Can a comic collector of 30 years convince his wife to read comics? And will she let him keep them?
SF Productions Podcast Network
Requiem for a Heavyweight, Grodd pulls a scam on Air Wave, it's sunny days for Metamorpho, Grey days for Concretestador, Blue and grey days for The Northerner, Minor Arcana completes an arc, and the Diamond-pocalypse continues.
Meanwhile, the Legion of Doom makes their plans! Death of a fighter, Stagg HQ goes Kaiju, Fire & Ice play Freaky Friday, The jig is up for the Glowing Woman, Demons make their moves upward, a Titanic problem for the Lower Deckers,and the Diamond-pocalypse continues.
Amazon is on the JLU's wish list, Kid Eternity to the rescue, the name is Java--just Java, Ash Arden's secret, when Simon met Annie, Time after Time for the Lower Deckers, and Candidate Gold's got a secret.
Fire in DC's Amazon, Obsidian under sedation, A groovy Metamorpho, The Devils move up the chain, Will Geiger accept a cure?, The magical adventures of Johnny Appleseed, Cerritos Strong, and a Minor Arcana backstory.
The League vs. Parademons, Hawkman in Limbo, Selina drops a life, Soule has Lucky Devils, Geiger's out of control, Simon Pure runs into serial killers, and The Lightning Round.
Everybody's welcome in the JLU, Hawkman dies again? Rocketfellers on the run, Angels and demons--nurture or nature? Geiger goes to class, Pranky gets his backstory, Theresa finds her home, and comic industry shenanigans.
The Justice Society returns (again), three out of continuity Bat-books, Redcoat ends his first arc, Black Hammer is resurrected, and the Lower Deckers find a ship from Kirk's animated series.
Diana and the Giant Crab, Bruce mourns his love--again, Geiger and his good dog, Redcoat may be dead for good this time, Foxes and Cats shut down a brothel, while Frannie loses her friend and gains a dad.
Let's all take our seats—it's Crisis 315: INFINITE Crisis! GOLDEN AGE SUPERMAN HAS MADE A TERRIBLE MISTAKE--IS THERE TIME ENOUGH TO MAKE THINGS RIGHT? AND WHAT OF SUPERBOY-PRIME???
Geiger's Best Friend needs a rescue, Washington and the lying cherry tree, Past and future DC teams collide, the return of Elseworlds, a depressing parable, and the Strip Club of Dr. Moreau.
GL's love story wraps up, Bruce checks out the League, Simon's days are numbered, more videogame cutscenes, The Cowboy takes the law into his own hands, Rivers of London (now with less Peter), and we take a trip back to Belle River.
ay finishes his race, Bruce gets out of prison and into war, the Adventures of Geiger and Squire, Dogs and cats (and rabbits) hold elections, and a haul from Free Comic Book Day.
Ghost Machine is up and running, The Golden Age Legionnaire is unmasked, Diana and Clark hang out at the mall, Bruce begins his Dark Age, the Cowboy is busy with Joan, Minor Threats return, while Black Hammer takes a final bow.
Jay and Judy are off to Rio, Joan fights the Man, a Giffen tribute, you've got Fishflies in your basement, Wesley wraps things up, and we bid a fond farewell to Fables.
Let's all take our seats—it's Crisis 315b: INFINITE Crisis!
We may have misnumbered the episode inside. S orry!
Let's all take our seats—it's Crisis 315a: INFINITE Crisis!
Wesley dreams, Hughes schemes, Superman gets Un-Lost, Fables and Black Hammer race to the finish, Frannie goes on a walkabout, and Dickie breaks bad.
We've got a whole set of Golden Age titles, Danger Street's final hurrah, Joan's return, Ghost Machine's setup, and The Lightning Round.
Alan gets the treatment, World's Finest film stories, Fire runs a reality show from a cave, and JLI 101.
It's Deus Ex Strange, collecting a set of super-villains, Sandman v. Sandman, watch out for Ro-Bears, a mess of corpses in the kitchen, the birth of Ghost Machine, the Adventures of Frannie and the Bug, and it's not looking good for Black Hammer.
Three new tales of Golden Age greats, Clark argues with himself, rehab for "super" villains, new champions are chosen on Danger Street, and a call for The Lightning Round.
Let's all take our seats—it's Crisis 314b: Identity Crisis!
Green dreams of Fishflies, Randall Weird--comic writer, Dickie remembers it all, Harley gets Redder, General Immortus has waxy buildup, Two Wyverns too many, and Justin is released into the wild.
It's Bwah-Ha-Ha in Smallville, JSA's sidekicks return to reality, an evil CEO recruits The Chief, Clark finds out the truth about Hope, we're reaching The End of Black Hammer, when is a dragon not a dragon, and a philosophical battle on Danger Street.
Let's all take our seats—it's Crisis 314a: Identity Crisis!
Two more views of Harley, Let's play a game on Danger Street, Cornell's back at the Con, and building a super-babyproof home.
The JSA of yesterday, today, and tomorrow unite, Joan is put in a home, Rivers of London delivers dragons, Hope returns to SourcePoint, and the second half of the first issue of Fishflies.
Harley gets Redder, Lady Cop gets a name, The Doom Patrol goes to therapy, Superman finds Hope, Paul Cornell attends a Con, Sunstar learns his secret origin, and the (smaller) circus comes to San Diego.
Clark returns to Newark, there's Fables revenge aplenty, the Wonder Years of Jesus, Don checks out of Love Everlasting, and we pick up an Ahoy trade at a con.
Per Degaton confers with himself, Doom Patrol vs. GL's, Joan falls into an Everlasting 1963 pattern, the Ambassadors wrap up Volume One, and welcome aboard the USS Fan Service.
Let's all take our seats—it's Crisis 313b: Our Worlds at War!
Danger Street gets its final character injection, Clark is on a LONG road trip, The Young Justice Society has arrived, God goes to group therapy, Dickie does some research, Joe triumphs over militia, and FCBD returns.
A Velvety Worm, Jaime saves Palmera City, meet Paris AND France, and we play two rounds of Longbox Roulette.
Cosmic fights and grave digging, Clark gets a space Uber, Jesus Christ: Babysitter, Joan gets off the marry-go-round, Who's the Protector now? And we're down to the final two Genies.
Will Hourman save the Lost Children--or destroy them? The Doom Patrol gets a new adjective, The Space-Lizards are here, and who will get the Golden Ticket of superpowers?
Easy Company moves out, Clark gets Lost, Orion follows his GPS, Harley screws up the DCU, and we circle back on My Bad.
Corky explains it all, Superman makes the ultimate sacrifice, Is Chance dead or not? It's looking bad for Junkyard Joe, the final battle of The Ones, and the space lizards have arrived.
The return of an Important New Superhero Universe, Harley and Bruce have a shared relationship history, the Next Eight Decades of Eight Billion Genies, Lady Cop gets a clue, and could the Miracleman experiment be over?
Let's all take our seats—it's Crisis 313a: Our Worlds at War!
Back to the Arrowcave, Barry presents his findings, King enters Danger Street, Dickie Dauntless takes a hike, and Junkyard Joe has PTSD.
The first super-team returns, Chance is looking over his shoulder, the first eight years of Eight Billion Genies, Miracleman crosses a line, Pomp and Scarabs, when you can't afford a sanctum, and Dracula saves the day.
Let's all take our seats—it's Crisis 312(b): Gorilla covers always sell.
We have entered the New Golden Age, Superman has an ominous anniversary, and how many Ones are there?
A tempest in a snowglobe, Chance spends a day mostly unconscious, Miracleman re-enters the Silver Age, A Marvelous reprint, and the Cubs (mostly) come home to roost.
Kimota! Junkyard Joe in Vietnam, Lower Deckers become the Drac Pack, Brain Tease figures it all out, and news from NYC.
The Human Target kicks off part two, Clark, Bruce, and Watergate, the first eight months of Eight Billion Genies, and a Lightning Round with Flashpoints, Teams, Lower Decks, Wild Cards, London Rivers, and Fables.
It's our 600th episode! Let's all take our seats—it's Crisis 312: Gorilla covers always sell.
The League and Legion are bystanders in their own title, Harley's squad gets a special, Bwah-Ha-Ha backstories, the Cubs have adventures, Patton handles Minor Threats, Hildy is found G.I.L.T.-y, and it's Wild Cards Day in the Big Apple.