Join Grim, Jazze and Chops as they journey through a world of imagination with the help of Craig W.K. What weekly adventures wait for them in the magical world of Geisel? Find out as they play Dungeons & Dragons together.
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With the defeat of the Vanguard of Gleh Crin, the Hate's Heart's plans have been foiled. Agon, Elleinad, and Gardin should be celebrating, but one last threat stands before them: Anonrull'Sin. There is no hope left for our heroes, only the Flesh of Infinity.
Down in the depths of this horrible dungeon, the group has come face to face with one of the most terrifying aberrations in the universe: a Beholder. As the team begins to battle with the eye ray launching monstrosity within the pit under the well, they're offered power from the Lord of Madness Gleh Crin. Can the team defeat this abomination without any help from The Hate's Heart? What of this other strange voice that whispers to the trio? Is all hope lost...?
As the group delves deeper into the labyrinth under the well in the blighted land, the trio are tempted by one of the Lords of Madness. Going deeper and deeper, they find Goblinoids who are hallowed out and seem to be afflicted by the same condition that Pierce McGreggor was. What lies deep in this horrible pit, where a dreadful voices whispers dark offers to the team? And is it the lesser of evils that it claims to be?
Deep within the pit under the well, the group has found a cult of Goblinoids who revere and sing praises to an enormous tendril of flesh that has an eye atop it. The team has no choice but to confront the mutated Bugbears, but when Gardin jumps into combat, what will happen if his cursed sword activates? And what of the terrible voice that echoes within their minds?
After going down the well at the old Swiftvine Farm, the team has come face to face with an adversary that they left in the past forty years before: the wretched slime monster that transformed into a terrifying wolf like being in the dark. When they had fought the creature before, they were forced to retreat, but now that they're trapped with it, can they emerge victorious?
Forty years seem to have passed since Agon, Elleinad, and Gardin visited Shath'Philfgsh, the city in green mist! While Arnold Payne still resides within the remnants of Lavacloud Village, he seems to have lost a bit of his sanity, but begs the trio to resolve the problems that have befallen this cursed land. The group heads to the south, braving the perils that the blight has inflicted upon the region, but what horrid things await them?
Having assaulted Agon for being ignored, yet another aspect of the Flesh of Infinity has revealed itself to the group. After revealing the source of Elleinad's wild magic, Egnaro the Pride of the Flesh of Infinity snaps it's fingers, and the team finds themselves with an ostentatious hall. Can the group best the most powerful aspect yet? Can they even strike at Egnaro? What hope does the group have...?
The group has arrived at the top of the immense tower, where the screams of Agnys Redforge can be heard. After creeping into the strange shop, the group finds that the once Dwarven weapons that lined the walls of Mythril Menders are now horrid and seem to be of aberrant origin. Found deep within is yet another aspect of the Flesh of Infinity! Can the group save another resident of Lavacloud village? If they can even win, how will they leave Shath'Philfgsh, the terrible city in green mist...?
After defeating the Wrath of the Flesh of Infinity, the group finds themselves unsure of where to go next. Curiosity about what resides within the city in green mists is getting the better of them, and as they discuss where to go, a strange being appears before them, and vanishes nearly as fast. Just what is this strange humanoid? What lives within the walls of these strange buildings? Is there a single kind soul anywhere within Shath'Philfgsh?
After leaving behind the sepulcher that contains Ilonnac the Teeth of Gnashing Desire, the group has found another aspect of the Flesh of Infinity that's torturing one of the townspeople of Lavacloud village: this time it's Salz Oaktrian. Without conversation, the abomination assaults the team with horrendous power! How can the heroes survive such incredible power? When the chips are down, will Gardin finally drink that “special” potion in his gear...?
While the team has their doubts about the integrity of this strange and spectral Half Elf, who's been bound to Ilonnac the Teeth of Gnashing Desire, they quickly find that he has much intelligence in the field of the Far Realm and this horrid city that they find themselves in. An bargain is quickly offered by Glearis Galaxyrender: with the release of his splintered soul, he'll gladly offer any information to assist the group. Will they release the Warlock from the Galaxyrender family? Or is this acuity too good to pass up?
The group has been exploring Shath'Philfgsh, the city in green mist, in the hopes of finding more aspects of the Flesh of Infinity after having left behind some apostle to Terror Zimu, the Executioner's Gullet. Within a strange workshop, the team finds a strange but beautiful being who's torturing another friend of the team. Just what kind of powers does this aspect possess?
With the team now in the city in green mist, and having breathed in the mist to remain in this place, they find themselves in front of golden doors, and hear the cries of someone familiar within. Just what exactly is going on in this terrible place? And why would someone that the group knows be tortured by a horrific monster? Is there more to the citizens of Lavacloud Village than meets the eye?
After using the mirror given to the group by Zaelg the Envy of the Flesh of Infinity on the town of Lavacloud, the team has found themselves within a strange city covered in green mist. Just how long will they be stuck in this insane place? Just what creatures reside in such a place? And if they get out, what will they do next?
After using the strange hand mirror, the group has found themselves in a version of the Swiftvine farm which doesn't seem blighted and ruined, though a meteor lies on the land. What dangers reside in the lands of Lavacloud Village, which may actually be in the past? What other secrets might the mirror reveal about the region?
After leaving the gallery within the abandoned chateau, the group grows suspicious of the strange standing mirror that they had passed by earlier while exploring the mansion. Just what could this strange mirror be, and what secrets does it hide? And just how does it tie in to the chateau's darkness?
The group continues to investigate the old mansion, trying to find out what secrets it holds, as well as the whereabouts of Agon's family. What dangers lie in wait to attack the group? Could this old house be tied to the pasts of the team? What lies within the locked room, and how will the group get inside? And once within, will they regret it?
As the team delves into the strange old mansion, they find more and more mysteries within! When Agon gets separated from Elleinad, and Gardin, what does the Druid find? Is such a warm welcome too good to be true? And what of the welcome that the Sorceror and Paladin are given? Just what terrible things have happened at this old chateau?
After making a trek to the south, the group finds themselves at the old mansion in the forests near the blighted lands. Just what lies within this chateau? The villagers seemed to think it appeared within the last 10 years, but it seems much older than that. Just what exactly is this unhallowed old building?
While discussing the matters at hand, Agon, Elleinad, and Gardin are overheard by the stagecoach driver Norris, who brought them into town. He seems to be aware of some of the strange occurrences that happened in the south, and is even knowledgeable of Agon's family who moved into a mansion in the south of town. But what exactly is “the great outside?”
While her friends sleep, Elleinad speaks with the shadowy form that's been following the group in Deep Speech. The yellow eyed shadowy wolf monster taunts her, and retreats back into the darkness. Is this monstrous canine the very same gelatinous creature that attacked them at the Swiftvine Farm? What's the plan of action from here? Will they retreat to town, or press on to the abandoned mansion?
Agon, Elleinad, and Gardin are staring into a ramshackle barn where Neldor Swiftvine once had a farm, until a piece of the great outside came crashing down on his land. Within the barn is an enormous pile of slime, that the group decides to destroy, but are they truly prepared to battle against such a creature? And is this being something that they've already encountered before, and knows them better than they realize?
The group has arrived at the McGreggor farm, only to find an emaciated and withered husk of a being. Pierce McGreggor has little time left, but somehow he still lives, despite his body crumbling away. Just what could cause such a strange malady in the old man? And what lies deeper within the old farm house?
Confronted with terrible dreams, the group wakes up without much rest, as they must now decide their next course of action. Agon, Elleinad, and Gardin find themselves chatting with different people in town, as they try to get to the bottom of what's going on, but when their attention turns to the south of town, the villagers seem eerily on edge. Just what exactly is going on in the south of Lavacloud village?
The group is locked in battle with the least likely opponent they could possibly imagine: an Angel of the good god Duke Lion! Despite trying to reason with the divine being, Agon, Elleinad, and Gardin have been forced to fight against Avaciel, who seeks to eliminate corruption by destroying the region. Can the team possibly stop the angel? Or will they be forced to slay a servant of god to defend themselves?
With their friend Agon gone, Elleinad and Gardin are now joined by a bear! Where did this bear come from? Is their Druid friend gone forever? What are they going to name their new bear? Also, how good are bears are answering riddles? But more importantly, just what has been drawing divine energy into itself in the depths of the dungeon?
The team must battle against an undead Wyrmling which cries out in agony for a mother who's long since left this world! With all the living dead, traps, and intense cold, just what lies within the depths of Pneumonia Caverns? And what's drawing in all this divine energy?
The group has arrived at the frigid cave north of Lavacloud Village, which was once the lair of a dragon known as Pneumonia Bloodbane! Within the cavern, the trio of adventurers finds branching paths, and pale Kobolds trapped within blocks of ice. Why is divine energy swirling into this cave? What great power lies deeper within Pneumonia Caverns?
Back in Lavacloud Village, the group has discovered that Gardin's new weapon is cursed! Just what kind of terrible affliction will this sword cause the Paladin? Meanwhile, the team tries to do some investigative work to find out more about what's going on in the region. Where will the trio head next? And just what is the reason for divine energy swirling towards the north?
Just what was it that crawled it's way out of the depths of the Earth, when the team was investigating the pit within the Fortress of Volrak? Surely it was nothing of any sane world. As the group grapples with horrors from beyond, they travel back to Lavacloud Village, but just what is skulking within the woods as they make their way back?
The battle with the mutated Hobgoblin continues, as Agon, Elleinad, and Gardin fight for their lives! As the trio confronts this monstrosity, it continually mutters dark curses in Deep Speech, the language of Aberrations. Just what does Shath'Philfgsh mean? And what resides within the pit found within the cellar in the Fortress of Volrak?
Agon, Elleinad, and Gardin continue to battle against mutated Goblins, and find more disgusting rituals! As the three search The Fortress of Volrak, they find a strange pit dug out in the cellar. What lies within the depths of this eerie pit? And are there more advanced rituals taking place within the citadel?
The group continues to investigate the citadel, and discover a grizzly scene of dead Goblins and blood smeared across a wall, in the shape of a giant eye! What is happening in the Fortress of Volrak? Just what has mutated the Goblinoids who slink through the halls of the old castle...?
Skulking in the shadows around their camp, it seems like Agon's prank has brought something horrid out of the woods! Is this the same shadow that seemed to stare into Gardin's soul? What do Elleinad and her allies hope to do against such a bizarre aberration? If they make it to the Fortress of Volrak, will things be more normal there...?
After spending the night at Susanna's Inn, the group begins to grapple with the strange malaise of Lavacloud Village that invades the dreams of it's residents. Agon, Elleinad, and Gardin make a plan over breakfast, and decide that they'll head north to the Fortress of Volrak to begin investigating some of the strange happenings of the region. What dangers lurk on the road? Do Goblins really still reside in the old fort?
Agon, Elleinad, and Gardin continue to investigate Lavacloud Village after an unsettling wildlife sighting! While the group begins to learn about the town and it's surrounding places of interest, they're left with more questions than answers! Just what is going on in this place? More importantly however, what lies beyond sight in the darkness of night?
Three people have been brought together by curious means to investigate the strange occurrences in a place called Lavacloud Village. Dr. Agon Questin, Elleinad Radburns, and Gardin Morqull need only to get to the bottom of what's happening in the surrounding area, and then they can leave this place behind them. In this land of nightmares, a sense of dread hangs in the air. Just what has befallen this sleepy hamlet?
Dungeon Master Craig_WK has an important announcement for all the listeners of Noobs and Dragons, before season 3 begins! Afterwards, he gives a light recap of season 2 which should help fans of the season re-familiarize themselves with the adventures of Alice, Hannibal, and Thelonius!
All stories must come to an end, and soon the journey of Alice, Hannibal, and Thelonius will be over. Their quest has been intrinsically linked to the being known as Project X-3.19. Otherwise known as The Great Devourer, or Emphysema; and was once an Elf named Anavel. Now the trio must bargain with Anavel one more time, for the souls of all that were eaten by the creature within Rayburn Falls! How will the group come to terms with their former foe? Is he an enemy once more? How will our heroes escape from Pox'Moridon? Find out in the exciting conclusion to season 2!
After defeating the foes that stood before them, only one more figure stands in the team's way: Pyralis. All of her machinations have led to this moment, with only Alice, Hannibal, and Thelonius to stand before her. Can our heroes hope to stand before one of the world's most powerful wizards? Should they fail, a new portal will rip open into the primary plane, unleashing Azadon upon Rayburn Falls! What other demonic beings could be lurking within Pox'Moridon...?
After defeating Tytherion, the group's celebration was short lived, as now Murdoch and Aldaria stand before Alice, Hannibal, and Thelonius! While Hannibal and Thelonius battle against the worshiper of Azadon, Alice must fight to the death with her childhood friend. Destiny can be unbearably cruel, and so now fate must play out: what terrible things will unfold within Pox'Moridon? Can the team battle against the most devout of Azadon within it's own dimension? What of a High Elf turned Demon? And what of Pyralis who looms at the edge of the battlefield?
Finally within the horrid realm of Pox'Moridon, within the Infinite Layers of the Abyss, the group finds themselves in a place unlike one they've ever been! Within this twisted dimension are their greatest foes, and standing before all others is Tytherion. Once known as Project X-3.19, Anavel Bloodbane was transformed into a flesh eating monster by Lazslo VonDrakovitch, but since donning the Armor of Endless Night, he is now Tytherion. Can the group hope to reach out to Anavel? Or is he lost forever – a puppet to Pyralis?
Standing before the portal to Pox'Moridon is Zax the Dragonborn who once served as the retainer to Mornn Ballantine. Infused with dark power from Pyralis, what reasoning led this proud warrior to stand against Alice, Hannibal, and Thelonius? Does the group have the power to face him? If they do, do they have the ability to contend with the being who granted that horrid energy upon him?
After dealing with the creations he's wrought upon the world, the group and their comrades advance deeper into the laboratories of The New Arkhosian Foundry to finally confront The Council of Lazslo! Within their chamber is a new monstrosity, the most powerful one they've created to date, but the truly sinister plan lies in what kind of mind they're putting inside of the creature. Will Thelonius and Alice finally get their revenge on the mad scientists? Or will they just become spare parts?
Locked in battle with his brother Thucydides, Thelonius and his friends must try and incapacitate his sibling, in the hope that his memories can be restored! With assistance from Alice and Hannibal, can Theloinus help his brother? What of Alice's sister Ophelia? What manner of horrors have been inflicted upon her within the laboratory of the Council of Lazslo?
Down in the depths of the New Arkhosian Foundry, the elevator has stopped at the very bottom, and right into the laboratory of the Council of Lazslo! With their comrades behind them; Alice, Hannibal and Thelonius make their way into the lab, only to be greeted by a grisly sight! Further ahead, dangers lie in wait, including a trap left by the fiendish Pyralis. What hope does Thelonius have of being reunited with Thucydides?
Heading into the depths of the New Arkhosian Foundry, where the laboratory of The Council of Lazslo reside, our heroes and their allies must defeat the experiments of the mad scientist amalgamation! Can the group keep their friends safe from nightmarish monstrosities? What lies within the very lowest levels of this hellish dungeon...?
Rising out of the magma, within the New Arkhosian Foundry is a colossal Volcanic Dragon! Part draconic might, and part elemental fury, the Foreman of the forges will not tolerate the group's existence within his territory. Does the team have what it takes to defeat a dragon of pure erupting rage? What lies beyond Foreman Aracar and his tiny island surrounded by lava? Are there worse horrors in store for our heroes?
With a team of their allies behind them, the group delves into Pyralis' base of operations within the Elemental Chaos! Confronted by an army of skeletal Salamanders, our heroes can only force their way through, in an effort to stop the machinations of their arch enemies. Can Alice, Hannibal, and Thelonius make it to Pyralis, all the while protecting their comrades? Just who is the foreman of the forges within the foundry?
On the eve of their final dungeon dive, Alice, Hannibal and Thelonius are joined by a menagerie of their allies and comrades from their time in Rayburn Falls. A dinner with a heavy mood begins as Fritz Barril serves up an amazing meal, which gives the group an opportunity to chat with their friends. Will this be the final dinner the team ever has? What horrors await them within the New Arkhosian Foundry where Pyralis resides?