unlimited, Superman vs Elites, The Witcher, Venom, Joker movie, Jared Leto, Mission Impossible Fallout, Man of Steel, Mid90s, Skyscrappers, Loki, Bad Times at the El Royale, Castlevania, Cowboy Bebop, Samurai Seven, PSPGo, Kingdom Hearts, MAGfest, Mega Man 11, NBA 2k, Ys VII, Far Cry 5, Overwatch, NBA 2K Playgrounds 2, The Division 2, Ghost Recon, Splinter Cell, XNA, Unity, Splosion Man, Twisted Pixel, The Gunstringer, Castle Crashers, Pit People, The Missing, Johnny Turbo’s Heavy Burger, Swap This, Rage in Peace, Suicide Guy Sleepin’ Deeply, Call of Duty Black Ops 4, Steel Rats, Tetris Effect, Astro Bot Rescue Mission, NBA 2K Playgrounds 2, Mr Game & Watch, Cuphead, Joshua Mosely, Dreamhack Atlanta and more. If you like the show please leave us an itunes, Google, Youtube or Stitcher review, a tweet, an email or a voicemail (202-573-7686). Show Length: 118 minutes Direct Download(right click to download) Show Links Follow Decoy Games(@DecoyGames) Swimsanity Chris New videos GameEnthus.com Youtube.com/user/GameEnthus Community Info Major Linux and Crew's Notcho Podcast Kiaun's Show The Analog Circle Podcast Gary and Dan's Show TheGamesMenRPG Open Forum Radio SingleSimulcast Show Music Nice n Smooth - Sometimes I Rhyme Slow instrumental Da Youngstas - Pass da Mic instrumental Dr. Dre - XXsplosive instrumental De La Soul - Trying People instrumental E. Bros - Funky Piano instrumental Missy - Rain instrumental Handsome Boy Modeling School ft. De La Soul - If it Wasn't For You instrumental
The Naked Scientists meet the biologists who are inventing a new form of genetic information: this strange science is called xenobiology. Plus, in the news, a breakthrough in the treatment of cancer, the video game that tackles fake news and scientists make progress with Parkinson's.With music from JukeDeck and Free Sounds. For more information, interview transcripts and references, visit www.thenakedscientists.com Like this podcast? Please help us by supporting the Naked Scientists
The Naked Scientists meet the biologists who are inventing a new form of genetic information: this strange science is called xenobiology. Plus, in the news, a breakthrough in the treatment of cancer, the video game that tackles fake news and scientists make progress with Parkinson's.With music from JukeDeck and Free Sounds. For more information, interview transcripts and references, visit www.thenakedscientists.com Like this podcast? Please help us by supporting the Naked Scientists
Xenobiology involves making new organisms with an altered genetic code, by using XNA instead of DNA, for instance. Could this be the tool we've been looking for to help us safely use synthetic biology in the real world? Responsibility and Governance, Schmidt (21CB/SB) Socialize with science on Twitter using @ISGPforum with #ISGPforum, and read the policy position paper and debate summary associated with this episode at the Institute on Science for Global Policy's website: www.scienceforglobalpolicy.org. Disclaimer: The ISGP is a nonprofit organization that does not lobby for any position except rational thinking. Podcasts reflect the views expressed by conference participants. ISGP conferences follow an unique debate-and-caucus format. Distinguished scientists write 3-page policy position papers, then engage in 90 minutes of intensive debate with invited subject matter experts, policy makers, and other stakeholders collectively known as “the debaters.” Following the debates, participants engage in small, moderated caucus sessions to identify areas of consensus and actionable next steps. All conference participants then reconvene for a plenary session to compare the outcomes from each caucus group. For more information, please visit www.scienceforglobalpolicy.org.
Ready to code for XBox One? Carl and Richard talk to Tom Spilman about his efforts to bring MonoGame to the XBox One. When the XBox One came out a few years ago, it did not support Microsoft's Indie game platform, XNA. MonoGame has stepped up to fill that role. And as an extra perk, it runs on everything - iOS, Android, Mac, Playstation and Nintendo devices. And of course, everything is coded in C#. Tom talks about how more and more, performance in games is not an issue, and the price of coding in C++ is just too high, without significant advantage. You want to make games? Make them in C# - with MonoGame!Support this podcast at — https://redcircle.com/net-rocks/donations
Ready to code for XBox One? Carl and Richard talk to Tom Spilman about his efforts to bring MonoGame to the XBox One. When the XBox One came out a few years ago, it did not support Microsoft's Indie game platform, XNA. MonoGame has stepped up to fill that role. And as an extra perk, it runs on everything - iOS, Android, Mac, Playstation and Nintendo devices. And of course, everything is coded in C#. Tom talks about how more and more, performance in games is not an issue, and the price of coding in C++ is just too high, without significant advantage. You want to make games? Make them in C# - with MonoGame!Support this podcast at — https://redcircle.com/net-rocks/donations
Ethan Lee is a software engineer based out of Georgia, who has a history of working on what previously XNA, but is now his own open source fork of the project. Along the way, he has ported a countless number of titles for independent developers across a broad spectrum of platforms including PC, Mac, and Linux. This is the longest and by far the most technical episode that we've had yet. Don't let that intimdate you though, as there is a lot to learn here. It's inspiring to see a young person learn so quickly (he only started coding 4 years ago!), and have such deep technical knowledge. On this episode we discuss speedporting, or the process of moving games to new platforms in the shortest period of time, as well as many of the 36 ports he has done since he got started. If software engineering or graphics programming is your thing, then this episode is perfect for you. https://fna-xna.github.io/ https://github.com/FNA-XNA/FNA/ @flibitijibibo All music is courtesy of Benjamin Briggs. Intro / Outro: Diddy Kong Racing – Hi There! (Lobby) http://benjaminbriggs.bandcamp.com/ https://www.facebook.com/bbriggsmusic
Kevin Giguère is a programmer in his thirties from Quebec, Canada, and the man behind Dragon Slumber, an isometric RPG created with XNA. Previously, Kevin worked on a JRPG, Arelite Core, which went through Steam Greenlight. Originally started as a dream project to create his own game from scratch, Kevin has done everything himself.
This week on the Xamarin Podcast, Mike sits down with Dominique Louis and Dean Ellis, to talk MonoGame - an open source implementation of the XNA 4 framework with the goal to allow XNA developers to port their games to iOS, Android, Mac OSX, Linux, Apple TV, and PlayStation 4. We discuss how to get started with game development, break down all of the game engines available to C# developers who wish to bring their games to billions of mobile gamers, and more. Special Guests: Dean Ellis, Dominique Louis, and Mike James.
It's been a long road since Unity's Unite 2014, when The Debug Log was first conceived in the streets of Seattle. It was at the conference, while surrounded by so many innovative minds, inspiring games, and tools developed for and using the Unity game engine, that the guys decided to give back to the Unity community by creating their very own podcast. After months of procrastination and five too many test episodes, the guys finally get together to talk about “All things Getting Started.” We all weigh in on how we started in game development, from loading DOS from floppy disks and finding love at first type with text-based gaming to developing smash Indie hits for XNA. The guys discuss several important Unity features as well as take a moment to answer a question that often rears its head to new developers, “So, I've downloaded Unity. Now what?” We are all super excited to be launching the podcast and hope that this episode, and the ones that follow, all work to strengthen and build the community of Unity developers that we love. Thank you for joining us on this journey and we sincerely hope to hear from each of you personally! Game of the Week Beseige – Spiderling Studios ( Get it on Steam )
A NASA space capsule, Orion, that could transport humans to Mars is due to make its maiden flight. Given that this is a first outing, there will be no people aboard. The capsule will orbit the earth twice in four and a half hours, before splashing down in the Pacific. BBC correspondent Jonathan Amos is on location at Cape Canaveral and gives Adam the latest news. This is a step towards a crewed mission to Mars. But how do humans cope with being confined for the 8 months it takes to get there? The European Space Agency studied this question in 2010. 6 volunteers were shut up in a replica space shuttle for over a year. Engineer Diego Urbina was one of them. He shares his thoughts on taking part in a fake Mars mission. Philip Holliger from the MRC Laboratory of Molecular Biology in Cambridge heads the team that two years ago built XNA, a set of genetic molecules that behave just like DNA, but are man-made. Like DNA, those XNAs didn't actually do that much, but this week, the team has published a paper where they have got them working. These are the first synthetic enzymes on Earth. Back in 2012, a shallow grave was uncovered underneath a car park in Leicester. Evidence suggested the skeleton in it was King Richard the Third. Finally this week, the DNA confirmation by geneticist Turi King is in. And something is rotten in the state of his lineage. Kevin Schurer, historian, and Richard Buckley, the lead archaeologist on the dig, talk us through the DNA anomaly that hints at infidelity in the royal line.
Katelyn Gadd is a freelance programmer and game designer and the creator of the amazing JSIL project. JSIL is a compiler that transforms .NET applications into standards-compliant, cross-browser JavaScript. Katelyn teaches Scott about how this project works, where its power lies, and how XNA games can come to the browser!
Founded in 2011, and based out of Wilmington DE, Wimbus Studios is the culmination of a few friends wanting to get together and make video games! Fueled by the passion to make awesome games that they would love to play themselves, Wimbus Studios is dedicated to making games that don’t suck! Their first title, The Island of Eternal Struggle, is a turn based RPG adventure. Joining me today is Steve Sefchick, and Mike Williams. Becky Mount is also part of the team, but not able to make it on that evening. Join us as we talk about how they got started, why game development can often take so long, and their decision to stick with XNA and MonoGame at this time. wimbusstudios.com @WimbusStudios
erik umenhofer Listen to the podcast here. .NET Developer by day, and game dev by night, Bay Area resident Erik Umenhofer has been quietly working on games for several years, from the comfort of his own home. First he started with XNA, before making the transition to Construct 2, and has finally settled on Unity. Listen in as we talk about the good old days of the Commodore 64, solving problems through technology, and the way Construct 2 handles wrapping games for each platform. Going by the studio name Firebellys, their upcoming release, Temporus, a 2D sci-fi sidescrolling platformer is aiming for a release in 2015. Kickstarter [successfully funded] @firebellys http://www.firebelly.net www.tempor.us https://www.facebook.com/profile.php?id=100004821035951 Subscribe via iTunes Download the .mp3 here All music is courtesy of Benjamin Briggs. Intro / Outro: Diddy Kong Racing - Hi There! (Lobby) http://benjaminbriggs.bandcamp.com/ https://www.facebook.com/bbriggsmusic
Justin and Jason discuss getting the show back on a weekly schedule, how listener Ben Reyes gave Jason a Bitcoin, China's stance on crypto currencies and why it's been to their geopolitical advantage to pin the renminbi to the US dollar, how Bitcoin's inventor, Satoshi Nakamoto, is now a billionaire and whether Satoshi is really Nick Szabo, whether Amazon's drone delivery initiative is real or a cynical public relations ploy, whether drone delivery and self-driving cars are likely to become a reality in the near future, how easy it is to remotely hack into and gain control over a modern car, the fear mongering of mainstream news, the 5K MVP, the Heyday journaling iPhone app, the Pluggio update, Jason's various secret projects - Vortex, Cryptonite, Givetronic and SnapLearn, using an S-corp to minimize consulting taxes, the prospect of building games in Catalyst, Colby's day at Uber and the RC helicopters that Justin and the guys at MightyHive bought for him, how Jason and Sandy are going to co-coach the 4th grade math team, how Soylent has hit its 1.0 formula, the creation of XNA - a synthetic DNA that's stronger than the real thing and the fact that there are likely billions of planets in our galaxy that could support life, the show Alphas, the Mindy Project, the Goldbergs, Defiance, The Black List, The Walking Dead, Breaking Bad, Game of Thrones, and Treme, how the NSA slapped malware on 50,000+ networks, is tracking cellphone locations worldwide and how the NSA's surveillance is having a chilling effect on American Writers, the new Bitcoin funded Assassination Market and the shocking news that men with attractive wives report higher levels of marital satisfaction.
Carl and Richard talk to Andrea Magnorsky and Andrew O'Connor about their experiences building games in .NET. The conversation starts out talking about the role of MonoGame and how Andrea and Andrew switched to Duality to build Honorbound. Andrea talks about working with artists and the need for visual editors that Duality provides. Andrew talks about the loss of XNA and the challenge of being an indie game developer - there are no good homes these days! Lots of discussion about the right way to distribute games. Game development in .NET is real! Make sure you activate your Windows Azure credits in your MSDN Subscription! You could win an Aston Martin!Support this podcast at — https://redcircle.com/net-rocks/donations
Carl and Richard talk to Andrea Magnorsky and Andrew O'Connor about their experiences building games in .NET. The conversation starts out talking about the role of MonoGame and how Andrea and Andrew switched to Duality to build Honorbound. Andrea talks about working with artists and the need for visual editors that Duality provides. Andrew talks about the loss of XNA and the challenge of being an indie game developer - there are no good homes these days! Lots of discussion about the right way to distribute games. Game development in .NET is real! Make sure you activate your Windows Azure credits in your MSDN Subscription! You could win an Aston Martin!Support this podcast at — https://redcircle.com/net-rocks/donations
This week we’re UNCUT prepping for the upcoming livestreams! Let us know what you think.
Ian Stocker, owner and sole employee of MagicalTimeBean studios is well regarded in the XBOX Live Indie Games and XNA community for some of the better made games in the XBLIG store with titles such of SoulCaster I & II and Escape Goat under his belt. We were able to sneak a bit of his time away to find out what it's like developing for an all-but-forgotten section of the XBOX experience and what the transition to other platforms is like.
Ian Stocker, owner and sole employee of MagicalTimeBean studios is well regarded in the XBOX Live Indie Games and XNA community for some of the better made games in the XBLIG store with titles such of SoulCaster I & II and Escape Goat under his belt. We were able to sneak a bit of his time away to find out what it’s like developing for an all-but-forgotten section of the XBOX experience and what the transition to other platforms is like.
Wow. Who would have figured. It's been five years since we started this podcast. There's been a lot of changes since Episode 1 aired in iTunes. And some of you have been with us the whole time. Thanks to all of you old timers who have been there from the beginning. And thank you to all of you who have joined us since. You are the reason why we've done this every week for 260 weeks. This week, Holy Goalie, Nick Dinicola and Edie Sellers have all the stuff you've come to love and hate from us, including: Goalie will be broadcasting from the Verizon Center on Sat., March 9. Set your calendars! Review: Halo 4, Sir Hammerlock's Big Game Hunt DLC, Netflix's House of Cards, Blue Toad Murder Files. Redbox will soon stream through the Xbox. What the hell will that look like? Preorders being taken for Ouya. So, it really is happening after all. Microsoft is closing XNA development environment. So what does that mean for indie games on the Xbox 720? Sony to make a "big announcement" on Feb. 20. We figure it's Playstation 4. Edge magazine gets rumors of Xbox 720 features, including an always-on Internet connection. Stickam goes under. Minecraft's Notch backs away from his offer for Psychonauts 2 funding when he sees the pricetag. Dead Space 3 filled with microtransactions. Fans filled with hate. Rockstar announces Sept. 17 release date for GTA V. Meanwhile, Take Two is making buckets of scratch. Assassin's Creed 3 Tyranny of King George DLC will be released in three parts at $10 each beginning Feb. 19. Buck or Chuck: Labyrinth X, Engo. Enjoy.
Welcome to show 160. This week we play lots of games, well actually we played a few games, well actually Stu and Duke played some games and well Chinny, not so much, although he did play something, I think... VlaDOS gave us Arcadecraft to check out, but what did we think? Chinny as always brings us the news, which includes imminent PS4 announcement, GTA V being delayed until September and Microsoft axing support for XNA development. We round out the show with emails and Facebook stuff. Enjoy. Follow us on twitter @veterangamersuk and if you have any opinions or questions, send Emails to: podcast@veterangamers.co.uk Gamertags Chinny – 360 ChinChinny, PS3 Chinny1985, The Daddy – 360 Big Daddy Blast, PS3 xXBig-DaddyXx Duke – 360 Dukeskath, PS3 Dukeskath
This week we discuss the news that XNA is dead for reals, question if Cliff Bleszinski is secure in manhood, violence in games, Zeboyd’s classification system for RPGs, gettintg fired for making a game, and as always Gabe Newell. Show...
This week Dylan returns and the crew discusses writing extensions for XNA’s content pipeline, Peter Molyneux’s “one game”, and John Callaham’s status as a non-goat murderer. Show Notes: Colleen’s World Xbox Live Developers Who Are Not US Citizens Need To...
This week the crew discuss XTiled development and various MegaMan games and how the series changed through the years. Show Notes: Deathspank a protest against sexism in games Microsoft begins world record game jam attempt XNA-to-Unity: The Radiangames Method GameMaker:...
¿De qué están hechas las cuatro letras del ADN? ¿Qué moléculas y átomos las forman? ¿Podrían estar formadas de otro modo diferente al que lo están? Esta pregunta tiene su interés, aunque solo sea para averiguar si el ADN de organismos extraterrestres tendría que ser necesariamente igual que el nuestro. Un grupo de investigadores europeos y estadounidenses han creado por procedimientos químicos seis ADNs artificiales, al que genéricamente denominan XDN (o XNA, en inglés).
Carl and Richard talk to Thomas Gravgaard about building Unity 3D games for Windows Phone 7 using FFWD. Unity 3D is a set of tools for building games that run on Windows, Mac OS, web, iOS and Android - but not Windows Phone 7. Thomas created an open source project on GitHub to convert Unity 3D applications to XNA for running on Windows Phone 7 and XBox XNA games.
Carl and Richard talk to Peter Kuhn about what Silverlight developers need to know about building applications in XNA on Windows Phone 7. Peter digs into the differences between XNA and Silverlight - they both use C# and some common low level libraries in Windows Phone 7, but that's where it ends. The conversation also digs into how to build hybrid apps, using the best of Silverlight and the best of XNA together.
Dans cette vidéo, Remy ROYER-ADNOT vous montre comment gérer des collisions en XNA.
Explications sur la bibliothèque Farseer Physics Engine. Cette bibliothèque est utilisée pour simplifier la physique en XNA ou Silverlight.
Dans cette vidéo, vous découvrirez comment interagir avec la souris de l'utilisateur et comment utiliser du son dans vos projets XNA.
Dans cette première vidéo consacrée au XNA, vous découvrirez comment changer la taille par défaut d'un projet de jeu, et comment rajouter un sprite avec une texture dans le projet.
In the second to last episode of Friday Night Gaming, we play some Burnout: Hot Pursuit...Criterion games has taken over the Need For Speed franchise and you'll love to hear what we thought. But first, we take a look at the greatest Xbox Live Indie Game ever created - Techno Kitten Adventure. Have you ever touched the rainbow?
In the second to last episode of Friday Night Gaming, we play some Burnout: Hot Pursuit...Criterion games has taken over the Need For Speed franchise and you'll love to hear what we thought. But first, we take a look at the greatest Xbox Live Indie Game ever created - Techno Kitten Adventure. Have you ever touched the rainbow?
Assassins Creed Brotherhood. News discussion - Gran Turismo 5 launch issues, XNA and Kinect support, The Witcher 2 piracy plan, Assassins Creed Brotherhood DLC, Elder Scrolls 5 rumour, Minecraft goes hardcore, PS3 gamers go against Activision and Axl Rose sues! The retail round-up - DLC and Tweeting action.
We've got a special treat for you on Indie Asylum for this episode, we have a visitor entering through our padded doors, a Mr. Rob Louie of PA Games. Rob is the creator of Xbox Live Indie Game, Cutouts and he's come to join us to discuss his game, XNA and the world of Xbox Live Indie Games. So take a seat and prepare to learn, love and laugh along with Lee and Chelle on our first Indie Asylum special edition! You can find Cutouts on the Xbox Live Indie Games for 80 XBL Points. (Game Marketplace > Game And Demos > Indie Games) You can follow Rob on Twitter @PA_Games
Viernes 12 de marzo...hemos hablado de Skype, Telefónica, programación en XNA y la distribución Linux eBox Platform, etc.
This week, Derrick Hopkins, creator of the Xbox 360 Indie Game You Will Die joins us on the phone as we discuss XNA development and his show Dead Pixel Live on the All Games Network. You Will Die is available from Dead Pixel Arcade for a mere 80 spacebucks ($1)...You should get it! Then we pop in Darksiders and check out if it really IS a "Zelda Clone" or not. Originally broadcast live from CC Gaming in Kenessaw, GA.
This week, Derrick Hopkins, creator of the Xbox 360 Indie Game You Will Die joins us on the phone as we discuss XNA development and his show Dead Pixel Live on the All Games Network. You Will Die is available from Dead Pixel Arcade for a mere 80 spacebucks ($1)...You should get it! Then we pop in Darksiders and check out if it really IS a "Zelda Clone" or not. Originally broadcast live from CC Gaming in Kenessaw, GA.
Presentacion, Terminator, XNA vs OpenGL ES
In ''What We've Been Playing'' we discuss Dawn of War II, A Kingdom for Keflings, MLB09: The Show, Flock!, Kingdom Under Fire: Circle of Doom, and an interesting XNA game called: Game about a soup factory. After that we dive into some gaming news including the always rumbling rumor of Marvel vs. Capcom 2 being announced for XBLA/PSN, as well as the announcement of early GOTY-contender ... Lego Rock Band. That's pretty much what this show is all about. Love it. Download it. Delete it. Repeat.
Catching up. John and 15-year-old anime women. Legal woes of pix messaging. WoW jumps the shark? Everyone but Dylan agrees: Fallout 3 and Fable II suck. Tequila worm suckers. Wasabi tastes like bee stings. Second Life has a point? CAT EDIT! Playstation Home: beware of gay German dudes. Another round of XBox 360 vs. PS3. XNA: neat idea, but lots of crap. Porn spam on the work phone. Torgo is on vacation. Affirmative Action patch notes. Outliers.
This week, we challenge our live audience at the Computer ArenA in Roswell, GA to a SCORE CHALLENGE in newly release Xbox 360 Community Game Revenge of the Ball. Creator Derrick Hopkins spends a few hours on the phone with us and cover art illustrator Tedakin joins us live on location. We discuss the ins and outs of XNA development and what may be next from Dead Pixel Arcade. In the CC Gaming Hardware Spotlight, we take apart an Atari 2600 and show off an Odyssey 300, and discuss the origins of gaming. Then, in our finale, we predict the winner of The Big Game by having two people face off in Madden NFL 09. You'll want to watch the video on ustream.tv for the telestrator action!
This week, we challenge our live audience at the Computer ArenA in Roswell, GA to a SCORE CHALLENGE in newly release Xbox 360 Community Game Revenge of the Ball. Creator Derrick Hopkins spends a few hours on the phone with us and cover art illustrator Tedakin joins us live on location. We discuss the ins and outs of XNA development and what may be next from Dead Pixel Arcade. In the CC Gaming Hardware Spotlight, we take apart an Atari 2600 and show off an Odyssey 300, and discuss the origins of gaming. Then, in our finale, we predict the winner of The Big Game by having two people face off in Madden NFL 09. You'll want to watch the video on ustream.tv for the telestrator action!
Interview part 2 - Tristan is developing a game with Microsoft's XNA system. We talk to him about the quality of games, developed using XNA, on Xbox Live's Community Game section.With: Danjo, Someguy, SouldaddyMusic is 'Emona 1' by Maya Filipič. Email us
Interview - Tristan is developing a game with Microsoft's XNA system and learning how to use it at the same time. We ask what he thinks of XNA and how easy it is to use for non-technical people.Music is 'March (Funkenstein Monstermix)' by Duckett18 min. chat / 4 min. music / 10.2 MB Email us
Interview - we talk to R. Hunter Gough, developer of In The Pit, an audio-only game in the Xbox 360's 'community games' section.Xbox Marketplace page for In The Pit - http://tinyurl.com/6kgp6mWith: Danjo, Someguy, SouldaddyMusic is 'Monster' by Ghostown37 min. talk / 5 min. music / 20.1 MB Email us
O iPhone e a estrutura de vendas da Apple. XNA com jogos disponíveis na NXE. World of Goo. O fiasco da TV digital e o sintonizador surreal da Proview. Mirror's Edge. Banjo quem? Minuto Sonic. O exemplo para o download de conteúdo que deveria ser seguido. Soul Calibur IV. Alguém mande um PS3 e um Little Big Planet pra nós... Gyruss!
O iPhone e a estrutura de vendas da Apple. XNA com jogos disponíveis na NXE. World of Goo. O fiasco da TV digital e o sintonizador surreal da Proview. Mirror's Edge. Banjo quem? Minuto Sonic. O exemplo para o download de conteúdo que deveria ser seguido. Soul Calibur IV. Alguém mande um PS3 e um Little Big Planet pra nós... Gyruss!
Hosted By: Michael "Boston" Hannon and Brad Fellers Special Guest: Dan Capri Running Time: 38:01 Music: Simcity 2000 (PC) Sony releases another patch. Maybe you should go back and play some old PS1 games. XNA 2.0 released Casual gaming is rocking the nation The sky is falling? E3 is coming back home Activision blocks Rock Band patch Wait, no, it's actually Harmonix blocking the patch
As GDC 2007 comes to an end I sit down with Christopher Grant from Joystiq to recap the conference. In addition, I reveal new Spore information straight from Chaim Gingold (Spore Game Designer), the Spore development team gives the Gaming Steve Spore community some love, and I sit down with Chris Satchell, General Manager of XNA, about their wacky competition where four game designers created four games in four days. Crazy man, enjoy! Gaming Steve Episode 62 Program Game Developers Conference Day 3 Recap Chris and I discuss his group panel at GDC, Ten Games You Need to Play: The Digital Game Canon. How are past video games being preserved for the ages? We discuss several upcoming games shown on the show floor. I reveal new Spore information and we discuss the importance of Spore for the gaming industry. Why we’re skipping the E for All Expo. I interview with Chris Satchell about the four games in four days competition. Wrap up the show and the conference. Download the show (63 minutes): Gaming Steve Episode 62 (MP3). Subscribe to the Podcast directly in iTunes (MP3). Add the Gaming Steve Podcast feed to your RSS aggregator.
Mike has a bad WoW day, a bunch more Wii news, XNA, and a bunch more.
So why was E3 really scaled back, and what the heck is XNA? All of this and more on this week’s show! Oh yeah, and more information on how to write for the site. Gaming Steve Episode 58 Program 00:05:06 Game News: Goodbye Computer Gaming World, hello Microsoft. Big surprise, Spore is heading to consoles. Downloadable content is making a mint. Bioware gets MMOG middleware. Spore delayed again. The analysts’ were wrong (again), game sales are better than ever. Ho hum, Blizzard bans a mere 59,000 WoW accounts. World of Datecraft? Card-arcade hybrid heading to the DS. Japanese buy 10 million DSes. RIP E3 … we will miss you. 00:42:15 Interview: Chris Satchell, General Manager of Game Development for Microsoft chats about XNA. 00:55:59 Review: Dead Rising for the Xbox 360. 01:04:57 “Name That Game!” contest winner from last week, a new clip, and the always cool prize! 01:07:32 Show Mail: I answer your audio questions. 01:31:12 Final Thoughts: Make sure to check out the new Caesar IV demo. Download the show (95 minutes): Gaming Steve Episode 58 (MP3). Subscribe to the Podcast directly in iTunes (MP3). Add the Gaming Steve Podcast feed to your RSS aggregator.
Carl and Richard talk to Andrew Russell about converting applications from XNA to Silverlight, iPhone and even Android. Andrew is working on a project called ExEn to make migration between these platforms easier.Support this podcast at — https://redcircle.com/net-rocks/donations
Carl and Richard talk to Chris Bowen of Microsoft and Michael Cummings of Magenic on using XNA to develop games and applications for the PC, XBox and Zune.Support this podcast at — https://redcircle.com/net-rocks/donations
Frank Savage from the XNA team discusses the coolness that is XNA Game Studio Express! He also waxes poetic about his days on the Strike Commander and Wing Commander 3 teams, as well as more recent endeavors. Awesome show!Support this podcast at — https://redcircle.com/net-rocks/donations
Carl and Richard talk to Juan Campa about developing software using XNA. Juan discusses the challenges of building XNA games and shows how his product Gearset makes things simpler. Gearset is available as a Lite edition for free or the Pro edition for $35 USD. The discussion continues into building XNA applications for Windows Phone 7 and what the impact of Windows 8 will be for XNA developers.Support this podcast at — https://redcircle.com/net-rocks/donations